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Invisibility is a status effect that turns entities invisible. It has one potency level (active), but its duration can be extended.
Mechanics[]
Invisibility, like its name suggests, causes the affected mob or player to disappear from view.
Certain features of entities not affected by Invisibility:[]
Universal[]
The following features are displayed on all mobs. The only exceptions are mobs without the capability to naturally display equipped items even without invisibility (e.g. villagers):
- Worn gears (saddles, armor, items, etc...).
- Held items.
- The fire sprites of entities that were set on fire.
- Stuck arrows on players. [Java Edition only]
- Emitted particles of effects.
Mob-specified[]
The following features are uniquely displayed on certain mobs or groups of mobs, and thus cannot be applied universally:
- Shulker heads.
- Llama's carpet decorations.
- Charged creeper's auras.
- The eyes of cave spiders, spiders, endermen, and phantoms.
Withers and ender dragons are immune to Invisibility.
Causes[]
Cause | Potency | Length | Notes |
---|---|---|---|
Potion of Invisibility | I | 3:00 | Wandering Traders drink this potion when attacked by hostile mobs or when avoiding zombies and illagers.[Bedrock Edition only] |
Potion of Invisibility (extended) | I | 8:00 | Wandering Traders drink this potion if the time is between 12000 and 18000. |
Splash Potion of Invisibility | I | 3:00[JE only] 4:00[BE only] |
|
Splash Potion of Invisibility (extended) | I | 8:00[JE only] 9:00[BE only] |
|
Lingering Potion of Invisibility | I | 0:45 | |
Lingering Potion of Invisibility (extended) | I | 2:00 | |
Arrow of Invisibility | I | 0:22 | |
Arrow of Invisibility (extended) | I | 1:00 | |
Lingering Cloud of Invisibility | I | 0:12 | A creeper or charged creeper affected by Invisibility upon explosion leaves behind a lingering cloud of Invisibility. |
Illusioner | I | 1:00 | Applies only to illusioners when casting the invisibility spell. |
Spawning within the world | I | ∞ | Applies only to spiders on Hard difficulty.[JE only] |
Brewing[]
Potion | Reagent, Base | Extended | Enhanced | Effects |
---|---|---|---|---|
Potion of Invisibility |
Potion of Invisibility (extended) |
- | Invisibility Grants invisibility (except for equipped or held items). |
Notes[]
- Mobs do not attack or sense the player until the player is a lot closer than normal.
- A player with no armor can be detected at 7% of the usual detection distance.
- Each piece of armor increases this by another 17.5% of the usual distance. Full armor thus results in a 70% detection range.
- After detecting the player, a mob continues to follow as if the player is visible.
- Cats behave as though the entity affected is visible.
- Additional methods of reducing detection by mobs include:
- Players in Spectator mode see invisible entities as translucent instead. The same applies to invisible players within a team[JE only] against other players in all game modes. Their names are displayed as if without invisibility in both cases.
- Invisibility prevents players from getting the Dolphin's Grace effect naturally.
- Endermen have a reduced provocation range if the player looking at them is invisible.
- In multiplayer and in third-person view, an invisible player's name and model become invisible, although their armor and held items do not.
- Attacking any hostile or neutral mob while under the Invisibility effect causes it to attack the player as though the player is not under the Invisibility effect. Pillagers point their crossbows and look at invisible players instead of shooting them.
- Invisibility also prevents the rendering of entity hitboxes[JE only] by pressing F3 + B.
- Players with Invisibility can still be detected by sculk sensors and wardens, as they rely on vibration instead of sight.
- The attack indicator[JE only] still shows up when facing an invisible entity.[1]
Data values[]
ID[]
This section is about the effect IDs. For the IDs on potions, see Potion § Item data. For for the IDs on tipped arrows, see Arrow § Metadata.
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Invisibility | invisibility | 14 | effect.minecraft.invisibility |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Invisibility | invisibility | 14 | potion.invisibility |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 17 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. | nether/all_potions
| |
How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 33 status effects applied to the player at the same time:
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | nether/all_effects
|
History[]
Java Edition Beta | |||||
---|---|---|---|---|---|
1.8 | Pre-release | Invisibility is added along with 18 other status effects but is currently unobtainable in regular gameplay. | |||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 2 | The effect sprite for Invisibility has been added to inventory.png. | |||
Potions which grant the Invisibility effect are added. | |||||
Milk now clears the Invisibility effect. | |||||
Beta 1.9 Prerelease 3 | Invisibility no longer has any associated potions. | ||||
1.4.2 | 12w34a | Invisiblity now functions, and turns mobs invisible. | |||
Players under Invisiblity's effect now cannot be detected by other players. | |||||
A potion and splash potion of Invisibility have been implemented and added to Creative mode. | |||||
1.6.1 | 13w24a | Spiders now have a rare chance to spawn with Invisibility on hard difficulty. | |||
1.14 | 18w43a | The effect icon texture of Invisiblity has been changed. | |||
19w08a | The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not. | ||||
Guardians no longer see players that are invisible from the Invisibility effect. | |||||
Zombies and illagers no longer see invisible villagers and wandering traders. | |||||
Withers no longer see invisible players. | |||||
Iron Golems no longer sees invisible hostile-neutral mobs. | |||||
Pocket Edition Alpha | |||||
v0.11.0 | build 1 | Added Invisibility. | |||
Invisibility is currently unobtainable. | |||||
v0.12.1 | build 1 | Invisibility can now be obtained from potions and splash potions of Invisibility. | |||
v0.15.0 | build 1 | Added Arrow of Invisibility, which inflicts any mob it hits with Invisibility. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Invisibility can now be obtained from a lingering potions of Invisibility. | |||
Bedrock Edition | |||||
1.11.0 | beta 1.11.0.3 | Wandering traders now hide by drinking potions of Invisibility during nightfall, when hurt by projectiles and magic, or when avoiding zombies and illagers. | |||
The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not. | |||||
Zombies and illagers no longer see invisible villagers and wandering traders. | |||||
beta 1.11.0.5 | The effect icon texture of Invisibility has been changed. |
Issues[]
Issues relating to "Invisibility" are maintained on the bug tracker. Report issues there.