- Entity data
- Tags common to all entities
- Age: The number of ticks the item has been "untouched". After 6000 ticks (5 minutes) the item is destroyed. If set to -32768, the Age will not increase, thus the item will not automatically despawn.
- Health: The health of the item, which starts at 5. Items take damage from fire, lava, falling anvils,[Java Edition only] and explosions. The item is destroyed when its health reaches 0.
- PickupDelay: The number of ticks the item cannot be picked up. Decreases by 1 per tick. If set to 32767, the PickupDelay will not decrease, thus the item can never be picked up.
- Owner[until JE 1.16]: If present, only the player with this UUID will be able to pick up the item. Used by the give command (and can be set in a summon command) to prevent the wrong player from picking up the spawned item entity.
- L: Owner UUIDLeast. Used to generate UUID.
- M: Owner UUIDMost. Used to generate UUID.
- Owner[upcoming: JE 1.16]: If present, only the player with this UUID will be able to pick up the item. Used by the give command (and can be set in a summon command) to prevent the wrong player from picking up the spawned item entity.
- Thrower[until JE 1.16]: The UUID of the player who dropped the item. Not present if the item was not dropped by a player.
- L: Thrower UUIDLeast. Used to generate UUID.
- M: Thrower UUIDMost. Used to generate UUID.
- Thrower[upcoming: JE 1.16]: The UUID of the player who dropped the item. Not present if the item was not dropped by a player.
- Item: The inventory item, without the Slot tag.
- Tags common to all items
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