Reason: Include information about armor trims and updated netherite upgrade information.
Helmets are a type of armor that covers the head of the player. There are seven types of helmets: leather cap, chainmail helmet, iron helmet, diamond helmet, gold helmet, netherite helmet, and turtle shell.
Obtaining[]
Crafting[]
Ingredients | Crafting recipe | Description |
---|---|---|
Leather or Gold Ingot or Iron Ingot or Diamond or Scute |
||
Damaged matching helmet | The durability of the two helmets is added together, plus an extra 5% durability. |
Upgrading[]
Ingredients | Smithing recipe |
---|---|
Netherite Upgrade + Diamond Helmet + Netherite Ingot |
Repairing[]
Grinding[]
Ingredients | Grinding recipe | Description |
---|---|---|
2x Damaged Leather Cap or 2x Damaged Chainmail Helmet or 2x Damaged Iron Helmet or 2x Damaged Golden Helmet or 2x Damaged Diamond Helmet or 2x Damaged Netherite Helmet or 2x Damaged Turtle Shell |
The durability of the two helmets are added together, plus an extra 5% durability. |
Unit repair[]
Helmets can be repaired in an anvil by adding units of the armor material's repair material, with each repair material restoring 25% of the helmet's maximum durability, rounded down.
Mob loot[]
If a zombie, husk, stray or skeleton is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a helmet upon death. The dropped helmet is usually badly damaged, and may be enchanted with enchantment levels 5-19.
In Bedrock Edition, vindicators and pillagers spawned in raids have a 8.3525% chance (10.28% on hard) to drop iron helmets. The dropped helmets are usually badly damaged, and have a 50% chance of being enchanted with a random enchantment.
Natural generation[]
Two armor stands are found in each taiga village outdoor armory, one of them equipped with an iron helmet.
Chest loot[]
In Bedrock Edition, a sealed room in woodland mansions can appear that has a chest sometimes containing an Efficiency I leather cap.[1]
- ↑ a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ a b c d Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
- ↑ a b The item has between 80% and 100% of its total durability.
Trading[]
In Java Edition, novice-level armorer villagers have a 40% chance to sell an iron helmet for 4 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail helmet for 1 emerald. Master-level armorers always sell an enchanted diamond helmet for 11-27 emeralds. Apprentice-level leatherworker villagers have a 2⁄3 chance to sell a leather cap[note 1] for 5 emeralds. Master-level leatherworker villagers offer the same trade.
Armorer villagers may give the players with the Hero of the Village effect a chainmail helmet.
In Bedrock Edition, novice-level armorer villagers have a 25% chance to sell iron helmet for 5 emeralds, 1⁄3 chance to sell chainmail helmet at journeyman-level for an emerald, and 50% chance to sell enchanted diamond helmet for 8 emeralds at master-level. Apprentice-level leatherworker villagers have a 50% chance to sell leather cap for 5 emeralds as part of their trades, and 50% chance to sell an enchanted leather cap for 5 emeralds at the master level.
- ↑ The leather armor has a random color created by two dyes (possibly the same dye twice.)
Usage[]
Helmets can be placed in the top armor slot of a player's inventory for activation.
Defense points[]
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the number of defense points added by helmets.
Material | |
---|---|
Leather | 1 () |
Golden | 2 () |
Chainmail | |
Iron | |
Turtle Shell | |
Diamond | 3 () |
Netherite |
Knockback resistance[]
A netherite helmet provides 10% knockback resistance.
Durability[]
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every 4 of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as falling or drowning) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.
Netherite armor is not damaged by lava or fire when worn.
Material | Durability |
---|---|
Leather | 55 |
Golden | 77 |
Chainmail | 165 |
Iron | |
Turtle Shell | 275 |
Diamond | 363 |
Netherite | 407 |
Repair[]
Helmets may be repaired by using them along with some of their crafting material (leather, gold ingots, iron ingots, diamonds or netherite) in an anvil. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another helmet of like material.
Enchantments[]
A helmet can receive the following enchantments. Note that while iron and chainmail have the same durability, chainmail has a higher enchantability than iron or diamond.
Enchantment | Max Level | Notes |
---|---|---|
Fire Protection | IV | [note 1] |
Projectile Protection | IV | [note 1] |
Blast Protection | IV | [note 1] |
Protection | IV | [note 1] |
Unbreaking | III | |
Respiration | III | |
Aqua Affinity | I | |
Thorns | III | [note 2] |
Mending | I | [note 3] |
Curse of Binding | I | [note 3] |
Curse of Vanishing | I | [note 3] |
Turtle shell effect[]
Equipping a turtle shell provides the Water Breathing status effect, allowing the player to remain underwater for an additional 10 seconds. The time that this effect lasts does not begin to count down until the player dives underwater, then the 10 seconds are counted down. The effect immediately recharges after exposure to air.
Brewing ingredient[]
A turtle shell can also be used as a potion brewing ingredient.
Name | Ingredients | Brewing recipe |
---|---|---|
Potion of the Turtle Master | Turtle Shell + Awkward Potion |
Smelting usage[]
Name | Ingredients | Smelting recipe |
---|---|---|
Iron Nugget or Gold Nugget |
Iron Helmet or Chainmail Helmet or Golden Helmet + Any fuel |
Piglins[]
Piglins are attracted to golden helmets and pick them up, examining them for 6 to 8 seconds. Piglins can wear other helmets but are not attracted to them. They prefer stronger helmets over weaker helmets, with one exception: They always prefer golden helmets, throwing out stronger helmets in favor of gold helmets. Enchanted helmets are preferred over unenchanted helmets.
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Leather armor rustles | Players | When a leather helmet is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
Chain armor jingles | Players | When a chainmail helmet is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
Iron armor clanks | Players | When an iron helmet is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
Gold armor clinks | Players | When a gold helmet is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
Diamond armor clangs | Players | When a diamond helmet is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
Netherite armor clanks | Players | When a netherite helmet is equipped | item | subtitles | 0.8 | 1.0/0.9 | 16 | |
Turtle Shell thunks | Players | When a turtle shell is equipped | item | subtitles | 1.0 | 1.0/0.85/1.1 | 16 | |
Item breaks | Entity-Dependent | When a helmet's durability is exhausted | entity | subtitles | 0.8 | 0.8-1.2 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Players | When a leather helmet or a turtle shell is equipped | armor | 1.0 | 1.0 | |
Players | When a chain helmet is equipped | armor | 1.0 | 1.0 | |
Players | When an iron helmet is equipped | armor | 1.0 | 1.0 | |
Players | When a gold helmet is equipped | armor | 1.0 | 1.0 | |
Players | When a diamond helmet is equipped | armor | 1.0 | 1.0 | |
Players | When a netherite helmet is equipped. | armor | 1.0 | 1.0 | |
Blocks | When a leather helmet is dyed using a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When a leather helmet's dye is removed using a cauldron | cauldron | 0.1 | 1.0 | |
Players | When a helmet's durability is exhausted | random | 1.0 | 0.9 |
Data values[]
ID[]
Name | Identifier | Form | Item tags | Translation key |
---|---|---|---|---|
Leather Cap | leather_helmet | Item | freeze_immune_wearables | item.minecraft.leather_helmet |
Chainmail Helmet | chainmail_helmet | Item | None | item.minecraft.chainmail_helmet |
Iron Helmet | iron_helmet | Item | None | item.minecraft.iron_helmet |
Diamond Helmet | diamond_helmet | Item | None | item.minecraft.diamond_helmet |
Golden Helmet | golden_helmet | Item | None | item.minecraft.golden_helmet |
Netherite Helmet | netherite_helmet | Item | None | item.minecraft.netherite_helmet |
Turtle Shell | turtle_helmet | Item | None | item.minecraft.turtle_helmet |
Name | Identifier | Numeric ID | Form | Translation key |
---|---|---|---|---|
Leather Cap | leather_helmet | 335 | Item | item.leather_helmet.name |
Chainmail Helmet | chainmail_helmet | 339 | Item | item.chainmail_helmet.name |
Iron Helmet | iron_helmet | 343 | Item | item.iron_helmet.name |
Diamond Helmet | diamond_helmet | 347 | Item | item.diamond_helmet.name |
Golden Helmet | golden_helmet | 351 | Item | item.golden_helmet.name |
Netherite Helmet | netherite_helmet | 609 | Item | item.netherite_helmet.name |
Turtle Shell | turtle_helmet | 573 | Item | item.turtle_helmet.name |
Item data[]
When leather caps are dyed, it has the following NBT:
- tag: Parent tag.
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Iron Man | Wear a full suit of Iron Armor. | — | 15G | Bronze | ||
Tie Dye Outfit | Use a cauldron to dye all 4 unique pieces of leather armor. | — | 15G | Bronze | ||
Cover me in debris | Wear a full set of Netherite armor | Have a full set of Netherite armor in your inventory. | 50G | Gold | ||
Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold item while it is aggressive toward the player. | 30G | Silver |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Suit Up | Protect yourself with a piece of iron armor | Acquire Hardware | Have any type of iron armor in your inventory. | story/obtain_armor
| |
Cover Me with Diamonds | Diamond armor saves lives | Diamonds! | Have any type of diamond armor in your inventory. | story/shiny_gear
| |
Oh Shiny | Distract Piglins with gold | Nether | While aggravated, give a piglin one of these 25 gold-related items in the #piglin_loved item tag:
| nether/distract_piglin
| |
Cover Me in Debris | Get a full suit of Netherite armor | Hidden in the Depths | Have a full set of netherite armor in your inventory. | nether/netherite_armor
| |
A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 17 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. | nether/all_potions
| |
How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 33 status effects applied to the player at the same time:
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | nether/all_effects
|
History[]
Java Edition Classic | |||||
---|---|---|---|---|---|
August 13, 2009 | Notch tested armor models on mob. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay. | ||||
0.24_SURVIVAL_TEST | Added plate helmets. | ||||
Added the model and the texture for unused chain helmets. | |||||
Plate armor models have been tested on zombies and skeletons. It had no effect on gameplay. | |||||
Java Edition Indev | |||||
0.31 | 20091223-1 | Plate and chain armor models are no longer used. | |||
20091231-2 | Added items of relation to leather, studded, chainmail and plate (iron) helmets. | ||||
The textures of leather helmets are taken from one of Notch's previous games, Legend of the Chambered. The rest are from Legend of the Chambered 2. | |||||
20100206 | Added items of golden and diamond helmets. | ||||
Removed leather-chain helmets. | |||||
20100212-1 | Added armor models. | ||||
Armor models are now displayed on the player in the inventory. | |||||
20100218 | Added models of leather, chainmail, iron, gold, and diamond helmets. | ||||
Helmets can now be crafted and worn. | |||||
Helmets now function. All helmets give 3 (). Helmets have limited durability, with lower tier helmets less durable than higher tier helmets. | |||||
Java Edition Alpha | |||||
v1.0.8 | With the introduction of leather, "Cloth Cap" has been renamed to "Leather Cap". | ||||
Leather cap is now crafted with leather instead of cloth. | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((total equipped armor damage reduction − 1) × (all equipped armor max damage − total equipped armor damage)) ÷ (total equipped armor max damage + 1)). Armor no longer reduces certain damage types to be covered by enchantments. | |||
October 3, 2011 | The first images of a player wearing enchanted armor are revealed. | ||||
Beta 1.9 Prerelease 3 | Iron helmets can now be found in the new stronghold altar chests. | ||||
Beta 1.9 Prerelease 4 | Helmets can now be enchanted. | ||||
1.1 | 12w01a | Iron helmets can now be found in the new blacksmith chests in villages. | |||
1.2.1 | 12w06a | Zombies now drop iron helmets on rare occasions and zombie pigmen now drop golden helmets. | |||
1.3.1 | 12w15a | ⇧ Shift+clicking can now be used to wear helmets. | |||
12w21a | Chain helmets can now be obtained legitimately in survival mode through trading. | ||||
Blacksmith villagers now sell chain helmets for 5–6 emeralds. | |||||
Blacksmith villagers now sell diamond helmets for 7 emeralds. | |||||
Blacksmith villagers now sell iron helmets for 4–5 emeralds. | |||||
Butchers now sell leather caps for 2–3 emeralds. | |||||
1.4.2 | 12w32a | Mob armor has been reintroduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons and zombie pigmen, with the likelihood increasing with difficulty. | |||
August 17, 2012 | Jeb and Dinnerbone tweeted pictures of dyeable leather armor. | ||||
12w34a | Leather helmets can now be dyed by crafting a leather armor piece with dyes. Dyes can be removed by using dyed leather armor on a cauldron with water. | ||||
Default leather caps textures are now slightly darker. | |||||
12w36a | Dyed leather caps are now more saturated and have a slight tint of tan in respect to the default armor color. | ||||
12w37a | Leather armor now has non-dyed parts on the cap. This has been implemented so that players can distinguish between other types of helmets and similarly colored leather caps. | ||||
1.5 | 13w04a | Helmets in the player's hand can now be equipped by right-clicking. | |||
Dispensers can now equip nearby players with helmets. | |||||
1.8 | 14w02a | Trades changed: armorer villagers now sell chain helmets for 5–7 emeralds. | |||
Armorer villagers no longer sell diamond helmets. | |||||
Armorer villagers now sell iron helmets for 4–6 emeralds. | |||||
Leatherworkers no longer sell other leather caps. | |||||
14w05a | Helmets no longer turns red when mobs and players are hurt. | ||||
14w06a | Helmets are now visible on giants. | ||||
14w25a | Chain helmets cannot be crafted anymore due to the item form of fire being removed. | ||||
1.9 | 15w31a | Enchanted iron and diamond helmets can now be found in end city ship chests. | |||
Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet. | |||||
15w34b | Helmet durability now affects armor value. | ||||
15w36a | Armor and armor enchantment calculations have been changed. For the original values, see here. | ||||
15w36d | Helmet durability affecting value has been removed. | ||||
Helmets now has an attribute controlling the defense points. | |||||
15w50a | Added equip sounds for leather armor. | ||||
16w02a | Armor and armor enchantment calculations have been changed again. | ||||
16w05a | Armor calculations have been changed, once again. | ||||
1.13 | 17w47a | Prior to The Flattening, these items' numeral IDs were 298, 302, 306, 310 and 314. | |||
18w07a | Added turtle shells. | ||||
18w09a | Golden helmets now have a chance of generating in underwater ruins. | ||||
18w11a | Enchanted leather caps can now generate in the chests of shipwrecks. | ||||
18w20a | "Chain Helmet" has now been renamed to "Chainmail Helmet". | ||||
1.14 | 18w43a | The textures of all types of helmets have been changed. | |||
18w48a | Leather caps can now be found in chests in village tanneries. | ||||
18w50a | Iron helmets can now be found on armor stands in taiga villages. | ||||
19w08a | The textures of gold helmet items have been changed. | ||||
19w11a | Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively renewable again. | ||||
Leatherworker villagers now sell randomly dyed leather caps. | |||||
19w13a | Armorer villagers now give chainmail helmets to players under the Hero of the Village effect. | ||||
1.16 | 20w06a | Added netherite helmets. | |||
20w07a | Added textures and models for all helmets when they are used by piglins. | ||||
Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table. | |||||
Turtle shells, when used by piglins and zombified piglins, result in a missing texture when being displayed.[3] | |||||
20w09a | The textures of diamond helmet items have been changed. | ||||
20w10a | The texture of netherite helmets has been changed. | ||||
The texture of netherite helmets for piglins has been changed. | |||||
Netherite helmets can no longer be crafted. | |||||
Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a smithing table. | |||||
20w16a | Golden and netherite helmets now generate randomly enchanted, and sometimes damaged, in bastion remnant and ruined portal chests. | ||||
20w17a | Diamonds helmets now generate in place of netherite helmets in bastion remnant chests. | ||||
pre3 | The special helmet models and textures created for piglins have been removed except for leather helmets. | ||||
1.17 | 20w48a | Wearing a leather helmet now prevents freezing entirely. | |||
21w13a | The two unused textures of the leather cap for piglins[4][5] have been removed. | ||||
1.18.2 | 22w03a | Netherite helmet knockback resistance is no longer random. | |||
1.19 | 22w17a | The texture of the leather cap item has been changed. | |||
Changed the leather cap texture when worn so the center bar now extends to the bottom of the back face. | |||||
1.20 (Experimental) | 23w04a | Non-leather helmets can now be trimmed using a smithing table. | |||
There are 10 types of material that determine the color of the trim:
| |||||
Upgrading diamond helmets to netherite helmets now requires the netherite upgrade smithing template. | |||||
23w05a | Leather caps can now be trimmed using a smithing table. | ||||
Helmets can now have trims of the same material it is made out of. | |||||
23w06a | Swapped iron and iron_darker palette, then made iron_darker darker overall. | ||||
1.19.4 | 23w05a | Helmets can now be swapped by using them in the hotbar.[6] | |||
? | Helmets can now be swapped in armor stands by using them/heads/carved pumpkins in the armor stand's slot. | ||||
1.20 | 23w12a | The pattern textures of dune and sentry armor trims are changed. | |||
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper. | |||||
Pocket Edition Alpha | |||||
v0.6.0 | Added helmets. | ||||
v0.8.0 | build 2 | The leather helmet sprite has been changed to that of Java Edition, but its armor model remains that of older versions. | |||
v0.9.0 | build 1 | Iron helmets now naturally generate in village chests and in stronghold altar chests. | |||
v0.11.0 | build 11 | Helmets now protect against damage from mobs only. | |||
v0.12.1 | build 1 | Helmets can now be worn by mobs. | |||
Chainmail helmets can now be obtained in survival mode from a mob wearing it. | |||||
? | Helmets no longer turn red when mobs and players are hurt. | ||||
v0.14.0 | build 1 | The texture of leather helmets have been changed. | |||
Leather helmets can now be dyed. | |||||
v0.15.0 | build 1 | Helmets can now be obtained from strays and husks that naturally spawn with armor. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Enchanted iron helmets and enchanted diamond helmets can now be found inside chests within end cities. | |||
1.0.4 | alpha 1.0.4.0 | Iron helmets and chainmail helmets are now sold by armorer smith villagers via trading. | |||
1.1.0 | alpha 1.1.0.0 | Golden, chain and iron helmets can now be smelted down into one of their respective nuggets. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Chainmail helmets now generate in buried treasure chests. | |||
Enchanted leather helmets can now be found inside shipwreck supply room chests. | |||||
beta 1.2.20.1 | Golden helmets can now be found inside underwater ruins chests. | ||||
1.5.0 | beta 1.5.0.4 | Added turtle shells. | |||
1.10.0 | beta 1.10.0.3 | The textures of all types of helmets have been changed. | |||
Iron helmets now can be found in plains village weaponsmith chests. | |||||
Leather helmets can now be found inside plains village tannery chests. | |||||
1.11.0 | beta 1.11.0.1 | Iron helmets now can be found in savanna, taiga, desert, snowy taiga and snowy tundra village weaponsmith chests. | |||
Leather helmets can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests. | |||||
Iron helmets can now be found in village armorer chests. | |||||
beta 1.11.0.4 | Pillagers and vindicators that spawn in raids can now drop iron helmets. | ||||
Diamond helmets are now sold by armorer villagers. | |||||
beta 1.11.0.5 | The textures of gold helmet items have been changed. | ||||
1.12.0 | beta 1.12.0.2 | Leather armor no longer shows as being dyed properly when worn by armor stands. | |||
1.13.0 | beta 1.13.0.1 | Leather armor now appears properly dyed when worn by armor stands. | |||
1.16.0 | beta 1.16.0.51 | Added netherite helmets. | |||
The textures of diamond helmet items have been changed. | |||||
Helmets can now be obtained from piglins that naturally spawn with golden helmets. | |||||
beta 1.16.0.57 | Golden and netherite helmets now generate randomly enchanted, and sometimes damaged, in bastion remnant chests. | ||||
Netherite helmets can no longer be crafted. | |||||
Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a smithing table. | |||||
beta 1.16.0.63 | Diamonds helmets now generate in place of netherite helmets in bastion remnant chests. | ||||
beta 1.16.200.53 | Netherite helmets now gives a 90% reduction in knockback. | ||||
1.16.210 | beta 1.16.210.53 | Wearing leather helmets now prevents freezing entirely. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added helmets. |
Added a quick equip for armor to the inventory interface. | |||||
TU12 | 1.03 | The textures for leather helmets have been changed. | |||
TU14 | 1.05 | Leather helmets can now be dyed. | |||
Item repair can now repair helmets. | |||||
TU25 | CU13 | 1.16 | Helmets now have the quick equip functionality. | ||
TU53 | CU43 | 1.49 | Patch 23 | 1.0.3 | Golden, chain and iron helmets can now be smelted down into one of their respective nuggets. |
PlayStation 4 Edition | |||||
1.90 | The textures of all types of helmet items have been changed (except for the leather helmets). | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added helmets. |
Dinnerbone's first screenshot of dyed armor.
- Armor durability from Indev until late Beta
Leather | Golden | Chainmail | Iron | Diamond |
---|---|---|---|---|
33 | 66 | 66 | 132 | 264 |
Issues[]
Issues relating to "Helmet" are maintained on the bug tracker. Report issues there.
Trivia[]
- Unlike the other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates.
- The turtle shell is the only helmet that is not part of a complete set.
- In Bedrock Edition, there exists a bug[7] that makes it possible to obtain a Leather Cap enchanted with Efficiency I from Woodland Mansion chests with a chance of 1.45%. The enchantment has no effect on the cap, however.
Gallery[]
A zombie wearing a helmet in Survival Test.
Enchanted Helmets[]
References[]
- ↑ MCPE-109048
- ↑ For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.
- ↑ "[MC-172110] Texture of turtle shells is missing when worn by a piglin or zombified piglin - Jira" – Mojira, February 14, 2020.
- ↑
/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png
- ↑
/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png
- ↑ MC-216270 — resolved as "Fixed".
- ↑ "[MCPE-109048] Efficiency 1 Leather Cap in Woodland Mansions - Jira" – Mojira, December 1, 2020.
External Links[]
- Taking Inventory: Helmet – Minecraft.net on February 20, 2020