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For the mob in Minecraft Dungeons, see MCD:Husk.

A husk is a variant of a zombie that spawns in deserts. They function similar to zombies, except they do not burn in sunlight and inflict Hunger with their unarmed attacks.

Spawning[]

Husks spawn at a light level of 0 in the desert, mostly replacing zombies in these biomes.

In Java Edition, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies spawned in desert biomes variants.

In Bedrock Edition, husks spawn on the surface in groups of 2-4 in place of 70% of all zombies spawned in desert biomes.

Variants[]

Baby husks and chicken jockeys[]

HuskAndBaby

Three adult husks and one baby husk.

Baby Husk Jockeys

All mobs that can be ridden by baby husks in Bedrock Edition.

In Java Edition, there is a 5% chance for husks to spawn as babies, and baby husks have a chance to spawn as a chicken jockey.

In Bedrock Edition, 15% of naturally spawned baby husks can start riding a mob and become a jockey when it tries attacking a villager, player, or golem. They can ride:

Behavior[]

Husk becoming Zombie

A husk that drowns converts to a zombie (which can convert to a drowned).

Like zombies, husks are hostile toward the player, iron golems, villagers, baby turtles, and wandering traders and pursue those mobs on sight from 35 blocks away in Java Edition or 16 blocks away in Bedrock Edition, as opposed to 16 blocks like most other hostile mobs. If any other mob attacks a husk on purpose, all other husks and zombie variants (except zombified piglins) within a 67×67×21 to 111×111×21 area become hostile towards the attacker. They attempt to avoid obstacles, including sheer cliffs, water, and lava, and try to find the shortest path to the player.

Husks apply Hunger to any player or mob they hit using a melee attack unless the husk is holding an item in its main hand or the player blocks the attack with a shield. This effect lasts for 7 × floor (regional difficulty) seconds.

Husks can break down doors successfully on Hard difficulty.

Husks seek out any nearby turtle eggs and trample them.

Husks can pick up items if the game rule mobGriefing is set to true, which will prevent them from despawning.

A husk that is submerged in water for 30 seconds begins converting to a normal zombie, which takes an additional 15 seconds and cannot be stopped even if the husk leaves water. Once this process finishes, the zombie that it converts into will have full health even if the husk has been damaged, and may further convert into a drowned if it remains submerged.

Drops[]

When they die, husks drop 0–2 Rotten Flesh. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.

They can also drop an iron ingot, carrot, or potato when killed by a player or tamed wolf. This drop has a 2.5% chance of occurring, increasing by 1% per level of looting. Individual items have the following chances of dropping:

  • 5600 (about 0.83%)
  • 7600 (about 1.17%) with Looting I
  • 9600 (1.5%) with Looting II
  • 11600 (about 1.83%) with Looting III

Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.

Unlike regular zombies, a husk does not drop its head if killed by a charged creeper explosion.

Naturally-spawned equipment[]

  1. a b Husks spawn with pumpkins and jack o'lanterns[Java Edition only] only during Halloween.

Experience[]

Adult husks drop 5 and an additional 1–3 per naturally-spawned equipment. Baby husks drop 12.

Sounds[]

Java Edition:
Husks use the Hostile Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Husk groansHostile CreaturesRandomlyentity.husk.ambientsubtitles.entity.husk.ambient1.00.8-1.2
(Baby: 1.3-1.7)
16
Door shakesHostile CreaturesWhile a husk is breaking a wooden doorentity.zombie.attack_wooden_doorsubtitles.entity.zombie.attack_wooden_door2.00.8-1.216
Block broken [sound 1]NoneUnused sound event[sound 2]entity.zombie.attack_iron_doorsubtitles.block.generic.break[sound 1]NoneNoneNone
Door breaksHostile CreaturesWhen a husk breaks a wooden doorentity.zombie.break_wooden_doorsubtitles.entity.zombie.break_wooden_door2.00.8-1.216
Husk diesHostile CreaturesWhen a husk diesentity.husk.deathsubtitles.entity.husk.death1.00.8-1.2
(Baby: 1.3-1.7)
16
Husk hurtsHostile CreaturesWhen a husk is damagedentity.husk.hurtsubtitles.entity.husk.hurt1.00.8-1.2
(Baby: 1.3-1.7)
16
Turtle Egg stompedHostile CreaturesWhen a husk is jumping on turtle eggsentity.zombie.destroy_eggsubtitles.entity.zombie.destroy_egg0.50.9-1.116
FootstepsHostile CreaturesWhile a husk is walkingentity.husk.stepsubtitles.block.generic.footsteps0.151.016
Husk converts to ZombieHostile CreaturesWhen a husk is drowned, converting to a zombieentity.husk.converted_to_zombiesubtitles.entity.husk.converted_to_zombie1.60.8-1.216

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomlymob.husk.ambient1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhile a husk is breaking a wooden doormob.zombie.wood1.01.0
Hostile CreaturesWhen a husk breaks a wooden doormob.zombie.woodbreak1.01.0
Hostile CreaturesWhen a husk diesmob.husk.death1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a husk is damagedmob.husk.hurt1.00.8-1.2 (Baby: 1.3-1.7)
PlayersWhen a husk is jumping on turtle eggsfall.egg0.50.9-1.0
Hostile CreaturesWhile a husk is walkingmob.husk.step0.351.0 (Baby: 1.5)
Hostile CreaturesWhen a husk is drowned, converting to a zombiemob.husk.convert_to_zombie1.00.8-1.2

Data values[]

ID[]

Java Edition:

NameIdentifierTranslation key
Huskhuskentity.minecraft.husk

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Huskhusk47entity.husk.name

Entity data[]

Husks have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all zombies

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze
Sound the Alarm!Ring the bell with a hostile enemy in the village.20GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-fancy-rawHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 33 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
nether/all_effects
Advancement-plain-rawAdventure
Adventure, exploration and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-rawMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-fancy-rawIt Spreads
Kill a mob near a Sculk Catalyst Monster HunterKill one of these 70 mobs near a sculk catalyst: Mobs that drop no experience are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
Advancement-fancy-rawMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs

History[]

Java Edition
1.1016w20aHusk JE1 BE1 Baby Husk JE1 BE1 Added husks and baby husks.
Added husk spawn eggs, which husks can be spawned from.
Husks share the same entity ID as zombies.
pre2The husk spawn egg has been removed.
releaseAdded exclusive sounds for husks: their sounds are a more raspy version of regular zombie sounds. Before this, husks used to sound like regular zombies.
1.1116w32aHusks now have their own entity ID separate from zombies.
The husk spawn egg has been re-added.
Husks now avoid water.
1.1318w19aHusks now sink underwater.
Husks no longer drown underwater.
18w21bHusk becoming Zombie Husks now convert into zombies when submerged for some time.
Husks now have sounds when converting to zombies.
1.1418w43aHusk JE2 BE2 Baby Husk JE2 BE2 The textures of husks and baby husks have been changed.
1.1519w37aMobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.
19w46aBaby husks can now be spawned using their spawn egg on the adult.
1.1721w13aHusks drop baked potatoes instead of normal potatoes if on fire when killed or killed by a fire source.
1.17.1Pre-release 1Husks no longer pick up glow ink sacs.
Pocket Edition Alpha
v0.15.0build 1Husk JE1 BE1 Baby Husk JE1 BE1 Added husks and baby husks.
v0.16.0build 5Husks now have their own sounds.
Pocket Edition
1.0.4alpha 1.0.4.0Husks are now slightly taller than zombies.
Bedrock Edition
1.5.0beta 1.5.0.0Husks now sink underwater.
Husk becoming Zombie Husks now convert into zombies when submerged.
beta 1.5.0.4Husks now try to stomp turtle eggs.
1.8.0beta 1.8.0.8Baby husks can now ride adult stray cats and pandas.
1.10.0beta 1.10.0.3Husk JE2 BE2 Baby Husk JE2 BE2 The textures of husks and baby husks have been changed.
Husks are now hostile toward wandering traders.
1.16.0beta 1.16.0.51Husks can now pick up items.
1.17.30beta 1.17.30.20Husks no longer pick up glow ink sacs.
Legacy Console Edition
TU46CU36 1.38 Patch 151.0.1Husk JE1 BE1 Baby Husk JE1 BE1 Added husks and baby husks.
TU54CU44 1.52 Patch 241.0.4Added husk spawn eggs, which husks can be spawned from.
TU60CU51 1.64 Patch 301.0.11Baby husks now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders.
TU69 1.76 Patch 38Husks now sink underwater.
Husk becoming Zombie Husks now convert into zombies when submerged.
Husks now try to stomp turtle eggs.
1.83 Baby husks can now ride adult stray cats and pandas.
1.91 Husks are now hostile toward wandering traders.
New Nintendo 3DS Edition
0.1.0Husk JE1 BE1 Baby Husk JE1 BE1 Added husks and baby husks.

Issues[]

Issues relating to "Husk" are maintained on the bug tracker. Report issues there.

Trivia[]

  • The husk was created by Jason Mayer at a game jam and shown to Jens Bergensten.[1]
  • Husks are a slightly taller than regular zombies.
  • Their hitbox is ever so slightly higher than 2 meters in Bedrock but is exactly 2 meters in Java

Gallery[]

Screenshots[]

In other media[]

Official artwork[]

See also[]

References[]

External links[]

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