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Impaling is an enchantment for a trident, causing the trident to deal extra damage on each hit against aquatic mobs[Java Edition only], or extra damage to mobs in water‌[Bedrock Edition only].


Each level of Impaling adds 2.5 (♥ × 1 14) extra damage per hit.

In Java Edition, only aquatic mobs receive the extra damage. Aquatic mobs include axolotls, dolphins, guardians, elder guardians, squid, glow squids, turtles and all variants of fish, but not drowned, as drowned are classified as undead mobs rather than underwater mobs.

In Bedrock Edition, as well as in Java Edition Combat Test 4 and after, the damage applies to all mobs and players when in contact with water: underwater, in flowing water, and in rain.[1]

Trident Damage by Impaling level
Level Increase Melee Ranged
I adds 2.5♥ × 1.25 11.5♥ × 5.75 10.5♥ × 5.25
II adds 5♥♥♥ 14♥ × 7 13♥ × 6.5
III adds 7.5♥ × 3.75 16.5♥ × 8.25 15.5♥ × 7.75
IV adds 10♥♥♥♥♥ 19♥ × 9.5 18♥ × 9
V adds 12.5♥ × 6.25 21.5♥ × 10.75 20.5♥ × 10.25

Data values[]


Java Edition:

NameIdentifierTranslation key

Bedrock Edition:

NameIdentifierNumeric ID Translation key


Java Edition
1.1318w07aAlong with the addition of tridents, the Impaling enchantment has now been added.
1.1720w51aImpaling now deals extra damage to the axolotls.
Upcoming Java Edition
Combat TestsCombat Test 4Impaling now deals extra damage to all mobs in water or rain.
Bedrock Edition
1.4.0beta the Impaling enchantment as part of Experimental Gameplay, which is able to be applied to the brand-new tridents.
beta Impaling enchantment has now been fully implemented.
Legacy Console Edition
TU69 1.76 Patch 38Along with the addition of tridents, the Impaling enchantment can now be applied to them.


Issues relating to "Impaling" are maintained on the bug tracker. Report issues there.