Helmets are a type of armor that covers the head of the player. There are seven types of helmets: leather cap, chainmail helmet, iron helmet, diamond helmet, gold helmet, netherite helmet, and turtle shell.
Obtaining
Crafting
| Ingredients | Crafting recipe | Description |
|---|---|---|
| Leather or Gold Ingot or Iron Ingot or Diamond or Scute |
||
| Damaged Matching Helmet | The durability of the two helmets is added together, plus an extra 5% durability. |
Upgrading
Diamond Helmet +
Netherite Ingot +
Netherite Helmet
Repairing
Grinding
| Ingredients | Grinding recipe | Description |
|---|---|---|
| 2x Damaged Leather Cap or 2x Damaged Chainmail Helmet or 2x Damaged Iron Helmet or 2x Damaged Golden Helmet or 2x Damaged Diamond Helmet or 2x Damaged Netherite Helmet or 2x Damaged Turtle Shell |
The durability of the two helmets are added together, plus an extra 5% durability. |
Unit repair
Helmets can be repaired in an anvil by adding units of the armor material's repair material, with each repair material restoring 25% of the helmet's maximum durability, rounded down.
Mobs
If a zombie, husk, stray or skeleton is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a helmet upon death. The dropped helmet is usually badly damaged, and may be enchanted with enchantment levels 5-19.
In Bedrock Edition, vindicators and pillagers spawned in raids have a 8.3525% chance (10.28% on hard) to drop iron helmets. The dropped helmets are usually badly damaged, and have a 50% chance of being enchanted with a random enchantment.
Natural generation
- ↑ a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ a b c d Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
- ↑ a b The item has between 80% and 100% of its total durability.
Villagers
In Java Edition, novice-level armorer villagers have a 40% chance to sell an iron helmet for 4 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail helmet for 1 emerald. Master-level armorers always sell an enchanted diamond helmet for 11-27 emeralds. Apprentice-level leatherworker villagers have a 2⁄3 chance to sell a leather cap[note 1] for 5 emeralds. Master-level leatherworker villagers offer the same trade.
Armorer villagers may give the players with the Hero of the Village effect a chainmail helmet.
In Bedrock Edition, novice-level armorer villagers have a 25% chance to sell iron helmet for 5 emeralds, 1⁄3 chance to sell chainmail helmet at journeyman-level for an emerald, and 50% chance to sell enchanted diamond helmet for 8 emeralds at master-level. Apprentice-level leatherworker villagers have a 50% chance to sell leather cap for 5 emeralds as part of their trades, and 50% chance to sell an enchanted leather cap for 5 emeralds at the master level.
- ↑ The leather armor has a random color created by two dyes (possibly the same dye twice.)
Usage
Helmets can be placed in the top armor slot of a player's inventory for activation.
Defense points
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the number of defense points added by helmets.
| Material | |
|---|---|
| Leather | 1 ( |
| Golden | 2 ( |
| Chainmail | 2 ( |
| Iron | 2 ( |
| Turtle Shell | 2 ( |
| Diamond | 3 ( |
| Netherite | 3 ( |
Knockback Resistance
A netherite helmet provides knockback resistance.
Durability
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling or drowning) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.
Netherite armor is not damaged by fire when worn.
| Material | |
|---|---|
| Leather | 55 |
| Golden | 77 |
| Chainmail | 165 |
| Iron | |
| Turtle Shell | 275 |
| Diamond | 363 |
| Netherite | 407 |
Repair
Helmets may be repaired by using them along with some of their crafting material (leather, gold ingots, iron ingots, diamonds or netherite) in an anvil. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another helmet of like material.
Enchantments
A helmet can receive the following enchantments. Note that while iron and chainmail have the same durability, chainmail has a higher enchantability than iron or diamond.
| Enchantment | Max Level | Notes |
|---|---|---|
| Fire Protection | IV | [note 1] |
| Projectile Protection | IV | [note 1] |
| Blast Protection | IV | [note 1] |
| Protection | IV | [note 1] |
| Unbreaking | III | |
| Respiration | III | |
| Aqua Affinity | I | |
| Thorns | III | [note 2] |
| Mending | I | [note 3] |
| Curse of Binding | I | [note 3] |
| Curse of Vanishing | I | [note 3] |
Status effects
Equipping a turtle shell provides the Water Breathing status effect. The time that this effect lasts does not begin to count down until the player dives underwater, then the 10 seconds are counted down. The effect immediately recharges after exposure to air.
Smelting usage
| Name | Ingredients | Smelting recipe |
|---|---|---|
| Iron Nugget or Gold Nugget |
Iron Helmet or Chainmail Helmet or Golden Helmet + Any fuel |
Piglins
Piglins are attracted to golden helmets and pick them up, examining them for 6 to 8 seconds. Piglins can wear other helmets but are not attracted to them. They prefer stronger helmets over weaker helmets, with one exception: They always prefer golden helmets, throwing out stronger helmets in favor of gold helmets. Enchanted helmets are preferred over unenchanted helmets.
Data values
ID
| Name | Identifier | Item tags (JE) | Translation key |
|---|---|---|---|
| Leather Cap | leather_helmet | freeze_immune_wearables[upcoming: JE 1.17] | item.minecraft.leather_helmet |
| Chainmail Helmet | chainmail_helmet | None | item.minecraft.chainmail_helmet |
| Iron Helmet | iron_helmet | None | item.minecraft.iron_helmet |
| Diamond Helmet | diamond_helmet | None | item.minecraft.diamond_helmet |
| Golden Helmet | golden_helmet | None | item.minecraft.golden_helmet |
| Netherite Helmet | netherite_helmet | None | item.minecraft.netherite_helmet |
| Turtle Shell | turtle_helmet | None | item.minecraft.turtle_helmet |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Leather Cap | leather_helmet | 298 | item.leather_helmet.name |
| Chainmail Helmet | chainmail_helmet | 302 | item.chainmail_helmet.name |
| Iron Helmet | iron_helmet | 306 | item.iron_helmet.name |
| Diamond Helmet | diamond_helmet | 310 | item.diamond_helmet.name |
| Golden Helmet | golden_helmet | 314 | item.golden_helmet.name |
| Netherite Helmet | netherite_helmet | 748 | item.netherite_helmet.name |
| Turtle Shell | turtle_helmet | 469 | item.turtle_helmet.name |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Iron Man | Wear a full suit of Iron Armor. | — | 15G | Bronze | ||
| Tie Dye Outfit | Use a cauldron to dye all 4 unique pieces of leather armor. | — | 15G | Bronze | ||
| Cover me in debris | Wear a full set of Netherite armor | Have a full set of Netherite armor in your inventory. | 50G | Gold | ||
| Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold item while it is aggressive toward the player. | 30G | Silver | ||
Advancements
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
|---|---|---|---|---|---|
![]() | Suit Up | Protect yourself with a piece of iron armor | Acquire Hardware | Have any type of iron armor in your inventory. | story/obtain_armor
|
![]() | Cover Me with Diamonds | Diamond armor saves lives | Diamonds! | Have any type of diamond armor in your inventory. | story/shiny_gear
|
![]() | Oh Shiny | Distract Piglins with gold | Nether | While aggravated, give a piglin one of these 25 gold-related items in the #piglin_loved item tag:
| nether/distract_piglin
|
![]() | Cover Me in Debris | Get a full suit of Netherite armor | Hidden in the Depths | Have a full set of netherite armor in your inventory. | nether/netherite_armor
|
![]() | A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 13 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. | nether/all_potions
|
![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 27 status effects applied to the player at the same time:
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | nether/all_effects
|
History
- tag: Parent Tag
- Trim: Properties of Armor Trim.
- material: The material which decides the color of armor trim.
- pattern: The pattern of armor trim.
- Trim: Properties of Armor Trim.
| 2008 | |||||
|---|---|---|---|---|---|
| June 20, 2008 | |||||
| Java Edition Classic | |||||
| June 14, 2009 | Notch discussed how armor would work in Survival mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)". | ||||
| August 13, 2009 | Notch tested armor models on mob. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay. | ||||
| August 13, 2009 | Notch tested armor models with boots. | ||||
| 0.24_SURVIVAL_TEST | |||||
| Java Edition Indev | |||||
| 0.31 | 20091223-1 | Removed plate and chain armor. Textures are now unused. | |||
| 20091231-2 | |||||
| 20100206 | |||||
| Removed studded armor items. | |||||
| February 9, 2010 | |||||
| 20100212-1 | Added armor models. | ||||
| Armor can now be crafted. | |||||
| Chain armor now can be crafted by the item form of fire. | |||||
| 20100218 | |||||
| Armor now functions when worn. | |||||
| All helmets give 3 ( | |||||
| Armors now have limited toughness, with lower tier armors less durable than higher tier armors. | |||||
| Java Edition Alpha | |||||
| v1.0.8 | Leather armor is now crafted with leather instead of cloth. | ||||
| Java Edition | |||||
| 1.0.0 | Beta 1.9 Prerelease | The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((total equipped armor damage reduction − 1) × (all equipped armor max damage − total equipped armor damage)) ÷ (total equipped armor max damage + 1)). Armor no longer reduces certain damage types to be covered by enchantments. | |||
| October 3, 2011 | The first images of a player wearing enchanted armor are revealed. | ||||
| Beta 1.9 Prerelease 3 | Iron armor can now be found in the new stronghold altar chests. | ||||
| Beta 1.9 Prerelease 4 | Armor can now be enchanted. | ||||
| Beta 1.9 Prerelease 6 | Armor durability increased. | ||||
| 1.1 | 12w01a | Iron armor can now be found in the new blacksmith chests in villages. | |||
| 1.2.1 | 12w06a | Zombies now drop iron helmets on rare occasions and zombie pigmen now drop golden helmets. | |||
| 1.3.1 | 12w15a | ⇧ Shift+clicking can now be used to wear armor. | |||
| 12w21a | Chain armor can now be obtained legitimately in survival mode through trading. | ||||
| Blacksmith villagers now sell chain boots for 5–6 emeralds, chain leggings for 9–10 emeralds, chain chestplates for 11–14 emeralds and chain helmets for 5–6 emeralds. | |||||
| Blacksmith villagers now sell diamond boots for 7 emeralds, diamond leggings for 11–13 emeralds, diamond chestplates for 16–18 emeralds and diamond helmets for 7 emeralds. | |||||
| Blacksmith villagers now sell iron boots for 4–5 emeralds, iron leggings for 8–9 emeralds, iron chestplates for 10–13 emeralds and iron helmets for 4–5 emeralds. | |||||
| Butchers now sell leather boots, caps and pants each for 2–3 emeralds, and leather tunics for 4 emeralds. | |||||
| 1.4.2 | 12w32a | Mob armor has been reintroduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons and zombie pigmen, with the likelihood increasing with difficulty. | |||
| August 17, 2012 | Jeb and Dinnerbone tweeted pictures of dyeable leather armor. | ||||
| 12w34a | Leather armor can now be dyed by crafting a leather armor piece with dyes. Dyes can be removed by using dyed leather armor on a cauldron with water. | ||||
| 12w34b | |||||
| 12w36a | Dyed leather armor are now more saturated and have a slight tint of tan in respect to the default armor color. | ||||
| 12w37a | |||||
| 1.4.6 | 12w50a | The Thorns enchantment can now be enchanted on chestplates. | |||
| 1.5 | 13w04a | Armor in the player's hand can now be equipped by right-clicking. | |||
| Dispensers can now equip nearby players with armor. | |||||
| 1.6.1 | 13w18a | Golden chestplates are now found in the new chests in nether fortresses. | |||
| 1.7.2 | 13w36a | Leather boots can now be obtained as one of the "junk" items by fishing. | |||
| 1.8 | 14w02a | Trades changed: armorer villagers now sell chain boots for 5–7 emeralds, chain leggings for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds. | |||
| Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor. | |||||
| Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor. | |||||
| Leatherworkers now sell leather pants for 2–4 emeralds and enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor. | |||||
| 14w05a | Armor no longer turns red when mobs and players are hurt. | ||||
| 14w06a | Armor is now visible on giants. | ||||
| 14w25a | Chain armor cannot be crafted anymore due to the item form of fire being removed. | ||||
| 1.9 | 15w31a | Enchanted iron and diamond armor can now be found in end city ship chests. | |||
| Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet. | |||||
| 15w34b | Armor durability now affects armor value. | ||||
| 15w36a | Armor and armor enchantment calculations have been changed. For the original values, see here. | ||||
| 15w36d | Armor durability affecting value has been removed. | ||||
| Armor now has an attribute controlling the defense points. | |||||
| 15w43a | The average yield of gold chestplates in nether fortress chests has been decreased. | ||||
| 15w50a | Added equip sounds for all types of armor. | ||||
| 16w02a | Armor and armor enchantment calculations have been changed again. | ||||
| 16w05a | Armor calculations have been changed, once again. | ||||
| 1.11 | 16w39a | Diamond and chain chestplates are now found in the new woodland mansion chests. | |||
| 1.11.1 | 16w50a | Golden, chain and iron armor can now be smelted down into one of their respective nuggets. | |||
| 1.13 | 17w47a | Prior to The Flattening, these items' numeral IDs were 298 through 317. | |||
| 18w07a | |||||
| 18w09a | Leather tunics and golden helmets now have a chance of generating in underwater ruins. | ||||
| 18w10a | Leather tunics can now generate in buried treasure chests. | ||||
| 18w11a | Enchanted leather caps, tunics, pants and boots can now generate in the chests of shipwrecks. | ||||
| 18w20a | "Chain" armor have been renamed to "Chainmail". | ||||
| 1.14 | 18w43a | ||||
| 18w48a | Leather armor can now be found in chests in village tanneries. | ||||
| 18w50a | Armor stands equipped with iron armor now generate in updated taiga villages. | ||||
| 19w08a | |||||
| 19w11a | Armorer villagers now sell enchanted diamond helmets, leggings and boots, making all 4 pieces of diamond armor effectively renewable again. | ||||
| Armorer villagers can now sell all 4 pieces of iron armor. Previously, they only sell iron helmets and chestplates. | |||||
| Leatherworker villagers now sell all 4 pieces of leather armor, and the armor is randomly dyed. | |||||
| 19w13a | Armorer villagers now give chainmail armor to players under the Hero of the Village effect. | ||||
| 1.16 | 20w06a | ||||
| 20w07a | |||||
| Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table. | |||||
| 20w09a | |||||
| 20w10a | |||||
| Netherite armor can no longer be crafted. | |||||
| Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table. | |||||
| 20w16a | All parts of golden and netherite armor now generate randomly enchanted, and sometimes damaged, in bastion remnant and ruined portal chests. | ||||
| 20w17a | Diamonds armor now generates in place of netherite armor in bastion remnant chests. | ||||
| pre3 | The special helmet models and textures created for piglins have been removed except for leather armor. | ||||
| 1.16.2 | 20w30a | Unenchanted diamond armor in treasure bastion remnant chests is no longer damaged. | |||
| 1.16.4 | Pre-release 1 | ||||
| 1.17 | 20w46a | Leather boots now prevent sinking in powder snow. | |||
| 20w48a | Wearing any piece of leather armor now prevents freezing entirely. | ||||
| 21w13a | The two unused textures of the leather cap for piglin[2][3] has been removed. | ||||
| Leather boots now prevent fall damage when landing on powder snow. | |||||
| 1.18.2 | 22w03a | Netherite armor knockback resistance is no longer random. | |||
| 1.19 | 22w13a | Iron and diamond leggings may now be found in ancient city chests. | |||
| Pre-release 1 | Equipping armor through the inventory now plays a sound.[4] | ||||
| 1.20 (Experimental) | 23w04a | Non-leather armor can now be trimmed using a smithing table. | |||
There are 10 types of material that determine the color of the trim:
| |||||
| Upgrading diamond armor to netherite armor now requires the netherite upgrade smithing template. | |||||
| 23w05a | Leather armor can now be trimmed using a smithing table. | ||||
| Armor can now have trims of the same material it is made out of. | |||||
| The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels. | |||||
| 23w06a | Swapped iron and iron_darker palette, then made iron_darker darker overall. | ||||
Added a darkest pixel to chestplate_trim trim item texture. | |||||
| 1.19.4 | 23w05a | Armor can now be swapped by using them in the hotbar.[5] | |||
| Armor can now be swapped in armor stands by using them in the armor stand's slot. | |||||
| 1.20 | 23w17a | The player now gets the advancement "Crafting a New Look" when they craft a trimmed armor at a smithing table, and "Smithing with Style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder. | |||
| Pocket Edition Alpha | |||||
| v0.6.0 | |||||
| v0.8.0 | build 2 | ||||
| v0.9.0 | build 1 | Iron armor now naturally generates in village chests and a stronghold altar chest. | |||
| v0.11.0 | build 11 | Armor now protects against damage from mobs only. | |||
| v0.12.1 | build 1 | Armor can now be worn by mobs. | |||
| Golden chestplates can now be found in nether fortress chests. | |||||
| Chain armor can now be obtained in survival mode from a mob wearing it. | |||||
| Leather boots can now be obtained from fishing as a "junk" item. | |||||
| ? | Armor no longer turns red when mobs and players are hurt. | ||||
| v0.14.0 | build 1 | ||||
| Leather armor can now be dyed. | |||||
| v0.15.0 | build 1 | Armor can now be obtained from strays and husks that naturally spawn with armor. | |||
| v0.15.10 | Capes no longer clip through armor. | ||||
| Pocket Edition | |||||
| 1.0.0 | alpha 0.17.0.1 | Enchanted iron armor and enchanted diamond armor can now be found inside chests within end city. | |||
| 1.0.4 | alpha 1.0.4.0 | Iron helmets, iron chestplates, enchanted diamond chestplates and chain armor are now sold by armorer smith villagers via trading. | |||
| 1.1.0 | alpha 1.1.0.0 | Golden, chain and iron armor can now be smelted down into one of their respective nuggets. | |||
| Diamond chestplates and chain chestplates can now be found inside woodland mansion chests. | |||||
| Bedrock Edition | |||||
| 1.4.0 | beta 1.2.14.2 | Chain helmets, chestplates, leggings and boots now generate in buried treasure chests. | |||
| Enchanted leather armor can now be found inside shipwreck supply room chests. | |||||
| beta 1.2.20.1 | Leather chestplates and golden helmets can now be found inside underwater ruins chests. | ||||
| 1.5.0 | beta 1.5.0.4 | ||||
| 1.10.0 | beta 1.10.0.3 | ||||
| Iron armor now can be found in plains village weaponsmith chests. | |||||
| Leather armor can now be found inside plains village tannery chests. | |||||
| 1.11.0 | beta 1.11.0.1 | Iron armor now can be found in savanna, taiga, desert, snowy taiga and snowy tundra village weaponsmith chests. | |||
| Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests. | |||||
| Iron helmets can now be found in village armorer chests. | |||||
| beta 1.11.0.4 | Pillagers and vindicators that spawn in raids can now drop iron armor. | ||||
| Leather leggings and pants are now sold by leather worker villagers. | |||||
| Iron leggings, and boots, diamond helmets, leggings, and boots are now sold by armorer villagers. | |||||
| beta 1.11.0.5 | |||||
| 1.12.0 | beta 1.12.0.2 | ||||
| 1.13.0 | beta 1.13.0.1 | Leather armor now appears dyed properly when worn by armor stands. | |||
| 1.16.0 | beta 1.16.0.51 | ||||
| Armor can now be obtained from piglins that naturally spawn with golden armor. | |||||
| beta 1.16.0.57 | All parts of golden and netherite armor now generate randomly enchanted, and sometimes damaged, in bastion remnant chests. | ||||
| Netherite armor can no longer be crafted. | |||||
| Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table. | |||||
| beta 1.16.0.63 | Diamonds armor now generates in place of netherite armor in bastion remnant chests. | ||||
| 1.16.200 | beta 1.16.200.52 | ||||
| beta 1.16.200.53 | Netherite Armor now gives a 90% reduction in Knockback. | ||||
| beta 1.16.200.52 | Leather boots now prevent sinking in powder snow. | ||||
| 1.16.210 | beta 1.16.210.53 | Wearing any piece of leather armor now prevents freezing entirely. | |||
| Legacy Console Edition | |||||
| TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | |
| Added a quick equip for armor to the inventory interface. | |||||
| TU12 | 1.03 | ||||
| TU14 | 1.05 | Leather armor can now be dyed. | |||
| Item repair can now repair armor. | |||||
| TU25 | CU13 | 1.16 | Armor now have the quick equip functionality. | ||
| TU53 | CU43 | 1.49 | Patch 23 | 1.0.3 | Golden, chain and iron armor can now be smelted down into one of their respective nuggets. |
| PlayStation 4 Edition | |||||
| 1.90 | |||||
| New Nintendo 3DS Edition | |||||
| 0.1.0 | |||||
- Armor durability from Indev until late Beta
| Material | Helmet | Chestplate | Leggings | Boots |
|---|---|---|---|---|
| Leather | 33 | 48 | 45 | 39 |
| Golden | 66 | 96 | 90 | 78 |
| Chainmail | 66 | 96 | 90 | 78 |
|
Iron |
132 | 192 | 180 | 156 |
| Diamond | 264 | 384 | 360 | 312 |
Issues
Issues relating to "Helmet" are maintained on the bug tracker. Report issues there.
Trivia
- Unlike the other helmets, the netherite helmet covers most of the player's face, courtesy of a unique nose guard and large cheek plates.
- The turtle shell is the only helmet that is not part of a complete set.
Gallery
A zombie wearing a helmet in Survival Test
Enchanted Helmets
- ↑ "[MC-172110] Texture of turtle shells is missing when worn by a piglin or zombified piglin - Jira" – Mojira, February 14, 2020.
- ↑
/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png - ↑
/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png - ↑ MC-94060 — "Equipping armor/elytra through inventory or dispenser doesn't play sounds" — resolved as "Fixed".
- ↑ MC-216270 — resolved as "Fixed".
















