A husk is a variant of a zombie that spawns in deserts. They function similar to zombies, except they do not burn in sunlight and inflict Hunger with their unarmed attacks.
Spawning[]
Husks spawn at a light level of 0 in the desert, mostly replacing zombies in these biomes.
In Java Edition, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies spawned in desert biomes variants.
In Bedrock Edition, husks spawn on the surface in groups of 2-4 in place of 70% of all zombies spawned in desert biomes.
Variants[]
Baby husks and chicken jockeys[]
In Java Edition, there is a 5% chance for husks to spawn as babies, and baby husks have a chance to spawn as a chicken jockey.
In Bedrock Edition, 15% of naturally spawned baby husks can start riding a mob and become a jockey when it tries attacking a villager, player, or golem. They can ride:
- Adult chickens
- Untamed ocelots
- Untamed cats
- Untamed wolves
- Adult zombies
- Adult husks
- Adult zombified villagers
- Adult zombified piglins
- Cows
- Adult unsaddled pigs
- Sheep
- Adult untamed horses
- Adult untamed donkeys
- Adult untamed mules
- Adult skeleton horses
- Adult zombie horses
- Mooshrooms
- Spiders that was not spawned as a jockey mount
- Cave spiders that was not spawned as a jockey mount
- Pandas
Behavior[]
Like zombies, husks are hostile toward the player, iron golems, villagers, baby turtles, and wandering traders and pursue those mobs on sight from 35 blocks away in Java Edition or 16 blocks away in Bedrock Edition, as opposed to 16 blocks like most other hostile mobs. If any other mob attacks a husk on purpose, all other husks and zombie variants (except zombified piglins) within a 67×67×21 to 111×111×21 area become hostile towards the attacker. They attempt to avoid obstacles, including sheer cliffs, water, and lava, and try to find the shortest path to the player.
Husks apply Hunger to any player or mob they hit using a melee attack unless the husk is holding an item in its main hand or the player blocks the attack with a shield. This effect lasts for 7 × floor (regional difficulty) seconds.
Husks can break down doors successfully on Hard difficulty.
Husks seek out any nearby turtle eggs and trample them.
Husks can pick up items if the game rule mobGriefing is set to true, which will prevent them from despawning.
A husk that is submerged in water for 30 seconds begins converting to a normal zombie, which takes an additional 15 seconds and cannot be stopped even if the husk leaves water. Once this process finishes, the zombie that it converts into will have full health even if the husk has been damaged, and may further convert into a drowned if it remains submerged.
Drops[]
When they die, husks drop 0–2 Rotten Flesh. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
They can also drop an iron ingot, carrot, or potato when killed by a player or tamed wolf. This drop has a 2.5% chance of occurring, increasing by 1% per level of looting. Individual items have the following chances of dropping:
- 5⁄600 (about 0.83%)
- 7⁄600 (about 1.17%) with Looting I
- 9⁄600 (1.5%) with Looting II
- 11⁄600 (about 1.83%) with Looting III
Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
Unlike regular zombies, a husk does not drop its head if killed by a charged creeper explosion.
Naturally-spawned equipment[]
- Carved Pumpkin [note 1]
- Jack o'Lantern[Java Edition only][note 1]
- Iron Shovel
- Iron Sword
- Random Armor
- Husk have an 8.5% chance of dropping their naturally-spawned equipment (other than Halloween pumpkins), with random durability. Each level of Looting increases the chance 1 percentage point (11.5% with Looting III).
- ↑ a b Husks spawn with pumpkins and jack o'lanterns[Java Edition only] only during Halloween.
Experience[]
Adult husks drop 5 and an additional 1–3 per naturally-spawned equipment. Baby husks drop 12.
Sounds[]
Java Edition:
Husks use the Hostile Creatures sound category for entity-dependent sound events.
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Husk groans | Hostile Creatures | Randomly | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Door shakes | Hostile Creatures | While a husk is breaking a wooden door | entity | subtitles | 2.0 | 0.8-1.2 | 16 | |
Block broken [sound 1] | None | Unused sound event[sound 2] | entity | subtitles [sound 1] | None | None | None | |
Door breaks | Hostile Creatures | When a husk breaks a wooden door | entity | subtitles | 2.0 | 0.8-1.2 | 16 | |
Husk dies | Hostile Creatures | When a husk dies | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Husk hurts | Hostile Creatures | When a husk is damaged | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Turtle Egg stomped | Hostile Creatures | When a husk is jumping on turtle eggs | entity | subtitles | 0.5 | 0.9-1.1 | 16 | |
Footsteps | Hostile Creatures | While a husk is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
Husk converts to Zombie | Hostile Creatures | When a husk is drowned, converting to a zombie | entity | subtitles | 1.6 | 0.8-1.2 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Hostile Creatures | Randomly | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | While a husk is breaking a wooden door | mob | 1.0 | 1.0 | |
Hostile Creatures | When a husk breaks a wooden door | mob | 1.0 | 1.0 | |
Hostile Creatures | When a husk dies | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | When a husk is damaged | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Players | When a husk is jumping on turtle eggs | fall | 0.5 | 0.9-1.0 | |
Hostile Creatures | While a husk is walking | mob | 0.35 | 1.0 (Baby: 1.5) | |
Hostile Creatures | When a husk is drowned, converting to a zombie | mob | 1.0 | 0.8-1.2 |
Data values[]
ID[]
Name | Identifier | Translation key |
---|---|---|
Husk | husk | entity.minecraft.husk |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Husk | husk | 47 | entity.husk.name |
Entity data[]
Husks have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
- Tags common to all zombies
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15G | Bronze | ||
Sound the Alarm! | Ring the bell with a hostile enemy in the village. | — | 20G | Bronze |
Advancements[]
History[]
Java Edition | |||||
---|---|---|---|---|---|
1.10 | 16w20a | Added husks and baby husks. | |||
Added husk spawn eggs, which husks can be spawned from. | |||||
Husks share the same entity ID as zombies. | |||||
pre2 | The husk spawn egg has been removed. | ||||
release | Added exclusive sounds for husks: their sounds are a more raspy version of regular zombie sounds. Before this, husks used to sound like regular zombies. | ||||
1.11 | 16w32a | Husks now have their own entity ID separate from zombies. | |||
The husk spawn egg has been re-added. | |||||
Husks now avoid water. | |||||
1.13 | 18w19a | Husks now sink underwater. | |||
Husks no longer drown underwater. | |||||
18w21b | Husks now convert into zombies when submerged for some time. | ||||
Husks now have sounds when converting to zombies. | |||||
1.14 | 18w43a | The textures of husks and baby husks have been changed. | |||
1.15 | 19w37a | Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them. | |||
19w46a | Baby husks can now be spawned using their spawn egg on the adult. | ||||
1.17 | 21w13a | Husks drop baked potatoes instead of normal potatoes if on fire when killed or killed by a fire source. | |||
1.17.1 | Pre-release 1 | Husks no longer pick up glow ink sacs. | |||
Pocket Edition Alpha | |||||
v0.15.0 | build 1 | Added husks and baby husks. | |||
v0.16.0 | build 5 | Husks now have their own sounds. | |||
Pocket Edition | |||||
1.0.4 | alpha 1.0.4.0 | Husks are now slightly taller than zombies. | |||
Bedrock Edition | |||||
1.5.0 | beta 1.5.0.0 | Husks now sink underwater. | |||
Husks now convert into zombies when submerged. | |||||
beta 1.5.0.4 | Husks now try to stomp turtle eggs. | ||||
1.8.0 | beta 1.8.0.8 | Baby husks can now ride adult stray cats and pandas. | |||
1.10.0 | beta 1.10.0.3 | The textures of husks and baby husks have been changed. | |||
Husks are now hostile toward wandering traders. | |||||
1.16.0 | beta 1.16.0.51 | Husks can now pick up items. | |||
1.17.30 | beta 1.17.30.20 | Husks no longer pick up glow ink sacs. | |||
Legacy Console Edition | |||||
TU46 | CU36 | 1.38 | Patch 15 | 1.0.1 | Added husks and baby husks. |
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | Added husk spawn eggs, which husks can be spawned from. |
TU60 | CU51 | 1.64 | Patch 30 | 1.0.11 | Baby husks now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders. |
TU69 | 1.76 | Patch 38 | Husks now sink underwater. | ||
Husks now convert into zombies when submerged. | |||||
Husks now try to stomp turtle eggs. | |||||
1.83 | Baby husks can now ride adult stray cats and pandas. | ||||
1.91 | Husks are now hostile toward wandering traders. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added husks and baby husks. |
Issues[]
Issues relating to "Husk" are maintained on the bug tracker. Report issues there.
Trivia[]
- The husk was created by Jason Mayer at a game jam and shown to Jens Bergensten.[1]
- Husks are a slightly taller than regular zombies.
- Their hitbox is ever so slightly higher than 2 meters in Bedrock but is exactly 2 meters in Java
Gallery[]
Screenshots[]
Player, zombie and husk size comparison.
A husk wearing gold armor in Pocket Edition.
A husk peering into a village building.
In other media[]
Lego Minecraft Husk.
A Husk as it appears in Minecraft Dungeons.
Official artwork[]
Steve and Alex riding a camel fleeing from two husks.
See also[]
References[]
- ↑ "Meet the Husk" – Minecraft.net
- ↑ https://www.instagram.com/p/CtzXrEKA0RG/
External links[]
- Meet the Husk – Minecraft.net on August 14, 2017