Healing is the mechanic of regaining lost health.
- 1 Natural regeneration
- 2 Artificial regeneration
- 3 Mob healing
- 4 History
Whenever a player's hunger is 18 ( × 9) or higher, they regenerate 1 every 4 seconds. This increases the player's exhaustion by 6, of which 4 cost 1 () hunger. If existing, the player's saturation is used up first.
If the player's hunger bar is completely filled and they have left over saturation, this saturation gets drained, healing at a rate of 2 every second. Just as with the hunger-based regeneration, every 1 regenerated deducts 1.5 saturation. With the maximum amount of 20 saturation, the player can rapidly regenerate up to 13 × 6.5.
When the difficulty is set to Peaceful, the player regenerates at a standard rate of 1 per second, additionally with 1 every 4 seconds as the player's hunger bar is filled. Chorus fruit, golden apples, and honey bottles can be eaten even when the hunger bar is full, can increase the player's regeneration even further. On the other hand, this also causes the player to lose saturation even when they change from other difficulty levels to Peaceful mode.
The player can drink a potion to immediately or over time regain health.
Potion of Healing
Potion of Healing
|Glistering melon slice
|Regenerates 4 per potion.||Instant|
Lingering Potion of Healing
Potion of Healing
|Regenerates 2 per second.||Instant Health 0:05|
Potion of Regeneration
The potion of Regeneration heals 1 every 2.5 seconds over 45 seconds, resulting in 18 × 9 in total. Amplifying the potion with glowstone increases this rate to 1 every 1.25 seconds for 0:22 seconds, whereas redstone increases the duration to 1:30[JE only]/2:00[BE only] minutes, restores 36 × 18[JE only] / 48 × 24[BE only]
Potion of Regeneration
|Regenerates health over time.||Regeneration 0:45|
In Bedrock Edition Adding gunpowder to make splash potion decreases its duration, making healing less effective. Splash potion of regeneration heals 1 every 2.5 seconds over 33 seconds, resulting in 13 × 6.5 in total. Amplifying the potion with glowstone increases this rate to 1 every 1.25 seconds for 0:16 seconds, whereas redstone increases the duration to 1:30 minutes, restores 36 × 18.
Adding Dragon Breath on splash potion to make lingering potion. Lingering potion of regeneration heals 1 every 2.5 seconds over 11 seconds, resulting in 4 in total. Amplifying the potion with glowstone increases this rate to 1 every 1.25 seconds for 0:5 seconds, whereas redstone increases the duration to 0:22[JE only] / 0:30[BE only] seconds, restores 8[JE only]12 × 6[BE only].
Tipped arrow shots from a bow, crossbow, or dispenser inflict arrow damage and a status effect. Arrows of healing give the same effect as its potion (4 for an arrow of healing I, and 8 for an arrow of healing II). Regeneration I arrows last 5 seconds (restores 2), the extended regeneration I arrows last 0:11[JE only] / 0:15[BE only] seconds (restores 4[JE only] / 6[BE only]), and arrows of regeneration II give regeneration II for 0:02 seconds (restores 2). However, arrow damage decreases or sometimes even nullifies the health recovered unless a weak bow shot is used or the player is wearing good armor.
A golden apple can heal the player in different ways:
- Both golden apples refill 4 () hunger.
- They provide 9.6 saturation, which can be drained for 6 quickly if the player's hunger bar is filled.
- Similar to a potion, a golden apple provides the Regeneration status effect. A normal golden apple gives Regeneration II for 5 seconds, and an enchanted golden apple for 20 seconds, resulting in 4 regenerated from a normal golden apple and 16 × 8 from an enchanted one. In Bedrock Edition, enchanted apple gives regeneration V for 30 seconds, which enough to recover full health in a few seconds. The enchanted golden apple also gives the status effects Fire Resistance and Resistance for 5 minutes.
- A normal golden apple can be crafted by 8 gold ingots, and a regular apple, and can be found in generated chests. The enchanted golden apple cannot be crafted, and are found exclusively in generated chests.
Totem of Undying
When used, a totem of undying prevents the player's death and provides Regeneration II for 45 seconds, restoring 36 × 18. It also gives 40 seconds of Fire Resistance II[BE only] and 5 seconds of Absorption II.
- Suspicious stew refills 6 () hunger.
- It provides 7.2 saturation.
- If made from oxeye daisy gives 8 seconds of regeneration I (restores 3).
When a beacon is upgraded to the highest level, it can be configured to provide the Regeneration status effect. As long as a player is within the radius of such a beacon, they regenerate 1 every 2.5 seconds.
In contrast to the player, most mobs don't heal by themselves. Nevertheless, there are several ways to heal animals and monsters.
Most mobs are healed by potions of Healing and Regeneration just like the player.
On the other hand, undead mobs take damage from these potions, and healing them requires a potion of Harming. Potions of Regeneration or Poison don't affect undead mobs at all.
In Java Edition, spiders on Hard difficulty can spawn with permanent positive status effects, which can include regeneration, making the spider gradually recover health.
Villagers gain 10 seconds of regeneration when new trades are unlocked. Additionally in Bedrock Edition, villagers recover health when waking up from bed every morning.
Some animals can also be fed in order to recover a set amount of hitpoints. The following animals can be fed:
|Tamed Wolf||20 × 10||Pufferfish[BE only]
Tropical Fish[BE only]
|Raw Cod[BE only]
Raw Salmon[BE only]
|Raw Chicken||1[JE only]|
|Rotten Flesh||2[JE only]|
|Cooked Rabbit||2[JE only]|
|Cooked Cod[BE only]||5|
|Cooked Chicken||1[JE only]|
|Cooked Mutton||2[JE only]|
|Cooked Salmon[BE only]||6|
|Cooked PorkchopSteak||2[JE only]|
|Rabbit Stew[BE only]||10|
|15 × 7.5 to 30 × 15||Sugar||1|
|Hay Bale||20 × 10|
|Llama||15 × 7.5 to 30 × 15||Wheat||2|
|Tamed Cat||10||Raw Cod
Feeding wolf pups not only restores lost health but can also increase their total health from the usual 8 up to a maximum of 20 × 10.
|Java Edition Infdev|
|20100227-1||Added the golden apple, which heals 20 × 10.|
|Java Edition Beta|
|1.8||Pre-release||Added hunger and saturation. Food now refills the hunger bar, instead of directly recovering health.|
|Golden apples now give Regeneration I for 30 seconds instead of 20 × 10.|
|1.0.0||Beta 1.9 Prerelease 2||Added potions of Healing and Regeneration.|
|1.3.1||12w21a||Added a second kind of golden apples that can be crafted using blocks of gold. It provides Regeneration IV for 30 seconds and Resistance I and Fire Resistance for 5 minutes.|
|1.4.2||12w32a||Added beacons. They can be configured to provide Regeneration I.|
|1.6.1||13w16a||Added horses, which regenerate slowly by themselves.|
|They can be fed using sugar, wheat, apples, golden carrots and golden apples.|
|13w23a||Natural health regeneration now consumes hunger.|
|Added game rule |
|1.8||14w26c||Hay bales can now be fed to horses, healing them by 20 × 10.|
|1.9||15w37a||The enchanted golden apple now provides Regeneration II instead of Regeneration V, as well as Absorption IV instead of Absorption I.|
|15w40a||Health now regenerate based on your saturation.|
|15w44a||Enchanted golden apples can no longer be crafted, but are found only in desert temples, strongholds, and mineshafts.|
|1.11||16w32a||Exhaustion values changed, Healing now takes even more Hunger.|
|16w39a||Added llamas, which regenerate health slowly.|