Minecraft Wiki
This article is about the removed mob. For the controllable human character, see Player. For the NPC mob, see Villager.
This page describes content that exists only in outdated versions of Java Edition. 
This feature used to be in the game but has since been removed.
It has been suggested that this page be split into Mob (removed entity) and Monster. [discuss]
If this split may potentially be controversial, do not split until a consensus has been reached.
Reason: "Mobs" (the passive human) are a separate entity from "monsters" (the hostile human), despite what this page says about the humans being passive at first and becoming hostile later on. In addition, "human" does not seem to have been used in game, as the display names are respectively "Mob" and "Monster" (refer to pre-1.9 spawn eggs with metadata 48 and 49).
Health points

20♥ × 10


Easy: 1♥
Normal: 2♥
Hard: 3♥♥

Humans, known as monsters in the code, were hostile mobs that look identical to the players with the default skin.


Human mobs would generate in random places when a world was generated at Pre-classic. Later, they could be manually spawned by pressing G while playing in Classic mode. After both of these features were removed, they were only spawnable using mods and map editors, but otherwise were not available in vanilla Minecraft.


Humans did not drop anything when they die.


Pre-Classic to Classic[]

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This page would benefit from the addition of isometric renders. 
Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are: Human animation in pre-classic and early classic builds was way more jittery - animated render separate from the one to the right needed. Both need the old human texture (which rendered flipped.)

The animation of the human mob walking.

Humans could not change blocks; they would just move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. While walking, they would flail their arms around and move their head randomly. Humans were affected by solid blocks, but they were able to walk right through liquids, as if they were air. If the player had a custom skin, any humans created would still use the default skin and would not assume the look of the player. They would not notice dangers, and because of this they would sometimes jump into the void.

Infdev to Beta 1.7.3[]

In later versions, humans would hurt and kill the player, dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching animation that a normal player would use; they would only run into the player like a zombie would.

Data values[]



NameSavegame IDNumeric ID


NameSavegame IDNumeric ID


This article is missing information about when the humans/players were given the new model, when this texture (render) was added and reverted, and when this texture (render) was used. 
Please expand the article to include this information. Further details may exist on the talk page.
Java Edition pre-Classic
rd-132328Steve JE1.png Humans are added using the skin and model from Zombie Town.[1][2][3]
rd-160052Humans can now be spawned by pressing G.
Java Edition Classic
0.0.15a (Multiplayer Test 1)The model of humans is now used for other players in the newly introduced multiplayer mode.[4]
0.24_SURVIVAL_TESTSteve.png The texture used by both the human mob and the player, which was bearded, has been replaced with a beardless version. However, the bearded skin is still used in some pictures.
The ability to spawn humans has been removed. However, they can still be spawned using mods and map editors.
Java Edition Indev
0.3120100131Humans were disabled most of the time during previous versions of Indev, initially in favor of Notch testing the new MD3-Mobs. When they are removed, humans are enabled for a short time until the old animals and monsters from Survival Test are brought back.
20100202Humans have been removed, once again.[verify]
Java Edition Infdev
20100316Humans are available again, although there still is no way to spawn them legitimately. They now exist with two different savegame IDs, "Mob" and "Monster", although their appearance is exactly the same.
"Mob" is the original, passive human from Classic. It has no movement AI, therefore it is unable to walk around. It can, however, still rise in water and look around.
"Monster" is a hostile mob, pursuing and attacking the player similarly to how zombies do.
Java Edition Alpha
v1.0.9Before this version, the walking animation for the player and the human mob was different; the player and the human mob would swing their arms wildly to their sides while walking.[5]
Java Edition Beta
1.2The human with savegame ID "Mob" has been removed.
1.6.6The changelog for this update contains the message "Removed Herobrine". This was Notch "joking" when removing parts of the coding for the human mob.
1.8Pre-releaseThe "Removed Herobrine" message has been mentioned again in the Beta 1.8 changelog, where the main code responsible for the human mob with savegame ID "Monster" had been removed, resulting in the ability to hack the mob into the game with spawn commands or spawners no longer being available.
Java Edition
1.814w06aThe remaining AI of humans has been removed.
1.1116w32aThe entity IDs Monster and Mob, as well as the corresponding network IDs 48 and 49, for humans have been removed.


  • Humans were the first mob ever added to the game.
  • Humans, when spawned, may head to the left for half a second, before turning around to attack the player. Zombified piglins may also do this on occasion.[verify]
  • If a human spawner is placed in Java Edition Beta 1.8 or later, it appears blank and no mobs spawn.
  • Coding for humans was still present until Java Edition 1.8 (under the generic name "Monster"). Only the human model was removed in Beta 1.8. Notch also used the name "monster" for the green humanoids in his unfinished game: Legend of the Chambered.
  • Humans use the old player model, so they are actually slightly taller than the player.
  • Despite being taller than the player, humans looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height.


See also[]

  • Character - humans (in general) or mobs that have names given to them.
  • Villager – human-like mobs that move around their village.
  • Player – the Minecraft character that is controllable, with the same model as humans.
  • Mob – any entity in Minecraft that has the ability to move around, such as monsters or animals.
  • Java Edition removed features – features that have been in Java Edition but were later removed.


  1. "The origins of Minecraft" (archived) – The Word of Notch, October 30, 2009.
  2. https://youtu.be/TcCv21AqvWw
  3. "Exhausted, but happy" (archived) – The Word of Notch, May 14, 2009.
  4. https://youtu.be/hY0xuFZPOgQ
  5. Can be seen in the file archives, and in "Zombie Town" by Notch, which features the removed human mob.