Invisibility
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Invisibility is a status effect that turns entities invisible. It has one potency level (active), but its duration can be extended.
Mechanics[edit]
Invisibility causes the affected mob to disappear from view although it is still present.
Boss mobs are immune to invisibility.
Certain features of entities are not affected by invisibility:
- Any armor worn (including horse armor worn by horses)
- Held items
- Any arrows stuck in players [Java Edition only]
- Any particles being emitted
- A shulker head
- A llama's carpet decoration
- A pig's and strider's saddle
- The aura of a charged creeper
- The eyes of cave spiders, spiders, endermen, and phantoms
- Emerald above villager's or wandering trader's heads when opening their trading GUI[Bedrock Edition only]
Causes[edit]
Cause | Potency | Length | Notes |
---|---|---|---|
Potion of Invisibility | I | 3:00 | Wandering Traders drink this potion when attacked by hostile mobs or when avoiding zombies and illagers.[Bedrock Edition only] |
Potion of Invisibility (extended) | I | 8:00 | Wandering Traders drink this potion if the time is between 12000 and 18000. |
Splash Potion of Invisibility | I | 3:00 | |
Splash Potion of Invisibility (extended) | I | 8:00 | |
Lingering Potion of Invisibility | I | 0:45 | |
Lingering Potion of Invisibility (extended) | I | 2:00 | |
Arrow of Invisibility | I | 0:22 | |
Arrow of Invisibility (extended) | I | 1:00 | |
Illusioner | I | 1:00 | Applies only to illusioners when casting the invisibility spell. |
Spawning within the world | I | Over 3 years | Applies only to spiders on Hard difficulty.[JE only] The effect lasts for 231−1 ticks, equivalent to 3 years, 147 days, 18 hours, 9 minutes, and 42.35 seconds. |
Notes[edit]
- Mobs do not attack or sense the player until the player is a lot closer than normal.
- A player with no armor can be detected at 7% of the usual detection distance.
- Any single piece of armor increases this to 17.5% of the usual distance, and each additional piece increases this by another 17.5%.
- After detecting the player, a mob continues to follow as if the player is visible.
- Cats behave as though the entity affected is visible.
- Additional methods of reducing detection by mobs include:
- Players in Spectator mode see invisible entities as translucent instead.
- Invisibility prevents players from getting the Dolphin's Grace effect naturally.
- Endermen have a reduced provocation range if the player looking at them is invisible.
- In multiplayer and in third-person view, an invisible player's name and model become invisible, although their armor and held items do not.
Data values[edit]
ID[edit]
This section is about the effect IDs. For the IDs on potions, see Potion § Item data. For for the IDs on tipped arrows, see Arrow § Metadata.
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Invisibility | invisibility | 14 | effect.minecraft.invisibility |
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Invisibility | invisibility | 14 | potion.invisibility |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 13 potion effects applied to the player at the same time:
| nether/all_potions
|
![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 26 effects applied to the player at the same time:
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it. | nether/all_effects
|
History[edit]
Java Edition Beta | |||||
---|---|---|---|---|---|
1.8 | Pre-release | Invisibility is added along with 18 other status effects but is currently unobtainable in regular gameplay. | |||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 2 | ![]() | |||
Potions which grant the Invisibility effect are added. | |||||
Milk now clears the Invisibility effect. | |||||
Beta 1.9 Prerelease 3 | Invisibility no longer has any associated potions. | ||||
1.4.2 | 12w34a | Invisiblity now functions, and turns mobs invisible. | |||
Players under Invisiblity's effect now cannot be detected by other players. | |||||
A potion and splash potion of Invisibility have been implemented and added to Creative mode. | |||||
1.6.1 | 13w24a | Spiders now have a rare chance to spawn with Invisibility on hard difficulty. | |||
1.14 | 18w43a | ![]() | |||
19w08a | The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not. | ||||
Guardians no longer see players that are invisible from the Invisibility effect. | |||||
Zombies and illagers no longer see invisible villagers and wandering traders. | |||||
Withers no longer sees invisible players. | |||||
Iron Golems no longer sees invisible hostile-neutral mobs. | |||||
Pocket Edition Alpha | |||||
v0.11.0 | build 1 | ![]() | |||
Invisibility is currently unobtainable. | |||||
v0.12.1 | build 1 | Invisibility can now be obtained from potions and splash potions of Invisibility. | |||
v0.15.0 | build 1 | Added Arrow of Invisibility, which inflicts any mob it hits with Invisibility. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Invisibility can now be obtained from a lingering potions of Invisibility. | |||
Bedrock Edition | |||||
1.11.0 | beta 1.11.0.3 | Wandering traders now hide by drinking potions of Invisibility during nightfall, when hurt by projectiles and magic, or when avoiding zombies and illagers. | |||
The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not. | |||||
Zombies and illagers no longer see invisible villagers and wandering traders. | |||||
beta 1.11.0.5 | ![]() |
Issues[edit]
Issues relating to "Invisibility" are maintained on the bug tracker. Report issues there.