Minecraft Wiki
This article is about the Nether mob in Minecraft. For the Minecraft Dungeons mob, see MCD:Hoglin. For the zombified variant, see Zoglin. For other pig-like mobs, see Pig (disambiguation).
"Piglin beast" redirects here. For the neutral mob, see Piglin and Piglin Brute.

A hoglin is a breedable hostile mob found in the Nether, and a source of porkchops and leather. A hoglin attacks by thrusting its tusks upward, which can also launch its target a short distance into the air. Hoglins are repelled by warped fungi that is placed in the world as well as active nether portals and respawn anchors.

Baby hoglins behave similarly, but have a much weaker attack (the weakest attack in the game) with normal knockback, and flee when hit.


Hoglins are found in herds of 3–4 in crimson forests, respawning over time. They can spawn at any light level and on most solid blocks other than nether wart blocks and shroomlights.

Hoglins spawn in certain types of bastion remnants upon structure generation. They spawn frequently in the hoglin stable variant (specifically the large and small stables in the "lower" area, but never in the "upper" area with ramparts), and sometimes in the main "bridge entrance" at the upper half of the rampart in the bridge variant. Similarly to the piglins and piglin brutes there, these hoglins never despawn.

20% of hoglins spawn as babies.

Hoglins spawn in Peaceful difficulty, but are passive to players.


Adult hoglins drop when killed:

  • 2–4 raw porkchop (cooked porkchop while on fire). The maximum amount is increased by 1 per level of Looting, for a maximum of 7 with Looting III.
  • 0–1 leather. The maximum amount is increased by 1 per level of Looting, for a maximum of 4 with Looting III.
  • 5‌[JE only] or 1–3‌[BE only] if killed by a player or tamed wolf.

Baby hoglins drop only experience when killed, at the same rate as adult hoglins. They are also the only mobs that both grow up and also drop experience.


Hoglins avoid warped fungi (including in a flower pot), nether portals and respawn anchors, and will run away from them when within 7 blocks of them. They naturally sink in water and eventually drown.[1] They also sink in lava and are vulnerable to fire damage.[2] Hoglins can be led with a lead despite the fact they are hostile.


Hoglins attack any player within 16 blocks with a reach of 1.9 blocks. An adult knocks its target upward. Players can still be flung even if they block with a shield. Hoglins do not attack a player standing near a block that repels them, but run away from the block unless they have already chosen to attack. Hoglins are 60% resistant to knockback. Unlike other hostile mobs, they do not prevent a player from sleeping.

Similarly to piglins and zombified piglins, a player or mob attacking a hoglin provokes all nearby hoglins. Attacking a baby hoglin does not trigger this behavior.

If a piglin attacks a hoglin, all the hoglins in the area retaliate. Hoglins also flee if outnumbered and make retreating sounds. If the piglins are outnumbered by hoglins, they flee and make retreating sounds.

Hoglins that spawn upon generation of bastion remnants are not hunted by piglins.

Baby hoglins[]

Baby hoglins also attack the player, dealing much less damage and normal knockback. If the player attacks a baby hoglin, it temporarily flees.

Baby piglins run near and ride baby hoglins. If there are more baby piglins than baby hoglins, the baby piglins occasionally jump on other baby piglins already riding a baby hoglin, with a maximum of 3 stacked on a single baby hoglin.

Zombification and Zoglins[]

Hoglin being Zombified

A hoglin turning into a zoglin. Notice the hair is flattened down.

If a hoglin spawns in or moves to the Overworld or the End, it shakes and then transforms into a zoglin after 15 seconds. The newly-created zoglin gets Nausea I for 10 seconds. This Nausea effect is only decorative and has no effect on the zoglin's behavior. In Java Edition, any lead attached to the hoglin breaks when it converts, even though zoglins can have leads attached to them.[3]


Main article: Breeding

Other than the killer bunny[Java Edition only], the hoglin is the only hostile mob that can be bred. Hoglins can be bred using crimson fungi. It takes 5 minutes before the parents can be bred again, and it takes 20 minutes for baby hoglins to mature. Baby hoglins stay near their parents unless they see a player or get attacked, in which case they attack or run away. Feeding a crimson fungus to a baby hoglin reduces the remaining time for it to mature by 10%.

Hoglins cannot be bred when they are running away from warped fungi, respawn anchors or nether portals.

Feeding crimson fungi to a hoglin prevents it from despawning, regardless of whether the breeding is successful or not. The baby hoglin produced by breeding does not despawn either.


Java Edition:
Hoglins use the Hostile Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
Hoglin growlsHostile CreaturesRandomlyentity.hoglin.ambientsubtitles.entity.hoglin.ambient0.9 [sound 1]0.8-1.2
(Baby: 1.3-1.7)
Hoglin growls angrilyHostile CreaturesRandomly while a hoglin is chasing somethingentity.hoglin.angrysubtitles.entity.hoglin.angry1.00.8-1.2
(Baby: 1.3-1.7)
Hoglin retreats [sound 2]Hostile CreaturesWhen a hoglin runs away from something feared or while in the Overworldentity.hoglin.retreat[sound 2]subtitles.entity.hoglin.retreat[sound 2]0.8 [sound 3]0.8-1.2
(Baby: 1.3-1.7)
Hoglin attacksHostile CreaturesWhen a hoglin attacks somethingentity.hoglin.attacksubtitles.entity.hoglin.attack0.8varies [sound 4]16
Hoglin hurtsHostile CreaturesWhen a hoglin is damagedentity.hoglin.hurtsubtitles.entity.hoglin.hurt0.80.8-1.2
(Baby: 1.3-1.7)
Hoglin diesHostile CreaturesWhen a hoglin diesentity.hoglin.deathsubtitles.entity.hoglin.death0.90.8-1.2
(Baby: 1.3-1.7)
FootstepsHostile CreaturesWhile a hoglin is walkingentity.hoglin.stepsubtitles.block.generic.footsteps0.151.016
Hoglin converts to ZoglinHostile CreaturesWhen a hoglin converts into a zoglin via the Overworld or the Endentity.hoglin.converted_to_zombifiedsubtitles.entity.hoglin.converted_to_zombified0.80.8-1.2
(Baby: 1.3-1.7)
  1. Except idle1, which is 0.65, and idle4, which is 0.7
  2. a b c MC-98316 — Wrong subtitles caused by missing distinction
  3. Except for retreat1 (the second sound), which is 0.7
  4. Can be 0.8-1.2 (Baby: 1.3-1.7) or 0.64-0.96 (Baby: 1.04-1.36) for each sound

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomlymob.hoglin.ambient0.9 [sound 1]0.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesRandomly while a hoglin is chasing somethingmob.hoglin.angry1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a hoglin attacks somethingmob.hoglin.attack0.8varies [sound 2]
Hostile CreaturesWhen a hoglin runs away from something fearedmob.hoglin.retreat0.90.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a hoglin is damagedmob.hoglin.hurt0.90.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a hoglin diesmob.hoglin.death0.90.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhile a hoglin is walkingmob.hoglin.step1.01.0
Hostile CreaturesUnused sound eventmob.hoglin.howl0.91.0
Hostile CreaturesWhen a hoglin converts into a zoglin via the Overworld or the End[until BE 1.20.30]mob.piglin.converted_to_zombified1.00.9-1.1
Hostile CreaturesWhen a hoglin converts into a zoglin via the Overworld or the End[upcoming: BE 1.20.30]mob.hoglin.converted_to_zombified1.00.8-1.2
  1. Except idle1, which is 0.65 and idle4, which is is 0.7
  2. Can be 0.8-1.2 (Baby: 1.3-1.7) or 0.64-0.96 (Baby: 1.04-1.36) for each sound

Data values[]


Java Edition:

NameIdentifierTranslation key

Bedrock Edition:

NameIdentifierNumeric ID Translation key

Entity data[]

Hoglins have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    •  CannotBeHunted: 1 or 0 (true/false) - if true, piglins do not attack the hoglin. Set to true for hoglins spawned as a part of bastion remnants.
    •  IsImmuneToZombification: 1 or 0 (true/false) – if true, the hoglin does not transform to a zoglin when in the Overworld and TimeInOverworld does not increment.
    •  TimeInOverworld: The number of ticks that the hoglin has existed in the Overworld; the hoglin converts to a zoglin when this is greater than 300.

Bedrock Edition:

See Bedrock Edition level format/Entity format.


Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Adventure, exploration and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-rawMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-fancy-rawIt Spreads
Kill a mob near a Sculk Catalyst Monster HunterKill one of these 70 mobs near a sculk catalyst: Mobs that drop no experience are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
Advancement-fancy-rawMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs
Advancement-plain-rawThe Parrots and the Bats
Breed two animals together HusbandryBreed a pair of any of these 25 mobs: A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.husbandry/breed_an_animal
Advancement-fancy-rawTwo by Two
Breed all the animals! The Parrots and the BatsBreed a pair of each of these 24 mobs: A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.husbandry/bred_all_animals


September 28, 2019Hoglin (pre-release) Hoglin (pre-release 2) Piglin beasts are announced at MINECON Live 2019. They have a noticably slanted body section and two versions were shown with differing eye spacings.
They also drop raw beef in preview.
October 19, 2019Hoglin (pre-release 4) The piglin beast has been retextured, remodeled and renamed to hoglin.
December 5, 2019Baby Hoglin JE1 A video shows a baby hoglin.
Java Edition
1.1620w06aHoglin JE1 Added hoglins.
Hoglin texture glitch 20w06a Currently, the mane texture of hoglins has a texture glitch.[4]
Hoglins currently have no function of attacking the player when provoked or breeding them.
Hoglins drop rotten flesh.
The hitbox size of hoglins is currently the same as an adult pig's hitbox.
Hoglin damaged Due to a bug, the legs and ears of a hoglin spasm wildly when moved or attacked.
20w07aBaby Hoglin JE1 Added baby hoglins.
Hoglins now drop raw porkchops and leather.
Hoglins can now be bred with crimson fungi.
Hoglin attacking Revision 1 Baby Hoglin attacking Revision 1 Hoglins are now hostile toward the player.
Hoglins now have their own sounds and subtitles.
Hoglins now run away from warped fungi.
The hoglin's hurt animation has been fixed.
20w09aHoglin JE2 Baby Hoglin JE2 The textures of hoglins have been changed.
Hoglin texture diff The texture of the mane of hoglins has been fixed, which has changed the textures from Hoglin texture glitch 20w06a to Hoglin texture glitch 20w06a fixed. Also, the color channels of the transparent pixels have now all been filled with black.
Baby Piglin Riding a Baby Hoglin Baby hoglins can now be ridden by baby piglins.
20w11aBaby hoglins now drop experience.[5]
20w14aHoglin being Zombified Baby Hoglin being Zombified Hoglins are now converted into zoglins when in the Overworld.
Hoglins now avoid nether portals and respawn anchors.
The texture file of hoglins has been downscaled and their parts rearranged, meaning the file now looks like this Hoglin (20w14a) instead of this Hoglin (20w09a-20w13b).
20w15aBaby hoglins no longer drop loot.
20w16aHoglins now spawn in bastion remnants.
20w17aOne of the new converts to zoglin sounds has been added.
20w19aHoglins now become zoglins when in the End.
Pre-release 6Hoglins now have a knockback resistance of 0.6 instead of 0.5.
Hoglins now have separate textures for each tusk.
Upcoming Java Edition
1.20.223w33aHoglins now have a smaller vertical reach, spanning the exact height of its hitbox.[6]
As a result, they can now be avoided with a 1.5-block pillar, instead of a 3-block pillar.
Bedrock Edition
1.16.0beta BE1 Baby Hoglin BE1 Added hoglins and baby hoglins.
The hitbox size of hoglins is currently the same as an adult pig's hitbox.
Hoglins take damage from fire and lava.
Hoglins currently use the player's hurt sound.
beta BE2 The model of hoglins has now been changed to more closely resemble Java Edition's.
Baby Hoglin BE2 However, baby hoglins still do not have big-sized heads, unlike Java Edition.
Hoglins now have sounds.
Hoglins now spawn in bastion remnants.
Hoglins can now drop leather when killed.
Hoglin being Zombified Baby Hoglin being Zombified Hoglins are now converted into zoglins when in the Overworld.
The attack damage of adult hoglins is now on a random scale.
beta Hoglin BE3 The model of baby hoglins has now been changed: they now have big heads like in Java Edition.
Sounds for hoglins converting to zoglins have been added. However, they're using the same converting sounds as piglins do.
Hoglins now flee from zoglins.
Hoglins no longer despawn in Peaceful mode.
beta now have knockback resistance.
Hoglins no longer flee from zoglins.
1.16.100beta now avoid respawn anchors.
Baby Hoglins now deal appropriate damage.
Baby Hoglin now have drops after being killed by the player.
1.19.30beta now have the same hitbox size as Java Edition.


Issues relating to "Hoglin" are maintained on the bug tracker. Report issues there.


  • The reason Hoglins run away from warped fungi is because they dislike their smell.[7]
    • Similarly, when asked if nether portals smell bad to Hoglins, Henrik responded saying that the reason Hoglins run away from Nether Portals is because they find the sound annoying.[8]
  • Similar to the ravager originally being called "illager beast" before its official name was chosen by the community, the Hoglin's name was also chosen by the community. Its initial placeholder name was "piglin beast".
  • In Bedrock Edition, there are unused texture files named hoglin_meat_raw and hoglin_meat_cooked that are textured identically to raw and cooked beef, respectively.
  • Henrik Kniberg released a video[9] of a group of hoglins killing a piglin, then "celebrating" by bobbing their heads, then getting on their hind legs and dancing. This feature was never added into any snapshot and is not actually in Minecraft.


During development[]

These images were showcased at Minecon Live 2019 or afterward, but before hoglins were added in 20w06a.

Official artwork[]


  1. MC-172102
  2. MC-172087
  3. MC-196736
  4. MC-170915
  5. MC-173433
  6. MC-2310 — "Wrong attack radius calculation damages/kills entities through blocks and corners" — resolved as "Fixed".
  7. "Contrary to popular belief, Hoglins in Minecraft aren't actually afraid of warped fungus. They just think it smells really bad, so getting away from it takes priority over both breeding and fighting."@henrikkniberg on X, December 24, 2021
  8. "No, but the sound is annoying to them."@henrikkniberg on X, December 24, 2021
  9. Hoglin dance (blooper - not actually in the game); Henrik Kniberg - May 25, 2020
  10. MC-170818 [Invalid]: "We're closing Hoglin related bugs as the feature implemented right now is basically a placeholder."
  11. "No, piglin, don't hunt the baby hoglins."@henrikkniberg on X, December 5, 2019
  12. "Rendering is hard O_o"@_Ulraf_ on X, January 16, 2020

External Links[]