|Catches fire from lava||
Gravel is a block that is affected by gravity.
Gravel is generated in disks on beaches, near small pools of water, river, in gravelly mountains biomes covering most of the surface, and underwater covering the bottom of normal, cold, frozen ocean biomes, and deep variants.
Gravel can generate in the Overworld in the form of mineral veins. Gravel attempts to generate 8 times per chunk in veins of size 0-160, at all levels and in all biomes. In Java Edition 1.17[upcoming], gravel only generates at level 0 and above. It can replace stone, granite, andesite, diorite, tuff, and deepslate.
Gravel also generate as part of cold underwater ruins.
Veins of gravel attempt to replace netherrack 2 times per chunk in veins of size 0-160, from levels 5 to 41, in all Nether biomes except basalt deltas.
Gravel can be broken using any tool, but a shovel is the quickest. When broken, it has a 10% chance of dropping flint instead of the gravel itself. The flint received can be controlled with enchantments. Silk Touch removes the chance of dropping flint. Fortune increases the chance to 14% at the level I, 25% at level II, and 100% at level III.
- Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
If gravel falls onto a non-full block, it drops as an item and does not drop flint.
- This may be automated with a bartering farm.
If the supporting block below a block of gravel is removed, it falls until it lands on the next available block. More specifically, the gravel block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity are available in the main article listed above.
When gravel falls on a player or mob, it can engulf the head, resulting in suffocation inside gravel until destroying the block, moving out of it, or dying. If falling gravel lands in a space occupied by a non-solid block (such as torches, slabs, rails, or redstone dust) or soul sand, it breaks and turns into a gravel item. Gravel falls slowly through a cobweb until it passes completely through, or until it touches any block, at which point it drops and becomes a gravel item.
Gravel can be placed on a non-solid block without falling.
Bamboo can be placed and grown on gravel.
|Coarse Dirt||Dirt +
|Concrete Powder||Sand +
Matching Dye +
|White Concrete Powder or
Blue Concrete Powder or
Brown Concrete Powder or
Black Concrete Powder
|Bone Meal or
Lapis Lazuli or
Cocoa Beans or
Ink Sac +
|[Bedrock and Education editions only]|
Gravel can be placed under note blocks to produce "snare drum" sound.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Block broken||Blocks||Once the block has broken||1.0||0.8||16|
|None[sound 1]||Blocks||Falling on the block with fall damage||None[sound 1]||0.5||0.75||16|
|Block breaking||Blocks||While the block is in the process of being broken||0.25||0.5||16|
|Block placed||Blocks||When the block is placed||1.0||0.8||16|
|Footsteps||Blocks||Walking on the block||0.15||1.0||16|
|?||Blocks||Once the block has broken||?||0.8|
|?||Blocks||Falling on the block with fall damage||?||?|
|?||Blocks||While the block is in the process of being broken||?||0.5|
|?||Blocks||Jumping from the block||?||?|
|?||Blocks||Falling on the block without fall damage||?||?|
|?||Blocks||Walking on the block||?||?|
|?||Blocks||When the block is placed||?||0.8|
|Name||Namespaced ID||Block tags (JE)||Form||Translation key|
|Gravel||Block & Item|
|Name||Namespaced ID||Numeric ID||Form||Translation key|
|Gravel||Block & Item|
Falling block entity
Height: 0.98 Blocks
- Dynamic block entity data
- Tags common to all entities
- BlockState: The falling block represented by this entity.
- DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- FallHurtAmount: Multiplied by the
FallDistanceto calculate the amount of damage to inflict. By default this value is always 2.
- FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this
falling_block. For vanilla falling_block, always 40 × 20.
- HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
- TileEntityData: Optional. The tags of the block entity for this block.
- Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's
BlockState.Name. If the block at its location has the same ID as its
Timeticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, the entity is deleted.
|Java Edition Classic|
|May 21, 2009||Notch shows interest in adding gravel.|
|May 23, 2009||Notch says he accomplished adding sand. This claim may also extend to gravel.|
|Gravel behaves similarly to sand, which was also added during this update.|
|Rather than falling by turning into a falling block entity, gravel instantly appears at the lowest point it can go when placed above an air block, without any sort of falling animation. This behavior that lasted until the Seecret Friday 1 update, in Infdev.|
|Map editors can now be used to create floating gravel, although the server crashes if the gravel is affected from its state.|
|0.0.15a (Multiplayer Test 1)||The texture of gravel has been changed.|
|0.0.23a||A glitch occurring at this time allows players to raise the height of a fluid block by placing gravel over it. The gravel stays suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the gravel appears where the block was. The suspended fluid block remains immobile until a block was placed next to it, causing a flood.|
|Java Edition Indev|
|Minecraft Indev||20100219||Gravel now has a 10% chance of dropping flint.|
|Java Edition Infdev|
|Minecraft Infdev||20100227-1||Gravel has been removed during map tests.|
|20100413||Gravel has been re-added.|
|20100617-2||Gravel now generates as mineral veins underground, along with dirt, for more varied caves.|
|20100618||The gravel now turns into an entity while falling, which makes them fall more smoothly and realistically.|
|Java Edition Alpha|
|v1.2.0_01||Some soul sand is replaced with gravel in the Nether.|
|Java Edition Beta|
|1.2||FallingSand entities now behave better in multiplayer.|
|1.8||Pre-release||Terrain generation has been changed, removing gravel beaches.|
|1.0.0||Beta 1.9 Prerelease 5||The texture of gravel has been changed.|
|1.3.1||12w21a||The texture of gravel has been changed again.|
|12w22a||Gravel is now able to be used in the trading system: buying flint costs 1 emerald and 10 gravel.|
|1.4.2||12w38a||Gravel now has new sounds when being walked on.|
|1.8||14w25a||Gravel can now be used to craft coarse dirt.|
|1.10||16w20a||Falling dust particles for unsupported gravel have been added.|
|1.12||17w06a||Gravel is now used to craft concrete powder.|
|1.13||17w47a||Prior to The Flattening, this block's numeral ID was 13.|
|18w09a||Gravel now generates in underwater ruins.|
|1.14||18w43a||The texture of gravel has been changed.|
|1.14.1||?||Soul Sand and gravel now generate around lava sea level instead of between y level 60 and 65.|
|1.16||20w07a||Gravel now has a 5⁄109 (~4.59%) chance of being given by the new piglins when bartering, in a stack size of 4–12, making it renewable.|
|20w09a||Gravel now has a 10⁄113 (~8.82%) chance of being given by piglins when bartering, in a stack size of 1–5.|
|Upcoming Java Edition|
|1.17||21w06a||Gravel veins are now able to generate below y = 0.|
|21w07a||Gravel veins no longer generate below y = 0.|
|Pocket Edition Alpha|
|Pre-release||Added gravel. It is currently unobtainable.|
|v0.1.0||The texture of gravel icon in the inventory has been added.|
|v0.2.0||The textures of gravel and icon in the inventory have been changed.|
|Gravel is now obtainable in both Survival and Creative mode.|
|v0.4.0||The texture of gravel icon in the inventory has been changed.|
|v0.5.0||The texture of gravel icon in the inventory has been changed, once again.|
|v0.6.0||The texture of gravel icon in the inventory has been changed, once again.|
|Gravel is now affected by gravity.|
|v0.8.0||build 2||The texture of gravel has been changed.|
|The inventory icon of gravel is now rendered block instead of texture.|
|build 8||Falling gravel now drops a resource when landing on a non-solid block.|
|v0.9.0||build 1||Gravel no longer falls when generated.|
|Gravel now appears in villages.|
|v0.10.0||build 1||Falling dust particles for unsupported gravel have been added.|
|v0.11.0||build 1||Gravel no longer generates as a village path.|
|v0.12.1||build 1||Gravel now generates in the Nether.|
|1.0.4||alpha 18.104.22.168||10 gravel can now be used to trade with fletcher villagers for 6-10 flint.|
|1.1.0||alpha 22.214.171.124||Gravel is now used to craft concrete powder.|
|1.2.0||beta 126.96.36.199||Gravel can now be used to craft coarse dirt.|
|1.4.0||beta 188.8.131.52||Gravel now generates in underwater ruins.|
|1.10.0||beta 184.108.40.206||The texture of gravel has been changed.|
|1.11.0||beta 220.127.116.11||Trading has been changed, fletcher villagers now have a 50% chance to buy 10 gravel and one emerald for 10 flint as part of their first tier trade.|
|1.16.0||beta 18.104.22.168||Gravel now has a 10⁄106 (9.43%) chance of being given by piglins when bartering, in a stack size of 8–16, making it renewable.|
|Gravel now generates below lava sea layer in the Nether.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||1.0.1|| Added gravel.|
|TU9||The texture of gravel has been changed.|
|1.90||The texture of gravel has been changed.|
|New Nintendo 3DS Edition|
- Explosions launch falling gravel.
- If a player stands on a stack of sand or gravel, and the stack falls onto a non-solid block, the player falls fast enough to take damage or even die.
- Gravel often falls into caves, making a mock dead end. If a player encounters a gravel dead-end while mining, removing the gravel may reveal additional passageways.
A naturally generated gravel floor as seen in an ocean.
A gravel patch as seen in the Nether.
Gravel shown to be not affected by gravity if there is a non-solid block (except fire) underneath it.
Gravel in early versions of Pocket Edition shown to be not affected by gravity.