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This page describes content that exists only in outdated versions of Java Edition. 
This feature used to be in the game, but has ever since been removed.It may or may not return in a future update.
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This feature is exclusive to Bedrock Edition. 

Invalid data value leaves are item forms of the primary leaves block with damage values outside of the usual range which leaves can usually be obtained in.

Obtaining[]

This section is missing information about MCPE-41408 indicates this may have been possible in Bedrock Edition at some point. 
Please expand the section to include this information. Further details may exist on the talk page.

Without the use of commands, invalid data value leaves are unobtainable in the last versions in which they existed without inheriting them from a prior version in which they were obtainable.

Breaking leaves blocks[]

Invalid data value leaves were obtainable by breaking leaves blocks placed in the world which had specific metadata values. When broken, the item would inherit the exact metadata that the block had, rather than be converted into one of the four valid states. This can be done from Beta 1.9 Prerelease 6 onwards.

The bug allowing for this was fixed in 12w49a[1], making invalid data value leaves unobtainable from this version onwards.

Value Species Obtained from Valid?
0 Oak Shears, or silk touch on a single leaf from a tree Yes
1 Spruce Yes
2 Birch Yes
3 Jungle Yes
4 Oak Silk Touch on a player-placed leaves block No
5 Spruce No
6 Birch No
7 Jungle No
8 Oak Silk Touch on a leaves block from a tree after an adjacent leaves block has been broken No
9 Spruce No
10 Birch No
11 Jungle No
12 Oak Silk Touch on a player-placed leaves block after an adjacent leaves block has been broken No
13 Spruce No
14 Birch No
15 Jungle No

In summary:

  • A large amount of leaves with metadata 8, 9, 10 or 11, depending on the species of the tree in question, can be obtained by breaking the leaves of a naturally-generated or sapling-grown tree using a tool with the Silk Touch enchantment. The first leaves block broken will always be of metadata 0, 1, 2 or 3, but the majority of subsequently broken leaves will return values 8, 9, 10 or 11.
  • Leaves with metadata 12, 13, 14 or 15, depending on species, can be obtained in bulk by manually placing leaves in a large, connected fashion such as a cuboid, and then proceeding to break all of these with a Silk Touch tool.
  • Leaves with metadata 4, 5, 6 or 7, depending on species, can be obtained in bulk by manually placing leaves in a spaced-out fashion, such that none of the placed leaves blocks are touching each other (even diagonally), and then breaking the blocks with a Silk Touch tool.

When placing leaves for the latter two cases, it is recommended that valid data value leaves are placed, as the placement of invalid data value leaves has not been fully researched.

Usage[]

Placement[]

This section is missing information about check to see how the behavior changed in earlier and later versions. 
Please expand the section to include this information. Further details may exist on the talk page.

In 14w11b,[more information needed] placed invalid data value leaves will always place leaves that do not decay. Leaves items with damage 4, 5, 6 and 7 will place leaves with metadata 4, 5, 6 and 7 respectively. Similarly, items with damage 12, 13, 14 and 15 will place blocks with metadata 12, 13, 14 and 15. Items with damage 8, 9, 10 and 11 will respectively place blocks with metadata 12, 13, 14 and 15.

Conversion to future versions[]

In 1.13 (17w47a) onwards, distinguishing between block and item variants using metadata and damage was formally abolished. As a result of this, existing items would be converted over to the new ID system automatically. Invalid data value leaves behave anomalously in that instead of converting to their respective parent species, they all convert to oak leaves instead. Despite these items often being unknowingly collected and stored in older versions in such a way that conversion like this would end up being undesirable, Mojang have decided to not fix this[2].

Nomenclature[]

Leaves items with data values higher than 3, particularly oak leaves with a damage value of 4,[3] are often referred to as "alpha leaves". This is a particularly egregious misnomer, as any of the twelve extreme data values can be obtained in versions as late as 1.4.5, with absolutely no involvement from Alpha or even Beta versions of the game. How exactly this specific term reached common usage remains unknown, although it may be tied to the existence of "alpha trees", in which trees generated or grown before Java Edition Beta 1.2 would be comprised of multiple species of leaves if upgraded to this version or beyond, as metadata which was previously reserved for leaf decay was now used for distinguishing different species of leaves from each other.

Similarly confusingly, petrified oak slabs are sometimes referred to as "alpha slabs", despite the fact that the block was introduced in Beta 1.3, several months after the end of the Alpha era of the game.

History[]

Java Edition Indev
0.3120100131Durability has been introduced. It can be assigned to leaves items via an inventory editor, but is functionally meaningless in this case.
Java Edition Beta
1.2Leaves items with a nonzero value set for damage now process this as a variant form of the item, rather than literal damage, resulting in the item forms now appearing distinct (spruce leaves now use their own texture).
1.4The durability bar has been removed from leaves with higher damage values.
Java Edition
1.0.0Beta 1.9 Prerelease 6Leaves with damage values above 3 are now obtainable in survival via the Silk Touch enchantment. Prior to this version, Silk Touch would ignore block metadata and always return an item with metadata 0.
1.2.112w03aThe jungle biome and its associated tree have been implemented, making the leaves block with metadata 3 obtainable in survival, alongside its invalid item variants 7, 11 and 15. Prior to this version, if these metadata variants were desired, a tree from prior to Beta 1.2 would be required due to metadata used for decay calculations being repurposed for distinguishing species; this method was also not renewable.
1.3.1?Leaves now have different tooltips for each species. All invalid data value item forms of leaves are named "Oak Leaves", regardless of species.
1.4.612w49aThe Silk Touch enchantment now only drops leaves with metadata 0 to 3, making higher values unobtainable in Survival.
1.814w17aLeaves with data values outside of the expected range now have the correct name corresponding to the data value it represents, rather than all sharing the name "Oak Leaves".
14w25aMissing Model (inventory) JE1 With the introduction of data-driven item models, any item with a data value outside of what is accepted by the game has no model to point to, resulting in use of the missing item model.
14w30aInvalid data value leaves, alongside other invalid data value items, now appear the size of a full block when held in third person or by another player or mob.
1.915w31aMissing Model (inventory) JE2 The missing model's inventory appearance has changed, resulting in the appearance of invalid data value leaves also changing.
The items also appear the size of a full block when held in first person and when dropped on the ground, and also appear larger than before in an item frame.
1.1317w43aMissing Model (inventory) JE3 The missing texture has changed, resulting in the appearance of invalid data value leaves also changing.
17w47aNumeric IDs for blocks and items have been completely removed from the game, with different species of leaves being given their own string IDs. As a result, invalid data value leaves have been "removed" as any such item now converts cleanly into oak leaves.
Bedrock Edition
?Leaves items with invalid data values may have been obtainable at certain points in the game.[4]
Legacy Console Edition
TU7????Leaves with damage values above 3 are now obtainable in survival with the introduction of the Silk Touch enchantment.
TU14The Silk Touch enchantment now only drops leaves with metadata 0 to 3, making higher values unobtainable.[5]
Inventory appearances
From version Damage value Notes
4 5 6 7 8 9 10 11 12 13 14 15
0.31 20100131 Leaves 4 (inventory) JE1 Leaves 5 (inventory) JE1 Leaves 6 (inventory) JE1 Leaves 7 (inventory) JE1 Leaves 8 (inventory) JE1 Leaves 9 (inventory) JE1 Leaves 10 (inventory) JE1 Leaves 11 (inventory) JE1 Leaves 12 (inventory) JE1 Leaves 13 (inventory) JE1 Leaves 14 (inventory) JE1 Leaves 15 (inventory) JE1 Durability introduced. Currently meaningless for leaves.
20100201-2227 Leaves 4 (inventory) JE2 Leaves 5 (inventory) JE2 Leaves 6 (inventory) JE2 Leaves 7 (inventory) JE2 Leaves 8 (inventory) JE2 Leaves 9 (inventory) JE2 Leaves 10 (inventory) JE2 Leaves 11 (inventory) JE2 Leaves 12 (inventory) JE2 Leaves 13 (inventory) JE2 Leaves 14 (inventory) JE2 Leaves 15 (inventory) JE2 All 3D items now appear slightly darker on the left.
[more information needed] Leaves 4 (inventory) JE3 Leaves 5 (inventory) JE3 Leaves 6 (inventory) JE3 Leaves 7 (inventory) JE3 Leaves 8 (inventory) JE3 Leaves 9 (inventory) JE3 Leaves 10 (inventory) JE3 Leaves 11 (inventory) JE3 Leaves 12 (inventory) JE3 Leaves 13 (inventory) JE3 Leaves 14 (inventory) JE3 Leaves 15 (inventory) JE3 All 3D items now appear much brighter.
Minecraft Infdev 20100611 Leaves 4 (inventory) JE4 Leaves 5 (inventory) JE4 Leaves 6 (inventory) JE4 Leaves 7 (inventory) JE4 Leaves 8 (inventory) JE4 Leaves 9 (inventory) JE4 Leaves 10 (inventory) JE4 Leaves 11 (inventory) JE4 Leaves 12 (inventory) JE4 Leaves 13 (inventory) JE4 Leaves 14 (inventory) JE4 Leaves 15 (inventory) JE4 All 3D items now appear slightly darker.
Alpha v1.0.1 Leaves 4 (inventory) JE5 Leaves 5 (inventory) JE5 Leaves 6 (inventory) JE5 Leaves 7 (inventory) JE5 Leaves 8 (inventory) JE5 Leaves 9 (inventory) JE5 Leaves 10 (inventory) JE5 Leaves 11 (inventory) JE5 Leaves 12 (inventory) JE5 Leaves 13 (inventory) JE5 Leaves 14 (inventory) JE5 Leaves 15 (inventory) JE5 All 3D items now appear very slightly darker.
Alpha v1.2.0 preview Leaves 4 (inventory) JE6 Leaves 5 (inventory) JE6 Leaves 6 (inventory) JE6 Leaves 7 (inventory) JE6 Leaves 8 (inventory) JE6 Leaves 9 (inventory) JE6 Leaves 10 (inventory) JE6 Leaves 11 (inventory) JE6 Leaves 12 (inventory) JE6 Leaves 13 (inventory) JE6 Leaves 14 (inventory) JE6 Leaves 15 (inventory) JE6 Leaves are now colored per biome. The item does not yet respect this and uses the untinted gray texture.
Beta 1.2 Leaves 4 (inventory) JE7 Leaves 5 (inventory) JE7 Leaves 6 (inventory) JE7 Leaves 7 (inventory) JE7 Leaves 8 (inventory) JE7 Leaves 9 (inventory) JE7 Leaves 10 (inventory) JE7 Leaves 11 (inventory) JE7 Leaves 12 (inventory) JE7 Leaves 13 (inventory) JE7 Leaves 14 (inventory) JE7 Leaves 15 (inventory) JE7 Values for damage on leaves are now processed as variants. The durability bar appears slightly emptier.
Beta 1.4 Oak Leaves (inventory) JEUNK+6 Spruce Leaves (inventory) JE8 Birch Leaves (inventory) JE8 Jungle Leaves (inventory) JE8 Oak Leaves (inventory) JEUNK+6 Spruce Leaves (inventory) JE8 Birch Leaves (inventory) JE8 Jungle Leaves (inventory) JE8 Oak Leaves (inventory) JEUNK+6 Spruce Leaves (inventory) JE8 Birch Leaves (inventory) JE8 Jungle Leaves (inventory) JE8 The durability bar is no longer present.
Beta 1.6 Test Build 3 Oak Leaves (inventory) JEUNK+7 Spruce Leaves (inventory) JE9 Birch Leaves (inventory) JE9 Jungle Leaves (inventory) JE9 Oak Leaves (inventory) JEUNK+7 Spruce Leaves (inventory) JE9 Birch Leaves (inventory) JE9 Jungle Leaves (inventory) JE9 Oak Leaves (inventory) JEUNK+7 Spruce Leaves (inventory) JE9 Birch Leaves (inventory) JE9 Jungle Leaves (inventory) JE9 All 3D items now appear much brighter and are rotated 90 degrees clockwise from their previous positions.
Beta 1.7 Oak Leaves (inventory) JEUNK+8 Spruce Leaves (inventory) JE10 Birch Leaves (inventory) JE10 Jungle Leaves (inventory) JE10 Oak Leaves (inventory) JEUNK+8 Spruce Leaves (inventory) JE10 Birch Leaves (inventory) JE10 Jungle Leaves (inventory) JE10 Oak Leaves (inventory) JEUNK+8 Spruce Leaves (inventory) JE10 Birch Leaves (inventory) JE10 Jungle Leaves (inventory) JE10 The item forms of leaves are now tinted.
Beta 1.8 Pre-release Oak Leaves (inventory) JEUNK+9 Spruce Leaves (inventory) JE11 Birch Leaves (inventory) JE11 Jungle Leaves (inventory) JE11 Oak Leaves (inventory) JEUNK+9 Spruce Leaves (inventory) JE11 Birch Leaves (inventory) JE11 Jungle Leaves (inventory) JE11 Oak Leaves (inventory) JEUNK+9 Spruce Leaves (inventory) JE11 Birch Leaves (inventory) JE11 Jungle Leaves (inventory) JE11 All 3D items now appear even brighter than previously, with almost no shading.
1.0.0 RC2 Oak Leaves (inventory) JEUNK+10 Spruce Leaves (inventory) JE12 Birch Leaves (inventory) JE12 Jungle Leaves (inventory) JE12 Oak Leaves (inventory) JEUNK+10 Spruce Leaves (inventory) JE12 Birch Leaves (inventory) JE12 Jungle Leaves (inventory) JE12 Oak Leaves (inventory) JEUNK+10 Spruce Leaves (inventory) JE12 Birch Leaves (inventory) JE12 Jungle Leaves (inventory) JE12 All 3D items are now shaded more reasonably.
1.2.1 12w03a Oak Leaves (inventory) JEUNK+10 Spruce Leaves (inventory) JE12 Birch Leaves (inventory) JE12 Jungle Leaves (inventory) JE13 Oak Leaves (inventory) JEUNK+10 Spruce Leaves (inventory) JE12 Birch Leaves (inventory) JE12 Jungle Leaves (inventory) JE13 Oak Leaves (inventory) JEUNK+10 Spruce Leaves (inventory) JE12 Birch Leaves (inventory) JE12 Jungle Leaves (inventory) JE13 Jungle leaves are actually introduced, filling the previously unused fourth data value.
1.3.1 12w22a Oak Leaves (inventory) JEUNK+11 Spruce Leaves (inventory) JE13 Birch Leaves (inventory) JE13 Jungle Leaves (inventory) JE14 Oak Leaves (inventory) JEUNK+11 Spruce Leaves (inventory) JE13 Birch Leaves (inventory) JE13 Jungle Leaves (inventory) JE14 Oak Leaves (inventory) JEUNK+11 Spruce Leaves (inventory) JE13 Birch Leaves (inventory) JE13 Jungle Leaves (inventory) JE14 All 3D items in the inventory have been rotated 90 degrees anti-clockwise.
1.4.2 12w34a Oak Leaves (inventory) JEUNK+12 Spruce Leaves (inventory) JE14 Birch Leaves (inventory) JE14 Jungle Leaves (inventory) JE15 Oak Leaves (inventory) JEUNK+12 Spruce Leaves (inventory) JE14 Birch Leaves (inventory) JE14 Jungle Leaves (inventory) JE15 Oak Leaves (inventory) JEUNK+12 Spruce Leaves (inventory) JE14 Birch Leaves (inventory) JE14 Jungle Leaves (inventory) JE15 Items appeared slightly darker in the player's inventory than in chests prior to this version.
1.8 14w25a Missing Model (inventory) JE1 Missing Model (inventory) JE1 Missing Model (inventory) JE1 Missing Model (inventory) JE1 Missing Model (inventory) JE1 Missing Model (inventory) JE1 Missing Model (inventory) JE1 Missing Model (inventory) JE1 Missing Model (inventory) JE1 Missing Model (inventory) JE1 Missing Model (inventory) JE1 Missing Model (inventory) JE1 Model no longer exists
1.9 15w31a Missing Model (inventory) JE2 Missing Model (inventory) JE2 Missing Model (inventory) JE2 Missing Model (inventory) JE2 Missing Model (inventory) JE2 Missing Model (inventory) JE2 Missing Model (inventory) JE2 Missing Model (inventory) JE2 Missing Model (inventory) JE2 Missing Model (inventory) JE2 Missing Model (inventory) JE2 Missing Model (inventory) JE2 The missing model is no longer rotated or downscaled.
1.13 17w43a Missing Model (inventory) JE3 Missing Model (inventory) JE3 Missing Model (inventory) JE3 Missing Model (inventory) JE3 Missing Model (inventory) JE3 Missing Model (inventory) JE3 Missing Model (inventory) JE3 Missing Model (inventory) JE3 Missing Model (inventory) JE3 Missing Model (inventory) JE3 Missing Model (inventory) JE3 Missing Model (inventory) JE3 The missing texture has changed.
Metadata values above 16
Main article: /Unobtainable values

Issues[]

Invalid data value leaves are an issue, and due to their removal, can be considered already fixed.

References[]

  1. MC-1847 — resolved as "Fixed".
  2. MC-249703 — resolved as "Won't Fix".
  3. https://youtu.be/HrTZOigsMwk
  4. MCPE-41408 — resolved as "Fixed".
  5. https://www.minecraftforum.net/forums/minecraft-editions/minecraft-xbox-360-edition/mcx360-discussion/2064202-mcxbla-title-update-change-logs ("Corrected the leaves obtained using silk touch on Jungle trees", fix confirmed for all species)

External links[]

Videos[]

  • A video detailing how each of the twelve obtainable invalid data value variants of leaves can be obtained

Invalid data value items 

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