1.13 modifies the values of many blocks and items, as well as add and remove some block states.[1] This process is known as "The Flattening." The contents of this page serve as a comparison between the identifiers of versions 1.12.2 and 1.13.
Block and Item IDs
Blocks and items that change their ID in any way also affect their statistics.
| Change | 1.12.2 | 1.13 | ||
|---|---|---|---|---|
| Block | Nominal ID | Block | Nominal ID | |
| Separate | stone
|
stone
| ||
granite
| ||||
polished_granite
| ||||
diorite
| ||||
polished_diorite
| ||||
andesite
| ||||
polished_andesite
| ||||
| Rename | grass
|
grass_block
| ||
| Separate | dirt
|
dirt
| ||
coarse_dirt
| ||||
podzol
| ||||
| Separate | File:Planks.gif Planks | planks
|
oak_planks
| |
spruce_planks
| ||||
birch_planks
| ||||
jungle_planks
| ||||
acacia_planks
| ||||
dark_oak_planks
| ||||
| Separate | File:Saplings.gif Sapling | sapling
|
oak_sapling
| |
spruce_sapling
| ||||
birch_sapling
| ||||
jungle_sapling
| ||||
acacia_sapling
| ||||
dark_oak_sapling
| ||||
| Separate | sand
|
sand
| ||
red_sand
| ||||
| Separate | File:Logs.gif Log | log
|
oak_log
| |
spruce_log
| ||||
birch_log
| ||||
jungle_log
| ||||
oak_wood
| ||||
spruce_wood
| ||||
birch_wood
| ||||
jungle_wood
| ||||
| Separate | log2
|
acacia_log
| ||
dark_oak_log
| ||||
acacia_wood
| ||||
dark_oak_wood
| ||||
| Separate | File:Leaves.gif Leaves | leaves
|
oak_leaves
| |
spruce_leaves
| ||||
birch_leaves
| ||||
jungle_leaves
| ||||
| Separate | leaves2
|
acacia_leaves
| ||
dark_oak_leaves
| ||||
| Separate | sponge
|
sponge
| ||
wet_sponge
| ||||
| Separate | File:Sandstone.gif Sandstone | sandstone
|
sandstone
| |
chiseled_sandstone
| ||||
cut_sandstone
| ||||
| Rename | noteblock
|
note_block
| ||
| Rename | File:Powered Rail.gif Powered Rail | golden_rail
|
File:Powered Rail.gif Powered Rail | powered_rail
|
| Rename | web
|
cobweb
| ||
| Separate | File:Grass.gif Grass | tallgrass
|
dead_bush
| |
grass
| ||||
fern
| ||||
| Rename | deadbush
|
dead_bush
| ||
| Rename | Moving Piston [ids note 1] | piston_extension
|
Moving Piston [ids note 1] | moving_piston
|
| Separate | File:Wool.gif Wool | wool
|
white_wool
| |
orange_wool
| ||||
magenta_wool
| ||||
light_blue_wool
| ||||
yellow_wool
| ||||
lime_wool
| ||||
pink_wool
| ||||
gray_wool
| ||||
light_gray_wool
| ||||
cyan_wool
| ||||
purple_wool
| ||||
blue_wool
| ||||
brown_wool
| ||||
green_wool
| ||||
red_wool
| ||||
black_wool
| ||||
| Rename | yellow_flower
|
dandelion
| ||
| Separate | red_flower
|
poppy
| ||
blue_orchid
| ||||
allium
| ||||
azure_bluet
| ||||
red_tulip
| ||||
orange_tulip
| ||||
white_tulip
| ||||
pink_tulip
| ||||
oxeye_daisy
| ||||
| Separate and merge | File:Planks.gif Double Wooden Slab [ids note 1] | double_wooden_slab
|
oak_slab
| |
spruce_slab
| ||||
birch_slab
| ||||
wooden_slab
|
jungle_slab
| |||
acacia_slab
| ||||
dark_oak_slab
| ||||
| Separate and merge | File:Double Stone Slab.png Double Stone Slab [ids note 1] | double_stone_slab
|
stone_slab
| |
sandstone_slab
| ||||
petrified_oak_slab
| ||||
cobblestone_slab
| ||||
brick_slab
| ||||
stone_slab
|
stone_brick_slab
| |||
nether_brick_slab
| ||||
quartz_slab
| ||||
smooth_stone
| ||||
smooth_sandstone
| ||||
smooth_quartz
| ||||
| Separate and merge | double_stone_slab2
|
red_sandstone_slab
| ||
stone_slab2
|
smooth_red_sandstone
| |||
| Merge | double_purpur_slab
|
purpur_slab
| ||
purpur_slab
| ||||
| Rename | brick_block
|
bricks
| ||
| Rename | mob_spawner
|
spawner
| ||
| Rename | File:Portal.png Nether Portal | portal
|
File:Portal.png Nether Portal | nether_portal
|
| Separate | torch
|
wall_torch
| ||
torch
| ||||
| Merge | furnace
|
furnace
| ||
lit_furnace
| ||||
| Rename | stone_stairs
|
cobblestone_stairs
| ||
| Rename | wooden_pressure_plate
|
oak_pressure_plate
| ||
| Merge | redstone_ore
|
redstone_ore
| ||
lit_redstone_ore
| ||||
| Separate and merge | unlit_redstone_torch
|
redstone_wall_torch
| ||
redstone_torch
|
redstone_torch
| |||
| Rename | snow_layer
|
snow
| ||
| Rename | snow
|
snow_block
| ||
| Rename | fence
|
oak_fence
| ||
| Rename | pumpkin
|
carved_pumpkin
| ||
| Rename | lit_pumpkin
|
jack_o_lantern
| ||
| Rename | trapdoor
|
oak_trapdoor
| ||
| Separate | File:Infested Blocks.gif Infested Block | monster_egg
|
infested_stone
| |
infested_cobblestone
| ||||
infested_stone_bricks
| ||||
infested_mossy_stone_bricks
| ||||
infested_cracked_stone_bricks
| ||||
infested_chiseled_stone_bricks
| ||||
| Separate | File:Stone Bricks.gif Stone Bricks | stonebrick
|
stone_bricks
| |
mossy_stone_bricks
| ||||
cracked_stone_bricks
| ||||
chiseled_stone_bricks
| ||||
| Separate and merge | brown_mushroom_block
|
brown_mushroom_block
| ||
mushroom_stem
| ||||
red_mushroom_block
| ||||
red_mushroom_block
| ||||
| Rename | melon_block
|
melon
| ||
| Rename | fence_gate
|
oak_fence_gate
| ||
| Rename | waterlily
|
lily_pad
| ||
| Rename | nether_brick
|
nether_bricks
| ||
| Rename | end_bricks
|
end_stone_bricks
| ||
| Merge | redstone_lamp
|
redstone_lamp
| ||
lit_redstone_lamp
| ||||
| Separate | cobblestone_wall
|
cobblestone_wall
| ||
mossy_cobblestone_wall
| ||||
| Rename | wooden_button
|
oak_button
| ||
| Separate | anvil
|
anvil
| ||
chipped_anvil
| ||||
damaged_anvil
| ||||
| Merge | daylight_detector
|
daylight_detector
| ||
daylight_detector_inverted
| ||||
| Rename | quartz_ore
|
nether_quartz_ore
| ||
| Separate | quartz_block
|
quartz_block
| ||
chiseled_quartz_block
| ||||
quartz_pillar
| ||||
| Separate | stained_hardened_clay
|
white_terracotta
| ||
orange_terracotta
| ||||
magenta_terracotta
| ||||
light_blue_terracotta
| ||||
yellow_terracotta
| ||||
lime_terracotta
| ||||
pink_terracotta
| ||||
gray_terracotta
| ||||
light_gray_terracotta
| ||||
cyan_terracotta
| ||||
purple_terracotta
| ||||
blue_terracotta
| ||||
brown_terracotta
| ||||
green_terracotta
| ||||
red_terracotta
| ||||
black_terracotta
| ||||
| Separate | carpet
|
white_carpet
| ||
orange_carpet
| ||||
magenta_carpet
| ||||
light_blue_carpet
| ||||
yellow_carpet
| ||||
lime_carpet
| ||||
pink_carpet
| ||||
gray_carpet
| ||||
light_gray_carpet
| ||||
cyan_carpet
| ||||
purple_carpet
| ||||
blue_carpet
| ||||
brown_carpet
| ||||
green_carpet
| ||||
red_carpet
| ||||
black_carpet
| ||||
| Rename | hardened_clay
|
terracotta
| ||
| Rename | slime
|
slime_block
| ||
| Separate | double_plant
|
sunflower
| ||
lilac
| ||||
| File:Double Tallgrass.png Double Tallgrass | tall_grass
| |||
large_fern
| ||||
rose_bush
| ||||
peony
| ||||
| Separate | stained_glass
|
white_stained_glass
| ||
orange_stained_glass
| ||||
magenta_stained_glass
| ||||
light_blue_stained_glass
| ||||
yellow_stained_glass
| ||||
lime_stained_glass
| ||||
pink_stained_glass
| ||||
gray_stained_glass
| ||||
light_gray_stained_glass
| ||||
cyan_stained_glass
| ||||
purple_stained_glass
| ||||
blue_stained_glass
| ||||
brown_stained_glass
| ||||
green_stained_glass
| ||||
red_stained_glass
| ||||
black_stained_glass
| ||||
| Separate | stained_glass_pane
|
white_stained_glass_pane
| ||
orange_stained_glass_pane
| ||||
magenta_stained_glass_pane
| ||||
light_blue_stained_glass_pane
| ||||
yellow_stained_glass_pane
| ||||
lime_stained_glass_pane
| ||||
pink_stained_glass_pane
| ||||
gray_stained_glass_pane
| ||||
light_gray_stained_glass_pane
| ||||
cyan_stained_glass_pane
| ||||
purple_stained_glass_pane
| ||||
blue_stained_glass_pane
| ||||
brown_stained_glass_pane
| ||||
green_stained_glass_pane
| ||||
red_stained_glass_pane
| ||||
black_stained_glass_pane
| ||||
| Separate | prismarine
|
prismarine
| ||
prismarine_bricks
| ||||
dark_prismarine
| ||||
| Separate | red_sandstone
|
red_sandstone
| ||
chiseled_red_sandstone
| ||||
cut_red_sandstone
| ||||
| Rename | magma
|
magma_block
| ||
| Rename | red_nether_brick
|
red_nether_bricks
| ||
| Rename | silver_shulker_box
|
light_gray_shulker_box
| ||
| Rename | silver_glazed_terracotta
|
light_gray_glazed_terracotta
| ||
| Separate | concrete
|
white_concrete
| ||
orange_concrete
| ||||
magenta_concrete
| ||||
light_blue_concrete
| ||||
yellow_concrete
| ||||
lime_concrete
| ||||
pink_concrete
| ||||
gray_concrete
| ||||
light_gray_concrete
| ||||
cyan_concrete
| ||||
purple_concrete
| ||||
blue_concrete
| ||||
brown_concrete
| ||||
green_concrete
| ||||
red_concrete
| ||||
black_concrete
| ||||
| Separate | concrete_powder
|
white_concrete_powder
| ||
orange_concrete_powder
| ||||
magenta_concrete_powder
| ||||
light_blue_concrete_powder
| ||||
yellow_concrete_powder
| ||||
lime_concrete_powder
| ||||
pink_concrete_powder
| ||||
gray_concrete_powder
| ||||
light_gray_concrete_powder
| ||||
cyan_concrete_powder
| ||||
purple_concrete_powder
| ||||
blue_concrete_powder
| ||||
brown_concrete_powder
| ||||
green_concrete_powder
| ||||
red_concrete_powder
| ||||
black_concrete_powder
| ||||
| Rename | wooden_door
|
oak_door
| ||
| Merge | unpowered_repeater
|
File:Active Redstone Repeater.png Redstone Repeater | repeater
| |
| File:Active Redstone Repeater.png Powered Redstone Repeater [ids note 1] | powered_repeater
| |||
| Merge | File:Redstone Comparator.gif Unpowered Redstone Comparator [ids note 1] | unpowered_comparator
|
File:Active Redstone Comparator.gif Redstone Comparator | comparator
|
| File:Active Redstone Comparator.gif Powered Redstone Comparator [ids note 1] | powered_comparator
| |||
| Separate | coal
|
coal
| ||
charcoal
| ||||
| Separate | golden_apple
|
golden_apple
| ||
enchanted_golden_apple
| ||||
| Rename | File:Standing Sign.png Standing Sign [ids note 1] | standing_sign
|
File:Standing Sign.png Sign | sign
|
| Merge | water
|
water
| ||
flowing_water
| ||||
| Merge | lava
|
lava
| ||
flowing_lava
| ||||
| Rename | Oak Boat | boat
|
Oak Boat | oak_boat
|
| Rename | reeds
|
sugar_cane
| ||
| Separate | fish
|
cod
| ||
salmon
| ||||
tropical_fish
| ||||
pufferfish
| ||||
| Separate | cooked_fish
|
cooked_cod
| ||
cooked_salmon
| ||||
| Separate | File:Dyes.gif Dye | dye
|
bone_meal
| |
orange_dye
| ||||
magenta_dye
| ||||
light_blue_dye
| ||||
| File:Dandelion Yellow.png Dandelion Yellow | dandelion_yellow
| |||
lime_dye
| ||||
pink_dye
| ||||
gray_dye
| ||||
light_gray_dye
| ||||
cyan_dye
| ||||
purple_dye
| ||||
lapis_lazuli
| ||||
cocoa_beans
| ||||
| File:Cactus Green.png Cactus Green | cactus_green
| |||
| File:Rose Red.png Rose Red | rose_red
| |||
ink_sac
| ||||
| Separate | bed
|
white_bed
| ||
orange_bed
| ||||
magenta_bed
| ||||
light_blue_bed
| ||||
yellow_bed
| ||||
lime_bed
| ||||
pink_bed
| ||||
gray_bed
| ||||
light_gray_bed
| ||||
cyan_bed
| ||||
purple_bed
| ||||
blue_bed
| ||||
brown_bed
| ||||
green_bed
| ||||
red_bed
| ||||
black_bed
| ||||
| Rename | melon
|
melon_slice
| ||
| Separate | File:Seed Stem.gif Pumpkin Stem [ids note 1] | pumpkin_stem
|
File:Seed Stem.gif Pumpkin Stem [ids note 1] | pumpkin_stem
|
| File:Seed Stem Grown.png Attached Pumpkin Stem [ids note 1] | attached_pumpkin_stem
| |||
| Separate | File:Seed Stem.gif Melon Stem [ids note 1] | melon_stem
|
File:Seed Stem.gif Melon Stem [ids note 1] | melon_stem
|
| File:Seed Stem Grown.png Attached Melon Stem [ids note 1] | attached_melon_stem
| |||
| Rename | speckled_melon
|
glistering_melon_slice
| ||
| Separate | File:Spawn Eggs.gif Spawn Egg | spawn_egg
|
Bat Spawn Egg | bat_spawn_egg
|
| Blaze Spawn Egg | blaze_spawn_egg
| |||
| Cave Spider Spawn Egg | cave_spider_spawn_egg
| |||
| Chicken Spawn Egg | chicken_spawn_egg
| |||
| Cow Spawn Egg | cow_spawn_egg
| |||
| Creeper Spawn Egg | creeper_spawn_egg
| |||
| Donkey Spawn Egg | donkey_spawn_egg
| |||
| Elder Guardian Spawn Egg | elder_guardian_spawn_egg
| |||
| Enderman Spawn Egg | enderman_spawn_egg
| |||
| Endermite Spawn Egg | endermite_spawn_egg
| |||
| Evoker Spawn Egg | evoker_spawn_egg
| |||
| Ghast Spawn Egg | ghast_spawn_egg
| |||
| Guardian Spawn Egg | guardian_spawn_egg
| |||
| Horse Spawn Egg | horse_spawn_egg
| |||
| Husk Spawn Egg | husk_spawn_egg
| |||
| Llama Spawn Egg | llama_spawn_egg
| |||
| Magma Cube Spawn Egg | magma_cube_spawn_egg
| |||
| Mooshroom Spawn Egg | mooshroom_spawn_egg
| |||
| Mule Spawn Egg | mule_spawn_egg
| |||
| Ocelot Spawn Egg | ocelot_spawn_egg
| |||
| Parrot Spawn Egg | parrot_spawn_egg
| |||
| Pig Spawn Egg | pig_spawn_egg
| |||
| Polar Bear Spawn Egg | polar_bear_spawn_egg
| |||
| Rabbit Spawn Egg | rabbit_spawn_egg
| |||
| Sheep Spawn Egg | sheep_spawn_egg
| |||
| Shulker Spawn Egg | shulker_spawn_egg
| |||
| Silverfish Spawn Egg | silverfish_spawn_egg
| |||
| Skeleton Spawn Egg | skeleton_spawn_egg
| |||
| Skeleton Horse Spawn Egg | skeleton_horse_spawn_egg
| |||
| Slime Spawn Egg | slime_spawn_egg
| |||
| Spider Spawn Egg | spider_spawn_egg
| |||
| Squid Spawn Egg | squid_spawn_egg
| |||
| Stray Spawn Egg | stray_spawn_egg
| |||
| Vex Spawn Egg | vex_spawn_egg
| |||
| Villager Spawn Egg | villager_spawn_egg
| |||
| Vindicator Spawn Egg | vindicator_spawn_egg
| |||
| Witch Spawn Egg | witch_spawn_egg
| |||
| Wither Skeleton Spawn Egg | wither_skeleton_spawn_egg
| |||
| Wolf Spawn Egg | wolf_spawn_egg
| |||
| Zombie Spawn Egg | zombie_spawn_egg
| |||
| Zombie Horse Spawn Egg | zombie_horse_spawn_egg
| |||
| Zombie Pigman Spawn Egg | zombie_pigman_spawn_egg
| |||
| Zombie Villager Spawn Egg | zombie_villager_spawn_egg
| |||
| Separate | File:Flower Pot.gif Flower Pot | flower_pot
|
flower_pot
| |
potted_poppy
| ||||
potted_dandelion
| ||||
potted_oak_sapling
| ||||
potted_spruce_sapling
| ||||
potted_birch_sapling
| ||||
potted_jungle_sapling
| ||||
potted_red_mushroom
| ||||
potted_brown_mushroom
| ||||
potted_cactus
| ||||
potted_dead_bush
| ||||
potted_fern
| ||||
potted_acacia_sapling
| ||||
potted_dark_oak_sapling
| ||||
potted_blue_orchid
| ||||
potted_allium
| ||||
potted_azure_bluet
| ||||
potted_red_tulip
| ||||
potted_orange_tulip
| ||||
potted_white_tulip
| ||||
potted_pink_tulip
| ||||
potted_oxeye_daisy
| ||||
| Separate | skull
|
skeleton_skull
| ||
skeleton_wall_skull
| ||||
wither_skeleton_skull
| ||||
wither_skeleton_wall_skull
| ||||
zombie_head
| ||||
zombie_wall_head
| ||||
player_head
| ||||
player_wall_head
| ||||
creeper_head
| ||||
creeper_wall_head
| ||||
dragon_head
| ||||
dragon_wall_head
| ||||
| Rename | fireworks
|
firework_rocket
| ||
| Rename | firework_charge
|
firework_star
| ||
| Rename | netherbrick
|
nether_brick
| ||
| Separate and merge | standing_banner
|
white_banner
| ||
orange_banner
| ||||
magenta_banner
| ||||
light_blue_banner
| ||||
yellow_banner
| ||||
lime_banner
| ||||
pink_banner
| ||||
gray_banner
| ||||
banner
|
light_gray_banner
| |||
cyan_banner
| ||||
purple_banner
| ||||
blue_banner
| ||||
brown_banner
| ||||
green_banner
| ||||
red_banner
| ||||
black_banner
| ||||
| Separate | wall_banner
|
white_wall_banner
| ||
orange_wall_banner
| ||||
magenta_wall_banner
| ||||
light_blue_wall_banner
| ||||
yellow_wall_banner
| ||||
lime_wall_banner
| ||||
pink_wall_banner
| ||||
gray_wall_banner
| ||||
light_gray_wall_banner
| ||||
cyan_wall_banner
| ||||
purple_wall_banner
| ||||
blue_wall_banner
| ||||
brown_wall_banner
| ||||
green_wall_banner
| ||||
red_wall_banner
| ||||
black_wall_banner
| ||||
| Rename | chorus_fruit_popped
|
popped_chorus_fruit
| ||
| Rename | Music Disc | record_13
|
Music Disc | music_disc_13
|
| Rename | Music Disc | record_cat
|
Music Disc | music_disc_cat
|
| Rename | Music Disc | record_blocks
|
Music Disc | music_disc_blocks
|
| Rename | Music Disc | record_chirp
|
Music Disc | music_disc_chirp
|
| Rename | Music Disc | record_far
|
Music Disc | music_disc_far
|
| Rename | Music Disc | record_mall
|
Music Disc | music_disc_mall
|
| Rename | Music Disc | record_mellohi
|
Music Disc | music_disc_mellohi
|
| Rename | Music Disc | record_stal
|
Music Disc | music_disc_stal
|
| Rename | Music Disc | record_strad
|
Music Disc | music_disc_strad
|
| Rename | Music Disc | record_ward
|
Music Disc | music_disc_ward
|
| Rename | Music Disc | record_11
|
Music Disc | music_disc_11
|
| Rename | Music Disc | record_wait
|
Music Disc | music_disc_wait
|
Entity IDs
Entities that change their ID in any way also affect their statistics.
| Old | New | ||
|---|---|---|---|
| Entity | Nominal ID | Entity | Nominal ID |
xp_orb
|
experience_orb
| ||
xp_bottle
|
experience_bottle
| ||
eye_of_ender_signal
|
eye_of_ender
| ||
| End Crystal | ender_crystal
|
End Crystal | end_crystal
|
fireworks_rocket
|
firework_rocket
| ||
commandblock_minecart
|
command_block_minecart
| ||
snowman
|
snow_golem
| ||
villager_golem
|
iron_golem
| ||
vindication_illager
|
vindicator
| ||
evocation_fangs
|
evoker_fangs
| ||
evocation_illager
|
evoker
| ||
illusion_illager
|
illusioner
| ||
Biome IDs
| Old | New |
|---|---|
extreme_hills
|
mountains
|
swampland
|
swamp
|
hell
|
nether
|
sky
|
the_end
|
ice_flats
|
snowy_tundra
|
ice_mountains
|
snowy_mountains
|
mushroom_island
|
mushroom_fields
|
mushroom_island_shore
|
mushroom_field_shore
|
beaches
|
beach
|
forest_hills
|
wooded_hills
|
smaller_extreme_hills
|
mountain_edge
|
stone_beach
|
stone_shore
|
cold_beach
|
snowy_beach
|
roofed_forest
|
dark_forest
|
taiga_cold
|
snowy_taiga
|
taiga_cold_hills
|
snowy_taiga_hills
|
redwood_taiga
|
giant_tree_taiga
|
redwood_taiga_hills
|
giant_tree_taiga_hills
|
extreme_hills_with_trees
|
wooded_mountains
|
savanna_rock
|
savanna_plateau
|
mesa
|
badlands
|
mesa_rock
|
wooded_badlands_plateau
|
mesa_clear_rock
|
badlands_plateau
|
sky_island_low
|
small_end_islands
|
sky_island_medium
|
end_midlands
|
sky_island_high
|
end_highlands
|
sky_island_barren
|
end_barrens
|
void
|
the_void
|
mutated_plains
|
sunflower_plains
|
mutated_desert
|
desert_lakes
|
mutated_extreme_hills
|
gravelly_mountains
|
mutated_forest
|
flower_forest
|
mutated_taiga
|
taiga_mountains
|
mutated_swampland
|
swamp_hills
|
mutated_ice_flats
|
ice_spikes
|
mutated_jungle
|
modified_jungle
|
mutated_jungle_edge
|
modified_jungle_edge
|
mutated_birch_forest
|
tall_birch_forest
|
mutated_birch_forest_hills
|
tall_birch_hills
|
mutated_roofed_forest
|
dark_forest_hills
|
mutated_taiga_cold
|
snowy_taiga_mountains
|
mutated_redwood_taiga
|
giant_spruce_taiga
|
mutated_redwood_taiga_hills
|
giant_spruce_taiga_hills
|
mutated_extreme_hills_with_trees
|
modified_gravelly_mountains
|
mutated_savanna
|
shattered_savanna
|
mutated_savanna_rock
|
shattered_savanna_plateau
|
mutated_mesa
|
eroded_badlands
|
mutated_mesa_rock
|
modified_wooded_badlands_plateau
|
mutated_mesa_clear_rock
|
modified_badlands_plateau
|
warm_deep_ocean
|
deep_warm_ocean
|
lukewarm_deep_ocean
|
deep_lukewarm_ocean
|
cold_deep_ocean
|
deep_cold_ocean
|
frozen_deep_ocean
|
deep_frozen_ocean
|
Particle IDs
Particle IDs became namespaced (minecraft: in front) as well as changed the ID.
| Change | Old | New |
|---|---|---|
| Rename | angryVillager
|
angry_villager
|
| Merge | blockdust
|
block
|
blockcrack
| ||
| Rename | damageIndicator
|
damage_indicator
|
| Remove | depthsuspend
|
— |
| Rename | dragonbreath
|
dragon_breath
|
| Rename | dripLava
|
dripping_lava
|
| Rename | dripWater
|
dripping_water
|
| Rename | droplet
|
rain
|
| Rename | enchantmenttable
|
enchant
|
| Rename | endRod
|
end_rod
|
| Merge | explode
|
poof
|
snowshovel
| ||
| Rename | fallingdust
|
falling_dust
|
| Rename | fireworksSpark
|
firework
|
| Remove | footstep
|
— |
| Rename | happyVillager
|
happy_villager
|
| Rename | hugeexplosion
|
explosion_emitter
|
| Rename | iconcrack
|
item
|
| Rename | instantSpell
|
instant_effect
|
| Rename | largeexplosion
|
explosion
|
| Rename | largesmoke
|
large_smoke
|
| Rename | magicCrit
|
enchanted_hit
|
| Rename | mobappearance
|
elder_guardian
|
| Rename | mobSpell
|
entity_effect
|
| Rename | mobSpellAmbient
|
ambient_entity_effect
|
| Rename | reddust
|
dust
|
| Rename | slime
|
item_slime
|
| Rename | snowballpoof
|
item_snowball
|
| Rename | spell
|
effect
|
| Rename | suspended
|
underwater
|
| Rename | sweepAttack
|
sweep_attack
|
| Remove | take
|
— |
| Rename | totem
|
totem_of_undying
|
| Rename | townaura
|
mycelium
|
| Rename | wake
|
fishing
|
| Rename | witchMagic
|
witch
|
Sound Events
| Old | New |
|---|---|
block.cloth.break
|
block.wool.break
|
block.cloth.fall
|
block.wool.fall
|
block.cloth.hit
|
block.wool.hit
|
block.cloth.place
|
block.wool.place
|
block.cloth.step
|
block.wool.step
|
block.enderchest.close
|
block.ender_chest.close
|
block.enderchest.open
|
block.ender_chest.open
|
block.metal_pressureplate.click_off
|
block.metal_pressure_plate.click_off
|
block.metal_pressureplate.click_on
|
block.metal_pressure_plate.click_on
|
block.note.basedrum
|
block.note_block.basedrum
|
block.note.bass
|
block.note_block.bass
|
block.note.bell
|
block.note_block.bell
|
block.note.chime
|
block.note_block.chime
|
block.note.flute
|
block.note_block.flute
|
block.note.guitar
|
block.note_block.guitar
|
block.note.harp
|
block.note_block.harp
|
block.note.hat
|
block.note_block.hat
|
block.note.pling
|
block.note_block.pling
|
block.note.snare
|
block.note_block.snare
|
block.note.xylophone
|
block.note_block.xylophone
|
block.slime.break
|
block.slime_block.break
|
block.slime.fall
|
block.slime_block.fall
|
block.slime.hit
|
block.slime_block.hit
|
block.slime.place
|
block.slime_block.place
|
block.slime.step
|
block.slime_block.step
|
block.stone_pressureplate.click_off
|
block.stone_pressure_plate.click_off
|
block.stone_pressureplate.click_on
|
block.stone_pressure_plate.click_on
|
block.waterlily.place
|
block.lily_pad.place
|
block.wood_pressureplate.click_off
|
block.wooden_pressure_plate.click_off
|
block.wood_button.click_on
|
block.wooden_button.click_on
|
block.wood_button.click_off
|
block.wooden_button.click_off
|
block.wood_pressureplate.click_on
|
block.wooden_pressure_plate.click_on
|
entity.armorstand.break
|
entity.armor_stand.break
|
entity.armorstand.fall
|
entity.armor_stand.fall
|
entity.armorstand.hit
|
entity.armor_stand.hit
|
entity.armorstand.place
|
entity.armor_stand.place
|
entity.bobber.retrieve
|
entity.fishing_bobber.retrieve
|
entity.bobber.splash
|
entity.fishing_bobber.splash
|
entity.bobber.throw
|
entity.fishing_bobber.throw
|
entity.enderdragon.ambient
|
entity.ender_dragon.ambient
|
entity.enderdragon.death
|
entity.ender_dragon.death
|
entity.enderdragon.flap
|
entity.ender_dragon.flap
|
entity.enderdragon.growl
|
entity.ender_dragon.growl
|
entity.enderdragon.hurt
|
entity.ender_dragon.hurt
|
entity.enderdragon.shoot
|
entity.ender_dragon.shoot
|
entity.enderdragon_fireball.explode
|
entity.dragon_fireball.explode
|
entity.endereye.death
|
entity.ender_eye.death
|
entity.endereye.launch
|
entity.ender_eye.launch
|
entity.endermen.ambient
|
entity.enderman.ambient
|
entity.endermen.death
|
entity.enderman.death
|
entity.endermen.hurt
|
entity.enderman.hurt
|
entity.endermen.scream
|
entity.enderman.scream
|
entity.endermen.stare
|
entity.enderman.stare
|
entity.endermen.teleport
|
entity.enderman.teleport
|
entity.enderpearl.throw
|
entity.ender_pearl.throw
|
entity.evocation_illager.ambient
|
entity.evoker.ambient
|
entity.evocation_illager.cast_spell
|
entity.evoker.cast_spell
|
entity.evocation_illager.death
|
entity.evoker.death
|
entity.evocation_illager.hurt
|
entity.evoker.hurt
|
entity.evocation_illager.prepare_attack
|
entity.evoker.prepare_attack
|
entity.evocation_illager.prepare_summon
|
entity.evoker.prepare_summon
|
entity.evocation_illager.prepare_wololo
|
entity.evoker.prepare_wololo
|
entity.firework.blast
|
entity.firework_rocket.blast
|
entity.firework.blast_far
|
entity.firework_rocket.blast_far
|
entity.firework.large_blast
|
entity.firework_rocket.large_blast
|
entity.firework.large_blast_far
|
entity.firework_rocket.large_blast_far
|
entity.firework.launch
|
entity.firework_rocket.launch
|
entity.firework.shoot
|
entity.firework_rocket.shoot
|
entity.firework.twinkle
|
entity.firework_rocket.twinkle
|
entity.firework.twinkle_far
|
entity.firework_rocket.twinkle_far
|
entity.illusion_illager.ambient
|
entity.illusioner.ambient
|
entity.illusion_illager.cast_spell
|
entity.illusioner.cast_spell
|
entity.illusion_illager.death
|
entity.illusioner.death
|
entity.illusion_illager.hurt
|
entity.illusioner.hurt
|
entity.illusion_illager.mirror_move
|
entity.illusioner.mirror_move
|
entity.illusion_illager.prepare_blindness
|
entity.illusioner.prepare_blindness
|
entity.illusion_illager.prepare_mirror
|
entity.illusioner.prepare_mirror
|
entity.irongolem.attack
|
entity.iron_golem.attack
|
entity.irongolem.death
|
entity.iron_golem.death
|
entity.irongolem.hurt
|
entity.iron_golem.hurt
|
entity.irongolem.step
|
entity.iron_golem.step
|
entity.itemframe.add_item
|
entity.item_frame.add_item
|
entity.itemframe.break
|
entity.item_frame.break
|
entity.itemframe.place
|
entity.item_frame.place
|
entity.itemframe.remove_item
|
entity.item_frame.remove_item
|
entity.itemframe.rotate_item
|
entity.item_frame.rotate_item
|
entity.leashknot.break
|
entity.leash_knot.break
|
entity.leashknot.place
|
entity.leash_knot.place
|
entity.lightning.impact
|
entity.lightning_bolt.impact
|
entity.lightning.thunder
|
entity.lightning_bolt.thunder
|
entity.lingeringpotion.throw
|
entity.lingering_potion.throw
|
entity.magmacube.death
|
entity.magma_cube.death
|
entity.magmacube.hurt
|
entity.magma_cube.hurt
|
entity.magmacube.jump
|
entity.magma_cube.jump
|
entity.magmacube.squish
|
entity.magma_cube.squish
|
entity.parrot.imitate.enderdragon
|
entity.parrot.imitate.ender_dragon
|
entity.parrot.imitate.evocation_illager
|
entity.parrot.imitate.evoker
|
entity.parrot.imitate.illusion_illager
|
entity.parrot.imitate.illusioner
|
entity.parrot.imitate.magmacube
|
entity.parrot.imitate.magma_cube
|
entity.parrot.imitate.vindication_illager
|
entity.parrot.imitate.vindicator
|
entity.player.splash.highspeed
|
entity.player.splash.high_speed
|
entity.polar_bear.baby_ambient
|
entity.polar_bear.ambient_baby
|
entity.small_magmacube.death
|
entity.magma_cube.death_small
|
entity.small_magmacube.hurt
|
entity.magma_cube.hurt_small
|
entity.small_magmacube.squish
|
entity.magma_cube.squish_small
|
entity.small_slime.death
|
entity.slime.death_small
|
entity.small_slime.hurt
|
entity.slime.hurt_small
|
entity.small_slime.jump
|
entity.slime.jump_small
|
entity.small_slime.squish
|
entity.slime.squish_small
|
entity.snowman.ambient
|
entity.snow_golem.ambient
|
entity.snowman.death
|
entity.snow_golem.death
|
entity.snowman.hurt
|
entity.snow_golem.hurt
|
entity.snowman.shoot
|
entity.snow_golem.shoot
|
entity.vindication_illager.ambient
|
entity.vindicator.ambient
|
entity.vindication_illager.death
|
entity.vindicator.death
|
entity.vindication_illager.hurt
|
entity.vindicator.hurt
|
entity.zombie.attack_door_wood
|
entity.zombie.attack_wooden_door
|
entity.zombie.break_door_wood
|
entity.zombie.break_wooden_door
|
entity.zombie_pig.ambient
|
entity.zombie_pigman.ambient
|
entity.zombie_pig.angry
|
entity.zombie_pigman.angry
|
entity.zombie_pig.death
|
entity.zombie_pigman.death
|
entity.zombie_pig.hurt
|
entity.zombie_pigman.hurt
|
record.11
|
music_disc.11
|
record.13
|
music_disc.13
|
record.blocks
|
music_disc.blocks
|
record.cat
|
music_disc.cat
|
record.chirp
|
music_disc.chirp
|
record.far
|
music_disc.far
|
record.mall
|
music_disc.mall
|
record.mellohi
|
music_disc.mellohi
|
record.stal
|
music_disc.stal
|
record.strad
|
music_disc.strad
|
record.wait
|
music_disc.wait
|
record.ward
|
music_disc.ward
|
Block states
| 1.12.2 | 1.13 | ||
|---|---|---|---|
| Block | States | Block | States |
variant
|
— | ||
variant
|
— | ||
snowy
| |||
| File:Planks.gif Planks | variant
|
File:Planks.gif Planks | — |
| File:Saplings.gif Sapling | type
|
File:Saplings.gif Sapling | — |
variant
|
— | ||
| File:Logs.gif Log | variant
|
axis=x|y|z
| |
| File:Leaves.gif Leaves | variant
|
File:Leaves.png Leaves | distance=1-7
|
wet
|
— | ||
| File:Sandstone.gif Sandstone | type
|
File:Sandstone.gif Sandstone | — |
| — | pitch=0-24
| ||
| File:Grass.gif Grass | type
|
File:Grass.gif Grass | — |
| Moving Piston | extended
|
Moving Piston | type=normal|sticky
|
| File:Wool.gif Wool | color
|
File:Wool.gif Wool | — |
type
|
— | ||
| File:Planks.gif Double Wooden Slab | variant
|
type=top|bottom|double
| |
variant
| |||
| File:Double Stone Slab.png Double Stone Slab | variant
|
type=top|bottom|double
| |
variant
| |||
variant
|
type=top|bottom|double
| ||
variant
| |||
variant
|
type=top|bottom|double
| ||
variant
| |||
explode
|
— | ||
facing=north|east|south|west|up
|
facing=north|south|east|west
| ||
| — | |||
| — | type=single|left|right
| ||
| — | lit=true|false
| ||
facing=north|east|south|west|
|
face=ceiling|wall|floor
| ||
| — | lit=true|false
| ||
facing=north|east|south|west|up
|
lit=true|false
| ||
lit=true|false
| |||
facing=north|east|south|west|up|down
|
face=ceiling|wall|floor
| ||
| — | powered=true|false
| ||
| File:Infested Blocks.gif Infested Block | variant
|
File:Infested Blocks.gif Infested Block | — |
| File:Stone Bricks.gif Stone Bricks | variant
|
File:Stone Bricks.gif Stone Bricks | — |
variant
|
| ||
|
| |||
variant
| |||
|
| |||
| — | lit=true|false
| ||
variant
|
— | ||
facing=north|east|south|west|up|down
|
face=ceiling|wall|floor
| ||
damage
|
— | ||
| — | type=single|left|right
| ||
| — | inverted=true|false
| ||
variant
|
— | ||
| — | |||
axis=x|y|z
| |||
color
|
— | ||
| — | powered=true|false
| ||
color
|
— | ||
facing
|
— | ||
color
|
— | ||
color
|
— | ||
variant
|
— | ||
variant
|
— | ||
color
|
— | ||
color
|
— | ||
| — | File:Active Redstone Repeater.png Redstone Repeater | powered=true|false
| |
| File:Active Redstone Repeater.png Powered Redstone Repeater | |||
| File:Seed Stem.gif Pumpkin Stem | age
|
File:Seed Stem.gif Pumpkin Stem | age
|
| File:Seed Stem Grown.png Attached Pumpkin Stem |
| ||
| File:Seed Stem.gif Melon Stem | age
|
File:Seed Stem.gif Melon Stem | age
|
| File:Seed Stem Grown.png Attached Melon Stem |
| ||
| File:Flower Pot.gif Flower Pot | legacy_data
|
File:Flower Pot.gif Flower Pot | — |
facing=north|east|south|west|up|down
|
rotation=0-15
| ||
facing=north|east|south|west
| |||
Painting Motives
Painting Motives became namespaced (minecraft: in front) as well as changed the ID.
| Painting | 1.12.2 | 1.13 |
|---|---|---|
| Old Name | New Name | |
|
Kebab
|
kebab
|
|
Aztec
|
aztec
|
|
Alban
|
alban
|
|
Aztec2
|
aztec2
|
|
Bomb
|
bomb
|
|
Plant
|
plant
|
|
Wasteland
|
wasteland
|
|
Wanderer
|
wanderer
|
|
Graham
|
graham
|
|
Pool
|
pool
|
|
Courbet
|
courbet
|
|
Sunset
|
sunset
|
|
Sea
|
sea
|
|
Creebet
|
creebet
|
|
Match
|
match
|
|
Bust
|
bust
|
|
Stage
|
stage
|
|
Void
|
void
|
| File:SkullAndRoses.png | SkullAndRoses
|
skull_and_roses
|
|
Wither
|
wither
|
|
Fighters
|
fighters
|
| File:Mortal Coil.png | Skeleton
|
skeleton
|
| File:DonkeyKong.png | DonkeyKong
|
donkey_kong
|
|
Pointer
|
pointer
|
|
Pigscene
|
pigscene
|
| File:BurningSkull.png | BurningSkull
|
burning_skull
|
Names
Statistics
- Changed to be namespaced
- Everything on the "General" tab are now in the form of
minecraft.custom:minecraft.somethinginstead ofstat.something, and "something" became lowercased and separated with underscores. - Mined blocks are now in the form of
minecraft.mined:namespace.block_idinstead ofstat.mineBlock.something, where "something" was either the numeral id or namespace.block_id. - Broken items are now in the form of
minecraft.broken:namespace.item_idinstead ofstat.breakItem.something, where "something" was either the numeral id or namespace.item_id. - Dropped items are now in the form of
minecraft.dropped:namespace.item_idinstead ofstat.drop.something, where "something" was either the numeral id or namespace.item_id. - Used Items are now in the form of
minecraft.used:namespace.item_idinstead ofstat.useItem.something, where "something" was either the numeral id or namespace.item_id. - Killed entities are now in the form of
minecraft.killed:namespace.entity_idinstead ofstat.killEntity.something, where "something" was the pre-1.11 entity id.- Also now exists for all entities, not just entities with spawn eggs.
- Killed by entities are now in the form of
minecraft.killed_by:namespace.entity_idinstead ofstat.entityKilledBy.something, where "something" was the pre-1.11 entity id.- Also now exists for all entities, not just entities with spawn eggs.
- Everything on the "General" tab are now in the form of
- Merged the blocks and items tabs.
NBT Data
Damagein the root of the item data removed.Damageadded in thetagtag, only used for durability.mapinteger added in thetagtag, for maps.Baseof Shields has the colors in the opposite order for consistency.enchfor enchantments got renamed toEnchantments.- Enchantment Ids in
EnchantmentsandStoredEnchantmentsnow use the string ids.
CollarColorof Wolves has the colors in the opposite order for consistency.carriedandcarriedDataof Endermen merged intocarriedBlockState.[NBT note 1]inTileandinDataof Arrows and Spectral Arrows merged intoinBlockState.[NBT note 1]DisplayTileandDisplayDataof Minecarts merged intoDisplayState.[NBT note 1]BlockandDataof Falling Blocks merged intoBlockState.[NBT note 1]ParticleParams1andParticleParams2from Area Effect Clouds removed, merged with Particle (same formatting as in the command).
- Flower Pot Block Entity removed.
- Note Block Block Entity removed.
BlockIdandBlockDataof Moving Pistons merged intoblockState.[NBT note 1]Basefrom Banners removed.Rotfrom Skulls and Heads removed.Colorof Banner’s and Shield'sPatternshas the colors in the opposite order for consistency.Recordof Jukeboxes removed.
Commands
/clear[<data>]argument removed.[command note 1]/clone[<data>]argument merged with ID and no longer allows metadata.[command note 2]/execute detect(now/execute if|unless block)[<data>]argument merged with ID and no longer allows metadata.[command note 2]/fill[<data>]and[<replaceData>]arguments merged with ID and no longer allow metadata.[command note 2]/give[<data>]argument removed.[command note 1]/replaceitem[<data>]argument removed.[command note 1]/setblock[<data>]argument merged with ID and no longer allows metadata.[command note 2]/particle[<params>]arguments merged withnameand formatted asblock_id[states]anditem_id.
Advancements
icon'sdataremoved.itemcondition'sdataremoved.
Loot Tables
set_datafunction removed.
Game Assets
- Models
- Renamed to use the new ids.
- Block state files
- Renamed to use the new ids.
"normal"for blocks without block states changed to an empty string ("").- Item Frames now have
"map=false"instead of"normal"and"map=true"instead of"map". - Model references no longer start at the
models/block/folder, but instead atmodels/.
- Textures
- Renamed to use the new ids.
- Renamed the
blocksfolder toblock. - Renamed the
itemsfolder toitem.
- Recipes
- Renamed to use the new ids.
- Advancements
- Recipe advancements renamed to use the new ids.
- Language files
- Block translation keys are now in the form of
block.namespace.block_idinstead oftile.something.name(where "something" was an arbitrary name such as "lightgem" for glowstone; for instance"tile.lightgem.name": "Glowstone"has been replaced with"block.minecraft.glowstone": "Glowstone") - Item translation keys are now in the form of
item.namespace.item_idinstead ofitem.something.name(where "something" was an arbitrary name such as "yellowDust" for glowstone dust; for instance"item.yellowDust.name": "Glowstone Dust"has been replaced with"item.minecraft.glowstone_dust": "Glowstone Dust") - Entity translation keys are now in the form of
entity.namespace.entity_idinstead ofentity.something.name(where "something" was an arbitrary name such as "MinecartRideable" for minecart and used to be its ID before 1.11; for instance"entity.MinecartRideable.name": "Minecart"has been replaced with"entity.minecraft.minecart": "Minecart") - Enchantment translation keys are now in the form of
enchantment.namespace.enchantment_idinstead ofenchantment.something(where "something" was an arbitrary name such as "waterWorker" for aqua affinity; for instance"enchant.waterWorker": "Aqua Affinity"has been replaced with"enchantment.minecraft.aqua_affinity": "Aqua Affinity") - Effect translation keys are now in the form of
effect.namespace.effect_idinstead ofeffect.something(where "something" was an arbitrary name such as "digSlowDown" for mining fatigue; for instance"effect.digSlowDown": "Mining Fatigue"has been replaced with"effect.minecraft.mining_fatigue": "Mining Fatigue") - General statistic translation keys are now in the form of
stat.namespace.statistic_idinstead ofstat.statisticId(where "statisticId" was the statistic name with capitalization such as "playOneMinte" for Time Played; for instance"stat.playOneMinute": "Time Played"has been replaced with"stat.minecraft.play_one_minute": "Time Played") - Statistic information translation keys are now in the form of
stat_type.namespace.statistic_typeinstead ofstat.statisticType(where "statisticType" was the statistic type with capitalization such as "entityKills" for killed mobs; for instance"stat.entityKills": "You killed %s %s"has been replaced with"stat_type.minecraft.killed": "You killed %s %s")
- Block translation keys are now in the form of
Notes
Not everything in this page is currently correct, but that's because mistakes by the developers can happen, these are valid bugs.
- Incorrect texture names 122411
- Magma Block texture file is called
magma. - Redstone Wire texture file is called
redstone_dust. - Sticky Piston texture file is called
piston_top_sticky. - Filled Map texture file is called
map_filled.
- Magma Block texture file is called
- Wall Banners use the same translation string as standing banners, rather than their own 124142
These will be corrected on this page if they make it into the final release.
References
History
| upcoming | |||||
|---|---|---|---|---|---|
1.13{{Extension DPL}}<ul><li>[[Steak|Steak]]<br/>{{Item
| title = Steak
| image = Steak.png
| renewable = Yes
| heals = {{hunger|8}}
| stackable = Yes (64)
}}
'''Steak''' ({{in|java}}) or '''cooked beef''' ({{in|bedrock}}) is a [[food]] [[item]] obtained from [[cow]]s, [[mooshroom]]s, or from cooking [[raw beef]].
== Obtaining ==
=== Mob loot ===
==== Cows ====
When a [[cow]] or [[mooshroom]] is killed, it drops [[raw beef]]. If a cow dies while on fire, it drops steak instead. If the cow is killed using a weapon with the [[Looting]] enchantment, the maximum number of steak drops increases by 1 per level.
=== Cooking ===
Raw beef can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each steak removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
{{Smelting
|Raw Beef
|Steak
|0,35
}}
=== Villager gifts ===
{{IN|java}}, butcher [[Villager|villagers]] may give players steak if they have the [[Hero of the Village]] status effect.
== Usage ==
=== Food ===
To eat steak, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 hunger
[[saturation]].
=== Wolves ===
Steak can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
==Sounds==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Steak
|spritetype=item
|nameid=cooked_beef
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Beef
|spritetype=item
|nameid=cooked_beef
|id=274
|form=item
|foot=1}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Steak JE1 BE1.png|32px]] Added steak.
|Steak has been introduced as the cooked result of [[raw beef]].
|Steak is a new [[food]] [[item]] dropped by [[cow]]s in addition to their [[leather]].
|The icon for steak is used as the image for the [[cooked porkchop]] before [[Java Edition Beta 1.8|Beta 1.8]], as the cooked porkchop's icon was updated to a lighter colored piece of meat.}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Steak can now be used to [[breed]] [[wolves]].}}
{{History||1.3.1|snap=12w21a|Steak can now be [[trading|bought]] from butcher [[villager]]s, at 6–7 steak for 1 [[emerald]].}}
{{History|||snap=1.3|[[File:Steak JE2.png|32px]] The texture of steak has been changed.}}
{{History||1.4.2|snap=12w37a|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trade]] steak.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 364.}}
{{History||1.14|snap=18w43a|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}}
{{History|||snap=19w13a|Butcher villagers now give steak to players under the [[Hero of the Village]] effect.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Steak JE1 BE1.png|32px]] Added steak.}}
{{History||v0.5.0|Steak now restores {{hp|8}} instead of {{hp|4}}.}}
{{History||v0.8.0|snap=build 1|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}}
{{History||v0.12.1|snap=build 1|Steak now restores [[hunger]] instead of [[health]].}}
{{History||v0.16.0|snap=build 4|"Steak" has been renamed to "Cooked Beef."}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Steak JE4 BE3.png|32px]] The texture of cooked beef has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked beef can now be [[trading|bought]] from butcher [[villager]]s.}}
{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Steak JE1 BE1.png|32px]] Added steak.}}
{{History||xbox=TU12|[[File:Steak JE3 BE2.png|32px]] The steak's texture has been changed, so that it no longer has a dark outline.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}}
{{History|new3DS}}
{{History||0.1.0|[[File:Steak JE3 BE2.png|32px]] Added steak.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
Jeb steak.png|Raw beef and steak shown in the [[inventory]] from a preview screenshot.
Eating Steak.png|A still frame of the player eating a steak.
Steak SDGP.png|Steak in the [[Super Duper Graphics Pack]].
</gallery>
== Notes ==
{{fnlist}}
{{Items}}
[[cs:Propečený steak]]
[[de:Steak]]
[[es:Filete asado]]
[[fr:Steak]]
[[hu:Steak]]
[[it:Bistecca]]
[[ja:ステーキ]]
[[ko:스테이크]]
[[nl:Biefstuk]]
[[pl:Befsztyk]]
[[pt:Filé]]
[[ru:Жареная говядина]]
[[tr:Biftek]]
[[uk:Стейк]]
[[zh:牛排]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Pickaxe|Pickaxe]]<br/>{{Dungeons hatnote|type=weapon}}
{{Redirect|Diamond Pickaxe|the ''Minecraft Dungeons'' weapon|MCD:Diamond Pickaxe}}
{{Redirect|Pick|the block|Sea Pickle|the control|Controls#Pick Block|the joke block|Pickaxe Block}}
{{Item
| image = <gallery>
Wooden Pickaxe.png | Wooden
Stone Pickaxe.png | Stone
Iron Pickaxe.png | Iron
Golden Pickaxe.png | Golden
Diamond Pickaxe.png | Diamond
Netherite Pickaxe.png | Netherite
</gallery>
|rarity = Common
|renewable =
* '''Netherite''': No
* '''Others''': Yes
|durability =
Java Edition:
* Wood: 59
* Stone: 131
* Iron: 250
* Golden: 32
* Diamond: 1,561
* Netherite: 2,031
Bedrock Edition:
* Wood: 60
* Stone: 132
* Iron: 251
* Golden: 33
* Diamond: 1,562
* Netherite: 2,032
| stackable = No
}}
A '''pickaxe''' is a [[tools|tool]] required to mine [[ore]]s, [[rock|rocks]], rock-based blocks and metal-based [[block]]s quickly and obtain them as items. A pickaxe mines faster and can obtain more block types as items depending on the material it is made from.
== Obtaining ==
=== Crafting ===
Pickaxes are crafted using 2 [[stick]]s and 3 identical units of tool material.
{{crafting |showdescription=1 |showname=0 |head=1
|name=[[Pickaxe]]
|A1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
|B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
|C1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
|B2=Stick
|B3=Stick
|Output=Wooden Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe
|type=Tool
}}
{{Crafting
|name=[[Stone Pickaxe]]
|A1=Any stone-tier block |B1=Any stone-tier block |C1=Any stone-tier block
|B2=Stick
|B3=Stick
|Output=Stone Pickaxe
|description=Can use cobblestone and its other variants interchangeably.
|type=Tool
}}
{{crafting |foot=1 |ignoreusage=1
|name=[[Pickaxe]]
|ingredients=Matching Damaged [[Pickaxe]]s
|Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
|Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
|Output=Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
|description=The durability of the two pickaxes is added together, plus an extra 5% of the tool type's total durability.
|type=Tool
}}
=== Upgrading ===
{{Smithing
|head=1
|Netherite Upgrade
|Diamond Pickaxe
|Netherite Ingot
|Netherite Pickaxe
|tail=1
}}
=== Repairing ===
==== Grinding ====
{{grinding
|showdescription=1
|ingredients=Matching Damaged [[Pickaxe]]s
|Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
|Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
|Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
|description=The durability of the two pickaxes is added together, plus an extra 5% durability.
}}
==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
Pickaxes can be repaired in an [[anvil]] by adding units of the [[tiers|tier's]] repair material, with each repair material restoring 25% of the pickaxe's maximum durability, rounded down.
=== Natural generation ===
{{LootChestItem|wooden-pickaxe,stone-pickaxe,iron-pickaxe,level-enchanted-iron-pickaxe,random-enchanted-golden-pickaxe,level-enchanted-diamond-pickaxe,random-enchanted-diamond-pickaxe,damaged-random-enchanted-diamond-pickaxe}}
=== Trading ===
{{IN|bedrock}}, novice-level toolsmith [[Villager|villagers]] have a 25% chance to sell stone pickaxes for one [[emerald]], Journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron pickaxes for 3 emeralds, and master-level toolsmith villagers always sell enchanted diamond pickaxes for 13 emeralds.
{{IN|java}}, novice-level toolsmith villagers have a 40% chance to sell a stone pickaxe for one emerald, journeyman-level toolsmith villagers have a 40% chance to sell an enchanted iron pickaxe for 7–22 emeralds, and a master-level toolsmith always sells an enchanted diamond pickaxe for 18–35 emeralds.
The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.
=== Villager gifts ===
{{IN|JE}}, toolsmith [[villager]]s throw stone pickaxes at players under the [[Hero of the Village]] effect.
=== Mob loot ===
{{IN|BE}}, [[pillager]]s and [[vindicator]]s have a chance of dropping a damaged iron pickaxe when killed during a [[raid]]. The pickaxe has a 50% chance of being enchanted with random enchantment(s).
== Usage ==
=== Mining ===
A pickaxe is used to break stone and metal-based materials faster. Breaking a block with a pickaxe consumes one use (one durability point). No durability is consumed for blocks that break instantly. Pickaxes have different amounts of uses based on the type:
* Wooden: 60
* Stone: 132
* Iron: 251
* Golden: 33
* Diamond: 1562
* Netherite: 2032
Different qualities of pickaxe are required to successfully harvest certain ores and blocks. For example, while [[stone]] can be mined with any pickaxe, [[gold ore]] must be mined with an [[iron]], [[diamond]], or [[netherite]] pickaxe, or else the player harvests no ore. Different pickaxes also mine many materials at different speeds:
==== Speed ====
The following table shows the time it takes to break each type of block.
* A <span style="background-color:#FFC7CE;color:#9C0006;">red</span> background indicates that the block cannot be harvested with that type of pickaxe.
* A <span style="background-color:#FFFFDD;color:#8A7600;">yellow</span> background indicates that the block cannot be harvested with that type of pickaxe, but still drops something.
* A <span style="background-color:#C6EFCE;color:#006100;">green</span> background indicates that the block can be harvested with that type of pickaxe.
<!-- Table is sorted by hardness (mining time with diamond shows well), then by name -->
{|class="wikitable collapsible collapsed" data-description="Mining time by block" style="background-color: transparent;"
! Times to break blocks by pickaxe
|-
|
{{breaking row|sort=1|simple=1|Obsidian|Diamond}}
{{breaking row|Crying Obsidian|Diamond}}
{{breaking row|Respawn Anchor|Diamond}}
{{breaking row|Block of Netherite|Diamond}}
{{breaking row|Ancient Debris|Diamond}}
{{breaking row|Ender Chest|Wood}}
{{breaking row|Anvil|Wood}}
{{breaking row|Bell|Wood}}
{{breaking row|Block of Coal|Wood}}
{{breaking row|Block of Diamond|Iron}}
{{breaking row|Block of Emerald|Iron}}
{{breaking row|Block of Iron|Stone}}
{{breaking row|Block of Raw Copper|Stone}}
{{breaking row|Block of Raw Gold|Iron}}
{{breaking row|Block of Raw Iron|Stone}}
{{breaking row|Block of Redstone|Wood}}
{{breaking row|Chain|Wood}}
{{breaking row|Enchantment Table|Wood}}
{{breaking row|Iron Bars|Wood}}
{{breaking row|Iron Door|Wood|item=1|link=Door}}
{{breaking row|Iron Trapdoor|Wood|link=Trapdoor}}
{{breaking row|Monster Spawner|Wood}}
{{breaking row|Deepslate Coal Ore|Wood}}
{{breaking row|Deepslate Copper Ore|Wood}}
{{breaking row|Deepslate Diamond Ore|Wood}}
{{breaking row|Deepslate Emerald Ore|Wood}}
{{breaking row|Deepslate Gold Ore|Wood}}
{{breaking row|Deepslate Iron Ore|Wood}}
{{breaking row|Deepslate Lapis Lazuli Ore|Wood}}
{{breaking row|Deepslate Redstone Ore|Wood}}
{{breaking row|Blast furnace|Wood}}
{{breaking row|Cobbled Deepslate|Wood}}
{{breaking row|Chiseled Deepslate|Wood}}
{{breaking row|Deepslate Bricks|Wood}}
{{breaking row|Deepslate Tiles|Wood}}
{{breaking row|Polished Deepslate|Wood}}
{{breaking row|Dispenser|Wood}}
{{breaking row|Dropper|Wood}}
{{breaking row|Furnace|Wood}}
{{breaking row|Lantern|wood}}
{{breaking row|Lodestone|Wood}}
{{breaking row|Smoker|Wood}}
{{breaking row|Stonecutter|Wood}}
{{breaking row|Conduit}}
{{breaking row|Block of Gold|Iron}}
{{breaking row|Block of Lapis Lazuli|Stone}}
{{breaking row|Coal Ore|Wood}}
{{breaking row|Copper Ore|Wood}}
{{breaking row|Copper Blocks|Wood}}
{{breaking row|Cut Copper|Wood}}
{{breaking row|Cut Copper Slab|Wood}}
{{breaking row|Cut Copper Stairs|Wood}}
{{breaking row|Deepslate|Wood}}
{{breaking row|Dragon Egg
|note=<ref group="note">The dragon egg can be mined directly only when there aren't any air blocks available for it to teleport to. However, the dragon egg can be collected by other means.</ref>}}
{{breaking row|Diamond Ore|Iron}}
{{breaking row|Emerald Ore|Iron}}
{{breaking row|End Stone|Wood}}
{{breaking row|Gold Ore|Iron}}
{{breaking row|Hopper|Wood}}
{{breaking row|Iron Ore|Stone}}
{{breaking row|Lightning Rod|Wood}}
{{breaking row|Lapis Lazuli Ore|Stone}}
{{breaking row|Nether Quartz Ore|Wood}}
{{breaking row|Nether Gold Ore|Wood}}
{{breaking row|Observer|Wood}}
{{breaking row|Redstone Ore|Iron}}
{{breaking row|Blue Ice|drop=0}}
{{breaking row|Compound Creator|Wood|drop=1|note=<ref group="note" name="Chemtable">Chemistry tables are slow to break by hand, similar to blocks that require a pickaxe to mine. However, they still drop as items.</ref>}}
{{breaking row|Heat Block|Wood}}
{{breaking row|Grindstone|Wood}}
{{breaking row|Bone Block|Wood}}
{{breaking row|Brick Stairs|Wood|link=Stairs}}
{{breaking row|Bricks|Wood}}
{{breaking row|Cauldron|Wood}}
{{breaking row|Cobblestone|Wood}}
{{breaking row|link=Stairs|Cobblestone Stairs|Wood}}
{{breaking row|Cobblestone Wall|Wood}}
{{breaking row|Mossy Cobblestone|Wood}}
{{breaking row|Nether Bricks|Wood}}
{{breaking row|Nether Brick Fence|Wood}}
{{breaking row|link=Stairs|Nether Brick Stairs|Wood}}
{{breaking row|Red Nether Bricks|Wood}}
{{breaking row|Polished Blackstone|Wood}}
{{breaking row|link=Slab|Stone Slabs|sprite=all-slabs|Wood}}
{{breaking row|Smooth Stone|Wood}}
{{breaking row|Shulker Box}}
{{breaking row|Concrete|Wood}}
{{breaking row|Andesite|Wood}}
{{breaking row|Dark Prismarine|Wood}}
{{breaking row|Diorite|Wood}}
{{breaking row|Dripstone Block|Wood}}
{{breaking row|Granite|Wood}}
{{breaking row|Mud Bricks|Wood}}
{{breaking row|Pointed Dripstone}}
{{breaking row|Prismarine|Wood}}
{{breaking row|Prismarine Bricks|Wood}}
{{breaking row|Purpur block|Wood}}
{{breaking row|Purpur pillar|Wood}}
{{breaking row|Stone|Wood}}
{{breaking row|Stone Bricks|Wood}}
{{breaking row|Tuff|Wood}}
{{breaking row|link=Stairs|Stone Brick Stairs|Wood}}
{{breaking row|Amethyst Bud|drop=0}}
{{breaking row|Amethyst Cluster|drop=0}}
{{breaking row|Blackstone|Wood}}
{{breaking row|Block of Amethyst|Wood}}
{{breaking row|Budding Amethyst|drop=0}}
{{breaking row|Chiseled Polished Blackstone|Wood}}
{{breaking row|Polished Blackstone Bricks|Wood}}
{{breaking row|Gilded Blackstone|Wood}}
{{breaking row|Glazed Terracotta|Wood}}
{{breaking row|Terracotta|Wood}}
{{breaking row|Basalt|Wood}}
{{breaking row|Smooth Basalt|Wood}}
{{breaking row|Polished Basalt|Wood}}
{{breaking row|Packed Mud}}
{{breaking row|Block of Quartz|Wood}}
{{breaking row|Quartz Stairs|Wood|link=Stairs}}
{{breaking row|Red Sandstone|Wood}}
{{breaking row|Red Sandstone Stairs|Wood|link=stairs}}
{{breaking row|Sandstone|Wood}}
{{breaking row|Sandstone Stairs|Wood|link=stairs}}
{{breaking row|Calcite|Wood}}
{{breaking row|Rail}}
{{breaking row|Brewing Stand|Wood}}
{{breaking row|Stone Button|any}}
{{breaking row|Ice|drop=0}}
{{breaking row|Magma Block|Wood}}
{{breaking row|Packed Ice|drop=0}}
{{breaking row|Frosted Ice|drop=0}}
{{breaking row|Stone Pressure Plate|Wood}}
{{breaking row|Netherrack|Wood}}
{{breaking row|sprite=crimson-nylium|Nylium|Wood|foot=1}}
|}
=== Weapon ===
Hitting a mob with a pickaxe is a stronger attack than using fists. Pickaxes lose 2 durability when used as a weapon.
==== Java Edition ====
Pickaxes have an attack speed modifier of −2.8, meaning they take about 0.83 seconds to [[Damage#Attack cooldown|recover]]. All pickaxes have an attack speed of 1.2 hits per second. They deal different damage based on the type:
{|class="wikitable" style="text-align:center" data-description="Attack damage"
! Pickaxe type
! Attack damage
! Damage per<br> second (DPS)
|-
|{{ItemLink|Wooden Pickaxe}} ||rowspan=2 |{{hp|2}} ||rowspan=2 |2.4
|-
|{{ItemLink|Golden Pickaxe}}
|-
|{{ItemLink|Stone Pickaxe}} ||{{hp|3}} ||3.6
|-
|{{ItemLink|Iron Pickaxe}} ||{{hp|4}} ||4.8
|-
|{{ItemLink|Diamond Pickaxe}} ||{{hp|5}} ||6
|-
|{{ItemLink|Netherite Pickaxe}} ||{{hp|6}} ||7.2
|}
==== Bedrock Edition ====
{{IN|bedrock}}, pickaxes always attack instantly and do the following damage:
{|class="wikitable" style="text-align:center" data-description="Attack damage"
! Pickaxe type
! Attack damage
|-
|{{ItemLink|Wooden Pickaxe}}<br />{{ItemLink|Golden Pickaxe}} ||{{hp|3}}
|-
|{{ItemLink|Stone Pickaxe}} ||{{hp|4}}
|-
|{{ItemLink|Iron Pickaxe}} ||{{hp|5}}
|-
|{{ItemLink|Diamond Pickaxe}} ||{{hp|6}}
|-
|{{ItemLink|Netherite Pickaxe}} ||{{hp|7}}
|}
=== Enchantments ===
A pickaxe can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Efficiency]]
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Fortune]]<ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Silk Touch]]<ref group=note name=note1/>
|I
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
{{Notelist}}
=== Fuel ===
Wooden pickaxes can be used as a fuel in [[furnace]]s, smelting 1 item per wooden pickaxe.
=== Smelting ingredient ===
{{Smelting|showname=1|Iron Pickaxe;Golden Pickaxe|Iron Nugget;Gold Nugget|0,1}}
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to golden pickaxes and run toward any golden pickaxes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a pickaxe's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Random break.ogg
|source=player
|description=When a shovel's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Pickaxe
|spritetype=item
|nameid=wooden_pickaxe
|form=item}}
{{ID table
|displayname=Stone Pickaxe
|spritetype=item
|nameid=stone_pickaxe
|form=item}}
{{ID table
|displayname=Iron Pickaxe
|spritetype=item
|nameid=iron_pickaxe
|form=item}}
{{ID table
|displayname=Diamond Pickaxe
|spritetype=item
|nameid=diamond_pickaxe
|form=item}}
{{ID table
|displayname=Golden Pickaxe
|spritetype=item
|nameid=golden_pickaxe
|form=item}}
{{ID table
|displayname=Netherite Pickaxe
|spritetype=item
|nameid=netherite_pickaxe
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden Pickaxe
|spritetype=item
|nameid=wooden_pickaxe
|id=310
|form=item}}
{{ID table
|displayname=Stone Pickaxe
|spritetype=item
|nameid=stone_pickaxe
|id=314
|form=item}}
{{ID table
|displayname=Iron Pickaxe
|spritetype=item
|nameid=iron_pickaxe
|id=297
|form=item}}
{{ID table
|displayname=Diamond Pickaxe
|spritetype=item
|nameid=diamond_pickaxe
|id=318
|form=item}}
{{ID table
|displayname=Golden Pickaxe
|spritetype=item
|nameid=golden_pickaxe
|id=324
|form=item}}
{{ID table
|displayname=Netherite Pickaxe
|spritetype=item
|nameid=netherite_pickaxe
|id=606
|form=item
|foot=1}}
== Achievements ==
{{Load achievements|Time to mine!;Getting an Upgrade;MOAR Tools ;Oooh, shiny!}}
== Advancements ==
{{load advancements|Getting an Upgrade;Isn't It Iron Pick;Stone Age;Oh Shiny}}
== Video ==
{{yt|G_HTViy2JTo}}
== History ==
{{History|java indev}}
{{History||0.31|snap=20100110|[[File:Iron Pickaxe JE1.png|32px]] Added iron pickaxes.
|A pickaxe is used to gather [[stone]] materials 400% faster than by hand.
|When starting in a new world, the [[player]] is given one of each [[tool]].}}
{{History|||snap=20100124|A complete tool set is no longer given to the player on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
{{History|||snap=20100128|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Tools now have tiers. Wooden, stone, and diamond pickaxes have been added.|[[File:Iron Pickaxe JE2 BE1.png|32px]] The texture of iron pickaxes has been changed.
|A pickaxe held by the [[player]] is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
{{History|||snap=20100129|Wood, stone, iron, and diamond pickaxes can now be [[craft]]ed.}}
{{History|||snap=20100130|[[File:Golden Pickaxe JE1.png|32px]] Pickaxes can now be made out of [[gold]].}}
{{History|||snap=20100201-1|Tools, including pickaxes, now take [[damage]] when being used. |Better tools, including pickaxes, now last longer.}}
{{History|||snap=20100201-2|Better pickaxes are now required to mine harder materials.}}
{{History||20100206|[[File:Golden Pickaxe JE2 BE1.png|32px]] The texture of golden pickaxes has been changed.}}
{{History|java beta}}
{{History||1.2|Before, the pickaxe had much less [[item durability|durability]] (usually half as much).
|Gold pickaxes now [[breaking|mine]] certain materials much faster.}}
{{History||1.8|snap=Pre-release|Iron pickaxes are now found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Iron pickaxes can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=RC1|Pickaxes and other [[tool]]s now make a [[sound]] when they break.}}
{{History||1.1|snap=12w01a|Iron pickaxes are now found in the new [[village]] blacksmith chests.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden pickaxes.}}
{{History||1.3.1|snap=12w16a|Wooden and stone pickaxes are now found in the new [[bonus chest]]s.}}
{{History|||snap=12w18a|Wooden pickaxes can now be used as fuel in a [[furnace]].}}
{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond pickaxe for 10–11 [[emerald]]s, and 1 iron pickaxe for 7–8 emeralds.}}
{{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), pickaxes now add their damage onto the barehanded damage, which results in all pickaxes doing {{hp|1}} more damage than before.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden pickaxes.}}
{{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] 1 [[enchanting|enchanted]] diamond pickaxe for 12–15 emeralds, and 1 enchanted iron pickaxe for 9–11 emeralds.
|Unenchanted pickaxes are no longer sold by [[villager]]s.}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond pickaxes can now be found in the [[end ship]] [[chest]]s in [[end city|end cities]].}}
{{History|||snap=15w34a|Pickaxes now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a pickaxe is 0.8 seconds.}}
{{History|||snap=15w34c|Pickaxes now do less [[damage]], but recover quicker.}}
{{History|||snap=15w35a|Pickaxes now recover more slowly.}}
{{History|||snap=15w44a|The average yield of wood and stone pickaxes in [[bonus chest]]s has been decreased.
|The average yield of iron pickaxes in [[mineshaft]] [[chest]]s has been increased.}}
{{History||1.11.1|snap=16w50a|Golden and iron pickaxes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 270, 274, 257, 278 and 285.}}
{{History||1.14|snap=18w43a|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
{{History|||snap=18w50a|Iron pickaxes can now be found in chests in [[village]] toolsmith houses.}}
{{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone pickaxes.}}
{{History|||snap=19w13a|Toolsmith villagers now give stone pickaxes to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Pickaxe JE1.png|32px]] Added netherite pickaxes.
|Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.
|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden pickaxes.}}
{{History|||snap=20w09a|[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] [[File:Netherite Pickaxe JE2 BE1.png|32px]] The textures of wooden, golden, diamond, and netherite pickaxes have been changed.}}
{{History|||snap=20w10a|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes.
|Netherite pickaxes can no longer be crafted.
|Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.}}
{{History|||snap=20w15a|Stone pickaxes can now be crafted using [[blackstone]].}}
{{History|||snap=20w16a|Golden pickaxes now generate randomly enchanted in [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|Randomly enchanted diamond pickaxes can now be found in [[bastion remnant]] chests.}}
{{History||1.17|snap=21w08a|Stone pickaxe can now be crafted using [[cobbled deepslate]].}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden pickaxes.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond pickaxes to netherite pickaxes now requires the netherite upgrade [[smithing template]].}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to sell an enchanted iron pickaxe.}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all pickaxes has been increased to 2.5.
|The [[damage]] for all pickaxes has been increased by {{hp|1}}.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stone Pickaxe JE1 BE1.png|32px]] Added stone pickaxes.}}
{{History||v0.3.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] Added wooden pickaxes.
|Survival players no longer start out with an infinite durability stone pickaxe in the inventory.}}
{{History||v0.3.2|[[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added iron, gold, and diamond pickaxes.}}
{{History||v0.4.0|Removed stone pickaxes from the creative inventory.}}
{{History||v0.11.0|snap=build 11|All pickaxes are now available in the [[creative]] inventory.}}
{{History|||snap=build 12|All pickaxes have been removed from creative.}}
{{History|||snap=build 13|Pickaxes have been re-added to creative mode.}}
{{History||v0.14.0|snap=build 1|Iron pickaxes can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron pickaxes and enchanted diamond pickaxes can now be found in [[end city|end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Toolsmith [[villager]]s now [[trading|sell]] enchanted diamond pickaxes for 12-15 emeralds as their last tier trades and enchanted iron pickaxes for 9-11 [[emerald]]s as their second tier trades.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden pickaxes are now [[smelting|smeltable]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone pickaxes can now be found inside [[bonus chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Iron pickaxes can now be found in [[plains]] [[village]] weaponsmith houses.
|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron pickaxes can now be found in [[village]] toolsmiths [[chest]]s and in [[savanna]], [[taiga]], [[snowy taiga]] and [[desert]] village weaponsmith chests.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] an [[enchanting|enchanted]] iron pickaxe for 3 [[emerald]]s as part of their third tier trades, and an enchanted diamond pickaxe now costs 13 emeralds.
|Stone pickaxes can now be bought from toolsmith villagers.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Pickaxe JE2 BE1.png|32px]] Added netherite pickaxes.|Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.
|[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond pickaxes have been changed.}}
{{History|||snap=beta 1.16.0.57|Netherite pickaxes can no longer be crafted.
|Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.
|Stone pickaxes can now be crafted using [[blackstone]].
|Golden pickaxes now generate randomly enchanted in [[ruined portal]] chests.
|Netherite pickaxe now generate randomly enchanted in [[bastion remnant]] chest.}}
{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes to match ''Java Edition''.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes (all five types).}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden pickaxes are now [[smelting|smeltable]].}}
{{History|Ps4}}
{{History||1.90|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
*The golden pickaxe is the only pickaxe that is unable to harvest the material it is made from.
*The pickaxe is the only block-breaking tool without a {{control|use}} (right-click) function.
=== Publicity ===
*Plastic diamond pickaxes are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-pickaxe?_pos=3&_psq=pickaxe&_ss=e&_v=1.0</ref>
*In the game [[wikipedia:Naughty Bear: Panic in Paradise|''Naughty Bear: Panic in Paradise'']], the player can buy a diamond pickaxe which, according to the game, is made by "Kick it up a Notch Pickaxes", referring to [[Notch]].
*In mobile game ''[https://play.google.com/store/apps/details?id=br.com.tapps.vloggergoviral Vlogger Go Viral]'' clicker game, after buying the figurine shelf, there is a model of a diamond pickaxe stuck to a [[grass block]].
*In the game [[wikipedia:The Elder Scrolls V: Skyrim|''The Elder Scrolls V: Skyrim'']], the player can find a pickaxe called the "Notched Pickaxe", evidently an [[easter egg]].
*In the game [[wikipedia:Offensive Combat|''Offensive Combat'']], a stone pickaxe can be used as a melee weapon with the name of "The Notch Carver".
*In the game [[wikipedia:The Binding of Isaac (video game)|''The Binding of Isaac'']], an obtainable item named "Notched Axe", also with a drawn 8-bit look, can be used to destroy rocks. The Notched Axe also makes a return in the game's remake, [[wikipedia:The Binding of Isaac: Rebirth|''The Binding of Isaac: Rebirth'']].
*In the game [[wikipedia:Borderlands 2|''Borderlands 2'']], the player can find a secret area hidden away by blocks resembling Minecraft [[dirt]], also once inside the player can fight Creeper and the Mother Creeper to get rare Minecraft-related skins.
*In the game [[wikipedia:Octodad: Dadliest Catch|''Octodad: Dadliest Catch'']], the supermarket level has a "Mintcraft" display, an obvious parody of Minecraft, even including toy pickaxes and a creeper head.
*In the game [[wikipedia:Transformice|''Transformice'']], a diamond pickaxe can be found in the shop.
== Gallery ==
<gallery>
File:Pickaxe in Mineshaft Chest.png|A naturally generated pickaxe.
Live in Your World JINX.jpg|Official T-shirt artwork "Live in Your World" featuring an iron pickaxe made by [https://www.jinx.com JINX].
Pickaxe JINX.jpg|Official T-shirt artwork of a pickaxe made by JINX.
Stone Pickaxe SDGP.png|Stone pickaxe in the [[Super Duper Graphics Pack]].
Iron Pickaxe SDGP.png|Iron pickaxe in the [[Super Duper Graphics Pack]].
</gallery>
=== Enchanted pickaxes ===
<gallery>
Enchanted Wooden Pickaxe.gif
Enchanted Stone Pickaxe.gif
Enchanted Iron Pickaxe.gif
Enchanted Golden Pickaxe.gif
Enchanted Diamond Pickaxe.gif
Enchanted Netherite Pickaxe.gif
</gallery>
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-pickaxe Taking Inventory: Pickaxe] – Minecraft.net on May 10, 2018
{{items}}
[[Category:Combat]]
[[cs:Krumpáč]]
[[de:Spitzhacke]]
[[es:Pico]]
[[fr:Pioche]]
[[hu:Csákány]]
[[it:Piccone]]
[[ja:ツルハシ]]
[[ko:곡괭이]]
[[nl:Houweel]]
[[pl:Kilof]]
[[pt:Picareta]]
[[ru:Кирка]]
[[th:อีเต้อ]]
[[uk:Кайло]]
[[zh:镐]]</li></ul> | 17w45a | Command format changed to no longer use meta data and damage values; making the items differing by damage not possible to be given with commands. | |||
| 17w47a | The item and block IDs got merged, deleted, separated and renamed. | ||||
| The block state changes got applied. | |||||
Removed damage from items, added damage in the tag tag for tools and armor and added map for maps. | |||||
Trapped Chests now got their own block entity id trapped_chest. | |||||
| Metadata completely removed. | |||||
| Particle IDs got namespaced and renamed. | |||||
| Statistics got namespaced, and entity statistics removed. | |||||
| Translation strings now follow the ID for items, blocks and statistics. | |||||
| ? | Trapped Chests now use the chest block entity id again. | ||||
| 17w48a | Entity statistics re-added and now apply to all entities. | ||||
| 18w02a | Painting motives are now namespaced and renamed. | ||||
| Wall banners now use the same translation key as their standing variant banners. | |||||
The translation keys for entities are now entity.<namespace>.<id> instead of entity.<something>.name. | |||||
| 18w07b | Renamed turtle_shell_piece to scute. | ||||
| 18w10b | Separated dead_coral into one for each color. | ||||
| 18w10c | Merged water and flowing_water.
| ||||
Merged lava and flowing_lava. | |||||
| 18w14b | Renamed $color_dead_coral to dead_$variant_coral_block.
| ||||
Renamed $color_coral to $variant_coral_block. | |||||
Renamed $color_coral_plant to $variant_coral. | |||||
Renamed $color_coral_fan to $variant_coral_fan. | |||||
| 18w19a | Renamed (tall_)sea_grass to (tall_)seagrass.
| ||||
Renamed the entity puffer_fish to pufferfish. | |||||
| Changed the name of Clownfish to Tropical Fish. | |||||
| 18w20a | Renamed kelp_top to kelp.
| ||||
Renamed kelp to kelp_plant. | |||||
Renamed prismarine_bricks_slab to prismarine_brick_slab. | |||||
Renamed prismarine_bricks_stairs to prismarine_brick_stairs. | |||||
Renamed cod_mob_spawn_egg to cod_spawn_egg. | |||||
Renamed salmon_mob_spawn_egg to salmon_spawn_egg. | |||||
Renamed cod_mob to cod. | |||||
Renamed salmon_mob to salmon. | |||||
| Changed the name of Weighted Pressure Plate (Heavy) to Heavy Weighted Pressure Plate. | |||||
| Changed the name of Weighted Pressure Plate (Light) to Light Weighted Pressure Plate. | |||||
| 18w20a | Changed the name of Gold Horse Armor to Golden Horse Armor. | ||||
| Changed the name of Chain Armor to Chainmail Armor. | |||||
| Changed the name of Milk to Milk Bucket. | |||||
| Changed the name of Seeds to Wheat Seeds. | |||||
| Changed the name of Spawn <mob> to <mob> Spawn Egg. | |||||
| Renamed several block textures. | |||||
| Renamed several strucutre files. | |||||
| 18w20b | Renamed melon_block to melon.
| ||||
Renamed melon to melon_slice. | |||||
Renamed speckled_melon to glistering_melon_slice. | |||||
| Changed the entity name Ender Crystal to End Crystal. | |||||
| Changed the entity name Block of TNT to Primed TNT. | |||||
| 18w21a | The ench NBT tag is now called Enchantments, and no longer has number IDs in each compound. | ||||
| 18w22a | The block state for Leaves changed from check_decay and decayable Booleans to distance (ranging from 1 to 7) and a persistent Boolean. | ||||
| 18w22b | Bark now has axis=x|y|z block states. | ||||
| pre3 | textures/blocks/ changed to textures/block/.
| ||||
textures/items/ changed to textures/item/. | |||||
Block state files now use "" rather than "normal" to specify no block states. | |||||
Block state files now reference models starting in models/ rather than models/block/. | |||||
| pre5 | Renamed xp_orb to experience_orb.
| ||||
Renamed xp_bottle to experience_bottle. | |||||
Renamed eye_of_ender_signal to eye_of_ender. | |||||
Renamed ender_crystal to end_crystal. | |||||
Renamed the entity fireworks_rocket to firework_rocket. | |||||
Renamed commandblock_minecart to command_block_minecart. | |||||
Renamed villager_golem to iron_golem. | |||||
Renamed evocation_fangs to evoker_fangs. | |||||
Renamed evocation_illager to evoker. | |||||
Renamed vindication_illager to vindicator. | |||||
| pre5 | Renamed illusion_illager to illusioner.
| ||||
Renamed evocation_illager_spawn_egg to evoker_spawn_egg. | |||||
Renamed vindication_illager_spawn_egg to vindicator_spawn_egg. | |||||
Renamed mob_spawner to spawner. | |||||
Renamed portal to nether_portal. | |||||
Renamed clownfish to tropical_fish. | |||||
Renamed clownfish_bucket to tropical_fish_bucket. | |||||
Renamed chorus_fruit_popped to popped_chorus_fruit. | |||||
Renamed $type_bark to $type_wood. | |||||
| The sound event changes got applied. | |||||
| pre5 | The biome ID changes got applied. | ||||
The translation keys for enchantments are now enchantment.<namespace>.<id> instead of enchantment.<something> | |||||
The translation keys for effects are now effect.<namespace>.<id> instead of effect.<something> | |||||





















