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Reading Schematics

This page gives a basic overview of the new style of redstone schematics. It does not give details on writing schematic templates, for that see the template documentation.

These schematics represent a top or side view of the circuits in question. Complex circuits may be presented in several diagrams, each showing the blocks and components for one or two layers of the circuit. Most blocks in a redstone circuit are "generic", in that any solid block will do. Therefore, they are shown as blocks chosen for visibility, rather than what you'd normally choose to build a circuit.

Gold and diamond blocks represent generic solid blocks. Gold

is used for stationary blocks which are required by the circuit. Diamond

is used for "mobile" blocks, which will be moved by pistons as part of the circuit's workings. There are three transparent blocks which can hold redstone wire: top slabs, upside-down stairs, and glowstone. Unless there's good reason otherwise, these will be represented by top slabs.

Any block for which the particular block type actually matters, will be shown as itself: e.g. sand (falling behavior), obsidian (in a TNT cannon), glass (redstone-neutral), blocks of redstone (power source), etc..

Blocks of wool are used to show input and output locations: lime green

for input, pink

for output. These may be labelled if there is more than one input or output, like

A

. Note that this has the signals going from green through yellow (gold) to "red" (pink). In complex schematics, other colors of wool may be used to indicate connections among multiple circuits, or different parts of the circuit.

Redstone wire is shown as lines, dark red if unpowered, brighter if powered. Similarly, most components are shown as themselves, but with some tweaks to their sprites (to make them more identifiable, and the circuits more comprehensible).

Transparent blocks (solid

, mobile

, or redstone

) indicate a block above the current "main" level, over the components that show beneath it. A "lightened" block

is used in multi-level diagrams to show the location of an input, output, or component, which is not on the curent level and would not normally be shown. A "darkened" block

may be used to indicate that the space has one solid block atop another. Darkening can also mark other special cases, which should be described in the accompanying text.

Examples

XOR gate with repeaters and piston (H)
A nice selection of components.
4-input NOR gate, levels 1-2 (B-1)
Notice the redstone on blocks, and redstone with blocks over it.
4-input NOR gate, levels 2-3 (B-2)
Now the "over" blocks (level 2 of the circuit) are "under", and the blocks from level 1 of the circuit the bottom layer of the circuit are invisible. However, the positions of the input and output blocks are still shown, but lighter.
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