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The health gauge and monitor in Minecraft is based on a single row of 50 heart icons. Each full heart contains two halves, one hit point each (full health is 60 hit points).

Hearts

♥♥♥♥♥♥♥♥♥♥
The healthbar.
♥♥♥♥♥♥♥♥♥♥
The healthbar on hardcore.

Hearts make up the health meter for the player and mobs in the Survival, Hardcore (different texture), and Adventure modes. Each heart represents two hit points, for 20 hit points. Hit points are lost as a percentage of those hit points. As it appears on the health bar, you lose 1♥ at a time.

Hit points can be lost by:

If the health meter shows ♥♥♥♥♥♥♥♥♥♥ or less, it will begin to shake violently, warning that the player's demise is imminent if health is not restored.

Health can be recovered through several means, both "naturally" and through status effects such as potions provide.

  • The "Instant Health" potion effect will restore health immediately, the amount depending on the source and effect level.
  • On Peaceful difficulty, the health meter will continuously refill over time.
  • On other difficulties, health regenerates slowly when the player's hunger is at or above 18 (🍗🍗🍗🍗🍗🍗🍗🍗🍗🍗 × 9).
  • The "Regeneration" effect makes health regenerate fairly quickly. Aside from potions of Regeneration, this is also provided by beacons and golden apples. The "basic" golden apple provides it (level II) only for 5 seconds, restoring a total of 4♥♥. The "enchanted" golden apple provides it for longer (20 seconds) and in total restoring about 16♥ × 8. Visually the hearts will bounce, although this is in more of a structured wave than the erratic shaking of near-death empty hearts.
  • The "Health Boost" effect adds 4 (♥♥) per effect level to the players total health, which is removed when the effect expires. After the effect expires, the player's health may remain above the normal maximum, but the extra health will not be recovered once lost to damage. This effect can only be gained through "cheat" commands, prepared command blocks, or mods. At the maximum level of 255, the player has 522 hearts.
  • The "Absorption" effect likewise adds 4♥♥ for each effect level. This special health cannot be healed or regenerated by normal means. Naturally, it will be removed when the effect expires. The "basic" golden apple provides it (level I) for 2 minutes, providing a total of 4♥♥. The "enchanted" golden apple provides it at higher level (level IV), providing a total of 16♥ × 8.

Damage is split between the health and armor bars. Each full armor point takes 8% of damage, to a maximum of 80%, rounded up.

On Hardcore mode, hearts have a different texture (♥).

The Poison and Wither effects will turn live hearts ♥ a sickly green color and ♥ black, respectively. On Hardcore, they will turn ♥ if poisoned and ♥ if withered.

In Creative and Spectator mode the player still has health, but it is hidden from the HUD, and the player is immune to everything except falling into the void or /kill. In the Bedrock Edition, the player is completely invincible in creative mode.

Death

Mob corpses

Mobs leaving red corpses and fire (because of daylight and player-made lightning) in multiplayer.

Death can occur when all of a player or mob's hit points are depleted.

The /kill command will also instantly bring about death, and a parrot can be instantly killed by feeding it a cookie.

Mobs and players fall to their left side to the ground when killed, dropping any drops at the location they were when they took the fatal damage. Once their fallen body disappears, it will turn to dust, and drop experience at the location they disappeared. It is possible for the drops and the experience to appear in different places, if the dying body is in motion.

Being animals, corals are also capable of dying, however this is handled as a transition from one block type to another and not on a health value as with entities.

Player effects

Hardcore Death

Example of score in Hardcore

File:Dead-hearts.gif

Shaking hearts when player is killed

For players, a "You died!" screen (or "Game over!" in Hardcore mode) appears that displays the player's score[Java Edition only], and a death message (see below). The view of the world will be tinted red, and the camera-view will tilt as if falling over, shudder, and zoom in somewhat. In Bedrock Edition, it will zoom in indefinitely. On that screen there are two options:

  • Respawn: either in the last bed the player slept in, or at their default spawn point (their first spawn point in the game), or at the spawn point set by commands.
    • In Hardcore mode, the player can only respawn in Spectator mode, and cannot continue because cheats are disabled.
  • Return to the title screen.
  • If the player is holding a totem of undying in the main hand or off hand, the player will resurrect upon death without the death screen appearing.

Any items and/or blocks that were in the player's inventory are dropped from their head, and scattered around the spot where the player died (unless /gamerule keepInventory true is typed in if commands are enabled). Like any dropped item, these drops will decay once five minutes pass while that chunk is loaded.

The player will also lose any experience accumulated, reverting the level back to 0 (unless /gamerule keepInventory true is typed in if commands are enabled) and will drop experience orbs with a total value of level * 7 (with a maximum of 100) to the ground.

Despite the fact that dead players disappear like all other mobs, it is still possible for the player to see their own hand while in first-person mode.[1]

Death messages

Death messages are broadcast to everyone upon the death of a player, and to the pet's owner on the death of a pet wolf, cat, or parrot[Java Edition only]. These messages communicate how the entity died, and some are intended to be humorous.

Arrows
  • [player] was shot by arrow
    • This message is caused by arrows shot from a dispenser or /summon
  • [player] was shot by [player/mob]
    • Caused by mobs with projectile attacks or kills using a bow.
  • [player] was shot by [player/mob] using [bow name]
    • Caused by mobs or players with a renamed bow
Cactus
  • [player] was pricked to death
  • [player] hugged a cactus
  • [player] walked into a cactus while trying to escape [player/mob]
  • [player] was stabbed to death
Drowning and suffocation
  • [player] drowned
  • [player] drowned whilst trying to escape [player/mob]
  • Note: You can also type /gamerule drowningdamage false to disable drowning damage. ‌[Bedrock Edition only]
  • [player] suffocated in a wall
    • Happens if the player took suffocation damage from their head being in a block.
  • [player] was squished too much
    • Happens if the player took suffocation damage from the maxEntityCramming gamerule.
Elytra
  • [player] experienced kinetic energy
    • Happens when you crash into a wall at high speeds and die from the amount of damage you took.
  • [player] removed an elytra while flying
Explosions
Falling
  • [player] hit the ground too hard
    • Only caused if the player is killed by a short fall, ender pearl damage, or riding an entity that died due to fall damage. Always show up if the player dies by fall damage in Legacy Console Edition.
  • [player] fell from a high place.‌[Java and Bedrock editions only]
    • Caused by a fall greater than 5 blocks.
  • [player] fell off a ladder
  • [player] fell off some vines
  • [player] fell out of the water
  • [player] fell into a patch of fire
  • [player] fell into a patch of cacti
  • [player] was doomed to fall by [mob/player]
  • [player] was shot off some vines by [mob/player]
  • [player] was shot off a ladder by [mob/player]
  • [player] was blown from a high place by [mob/player]
    • Only caused if knockback from a creeper explosion, a ghast fireball, or player-lit TNT causes the player to fall to their death.
    • Type /gamerule falldamage false to disable fall damage.‌[Bedrock Edition only]
Falling blocks
  • [player] was squashed by a falling anvil
  • [player] was squashed by a falling block
    • This message appears if the player is killed by a custom falling block other than an anvil that is modified to inflict damage
Fire
  • [player] went up in flames
    • This message appears if the player died while in the source of the fire (unless the game rule firedamage has been set to false[Bedrock Edition only]).
  • [player] burned to death
    • This message appears if the player died while on fire, but not in the source (unless the game rule firedamage has been set to false[Pocket Edition only]).
  • [player] was burnt to a crisp whilst fighting [player/mob]
  • [player] walked into a fire whilst fighting [player/mob]
Firework rockets
  • [player] went off with a bang
Lava
  • [player] tried to swim in lava
  • [player] tried to swim in lava while trying to escape [player/mob]
Lightning
  • [player] was struck by lightning
Magma Block
  • [player] discovered floor was lava
  • [player] walked into danger zone due to [player/mob]
Players and mobs
  • [player] was slain by [player/mob]
  • [player] was slain by [player/mob] using [weapon]
    • Caused by kills using a renamed weapon.
  • [player] got finished off by [player/mob]
  • [player] got finished off by [player/mob] using [weapon]
    • Caused by kills using a renamed weapon.
  • [player] was fireballed by [mob]
Potions of Harming
  • [player] was killed by magic
    • Happens when the potion is shot from a dispenser, by drinking it, or with /effect
  • [player] was killed by [player/mob] using magic
Starving
  • [player] starved to death
    • Caused if hunger bar is at 0 and the resulting hunger damage leads to death; this can only happen in hard or hardcore
Thorns enchantment
  • [player] was killed while trying to hurt [player/mob]
    • Can be caused by a mob if it is able to wear armor, and can also occur while fighting guardians
Trident
  • [player] was impaled by [player/mob]
  • [player] was impaled by [player/mob] with [weapon]
Void
  • [player] fell out of the world
    • Also shown if the player is killed by the /kill command
  • [player] fell from a high place and fell out of the world
  • [player] didn't want to live in the same world as [player/mob]‌[Java Edition only]
    • Appears when a mob/player pushes someone into the void or when a player uses /kill after being attacked by a mob or player.
Wither effect
  • [player] withered away

Other

  • [victim] was pummeled by [killer]
    • This message would appear when killed by a snowball, an egg, a wither skull or an ender pearl
    • This message is not possible to see in the case of snowballs, chicken eggs, and ender pearls, because they do not cause damage to players hit by them.
    • This message is only shown when the wither kills a player with a wither skull's impact.
  • [player] died
    • Bedrock Edition only, used in some cases.

Mob health

Mob Health
Playable The Player
20♥ × 10
Passive Bat
6♥♥♥
Chicken
4♥♥
Cow
10♥♥♥♥♥
Fish
3♥♥
Mooshroom
10♥♥♥♥♥
Ocelot
10♥♥♥♥♥
Pig
10♥♥♥♥♥
Rabbit
3♥♥
Sheep
8♥♥♥♥
Squid
10♥♥♥♥♥
Turtle
30♥ × 15
Villager
20♥ × 10
Neutral Cave Spider
12♥ × 6
Dolphin
10♥♥♥♥♥
Enderman
40♥ × 20
Polar Bear
30♥ × 15
Spider
16♥ × 8
Wolf (untamed)
8♥♥♥♥
Zombie Pigman
20♥ × 10
Tameable File:Cat.gif Cat
10♥♥♥♥♥
Horses
15♥ × 7.5 to 30♥ × 15
Llama
15♥ × 7.5 to 30♥ × 15
Parrot
6♥♥♥
Skeleton Horse
15♥ × 7.5
Wolf (tamed)
20♥ × 10
Hostile Blaze
20♥ × 10
Creeper
20♥ × 10
Drowned
20♥ × 10
Elder Guardian
80♥ × 40
Endermite
8♥♥♥♥
Evoker
24♥ × 12
Ghast
10♥♥♥♥♥
Guardian
30♥ × 15
Magma Cube (big)
16♥ × 8
Magma Cube (small)
4♥♥
Magma Cube (tiny)
1♥
Phantom
20♥ × 10
Shulker
30♥ × 15
Silverfish
8♥♥♥♥
Skeletons
20♥ × 10
Slime (big)
16♥ × 8
Slime (small)
4♥♥
Slime (tiny)
1♥
Vex
14♥ × 7
Vindicator
24♥ × 12
Witch
26♥ × 13
Wither Skeleton
20♥ × 10
Zombies
20♥ × 10
Utility Iron Golem
100♥ × 50
Snow Golem
4♥♥
10♥♥♥♥♥[Bedrock Edition only]
Bosses Ender Dragon
200♥ × 100
Wither
300♥ × 150[Java Edition only]
600♥ × 300[Bedrock and Legacy Console editions only]
Unused Giant
100♥ × 50
Illusioner
32♥ × 16
Zombie Horse
15♥ × 7.5
Killer Bunny
3♥♥
Removed BeastBoyFace Beast Boy
5♥♥♥
BlackSteveFace Black Steve
5♥♥♥
Human
20♥ × 10
Rana
13♥ × 6.5
Steve Steve
5♥♥♥
Education Edition Agent
?
NPC
20♥ × 10

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30GBronze
Cheating DeathUse the Totem of Undying to cheat deathHave the Totem of Undying in your hand when you die.30GSilver

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-oval-rawPostmortal
Use a Totem of Undying to cheat death Monster HunterActivate a totem of undying by taking fatal damage.adventure/totem_of_undying

Video

Health/video

Gallery

History

classic
August 18, 2009Health bar and fall damage teased.
August 20, 2009Health bar blinking when damaged, damage invulnerability, and health bar shaking teased.
0.24_SURVIVAL_TESTAdded all of the above.
Mushrooms now regain health.
Enemies now fall over when killed.
indev
?Dead mobs would fall on their left side instead of other random directions. Before suffocation was implemented, players that were covered by blocks could see through dirt and stone. Suffocation was added after Notch discovered that players were abusing this exploit to find underground caves and hollowed carvings. The patch added suffocation damage and making the player unable to see anything when experiencing it. However, this glitch is not completely fixed and is still possible to be done even in the existing version of the game.
In Survival mode, eating a red mushroom would deal the player 3♥♥ of damage because they were poisonous.
alpha
v1.0.4Players no longer suffocate when riding in a minecart.
beta
1.5Unarmed damage was increased from 1♥ to 2♥.
1.8Pre-releaseAdded death messages
releaseUnarmed damage was decreased from 2♥ to 1♥.
Regeneration effect added, increasing health.
release
1.0.0Beta 1.9 Prerelease 2Mobs can now have armor points[3]
Hearts look different in Hardcore.
RC1The sound of the player taking damage was changed from a man saying "oof! or UGHH!", to a strange crunch. These were changed to remove the restriction that all avatars have a male voice, regardless of the gender of the character depicted in the skin.
1.3.112w25aRemoved the downwards knockback while drowning which essentially trapped drowning players in multiplayer underwater.
1.513w02aAdded additional death messages based on the cause of death.
1.814w32aThe health bar has a new animation for damage that shows how many hearts are lost.
1.915w31aDeath messages are now displayed on the death screen as well as in the chat.
1.1116w39aAdded Totem of Undying, which can save a player from death.
Pocket Edition Alpha
0.2.0Health bar added.
0.11.0build 1Added death messages.
Legacy Console Edition
TU1CU1 1.0 Patch 1Added the health bar.
TU5Added death Messages.

References

  1. MC-88781 – "Hand visible in death screen after player entity despawns" resolved as "Won't Fix"
  2. preview
  3. https://twitter.com/jeb_/status/119377281796935680


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