A head or skull is a block modeled after the head of a specific entity. There are seven types of heads: player (Steve's head by default), zombie, skeleton, wither skeleton, creeper, piglin, and dragon.
Obtaining[]
Breaking[]
A mob head can be mined using any item,[1] and drops itself when broken.
Block | Mob Head | |
---|---|---|
Hardness | 1 | |
Breaking time (secs) | ||
Default | 1.5 |
If a head is pushed by a piston or comes in contact with water or lava, it breaks off as an item.
When destroyed by an explosion, the head always drops as an item.
Natural generation[]
Dragon heads generate on end ships found in end cities.
Skeleton skulls can generate in ancient cities, which sometimes generate in the deep dark.
Mob loot[]
A wither skeleton has a 2.5% chance of dropping a wither skeleton skull when killed by a player or a tamed wolf. The chance is increased by 1% per level of Looting, for a maximum of 5.5% with Looting III. In Bedrock Edition, the chance is increased by 2% per level of Looting, for a maximum of 8.5% with Looting III.
Skeleton, wither skeleton, zombie, creeper and piglin heads are always dropped by the respective mob if it dies due to a charged creeper's explosion. In Bedrock Edition, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however in Java Edition only one mob selected at random drops its head.[2] If an ender dragon or a player is killed by a charged creeper, it does not drop its head.[3]
Usage[]
Decoration[]
Mob heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to signs. They can be placed on top of, or beside each other by shift clicking.
When placed and powered by redstone, the piglin and dragon heads plays an animation. The piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear) while the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or armor stand (note: the animation does not play if the NoGravity
tag is set to 1)
Wearing[]
The player can wear heads, similarly to pumpkins or helmets. This overlays the second layer of the player's skin.
Disguise[]
Wearing the corresponding mob head reduces the detection range for skeletons (but not wither skeletons), creepers, zombies, and piglins to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from sneaking and from the Invisibility status effect.
In Bedrock Edition, wearing any mob head or carved pumpkin makes the player invisible to other players on a locator map.
Withers[]
Withers can be spawned by placing soul sand or soul soil in a T shape, and putting 3 wither skeleton skulls on top of the T. The T can be horizontal or vertical. The last block placed must be one of the three wither skeleton skulls. A dispenser can also create a wither, by placing the final skull onto soul sand directly in front of and below it.
Dispensers[]
A dispenser can equip a mob head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
Dispensers can also complete the construction of a wither.
Crafting ingredient[]
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Banner Pattern Creeper | Paper + Creeper Head |
Creeper face | |
Banner Pattern Skull | Paper + Wither Skeleton Skull |
Skeleton skull and crossbones | |
Firework Star | Any Mob head + Gunpowder + Any Dye |
Forms Creeper shape |
Enchantments[]
Mob heads can receive the following enchantments, but only through an anvil.
Name | Max Level | Method |
---|---|---|
Curse of Binding | I | |
Curse of Vanishing | I |
Note blocks[]
Placing a head above a note block causes the note block to play the corresponding mob's ambient
sound when activated. The only exception is the creeper head; as creepers don't make ambient
sounds, the note block plays the primed
(hissing) sound instead.
The block below the note block does not affect the mob sound it creates.
Player skins[]
Human heads have an extra usage for map makers, they can be given NBT data so that they appear with the skin of any Minecraft account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear.
The command to give the player a head with the skin of another player is /give @s minecraft:player_head{SkullOwner:"<PlayerName>"}
. Commonly, this kind of head is called a custom head.
Another command to give the player a head with another player's skin is /give @s minecraft:player_head{SkullOwner:{Id:"<PlayerUUID>",Properties:{textures:[{Value:"<SkinURL>"}]} } }
. SkinURL is a string encoded in Base64 containing the URL of the player's skin.[4] A player head saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.[5]
Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used.
When they are loaded for the first time by the client, the skins textures are cached in .minecraft\assets\skins\(subfolders)\(files)
.
If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached.
Afterwards, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in .minecraft\assets\skins\(subfolder)
, then restarting the game.
When NBT-customized heads (with names and lores) are placed on the ground, they lose their names and given lores upon picking up. Therefore, using Ctrl + pick block on a custom player head gives the player a head that still retains its textures, but with no lores and its name is reset to either [PlayerName]'s Head
(heads obtained by MHF-Marc's Head Format or existing players in the world) or Player Head
(heads obtained by using skin URLs).
Marc's Head Format[]
Marc Watson created a number of accounts with specific skins so map makers could use common heads without the risk of someone changing their skins.[6] Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format MHF_<Name>
, for example MHF_PigZombie
is the name of a Minecraft user with a zombified piglin head. MHF stands for "Marc's Head Format".[7] There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the Texture Update, and are outdated.
Because these are names of player accounts, these heads are obtained or placed using the SkullOwner
tag, for instance: /give @s minecraft:player_head{SkullOwner:"MHF_<Name>"}
.
The following names/heads have been made available:[8]
- Mobs
- MHF_Alex
- MHF_Blaze
- MHF_CaveSpider
- MHF_Chicken
- MHF_Cow
- MHF_Creeper
- MHF_Enderman
- MHF_Ghast
- MHF_Golem
- MHF_Herobrine
- MHF_LavaSlime
- MHF_MushroomCow
- MHF_Ocelot
- MHF_Pig
- MHF_PigZombie
- MHF_Sheep
- MHF_Skeleton
- MHF_Slime
- MHF_Spider
- MHF_Squid
- MHF_Steve
- MHF_Villager
- MHF_WSkeleton
- MHF_Zombie
- Blocks
- MHF_Andesite (please add image)
- MHF_Bedrock (please add image)
- MHF_Cactus
- MHF_Cake
- MHF_Chest
- MHF_Cobblestone (please add image)
- MHF_CoconutB
- MHF_CoconutG
- MHF_Diorite (please add image)
- MHF_Granite (please add image)
- MHF_Grass (please add image)
- MHF_Melon
- MHF_OakLog
- MHF_Present1
- MHF_Present2
- MHF_Pumpkin
- MHF_Stone (please add image)
- MHF_TNT
- MHF_TNT2
- Bonus
- MHF_ArrowUp
- MHF_ArrowDown
- MHF_ArrowLeft
- MHF_ArrowRight
- MHF_Exclamation
- MHF_Question
Sounds[]
Generic[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
Unique[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Zombie groans | Jukebox/Note Blocks | When a zombie head is played using a note block | block | subtitles | 3.0 | 1.0 | 16 | |
Skeleton rattles | Jukebox/Note Blocks | When a skeleton skull is played using a note block | block | subtitles | 3.0 | 1.0 | 16 | |
Creeper hisses | Jukebox/Note Blocks | When a creeper head is played using a note block | block | subtitles | 3.0 | 0.5 | 16 | |
Dragon roars | Jukebox/Note Blocks | When an ender dragon head is played using a note block | block | subtitles | 3.0 | 1.0 | 16 | |
Wither Skeleton rattles | Jukebox/Note Blocks | When a wither skeleton skull is played using a note block | block | subtitles | 3.0 | 1.0 | 16 | |
Piglin snorts | Jukebox/Note Blocks | When a piglin head is played using a note block | block | subtitles | 1.98 | 1.0 | 16 | |
Gear equips | Players | When a carved pumpkin is equipped | item | subtitles | 1.0 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Jukebox/Note Blocks | When a zombie head is played using a note block | note | ? | 0.84 [sound 1] | |
Jukebox/Note Blocks | When a skeleton skull is played using a note block | note | ? | 0.84 [sound 1] | |
Jukebox/Note Blocks | When a creeper head is played using a note block | note | ? | 0.84 [sound 1] | |
Jukebox/Note Blocks | When a dragon head is played using a note block | note | ? | 0.84 [sound 1] | |
Jukebox/Note Blocks | When a wither skeleton skull is played using a note block | note | ? | 0.84 [sound 1] | |
Jukebox/Note Blocks | When a wither skeleton skull is played using a note block | note | ? | 0.84 [sound 1] | |
Jukebox/Note Blocks | When a piglin head is played using a note block | note | ? | 0.84 [sound 1] | |
Players | When a carved pumpkin is equipped | armor | 1.0 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
Skeleton Skull | skeleton_skull | Block & Item | block.minecraft.skeleton_skull |
Wither Skeleton Skull | wither_skeleton_skull | Block & Item | block.minecraft.wither_skeleton_skull |
Zombie Head | zombie_head | Block & Item | block.minecraft.zombie_head |
Player Head | player_head | Block & Item | block.minecraft.player_head |
Creeper Head | creeper_head | Block & Item | block.minecraft.creeper_head |
Dragon Head | dragon_head | Block & Item | block.minecraft.dragon_head |
Piglin Head | piglin_head | Block & Item | block.minecraft.piglin_head |
Skeleton Wall Skull | skeleton_wall_skull | Block | block.minecraft.skeleton_wall_skull |
Wither Skeleton Wall Skull | wither_skeleton_wall_skull | Block | block.minecraft.wither_skeleton_wall_skull |
Zombie Wall Head | zombie_wall_head | Block | block.minecraft.zombie_wall_head |
Player Wall Head | player_wall_head | Block | block.minecraft.player_wall_head |
Creeper Wall Head | creeper_wall_head | Block | block.minecraft.creeper_wall_head |
Dragon Wall Head | dragon_wall_head | Block | block.minecraft.dragon_wall_head |
Piglin Wall Head | piglin_wall_head | Block & Item | block.minecraft.piglin_wall_head |
Name | Identifier |
---|---|
Block entity | skull |
Head | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Block | skull | 144 | Block & Ungiveable Item[i 2] | item.skull | — |
Item | skull | 516 | Item | — | item.skull.skeleton.name item.skull.wither.name item.skull.zombie.name item.skull.char.name item.skull.creeper.name item.skull.dragon.name item.skull.piglin.name |
Name | Savegame ID |
---|---|
Block entity | Skull |
Metadata[]
In Bedrock Edition, mob heads use the following data values: For the item and for the tile entity, data values determine the skull type:
DV | Description | |
---|---|---|
0 | Skeleton Skull | |
1 | Wither Skeleton Skull | |
2 | Zombie Head | |
3 | Head | |
4 | Creeper Head | |
5 | Dragon Head |
Item data[]
Player heads use item NBT to save the owner.
- tag: The item's tag tag.
- SkullOwner: The username of the player this is a skull of. This gets converted to the compound version on almost any action.
- SkullOwner: Different definition for the skull's owner.
- Id: UUID of owner, stored as four ints. Optional. Used to update the other tags when the chunk loads or the holder logs in, in case the owner's name has changed.
- Name: Username of owner. If missing or empty, the head appears as a Steve head. Otherwise, used to store or retrieve the downloaded skin in the cache. Need not be a valid player name, but must not be all spaces.
- Properties
- textures
- : An individual texture.
- Value: A Base64-encoded JSON object.
- isPublic: Optional.
- signatureRequired
- profileId: Optional: The hexadecimal text form of the player's UUID, without hyphens.
- profileName: Optional: Player name.
- textures
- CAPE: Optional.
- url: URL of a player cape (64x32 PNG).
- SKIN
- url: URL of a player skin on textures.minecraft.net.
- metadata
- model: The model of the player skin. Can be "classic" or "slim".
- CAPE: Optional.
- timestamp: Optional: Unix time in milliseconds.
- Signature: Optional.
- Value: A Base64-encoded JSON object.
- : An individual texture.
- textures
- In Bedrock Edition, heads have no additional item tag.
- See Bedrock Edition level format/Item format.
Block states[]
Java Edition:
Floor
Name | Default value | Allowed values | Description |
---|---|---|---|
rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the head is facing. Opposite from the direction a player is facing when placing it. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0
| 1 | 1 | On the floor (rotation is stored in the tile entity) |
2 | 2 | On a wall, facing north | |||
3 | 3 | On a wall, facing south | |||
4 | 4 | On a wall, facing east | |||
5 | 5 | On a wall, facing west | |||
0 | 0 | Unused | |||
nodrop_bit | 0x8 | false
| false true | 0 1 | If true, the skull does not drop as an item. |
Block data[]
A mob head has a block entity associated with it that holds additional data about the block.
- Block entity data
- Tags common to all block entities
- note_block_sound: Optional. The sound event this skull plays when played with a note block.
- ExtraType: Name of the player this is a skull of. This tag is converted to SkullOwner below upon loading the NBT. When loaded sets the name to the value and the UUID to null.
- SkullOwner: The definition of the skull's owner. When this is a
player_head
orplayer_wall_head
, shows this player's skin; if missing, shows the head of the default Steve skin.- Id: UUID of owner, stored as four ints. Optional. Used to update the other tags when the chunk loads or the holder logs in, in case the owner's name has changed.
- Name: Username of owner. If missing or empty, the head appears as a Steve head. Otherwise, used to store or retrieve the downloaded skin in the cache. Need not be a valid player name, but must not be all spaces.
- Properties
- textures
- : An individual texture.
- Value: A Base64-encoded JSON object.
- isPublic: Optional.
- signatureRequired
- profileId: Optional: The hexadecimal text form of the player's UUID, without hyphens.
- profileName: Optional: Player name.
- textures
- CAPE: Optional.
- url: URL of a player cape (64x32 PNG).
- SKIN
- url: URL of a player skin on textures.minecraft.net.
- metadata
- model: The model of the player skin. Can be "classic" or "slim".
- CAPE: Optional.
- timestamp: Optional: Unix time in milliseconds.
- Signature: Optional.
- Value: A Base64-encoded JSON object.
- : An individual texture.
- textures
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
The Beginning? | Spawn the Wither | Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned. | 20G | Bronze | ||
Camouflage | Kill a mob while wearing the same type of mob head. | — | 30G | Bronze |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Spooky Scary Skeleton | Obtain a Wither Skeleton's skull | A Terrible Fortress | Have a wither skeleton skull in your inventory. | nether/get_wither_skull
| |
Withering Heights | Summon the Wither | Spooky Scary Skeleton | Be within a 100.9×100.9×103.5 cuboid centered on the wither when it is spawned. | nether/summon_wither
|
History[]
For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history
Java Edition | |||||
---|---|---|---|---|---|
August 28, 2012 | Jeb released images of the skeleton head, hinting of more types to come. | ||||
PAX 2012 | At PAX, Dinnerbone revealed that there would be rare drops of these mobs.[9] | ||||
1.4.2 | 12w36a | Added skeleton, wither skeleton, zombie, player, and creeper heads. | |||
Wither skeleton skulls are rarely dropped by the wither skeleton upon death (2.5% chance), while the other four are obtainable only from the creative inventory. | |||||
12w37a | Changed item textures. | ||||
Added as a hidden and disabled feature, player heads can now have the skin of a specific player. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.[10] | |||||
Player heads do not drop in vanilla, but mapmakers/modders/etc. can make them by adding an NBT string tag {"SkullOwner":"player_name"} on the skull items.[11] | |||||
November 7, 2012 | Jeb states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for Minecraft, so it's better suited for a plugin or mod." | ||||
1.4.6 | 12w49a | Any kind of mob head can now be used to craft a firework star with creeper-face effect. | |||
1.7.2 | 13w36a | Custom heads can now be obtained without third party programs via /give . | |||
1.8 | 14w03a | Player heads now show the skin's hat layer (this also works when a mob/player wears the head). | |||
14w29a | Heads now display a cracking animation. | ||||
14w30a | Player and mob heads in inventories and held by mobs/players now display as blocks. | ||||
Skulls worn by mobs and players are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull. | |||||
Skeleton, zombie, and creeper heads are now available in survival. The player can obtain them by killing the appropriate mob with a charged creeper. | |||||
Creeper heads and wither skeleton skulls are now used in crafting specific banner patterns. | |||||
14w30b | A single charged creeper explosion no longer yields more than one mob head. The mob head that drops is chosen randomly. | ||||
1.8.4 | release | For security reasons, custom heads can now have textures only from mojang.com and minecraft.net. | |||
1.9 | 15w31a | Added dragon heads. | |||
Dragon heads are currently available only in creative mode. | |||||
Mob heads now appear larger in the inventory. | |||||
15w32a | Creeper, zombie, and skeleton heads can now be worn to reduce detection by the corresponding mobs by 50%. | ||||
15w32c | Dragon heads now generate on end ships, meaning they are now obtainable in survival. | ||||
15w33c | The disguise that is given by mob heads now reduces detection range to 37.5% of normal. | ||||
15w36a | The disguise that is given by mob heads now reduces detection range to 50% of normal again. | ||||
15w39a | Dispensers can now equip mob heads onto players, mobs and armor stands. | ||||
1.13 | 17w47a | The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each. | |||
skeleton_skull , wither_skeleton_skull , player_head , zombie_head , creeper_head and dragon_head are now available as items and placed blocks with a rotation block state of 0-15. | |||||
skeleton_wall_skull , wither_skeleton_wall_skull , player_wall_head , zombie_wall_head , creeper_wall_head and dragon_wall_head are available only as placed blocks with a facing block state of north, south, east or west. | |||||
Prior to The Flattening, this block's numeral ID was 144, and the item's 397. | |||||
1.19 | Deep Dark Experimental Snapshot 1 | Skeleton skulls now generate as part of ancient cities. | |||
November 14, 2022 | Piglin heads are announced to be added in Java Edition 1.20 on the Minecraft website. | ||||
1.19.3 | 22w45a | The texture of the player head has been changed. | |||
1.20 (Experimental) | 22w46a | Added piglin heads behind the Update 1.20 experimental datapack. | |||
23w03a | Heads can now be placed on top of note blocks without sneaking. | ||||
1.20 | 23w12a | Piglin heads are now available without using the "Update 1.20" experimental datapack. | |||
Pocket Edition Alpha | |||||
v0.12.1 | build 1 | Added skeleton, wither skeleton, zombie, player, and creeper heads. | |||
The skeleton, wither skeleton, zombie, player and creeper heads use the Java textures prior to 14w30a. | |||||
v0.14.0 | build 1 | Mob heads can now be worn as armor. | |||
v0.16.0 | build 4 | Wither skeleton skulls can now be used to spawn the wither. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Added dragon heads. | |||
Dragon heads use a two-dimensional sprite, unlike Java does. | |||||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | Mob heads can now be used to craft firework stars. | |||
Creeper heads and wither skeleton skulls are now used to craft specific patterns on banners. | |||||
beta 1.2.0.11 | Player and mob heads in inventories and when held by mobs/players now display as blocks. | ||||
1.10.0 | beta 1.10.0.3 | Wither skeleton skulls and creeper heads can now be used to craft banner patterns. | |||
November 14, 2022 | Piglin heads are announced to be added in Bedrock Edition 1.20.0 on the Minecraft website. | ||||
Next Major Update (Experimental) | beta 1.19.60.20 | Added piglin heads behind the "Next Major Update" experimental toggle. | |||
beta 1.19.60.25 | Heads can now be placed on top of note blocks without sneaking. | ||||
1.20.0 | beta 1.20.0.21 | Piglin heads are now available without using the "Next Major Update" experimental toggle. | |||
1.20.40 | beta 1.20.40.20 | Wither skeleton skulls now make their respective step sounds when played by a note block. | |||
Legacy Console Edition | |||||
TU12 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added skeleton, wither skeleton, zombie, player, and creeper heads to the creative inventory. |
Wither skeleton skulls currently do not have a use. | |||||
TU19 | CU7 | 1.12 | Wither skeleton skulls can now be obtained by killing wither skeletons. | ||
Wither skeleton skulls can now be used to build the wither. | |||||
TU31 | CU19 | 1.22 | Patch 3 | Skeleton, zombie, and creeper heads are now available in survival. The player can obtain them by killing the appropriate mob with a charged creeper. | |
TU46 | CU36 | 1.38 | Patch 15 | Added dragon heads. | |
New Nintendo 3DS Edition | |||||
0.1.0 | Added skeleton, wither skeleton, zombie, player, and creeper heads. | ||||
1.7.10 | Added dragon heads. |
Skull "item"[]
- The following content is transcluded from Technical blocks/Skull.
Java Edition | |||||
---|---|---|---|---|---|
1.4.2 | 12w36a | Heads have an extra, unobtainable item form corresponding to its block ID. It can be obtained via the /give command or inventory editors with numeric item ID 144.
| |||
Unlike the proper head items at the time, it had a placement sound, and was capable of directly replacing replaceable blocks. (The proper head items could only replace them indirectly, i.e. they could be placed against the side of a block which would result in it replacing snow, however could not replace snow if the snow itself was targeted.) | |||||
The head item, if placed by a player facing north, east, south or west would result in the placement of a skull block with metadata 0, 1, 2 and 3, which were, in order, an east-facing skull visually wall attached but with a floor hitbox, a north-facing floor skull, a north-facing wall skull and a south-facing wall skull. | |||||
1.7.2 | 13w37a | The direct item form of heads has been removed from the game. It can no longer exist as an item in any way, only as a placed block. | |||
Pocket Edition Alpha | |||||
? | Skulls exist as an item. |
Appearances[]
Java Edition | |||||
---|---|---|---|---|---|
1.4.2 | 12w36a | The skull item uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame. | |||
1.5 | 13w02a | The skull item is now completely invisible in inventories. | |||
The skull item causes a game crash when held in first or third person view, as a dropped item or when in an item frame. | |||||
This is due to major texture storage changes in this version. | |||||
13w02b | The skull item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame. |
Names[]
- 12w36a - 13w25b: [Has no defined name, rendering a minimum-length text box if highlighted]
- 13w25c - 14w21b: tile.skull.name
When given using the /give
command, it is announced as tile.skull.name.
Issues[]
Issues relating to "Head" are maintained on the bug tracker. Report issues there.
Trivia[]
- Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.
- In Bedrock Edition, the skull variant for the item is stored under the
damage
component, normally used for items with durability. - The head item's model when wore on a player is slightly larger than its placed block counterpart in the world, which in turn is also slightly larger than the actual player's head. Therefore, a player who wears their own head appears with a larger head.
Gallery[]
Renders[]
Screenshots[]
Heads are the same scale as cobblestone wall posts.
Development[]
Notch's head in a minecart with chest.
In other media[]
Sunny using a piglin head to make noise in a Crimson Forest.[12]
References[]
- ↑ MC-192905 — Heads & Skulls have no assigned tool
- ↑ MC-63534 — resolved as "Works As Intended".
- ↑ MC-132933 — resolved as "Works As Intended".
- ↑ Example: {"textures":{"SKIN":{"url":"http://textures.minecraft.net/texture/292009a4925b58f02c77dadc3ecef07ea4c7472f64e0fdc32ce5522489362680"}}}
- ↑ "Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour." – @Dinnerbone (Nathan Adams) on X, May 8, 2014
- ↑ "I'm here to make it so that people don't have to worry about having a consistent account whose skin might change." – u/Marc_IRL on Reddit, September 9, 2013
- ↑ "head format. I needed to pick a prefix that was short and not already taken by other usernames." – @Marc_IRL (Marc Watson) on X, September 10, 2013
- ↑ "For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu" – @Marc_IRL (Marc Watson) on X, December 9, 2014
- ↑ http://www.twitch.tv/pax2/b/330745811 (at 3:59:00)
- ↑ Snapshot 12w37a
lang/en_US.lang
:item.skull.player.name=%s's Head
- ↑ https://www.reddit.com/r/Minecraft/comments/zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this/
- ↑ https://www.instagram.com/p/Ct7CfOBplrG/