Iron bars are blocks that serve a similar purpose to glass panes, but made of iron instead of glass.
Obtaining[]
Breaking[]
Iron bars can be mined using any pickaxe. If mined without a pickaxe, it drops nothing.
Block | Iron Bars | |
---|---|---|
Hardness | 5 | |
Tool | ||
Breaking time[A] | ||
Default | 25 | |
Wooden | 3.75 | |
Stone | 1.9 | |
Iron | 1.25 | |
Diamond | 0.95 | |
Netherite | 0.85 | |
Golden | 0.65 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation[]
Iron bars can be found in parts of strongholds, woodland mansions, desert and plains villages, igloo basements, ruined portals, and trail ruins.
In the End, 2–3 obsidian pillars have iron bars around their end crystals.
Post-generation[]
Iron bars regenerate on end pillars when the ender dragon is respawned.
Crafting[]
Ingredients | Crafting recipe |
---|---|
Iron Ingot |
Iron bars are not a source of iron. Once crafted, iron bars cannot be smelted into iron nuggets or ingots.
Usage[]
As with glass panes and fences, iron bars can be used to create narrow slits when placed between a door and a solid block. Mobs can see through and attack through these gaps, and arrows may be shot through them. Also as with fences and glass panes, arrows cannot be shot through iron bars themselves.
Endermen seen through iron bars do not become angry. The ender dragon cannot destroy iron bars (some of the end crystals are protected by them), which makes them a useful material in the End.
Placement[]
Iron bars can be placed in much the same way as fences or glass panes. If no solid block is adjacent to the bars, they have appearance of a slim, tall column. If something is placed next to iron bars, they appear either flat, shaped, shaped or shaped, depending on the blocks surrounding it.
Curing[]
Iron bars speed up the curing process of zombie villagers.
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 1.2 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 1.2 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.75 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 1.25 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.5 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 1.1-1.2 | |
Blocks | When the block is placed | use | 1.0 | 1.2-1.25 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.75 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.35 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
Iron Bars | iron_bars | Block & Item | block.minecraft.iron_bars |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Iron Bars | iron_bars | 101 | Block & Giveable Item[i 2] | Identical[i 3] | tile.iron_bars.name |
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
east | false | false true | When true, the iron bars extend from the center post to the east. |
north | false | false true | When true, the iron bars extend from the center post to the north. |
south | false | false true | When true, the iron bars extend from the center post to the south. |
waterlogged | false | false true | Whether or not there's water in the same place as these iron bars. |
west | false | false true | When true, the iron bars extend from the center post to the west. |
History[]
Java Edition Beta | |||||
---|---|---|---|---|---|
July 11, 2011 | Notch revealed two new screenshots of a stronghold (in two different brightness settings) where the bars can be clearly seen alongside other common stronghold blocks. The lighting differences have been explained a bit (though not necessarily completely correctly) by a user on the forums. | ||||
1.8 | Pre-release | Added iron bars. | |||
Iron bars currently do not render their side edge faces. Also, their top and bottom faces are correctly not rendered when connected to other blocks. | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 6 | The breaking time for iron bars is now greatly reduced, and depends on the pickaxe's material. | |||
1.4.2 | 12w32a | Zombie villagers can now be cured. Putting iron bars close to the zombie villager helps speed up the process. | |||
1.7.2 | 13w41a | Iron bars now connect to glass, stained glass and glass panes. | |||
1.8 | 14w03a | Iron bars now appear completely opaque. | |||
14w03b | Iron bars now render as normal again.[1] | ||||
14w10a | Iron bars on top of one another display now a texture at the top/bottom joint of the two blocks. | ||||
1.9 | 15w31a | Iron bars without any connecting blocks are now 2x2 pixels in footprint (rather than .) | |||
The outside edges of iron bars now have textures. | |||||
The tallest obsidian pillars had iron bars around their end crystals, until 16w07a. | |||||
The ender dragon can no longer destroy iron bars. | |||||
15w43a | Iron bars now generate within igloo basements. | ||||
15w46a | Iron bars center beams now have both edge side texture, which has changed the textures from to . | ||||
16w07a | Iron bars have been removed from obsidian pillars. | ||||
pre1 | Two of the shorter, thinner obsidian pillars in the End now have a cage of iron bars around their end crystals. | ||||
1.11 | 16w39a | Iron bars now generate in woodland mansions. | |||
1.12 | 17w15a | Iron bars now connect to the solid back sides of stairs. | |||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 101. | |||
18w10c | Water can now be placed on the same block as iron bars. | ||||
1.14 | 18w43a | The textures of iron bars have been changed. | |||
1.14.3 | pre3 | Torches can now be placed on iron bars. | |||
1.16 | 20w15a | Walls now connect to the bottom and sides of iron bars. | |||
20w16a | Iron bars can now generate as part of ruined portals. | ||||
1.20 | 23w12a | Iron bars can now generate in trail ruins. | |||
Pocket Edition Alpha | |||||
v0.8.0 | build 1 | Added iron bars. | |||
v0.9.0 | build 1 | Iron bars now spawn naturally in strongholds and villages. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Iron bars now generate on top of end pillars. | |||
Iron bars now generate within igloo basements. | |||||
1.1.0 | alpha 1.1.0.0 | Iron bars now generate in woodland mansions. | |||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | Iron bars without any connecting blocks are now 2x2 pixels in footprint (rather than .) [is this the correct version?] | |||
1.10.0 | beta 1.10.0.3 | The textures of iron bars have been changed. | |||
1.16.0 | beta 1.15.0.51 | The inventory icon of iron bars has now been changed to match Java Edition's. | |||
beta 1.16.0.57 | Iron bars can now generate as part of ruined portals. | ||||
Legacy Console Edition | |||||
TU5 | CU1 | 1.0 | Patch 1 | 1.0.1 | [verify] Added iron bars. |
Iron bars can be found in the Miscellaneous tab in the Creative inventory. | |||||
TU19 | CU7 | 1.12 | Moved iron bars to the Building Blocks tab in the Creative inventory. | ||
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | Iron bars now connect to the solid back side of stairs. |
1.90 | [verify] The textures of iron bars have been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added iron bars. |
Issues[]
Issues relating to "Iron Bars" are maintained on the bug tracker. Report issues there.
Trivia[]
- In Java Edition, a 2×2 area made of iron bars can make a square-shaped hole big enough for the player and most mobs to fit through, but not rain, water, etc. that can be used as an easy entrance for an underwater house, and even an exit if pistons are used. Glass panes work in the same way.
- If a sign or a painting is placed on iron bars, it appears to float in the air.
- Despite apparently being thin enough to do so, iron bars do not let a ghast's explosion touch the block beneath them as long as the block is protected from other angles of the explosion affecting it.
- If an iron bar is connected to a block and a rail is placed on the block, the top texture of the iron bar disappears.
- While curing a zombie villager, iron bars placed nearby speed up the healing process. The same happens with beds, and both these things occur in the stereotypical prison cell.
- Arrows cannot be shot through iron bars.
- Because iron bars are 1 block high, the player can normally jump over iron bars, unlike fences.
Gallery[]
Renders[]
Screenshots[]
Naturally occurring iron bars at a blacksmith's shop in a village.
A jail cell made out of iron bars and cobblestone.
Natural-generated iron bars found in the End surrounding an end crystal.