A glow item frame keeps itself and the item inside it illuminated, even in the dark.
- 1 Obtaining
- 2 Usage
- 3 Sounds
- 4 Achievements
- 5 Data values
- 6 Video
- 7 History
- 8 Gallery
- 9 Issues
- 10 Trivia
- 11 Gallery
- 12 See also
- 13 References
In Java Edition, an empty item frame can be broken simply by punching it. If the item frame contains an item, punching it drops the item, leaving the frame on the wall.
|Item Frame||Stick +
|Glow Item Frame||Glow Ink Sac +
Expert-level cartographer villagers have a chance to sell an item frame for 7 emeralds.
Item frames can be placed on the sides of cactus blocks, pressure plates, fences, trees, slabs, cobblestone walls, chests, doors, and all solid blocks. They can also be placed on the top and bottom of these blocks. To place on chests and doors, the player needs to be sneaking. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.[Java Edition only]
Players can place items in the frame by using the item. If a map is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If an item in an item frame has been renamed using an anvil, it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.
Pick block may be used on item frames by players in creative mode only, the control has no effect for players in survival or adventure mode. When the item frame is displaying an item, pick block picks the displayed item instead of the item frame.
The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a redstone signal depending on the rotation phase that can be interpreted by a redstone comparator (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.[Java Edition only]
Glow Item Frames
When an item is placed inside a glow item frame, it appears to glow, even though it does not emit any light.
Glowing item frames currently do not have different sounds.
|Sound||Subtitles||Source||Description||Resource location||Translation key||Volume||Pitch||Attenuation|
|Item Frame fills||?||?||?||?||16|
|Item Frame breaks||?||?||?||?||16|
|Item Frame placed||?||?||?||?||16|
|Item Frame empties||?||?||?||?||16|
|Item Frame clicks||?||?||?||?||16|
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS4)|
|Map Room||Place 9 fully explored, adjacent map items into 9 item frames in a 3 by 3 square.||The frames have to be on a wall, not the floor.||40G||Silver|
|Item||Resource location||Form||Translation key|
|Glow Item Frame||Item|
|Entity||Resource location||Translation key|
|Glow Item Frame|
|Item Frame||Resource location||Numeric ID||Form||Translation key|
In Bedrock Edition, item frames use the following data values:
|0||East facing item frame|
|1||West facing item frame|
|2||South facing item frame|
|3||North facing item frame|
|4||East facing item frame with map|
|5||West facing item frame with map|
|6||South facing item frame with map|
|7||North facing item frame with map|
|8||Down facing item frame|
|Name||Default value||Allowed values||Description|
|facing_direction||The direction the item frame is pointing.|
The opposite from the direction to the block it is placed on.
|item_frame_map_bit||If this item frame contains a map.|
- tag tag: The item's tag tag.
- EntityTag: Stores entity data that is applied to the entity when created.
- See Entity Format.
- EntityTag: Stores entity data that is applied to the entity when created.
Unlike spawn eggs, cannot change the type of entity created using the
id tag. Data that item frames do not normally use (see below) has no effect.
In Java Edition, item frames have entity data that define various properties of the entity.
- Entity data
- Tags common to all entities
- Tags common to all hangables
- Fixed: 1 or 0 (true/false) - true to prevent it from dropping if it has no support block, being moved (e.g. by pistons), taking damage, and placing an item in it, removing its item or rotating it.
- Invisible: 1 or 0 (true/false) - Whether the item frame is invisible. The contained item or map remains visible.
- Item: The item, without the slot tag. If the item frame is empty, this tag does not exist.
- Tags common to all items
- ItemDropChance: The chance for the item to drop when the item frame breaks. 1.0 by default.
- ItemRotation: The number of times the item has been rotated 45 degrees clockwise.
In Bedrock Edition, an item frame has a block entity associated with it that holds additional data about the block.
|August 16, 2012||Dinnerbone tweeted the first image of item frames.|
|1.4.2||12w34a||Added item frames.|
|There is currently a bug where attempting to place an item frame in multiplayer causes an internal server error, as well as other bugs.|
|12w34b||The multiplayer item frame bug has been fixed.|
|12w38a||Item frames no longer despawn when the player moves 20 blocks away.|
|1.7.2||13w36a||Items renamed using an anvil now display their name when looked at up close.|
|13w41a||Maps placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps. This makes undiscovered areas of maps invisible.|
|13w43a||Incomplete maps placed in item frames now display the item frame texture underneath.|
|1.8||14w04a||Items and blocks displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a comparator outputs a redstone signal depending on the rotation phase.|
|14w10a||Multiple item frames can no longer be placed on the same block face.|
|1.9||15w41a||An item frame now generates in the treasure room of end ships, above the shulker that guards the treasure. It holds elytra.|
|15w49a||Item frames are no longer destroyed by lightning bolts.|
|15w50a||Added sounds to item frames: |
|1.11||16w32a||The entity ID of item frames has been changed from |
|1.13||17w47a||Prior to The Flattening, this item's numeral ID was 389.|
|17w50a||Item frames can now be put on floors and ceilings.|
|1.14||18w43a||The textures of item frames have been changed.|
|19w11a||Item frames are now sold by cartographer villagers.|
|1.15||19w38a||Item frames now appear dark, same as suffocating mobs.|
|19w39a||Item frames are now colored correctly.|
|1.16||20w10a||The NBT |
|1.17||21w03a||Added glow item frames.|
|21w10a||Added new subtitles for Glow Item Frames.|
|Pocket Edition Alpha|
|v0.14.0||build 1||Added item frames.|
|Item frames are considered as a block entity instead of an entity.|
|1.0.0||alpha 0.17.0.1||Item frames now generate in end city ships.|
|1.10.0||beta 184.108.40.206||The textures of item frames have been changed.|
|1.11.0||beta 220.127.116.11||Item frames can now be bought from cartographer villagers.|
|1.13.0||beta 18.104.22.168||Item frames can now be placed on the top and bottom of blocks.|
|1.16.0||beta 22.214.171.124||Trading has been changed, item frames are now offered by expert-level cartographer villager.|
|Caves & Cliffs (experimental)||beta 126.96.36.199||Added glow item frames under the Caves and Cliffs experimental gameplay toggle.|
|Has the default item frame block texture.|
|beta 188.8.131.52||Temporarily removed glow item frames due to a crash.|
|beta 184.108.40.206||Re-added glow item frames under the Caves and Cliffs experimental gameplay toggle.|
|beta 220.127.116.11||Glow Item Frame block texture uses update block texture due to a bug.|
|1.17.0||beta 18.104.22.168||The glow item frame block textures have been reverted back to the previous one.|
|beta 22.214.171.124||The textures of glow item frames have been changed to match Java Edition.|
|Now produces redstone signals.|
|beta 126.96.36.199||Maps now glow in Glow Item Frames.|
|Glow Item Frames are no longer available only through Experimental Gameplay.|
|Legacy Console Edition|
|TU9||CU1||1.0||Patch 1||1.0.1||Added item frames.|
|TU11||The limit for item frames in a world has been increased. A message is now displayed when the maximum number of item frames are reached.|
|TU31||CU19||1.22||Patch 3||Items and blocks displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a comparator now outputs a redstone signal depending on the rotation phase.|
|TU43||CU33||1.36||Patch 13||Added sounds for item frames.|
|TU56||CU47||1.55||Patch 26||1.0.6||If the item in the item frame has a name (from an anvil) it now shows as if there is a name tag on the item frame.|
|1.90||The textures of item frames have been changed.|
|New Nintendo 3DS Edition|
|0.1.0||Added item frames.|
- The item frame is based upon a suggestion on Reddit, like the ender chest and flower pot.
- The item frame is the only entity to reference a block model.[JE only] Because of this, the texture of the frame border is the same as the birch planks texture.
- Item frame is the only placeable item that can interfere with other non-full block entities.
Four item frames in a one-block space.[Java Edition only]