1.13 modifies the IDs of many blocks, items, biomes, particles, paintings, entities, statistics and sound events, adds and removes some block states, and change NBT tags and display names.[1] This process is known as "The Flattening." The contents of this page serve as a comparison between the identifiers of versions 1.12.2 and 1.13.
Block and Item IDs
Blocks and items that change their ID in any way also affect their statistics.
| Change | 1.12.2 | 1.13 | ||
|---|---|---|---|---|
| Block | Nominal ID | Block | Nominal ID | |
| Separate | stone
|
stone
| ||
granite
| ||||
polished_granite
| ||||
diorite
| ||||
polished_diorite
| ||||
andesite
| ||||
polished_andesite
| ||||
| Rename | grass
|
grass_block
| ||
| Separate | dirt
|
dirt
| ||
coarse_dirt
| ||||
podzol
| ||||
| Separate | File:Planks.gif Planks | planks
|
oak_planks
| |
spruce_planks
| ||||
birch_planks
| ||||
jungle_planks
| ||||
acacia_planks
| ||||
dark_oak_planks
| ||||
| Separate | File:Saplings.gif Sapling | sapling
|
oak_sapling
| |
spruce_sapling
| ||||
birch_sapling
| ||||
jungle_sapling
| ||||
acacia_sapling
| ||||
dark_oak_sapling
| ||||
| Separate | sand
|
sand
| ||
red_sand
| ||||
| Separate | File:Logs.gif Log | log
|
oak_log
| |
spruce_log
| ||||
birch_log
| ||||
jungle_log
| ||||
oak_wood
| ||||
spruce_wood
| ||||
birch_wood
| ||||
jungle_wood
| ||||
| Separate | log2
|
acacia_log
| ||
dark_oak_log
| ||||
acacia_wood
| ||||
dark_oak_wood
| ||||
| Separate | File:Leaves.gif Leaves | leaves
|
oak_leaves
| |
spruce_leaves
| ||||
birch_leaves
| ||||
jungle_leaves
| ||||
| Separate | leaves2
|
acacia_leaves
| ||
dark_oak_leaves
| ||||
| Separate | sponge
|
sponge
| ||
wet_sponge
| ||||
| Separate | File:Sandstone.gif Sandstone | sandstone
|
sandstone
| |
chiseled_sandstone
| ||||
cut_sandstone
| ||||
| Rename | noteblock
|
note_block
| ||
| Rename | File:Powered Rail.gif Powered Rail | golden_rail
|
File:Powered Rail.gif Powered Rail | powered_rail
|
| Rename | web
|
cobweb
| ||
| Separate | File:Grass.gif Grass | tallgrass
|
dead_bush
| |
grass
| ||||
fern
| ||||
| Rename | deadbush
|
dead_bush
| ||
| Rename | Moving Piston [ids note 1] | piston_extension
|
Moving Piston [ids note 1] | moving_piston
|
| Separate | File:Wool.gif Wool | wool
|
white_wool
| |
orange_wool
| ||||
magenta_wool
| ||||
light_blue_wool
| ||||
yellow_wool
| ||||
lime_wool
| ||||
pink_wool
| ||||
gray_wool
| ||||
light_gray_wool
| ||||
cyan_wool
| ||||
purple_wool
| ||||
blue_wool
| ||||
brown_wool
| ||||
green_wool
| ||||
red_wool
| ||||
black_wool
| ||||
| Rename | yellow_flower
|
dandelion
| ||
| Separate | red_flower
|
poppy
| ||
blue_orchid
| ||||
allium
| ||||
azure_bluet
| ||||
red_tulip
| ||||
orange_tulip
| ||||
white_tulip
| ||||
pink_tulip
| ||||
oxeye_daisy
| ||||
| Separate and merge | File:Planks.gif Double Wooden Slab [ids note 1] | double_wooden_slab
|
oak_slab
| |
spruce_slab
| ||||
birch_slab
| ||||
wooden_slab
|
jungle_slab
| |||
acacia_slab
| ||||
dark_oak_slab
| ||||
| Separate and merge | File:Double Stone Slab.png Double Stone Slab [ids note 1] | double_stone_slab
|
stone_slab
| |
sandstone_slab
| ||||
petrified_oak_slab
| ||||
cobblestone_slab
| ||||
brick_slab
| ||||
stone_slab
|
stone_brick_slab
| |||
nether_brick_slab
| ||||
quartz_slab
| ||||
smooth_stone
| ||||
smooth_sandstone
| ||||
smooth_quartz
| ||||
| Separate and merge | double_stone_slab2
|
red_sandstone_slab
| ||
stone_slab2
|
smooth_red_sandstone
| |||
| Merge | double_purpur_slab
|
purpur_slab
| ||
purpur_slab
| ||||
| Rename | brick_block
|
bricks
| ||
| Rename | mob_spawner
|
spawner
| ||
| Rename | File:Portal.png Nether Portal | portal
|
File:Portal.png Nether Portal | nether_portal
|
| Separate | torch
|
wall_torch
| ||
torch
| ||||
| Merge | furnace
|
furnace
| ||
lit_furnace
| ||||
| Rename | stone_stairs
|
cobblestone_stairs
| ||
| Rename | wooden_pressure_plate
|
oak_pressure_plate
| ||
| Merge | redstone_ore
|
redstone_ore
| ||
lit_redstone_ore
| ||||
| Separate and merge | unlit_redstone_torch
|
redstone_wall_torch
| ||
redstone_torch
|
redstone_torch
| |||
| Rename | snow_layer
|
snow
| ||
| Rename | snow
|
snow_block
| ||
| Rename | fence
|
oak_fence
| ||
| Rename | pumpkin
|
carved_pumpkin
| ||
| Rename | lit_pumpkin
|
jack_o_lantern
| ||
| Rename | trapdoor
|
oak_trapdoor
| ||
| Separate | File:Infested Blocks.gif Infested Block | monster_egg
|
infested_stone
| |
infested_cobblestone
| ||||
infested_stone_bricks
| ||||
infested_mossy_stone_bricks
| ||||
infested_cracked_stone_bricks
| ||||
infested_chiseled_stone_bricks
| ||||
| Separate | File:Stone Bricks.gif Stone Bricks | stonebrick
|
stone_bricks
| |
mossy_stone_bricks
| ||||
cracked_stone_bricks
| ||||
chiseled_stone_bricks
| ||||
| Separate and merge | brown_mushroom_block
|
brown_mushroom_block
| ||
mushroom_stem
| ||||
red_mushroom_block
| ||||
red_mushroom_block
| ||||
| Rename | melon_block
|
melon
| ||
| Rename | fence_gate
|
oak_fence_gate
| ||
| Rename | waterlily
|
lily_pad
| ||
| Rename | nether_brick
|
nether_bricks
| ||
| Rename | end_bricks
|
end_stone_bricks
| ||
| Merge | redstone_lamp
|
redstone_lamp
| ||
lit_redstone_lamp
| ||||
| Separate | cobblestone_wall
|
cobblestone_wall
| ||
mossy_cobblestone_wall
| ||||
| Rename | wooden_button
|
oak_button
| ||
| Separate | anvil
|
anvil
| ||
chipped_anvil
| ||||
damaged_anvil
| ||||
| Merge | daylight_detector
|
daylight_detector
| ||
daylight_detector_inverted
| ||||
| Rename | quartz_ore
|
nether_quartz_ore
| ||
| Separate | quartz_block
|
quartz_block
| ||
chiseled_quartz_block
| ||||
quartz_pillar
| ||||
| Separate | stained_hardened_clay
|
white_terracotta
| ||
orange_terracotta
| ||||
magenta_terracotta
| ||||
light_blue_terracotta
| ||||
yellow_terracotta
| ||||
lime_terracotta
| ||||
pink_terracotta
| ||||
gray_terracotta
| ||||
light_gray_terracotta
| ||||
cyan_terracotta
| ||||
purple_terracotta
| ||||
blue_terracotta
| ||||
brown_terracotta
| ||||
green_terracotta
| ||||
red_terracotta
| ||||
black_terracotta
| ||||
| Separate | carpet
|
white_carpet
| ||
orange_carpet
| ||||
magenta_carpet
| ||||
light_blue_carpet
| ||||
yellow_carpet
| ||||
lime_carpet
| ||||
pink_carpet
| ||||
gray_carpet
| ||||
light_gray_carpet
| ||||
cyan_carpet
| ||||
purple_carpet
| ||||
blue_carpet
| ||||
brown_carpet
| ||||
green_carpet
| ||||
red_carpet
| ||||
black_carpet
| ||||
| Rename | hardened_clay
|
terracotta
| ||
| Rename | slime
|
slime_block
| ||
| Separate | double_plant
|
sunflower
| ||
lilac
| ||||
tall_grass
| ||||
large_fern
| ||||
rose_bush
| ||||
peony
| ||||
| Separate | stained_glass
|
white_stained_glass
| ||
orange_stained_glass
| ||||
magenta_stained_glass
| ||||
light_blue_stained_glass
| ||||
yellow_stained_glass
| ||||
lime_stained_glass
| ||||
pink_stained_glass
| ||||
gray_stained_glass
| ||||
light_gray_stained_glass
| ||||
cyan_stained_glass
| ||||
purple_stained_glass
| ||||
blue_stained_glass
| ||||
brown_stained_glass
| ||||
green_stained_glass
| ||||
red_stained_glass
| ||||
black_stained_glass
| ||||
| Separate | stained_glass_pane
|
white_stained_glass_pane
| ||
orange_stained_glass_pane
| ||||
magenta_stained_glass_pane
| ||||
light_blue_stained_glass_pane
| ||||
yellow_stained_glass_pane
| ||||
lime_stained_glass_pane
| ||||
pink_stained_glass_pane
| ||||
gray_stained_glass_pane
| ||||
light_gray_stained_glass_pane
| ||||
cyan_stained_glass_pane
| ||||
purple_stained_glass_pane
| ||||
blue_stained_glass_pane
| ||||
brown_stained_glass_pane
| ||||
green_stained_glass_pane
| ||||
red_stained_glass_pane
| ||||
black_stained_glass_pane
| ||||
| Separate | prismarine
|
prismarine
| ||
prismarine_bricks
| ||||
dark_prismarine
| ||||
| Separate | red_sandstone
|
red_sandstone
| ||
chiseled_red_sandstone
| ||||
cut_red_sandstone
| ||||
| Rename | magma
|
magma_block
| ||
| Rename | red_nether_brick
|
red_nether_bricks
| ||
| Rename | silver_shulker_box
|
light_gray_shulker_box
| ||
| Rename | silver_glazed_terracotta
|
light_gray_glazed_terracotta
| ||
| Separate | concrete
|
white_concrete
| ||
orange_concrete
| ||||
magenta_concrete
| ||||
light_blue_concrete
| ||||
yellow_concrete
| ||||
lime_concrete
| ||||
pink_concrete
| ||||
gray_concrete
| ||||
light_gray_concrete
| ||||
cyan_concrete
| ||||
purple_concrete
| ||||
blue_concrete
| ||||
brown_concrete
| ||||
green_concrete
| ||||
red_concrete
| ||||
black_concrete
| ||||
| Separate | concrete_powder
|
white_concrete_powder
| ||
orange_concrete_powder
| ||||
magenta_concrete_powder
| ||||
light_blue_concrete_powder
| ||||
yellow_concrete_powder
| ||||
lime_concrete_powder
| ||||
pink_concrete_powder
| ||||
gray_concrete_powder
| ||||
light_gray_concrete_powder
| ||||
cyan_concrete_powder
| ||||
purple_concrete_powder
| ||||
blue_concrete_powder
| ||||
brown_concrete_powder
| ||||
green_concrete_powder
| ||||
red_concrete_powder
| ||||
black_concrete_powder
| ||||
| Rename | wooden_door
|
oak_door
| ||
| Merge | unpowered_repeater
|
File:Active Redstone Repeater.png Redstone Repeater | repeater
| |
| File:Active Redstone Repeater.png Powered Redstone Repeater [ids note 1] | powered_repeater
| |||
| Merge | File:Redstone Comparator.gif Unpowered Redstone Comparator [ids note 1] | unpowered_comparator
|
File:Active Redstone Comparator.gif Redstone Comparator | comparator
|
| File:Active Redstone Comparator.gif Powered Redstone Comparator [ids note 1] | powered_comparator
| |||
| Separate | coal
|
coal
| ||
charcoal
| ||||
| Separate | golden_apple
|
golden_apple
| ||
enchanted_golden_apple
| ||||
| Rename | File:Standing Sign.png Standing Sign [ids note 1] | standing_sign
|
File:Standing Sign.png Sign | sign
|
| Merge | water
|
water
| ||
flowing_water
| ||||
| Merge | lava
|
lava
| ||
flowing_lava
| ||||
| Rename | Oak Boat | boat
|
Oak Boat | oak_boat
|
| Rename | reeds
|
sugar_cane
| ||
| Separate | fish
|
cod
| ||
salmon
| ||||
tropical_fish
| ||||
pufferfish
| ||||
| Separate | cooked_fish
|
cooked_cod
| ||
cooked_salmon
| ||||
| Separate | File:Dyes.gif Dye | dye
|
bone_meal
| |
orange_dye
| ||||
magenta_dye
| ||||
light_blue_dye
| ||||
| File:Dandelion Yellow.png Dandelion Yellow | dandelion_yellow
| |||
lime_dye
| ||||
pink_dye
| ||||
gray_dye
| ||||
light_gray_dye
| ||||
cyan_dye
| ||||
purple_dye
| ||||
lapis_lazuli
| ||||
cocoa_beans
| ||||
| File:Cactus Green.png Cactus Green | cactus_green
| |||
| File:Rose Red.png Rose Red | rose_red
| |||
ink_sac
| ||||
| Separate | bed
|
white_bed
| ||
orange_bed
| ||||
magenta_bed
| ||||
light_blue_bed
| ||||
yellow_bed
| ||||
lime_bed
| ||||
pink_bed
| ||||
gray_bed
| ||||
light_gray_bed
| ||||
cyan_bed
| ||||
purple_bed
| ||||
blue_bed
| ||||
brown_bed
| ||||
green_bed
| ||||
red_bed
| ||||
black_bed
| ||||
| Rename | melon
|
melon_slice
| ||
| Separate | File:Seed Stem.gif Pumpkin Stem [ids note 1] | pumpkin_stem
|
File:Seed Stem.gif Pumpkin Stem [ids note 1] | pumpkin_stem
|
| File:Seed Stem Grown.png Attached Pumpkin Stem [ids note 1] | attached_pumpkin_stem
| |||
| Separate | File:Seed Stem.gif Melon Stem [ids note 1] | melon_stem
|
File:Seed Stem.gif Melon Stem [ids note 1] | melon_stem
|
| File:Seed Stem Grown.png Attached Melon Stem [ids note 1] | attached_melon_stem
| |||
| Rename | speckled_melon
|
glistering_melon_slice
| ||
| Separate | File:Spawn Eggs.gif Spawn Egg | spawn_egg
|
Bat Spawn Egg | bat_spawn_egg
|
| Blaze Spawn Egg | blaze_spawn_egg
| |||
| Cave Spider Spawn Egg | cave_spider_spawn_egg
| |||
| Chicken Spawn Egg | chicken_spawn_egg
| |||
| Cow Spawn Egg | cow_spawn_egg
| |||
| Creeper Spawn Egg | creeper_spawn_egg
| |||
| Donkey Spawn Egg | donkey_spawn_egg
| |||
| Elder Guardian Spawn Egg | elder_guardian_spawn_egg
| |||
| Enderman Spawn Egg | enderman_spawn_egg
| |||
| Endermite Spawn Egg | endermite_spawn_egg
| |||
| Evoker Spawn Egg | evoker_spawn_egg
| |||
| Ghast Spawn Egg | ghast_spawn_egg
| |||
| Guardian Spawn Egg | guardian_spawn_egg
| |||
| Horse Spawn Egg | horse_spawn_egg
| |||
| Husk Spawn Egg | husk_spawn_egg
| |||
| Llama Spawn Egg | llama_spawn_egg
| |||
| Magma Cube Spawn Egg | magma_cube_spawn_egg
| |||
| Mooshroom Spawn Egg | mooshroom_spawn_egg
| |||
| Mule Spawn Egg | mule_spawn_egg
| |||
| Ocelot Spawn Egg | ocelot_spawn_egg
| |||
| Parrot Spawn Egg | parrot_spawn_egg
| |||
| Pig Spawn Egg | pig_spawn_egg
| |||
| Polar Bear Spawn Egg | polar_bear_spawn_egg
| |||
| Rabbit Spawn Egg | rabbit_spawn_egg
| |||
| Sheep Spawn Egg | sheep_spawn_egg
| |||
| Shulker Spawn Egg | shulker_spawn_egg
| |||
| Silverfish Spawn Egg | silverfish_spawn_egg
| |||
| Skeleton Spawn Egg | skeleton_spawn_egg
| |||
| Skeleton Horse Spawn Egg | skeleton_horse_spawn_egg
| |||
| Slime Spawn Egg | slime_spawn_egg
| |||
| Spider Spawn Egg | spider_spawn_egg
| |||
| Squid Spawn Egg | squid_spawn_egg
| |||
| Stray Spawn Egg | stray_spawn_egg
| |||
| Vex Spawn Egg | vex_spawn_egg
| |||
| Villager Spawn Egg | villager_spawn_egg
| |||
| Vindicator Spawn Egg | vindicator_spawn_egg
| |||
| Witch Spawn Egg | witch_spawn_egg
| |||
| Wither Skeleton Spawn Egg | wither_skeleton_spawn_egg
| |||
| Wolf Spawn Egg | wolf_spawn_egg
| |||
| Zombie Spawn Egg | zombie_spawn_egg
| |||
| Zombie Horse Spawn Egg | zombie_horse_spawn_egg
| |||
| Zombie Pigman Spawn Egg | zombie_pigman_spawn_egg
| |||
| Zombie Villager Spawn Egg | zombie_villager_spawn_egg
| |||
| Separate | File:Flower Pot.gif Flower Pot | flower_pot
|
flower_pot
| |
potted_poppy
| ||||
potted_dandelion
| ||||
potted_oak_sapling
| ||||
potted_spruce_sapling
| ||||
potted_birch_sapling
| ||||
potted_jungle_sapling
| ||||
potted_red_mushroom
| ||||
potted_brown_mushroom
| ||||
potted_cactus
| ||||
potted_dead_bush
| ||||
potted_fern
| ||||
potted_acacia_sapling
| ||||
potted_dark_oak_sapling
| ||||
potted_blue_orchid
| ||||
potted_allium
| ||||
potted_azure_bluet
| ||||
potted_red_tulip
| ||||
potted_orange_tulip
| ||||
potted_white_tulip
| ||||
potted_pink_tulip
| ||||
potted_oxeye_daisy
| ||||
| Separate | skull
|
skeleton_skull
| ||
skeleton_wall_skull
| ||||
wither_skeleton_skull
| ||||
wither_skeleton_wall_skull
| ||||
zombie_head
| ||||
zombie_wall_head
| ||||
player_head
| ||||
player_wall_head
| ||||
creeper_head
| ||||
creeper_wall_head
| ||||
dragon_head
| ||||
dragon_wall_head
| ||||
| Rename | fireworks
|
firework_rocket
| ||
| Rename | firework_charge
|
firework_star
| ||
| Rename | netherbrick
|
nether_brick
| ||
| Separate and merge | standing_banner
|
white_banner
| ||
orange_banner
| ||||
magenta_banner
| ||||
light_blue_banner
| ||||
yellow_banner
| ||||
lime_banner
| ||||
pink_banner
| ||||
gray_banner
| ||||
banner
|
light_gray_banner
| |||
cyan_banner
| ||||
purple_banner
| ||||
blue_banner
| ||||
brown_banner
| ||||
green_banner
| ||||
red_banner
| ||||
black_banner
| ||||
| Separate | wall_banner
|
white_wall_banner
| ||
orange_wall_banner
| ||||
magenta_wall_banner
| ||||
light_blue_wall_banner
| ||||
yellow_wall_banner
| ||||
lime_wall_banner
| ||||
pink_wall_banner
| ||||
gray_wall_banner
| ||||
light_gray_wall_banner
| ||||
cyan_wall_banner
| ||||
purple_wall_banner
| ||||
blue_wall_banner
| ||||
brown_wall_banner
| ||||
green_wall_banner
| ||||
red_wall_banner
| ||||
black_wall_banner
| ||||
| Rename | chorus_fruit_popped
|
popped_chorus_fruit
| ||
| Rename | Music Disc | record_13
|
Music Disc | music_disc_13
|
| Rename | Music Disc | record_cat
|
Music Disc | music_disc_cat
|
| Rename | Music Disc | record_blocks
|
Music Disc | music_disc_blocks
|
| Rename | Music Disc | record_chirp
|
Music Disc | music_disc_chirp
|
| Rename | Music Disc | record_far
|
Music Disc | music_disc_far
|
| Rename | Music Disc | record_mall
|
Music Disc | music_disc_mall
|
| Rename | Music Disc | record_mellohi
|
Music Disc | music_disc_mellohi
|
| Rename | Music Disc | record_stal
|
Music Disc | music_disc_stal
|
| Rename | Music Disc | record_strad
|
Music Disc | music_disc_strad
|
| Rename | Music Disc | record_ward
|
Music Disc | music_disc_ward
|
| Rename | Music Disc | record_11
|
Music Disc | music_disc_11
|
| Rename | Music Disc | record_wait
|
Music Disc | music_disc_wait
|
Entity IDs
Entities that change their ID in any way also affect their statistics.
| Old | New | ||
|---|---|---|---|
| Entity | Nominal ID | Entity | Nominal ID |
xp_orb
|
experience_orb
| ||
xp_bottle
|
experience_bottle
| ||
eye_of_ender_signal
|
eye_of_ender
| ||
| End Crystal | ender_crystal
|
End Crystal | end_crystal
|
fireworks_rocket
|
firework_rocket
| ||
commandblock_minecart
|
command_block_minecart
| ||
snowman
|
snow_golem
| ||
villager_golem
|
iron_golem
| ||
evocation_fangs
|
evoker_fangs
| ||
evocation_illager
|
evoker
| ||
vindication_illager
|
vindicator
| ||
illusion_illager
|
illusioner
| ||
Biome IDs
| Old | New |
|---|---|
extreme_hills
|
mountains
|
swampland
|
swamp
|
hell
|
nether
|
sky
|
the_end
|
ice_flats
|
snowy_tundra
|
ice_mountains
|
snowy_mountains
|
mushroom_island
|
mushroom_fields
|
mushroom_island_shore
|
mushroom_field_shore
|
beaches
|
beach
|
forest_hills
|
wooded_hills
|
smaller_extreme_hills
|
mountain_edge
|
stone_beach
|
stone_shore
|
cold_beach
|
snowy_beach
|
roofed_forest
|
dark_forest
|
taiga_cold
|
snowy_taiga
|
taiga_cold_hills
|
snowy_taiga_hills
|
redwood_taiga
|
giant_tree_taiga
|
redwood_taiga_hills
|
giant_tree_taiga_hills
|
extreme_hills_with_trees
|
wooded_mountains
|
savanna_rock
|
savanna_plateau
|
mesa
|
badlands
|
mesa_rock
|
wooded_badlands_plateau
|
mesa_clear_rock
|
badlands_plateau
|
void
|
the_void
|
mutated_plains
|
sunflower_plains
|
mutated_desert
|
desert_lakes
|
mutated_extreme_hills
|
gravelly_mountains
|
mutated_forest
|
flower_forest
|
mutated_taiga
|
taiga_mountains
|
mutated_swampland
|
swamp_hills
|
mutated_ice_flats
|
ice_spikes
|
mutated_jungle
|
modified_jungle
|
mutated_jungle_edge
|
modified_jungle_edge
|
mutated_birch_forest
|
tall_birch_forest
|
mutated_birch_forest_hills
|
tall_birch_hills
|
mutated_roofed_forest
|
dark_forest_hills
|
mutated_taiga_cold
|
snowy_taiga_mountains
|
mutated_redwood_taiga
|
giant_spruce_taiga
|
mutated_redwood_taiga_hills
|
giant_spruce_taiga_hills
|
mutated_extreme_hills_with_trees
|
modified_gravelly_mountains
|
mutated_savanna
|
shattered_savanna
|
mutated_savanna_rock
|
shattered_savanna_plateau
|
mutated_mesa
|
eroded_badlands
|
mutated_mesa_rock
|
modified_wooded_badlands_plateau
|
mutated_mesa_clear_rock
|
modified_badlands_plateau
|
Particle IDs
Particle IDs became namespaced (minecraft: in front) as well as changed the ID.
| Change | Old | New |
|---|---|---|
| Rename | angryVillager
|
angry_villager
|
| Merge | blockdust
|
block
|
blockcrack
| ||
| Rename | damageIndicator
|
damage_indicator
|
| Remove | depthsuspend
|
— |
| Rename | dragonbreath
|
dragon_breath
|
| Rename | dripLava
|
dripping_lava
|
| Rename | dripWater
|
dripping_water
|
| Rename | droplet
|
rain
|
| Rename | enchantmenttable
|
enchant
|
| Rename | endRod
|
end_rod
|
| Merge | explode
|
poof
|
snowshovel
| ||
| Rename | fallingdust
|
falling_dust
|
| Rename | fireworksSpark
|
firework
|
| Remove | footstep
|
— |
| Rename | happyVillager
|
happy_villager
|
| Rename | hugeexplosion
|
explosion_emitter
|
| Rename | iconcrack
|
item
|
| Rename | instantSpell
|
instant_effect
|
| Rename | largeexplosion
|
explosion
|
| Rename | largesmoke
|
large_smoke
|
| Rename | magicCrit
|
enchanted_hit
|
| Rename | mobappearance
|
elder_guardian
|
| Rename | mobSpell
|
entity_effect
|
| Rename | mobSpellAmbient
|
ambient_entity_effect
|
| Rename | reddust
|
dust
|
| Rename | slime
|
item_slime
|
| Rename | snowballpoof
|
item_snowball
|
| Rename | spell
|
effect
|
| Rename | suspended
|
underwater
|
| Rename | sweepAttack
|
sweep_attack
|
| Remove | take
|
— |
| Rename | totem
|
totem_of_undying
|
| Rename | townaura
|
mycelium
|
| Rename | wake
|
fishing
|
| Rename | witchMagic
|
witch
|
Sound Events
| Old | New |
|---|---|
block.cloth.break
|
block.wool.break
|
block.cloth.fall
|
block.wool.fall
|
block.cloth.hit
|
block.wool.hit
|
block.cloth.place
|
block.wool.place
|
block.cloth.step
|
block.wool.step
|
block.enderchest.close
|
block.ender_chest.close
|
block.enderchest.open
|
block.ender_chest.open
|
block.metal_pressureplate.click_off
|
block.metal_pressure_plate.click_off
|
block.metal_pressureplate.click_on
|
block.metal_pressure_plate.click_on
|
block.note.basedrum
|
block.note_block.basedrum
|
block.note.bass
|
block.note_block.bass
|
block.note.bell
|
block.note_block.bell
|
block.note.chime
|
block.note_block.chime
|
block.note.flute
|
block.note_block.flute
|
block.note.guitar
|
block.note_block.guitar
|
block.note.harp
|
block.note_block.harp
|
block.note.hat
|
block.note_block.hat
|
block.note.pling
|
block.note_block.pling
|
block.note.snare
|
block.note_block.snare
|
block.note.xylophone
|
block.note_block.xylophone
|
block.slime.break
|
block.slime_block.break
|
block.slime.fall
|
block.slime_block.fall
|
block.slime.hit
|
block.slime_block.hit
|
block.slime.place
|
block.slime_block.place
|
block.slime.step
|
block.slime_block.step
|
block.stone_pressureplate.click_off
|
block.stone_pressure_plate.click_off
|
block.stone_pressureplate.click_on
|
block.stone_pressure_plate.click_on
|
block.waterlily.place
|
block.lily_pad.place
|
block.wood_pressureplate.click_off
|
block.wooden_pressure_plate.click_off
|
block.wood_button.click_on
|
block.wooden_button.click_on
|
block.wood_button.click_off
|
block.wooden_button.click_off
|
block.wood_pressureplate.click_on
|
block.wooden_pressure_plate.click_on
|
entity.armorstand.break
|
entity.armor_stand.break
|
entity.armorstand.fall
|
entity.armor_stand.fall
|
entity.armorstand.hit
|
entity.armor_stand.hit
|
entity.armorstand.place
|
entity.armor_stand.place
|
entity.bobber.retrieve
|
entity.fishing_bobber.retrieve
|
entity.bobber.splash
|
entity.fishing_bobber.splash
|
entity.bobber.throw
|
entity.fishing_bobber.throw
|
entity.enderdragon.ambient
|
entity.ender_dragon.ambient
|
entity.enderdragon.death
|
entity.ender_dragon.death
|
entity.enderdragon.flap
|
entity.ender_dragon.flap
|
entity.enderdragon.growl
|
entity.ender_dragon.growl
|
entity.enderdragon.hurt
|
entity.ender_dragon.hurt
|
entity.enderdragon.shoot
|
entity.ender_dragon.shoot
|
entity.enderdragon_fireball.explode
|
entity.dragon_fireball.explode
|
entity.endereye.death
|
entity.ender_eye.death
|
entity.endereye.launch
|
entity.ender_eye.launch
|
entity.endermen.ambient
|
entity.enderman.ambient
|
entity.endermen.death
|
entity.enderman.death
|
entity.endermen.hurt
|
entity.enderman.hurt
|
entity.endermen.scream
|
entity.enderman.scream
|
entity.endermen.stare
|
entity.enderman.stare
|
entity.endermen.teleport
|
entity.enderman.teleport
|
entity.enderpearl.throw
|
entity.ender_pearl.throw
|
entity.evocation_illager.ambient
|
entity.evoker.ambient
|
entity.evocation_illager.cast_spell
|
entity.evoker.cast_spell
|
entity.evocation_illager.death
|
entity.evoker.death
|
entity.evocation_illager.hurt
|
entity.evoker.hurt
|
entity.evocation_illager.prepare_attack
|
entity.evoker.prepare_attack
|
entity.evocation_illager.prepare_summon
|
entity.evoker.prepare_summon
|
entity.evocation_illager.prepare_wololo
|
entity.evoker.prepare_wololo
|
entity.firework.blast
|
entity.firework_rocket.blast
|
entity.firework.blast_far
|
entity.firework_rocket.blast_far
|
entity.firework.large_blast
|
entity.firework_rocket.large_blast
|
entity.firework.large_blast_far
|
entity.firework_rocket.large_blast_far
|
entity.firework.launch
|
entity.firework_rocket.launch
|
entity.firework.shoot
|
entity.firework_rocket.shoot
|
entity.firework.twinkle
|
entity.firework_rocket.twinkle
|
entity.firework.twinkle_far
|
entity.firework_rocket.twinkle_far
|
entity.illusion_illager.ambient
|
entity.illusioner.ambient
|
entity.illusion_illager.cast_spell
|
entity.illusioner.cast_spell
|
entity.illusion_illager.death
|
entity.illusioner.death
|
entity.illusion_illager.hurt
|
entity.illusioner.hurt
|
entity.illusion_illager.mirror_move
|
entity.illusioner.mirror_move
|
entity.illusion_illager.prepare_blindness
|
entity.illusioner.prepare_blindness
|
entity.illusion_illager.prepare_mirror
|
entity.illusioner.prepare_mirror
|
entity.irongolem.attack
|
entity.iron_golem.attack
|
entity.irongolem.death
|
entity.iron_golem.death
|
entity.irongolem.hurt
|
entity.iron_golem.hurt
|
entity.irongolem.step
|
entity.iron_golem.step
|
entity.itemframe.add_item
|
entity.item_frame.add_item
|
entity.itemframe.break
|
entity.item_frame.break
|
entity.itemframe.place
|
entity.item_frame.place
|
entity.itemframe.remove_item
|
entity.item_frame.remove_item
|
entity.itemframe.rotate_item
|
entity.item_frame.rotate_item
|
entity.leashknot.break
|
entity.leash_knot.break
|
entity.leashknot.place
|
entity.leash_knot.place
|
entity.lightning.impact
|
entity.lightning_bolt.impact
|
entity.lightning.thunder
|
entity.lightning_bolt.thunder
|
entity.lingeringpotion.throw
|
entity.lingering_potion.throw
|
entity.magmacube.death
|
entity.magma_cube.death
|
entity.magmacube.hurt
|
entity.magma_cube.hurt
|
entity.magmacube.jump
|
entity.magma_cube.jump
|
entity.magmacube.squish
|
entity.magma_cube.squish
|
entity.parrot.imitate.enderdragon
|
entity.parrot.imitate.ender_dragon
|
entity.parrot.imitate.evocation_illager
|
entity.parrot.imitate.evoker
|
entity.parrot.imitate.illusion_illager
|
entity.parrot.imitate.illusioner
|
entity.parrot.imitate.magmacube
|
entity.parrot.imitate.magma_cube
|
entity.parrot.imitate.vindication_illager
|
entity.parrot.imitate.vindicator
|
entity.player.splash.highspeed
|
entity.player.splash.high_speed
|
entity.polar_bear.baby_ambient
|
entity.polar_bear.ambient_baby
|
entity.small_magmacube.death
|
entity.magma_cube.death_small
|
entity.small_magmacube.hurt
|
entity.magma_cube.hurt_small
|
entity.small_magmacube.squish
|
entity.magma_cube.squish_small
|
entity.small_slime.death
|
entity.slime.death_small
|
entity.small_slime.hurt
|
entity.slime.hurt_small
|
entity.small_slime.jump
|
entity.slime.jump_small
|
entity.small_slime.squish
|
entity.slime.squish_small
|
entity.snowman.ambient
|
entity.snow_golem.ambient
|
entity.snowman.death
|
entity.snow_golem.death
|
entity.snowman.hurt
|
entity.snow_golem.hurt
|
entity.snowman.shoot
|
entity.snow_golem.shoot
|
entity.vindication_illager.ambient
|
entity.vindicator.ambient
|
entity.vindication_illager.death
|
entity.vindicator.death
|
entity.vindication_illager.hurt
|
entity.vindicator.hurt
|
entity.zombie.attack_door_wood
|
entity.zombie.attack_wooden_door
|
entity.zombie.break_door_wood
|
entity.zombie.break_wooden_door
|
entity.zombie_pig.ambient
|
entity.zombie_pigman.ambient
|
entity.zombie_pig.angry
|
entity.zombie_pigman.angry
|
entity.zombie_pig.death
|
entity.zombie_pigman.death
|
entity.zombie_pig.hurt
|
entity.zombie_pigman.hurt
|
record.11
|
music_disc.11
|
record.13
|
music_disc.13
|
record.blocks
|
music_disc.blocks
|
record.cat
|
music_disc.cat
|
record.chirp
|
music_disc.chirp
|
record.far
|
music_disc.far
|
record.mall
|
music_disc.mall
|
record.mellohi
|
music_disc.mellohi
|
record.stal
|
music_disc.stal
|
record.strad
|
music_disc.strad
|
record.wait
|
music_disc.wait
|
record.ward
|
music_disc.ward
|
Block states
| 1.12.2 | 1.13 | ||
|---|---|---|---|
| Block | States | Block | States |
variant
|
— | ||
variant
|
— | ||
snowy
| |||
| File:Planks.gif Planks | variant
|
File:Planks.gif Planks | — |
| File:Saplings.gif Sapling | type
|
File:Saplings.gif Sapling | — |
variant
|
— | ||
| File:Logs.gif Log | variant
|
axis=x|y|z
| |
| File:Leaves.gif Leaves | variant
|
File:Leaves.gif Leaves | distance=1-7
|
wet
|
— | ||
| File:Sandstone.gif Sandstone | type
|
File:Sandstone.gif Sandstone | — |
| — | note=0-24
| ||
| File:Grass.gif Grass | type
|
File:Grass.gif Grass | — |
| Moving Piston | extended
|
Moving Piston | type=normal|sticky
|
| File:Wool.gif Wool | color
|
File:Wool.gif Wool | — |
type
|
— | ||
| File:Planks.gif Double Wooden Slab | variant
|
type=top|bottom|double
| |
variant
| |||
| File:Double Stone Slab.png Double Stone Slab | variant
|
type=top|bottom|double
| |
variant
| |||
variant
|
type=top|bottom|double
| ||
variant
| |||
variant
|
type=top|bottom|double
| ||
variant
| |||
explode
|
— | ||
facing=north|east|south|west|up
|
facing=north|south|east|west
| ||
| — | |||
| — | type=single|left|right
| ||
| — | lit=true|false
| ||
facing=north|east|south|west|
|
face=ceiling|wall|floor
| ||
| — | lit=true|false
| ||
facing=north|east|south|west|up
|
lit=true|false
| ||
lit=true|false
| |||
facing=north|east|south|west|up|down
|
face=ceiling|wall|floor
| ||
| — | powered=true|false
| ||
| File:Infested Blocks.gif Infested Block | variant
|
File:Infested Blocks.gif Infested Block | — |
| File:Stone Bricks.gif Stone Bricks | variant
|
File:Stone Bricks.gif Stone Bricks | — |
variant
|
| ||
|
| |||
variant
| |||
|
| |||
| — | lit=true|false
| ||
variant
|
— | ||
facing=north|east|south|west|up|down
|
face=ceiling|wall|floor
| ||
damage
|
— | ||
| — | type=single|left|right
| ||
| — | inverted=true|false
| ||
variant
|
— | ||
| — | |||
axis=x|y|z
| |||
color
|
— | ||
| — | powered=true|false
| ||
color
|
— | ||
facing
|
— | ||
color
|
— | ||
color
|
— | ||
variant
|
— | ||
variant
|
— | ||
color
|
— | ||
color
|
— | ||
| — | File:Active Redstone Repeater.png Redstone Repeater | powered=true|false
| |
| File:Active Redstone Repeater.png Powered Redstone Repeater | |||
| File:Seed Stem.gif Pumpkin Stem | age
|
File:Seed Stem.gif Pumpkin Stem | age
|
| File:Seed Stem Grown.png Attached Pumpkin Stem |
| ||
| File:Seed Stem.gif Melon Stem | age
|
File:Seed Stem.gif Melon Stem | age
|
| File:Seed Stem Grown.png Attached Melon Stem |
| ||
| File:Flower Pot.gif Flower Pot | legacy_data
|
File:Flower Pot.gif Flower Pot | — |
facing=north|east|south|west|up|down
|
rotation=0-15
| ||
facing=north|east|south|west
| |||
Painting Motives
Painting Motives became namespaced (minecraft: in front) as well as changed the ID.
Names
Statistics
- Changed to be namespaced
- Everything on the "General" tab are now in the form of
minecraft.custom:minecraft.somethinginstead ofstat.something, and "something" became lowercased and separated with underscores. - Mined blocks are now in the form of
minecraft.mined:namespace.block_idinstead ofstat.mineBlock.something, where "something" was either the numeral id or namespace.block_id. - Broken items are now in the form of
minecraft.broken:namespace.item_idinstead ofstat.breakItem.something, where "something" was either the numeral id or namespace.item_id. - Dropped items are now in the form of
minecraft.dropped:namespace.item_idinstead ofstat.drop.something, where "something" was either the numeral id or namespace.item_id. - Used Items are now in the form of
minecraft.used:namespace.item_idinstead ofstat.useItem.something, where "something" was either the numeral id or namespace.item_id. - Killed entities are now in the form of
minecraft.killed:namespace.entity_idinstead ofstat.killEntity.something, where "something" was the pre-1.11 entity id.- Also now exists for all entities, not just entities with spawn eggs.
- Killed by entities are now in the form of
minecraft.killed_by:namespace.entity_idinstead ofstat.entityKilledBy.something, where "something" was the pre-1.11 entity id.- Also now exists for all entities, not just entities with spawn eggs.
- Everything on the "General" tab are now in the form of
- Merged the blocks and items tabs.
NBT Data
Damagein the root of the item data removed.Damageadded in thetagtag, only used for durability.mapinteger added in thetagtag, for maps.Baseof Shields has the colors in the opposite order for consistency.enchfor enchantments got renamed toEnchantments.- Enchantment Ids in
EnchantmentsandStoredEnchantmentsnow use the string ids.
CollarColorof Wolves has the colors in the opposite order for consistency.carriedandcarriedDataof Endermen merged intocarriedBlockState.[NBT note 1]inTileandinDataof Arrows and Spectral Arrows merged intoinBlockState.[NBT note 1]DisplayTileandDisplayDataof Minecarts merged intoDisplayState.[NBT note 1]BlockandDataof Falling Blocks merged intoBlockState.[NBT note 1]ParticleParams1andParticleParams2from Area Effect Clouds removed, merged with Particle (same formatting as in the command).
- Flower Pot Block Entity removed.
- Note Block Block Entity removed.
BlockIdandBlockDataof Moving Pistons merged intoblockState.[NBT note 1]Basefrom Banners removed.Rotfrom Skulls and Heads removed.Colorof Banner’s and Shield'sPatternshas the colors in the opposite order for consistency.Recordof Jukeboxes removed.
Commands
/clear[<data>]argument removed.[command note 1]/clone[<data>]argument merged with ID and no longer allows metadata.[command note 2]/execute detect(now/execute if|unless block)[<data>]argument merged with ID and no longer allows metadata.[command note 2]/fill[<data>]and[<replaceData>]arguments merged with ID and no longer allow metadata.[command note 2]/give[<data>]argument removed.[command note 1]/replaceitem[<data>]argument removed.[command note 1]/setblock[<data>]argument merged with ID and no longer allows metadata.[command note 2]/particle[<params>]arguments merged withnameand formatted asblock_id[states]anditem_id.
Advancements
icon'sdataremoved.itemcondition'sdataremoved.
Loot Tables
set_datafunction removed.
Game Assets
- Models
- Renamed to use the new ids.
- Block state files
- Renamed to use the new ids.
"normal"for blocks without block states changed to an empty string ("").- Item Frames now have
"map=false"instead of"normal"and"map=true"instead of"map". - Model references no longer start at the
models/block/folder, but instead atmodels/.
- Textures
- Renamed to use the new ids.
- Renamed the
blocksfolder toblock. - Renamed the
itemsfolder toitem.
- Recipes
- Renamed to use the new ids.
- Advancements
- Recipe advancements renamed to use the new ids.
- Language files
- Block translation keys are now in the form of
block.namespace.block_idinstead oftile.something.name(where "something" was an arbitrary name such as "lightgem" for glowstone; for instance"tile.lightgem.name": "Glowstone"has been replaced with"block.minecraft.glowstone": "Glowstone") - Item translation keys are now in the form of
item.namespace.item_idinstead ofitem.something.name(where "something" was an arbitrary name such as "yellowDust" for glowstone dust; for instance"item.yellowDust.name": "Glowstone Dust"has been replaced with"item.minecraft.glowstone_dust": "Glowstone Dust") - Entity translation keys are now in the form of
entity.namespace.entity_idinstead ofentity.something.name(where "something" was an arbitrary name such as "MinecartRideable" for minecart and used to be its ID before 1.11; for instance"entity.MinecartRideable.name": "Minecart"has been replaced with"entity.minecraft.minecart": "Minecart") - Enchantment translation keys are now in the form of
enchantment.namespace.enchantment_idinstead ofenchantment.something(where "something" was an arbitrary name such as "waterWorker" for aqua affinity; for instance"enchant.waterWorker": "Aqua Affinity"has been replaced with"enchantment.minecraft.aqua_affinity": "Aqua Affinity") - Effect translation keys are now in the form of
effect.namespace.effect_idinstead ofeffect.something(where "something" was an arbitrary name such as "digSlowDown" for mining fatigue; for instance"effect.digSlowDown": "Mining Fatigue"has been replaced with"effect.minecraft.mining_fatigue": "Mining Fatigue") - General statistic translation keys are now in the form of
stat.namespace.statistic_idinstead ofstat.statisticId(where "statisticId" was the statistic name with capitalization such as "playOneMinte" for Time Played; for instance"stat.playOneMinute": "Time Played"has been replaced with"stat.minecraft.play_one_minute": "Time Played") - Statistic information translation keys are now in the form of
stat_type.namespace.statistic_typeinstead ofstat.statisticType(where "statisticType" was the statistic type with capitalization such as "entityKills" for killed mobs; for instance"stat.entityKills": "You killed %s %s"has been replaced with"stat_type.minecraft.killed": "You killed %s %s")
- Block translation keys are now in the form of
References
History
| Java Edition | |||||
|---|---|---|---|---|---|
1.13{{Extension DPL}}<ul><li>[[Glass Bottle|Glass Bottle]]<br/>{{about|the empty bottle||Bottle}}
{{Item
| image = Glass Bottle.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''glass bottle''' is an [[item]] that can hold [[water]], [[potion]]s, [[Honey Bottle|honey]], or [[dragon's breath]].
== Obtaining ==
Glass bottles can be obtained by crafting, drinking from bottles, [[fishing]], or from [[witch]] drops.
=== Crafting ===
{{Crafting
|A2= Glass
|C2= Glass
|B3= Glass
|Output= Glass Bottle,3
|type= Brewing
}}
=== Drinking ===
Drinking a [[potion]] or [[Honey Bottle|honey bottle]] returns the empty glass bottle. Throwing a splash potion or a lingering potion does not return a glass bottle, but brewing a lingering potion gives back a glass bottle.
=== Mob loot ===
[[Witch]]es have a chance of dropping 0–6 glass bottles upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0–15 glass bottles.
=== Mud ===
{{control|Using}} a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] on [[dirt]], [[coarse dirt]] or [[rooted dirt]] will transforming it into a [[mud]] block, at the same time leaving the player with an empty glass bottle.
=== Cauldrons ===
{{control|Using}} a water bottle (or, {{in|bedrock}}, a potion, splash potion, or lingering potion) on a [[cauldron]] that is not yet full adds that liquid to the cauldron, leaving the player with an empty glass bottle.
== Usage ==
Glass bottles can be filled to make [[water bottle]]s, which can then be used to [[brew]] items with a [[brewing stand]]. Glass bottles are also used to hold the resulting [[potion]].
=== Collecting liquids ===
==== Water ====
A bottle may be filled with water by holding it in the hand and {{control|using}} it on a [[water]] source block or a [[cauldron]] that has water in it. It can also be filled using a waterlogged block.{{only|java}}<ref>{{bug|MCPE-83420}}</ref>
Also, a bottle may be filled by powering a [[dispenser]] containing a bottle and pointed at a water source block. This does not work with cauldrons.<ref>{{bug|MC-165196|||Invalid}}</ref>
If filled via a water source, the water is unaffected. If filled via a cauldron, {{frac|1|3}} of the water in the cauldron is removed. Therefore, using a cauldron to fill water bottles is inefficient, except in [[the Nether]] where it is normally the only way to fill bottles.
==== Potion ====
{{IN|bedrock}}, a bottle may be filled with potion by {{control|using}} it on a [[cauldron]] containing potion. When the bottle is filled, {{frac|1|3}} of the cauldron's potion is removed.
==== Honey ====
If a [[beehive|bee nest]] or [[beehive]] is full, the player can {{control|use}} a glass bottle on the block, or may power a [[dispenser]] that contains a bottle and is pointed at the block, which empties the block and creates a [[honey bottle]]. Honey bottles can also be emptied by using them in crafting recipes (such as [[sugar]] or [[honey block]]). However, a lingering potion use on tipped arrow recipe does not give the bottle back.
==== Dragon's breath ====
{{control|Using}} a glass bottle in clouds emitted when the [[ender dragon]] breathes or shoots a [[dragon fireball]] fills the bottle with [[dragon's breath]].
When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref>
=== Trading ===
Expert-level cleric [[villager]]s have a 50% chance to buy 9 glass bottles for one [[emerald]] as part of their trade.{{only|bedrock}}
Expert-level cleric villagers have a {{frac|2|3}} chance to buy 9 glass bottles for one emerald.{{only|java}}
=== Crafting ingredients ===
{{Crafting usage|Glass Bottle}}
== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Bottle fill water1.ogg
|sound2=Bottle fill water2.ogg
|sound3=Bottle fill water3.ogg
|sound4=Bottle fill water4.ogg
|subtitle=Bottle fills
|source=block
|description=When a bottle is filled with a liquid from a cauldron, or honey from a bee nest or beehive
|id=item.bottle.fill
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Bottle fills
|source=neutral
|description=When a bottle is filled with water from a water source
|id=item.bottle.fill
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bottle empty1.ogg
|sound2=Bottle empty2.ogg
|subtitle=Bottle empties
|source=block
|description=When a water bottle is emptied
|id=item.bottle.empty
|translationkey=subtitles.item.bottle.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bottle fill dragon breath1.ogg
|sound2=Bottle fill dragon breath2.ogg
|subtitle=Bottle fills
|source=neutral
|description=When a bottle is filled with dragon's breath
|id=item.bottle.fill_dragonbreath
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{edition|java}}:
{{Sound table
|type=bedrock
|rowspan=4
|sound=Water Splash Old.ogg
|source=block
|description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a bottle is filled with a potion from a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.fillpotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a potion bottle is emptied into a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.takepotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Bottle empty1.ogg
|sound2=Bottle empty2.ogg
|source=sound<!--bottle-->
|description=When a bottle is emptied<wbr>{{Upcoming|BE 1.20.40}}
|id=bottle.empty
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Bottle fill water1.ogg
|sound2=Bottle fill water2.ogg
|sound3=Bottle fill water3.ogg
|sound4=Bottle fill water4.ogg
|source=sound<!--bottle-->
|description=When a bottle is filled<wbr>{{Upcoming|BE 1.20.40}}
|id=bottle.fill
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bottle is filled with honey from a bee nest or beehive<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Bottle fill dragon breath1.ogg
|sound2=Bottle fill dragon breath2.ogg
|source=sound
|description=When a bottle is filled with dragon's breath
|id=bottle.dragonbreath
|volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Glass Bottle
|spritetype=item
|nameid=glass_bottle
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glass Bottle
|spritetype=item
|id=427
|nameid=glass_bottle
|form=item
|foot=1}}
== Achievements ==
{{Load achievements|You Need a Mint;Local Brewery;Bee Our guest}}
== Advancements ==
{{load advancements|Local Brewery;You Need a Mint;Bee Our Guest}}
== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
{{History|||snap=Beta 1.9 Prerelease 3|[[File:Water Bottle JE1 BE1.png|32px]] Glass bottles have been given their sole function of picking up [[water]] for the [[brewing]] of [[potion]]s.}}
{{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glass bottles upon [[death]].}}
{{history||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}}
{{history|||snap=15w43a|A glass bottle can be found in the [[brewing stand]] in an [[igloo]] basement.}}
{{history|||snap=15w43c|The glass bottle has been removed from igloo basements.}}
{{History|||snap=15w50a|Added [[sound]]s: <code>item.bottle.fill</code> and <code>item.bottle.fill_dragonbreath</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 374.}}
{{History||1.14|snap=18w43a|[[File:Glass Bottle JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Dragon's Breath JE2 BE2.png|32px]] The textures of glass bottles, [[water bottle]]s and [[dragon's breath]] have been changed.}}
{{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] glass bottles.}}
{{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]].
|[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}}
{{History|||snap=19w46a|Using glass bottles to collect honey now unlocks the [[Bee Our Guest]] advancement.}}
{{History||1.19|snap=22w11a|Converting [[dirt]], [[coarse dirt]] or [[rooted dirt]] into [[mud]] using a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] now leaves the player with an empty glass bottle.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
{{History||v0.14.0|snap=build 1|Glass bottles can now be used to empty [[cauldron]]s filled with [[water]] or [[potion]]s.
|Glass bottles can now be dropped by [[witch]]es.
|Potions and [[splash potion]]s can now be used to fill cauldrons, which turns them into glass bottles.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].
|[[Lingering potion]]s can now be used to fill [[cauldron]]s, which turns them into glass bottles.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Glass bottles can now be [[trading|sold]] to cleric [[villager]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]].
|[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
{{History|PS4}}
{{History||1.90|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
{{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}}
{{history|foot}}
== Issues ==
{{issue list}}
==References==
{{Reflist}}
{{Items}}
[[cs:Lahvička]]
[[de:Glasflasche]]
[[es:Frasco de cristal]]
[[fr:Fiole]]
[[hu:Üvegpalack]]
[[it:Ampolla]]
[[ja:ガラス瓶]]
[[ko:유리병]]
[[nl:Glazen fles]]
[[pl:Szklana butelka]]
[[pt:Frasco]]
[[ru:Колба]]
[[zh:玻璃瓶]]
[[Category:Renewable resources]]</li><li>[[Enchanted Book|Enchanted Book]]<br/>{{About|the book that can give items enchantments when used on an anvil|the artifact that can enchant allied mobs in Minecraft Dungeons|Enchanter's Tome}}
{{Item
| image = Enchanted Book.gif
|imagesize=160px
| stackable = No
| renewable = '''Swift Sneak''': No<br>'''All others''': Yes
| rarity = Uncommon
}}
An '''enchanted book''' is an [[item]] that lets players add [[enchantments]] to certain items using an [[anvil]].
== Obtaining ==
=== Chest loot ===
==== Level-30 books ====
{{LootChestItem|enchanted-book}}
==== Random enchantment books ====
{{LootChestItem|enchanted-book-rnd}}
==== Soul Speed books ====
{{LootChestItem|enchanted-book-rnd-soul-speed}}
==== Swift Sneak books ====
{{LootChestItem|enchanted-book-rnd-swift-sneak}}
===Fishing===
Enchanted books can be obtained as a "treasure" item from [[fishing]] with a [[fishing rod]] as part of the "treasure" category. The book has the equivalent of a level 30 enchantment from an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced.
=== Trading ===
{{IN|bedrock}}, librarian [[villager]]s have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have {{frac|1|3}} chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. The price ranges between 5-64 [[emerald]]s per book. Based on the level of the enchantment and whether it is classified as a "[[Enchanting mechanics|treasure enchantment]]" (meaning they are not obtainable by enchanting, e.g. [[Mending]]), which doubles the cost, or not a price is determined.
{{IN|java}}, librarian villagers have a {{frac|2|3}} chance to sell an enchanted book as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. The price ranges from 5-64 [[emerald]]s per book, depending on the enchantment's level as well as whether or not it is a [[Enchanting mechanics|treasure enchantment]].
{| class="fandom-table"
|+Cost of Enchanted Books based on their level
!Level
!Lowest Price
!Highest Price
|-
|I (1)
|5
|19
|-
|II (2)
|8
|32
|-
|III (3)
|11
|45
|-
|IV (4)
|14
|58
|-
|V (5)
|17
|71 (capped at 64)
|}
They may contain any available enchantment (except Soul Speed and Swift Sneak) at any available level. See [[Trading#cite_note-enchanted-book-10|trading notes]] for more information on enchantments and prices.
===Drops ===
Vindicators and pillagers that spawn from raids have a small chance to drop an enchanted book with a level 30 enchantment, which may be a treasure enchantment.{{only|bedrock}}
===Enchanting===
[[File:Enchanted Book 4x.png|thumb|An enchanted book with multiple high level enchantments.]]
[[File:Similar enchantments.png|thumb|An enchanted book with multiple enchantments that can be applied to the same item.]]
Players can create an enchanted book by enchanting a [[book]] on an [[enchantment table]]. Books have a decreased chance of getting multiple enchantments (specifically, if multiple enchantments would be added, then one is removed at random), and have a lower "enchantability level" than most other items. Treasure enchantments such as Mending cannot be obtained from an enchantment table.
=== Bartering ===
Players can barter with [[piglin]]s by using or throwing [[gold ingot]]s, and doing so has a {{frac|5|459}} chance for piglins to give the player an enchanted book with any level of [[Soul Speed]]. Soul Speed enchanted books are only obtainable through [[bartering]], [[chest]] loot inside a bastion remnant, and [[fishing]]. They cannot be obtained through [[enchanting]] or [[trading]].
== Usage ==
{{see also|Anvil mechanics}}
In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on [[shield]]s. Enchanted books have a shine effect on their sprite.
To use an enchanted book, the player must place an item in the first slot in an [[anvil]], and a book in the next. In order to complete the enchantment, the player must have the required amount of [[experience]]. Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons.
When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they combine into the next level. If a book is applied to an item that can't take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use.
Enchanted books do not exhibit their enchantment. For example, a book with Sharpness IV as an enchantment does no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon. An exception is the Fire Aspect book which can ignite TNT and light campfires and the Mending book if the block mined can be broken by fist.{{only|bedrock}}
=== Available items ===
{{See also|Enchantments}}
Enchanted books can enchant the usual items that can be enchanted at an [[enchanting table]], but ''unlike an enchanting table'', they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items (the table displays only netherite tools and armor, but any type can be enchanted):
<!-- do not change the items listed in this table. It is supposed to show the items that can receive these enchantments from an enchanted book, but are NOT possible through an enchanting table. -->
{| class="wikitable" style="text-align: center;" data-description="Secondary enchantments"
|-
!Enchantment
!Items not enchantable<br>at an enchanting table
!Note
|-
|[[Efficiency]]
|{{simpleGrid|Shears}}{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}
|Increases mining speed
|-
|[[Thorns]]||{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}
|Inflicts damage on attacker
|-
|[[Unbreaking]]
|{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}<br>
{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}
|Increasing durability on enchanted tools/armors
|-
|[[Frost Walker]]
|{{simpleGrid|Netherite Boots}}
|Creates walkable ice layer over water
|-
|[[Mending]]
|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>
{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}
|Uses XP Orbs to repair damaged tools/weapons/armors
|-
|[[Curse of Binding]]
|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}
|Prevents removal of cursed item
|-
|[[Curse of Vanishing]]
|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>
{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}<br>{{simpleGrid|Compass}}{{simpleGrid|Recovery Compass}}
|Cursed item is destroyed upon death
|-
|[[Soul Speed]]
|{{simpleGrid|Netherite Boots}}
|The wearer's speed is increased when walking on [[soul sand]] or [[soul soil]].
|-
|[[Swift Sneak]]
|{{simpleGrid|Netherite Leggings}}
|The wearer's sneaking speed is increased.
|}
=== Creative mode ===
The player can enchant any item with any enchantment in [[Creative]] mode, allowing any applied effects to exhibit themselves.{{only|java}} For example, a [[stick]] can be enchanted with [[Silk Touch]] to allow the player to successfully dig [[grass block]]s. The enchanted item can still be used in Survival mode without any loss of enchantments.
Enchantments that are normally incompatible are still incompatible; for example, Piercing and Multishot cannot be both applied to the same item, even in Creative mode.
If a block is enchanted, it loses the enchantment upon being placed in the world.
=== Disenchanting ===
Disenchanting an enchanted book at a [[grindstone]] yields a normal [[book]] and some experience depending on the quality of the book.
=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having an enchanted book in the main hand will put the book inside the chiseled bookshelf.
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Chiseled bookshelf insert enchanted1.ogg
|sound2=Chiseled bookshelf insert enchanted2.ogg
|sound3=Chiseled bookshelf insert enchanted3.ogg
|sound4=Chiseled bookshelf insert enchanted4.ogg
|subtitle=Enchanted Book placed
|source=block
|description=When an enchanted book is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert.enchanted
|translationkey=subtitles.chiseled_bookshelf.insert_enchanted
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup enchanted1.ogg
|sound2=Chiseled bookshelf pickup enchanted2.ogg
|sound3=Chiseled bookshelf pickup enchanted3.ogg
|subtitle=Enchanted Book taken
|source=block
|description=When an enchanted book is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup.enchanted
|translationkey=subtitles.chiseled_bookshelf.take_enchanted
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert enchanted1.ogg
|sound2=Chiseled bookshelf insert enchanted2.ogg
|sound3=Chiseled bookshelf insert enchanted3.ogg
|sound4=Chiseled bookshelf insert enchanted4.ogg
|source=block
|description=When an enchanted book is placed in a chiseled bookshelf
|id=insert_enchanted.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup enchanted1.ogg
|sound2=Chiseled bookshelf pickup enchanted2.ogg
|sound3=Chiseled bookshelf pickup enchanted3.ogg
|source=block
|description=When an enchanted book is removed from a chiseled bookshelf
|id=pickup_enchanted.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Enchanted Book
|spritetype=item
|nameid=enchanted_book
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Enchanted Book
|spritetype=item
|nameid=enchanted_book
|id=521
|itemtags=minecraft:bookshelf_books</code>
|form=item
|foot=1}}
=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
Enchanted books use an NBT tag <code>StoredEnchantments</code> to indicate the enchantment.
The allowed sub-tags are <code>id</code> and <code>lvl</code>, equivalent to the format of the <code>Enchantments</code> tag that is used for enchantments applied to items.
''The following NBT structure is provided to show how the <code>StoredEnchantments</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items_and_XP_Orbs|here]].''
<div class="treeview" style="margin-top: 0;">
*{{nbt|compound|tag}}: The tag tag.
**{{nbt|list|StoredEnchantments}}: The list of enchantments on this book.
***{{nbt|compound}} An enchantment
****{{nbt|string|id}}: The enchantment name ID
****{{nbt|short|lvl}}: The enchantment level
</div>
{{el|bedrock}}:
:See [[Bedrock Edition level format/Item format]].
==Advancements==
{{load advancements|Enchanter}}
==History==
{{History|java}}
{{History||November 24, 2012|link=none|[[Dinnerbone]] stated that he wanted to add a way to [[enchanting|enchant]] items in an [[anvil]] using [[paper]] at [[MINECON 2012]].}}
{{History||December 6, 2012|link={{tweet|Dinnerbone|276777823996366848}}|Dinnerbone released the first image of enchanting a diamond [[sword]] using an enchanted book that has [[Looting]] II for 6 levels. He also stated that "this is the reason I originally added the anvil."}}
{{History||1.4.6|snap=12w49a|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
|The enchantments of enchanted books can be applied to any [[item]].}}
{{History|||snap=12w50a|In [[Survival]] mode, enchanted books can now be used with limited kind of items. In [[Creative]] mode, they can still be used with any item. It was stated that the remaining functionality in Creative mode is intentional.<ref>{{Tweet|Dinnerbone|277084371146665984|Also enchanted books + items they're not intended for are a little broken and I kindly ask you to not exploit it too badly thanks.|December 7, 2012}}</ref><ref>{{bug|MC-4203}}</ref>
|Librarian [[villager]]s now [[trading|sell]] enchanted books at a cost of 1 [[book]] at 5–64 [[emerald]]s. The cost depends on the [[enchanting|enchantment]] level, and the cost can occasionally go above 64 emeralds; see [[Trading/Before 1.8]] for more details.
|Enchanted books now spawn in [[dungeon]], [[mineshaft]], [[desert temple|desert]] and [[jungle temple|jungle]] temple, [[stronghold]] and [[village]] blacksmith [[chest]]s.}}
{{History|||snap=pre|Enchanted books have been added to the [[Creative inventory]]. All levels for each enchanted book can be found in the search tab, and only the maximum level in the ''Tools'' and ''Combat'' tabs.}}
{{History||1.5.1|snap=13w11a|The [[player]] can now combine enchanted books of the same level to create a higher level variation.}}
{{History||1.7.2|snap=13w36a|Enchanted books can now be obtained by [[fishing]] as a "treasure" [[item]]. It is possible for the book to have multiple enchantments.}}
{{History|||snap=13w39a|When [[enchanting]] books, [[book]]s can now gain multiple enchantments.}}
{{History||1.8|snap=14w02a|[[Trading]] for enchanted books has been changed: the [[emerald]] cost has been doubled for [[treasure enchantment]]s, and cost has been capped at 64.}}
{{History|||snap=14w25a|Enchanted book [[Depth Strider]] added, which can go up to Level III and allows for faster underwater moving.}}
{{History||1.9|snap=15w42a|Enchanted book [[Frost Walker]] added, which can go up to Level II and turns water into [[frosted ice]].
|Enchanted book [[Mending]] added, which repairs [[tools]]/[[armor]] upon receiving [[experience]].}}
{{History|||snap=15w43a|The average yield of enchanted books found in [[stronghold]] library [[chest]]s has now more than tripled.}}
{{History|||snap=15w44a|The average yield from [[desert temple]], [[mineshaft]] and [[dungeon]] chests has been substantially increased. The enchantments on these books are now fully random, rather than enchanted only at level 30.}}
{{History||1.11|snap=16w39a|Enchanted books are now found in the new [[woodland mansion]] chests, with fully random enchantments.
|Enchanted book [[Curse of Binding]] added, which prevents removal of cursed [[armor]].
|Enchanted book [[Curse of Vanishing]] added, which destroys cursed items upon [[death]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 403.}}
{{History|||snap=18w09a|Enchanted books now have a chance of generating in [[underwater ruins]] chests.}}
{{History||1.14|snap=18w43a|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}
{{History|||snap=18w47a|Enchanted books now have a chance of generating in [[pillager outpost]] chests.}}
{{History||1.16|snap=20w11a|Added [[Soul Speed]] enchanted book, which increases player's speed on [[soul sand]] and [[soul soil]]. It can be obtained only via the [[bartering]].}}
{{History|||snap=20w16a|Soul Speed enchanted books now generate in [[bastion remnants]] chests.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[Swift Sneak]] enchanted book, which increases player's speed while sneaking. It can be obtained only in [[ancient city]] chests.
|Enchanted books now generate in [[ancient city]] chests.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Enchanted books can now interact with [[chiseled bookshelves]].}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
|All levels of each enchanted book can be obtained in the Creative inventory.}}
{{History||v0.13.0|snap=build 1|Enchanted books now generate in [[desert temple]]s.}}
{{History||v0.14.0|snap=build 1|Enchanted books now generate in [[mineshaft]]s.}}
{{History||v0.15.0|snap=build 1|Enchanted books now generate in [[jungle pyramid]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Enchanted books now generate in [[end city|end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Enchanted books can now be [[trading|bought]] from librarian villagers for 5-64 emeralds as part of their tier 1, 4 and 5 trades.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Enchanted books now generate in [[woodland mansion]]s.
|Enchanted books [[Mending]] and [[Frost Walker]] added.}}
{{History|bedrock}}
{{History||1.2.13|snap=beta 1.2.13.5|Added Curse of Binding and Curse of Vanishing [[enchanting|enchantments]], but they are obtainable only via [[trading]] with librarian [[villager]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Enchanted books can now be found in [[underwater ruins]].}}
{{History||1.4.0|snap=beta 1.2.20.2|Curse enchantments are no longer obtainable via trading.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.
|Enchanted books can now be found in [[pillager outpost]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] enchanted books.
|[[Trading]] has been changed, enchanted books [[trading|bought]] from librarian [[villager]]s now cost 15-64 [[emerald]]s.
|Librarian villagers now have a 50% chance to [[trading|sell]] enchanted books as part of their first, second, and third tier trade, and {{frac|1|3}} chance to sell enchanted books as part of their fourth tier trades.}}
{{History||1.16.0|snap=beta 1.16.0.57|Added [[Soul Speed]] enchanted book, which can be obtained only via [[bartering]] and at [[bastion remnants]] chests.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Enchanted books can now interact with [[chiseled bookshelves]].}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
|Only the maximum level of each enchanted book can be obtained within the Creative inventory.}}
{{History|PS4}}
{{History||1.90|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
|All levels of each enchanted book can be obtained in the Creative inventory.}}
{{History|foot}}
== Issues ==
{{Issue list}}
==Trivia==
*When obtained through the {{cmd|give}} command with no stored enchantments, the enchanted book has no attached enchantments, but still shines as if it is enchanted.
*A book enchanted with [[Unbreaking]] III appears in both the tools tab and combat tab of the [[Creative]] [[inventory]].
==Gallery==
<gallery>
File:Dinnerbones_enchanted_Books.png|First image of an enchanted book, released by Dinnerbone.
File:DungeonBook.png|An enchanted book found in a dungeon chest.
File:Enchanted_Book.gif|An animation of an enchanted book.
</gallery>
==References ==
{{reflist}}
{{Items}}
[[Category:Renewable resources]]
[[de:Verzaubertes Buch]]
[[es:Libro encantado]]
[[fr:Livre enchanté]]
[[hu:Varázskönyv]]
[[ja:エンチャントの本]]
[[ko:마법이 부여된 책]]
[[nl:Betoverd boek]]
[[pl:Zaklęta książka]]
[[pt:Livro encantado]]
[[ru:Зачарованная книга]]
[[th:หนังสือร่ายมนตร์]]
[[uk:Зачарована книга]]
[[zh:附魔书]]</li></ul> | 17w45a | Command format changed to no longer use meta data and damage values; making the items differing by damage not possible to be given with commands. | |||
| 17w47a | The item and block IDs got merged, deleted, separated and renamed. | ||||
| The block state changes got applied. | |||||
Removed damage from items, added damage in the tag tag for tools and armor and added map for maps. | |||||
Trapped Chests now got their own block entity id trapped_chest. | |||||
| Metadata completely removed. | |||||
| Particle IDs got namespaced and renamed. | |||||
| Statistics got namespaced, and entity statistics removed. | |||||
| Translation strings now follow the ID for items, blocks and statistics. | |||||
| 17w47b | Trapped Chests now use the chest block entity id again. | ||||
| 17w48a | Entity statistics re-added and now apply to all entities. | ||||
| 18w02a | Painting motives are now namespaced and renamed. | ||||
| Wall banners now use the same translation key as their standing variant banners. | |||||
The translation keys for entities are now entity.<namespace>.<id> instead of entity.<something>.name. | |||||
| 18w07b | Renamed turtle_shell_piece to scute. | ||||
| 18w10b | Separated dead_coral into one for each color. | ||||
| 18w10c | Merged water and flowing_water.
| ||||
Merged lava and flowing_lava. | |||||
| 18w14b | Renamed $color_dead_coral to dead_$variant_coral_block.
| ||||
Renamed $color_coral to $variant_coral_block. | |||||
Renamed $color_coral_plant to $variant_coral. | |||||
Renamed $color_coral_fan to $variant_coral_fan. | |||||
| 18w19a | Renamed (tall_)sea_grass to (tall_)seagrass.
| ||||
Renamed the entity puffer_fish to pufferfish. | |||||
| Changed the name of Clownfish to Tropical Fish. | |||||
| 18w20a | Renamed kelp_top to kelp.
| ||||
Renamed kelp to kelp_plant. | |||||
Renamed prismarine_bricks_slab to prismarine_brick_slab. | |||||
Renamed prismarine_bricks_stairs to prismarine_brick_stairs. | |||||
Renamed cod_mob_spawn_egg to cod_spawn_egg. | |||||
Renamed salmon_mob_spawn_egg to salmon_spawn_egg. | |||||
Renamed cod_mob to cod. | |||||
Renamed salmon_mob to salmon. | |||||
| Changed the name of Weighted Pressure Plate (Heavy) to Heavy Weighted Pressure Plate. | |||||
| Changed the name of Weighted Pressure Plate (Light) to Light Weighted Pressure Plate. | |||||
| 18w20a | Changed the name of Gold Horse Armor to Golden Horse Armor. | ||||
| Changed the name of Chain Armor to Chainmail Armor. | |||||
| Changed the name of Milk to Milk Bucket. | |||||
| Changed the name of Seeds to Wheat Seeds. | |||||
| Changed the name of Spawn <mob> to <mob> Spawn Egg. | |||||
| Renamed several block textures. | |||||
| Renamed several structure files. | |||||
| 18w20b | Renamed melon_block to melon.
| ||||
Renamed melon to melon_slice. | |||||
Renamed speckled_melon to glistering_melon_slice. | |||||
| Changed the entity name Ender Crystal to End Crystal. | |||||
| Changed the entity name Block of TNT to Primed TNT. | |||||
| 18w21a | The ench NBT tag is now called Enchantments, and no longer has number IDs in each compound. | ||||
| 18w22a | The block state for Leaves changed from check_decay and decayable Booleans to distance (ranging from 1 to 7) and a persistent Boolean. | ||||
| 18w22b | Bark now has axis=x|y|z block states. | ||||
| pre3 | textures/blocks/ changed to textures/block/.
| ||||
textures/items/ changed to textures/item/. | |||||
Block state files now use "" rather than "normal" to specify no block states. | |||||
Block state files now reference models starting in models/ rather than models/block/. | |||||
| pre5 | Renamed xp_orb to experience_orb.
| ||||
Renamed xp_bottle to experience_bottle. | |||||
Renamed eye_of_ender_signal to eye_of_ender. | |||||
Renamed ender_crystal to end_crystal. | |||||
Renamed the entity fireworks_rocket to firework_rocket. | |||||
Renamed commandblock_minecart to command_block_minecart. | |||||
Renamed villager_golem to iron_golem. | |||||
Renamed evocation_fangs to evoker_fangs. | |||||
Renamed evocation_illager to evoker. | |||||
Renamed vindication_illager to vindicator. | |||||
| pre5 | Renamed illusion_illager to illusioner.
| ||||
Renamed evocation_illager_spawn_egg to evoker_spawn_egg. | |||||
Renamed vindication_illager_spawn_egg to vindicator_spawn_egg. | |||||
Renamed mob_spawner to spawner. | |||||
Renamed portal to nether_portal. | |||||
Renamed clownfish to tropical_fish. | |||||
Renamed clownfish_bucket to tropical_fish_bucket. | |||||
Renamed chorus_fruit_popped to popped_chorus_fruit. | |||||
Renamed $type_bark to $type_wood. | |||||
| The sound event changes got applied. | |||||
| pre5 | The biome ID changes got applied. | ||||
The translation keys for enchantments are now enchantment.<namespace>.<id> instead of enchantment.<something> | |||||
The translation keys for effects are now effect.<namespace>.<id> instead of effect.<something> | |||||
