An item frame is an entity[JE only] or block entity[BE only] that displays the item or block that is inside it.
A glow item frame keeps itself and the item inside it illuminated, even in the dark.
Obtaining[]
Breaking[]
In Java Edition, an empty item frame can be broken simply by punching it. If the item frame contains an item, punching it drops the item, leaving the frame on the wall.
Because item frames are entities in Java Edition, they can be broken in Adventure mode. They will also be targeted by commands using the @e selector.[Java Edition only]
Natural generation[]
An item frame containing a pair of elytra generates in each end ship.
Crafting[]
Name | Ingredients | Crafting recipe |
---|---|---|
Item Frame | Stick + Leather |
|
Glow Item Frame | Glow Ink Sac + Item Frame |
Trading[]
Expert-level cartographer villagers have a chance to sell an item frame for 7 emeralds.
Usage[]
Item display[]
Item frames can be placed on the sides of cactus blocks, pressure plates, fences, trees, slabs, cobblestone walls, chests, doors, and all solid blocks. They can also be placed on the top and bottom of these blocks. To place on chests and doors, the player needs to be sneaking. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.[Java Edition only]
Players can place items in the frame by using the item. If a map is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If an item in an item frame has been renamed using an anvil, it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.
Pick block may be used on item frames by players in creative mode only, the control has no effect for players in Survival or Adventure mode. When the item frame is displaying an item, pick block picks the displayed item instead of the item frame.
Item frames can be placed on the lid of a shulker box that is positioned horizontally, but pop off when the lid is opened.[Java Edition only]
Rotation[]
The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a redstone signal depending on the rotation phase that can be interpreted by a redstone comparator (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.[Java Edition only]
Glow item frames[]
When an item is placed inside a glow item frame, it appears to glow, even though it does not emit any light level.
Sounds[]
Item frames and glow item frames share the same sounds.
Generic[]
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | block | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | block | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.22 | 0.5 |
Unique[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Item Frame fills | Friendly Creatures | When an item is placed in an item frame | entity | subtitles | 1.0 | 1.0 | 16 | |
Glow Item Frame fills | Friendly Creatures | When an item is placed in a glow item frame | entity | subtitles | 1.0 | 1.0 | 16 | |
Item Frame breaks[sound 1] | Friendly Creatures | When an item frame is broken or pops off | entity | subtitles | 1.0 | 1.0 | 16 | |
Glow Item Frame breaks[sound 1] | Friendly Creatures | When a glow item frame is broken or pops off | entity | subtitles | 1.0 | 1.0 | 16 | |
Item Frame placed | Friendly Creatures | When an item frame is placed | entity | subtitles | 1.0 | 1.0 | 16 | |
Glow Item Frame placed | Friendly Creatures | When a glow item frame is placed | entity | subtitles | 1.0 | 1.0 | 16 | |
Item Frame empties | Friendly Creatures | When an item is removed from an item frame | entity | subtitles | 1.0 | 1.0 | 16 | |
Glow Item Frame empties | Friendly Creatures | When an item is removed from a glow item frame | entity | subtitles | 1.0 | 1.0 | 16 | |
Item Frame clicks | Friendly Creatures | When an item is rotated in an item frame | entity | subtitles | 1.0 | 1.0 | 16 | |
Glow Item Frame clicks | Friendly Creatures | When an item is rotated in an item frame | entity | subtitles | 1.0 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When an item is placed in an item frame | block | 1.0 | 1.0 | |
Blocks | When an item is removed from an item frame | block | 1.0 | 1.0 | |
Blocks | When an item is rotated in an item frame | block | 1.0 | 1.0 |
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Map Room | Place 9 fully explored, adjacent map items into 9 item frames in a 3 by 3 square. | The frames have to be on a wall, not the floor. | 40G | Silver |
Data values[]
ID[]
Item | Identifier | Form | Translation key |
---|---|---|---|
Item Frame | item_frame | Item | item.minecraft.item_frame |
Glow Item Frame | glow_item_frame | Item | item.minecraft.glow_item_frame |
Entity | Identifier | Translation key |
---|---|---|
Item Frame | item_frame | entity.minecraft.item_frame |
Glow Item Frame | glow_item_frame | entity.minecraft.glow_item_frame |
Item Frame | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Item | frame | 513 | Item | — | item.frame.name |
Block | frame | 199 | Block & Ungiveable Item[i 2] | item.frame | — |
Item | glow_frame | 623 | Item | — | item.glow_frame.name |
Block | glow_frame | 594 | Block & Ungiveable Item[i 2] | item.glow_frame | — |
Name | Savegame ID |
---|---|
Block entity | ItemFrame |
Block entity | GlowItemFrame |
Block states[]
Bedrock Edition
Item Frame:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 | 0
| 5 | 0 | East facing item frame |
4 | 1 | West facing item frame | |||
3 | 2 | South facing item frame | |||
2 | 3 | North facing item frame | |||
1 | Unsupported | Up facing item frame | |||
0 | Unsupported | Down facing item frame | |||
item_frame_map_bit | 0x4 | false | false true | 0 1 | If this item frame contains a map. |
item_frame_photo_bit | Not Supported | false | false true | Unsupported | If this item frame contains a photo. |
Glow Item Frame:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | Not Supported | 0
| 5 | Unsupported | East facing item frame |
4 | Unsupported | West facing item frame | |||
3 | Unsupported | South facing item frame | |||
2 | Unsupported | North facing item frame | |||
1 | Unsupported | Up facing item frame | |||
0 | Unsupported | Down facing item frame | |||
item_frame_map_bit | Not Supported | false | false true | Unsupported | If this item frame contains a map. |
item_frame_photo_bit | Not Supported | false | false true | Unsupported | If this item frame contains a photo. |
Item data[]
- tag tag: The item's tag tag.
- EntityTag: Stores entity data that is applied to the entity when created.
- See Entity Format.
- EntityTag: Stores entity data that is applied to the entity when created.
Unlike spawn eggs, cannot change the type of entity created using the id
tag. Data that item frames do not normally use (see below) has no effect.
Entity data[]
In Java Edition, item frames have entity data that define various properties of the entity.
- Entity data
- Tags common to all entities
- Tags common to all hangables
- Fixed: 1 or 0 (true/false) - true to prevent it from dropping if it has no support block, being moved (e.g. by pistons), taking damage (except from creative players), and placing an item in it, removing its item, or rotating it.
- Invisible: 1 or 0 (true/false) - Whether the item frame is invisible. The contained item or map remains visible.
- Item: The item, without the slot tag. If the item frame is empty, this tag does not exist.
- Tags common to all items
- ItemDropChance: The chance for the item to drop when the item frame breaks. 1.0 by default.
- ItemRotation: The number of times the item has been rotated 45 degrees clockwise.
Block data[]
In Bedrock Edition, an item frame has a block entity associated with it that holds additional data about the block.
See Bedrock Edition level format/Block entity format.
Video[]
History[]
Java Edition | |||||
---|---|---|---|---|---|
August 15, 2012 | Dinnerbone showed the first image of item frames. | ||||
August 15, 2012 | Dinnerbone showed item frame in item form. | ||||
August 15, 2012 | Jeb showed the item frames with new model. | ||||
August 16, 2012 | Dinnerbone showed the item frame in item form with new texture. | ||||
1.4.2 | 12w34a | Added item frames. | |||
There is currently a bug where attempting to place an item frame in multiplayer causes an internal server error, as well as other bugs. | |||||
12w34b | The multiplayer item frame bug has been fixed. | ||||
12w38a | Item frames no longer despawn when the player moves 20 blocks away. | ||||
1.7.2 | 13w36a | Items renamed using an anvil now display their name when looked at up close. | |||
13w38a | Maps placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps. This makes undiscovered areas of maps invisible. | ||||
13w43a | Incomplete maps placed in item frames now display the item frame texture underneath. | ||||
1.8 | 14w04a | Items and blocks displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a comparator outputs a redstone signal depending on the rotation phase. | |||
14w10a | Multiple item frames can no longer be placed on the same block face. | ||||
1.9 | 15w41a | An item frame now generates in the treasure room of end ships, above the shulker that guards the treasure. It holds elytra. | |||
15w49a | Item frames are no longer destroyed by lightning bolts. | ||||
15w50a | Added sounds to item frames: entity.itemframe.add_item , entity.itemframe.break , entity.itemframe.place , entity.itemframe.remove_item , and entity.itemframe.rotate_item . | ||||
1.11 | 16w32a | The entity ID of item frames has been changed from ItemFrame to item_frame . | |||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 389. | |||
17w50a | Item frames can now be put on floors and ceilings. | ||||
1.14 | 18w43a | The textures of item frames have been changed. | |||
19w11a | Item frames are now sold by cartographer villagers. | ||||
1.15 | 19w38a | Item frames now appear dark, same as suffocating mobs.[1] | |||
19w39a | Item frames are now colored correctly. | ||||
1.16 | 20w10a | The NBT Invisible and Fixed have been added to item frames. | |||
1.17 | 21w03a | Added glow item frames. | |||
21w10a | Added new subtitles for glow item frames. | ||||
1.18 | 21w41a | The textures of item frames and glow item frames as item have been changed. | |||
1.19 | 22w15a | Item frames now adjusts its hitbox to account for the larger size of a framed map. | |||
Pre-release 3 | Reverted the change in 22w15a. | ||||
Pocket Edition Alpha | |||||
v0.14.0 | build 1 | Added item frames. | |||
Item frames are considered as a block entity instead of an entity.[2] | |||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | An item frame containing elytra now generates in end city ships. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | The textures of item frames have been changed. | |||
1.11.0 | beta 1.11.0.4 | Item frames can now be bought from cartographer villagers. | |||
1.13.0 | beta 1.13.0.9 | Item frames can now be placed on the top and bottom of blocks. | |||
1.16.0 | beta 1.16.0.57 | Trading has been changed, item frames are now offered by expert-level cartographer villager. | |||
Caves & Cliffs (experimental) | beta 1.16.210.59 | Added glow item frames. | |||
Has the default item frame block texture. | |||||
beta 1.16.210.60 | Temporarily removed glow item frames due to a crash. | ||||
beta 1.16.220.50 | Re-added glow item frames. | ||||
beta 1.16.220.52 | Glow Item Frame block texture uses update block texture due to a bug. | ||||
1.17.0 | beta 1.16.230.52 | The glow item frame block textures have been reverted back to the previous one. | |||
beta 1.17.0.50 | The textures of glow item frames have been changed to match Java Edition. | ||||
Now produces redstone signals. | |||||
beta 1.17.0.52 | Maps now glow in glow item frames. | ||||
Glow Item Frames are no longer available only through Experimental Gameplay. | |||||
1.18.10 | beta 1.18.10.20 | The textures of item frames and glow item frames as item have been changed. | |||
Legacy Console Edition | |||||
TU9 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added item frames. |
TU11 | The limit for item frames in a world has been increased. A message is now displayed when the maximum number of item frames are reached. | ||||
TU12 | The entity texture of item frames has been changed. | ||||
TU31 | CU19 | 1.22 | Patch 3 | Items and blocks displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a comparator now outputs a redstone signal depending on the rotation phase. | |
TU43 | CU33 | 1.36 | Patch 13 | Added sounds for item frames. | |
TU56 | CU47 | 1.55 | Patch 26 | 1.0.6 | If the item in the item frame has a name (from an anvil) it now shows as if there is a name tag on the item frame. |
1.90 | The textures of item frames have been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added item frames. |
Issues[]
Issues relating to "Item Frame" are maintained on the bug tracker. Report issues there.
Trivia[]
- The item frame is based upon a suggestion on Reddit, like the ender chest and flower pot.[3]
- The item frame is the only entity to reference a block model.[JE only] Because of this, the texture of the frame border is the same as the birch planks texture.
- Item frame is the only placeable item that can interfere with other non-full block entities.
- Due to the way layer textures are displayed in Minecraft, maps float on item frames, similar to how icons float on the map itself.
Gallery[]
Renders[]
Screenshots[]
Four item frames in a one-block space.[Java Edition only]
11 in an item frame.
Development images[]
See also[]
References[]
- ↑ MC-161283 — resolved as "Fixed".
- ↑ "Let's create some drama: ItemFrames in MCPE will behave like signs and won't be placeable in blocks, and can't put many in the same block." – @_tomcc (Tommaso Checchi) on X, January 21, 2016
- ↑ https://twitter.com/Dinnerbone/status/235747041286975488