Reason: "Mobs" (the passive human) are a separate entity from "monsters" (the hostile human), despite what this page says about the humans being passive at first and becoming hostile later on. In addition, "human" does not seem to have been used in game, as the display names are respectively "Mob" and "Monster" (refer to pre-1.9 spawn eggs with metadata 48 and 49).
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Human mobs would generate in random places when a world was generated at Pre-classic. Later, they could be manually spawned by pressing G while playing in Classic mode. After both of these features were removed, they were only spawnable using mods and map editors, but otherwise were not available in vanilla Minecraft.
Pre-Classic to Classic
The specific instructions are: Human animation in pre-classic and early classic builds was way more jittery - animated render separate from the one to the right needed. Both need the old human texture (which rendered flipped.)
Humans could not change blocks; they would just move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. While walking, they would flail their arms around and move their head randomly. Humans were affected by solid blocks, but they were able to walk right through liquids, as if they were air. If the player had a custom skin, any humans created would still use the default skin and would not assume the look of the player. They would not notice dangers, and because of this they would sometimes jump into the void.
Infdev to Beta 1.7.3
In later versions, humans would hurt and kill the player, dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching animation that a normal player would use; they would only run into the player like a zombie would.
|Name||Savegame ID||Numeric ID|
|Name||Savegame ID||Numeric ID|
|Java Edition pre-Classic|
|rd-132328||Humans are added using the skin and model from Zombie Town.|
|rd-160052||Humans can now be spawned by pressing G.|
|Java Edition Classic|
|0.0.15a (Multiplayer Test 1)||The model of humans is now used for other players in the newly introduced multiplayer mode.|
|0.24_SURVIVAL_TEST||The texture used by both the human mob and the player, which was bearded, has been replaced with a beardless version. However, the bearded skin is still used in some pictures.|
|The ability to spawn humans has been removed. However, they can still be spawned using mods and map editors.|
|Java Edition Indev|
|0.31||20100131||Humans were disabled most of the time during previous versions of Indev, initially in favor of Notch testing the new MD3-Mobs. When they are removed, humans are enabled for a short time until the old animals and monsters from Survival Test are brought back.|
|20100202||Humans have been removed, once again.[verify]|
|Java Edition Infdev|
|20100316||Humans are available again, although there still is no way to spawn them legitimately. They now exist with two different savegame IDs, "Mob" and "Monster", although their appearance is exactly the same.|
|"Mob" is the original, passive human from Classic. It has no movement AI, therefore it is unable to walk around. It can, however, still rise in water and look around.|
|"Monster" is a hostile mob, pursuing and attacking the player similarly to how zombies do.|
|Java Edition Alpha|
|v1.0.9||Before this version, the walking animation for the player and the human mob was different; the player and the human mob would swing their arms wildly to their sides while walking.|
|Java Edition Beta|
|1.2||The human with savegame ID "Mob" has been removed.|
|1.6.6||The changelog for this update contains the message "Removed Herobrine". This was Notch "joking" when removing parts of the coding for the human mob.|
|1.8||Pre-release||The "Removed Herobrine" message has been mentioned again in the Beta 1.8 changelog, where the main code responsible for the human mob with savegame ID "Monster" had been removed, resulting in the ability to hack the mob into the game with spawn commands or spawners no longer being available.|
|1.8||14w06a||The remaining AI of humans has been removed.|
|1.11||16w32a||The entity IDs |
- Humans were the first mob ever added to the game.
- Humans, when spawned, may head to the left for half a second, before turning around to attack the player. Zombified piglins may also do this on occasion.
- If a human spawner is placed in Java Edition Beta 1.8 or later, it appears blank and no mobs spawn.
- Coding for humans was still present until Java Edition 1.8 (under the generic name "Monster"). Only the human model was removed in Beta 1.8. Notch also used the name "monster" for the green humanoids in his unfinished game: Legend of the Chambered.
- Humans use the old player model, so they are actually slightly taller than the player.
- Despite being taller than the player, humans looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height.
- Character - humans (in general) or mobs that have names given to them.
- Villager – human-like mobs that move around their village.
- Player – the Minecraft character that is controllable, with the same model as humans.
- Mob – any entity in Minecraft that has the ability to move around, such as monsters or animals.
- Java Edition removed features – features that have been in Java Edition but were later removed.
- "The origins of Minecraft" (archived) – The Word of Notch, October 30, 2009.
- "Exhausted, but happy" (archived) – The Word of Notch, May 14, 2009.
- Can be seen in the file archives, and in "Zombie Town" by Notch, which features the removed human mob.