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Hungerscreen

The Food Bar is seen on the right, opposite the Health Bar.

Hunger is an aspect of Minecraft added in the Adventure Update that governs several aspects of gameplay. Instead of directly restoring the player's health as it did prior to the Adventure Update, eating food now fills up the food bar, which is constantly drained by the player's actions. The food bar is located opposite to the player's health bar on the bottom of the screen and is represented by ten drumsticks.

🍗🍗🍗🍗🍗🍗🍗🍗🍗🍗

While the player is sprinting, the food bar depletes much faster. The player is not able to sprint if their food level is 6 (🍗🍗🍗) or less.

The food bar does not drain when playing on Peaceful mode. However, its effects on the player's health level remain, and switching difficulties has no effect on the Food Bar's current level. Thus, if the player changes the difficulty level to Peaceful while his or her Food Bar is empty, it will not restore his or her hunger level and the player will continue to starve while healing.

Certain foods have a chance of inflicting Hunger on the player upon consumption, which causes the player's hunger to deplete faster.

Effects

  • When the Food Bar is at 18 (🍗 × 9) points or above, the player's health will slowly regenerate at a rate of 1 health point every 4 seconds.[1] Note that as of version 1.6, each point healed will cost 3 food points.
  • If the Food Bar is at 6 (🍗🍗🍗) points or below, then the player will not be able to sprint.
  • When the Food Bar is at 0 (🍗), the player's health will deplete at a rate of 1♥ every 2.5 seconds (this makes sleeping impossible). On easy difficulty, the player's health stops dropping at 10♥♥♥♥♥, on normal it stops at 1♥, and on hard it keeps draining until either the player eats something or starves to death.[2]

Food poisoning

🍗🍗🍗🍗🍗🍗🍗🍗🍗🍗

Hunger, or food poisoning, is an effect induced by eating certain foods, which turns the food bar a sickly yellow-green and drains food more rapidly. The only foods, however, to inflict Hunger is rotten flesh, which can cause Hunger 80% of the time, and raw Chicken, which causes Hunger only 30% of the time. Eating a spider eye or poisonous potato actually deals the player Poison. The rest of the foods will not cause food poisoning.

Name Icon Chance to poison
Raw Chicken Template:Grid 30%
Rotten Flesh Template:Grid 80%

Behavior

Hunger from eating food lasts 30 seconds and adds 15.0 to the player's exhaustion level over the duration. This is slightly less than 🍗🍗. In Peaceful mode, the food bar will change color, but will not drain out. Green-like swirls will also emit from the player, indicating that the player is food poisoned.

The duration of Hunger do not stack. So, if the player eats many poisonous foods at once, he or she will only feel the negative effects of the most recent poisonous food, plus the consumption time of each other food. Also, drinking milk will negate the effect, allowing the player to potentially eat more poisonous food and constantly drink milk to fill the bar without being inflicted by Hunger.

Also, passing through a nether portal in SMP will negate the effect (this does not happen in SSP).

Mechanics

The ten drumsticks shown at the bottom of the screen next to the health bar show the status of the player's foodLevel, each drumstick represents two foodlevel points therefore the maximum foodLevel you can have is 20.

There is an added part of the hunger bar that you cannot see, this is called the foodSaturationLevel of the player and has to be depleted before your foodLevel starts decreasing. The maximum value of the foodSaturationLevel is equal to the current value of your foodLevel, so if your foodLevel is 20/20 (All your drumsticks are full) then your maximum foodSaturationLevel is 20 points.

When you eat food, your foodLevel and your foodSaturationLevel increases if they aren't already at their maximums - the amount they increase depends on the food item being consumed.

There is a third variable that affects your hunger, this is called the player's foodExhaustionLevel, this variable can range between 0.0 and 4.0. Certain actions the player does increases this variable. The table below shows the different amounts the different actions increase the variable by. When this variable reaches 4.0 or above a point is removed from the foodSaturationLevel and if that is 0 then a point is removed from the player's foodLevel and you lose half a drumstick.

The last variable involved in the hunger mechanics is the foodTickTimer, this variable essentially times how long the player has had no hunger left or more than 17 points on the foodLevel, when the foodTickTimer reaches 80 (its maximum) then it will either deal the player half a heart of damage(when there is no hunger left) or heal the player half a heart(When the player doesn't have full health and his foodLevel is more than 17 points).

Exhaustion level increase

Any action not listed here will not increase exhaustion level.  For example, the player can travel several days by boat and the food bar will not decrease.

Action Exhaustion Level increase
Walking and Sneaking
 (per meter)
0.01
Swimming
 (per meter)
0.015
Breaking a block 0.025
Sprinting
 (per meter)
0.1
Jumping 0.2
Attacking an enemy 0.3
Receiving any damage 0.3
Effects of food poisoning 0.5 per second (15.0 over entire duration)
Sprinting jump 0.8
Regenerating 1 health point from being well-fed 3.0

Food level and saturation level restoration

Main article: Food
Name Icon Food points Saturation restored Effective quality
[note 1]
Saturation ratio Effect(s) Source(s)
Apple 4 (🍗🍗) 2.4 6.4 0.6 None
Baked Potato 5 (🍗🍗🍗) 6 11 1.2 None Cooking a potato in a furnace, smoker, or campfire
Beetroot 1 (🍗) 1.2 2.2 1.2 None
  • Harvesting beetroot crops
  • Farmer villager who drop beetroot after harvesting beetroot crop
Beetroot Soup 6 (🍗🍗🍗) 7.2 13.2 1.2 None
Bread 5 (🍗🍗🍗) 6 11 1.2 None
Cake (slice) 2 (🍗) 0.4 2.4 0.2 None Consume one slice of cake
Cake (whole) 14 (🍗 × 7) 2.8 16.8 0.2 None
Carrot 3 (🍗🍗) 3.6 6.6 1.2 None
Chorus Fruit 4 (🍗🍗) 2.4 6.4 0.6 The player may be teleported randomly, as described at Enderman#Teleportation. Breaking chorus plants. Found in The End.
Cooked Chicken 6 (🍗🍗🍗) 7.2 13.2 1.2 None
Cooked Cod 5 (🍗🍗🍗) 6 11 1.2 None
Cooked Mutton 6 (🍗🍗🍗) 9.6 15.6 1.6 None
Cooked Porkchop 8 (🍗🍗🍗🍗) 12.8 20.8 1.6 None
Cooked Rabbit 5 (🍗🍗🍗) 6 11 1.2 None
Cooked Salmon 6 (🍗🍗🍗) 9.6 15.6 1.6 None
Cookie 2 (🍗) 0.4 2.4 0.2 None
Dried Kelp 1 (🍗) 0.6‌[JE only]
0.2‌[BE only]
1.6‌[JE only]
1.2‌[BE only]
0.6‌[JE only]
0.2‌[BE only]
None
Enchanted Golden Apple Enchanted Golden Apple 4 (🍗🍗) 9.6 13.6 2.4 * Regeneration II for 20 seconds‌[Java Edition only]
Golden Apple 4 (🍗🍗) 9.6 13.6 2.4 * Regeneration II for 5 seconds
Glow Berries 2 (🍗) 0.4 2.4 0.2 None
  • Collected from cave vines
Golden Carrot 6 (🍗🍗🍗) 14.4 20.4 2.4 None
Honey Bottle 6 (🍗🍗🍗) 1.2 7.2 0.2 Clears Poison
Melon Slice 2 (🍗) 1.2 3.2 0.6 None
Mushroom Stew 6 (🍗🍗🍗) 7.2 13.2 1.2 None
Poisonous Potato 2 (🍗) 1.2 3.2 0.6 Poison for 5 seconds (60% chance)
Potato 1 (🍗) 0.6 1.6 0.6 None
Pufferfish 1 (🍗) 0.2 1.2 0.2
(−4.8)[note 2]
* Hunger III for 15 seconds
Pumpkin Pie 8 (🍗🍗🍗🍗) 4.8 12.8 0.6 None
Rabbit Stew 10 (🍗🍗🍗🍗🍗) 12 22 1.2 None
Raw Beef 3 (🍗🍗) 1.8 4.8 0.6 None
Raw Chicken 2 (🍗) 1.2 3.2 0.6
(-2.075)[note 2]
Hunger for 30 seconds (30% chance)
Raw Cod 2 (🍗) 0.4 2.4 0.2 None
Raw Mutton 2 (🍗) 1.2 3.2 0.6 None
Raw Porkchop 3 (🍗🍗) 1.8 4.8 0.6 None
Raw Rabbit 3 (🍗🍗) 1.8 4.8 0.6 None
Raw Salmon 2 (🍗) 0.4 2.4 0.2 None
Rotten Flesh 4 (🍗🍗) 0.8 4.8 0.2
(-1.8)[note 2]
Hunger for 30 seconds (80% chance)
Spider Eye 2 (🍗) 3.2 5.2 1.6
(-2.2)[note 3]
Poison for 5 seconds
Steak 8 (🍗🍗🍗🍗) 12.8 20.8 1.6 None
Suspicious Stew 6 (🍗🍗🍗) 7.2 13.2 1.2 The following for 3-11 seconds, depending on the flower used:
Suspicious Stew (Together with Saturation) 13 (🍗 × 6.5) 21.2 34.2 1.6307692307692 Effect of Saturation already added to total points restored
Sweet Berries 2 (🍗) 0.4‌[JE only]
1.2‌[BE only]
2.4‌[JE only]
3.2‌[BE only]
0.2‌[JE only]
0.6‌[BE only]
None
Tropical Fish 1 (🍗) 0.2 1.2 0.2 None
  1. Food Points + Saturation, which gives roughly how long the food can last. See hunger for details. This value is reduced if the player is near the food or saturation cap, as excess points of either type are wasted.
  2. a b c Average expected food quality if food poisoning isn't cured. Food poisoning lasts 30 seconds from the last food that inflicted it, and drains nearly 2 shanks of hunger over that duration. The loss comes from saturation before visible hunger.
  3. Food quality if poison isn't cured; healing the damage from poison quickly drains the hunger bar.

Video

Hunger/video

References

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