This page documents textures which are or once were present within Minecraft, but are not actually used.
- 1 Blocks
- 1.1 Removed
- 1.1.1 Classic white texture
- 1.1.2 Brick texture variations
- 1.1.3 Chair and possible table textures
- 1.1.4 Possible coral texture
- 1.1.5 Grass block top texture duplicate
- 1.1.6 "Footprints" texture
- 1.1.7 "Village border" texture
- 1.1.8 Beta/Release white texture
- 1.1.9 Paeonia
- 1.1.10 Wax block
- 1.1.11 Barrel variants
- 1.1.12 Calibrated sculk sensor textures
- 1.1.13 Root vines
- 1.2 Unused
- 1.1 Removed
- 2 Items
- 3 Entities
- 4 Particles
- 5 Paintings
- 6 Miscellaneous
- 7 References
Classic white texture
Brick texture variations
In the versions of terrain.png used between 0.26 SURVIVAL TEST and 0.30 inclusive, there existed four textures very similar to the existing bricks texture, although with subtle differences. These textures were removed from terrain.png at the start of Indev.
Chair and possible table textures
From Indev 20100206 to Infdev 20100627 two textures were present in terrain.png which were based off of the oak planks texture. The first texture is commonly recognised to be the side view of a chair, and the other texture is often interpreted as being either the front view of a chair or the side of a table.
Indev 20100206 also added a duplicate oak planks texture. This may have been intended to be used for such blocks as well (as the back or seat portion, or a tabletop), or it may have simply been the texture copied for the other two textures to be cut from. This was removed earlier than the other two textures in Infdev 20100607.
In Infdev 20100618, the chair texture specifically changed to be slightly darker, which was likely unintentional, as the door and ladder textures, relatively close by on the atlas, were also darkened in said version.
Intriguingly, these textures were added in the exact same version as wheat crops and farming mechanics were. Crops of invalid data values (8 and beyond, as wheat normally only grows to 7) would overflow to the next line of terrain.png, due to how wheat models and texture selection were defined at the time. Data values 11 and 12 specifically happened to use the exact spots where these two textures were positioned, resulting in wheat with these data values appearing as rather broken chairs and tables. It is speculated, although not at all proven, that Notch may have positioned these textures at these positions as an early test for their models, although given their buggy and unrealistic appearances this is rather unlikely.
Possible coral texture
In Infdev 20100629, a texture was added to terrain.png of completely unknown use. This texture was composed of several transparent, black, white and various shades of gray pixels. This texture was removed in Alpha v1.0.4 with its position being taken by the snowy grass block side texture.
This roughly coincides with Notch mentioning an attempt to add coral blocks to the game. This block's hyperbolic appearance does in fact resemble the corals showcased at Minecon in 2017.
Grass block top texture duplicate
In Beta 1.6 Test Build 3, a duplicate of the grass block top texture was added to terrain.png. As this version also added grass and ferns, which appear adjacent to this texture, it is highly likely that this texture was copied simply to pick the colors from during texturing, and was accidentally left in.
Interestingly, in Beta 1.9 Prerelease 5, despite being completely unused in-game, this texture was actually changed alongside other block textures that changed in this version. The actually used grass block texture also changed in this version, however despite both textures being identical beforehand, the Beta 1.9 Prerelease 5 textures made the two textures visually distinct from each other.
In Beta 1.8 Pre-release, a texture possibly composed of three footprints was added to terrain.png. Its intended use is unknown. The texture was eventually removed in 13w02a due to terrain.png's deprecation.
This texture also carried on to Pocket Edition in v0.2.0 alpha due to the terrain.png used then being based off of the one from Java Edition 1.0.0, before its removal in v0.8.0 alpha build 2.
"Village border" texture
These textures, also added to
terrain.png in Beta 1.8 Pre-release, remained unused and were removed in 13w02a per texture pack reforms. These textures were said to have been used to mark the edges of villages as seen in the Beta 1.8 PAX demo, however footage of these textures in action does not seem to exist.
The "edge" texture was carried to Pocket Edition in v0.2.0 alpha, however the "corner" texture was not, as its place was taken up by the info_update texture. The "edge" was removed in v0.8.0 alpha build 2 alongside many other such textures.
Beta/Release white texture
The last of four unused textures added in Beta 1.8 Pre-release, this white texture was located alongside the three others. Its use is also unknown, and was removed in 13w02a with texture pack reforms.
This texture never appeared in Pocket Edition Alpha, as its position was taken by the texture for info_update2.
The paeonia was a flower type originally planned for implementation in 1.7.2. Originally revealed by Jeb in a screenshot, the flower was ultimately never implemented, ultimately superseded by the peony.
However, the texture for the paeonia was still added to the game's texture files in 13w36a as
flower_paeonia.png, alongside all the actually implemented flowers. This texture persisted in the files for over four years, eventually being removed in 17w47a without a doubt due to resource changes and the Flattening.
Interestingly, despite the texture being completely unused throughout its presence in the game files, paeonias were redone in the Texture Update beta packs for an unknown reason.
As this was a lone texture, it is implied that it would simply be rendered as a full cube:
In beta 22.214.171.124, these two barrel top textures were added to Bedrock Edition's block textures, but were unused. The "empty" texture visually resembles the later-introduced open texture. What these textures were specifically intended for remains unknown, and it is not known if they have been removed yet. The fish barrel texture can be found in Minecraft Dungeons however.
It is extremely likely that the textures would be used as follows:
Calibrated sculk sensor textures
In 20w49a, these two textures were added to the assets/minecraft/textures/blocks directory. The top texture is a translucent version of the block of amethyst texture, where the side texture is composed of the sculk sensor's side texture overlayed on the amethyst texture. Interestingly, the amethyst textures are based on those from 20w45a, despite these textures being added in 20w49a after the amethyst block textures were redone twice, implying these textures come from a probably long-since-scrapped functionality of the sculk sensor coupled with amethyst.
Possible interpretations of how these textures could have actually looked in-game are as follows:
In Java Edition 21w05a, this texture called root_vines_head.png was added to the assets/minecraft/textures/block/ directory. What it would be used for is unknown. There is no known "body" texture despite this being implied by this texture being named "head" alongside the naming of existing cave vines.
debug.png and debug2.png
In 15w31a, these two textures were added to the game, where they remain to the current day. Given their name, they are used for debugging purposes by Mojang, likely for the creation and testing of block textures and models. They bear a passing resemblance to the two unimplemented sandstone textures added in 1.2.
Despite being unused, both of these blocks were given new textures for the 2018 April Fools' update: .
Crystallized honey texture
Studded armor consisted of several sprites that were added in Indev 0.31 20091231-2. They were taken from Notch's unfinished game, Legend of the Chambered, along with other armor sprites. The sprites were added for testing purposes, didn't have armor health, and were eventually removed between Indev 0.31 20100204-1 and Indev 20100206.
In Legend of the Chambered (an abandoned RPG that Notch made), there was a quiver item available to be picked up as loot. Notch reused its texture and put it in Minecraft, albeit flipped horizontally. It was added in Indev 0.31 20091231-2.
Although the texture for a quiver had been in the game since Indev, almost nothing was known about it. Jeb stated that he was not going to add them. Later, during 1.9 development, Dinnerbone tweeted a 2×204960 image, which can be reformed into a 854×480 Minecraft screenshot, containing the quiver. On June 30, 2015, Dinnerbone posted that he removed them again as arrows in the off-hand feel "more natural."
In 1.9, the quiver texture was removed.
On May 21, 2012, Jeb released a screenshot of himself testing the trading system. At this time, what would become emerald ore in Java Edition 1.3.1 was ruby ore. The previous ruby texture remains in the ruby.png file. It is unknown if the texture will ever be used. Dinnerbone stated in a forum post that they went with emeralds instead of rubies at the last minute because he is colorblind and he had a hard time spotting the difference between ruby ore and redstone ore.
The names "Ruby Ore" and "Ruby" were still in the .lang files, but they were removed.
The texture was removed in the snapshot 21w13a.
In the Infdev "item" folder (where signs, arrows, and minecarts could be found at the time), a file named
door.png could also be found. It was most likely going to be used for the door animation Notch had been wanting to add. The texture was removed in 1.6.1.
Steve villager hybrid
After villagers were added, a strange file could be found in the mobs folder (outside of the villager folder) called
villager.png. It appeared to be some sort of Steve villager hybrid. The file was removed in 13w24a during the texture pack reform. It did not match the villager model. If used for the villager model in a resource pack, it would look glitched.
Char_2.png can be found in Indev 20100212-1's texture files. This was possibly another failed attempt at testing skins. There are two gold pixels on the top right of Steve's head and two layers of hair.
Light blue particles
In Beta 1.4, two blue particles were added to particles.png of completely unknown use. They visually resemble water droplets, possibly implying early plans to add the water dripping event later added in 1.0.0, or a change to existing water splash effects. These particle textures were eventually removed in 19w06a due to the splitting of particles.png into its constituent textures, with unused particle textures being removed outright.
The textures were also added to Pocket Edition in v0.1.0 alpha due to its particles.png being the same as the version from Beta 1.4. It still exists in Bedrock Edition's particles.png as of 1.16.
It may be worth noting that these two particles also closely resemble the existing used "flame" and "lava" particles in shape, possibly hinting at a planned connection:
Angry villager head
In 12w34a, a texture resembling an angry-looking villager head was added to particles.png. However, it remained unused, likely superseded by the cloud texture next to it. This texture was also removed in 19w06a due to being unused.
This unused texture was added to Pocket Edition in v0.12.1 alpha build 1 due to it changing to use a particles.png based on the one from 12w34a. It still exists in Bedrock Edition's particles.png as of 1.16.
An unused particle called elephant_toothpaste.png was added to the chemistry pack of Education Edition in an unknown version. It appears completely unused and is most likely a scrapped feature.
In an unknown build of Bedrock Edition 1.16.0, a "soul lava" particle was added to particles.png. It can be seen that this particle is to the "lava" particle texture what the soul flame particle is to the ordinary "flame" particle. While likely added for consistency, it appears completely unused and whether it was actually planned for use at all is unknown.
In v0.5.0 alpha, with the addition of paintings to Pocket Edition, four unused 32x32 paintings were present in kz.png which remained unused - using IDA and the Android
libminecraftpe.so file, it has been found that the paintings are referenced from the game code, particularly in the
Motive::getAllMotivesAsList(void) method (get all paintings), but the
Painting::setRandomMotive(int) method excludes them as possibilities for a random painting. In v0.8.0 alpha build 2, despite still being unused, the textures of these paintings were updated to be more detailed.
The paintings are named and designed according to the four classical elements - "Earth" features a brown square on a light brown background, "Water" is split into a lower light blue half and an upper blue half with a jagged line, "Fire" consists of three orange isosceles triangles on a yellow background, with the largest having a small red triangle inside it, and "Wind" features a beige hollow circle on a white background.
The artist and purpose of these paintings are both unknown.
In Infdev, a file similar to
terrain.png, referred to as
waterterrain.png, could be found. It appeared to be some sort of arrow system, and it is possible this was used to test water animation and to also possibly show water directions
- "Asynchronous saving and loading, and slightly more complex save files" – The Word of Notch, June 3, 2010
- "I got my Pandora yesterday" – The Word of Notch, June 5, 2010
- "Lo and behold, now I need larger blocks" – The Word of Notch, June 3, 2010
- "Finally, an update" – The Word of Notch, June 7, 2010
- 2013 TCRF page revision: https://tcrf.net/index.php?title=Minecraft:_Java_Edition/Unused_Graphics&oldid=158074#Village_Border
- "I've been adding a bunch of new flowers to #minecraft. One of them is the pink Paeonia, as it was the main flower for our wedding" – @jebkhaile, August 16, 2013
- "No" – Jeb, April 24, 2011
- "The following picture is meaningless and is probably not even worth your time clicking on it." – @Dinnerbone on Twitter, May 4, 2015
- "It's not meaningless." – (now deleted) u/FiredPlayer (now deleted) on Reddit, May 4, 2015
- "I'm removing quivers again. Arrows in off-hand feels more natural." – @Dinnerbone on Twitter, June 30, 2015
- "We actually didn't go with rubies and changed to emeralds at last minute for the villager trading because I'm colour blind and couldn't easily spot the difference between the ruby ore and redstone ore until I was up close." (archived) by Dinnerbone – Minecraft Forum, December 29, 2012.
- "Bingo." – @Dinnerbone on Twitter, December 24, 2012