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Minecraft Wiki
This article is about the Overworld structure. For Nether structure, see Huge fungus. For the block, see Mushroom Block. For other uses, see Mushroom (disambiguation).
Huge Mushroom
Huge Red Mushroom.pngHuge Brown Mushroom.png

Mushroom Fields
Swamp[Bedrock Edition only]
Dark Forest

Consists of
Can generate in
existing chunks

Yes, when the player uses bone meal on a mushroom.

Huge mushrooms are tree-like structures that consist of mushroom blocks. They can be found naturally in swamp[Bedrock Edition only], dark forest, and mushroom fields biomes, or grown from a small mushroom by applying bone meal on it - small mushrooms do not turn into huge mushrooms naturally.


Huge mushrooms naturally generate in mushroom fields, swamp‌[Bedrock Edition only] and dark forest biomes.


Huge mushrooms can be grown by applying bone meal to a small red or brown mushroom that is planted on dirt, coarse dirt or grass blocks with a skylight and block light level of 12 or less, or on podzol, mycelium or nylium at any light level. A 3 block radius around the mushroom must be free of solid blocks, and 7-9 blocks above the mushroom[needs testing]. Extra tall huge mushrooms (up to 13 blocks tall) have a ~5% chance of growing from mushrooms fed with bone meal.

A huge mushroom does not grow above the height limit.

Any small mushroom placed does not grow into a huge mushroom naturally; bone meal must be applied.


Main article: /Structure

A huge mushroom's height is normally between 5 and 7 blocks inclusive, but have a 112 chance to generate twice as high, meaning they can be up to 13 blocks tall.[1]

A huge brown mushroom

A huge red mushroom

To grow, the lowest four blocks of the stem (i.e. the three blocks above the small mushroom being grown) must be air or leaves, and a 7×7×(height−3) region above that must similarly be clear of anything except air or leaves. The block under the huge mushrooms stem must be dirt, podzol, or mycelium. Light level does not matter if placed on podzol, or mycelium, if placed on dirt, coarse dirt or grass blocks both skylight and blocklight must be 12 or less.

Huge brown mushrooms[]

Huge brown mushrooms consist of a single stalk in the center, with a 7×7 canopy of brown mushroom blocks at the top with the corners missing.

Due to the space requirement matching the size of the canopy at the top, it is possible for a huge brown mushroom to grow with its canopy directly touching a mushroom next to it.

Huge red mushrooms[]

Huge red mushrooms, like their brown counterparts, have a single stalk in the center, but a different canopy, composed of five 3×3 slabs of red mushroom blocks arranged above and around the stalk, forming a 'dome'. Note that the space requirements do not require that the area occupied by lower part of the 'dome' is clear of other blocks. Blocks that mobs can't suffocate in, such as slabs, end portal frame and end portal, are replaced; full blocks remain unchanged.

Due to the shape of the dome, the shortest huge red mushrooms can grow such that their domes touch despite the dome being smaller than the full space requirement.

Data values[]


NameResource location
[No displayed name]huge_red_mushroom


June 14, 2011Notch showed a picture of a Beta 1.7 change-list. Although it was completely blurred out and was at first thought of as a joke, Notch later stated that one of the pictures with the new lighting system and the change list had a secret in them.
One place where people discussed it was on the Minecraft Forums, where it was discovered that the tabs at the top of the change list, which were partly covered, could be decoded based on the one pixel tall pattern available in the image.[2]
After a user named "tmcaffeine" successfully decoded the image, the tabs read: ExperienceOrb.java, changelist.txt, Level.java, Tile.java, HugeMushroomTile.jav(a?), HugeMushroomFeature.(java?), RandomLevelSource(cut).[3]
This led people to believe that huge mushrooms would be added, and indeed, later on Notch revealed a screenshot on Google+ in which two huge mushrooms could be seen as well as a village.
Java Edition Beta
1.8Pre-releaseHuge mushrooms were added.
They did not generate naturally, but could be planted by the player by using bone meal on a red or brown mushroom planted on grass or dirt.
Java Edition
1.0.0Beta 1.9 PrereleaseThe mushroom island biome was added, which naturally generates huge mushrooms.
1.7.213w36aThe roofed forest biome was added, which naturally generates huge mushrooms.
1.1016w20aHuge mushrooms can now generate or grow much taller, matching the height from Pocket Edition.
Pocket Edition Alpha
v0.9.0build 1Added huge mushrooms.
v0.10.0build 1Huge mushrooms can now generate in swamps.
Legacy Console Edition
TU5CU1 1.0 Patch 11.0.1Added huge mushrooms.
TU43CU33 1.36 Patch 13Huge mushrooms can now generate or grow much taller, matching the height from Java and Bedrock editions.
New Nintendo 3DS Edition
0.1.0Huge mushrooms are added.


  • All huge mushrooms have exactly 45 blocks besides the stalk, so an average of 13.5 mushrooms can be obtained from each huge mushroom.
  • Red mushrooms are rarer than brown mushrooms, but this is not the case for huge mushrooms.



Odd generation[]