15 × 7.5 to 30 × 15
See horse armor
|Items usable on|
Horses are passive mobs that can be ridden when tamed.
- 1 Spawning
- 2 Appearance
- 3 Drops
- 4 Usage
- 5 Behavior
- 6 Statistics
- 7 Sounds
- 8 Data values
- 9 Achievements
- 10 Advancements
- 11 History
- 12 Issues
- 13 Trivia
- 14 Gallery
- 15 References
Horses spawn in plains and savannas in herds of 2–6. For horses, all combinations of color and markings are equally likely. All members of the herd have the same color, but markings may vary. 20% of the individual horses spawn as foals.
Villages generate naturally with stables and animal pens containing horses.
Each horse variant has unique features and markings, and a foal (baby) version. Adult horses are 1.4 blocks wide and long, and 1.6 blocks high. Foals start at half the size of adults and in Bedrock Edition, get progressively bigger as they age. Unlike wolves and cats, the appearances of horses do not change once they have been tamed, though tame horses may be differentiated by giving them equipment.
Horses have a stocky build. They can have 1 of 7 base colors: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay; and 1 of 5 marking patterns: no markings, stockings and blaze, paint, snowflake appaloosa and sooty. In total, there are 35 possible horse coat combinations.
- Horse colors and markings
|White stockings and blaze
Upon death, horses drop:
- 0–2 Leather. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
- 1–3 exp. when killed by a player or tamed wolf.
- Horse armor if the horse was already equipped
- Saddle if the horse was already equipped.
Upon successful breeding, 1–7 is dropped.
Killing a baby horse yields neither items nor experience.
Tamed and saddled horses can be used as a means of transportation in the game. When ridden, they are able to move faster and jump higher than a normal player. Horses can be used to climb hills and jump fences, as some can jump high enough to clear up to five block heights, versus the player's maximum of about one (without a potion). They can be ridden in water up to 2 blocks deep. In deeper water, the player is automatically dismounted.
Horses can be pulled along and tied up using a lead. They can be towed in two ways: Horses can swim behind a boat by using a lead, or a boat can be attached to a lead (before putting the horse in the boat) and the player can swim to tow the boat containing the horse.
Tamed horses have the following two slots available:
- Horse Armor Slot: For equipping horse armor. Exclusive to horses.
- Saddle Slot: For equipping a saddle.
Foals cannot be equipped.
Equipment can be placed on a horse by holding it and then right-clicking on the horse, or by accessing its inventory. A horse’s inventory can be accessed by mounting the horse and opening the player inventory or by sneaking and then pressing the "open inventory" button on the horse. A normal horse’s inventory has two slots, one for a saddle and one for horse armor.
Once a horse is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.
A player can use any item while riding a horse, including drinking or throwing potions; activating doors, or redstone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.
A ridden horse automatically runs up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.
The maximum speed of horses varies between 4.74 blocks/second and 14.23 blocks/second (compared to the player's walking speed, which is about 4.3 blocks/second). About 68% of horses are able to go faster than a minecart. Horses move backward slowly, about as fast as the player when moving sideways. A horse’s speed can also be affected by potions. Speed has no relation to a horse’s outward appearance.
A ridden horse can be made to jump and holding the control charges for a higher leap. Horses are not affected by jump boost beacons or potions. The standard dismount control dismounts from the horse, as does going in water deeper than two blocks. Like the player, horses take fall damage when falling from heights.
It is impossible for a player to use a Nether portal while on a horse. It is possible, however, to enter the portal on the horse and then dismount, sending the horse through the portal on its own, or use a lead to position the horse, then push it through the portal.
Horses wander aimlessly, occasionally stopping to rear, flick their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them. Any horse, even a wild one, can be attached to a lead without protest, although an untamed horse rears and flails its forelegs if saddled. Horses remain passive, even when hit.
Horses make neighing and whinnying sounds.
Baby horses follow adult horses.
Taming a horse is required to breed it, to give it equipment, or to control it while riding.
A player mounts a horse by pressing use on it with an empty hand, or while holding an object that cannot be used on a horse. A player tames an adult horse by repeatedly mounting it until the horse stops bucking off the player. Taming depends on the horse's "temper". Horses begin with a temper of 0 out of 100. When a player first mounts the horse, a random taming threshold 0–99 is chosen. The horse becomes tame if the temper exceeds this threshold. Otherwise, the player is bucked off and the temper is increased by 5, to be compared against the threshold the next time the player mounts the horse. Temper can also be increased by feeding the horse.
After repeated mountings, hearts appear above the horse, indicating that it is tamed.
In Bedrock Edition, like all tame animals, when a horse is killed, a death message is displayed to the owner.
Feeding two tamed horses golden apples or golden carrots activates love mode, causing them to mate and produce a foal. The foal appears more spindly than adult horses and grows in stages to full size with time. The foal can be fed to make it mature faster.
Depending on the variations of the parent horses, the offspring can be one of several types.
- Bred with a horse: Breeding two horses produces a horse foal. Usually, the new foal has the color and markings of one of its parents, although there is a 13/45 chance of having a random color/markings (which may still end up being the same as one of the parents).
- Bred with donkey: Cross-breeding a horse with a donkey creates a mule foal. Mules cannot breed. This unlocks the Artificial Selection achievement.[Bedrock Edition only]
This is a table representing the probabilities of the color and markings of the foal when breeding two horses A and B.
|Color of A||Color of B||Random color||Total|
|Markings of A||17.78%||17.78%||4.44%||40%|
|Markings of B||17.78%||17.78%||4.44%||40%|
Feeding a horse food can alter its behavior, cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods horses can take. Zombie and skeleton horses cannot be fed, even if tamed.
To feed a horse, hold a valid food item and press use on the horse. Feeding invalid food causes the player to mount the horse. Horses can be fed only when feeding would have an effect, similar to other animals.
|Food||Heals||Speeds growth by||Increases temper||Notes|
|Sugar||1||30 sec (600 ticks)||+3|
|Wheat||2||20 sec (400 ticks)||+3|
|Apple||3||1 min (1200 ticks)||+3|
|Golden Carrot||4||1 min (1200 ticks)||+5||Activates love mode in tamed horses.|
|Golden Apple||10||4 min (4800 ticks)||+10||Activates love mode in tamed horses. Enchanted golden apples also work.|
|Hay Bale||20 × 10||3 min (3600 ticks)||N/A||Hay bales cannot be fed to untamed adult horses.|
All horses have three "equine stats" that vary from horse to horse: health, (maximum) movement speed, and jump height. These stats are created once the horse is born or spawned, and are not affected by food.
When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges.
Horse's hearts ranges from 15–30, with an average of 22.5 × 11.25. Displayed hearts are health, divided by two, rounded down. A horse with an odd number of health points (15, 17, 19, etc.) does not show the last half-heart. One may test this by hitting a horse: if the horse has lost one-half heart from one punch, it has an even number of health points. Otherwise, odd.
Horse's movement speed ranges from 0.1125–0.3375 in internal units, with an average of 0.225. For reference, the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of the horse or the player.
A horse's maximum speed is 14.23 blocks/second, and the average horse speed is about 9 blocks/sec.
- Minimum: 4.74 blocks/sec.
- Player speed (walking): 4.32 blocks/sec.
- Player speed (sprinting): 5.61 blocks/sec.
See also transportation methods to compare the speeds of various transportation methods.
Horse's jump strength ranges from 0.4–1.0, with an average of 0.7.
A jump strength of 0.5 is enough to clear 1 9⁄16 blocks, while 1.0 is enough to clear 5 1⁄2 blocks.
When breeding two horses, or a horse and a donkey, the foal's stats are determined by averaging both parent's stats with a third set, randomly determined as above (i.e. add both parents' stats with the random value and divide by 3). Random values are used for the third set even when the value is not normally randomized for donkeys.
The variant of the child has an 11% chance to be a random base color, and a 20% chance to have random markings. Otherwise, it chooses the values from one of its parents.
|Sound||Subtitles||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Horse neighs||Friendly Creatures||?||?||?||16|
|Horse neighs angrily||Friendly Creatures||?||?||?||16|
|Horse armor equips||Friendly Creatures||?||?||?||16|
|Horse breathes||Friendly Creatures||?||?||?||16|
|Horse dies||Friendly Creatures||?||?||?||16|
|Horse eats||Friendly Creatures||?||?||?||16|
|Horse gallops||Friendly Creatures||?||?||?||16|
|Horse hurts||Friendly Creatures||?||?||?||16|
|Horse jumps||Friendly Creatures||?||?||?||16|
|Horse lands||Friendly Creatures||?||?||?||16|
|Saddle equips||Friendly Creatures||?||?||?||16|
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
Horses have entity data associated with them that contain various properties.
- Entity data
- Additional fields for mobs that can breed
- Tags common to all entities
- Tags common to all mobs
- Tags common to all horses
- Variant: The variant of the horse. Determines colors. Stored as
baseColor | markings << 8. Unused values lead to white horses.
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|Saddle Up||Tame a horse.||—||20G||Bronze|
|Artificial Selection||Breed a mule from a horse and a donkey.||—||30G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|The Parrots and the Bats||Breed two animals together||Husbandry||Breed a pair of any of these 21 mobs:
|Best Friends Forever||Tame an animal||Husbandry||Tame one of these tameable mobs:|
|Two by Two||Breed all the animals!||The Parrots and the Bats||Breed a pair of each of these 21 mobs:
|April 1, 2013||Added horses and ponies to the april fools update, Minecraft 2.0. Horses are actually retextured cows and ponies are actually retextured pigs.|
|April 4, 2013||Jeb hinted at adding horses when Minecraft hit 10,000,000 sales.|
|Horses have been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's horse models.|
|13w16b||Horses are now slower.|
|The gliding of horses has been reduced, so that they don't glide as much.|
|13w18a||Horse saddles have been removed. Horses are now ridden using saddles.|
|13w21a||A new GUI for horses has been added to horses, to control saddles/armor/inventory.|
|13w22a||New sound effects have been added to horses.|
|1.7.2||13w36a||Horses now spawn in savannas.|
|1.8||14w26c||Horses can no longer be fed bread for taming, healing, or growing.|
|Wheat's acceleration of baby horse growth has been reduced.|
|1.9||15w47b||Sounds for horses eating food given by a player have been added.|
|1.11||16w32a||Horses now have different IDs: |
|Unused Variant IDs now result in a white horse rather than an invisible one.|
The models of horses have been changed.
|Horses (and all variants) no longer open their mouth when emitting sounds.|
The new models of horses have been slightly tweaked. The position of the nose has moved up to one pixel.
The models of horses have been changed, once again. The texture has also been slightly altered and their nose height has been increased by one pixel.
|18w22a||The texture of creamy horses has been changed, which has changed the texture from to .|
The textures of horses have been changed.
|1.16||20w15a||Tamed horses can now be saddled by dispensers.|
|Dispensers can now put horse armors on tamed horses.|
|Pocket Edition Alpha|
|v0.15.0||build 1|| |
|1.2.6||beta 126.96.36.199|| |
The models of horses have been changed to the new (Java Edition 1.13) models.
|1.2.9||Horses no longer open their mouths when bucking the player off or taking damage.|
|1.10.0||beta 188.8.131.52|| |
The textures of horses have been changed.
|1.11.0||beta 184.108.40.206||Horses now spawn in village stables and animal pens.|
|1.13.0||beta 220.127.116.11||The horses no longer use the old models. Prior, old horses sometimes appeared.|
|Legacy Console Edition|
|TU19||CU7||1.12||Patch 1||1.0.1|| |
|TU22||CU10||1.15||Quick move has been added to the horse inventory.|
|TU31||CU19||1.22||Patch 3||Baby horse growth can now be accelerated using wheat.|
|TU43||CU33||1.36||Patch 13||Sounds for horses have been added.|
|TU60||CU51||1.64||Patch 30||1.0.11|| |
The models of horses have been changed.
|PlayStation 4 Edition|
The textures of horses have been changed.
|New Nintendo 3DS Edition|
- If a player picks up leather dropped by an adult horse, they receive the “Cow Tipper" achievement. This is due to the achievement being given when a player picks up any piece of leather instead of being given when one kills a cow.
- If a player pulling a horse with a lead enters a boat, the horse swims along at the same speed as the boat.
- A horse with a rider can be pulled by a lead, and can even be lifted into the air.
- In Bedrock Edition horses can be transported in a boat by riding the horse and jumping into the boat then dismounting (leaving the horse behind in the boat) and activating the boat from underneath/underwater. Attempting to activate the boat in order to pilot it from above results in the player mounting the horse again rather than being placed inside the boat to pilot it.
- The baby horses in the Mo' Creatures mod had different sizes for the amount they have grown. This was implemented on Legacy Console Edition, while other editions has baby horses grow like any other mob.
A dying horse mob.
Horses getting attacked by the wither.
A herd of donkeys and horses spawned next to each other.
The horse model in 17w45a.
In other media
Horses shown in the Horse Update artwork.
Horses seen in Minecraft: Story Mode.
Lego Minecraft Horse.
- "Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!" – @jeb_ on Twitter, April 4, 2013
- "Yes, armor, and you can bind them to fences. Instagram filter for fun, (ping @DrZhark)" – @jeb_ on Twitter, April 10, 2013