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This page describes content that exists only in outdated versions of Java Edition. 
This feature used to be in the game, but has ever since been removed.It may or may not return in a future update.

Invalid data value stone slabs are item forms of the primary stone slab block with damage values outside of the usual range which slabs can usually be obtained in.

Obtaining[]

Without the use of commands, invalid data value stone slab items are unobtainable in the last versions in which they existed without inheriting them from a prior version in which they were obtainable.

Transmutation (Java Edition/Legacy Console Edition)[]

Several methods of block transmutation can be used to obtain invalid data value stone slabs, as well as their double variants, in block form. These blocks can be mined from Beta 1.3[verify] to 12w08a[verify] to obtain the item corresponding to these blocks.

If a large quantity is desired, transmuting double slabs is recommended as this allows for slabs to be converted twice as fast.

Breaking upper slabs (Bedrock Edition)[]

In Pocket Edition v0.6.0 alpha, breaking slabs which were placed in the upper half of a block space would drop an invalid data value slab item, corresponding to the top-half slab which had just been broken.[1]

Usage[]

Placement[]

This section is missing information about Check how placement behaves in Bedrock Edition and Console Edition. 
Please expand the section to include this information. Further details may exist on the talk page.

From the January 31, 2010 Indev release up to Beta 1.2_02, damage on slab items would not indicate that the item should place a block with additional metadata, and as such a normal smooth stone slab would be placed regardless of the damage on the item.

From Beta 1.3 up to 14w27b, invalid data value stone slabs would place a slab block with metadata matching the item's damage. From Beta 1.3 up to 12w08a, this would be a lower-half seamless stone slab, as the metadata variants of stone slabs from 8 to 15 were unused, and upper-half slabs were yet to be implemented. From 1.2 up to 14w27b, due to the implementation of upper slabs, this would result in the item placing an upper-half slab, regardless of how the supporting block is targeted.

Invalid data value stone slab items could also be used to create double slab blocks for placed slabs of the same material,[more information needed] however were more restricted in their ability to do so; in order to yield a completed double slab, the top face of a lower slab or bottom face of an upper slab must be targeted. Targeting the side or other face of another block in ways that allow for completion when using valid items does not work for invalid data value slabs. In addition, the space above the lower-half slab or under the uper-half slab must be either air or a replaceable block; any block that cannot be directly replaced will block the double slab from being completed.

From 14w28a to 17w46a, invalid data value slabs now place either a bottom-half or top-half slab depending on the targeted half of a block, like valid slab items. However, their behavior with regard to completing double slabs from earlier versions still persists until an unknown version before 17w43a.[more information needed]

Conversion to future versions[]

In 1.13 (17w47a) onwards, distinguishing between block and item variants using metadata and damage was formally abolished. As a result of this, existing items would be converted over to the new ID system automatically. Invalid data value stone slabs behave anomalously in that instead of converting to their respective materials, they all convert to smooth stone slabs instead.

History[]

Java Edition Indev
0.3120100131Durability has been introduced. It can be assigned to stone slab items via an inventory editor, but is functionally meaningless in this case.
Java Edition Beta
1.3Slab variants have been added. The durability bar has been removed from stone slabs with higher damage values, and they are now processed as variants.
As no name is defined for slabs above the maximum intended damage value, they trigger a game crash when moused over.
1.7Block transmutation is now possible, allowing for invalid data value stone slabs to be created, which can be broken to yield their item forms.
1.8Pre-releaseInvalid data value stone slab items no longer crash the game when moused over, and are now named "Stone Slab". This name will remain constant for all invalid data value stone slabs, regardless of the slab variant they actually represent.
Java Edition
1.2.11.2Metadata values 8-15 of the slab block now correspond to upper slabs of the first eight materials. As such, the block forms of slabs with these metadata values will not yield invalid data value slabs when broken.
1.513w02aAll seamless stone slabs have been replaced as of this version, meaning that the only obtainable invalid data value slabs that exist from this point onwards are items with damage 8-15, corresponding to upper slabs.
1.814w25aMissing Model (inventory) JE1 With the introduction of data-driven item models, any item with a data value outside of what is accepted by the game has no model to point to, resulting in use of the missing item model.
14w30aInvalid data value stone slabs, alongside other invalid data value items, now appear the size of a full block when held in third person or by another player or mob.
1.915w31aMissing Model (inventory) JE2 The missing model's inventory appearance has changed, resulting in the appearance of invalid data value stone slabs also changing.
The items also appear the size of a full block when held in first person and when dropped on the ground, and also appear larger than before in an item frame.
1.1317w43aMissing Model (inventory) JE3 The missing texture has changed, resulting in the appearance of invalid data value stone slabs also changing.
17w47aNumeric IDs for blocks and items have been completely removed from the game, with different slabs being given their own string IDs. As a result, invalid data value stone slabs have been "removed" as any such item now converts cleanly into smooth stone slabs.
Pocket Edition Alpha
v0.6.0With the addition of upper slabs, metadata values 8-13 were legitimately obtainable by mining their respective block forms.
v0.6.1Mining an upper slab now drops its corresponding lower slab item.
Inventory appearances
From version Damage value Notes
8 9 10 11 12 13 14 15
0.31 20100131 Stone Slab 8 (inventory) JE1 Stone Slab 9 (inventory) JE1 Stone Slab 10 (inventory) JE1 Stone Slab 11 (inventory) JE1 Stone Slab 12 (inventory) JE1 Stone Slab 13 (inventory) JE1 Stone Slab 14 (inventory) JE1 Stone Slab 15 (inventory) JE1 Durability introduced. Currently meaningless for stone slabs.
20100201-2227 Stone Slab 8 (inventory) JE2 Stone Slab 9 (inventory) JE2 Stone Slab 10 (inventory) JE2 Stone Slab 11 (inventory) JE2 Stone Slab 12 (inventory) JE2 Stone Slab 13 (inventory) JE2 Stone Slab 14 (inventory) JE2 Stone Slab 15 (inventory) JE2 All 3D items now appear slightly darker on the left.
[more information needed] Stone Slab 8 (inventory) JE3 Stone Slab 9 (inventory) JE3 Stone Slab 10 (inventory) JE3 Stone Slab 11 (inventory) JE3 Stone Slab 12 (inventory) JE3 Stone Slab 13 (inventory) JE3 Stone Slab 14 (inventory) JE3 Stone Slab 15 (inventory) JE3 All 3D items now appear much brighter.
Minecraft Infdev 20100611 Stone Slab 8 (inventory) JE4 Stone Slab 9 (inventory) JE4 Stone Slab 10 (inventory) JE4 Stone Slab 11 (inventory) JE4 Stone Slab 12 (inventory) JE4 Stone Slab 13 (inventory) JE4 Stone Slab 14 (inventory) JE4 Stone Slab 15 (inventory) JE4 All 3D items now appear slightly darker.
Alpha v1.0.1 Stone Slab 8 (inventory) JE5 Stone Slab 9 (inventory) JE5 Stone Slab 10 (inventory) JE5 Stone Slab 11 (inventory) JE5 Stone Slab 12 (inventory) JE5 Stone Slab 13 (inventory) JE5 Stone Slab 14 (inventory) JE5 Stone Slab 15 (inventory) JE5 All 3D items now appear very slightly darker.
Beta 1.2 Stone Slab 8 (inventory) JE6 Stone Slab 9 (inventory) JE6 Stone Slab 10 (inventory) JE6 Stone Slab 11 (inventory) JE6 Stone Slab 12 (inventory) JE6 Stone Slab 13 (inventory) JE6 Stone Slab 14 (inventory) JE6 Stone Slab 15 (inventory) JE6 The durability bar appears slightly emptier.
Beta 1.3 Seamless Stone Slab (inventory) JE1 Seamless Stone Slab (inventory) JE1 Seamless Stone Slab (inventory) JE1 Seamless Stone Slab (inventory) JE1 Seamless Stone Slab (inventory) JE1 Seamless Stone Slab (inventory) JE1 Seamless Stone Slab (inventory) JE1 Seamless Stone Slab (inventory) JE1 Values for damage on stone slabs are now processed as variants. The durability bar is no longer present.
Beta 1.6 Test Build 3 Seamless Stone Slab (inventory) JE2 Seamless Stone Slab (inventory) JE2 Seamless Stone Slab (inventory) JE2 Seamless Stone Slab (inventory) JE2 Seamless Stone Slab (inventory) JE2 Seamless Stone Slab (inventory) JE2 Seamless Stone Slab (inventory) JE2 Seamless Stone Slab (inventory) JE2 All 3D items now appear much brighter and are rotated 90 degrees clockwise from their previous positions.
Beta 1.7 Seamless Stone Slab (inventory) JE3 Seamless Stone Slab (inventory) JE3 Seamless Stone Slab (inventory) JE3 Seamless Stone Slab (inventory) JE3 Seamless Stone Slab (inventory) JE3 Seamless Stone Slab (inventory) JE3 Seamless Stone Slab (inventory) JE3 Seamless Stone Slab (inventory) JE3 The sides of non-full blocks now use the bottom half of the texture.
Beta 1.8 Pre-release Seamless Stone Slab (inventory) JE4 Seamless Stone Slab (inventory) JE4 Seamless Stone Slab (inventory) JE4 Seamless Stone Slab (inventory) JE4 Seamless Stone Slab (inventory) JE4 Seamless Stone Slab (inventory) JE4 Seamless Stone Slab (inventory) JE4 Seamless Stone Slab (inventory) JE4 All 3D items now appear even brighter than previously, with almost no shading.
1.0.0 RC2 Seamless Stone Slab (inventory) JE5 Seamless Stone Slab (inventory) JE5 Seamless Stone Slab (inventory) JE5 Seamless Stone Slab (inventory) JE5 Seamless Stone Slab (inventory) JE5 Seamless Stone Slab (inventory) JE5 Seamless Stone Slab (inventory) JE5 Seamless Stone Slab (inventory) JE5 All 3D items are now shaded more reasonably.
1.2.1 1.2 Smooth Stone Slab (inventory) JEUNK+9 Sandstone Slab (inventory) JE11 Petrified Oak Slab (inventory) JE12 Cobblestone Slab (inventory) JE11 Brick Slab (inventory) JE12 Stone Brick Slab (inventory) JE11 Nether Brick Slab (inventory) JE11 Quartz Slab (inventory) JE11 Upper slabs have been implemented. Invalid data value slabs now appear identical to their valid counterparts.
1.2.4 Smooth Stone Slab (inventory) JEUNK+9 Sandstone Slab (inventory) JE12 Petrified Oak Slab (inventory) JE12 Cobblestone Slab (inventory) JE11 Brick Slab (inventory) JE12 Stone Brick Slab (inventory) JE11 Nether Brick Slab (inventory) JE11 Quartz Slab (inventory) JE11 Sandstone's texture was slightly changed.
1.3.1 12w22a Smooth Stone Slab (inventory) JEUNK+10 Sandstone Slab (inventory) JE13 Petrified Oak Slab (inventory) JE13 Cobblestone Slab (inventory) JE12 Brick Slab (inventory) JE13 Stone Brick Slab (inventory) JE12 Nether Brick Slab (inventory) JE12 Quartz Slab (inventory) JE12 All 3D items in the inventory have been rotated 90 degrees anti-clockwise.
1.4.2 12w34a Smooth Stone Slab (inventory) JEUNK+11 Sandstone Slab (inventory) JE14 Petrified Oak Slab (inventory) JE14 Cobblestone Slab (inventory) JE13 Brick Slab (inventory) JE14 Stone Brick Slab (inventory) JE13 Nether Brick Slab (inventory) JE13 Quartz Slab (inventory) JE13 Items appeared slightly darker in the player's inventory than in chests prior to this version.
1.4.6 12w49a Smooth Stone Slab (inventory) JEUNK+11 Sandstone Slab (inventory) JE14 Petrified Oak Slab (inventory) JE14 Cobblestone Slab (inventory) JE13 Brick Slab (inventory) JE14 Stone Brick Slab (inventory) JE13 Nether Brick Slab (inventory) JE14 Quartz Slab (inventory) JE13 Nether brick slabs have been implemented.
1.5 13w02a Smooth Stone Slab (inventory) JEUNK+11 Sandstone Slab (inventory) JE14 Petrified Oak Slab (inventory) JE14 Cobblestone Slab (inventory) JE13 Brick Slab (inventory) JE14 Stone Brick Slab (inventory) JE13 Nether Brick Slab (inventory) JE14 Quartz Slab (inventory) JE14 Quartz slabs have been implemented.
1.8 14w10a Stone Slab 8 (inventory) JE15 Stone Slab 9 (inventory) JE16 Stone Slab 10 (inventory) JE15 Stone Slab 11 (inventory) JE15 Stone Slab 12 (inventory) JE15 Stone Slab 13 (inventory) JE15 Stone Slab 14 (inventory) JE15 Stone Slab 15 (inventory) JE15 Invalid stone slab item forms now appear in the top half of the slot.
14w25a Missing Model (inventory) JE1 Missing Model (inventory) JE1 Missing Model (inventory) JE1 Missing Model (inventory) JE1 Missing Model (inventory) JE1 Missing Model (inventory) JE1 Missing Model (inventory) JE1 Missing Model (inventory) JE1 Model no longer exists
1.9 15w31a Missing Model (inventory) JE2 Missing Model (inventory) JE2 Missing Model (inventory) JE2 Missing Model (inventory) JE2 Missing Model (inventory) JE2 Missing Model (inventory) JE2 Missing Model (inventory) JE2 Missing Model (inventory) JE2 The missing model is no longer rotated or downscaled.
1.13 17w43a Missing Model (inventory) JE3 Missing Model (inventory) JE3 Missing Model (inventory) JE3 Missing Model (inventory) JE3 Missing Model (inventory) JE3 Missing Model (inventory) JE3 Missing Model (inventory) JE3 Missing Model (inventory) JE3 The missing texture has changed.

Issues[]

Invalid data value stone slabs are an issue, and due to their removal, can be considered already fixed.

References[]

External links[]


Invalid data value items 

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