The heads-up display (HUD) appears on screen while the player is in the game. It is superimposed on their view of the game world.
The HUD consists of the user's health, hunger and experience bars, the hotbar, as well as a crosshair that designates the currently focused on block or entity if the player is not playing on a mobile device and has not enabled split controls. The armor condition bar appears above the health bar if the player is wearing armor, and the oxygen bar displays above the hunger bar if the player's air supply NBT tag is below 300. Note that the health and armor bars are on the top left and the hunger and oxygen bars are on the top right if the player is in Bedrock Edition and has chosen the Pocket Edition UI.
In Creative mode, the health, hunger, oxygen, experience and armor bars are hidden.
Chat is also part of the HUD, in the bottom left corner[Java Edition only]/top left corner[Bedrock Edition only], showing anything recently spoken or commands recently executed. This can be expanded with T.
The textures are handled by icons.png.
The hotbar is a selection bar that appears on the bottom of the screen. It is where the player stores and selects commonly used items. It consists of the bottom nine slots within the player's inventory. The selected item also displays on the right side of the screen, or an empty fist if the slot is empty. When the player switches an item in hand by mouse wheel or 1-9, its name is shown above the experience level for a short period of time. This name appears in italics.
Players can dual wield allowing a second item to be shown on the left (or right if the player's main hand is set to "left"), along with an additional hotbar slot on the same side. Both the slot and the item are shown only if it contains an item, which can either be added using the GUI or by pressing "swap items." In Java Edition, it shows the off-hand slot with the items equipped on the left of the hotbar. In Bedrock Edition, this is not the case although the item is still equipped in the off-hand slot.
In Bedrock Edition, the hotbar has an additional button for the inventory. However, this is present only on mobile devices such as Android, iOS, and Windows 10 (with touch screen). On the New Nintendo 3DS Edition, the hotbar is located on the Touch Screen and is slightly different.
The paper doll is a side-view of the player displayed in the top-left corner of the screen. It shows the player's skin and any armor worn. If the player is walking, the paper doll shows the player's legs moving. If the player is sneaking, sprint-swimming, or flying with elytra, this can also be seen.
The paper doll can be turned on and off by pressing F8 on PC.
HUD in Bedrock
These buttons are present only in mobile versions(Android and iOS) and they serve to direct the player, players can sneaking and fly/jump, in the options and by going to "Touch", you can change the sneak and fly options.
The crosshair is a small cross in the middle of the screen. It shows the aim point of the tool or item being held. The crosshair inverts the colors of the area it is upon, which can result in a nearly invisible crosshair if the area is a medium gray. The crosshair is not shown if the player is playing on a mobile device and has turned off Split Controls.
If the option for the attack indicator is set to "Crosshair" mode, weapon cooldown time is indicated by a sword icon near the crosshair that fills, representing the cooldown progress. This sword icon disappears once the weapon is fully cooled. In this mode, if a fully cooled weapon is being held, and a mob or player is in range, the sword icon and an additional plus-sign (+) indicator is shown below the crosshair, indicating that the weapon is in range to land a full-damage blow.[Java Edition only]
All effects the player currently has are shown on the top-right of the screen. Effects that run out sooner appear farther to the left, and effects that are about to run out start to flash. Additionally, positive effects are shown on the top, and other effects (neutral or negative) are shown on the bottom. Beacon effects have a blue (instead of gray) outline, and effects with particles hidden are not indicated in the HUD.
Upon mounting a horse, donkey, mule, llama, pig, or strider, the mob's health bar appears above the hunger bar, which the former uses a slightly different heart texture than the player's health bar. Also, upon mounting a horse or llama, the horse/llama jump bar also appears above the experience bar. When riding a skeleton horse underwater, the oxygen bar, if necessary, appears above the mob health bar.
In the Options menu, GUI scale changes the size of the HUD and GUI between "large" (3), "normal" (2) and "small" (1). The default, "auto", changes the size of the HUD and GUI depending on the size of the game window.[Java Edition only]
There is an option to hide the HUD. If the player is using keyboard controls, this can also be done with F1. In Bedrock Edition, the "Hide HUD" option toggles the hotbar, crosshair, and if using touch controls, buttons. The hand, paper doll, and coordinates are separate options.
Players can toggle the HUD, the vignette effect on fancy graphics, the pumpkin "view" and the block hitbox by pressing the F1 key. The F1 key will also toggle the surrounding darkness when using the spyglass.
The HUD also contains the debug screen,[Java Edition only] which can be shown or hidden using F3. Pressing ⇧ Shift + F3 adds the additional pie chart showing resource allocation. Pressing Alt + F3 shows the FPS and TPS chart.
The player can choose whether to use their right or left hand.[Java Edition only] This setting also moves the off-hand slot to the opposite side.
In Minecraft China, a "2 button" can be seen at the top of the screen. There is also a button to allow the player to take a screenshot or switch the camera and change voice settings.
At the right of the screen, a button can be seen that is used to lock walking, sprinting or sneaking. It can be useful in some situations.
|Java Edition Classic|
|0.0.2a||Added a version number to the top-left corner.|
|0.24_SURVIVAL_TEST||Added health bar and a hand, with its front facing toward the camera.|
|Added oxygen bar, which appears when underwater.|
|Java Edition Indev|
|20100122||Removed arrow counter.|
|20100205||Changed hand position, with the front facing left.|
|20100212-2||The crosshair now turns the opposite color of what it is covering.|
|20100218||Added armor bar. It appeared next to health bar when worn any armor.|
|Java Edition Infdev|
|20100611||Due to a bug, the hand was not visible. However, that was fixed in 20100617-2.|
|20100617-2||Changed hand position, and the invisible hand glitch has been fixed.|
|Java Edition Alpha|
|v1.0.15||Added a hand animation (shown when interacting with items like doors.)|
|v1.2.0||preview||Added function of hiding the HUD from view by pressing F1.|
|Java Edition Beta|
|1.6.5||Version number in top-left corner is now displayed only in the debug screen.|
|1.8||Pre-release||Version number is displayed even if not in the debug screen.|
|Added hunger bar.|
|Armor bar is now positioned above the hunger bar.|
|Added experience bar.|
|1.0.0||Beta 1.9 Prerelease||Added level number to experience bar.|
|Beta 1.9 Prerelease 4||Version number in top-left corner is displayed only in the debug screen again.|
|Beta 1.9 Prerelease 5||The version number is again always displayed.|
|release||Version number in top-left corner is displayed only in the debug screen again.|
|1.4.6||12w50a||When switching items in the hotbar, its name is shown on the HUD.|
|1.6.1||13w16a||When the player rides a horse, its health is shown on the HUD. Instead of it, the hunger bar disappears while riding, and the experience bar is replaced with the jump bar.|
|13w21a||Experience levels no longer appear in Creative. Previously, the experience bar would be hidden, but experience levels would show.|
|1.9||15w31a||When an item or block is held in the off hand, a slot appears on the left of the hotbar (on the right for left-handers)|
|When an effect is active on the player, it appears on the top-right corner of the screen. It blinks when about to run out.|
|The player can now change whether their main hand is the right or left.|
|Crosshairs no longer show in 3rd person view.|
|1.11||16w32a||The hunger bar is now visible when riding a minecart or a boat.|
|Pocket Edition Alpha|
|v0.2.0||Added health and oxygen bars.|
|v0.5.0||HUD bars moved from above the hotbar to the top left of the screen|
|Name of items appear over hotbar when selected.|
|v0.6.0||Armor bar added along with armor|
|v0.7.0||Added option to edit D-pad size|
|Added option to hide GUI|
|Added Chat Screen button on HUD|
|v0.8.0||build 2||The hotbar is now transparent.|
|v0.9.0||build 1||Added an interaction button that appears when placing finger/crosshair over certain entities for actions other than placing, mining and hitting.|
|v0.11.0||build 6||Positions of items in the hotbar can now be swapped.|
|v0.12.1||build 1||Added hunger and experience bars.|
|build 3||The hotbar now has 9 slots instead of 7.|
|v0.14.0||?||Changed texture of inventory button.|
|1.1.0||alpha 188.8.131.52||The HUD can now be set to display the same way as it does in the Java and Legacy Console Editions, when "Classic UI" is toggled on.|
|1.2.0||beta 184.108.40.206||Added a Hide Hand option and replaced Hide GUI with Hide HUD.|
|Added paper doll.|
|1.2.1||The crosshair no longer appears in 3rd person view.|
|Legacy Console Edition|
|TU6||CU1||1.0||Patch 1||1.0.1||Added option to disable HUD and appearance of player hand in graphics settings.|
|Added animated character.|
|TU9||Added HUD size options for both splitscreen and full-screen modes. Individual splitscreen users can have their own settings for HUD.|
|TU53||CU43||1.49||Patch 23||1.0.3||When an item is held in the off hand, a slot appears on the left of the hotbar (on the right for left-handers).|
- The player's hand does not disappear in first person mode after death.
- In Bedrock Edition, the hotbar is not perfectly aligned to the center of the screen.
- – Crosshair does no longer change color on some platforms
- – "Hand visible in death screen after player entity despawns" resolved as "Won't Fix"
- – "Hotbar 1 pixel off"