Helmets are a type of armor that covers the head of the player. There are seven types of helmets: leather cap, chainmail helmet, iron helmet, diamond helmet, gold helmet, netherite helmet, and turtle shell.
- 1 Obtaining
- 2 Usage
- 3 Data values
- 4 Achievements
- 5 Advancements
- 6 History
- 7 Issues
- 8 Trivia
- 9 Gallery
Gold Ingot or
Iron Ingot or
|Damaged Matching Helmet||The durability of the two helmets is added together, plus an extra 5% durability.|
With the exception of netherite, to craft a helmet, five pieces of the helmet's material must be arranged in the form of a helmet on the crafting grid. A damaged helmet is repaired by placing two damaged helmets of the same material in the crafting table grid or inventory grid. The durability of each is combined, plus an extra 5% durability, but not exceeding the maximum durability allowed for that item.
|Diamond Helmet +
You cannot craft netherite helmets. You must use a smithing table. To make one, you must put a diamond helmet into the first slot and a netherite ingot into the second slot. In the third slot, you will find your new helmet if the process is correct.
|2x Damaged Leather Cap or
2x Damaged Chainmail Helmet or
2x Damaged Iron Helmet or
2x Damaged Golden Helmet or
2x Damaged Diamond Helmet or
2x Damaged Netherite Helmet or
2x Damaged Turtle Shell
|The durability of the two helmets are added together, plus an extra 5% durability.|
If a zombie, husk, stray or skeleton is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a helmet upon death. The dropped helmet is usually badly damaged, and may be enchanted with enchantment levels 5-19.
In Bedrock Edition, vindicators and pillagers spawned in raids have a 8.3525% chance (10.28% on hard) to drop iron helmets. The dropped helmets are usually badly damaged, and have a 50% chance of being enchanted with a random enchantment.
- All enchantments are equally probable, including treasure enchantments (except Soul Speed), and any level of the enchantment is equally probable.
- Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed), and where the chance of multiple enchantments is not reduced.
- The item has between 80% and 100% of its total durability.
In Java Edition, novice-level armorer villagers have a 40% chance to sell an iron helmet for 4 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail helmet for 1 emerald. Master-level armorers always sell an enchanted diamond helmet for 11-27 emeralds. Apprentice-level leatherworker villagers have a 2⁄3 chance to sell a leather cap[note 1] for 5 emeralds. Master-level leatherworker villagers offer the same trade.
Armorer villagers may give the players with the Hero of the Village effect a chainmail helmet.
In Bedrock Edition, novice-level armorer villagers have a 25% chance to sell iron helmet for 5 emeralds, 1⁄3 chance to sell chainmail helmet at journeyman-level for an emerald, and 50% chance to sell enchanted diamond helmet for 8 emeralds at master-level. Apprentice-level leatherworker villagers have a 50% chance to sell leather cap for 5 emeralds as part of their trades, and 50% chance to sell an enchanted leather cap for 5 emeralds at the master level.
- The leather armor has a random color created by two dyes (possibly the same dye twice.)
Helmets can be placed in the top armor slot of a player's inventory for activation.
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the number of defense points added by helmets.
A netherite helmet provides knockback resistance.
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every 4 of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as falling or drowning) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.
Helmets may be repaired by using them along with some of their crafting material (leather, gold ingots, iron ingots, diamonds or netherite) in an anvil. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another helmet of like material.
|Fire Protection||IV||[note 1]|
|Projectile Protection||IV||[note 1]|
|Blast Protection||IV||[note 1]|
|Curse of Binding||I||[note 3]|
|Curse of Vanishing||I||[note 3]|
Equipping a turtle shell provides the Water Breathing status effect, allowing the player to remain underwater for an additional 10 seconds. The time that this effect lasts does not begin to count down until the player dives underwater, then the 10 seconds are counted down. The effect immediately recharges after exposure to air.
A turtle shell can also be used as a potion brewing ingredient.
|Potion of the Turtle Master||Turtle Shell +
|Iron Nugget or
|Iron Helmet or
Chainmail Helmet or
Golden Helmet +
Piglins are attracted to golden helmets and pick them up, examining them for 6 to 8 seconds. Piglins can wear other helmets but are not attracted to them. They prefer stronger helmets over weaker helmets, with one exception: They always prefer golden helmets, throwing out stronger helmets in favor of gold helmets. Enchanted helmets are preferred over unenchanted helmets.
|Name||Namespaced ID||Item tags (JE)||Form||Translation key|
|Name||Namespaced ID||Numeric ID||Form||Translation key|
When leather caps are dyed, it has the following NBT:
- tag: Parent tag.
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|Iron Man||Wear a full suit of Iron Armor.||—||15G||Bronze|
|Tie Dye Outfit||Use a cauldron to dye all 4 unique pieces of leather armor.||—||15G||Bronze|
|Oooh, shiny!||Distract a Piglin using gold.||Give a piglin a gold item while it is aggressive toward the player.||30G||Silver|
|Cover me in debris||Wear a full set of Netherite armor.||Have a full set of Netherite armor in your inventory.||50G||Gold|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Suit Up||Protect yourself with a piece of iron armor||Acquire Hardware||Have any type of iron armor in your inventory.|
|Cover Me With Diamonds||Diamond armor saves lives||Diamonds!||Have any type of diamond armor in your inventory.|
|Oh Shiny||Distract Piglins with gold||Nether||Give a piglin one of these 24 gold-related items in the |
|Cover Me in Debris||Get a full suit of Netherite armor||Hidden in the Depths||Have a full set of netherite armor in your inventory.|
|A Furious Cocktail||Have every potion effect applied at the same time||Local Brewery||Have all of these 13 status effects applied to the player at the same time:|
|How Did We Get Here?||Have every effect applied at the same time||A Furious Cocktail||Have all of these 26 effects applied to the player at the same time:
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
|Java Edition Classic|
|August 13, 2009||Notch tested armor models on human. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.|
|0.24_SURVIVAL_TEST||Added plate helmet.|
|Added the model and the texture for unused chain helmet.|
|Plate armor models have been tested on zombies and skeletons. It had no effect on gameplay.|
|Java Edition Indev|
|0.31||20091223-1||Plate and chain armor models are no longer used.|
|20091231-2||Added items of leather, studded, chainmail and iron helmets.|
|The textures of the leather helmet are taken from one of Notch's previous games, Legend of the Chambered.|
|20100206||Added items of diamond and golden helmets.|
|Removed studded helmets.|
|20100212-1||Added armor models.|
|Armor models are now displayed on the player in the inventory.|
|20100218||Added models of leather, chainmail, iron, diamond and gold helmets.|
|Helmets can now be crafted and worn.|
|Helmets now functions. All helmets give 3 (). Helmets have limited durability, with lower tier helmets less durable than higher tier helmets.|
|Java Edition Alpha|
|v1.0.8||With the introduction of leather, "Cloth Cap" has been renamed to "Leather Cap".|
|Leather cap is now crafted with leather instead of cloth.|
|1.0.0||Beta 1.9 Prerelease||The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((total equipped armor damage reduction − 1) × (all equipped armor max damage − total equipped armor damage)) ÷ (total equipped armor max damage + 1)). Armor no longer reduces certain damage types to be covered by enchantments.|
|October 3, 2011||The first images of a player wearing enchanted armor are revealed.|
|Beta 1.9 Prerelease 3||Iron helmets can now be found in the new stronghold altar chests.|
|Beta 1.9 Prerelease 4||Helmets can now be enchanted.|
|1.1||12w01a||Iron helmets can now be found in the new blacksmith chests in villages.|
|1.2.1||12w06a||Zombies now drop iron helmets on rare occasions and zombie pigmen now drop golden helmets.|
|1.3.1||12w15a||⇧ Shift+clicking can now be used to wear helmets.|
|12w21a||Chain helmets can now be obtained legitimately in survival mode through trading.|
|Blacksmith villagers now sell chain helmets for 5–6 emeralds.|
|Blacksmith villagers now sell diamond helmets for 7 emeralds.|
|Blacksmith villagers now sell iron helmets for 4–5 emeralds.|
|Butchers now sell leather caps for 2–3 emeralds.|
|1.4.2||12w32a||Mob armor has been reintroduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons and zombie pigmen, with the likelihood increasing with difficulty.|
|August 17, 2012||Jeb and Dinnerbone tweeted pictures of dyeable leather armor.|
|12w34a||Leather helmets can now be dyed by crafting a leather armor piece with dyes. Dyes can be removed by using dyed leather armor on a cauldron with water.|
|Default leather caps textures are now slightly darker.|
|12w36a||Dyed leather caps are now more saturated and have a slight tint of tan in respect to the default armor color.|
|12w37a||Leather armor now have non-dyed parts on the cap. This has been implemented so that players can distinguish between other types of helmets and similarly colored leather caps.|
|1.5||13w04a||Helmets in the player's hand can now be equipped by right-clicking.|
|Dispensers can now equip nearby players with helmets.|
|1.8||14w02a||Trades changed: armorer villagers now sell chain helmets for 5–7 emeralds.|
|Armorer villagers no longer sell diamond helmets.|
|Armorer villagers now sell iron helmets for 4–6 emeralds.|
|Leatherworkers no longer sell other leather caps.|
|14w05a||Helmets no longer turns red when mobs and players are hurt.|
|14w06a||Helmets are now visible on giants.|
|14w25a||Chain helmets cannot be crafted anymore due to the item form of fire being removed.|
|1.9||15w31a||Enchanted iron and diamond helmets can now be found in end city ship chests.|
|Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.|
|15w34b||Helmet durability now affects armor value.|
|15w36a||Armor and armor enchantment calculations have been changed. For the original values, see here.|
|15w36d||Helmet durability affecting value has been removed.|
|Helmets now has an attribute controlling the defense points.|
|16w02a||Armor and armor enchantment calculations have been changed again.|
|16w05a||Armor calculations have been changed, once again.|
|1.13||17w47a||Prior to The Flattening, these items' numeral IDs were 298, 302, 306, 310 and 314.|
|18w07a||Added turtle shells.|
|18w09a||Golden helmets now have a chance of generating in underwater ruins.|
|18w11a||Enchanted leather caps can now generate in the chests of shipwrecks.|
|18w20a||Chain helmets have been renamed to "chainmail helmet".|
The textures of all types of helmets have been changed.
|18w48a||Leather caps can now be found in chests in village tanneries.|
|18w50a||Iron helmets can now be found on armor stands in taiga villages.|
|19w08a||The textures of gold helmet items have been changed.|
|19w11a||Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively renewable again.|
|Leatherworker villagers now sell randomly dyed leather caps.|
|19w13a||Armorer villagers now give chainmail helmets to players under the Hero of the Village effect.|
|1.16||20w06a||Added netherite helmets.|
|20w07a||Added textures and models for all helmets when they are used by piglins.|
|Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table.|
|Turtle shells, when used by piglins and zombified piglins, result in a missing texture when being displayed.|
|20w09a||The textures of diamond helmet items have been changed.|
|20w10a||The texture of netherite helmets has been changed.|
|The texture of netherite helmets for piglin has been changed.|
|Netherite helmets can no longer be crafted.|
|Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a smithing table.|
|20w16a||Golden and netherite helmets now generate randomly enchanted, and sometimes damaged, in bastion remnant and ruined portal chests.|
|20w17a||Diamonds helmets now generate in place of netherite helmets in bastion remnant chests.|
|pre3||The special helmet models and textures created for piglins have been removed except for leather helmet.|
|1.17||20w48a||Wearing a leather helmet now prevents freezing entirely.|
|21w13a||The two unused textures of the leather cap for piglin   has been removed.|
|Pocket Edition Alpha|
|v0.8.0||build 2||The leather helmet sprite has been changed to that of Java Edition, but its armor model remains that of older versions.|
|v0.9.0||build 1||Iron helmets now naturally generates in village chests and a stronghold altar chest.|
|v0.11.0||build 11||Helmets now protects against damage from mobs only.|
|v0.12.1||?||Helmets can now be worn by mobs.|
|Helmets no longer turn red when mobs and players are hurt.|
|Chainmail helmets can now be obtained in survival mode from a mob wearing it.|
|v0.14.0||build 1||The textures of leather helmets has been changed.|
|Leather helmets can now be dyed.|
|v0.15.0||build 1||Helmets can now be obtained from strays and husks that naturally spawn with armor.|
|1.0.0||alpha 0.17.0.1||Enchanted iron helmets and enchanted diamond helmets can now be found inside chests within end city.|
|1.0.4||alpha 184.108.40.206||Iron helmets and chainmail helmets are now sold by armorer smith villagers via trading.|
|1.1.0||alpha 220.127.116.11||Golden, chain and iron helmets can now be smelted down into one of their respective nuggets.|
|1.4.0||beta 18.104.22.168||Chainmail helmets now generate in buried treasure chests.|
|Enchanted leather helmets can now be found inside shipwreck supply room chests.|
|beta 22.214.171.124||Golden helmets can now be found inside underwater ruins chests.|
|1.5.0||beta 126.96.36.199||Added turtle shells.|
|1.10.0||beta 188.8.131.52|| |
The textures of all types of helmets have been changed.
|Iron helmets now can be found in plains village weaponsmith chests.|
|Leather helmets can now be found inside plains village tannery chests.|
|1.11.0||beta 184.108.40.206||Iron helmets now can be found in savanna, taiga, desert, snowy taiga and snowy tundra village weaponsmith chests.|
|Leather helmets can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.|
|Iron helmets can now be found in village armorer chests.|
|beta 220.127.116.11||Pillagers and vindicators that spawn in raids can now drop iron helmets.|
|Diamond helmets are now sold by armorer villagers.|
|beta 18.104.22.168||The textures of gold helmet items have been changed.|
|1.12.0||beta 22.214.171.124||Leather armor no longer show as being dyed properly when worn by armor stands.|
|1.13.0||beta 126.96.36.199||Leather armor now appears dyed properly when worn by armor stands.|
|1.16.0||beta 188.8.131.52||Added netherite helmets.|
|The textures of diamond helmet items have been changed.|
|Helmets can now be obtained from piglins that naturally spawn with golden helmets.|
|beta 184.108.40.206||Golden and netherite helmets now generate randomly enchanted, and sometimes damaged, in bastion remnant chests.|
|Netherite helmets can no longer be crafted.|
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a smithing table.|
|beta 220.127.116.11||Diamonds helmets now generate in place of netherite helmets in bastion remnant chests.|
|beta 18.104.22.168||Netherite helmets now gives a 90% reduction in Knockback.|
|1.16.210||beta 22.214.171.124||Wearing leather helmets now prevents freezing entirely.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||1.0.1|| |
|Added a quick equip for armor to the inventory interface.|
|TU12||1.03||The textures for leather helmets have been changed.|
|TU14||1.05||Leather helmets can now be dyed.|
|Item repair can now repair helmets.|
|TU25||CU13||1.16||Helmets now have the quick equip functionality.|
|TU53||CU43||1.49||Patch 23||1.0.3||Golden, chain and iron helmets can now be smelted down into one of their respective nuggets.|
|PlayStation 4 Edition|
|1.90||The textures of all types of helmet items have been changed (except for the leather one).|
|New Nintendo 3DS Edition|
Dinnerbone's first screenshot of dyed armor.
- Armor durability from Indev until late Beta
- Unlike the other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates.
- The turtle shell is the only helmet that is not part of a complete set.
A zombie wearing a helmet in Survival Test
- For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.