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This article is about regular horses. For other variants of horses, see Horse (disambiguation).

Generic Mojang avatar

The horse is a calm and confident compatriot out in the Minecraft wilds. Found in herds of two-to-six, they roam the plains and savanna biomes chomping on grass and swishing their swishy tails. But this life is an ambling, unfocused one, and the proud horse is a creature worthy of far greater adventure.

Emily Richardson[1]

Horses are passive mobs that can be ridden when tamed.

Spawning

HorseHerd

Naturally spawned horse herd. Notice the same color but different markings.

Horses spawn in plains and savannas in herds of 2–6. For horses, all combinations of color and markings are equally likely. All members of the herd have the same color, but markings may vary. 20% of the individual horses spawn as babies.

Villages generate naturally with stables and animal pens containing horses.

Appearance

HorseBreeds

All 35 colorations of horses. Base colors, from left to right: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay. Markings, from top to bottom: none, stockings and blaze, paint, snowflake appaloosa, and sooty.

Each horse variant has unique features and markings, and a foal (baby) version. Adult horses are 1.4 blocks wide and long, and 1.6 blocks high. Foals start at half the size of adults and in Bedrock Edition, get progressively bigger as they age. Unlike wolves and cats, the appearances of horses do not change once they have been tamed, though tame horses may be differentiated by giving them equipment.

Horses feature a stocky build. They can have 1 of 7 base colors: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay; and 1 of 5 marking patterns: no markings, stockings and blaze, paint, snowflake appaloosa and sooty. In total, there are 35 possible horse coat combinations.

Unlike almost all other mobs, horses with equipped saddles or armor do render these when under the effect of Invisibility. This is a bug, but Mojang decided not to fix it.[2]

Horse colors and markings
Markings
(namespace ID)
Colors
White
white
Chestnut
creamy
Flaxen Chestnut
chestnut
Brown
brown
Black
black
Gray
gray
Dark Brown
darkbrown
None White HorseBaby White Horse Creamy HorseBaby Creamy Horse Chestnut HorseBaby Chestnut Horse Brown HorseBaby Brown Horse Black HorseBaby Black Horse Gray HorseBaby Gray Horse Darkbrown HorseBaby Darkbrown Horse
White stockings and blaze

white

White Horse with White StockingsBaby White Horse with White Stockings Creamy Horse with White StockingsBaby Creamy Horse with White Stockings Chestnut Horse with White StockingsBaby Chestnut Horse with White Stockings Brown Horse with White StockingsBaby Brown Horse with White Stockings Black Horse with White StockingsBaby Black Horse with White Stockings Gray Horse with White StockingsBaby Gray Horse with White Stockings Darkbrown Horse with White StockingsBaby Darkbrown Horse with White Stockings
White Field

whitefield

White Horse with White FieldBaby White Horse with White Field Creamy Horse with White FieldBaby Creamy Horse with White Field Chestnut Horse with White FieldBaby Chestnut Horse with White Field Brown Horse with White FieldBaby Brown Horse with White Field Black Horse with White FieldBaby Black Horse with White Field Gray Horse with White FieldBaby Gray Horse with White Field Darkbrown Horse with White FieldBaby Darkbrown Horse with White Field
White spots

whitedots

White Horse with White SpotsBaby White Horse with White Spots Creamy Horse with White SpotsBaby Creamy Horse with White Spots Chestnut Horse with White SpotsBaby Chestnut Horse with White Spots Brown Horse with White SpotsBaby Brown Horse with White Spots Black Horse with White SpotsBaby Black Horse with White Spots Gray Horse with White SpotsBaby Gray Horse with White Spots Darkbrown Horse with White SpotsBaby Darkbrown Horse with White Spots
Black dots

blackdots

White Horse with Black DotsBaby White Horse with Black Dots Creamy Horse with Black DotsBaby Creamy Horse with Black Dots Chestnut Horse with Black DotsBaby Chestnut Horse with Black Dots Brown Horse with Black DotsBaby Brown Horse with Black Dots Black Horse with Black DotsBaby Black Horse with Black Dots Gray Horse with Black DotsBaby Gray Horse with Black Dots Darkbrown Horse with Black DotsBaby Darkbrown Horse with Black Dots

Drops

Upon death, horses drop:

  • 0–2 Leather. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
  • 1–3 when killed by a player or tamed wolf.
  • Horse armor if the horse was already equipped

Upon successful breeding, 1–7 is dropped.

Usage

Tamed and saddled horses can be used as a means of transportation in the game. When ridden, they are able to move faster and jump higher than a normal player. Horses can be used to climb hills and jump fences, as some can jump high enough to clear up to five block heights, versus the player's maximum of about one (without a potion). They can be ridden in water up to 2 blocks deep. In deeper water, the player is automatically dismounted.

Horses can be pulled along and tied up using a lead. They can be towed in two ways: Horses can swim behind a boat by using a lead OR a boat can be attached to a lead (before putting the horse in the boat) and the player can swim and drag the boat containing the horse.

Equipment

13w21a-new-HorseUI-inventory

Horse UI

Tamed horses have the following two slots available:

  • Horse Armor Slot: For equipping horse armor. Exclusive to horses.
  • Saddle Slot: For equipping a saddle.

Foals cannot be equipped.

Equipment can be placed on a horse by holding it and then right-clicking on the horse, or by accessing its inventory. A horse’s inventory can be accessed by mounting the horse and opening the player inventory or by sneaking and then right-clicking on the horse. A normal horse’s inventory has two slots, one for a saddle and one for horse armor.

Riding

See also: Transportation

Once a horse is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.

When riding a horse, the hunger bar is replaced by the horse's health in survival or adventure mode.

A player can use any item while riding a horse, including drinking or throwing potions; activating doors, or redstone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.

A ridden horse automatically runs up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.

The maximum speed of horses varies between 4.74 blocks/second and 14.23 blocks/second (compared to the player's walking speed, which is about 4.3 blocks/second). About 68% of horses are able to go faster than a minecart. Horses are very slow-moving backward, and about as fast as the player when moving sideways. A horse’s speed can also be affected by potions. Speed has no relation to a horse’s outward appearance.

A ridden horse can be made to jump and holding the control charges for a higher leap. Horses are not affected by jump boost beacons or potions. The standard dismount control dismounts from the horse, as does going in water deeper than two blocks. Like the player, horses take fall damage when falling from heights.

It is impossible for a player to use a Nether portal while on a horse. It is possible, however, to enter the portal on the horse and then dismount, sending the horse through the portal on its own, or use a lead to position the horse, then push it through the portal.

Behavior

Horse eating grass


All horses roam idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them. Any horse, even a wild one, can be attached to a lead without protest, although an untamed horse rears and flails its forelegs if saddled. Horses remain passive, even when hit.

Horses make neighing and whinnying sounds.

Horses, like most mobs, can ride in a minecart and a boat. Adult horses cannot ride in boats. Unlike other passive mobs, horses slowly regenerate health.

Taming

Taming a horse is required to breed it, to give it equipment, or to control it while riding.

A player mounts a horse by pressing use on it with an empty hand, or while holding an object that cannot be used on a horse. A player tames an adult horse by repeatedly mounting it until the horse stops bucking off the player. Taming depends on the horse's "temper". Horses begin with a temper of 0 out of 100. When a player first mounts the horse, a random taming threshold 0–99 is chosen. The horse becomes tame if the temper exceeds this threshold. Otherwise, the player is bucked off and the temper is increased by 5, to be compared against the threshold the next time the player mounts the horse. Temper can also be increased by feeding the horse.

After repeated mountings, hearts appear above the horse, indicating that it is tamed.

In Bedrock Edition, like all tame animals, when a horse is killed, a death message is displayed to the owner.

Breeding

Feeding two tamed horses golden apples or golden carrots activates love mode, causing them to mate and produce a foal. The foal appears more spindly than adult horses and grows to full size with time. The foal is born untamed and can be tamed after it grows into an adult. The foal can be fed to make it mature faster.

Depending on the variations of the parent horses, the offspring can be one of several types.

  • Bred with a horse: Breeding two horses produce a horse foal. Usually, the new foal has the color and markings of one of its parents, although there is a 13/45 chance of having a random color/markings (which may still end up being the same as one of the parents).
  • Bred with donkey: Cross-breeding a horse with a donkey creates a mule foal. Mules cannot breed. This unlocks the Artificial Selection achievement.

This is a table representing the probabilities of the color and markings of the foal when breeding two horses A and B.

Color of A Color of B Random color Total
Markings of A 17.78% 17.78% 4.44% 40%
Markings of B 17.78% 17.78% 4.44% 40%
Random markings 8.89% 8.89% 2.22% 20%
Total 44.44% 44.44% 11.11%


Food

Feeding a horse food can alter its behavior, cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods horses can take. Zombie and skeleton horses cannot be fed, even if tame.

To feed a horse, hold a valid food item and right-click on the horse. Feeding invalid food causes the player to mount the horse. Horses can be fed only when feeding would have an effect, similar to other animals.

Food Heals Speeds growth by Increases temper Notes
Sugar 1♥ 30 sec (600 ticks) +3
Wheat 2♥ 20 sec (400 ticks) +3
Apple 3♥♥ 1 min (1200 ticks) +3
Golden Carrot 4♥♥ 1 min (1200 ticks) +5 Activates love mode in tamed horses.
Golden Apple 10♥♥♥♥♥ 4 min (4800 ticks) +10 Activates love mode in tamed horses. Enchanted golden apples also work.
Hay Bale 20♥ × 10 3 min (3600 ticks) N/A Hay bales cannot be fed to untamed adult horses.

Statistics

See also: Tutorials/Horses

All horses have three "equine stats" which vary from horse to horse: health, (maximum) movement speed, and jump strength. These stats are created once the horse is born or spawned, and are not affected by food.

Spawned values

When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges, specific according to their horse type.

Health

Horse's hearts ranges from 15–30, with an average of 22.5♥ × 11.25. Displayed hearts are rounded down, so a horse with an odd number of health points (15, 17, 19, etc.) does not show the last half-heart.

Movement speed

Horse's movement speed ranges from 0.1125–0.3375 in internal units, with an average of 0.225. For reference, the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of the horse or the player.

A horse's maximum speed is 14.23 blocks/second, and the average horse speed is about 9 blocks/sec.

  • Minimum: 4.74 blocks/sec.
  • Player speed (walking): 4.32 blocks/sec.
  • Player speed (sprinting): 5.61 blocks/sec.

See also transportation methods to compare the speeds of various transportation methods.

Jump strength

Horse's jump strength ranges from 0.4–1.0, with an average of 0.7.

A jump strength of 0.5 is enough to clear 1 916 blocks, while 1.0 is enough to clear 5 14 blocks, (Edit) In 1.14 the horse jump strength can reach higher, the maximum jump is now 5 1/2 blocks tall

The following derived equation can be used to calculate a horse jump height from its jump strength attribute.

JumpHeight = -0.1817584952 * x^3 + 3.689713992 * x^2 + 2.128599134 * x - 0.343930367

Where x is JumpStrength

The exact jump strengths, to 15 digits, required to clear several block heights are listed below.

Jump Strength Blocks
0.966967527085333 5.000
0.847552919762898 4.000
0.715301016726230 3.000
0.564380127487889 2.000
0.432084373616155 1.250 (player's jump height)

For the mathematically inclined, the above equation is a 3rd order (cubic) polynomial in the form ax^3 + bx^2 + cx + d, where x is the Jump Strength and a, b, c, and d are constants. "Derived" means the constants have been chosen/adjusted so that the equation graphs a curve fitting extremely closely to the Jump Strength data points in the above table, so is, therefore, most accurate around those values.

Bred values

When breeding two horses, the foal's stats are determined by averaging both parent's stats with a third set, randomly determined as above (i.e. add both parents' stats with the random value and divide by 3). Random values are used for the third set even when the value is not normally randomized for the type of horse being bred.

Sounds

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Horse neighsFriendly Creatures?entity.horse.ambientsubtitles.entity.horse.ambient??16
Horse neighsFriendly Creatures?entity.horse.angrysubtitles.entity.horse.angry??16
Horse armor equipsFriendly Creatures?entity.horse.armorsubtitles.entity.horse.armor??16
Horse breathesFriendly Creatures?entity.horse.breathesubtitles.entity.horse.breathe??16
Horse diesFriendly Creatures?entity.horse.deathsubtitles.entity.horse.death??16
Horse eatsFriendly Creatures?entity.horse.eatsubtitles.entity.horse.eat??16
Horse gallopsFriendly Creatures?entity.horse.gallopsubtitles.entity.horse.gallop??16
Horse hurtsFriendly Creatures?entity.horse.hurtsubtitles.entity.horse.hurt??16
Horse jumpsFriendly Creatures?entity.horse.jumpsubtitles.entity.horse.jump??16
Horse landsFriendly Creatures?entity.horse.landsubtitles.entity.horse.land??16
FootstepsFriendly Creatures?entity.horse.stepsubtitles.generic.block.footsteps??16
FootstepsFriendly Creatures?entity.horse.step_woodsubtitles.generic.block.footsteps??16
Saddle equipsFriendly Creatures?entity.horse.saddlesubtitles.entity.horse.saddle??16

Data values

See also: Chunk format

Horses have entity data associated with them that contain various properties of the mob.

  • Entity data
    • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all horses
    •  ArmorItem: The armor of this horse. Ignored if the item is not one of the horse armors.
      • Tags common to all items
    •  Variant: The variant of the horse. Determines colors. Stored as baseColor | (markings << 8). Unused values lead to white horses.

Variant

Main article: Horse/DV
[edit]

Horses have a variant fields that determine the markings on the horse. Below is a list of Variant values that determine the variant of the horse.

White Creamy Chestnut Brown Black Gray Dark Brown
None 0 1 2 3 4 5 6
White 256 257 258 259 260 261 262
White Field 512 513 514 515 516 517 518
White Dots 768 769 770 771 772 773 774
Black Dots 1024 1025 1026 1027 1028 1029 1030

Variant names taken from the names of the texture file they correspond to.

Summoning a horses without specifying the Variant value, or using a Variant value that is not provided above, results in a white horse.

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Saddle UpTame a horse.20GBronze
Artificial SelectionBreed a mule from a horse and a donkey.30GBronze

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawThe Parrots and the Bats
Breed two animals together HusbandryBreed a pair of any of these 25 mobs: A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.husbandry/breed_an_animal
Advancement-plain-rawBest Friends Forever
Tame an animal HusbandryTame one of these 8 tameable mobs: husbandry/tame_an_animal
Advancement-fancy-rawTwo by Two
Breed all the animals! The Parrots and the BatsBreed a pair of each of these 24 mobs: A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.husbandry/bred_all_animals

Video

Note: Since 1.8, bread cannot be used for breeding or feeding. Since 1.9, skeleton horses can spawn naturally.

History

Java Edition
April 4, 2013Jeb hinted at adding horses when Minecraft hit 10,000,000 sales.
1.6.113w16aBlack Horse Revision 1 Brown Horse Revision 1 Chestnut Horse Revision 1 Creamy Horse Revision 1 Darkbrown Horse Revision 1 Gray Horse Revision 1 White Horse Revision 1

Baby Black Horse Revision 1 Baby Brown Horse Revision 1 Baby Chestnut Horse Revision 1 Baby Creamy Horse Revision 1 Baby Darkbrown Horse Revision 1 Baby Gray Horse Revision 1 Baby White Horse Revision 1 Added horses.

Horses have been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's horse models.[3]
13w16bHorses are now slower.
The gliding of horses has now been reduced, so that they don't glide as much.
13w18aHorse saddles have now been removed. Horses are now ridden using saddles.
13w21aA new GUI for horses has now been added to horses, to control saddles/armor/inventory.
13w22aNew sound effects have now been added to horses.
1.7.213w36aHorses now spawn in savannas.
1.814w26cHorses can no longer be fed bread for taming, healing, or growing.
Wheat's acceleration of baby horse growth has now been reduced.
15w47bSounds for horses eating food given by a player have now been added.
1.1116w32aHorses now have different IDs: horse, donkey, mule, zombie_horse and skeleton_horse
Unused Variant IDs now result in a white horse rather than an invisible one.
1.1317w45aBlack Horse Revision 2 Brown Horse Revision 2 Chestnut Horse Revision 2 Creamy Horse Revision 2 Darkbrown Horse Revision 2 Gray Horse Revision 2 White Horse Revision 2
Baby Black Horse Revision 2 Baby Brown Horse Revision 2 Baby Chestnut Horse Revision 2 Baby Creamy Horse Revision 2 Baby Darkbrown Horse Revision 2 Baby Gray Horse Revision 2 Baby White Horse Revision 2 The models of horses have now been changed.
17w46aBlack Horse Revision 3 Brown Horse Revision 3 Chestnut Horse Revision 3 Creamy Horse Revision 3 Darkbrown Horse Revision 3 Gray Horse Revision 3 White Horse Revision 3
Baby Black Horse Revision 3 Baby Brown Horse Revision 3 Baby Chestnut Horse Revision 3 Baby Creamy Horse Revision 3 Baby Darkbrown Horse Revision 3 Baby Gray Horse Revision 3 Baby White Horse Revision 3 The new models of horses have now been slightly tweaked. The position of the nose has moved up to one pixel.
18w03aBlack Horse Revision 4 Brown Horse Revision 4 Chestnut Horse Revision 4 Creamy Horse Revision 4 Darkbrown Horse Revision 4 Gray Horse Revision 4 White Horse Revision 4
Baby Black Horse Revision 4 Baby Brown Horse Revision 4 Baby Chestnut Horse Revision 4 Baby Creamy Horse Revision 4 Baby Darkbrown Horse Revision 4 Baby Gray Horse Revision 4 Baby White Horse Revision 4 The models of horses have now been changed, once again. The texture has also been slightly altered and their nose height has now been increased by one pixel.
18w22aThe texture of creamy horses has now been changed, which has changed the texture from Creamy Horse 18w21b to Creamy Horse 18w22a.
1.1418w43aBlack HorseBlack Horse with White StockingsBlack Horse with White FieldBlack Horse with White SpotsBlack Horse with Black Dots Brown HorseBrown Horse with White StockingsBrown Horse with White FieldBrown Horse with White SpotsBrown Horse with Black Dots Chestnut HorseChestnut Horse with White StockingsChestnut Horse with White FieldChestnut Horse with White SpotsChestnut Horse with Black Dots Creamy HorseCreamy Horse with White StockingsCreamy Horse with White FieldCreamy Horse with White SpotsCreamy Horse with Black Dots Darkbrown HorseDarkbrown Horse with White StockingsDarkbrown Horse with White FieldDarkbrown Horse with White SpotsDarkbrown Horse with Black Dots Gray HorseGray Horse with White StockingsGray Horse with White FieldGray Horse with White SpotsGray Horse with Black Dots White HorseWhite Horse with White StockingsWhite Horse with White FieldWhite Horse with White SpotsWhite Horse with Black Dots
Baby Black HorseBaby Black Horse with White StockingsBaby Black Horse with White FieldBaby Black Horse with White SpotsBaby Black Horse with Black Dots Baby Brown HorseBaby Brown Horse with White StockingsBaby Brown Horse with White FieldBaby Brown Horse with White SpotsBaby Brown Horse with Black Dots Baby Chestnut HorseBaby Chestnut Horse with White StockingsBaby Chestnut Horse with White FieldBaby Chestnut Horse with White SpotsBaby Chestnut Horse with Black Dots Baby Creamy HorseBaby Creamy Horse with White StockingsBaby Creamy Horse with White FieldBaby Creamy Horse with White SpotsBaby Creamy Horse with Black Dots Baby Darkbrown HorseBaby Darkbrown Horse with White StockingsBaby Darkbrown Horse with White FieldBaby Darkbrown Horse with White SpotsBaby Darkbrown Horse with Black Dots Baby Gray HorseBaby Gray Horse with White StockingsBaby Gray Horse with White FieldBaby Gray Horse with White SpotsBaby Gray Horse with Black Dots Baby White HorseBaby White Horse with White StockingsBaby White Horse with White FieldBaby White Horse with White SpotsBaby White Horse with Black Dots The textures of horses have now been changed.
Upcoming Java Edition
1.1620w15aTamed horses can now be saddled by dispensers.
Dispensers can now put horse armors on tamed horses.
Pocket Edition Alpha
0.15.0build 1Black Horse Revision 1 Brown Horse Revision 1 Chestnut Horse Revision 1 Creamy Horse Revision 1 Darkbrown Horse Revision 1 Gray Horse Revision 1 White Horse Revision 1
Baby Black Horse Revision 1 Baby Brown Horse Revision 1 Baby Chestnut Horse Revision 1 Baby Creamy Horse Revision 1 Baby Darkbrown Horse Revision 1 Baby Gray Horse Revision 1 Baby White Horse Revision 1 Added horses.
Bedrock Edition
1.2.6beta 1.2.6.2Black Horse Revision 4 Brown Horse Revision 4 Chestnut Horse Revision 4 Creamy Horse Revision 4 Darkbrown Horse Revision 4 Gray Horse Revision 4 White Horse Revision 4
Baby Black Horse Revision 4 Baby Brown Horse Revision 4 Baby Chestnut Horse Revision 4 Baby Creamy Horse Revision 4 Baby Darkbrown Horse Revision 4 Baby Gray Horse Revision 4 Baby White Horse Revision 4 The models of horses have now been changed to the new (Java Edition 1.13) models.
1.2.9Horses no longer open their mouths when bucking the player off or taking damage.
1.10.0beta 1.10.0.3Black HorseBlack Horse with White StockingsBlack Horse with White FieldBlack Horse with White SpotsBlack Horse with Black Dots Brown HorseBrown Horse with White StockingsBrown Horse with White FieldBrown Horse with White SpotsBrown Horse with Black Dots Chestnut HorseChestnut Horse with White StockingsChestnut Horse with White FieldChestnut Horse with White SpotsChestnut Horse with Black Dots Creamy HorseCreamy Horse with White StockingsCreamy Horse with White FieldCreamy Horse with White SpotsCreamy Horse with Black Dots Darkbrown HorseDarkbrown Horse with White StockingsDarkbrown Horse with White FieldDarkbrown Horse with White SpotsDarkbrown Horse with Black Dots Gray HorseGray Horse with White StockingsGray Horse with White FieldGray Horse with White SpotsGray Horse with Black Dots White HorseWhite Horse with White StockingsWhite Horse with White FieldWhite Horse with White SpotsWhite Horse with Black Dots
Baby Black HorseBaby Black Horse with White StockingsBaby Black Horse with White FieldBaby Black Horse with White SpotsBaby Black Horse with Black Dots Baby Brown HorseBaby Brown Horse with White StockingsBaby Brown Horse with White FieldBaby Brown Horse with White SpotsBaby Brown Horse with Black Dots Baby Chestnut HorseBaby Chestnut Horse with White StockingsBaby Chestnut Horse with White FieldBaby Chestnut Horse with White SpotsBaby Chestnut Horse with Black Dots Baby Creamy HorseBaby Creamy Horse with White StockingsBaby Creamy Horse with White FieldBaby Creamy Horse with White SpotsBaby Creamy Horse with Black Dots Baby Darkbrown HorseBaby Darkbrown Horse with White StockingsBaby Darkbrown Horse with White FieldBaby Darkbrown Horse with White SpotsBaby Darkbrown Horse with Black Dots Baby Gray HorseBaby Gray Horse with White StockingsBaby Gray Horse with White FieldBaby Gray Horse with White SpotsBaby Gray Horse with Black Dots Baby White HorseBaby White Horse with White StockingsBaby White Horse with White FieldBaby White Horse with White SpotsBaby White Horse with Black Dots The textures of horses have now been changed.
1.11.0beta 1.11.0.1Horses now spawn in village stables and animal pens.
1.13.0?The horses no longer use the old models. Prior, old horses sometimes appeared.
Legacy Console Edition
TU19CU7 1.12 Patch 1Black Horse Revision 1 Brown Horse Revision 1 Chestnut Horse Revision 1 Creamy Horse Revision 1 Darkbrown Horse Revision 1 Gray Horse Revision 1 White Horse Revision 1
Baby Black Horse Revision 1 Baby Brown Horse Revision 1 Baby Chestnut Horse Revision 1 Baby Creamy Horse Revision 1 Baby Darkbrown Horse Revision 1 Baby Gray Horse Revision 1 Baby White Horse Revision 1 Added horses.
TU22CU10 1.15 Quick move has now been added to the horse inventory.
TU31CU19 1.22 Patch 3Baby horse growth can now be accelerated using wheat.
TU43CU33 1.36 Patch 13Sounds for horses have now been added.
TU60CU51 1.64 Patch 30Black Horse Revision 4 Brown Horse Revision 4 Chestnut Horse Revision 4 Creamy Horse Revision 4 Darkbrown Horse Revision 4 Gray Horse Revision 4 White Horse Revision 4
Baby Black Horse Revision 4 Baby Brown Horse Revision 4 Baby Chestnut Horse Revision 4 Baby Creamy Horse Revision 4 Baby Darkbrown Horse Revision 4 Baby Gray Horse Revision 4 Baby White Horse Revision 4 The models of horses have now been changed.
1.90 Black HorseBlack Horse with White StockingsBlack Horse with White FieldBlack Horse with White SpotsBlack Horse with Black Dots Brown HorseBrown Horse with White StockingsBrown Horse with White FieldBrown Horse with White SpotsBrown Horse with Black Dots Chestnut HorseChestnut Horse with White StockingsChestnut Horse with White FieldChestnut Horse with White SpotsChestnut Horse with Black Dots Creamy HorseCreamy Horse with White StockingsCreamy Horse with White FieldCreamy Horse with White SpotsCreamy Horse with Black Dots Darkbrown HorseDarkbrown Horse with White StockingsDarkbrown Horse with White FieldDarkbrown Horse with White SpotsDarkbrown Horse with Black Dots Gray HorseGray Horse with White StockingsGray Horse with White FieldGray Horse with White SpotsGray Horse with Black Dots White HorseWhite Horse with White StockingsWhite Horse with White FieldWhite Horse with White SpotsWhite Horse with Black Dots
Baby Black HorseBaby Black Horse with White StockingsBaby Black Horse with White FieldBaby Black Horse with White SpotsBaby Black Horse with Black Dots Baby Brown HorseBaby Brown Horse with White StockingsBaby Brown Horse with White FieldBaby Brown Horse with White SpotsBaby Brown Horse with Black Dots Baby Chestnut HorseBaby Chestnut Horse with White StockingsBaby Chestnut Horse with White FieldBaby Chestnut Horse with White SpotsBaby Chestnut Horse with Black Dots Baby Creamy HorseBaby Creamy Horse with White StockingsBaby Creamy Horse with White FieldBaby Creamy Horse with White SpotsBaby Creamy Horse with Black Dots Baby Darkbrown HorseBaby Darkbrown Horse with White StockingsBaby Darkbrown Horse with White FieldBaby Darkbrown Horse with White SpotsBaby Darkbrown Horse with Black Dots Baby Gray HorseBaby Gray Horse with White StockingsBaby Gray Horse with White FieldBaby Gray Horse with White SpotsBaby Gray Horse with Black Dots Baby White HorseBaby White Horse with White StockingsBaby White Horse with White FieldBaby White Horse with White SpotsBaby White Horse with Black Dots The textures of horses have now been changed.
New Nintendo 3DS Edition
0.1.0Black Horse Revision 1 Brown Horse Revision 1 Chestnut Horse Revision 1 Creamy Horse Revision 1 Darkbrown Horse Revision 1 Gray Horse Revision 1 White Horse Revision 1
Baby Black Horse Revision 1 Baby Brown Horse Revision 1 Baby Chestnut Horse Revision 1 Baby Creamy Horse Revision 1 Baby Darkbrown Horse Revision 1 Baby Gray Horse Revision 1 Baby White Horse Revision 1 Added horses.

Issues

Issues relating to "Horse" or "Foal" are maintained on the bug tracker. Report issues there.

Trivia

  • Dr. Zhark appears in the credits after the End Poem as the creator of the horses.
  • If a player picks up leather dropped by an adult horse, they receive the “Cow Tipper" achievement. This is due to the achievement being given when a player picks up any piece of leather instead of being given when one kills a cow.
  • If a player pulling a horse with a lead enters a boat, the horse swims along at the same speed as the boat.
  • A horse with a rider can be pulled by a lead, and can even be lifted into the air.
  • On multiplayer, to know which of two horses (owned and ridden by different players) is faster, each rider can apply a lead to the other horse, then play 'tug of war'. The stronger horse is faster.
  • In Bedrock Edition horses can be transported in a boat by riding the horse and jumping into the boat then dismounting (leaving the horse behind in the boat) and activating the boat from underneath/underwater. Attempting to activate the boat in order to pilot it from above results in the player mounting the horse again rather than being placed inside the boat to pilot it.
  • Horse first appears on Java Edition 2.0 as an April Fools joke feature. These horses come in shetland pony (pig) and horse (cow).

Gallery

See also: Category:Horses

In other media

References

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