| “ |
|
„ | |
| — Duncan Geere[1] |
Grass blocks generate abundantly across the surface of the Overworld.
Obtaining
A grass block can be obtained by mining it using a tool enchanted with Silk Touch, otherwise it will drop dirt.
| Block | Grass Block | |
|---|---|---|
| Hardness | 0.6 | |
| Tool | ||
| Breaking time[A] | ||
| Default | 0.9 | |
| Wooden | 0.45 | |
| Stone | 0.25 | |
| Iron | 0.15 | |
| Diamond | 0.15 | |
| Netherite | 0.1 | |
| Golden | 0.1 | |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation
Grass blocks generate naturally in most biomes in the Overworld.
Endermen
Endermen can pick up grass blocks, and will drop the block they are holding if killed.
Growth
Grass grows spontaneously only during map generation. Afterward, it can only spread to a nearby dirt block. Grass spreading without player intervention depends heavily on the time of day. In order for a dirt block to accept grass from a nearby grass block, the following requirements must be met:
- The dirt block receiving grass must be within a 3×3×5 range of the source block where the source block is in the center of the second topmost layer of that range,
- The source block must have a light level of 9 or brighter directly above it,
- The dirt block must have a light level of at least 4 above it
- Any block above the dirt block must not reduce light by 2 levels or more.
Light-reducing blocks include any opaque block, as well as lava, water, ice, and partially transparent blocks like stairs and single slabs. Grass blocks can grow under all other transparent blocks like glass, fences, torches, or pistons. Grass jumps directly from one block to a neighbor and is not affected by gaps or other blocks being "in the way". Grass blocks spread at random intervals and have an equal chance of spreading to any suitable dirt blocks that are in range. Because grass can spread as much as 3 levels downward, it tends to spread down slopes much faster than it spreads up them.
Death
Grass will die and change to dirt after a random time if directly covered by any opaque block. Transparent blocks can kill grass in a similar manner, but only if they cause the light level above the grass block to be four or below (like water does), and the surrounding area is not otherwise sufficiently lit up.
Tilling a grass block with a hoe will convert it to a farmland block.
Grass blocks also change to dirt when sheep eat them.
Grass will die when turned into a grass path.
Appearance
Some of the hues that grass blocks can be.
The coloration of grass blocks is dependent on the biome they are in. A grass block will always use the hue set to its location, regardless of how it was placed or of its source. Tall grass and leaves will also change color with the biome in a similar way.
These biome-specific colors also appear on maps.[Bedrock Edition only]
The grass blocks were taken from Notch’s other game: RubyDung.
List of colors
Usage
Using bone meal on grass blocks will grow tall grass and flowers.
Passive mobs tend to wander towards grass blocks. They also wander towards light, but they ignore light over grass blocks and prefer them to any light levels below 10.
Sheep will eat grass blocks, turning it into dirt and regrowing their wool.
Grass paths can be created by using any type of shovel on the side or top of a grass block that has air above it. The shovel will lose 1 durability.
Spawning
Animals will occasionally spawn on grass blocks that have light level 9 or brighter in the space directly above. This is quite rare and requires that there be few other animals nearby or in the spawn chunks. Most animals are instead created along with the terrain.
Composting
Grass blocks can be used to fill up composters.[Bedrock Edition only]
Data values
ID
Grass Block/ID
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| snowy | false | falsetrue | If true, the block uses a snowy side and top texture. In-game, this is true when a snow block or snow is on top. |
Video
History
The specific instructions are: Dark green grass block render from pre-0.9.0 Pocket Edition, and renders of biome grass in a1.2.0-b1.7.3 biomes
| pre-classic | |||||
|---|---|---|---|---|---|
| Cave game tech test | File:Grass Block Revision 1.png The grass block was one of the first two blocks in Minecraft, along with cobblestone. | ||||
| The same top texture was used on all six sides of grass blocks, resulting in "grass cubes".[2] | |||||
rd-160052{{Extension DPL}}<ul><li>[[Glass Bottle|Glass Bottle]]<br/>{{about|the empty bottle||Bottle}}
{{Item
| image = Glass Bottle.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''glass bottle''' is an [[item]] that can hold [[water]], [[potion]]s, [[Honey Bottle|honey]], or [[dragon's breath]].
== Obtaining ==
Glass bottles can be obtained by crafting, drinking from bottles, [[fishing]], or from [[witch]] drops.
=== Crafting ===
{{Crafting
|A2= Glass
|C2= Glass
|B3= Glass
|Output= Glass Bottle,3
|type= Brewing
}}
=== Drinking ===
Drinking a [[potion]] or [[Honey Bottle|honey bottle]] returns the empty glass bottle. Throwing a splash potion or a lingering potion does not return a glass bottle, but brewing a lingering potion gives back a glass bottle.
=== Mob loot ===
[[Witch]]es have a chance of dropping 0–6 glass bottles upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0–15 glass bottles.
=== Mud ===
{{control|Using}} a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] on [[dirt]], [[coarse dirt]] or [[rooted dirt]] will transforming it into a [[mud]] block, at the same time leaving the player with an empty glass bottle.
=== Cauldrons ===
{{control|Using}} a water bottle (or, {{in|bedrock}}, a potion, splash potion, or lingering potion) on a [[cauldron]] that is not yet full adds that liquid to the cauldron, leaving the player with an empty glass bottle.
== Usage ==
Glass bottles can be filled to make [[water bottle]]s, which can then be used to [[brew]] items with a [[brewing stand]]. Glass bottles are also used to hold the resulting [[potion]].
=== Collecting liquids ===
==== Water ====
A bottle may be filled with water by holding it in the hand and {{control|using}} it on a [[water]] source block or a [[cauldron]] that has water in it. It can also be filled using a waterlogged block.{{only|java}}<ref>{{bug|MCPE-83420}}</ref>
Also, a bottle may be filled by powering a [[dispenser]] containing a bottle and pointed at a water source block. This does not work with cauldrons.<ref>{{bug|MC-165196|||Invalid}}</ref>
If filled via a water source, the water is unaffected. If filled via a cauldron, {{frac|1|3}} of the water in the cauldron is removed. Therefore, using a cauldron to fill water bottles is inefficient, except in [[the Nether]] where it is normally the only way to fill bottles.
==== Potion ====
{{IN|bedrock}}, a bottle may be filled with potion by {{control|using}} it on a [[cauldron]] containing potion. When the bottle is filled, {{frac|1|3}} of the cauldron's potion is removed.
==== Honey ====
If a [[beehive|bee nest]] or [[beehive]] is full, the player can {{control|use}} a glass bottle on the block, or may power a [[dispenser]] that contains a bottle and is pointed at the block, which empties the block and creates a [[honey bottle]]. Honey bottles can also be emptied by using them in crafting recipes (such as [[sugar]] or [[honey block]]). However, a lingering potion use on tipped arrow recipe does not give the bottle back.
==== Dragon's breath ====
{{control|Using}} a glass bottle in clouds emitted when the [[ender dragon]] breathes or shoots a [[dragon fireball]] fills the bottle with [[dragon's breath]].
When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref>
=== Trading ===
Expert-level cleric [[villager]]s have a 50% chance to buy 9 glass bottles for one [[emerald]] as part of their trade.{{only|bedrock}}
Expert-level cleric villagers have a {{frac|2|3}} chance to buy 9 glass bottles for one emerald.{{only|java}}
=== Crafting ingredients ===
{{Crafting usage|Glass Bottle}}
== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Bottle fill water1.ogg
|sound2=Bottle fill water2.ogg
|sound3=Bottle fill water3.ogg
|sound4=Bottle fill water4.ogg
|subtitle=Bottle fills
|source=block
|description=When a bottle is filled with a liquid from a cauldron, or honey from a bee nest or beehive
|id=item.bottle.fill
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Bottle fills
|source=neutral
|description=When a bottle is filled with water from a water source
|id=item.bottle.fill
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bottle empty1.ogg
|sound2=Bottle empty2.ogg
|subtitle=Bottle empties
|source=block
|description=When a water bottle is emptied
|id=item.bottle.empty
|translationkey=subtitles.item.bottle.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bottle fill dragon breath1.ogg
|sound2=Bottle fill dragon breath2.ogg
|subtitle=Bottle fills
|source=neutral
|description=When a bottle is filled with dragon's breath
|id=item.bottle.fill_dragonbreath
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{edition|java}}:
{{Sound table
|type=bedrock
|rowspan=4
|sound=Water Splash Old.ogg
|source=block
|description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a bottle is filled with a potion from a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.fillpotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a potion bottle is emptied into a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.takepotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Bottle empty1.ogg
|sound2=Bottle empty2.ogg
|source=sound<!--bottle-->
|description=When a bottle is emptied<wbr>{{Upcoming|BE 1.20.40}}
|id=bottle.empty
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Bottle fill water1.ogg
|sound2=Bottle fill water2.ogg
|sound3=Bottle fill water3.ogg
|sound4=Bottle fill water4.ogg
|source=sound<!--bottle-->
|description=When a bottle is filled<wbr>{{Upcoming|BE 1.20.40}}
|id=bottle.fill
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bottle is filled with honey from a bee nest or beehive<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Bottle fill dragon breath1.ogg
|sound2=Bottle fill dragon breath2.ogg
|source=sound
|description=When a bottle is filled with dragon's breath
|id=bottle.dragonbreath
|volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Glass Bottle
|spritetype=item
|nameid=glass_bottle
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glass Bottle
|spritetype=item
|id=427
|nameid=glass_bottle
|form=item
|foot=1}}
== Achievements ==
{{Load achievements|You Need a Mint;Local Brewery;Bee Our guest}}
== Advancements ==
{{load advancements|Local Brewery;You Need a Mint;Bee Our Guest}}
== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
{{History|||snap=Beta 1.9 Prerelease 3|[[File:Water Bottle JE1 BE1.png|32px]] Glass bottles have been given their sole function of picking up [[water]] for the [[brewing]] of [[potion]]s.}}
{{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glass bottles upon [[death]].}}
{{history||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}}
{{history|||snap=15w43a|A glass bottle can be found in the [[brewing stand]] in an [[igloo]] basement.}}
{{history|||snap=15w43c|The glass bottle has been removed from igloo basements.}}
{{History|||snap=15w50a|Added [[sound]]s: <code>item.bottle.fill</code> and <code>item.bottle.fill_dragonbreath</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 374.}}
{{History||1.14|snap=18w43a|[[File:Glass Bottle JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Dragon's Breath JE2 BE2.png|32px]] The textures of glass bottles, [[water bottle]]s and [[dragon's breath]] have been changed.}}
{{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] glass bottles.}}
{{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]].
|[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}}
{{History|||snap=19w46a|Using glass bottles to collect honey now unlocks the [[Bee Our Guest]] advancement.}}
{{History||1.19|snap=22w11a|Converting [[dirt]], [[coarse dirt]] or [[rooted dirt]] into [[mud]] using a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] now leaves the player with an empty glass bottle.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
{{History||v0.14.0|snap=build 1|Glass bottles can now be used to empty [[cauldron]]s filled with [[water]] or [[potion]]s.
|Glass bottles can now be dropped by [[witch]]es.
|Potions and [[splash potion]]s can now be used to fill cauldrons, which turns them into glass bottles.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].
|[[Lingering potion]]s can now be used to fill [[cauldron]]s, which turns them into glass bottles.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Glass bottles can now be [[trading|sold]] to cleric [[villager]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]].
|[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
{{History|PS4}}
{{History||1.90|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
{{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}}
{{history|foot}}
== Issues ==
{{issue list}}
==References==
{{Reflist}}
{{Items}}
[[cs:Lahvička]]
[[de:Glasflasche]]
[[es:Frasco de cristal]]
[[fr:Fiole]]
[[hu:Üvegpalack]]
[[it:Ampolla]]
[[ja:ガラス瓶]]
[[ko:유리병]]
[[nl:Glazen fles]]
[[pl:Szklana butelka]]
[[pt:Frasco]]
[[ru:Колба]]
[[zh:玻璃瓶]]
[[Category:Renewable resources]]</li><li>[[:Category:Invalid data value items|Category:Invalid data value items]]<br/>[[Category:Items]]</li></ul> | File:Grass Block Revision 2.png Grass blocks were given side textures, and the top texture was brightened. | ||||
| Grass would now spread to dirt under sunlight, allowing new grass blocks to be created. | |||||
| classic | |||||
| October 25, 2009 | Sheep were shown to eat grass to regrow wool on their bodies, reverting the block to dirt. Often, the grass would regrow just as quickly as sheep would eat it. | ||||
0.30 (Creative){{Extension DPL}}<ul><li>[[Painting|Painting]]<br/>{{ItemEntity
|title=Painting
|image=Painting JE2 BE2.png
|extratext=View [[#Renders|all renders]]
|renewable=Yes
|stackable=Yes (64)
|drops=1 {{ItemLink|Painting}}
}}
'''Paintings''' are decorative [[entity|entities]] that hang on walls.
== Obtaining ==
=== Crafting ===
{{Crafting
|A1= Stick |B1= Stick |C1= Stick
|A2= Stick |B2= Any Wool |C2= Stick
|A3= Stick |B3= Stick |C3= Stick
|Output= Painting
|type= Decoration block
}}
Paintings can be crafted with any color of [[wool]]. The color of the wool used does not influence the picture chosen when the painting is placed.
Once placed, it displays a random painting.
=== Breaking ===
To remove a painting from a wall, the player can {{control|attack}} it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear.
=== Trading ===
Master-level shepherd [[villager]]s sell 3 paintings for 2 [[emerald]]s.
== Usage ==
=== Placement ===
Paintings can be placed on the sides of [[solid block]]s, [[sign]]s, [[banner]]s, or [[sculk vein]]s . A small gap is visible between the painting and attachment surface. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game [[tick]]s (1 second) if no supporting blocks are replaced during that interval.
=== Properties ===
Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox.
Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Secret doorways can be created this way. [[Light]] propagates through paintings as well.
If a player is concealed behind a painting, the player's name is also concealed from other players.{{verify|Is this true in Bedrock?}}
Paintings are non-flammable.
== Canvases ==
There are 26 paintings in the game. These are mostly based on paintings by [[Kristoffer Zetterstrand]], who also created the ''Minecraft'' versions.
{| class="wikitable stikitable" style="text-align: center" data-description="Paintings"
! style="min-width:150px" |Canvas
! style="min-width:3em;max-width:4em" |Size
! style="min-width:3em" |Original
! style="min-width:3em" |Name
! style="min-width:3em;max-width:4.5em" |[[Resource location]]
! style="min-width:10em" |Description
! Java Edition version added
|-
! [[File:Alban (texture).png|64px]]
| rowspan="7" | 1×1 blocks<br>16×16 pixels || [https://zetterstrand.com/work/pictures/archive/alban.jpeg "Albanian"] || Albanian || <code>alban</code> || A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in [[Wikipedia:Albania|Albania]]. || rowspan="9" | [[Indev 20100223]]
|-
! [[File:Aztec (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/2aztbig.jpg "de_aztec"]|| de_aztec || <code>aztec</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''.
|-
! [[File:Aztec2 (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/11aztec_for_print.jpg "de_aztec"]|| de_aztec || <code>aztec2</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''.
|-
! [[File:Bomb (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/12bomb.jpg "Target successfully bombed"]|| Target Successfully Bombed || <code>bomb</code> || The map [[w:c:counterstrike:Dust II|de_dust2]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]'', named “target successfully bombed" in reference to the game.
|-
! [[File:Kebab (texture).png|64px]]
|[https://zetterstrand.com/work/pictures/archive/kebab2.jpg "Kebab med tre pepperoni"] || Kebab med tre pepperoni || <code>kebab</code> || A kebab with three green chili peppers.
|-
! [[File:Plant (texture).png|64px]]
|[https://zetterstrand.com/work/pictures/archive/paradistrad.jpeg "Paradisträd"] || Paradisträd || <code>plant</code> || Still life of two plants in pots. "Paradisträd" is Swedish for "[[Wikipedia:Crassula ovata|money tree]]", which is a common name for the depicted species in Scandinavia.
|-
! [[File:Wasteland (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/Wasteland_1920.jpg "Wasteland"]|| Wasteland || <code>wasteland</code> || A view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge.
|-
! [[File:Courbet (texture).png|128px]]
| rowspan="5" | 2×1 blocks<br>32×16 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bonjourmonsieurcourbet_BIG.jpg "Bonjour monsieur Courbet"]|| Bonjour Monsieur Courbet || <code>courbet</code> || Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting ''[[Wikipedia:La rencontre|The Meeting or "Bonjour, Monsieur Courbet"]]''.
|-
! [[File:Pool (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/thepool_1920.jpg "The pool"]|| The Pool || <code>pool</code> || Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge.
|-
! [[File:Sea (texture).png|128px]]
| rowspan=2 |[https://zetterstrand.com/eventz/wp-content/uploads/SeaSide_1920.jpg "Seaside"]
| Seaside
| <code>sea</code>
| Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge. || [[Indev 20100223]] / [[Alpha v1.1.1]]
|-
! [[File:Creebet (texture).png|128px]]
| Creebet || <code>creebet</code> || Mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. || [[Alpha v1.1.1]]
|-
! [[File:Sunset (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/sunset_dense.jpg "sunset_dense"]|| sunset_dense || <code>sunset</code> || A view of mountains at sunset. || [[Indev 20100223]]
|-
! [[File:Graham (texture).png|64px]]
| rowspan="2" | 1×2 blocks<br>16×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/graham.jpg "Graham"]|| Graham || <code>graham</code> || King Graham, the player character in the video game series ''[[Wikipedia:King's Quest|King's Quest]]''. The original is based on ''[[Wikipedia:File:Sánchez_Cotán_(Bodegón_con_membrillo,_repollo,_melón_y_pepino).jpg|Still Life with Quince, Cabbage, Melon, and Cucumber]]'' by Juan Sánchez Cotán.|| [[Alpha v1.1.1]]
|-
! [[File:Wanderer (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/wanderer_1920.jpg "Wanderer"]|| Wanderer || <code>wanderer</code> || A version of Caspar David Friedrich's famous painting ''[[Wikipedia:Wanderer above the Sea of Fog|Wanderer above the Sea of Fog]]''. || rowspan="4" | [[Indev 20100223]]
|-
! [[File:Bust (texture).png|128px]]
| rowspan="6" | 2×2 blocks<br>32×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bust_1915.jpg "Bust"]|| Bust || <code>bust</code> || A bust of [[Wikipedia:Marcus Aurelius|Marcus Aurelius]] surrounded by fire.
|-
! [[File:Match (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/Match_rgb_1918.jpg "Match"]|| Match || <code>match</code> || A hand holding a match, causing fire on a white cubic gas fireplace.
|-
! [[File:Skull and Roses (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/moonlight-installation_1920.jpg "Moonlight Installation"]|| Skull and Roses || <code>skull_and_roses</code> || A skeleton at night with red flowers in the foreground. The original painting was different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts.
|-
! [[File:Stage (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/The-stage-is-set-1.jpg "The stage is set"]
| The Stage Is Set
| <code>stage</code>
| Scenery from ''[[Wikipedia:Space Quest I|Space Quest I]]'', with the character Graham from the video game series ''[[Wikipedia:King's Quest|King's Quest]]'' appearing twice. || [[Indev 20100223]] / [[Alpha v1.1.1]]
|-
! [[File:Void (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/the-void_1920.jpg "The Void"]|| The void || <code>void</code> || An angel praying into a void with fire below. || [[Indev 20100223]]
|-
! [[File:Wither (painting texture).png|128px]]
| – || Wither || <code>wither</code> || The creation of a [[wither]].
This is the only painting not based on a real painting. Made by Jens Bergensten.<ref>{{Citation|url=https://www.youtube.com/watch?v=kK5Y4k-vVXc|title=Who Made Minecraft’s LAST Painting?!|author=AntVenom|website=YouTube|date=29 October 2022}}</ref><ref>https://www.reddit.com/r/Minecraft/comments/1tzav2/comment/cedagcy/</ref>
|| [[Java Edition 1.4.2]] ([[12w36a]])
|-
! [[File:Fighters (texture).png|128px]]
| 4×2 blocks<br>64×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/fighters.jpg "Fighters"]|| Fighters || <code>fighters</code> || Two men poised to fight. Paper versions of fighters from the game ''[[Wikipedia:International Karate +|International Karate +]]''. || [[Indev 20100223]]
|-
! [[File:Donkey Kong (texture).png|128px]]
| rowspan="2" | 4×3 blocks<br>64×48 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/kong.jpg "Kong"]|| Kong || <code>donkey_kong</code> || A paper-looking screenshot of the level [https://www.mariowiki.com/100m 100m] from the arcade game ''[[Wikipedia:Donkey Kong (arcade game)|Donkey Kong]]''. || rowspan="2" | [[Alpha v1.1.1]]
|-
! [[File:Skeleton (painting texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/mortal_coil.jpg "Mortal Coil"]|| Mortal Coil || <code>skeleton</code> || [[w:c:grim-fandango:Bruno Martinez|Bruno Martinez]] from the adventure game ''[[Wikipedia:Grim Fandango|Grim Fandango]]''.
|-
! [[File:Burning Skull (texture).png|128px]]
| rowspan="3" | 4×4 blocks<br>64×64 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/skull_on_fire_framed_c_1910.jpg "Skull on Fire"]|| Skull On Fire || <code>burning_skull</code> || A Skull on fire; in the background there is a moon in a clear night sky.<br>This painting is based on a Minecraft screenshot,<ref>{{Citation|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|website=Imgur|date=22 August 2020|title=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH}}</ref> with the grass block and a 3D skull added on top.<ref>{{Citation|url=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|title=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|website=Imgur|date=23 August 2020}}</ref>
(See the [[:en:Painting#Trivia|trivia]] section for more info.)
| [[Java Edition Beta 1.2 01|Beta 1.2_01]] / [[Java Edition Beta 1.3|Beta 1.3]]
|-
! [[File:Pigscene (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/rgb_1914.jpg "RGB"]|| Pigscene || <code>pigscene</code> <!-- yes, without an underscore --> || A girl pointing to a pig on a canvas. In the original version, the canvas showed red, green and blue blocks, representing the three colors of the [[Wikipedia:RGB color model|RGB color model]] that is typically used by computer displays. It is based on the painting ''[[Wikipedia:File:Jacob van Oost (I) - The Artist's Studio - WGA16654.jpg|The Artist's Studio]]'' by Jacob van Oost.|| [[Alpha v1.1.1]]
|-
! [[File:Pointer (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/pointer_1920.jpg "Pointer"]|| Pointer || <code>pointer</code> || The main character of the game ''[[Wikipedia:International Karate +|International Karate +]]'' in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting ''[[Wikipedia:The Creation of Adam|The Creation of Adam]]''. || [[Indev 20100223]]
|}
=== Unused paintings ===
In [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]], with the addition of paintings to Pocket Edition, four unused 32×32 paintings were present in <samp>[[kz.png]]</samp> which remained unused. See {{slink|Bedrock Edition unused features|Paintings}} for more information. They were also added to Java Edition in snapshot [[Java Edition 22w16a|22w16a]]. They cannot be placed by default, but can be summoned by [[commands]] (such as {{cmd|/summon painting ~ ~ ~ {variant:"water"} }}) or through a [[datapack]].
According to [[Helen Zbihlyj]],<ref>https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 ([https://web.archive.org/web/20220422115723/https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 archived])</ref> these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) which was planned to be a part of [[Pocket Edition]] promotion at [[MINECON 2012]] [[MINECON 2013|or 2013]] and have never been used in game. The artist of these paintings remains unknown.
{| class="wikitable stikitable" style="text-align: center" data-description="Paintings"
! style="min-width:100px" |Canvas
! style="min-width:3em;max-width:4em" |Size
! style="min-width:6em" |Name
! style="min-width:10em" |[[Resource location]]
! style="min-width:10em" |Description
! style="min-width:5em;max-width:10em" |Bedrock Edition version added
! style="min-width:5em;max-width:8em" |Java Edition version added
|-
! [[File:Earth (texture) BE2.png|128px]]
| rowspan="4" | 2×2 blocks<br>32×32 pixels || Earth || <code>earth</code> || One of the four {{Wikipedia|Classical element|classical elements}}: Earth. || rowspan="4" | [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]] || rowspan="4" | [[Java Edition 22w16a|22w16a]]
|-
! [[File:Fire (texture) BE2.png|128px]]
| Fire || <code>fire</code> || One of the four classical elements: Fire.
|-
! [[File:Water (texture) BE2.png|128px]]
| Water || <code>water</code> || One of the four classical elements: Water.
|-
! [[File:Wind (texture) BE2.png|128px]]
| Wind || <code>wind</code> || One of the four classical elements: Air.
|}
==Sounds==
{{Edition|Java}}:
{{Sound table
|sound=Painting break1.ogg
|sound2=Painting break2.ogg
|sound3=Painting break3.ogg
|subtitle=Painting breaks<ref>{{Cite bug|MC|194948|Painting, item frame and lead breaking subtitles inconsistent with block breaking subtitle|date=July 14, 2020}}</ref>
|source=neutral
|description=When a painting is broken or pops off
|id=entity.painting.break
|translationkey=subtitles.entity.painting.break
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Painting place1.ogg
|sound2=Painting place2.ogg
|sound3=Painting place3.ogg
|sound4=Painting place4.ogg
|subtitle=Painting placed
|source=neutral
|description=When a painting is placed
|id=entity.painting.place
|translationkey=subtitles.entity.painting.place
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Item Frame break1.ogg
|sound2=Item Frame break2.ogg
|sound3=Item Frame break3.ogg
|source=block
|description=When a painting is broken or pops off
|id=block.itemframe.break
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Item Frame add item1.ogg
|sound2=Item Frame add item2.ogg
|soumd3=Item Frame add item3.ogg
|sound4=Item Frame add item4.ogg
|source=block
|description=When a painting is placed
|id=block.itemframe.add_item
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Painting
|spritetype=item
|nameid=painting
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Painting
|spritetype=entity
|nameid=painting
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Painting
|spritetype=item
|nameid=painting
|id=357
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Painting
|spritetype=entity
|nameid=painting
|id=83
|foot=1}}
=== Entity data ===
Paintings have entity data that defines various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Video ==
<div style="text-align:center">{{yt|M3vWDirTMek}}</div>
== History ==
{{History|java indev}}
{{History||20100223|[[File:Painting JE1 BE1.png|32px]] Added paintings.
|There are currently 19 canvases, which can be viewed at [[Java Edition history of textures/Paintings]].
|The [[crafting]] recipe of paintings uses eight [[planks]].
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting Table
|A1=Oak Planks
|B1=Oak Planks
|C1=Oak Planks
|A2=Oak Planks
|B2=Light Gray Wool
|C2=Oak Planks
|A3=Oak Planks
|B3=Oak Planks
|C3=Oak Planks
|Output=Painting
}}
{{!}}}
|Painting textures are currently stored on a [[texture atlas]] called <samp>[[kz.png]]</samp>.}}
{{History|java infdev}}
{{History||20100227-1|The [[crafting]] recipe has of paintings has been changed, so that it now uses [[stick]]s, rather than [[planks]].
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting Table
|A1=Stick
|B1=Stick
|C1=Stick
|A2=Stick
|B2=Light Gray Wool
|C2=Stick
|A3=Stick
|B3=Stick
|C3=Stick
|Output=Painting
}}
{{!}}}
}}
{{History|java alpha}}
{{History||v1.1.1|Added five more painting canvases, for a total of 24.
|The textures of two paintings have been changed.}}
{{History|java beta}}
{{History||1.2_01|Added a new painting, although it uses an untextured part of <samp>kz.png</samp> due to the painting texture not yet being implemented.}}
{{History||1.3|The texture of the new painting, has been added to the part of <samp>kz.png</samp> displayed by the new painting.}}
{{History||April 27, 2011|link=https://web.archive.org/web/20201111211000/https://notch.tumblr.com/post/4988431144/the-maps|Custom paintings are mentioned by [[Notch]].}}
{{History||1.7.3|Paintings pushed by [[piston]]s now pop off.}}
{{History|java}}
{{History||1.4.2|snap=12w36a|Added new painting canvas 'Wither'.
|Paintings can now be placed overlapping one another.}}
{{History||1.8|snap=14w10a|Paintings can no longer be placed directly inside of each other.}}
{{History||1.9|snap=15w49a|Paintings can no longer be destroyed by [[lightning]].}}
{{History|||snap=15w50a|Added [[sound]]s for placing and breaking paintings: <code>entity.painting.place</code> and <code>entity.painting.break</code>.}}
{{History||1.11|snap=16w32a|The [[entity]] ID for paintings has been changed from <code>Painting</code> to <code>painting</code>.}}
{{History||1.12|snap=17w06a|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 321.}}
{{History|||snap=18w02a|Paintings now use a [[resource location]] for their motive.}}
{{History||1.14|snap=18w43a|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
{{History|||snap=19w07a|Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations.}}
{{History|||snap=19w11a|Shepherd [[villager]]s now [[trading|sell]] paintings.}}
{{History||1.17|snap=21w11a|The painting back texture has been updated to be in line with the texture update.}}
{{History||1.19|snap=22w16a|Added the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water".|These paintings can only be added through a [[data pack]], or with the {{cmd|summon}} command.}}
{{History||1.19.4|snap=23w06a|Added [[painting]] variants to "Functional Blocks" tab.|Paintings with pre-defined variant will now display author, title and size in description when hovered over.|The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode.}}
{{History|pocket alpha}}
{{History||v0.5.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.
|There are currently 25 canvases, which can be viewed at [[Bedrock Edition history of textures/Paintings]].}}
{{History||v0.8.0|snap=build 3|A new painting rendering has been added.{{info needed|What exactly changed?}}}}
{{History||v0.12.1|snap=build 1|Paintings are no longer available from the [[nether reactor]].}}
{{History||v0.15.0|snap=build 1|Paintings now have [[sound]]s when placed and broken.}}
{{History|pocket}}
{{History||1.0.7|Added new painting canvas 'Wither'.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Paintings can now be [[trading|bought]] from shepherd [[villager]]s.}}
{{History||1.17.0|snap=beta 1.17.0.50|The painting back texture has been updated to be in line with the texture update.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Painting JE1 BE1.png|32px]] Added paintings.
|There are currently 25 canvases, which can be viewed at [[Legacy Console Edition history of textures/Paintings]].}}
{{History||xbox=TU11|The limit for paintings in a world has been increased.
|A message is now displayed when the maximum paintings are reached.}}
{{History||xbox=TU14|ps=1.04|Added new painting canvas 'Wither'.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for paintings.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.
|There are currently 25 canvases, which can be viewed at [[New Nintendo 3DS Edition history of textures/Paintings]].}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.<ref>{{tweet|notch|62970142207913984|The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though|April 26, 2011}}</ref>
* The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of [[chests]] (but slightly darker).
* The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in [[Java Edition Alpha v1.1.2 01|Alpha 1.1.2_01]] (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).<ref>{{cite|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|title=The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on.|website=Imgur}}</ref>
**The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.<ref>https://pastebin.com/fzAY9ES4</ref><ref>https://www.reddit.com/r/Minecraft/comments/iqg3ey/the_original_screenshot_seed_of_the_minecraft/</ref>
* The "Skull on Fire" painting's texture was added in [[Java Edition Beta 1.3|Beta 1.3]]. However, the code for paintings to randomly display the part of the [[Kz.png]] texture that was to be occupied by the Burning Skull painting was added earlier, in [[Java Edition Beta 1.2_01|Beta 1.2_01]]. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added.
* The original "Skull on Fire" painting was given to the winner of an official texture pack competition by Mojang.<ref>https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/</ref>
== Gallery ==
<gallery>
File:Notch Painting Screenshot.png|The first image of paintings released by [[Notch]].
File:Skull on Fire world.jpg|The original screenshot behind the "Skull on Fire" painting.
File:Burning Skull Render.jpg|A render of the "Skull on Fire" painting that [[Kristoffer Zetterstrand]] used as a reference image.
File:Skull on Fire IRL.jpg|The original "Skull on Fire" painting being painted.
File:Burning Skull JE1.png|The "Skull on Fire" painting as it appeared between versions [[Java Edition Beta 1.2_01|Beta 1.2_01]] and [[Java Edition Beta 1.2_02|Beta 1.2_02]], prior to its texture being added in [[Java Edition Beta 1.3|Beta 1.3]].
</gallery>
=== Renders ===
<gallery>
Alban.png | Albanian
Aztec.png | de_aztec
Aztec2.png | de_aztec
Bomb.png | Target Successfully Bombed
Kebab.png | Kebab med tre pepperoni
Plant.png | Paradisträd
Wasteland.png | Wasteland
Courbet.png | Bonjour Monsieur Courbet
Creebet.png | Creebet
Pool.png | The Pool
Sea.png | Seaside
Sunset.png | sunset_dense
Graham.png | Graham
Wanderer.png | Wanderer
Bust.png | Bust
Match.png | Match
Skull and Roses.png | Skull and Roses
Stage.png | The Stage Is Set
Void.png | The void
Wither (painting).png | Wither
Fighters.png | Fighters
Donkey Kong.png | Kong
Skeleton (painting).png | Mortal Coil
Burning Skull.png | Skull On Fire
Pigscene.png | Pigscene
Pointer.png | Pointer
Earth BE2.png | Earth
Fire BE2.png | Fire
Water BE2.png | Water
Wind BE2.png | Wind
</gallery>
== See also ==
* [[Item Frame]]
* [[Bedrock Edition unused features#Paintings|Unused paintings]]
* [[Kz.png]]
* [[Kristoffer Zetterstrand]]
== References ==
{{reflist}}
== External links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-painting Taking Inventory: Painting] – Minecraft.net on January 18, 2019
{{items}}
{{entities}}
[[cs:Obraz]]
[[de:Gemälde]]
[[es:Cuadro]]
[[fr:Tableau]]
[[hu:Festmény]]
[[it:Quadro]]
[[ja:絵画]]
[[ko:그림]]
[[nl:Schilderij]]
[[pl:Obraz]]
[[pt:Quadro]]
[[ru:Картина]]
[[th:ภาพวาด]]
[[uk:Картина]]
[[zh:画]]</li><li>[[Raw Salmon|Raw Salmon]]<br/>{{about|the item|the mob|Salmon}}
{{Item
| title = Raw Salmon
| image = Raw Salmon.png
| renewable = Yes
| heals = {{hunger|2}}
| stackable = Yes (64)
}}
'''Raw salmon''' is a food item that can be eaten by the [[player]] or cooked to make [[cooked salmon]].
== Obtaining ==
=== Mob loot ===
====Salmon====
[[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead.
====Guardians and elder guardians ====
[[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
====Polar bears====
[[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead.
=== Fishing ===
{{main|Fishing}}Raw salmon can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish).
Catching salmon awards 1-6 experience.
=== Chest loot ===
{{LootChestItem|raw-salmon}}
=== Villager gifts ===
{{in|java}}, Fisherman villagers throw raw salmon at [[player]]s under the [[Hero of the Village]] effect.
== Usage ==
=== Smelting ingredient ===
{{smelting
|Raw Salmon
|Cooked Salmon
|0.35
}}
=== Food ===
Raw salmon restores {{hunger|2}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]].
=== Cats ===
Raw salmon can be used to tame [[cat]]s with {{frac|1|3}} chance of success, get cats off of [[chest]]s, and [[bed]]s, [[breed]] cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw salmon can be used to heal cats by {{hp|2|mob=1}}.
Raw salmon can be used to gain [[ocelot]] trust, breed ocelots, and make baby ocelots grow up by 10%.
=== Dolphins ===
A [[dolphin]] can be fed raw salmon to increase its trust of the player and cause it to interact with the player more often. However, unlike most other animal mobs, this does not cause them to breed.
Additionally, dolphins swim to the nearest chest in a [[shipwreck]] or [[underwater ruin]] after they are fed raw salmon. If the chest in the nearest structure is broken, they swim to another structure with a chest.
=== Trading ===
Apprentice-level Fisherman [[villager]]s have 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to buy 6 raw salmon and one [[emerald]] for 6 cooked salmon.
Journeyman-level Fisherman villagers offer to buy 13 raw salmon for an emerald.
=== Wolves ===
{{IN|bedrock}}, raw salmon can be fed only to [[wolves]] not at full health, healing them by {{hp|2|mob=1}}. Unlike other wolf food, raw salmon cannot be used to breed wolves or to accelerate the growth of baby wolves.
==Sounds==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Salmon
|spritetype=item
|nameid=salmon
|itemtags=fishes
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Salmon
|spritetype=item
|nameid=salmon
|id=265
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Lion Hunter}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet;Fishy Business;A Complete Catalogue}}
== Video ==
<span style="display:inline-block">{{yt|s_GcAFeoREk}}</span>
== History ==
{{History|java}}
{{History||1.7.2|snap=13w36a|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}
{{History||1.8|snap=14w25a|Raw salmon is now obtainable rare drops from [[guardian]]s and [[elder guardians]].}}
{{History||1.9|snap=15w44a|Raw salmon can now be found in [[bonus chest]]s.}}
{{History||1.10|snap=16w20a|Raw salmon is now dropped from [[polar bear]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> and <code>cooked_fish</code> IDs have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}}
{{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
|[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}}
{{History||1.14|snap=18w48a|Raw salmon can now be found in chests in [[village]] fisher cottages.}}
{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] raw salmon.}}
{{History|||snap=19w13a|Fisherman villagers now give raw salmon to players under the [[Hero of the Village]] effect.}}
{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}
{{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]].
|Raw salmon can now be used to tame [[ocelot]]s.}}
{{History||v0.16.0|snap=build 1|Salmon is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Added [[polar bear]]s, which drop raw salmon.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Raw salmon is now found inside [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
|[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}}
{{History|||snap=beta 1.2.20.1|Added [[dolphin]]s, which can be [[breeding|bred]] with raw salmon.}}
{{History||1.5.0|snap=beta 1.5.0.0|Raw salmon can no longer be used to breed dolphins.
|Giving raw salmon to dolphins now leads the [[player]] to nearest [[underwater ruins]] or [[shipwreck]].}}
{{History||1.8.0|snap=beta 1.8.0.8|Raw salmon can no longer be used to tame [[ocelot]]s.
|Raw salmon can now be used to [[breeding|breed]] ocelots.
|Added stray [[cat]]s, which can be tamed by being fed raw salmon.}}
{{History||1.11.0|snap=beta 1.11.0.4|Raw salmon can now be [[trading|sold]] to fisherman [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.52|If [[salmon]] is [[death|killed]] while on [[fire]], then they now drop [[cooked salmon]] instead of a raw salmon.}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* [[Fishing]]
== References ==
{{reflist}}
{{items}}
[[de:Roher Lachs]]
[[es:Salmón crudo]]
[[ja:生鮭]]
[[ko:생연어]]
[[pt:Salmão cru]]
[[ru:Сырой лосось]]
[[tr:Çiğ Somon]]
[[zh:生鲑鱼]]
[[Category:Renewable resources]]
[[Category:Food]]</li></ul> | Attempting to place grass blocks by means of hacking one's inventory in Classic Creative multiplayer would cause the server to automatically kick the player. | ||||
| Due to the lack of dynamic lighting in Creative mode, grass in shadow would eventually "die" and change to dirt. | |||||
| Grass blocks in one's inventory, at this point, had the green top-texture on all sides of the block. | |||||
| indev | |||||
0.31{{Extension DPL}}<ul><li>[[Balloon|Balloon]]<br/>{{exclusive|bedrock|education}}
{{education feature}}
{{ItemEntity
|image=White Balloon.png
|extratext = View [[#Gallery|all renders]]
|invimage=White Balloon
|invimage2=Orange Balloon
|invimage3=Magenta Balloon
|invimage4=Light Blue Balloon
|invimage5=Yellow Balloon
|invimage6=Lime Balloon
|invimage7=Pink Balloon
|invimage8=Gray Balloon
|invimage9=Light Gray Balloon
|invimage10=Cyan Balloon
|invimage11=Purple Balloon
|invimage12=Blue Balloon
|invimage13=Brown Balloon
|invimage14=Green Balloon
|invimage15=Red Balloon
|invimage16=Black Balloon
|renewable=No
|stackable=Yes
|size=Height: 0.4 Blocks<br>Width: 0.4 Blocks
}}
'''Balloons''' are [[entities]] that float upward when placed.
== Obtaining ==
Balloons are not available in the [[Creative]] inventory or [[commands]].
=== Crafting ===
{{Crafting
|A1= Latex
|B1= Matching Dye
|C1= Latex
|A2= Latex
|B2= Helium
|C2= Latex
|A3= Latex
|B3= Lead
|C3= Latex
|Output= Matching Balloon
|description={{only|bedrock|education}}
|type= Miscellaneous
|head=1
}}
{{Crafting
|A1= Latex
|B1= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|C1= Latex
|A2= Latex
|B2= Helium
|C2= Latex
|A3= Latex
|B3= Lead
|C3= Latex
|Output= White Balloon; Blue Balloon; Brown Balloon; Black Balloon
|description={{only|bedrock|education}}
|type= Miscellaneous
|foot=1
}}
== Usage ==
When {{control|used}} on a [[mob]], a [[fence]], or a [[wall]], balloons attach to the mob or block, similarly to a [[lead]]. Balloons float into the air faster than the speed the [[player]] flies up, but remain grounded if tied to a fence. If tied to a mob, the balloon floats away and carries the mob into the air, before both eventually [[despawn]] or disappear.
{| class="wikitable sortable" style="text-align: left;"
|+ Balloon-attachable mobs
! Mob
! Mass
|-
| {{EntityLink|Chicken}}
| 0.6
|-
| {{EntityLink|Cow}}
| 1.0
|-
| {{EntityLink|Donkey}}
| 1.0
|-
| {{EntityLink|Horse}}
| 1.0
|-
| {{EntityLink|Iron Golem}}
| 2.0
|-
| {{EntityLink|Llama}}
| 1.0
|-
| {{EntityLink|Mule}}
| 1.0
|-
| {{EntityLink|Mooshroom}}
| 1.0
|-
| {{EntityLink|Panda}}
| 1.5
|-
| {{EntityLink|Pig}}
| 0.75
|-
| {{EntityLink|Sheep}}
| 0.75
|-
| {{EntityLink|Snow Golem}}
| 1.0
|-
| {{EntityLink|Fox}}
| 0.6
|}
When a balloon is shot by an [[arrow]] or a [[trident]], or floats into a solid block, it pops, summons [[particles]], and is destroyed. It drops nothing. A balloon tied to a fence post bursts when a player strikes it in any direction.
== Sounds ==
{{Sound table
|type=bedrock
|sound=Balloon pop1.ogg
|sound2=Balloon pop2.ogg
|source=neutral
|description=When a balloon collides with a block from above
|id=balloon.pop
|volume=10.0
|pitch=1.75/2.0
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|firstcolumnname=Balloon
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=balloons
|spritetype=item
|nameid=balloon
|id=598
|form=item
|translationkey=item.balloon.black.name,item.balloon.red.name,item.balloon.green.name,item.balloon.brown.name,item.balloon.blue.name,item.balloon.purple.name,item.balloon.cyan.name,item.balloon.silver.name,item.balloon.gray.name,item.balloon.pink.name,item.balloon.lime.name,item.balloon.yellow.name,item.balloon.lightBlue.name,item.balloon.magenta.name,item.balloon.orange.name,item.balloon.white.name
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Balloon
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritename=balloons
|spritetype=entity
|nameid=balloon
|id=107
|foot=1}}
=== Metadata ===
In ''Bedrock Edition'', balloon items use the following data values:
{{/DV}}
== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon BE1.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon BE1.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}
{{History||1.18.10|snap=beta 1.18.10.24|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}
{{History||1.18.30|snap=beta 1.18.30.28|Added the [[boat with chest]], which can be leashed.}}
{{History|education}}
{{History||1.0.27|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}
{{History||1.18.32|snap=1.18.10.04|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}
{{History|foot}}
==Gallery==
=== Colors ===
<gallery>
Orange Balloon.png
Magenta Balloon.png
Light Blue Balloon.png
Yellow Balloon.png
Lime Balloon.png
Pink Balloon.png
Gray Balloon.png
Light Gray Balloon.png
Cyan Balloon.png
Purple Balloon.png
Blue Balloon.png
Brown Balloon.png
Green Balloon.png
Red Balloon.png
Black Balloon.png
</gallery>
=== [[Event servers]] ===
<gallery>
File:Legends Balloon.png|Differently designed balloons featured in the ''[[Minecraft Legends Live Event]]''.
File:Sniffer Balloon (Trails and Tales Summer Event) Render.png|A [[Sniffer]] balloon, featured in the [[Trails & Tales Event]].
File:Camel Balloon (Trails and Tales Summer Event) Render.png|A balloon of a [[Camel]], featured in the Trails & Tales Event.
File:Balloon Bundle (Trails and Tales Summer Event) Render.png|Bundle of balloons from the Trails & Tales Event.
</gallery>{{Items}}
{{Entities}}
{{Education Edition}}
[[Category:Education Edition entities]]
[[Category:Education Edition items]]
[[de:Ballon]]
[[it:Palloncino]]
[[ja:風船]]
[[ko:풍선]]
[[pt:Balão]]
[[ru:Воздушный шар]]
[[zh:气球]]</li><li>[[Popped Chorus Fruit|Popped Chorus Fruit]]<br/>{{Item
| image = Popped Chorus Fruit.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Popped chorus fruit''' is an [[item]] obtained by [[smelting]] [[chorus fruit]], and used to craft [[End Rod|end rods]] and [[purpur blocks]]. Unlike raw chorus fruit, the popped fruit is inedible.
== Obtaining ==
=== Smelting ===
{{Smelting
|Chorus Fruit
|Popped Chorus Fruit
|0,1
}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Popped Chorus Fruit
|spritetype=item
|nameid=popped_chorus_fruit
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Popped Chorus Fruit
|spritetype=item
|nameid=popped_chorus_fruit
|aliasid=chorus_fruit_popped
|id=559
|form=item
|translationkey=item.chorus_fruit_popped.name
|foot=1}}
== History ==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.
|Popped chorus fruit are used to craft [[purpur block]]s.}}
{{History|||snap=15w44b|Popped chorus fruit are now used to craft [[end rod]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 433.}}
{{History|||snap=pre5|The ID of popped chorus fruit has now been changed to <code>popped_chorus_fruit</code>.}}
{{History||1.14|snap=18w43a|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of popped chorus fruit has been changed from <code>chorus_fruit_popped</code> to <code>popped_chorus_fruit</code>.}}
{{History|console}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}
{{History|new 3ds}}
{{History||1.7.10|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[cs:Vypukaný květ chorusu]]
[[de:Geplatzte Chorusfrucht]]
[[fr:Chorus éclaté]]
[[it:Frutto di chorus scoppiato]]
[[ja:焼いたコーラスフルーツ]]
[[ko:튀긴 후렴과]]
[[nl:Gepoft Chorusfruit]]
[[pl:Prażony owoc refrenusu]]
[[pt:Fruta do coro cozida]]
[[ru:Приготовленный плод коруса]]
[[zh:爆裂紫颂果]]
[[Category:Renewable resources]]</li></ul> | 2009-12-23-2 | With the introduction of dynamic lighting, grass was now able to grow in more dimly-lit areas, not having to be fully lit by the sun. | |||
| 2010-01-25-2 | Grass blocks became available from the chests in The Indev House. They were placeable, though grass placed from the chest would never revert to dirt when in the shade. The only way to kill the grass was to break the block, so that it would drop as dirt. | ||||
| Indev | 2010-02-06 | Grass could now be tilled with a hoe into farmland, and had a chance of dropping seeds. | |||
| ? | The Indev House and its chests of blocks were removed by the end of the Indev development phase, leaving no legitimate way to obtain grass blocks in one's inventory. | ||||
| Alpha | |||||
v1.0.4{{Extension DPL}}<ul><li>[[Glowstone Dust|Glowstone Dust]]<br/>{{Item
| image = Glowstone Dust.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}
'''Glowstone dust''' is an [[item]] obtained from mining [[glowstone]], and is mainly used to create [[potion]]s with increased strength and decreased duration.
== Obtaining ==
=== Mining ===
When broken using anything other than a [[Silk Touch]]-enchanted [[tool]], a [[glowstone]] block drops 2-4 glowstone dust. A [[Fortune]] enchantment increases the chances of higher drops, with Fortune III allowing an average yield of 3.5 glowstone dust per block.
=== Mob loot ===
[[Witch]]es have a chance of dropping 0–6 glowstone dust upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 glowstone dust. <!-- Do not add the blaze as it is in violation of MCW:UPTODATE due to the Legacy Console Edition being discontinued. Any edit that adds the blaze to this section will be immediately reverted. -->
=== Trading ===
{{IN|bedrock}}, journeyman-level cleric [[villager]]s sell one glowstone dust for 4 [[emerald]]s as part of their trades.
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Brewing ingredient ===
{{brewing
|showname=1
|head=1
|Glowstone Dust
|Thick Potion
|base=Water Bottle
}}
{{brewing
|name=Increased Potency
|showbase=1
|Glowstone Dust
|base=[Potion of Healing II]Potion of Healing;[Potion of Regeneration II]Potion of Regeneration;[Potion of Strength II]Potion of Strength;[Potion of Swiftness II]Potion of Swiftness;[Potion of Harming II]Potion of Harming;[Potion of Poison II]Potion of Poison;[Potion of Leaping II]Potion of Leaping
|foot=1
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Glowstone Dust
|spritetype=item
|nameid=glowstone_dust
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glowstone Dust
|spritetype=item
|nameid=glowstone_dust
|id=394
|form=item
|foot=1}}
== History ==
{{History|java alpha}}
{{History||v1.2.0|snap=preview|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.
|Glowstone dust currently uses nine dust to [[crafting|craft]] 1 [[glowstone]] block.
|Also, each glowstone block drops only one glowstone dust.}}
{{History|java beta}}
{{History||1.6.6|The crafting recipe for glowstone blocks has been changed from 9 glowstone dust to 4.
|Each glowstone block now drops 2-4 glowstone dust when broken.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Glowstone dust can now be [[brewing|brewed]] in a [[water bottle]] to create a [[thick potion]].
|Glowstone dust now strengthens the [[potion]]s of [[Swiftness]], [[Healing]], [[Harming]], [[Poison]], [[Regeneration]] and [[Strength]].}}
{{History|||snap=Beta 1.9 Prerelease 4|Glowstone dust now strengthens the new potion of [[Regeneration]].}}
{{History||1.3.1|snap=12w21a|Glowstone dust has become a renewable resource, as priest [[villager]]s now sell glowstone blocks.}}
{{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glowstone dust.}}
{{History||1.4.6|snap=12w49a|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}}
{{History||1.8|snap=14w27a|Glowstone dust now strengthens the new [[potion of Leaping]].}}
{{History||1.9|snap=15w31a|Glowstone dust is now used to craft [[spectral arrow]]s.
|Glowstone dust can no longer be added to extended [[potion]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 348.}}
{{History|||snap=18w07a|Glowstone dust now strengthens the new [[potion of the Turtle Master]].}}
{{History||1.14|snap=18w43a|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}
{{History||1.16|snap=20w07a|Glowstone dust has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}}
{{History|||snap=20w09a|Glowstone dust now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
{{History||1.16.2|snap=20w28a|Glowstone dust can no longer be obtained from bartering with piglins.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust. It is currently unobtainable and serves no purpose.}}
{{History||v0.5.0|Glowstone dust is now obtainable through the [[nether reactor]].
|Glowstone dust can be used to craft [[glowstone]] blocks.}}
{{History||v0.12.1|snap=build 1|Glowstone dust can now be obtained through [[the Nether]] instead of the nether reactor.
|Glowstone dust is now available in the [[creative]] [[inventory]].|Glowstone dust can now be used to [[brewing|brew]] thick [[potion]]s and to strengthen potions.}}
{{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] glowstone dust upon [[death]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Glowstone dust can now be [[trading|bought]] from cleric [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|Glowstone dust can now be obtained from [[bartering]] with [[piglin]]s.}}
{{History||1.16.100|snap=beta 1.16.100.54|Glowstone dust can no longer be obtained from [[barter]]ing with [[piglin]]s.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}
{{History||xbox=TU8|0–2 glowstone dust is now [[drops|dropped]] when a [[blaze]] is killed.}}
{{History|Ps4}}
{{History||1.90|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[Category:Renewable resources]]
[[Category:Brewing recipe]]
[[de:Glowstonestaub]]
[[es:Polvo de piedra luminosa]]
[[fr:Poudre lumineuse]]
[[hu:Izzókő-por]]
[[ja:グロウストーンダスト]]
[[ko:발광석 가루]]
[[nl:Gloeisteenstof]]
[[pl:Jasnopył]]
[[pt:Pó de pedra luminosa]]
[[ru:Светокаменная пыль]]
[[tr:Işık Taşı Tozu]]
[[uk:Пил світлокаменю]]
[[zh:荧石粉]]</li><li>[[:Category:Minecraft Dungeons items|Category:Minecraft Dungeons items]]<br/>All items that are in ''[[Minecraft Dungeons]]''.
{{Minecraft Dungeons items}}
[[Category:Minecraft Dungeons]]
[[Category:Items]]
[[ja:カテゴリ:アイテム (Minecraft Dungeons)]]
[[pl:Kategoria:Przedmioty w Minecraft Dungeons]]
[[pt:Categoria:Itens do Minecraft Dungeons]]</li></ul> | |||||
v1.2.0{{Extension DPL}}<ul><li>[[Cooked Salmon|Cooked Salmon]]<br/>{{Dungeons hatnote|type=consumable}}
{{Item
| title = Cooked Salmon
| image = Cooked Salmon.png
| renewable = Yes
| heals = {{hunger|6}}
| stackable = Yes (64)
}}
'''Cooked salmon''' is a [[food]] item obtained by cooking [[raw salmon]].
== Obtaining ==
=== Mob loot ===
====Salmon====
[[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead.
====Guardians and elder guardians====
[[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
====Polar bears ====
[[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead.
=== Cooking ===
Cooked salmon can be obtained by cooking raw salmon in a [[furnace]], [[smoker]], or on a [[campfire]]. Each piece of cooked salmon removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
{{smelting|Raw Salmon|Cooked Salmon|0,35}}
=== Chest loot ===
{{LootChestItem|cooked-salmon}}
=== Trading ===
Apprentice-level fishermen villagers have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 6 cooked salmon for 6 raw salmon and an [[emerald]].
== Usage ==
=== Food ===
To eat cooked salmon, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked mutton]].
=== Wolves ===
{{IN|Bedrock}}, cooked salmon can be fed to [[wolves]] only if they are not at full health, healing them by {{hp|6|mob=1}}. Cooked salmon does not accelerate the growth of baby wolves and cannot be used to [[breed]] them.
==Sounds==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Salmon
|spritetype=item
|nameid=cooked_salmon
|itemtags=fishes
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Salmon
|spritetype=item
|nameid=cooked_salmon
|id=269
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Lion Hunter}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet;Fishy Business}}
== Video ==
<div style="text-align:center">{{yt|s_GcAFeoREk}}</div>
== History ==
{{History|java}}
{{History||1.7.2|snap=13w36a|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
{{History||1.8|snap=14w02a|Cooked salmon can no longer be [[trading|traded]] by [[villager]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}}
{{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}
{{History|||snap=18w10a|Cooked salmon now generates in [[buried treasure]] [[chest]]s.}}
{{History|||snap=19w11a|Fisherman [[villager]]s can now convert raw salmon to cooked salmon, if [[trading|paid]] with emeralds.}}
{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
{{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]].}}
{{History||v0.16.0|snap=build 1|Salmon is now dropped by [[guardian]]s and [[elder guardian]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked salmon can now be obtained from [[trading]] with fishermen [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.52|Salmon now drops cooked salmon when killed on [[fire]].}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* [[Fishing]]
* [[Cooked Cod]]
{{items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[de:Gebratener Lachs]]
[[es:Salmón ahumado]]
[[pt:Salmão assado]]
[[ko:익힌 연어]]
[[zh:熟鲑鱼]]
[[ru:Жареный лосось]]</li><li>[[Splash Potion|Splash Potion]]<br/>{{about|the throwable potions|the drinkable potions|Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}}
{{Item
| image = <gallery>
Splash Water Bottle.png | Water Bottle
Uncraftable Splash Potion.png | Uncraftable
</gallery>
| extratext = View [[#Gallery|all renders]]
| renewable = '''Uncraftable, Luck{{only|je|short=1}}, Decay{{only|be|short=1}}''': No<br>
'''All others''': Yes
| stackable = No
}}
'''Splash potions''' are a variant of [[potion]]s that can be thrown.
== Obtaining ==
=== Brewing ===
{{main|Brewing}}
{{brewing
|Gunpowder
|Any Splash Potion
|base= Any Potion
}}
Splash potions are brewed by adding gunpowder to a normal potion, including uncraftable potions of luck{{only|java|short=1}} and decay{{only|be|short=1}}.
=== Natural generation ===
One splash potion of weakness can be found in a [[brewing stand]] inside an [[igloo]] basement.
=== Filling bottles ===
Using a glass bottle on a [[cauldron]] that contains splash potion turns it into a bottle of that splash potion, this also removes {{frac|1|3}} of the cauldron's content.{{only|bedrock}}
=== Bartering ===
[[Piglin]]s have a 1.74% chance of [[barter]]ing a splash potion of Fire Resistance when given a [[gold ingot]].
{{anchor|Area of effect}} <!-- compatibility anchor -->
== Usage ==
===Brewing===
{{Brewing
|Dragon's Breath
|Any Lingering Potion
|ingredients=[[Dragon's Breath|Dragon's breath]] + <br>any splash potion
}}
[[Lingering potions]] are brewed by adding dragon's breath to a splash potion.
===Using===
Splash potions are thrown by {{control|using}} them. On impact they explode, applying [[status effect]]s to nearby entities. When thrown by the player, they have a range of 8 blocks if thrown at the best angle. The bottle is lost, unlike drinkable [[potion]]s. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion<ref group="n">Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.</ref> at impact are affected.
{{IN|Bedrock}}, splash potions' effects have only three-fourths of the duration of the drinkable form. {{IN|Java}}, splash and drinkable forms have the same duration.
If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. Otherwise, the farther away the entity is from the center of the impact, the lesser the imbued effect. For instant effects (i.e. Healing or Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest {{frac|1|20}} second), with no effect being applied if the duration would be 1 second or less.
=== Splash water bottles ===
Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it.
A splash water bottle deals {{hp|1}} damage to [[endermen]], [[strider]]s, [[snow golem]]s, and [[blaze]]s; however, endermen have a chance of teleporting away if hit with one.
Splash water bottles can extinguish a burning entity.
==== Mud ====
Splash water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].
=== Filling cauldrons ===
{{IN|bedrock}}, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).
=== Uncraftable splash potion ===
{{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and lingering potion forms, as well as for tipped arrows.
It can be obtained in two distinct (though functionally identical) variants, using the following commands: {{cmd|give @s minecraft:splash_potion{Potion:"minecraft:empty"} }} or {{cmd|give @s minecraft:splash_potion }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.
{| class="wikitable" style="text-align: center;" data-description="Unused potions"
! Icon
! Name
|-
| {{Slot|Uncraftable Splash Potion|link=none}}
! Uncraftable Splash Potion
|}
== Custom effects ==
{{IN|java}}, splash potions can be obtained with any status effect using {{cmd|give}} and the tag <code>CustomPotionEffects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs.
== Sounds ==
{{edition|java}}:<br>
Splash potions use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|subtitle=Bottle smashes
|source=neutral
|description=When a splash potion impacts something
|id=entity.splash_potion.break
|translationkey=subtitles.entity.potion.splash
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Bow shoot.ogg
|subtitle=Bottle thrown
|source=player
|description=When a splash potion is thrown by a player
|id=entity.splash_potion.throw
|translationkey=subtitles.entity.potion.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|sound=Witch throw1.ogg
|sound2=Witch throw2.ogg
|sound3=Witch throw3.ogg
|subtitle=Witch throws
|description=When a splash potion is thrown by a [[witch]]
|source=hostile
|id=entity.witch.throw
|translationkey=subtitles.entity.witch.throw
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Bow shoot.ogg
|subtitle=Dispensed item
|source=block
|description=When a splash potion is dispensed from a [[dispenser]]
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|source=block
|description=When a splash potion impacts something
|id=random.glass
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Bow shoot.ogg
|source=player
|description=When a splash potion is thrown by a player
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|sound=Witch throw1.ogg
|sound2=Witch throw2.ogg
|sound3=Witch throw3.ogg
|source=hostile
|description=When a splash potion is thrown by a witch
|id=mob.witch.throw
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Bow shoot.ogg
|source=player
|description=When a splash potion is dispensed from a dispenser
|id=random.bow
|volume=1.0
|pitch=0.83-1.25
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Splash Potion
|spritetype=item
|nameid=splash_potion
|form=item
|translationkey=item.minecraft.splash_potion,item.minecraft.splash_potion.effect.empty,item.minecraft.splash_potion.effect.water,item.minecraft.splash_potion.effect.mundane,item.minecraft.splash_potion.effect.thick,item.minecraft.splash_potion.effect.awkward,item.minecraft.splash_potion.effect.night_vision,item.minecraft.splash_potion.effect.invisibility,item.minecraft.splash_potion.effect.leaping,item.minecraft.splash_potion.effect.fire_resistance,item.minecraft.splash_potion.effect.swiftness,item.minecraft.splash_potion.effect.slowness,item.minecraft.splash_potion.effect.water_breathing,item.minecraft.splash_potion.effect.healing,item.minecraft.splash_potion.effect.harming,item.minecraft.splash_potion.effect.poison,item.minecraft.splash_potion.effect.regeneration,item.minecraft.splash_potion.effect.strength,item.minecraft.splash_potion.effect.weakness,item.minecraft.splash_potion.effect.levitation,item.minecraft.splash_potion.effect.luck,item.minecraft.splash_potion.effect.turtle_master,item.minecraft.splash_potion.effect.slow_falling
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Splash Potion
|spritetype=item
|nameid=splash_potion
|id=561
|form=item
|translationkey=potion.emptyPotion.splash.name,potion.mundane.splash.name,potion.mundane.extended.splash.name,potion.thick.splash.name,potion.awkward.splash.name,potion.nightVision.splash.name,potion.invisibility.splash.name,potion.jump.splash.name,potion.fireResistance.splash.name,potion.moveSpeed.splash.name,potion.moveSlowdown.splash.name,potion.heal.splash.name,potion.harm.splash.name,potion.poison.splash.name,potion.regeneration.splash.name,potion.damageBoost.splash.name,potion.weakness.splash.name,potion.wither.splash.name,potion.turtleMaster.splash.name,potion.slowFalling.splash.name
|foot=1}}
=== Item data ===
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Potion}}
</div>
=== Entity ===
{{Entity
| title = Thrown splash potion
| networkid = '''JE:''' 73
}}
==== ID ====
{{edition|java}}:
{{ID table
|generatetranslationkeys=java
|displayname=Splash Potion
|spritetype=entity
|nameid=potion
|foot=1}}
{{edition|bedrock}}:
{{ID table
|shownumericids=y
|generatetranslationkeys=bedrock
|displayname=Splash Potion
|spritetype=entity
|nameid=splash_potion
|id=86
|foot=1}}
==== Entity data ====
{{see also|Chunk format|Potions#Data values|title2=Potion data values}}
Splash potions when thrown have entity data that define various properties of the entity.
{{/ED}}
== Achievements ==
{{load achievements|Stayin' Frosty;Zombie Doctor;Taste of your own Medicine;Free Diver}}
== Advancements ==
{{load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here}}
== Video ==
<div style="text-align:center">{{yt|cuN6VdcUfLE}}</div>
== History ==
{{Info needed section|Splash Potion of Weakness; }}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}}
{{History||link=http://www.reddit.com/r/Minecraft/comments/lbrqq/water_balloons/c2rey4s?context=3|Oct 14, 2011|[[Jeb]] had commented that while splash water bottles should logically harm [[endermen]] and [[blaze]]s, its coding would be more difficult to implement than is worthwhile.}}
{{History||1.3.1|snap=12w17a|Splash potions are no longer depleted from the [[player]]'s [[inventory]] when used in [[creative]].}}
{{History|||snap=12w22a|Splash potions have been added to the new creative item selection from [[Java Edition 12w21b|12w21b]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}}
{{History||1.4.2|snap=12w32a|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] Added splash potions of [[Night Vision]].
|Splash potions of Night Vision are currently not yet [[brewing|brewable]].}}
{{History|||snap=12w34a|[[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Invisibility]].
|Splash potions of Night Vision are now brewable.}}
{{History|||snap=12w38a|[[Witch]]es now use splash potions for attacking.}}
{{History|||snap=12w39b|Custom [[potion]]s can now be created with a world editor.<ref>http://www.youtube.com/watch?v=2D8OcQ1zyzY</ref>}}
{{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}}
{{History||1.7.2|snap=13w36a|[[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Water Breathing]].}}
{{History||1.8|snap=14w27a|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] Added splash potions of [[Leaping]].}}
{{History||1.8.1|snap=pre1|Splash potions of Leaping can now be extended.}}
{{History||1.9|snap=15w31a|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash water bottles, mundane, thick, and awkward splash potions.
|Splash potions no longer only have 75% of the durations from their corresponding normal potions.}}
{{History|||snap=15w33a|Splash potions are now used to brew [[lingering potion]]s.}}
{{History|||snap=15w33c|Splash potions can now be placed in [[brewing stand]]s.}}
{{History|||snap=15w34a|Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}}
{{History|||snap=15w43a|A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}}
{{History|||snap=15w44b|[[File:Uncraftable Splash Potion JE1.png|32px]] [[File:Splash Potion of Luck JE1.png|32px]] Added uncraftable splash potions and splash potions of [[Luck]].}}
{{History|||snap=15w49a|Splash potions, like all throwable projectiles, now take the thrower's motion into account.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>ThrownPotion</code> to <code>potion</code>.}}
{{History|||snap=16w35a|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 438.}}
{{History|||snap=18w07a|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}}
{{History|||snap=18w14a|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}}
{{History||1.14|snap=18w43a|[[File:Uncraftable Splash Potion JE2.png|32px]] [[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Luck JE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}}
{{History||1.16|snap=20w09a|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}}
{{History||1.19|snap=22w11a|Splash water bottles can now be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}}
{{History||1.19.3|snap=22w43a|Splash water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}}
{{History||1.19.4|snap=Pre-release 1|Splash potions no longer have an enchantment glint.}}
{{History|||snap=Pre-release 3|[[File:Splash Potion of Night Vision JE3.png|32px]] [[File:Splash Potion of Invisibility JE3.png|32px]] [[File:Splash Potion of Leaping JE3.png|32px]] [[File:Splash Potion of Fire Resistance JE3.png|32px]] [[File:Splash Potion of Swiftness JE3.png|32px]] [[File:Splash Potion of Slowness JE3.png|32px]] [[File:Splash Potion of the Turtle Master JE3.png|32px]] [[File:Splash Potion of Water Breathing JE3.png|32px]] [[File:Splash Potion of Harming JE3.png|32px]] [[File:Splash Potion of Poison JE3.png|32px]] [[File:Splash Potion of Strength JE3.png|32px]] Changed colors of the following splash potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
|The splash potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the splash potion of [[Invisibility]].}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.
|Splash water bottles, mundane, long mundane, thick, and awkward splash potions are all available in the Creative inventory.}}
{{History||v0.13.0|snap=build 1|Splash potions of [[Leaping]] are now obtainable in [[survival]].}}
{{History||v0.14.0|snap=build 1|Splash potions can now be used to fill [[cauldron]]s.
|A cauldron now can be filled by splash potions and can be emptied using a [[glass bottle]], which turn into the corresponding splash potion.
|[[Witch]]es now use splash potions for attacking.}}
{{History||?|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.
|Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}}
{{History||v0.16.0|snap=build 4|[[File:Splash Potion of Decay BE1.png|32px]] As a version exclusive, added splash potions of [[Decay]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Splash potions can now be used to brew [[lingering potion]]s.
|A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}}
{{History|bedrock}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}}
{{History||1.6.0|snap=beta 1.6.0.5|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Decay BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following splash potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.
|Removed enchantment glint from splash potions.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}}
{{History||xbox=TU14|ps=1.04|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Night Vision]] and splash potions of [[Invisibility]].
|Extended-enhanced potions are now listed individually for four potion effects.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Leaping]] and splash potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash [[water bottle]]s.
|[[File:Splash Potion of Luck JE1.png|32px]] Added splash potions of [[Luck]].
|Added [[lingering potion]]s, which can be [[brewing|brewed]] with splash potions to create [[dragon's breath]].
|Added dragon's breath, which can be brewed from lingering potions and splash potions.
|Splash potions no longer only have 75% of the durations from their corresponding normal potions.
|Removed all types of extended-enhanced potions for all five potion effects.}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}}
{{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Splash potions once again only have 75% of the duration from their corresponding normal potions.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Splash Potion of Decay BE1.png|32px]] [[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Decay]], Turtle Master, and [[Slow Falling]].}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.
|Splash water bottles, mundane, thick, and awkward splash potions are all available in the Creative inventory.}}
{{History||1.3.12|[[File:Splash Potion of Decay BE1.png|32px]] Added splash potions of [[Decay]].}}
{{History|foot}}
==Issues==
{{issue list}}
==Trivia==
*If an enderman is targeted directly by a splash potion, it teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion.
*If killed by a splash potion of harming, the death message would be: ''<player> was killed by <attacker> using magic''
*A thrown splash potion faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions).
==Unused splash potions==
[[Bedrock Edition]] has [[History of textures/Unused textures#Unused potions|unused splash potion textures]] for several [[effect]]s, along with their [[Potion#Unused potions|normal variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.
<gallery>
Splash Potion of Absorption BE2.png|Splash Potion of Absorption
Splash Potion of Blindness BE2.png|Splash Potion of Blindness
Splash Potion of Haste BE2.png|Splash Potion of Haste
Splash Potion of Health Boost BE2.png|Splash Potion of Health Boost
Splash Potion of Hunger BE2.png|Splash Potion of Hunger
Splash Potion of Mining Fatigue BE2.png|Splash Potion of Mining Fatigue
Splash Potion of Nausea BE2.png|Splash Potion of Nausea
Splash Potion of Resistance BE2.png|Splash Potion of Resistance
Splash Potion of Saturation BE2.png|Splash Potion of Saturation
Potion of Levitation BE2.png|Splash Potion of Levitation
</gallery>
== Gallery ==
<gallery>
Splash Water Bottle.png|Splash water bottle
Splash Potion of Night Vision.png|Night Vision
Splash Potion of Invisibility.png|Invisibility
Splash Potion of Leaping.png|Leaping
Splash Potion of Fire Resistance.png|Fire Resistance
Splash Potion of Swiftness.png|Swiftness
Splash Potion of Slowness.png|Slowness
Splash Potion of the Turtle Master.png|Turtle Master
Splash Potion of Water Breathing.png|Water Breathing
Splash Potion of Healing.png|Healing
Splash Potion of Harming.png|Harming
Splash Potion of Poison.png|Poison
Splash Potion of Regeneration.png|Regeneration
Splash Potion of Strength.png|Strength
Splash Potion of Weakness.png|Weakness
Splash Potion of Slow Falling.png|Slow Falling
Splash Potion of Luck.png|Luck
Splash Potion of Decay.png|Decay
Uncraftable Splash Potion.png|Uncraftable splash potion
</gallery>
=== Other ===
<gallery>
Splash Potion Weakness.png|A splash potion hovered over in a brewing stand
Splash Potion Radius.png|Splash potions' area of effect
</gallery>
== See also==
* {{ItemLink|Glass Bottle}}
* {{ItemLink|Lingering Potion}}
* {{ItemLink|Bottle o' Enchanting}}
== Notes ==
{{notelist|n}}
== References ==
{{reflist}}
== External links ==
* [http://www.minecraftforum.net/topic/673147-all-about-potions-and-brewing-19-reference-guidepics-and-a-mod-download-to-make-them-usable/ Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide]
* [http://potioncraft.net/ Minecraft Potions - A Visual Guide]
{{Items}}
{{entities}}
[[Category:Combat]]
[[cs:Vrhací lektvar]]
[[de:Wurftrank]]
[[fr:Potion jetable]]
[[ja:スプラッシュポーション]]
[[ko:투척용 물약]]
[[nl:Spattende dranken]]
[[pl:Mikstury miotane]]
[[pt:Poção arremessável]]
[[ru:Взрывающиеся зелья]]
[[zh:喷溅药水]]</li></ul> | preview | File:Grass Block Revision 3.png When biomes were added as part of the Halloween Update, the color of the top texture was made to vary according to the biome it was located in. | |||
| ? | The block had a buggy top texture when obtained in the inventory via an inventory editor. | ||||
| Beta | |||||
1.5{{Extension DPL}}<ul><li>[[Horse Saddle|Horse Saddle]]<br/>{{About|the removed item|the current item|Saddle}}
{{outdated feature|edition=java}}
{{Item
| title = Horse Saddle
| image = Horse Saddle.png
| renewable = Yes
| stackable = Yes (32)
}}
'''Horse saddles''' were [[item]]s which allowed the player to ride [[horse]]s.
== Obtaining ==
=== Crafting ===
{{crafting |ignoreusage=1
|A1=Leather |B1=Leather |C1=Leather
|A2=Leather |B2=Iron Ingot |C2=Leather
|A3=Iron Ingot |C3=Iron Ingot
|Output=Horse Saddle
}}
== Usage ==
Horse saddles worked just like regular [[saddle]]s, but for [[horse]]s instead of [[pig]]s. Taming a horse was required before putting a horse saddle on it. Unlike any other items, horse saddles could be stacked up to 32.
== Sounds ==
''None''<ref>{{ytl|2a6BQeW6is4|t=330}}; sounds for horses were not added until [[13w22a]]</ref>
== Data values ==
=== ID ===
{{ID table
|nonameid=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=java
|displayname=Horse Saddle
|spritetype=item
|id=416
|form=item
|translationkey=item.horsesaddle.name
|foot=y}}
== History ==
{{History|java}}
{{History||1.6.1|snap=13w16a|[[File:Horse Saddle JE1.png|32px]] Added horse saddles.}}
{{History|||snap=13w18a|Horse saddles have been removed.
|[[Horse]]s and [[zombie horse]]s can now be ridden using regular [[saddle]]s.}}
{{History|foot}}
== Issues ==
Horse saddles have been removed from the game, and as such are no longer supported.
{{Items}}
{{Removed Features}}
[[es:Montura de caballo]]
[[fr:Selle de cheval]]
[[it:Sella di cavallo]]
[[ja:ウマの鞍]]
[[ko:말 안장]]
[[pt:Sela para cavalo]]
[[zh:马鞍]]</li><li>[[:Category:Fungi|Category:Fungi]]<br/>All pages covering blocks that are fungi.
[[Category:Blocks]]
[[Category:Items]]
[[ja:カテゴリ:菌類]]</li></ul> | File:Grass Block Revision 4.png The grass texture around the sides was given the same biome-dependent hue as the top texture, when in Fancy Graphics mode. | ||||
1.6{{Extension DPL}}<ul><li>[[Dupe Hack|Dupe Hack]]<br/>{{for|the method to duplicate items and blocks|Tutorials/Block and item duplication}}
{{stub}}
{{Joke feature}}
{{exclusive|java}}{{item
| image = Missing Model.png
| rarity=Common
| stackable=No
|title=minecraft:dupe_hack|renewable=Yes}}
'''minecraft:dupe_hack''' is a joke item from [[Java Edition 23w13a_or_b]].
==Obtaining==
Once the <code>dupe_hack_occurrence_chance</code> vote is approved the '''dupe hack''' item has a random chance of dropping whenever an entity with chests is killed by a player, e.g. when destroying a [[Minecart with Chest|minecart with chest]] with a [[sword]].
It doesn't appear in the [[creative]] menu, not even when the [[Options#Controls|option]] "Operator Items Tab" is enabled, but can be given to the player with [[Commands/give|<code>/give</code>]] and other commands.
==Usage==
The dupe hack item can be used to create a limited amount of duplicate items by placing it on a [[crafting table]] with any other item. It has a random chance of breaking, controlled by the <code>dupe_hack_break_chance</code> vote. This limitation can be mostly bypassed by putting the items in an [[Ender Chest|ender chest]] first and duplicating the chest.
===Crafting ingredient===
{{Crafting
|Any Item
|Dupe Hack
|Output=Any Item, 2
|showdescription=1
|description=The dupe hack item remains in the crafting grid after duplicating an item.
|foot=1
}}
==Data values==
===ID===
{{edition|java}}:{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=minecraft:dupe_hack
|spritetype=item
|nameid=dupe_hack
|form=item|foot=1|spritename=missingno}}
==History==
{{History|java}}
{{History||23w13a_or_b|[[File:Missing Model.png|32px]] Added minecraft:dupe_hack.}}
{{History|foot}}
{{items}}
{{Jokes}}
<references />
[[ja:Dupe Hack]]
[[pt:Dupe Hack]]
[[Category:Joke items]]</li><li>[[Helmet|Helmet]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{redirect|Cap|mob spawning caps|Spawn}}
{{redirect|Turtle Shell|the item dropped by maturing turtles|Scute}}
{{Item
| image = <gallery>
Leather Cap.png| Leather
Chainmail Helmet.png| Chainmail
Iron Helmet.png| Iron
Diamond Helmet.png| Diamond
Golden Helmet.png| Golden
Netherite Helmet.png| Netherite
Turtle Shell.png| Turtle Shell
</gallery>
| durability =
* Leather: 55
* Chainmail: 165
* Iron: 165
* Golden: 77
* Diamond: 363
* Netherite: 407
* Turtle Shell: 275
| renewable =
* '''Netherite''': No
* '''All others''': Yes
| stackable = No
}}
'''Helmets''' are a type of [[armor]] that covers the head of the player. There are seven types of helmets: '''leather cap''', '''chainmail helmet''', '''iron helmet''', '''diamond helmet''', '''gold helmet''', '''netherite helmet''', and '''turtle shell'''.
==Obtaining ==
===Crafting===
{{crafting
|head=1
|showname=0
|showdescription=1
|name=Helmet
|A2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
|B2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
|C2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
|A3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
|C3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
|description=
|Output= Leather Cap;Golden Helmet;Iron Helmet;Diamond Helmet;Turtle Shell
|type= Combat
}}
{{crafting
|ignoreusage=1
|name=[[Helmet]]
|ingredients=Damaged matching helmet
|Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet
|Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet
|Output= Leather Cap; Golden Helmet; Chainmail Helmet; Iron Helmet; Diamond Helmet; Turtle Shell; Netherite Helmet
|description= The durability of the two helmets is added together, plus an extra 5% durability.
|type= Combat
|foot=1
}}
===Upgrading===
{{Smithing
|head=1
|Netherite Upgrade
|Diamond Helmet
|Netherite Ingot
|Netherite Helmet
|tail=1
}}
===Repairing===
====Grinding====
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Leather Cap]] or<br>2x Damaged [[Chainmail Helmet]] or<br>2x Damaged [[Iron Helmet]] or<br>2x Damaged [[Golden Helmet]] or<br>2x Damaged [[Diamond Helmet]] or<br>2x Damaged [[Netherite Helmet]] or<br>2x Damaged [[Turtle Shell]]
|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell
|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell
|Leather Cap; Chainmail Helmet; Iron Helmet; Golden Helmet; Diamond Helmet; Netherite Helmet; Turtle Shell
|description=The durability of the two helmets are added together, plus an extra 5% durability.
}}
====[[Anvil mechanics#Unit repair|Unit repair]]====
Helmets can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the helmet's maximum durability, rounded down.
===Mob loot===
If a [[zombie]], [[husk]], [[stray]] or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a helmet upon death. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.
{{IN|bedrock}}, [[vindicator]]s and [[pillager]]s spawned in [[raid]]s have a 8.3525% chance (10.28% on hard) to drop [[iron]] helmets. The dropped helmets are usually badly damaged, and have a 50% chance of being [[enchanted]] with a random [[enchantment]].
===Natural generation===
Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron helmet]].
===Chest loot===
{{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather cap.<ref>{{bug|MCPE-109048}}</ref>
{{LootChestItem|leather-cap,random-enchanted-leather-cap,chainmail-helmet,iron-helmet,level-enchanted-iron-helmet,golden-helmet,random-enchanted-golden-helmet,diamond-helmet,damaged-diamond-helmet,level-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet-2}}
===Trading===
{{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron helmet for 4 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail helmet for 1 emerald. Master-level armorers always sell an enchanted diamond helmet for 11-27 emeralds. Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather cap<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice.)</ref> for 5 emeralds. Master-level leatherworker villagers offer the same trade.
Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail helmet.
{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron helmet for 5 emeralds, {{frac|1|3}} chance to sell chainmail helmet at journeyman-level for an emerald, and 50% chance to sell enchanted diamond helmet for 8 emeralds at master-level. Apprentice-level leatherworker villagers have a 50% chance to sell leather cap for 5 emeralds as part of their trades, and 50% chance to sell an enchanted leather cap for 5 emeralds at the master level.
{{notelist|columns=1}}
==Usage ==
Helmets can be placed in the top armor slot of a player's [[inventory]] for activation.
===Defense points===
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the number of defense points added by helmets.
{| class="wikitable" data-description="Helmet defense points"
|-
! scope="col" |Material
! scope="col" |
|-
! scope="row" |Leather
|{{armor|1}}
|-
! scope="row" |Golden
| rowspan="4" |{{armor|2}}
|-
! scope="row" |Chainmail
|-
! scope="row" |Iron
|-
! scope="row" |Turtle Shell
|-
! scope="row" |Diamond
| rowspan="2" |{{armor|3}}
|-
! scope="row" |Netherite
|}
===Knockback resistance===
A netherite helmet provides 10% knockback resistance.
===Durability===
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.
Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
{| class="wikitable" data-description="Helmet durability"
|-
!Material
!Durability
|-
! scope="row" |Leather
|55
|-
! scope="row" |Golden
|77
|-
! scope="row" |Chainmail
| rowspan="2" |165
|-
! scope="row" |Iron
|-
! scope="row" |Turtle Shell
|275
|-
! scope="row" |Diamond
|363
|-
! scope="row" |Netherite
|407
|}
====Repair====
Helmets may be [[item repair|repaired]] by using them along with some of their crafting material (leather, gold ingots, iron ingots, diamonds or netherite) in an [[anvil]]. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another helmet of like material.
===Enchantments===
A helmet can receive the following [[enchantment]]s. Note that while iron and chainmail have the same durability, chainmail has a higher [[Tutorials/Enchanting mechanics#Enchantability|enchantability]] than iron or diamond.
{| class="wikitable"
|-
!Enchantment !!Max Level !!Notes
|-
|[[Fire Protection]]|| IV ||<ref group="note" name="exclusive">Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
|-
|[[Projectile Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Blast Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Unbreaking]]||III
|
|-
|[[Respiration]]||III
|
|-
|[[Aqua Affinity]]||I
|
|-
|[[Thorns]]||III ||<ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
|[[Mending]]||I ||<ref group="note" name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
|-
|[[Curse of Binding]]||I ||<ref group="note" name="anvil2" />
|-
|[[Curse of Vanishing]]||I ||<ref group="note" name="anvil2" />
|}
{{notelist}}
===Turtle shell effect===
Equipping a {{ItemSprite|Turtle Shell}} turtle shell provides the {{EffectLink|Water Breathing}} status effect, allowing the player to remain underwater for an additional 10 seconds. The time that this effect lasts does not begin to count down until the player dives underwater, then the 10 seconds are counted down. The effect immediately recharges after exposure to air.
===Brewing ingredient===
A turtle shell can also be used as a potion brewing ingredient.
{{Brewing
|Turtle Shell
|Potion of the Turtle Master
|Potion of the Turtle Master
|Potion of the Turtle Master
|showname=1
}}
===Smelting usage===
{{Smelting|showname=1|Iron Helmet;Chainmail Helmet;Golden Helmet|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' helmets and pick them up, examining them for 6 to 8 seconds. Piglins can wear other helmets but are not attracted to them. They prefer stronger helmets over weaker helmets, with one exception: They always prefer golden helmets, throwing out stronger helmets in favor of gold helmets. Enchanted helmets are preferred over unenchanted helmets.
==Sounds ==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When a leather helmet is equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When a chainmail helmet is equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When an iron helmet is equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When a gold helmet is equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When a diamond helmet is equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When a netherite helmet is equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Equip turtle shell.ogg
|subtitle=Turtle Shell thunks
|source=player
|description=When a turtle shell is equipped
|id=item.armor.equip_turtle
|translationkey=subtitles.item.armor.equip_turtle
|volume=1.0
|pitch=1.0/0.85/1.1
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a helmet's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When a leather helmet or a turtle shell is equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When a chain helmet is equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When an iron helmet is equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When a gold helmet is equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When a diamond helmet is equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When a netherite helmet is equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a leather helmet is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a leather helmet's dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a helmet's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
==Data values ==
=== ID===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Cap
|spritetype=item
|nameid=leather_helmet
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Helmet
|spritetype=item
|nameid=chainmail_helmet
|form=item}}
{{ID table
|displayname=Iron Helmet
|spritetype=item
|nameid=iron_helmet
|form=item}}
{{ID table
|displayname=Diamond Helmet
|spritetype=item
|nameid=diamond_helmet
|form=item}}
{{ID table
|displayname=Golden Helmet
|spritetype=item
|nameid=golden_helmet
|form=item}}
{{ID table
|displayname=Netherite Helmet
|spritetype=item
|nameid=netherite_helmet
|form=item}}
{{ID table
|displayname=Turtle Shell
|spritetype=item
|nameid=turtle_helmet
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Cap
|spritetype=item
|nameid=leather_helmet
|id=335
|form=item}}
{{ID table
|displayname=Chainmail Helmet
|spritetype=item
|nameid=chainmail_helmet
|id=339
|form=item}}
{{ID table
|displayname=Iron Helmet
|spritetype=item
|nameid=iron_helmet
|id=343
|form=item}}
{{ID table
|displayname=Diamond Helmet
|spritetype=item
|nameid=diamond_helmet
|id=347
|form=item}}
{{ID table
|displayname=Golden Helmet
|spritetype=item
|nameid=golden_helmet
|id=351
|form=item}}
{{ID table
|displayname=Netherite Helmet
|spritetype=item
|nameid=netherite_helmet
|id=609
|form=item}}
{{ID table
|displayname=Turtle Shell
|spritetype=item
|nameid=turtle_helmet
|id=573
|form=item
|foot=1}}
===Item data===
When leather caps are dyed, it has the following NBT:
<div class="treeview">
*{{nbt|compound|tag}}: Parent tag.
**{{nbt|compound|display}}: Display properties.
***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>
==Achievements ==
{{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}
==Advancements ==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;A Furious Cocktail;How Did We Get Here}}
==History ==
{{History|java classic}}
{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested armor models on [[mob (entity)|mob]]. Only [[chestplate]]s and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.}}
{{History||0.24_SURVIVAL_TEST|[[File:Plate Helmet.png|32px]] Added [[Java_Edition_removed_features#Armor_in_Survival_Test|plate helmet]]s.
|[[File:Chainmail Helmet JE1.png|32px]] Added the model and the texture for unused [[Java_Edition_removed_features#Armor_in_Survival_Test|chain helmet]]s.
|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] Plate armor models have been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
{{History|java indev}}
{{History||0.31|snap=20091223-1|Plate and chain armor [[model]]s are no longer used.}}
{{History|||snap=20091231-2|[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Studded Helmet (item) JE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added [[item]]s of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail and plate (iron) helmets.
|The textures of leather helmets are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}
{{History||20100206|[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added items of golden and diamond helmets.
|Removed leather-chain helmets.}}
{{History||20100212-1|Added armor models.
|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}
{{History||20100218|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]] Added models of leather, chainmail, iron, gold, and diamond helmets.
|Helmets can now be [[crafting|crafted]] and worn.
|Helmets now function. All helmets give {{Armor|3}}. Helmets have limited [[item durability|durability]], with lower tier helmets less durable than higher tier helmets.}}
{{History|java alpha}}
{{History||v1.0.8|With the introduction of [[leather]], "Cloth Cap" has been renamed to "Leather Cap".
|Leather cap is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron helmets can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Helmets can now be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron helmets can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.2.1|snap=12w06a|[[Zombie]]s now drop iron helmets on rare occasions and [[zombie pigman|zombie pigmen]] now drop golden helmets.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear helmets.}}
{{History|||snap=12w21a|Chain helmets can now be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chain helmets for 5–6 emeralds.
|Blacksmith villagers now sell diamond helmets for 7 emeralds.
|Blacksmith villagers now sell iron helmets for 4–5 emeralds.
|Butchers now sell leather caps for 2–3 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor.}}
{{History|||snap=12w34a|Leather helmets can now be dyed by [[crafting]] a leather armor piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather armor on a [[cauldron]] with [[water]].
|[[File:Leather Cap JE2.png|32px]] [[File:Leather Cap (item) JE2.png|32px]] Default leather caps textures are now slightly darker.}}
{{History|||snap=12w36a|[[Dye]]d leather caps are now more saturated and have a slight tint of tan in respect to the default armor color.}}
{{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] Leather armor now has non-dyed parts on the cap. This has been implemented so that [[player]]s can distinguish between other types of helmets and similarly colored leather caps.}}
{{History||1.5|snap=13w04a|Helmets in the [[player]]'s hand can now be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with helmets.}}
{{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain helmets for 5–7 emeralds.
|Armorer villagers no longer sell diamond helmets.
|Armorer villagers now sell iron helmets for 4–6 emeralds.
|Leatherworkers no longer sell other leather caps.}}
{{History|||snap=14w05a|Helmets no longer turns red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Helmets are now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain helmets [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond helmets can now be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Helmet [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Helmet durability affecting value has been removed.
|Helmets now has an attribute controlling the defense points.}}
{{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for leather armor.}}
{{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor calculations have been changed, once again.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298, 302, 306, 310 and 314.}}
{{History|||snap=18w07a|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}
{{History|||snap=18w09a|Golden helmets now have a chance of generating in [[underwater ruins]].}}
{{History|||snap=18w11a|Enchanted leather caps can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|"Chain Helmet" has now been renamed to "Chainmail Helmet".}}
{{History||1.14|snap=18w43a|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.}}
{{History|||snap=18w48a|Leather caps can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=18w50a|Iron helmets can now be found on [[armor stand]]s in [[taiga]] villages.}}
{{History|||snap=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}
{{History|||snap=19w11a|Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively [[renewable resource|renewable]] again.
|Leatherworker villagers now sell randomly [[dye]]d leather caps.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail helmets to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Helmet JE1.png|32px]] [[File:Netherite Helmet (item) JE1.png|32px]] Added netherite helmets.}}
{{History|||snap=20w07a|[[File:Leather piglin helmet.png|32px]] [[File:Chainmail piglin helmet.png|32px]] [[File:Iron piglin helmet.png|32px]] [[File:Golden piglin helmet.png|32px]] [[File:Diamond piglin helmet.png|32px]] [[File:Netherite piglin helmet JE1.png|32px]] Added textures and [[model]]s for all helmets when they are used by [[piglin]]s.
|Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table.
|[[File:Turtle Shell piglin MC-172110.png|32px]] Turtle shells, when used by piglins and [[zombified piglin]]s, result in a [[missing texture]] when being displayed.<ref>{{Cite bug|MC|172110|Texture of turtle shells is missing when worn by a piglin or zombified piglin|date=February 14, 2020}}</ref>}}
{{History|||snap=20w09a|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.}}
{{History|||snap=20w10a|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] The texture of netherite helmets has been changed.
|[[File:Netherite piglin helmet.png|32px]] The texture of netherite helmets for [[piglin]]s has been changed.
|Netherite helmets can no longer be [[crafting|crafted]].
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}
{{History|||snap=20w16a|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}
{{History|||snap=pre3|The special helmet [[model]]s and textures created for [[piglin]]s have been removed except for leather helmets.}}
{{History||1.17|snap=20w48a|Wearing a leather helmet now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
{{History|||snap=21w13a|The two unused textures of the leather cap for [[piglin]]s<ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png</code></ref><ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png</code></ref> have been removed.}}
{{History||1.18.2|snap=22w03a|Netherite helmet knockback resistance is no longer random.}}
{{History||1.19|snap=22w17a|[[File:Leather Cap JE5.png|32px]] The texture of the leather cap item has been changed.|Changed the leather cap texture when worn so the center bar now extends to the bottom of the back face.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather helmets can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond helmets to netherite helmets now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather caps can now be trimmed using a smithing table.|Helmets can now have trims of the same material it is made out of.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
{{History||1.19.4|snap=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Helmets can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[head]]s/[[carved pumpkin]]s in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
{{History||v0.8.0|snap=build 2|[[File:Leather Cap (item) JE3 BE2.png|32px]] The leather helmet sprite has been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron helmets now naturally generate in [[village]] [[chest]]s and in [[stronghold]] altar chests.}}
{{History||v0.11.0|snap=build 11|Helmets now protect against [[damage]] from [[mob]]s only.}}
{{History||v0.12.1|snap=build 1|Helmets can now be worn by mobs.
|Chainmail helmets can now be obtained in [[survival]] mode from a mob wearing it.}}
{{History||?|Helmets no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History||v0.14.0|snap=build 1|[[File:Leather Cap JE3 BE2.png|32px]] The texture of leather helmets have been changed.
|Leather helmets can now be dyed.}}
{{History||v0.15.0|snap=build 1|Helmets can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron helmets and enchanted diamond helmets can now be found inside [[chest]]s within [[end city|end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Iron helmets and chainmail helmets are now [[trading|sold]] by armorer smith [[villager]]s via trading.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail helmets now generate in [[buried treasure]] chests.
|Enchanted leather helmets can now be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Golden helmets can now be found inside [[underwater ruins]] chests.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.
|Iron helmets now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather helmets can now be found inside plains village tannery chests.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron helmets now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather helmets can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.
|Iron helmets can now be found in [[village]] armorer chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets.
|Diamond helmets are now sold by armorer villagers.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer shows as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears properly dyed when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] Added netherite helmets.
|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.
|Helmets can now be obtained from [[piglin]]s that naturally spawn with golden helmets.}}
{{History|||snap=beta 1.16.0.57|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.
|Netherite helmets can no longer be [[crafting|crafted]].
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}
{{History|||snap=beta 1.16.0.63|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}
{{History|||snap=beta 1.16.200.53|Netherite helmets now gives a 90% reduction in knockback.}}
{{History||1.16.210|snap=beta 1.16.210.53|Wearing leather helmets now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.
|Added a quick equip for armor to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] The textures for leather helmets have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather helmets can now be [[dye]]d.
|[[Item repair]] can now repair helmets.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Helmets now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|PS4}}
{{History||1.90|[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmet items have been changed (except for the leather helmets).}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
{{History|foot}}
<gallery>
File:ArmorModel Aug 13 2009.jpg|First image of armor.
File:DinnerboneArmor.png|[[Dinnerbone]]'s first screenshot of dyed armor.
File:ArmorPE.png
</gallery>
;Armor durability from Indev until late Beta
{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"
|-
!Leather
!Golden
!Chainmail
!Iron
!Diamond
|-
|33
|66
|66
|132
|264
|}
==Issues ==
{{issue list}}
==Trivia ==
*Unlike the other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates.
*The turtle shell is the only helmet that is not part of a complete set.
* In Bedrock Edition, there exists a bug<ref>{{Cite bug|MCPE|109048|Efficiency 1 Leather Cap in Woodland Mansions|date=December 1, 2020}}</ref> that makes it possible to obtain a Leather Cap enchanted with Efficiency I from [[Woodland Mansion]] chests with a chance of 1.45%. The enchantment has no effect on the cap, however.
==Gallery ==
<gallery>
File:Zombie helmet.png|A zombie wearing a helmet in [[Survival Test]].
</gallery>
===Enchanted Helmets===
<gallery>
File:Enchanted Leather Cap (item).gif
File:Enchanted Chainmail Helmet (item).gif
File:Enchanted Iron Helmet (item).gif
File:Enchanted Golden Helmet (item).gif
File:Enchanted Diamond Helmet (item).gif
File:Enchanted Netherite Helmet (item).gif
File:Enchanted Turtle Shell (item).gif
</gallery>
<gallery>
File:Enchanted Leather Helmet.gif
File:Enchanted Chainmail Helmet.gif
File:Enchanted Iron Helmet.gif
File:Enchanted Golden Helmet.gif
File:Enchanted Diamond Helmet.gif
File:Enchanted Netherite Helmet.gif
File:Enchanted Turtle Shell.gif
</gallery>
==References ==
{{reflist}}
==External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--helmet Taking Inventory: Helmet] – Minecraft.net on February 20, 2020
{{Items}}
[[Category:Armor]]
[[es:Casco]]
[[ja:ヘルメット]]
[[ko:투구]]
[[pt:Capacete]]
[[pl:Hełm]]
[[zh:头盔]]</li></ul> | Test Build 3 | Seeds were no longer obtained by using a hoe on a grass block; tall grass would instead occasionally drop seeds when broken. | |||
| ? | Top flipped in inventory. | ||||
1.6.6{{Extension DPL}}<ul><li>[[Bed|Bed]]<br/>{{Block
| image = White Bed (N).png
| extratext = View [[#Gallery|all renders]]
| transparent = Yes
| tntres = 25
| hardness = 4
| light = No
| tool = any
| renewable = Yes
| stackable = No
| flammable = No
| lavasusceptible = {{jebe|Yes|No}}
}}
A '''bed''' is a [[Dye|dyeable]] [[block]] that allows a player to sleep and to reset their [[spawn]] point to within a few blocks of the bed in the [[Overworld]]. If the bed is obstructed or removed, the player spawns at the default world spawning location.
== Obtaining ==
=== Natural generation ===
;Igloo
A red bed naturally generates in each [[igloo]].
;Village
Beds of various colors generate in [[village]] houses, depending on the specific structure and [[biome]]:
* [[Desert]] village houses have cyan, green, or lime beds.
* [[Plains]] village houses have white or yellow beds.
* [[Savanna]] village houses have orange, red, or yellow beds.
* [[Snowy taiga]]{{only|bedrock|short=1}} and [[taiga]] village houses have blue or purple beds.
* [[Snowy tundra]] village houses have blue, red, or white beds.
=== Breaking ===
Beds can be mined with any [[tool]], or without a tool.<ref>{{bug|MC-192722||Beds have no assigned tool}}</ref>
{{breaking row|horizontal=1|Bed|sprite=red-bed|any}}
A bed also drops itself as an item when pushed by a [[piston]].
=== Crafting ===
{{Crafting
|head=1
|showname=0
|showdescription=1
|A2=Matching Wool
|B2=Matching Wool
|C2=Matching Wool
|A3=Any Planks
|B3=Any Planks
|C3=Any Planks
|Output= Matching Bed
|type=Decoration block
|description=The wool color must match. The planks can be different.
}}
<!--recipe removed
{{Crafting
|showdescription=1
|White Bed
|Matching Colored Dye
|Output= Matching Dyed Bed
|type=Decoration block
|description=White beds can be re-dyed using dyes.{{only|java}}{{until|JE 1.20}}
}}-->
{{Crafting
|showdescription=1
|Any Bed
|Matching Dye
|Output= Matching Bed
|type=Decoration block
|description=A bed of any color can be re-dyed using dyes.
}}
{{Crafting
|showdescription=1
|Any Dyed Bed
|Bleach
|Output=White Bed
|type=Decoration block
|description=This removes the color from the bed.{{only|bedrock|education}}
|foot=1
}}
<div style="display:none">
<!--
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
They don't need to be displayed on this page because they already intuitively list "Any Matching Dye".
-->
{{Crafting
|showdescription=1
|Any Bed
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|Output=White Bed; Blue Bed; Brown Bed; Black Bed
|type=Decoration block
|description={{only|bedrock|education}}
}}
</div>
=== Trading ===
Journeyman-level shepherd villagers sell 1 of 16 beds for 3 [[emerald]]s as part of their trades.
== Usage ==
=== Sleeping ===
[[File:Sleep Animation.gif|240px|thumb|Player falling asleep.]]
Beds are used by pressing the {{control|use item}} button while looking at the bed.
A player sleeps by {{control|using|using}} a bed during a [[thunderstorm]], or at [[night]] (between 12542 and 23459 ticks in clear weather, when stars appear in the sky, or between 12010 and 23991 ticks in rainy weather). Players can sleep during a thunderstorm even if they are in a biome where it does not rain (i.e. Desert). Attempting to use a bed at any other time results in the message "You can sleep only at night or during thunderstorms"{{only|java|short=1}} or "You can only sleep at night".{{only|bedrock|short=1}} A player sleeps in a bed for 101 in-game [[tick]]s, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the {{cmd|gamerule doDaylightCycle}} set to <code>false</code> results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day.
Sleeping in a bed is possible only in the [[Overworld]]. Attempting to sleep in a bed in [[the Nether]], [[the End]], and [[custom dimension]]s in which they are disabled causes it to [[explosion|explode]] and set [[fire]] to surrounding blocks; unless {{cmd|gamerule respawnBlocksExplode}}{{only|bedrock}} is set to {{cd|false}}.<ref>{{bug|mcpe-28723}} – "Exploding bed in the Nether" resolved as "Works As Intended". This is referenced {{in|je}} when a player is killed by "Intentional Game Design". </ref> The explosion has power 5, which is stronger than [[TNT]] (4), but not as strong as a charged [[creeper]] or [[End Crystal|end crystal]] (6). The explosion centers on the head part of the bed. [[Villager]]s can sleep normally in any dimension without the bed being blown up.<ref>{{bug|MC-146515|||WAI}}</ref> Upon death from a bed explosion, the [[death messages|message]] "'''(Player) was killed by [Intentional Game Design]'''" appears.
The player must be close to the bed to sleep. If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away"{{only|java|short=1}}/"Bed is too far away"{{only|bedrock|short=1}} appears. A player must be within 2 blocks of the bed {{in|JE}} or 3 blocks {{in|BE}} to use the bed.
If a "monster" is within 8 blocks of the bed horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below.
{| class="wikitable mw-collapsible"
!Mob
!Prevent the player from sleeping
|-
|{{EntityLink|Blaze}}
|{{Tc|yes}}
|-
|{{EntityLink|Chicken Jockey}}
|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|-
|{{EntityLink|Creeper}}
|{{Tc|yes}}
|-
|{{EntityLink|Drowned}}
|{{Tc|yes}}
|-
|{{EntityLink|Endermite}}
|{{Tc|yes}}
|-
|{{EntityLink|Enderman}}
|{{Tc|partial|when hostile}}
|-
|{{EntityLink|Ender Dragon}}
|{{Tc|no}}
|-
|{{EntityLink|Evoker}}
|{{Tc|yes}}
|-
|{{EntityLink|Ghast}}
|{{Tc|no}}
|-
|{{EntityLink|Giant}}
|{{Tc|yes}}
|-
|{{EntityLink|Guardian}}, {{EntityLink|Elder Guardian}}
|{{Tc|yes}}
|-
|{{EntityLink|Hoglin}}
|{{Tc|no}}
|-
|{{EntityLink|Illusioner}}
|{{Tc|yes}}
|-
|{{EntityLink|Killer Bunny}}
|{{Tc|no}}
|-
|{{EntityLink|Magma Cube}}
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|-
|{{EntityLink|Piglin}}
|{{Tc|no}}
|-
|{{EntityLink|Piglin Brute}}
|{{Tc|yes}}
|-
|{{EntityLink|Pillager}}
|{{Tc|yes}}
|-
|{{EntityLink|Phantom}}
|{{Tc|yes}}
|-
|{{EntityLink|Ravager}}
|{{Tc|yes}}
|-
|{{EntityLink|Shulker}}
|{{Tc|no}}
|-
|{{EntityLink|Silverfish}}
|{{Tc|yes}}
|-
|{{EntityLink|Skeleton}}, {{EntityLink|Skeleton Horseman}}, {{EntityLink|Stray}}, {{EntityLink|Wither Skeleton}}
|{{Tc|yes}}
|-
|{{EntityLink|Spider}}, {{EntityLink|Cave Spider}}, {{EntityLink|Spider Jockey}}
|{{Tc|yes}}
|-
|{{EntityLink|Slime}}
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|-
|{{EntityLink|Vex}}
|{{Tc|yes}}
|-
|{{EntityLink|Vindicator}}
|{{Tc|yes}}
|-
|{{EntityLink|Warden}}
|{{Tc|yes}}
|-
|{{EntityLink|Witch}}
|{{Tc|yes}}
|-
|{{EntityLink|Wither}}
|{{Tc|yes}}
|-
|{{EntityLink|Zoglin}}
|{{Tc|yes}}
|-
|{{EntityLink|Zombie}}, {{EntityLink|Zombie Villager}}, {{EntityLink|Husk}}
|{{Tc|yes}}
|-
|{{EntityLink|Zombified Piglin}}
|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|-
|}
{{notelist}}
If the player has not entered a bed and didn't die for 3 in-game days, [[phantom]]s can spawn unless {{cmd|gamerule doInsomnia}} is set to {{cd|false}}. {{in|java}}, this can be verified by checking if the "Time Since Last Rest" [[statistic]] is greater than 1.00 h.
A hostile mob can wake a player that is sleeping.
The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied".
A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing {{control|use}} on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there.
A player also cannot sleep while on fire, while poisoned, or while starving.
If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. {{IN|bedrock}}, the sleeping animation slowly lowers the player into bed.
Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0)
During this time, the chat window is focused, and the player can leave the bed by clicking the {{btn|Leave Bed}} button.
[[Waterlogging|Waterlogged]] beds{{only|bedrock}} cannot be slept in unless the player or villager has the {{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} status effects. Attempting to use a waterlogged bed otherwise does not display any message.<ref>{{bug|MCPE-35802}}</ref>
Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.<ref>{{bug|MC-160479}} resolved as "Works As Intended"</ref>
If there are two or more blocks of space above the bed, then the player can wake up on the bed. If there is less than two blocks above the bed and there is room on the side, then the player wakes up on the side of the bed. If there is no space on the side of the bed and there is less than two blocks above the bed, then the player still wakes up on top of the bed, but suffocates if it's a solid block.
Villagers always wake up on top of the bed, meaning they can suffocate if there isn't enough room above the bed.
====Passing the night====
Sleeping changes the [[daylight cycle|time of day]] to sunrise and resets the [[weather]] cycle, changing the weather to clear conditions. {{IN|JE}}, the weather cycle is only reset if it is currently raining or snowing. The player wakes up next to the bed, facing the bed.
Sleeping does not accelerate processes that take place over time such as the growth of [[crops]] or [[smelting]]. If {{cmd|gamerule doDaylightCycle}} is <code>false</code>, the player instead wakes up in the night.
To skip the night in multiplayer, all players in the [[Overworld]] must be in bed at the same time. Pressing the {{btn|Leave Bed}} button is not necessary in this case. The percentage of players that need to sleep to skip the night can be customized with the game rule {{cd|playersSleepingPercentage}}.
Villagers are unable to skip the night by sleeping in beds, unlike players.
If the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass.
====Setting the spawn point====
Once a player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. {{IN|java}}, multiple players can set their spawn point on a single bed. {{IN|bedrock}}, the last player to use a specific bed is the only player who can respawn there, and players who had previously slept there respawn at the world spawn.
{{ctrl|Using}} a bed in the daytime likewise sets the spawn point, without actually entering the bed.
When a bed explodes, it does not set the spawn point.
The message "Respawn point set" is displayed in chat when the respawn point is successfully changed.
The check for a bed is made only when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is a bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying ''You have no home bed or respawn anchor, or it was obstructed''{{only|je}}/''Your home bed was missing or obstructed''{{only|be}}, and the player respawns at the [[Spawn#World spawn|world spawn]] point.
When choosing where to respawn the player, the northwesternmost (lowest X- and Z-coordinates) location of the seven blocks adjacent to the head of the bed is chosen first. If this location is obstructed, the next choice is to its south (+Z), rather than the east (+X). Only when all seven locations around the head are obstructed are the three remaining ones adjacent to the foot then to be considered.
For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player on or directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again.
Specifically, when interacting with it, the location of the ''head'' of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way.
=== Bouncing===
Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes 50% of normal fall damage.
Baby villagers bounce on beds during the day.
If the player is falling while sleeping requirements are met, and presses {{control|use}} on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes.
A player can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager up.
Villagers can be pushed onto beds, as the bed is half a block tall.
=== Curing===
Each bed in the vicinity of a zombie villager has a chance to speed up the [[Zombie_Villager#Curing|process of curing the zombie villager]]. Iron bars (such as in a prison cell) also have this effect.
=== Placement===
Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. {{IN|bedrock}}, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. {{IN|java}}, beds do not require supporting blocks and can be placed anywhere, provided there is enough room.
==Sounds ==
===Generic===
{{Sound table/Block/Wood}}
===Unique===
{{edition|java}}:
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|subtitle=Explosion
|source=block
|description=When a player attempts to sleep while not in the Overworld
|id=entity.generic.explode
|translationkey=subtitles.entity.generic.explode
|volume=4.0
|pitch=0.56-0.84
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|source=block
|description=When a player attempts to sleep while not in the Overworld
|id=random.explode
|volume=4.0
|pitch=1.0
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table|
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Bed
|spritetype=block
|nameid=white_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Orange Bed
|spritetype=block
|nameid=orange_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Magenta Bed
|spritetype=block
|nameid=magenta_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Light Blue Bed
|spritetype=block
|nameid=light_blue_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Yellow Bed
|spritetype=block
|nameid=yellow_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Lime Bed
|spritetype=block
|nameid=lime_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Pink Bed
|spritetype=block
|nameid=pink_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Gray Bed
|spritetype=block
|nameid=gray_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Light Gray Bed
|spritetype=block
|nameid=light_gray_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Cyan Bed
|spritetype=block
|nameid=cyan_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Purple Bed
|spritetype=block
|nameid=purple_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Blue Bed
|spritetype=block
|nameid=blue_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Brown Bed
|spritetype=block
|nameid=brown_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Green Bed
|spritetype=block
|nameid=green_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Red Bed
|spritetype=block
|nameid=red_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Black Bed
|spritetype=block
|nameid=black_bed
|blocktags=beds
|itemtags=beds
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=beds
|spritetype=block
|nameid=bed
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Bed
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=Beds
|spritetype=block
|nameid=bed
|id=26
|form=block
|itemform=item.bed}}
{{ID table
|displayname=Item
|spritename=bed
|spritetype=item
|nameid=bed
|id=418
|form=item
|translationkey=item.bed.black.name,item.bed.red.name,item.bed.green.name,item.bed.brown.name,item.bed.blue.name,item.bed.cyan.name,item.bed.silver.name,item.bed.gray.name,item.bed.pink.name,item.bed.lime.name,item.bed.yellow.name,item.bed.lightBlue.name,item.bed.magenta.name,item.bed.orange.name,item.bed.white.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=beds
|spritetype=block
|nameid=Bed
|foot=1}}
===Metadata===
{{see also|Data values}}
{{IN|be}}, bed items use the following data values:
{{/DV}}
===Block states===
{{see also|Block states}}
{{/BS}}
===Block data===
A bed has a block entity associated with it that holds additional data about the block.
{{el|java}}:
{{see also|Block entity format}}
{{/BE}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].
==Advancements==
{{load advancements|Sweet Dreams}}
==History==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{History|java beta}}
{{History||November 26, 2011|link={{tweet|jeb|140410431394160640}}|Originally, [[crying obsidian]] was intended to act as a block to reset spawn points, until beds were introduced.}}
{{History||1.3|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.
|The only color for beds is red.
|Beds can currently be crafted using any color combination of wool.
|Sleeping in an area potentially exposed to monsters can cause [[player]]s to wake up early, with a [[skeleton]] or [[zombie]] spawned next to them.
|Trying to sleep in a bed in [[the Nether]] does nothing.}}
{{History||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' is clicked and the function is limited to [[multiplayer]].}}
{{History||1.4_01|Beds now act as a respawn point as intended.}}
{{History||1.6|snap=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[explosion|explode]].}}
{{History||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in <samp>[[terrain.png]]</samp>. No visual difference has resulted for the actual bed.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 4|Bed explosions in the Nether now light nearby blocks on fire.}}
{{History|||snap=Beta 1.9 Prerelease 5|The bottom textures of beds have been changed to the texture of the new [[oak]] planks from [[File:Red Bed JE1 (facing NWU).png|32px]] to [[File:Red Bed JE2 BE1 (facing NWU).png|32px]].}}
{{History|||snap=Beta 1.9 Prerelease 6|Beds no longer spawn monsters. Instead, trying to sleep when monsters are around displays a message saying ''You may not rest now, there are monsters nearby''.}}
{{History||1.2.4|snap=release|[[Cat]]s while in standing position now purposely go and sit on beds.
|[[Spruce]], [[birch]], and [[jungle tree|jungle]] planks can now be used to craft beds.}}
{{History||1.5|snap=?|Beds now check their [[biome]] for detonation rather than just their dimension.}}
{{History||1.7.2|snap=1.7.1|[[Acacia]] planks and [[dark oak]] planks can now be used to craft beds.}}
{{History||1.8|snap=14w29a|Beds now display the cracking animation on top and bottom.}}
{{History|||snap=14w33a|Beds now make [[sound]]s when placed, and play logical sounds when stepped on and [[breaking|broken]].<ref>{{bug|MC-66347||Beds make incorrect sounds|Fixed}}</ref>}}
{{History||1.9|snap=15w43a|Bed now generates inside [[igloo]]s.}}
{{History||1.11|snap=16w32a|The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appear on top of the hotbar, the place that the message "Press <whatever your sneak key is> to dismount" also appears when the player is riding a [[mob]].}}
{{History|||snap=16w33a|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}}
{{History||1.12|snap=17w06a|Neutral [[zombie pigmen]] no longer prevent the player from sleeping in a bed.}}
{{History|||snap=March 13, 2017|slink={{tweet|jeb_|841311279784591361}}|[[Jeb]] mentions colored beds for [[Java Edition 1.12|1.12]].}}
{{History|||snap=17w15a|[[File:White Bed JE1.png|32px]] [[File:Light Gray Bed JE1.png|32px]] [[File:Gray Bed JE1.png|32px]] [[File:Black Bed JE1.png|32px]] [[File:Brown Bed JE1.png|32px]] [[File:Orange Bed JE1.png|32px]] [[File:Yellow Bed JE1.png|32px]] [[File:Lime Bed JE1.png|32px]] [[File:Green Bed JE1.png|32px]] [[File:Cyan Bed JE1.png|32px]] [[File:Light Blue Bed JE1.png|32px]] [[File:Blue Bed JE1.png|32px]] [[File:Purple Bed JE1.png|32px]] [[File:Magenta Bed JE1.png|32px]] [[File:Pink Bed JE1.png|32px]] [[Dye]]d beds have been added.
|The "Bed" has been renamed to "Red Bed".
|Beds can now only be crafted using wool of the same color.
|[[File:Red Bed JE2.png|32px]] The texture of red beds has been changed. The top of the beds are no longer mirrored. <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->
|{{Sprite|pos=1|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=9|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=8|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=16|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=13|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=15|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=2|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=5|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=6|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=14|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=10|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=4|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=12|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=11|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=3|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=7|image=Bed Icons 1.12.png|size=32|sheetsize=512}} Beds now appear 3D in the [[inventory]].
|[[File:Red Bed JE3 (facing NWU).png|32px]] Beds now have 3D legs.<ref>{{bug|MC-11963||bed hind legs not rendered|Fixed}}</ref>
|Beds have been made bouncy, though they do not completely reduce all [[fall damage]].
|Beds are now a [[block entity]].}}
{{History|||snap=17w17a|[[File:Red Bed JE4 BE2 (facing NWU).png|32px]] The four legs of a bed are now each textured separately, and their [[model]] is different.
|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Red Bed JE3 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br> <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->
{{Sprite|pos=17|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=25|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=24|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=32|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=29|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=31|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=18|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=21|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=22|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=30|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=26|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=20|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=28|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=27|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=19|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=23|image=Bed Icons 1.12.png|size=32|sheetsize=512}} The textures of beds have now also been changed.}}
{{History||1.13|snap=17w47a|Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.}}
{{History|||snap=18w07a|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}
{{History|||snap=18w20a|Players in [[Creative]] mode can now sleep even if monsters are nearby.}}
{{History|||snap=18w22a|Beds no longer require supporting blocks below them; they do not break into an [[item (entity)|item]] if said blocks are removed, and can be directly placed on top of non-solid blocks.}}
{{History|||snap=pre2|The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during [[thunderstorm]]s."}}
{{History||1.14|snap=18w43a|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]]<br>{{InvSprite|White Bed}} {{InvSprite|Light Gray Bed}} {{InvSprite|Gray Bed}} {{InvSprite|Black Bed}} {{InvSprite|Brown Bed}} {{InvSprite|Red Bed}} {{InvSprite|Orange Bed}} {{InvSprite|Yellow Bed}} {{InvSprite|Lime Bed}} {{InvSprite|Green Bed}} {{InvSprite|Cyan Bed}} {{InvSprite|Light Blue Bed}} {{InvSprite|Blue Bed}} {{InvSprite|Purple Bed}} {{InvSprite|Magenta Bed}} {{InvSprite|Pink Bed}} The textures of all beds have been changed.
|[[File:Red Bed JE5 (facing NWU).png|32px]] The bottom textures of beds have been changed to new oak planks texture.}}
{{History|||snap=18w44a|Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.}}
{{History|||snap=18w47a|[[File:Red Bed JE6 BE3 (facing NWU).png|32px]] The bottom textures of beds have been changed to the new oak planks to texture, once again.}}
{{History|||snap=18w48a|Beds now generate in the updated [[plains]] [[village]]s.}}
{{History|||snap=18w49a|Beds now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}
{{History|||snap=18w50a|Beds now generate in the updated [[desert]] and [[taiga]] villages.}}
{{History|||snap=19w08a|All mobs can now sleep in beds using [[command]]s.}}
{{History|||snap=19w11a|[[Villager]]s now claim beds and sleep in them during the night.
|Shepherd villagers now [[trading|sell]] beds.}}
{{History||1.15|snap=19w35a|If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.}}
{{History|||snap=19w36a|Trying to sleep in a bed during the daytime now sets the player's spawn location to that bed.}}
{{History|||snap=pre2|Successfully changing a spawn point using a bed now displays a message in [[chat]].}}
{{History||1.16|snap=20w06a|Crimson and warped planks can now be used to craft beds.}}
{{History|||snap=20w12a|The message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the [[respawn anchor]], used to set the player's spawn in [[the Nether]].}}
{{History||1.16.2|snap=20w30a|Beds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.}}
{{History||1.17|snap=20w51a|Added gamerules for sleeping in multiplayer.}}
{{History||1.18|snap=21w44a|Sleeping now only resets the weather cycle if it is currently raining or snowing.<ref>{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}</ref>}}
{{History||1.19|snap=22w11a|[[Mangrove]] planks can now be used to craft beds.}}
{{History||1.19.3|snap=22w43a|Bed explosions can now be properly [[blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-200006|||Fixed}}</ref>}}
{{History||1.20|snap=Pre-release 1|Beds of any color can now be dyed into any other color.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
{{History||v0.5.0|Beds can now be obtained after activating the [[nether reactor]].}}
{{History||v0.9.0|snap=build 1|Beds no longer restore [[health]] in normal difficulty, making [[food]] a more required [[Survival]]-needed resource.
|Added smooth lighting to beds.}}
{{History||v0.11.0|snap=build 8|The lighting on beds has been improved.}}
{{History||v0.12.1|snap=build 1|Tamed [[cat|ocelots]] while standing now purposely go and sit on beds.
|Beds are no longer available from the [[nether reactor]].}}
{{History||v0.16.0|snap=build 1|Beds now make a [[sound]] when placed, identical to [[block]]s like [[stone]].<ref name="lazilycodedsounds">{{bug|MCPE-10077}} – "Incorrect sounds on beds" resolved as "Fixed".</ref>}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Beds are now generated in [[igloo]]s.}}
{{History|||snap=alpha 0.17.0.2|[[File:Leave Bed 1.0.jpg|36px]] The ''Leave Bed'' button now has a new texture.}}
{{History|||snap=alpha 1.0.0.0|Sleeping now ends [[weather]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|The "Bed" has been renamed to "Red Bed".
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|A new animation when sleeping has been added to beds.
|Beds in [[igloo]]s are now white in [[ice plains]] and brown in [[cold taiga]]s.
|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.
|Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.<ref name="lazilycodedsounds"/>}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Beds can now be [[waterlogging|waterlogged]] and require [[Water Breathing]] to sleep in.}}
{{History|||snap=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}}
{{History||1.6.0|snap=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}
{{History||1.8.0|snap=beta 1.8.0.8|[[Cat]]s can now sleep in empty beds or sit on their [[player|owner]] when their owner is sleeping.}}
{{History||1.10.0|snap=beta 1.10.0.3|Various beds now generate in the new [[village]]s.
|[[Villager]]s can now sleep by occupying a bed, which prevent [[player]]s from using it.
|[[Igloo]]s now generate with red beds.
|Beds are now used to count the number of available houses in [[village]]s.
|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Beds can now be [[trading|bought]] from shepherd [[villager]]s.}}
{{History||1.13.0|snap=?|[[Player]]s now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
{{History||xbox=TU12|xbone=CU1|ps=1.00|wiiu= Patch 1|[[Cat]]s in standing position now purposely go and sit on beds, preventing [[player]]s from using them.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|The sleeping animation while in beds has been changed.}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) LCE.png|32px]] [[File:Light Gray Bed (item) LCE.png|32px]] [[File:Gray Bed (item) LCE.png|32px]] [[File:Black Bed (item) LCE.png|32px]] [[File:Brown Bed (item) LCE.png|32px]] [[File:Orange Bed (item) LCE.png|32px]] [[File:Yellow Bed (item) LCE.png|32px]] [[File:Lime Bed (item) LCE.png|32px]] [[File:Green Bed (item) LCE.png|32px]] [[File:Cyan Bed (item) LCE.png|32px]] [[File:Light Blue Bed (item) LCE.png|32px]] [[File:Blue Bed (item) LCE.png|32px]] [[File:Purple Bed (item) LCE.png|32px]] [[File:Magenta Bed (item) LCE.png|32px]] [[File:Pink Bed (item) LCE.png|32px]] Added the other 15 colors of beds.
|The "Bed" has been now renamed to "Red Bed".
|[[File:Red Bed JE3 BE2.png|32px]] [[File:Red Bed (item) LCE.png|32px]] The textures of red beds has been changed.
|Beds are now [[dye]]able and bounce the [[player]] two [[block]]s up, and have a single 3D legs.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning.
|Beds can now be [[waterlogging|waterlogged]] and require {{EffectLink|Water Breathing}} to sleep in.}}
{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history#ps-1.64|1.64]].}}
{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s.
|[[Villager]]s can now sleep by occupying a bed, which prevents [[player]]s from using it.
|Beds are now used to count the number of available houses in villages.
|Beds can now be [[trading|bought]] from shepherd [[villager]]s.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
{{History||1.9.19|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|The "Bed" has been renamed to "Red Bed".
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|Beds now bounce the [[player]] two [[block]]s up and have 3D legs.}}
{{History|Education}}
{{History||1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
{{History||1.0.1|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|The "Bed" has been renamed to "Red Bed".
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.}}
{{History||1.0.27|Colored beds can now be turned into white beds by adding [[bleach]].}}
{{History||1.12|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
{{History|foot}}
=== Data history ===
{{History|java}}
{{History||1.13|snap=17w47a|The different block states for the <code>bed</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 26, and the item's 355.}}
{{History|foot}}
=== Bed "item"===
{{:Technical blocks/Bed}}
==Issues==
{{Issue list}}
== Trivia==
* The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.<ref>{{tweet|Notch|1259681657793077250|duh|11 May 2020}}, in response to {{tweet|NoahBandito|1259681319392550912|So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?|11 May 2020}}</ref>
** Dimension-unique respawning was eventually implemented via the [[respawn anchor]], and gained command support at the same time. Despite this, beds and respawn anchors still explode in invalid dimensions.
* If the player quits the game while sleeping, upon return the player wakes up beside the bed.
* Using the {{cmd|teleport}} command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.{{only|java}}
* If the player places a bed on [[ice]], running over the bed acts like running over ice, similar to slabs.
* When placed using the {{cmd|setblock}} command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed.
* Villagers can sleep in the Nether and the End without causing the bed to explode.<ref>{{bug|MC-146515}} Resolved as Works As Intended</ref>
* While the block state used to determine the half of a two-block block such as [[door]]s and double-tall [[flower]]s is called ''half'', in the case of beds this is called ''part''.
* Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava.
*The red bed was the original default bed color. In [[Java Edition 1.12]] and [[Pocket Edition 1.1.0]] version of the game, the default color was changed to white.
== Gallery ==
=== All renders ===
<gallery>
White Bed.png|White
Light Gray Bed.png|Light gray
Gray Bed.png|Gray
Black Bed.png|Black
Brown Bed.png|Brown
Red Bed.png|Red
Orange Bed.png|Orange
Yellow Bed.png|Yellow
Lime Bed.png|Lime
Green Bed.png|Green
Cyan Bed.png|Cyan
Light Blue Bed.png|Light blue
Blue Bed.png|Blue
Purple Bed.png|Purple
Magenta Bed.png|Magenta
Pink Bed.png|Pink
</gallery>
=== Screenshots ===
<gallery>
Multiplayer Sleeping.png|A sleeping player in multiplayer.
Missing Bed.png|The message that can be seen after a failed attempt to respawn at the spawn point set by a bed.
Nether Bed.png|A crater created by attempting to sleep in the Nether.
Ender Bed.png|A crater created by attempting to sleep in the End.
16 color beds.png|All the different color variants.
Old Village New Village VillagerSleeping MCEE.png|An unemployed [[villager]] and a [[butcher]] villager goes to sleep, unaware of the zombies outside.
Stackedbeds.png|A stack of beds.
Mob wakeup.png|Player being awakened by a [[zombie]].
Day Sleeping.png|The message that can be seen when any players attempt to sleep during daytime.
Sleeping.png|A player going to sleep in a bed on the first day of a ''Minecraft'' world.
CobwebVillage.png|A bed in an abandoned village has its bottom half replaced by wheat crops.
</gallery>
=== In other media ===
<gallery>
File:Rainbow Bed.png|The [[MCE:Rainbow Bed|rainbow bed]], a unique coloration featured in [[Minecraft Earth]].
File:The Sham.jpg|The Sham, a villainous, sentient bed featured in the [[skin pack|Campfire Tales]] skin pack.
</gallery>
==References==
{{Reflist}}
{{Blocks|Utility}}
{{Items}}
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Block entities]]
[[cs:Postel]]
[[de:Bett]]
[[es:Cama]]
[[fr:Lit]]
[[hu:Ágy]]
[[it:Letto]]
[[ja:ベッド]]
[[ko:침대]]
[[nl:Bed]]
[[pl:Łóżko]]
[[pt:Cama]]
[[ru:Кровать]]
[[th:เตียง]]
[[uk:Ліжко]]
[[zh:床]]</li><li>[[Cooked Mutton|Cooked Mutton]]<br/>{{Item
| title = Cooked Mutton
| heals = {{hunger|6}}
| renewable = Yes
| stackable = Yes (64)
| rarity = Common}}
{{redirect|Mutton|the raw version|Raw Mutton}}
'''Cooked mutton''' is a [[food]] item obtained from cooking [[raw mutton]].
== Obtaining ==
=== Mob loot ===
==== Sheep ====
Adult [[sheep]] drop 1–2 cooked mutton if killed while on fire. The maximum amount is increased by 1 per level of [[looting]], for a maximum of 1-5 with Looting III.
=== Cooking ===
Cooked mutton can be obtained by cooking raw mutton in a [[furnace]], [[smoker]], or [[campfire]].
{{Smelting
|showname=1
|Raw Mutton
|Cooked Mutton
|0,35
}}
=== Trading ===
{{IN|bedrock}}, apprentice-level butcher [[villager]]s have a 25% chance to sell 4 cooked mutton for one [[emerald]] as part of their trades.
{{IN|java}}, butcher villagers may give the players with the [[Hero of the Village]] effect cooked mutton.
== Usage ==
=== Food ===
To eat cooked mutton, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked salmon]].
=== Wolves ===
Cooked mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
==Sounds==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Mutton
|spritetype=item
|nameid=cooked_mutton
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Mutton
|spritetype=item
|nameid=cooked_mutton
|aliasid=muttoncooked
|id=551
|form=item
|translationkey=item.muttonCooked.name
|foot=1}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== Video ==
<div style="text-align:center">{{yt|PXlW-sZygTs}}</div>
== History ==
{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked mutton and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Cooked Mutton JE1.png|32px]] Added cooked mutton.}}
{{History|||snap=14w33b|[[File:Cooked Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 424.}}
{{History||1.14|snap=18w43a|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
{{History|||snap=19w13a|Butcher villagers now give cooked mutton to players under the [[Hero of the Village]] effect.}}
{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked mutton can now be [[trading|bought]] from butcher [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of cooked mutton has been changed from <code>muttoncooked</code> to <code>cooked_mutton</code>.}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
File:Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>
== References ==
{{reflist}}
{{items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[de:Gebratenes Hammelfleisch]]
[[es:Cordero asado]]
[[fr:Mouton cuit]]
[[it:Carne ovina cotta]]
[[ja:焼き羊肉]]
[[ko:익힌 양고기]]
[[nl:Gebraden schapenvlees]]
[[pl:Pieczona baranina]]
[[pt:Carneiro assado]]
[[ru:Жареная баранина]]
[[zh:熟羊肉]]</li></ul> | Bone meal would now cause tall grass to grow when applied to grass blocks. | ||||
1.8{{Extension DPL}}<ul><li>[[Lead|Lead]]<br/>{{About|the item used for leashing and leading mobs|the element|Element#Lead}}
{{Item
| image = Lead.png
| stackable = Yes (64)
| renewable = Yes
}}
'''Leads''' are [[tool]]s used to leash and lead passive and neutral [[animal]]s, [[golem]]s and some [[monster]]s.
== Obtaining ==
=== Chest loot ===
{{LootChestItem|lead}}
=== Crafting ===
{{Crafting
|A1= String
|B1= String
|A2= String
|B2= Slimeball
|C3= String
|Output= Lead,2
|type= Tool
}}
=== Mob loot ===
[[Wandering Trader|Wandering trader]]s always spawn with 2 [[llama|trader llama]]s, each held with a lead. When a trader llama is detached, either by killing it or the wandering trader, dragging them far apart, or putting the llama in a [[boat]] or a [[minecart]], the lead drops at the llama's position.
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Leashing mobs ===
[[File:SuspendedPigs.png|190px|thumb|One block tall mobs, such as pigs, suspend at 7 blocks above the ground.]]
[[File:SuspendedCows.png|190px|thumb|Two block tall mobs, such as cows, also suspend at 7 blocks above the ground.]]
{{control|Using}} a lead on a [[mob]] ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead.
It is possible to leash the following mobs and other entities:
{{columns-list|colwidth=20em|
* {{EntityLink|Allay}}
* {{EntityLink|Axolotl}}
* {{EntityLink|Bee}}
* {{EntityLink|Boat}}{{only|bedrock}}
* {{EntityLink|Camel}}
* {{EntityLink|Cat}}
* {{EntityLink|Chicken}}
* {{EntityLink|Chicken Jockey}} (only the mount)
* {{EntityLink|Cow}}
* {{EntityLink|Dolphin}}
* {{EntityLink|Donkey}}
* {{EntityLink|Fox}}
* {{EntityLink|Frog}}
* {{EntityLink|Glow Squid}}
* {{EntityLink|Goat}}
* {{EntityLink|Hoglin}}
* {{EntityLink|Horse}}
* {{EntityLink|Iron Golem}}
* {{EntityLink|Llama}}
* {{EntityLink|Mooshroom}}
* {{EntityLink|Mule}}
* {{EntityLink|Ocelot}}
* {{EntityLink|Parrot}}
* {{EntityLink|Pig}}
* {{EntityLink|Polar Bear}}
* {{EntityLink|Rabbit}}
* {{EntityLink|Sheep}}
* {{EntityLink|Skeleton Horse}}
* {{EntityLink|Skeleton Horseman}} (only the mount)
* {{EntityLink|Sniffer}}
* {{EntityLink|Snow Golem}}
* {{EntityLink|Squid}}
* {{EntityLink|Strider}}
* {{EntityLink|Trader Llama}}
* {{EntityLink|Wolf}}
* {{EntityLink|Zoglin}}
* {{EntityLink|Zombie Horse}}}}
Additionally, [[villager]]s, [[wandering trader]]s, and [[monster]]s other than the ones listed above, can be leashed using a map editor or [[NBT]] editor.
With a mob on a lead held by the player, {{control|using}} the lead on any type of [[fence]] (or [[wall]]{{only|bedrock|short=1}}) attaches the lead to it with a visible knot, tying the mob to it. To attach it to a wall on Bedrock Edition, the player must hold a lead in the main hand.<ref>{{bug|MCPE-108078}}</ref> Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post.
A lead is broken by pressing the {{control|use item}} control on the mob again, hitting the knot, or removing the attached fence post. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an [[item (entity)|item]] at the location of the mob. However, it does not drop when unleashed in Creative mode.{{only|java}}<ref>{{bug|MCPE-79639}}</ref> A lead does not break if the attached animal dies.
A lead can stretch a maximum of 10 blocks. If the mob is able to move towards the player or fence post, it does so. If not, or if the mob is moving very quickly away from the player, the lead breaks.
When the player or the knot is more than 7 blocks above the ground, the mob being leashed becomes suspended.
Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break.
[[Wolf|Wolves]] cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the wolf is still angry.
A lead attached to a hoglin breaks if it becomes a [[zoglin]].
A lead does not prevent mobs from despawning if they normally would despawn.
When moving downwards and accelerating towards the ground, leashed mobs accumulate fall damage and take it if they hit the ground while still accelerating. When moving up or decelerating (such as when the lead is stretched to its limit), the fall distance is set to one block and the mob therefore does not take any fall damage if it touches the ground.
If the player walks into and back out of a [[nether portal]] while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension.
A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed.
If a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), the lead breaks and drops as an item, leaving the mob free to wander around.
== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Lead Knot break1.ogg
|sound2=Lead Knot break2.ogg
|sound3=Lead Knot break3.ogg
|subtitle=Leash Knot breaks
|source=neutral
|description=When a leash knot is destroyed
|id=entity.leash_knot.break
|translationkey=subtitles.entity.leashknot.break
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Lead Knot place1.ogg
|sound2=Lead Knot place2.ogg
|sound3=Lead Knot place3.ogg
|subtitle=Leash Knot tied
|source=neutral
|description=When a leash knot is placed on a fence
|id=entity.leash_knot.place
|translationkey=subtitles.entity.leashknot.place
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Lead Knot break1.ogg
|sound2=Lead Knot break2.ogg
|sound3=Lead Knot break3.ogg
|source=neutral
|description=When a leash knot is broken by {{ctrl|interacting}} with it
|id=leashknot.break
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Lead Knot place1.ogg
|sound2=Lead Knot place2.ogg
|sound3=Lead Knot place3.ogg
|source=neutral
|description=When a leash knot is placed on a fence or wall
|id=leashknot.place
|volume=1.0
|pitch=1.0
|foot=1}}
== Leash Knot ==
'''Leash knot''' is an entity created when the [[player]] right-clicks the fence while having a mob leashed.
{{Entity| title = Leash Knot| image = Knot.png|imagesize= 100px|networkid='''[[JE]]''': 77}}
=== Data values ===
==== ID ====
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Leash Knot
|spritetype=entity
|nameid=leash_knot
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leash Knot
|spritetype=entity
|nameid=leash_knot
|id=88
|foot=1}}
==== Entity data ====
Leash knots have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lead
|spritetype=item
|nameid=lead
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lead
|spritetype=item
|nameid=lead
|id=547
|form=item
|foot=1}}
== Achievements ==
{{load achievements|So I Got That Going for Me}}
== Advancements ==
{{load advancements|When the Squad Hops into Town}}
== History ==
{{missing information|The history of a lot of mobs be leashed}}
{{History|java}}
{{History||1.6.1|snap=13w16a|[[File:Lead JE1 BE1.png|32px]] Added leads.
|Leads do not currently have a tooltip and are called “leashes” in [http://www.mojang.com/2013/04/minecraft-snapshot-13w16a-and-new-launcher/ the change notes].}}
{{History|||snap=13w16b|Leads have been given a tooltip.}}
{{History|||snap=13w18a|Leads have been given a [[crafting]] recipe.}}
{{History||1.9|snap=15w50a|Added a [[sound]] for leads: <code>entity.leashknot.place</code>.}}
{{History||1.11|snap=16w32a|The [[entity]] ID of the knot has been changed from <code>LeashKnot</code> to <code>leash_knot</code>.}}
{{History|||snap=16w39a|Leads can now be found in [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 420.}}
{{History||1.14|snap=18w43a|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}
{{History|||snap=19w05a|Added [[wandering trader]]s, which are naturally equipped with leads.}}
{{History||1.15|snap=?|[[Bee]]s can now be leashed.}}
{{History||1.16|snap=20w09a|[[Skeleton horse]]s and [[zombie horse]]s can now be leashed.<ref>{{bug|MC-166246}}</ref>}}
{{History|||snap=?|[[Hoglin]]s can now be leashed.}}
{{History||1.16.2|snap=20w27a|[[Zoglin]]s can now be leashed.}}
{{History||1.17|snap=21w19a|[[Squid]]s and [[glow squid]]s can now be leashed.<ref>{{bug|MC-136647}}</ref>}}
{{History|||snap=?|[[Axolotl]]s can now be leashed.}}
{{History||1.19|snap=22w13a|Lead may now be found in [[ancient city]] [[chest]]s.}}
{{History|||snap=?|[[Frog]]s can now be leashed.}}
{{History||1.19.3|snap=22w42a|[[Camel]]s can now be leashed.|Mobs no longer accumulate fall damage when dangling on leads.<ref>{{bug|MC-14167||Mobs build up fall damage when dangling on a lead|Fixed}}</ref>}}
{{History||1.20 (Experimental)|link=1.19.4|snap=?|[[Sniffer]]s can now be leashed.}}
{{History||1.20|snap=23w12a|Lead can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Lead no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; lead now is in the common loot.}}
{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Leads now have better "physics".
|The [[entity]] ID of the knot has been changed from <code>leashknot</code> to <code>leash_knot</code>.
|Leads can now be found inside [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Leads can now be found inside [[buried treasure]] [[chest]]s.
|Leads can now be used on [[boat]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Leads can now be used to craft [[balloon]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.
|[[Wandering trader]]s now [[drops|drop]] leads after they are detached from trader [[llama]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|Leads can now be used on [[polar bear]]s, [[ocelot]]s, [[parrot]]s, [[dolphin]]s and old [[villager]]s.}}
{{History||1.19.0|snap=beta 1.19.0.20|Allays can now be leashed.}}
{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[Sound]]s have been added for leads.}}
{{History|Ps4}}
{{History||1.90|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History|foot}}
== Issues ==
{{issue list|Lead|Leash}}
== Trivia ==
[[File:Steve wearing Lead.png|100px]] [[File:Alex wearing Lead.png|100px]]
* The lead is named as "leash" in the texture file.
* If a [[player]] goes to sleep while holding a mob on a lead, the lead remains attached.
* {{IN|Java}}, when using the {{cmd|item}} command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle.
== Gallery ==
<gallery>
Multiple_Leash.png|Many animals can be tied to one fence post.
HorseLeashedOnAFence.png|A [[horse]] wearing [[golden horse armor]] that is leashed to a fence post.
ThreeTiedSheep.png|Three sheep tied to the same fence.
More accurate lead mobs.png|A shot of all the mobs that could be tied with leads as of 1.6.1, except donkeys and mules.
Yo Yo.png|With the use of the leash, it is possible to suspend animals in the air by tying the leash on high-up fence posts.
YoYo.png|A [[donkey]] with the Grumm/Dinnerbone [[name tag]] [[easter egg]] tied to a fence with a lead to make a yo-yo.
Flying_Sheep.png|Several [[sheep]] hanging in the air in [[Creative]] mode.
Pocket Edition Lead.jpg|First image of a lead in ''Bedrock Edition''.
</gallery>
== References ==
{{Reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-lead Taking Inventory: Lead] – Minecraft.net on April 8, 2022
{{items}}
{{entities}}
[[Category:Tools]]
[[de:Leine]]
[[es:Rienda]]
[[fr:Laisse]]
[[hu:Lasszó]]
[[it:Guinzaglio]]
[[ja:リード]]
[[ko:끈]]
[[nl:Leidtouw]]
[[pl:Smycz]]
[[pt:Laço]]
[[ru:Поводок]]
[[th:เชือกจูง]]
[[zh:拴绳]]
[[Category:Renewable resources]]</li><li>[[Pufferfish (item)|Pufferfish (item)]]<br/>{{DISPLAYTITLE:Pufferfish}}
{{about|the food item|the mob|Pufferfish}}
{{Item
| title = Pufferfish
| image = File:Pufferfish_(item)_JE5_BE2.png
| renewable = Yes
| heals = {{hunger|1}}
| stackable = Yes (64)
|effects=: {{EffectLink|link=Hunger (effect)|Hunger}} III (0:15)
: {{EffectLink|Poison}} II (1:00)
: {{EffectLink|Nausea}} I (0:15){{only|JE}}
: {{EffectLink|Nausea}} II (0:15){{only|BE}}
}}
A '''pufferfish''' is a poisonous [[food]] item that is used to brew [[Potion of Water Breathing|Water Breathing potions]].
== Obtaining ==
=== Fishing ===
Pufferfish can be obtained through [[fishing]]. The pufferfish catch rate can be increased by [[Lure]], which reduces wait time generally.
<!--1-6 exp-->
{{IN|bedrock}}, pufferfish can be caught only when fishing outside [[jungle]] biomes and its variants (i.e. everywhere ''except'' in jungles).
=== Mob loot ===
==== Guardians and elder guardians ====
[[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 13% chance of being pufferfish (0.325% chance of dropping a pufferfish). The chance of getting a fish can be increased by 1% per level of [[Looting]], but the type of fish is not affected.
==== Pufferfish ====
[[Pufferfish]] always drop 1 pufferfish in its item form when killed. This drop is not affected by the Looting enchantment.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref>
== Usage ==
=== Food ===
Pufferfish restores {{hunger|1}} hunger and 0.2 [[Hunger#Mechanics|saturation]], but inflicts [[Hunger_(effect)|Hunger]] III for 15 seconds, [[Poison]] II for 1 minute, and [[Nausea]] I<sup>[''[[Java Edition|JE]] only'']</sup> or II<sup>[''[[Bedrock Edition|BE]] only'']</sup> for 15 seconds. Unlike [[rotten flesh]], it is not helpful to eat pufferfish while starving because they inflict more hunger than they earn.
===Brewing ingredient===
{{brewing
|Pufferfish
|Potion of Water Breathing
|head=1
}}
{{brewing
|Pufferfish
|Mundane Potion
|ingredients=Pufferfish + [[Water Bottle]]
|foot=1
}}
=== Trading ===
Master-level fisherman [[villager]]s buy 1~4{{only|bedrock|short=1}} or four{{only|java|short=1}} pufferfish for an [[emerald]].
=== Wolves ===
{{IN|Bedrock}}, pufferfish can be used to feed a [[wolf]], healing it by {{hp|1|mob=1}}, but only when the wolf is not at full health. Unlike other wolf food, pufferfish cannot be used to speed up the growth of baby wolves, and cannot be used to breed them.
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pufferfish
|spritetype=item
|nameid=pufferfish
|itemtags=fishes
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Pufferfish
|spritetype=item
|nameid=pufferfish
|id=267
|form=item
|foot=1}}
== Advancements ==
{{load advancements|A Furious Cocktail;How did we get here;Husbandry;A Balanced Diet;Fishy Business}}
== History ==
{{History|java}}
{{History||1.7.2|snap=13w36a|[[File:Pufferfish (item) JE1.png|32px]] Added pufferfish.
|Added potions of [[Water Breathing]], which can be [[brewing|brewed]] by adding a pufferfish to an [[Awkward Potion]].}}
{{History|||snap=13w43a|[[File:Pufferfish (item) JE2 BE1.png|32px]] The texture of pufferfish has been changed.}}
{{History||1.8|snap=14w25a|Pufferfish is now obtainable as a rare drop from [[guardian]]s and [[elder guardian]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}
{{History|||snap=18w08b|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its item form when killed.
|[[File:Pufferfish (item) JE3 BE2.png|32px]] The texture of pufferfish has been changed.}}
{{History||1.14|snap=18w43a|[[File:Pufferfish (item) JE4 BE1.png|32px]] The texture of pufferfish has accidentally been reverted.}}
{{History|||snap=18w43b|[[File:Pufferfish (item) JE5 BE2.png|32px]] The correct texture of pufferfish has been restored.}}
{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] pufferfish.}}
{{History||1.16.2|snap=Pre-release 2|The level of [[Nausea]] given by pufferfish has been reduced from II to I.<ref>{{bug|MC-196473}}</ref>}}
{{History||1.17|snap=20w46a|The level of [[Poison]] given by pufferfish has been reduced from IV to II.<ref>{{bug|MC-197276}}</ref>}}
{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}
{{History||v0.12.1|snap=build 1|Pufferfish now restore [[hunger]] instead of [[health]].
|Pufferfish can now be used to make [[potion]] of Water Breathing.}}
{{History||v0.16.0|snap=build 1|Pufferfish is now dropped by [[guardian]]s and [[elder guardian]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[Pufferfish]] has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.
|[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}
{{History||1.8.0|snap=beta 1.8.0.8|Pufferfish can now be used to feed [[ocelot]]s to gain their trust.}}
{{History||1.11.0|snap=beta 1.11.0.4|Pufferfish can now be [[trading|sold]] to fisherman [[villager]]s.}}
{{History||1.19.10|snap=beta 1.19.10.23|The strength of the [[poison]] effect has been decreased from IV to II.}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* The consumption of pufferfish inflicting the player with Nausea and Poison is based on reality. Real pufferfish contain the dangerous [[Wikipedia:Tetrodotoxin|tetrodotoxin]] within their organs, especially in the liver. Tetrodotoxin leads to quick death through respiratory paralysis. Muscle tissue and blood contain trace amounts. In East Asia, pufferfish are considered a delicacy known as [[Wikipedia:Fugu|fugu]], as small parts of the fish are actually edible. Any chef preparing fugu must have special licensing/certification to prepare this dish.
== Gallery ==
<gallery>
File:Eat Pufferfish.png|The result of eating pufferfish.
</gallery>
== See also ==
* [[Fishing]]
== References ==
{{Reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--pufferfish Taking Inventory: Pufferfish] – Minecraft.net on October 14, 2020
{{items}}
[[cs:Čtverzubec]]
[[de:Kugelfisch (Nahrung)]]
[[es:Pez globo (objeto)]]
[[fr:Poisson (nourriture)]]
[[it:Pesce palla (oggetto)]]
[[ja:フグ (アイテム)]]
[[ko:복어 (아이템)]]
[[nl:Kogelvis]]
[[pl:Rozdymka]]
[[pt:Baiacu (item)]]
[[ru:Иглобрюх (предмет)]]
[[th:ปลาปักเป้า (ไอเทม)]]
[[tr:Kirpi balığı]]
[[zh:河豚(物品)]]
[[Category:Food]]
[[Category:Brewing recipe]]
[[Category:Renewable resources]]</li></ul> | Pre-release | The top texture bug from Alpha v1.2.0 was fixed.[verify] | |||
| It was again possible to legitimately obtain grass blocks in one's inventory, with the introduction of Creative mode.[verify] | |||||
| Java Edition | |||||
1.0.0{{Extension DPL}}<ul><li>[[Item (entity)|Item (entity)]]<br/>{{Entity
| title = Item Entity
| image = Item.gif
| health = {{hp|5}}<ref>Items cannot be damaged by attacking them.</ref>
| size = Height: 0.25 Blocks<br>Width: 0.25 Blocks
}}
'''Items''' are "dropped" [[block]]s or [[item]]s (non-block resources) that appear in the world, rather than being in the [[inventory]] of a [[player]] or [[block entity]]; they are a type of [[entity]].
== Appearance ==
[[File:Item entities.png|150px|thumb|3D dropped items, both blocks and strict items.]]
Items have two possible appearances, generally corresponding to whether the item appears as a 3D or 2D shape in a player's inventory screens. 3D items appear as their 3D shape, miniaturized to about {{frac|1|4}} scale, while 2D items appear as {{frac|1|2}} scale with all the pixels extruded into a cube. Both types slowly rotate and bob up and down; this is merely a visual effect, the item itself does not actually rotate or bob up and down.
Item entities that represent a stack of more than one item appear as several items stuck together. Stacks of 1 appear as one item, 2-16 as two items, 17–32 as three, 33-48 as four, and 49+ as five.
The rotation rate of the item is approximately 2.87675 degrees per tick, or 57.595 degrees per second.
== Behavior ==
Item entities come from many sources. Some common ones are:
* The death of a [[mob]] or [[player]].
* A [[block]] that is mined by a player, destroyed by an [[explosion]], or washed away by [[water]].
* An inventory item tossed by pressing the drop item key (default {{key|Q}} on PC, {{xbtn|dpad-down}} on Xbox, {{nsbtn|down}}/{{nsbtn|dpad-down}} on Nintendo Switch, {{psbtn|dpad-down}} on PlayStation) or dragging a stack outside of an inventory window.
** In the mobile versions of {{el|be}}, items in the hotbar can be dropped by pressing on the item's slot. The entire stack is dropped.
* A container (other than an {{BlockLink|ender chest}} or a {{BlockLink|shulker box}}) that is destroyed while holding items inside.
The player may be thought of as having an "item pickup" box that surrounds their hitbox. This pickup box extends 1 additional block to the horizontal sides, and 0.5 additional blocks up and down. Any item whose hitbox intersects with the pickup box can be picked up. The pickup box is inclusive on the horizontal sides (distance less than or equal to 1 will count), and exclusive on the vertical sides (distance less than 0.5 will count, but not equal). When the player's hitbox size changes, such as when crouching{{only|java}} or sleeping, the pickup box size changes with it.
Once an item entity's hitbox overlaps with the player's pickup box, it can transfer its items. As many items as can fit in the player inventory, excluding the armor slots and the [[dual wield|off-hand slot]], are transferred. If any item is transferred, [[Item (entity)#Sounds|a "plopping" sound]] is played. If all items are transferred, the items appear to move into the center of the player. The item entity never physically moves, however, which means it can appear to go through lava and blocks in its path. This can happen through blocks that are thinner than a full block, but also through the shared edge of two full blocks. Unlike [[experience orb]]s, multiple item entities can be picked up simultaneously. Dropped items have a delay of 10 [[tick]]s (half a second) between appearing and being able to be picked up, or 40 ticks (2 seconds) if thrown by a player, [[dolphin]], or [[fox]].
When two stackable items of the same type come within 3/4 of a block of each other, they merge into a single stack if the resulting stack size does not exceed that item's maximum stack size.
Items do not collide with other entities(except boats) and are only moved or stopped by blocks.
Like other entities, items can be pushed by flowing water and [[bubble column]]s, pushed by a [[piston]], launched by a moving [[slime block]], stuck to a [[honey block]], or caught in a [[cobweb]]. Items move at faster speeds if [[ice]] is placed under the flowing water. When in still water, items float slowly up to the surface.
Items can be reared by [[fishing rod]]s, costing 3 [[durability]].{{only|je}}
If an item is within a [[solid block]], then it flies out one of the unobstructed sides, or out of the top of the block if surrounded by solid blocks on all sides. It does this even if the space below is unoccupied; therefore, it is possible to recover an item dropped by breaking a hole in a floor by quickly placing another block there.
Items visually disappear when the player is about 16 blocks away from them, and reappear when they get closer. This distance can be adjusted by the "Entity Distance" slider in [[Options#Video Settings|video settings]].
Unlike most entities, items cannot be spectated in [[Spectator]] mode without use of the {{cmd|spectate}} command.
=== Damage ===
Items cannot be attacked by players or mobs; attempting to do so simply hits through them. However, they take damage and disappear from environmental or block-based damage such as [[explosion]]s, [[fire]], [[lava]], and contact with [[cactus|cacti]]. Items have essentially no health, so they are destroyed by the slightest damage, though if set on fire they may remain for a few seconds before disappearing. [[Nether star]]s are immune to explosions, and [[netherite]]-based items and tools are immune to fire and float on top of lava. Also, some blocks that normally damage mobs, such as [[magma block]]s, [[campfire]]s, [[Sweet Berries|sweet berry bushes]], [[flower|wither rose]]s and [[powder snow]], do not damage items.
=== Despawning ===
Items despawn after 6000 game [[tick]]s (5 minutes) of being in a loaded, entity-ticking [[chunk]]; this is affected by the player's [[simulation distance]]. If two item stacks merge, the timer is set to the item that has more time remaining. The 5-minute timer is paused when the chunk is unloaded or no longer processing entities. Nether stars do not despawn{{only|bedrock}}.
Items that fall into the [[void]] immediately despawn when they fall below Y=-128 in the [[Overworld]], or Y=-64 in [[the Nether]] and [[the End]].
== Sounds ==
{{Edition|Java}}:<br>
Item Entities use the Ambient/Environment sound category for entity-dependent sound events.
{{Sound table
|nocat=1
|sound=Pop.ogg
|subtitle=Item plops
|source=player<!--Even when not picked up by player-->
|description=When an item is picked up
|id=entity.item.pickup
|translationkey=subtitles.entity.item.pickup
|volume=0.2
|pitch=1.6-3.4 <ref group=sound>0.6-3.4 for using {{cmd|give}} and items from advancement rewards</ref>
|distance=16}}
{{Sound table
|sound=fizz.ogg
|nocat=1
|subtitle=Burning
|source=ambient
|description=When an item is destroyed by [[lava]], but not [[fire]]<ref>{{bug|MC-36538}}</ref>
|id=entity.generic.burn
|translationkey=subtitles.entity.generic.burn
|volume=0.4
|pitch=2.0-2.4
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=2
|sound=Pop.ogg
|source=player
|description=When an item is picked up
|id=random.pop
|volume=0.25
|pitch=0.6-2.2}}
{{Sound table
|source=player
|description=When an item is dropped
|id=random.pop
|volume=0.3
|pitch=0.55-0.75}}
{{Sound table
|sound=fizz.ogg
|source=block
|description=When an item is destroyed by lava, but not fire
|id=random.fizz
|volume=0.5
|pitch=1.8-2.4
|foot=1}}
== Data values ==
=== ID ===
{{editions|java}}:
{{ID table
|generatetranslationkeys=java
|displayname=Item
|spritename=items
|spritetype=env
|translationtype=entity
|nameid=item
|foot=1}}
{{editions|bedrock}}:
{{ID table
|shownumericids=y
|generatetranslationkeys=bedrock
|displayname=Item
|spritename=items
|spritetype=env
|translationtype=entity
|nameid=item
|id=64
|foot=1}}
=== Entity data ===
{{see also|Chunk format}}
Dropped items have entity data associated with them that contain various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== History ==
{{History|java classic}}
{{History||0.24 Resource Test|In the first public mention of item entities, {{ytl|OP3jzMWJmu8|this early video of Minecraft (Classic 0.24) by Notch}}, they were referred to as "resources".<ref name="resources">{{ytl|YIm_AKUbqh8}} Early video of Minecraft (Classic 0.24) by Notch referring to item entities as "resources"</ref>}}
{{History||August 4, 2009|link=https://notch.tumblr.com/post/155882307/a-video-showing-what-i-did-today-are-vids-like|Items were showcased by [[Notch]] in a blog post.}}
{{History||0.24_SURVIVAL_TEST|Added items to the game.
|Items currently take the form of destroyed [[block]]s.
|Items currently pulse white (similar to the selection cursor).<ref name="resources"/>
|Instead of appearing as shrunken down blocks, items use pixels the same size as block pixels.}}
{{History|java indev}}
{{History||0.31|snap=20091231-2|Dropped items don't spin and don't glow white anymore.
|Dropped items now appear as shrunken down blocks.
|Items no longer prevent the placement of blocks but instead are moved to the nearest chunk. {{info needed}}
|Non-block items added (as sprites); they now rotate to face the [[player]].}}
{{History||?|Dropped items now spin again.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Oversized items.png|100px|right]][[File:In awe at the size of these fluids.png|100px|right]] A bug causing many item forms of blocks to be displayed at the {{frac|1|2}} scale rather than {{frac|1|4}} was fixed. The following items were affected by this at least at one point:
* [[Cactus]]
* [[Oak Trapdoor]]
* [[Oak Fence]]
* [[Oak Pressure Plate]]
* [[Stone Pressure Plate]]
* [[Stone Button]]
* [[Oak Stairs]]
* [[Cobblestone Stairs]]
* [[Snow]] (unobtainable at the time)
* [[Farmland]] (unobtainable)
* [[Cake]] ([[Technical blocks/Cake|unobtainable version]])
* [[Nether Portal (block)|Nether Portal]] ([[Technical blocks/Nether Portal|unobtainable]])
* [[Water]] ([[Technical blocks/Water|unobtainable]], before becoming 2D in [[Java Edition Infdev 20100615]])
* [[Lava]] ([[Technical blocks/Lava|unobtainable]], before becoming 2D in [[Java Edition Infdev 20100615]])
}}
{{History|java}}
{{History||1.3.1|snap=12w15a|Items that are moved into the same location now combine into stacks instead of remaining independent entities.}}
{{History||1.4.2|snap=12w34a|Items, like other entities, can now travel through [[portal]]s.}}
{{History|||snap=12w34b|Some [[zombie]]s, [[skeleton]]s and [[Zombified Piglin|zombie pigmen]] can now pick up items.}}
{{History||1.4.4|snap=1.4.3|Items are now pushed out of transparent solid blocks as well as opaque ones.<ref>{{bug|MC-15}}</ref> Items can push into solid blocks while trying to escape a solid block instead of stopping (this has been used to create vertical transport of items). New feature: items are pushed out of the inside corner of stair blocks, causing "bouncing" effects.}}
{{History||December 11, 2012|link=none|[[Dinnerbone]] tweeted a picture of [[diamond]]s being rendered in 3D as dropped items.<ref>{{tweet|dinner|278457679805030401|Diamonds are a miners best friend. It's only fair they get treated to some luxury rendering. http://dinnerbone.com/media/uploads/2012-12/screenshots/Minecraft_2012-12-11_12-13-11.png … #AndMaybeEverythingElseToo|December 11, 2012}}</ref> He also revealed that other items would rendered in this way, but only in [[fancy graphics]].<ref>{{tweet|dinner|278463997982949378|@PaymenowTV It's Fancy Rendering option, but really won't make much of a difference on even a slow pc.|December 11, 2012}}</ref>}}
{{History||December 12, 2012|link=none|TeamMojang ([[wikipedia:Youtube|YouTube]]) posted a video showing off the new 3D items.<ref>{{ytl|tMOZLAxPWFE}}</ref>}}
{{History||1.4.6|snap=12w49a|[[Nether star]]s are the first items to not be deleted by [[explosion]]s.}}
{{History|||snap=12w50a|When dropped, items now render in the [[fancy graphics]] setting as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).
|Dropped items now merge with nearby items and be stacked.
|Enchanted items now show the enchanted glow when dropped.}}
{{History||1.5|snap=13w01a|Added [[hopper]]s, which can collect items.}}
{{History|||snap=13w03a|Added [[Minecart with Hopper|hopper minecart]]s, which can collect items.}}
{{History||1.8|snap=14w04a|Dropped items don't spin, and they are visible only from the south on fast graphics.}}
{{History|||snap=14w04b|Dropped items are now completely invisible on fast graphics.}}
{{History|||snap=14w05a|Dropped items on fast graphics now face the player on all three axes, and they spin again on fancy graphics.}}
{{History|||snap=14w25a|Dropped items now render in 3D on fast graphics, instead of just on fancy graphics, likely due to item models being fully implemented and replacing the need for 2D items. However, they do not spin.}}
{{History||1.8.1|snap=pre4|Dropped items now spin on fast graphics.}}
{{History||1.10|snap=16w21a|Items can now be reared by [[fishing rod]]s.}}
{{History||1.11|snap=16w32a|The entity ID of items has been changed from <code>Item</code> to <code>item</code>.}}
{{History||1.13|snap=18w07a|Items in water now float up.}}
{{History||1.16|snap=20w06a|Netherite items are the first items to not burn in [[lava]], and float in lava.}}
{{History||1.20|snap=Pre-release 5|Item are no longer destroyed by falling [[anvil]]s.<ref>{{bug|MC-120158
||Anvils and other falling_blocks with HurtEntities set to true kill items and xp orbs|Fixed}}</ref>}}
{{History|pocket alpha}}
{{History||v0.2.0|Added items to the game.}}
{{History||?|Items now have improved graphics.{{more info|clarify}}}}
{{History|Bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Items in [[water]] now float up.}}
{{History||1.16.0|snap=beta 1.15.0.51|When dropped, items now render as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).}}
{{History|||snap=beta 1.16.0.51|Added [[netherite]] items, which float and do not burn in [[lava]].}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added items to the game.}}
{{History||xbox=TU12|When dropped, items now render as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Items in [[water]] now float up.}}
{{History|foot}}
== Trivia ==
* {{bug|MC-4}}, the oldest standing bug in the Minecraft [[bug tracker]], involves item entity positioning being incorrectly handled.
==Gallery==
<gallery>
3D Diamonds.png|First image of 3D dropped items.
</gallery>
== See also ==
* [[Drops]] — items dropped by [[mobs]] when killed.
* [[Chunk format#Items|Chunk format]] for more information about the attributes of items.
== References ==
{{Reflist}}
{{entities}}
{{items}}
[[Category:Items| ]]
[[de:Drop]]
[[es:Objeto (entidad)]]
[[fr:Objet (entité)]]
[[ja:アイテム (エンティティ)]]
[[ko:아이템 (개체)]]
[[nl:Voorwerp (entiteit)]]
[[pt:Drops]]
[[ru:Предмет (сущность)]]
[[zh:物品(实体)]]</li><li>[[Obsidian Boat|Obsidian Boat]]<br/>{{for|other uses|Obsidian (disambiguation)}} {{for|other kinds of boats|Boat (disambiguation)}}
{{Joke feature}}
{{ItemEntity
|title=Obsidian Boat
|image=Obsidian Boat.png
|image2=Obsidian Boat (item).png
|stackable=No
|renewable=Yes
}}
The '''obsidian boat''' was a joke [[boat]] variant released in an April Fools' joke version.
== Obtaining ==
=== Crafting ===
{{crafting
|A2 = Obsidian |C2 = Obsidian
|A3 = Obsidian |B3 = Obsidian |C3 = Obsidian
|Output= Obsidian Boat
|ignoreusage=1
}}
== Usage ==
Obsidian boats sank in [[water]] instead of floating. They also sank in lava like other boats but did not get destroyed in it.
== Sounds ==
Obsidian boats used the Friendly Creatures sound category for entity-dependent sound events, although did not have any sounds of their own.
== Data values ==
=== ID ===
{{ID table
|shownumericids=y
|showforms=y
|generatetranslationkeys=java
|displayname=Obsidian Boat
|spritetype=item
|nameid=obsidian_boat
|id=432
|form=item
|translationkey=item.obsidian_boat.name
|foot=1}}
{{ID table
|shownumericids=y
|generatetranslationkeys=java
|displayname=Obsidian Boat
|spritetype=entity
|nameid=boat
|id=41
|translationkey=entity.Boat.name
|foot=1}}
=== Entity data ===
{{/ED}}
== History ==
{{History|java}}
{{History||1.10|snap=15w14a|link=Java Edition 15w14a|[[File:Obsidian_Boat_(item).png|32px]] [[File:Obsidian Boat.png|32px]] Added the obsidian boat.}}
{{History|foot}}
== Issues ==
Obsidian boat is a joke feature and as such issues relating to them cannot be fixed.
{{Items}}
{{Entities}}
{{Jokes}}
[[Category:Joke items]]
[[Category:Joke entities]]
[[it:Barca di ossidiana]]
[[ja:黒曜石のボート]]
[[pt:Bote de obsidiana]]
[[uk:Обсидіановий човен]]
[[zh:15w14a]]</li></ul> | Beta 1.9 Prerelease 4 | Grass blocks first became obtainable in Survival mode through use of the Silk Touch enchantment, introduced with the new enchanting system. | |||
| Beta 1.9 Prerelease 5 | The top textures of grass and snowy grass were slightly changed, to look more fitting with standard biomes. | ||||
| ? | Slabs were changed so that they no longer reverted grass blocks beneath them to dirt, allowing grass to spread to and from underneath. | ||||
1.3.1{{Extension DPL}}<ul><li>[[Minecart with Furnace|Minecart with Furnace]]<br/>{{ItemEntity
|image=Minecart with Furnace.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid=10
|drops= 1 {{ItemLink|Minecart with Furnace}}
|health={{Hp|6}}
}}
A '''minecart with furnace''' is a [[furnace]] inside a [[minecart]]. It can be powered with [[coal]] or [[charcoal]] to propel it across a [[rail]] line for a limited time, which can be used to move other minecarts.
==Obtaining==
Minecarts with furnace can be retrieved by attacking them, and by doing so it drops as an [[item]].
===Crafting===
{{Crafting
|Output= Minecart with Furnace
|type= Transportation
|Furnace|Minecart}}
==Usage==
Minecarts with furnaces are placed in the same way as other minecarts. It does not have a graphical user interface, unlike a [[furnace]].
Minecarts with furnaces can be powered, done by feeding fuel ([[coal]] or [[charcoal]]) into the furnace minecart with the {{Control|use}} button. The fuel is consumed immediately and it starts to move in the same direction the player clicked toward. Pressing {{Control|use}} always turns it to that direction, even when not holding coal.
Any piece of fuel, added at any time, increases the total range by an additional 3600 ticks (equal to 180 seconds or 3 minutes). The upper limit is 32767 ticks, approximately 27 minutes.
When powered, minecarts with furnaces cover 240m per minute (about 4 m/s, slightly slower than walking speed) or 720m per piece of coal. They do not accelerate beyond this speed when going downhill or on active [[powered rail]]s, and as long as they remain powered, they do not slow down when going uphill, on inactive powered rails, or when pushing or pulling other minecarts.
If a powered furnace minecart is derailed and then pushed back onto a rail, it starts moving again in the direction it came from, so they are not easily turned around in this state unless a player is nearby to redirect it with {{Control|use}}.
Minecarts with furnaces can climb up steep inclines while pushing other minecarts as long as they have fuel. If a minecart with furnace reaches a slope while pulling another minecart, the pulled minecart is switched to the forward position so that it can be pushed along the slope instead of pulled.
When a minecart with furnace bumps into another minecart or multiple minecarts, the other minecarts are pushed forward with great speed. The furnace minecart continues on with its own speed. Because of this speed difference, some of the minecarts may end up inside unloaded chunks on straight tracks.
===Train mechanics===
{{Schematic
|caption=weakly-shunted 1-cart train, one cart was used only to push the train together and is left behind
|AB|mc-$ew|mc-$ew|mc/Fu-$ew|-
|AB|ra-$wu|ra-$ew|ra-$ew|ra-$ew|ellipsis-ew
}}
{{Schematic
|caption=Creating a strongly-shunted 1-cart train. The sloped rail must be replaced with a horizontal rail before powering.
|AB|mc-$ew||mc/Fu-$ew|-
|AB|ra-$ew|ra-$ew|ra-$eu|ra-$ew|ra-$ew|ellipsis-ew
}}
[[File:FurnaceMinecartTrain.png|thumb|right|A Minecart train powered by furnace [[Minecart|minecarts.]]|alt=]]
A furnace minecart can be made to pull up to four other minecarts. All minecarts in this train move at the constant speed of the furnace minecart. Trains are formed when a minecart is pushed into the back of a powered furnace minecart or a short-enough train. These shunts are fragile at best and easily come undone, but some methods are stronger than others. For example, pushing a minecart into a furnace minecart and then powering the furnace gives a weaker shunt than pushing the furnace minecart into the other minecart against a wall, and then powering the furnace in the other direction.
A high-speed minecart running into the back of a furnace minecart going in the same direction automatically creates a weak shunt with it, pulling it along.
Pulling a minecart with TNT causes it to explode.
{| class="wikitable"
|+Pulled minecart/Shunt behavior
!Condition
!Result
|-
|Furnace loses power/speed||Shunt comes undone
|-
|Entity bumping besides those part of the train||Jettisoned forward
|-
|Upward sloped track||Jettisoned forward
|-
|Downward sloped track||Jettisoned forward (strong shunt) or shunt comes undone (weak shunt)
|-
|90° turn in track||Jettisoned backward
|-
|Turn toward north/south or east/west that is not the direction the train was shunted in||Train derails
|}
When a train comes to a turn, the shunt comes undone with the pulled minecart jettisoned backward. The correct way to make such a turn is having the shunt undone before a turn, and then make the two rejoin on a straight rail later by having the pulled cart catch up with the minecart with furnace.<ref name=mango/>
Since the train runs slower on a fully powered track than a normal minecart (~5 m/s compared to 8m/s), a train pulled by an unpowered furnace minecart is ideal for AFK farms involving breaking or placing blocks like [[nether wart]].<ref name=mango>{{YouTubeLink|1=pRLiAQfhTG8|2=Why The Furnace Minecart Isn't As Useless As You Think|3=ilmango}}</ref>
==Properties==
The coal is not stored as an item in the entity, but in the object data in the fuel property as a time in ticks. ''Fuel'' is a short value, i.e. a maximum of 32767 ticks, which is about 27 minutes. However, {{cmd|/summon furnace_minecart ~ ~ ~ {Fuel:32000} }} alone doesn't make it go since it doesn't have a direction. It can be right-clicked on a track to give it a direction, or it can be summoned with the properties ''PushX'' and ''PushZ'' set, which are responsible for the direction. The <code>Motion</code> property of every entity allows for movement of the minecart, but it does not direct the minecart to move on its own.
==Sounds==
{{Edition|Java}}:<br>
Minecarts with furnaces use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with furnace is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with furnace is moving
|id=minecart.base
|foot=1}}
==Data values==
===ID===
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Furnace
|spritetype=item
|nameid=furnace_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Furnace
|spritetype=entity
|nameid=furnace_minecart
|foot=1}}
===Entity data===
Minecarts with furnace have entity data associated with them that contain various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
==History==
{{History|java alpha}}
{{History||v1.0.14|[[File:Minecart with Furnace JE1.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Minecarts with furnace were added.
|Since no in-game name was indicated, they were referred to by names such as "powered minecart" or "furnace minecart".
|No matter how much fuel was added to the minecart, it would never move for more than 3 minutes after the last fuel.}}
{{History|java beta}}
{{History||1.0|When tooltips were added to items in inventory, this was named "Minecart with Furnace".}}
{{History||1.2|[[File:Minecart with Furnace JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
{{History|java}}
{{History||1.0.0|snap=?|Each piece of [[coal]] now powers a [[minecart]] with furnace for {{convert|3|minutes|ticks}}, so that adding another piece of coal at any time increases the total range by another 3 minutes. A full stack of 64 coal now powers it for {{convert|192|minutes|ticks}}.
|Minecarts with furnace on a level track cover 204 meters per minute.}}
{{History||1.8|snap=14w11a|Minecarts with furnace now give a much greater boost to other minecarts.
|When powered, minecarts with furnace now move on non-powered rails without decelerating.}}
{{History|||snap=14w17a|Minecarts with furnace's behavior has been reverted, so that no change was released in [[Java Edition 1.8]].}}
{{History||1.11|snap=16w32a|The entity ID of the minecart with furnace has been changed from <code>MinecartFurnace</code> to <code>furnace_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 343.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
{{History||1.15|snap=19w38a|[[File:Minecart with Furnace 19w38a.png|32px]] The furnace now appears dark, like suffocating mobs.}}
{{History|||snap=19w39a|The furnace texture is now colored correctly.}}
{{History||1.15.2|snap=Pre-Release 1|Furnace minecarts can now navigate around any corner.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with furnace is now shapeless.
|Breaking a minecart with furnace will now drop the item instead of the minecart and furnace separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Furnace JE2.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Added minecart with furnace.}}
{{History|Ps4}}
{{History||1.90|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
{{History|foot}}
==Issues==
{{issue list}}
==Trivia==
*The minecart with furnace is excluded from {{els|be|3ds}} on purpose. In a tweet, [[Jeb]] considered removing it from {{el|je}}.<ref>{{tweet|jeb|699241247391772672|I think we will phase out the furnace minecraft ''(sic)''|15 Feb 2016}}</ref>
**When converting a [[Legacy Console Edition]] world to a [[Bedrock Edition]] world, any present minecarts with furnaces are converted into a normal minecart.
**Despite the above-described poor standing of the minecart, it was most recently briefly featured in an animation in the [[Minecraft Live 2022]], where one was depicted as moving a train of about 20 minecarts at a higher than normal speed.
==Gallery==
<gallery>
Running Powered Minecart.png|A powered minecart in action.
</gallery>
==References==
{{reflist}}
{{Items}}
{{Entities}}
[[Category:Mechanics]]
[[cs:Parní vozík]]
[[de:Antriebslore]]
[[es:Vagoneta con horno]]
[[fr:Wagonnet motorisé]]
[[hu:Gőzmeghajtású csille]]
[[ja:かまど付きのトロッコ]]
[[ko:화로가 실린 광산 수레]]
[[nl:Mijnkar met oven]]
[[pl:Wagonik z piecem]]
[[ru:Вагонетка с печью]]
[[uk:Вагонетка з піччю]]
[[zh:动力矿车]]</li><li>[[Saddle|Saddle]]<br/>{{about|normal saddles|the removed horse saddle|Horse Saddle}}
{{item
| image = <gallery>
Saddle (Pig).png | Pig
Saddle (Horse).png | Horse
Saddle (Strider).png | Strider
</gallery>
| invimage = Saddle
| renewable = Yes
| stackable = No
}}
A '''saddle''' is an [[item]] required to ride [[Pig|pigs]] and [[Strider|striders]] or control ridden [[camel]]s, [[Horse|horses]], [[Donkey|donkeys]] and [[Mule|mules]].
== Obtaining ==
=== Chest loot ===
{{LootChestItem|saddle}}
=== Fishing ===
Saddles can be obtained as a "treasure" item from [[fishing]] with a base chance (without fishing rod enchantments) of 0.8%.
=== Trading ===
Master-level [[Trading#Leatherworker|leatherworker]] [[villager]]s have a 50% chance to sell a saddle for 6 [[Emerald|emeralds]] as their trade.{{only|bedrock}} This trade is always offered in ''Java Edition''.
=== Mob loot ===
Any mob that the player equips with a saddle drops the saddle upon death.
A [[strider]] may spawn being ridden by a [[zombified piglin]], which causes it to spawn wearing a saddle. This saddle always drops when the strider is killed.
A [[ravager]] always spawns with a saddle and always drops the saddle upon death. Looting does not affect the drop.
== Usage ==
[[File:SaddledHorse.png|thumb|right|A [[horse]] equipped with a saddle.]]
While [[camel]]s, [[horse]]s, [[donkey]]s, [[mule]]s and [[Skeleton Horse|skeleton horse]]s{{Only|Java}} can always be ridden, a saddle is required to control them. These mobs (only after being tamed, in the case of equine mobs) can be equipped with a saddle by placing it in their inventory, which can be opened by pressing {{control|use}} while holding a saddle or {{control|sneaking}}. The saddle can be unequipped by removing it from {{SlotSprite|Saddle}} the specific inventory slot.
Saddles are required to ride [[Pig|pigs]] and [[Strider|striders]], but even with a saddle their movement cannot be controlled like other mobs. A [[Carrot on a Stick|carrot on a stick]] (for pigs) or a [[Warped Fungus on a Stick|warped fungus on a stick]] (for striders) is required to direct these mobs. {{control|Using}} a saddle on one of these mobs equips them with the saddle, and, since they have no inventory, there is no way to retrieve the saddle without killing the mob.
Animals can also be equipped with saddles by a [[dispenser]].
Although [[ravager]]s are equipped with saddles and sometimes ridden by other mobs, the [[player]] is unable to ride ravagers.
== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=4
|sound=Saddle equip.ogg
|source=neutral
|subtitle=Saddle equips
|description=When a saddle is equipped to a camel
|id=entity.camel.saddle
|translationkey=subtitles.entity.horse.saddle
|volume=0.5
|pitch=0.8
|distance=16}}
{{Sound table
|subtitle=MC-184399
|source=neutral
|description=When a saddle is equipped to a strider
|id=entity.strider.saddle
|translationkey=-
|volume=0.5
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Saddle equips
|source=neutral
|description=When a saddle is equipped to a horse, donkey, mule, skeleton horse, or zombie horse
|id=entity.horse.saddle
|translationkey=subtitles.entity.horse.saddle
|volume=0.5
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Saddle equips
|source=neutral
|description=When a saddle is equipped to a pig
|id=entity.pig.saddle
|translationkey=subtitles.entity.pig.saddle
|volume=0.5
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|rowspan=3
|sound=Saddle equip.ogg
|source=neutral
|description=When a saddle is equipped to a camel
|id=mob.horse.leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|source=neutral
|description=When a saddle is equipped to a horse, mule, skeleton horse, or zombie horse
|id=mob.horse.leather
|volume=0.6
|pitch=1.0}}
{{Sound table
|source=neutral
|description=When a saddle is equipped to a donkey
|id=mob.horse.leather
|volume=0.5
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Saddle
|spritetype=item
|nameid=saddle
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Saddle
|spritetype=item
|nameid=saddle
|id=371
|form=item
|foot=1}}
== Achievements ==
{{load achievements|When Pigs Fly}}
== Advancements ==
{{load advancements|This Boat Has Legs}}
== History ==
{{needs render|type=old|isolated saddles in 1.13 dev|section=11}}
{{History|java infdev}}
{{History||20100625-2|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle JE1 BE1.png|32px]] Added saddles.
|Saddles do not [[drops|drop]] from saddled [[pig]]s.
|Saddles can be found in the new [[dungeon]] [[chest]]s.}}
{{History|java}}
{{History||1.2.4|snap=release|When baby animals were introduced, baby [[pig]]s could be ridden just like adult pigs. After this version, baby pigs can no longer be saddled.}}
{{History||1.3.1|snap=12w21a|Saddles can now be [[trading|bought]] from butcher [[villager]]s for 6–7 [[emerald]]s each, and thus have become [[renewable resource|renewable]].}}
{{History||1.4.2|snap=12w36a|Saddles now [[drops|drop]] from killing saddled [[pig]]s.
|Added [[Carrot on a Stick|carrot on a stick]] to direct saddled pigs, effectively controlling them.}}
{{History|||snap=12w37a|Pigs can now jump when being ridden.}}
{{History||1.6.1|snap=13w18a|Regular saddles can now be used to ride [[horse]]s, while previously they required [[Horse Saddle|horse saddle]]s.
|Added saddles to the loot tables of [[mineshaft]] minecarts, [[stronghold]] altar chests, [[village]] blacksmith chests, as well as [[Desert pyramid|desert]] and [[jungle pyramid]]s.
|Added chests to [[Nether Fortress|nether fortresses]], where saddles can be found.}}
{{History||1.7.2|snap=13w36a|Saddles can now be [[fishing|fished]] with [[Fishing Rod|fishing rod]]s and are described as treasure.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: leatherworker [[villager]]s now [[trading|sell]] saddles for 8–10 [[emerald]]s each, and butchers no longer [[trading|trade]] saddles.}}
{{History||1.9|snap=15w31a|Saddles can now be found in [[End City|end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of saddles in [[Nether Fortress|nether fortress]] chests has been slightly decreased.}}
{{History|||snap=15w44a|Saddles have been removed from [[mineshaft]] chests.
|The average yield of saddles in [[dungeon]] chests has been decreased.
|The average yield of saddles in [[desert pyramid|desert temple]] chests has been increased.}}
{{History||1.13|snap=17w45a|[[File:White Horse (Saddle) 17w45a.png|50px]] The models of the horse's saddle has been changed.}}
{{History|||snap=17w46a|[[File:White Horse (Saddle) 17w46a.png|50px]] The models of the horse's saddle has been changed once again.}}
{{History|||snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 329.}}
{{History|||snap=18w03a|[[File:White Horse (Saddle) 18w03a.png|50px]] The models of the horse's saddle has been changed once again.}}
{{History|||snap=pre2|[[File:White Horse (Saddle) 1.13pre2.png|50px]] The models of the horse's saddle has been changed once again. The reins bit has now been rendered. Also, the lines of the reins are no longer rendered except when riding.}}
{{History||1.14|snap=18w43a|Added [[ravager|illager beast]]s, which [[drops|drop]] saddles.
|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
{{History|||snap=18w48a|Saddles can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=18w49a|Saddles can now be found in chests in [[savanna]] village houses.}}
{{History||1.16|snap=20w13a|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.}}
{{History|||snap=20w15a|Saddles placed in a [[dispenser]] can now saddle pigs, striders, and tamed horses, donkeys and mules.}}
{{History|||snap=20w16a|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}}
{{History|||snap=20w17a|[[File:Saddle (Strider) JE2.png|32px]] The texture of the strider saddles has been changed. The front and back orientation of the saddle has been corrected.<ref>{{bug|MC-176116}}</ref>}}
{{History||1.19|snap=22w13a|Saddles may now be found in [[ancient city]] [[chest]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Saddles can be used to ride [[camel]]s with the use of a built-in experimental data pack.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Saddle JE1 BE1.png|32px]] Added saddles. They are currently unobtainable and have no practical usage since they cannot be equipped on any mobs.}}
{{History||v0.9.0|snap=build 1|Saddles can now be obtained from [[village]] blacksmith [[chest]]s.}}
{{History||v0.11.0|snap=build 1|Saddles can now be [[fishing|fished]] with [[fishing rod]]s and are described as treasure.}}
{{History||v0.12.1|snap=build 1|Saddles can now be found in [[nether fortress]]es.}}
{{History||v0.13.0|snap=build 1|Saddles can now be found in [[desert temple]]s.}}
{{History||v0.15.0|snap=build 1|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle (Horse) JE1 BE1.png|32px]] Saddles can now be used for riding [[horse]]s and [[pig]]s.|Saddles can now be found inside [[jungle temple]]s.}}
{{History||snap=?||Added saddles to the [[Creative inventory]].{{info needed}}}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Saddles can now be found in [[end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Saddles are now [[trading|sold]] by leatherworker [[villager]]s for 8-10 [[emerald]]s as their only third tiers [[trading|trades]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|Saddles can now be found in [[plains]] [[village]] tannery and weaponsmith [[chest]]s.
|Added [[ravager]]s, which [[drops|drop]] a saddle upon death.
|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Saddles can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[snowy tundra]] village tannery [[chest]]s.
|Saddles can now be found in savanna, taiga, snowy taiga, and [[desert]] village weaponsmith chests.
|Saddles can now be found in savanna [[village]] house chests.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed. Leatherworker [[villager]]s now have 50% chance to [[trading|sell]] saddles for 10 [[emerald]]s as part of their last tier [[trading|trade]].}}
{{History||1.12.0|snap=beta 1.12.0.3|The trading price of saddles has been lowered to 6 emeralds.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Saddles can now be used to ride [[camel]]s with the use of the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* A saddle is considered "armor" by the game, but the value of protection to the animal is zero.
* A saddle on a pig can still be seen if the pig is afflicted with [[Invisibility]].
* When riding a saddled mob, the hunger bar is replaced by hearts (representing the mounted mob's health) resembling the look of the saddle.
== Gallery ==
<gallery>
File:Pig saddle.png|A [[player]] riding a [[pig]] (before [[Java Edition Beta 1.8|Beta 1.8]]).
File:Horse saddle.png|A player riding a [[horse]].
File:13w21a-new-HorseUI-inventory.png|The horse interface implemented in [[Java Edition 13w21a|13w21a]] that allows for the removal of saddles, but only on horses, [[donkey]]s or [[mule]]s.
File:Saddled Mule (picture).png|Mule equipped with both a saddle and a [[chest]].
File:GodSpawner.png|A saddle found in a monster room chest, which coincidentally contains an [[enchanted golden apple]].
</gallery>
== See also ==
* [[Transportation]]
== References ==
{{reflist}}
{{items}}
[[cs:Sedlo]]
[[de:Sattel]]
[[es:Montura]]
[[fr:Selle]]
[[hu:Nyereg]]
[[it:Sella]]
[[ja:鞍]]
[[ko:안장]]
[[nl:Zadel]]
[[pl:Siodło]]
[[pt:Sela]]
[[ru:Седло]]
[[zh:鞍]]
[[Category:Renewable resources]]
[[uk:Сідло]]</li></ul> | 12w22a | Inventory sprites for blocks were flipped from left to right, changing to . | |||
1.4.2{{Extension DPL}}<ul><li>[[Nether Wart|Nether Wart]]<br/><!--Please do not change "nether wart" to "Nether wart". According to style guide, block names should not be capitalized.-->
{{about|the fungus used for potions|the block found in crimson forests|Nether Wart Block}}{{Block
| group = Age 0
| 1-1 = Nether Wart Age 0.png
| 1-2 = Nether Wart Age 0 BE.png
| group2 = Age 1-2
| 2-1 = Nether Wart Age 1-2.png
| 2-2 = Nether Wart Age 1-2 BE.png
| group3 = Age 3
| 3-1 = Nether Wart Age 3.png
| 3-2 = Nether Wart Age 3 BE.png
|image= Nether Wart (item).png
|transparent=Yes
|light=No
|tool=any
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
'''Nether wart''' is a fungus harvested from nether wart crops and is used to plant them, as well as being vital in the creation of [[potions]].
'''Nether wart crops''' are found in [[Nether Fortress/Structure|nether fortresses]] and [[Bastion Remnant|bastions]] and is used to grow nether wart in [[Soul Sand|soul sand]].
== Obtaining ==
=== Breaking ===
Nether wart can be mined instantly with any tool. A fully mature nether wart crop yields 2–4 nether wart. This is increased by one for each level of [[Fortune]], this allows for a maximum of 7 nether warts dropping from one crop. Less mature stages drop one nether wart, even with the Fortune enchantment.
=== Natural generation ===
Nether wart can generate in [[nether fortress]]es in [[soul sand]] gardens around stairwells. Nether wart can also generate in the courtyards of housing unit [[bastion remnant]]s. Due to only spawning in these specific structures, it's entirely possible for a nether fortress or bastion remnant to generate without nether wart (though they may still appear in the chests that generate in the fortress).
{| class="wikitable"
|+
!Location
!Description
!Image
|-
|{{anchor|Nether Fortress}}'''Nether Fortress'''
|Nether wart can be found growing near stairwells in small soul sand gardens.
|[[File:Nether wart garden.png|thumb|Nether wart growing in a nether fortress.]]
|-
|{{anchor|Bastion Remnant}}'''Bastion Remnant'''
|Nether wart can be found growing in the central courtyard of each of the sections of piglin housing unit bastions.
|[[File:Bastion Courtyard.png|thumb|Nether wart growing in a bastion remnant.]]
|}
<br>
=== Chest loot ===
{{LootChestItem|nether-wart}}
== Usage ==
=== Brewing ingredient ===
Nether wart's primary purpose is to [[brew]] the [[Potion|awkward potion]], the base for all potions, but optional for Weakness.
{{brewing
|showname=1
|Nether Wart
|Awkward Potion
|base=Water Bottle
}}
=== Crafting ingredient ===
{{crafting usage}}
=== Trading ===
Master-level cleric [[villager]]s buy 22 nether warts for an [[emerald]] as part of their trades.
=== Farming ===
{{main|Tutorials/Nether Wart farming}}
When planted on [[soul sand]], nether wart grows through four stages, though the middle two stages use the same texture (the hitbox of stage 3 is three pixels taller). {{IN|java}}, the exact age can be seen using the [[debug screen]], and the ages range from 0 to 3. Each random tick, nether wart has a 10% chance of growing one stage. At default random tick speed, each nether wart grows one age step approximately every {{convert|13653|ticks|minutes}} on average, and fully grows from planting to harvest every {{convert|40960|ticks|minutes}} on average. The growth rate is not affected by light or any other environmental factors. [[Bone meal]] cannot be used on the nether wart.
Nether wart can only be planted on [[soul sand]]. It cannot be planted on [[soul soil]]. It can grow in any [[dimension]].
Nether wart is ready to harvest when it reaches its fourth stage (age:3). Breaking a fully grown nether wart drops 2 to 4 nether wart, while an immature one drops a single nether wart. Using a tool enchanted with fortune increases the maximum number of nether wart dropped by 1 per level, for a maximum of 7 for a tool enchanted with [[Fortune|Fortune III]].
=== Composting ===
Placing a nether wart into a [[composter]] has a 30% chance of raising the compost level by 1.
== Sounds ==
{{Sound table/Block/Nether wart}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nether Wart
|spritetype=block
|nameid=nether_wart
|translationkey=block.minecraft.nether_wart,item.minecraft.nether_wart
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Nether Wart
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=nether-wart
|spritetype=block
|nameid=nether_wart
|id=115
|form=block
|itemform=item.nether_wart}}
{{ID table
|displayname=Item
|spritename=nether-wart
|spritetype=item
|nameid=nether_wart
|id=294
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Advancements ==
{{load advancements|A Seedy Place}}
== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Nether Wart Age 0 JE1.png|32px]] [[File:Nether Wart Age 1-2 JE1.png|32px]] [[File:Nether Wart Age 3 JE1.png|32px]] [[File:Nether Wart (item) JE1.png|32px]] Added nether wart.}}
{{History|||snap=Beta 1.9 Prerelease 3|Nether wart can now be brewed in a [[water bottle]] to create an [[awkward potion]].}}
{{History||1.3.1|snap=12w27a|Nether wart can now grow outside of [[the Nether]].}}
{{History|||snap=1.3|[[File:Nether Wart (item) JE2 BE1.png|32px]] The item texture has been changed.}}
{{History||1.4.2|snap=12w36a|Nether wart can now be used to breed [[chicken]]s.}}
{{History||1.6.1|snap=13w18a|Nether wart is now found in the new [[chest]]s in [[nether fortress]]es.}}
{{History||1.8|snap=14w06a|[[File:Nether Wart Age 0 JE2.png|32px]] [[File:Nether Wart Age 1-2 JE2.png|32px]] [[File:Nether Wart Age 3 JE2.png|32px]] Nether wart crops are now a pixel higher, likely as an accidental result of model conversion. Previously they were offset one pixel downwards like the other crops (wheat, carrots potatoes) to match farmland, although in nether wart's case such a downwards offset hides some pixels of the texture inside of the soul sand.<ref>{{bug|MC-250679}}</ref>}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Nether wart crops of all ages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Nether Wart Age 0 JE4.png|32px]] [[File:Nether Wart Age 1-2 JE4.png|32px]] [[File:Nether Wart Age 3 JE4.png|32px]] Nether wart crops now have models again.<ref>{{bug|MC-50276}}</ref> In addition, they are now offset downwards by one pixel once more, hiding the bottom row of pixels again.}}
{{History|||snap=14w25a|[[File:Nether Wart Age 0 JE5.png|32px]] [[File:Nether Wart Age 1-2 JE5.png|32px]] [[File:Nether Wart Age 3 JE5.png|32px]] Nether wart crops are now darker and subject to directional shading.}}
{{History|||snap=14w27a|[[File:Nether Wart Age 0 JE6.png|32px]] [[File:Nether Wart Age 1-2 JE6.png|32px]] [[File:Nether Wart Age 3 JE6.png|32px]] Nether wart crops are no longer subject to directional shading.}}
{{History|||snap=14w34d|Nether wart can no longer be used to breed [[chicken]]s.}}
{{History||1.9|snap=15w43a|The average yield of nether wart from [[nether fortress]] chests has now been slightly decreased.}}
{{History||1.10|snap=16w20a|Nether wart can now be used to [[crafting|craft]] the new [[red nether brick]] blocks and [[nether wart block]]s.}}
{{History||1.12|snap=17w18b|Placing a nether wart in soul sand now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 115, and the item's 372.}}
{{History||1.14|snap=18w43a|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]] The textures of nether wart crops have changed.}}
{{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to nether wart. Before this version, nether wart made stone sounds.}}
{{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] nether wart.
|Nether wart can now be planted by aiming against the sides and underside of blocks, rather than just the top surface of the soul sand.}}
{{History||1.16|snap=20w15a|Nether wart can now be [[composter|composted]].}}
{{History|||snap=20w16a|Nether wart now generates as part of [[bastion remnant]]s.}}
{{History||1.17|snap=21w13a|[[File:Nether Wart Age 0 JE8.png|32px]] [[File:Nether Wart Age 1-2 JE8.png|32px]] [[File:Nether Wart Age 3 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the nether wart crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Nether Wart Age 0 BE1.png|32px]] [[File:Nether Wart Age 1-2 BE1.png|32px]] [[File:Nether Wart Age 3 BE1.png|32px]] [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.
|Nether wart uses a cross model instead of the "hash" shape associated with crops.}}
{{History||?|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} Nether wart now uses a more conventional crop model.}}
{{History|pocket}}
{{History||1.1.3|snap=alpha 1.1.3.0|Nether wart can now be used to [[crafting|craft]] [[red nether bricks]] and [[nether wart block]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Wart Age 0 BE.png|32px]] [[File:Nether Wart Age 1-2 BE.png|32px]] [[File:Nether Wart Age 3 BE.png|32px]] The textures of nether wart crops have changed.
|Placement and breaking [[sound]]s have now been added to nether wart.}}
{{History||1.11.0|snap=beta 1.11.0.4|Nether wart can now be [[trading|sold]] to cleric [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|Nether wart now generates as part of [[bastion remnant]]s.
|The placement and breaking [[sound]]s for nether wart have been changed to match {{el|je}}.
|Nether wart can now be [[composter|composted]].}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
{{History||xbox=TU9|Nether wart now spawns randomly wherever [[soul sand]] is generated in [[the Nether]].
|[[Nether fortress]]es have now been changed to make nether wart rooms more likely.
|Nether wart can now grow outside of [[the Nether]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]]{{verify|Correct models?}} The textures of nether wart crops have now been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
{{History|foot}}
=== Nether wart "item" ===
{{:Technical blocks/Nether Wart}}
==Issues==
{{issue list}}
== Trivia ==
* Nether wart's stage changes cannot be detected by a [[block update detector]], but can by an [[observer]] block.
* Unlike other crimson "plants", nether wart doesn't have a warped equivalent. This is also the case with [[nether sprouts]], which lack a crimson equivalent.
== Gallery ==
<gallery>
Nether Brick And Wart.png|Nether wart found in a nether fortress.
Nether Wart Closeup.png| Another example of nether wart found in a nether fortress.
Nether wart three sizes.png|The three different sizes of the nether wart as viewed from the side.
Nether Fortress Large Stairs Room.png
</gallery>
== References ==
{{reflist}}
{{Blocks|vegetation}}
{{Items}}
[[Category:Nether blocks]]
[[Category:Fungi]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[de:Netherwarze]]
[[es:Verruga del Nether]]
[[fr:Verrues du Nether]]
[[hu:Bibircsók]]
[[it:Verruca del Nether]]
[[ja:ネザーウォート]]
[[ko:네더 사마귀]]
[[nl:Netherkruid]]
[[pl:Netherowa brodawka]]
[[pt:Fungo do Nether]]
[[ru:Адский нарост]]
[[th:หูดเนเธอร์]]
[[uk:Пекельний наріст]]
[[zh:下界疣]]
[[Category:Brewing recipe]]</li><li>[[Raw Chicken|Raw Chicken]]<br/>{{about|a food item|the mob "chicken"|Chicken}}{{About|a food item|the cooked version|Cooked Chicken}}{{Item
| title = Raw Chicken
| image = Raw Chicken.png
| heals = {{hunger|2}}
| effects = {{EffectLink|Hunger}} (0:30) (30% chance)
| renewable = Yes
| stackable = Yes (64)
}}
'''Raw chicken''' is a [[food]] item that can be eaten by the [[player]]. It can be cooked in a [[furnace]], [[smoker]], or a [[campfire]] to make [[cooked chicken]].
==Obtaining==
===Mob loot ===
Upon death, an adult [[chicken]] drops 1 raw chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1-4 with Looting III. Chickens that die while on [[fire]] drop [[cooked chicken]] instead.
===Cat gifts===
{{main|Cat#Gifts}}
Tamed [[cat]]s have a 70% chance to give the [[player]] a gift as they wake up from a [[bed]], and the gift has a 16.13% chance to be raw chicken.
==Usage==
=== Food===
To eat raw chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} hunger and 1.2 hunger [[Hunger#Mechanics|saturation]], but has a 30% chance of inflicting food poisoning (the {{EffectLink|link=Hunger (status effect)|Hunger}} effect for 30 seconds).
<nowiki>*This has a similar effect as [[Rotten Flesh]].
===Smelting ingredient===
{{Smelting
|showname=1
|Raw Chicken
|Cooked Chicken
|0.35
}}
===Wolves===
Raw chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
Wolves are at no risk of food poisoning.
===Trading===
Novice-level Butcher villagers have a {{frac|1|3}} chance to buy 14 raw chicken for an emerald.{{only|bedrock}}
Novice-level Butcher villagers have a 50% chance of offering to buy 14 raw chicken for an emerald.{{only|java}}
==Sounds==
{{Sound table/Entity/Food}}
==Data values==
===ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Chicken
|spritetype=item
|nameid=chicken
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Chicken
|spritetype=item
|nameid=chicken
|id=275
|form=item
|foot=1}}
==Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
==Video==
<div style="text-align:center">{{yt|ux362Ae8Llc}}</div>
==History==
{{History|java beta}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|A teaser image for [[cooked chicken]] is revealed by [[Jeb]].}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Raw Chicken (pre-release).png|32px]] Jens reveals raw chicken with changed texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}
{{History||1.8|snap=Pre-release|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.
|Raw chicken is a new [[drops|drop]], obtained by killing a [[chicken]], usually along with a [[feather]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Raw chicken can now be used to [[breeding|breed]] wolves.}}
{{History||1.3.1|snap=12w21a|Raw chicken can now be [[trading|sold]] to farmer [[villager]]s, at 14–17 raw chicken for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|Trading has been changed: butcher [[villager]]s now [[trading|buy]] 14–18 raw chicken for 1 [[emerald]].
|Farmer villagers no longer [[trading|trade]] raw chicken.}}
{{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several raw chickens, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 365.}}
{{History||1.14|snap=18w43a|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
{{History|||snap=18w44a|[[Cat]]s now offer raw chicken as [[Cat#Gifts|gift]]s.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
{{History||v0.5.0|Raw chicken now restores {{hp|2}} instead of {{hp|1}}.}}
{{History||v0.8.0|snap=build 1|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History||v0.11.0|snap=build 1|Raw chicken now sometimes inflicts the [[hunger]] effect, despite the hunger bar not existing yet.}}
{{History||v0.12.1|snap=build 1|Raw chicken now restores [[hunger]] instead of [[health]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|buy]] 14-18 raw chicken for one [[emerald]].}}
{{History|bedrock}}
{{History||?|[[Chicken]]s can now [[drops|drop]] several raw chicken, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] raw chicken as a gift.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} of a chance to [[trading|buy]] 14 raw chicken.}}
{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
{{History||xbox=TU12|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History|PS4}}
{{History||1.90|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
{{History|new3DS}}
{{History||0.1.0|[[File:Raw Chicken JE2 BE2.png|32px]] Added raw chicken.}}
{{History|foot}}
==Issues==
{{issue list}}
==Gallery ==
<gallery>
Beta 1.8 Dev Chicken 2.png|First image of raw chicken.
</gallery>
==References==
{{reflist}}
{{Items}}
[[de:Rohes Hühnchen]]
[[es:Pollo crudo]]
[[fr:Poulet cru]]
[[hu:Nyers csirkehús]]
[[ja:生の鶏肉]]
[[ko:익히지 않은 닭고기]]
[[nl:Rauwe kip]]
[[pl:Surowy kurczak]]
[[pt:Frango cru]]
[[ru:Сырая курятина]]
[[th:ไก่ดิบ]]
[[zh:生鸡肉]]
[[Category:Food]]
[[Category:Renewable resources]]</li></ul></nowiki> | 12w38a | New sounds were added for walking on grass blocks. | |||
1.7.2{{Extension DPL}}<ul><li>[[Blaze Powder|Blaze Powder]]<br/>{{Item
| image = Blaze Powder.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Blaze powder''' is an item made from a [[blaze rod]], which is dropped by a [[blaze]] when killed. Its main uses are to fuel [[brewing stand]]s, to brew [[strength]] [[potions]], and to make [[eyes of ender]] to take the player to [[the End]].
== Obtaining ==
=== Crafting ===
{{Crafting
|Blaze Rod
|Output= Blaze Powder,2
|type= Brewing
}}
== Usage ==
=== Crafting Ingredient ===
{{crafting usage}}
=== Brewing stand fuel ===
In addition to being a [[brewing]] ingredient, blaze powder is needed to fuel a [[brewing stand]]. Each piece of blaze powder can brew up to 20 batches of [[Potion|potions]].
=== Brewing ingredient ===
{{brewing
|showname=1
|head=1
|Blaze Powder
|Mundane Potion
|base=Water Bottle
}}
{{brewing
|foot=1
|Blaze Powder
|Potion of Strength
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Blaze Powder
|spritetype=item
|nameid=blaze_powder
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Blaze Powder
|spritetype=item
|nameid=blaze_powder
|id=429
|form=item
|foot=1}}
== Video ==
{{Video note|This video does not mention that blaze powder must be used to fuel [[brewing stand]]s.|minor}}
<div style="text-align:center">{{yt|FSP2qBpe9vI}}</div>
==History==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Blaze Powder JE1.png|32px]] Added blaze powder.
|Blaze powder can be used to craft [[eyes of ender]] and [[magma cream]].}}
{{History|||snap=Beta 1.9 Prerelease 3|Blaze powder can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Strength]].}}
{{History||1.2.1|snap=12w04a|Blaze powder can now be used to craft [[fire charge]]s.}}
{{History||1.3.1|snap=1.3|[[File:Blaze Powder JE2 BE1.png|32px]] The texture of blaze powder has been changed.}}
{{History||1.9|snap=15w42a|Blaze powder is now required to operate a [[brewing stand]].}}
{{History|||snap=15w43a|Blaze powder now [[fuel]]s 20 operations rather than 30.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 377.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.
|Blaze powder can be used to craft [[magma cream]].
|Blaze powder is used as an ingredient to brew [[potion]]s.}}
{{History||v0.15.0|snap=build 1|Blaze powder is now used to craft [[fire charge]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Blaze powder is now used to craft [[eyes of ender]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Blaze powder is now required to operate a [[brewing stand]].}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze powder is now required to operate a [[brewing stand]].}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* [[The Nether]]
* [[Potions]]
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--blaze-powder Taking Inventory: Blaze Powder] – Minecraft.net on November 25, 2021
{{Items}}
[[Category:Renewable resources]]
[[cs:Ohnivý prach]]
[[de:Lohenstaub]]
[[es:Polvo de blaze]]
[[fr:Poudre de Blaze]]
[[hu:Őrlángpor]]
[[ja:ブレイズパウダー]]
[[ko:블레이즈 가루]]
[[nl:Blazepoeder]]
[[pl:Płomienny proszek]]
[[pt:Pó de blaze]]
[[ru:Огненный порошок]]
[[th:ผงปีศาจไฟ]]
[[zh:烈焰粉]]</li><li>[[Crossbow|Crossbow]]<br/>{{For}}
{{Item
| title = Crossbow
| image = <gallery>
Crossbow.png | Crossbow
Crossbow Pull 0.png | Pull (state 0)
Crossbow Pull 1.png | Pull (state 1)
Crossbow Pull 2.png | Pull (state 2)
Arrow Loaded Crossbow.png | Arrow loaded
Firework Loaded Crossbow.png | Firework loaded
</gallery>
| rarity = Common
| renewable = Yes
| durability = 465{{only|JE|short=yes}}<br>464{{only|BE|short=1}}
| stackable = No
}}
A '''crossbow''' is a ranged [[weapon]] similar to a [[bow]] that uses [[arrow]]s or [[firework rocket|fireworks]] as ammunition.
== Obtaining ==
=== Crafting ===
{{Crafting
|A1=Stick|B1=Iron Ingot |C1=Stick
|A2=String|B2= Tripwire Hook|C2=String
|B3= Stick
|Output= Crossbow
|type= Combat
}}
=== Repairing ===
{{Grinding
|showdescription=1
|ingredients=2× Damaged [[Crossbow]] or<br>2× Damaged [[Arrow Loaded Crossbow]] or<br>2× Damaged [[Firework Loaded Crossbow]]
|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
|Crossbow; Arrow Loaded Crossbow; Firework Loaded Crossbow
|description=The [[item durability|durability]] of the two crossbows is added together, plus an extra 5% durability.
}}
{{Crafting
|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow
|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow
|Output=Crossbow
|type=Combat
|ignoreusage=1
|showdescription=1
|description=The durability of the two crossbows is added together, plus an extra 5% durability. Any loaded ammunition is lost.
}}
=== Mob loot ===
==== Pillagers ====
When killed, a [[pillager]] has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random [[durability]]; the [[drop]] rate increases by 1% per [[level]] of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The [[drop]]ped crossbow can rarely (10% chance) be [[enchanted]] at level 5–19 regardless of being [[enchanted]] when it [[spawn]]ed.
Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.
==== Piglins ====
[[Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.
=== Chest loot ===
{{LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2}}
=== Trading ===
Journeyman-level Fletcher [[villager]]s offer to [[trading|sell]] an unenchanted crossbow for 3 [[emerald]]s.
Master-level Fletcher villagers have a {{frac|1|16}} (6.25%) chance of selling an [[enchanting|enchanted]] crossbow for 8 emeralds.{{only|bedrock}}
Master-level Fletcher villagers have {{frac|2|3}} chance of selling an enchanted crossbow for 7-22 emeralds.{{only|java}}
== Usage ==
<gallery>
Steve aiming with Crossbow.png|
Alex aiming with Crossbow.png|
Pillager Aiming with Crossbow BE.png|
Piglin with Crossbow targeting JE.png|
</gallery>
Despite using [[iron ingot]]s in their crafting recipe, crossbows cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>
=== Weapon ===
[[File:Crossbowcooldown.gif|thumb|right|Charging and shooting the crossbow {{in|bedrock}}.]]
Crossbows are similar to [[bow]]s, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight line.
Load them by {{control|using}} them, which makes the player move at sneak speed. Unlike bows, the [[arrow]] or [[firework rocket]] can be fired only if the player releases the use button after the crossbow is loaded{{Only|je}} or if the crossbow finishes its loading animation {{Only|be}}. At this point, it ''must be used a second time'' to fire its bolt.
Once it has reached full charge, the [[player]]'s speed returns to normal. After that, shooting a charged crossbow does not delay any of the [[player]]'s current action like [[sprinting]] or [[swimming]].
The crossbow can even be placed in another [[inventory]] slot or into an [[item frame]] without the [[arrow]] or [[firework rocket]] being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.
In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their [[inventory]]:
* Arrows in the off-hand, or the selected [[hotbar]] slot if the crossbow is in the off-hand, are prioritized first.
* If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected.
Crossbows take 1.25 seconds (25 ticks) to load.
The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type).
[[Endermen]] teleport away from projectile paths, so they cannot be hit with crossbow [[arrow]]s. However, they can still get harmed by [[firework rocket]] explosions, if they can't detect the firework rocket.
;Attack strength
''Java Edition'':
{| class="wikitable" style="text-align:center" data-description="Crossbow Damage Statistic"
|-
! Damage || Arrow || Max firework
|-
| {{ItemSprite|Crossbow|text= '''Minimum'''}}
| {{hp|7}}
| {{hp|11}}
|-
| {{ItemSprite|Crossbow|text= '''Average'''}}
| {{hp|9}}
| {{hp|14.5}}
|-
| {{ItemSprite|Crossbow|text= '''Maximum'''}}
| {{hp|11}}
| {{hp|18}}
|}
''Bedrock Edition''
* Always {{hp|9}}
=== Fireworks ===
[[Firework rocket]]s can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 [[durability]] points per shot.
{| class="wikitable" style="text-align:center"
! colspan="4" |Firework rocket range
|-
|Minimum
|Average
|Maximum
|Gunpowder
|-
|32m (20 ticks)
|40.8m (25.5 ticks)
|49.6m (31 ticks)
|1 ([[File:Gunpowder JE2 BE2.png|12x12px]])
|-
|48m (30 ticks)
|56.8m (35.5 ticks)
|65.6m (41 ticks)
| 2 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])
|-
|64m (40 ticks)
|72.8m (45.5 ticks)
|81.6m (51 ticks)
|3 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])
|}
Firework rockets also work with the [[Multishot]] enchantment, enabling the [[player]] to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.
A shot firework rocket explodes instantly when it hits a [[mob]] or [[block]].{{only|java}} If the firework rocket has no explosion effect, it deals no [[damage]]. The explosion of a firework rocket deals {{hp|5}} to {{hp|6}} points of damage, with one [[firework star]]. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's [[Firework Star#Effects|effect]]. Each additional firework star on the rocket deals an additional {{hp|1}} to {{hp|2}} points of damage, for a maximum of {{hp|11}} to {{hp|18}} with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The [[Piercing]] enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.{{only|java}} Unlike an arrow shot from a bow, the firework does not slow down under water.
=== Repair ===
Crossbows can be repaired in an [[anvil]] or [[grindstone]] by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot.
===Enchantments===
{| class="wikitable"
|+
!Name
!Description
!Max Level
|-
|[[Quick Charge]]
|Decreases the reloading time of the crossbow by {{code|level * 0.25}} seconds. Crossbows with [[Quick Charge]] III fire slightly faster than [[bow]]s. If [[commands]] are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only {{in|je}}.
|III
|-
|[[Multishot]]
| Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both [[arrow]]s and [[firework rocket]]s. Firing with this enchantment still uses only one projectile, and because of that, it is possible to recover only one of the three arrows shot from a Multishot crossbow. Multishot crossbows use 3 [[item durability|durability]] points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing.
|I
|-
|[[Piercing]]
|Makes [[arrow]]s shot from the crossbow pierce [[entity|entities]] they hit and continue their flight, which allows each arrow to hit up to {{code|level + 1}} entities. This is useful for targeting [[mob]]s closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Arrows fired in this manner also ignore [[Shield|shields]]. Mutually exclusive with Multishot.
|IV
|-
|[[Unbreaking]]
|Causes a <code>(Level /(Level+1)) * 100%</code> chance a shot fired does not reduce the [[item durability|durability]] of the crossbow.
|III
|-
|[[Mending]]
|Allows a certain proportion of [[experience]] orbs collected to contribute toward repairing the crossbow, rather than raising the [[player]]'s experience.
|I
|-
|[[Curse of Vanishing]]
| Causes the crossbow to disappear instead of dropping on the ground when the player dies. The {{cmd|gamerule keepInventory}} overrides this.
|I
|}
[[Multishot]] and [[Piercing]] are mutually exclusive. Normal methods of [[enchanting]] allow only one of them to be applied to a crossbow.
Crossbows can receive 3 unique [[enchanting|enchantment]]s, and have a base enchantability of 1. Enchantments specific to crossbows include [[Quick Charge]], Multishot and Piercing.
===Fuel===
Crossbows can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per crossbow.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Crossbow loading start.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a crossbow starts to load
|id=item.crossbow.loading_start
|translationkey=subtitles.item.crossbow.charge
|volume=0.15
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Crossbow quick charge one1.ogg
|sound2=Crossbow quick charge one2.ogg
|sound3=Crossbow quick charge one3.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a Quick Charge I crossbow starts to load <ref group=sound><code>quick1_3</code> occurs at half the frequency as the other sounds</ref>
|id=item.crossbow.quick_charge_1
|translationkey=subtitles.item.crossbow.charge
|volume=''varies'' <ref group=sound>0.325 for all except <code>quick1_1</code> (pitch=0.9), which is 0.25</ref>
|pitch=''varies'' <ref group=sound><code>quick1_1</code> can be 1.0 or 0.9; <code>quick1_2</code> can be 1.0 or 0.95; <code>quick1_3</code> can be 1.0</ref>
|distance=16}}
{{Sound table
|sound=Crossbow quick charge two1.ogg
|sound2=Crossbow quick charge two2.ogg
|sound3=Crossbow quick charge two3.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a Quick Charge II crossbow starts to load <ref group=sound name=quickchargefrequency><code>_1</code> occurs at {{frac|2|3}} the frequency as the other sounds</ref>
|id=item.crossbow.quick_charge_2
|translationkey=subtitles.item.crossbow.charge
|pitch=''varies'' <ref group=sound name=quickchargevolume />
|volume=''varies'' <ref group=sound name=quickchargepitch />
|distance=16}}
{{Sound table
|sound=Crossbow quick charge three1.ogg
|sound2=Crossbow quick charge three2.ogg
|sound3=Crossbow quick charge three3.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a Quick Charge III crossbow starts to load <ref group=sound name=quickchargefrequency />
|id=item.crossbow.quick_charge_3
|translationkey=subtitles.item.crossbow.charge
|volume=''varies'' <ref group=sound name=quickchargevolume>0.325 for all except <code>_1</code> (pitch=0.95), which is 0.25</ref>
|pitch=''varies'' <ref group=sound name=quickchargepitch><code>_1</code> can be 1.0 or 0.95; <code>_2</code> can be 1.0, 0.95, or 1.05; <code>_3</code> can be 1.0, 0.9, or 1.05</ref>
|distance=16}}
{{Sound table
|sound=Crossbow loading middle1.ogg
|sound2=Crossbow loading middle2.ogg
|sound3=Crossbow loading middle3.ogg
|sound4=Crossbow loading middle4.ogg
|subtitle=MC-203146
|source=player
|description=While a crossbow is loading <ref group=sound><code>loading_middle4</code> occurs at {{frac|1|4}} the frequency as the other sounds</ref>
|id=item.crossbow.loading_middle
|translationkey=-
|volume=0.325
|pitch=''varies'' <ref group=sound><code>loading_middle1</code> can be 1.0, 0.95, or 1.2; <code>loading_middle2</code> and <code>loading_middle3</code> can be 1.0, 0.9, or 1.05; <code>loading_middle4</code> can be 1.0</ref>
|distance=16}}
{{Sound table
|sound=Crossbow loading end.ogg
|subtitle=Crossbow loads
|source=dependent
|description=When a crossbow stops loading
|id=item.crossbow.loading_end
|translationkey=subtitles.item.crossbow.load
|volume=1.0
|pitch={{frac|13|15}}-1.2
|distance=16}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|subtitle=Crossbow fires
|source=dependent
|description=When a crossbow fires
|id=item.crossbow.shoot
|translationkey=subtitles.item.crossbow.shoot
|volume=0.8/0.9/0.9
|pitch=1.0/1.0/0.9 <ref group=sound>Multiplied by the loading percentage of the crossbow</ref>
|distance=16}}
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|subtitle=Arrow hits
|source=neutral
|description=When an arrow hits a block or entity
|id=item.crossbow.hit
|translationkey=subtitles.item.crossbow.hit
|volume=1.0
|pitch={{frac|12|11}}-{{frac|4|3}}
|distance=16}}
{{Sound table
|sound=Succesfull Hit.ogg
|subtitle=Player hit
|source=player
|description=When an arrow shot by a player hits another player
|id=entity.arrow.hit_player
|translationkey=subtitles.entity.arrow.hit_player
|volume=0.18
|pitch=0.45
|distance=16}}
{{Sound table
|sound=Firework launch.ogg
|subtitle=Firework launches
|source=ambient
|description=When a crossbow fires a firework rocket
|id=entity.firework_rocket.launch
|translationkey=subtitles.entity.firework_rocket.launch
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a crossbow's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Crossbow loading start.ogg
|source=player
|description=When a crossbow starts to load
|id=crossbow.loading.start
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow loading middle1.ogg
|sound2=Crossbow loading middle2.ogg
|sound3=Crossbow loading middle3.ogg
|sound4=Crossbow loading middle4.ogg
|source=player
|description=While a crossbow is loading and when a crossbow stops loading
|id=crossbow.loading.middle
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow loading end.ogg
|source=player
|description=''Unused sound event''
|id=crossbow.loading.end
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow quick charge one1.ogg
|sound2=Crossbow quick charge two1.ogg
|sound3=Crossbow quick charge three1.ogg
|source=player
|description=When a crossbow with Quick Charge starts to load
|id=crossbow.quick_charge.start
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow quick charge one2.ogg
|sound2=Crossbow quick charge two2.ogg
|sound3=Crossbow quick charge three2.ogg
|source=player
|description=While a crossbow with Quick Charge is loading
|id=crossbow.quick_charge.middle
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow quick charge one3.ogg
|sound2=Crossbow quick charge two3.ogg
|sound3=Crossbow quick charge three3.ogg
|source=player
|description=When a crossbow with Quick Charge stops loading
|id=crossbow.quick_charge.end
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|source=player
|description=When a crossbow fires
|id=crossbow.shoot
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|source=player
|description=When an arrow hits a block or entity
|id=random.bowhit
|volume=1.0
|pitch=1.09-1.3}}
{{Sound table
|sound=Firework launch.ogg
|source=ambient
|description=When a crossbow fires a firework rocket
|id=firework.launch
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a crossbow's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
==Data values==
=== ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Crossbow
|spritetype=item
|nameid=crossbow
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Crossbow
|spritetype=item
|nameid=crossbow
|id=575
|form=item
|foot=1}}
===Item data===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview" style="margin-top: 0;">
*{{nbt|compound|tag}}: The '''tag''' tag.
{{:Player.dat_format/Crossbow}}
</div>
{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].
==Achievements==
{{load achievements|Sniper Duel;Archer;Bullseye}}
==Advancements==
{{load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds;Arbalistic}}
==History==
{{History||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at [[MINECON Earth 2018]].}}
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.
|Crossbows can be enchanted with either the [[Quick Charge]] (Highest Level III), [[Piercing]] (Highest Level IV) or [[Multishot]] (Highest Level I).}}
{{History|||snap=18w47a|Crossbows can now be found inside loot [[chest]]s at the top of [[pillager outpost]]s.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] crossbows and enchanted crossbows.}}
{{History||1.16|snap=20w07a|[[File:Piglin with Crossbow.png|32px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}
{{History|||snap=20w16a|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}}
{{History||1.18|snap=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}}
{{History||1.19.4|snap=23w07a|The crossbow recipes are no longer unlocked by [[stick]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager [[trading]].}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.
|Crossbows are currently apart of [[Experimental Gameplay]].}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which use and [[drops|drop]] crossbows.}}
{{History|||snap=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}}
{{History||1.10.0|snap=beta 1.10.0.3|Crossbows are now fully implemented and separate from [[Experimental Gameplay]].
|Crossbows can now be found in [[pillager outpost]] [[chest]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Unenchanted and [[enchanting|enchanted]] crossbows can now be [[trading|bought]] from fletcher [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to [[trading|sell]] unenchanted crossbow, rather than 50% chance.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}
{{History|||snap=beta 1.16.0.57|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}}
{{History|PS4}}
{{History||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.}}
{{History|foot}}
==Issues==
{{issue list}}
==Trivia==
*Alongside [[pillager]]s, crossbows were inspired by ''[[Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|website=discord.com|date=March 11, 2021}}</ref>
*Crossbows [[enchanting|enchanted]] with [[Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
*Although Piercing allows arrows to bypass [[shield]]s, they can't get through the wither armor.
*The crossbow's first-person loading animation in [[Bedrock Edition]] is different from [[Java Edition]].
*Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks uncharged.<ref>{{bug|MC-137552}}</ref>
*In real life, crossbows don't shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.
==Gallery==
<gallery>
File:CrossbowMinecon.png|A crossbow shown at [[MINECON Earth 2018]].
File:PillagerMinecon.png|A [[pillager]] armed with a crossbow, shown at MINECON Earth 2018.
File:EquippingCrossbow.png|How the crossbow is equipped.
File:Enchanted_Crossbow.gif|An enchanted crossbow.
File:Steve_Charging_Crossbow.gif|Steve charging crossbow {{in|java}}.
File:Alex_Charging_Crossbow.gif|Alex charging crossbow {{in|java}}.
File:Pillager_Charging_Crossbow.gif|Pillager charging crossbow.
File:Piglin_Charging_Crossbow.gif|Piglin charging crossbow.
File:Crossbow_(MCD).png|The ''Minecraft Dungeons'' variant of the crossbow
</gallery>
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--crossbow Taking Inventory: Crossbow] – Minecraft.net on October 20, 2022
{{Items}}
[[Category:Combat]]
[[Category:Renewable resources]]
[[de:Armbrust]]
[[es:Ballesta]]
[[fr:Arbalète]]
[[it:Balestra]]
[[ja:クロスボウ]]
[[ko:쇠뇌]]
[[pl:Kusza]]
[[pt:Besta]]
[[ru:Арбалет]]
[[th:หน้าไม้]]
[[zh:弩]]</li></ul> | 13w36a | A "grassless" dirt variant, that grass would not spread to, was added. | |||
1.8{{Extension DPL}}<ul><li>[[Carrot on a Stick|Carrot on a Stick]]<br/>{{Item
| image = Carrot on a Stick.png
| rarity = Common
| renewable = Yes
| durability = 25
| stackable = No
}}
A '''carrot on a stick''' is an item that can be used to control saddled [[pig]]s.
== Obtaining ==
=== Crafting ===
It is possible to craft a carrot on a stick without a [[crafting table]].
{{Crafting
|head=1
|showname=0
|showdescription=1
|B2=Fishing Rod; Damaged Fishing Rod
|C3=Carrot
|Output= Carrot on a Stick
|type= Transportation
|description= The fishing rod must be diagonally above the carrot to craft the carrot on a stick.
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Carrot on a Stick
|Damaged Carrot on a Stick
|Output= Carrot on a Stick
|description= The durability of the two carrots on sticks is added together, plus an extra 5% durability.
|type= Transportation
}}
== Usage ==
=== Riding a pig ===
To use a carrot on a stick, the player must first [[saddle]] a [[pig]], and ride it while holding the carrot on a stick. The pig then moves in the direction of the carrot. Also, if the player holds a carrot on a stick, all nearby pigs (but not [[rabbit]]s<ref>{{bug|MC-207993}}</ref>) follow the player, but they can't breed using carrot on a stick.
To make the pig run faster, the player can press {{control|use}} while holding the carrot on a stick. This is called "boosting". Each boost costs 7 durability. If the carrot on a stick's durability is depleted, it turns back into a fishing rod.
The speed of a mounted pig is 2.42 m/s. Boosting a pig causes its speed to slowly ramp up until it reaches 2.15 times its normal speed, 5.20 m/s. Then speed slowly declines until the pig reaches normal speed again. The boost lasts between 140 and 980 game [[tick]]s (7 seconds and 49 seconds respectively), chosen randomly. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19 m/s. These boosted speeds are applied only while holding the carrot on a stick. These speeds are affected by the [[speed]] effect.
=== Enchantments ===
A carrot on a stick can receive the following enchantments, but only through an [[anvil]]:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a carrot on a stick's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Random break.ogg
|source=player
|description=When a carrot on a stick's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Carrot on a Stick
|spritetype=item
|nameid=carrot_on_a_stick
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Carrot on a Stick
|spritetype=item
|nameid=carrot_on_a_stick
|aliasid=carrotonastick
|id=517
|form=item
|translationkey=item.carrotOnAStick.name
|foot=1}}
== Video ==
<div style="text-align:center">{{yt|V7IVYX5Bs48}}</div>
== History ==
{{History|java}}
{{History||August 28, 2012|link={{tweet|Dinner|240428477856231424}}|Dinnerbone released images of saddled pigs being controlled with carrots.<ref>{{tweet|dinner|240428477856231424}}</ref> They start slow but end up traveling up to 5 blocks per second.<ref>{{tweet|dinner|240429280469856256}}</ref> [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{tweet|dinner|240188453789257728}}</ref> and Dinnerbone eventually decided upon [[carrot]]s.<ref>{{tweet|dinner|240355810650247168}}</ref>}}
{{History||1.4.2|snap=12w36a|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.
|The [[player]] does not get back a [[fishing rod]] once the carrot on a stick is used up.}}
{{History|||snap=12w37a|Carrots on sticks now have a [[item durability|durability meter]], and can be used to give [[saddle]]d [[pig]]s a burst of speed when right-clicked. The carrot on a stick no longer needs to be held when pigs have the burst of speed.}}
{{History|||snap=12w38a|Using up a carrot on a stick now returns a [[fishing rod]].}}
{{History||1.4.6|snap=12w50a|A carrot on a stick can now be [[enchanting|enchanted]] with [[Unbreaking]] via an [[enchanted book]] and an [[anvil]].}}
{{History||1.8.2|snap=pre7|Crafting a carrot on a stick now removes all enchantments on the original fishing rod.}}
{{History||1.9|snap=16w05b|[[Item durability|Durability]] is no longer reduced merely by riding a [[pig]], but only by using the speed boost.{{testingame}}}}
{{History||1.13|snap=17w47a|[[Crafting]] a carrot on a stick no longer requires the [[fishing rod]] to be at full durability.<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref>
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 398.}}
{{History||1.14|snap=18w43a|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}}
{{History||1.16|snap=20w06a|Carrot on a stick can now be used up.<ref>[https://bugs.mojang.com/browse/MC-112630 MC-112630]</ref>}}
{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of carrot on a stick has been changed from <code>carrotonastick</code> to <code>carrot_on_a_stick</code>.}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
PigControl.png|First image of carrot on a stick released by Dinnerbone.
pigstairs.png|Pigs can climb [[stairs]] and [[slabs]].
Jebpig.png|[[Jeb]] riding a pig.<ref>http://www.mojang.com/2012/09/minecraft-snapshot-12w37a/</ref>
Enchanted Carrot on a Stick.gif|An enchanted carrot on a stick.
Grum Carrot on a Stick 1.png|Image from [[Grum]] of a carrot on a stick's texture changing with its durability.
Grum Carrot on a Stick 2.png|Another image showing the same.
Grum Carrot on a Stick 3.png|Another image.
</gallery>
== See also ==
* [[Warped Fungus on a Stick]]
== References ==
{{reflist}}
{{Items}}
[[Category:Renewable resources]]
[[cs:Mrkev na prutu]]
[[de:Karottenrute]]
[[es:Caña con zanahoria]]
[[fr:Carotte sur un bâton]]
[[hu:Répa horgászboton]]
[[it:Bastone e carota]]
[[ja:ニンジン付きの棒]]
[[ko:당근 낚싯대]]
[[nl:Wortel aan een stok]]
[[pl:Marchewka na patyku]]
[[pt:Vara com cenoura]]
[[ru:Удочка с морковью]]
[[th:แคร์รอตติดเบ็ด]]
[[uk:Морква на паличці]]
[[zh:胡萝卜钓竿]]</li><li>[[Le Tricolore|Le Tricolore]]<br/>{{Exclusive|Java}}
{{Joke feature}}
{{Item
| image =
| renewable = Yes
| stackable = Yes (64)
}}
'''Le Tricolore''' (French for ''The Tricolour'') is a joke item from [[Java Edition 23w13a_or_b]].
== Obtaining ==
One le tricolore and one [[la baguette]] is given to all players when [[French mode]] gets activated. Deactivating the mode will remove le tricolore from the player's inventory (but not la baguette; [[container]]s such as [[chest]]s are not affected).
Le Tricolore is not available in the creative inventory, but can be obtained by using the {{cmd|give}} command.
== Data values ==
=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=Le Tricolore
|spritetype=item
|nameid=le_tricolore
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||23w13a or b|[[File:Le Tricolore.png|32px]] Added Le Tricolore.}}
{{History|foot}}
{{Items}}
{{Jokes}}
[[Category:Joke items]]
[[ja:Le Tricolore]]
[[pt:Le Tricolore]]</li></ul> | 14w25a | The grassless dirt variant was replaced with coarse dirt. | |||
| 14w27b | Grass's top texture is now rotated randomly, thanks to the addition of arrays to the block model format. | ||||
1.9{{Extension DPL}}<ul><li>[[Lead|Lead]]<br/>{{About|the item used for leashing and leading mobs|the element|Element#Lead}}
{{Item
| image = Lead.png
| stackable = Yes (64)
| renewable = Yes
}}
'''Leads''' are [[tool]]s used to leash and lead passive and neutral [[animal]]s, [[golem]]s and some [[monster]]s.
== Obtaining ==
=== Chest loot ===
{{LootChestItem|lead}}
=== Crafting ===
{{Crafting
|A1= String
|B1= String
|A2= String
|B2= Slimeball
|C3= String
|Output= Lead,2
|type= Tool
}}
=== Mob loot ===
[[Wandering Trader|Wandering trader]]s always spawn with 2 [[llama|trader llama]]s, each held with a lead. When a trader llama is detached, either by killing it or the wandering trader, dragging them far apart, or putting the llama in a [[boat]] or a [[minecart]], the lead drops at the llama's position.
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Leashing mobs ===
[[File:SuspendedPigs.png|190px|thumb|One block tall mobs, such as pigs, suspend at 7 blocks above the ground.]]
[[File:SuspendedCows.png|190px|thumb|Two block tall mobs, such as cows, also suspend at 7 blocks above the ground.]]
{{control|Using}} a lead on a [[mob]] ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead.
It is possible to leash the following mobs and other entities:
{{columns-list|colwidth=20em|
* {{EntityLink|Allay}}
* {{EntityLink|Axolotl}}
* {{EntityLink|Bee}}
* {{EntityLink|Boat}}{{only|bedrock}}
* {{EntityLink|Camel}}
* {{EntityLink|Cat}}
* {{EntityLink|Chicken}}
* {{EntityLink|Chicken Jockey}} (only the mount)
* {{EntityLink|Cow}}
* {{EntityLink|Dolphin}}
* {{EntityLink|Donkey}}
* {{EntityLink|Fox}}
* {{EntityLink|Frog}}
* {{EntityLink|Glow Squid}}
* {{EntityLink|Goat}}
* {{EntityLink|Hoglin}}
* {{EntityLink|Horse}}
* {{EntityLink|Iron Golem}}
* {{EntityLink|Llama}}
* {{EntityLink|Mooshroom}}
* {{EntityLink|Mule}}
* {{EntityLink|Ocelot}}
* {{EntityLink|Parrot}}
* {{EntityLink|Pig}}
* {{EntityLink|Polar Bear}}
* {{EntityLink|Rabbit}}
* {{EntityLink|Sheep}}
* {{EntityLink|Skeleton Horse}}
* {{EntityLink|Skeleton Horseman}} (only the mount)
* {{EntityLink|Sniffer}}
* {{EntityLink|Snow Golem}}
* {{EntityLink|Squid}}
* {{EntityLink|Strider}}
* {{EntityLink|Trader Llama}}
* {{EntityLink|Wolf}}
* {{EntityLink|Zoglin}}
* {{EntityLink|Zombie Horse}}}}
Additionally, [[villager]]s, [[wandering trader]]s, and [[monster]]s other than the ones listed above, can be leashed using a map editor or [[NBT]] editor.
With a mob on a lead held by the player, {{control|using}} the lead on any type of [[fence]] (or [[wall]]{{only|bedrock|short=1}}) attaches the lead to it with a visible knot, tying the mob to it. To attach it to a wall on Bedrock Edition, the player must hold a lead in the main hand.<ref>{{bug|MCPE-108078}}</ref> Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post.
A lead is broken by pressing the {{control|use item}} control on the mob again, hitting the knot, or removing the attached fence post. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an [[item (entity)|item]] at the location of the mob. However, it does not drop when unleashed in Creative mode.{{only|java}}<ref>{{bug|MCPE-79639}}</ref> A lead does not break if the attached animal dies.
A lead can stretch a maximum of 10 blocks. If the mob is able to move towards the player or fence post, it does so. If not, or if the mob is moving very quickly away from the player, the lead breaks.
When the player or the knot is more than 7 blocks above the ground, the mob being leashed becomes suspended.
Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break.
[[Wolf|Wolves]] cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the wolf is still angry.
A lead attached to a hoglin breaks if it becomes a [[zoglin]].
A lead does not prevent mobs from despawning if they normally would despawn.
When moving downwards and accelerating towards the ground, leashed mobs accumulate fall damage and take it if they hit the ground while still accelerating. When moving up or decelerating (such as when the lead is stretched to its limit), the fall distance is set to one block and the mob therefore does not take any fall damage if it touches the ground.
If the player walks into and back out of a [[nether portal]] while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension.
A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed.
If a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), the lead breaks and drops as an item, leaving the mob free to wander around.
== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Lead Knot break1.ogg
|sound2=Lead Knot break2.ogg
|sound3=Lead Knot break3.ogg
|subtitle=Leash Knot breaks
|source=neutral
|description=When a leash knot is destroyed
|id=entity.leash_knot.break
|translationkey=subtitles.entity.leashknot.break
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Lead Knot place1.ogg
|sound2=Lead Knot place2.ogg
|sound3=Lead Knot place3.ogg
|subtitle=Leash Knot tied
|source=neutral
|description=When a leash knot is placed on a fence
|id=entity.leash_knot.place
|translationkey=subtitles.entity.leashknot.place
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Lead Knot break1.ogg
|sound2=Lead Knot break2.ogg
|sound3=Lead Knot break3.ogg
|source=neutral
|description=When a leash knot is broken by {{ctrl|interacting}} with it
|id=leashknot.break
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Lead Knot place1.ogg
|sound2=Lead Knot place2.ogg
|sound3=Lead Knot place3.ogg
|source=neutral
|description=When a leash knot is placed on a fence or wall
|id=leashknot.place
|volume=1.0
|pitch=1.0
|foot=1}}
== Leash Knot ==
'''Leash knot''' is an entity created when the [[player]] right-clicks the fence while having a mob leashed.
{{Entity| title = Leash Knot| image = Knot.png|imagesize= 100px|networkid='''[[JE]]''': 77}}
=== Data values ===
==== ID ====
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Leash Knot
|spritetype=entity
|nameid=leash_knot
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leash Knot
|spritetype=entity
|nameid=leash_knot
|id=88
|foot=1}}
==== Entity data ====
Leash knots have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lead
|spritetype=item
|nameid=lead
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lead
|spritetype=item
|nameid=lead
|id=547
|form=item
|foot=1}}
== Achievements ==
{{load achievements|So I Got That Going for Me}}
== Advancements ==
{{load advancements|When the Squad Hops into Town}}
== History ==
{{missing information|The history of a lot of mobs be leashed}}
{{History|java}}
{{History||1.6.1|snap=13w16a|[[File:Lead JE1 BE1.png|32px]] Added leads.
|Leads do not currently have a tooltip and are called “leashes” in [http://www.mojang.com/2013/04/minecraft-snapshot-13w16a-and-new-launcher/ the change notes].}}
{{History|||snap=13w16b|Leads have been given a tooltip.}}
{{History|||snap=13w18a|Leads have been given a [[crafting]] recipe.}}
{{History||1.9|snap=15w50a|Added a [[sound]] for leads: <code>entity.leashknot.place</code>.}}
{{History||1.11|snap=16w32a|The [[entity]] ID of the knot has been changed from <code>LeashKnot</code> to <code>leash_knot</code>.}}
{{History|||snap=16w39a|Leads can now be found in [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 420.}}
{{History||1.14|snap=18w43a|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}
{{History|||snap=19w05a|Added [[wandering trader]]s, which are naturally equipped with leads.}}
{{History||1.15|snap=?|[[Bee]]s can now be leashed.}}
{{History||1.16|snap=20w09a|[[Skeleton horse]]s and [[zombie horse]]s can now be leashed.<ref>{{bug|MC-166246}}</ref>}}
{{History|||snap=?|[[Hoglin]]s can now be leashed.}}
{{History||1.16.2|snap=20w27a|[[Zoglin]]s can now be leashed.}}
{{History||1.17|snap=21w19a|[[Squid]]s and [[glow squid]]s can now be leashed.<ref>{{bug|MC-136647}}</ref>}}
{{History|||snap=?|[[Axolotl]]s can now be leashed.}}
{{History||1.19|snap=22w13a|Lead may now be found in [[ancient city]] [[chest]]s.}}
{{History|||snap=?|[[Frog]]s can now be leashed.}}
{{History||1.19.3|snap=22w42a|[[Camel]]s can now be leashed.|Mobs no longer accumulate fall damage when dangling on leads.<ref>{{bug|MC-14167||Mobs build up fall damage when dangling on a lead|Fixed}}</ref>}}
{{History||1.20 (Experimental)|link=1.19.4|snap=?|[[Sniffer]]s can now be leashed.}}
{{History||1.20|snap=23w12a|Lead can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Lead no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; lead now is in the common loot.}}
{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Leads now have better "physics".
|The [[entity]] ID of the knot has been changed from <code>leashknot</code> to <code>leash_knot</code>.
|Leads can now be found inside [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Leads can now be found inside [[buried treasure]] [[chest]]s.
|Leads can now be used on [[boat]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Leads can now be used to craft [[balloon]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.
|[[Wandering trader]]s now [[drops|drop]] leads after they are detached from trader [[llama]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|Leads can now be used on [[polar bear]]s, [[ocelot]]s, [[parrot]]s, [[dolphin]]s and old [[villager]]s.}}
{{History||1.19.0|snap=beta 1.19.0.20|Allays can now be leashed.}}
{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[Sound]]s have been added for leads.}}
{{History|Ps4}}
{{History||1.90|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History|foot}}
== Issues ==
{{issue list|Lead|Leash}}
== Trivia ==
[[File:Steve wearing Lead.png|100px]] [[File:Alex wearing Lead.png|100px]]
* The lead is named as "leash" in the texture file.
* If a [[player]] goes to sleep while holding a mob on a lead, the lead remains attached.
* {{IN|Java}}, when using the {{cmd|item}} command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle.
== Gallery ==
<gallery>
Multiple_Leash.png|Many animals can be tied to one fence post.
HorseLeashedOnAFence.png|A [[horse]] wearing [[golden horse armor]] that is leashed to a fence post.
ThreeTiedSheep.png|Three sheep tied to the same fence.
More accurate lead mobs.png|A shot of all the mobs that could be tied with leads as of 1.6.1, except donkeys and mules.
Yo Yo.png|With the use of the leash, it is possible to suspend animals in the air by tying the leash on high-up fence posts.
YoYo.png|A [[donkey]] with the Grumm/Dinnerbone [[name tag]] [[easter egg]] tied to a fence with a lead to make a yo-yo.
Flying_Sheep.png|Several [[sheep]] hanging in the air in [[Creative]] mode.
Pocket Edition Lead.jpg|First image of a lead in ''Bedrock Edition''.
</gallery>
== References ==
{{Reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-lead Taking Inventory: Lead] – Minecraft.net on April 8, 2022
{{items}}
{{entities}}
[[Category:Tools]]
[[de:Leine]]
[[es:Rienda]]
[[fr:Laisse]]
[[hu:Lasszó]]
[[it:Guinzaglio]]
[[ja:リード]]
[[ko:끈]]
[[nl:Leidtouw]]
[[pl:Smycz]]
[[pt:Laço]]
[[ru:Поводок]]
[[th:เชือกจูง]]
[[zh:拴绳]]
[[Category:Renewable resources]]</li><li>[[Warped Fungus on a Stick|Warped Fungus on a Stick]]<br/>{{Item
| image = Warped Fungus on a Stick.png
| durability = 100
| renewable = Yes
| stackable = No
}}
A '''warped fungus on a stick''' is an item that can be used to control saddled [[strider]]s.
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showdescription=1
|A1=Fishing Rod; Damaged Fishing Rod
|B2=Warped Fungus
|Output= Warped Fungus on a Stick
|description=Crafting from a damaged fishing rod is available only {{in|bedrock}}. ''Java Edition'' requires a pristine fishing rod. The [[2×2 grid]] can also be used for crafting instead of a crafting table.
|type= Transportation
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Warped Fungus on a Stick
|Damaged Warped Fungus on a Stick
|Output= Warped Fungus on a Stick
|description= The durability of the two warped fungi on sticks is added together, plus an extra 5% durability.
|type= Transportation
}}
=== Mobs ===
A [[zombified piglin]] that spawns as a strider jockey holds a warped fungus on a stick instead of a {{ItemLink|golden sword}}, and has an 8.5%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} chance to drop it if killed by a player or tamed [[wolf]], or upon death when angry. chance is increased by 1%{{Only|java|short=y}} or 5%{{Only|bedrock|short=y}} per level of Looting, for a maximum of 11.5%{{Only|java|short=y}} or 40%{{Only|bedrock|short=y}} with Looting III.
== Usage ==
[[File:Strider riding.gif|A [[player]] shown using a warped fungus on a stick to ride a [[strider]] (click to see animation).|thumb|350px]]
Similar to how a [[carrot on a stick]] is used to control [[pig]]s, the [[player]]s can use a warped fungus on a stick to control a [[strider]]. To do this, the player simply holds the [[item]] in one hand and any nearby striders within view is attracted toward the player. If mounted on a [[saddle]]d strider, the strider moves in the direction the player is facing while holding the warped fungus on a stick. Right clicking with the item makes the strider go faster, but reduces the item's durability by 1 for every speed boost. If the item durability reaches 0, it turns into a fishing rod.
Due to a strider's ability to walk on [[lava]], this is a beneficial [[tools|tool]] for using striders as a safe transport across [[the Nether]]'s terrain, which is otherwise considered difficult to traverse.
=== Enchantments ===
A warped fungus on a stick can receive the following enchantments, but only through an [[anvil]]:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a warped fungus on a stick's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Random break.ogg
|source=player
|description=When a warped fungus on a stick's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Warped Fungus on a Stick
|spritetype=item
|nameid=warped_fungus_on_a_stick
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Warped Fungus on a Stick
|spritetype=item
|nameid=warped_fungus_on_a_stick
|id=618
|form=item
|foot=1}}
== Advancements ==
{{load advancements|This Boat Has Legs}}
== History ==
{{History|java}}
{{History||1.16|snap=20w13a|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}}
{{History|||snap=20w14a|Now has 100 durability instead of 25.
|Now takes only 1 damage every time the strider is speed boosted.}}
{{History||1.16.2|snap=Pre-release 1|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}}
{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}}
{{History|||snap=beta 1.16.0.63|Warped Fungus on a Stick can now be enchanted.}}
{{History||1.16.100|snap=beta 1.16.100.54|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== See also ==
* {{ItemLink|Carrot on a Stick}}
* {{ItemLink|Saddle}}
== References ==
{{Items}}
[[Category:Renewable resources]]
[[de:Wirrpilzrute]]
[[es:Caña con hongo distorsionado]]
[[fr:Champignon biscornu sur un bâton]]
[[ja:歪んだキノコ付きの棒]]
[[lzh:譎蕈釣竿]]
[[pl:Spaczony grzyb na patyku]]
[[pt:Vara com fungo distorcido]]
[[ru:Удочка с искажённым грибком]]
[[zh:诡异菌钓竿]]</li></ul> | 15w31a | Grass blocks can now be turned into grass paths by right-clicking on them with a shovel. | |||
| Grass blocks can now be obtained by killing an enderman that is holding the block. | |||||
| Texture changed again to match up with the Pocket Edition Alpha 0.9.0 texture. | |||||
1.13{{Extension DPL}}<ul><li>[[Longer String|Longer String]]<br/>{{stub}}
{{Joke feature}}
{{exclusive|java}}
{{item
| image = Longer String.png
| rarity=Common
| renewable=Yes
| stackable=Yes (64)
}}
'''Longer string''' is a joke item from [[Java Edition 23w13a_or_b]].
==Obtaining==
===Crafting===
{{Crafting
|A1= String |B1= String
|Output= Longer String
|shapeless= 1
|ignoreusage=1
}}
==Data values==
===ID===
{{edition|java}}:{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Longer String
|spritetype=item
|nameid=string2
|form=item|foot=1}}
==History==
{{History|java}}
{{History||23w13a_or_b|[[File:Longer String.png|32px]] Added longer string.}}
{{History|foot}}
{{items}}
{{Jokes}}
[[Category:Joke items]]
[[ja:Longer String]]
[[pt:Linha mais comprida]]</li><li>[[Phantom Membrane|Phantom Membrane]]<br/>{{Item
| title = Phantom Membrane
| image = Phantom Membrane.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Phantom membranes''' are items obtained from killing [[phantom]]s. They are used to repair [[elytra]] and brew [[Potion of Slow Falling|potions of Slow Falling]].
== Obtaining ==
=== Mob loot ===
[[Phantom]]s drop 0–1 phantom membrane when killed by a [[player]] or tamed [[wolf]]. [[Looting]] increases the maximum drops by 1 per level, for a maximum of 4 with Looting III.
=== Cat gifts ===
{{main|Cat#Gifts}}
Tamed [[cat]]s have a 70% chance to bring the player a gift when they wake up from a [[bed]], and the gift has a 3.22% chance to be a phantom membrane.
== Usage ==
=== Repairing ===
Phantom membranes can be used in an [[anvil]] to repair [[elytra]], restoring 108 durability points (25% of the pair's total durability) per membrane while preserving their [[enchantments]].
{| class="wikitable" data-description="Repairing elytra"
! scope="col" style="width:64px;" | Name
! Ingredients
! [[Anvil]] usage
|-
! scope="row" style="text-align: center;" | '''Elytra'''
| [[Elytra]] +<br>[[Phantom Membrane]]
| style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}
|-
|}
=== Brewing ingredient ===
Phantom membranes are used to [[brewing|brew]] [[Potion of Slow Falling|slow falling potions]] from an [[awkward potion]].
{{Brewing
|Phantom Membrane
|Potion of Slow Falling
|showname=3
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Phantom Membrane
|spritetype=item
|nameid=phantom_membrane
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Phantom Membrane
|spritetype=item
|nameid=phantom_membrane
|id=574
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.13|snap=18w14a|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
{{History||1.14|snap=18w44a|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as [[Cat#Gifts|gifts]].}}
{{History|||snap=19w08a|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}
{{History|bedrock}}
{{History||1.6.0|snap=beta 1.6.0.5|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as gifts.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}
{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--phantom-membrane Taking Inventory: Phantom Membrane] – Minecraft.net on August 2, 2019
{{items}}
[[de:Phantomhaut]]
[[fr:Membrane de Phantom]]
[[ja:ファントムの皮膜]]
[[ko:팬텀 막]]
[[pl:Błona fantoma]]
[[pt:Membrana de phantom]]
[[ru:Мембрана фантома]]
[[th:เนื้อเยื่อแฟนท่อม]]
[[uk:Перетинка фантома]]
[[zh:幻翼膜]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li></ul> | 17w47a | The name ID has been changed from grass to grass_block.
| |||
| Prior to The Flattening, this block's numeral ID was 2. | |||||
1.14{{Extension DPL}}<ul><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block
| group = Age 0
| 1-1 = Wheat Age 0.png
| 1-2 = Wheat Age 0 BE.png
| group2 = Age 7
| 2-1 = Wheat Age 7.png
| 2-2 = Wheat Age 7 BE.png
| image = Wheat Seeds.png
| extratext = [[#Renders|View all renders]]
|invimage=Wheat Seeds
|transparent=Yes
|light=No
|tool=N/A
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
'''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them.
'''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds.
== Obtaining ==
=== Breaking ===
Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average).
Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased.
The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="5" | Drops
|- style="text-align:center"
! rowspan="2" |{{ItemLink|Wheat}}
! colspan="4" |{{ItemText|Wheat Seeds}}
|- style="text-align:center"
! Default tool
! With [[Fortune]] I
! With Fortune II
! With Fortune III
|- style="text-align:center"
| rowspan="2" |<code>blocks/wheat</code>
|{{BlockLink|Wheat}} (age 0–6)
| 0 {{ItemSprite|Wheat}}
| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}
|- style="text-align:center"
|{{BlockLink|Wheat}} (age 7)
| 1 {{ItemSprite|Wheat}}
| 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%)
| 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%)
| 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%)
| 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%)
|}
=== Natural generation ===
[[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village:
{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|savanna-village}} Savanna || 80%
|-
| {{EnvSprite|desert-village}} Desert || 70%
|-
| {{EnvSprite|taiga-village}} Taiga || 60%
|-
| {{EnvSprite|plains-village}} Plains || 50%
|-
| {{EnvSprite|snowy-village}} Snowy || 20%
|}
=== Chest loot ===
{{LootChestItem|wheat-seeds}}
=== Trading ===
[[Wandering trader]]s sell wheat seeds for an [[emerald]].
=== Villager gifts ===
{{exclusive|java|section=1}}
Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect.
== Usage ==
=== Crop ===
{{main|Tutorials/Crop farming|title1=Crop Farming}}
[[File:Crop states.png|thumb|Different stages of crop growth.]]
Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low.
Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.
=== Breeding ===
Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds.
=== Taming ===
Like other seeds, wheat seeds can be used to tame [[parrot]]s.
=== Composting ===
Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]].
== Sounds ==
{{Sound table/Block/Crop}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat Crops
|spritetype=block
|nameid=wheat
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Wheat Seeds
|spritetype=item
|nameid=wheat_seeds
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=block
|nameid=wheat
|id=59
|form=block
|itemform=item.wheat}}
{{ID table
|displayname=Seeds
|spritetype=item
|nameid=wheat_seeds
|id=291
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Advancements ==
{{load advancements|A Seedy Place}}
== History ==
''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]''
{{History|java classic}}
{{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}}
{{History|java indev}}
{{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops.
|Seeds can be planted on farmland.
|Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}}
{{History|java beta}}
{{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}}
{{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block.
|Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}}
{{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}}
{{History|java}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}}
{{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}}
{{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}}
{{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}}
{{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}}
{{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}}
{{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}}
{{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
{{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}}
{{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
{{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds".
|"Crops" have been renamed to "Wheat Crops".}}
{{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed.
|The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}}
{{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}}
{{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}}
{{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}}
{{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}}
{{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops.
|Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}}
{{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}}
{{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
{{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.
|Seeds can be obtained by tilling [[grass block]]s.}}
{{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting.
|Seeds can now be used to [[breeding|breed]] [[chicken]].
|Crops can now be found in [[village]] farms.}}
{{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}}
{{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}}
{{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}}
{{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}}
{{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
{{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s.
|Placement and breaking [[sound]]s have been added to crops.
|[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s.
|Seeds can now be used to fill up [[composter]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
{{History|foot}}
=== Wheat "item" ===
{{:Technical blocks/Crops}}
== Issues ==
{{issue list}}
== Gallery ==
===Renders===
;Java Edition
<gallery>
Wheat Age 0.png|
Wheat Age 1.png|
Wheat Age 2.png|
Wheat Age 3.png|
Wheat Age 4.png|
Wheat Age 5.png|
Wheat Age 6.png|
Wheat Age 7.png|
</gallery>
;Bedrock Edition
<gallery>
Wheat Age 0 BE.png|
Wheat Age 1 BE.png|
Wheat Age 2 BE.png|
Wheat Age 3 BE.png|
Wheat Age 4 BE.png|
Wheat Age 5 BE.png|
Wheat Age 6 BE.png|
Wheat Age 7 BE.png|
</gallery>
===Screenshots===
<gallery>
AllSeeds.png|All the seeds that exist.
Wheat.jpg|Wheat crops in Pocket Edition.
Village Wheat Beetroot Farm.png| Wheat generated in a village.
</gallery>
== References ==
{{reflist}}
{{Blocks|vegetation}}
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[de:Weizensamen]]
[[es:Semillas de trigo]]
[[fr:Graines de blé]]
[[hu:Búzamagok]]
[[it:Semi di grano]]
[[ja:小麦の種]]
[[ko:밀 씨앗]]
[[nl:Zaden]]
[[pl:Nasiona zboża]]
[[pt:Sementes de trigo]]
[[ru:Семена пшеницы]]
[[zh:小麦种子]]</li><li>[[:Category:Minecraft Earth items|Category:Minecraft Earth items]]<br/>All items in ''[[Minecraft Earth]]''.
[[Category:Items]]
[[Category:Minecraft Earth|Items]]</li></ul> | 19w08a | File:Grass Block TextureUpdate.pngFile:Snowy Grass Block TextureUpdate.png Changed the texture of grass blocks. | |||
| Pocket Edition Alpha | |||||
0.1.0{{Extension DPL}}<ul><li>[[Saddle|Saddle]]<br/>{{about|normal saddles|the removed horse saddle|Horse Saddle}}
{{item
| image = <gallery>
Saddle (Pig).png | Pig
Saddle (Horse).png | Horse
Saddle (Strider).png | Strider
</gallery>
| invimage = Saddle
| renewable = Yes
| stackable = No
}}
A '''saddle''' is an [[item]] required to ride [[Pig|pigs]] and [[Strider|striders]] or control ridden [[camel]]s, [[Horse|horses]], [[Donkey|donkeys]] and [[Mule|mules]].
== Obtaining ==
=== Chest loot ===
{{LootChestItem|saddle}}
=== Fishing ===
Saddles can be obtained as a "treasure" item from [[fishing]] with a base chance (without fishing rod enchantments) of 0.8%.
=== Trading ===
Master-level [[Trading#Leatherworker|leatherworker]] [[villager]]s have a 50% chance to sell a saddle for 6 [[Emerald|emeralds]] as their trade.{{only|bedrock}} This trade is always offered in ''Java Edition''.
=== Mob loot ===
Any mob that the player equips with a saddle drops the saddle upon death.
A [[strider]] may spawn being ridden by a [[zombified piglin]], which causes it to spawn wearing a saddle. This saddle always drops when the strider is killed.
A [[ravager]] always spawns with a saddle and always drops the saddle upon death. Looting does not affect the drop.
== Usage ==
[[File:SaddledHorse.png|thumb|right|A [[horse]] equipped with a saddle.]]
While [[camel]]s, [[horse]]s, [[donkey]]s, [[mule]]s and [[Skeleton Horse|skeleton horse]]s{{Only|Java}} can always be ridden, a saddle is required to control them. These mobs (only after being tamed, in the case of equine mobs) can be equipped with a saddle by placing it in their inventory, which can be opened by pressing {{control|use}} while holding a saddle or {{control|sneaking}}. The saddle can be unequipped by removing it from {{SlotSprite|Saddle}} the specific inventory slot.
Saddles are required to ride [[Pig|pigs]] and [[Strider|striders]], but even with a saddle their movement cannot be controlled like other mobs. A [[Carrot on a Stick|carrot on a stick]] (for pigs) or a [[Warped Fungus on a Stick|warped fungus on a stick]] (for striders) is required to direct these mobs. {{control|Using}} a saddle on one of these mobs equips them with the saddle, and, since they have no inventory, there is no way to retrieve the saddle without killing the mob.
Animals can also be equipped with saddles by a [[dispenser]].
Although [[ravager]]s are equipped with saddles and sometimes ridden by other mobs, the [[player]] is unable to ride ravagers.
== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=4
|sound=Saddle equip.ogg
|source=neutral
|subtitle=Saddle equips
|description=When a saddle is equipped to a camel
|id=entity.camel.saddle
|translationkey=subtitles.entity.horse.saddle
|volume=0.5
|pitch=0.8
|distance=16}}
{{Sound table
|subtitle=MC-184399
|source=neutral
|description=When a saddle is equipped to a strider
|id=entity.strider.saddle
|translationkey=-
|volume=0.5
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Saddle equips
|source=neutral
|description=When a saddle is equipped to a horse, donkey, mule, skeleton horse, or zombie horse
|id=entity.horse.saddle
|translationkey=subtitles.entity.horse.saddle
|volume=0.5
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Saddle equips
|source=neutral
|description=When a saddle is equipped to a pig
|id=entity.pig.saddle
|translationkey=subtitles.entity.pig.saddle
|volume=0.5
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|rowspan=3
|sound=Saddle equip.ogg
|source=neutral
|description=When a saddle is equipped to a camel
|id=mob.horse.leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|source=neutral
|description=When a saddle is equipped to a horse, mule, skeleton horse, or zombie horse
|id=mob.horse.leather
|volume=0.6
|pitch=1.0}}
{{Sound table
|source=neutral
|description=When a saddle is equipped to a donkey
|id=mob.horse.leather
|volume=0.5
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Saddle
|spritetype=item
|nameid=saddle
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Saddle
|spritetype=item
|nameid=saddle
|id=371
|form=item
|foot=1}}
== Achievements ==
{{load achievements|When Pigs Fly}}
== Advancements ==
{{load advancements|This Boat Has Legs}}
== History ==
{{needs render|type=old|isolated saddles in 1.13 dev|section=11}}
{{History|java infdev}}
{{History||20100625-2|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle JE1 BE1.png|32px]] Added saddles.
|Saddles do not [[drops|drop]] from saddled [[pig]]s.
|Saddles can be found in the new [[dungeon]] [[chest]]s.}}
{{History|java}}
{{History||1.2.4|snap=release|When baby animals were introduced, baby [[pig]]s could be ridden just like adult pigs. After this version, baby pigs can no longer be saddled.}}
{{History||1.3.1|snap=12w21a|Saddles can now be [[trading|bought]] from butcher [[villager]]s for 6–7 [[emerald]]s each, and thus have become [[renewable resource|renewable]].}}
{{History||1.4.2|snap=12w36a|Saddles now [[drops|drop]] from killing saddled [[pig]]s.
|Added [[Carrot on a Stick|carrot on a stick]] to direct saddled pigs, effectively controlling them.}}
{{History|||snap=12w37a|Pigs can now jump when being ridden.}}
{{History||1.6.1|snap=13w18a|Regular saddles can now be used to ride [[horse]]s, while previously they required [[Horse Saddle|horse saddle]]s.
|Added saddles to the loot tables of [[mineshaft]] minecarts, [[stronghold]] altar chests, [[village]] blacksmith chests, as well as [[Desert pyramid|desert]] and [[jungle pyramid]]s.
|Added chests to [[Nether Fortress|nether fortresses]], where saddles can be found.}}
{{History||1.7.2|snap=13w36a|Saddles can now be [[fishing|fished]] with [[Fishing Rod|fishing rod]]s and are described as treasure.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: leatherworker [[villager]]s now [[trading|sell]] saddles for 8–10 [[emerald]]s each, and butchers no longer [[trading|trade]] saddles.}}
{{History||1.9|snap=15w31a|Saddles can now be found in [[End City|end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of saddles in [[Nether Fortress|nether fortress]] chests has been slightly decreased.}}
{{History|||snap=15w44a|Saddles have been removed from [[mineshaft]] chests.
|The average yield of saddles in [[dungeon]] chests has been decreased.
|The average yield of saddles in [[desert pyramid|desert temple]] chests has been increased.}}
{{History||1.13|snap=17w45a|[[File:White Horse (Saddle) 17w45a.png|50px]] The models of the horse's saddle has been changed.}}
{{History|||snap=17w46a|[[File:White Horse (Saddle) 17w46a.png|50px]] The models of the horse's saddle has been changed once again.}}
{{History|||snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 329.}}
{{History|||snap=18w03a|[[File:White Horse (Saddle) 18w03a.png|50px]] The models of the horse's saddle has been changed once again.}}
{{History|||snap=pre2|[[File:White Horse (Saddle) 1.13pre2.png|50px]] The models of the horse's saddle has been changed once again. The reins bit has now been rendered. Also, the lines of the reins are no longer rendered except when riding.}}
{{History||1.14|snap=18w43a|Added [[ravager|illager beast]]s, which [[drops|drop]] saddles.
|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
{{History|||snap=18w48a|Saddles can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=18w49a|Saddles can now be found in chests in [[savanna]] village houses.}}
{{History||1.16|snap=20w13a|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.}}
{{History|||snap=20w15a|Saddles placed in a [[dispenser]] can now saddle pigs, striders, and tamed horses, donkeys and mules.}}
{{History|||snap=20w16a|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}}
{{History|||snap=20w17a|[[File:Saddle (Strider) JE2.png|32px]] The texture of the strider saddles has been changed. The front and back orientation of the saddle has been corrected.<ref>{{bug|MC-176116}}</ref>}}
{{History||1.19|snap=22w13a|Saddles may now be found in [[ancient city]] [[chest]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Saddles can be used to ride [[camel]]s with the use of a built-in experimental data pack.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Saddle JE1 BE1.png|32px]] Added saddles. They are currently unobtainable and have no practical usage since they cannot be equipped on any mobs.}}
{{History||v0.9.0|snap=build 1|Saddles can now be obtained from [[village]] blacksmith [[chest]]s.}}
{{History||v0.11.0|snap=build 1|Saddles can now be [[fishing|fished]] with [[fishing rod]]s and are described as treasure.}}
{{History||v0.12.1|snap=build 1|Saddles can now be found in [[nether fortress]]es.}}
{{History||v0.13.0|snap=build 1|Saddles can now be found in [[desert temple]]s.}}
{{History||v0.15.0|snap=build 1|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle (Horse) JE1 BE1.png|32px]] Saddles can now be used for riding [[horse]]s and [[pig]]s.|Saddles can now be found inside [[jungle temple]]s.}}
{{History||snap=?||Added saddles to the [[Creative inventory]].{{info needed}}}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Saddles can now be found in [[end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Saddles are now [[trading|sold]] by leatherworker [[villager]]s for 8-10 [[emerald]]s as their only third tiers [[trading|trades]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|Saddles can now be found in [[plains]] [[village]] tannery and weaponsmith [[chest]]s.
|Added [[ravager]]s, which [[drops|drop]] a saddle upon death.
|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Saddles can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[snowy tundra]] village tannery [[chest]]s.
|Saddles can now be found in savanna, taiga, snowy taiga, and [[desert]] village weaponsmith chests.
|Saddles can now be found in savanna [[village]] house chests.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed. Leatherworker [[villager]]s now have 50% chance to [[trading|sell]] saddles for 10 [[emerald]]s as part of their last tier [[trading|trade]].}}
{{History||1.12.0|snap=beta 1.12.0.3|The trading price of saddles has been lowered to 6 emeralds.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Saddles can now be used to ride [[camel]]s with the use of the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* A saddle is considered "armor" by the game, but the value of protection to the animal is zero.
* A saddle on a pig can still be seen if the pig is afflicted with [[Invisibility]].
* When riding a saddled mob, the hunger bar is replaced by hearts (representing the mounted mob's health) resembling the look of the saddle.
== Gallery ==
<gallery>
File:Pig saddle.png|A [[player]] riding a [[pig]] (before [[Java Edition Beta 1.8|Beta 1.8]]).
File:Horse saddle.png|A player riding a [[horse]].
File:13w21a-new-HorseUI-inventory.png|The horse interface implemented in [[Java Edition 13w21a|13w21a]] that allows for the removal of saddles, but only on horses, [[donkey]]s or [[mule]]s.
File:Saddled Mule (picture).png|Mule equipped with both a saddle and a [[chest]].
File:GodSpawner.png|A saddle found in a monster room chest, which coincidentally contains an [[enchanted golden apple]].
</gallery>
== See also ==
* [[Transportation]]
== References ==
{{reflist}}
{{items}}
[[cs:Sedlo]]
[[de:Sattel]]
[[es:Montura]]
[[fr:Selle]]
[[hu:Nyereg]]
[[it:Sella]]
[[ja:鞍]]
[[ko:안장]]
[[nl:Zadel]]
[[pl:Siodło]]
[[pt:Sela]]
[[ru:Седло]]
[[zh:鞍]]
[[Category:Renewable resources]]
[[uk:Сідло]]</li><li>[[Sugar|Sugar]]<br/>{{Item
| image = Sugar.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Sugar''' is a [[food]] ingredient and [[brewing]] ingredient made from [[sugar canes]].
== Obtaining ==
=== Mob loot ===
[[Witch]]es have a chance of dropping 0–2 sugar upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 sugar.
=== Crafting ===
{{Crafting
|head= 1
|Sugar Cane
|Output= Sugar
|type= Material
}}
{{Crafting
|Honey Bottle
|Output= Sugar, 3
|type= Material
|foot= 1
}}
=== Compound creation ===
Sugar can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}
{| class="wikitable"
!Name
!Elements
!Example recipe
|- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
!Sugar
|6 Carbon<br>12 Hydrogen<br>6 Oxygen
|{{Crafting Table
|shapeless= 1
|A2=Carbon,6 |B2=Hydrogen,12 |C2=Oxygen,6
|Output=Sugar}}
|}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Brewing ingredient ===
{{Brewing
|head=1
|Sugar
|Mundane Potion
|base=Water Bottle
}}
{{brewing
|foot=1
|showname=1
|Sugar
|Potion of Swiftness
}}
=== Horses ===
Sugar can be fed to [[horse]]s to heal {{hp|1}}, speed growth by 30 seconds, and increase taming probability by 3%.
== Achievements ==
{{load achievements|The Lie}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Sugar
|spritetype=item
|nameid=sugar
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|notshowbeitemforms=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Sugar
|spritetype=item
|nameid=sugar
|id=416
|form=item
|foot=1}}
== Video ==
<div style="text-align:center">{{yt|DnMFkmC7BxE}}</div>
== History ==
{{History|java beta}}
{{History||1.2|[[File:Sugar JE1 BE1.png|32px]] Sugar has been introduced as an ingredient for [[cake]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Sugar is now used to craft [[fermented spider eye]]s.}}
{{History|||snap=Beta 1.9 Prerelease 3|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}
{{History||1.4.2|snap=12w37a|Sugar is now used to make [[pumpkin pie]].}}
{{History|||snap=12w38b|[[Witch]]es can now [[drops|drop]] sugar.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 353.}}
{{History||1.14|snap=18w43a|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
{{History||1.15|snap=19w34a|Sugar can now can be created using 1 [[honey bottle]].}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.0|Sugar is now [[craft]]able using [[sugar cane]].}}
{{History||v0.7.0|Sugar is now used to craft [[cake]].}}
{{History||v0.8.0|snap=build 1|Sugar is now used to craft [[pumpkin pie]].}}
{{History||v0.12.1|snap=build 1|Sugar has been added to the [[creative]] [[inventory]].|Sugar is now used to craft [[fermented spider eye]]s.
|Sugar can now be used for [[brewing]], to get mundane [[potion]]s and potions of [[Swiftness]].}}
{{History||v0.14.0|snap=build 1|Added [[witch]]es, which can [[drops|drop]] sugar upon [[death]].}}
{{History||v0.15.0|snap=build 1|Sugar can now be used to feed [[horse]]s, which can increase their temper, heal them, and speed up the growth of foals.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|Sugar can now be created using 6 Carbon, 12 Hydrogen, and 6 Oxygen in the [[compound creator]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
{{History||1.14.0|snap=beta 1.14.0.1|Sugar can now be created using 1 [[honey bottle]].}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar JE1 BE1.png|32px]] Added sugar.
|Sugar is used to craft [[cake]].}}
{{History||xbox=TU7|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}
{{History||xbox=TU14|ps=1.04|Sugar is now used to make [[pumpkin pie]].}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es can now [[drops|drop]] sugar.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar.}}
{{History|foot}}
== Issues ==
{{issue list}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--sugar Taking Inventory: Sugar] – Minecraft.net on January 27, 2022
{{Items}}
[[cs:Cukr]]
[[de:Zucker]]
[[es:Azúcar]]
[[fr:Sucre]]
[[hu:Cukor]]
[[it:Zucchero]]
[[ja:砂糖]]
[[ko:설탕]]
[[nl:Suiker]]
[[pl:Cukier]]
[[pt:Açúcar]]
[[ru:Сахар]]
[[th:น้ำตาล]]
[[uk:Цукор]]
[[zh:糖]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li></ul> | Added grass blocks. | ||||
0.2.0{{Extension DPL}}<ul><li>[[Carrot on a Stick|Carrot on a Stick]]<br/>{{Item
| image = Carrot on a Stick.png
| rarity = Common
| renewable = Yes
| durability = 25
| stackable = No
}}
A '''carrot on a stick''' is an item that can be used to control saddled [[pig]]s.
== Obtaining ==
=== Crafting ===
It is possible to craft a carrot on a stick without a [[crafting table]].
{{Crafting
|head=1
|showname=0
|showdescription=1
|B2=Fishing Rod; Damaged Fishing Rod
|C3=Carrot
|Output= Carrot on a Stick
|type= Transportation
|description= The fishing rod must be diagonally above the carrot to craft the carrot on a stick.
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Carrot on a Stick
|Damaged Carrot on a Stick
|Output= Carrot on a Stick
|description= The durability of the two carrots on sticks is added together, plus an extra 5% durability.
|type= Transportation
}}
== Usage ==
=== Riding a pig ===
To use a carrot on a stick, the player must first [[saddle]] a [[pig]], and ride it while holding the carrot on a stick. The pig then moves in the direction of the carrot. Also, if the player holds a carrot on a stick, all nearby pigs (but not [[rabbit]]s<ref>{{bug|MC-207993}}</ref>) follow the player, but they can't breed using carrot on a stick.
To make the pig run faster, the player can press {{control|use}} while holding the carrot on a stick. This is called "boosting". Each boost costs 7 durability. If the carrot on a stick's durability is depleted, it turns back into a fishing rod.
The speed of a mounted pig is 2.42 m/s. Boosting a pig causes its speed to slowly ramp up until it reaches 2.15 times its normal speed, 5.20 m/s. Then speed slowly declines until the pig reaches normal speed again. The boost lasts between 140 and 980 game [[tick]]s (7 seconds and 49 seconds respectively), chosen randomly. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19 m/s. These boosted speeds are applied only while holding the carrot on a stick. These speeds are affected by the [[speed]] effect.
=== Enchantments ===
A carrot on a stick can receive the following enchantments, but only through an [[anvil]]:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a carrot on a stick's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Random break.ogg
|source=player
|description=When a carrot on a stick's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Carrot on a Stick
|spritetype=item
|nameid=carrot_on_a_stick
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Carrot on a Stick
|spritetype=item
|nameid=carrot_on_a_stick
|aliasid=carrotonastick
|id=517
|form=item
|translationkey=item.carrotOnAStick.name
|foot=1}}
== Video ==
<div style="text-align:center">{{yt|V7IVYX5Bs48}}</div>
== History ==
{{History|java}}
{{History||August 28, 2012|link={{tweet|Dinner|240428477856231424}}|Dinnerbone released images of saddled pigs being controlled with carrots.<ref>{{tweet|dinner|240428477856231424}}</ref> They start slow but end up traveling up to 5 blocks per second.<ref>{{tweet|dinner|240429280469856256}}</ref> [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{tweet|dinner|240188453789257728}}</ref> and Dinnerbone eventually decided upon [[carrot]]s.<ref>{{tweet|dinner|240355810650247168}}</ref>}}
{{History||1.4.2|snap=12w36a|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.
|The [[player]] does not get back a [[fishing rod]] once the carrot on a stick is used up.}}
{{History|||snap=12w37a|Carrots on sticks now have a [[item durability|durability meter]], and can be used to give [[saddle]]d [[pig]]s a burst of speed when right-clicked. The carrot on a stick no longer needs to be held when pigs have the burst of speed.}}
{{History|||snap=12w38a|Using up a carrot on a stick now returns a [[fishing rod]].}}
{{History||1.4.6|snap=12w50a|A carrot on a stick can now be [[enchanting|enchanted]] with [[Unbreaking]] via an [[enchanted book]] and an [[anvil]].}}
{{History||1.8.2|snap=pre7|Crafting a carrot on a stick now removes all enchantments on the original fishing rod.}}
{{History||1.9|snap=16w05b|[[Item durability|Durability]] is no longer reduced merely by riding a [[pig]], but only by using the speed boost.{{testingame}}}}
{{History||1.13|snap=17w47a|[[Crafting]] a carrot on a stick no longer requires the [[fishing rod]] to be at full durability.<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref>
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 398.}}
{{History||1.14|snap=18w43a|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}}
{{History||1.16|snap=20w06a|Carrot on a stick can now be used up.<ref>[https://bugs.mojang.com/browse/MC-112630 MC-112630]</ref>}}
{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of carrot on a stick has been changed from <code>carrotonastick</code> to <code>carrot_on_a_stick</code>.}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
PigControl.png|First image of carrot on a stick released by Dinnerbone.
pigstairs.png|Pigs can climb [[stairs]] and [[slabs]].
Jebpig.png|[[Jeb]] riding a pig.<ref>http://www.mojang.com/2012/09/minecraft-snapshot-12w37a/</ref>
Enchanted Carrot on a Stick.gif|An enchanted carrot on a stick.
Grum Carrot on a Stick 1.png|Image from [[Grum]] of a carrot on a stick's texture changing with its durability.
Grum Carrot on a Stick 2.png|Another image showing the same.
Grum Carrot on a Stick 3.png|Another image.
</gallery>
== See also ==
* [[Warped Fungus on a Stick]]
== References ==
{{reflist}}
{{Items}}
[[Category:Renewable resources]]
[[cs:Mrkev na prutu]]
[[de:Karottenrute]]
[[es:Caña con zanahoria]]
[[fr:Carotte sur un bâton]]
[[hu:Répa horgászboton]]
[[it:Bastone e carota]]
[[ja:ニンジン付きの棒]]
[[ko:당근 낚싯대]]
[[nl:Wortel aan een stok]]
[[pl:Marchewka na patyku]]
[[pt:Vara com cenoura]]
[[ru:Удочка с морковью]]
[[th:แคร์รอตติดเบ็ด]]
[[uk:Морква на паличці]]
[[zh:胡萝卜钓竿]]</li><li>[[Lead|Lead]]<br/>{{About|the item used for leashing and leading mobs|the element|Element#Lead}}
{{Item
| image = Lead.png
| stackable = Yes (64)
| renewable = Yes
}}
'''Leads''' are [[tool]]s used to leash and lead passive and neutral [[animal]]s, [[golem]]s and some [[monster]]s.
== Obtaining ==
=== Chest loot ===
{{LootChestItem|lead}}
=== Crafting ===
{{Crafting
|A1= String
|B1= String
|A2= String
|B2= Slimeball
|C3= String
|Output= Lead,2
|type= Tool
}}
=== Mob loot ===
[[Wandering Trader|Wandering trader]]s always spawn with 2 [[llama|trader llama]]s, each held with a lead. When a trader llama is detached, either by killing it or the wandering trader, dragging them far apart, or putting the llama in a [[boat]] or a [[minecart]], the lead drops at the llama's position.
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Leashing mobs ===
[[File:SuspendedPigs.png|190px|thumb|One block tall mobs, such as pigs, suspend at 7 blocks above the ground.]]
[[File:SuspendedCows.png|190px|thumb|Two block tall mobs, such as cows, also suspend at 7 blocks above the ground.]]
{{control|Using}} a lead on a [[mob]] ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead.
It is possible to leash the following mobs and other entities:
{{columns-list|colwidth=20em|
* {{EntityLink|Allay}}
* {{EntityLink|Axolotl}}
* {{EntityLink|Bee}}
* {{EntityLink|Boat}}{{only|bedrock}}
* {{EntityLink|Camel}}
* {{EntityLink|Cat}}
* {{EntityLink|Chicken}}
* {{EntityLink|Chicken Jockey}} (only the mount)
* {{EntityLink|Cow}}
* {{EntityLink|Dolphin}}
* {{EntityLink|Donkey}}
* {{EntityLink|Fox}}
* {{EntityLink|Frog}}
* {{EntityLink|Glow Squid}}
* {{EntityLink|Goat}}
* {{EntityLink|Hoglin}}
* {{EntityLink|Horse}}
* {{EntityLink|Iron Golem}}
* {{EntityLink|Llama}}
* {{EntityLink|Mooshroom}}
* {{EntityLink|Mule}}
* {{EntityLink|Ocelot}}
* {{EntityLink|Parrot}}
* {{EntityLink|Pig}}
* {{EntityLink|Polar Bear}}
* {{EntityLink|Rabbit}}
* {{EntityLink|Sheep}}
* {{EntityLink|Skeleton Horse}}
* {{EntityLink|Skeleton Horseman}} (only the mount)
* {{EntityLink|Sniffer}}
* {{EntityLink|Snow Golem}}
* {{EntityLink|Squid}}
* {{EntityLink|Strider}}
* {{EntityLink|Trader Llama}}
* {{EntityLink|Wolf}}
* {{EntityLink|Zoglin}}
* {{EntityLink|Zombie Horse}}}}
Additionally, [[villager]]s, [[wandering trader]]s, and [[monster]]s other than the ones listed above, can be leashed using a map editor or [[NBT]] editor.
With a mob on a lead held by the player, {{control|using}} the lead on any type of [[fence]] (or [[wall]]{{only|bedrock|short=1}}) attaches the lead to it with a visible knot, tying the mob to it. To attach it to a wall on Bedrock Edition, the player must hold a lead in the main hand.<ref>{{bug|MCPE-108078}}</ref> Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post.
A lead is broken by pressing the {{control|use item}} control on the mob again, hitting the knot, or removing the attached fence post. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an [[item (entity)|item]] at the location of the mob. However, it does not drop when unleashed in Creative mode.{{only|java}}<ref>{{bug|MCPE-79639}}</ref> A lead does not break if the attached animal dies.
A lead can stretch a maximum of 10 blocks. If the mob is able to move towards the player or fence post, it does so. If not, or if the mob is moving very quickly away from the player, the lead breaks.
When the player or the knot is more than 7 blocks above the ground, the mob being leashed becomes suspended.
Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break.
[[Wolf|Wolves]] cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the wolf is still angry.
A lead attached to a hoglin breaks if it becomes a [[zoglin]].
A lead does not prevent mobs from despawning if they normally would despawn.
When moving downwards and accelerating towards the ground, leashed mobs accumulate fall damage and take it if they hit the ground while still accelerating. When moving up or decelerating (such as when the lead is stretched to its limit), the fall distance is set to one block and the mob therefore does not take any fall damage if it touches the ground.
If the player walks into and back out of a [[nether portal]] while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension.
A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed.
If a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), the lead breaks and drops as an item, leaving the mob free to wander around.
== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Lead Knot break1.ogg
|sound2=Lead Knot break2.ogg
|sound3=Lead Knot break3.ogg
|subtitle=Leash Knot breaks
|source=neutral
|description=When a leash knot is destroyed
|id=entity.leash_knot.break
|translationkey=subtitles.entity.leashknot.break
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Lead Knot place1.ogg
|sound2=Lead Knot place2.ogg
|sound3=Lead Knot place3.ogg
|subtitle=Leash Knot tied
|source=neutral
|description=When a leash knot is placed on a fence
|id=entity.leash_knot.place
|translationkey=subtitles.entity.leashknot.place
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Lead Knot break1.ogg
|sound2=Lead Knot break2.ogg
|sound3=Lead Knot break3.ogg
|source=neutral
|description=When a leash knot is broken by {{ctrl|interacting}} with it
|id=leashknot.break
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Lead Knot place1.ogg
|sound2=Lead Knot place2.ogg
|sound3=Lead Knot place3.ogg
|source=neutral
|description=When a leash knot is placed on a fence or wall
|id=leashknot.place
|volume=1.0
|pitch=1.0
|foot=1}}
== Leash Knot ==
'''Leash knot''' is an entity created when the [[player]] right-clicks the fence while having a mob leashed.
{{Entity| title = Leash Knot| image = Knot.png|imagesize= 100px|networkid='''[[JE]]''': 77}}
=== Data values ===
==== ID ====
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Leash Knot
|spritetype=entity
|nameid=leash_knot
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leash Knot
|spritetype=entity
|nameid=leash_knot
|id=88
|foot=1}}
==== Entity data ====
Leash knots have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lead
|spritetype=item
|nameid=lead
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lead
|spritetype=item
|nameid=lead
|id=547
|form=item
|foot=1}}
== Achievements ==
{{load achievements|So I Got That Going for Me}}
== Advancements ==
{{load advancements|When the Squad Hops into Town}}
== History ==
{{missing information|The history of a lot of mobs be leashed}}
{{History|java}}
{{History||1.6.1|snap=13w16a|[[File:Lead JE1 BE1.png|32px]] Added leads.
|Leads do not currently have a tooltip and are called “leashes” in [http://www.mojang.com/2013/04/minecraft-snapshot-13w16a-and-new-launcher/ the change notes].}}
{{History|||snap=13w16b|Leads have been given a tooltip.}}
{{History|||snap=13w18a|Leads have been given a [[crafting]] recipe.}}
{{History||1.9|snap=15w50a|Added a [[sound]] for leads: <code>entity.leashknot.place</code>.}}
{{History||1.11|snap=16w32a|The [[entity]] ID of the knot has been changed from <code>LeashKnot</code> to <code>leash_knot</code>.}}
{{History|||snap=16w39a|Leads can now be found in [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 420.}}
{{History||1.14|snap=18w43a|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}
{{History|||snap=19w05a|Added [[wandering trader]]s, which are naturally equipped with leads.}}
{{History||1.15|snap=?|[[Bee]]s can now be leashed.}}
{{History||1.16|snap=20w09a|[[Skeleton horse]]s and [[zombie horse]]s can now be leashed.<ref>{{bug|MC-166246}}</ref>}}
{{History|||snap=?|[[Hoglin]]s can now be leashed.}}
{{History||1.16.2|snap=20w27a|[[Zoglin]]s can now be leashed.}}
{{History||1.17|snap=21w19a|[[Squid]]s and [[glow squid]]s can now be leashed.<ref>{{bug|MC-136647}}</ref>}}
{{History|||snap=?|[[Axolotl]]s can now be leashed.}}
{{History||1.19|snap=22w13a|Lead may now be found in [[ancient city]] [[chest]]s.}}
{{History|||snap=?|[[Frog]]s can now be leashed.}}
{{History||1.19.3|snap=22w42a|[[Camel]]s can now be leashed.|Mobs no longer accumulate fall damage when dangling on leads.<ref>{{bug|MC-14167||Mobs build up fall damage when dangling on a lead|Fixed}}</ref>}}
{{History||1.20 (Experimental)|link=1.19.4|snap=?|[[Sniffer]]s can now be leashed.}}
{{History||1.20|snap=23w12a|Lead can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Lead no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; lead now is in the common loot.}}
{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Leads now have better "physics".
|The [[entity]] ID of the knot has been changed from <code>leashknot</code> to <code>leash_knot</code>.
|Leads can now be found inside [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Leads can now be found inside [[buried treasure]] [[chest]]s.
|Leads can now be used on [[boat]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Leads can now be used to craft [[balloon]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.
|[[Wandering trader]]s now [[drops|drop]] leads after they are detached from trader [[llama]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|Leads can now be used on [[polar bear]]s, [[ocelot]]s, [[parrot]]s, [[dolphin]]s and old [[villager]]s.}}
{{History||1.19.0|snap=beta 1.19.0.20|Allays can now be leashed.}}
{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[Sound]]s have been added for leads.}}
{{History|Ps4}}
{{History||1.90|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History|foot}}
== Issues ==
{{issue list|Lead|Leash}}
== Trivia ==
[[File:Steve wearing Lead.png|100px]] [[File:Alex wearing Lead.png|100px]]
* The lead is named as "leash" in the texture file.
* If a [[player]] goes to sleep while holding a mob on a lead, the lead remains attached.
* {{IN|Java}}, when using the {{cmd|item}} command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle.
== Gallery ==
<gallery>
Multiple_Leash.png|Many animals can be tied to one fence post.
HorseLeashedOnAFence.png|A [[horse]] wearing [[golden horse armor]] that is leashed to a fence post.
ThreeTiedSheep.png|Three sheep tied to the same fence.
More accurate lead mobs.png|A shot of all the mobs that could be tied with leads as of 1.6.1, except donkeys and mules.
Yo Yo.png|With the use of the leash, it is possible to suspend animals in the air by tying the leash on high-up fence posts.
YoYo.png|A [[donkey]] with the Grumm/Dinnerbone [[name tag]] [[easter egg]] tied to a fence with a lead to make a yo-yo.
Flying_Sheep.png|Several [[sheep]] hanging in the air in [[Creative]] mode.
Pocket Edition Lead.jpg|First image of a lead in ''Bedrock Edition''.
</gallery>
== References ==
{{Reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-lead Taking Inventory: Lead] – Minecraft.net on April 8, 2022
{{items}}
{{entities}}
[[Category:Tools]]
[[de:Leine]]
[[es:Rienda]]
[[fr:Laisse]]
[[hu:Lasszó]]
[[it:Guinzaglio]]
[[ja:リード]]
[[ko:끈]]
[[nl:Leidtouw]]
[[pl:Smycz]]
[[pt:Laço]]
[[ru:Поводок]]
[[th:เชือกจูง]]
[[zh:拴绳]]
[[Category:Renewable resources]]</li></ul> | Changed texture to match up with Java Edition Beta 1.9 Prerelease 5. | ||||
0.4.0{{Extension DPL}}<ul><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item
| title = Amethyst Shard
| image = Amethyst Shard.png
| renewable = Yes
| stackable = Yes (64)
}}
An '''amethyst shard''' is a crystal obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]].
== Obtaining ==
=== Mining ===
An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards.
If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards.
=== Chest loot ===
{{LootChestItem|amethyst-shard}}
== Usage ==
=== Crafting ingredient ===
{{Crafting usage}}
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Amethyst Shard
|Amethyst Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}
;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|amethyst shard}}
=== Allay duplication ===
If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again.
== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Amethyst shimmer.ogg
|subtitle=Amethyst chimes
|source=neutral
|description=When an amethyst shard duplicates an allay
|id=block.amethyst_block.chime
|translationkey=subtitles.block.amethyst_block.chime
|volume=0.4
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Amethyst shimmer.ogg
|source=block
|description=When an amethyst shard duplicates an allay
|id=chime.amethyst_block
|volume=1.0
|pitch=0.5-1.7
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|id=625
|foot=1}}
==History==
{{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}}
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}}
{{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}}
{{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}}
{{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}}
{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}}
{{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}}
{{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}}
{{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}}
{{History|foot}}
==Issues==
{{issue list}}
==Trivia==
* Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable.
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021
{{Items}}
[[Category:Renewable resources]]
[[de:Amethystscherbe]]
[[es:Fragmento de amatista]]
[[fr:Éclat d'améthyste]]
[[it:Scheggia di ametista]]
[[ja:アメジストの欠片]]
[[lzh:紫水玉片]]
[[pl:Odłamek ametystu]]
[[pt:Fragmento de ametista]]
[[ru:Осколок аметиста]]
[[uk:Уламок аметисту]]
[[zh:紫水晶碎片]]</li><li>[[Powder Snow Bucket|Powder Snow Bucket]]<br/>{{Item
| title = Powder Snow Bucket
| image = Powder Snow Bucket.png
| renewable = Yes
| stackable = No
}}
A '''powder snow bucket''' is a [[bucket]] with [[powder snow]] inside.
== Obtaining ==
A powder snow bucket can be obtained by {{ctrl|using}} an [[empty bucket]] on a [[powder snow block]] or [[powder snow cauldron]].
== Usage ==
Pressing {{control|use}} while holding a powder snow bucket places a [[powder snow]] block. {{IN|Java}}, powder snow may also be placed inside empty [[cauldron]]s, creating powder snow cauldrons.
[[Dispenser]]s can also create and place powder snow buckets. However, they cannot do so with [[cauldron]]s. You can also use it to cushion falls in the [[nether]] by placing it below you when falling.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|subtitle=Bucket empties
|source=block
|description=When a powder snow bucket is placed
|id=item.bucket.empty_powder_snow
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.95, or 1.1</ref>
|distance=16}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with powder snow
|id=item.bucket.fill_powder_snow
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.9, or 1.1</ref>
|distance=16}}
{{Sound table
|sound=Powder Snow break1.ogg
|sound2=Powder Snow break2.ogg
|sound3=Powder Snow break3.ogg
|sound4=Powder Snow break4.ogg
|sound5=Powder Snow break5.ogg
|sound6=Powder Snow break6.ogg
|sound7=Powder Snow break7.ogg
|subtitle=Block broken
|source=block
|description=When a bucket is filled with powder snow
|id=block.powder_snow.break
|translationkey=subtitles.block.generic.break
|volume=1.0
|pitch=0.8
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|source=player
|description=When a bucket is filled with powder snow
|id=bucket.fill_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|source=block
|description=When a powder snow bucket is placed
|id=bucket.empty_powder_snow
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Powder Snow Bucket
|spritetype=item
|nameid=powder_snow_bucket
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|showaliasids=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Powder Snow Bucket
|spritetype=item
|nameid=powder_snow_bucket
|aliasid=bucket / 11
|form=item
|id=368
|foot=1}}
== History ==
{{History|java}}
{{History||1.17|snap=20w46a|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.}}
{{History|bedrock}}
{{History||Caves & Cliffs<br>(experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.53|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.
|The powder snow bucket replaced the powder snow block in the creative inventory.}}
{{History||1.17.0|snap=beta 1.17.0.50|Powder snow bucket are now available without enabling [[Experimental Gameplay]].}}
{{h|foot}}
== Issues ==
{{Issue list}}
==Gallery==
<gallery>
Cozy Cabin Powder Snow Bucket 1.jpg|Teaser image with a barely visible powder snow bucket.
Cozy Cabin Powder Snow Bucket 2.jpg|Teaser image with a barely visible powder snow bucket.
Cozy Cabin Powder Snow Bucket 3.jpg|Teaser image with a barely visible powder snow bucket.
</gallery>
{{Items}}
[[Category:Renewable resources]]
[[Category:Tools]]
[[de:Pulverschneeeimer]]
[[es:Cubo con nieve polvo]]
[[fr:Seau de neige poudreuse]]
[[it:Secchio di neve polverosa]]
[[ja:粉雪入りバケツ]]
[[pl:Wiadro sypkiego śniegu]]
[[pt:Balde de neve fofa]]
[[ru:Ведро с рыхлым снегом]]
[[zh:细雪桶]]</li></ul> | Grass can now be tilled with a hoe into farmland, and has a chance of dropping seeds. | ||||
0.8.0{{Extension DPL}}<ul><li>[[Gray Dye|Gray Dye]]<br/>{{Item
| image = Gray Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Gray dye'''{{fn|Known as '''Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Secondary colors|secondary color]] dye.
== Obtaining ==
=== Crafting ===
{{Crafting
|Black Dye
|White Dye
|Output=Gray Dye,2
|type=Material
|head=1
|showdescription=1
|showname=0
}}
{{Crafting
|Ink Sac;Black Dye;Ink Sac
|Bone Meal;Bone Meal;White Dye
|Output=Gray Dye,2
|type=Material
|description={{only|bedrock|education}}
|foot=1
}}
=== Trading ===
[[Wandering trader]]s sell 3 gray dye for an [[emerald]].{{only|bedrock}}
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Gray Dye}}
=== Trading ===
Journeyman-level villagers have a 20% chance to buy 12 gray dye for an emerald.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Gray Dye
|spritetype=item
|nameid=gray_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Gray Dye
|spritetype=item
|nameid=gray_dye
|aliasid=dye / 8
|id=403
|form=item
|translationkey=item.dye.gray.name
|foot=1}}
== Video ==
{{yt|wGalHy0_fj0}}
== History ==
{{History|java beta}}
{{History||1.2|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Gray dye can be now [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Gray dye is now [[crafting|crafted]] using [[black dye|black]] and [[white dye]]s, instead of [[ink sac]] and [[bone meal]].
|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}
{{History|||snap=18w44a|Gray dye can now change the text color on the [[sign]]s to gray.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell gray dyes.}}
{{History|||snap=19w11a|Gray dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Gray dye can now used to craft [[gray candle]]s.}}
{{History|||snap=21w19a|Gray dye can no longer be used to craft gray candles.}}
{{History|||snap=Pre-release 1|Gray dye can once again be used to craft gray candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Gray dye can now change the text color on [[hanging sign]]s to gray.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.8.0|snap=build 1|Gray dye can be [[craft]]ed with [[bone meal]] and an [[ink sac]], despite there being no way of obtaining ink sacs at the time.}}
{{History|||snap=build 3|Gray dye is now available in [[creative]] mode.}}
{{History||v0.9.0|snap=build 3|Gray dye can now be obtained in [[survival]] mode.}}
{{History|||snap=build 11|Gray dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Gray dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Gray dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Gray dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Gray dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Gray dye is now [[trading|sold]] by [[wandering trader]]s.
|Gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Gray dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of gray dye has been changed from <code>dye/8</code> to <code>gray_dye</code>.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}
{{History|PS4}}
{{History||1.90|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Notes ==
{{fnlist}}
== References ==
{{Reflist}}
{{Items}}
[[Category:Dyes]]
[[Category:Renewable resources]]
[[cs:Šedé barvivo]]
[[de:Grauer Farbstoff]]
[[es:Tinte gris]]
[[fr:Teinture grise]]
[[hu:Szürke festék]]
[[ja:灰色の染料]]
[[ko:회색 염료]]
[[nl:Grijze kleurstof]]
[[pl:Szary barwnik]]
[[pt:Corante cinza]]
[[ru:Серый краситель]]
[[zh:灰色染料]]</li><li>[[:Category:Storage|Category:Storage]]<br/>Blocks and items used to '''store''' other blocks or items.
[[Category:Blocks]][[Category:Items]]
[[ja:カテゴリ:ストレージ]]
[[zh:Category:储物]]</li></ul> | build 3 | Grass now has a chance to drop beetroot seeds, carrots, or potatoes when tilled. | |||
| build 4 | Tilling can no longer spawn carrots or potatoes. | ||||
0.9.0{{Extension DPL}}<ul><li>[[Copper Horn|Copper Horn]]<br/>{{About|the removed item|the current item|Goat Horn}}
{{outdated feature|edition=bedrock}}
{{Item
| renewable = Yes
| stackable = No
}}
A '''copper horn''' was an [[item]] crafted from a [[goat horn]] and [[copper ingots]].
== Obtaining ==
=== Crafting ===
{{Crafting
|ignoreusage=1
|A2=Copper Ingot
|B2=Goat Horn
|B3=Copper Ingot
|C2=Copper Ingot
|Output=Copper Horn
}}
=== Natural generation ===
Copper horns were found in pillager outpost chests.
== Usage ==
Copper horns were used to play sounds. They took one second to use and had a four second cooldown. There were ten variations of copper horns, and each of them played three different sounds: when looking up, crouching, or neither of those. In total, there were thirty different sounds that could be played using copper horns. The sound a copper horn plays based on multiple conditions, which are in order as follows:
* If crouching, the bass tune was played.
* Else, if looking up (by 45 degrees), the harmony tune was played.
* Else, the melody tune was played.
== Sounds ==
Sound names in the item tooltip are created using the harmony, melody, and bass sounds in that order.
=== Harmony ===
{{Sound table
|type=bedrock
|sound=harmony0.ogg
|description="Great" ("Great Sky Falling")
|source=hostile
|id=horn.call.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony1.ogg
|description="Old" ("Old Hymn Resting")
|source=hostile
|id=horn.call.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony2.ogg
|description="Pure" ("Pure Water Desire")
|source=hostile
|id=horn.call.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony3.ogg
|description="Humble" ("Humble Fire Memory")
|source=hostile
|id=horn.call.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony4.ogg
|description="Dry" ("Dry Urge Anger")
|source=hostile
|id=horn.call.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony5.ogg
|description="Clear" ("Clear Temper Journey")
|source=hostile
|id=horn.call.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony6.ogg
|description="Fresh" ("Fresh Nest Thought")
|source=hostile
|id=horn.call.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony7.ogg
|description="Secret" ("Secret Lake Tear")
|source=hostile
|id=horn.call.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony8.ogg
|description="Fearless" ("Fearless River Gift")
|source=hostile
|id=horn.call.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony9.ogg
|description="Sweet" ("Sweet Moon Love")
|source=hostile
|id=horn.call.9
|volume=1.0
|pitch=1.0
|foot=1}}
=== Melody ===
{{Sound table
|type=bedrock
|sound=melody0.ogg
|description="Sky" ("Great Sky Falling")
|source=hostile
|id=horn.melody.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody1.ogg
|description="Hymn" ("Old Hymn Resting")
|source=hostile
|id=horn.melody.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody2.ogg
|description="Water" ("Pure Water Desire")
|source=hostile
|id=horn.melody.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody3.ogg
|description="Fire" ("Humble Fire Memory")
|source=hostile
|id=horn.melody.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody4.ogg
|description="Urge" ("Dry Urge Anger")
|source=hostile
|id=horn.melody.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody5.ogg
|description="Temper" ("Clear Temper Journey")
|source=hostile
|id=horn.melody.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody6.ogg
|description="Nest" ("Fresh Nest Thought")
|source=hostile
|id=horn.melody.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody7.ogg
|description="Lake" ("Secret Lake Tear")
|source=hostile
|id=horn.melody.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody8.ogg
|description="River" ("Fearless River Gift")
|source=hostile
|id=horn.melody.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody9.ogg
|description="Moon" ("Sweet Moon Love")
|source=hostile
|id=horn.melody.9
|volume=1.0
|pitch=1.0
|foot=1}}
=== Bass ===
{{Sound table
|type=bedrock
|sound=bass0.ogg
|description="Falling" ("Great Sky Falling")
|source=hostile
|id=horn.bass.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass1.ogg
|description="Resting" ("Old Hymn Resting")
|source=hostile
|id=horn.bass.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass2.ogg
|description="Desire" ("Pure Water Desire")
|source=hostile
|id=horn.bass.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass3.ogg
|description="Memory" ("Humble Fire Memory")
|source=hostile
|id=horn.bass.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass4.ogg
|description="Anger" ("Dry Urge Anger")
|source=hostile
|id=horn.bass.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass5.ogg
|description="Journey" ("Clear Temper Journey")
|source=hostile
|id=horn.bass.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass6.ogg
|description="Thought" ("Fresh Nest Thought")
|source=hostile
|id=horn.bass.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass7.ogg
|description="Tear" ("Secret Lake Tear")
|source=hostile
|id=horn.bass.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass8.ogg
|description="Gift" ("Fearless River Gift")
|source=hostile
|id=horn.bass.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass9.ogg
|description="Love" ("Sweet Moon Love")
|source=hostile
|id=horn.bass.9
|volume=1.0
|pitch=1.0
|foot=1}}
==Data Values==
===ID===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Copper Horn
|spritetype=item
|nameid=copper_horn
|form=item
|foot=1}}
== History ==
{{h|bedrock}}
{{h||Vanilla Experiments<br>(experimental)|link=1.18.30|snap=beta 1.18.30.26|[[File:Copper Horn BE1.png|32px]]Added copper horns.}}
{{h|||snap=beta 1.18.30.28|[[File:Copper Horn BE2.png|32px]]Changed the texture of copper horns.}}
{{h||1.19.0|snap=beta 1.19.0.24|Removed copper horns.}}
{{h|foot}}
== Trivia ==
* Copper horns were removed from the game as they didn't live up to the developers' design goals, and as such are no longer supported.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5540500564365| title = Minecraft Beta & Preview - 1.19.0.24/25|website=feedback.minecraft.net|date=April 14, 2022}}</ref>
* This is the first item in {{el|be}} to have been completely removed instead of just made unobtainable. This is likely due to the fact it never made it out of [[experimental gameplay]].
** If a world that contained this item is loaded into a newer version, the horn will disappear upon loading.
== References ==
{{reflist}}
{{Items}}
{{Removed features}}
[[Category:Renewable resources]]
[[de:Ziegenhorn]]
[[es:Cuerno de cobre]]
[[fr:Corne de chèvre]]
[[it:Corno di capra]]
[[lzh:銅號]]
[[pl:Kozi róg]]
[[pt:Chifre de cobre]]
[[ru:Козий рог]]
[[zh:铜制号角]]</li><li>[[Flower Pot|Flower Pot]]<br/>{{more images|The potted cherry sapling texture has been change in 1.19.4-pre2.}}
{{For|other uses|Pot}}
{{Block
| image = Flower Pot.png
| image2 = Potted Poppy.png
| extratext = View [[#Gallery|all renders]]
| transparent = Yes
| light = No
| tool = any
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other reasonably small plants.
== Obtaining ==
=== Natural generation ===
Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies.
Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches.
=== Breaking ===
Flower pots can be mined instantly using any [[tool]] or without a tool.
A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]].
[[Lava]] can flow into the space of a flower pot, destroying it.
=== Chest loot ===
{{LootChestItem|flower-pot}}
=== Crafting ===
{{Crafting
|A2= Brick
|C2= Brick
|B3= Brick
|Output= Flower Pot
|type= Decoration block
}}
== Usage ==
A flower pot can be used to hold [[mushroom]]s, [[Fungus|fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one block high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], and [[roots]].
Plants can be removed by using the interact button.
{{IN|je}}, flower pots can be placed on any block, or over [[air]].<ref>{{bug|MC-127036|||WAI}}</ref>
{{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor. If the trapdoor is opened, the pot will break.
Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence.
The plant or fungus can be removed from the flower pot by pressing the {{control|use}} control. This places the item directly back into the player's inventory.<ref>{{bug|MC-169496|||WAI}}</ref>
They can be used to display cacti and wither roses without inheriting their damaging properties.<ref>{{bug|MC-2241|||WAI}}</ref><ref>{{bug|MC-138024|||WAI}}</ref>
Potted [[Fungus|warped fungus]] can be used to repel [[hoglin]]s.
== Sounds ==
{{Sound table/Block/Normal}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Flower Pot
|spritetype=block
|nameid=flower_pot
|blocktags=flower_pots
|translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}}
{{ID table
|displayname=Potted Dandelion
|spritetype=block
|nameid=potted_dandelion
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Poppy
|spritetype=block
|nameid=potted_poppy
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Blue Orchid
|spritetype=block
|nameid=potted_blue_orchid
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Allium
|spritetype=block
|nameid=potted_allium
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Azure Bluet
|spritetype=block
|nameid=potted_azure_bluet
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Red Tulip
|spritetype=block
|nameid=potted_red_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Orange Tulip
|spritetype=block
|nameid=potted_orange_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted White Tulip
|spritetype=block
|nameid=potted_white_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Pink Tulip
|spritetype=block
|nameid=potted_pink_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Oxeye Daisy
|spritetype=block
|nameid=potted_oxeye_daisy
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Cornflower
|spritetype=block
|nameid=potted_cornflower
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Lily of the Valley
|spritetype=block
|nameid=potted_lily_of_the_valley
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Wither Rose
|spritetype=block
|nameid=potted_wither_rose
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Oak Sapling
|spritetype=block
|nameid=potted_oak_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Spruce Sapling
|spritetype=block
|nameid=potted_spruce_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Birch Sapling
|spritetype=block
|nameid=potted_birch_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Jungle Sapling
|spritetype=block
|nameid=potted_jungle_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Acacia Sapling
|spritetype=block
|nameid=potted_acacia_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Dark Oak Sapling
|spritetype=block
|nameid=potted_dark_oak_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Red Mushroom
|spritetype=block
|nameid=potted_red_mushroom
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Brown Mushroom
|spritetype=block
|nameid=potted_brown_mushroom
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Fern
|spritetype=block
|nameid=potted_fern
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Dead Bush
|spritetype=block
|nameid=potted_dead_bush
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Cactus
|spritetype=block
|nameid=potted_cactus
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Bamboo
|spritetype=block
|nameid=potted_bamboo
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Azalea
|spritetype=block
|nameid=potted_azalea_bush
|blocktags=flower_pots
|spritename=potted azalea bush
|form=block}}
{{ID table
|displayname=Potted Flowering Azalea
|spritetype=block
|nameid=potted_flowering_azalea_bush
|blocktags=flower_pots
|spritename=potted flowering azalea bush
|form=block}}
{{ID table
|displayname=Potted Crimson Fungus
|spritetype=block
|nameid=potted_crimson_fungus
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Warped Fungus
|spritetype=block
|nameid=potted_warped_fungus
|blocktags=flower_pots, hoglin_repellents
|form=block}}
{{ID table
|displayname=Potted Crimson Roots
|spritetype=block
|nameid=potted_crimson_roots
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Warped Roots
|spritetype=block
|nameid=potted_warped_roots
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Mangrove Propagule
|spritetype=block
|nameid=potted_mangrove_propagule
|blocktags=flower_pots
|form=block
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Flower Pot
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=flower-pot
|spritetype=block
|nameid=flower_pot
|id=140
|form=block
|itemform=item.flower_pot
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=flower-pot
|spritetype=item
|nameid=flower_pot
|id=514
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{IN|be}}, flower pots use the following block states:
{{/BS}}
=== Block data ===
{{IN|bedrock}}, flower pot has a block entity associated with it that holds additional data about the block.
See [[Bedrock Edition level format/Block entity format]].
== Achievements ==
{{load achievements|Pot Planter}}
== History ==
{{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.
|At this point, plants inside of pots rendered much like they do outside of flower pots, not being subject to directional shading.}}
{{History|||snap=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]]. This changed to an empty pot in a far later unknown version,{{info needed}} but returned again afterward.{{info needed}}}}
{{History||1.7.2|snap=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots.
|[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result.
|Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead.
|[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render.
|[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]].
|[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}}
{{History|||snap=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}}
{{History|||snap=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}}
{{History||1.8|snap=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}}
|[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.<ref>{{bug|MC-47469}}</ref>}}
{{History|||snap=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}}
|[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}}
{{History|||snap=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}}
{{History|||snap=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture.
|Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}}
{{History|||snap=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.<ref>{{bug|MC-129826}}</ref>}}
{{History||1.9|snap=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}}
{{History||1.11|snap=16w32a|The block entity ID of flower pots has been changed from <code>FlowerPot</code> to <code>flower_pot</code>.}}
{{History|||snap=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}.
|Flower pots now generate in [[woodland mansion]]s.}}
{{History||1.13|snap=17w47a|The different block states for the <code>flower_pot</code> ID have been split up into their own IDs.
|Flower pots are no longer block entities.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390.}}
{{History||1.14|snap=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]] <br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed.
|[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}}
{{History|||snap=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}}
{{History|||snap=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}}
{{History|||snap=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}}
{{History|||snap=19w11a|Flower pots have become [[renewable resource|renewable]], as mason [[villager]]s now [[trading|sell]] [[brick]]s.}}
{{History||1.16|snap=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}}
{{History|||snap=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots.
|The model for potted plants has been fixed, so the bottom face now renders,<ref>{{bug|MC-170842}}</ref> which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}}
{{History|||snap=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.<ref>{{bug|MC-173156}}</ref>}}
{{History|||snap=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}}
{{History||1.16.2|snap=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}}
{{History||1.17|snap=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]][[Azalea]] and flowering azalea can now be placed in flower pots.
|[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has own unused plant texture but uses normal variant for consistency with flowering azalea: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}}
{{History||1.19|snap=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}}
{{History|||snap=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.<ref name="mc-251355">{{bug|MC-251355}}</ref>}}
{{History|||snap=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.<ref name="mc-251355"/>}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}}
{{History|||snap=1.19.4-pre2|Changed the texture of potted cherry saplings.}}
{{History||1.20|snap=23w12a|Potted torchflower and cherry sapling are now available without using the "Update 1.20" experimental datapack.|Flower pot can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with flowering azalea.<ref>{{bug|MC-230916}}</ref>}}
{{History|||snap=23w16a|Flower pot no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pot now is in the common loot.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
{{History||v0.14.0|snap=build 1|Flower pots now generate in [[witch hut]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Potted Bamboo JE1 BE1.png|32px]]{{verify|Is this how they really look in BE?}} [[Bamboo]] can now be placed in flower pots.}}
{{History||1.9.0|snap=beta 1.9.0.0|[[File:Potted Cornflower BE.jpg|32px]] [[File:Potted Lily of the Valley BE.jpg|32px]] Cornflower and lily of the valley can now be placed in flower pots.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flower Pot BE.jpg|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.
|Flower pots now generate in the new [[village]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]] [[Wither rose]]s can now be placed in flower pots.}}
{{History||1.16.0|snap=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}}
{{History|||snap=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots.}}
{{History||1.17.10|snap=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.png|32px]] [[File:Potted Poppy BE.png|32px]] [[File:Potted Allium BE.png|32px]] [[File:Potted Azure Bluet BE.png|32px]] [[File:Potted Oxeye Daisy BE.png|32px]] [[File:Potted Blue Orchid BE.png|32px]] [[File:Potted Red Tulip BE.png|32px]] [[File:Potted Orange Tulip BE.png|32px]] [[File:Potted White Tulip BE.png|32px]] [[File:Potted Pink Tulip BE.png|32px]] [[File:Potted Red Mushroom BE.png|32px]] [[File:Potted Brown Mushroom BE.png|32px]] [[File:Potted Oak Sapling BE.png|32px]] [[File:Potted Birch Sapling BE.png|32px]] [[File:Potted Spruce Sapling BE.png|32px]] [[File:Potted Jungle Sapling BE.png|32px]] [[File:Potted Acacia Sapling BE.png|32px]] [[File:Potted Dark Oak Sapling BE.png|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.png|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
{{History|foot}}
<gallery>
Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots.
FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]].
Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering.
Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]].
</gallery>
=== Flower pot "item" ===
{{:Technical blocks/Flower Pot}}
== Gallery ==
=== Renders ===
; Flowers
<gallery>
Potted Dandelion.png |
Potted Poppy.png |
Potted Blue Orchid.png |
Potted Allium.png |
Potted Azure Bluet.png |
Potted Red Tulip.png |
Potted Orange Tulip.png |
Potted White Tulip.png |
Potted Pink Tulip.png |
Potted Oxeye Daisy.png |
Potted Cornflower.png |
Potted Lily of the Valley.png |
Potted Wither Rose.png |
Potted Torchflower.png
</gallery>
; Saplings
<gallery>
Potted Oak Sapling.png |
Potted Spruce Sapling.png |
Potted Birch Sapling.png |
Potted Jungle Sapling.png |
Potted Acacia Sapling.png |
Potted Dark Oak Sapling.png |
Potted Azalea.png |
Potted Flowering Azalea.png |
Potted Mangrove Propagule.png |
Potted Cherry Sapling.png
</gallery>
; Mushrooms
<gallery>
Potted Red Mushroom.png |
Potted Brown Mushroom.png |
Potted Crimson Fungus.png |
Potted Warped Fungus.png |
</gallery>
; Roots and bushes
<gallery>
Potted Crimson Roots.png |
Potted Warped Roots.png |
Potted Fern.png |
Potted Dead Bush.png |
Potted Cactus.png |
Potted Cactus BE.png |
Potted Bamboo.png
</gallery>
=== Other ===
<gallery>
FiveFlowerPots.png | Five flower pots in a player-created village.
</gallery>
== Issues ==
{{issue list}}
== Trivia ==
* The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.<ref>{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}}</ref>
* Flower pots break [[falling block]]s.
* If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name.
* The inside of the flower pot in ''Java Edition'' uses the center 4x4 pixels of the dirt texture while Bedrock Edition uses the center 6x6.
==References==
{{Reflist}}
{{Blocks|Utility}}
{{items}}
[[Category:Manufactured blocks]]
[[Category:Storage]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]
[[Category:Utility blocks]]
[[cs:Květináč]]
[[de:Blumentopf]]
[[es:Maceta]]
[[fr:Pot de fleurs]]
[[hu:Virágcserép]]
[[it:Vaso da fiori]]
[[ja:植木鉢]]
[[ko:화분]]
[[nl:Bloempot]]
[[pl:Doniczka]]
[[pt:Vaso]]
[[ru:Цветочный горшок]]
[[zh:花盆]]
[[uk:Квітковий горщик]]</li></ul> | build 1 | Grass coloration is now biome specific. | |||
| Grass texture changed again. | |||||
0.11.0{{Extension DPL}}<ul><li>[[Bookshelf|Bookshelf]]<br/>{{About|the bookshelf used with an enchanting table|the bookshelf that can hold books|Chiseled Bookshelf}}
{{Block
|image=Bookshelf.png
|transparent=No
|light=No
|tool=Axe
|renewable=Yes
|stackable=Yes (64)
|flammable=Yes (30)
|lavasusceptible=Yes
}}
'''Bookshelves''' are [[blocks]] that improve [[enchanting|enchantments]] applied with an [[enchanting table]] when placed around one, up to a maximum of fifteen bookshelves, at the expense of [[Enchanting/Levels|level]] requirement.
== Obtaining ==
=== Natural generation ===
Bookshelves can generate in village libraries and sometimes village houses.
[[Stronghold]]s may contain up to two libraries, each of which may be single-level or have an upper balcony. These feature some bookshelves arranged in pillars, and more bookshelves arranged in pillars in the walls. Single-level libraries contain 161 bookshelves, while libraries with balconies contain 233.
Bookshelves also naturally generate in certain [[woodland mansion]] rooms.
=== Breaking ===
Bookshelves can be broken fairly easily by hand, but can be broken faster by using an [[axe]]. In either case, they drop 3 books when broken, allowing the reconstruction of the bookshelf with the addition of six wood planks. When broken by an item that is [[enchanted]] with [[Silk Touch]], a bookshelf drops itself.
{{breaking row|horizontal=1|Bookshelf|Axe}}
=== Crafting ===
{{Crafting
|A1=Any Planks
|B1=Any Planks
|C1=Any Planks
|A2=Book
|B2=Book
|C2=Book
|A3=Any Planks
|B3=Any Planks
|C3=Any Planks
|Output=Bookshelf
|type=Building block
}}
=== Trading ===
Novice-level librarian [[Villager|villagers]] have a 50% chance to sell 1 bookshelf for 9 [[Emerald|emeralds]] as part of their trades.{{only|bedrock}}
Novice-level librarian villagers have a {{frac|2|3}} chance to sell 1 bookshelf for 9 emeralds.{{only|java}}
== Usage ==
=== Enchanting ===
{{main|Enchantment mechanics#Bookshelf placement}}
If an [[enchanting table]] is placed near a bookshelf, glyph [[particles]] fly from the bookshelf toward the enchanting table. Having bookshelves in the proper position near the table allows the table to apply higher-level enchantments.
=== Crafting ingredient ===
{{crafting usage}}
=== Fuel ===
Bookshelves can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
=== Villager ===
Librarian [[villager]]s can interact with bookshelves.
=== Note Blocks ===
Bookshelf can be placed under [[note block]]s to produce "bass" sounds.
== Sounds ==
{{Sound table/Block/Wood}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bookshelf
|spritetype=block
|nameid=bookshelf
|showblocktags=y|blocktags=mineable/axe
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bookshelf
|spritetype=block
|nameid=bookshelf
|id=47
|foot=1}}
== Achievements ==
{{load achievements|Librarian}}
== History ==
{{History|java classic}}
{{History||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|Bookshelves were teased by [[Notch]].}}
{{History||0.26 SURVIVAL TEST|[[File:Bookshelf JE1.png|32px]] Added bookshelves.
|Bookshelves are currently impossible to obtain without loading a pre-edited map.
|Bookshelves are currently destroyed in [[explosion]]s.
|When bookshelves are broken, they currently do not drop anything.}}
{{History||0.28|Bookshelves can now be freely placed.}}
{{History|java alpha}}
{{History||v1.0.11|Bookshelves can now be [[crafting|crafted]] from 3 [[book]]s and 6 [[planks]].}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Bookshelves can now be found generated in libraries in [[village]]s, and libraries in [[stronghold]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bookshelves now drop 3 [[book]]s when broken by a non-[[Silk Touch]] [[item]].
|They are now necessary to [[enchanting|enchant]] with higher levels for better enchanted items.
|The number of bookshelves required to reach the maximum enchantment level is 30.}}
{{History|||snap=Beta 1.9 Prerelease 5|[[File:Bookshelf JE2 BE1.png|32px]] The top texture of bookshelves have now been updated as a result of the [[planks]] texture update.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bookshelves.}}
{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}}
{{History|||snap=12w22a|The number of bookshelves required to reach the maximum enchantment level has been now decreased to 15.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bookshelves.}}
{{History||1.8|snap=14w02a|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}}
{{History||1.11|snap=16w39a|Bookshelves now generate in [[woodland mansion]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 47.}}
{{History||1.14|snap=18w43a|[[File:Bookshelf JE3.png|32px]] The texture of bookshelves has now been changed.}}
{{History|||snap=18w47a|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has now been changed, once again.}}
{{History|||snap=19w02a|Bookshelves can now be used to craft [[lectern]]s.}}
{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bookshelves.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bookshelves.}}
{{History|pocket alpha}}
{{History||v0.2.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.|Bookshelves are currently obtainable only in [[Creative]] mode.}}
{{History||v0.3.0|Bookshelves are now obtainable in [[Survival]] mode.}}
{{History||v0.9.0|snap=build 1|Bookshelves now naturally spawn in [[stronghold]]s and [[village]]s.}}
{{History||v0.12.1|snap=build 1|Bookshelves can now be used to increase [[enchantment table]] levels.|Bookshelves can now be obtained by using a [[tool]] with the [[Silk Touch]] enchantment.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3-4 [[emerald]]s as their second tier trade.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bookshelves now generate in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|Bookshelves can now be used to craft [[lectern]]s.|Bookshelves now get inspected by librarian [[villager]]s.|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, librarian villagers now have a 50% chance to sell a bookshelf for 6 [[emerald]]s as part of their first trade.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves. Whether they actually used this texture is unknown.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Trivia ==
* Bookshelves' top and bottom textures by default use the same texture as [[oak planks]].
* It takes 90 planks, 45 [[leather]] and 135 [[paper]] to make 15 bookshelves in order to get a level 30 [[enchantment]].
* A bookshelf is the icon for [[Education Edition]].
== Gallery ==
<gallery>
File:Library in Village.png|Naturally occurring bookshelves in a [[village]]. (Before Village & Pillage).
File:Large Stronghold Library.png|Naturally occurring bookshelves in a [[stronghold]].
File:Achievement get! Trading emeralds for bookshelves.png|Bookshelves obtained by [[trading]] with a [[villager]].
File:Enchanting-Table.png|Bookshelves powering an [[enchanting table]].
</gallery>
== References ==
{{Reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/block-week-bookshelf Block of the Week: Bookshelf] – Minecraft.net on December 16, 2016
{{Blocks|Building}}
[[Category:Manufactured blocks]]
[[Category:Natural blocks]]
[[Category:Generated structure blocks]]
[[Category:Utility blocks]]
[[Category:Bedrock Edition]]
[[Category:Java Edition]]
[[Category:Items]]
[[Category:Flammable blocks]]
[[cs:Knihovna]]
[[de:Bücherregal]]
[[es:Librería]]
[[fr:Bibliothèque]]
[[hu:Könyvespolc]]
[[it:Libreria]]
[[ja:本棚]]
[[ko:책장]]
[[nl:Boekenkast]]
[[pl:Biblioteczka]]
[[pt:Estante de livros]]
[[ru:Книжные полки]]
[[th:ชั้นหนังสือ]]
[[uk:Книжкова полиця]]
[[zh:书架]]</li><li>[[Tag (item)|Tag (item)]]<br/>{{About|the April Fools item|the standard item used to rename mobs|Name Tag}}
{{wip}}
{{joke feature}}
{{exclusive|java}}
{{Item
| title = Tag
| image = Tag.png
| renewable = Yes
| stackable = Yes (64)
}}
Tags and Bits are items exclusive to the [[Java Edition 23w13a or b|23w13a_or_b]] [[Easter eggs#April Fools|April Fools' joke]] snapshot from 2023. They are used to craft in-game representations of [[NBT format|NBT tags]].
==Obtaining==
A [[stonecutter]] can be used to cut a [[Name Tag|name tag]] into either 16 "Name" or 16 "Tag" items. These can be cut into 16 Bit items each.
{{Stonecutting
|head=1
|showdescription=1
|Name Tag
|Name, 16; Tag, 16
|description=The resulting "Name" items must be named in an [[anvil]].
}}
{{Stonecutting
|showdescription=
|Name; Tag
|Bit, 16
|foot=1
}}
To be able to proceed from here the <code>nbt_crafting</code> vote must be approved. Bits can be used in a crafting table to craft Left Curly, Right Curly, Left Square, and Right Square. In appears like these are the only tag items that can be crafted from Bits.
A [[Crafting Table|crafting table]] can be used to convert a "Tag" item into a "Byte Tag." The amount of [[stick]]s added to the crafting recipe specifies the value of the Byte, as a [[wikipedia:Signed number representations#Two's complement|signed 8-bit value]]. For example, a "Tag" and a full stack of sticks make a Byte with the value <code>64b</code>, while 255 sticks result in <code>-1b</code>. Only one of the sticks is consumed. Two Bytes can be crafted into a "Short Tag" (equivalent to 16 bit), two Shorts into an "Int Tag" (equivalent to 32 bit), and two Ints into a "Long Tag" (equivalent to 64 bit). Many other combinations that form either 16, 32, or 64 bit are possible. For example, two Shorts and an Int make a Long. When combining values, their digits are stuck together in the given order, e.g. <code>1b</code> and <code>0b</code> make <code>256s</code> (equivalent to 0100<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]). Undoing any of these crafting actions in e.g. a stonecutter is not possible.
"Float" and "Double Tags" can be crafted by adding one or two [[boat]]s to any numeric tag. A "String Tag" is crafted with a "Tag" and a piece of [[string]].
{{Crafting
|head=1
|showdescription=1
|A1= Bit; ; Bit; Bit |B1= ; Bit; Bit; Bit
|A2= ; Bit; Bit; |B2= Bit; ; ; Bit
|A3= Bit; ; Bit; Bit |B3= ; Bit; Bit; Bit
|Output= Right Curly; Left Curly; Left Square; Right Square
|ignoreusage=1
}}
{{Crafting
|Tag
|String
|Output= String Tag
|description=String tags must be named in an [[anvil]] to set their value.
|ignoreusage=1
}}
{{Crafting
|Tag; Tag; Tag
|; Stick; Stick, 64
|; ; Stick, 63
|Output= Byte Tag; Byte Tag; Byte Tag
|description=Only 1 stick is consumed. 128 and more sticks make [[wikipedia:Signed number representations#Two's complement|two's complements]]:
128 sticks = <code>-128b</code><br>
129 sticks = <code>-127b</code><br>
⋮<br>
254 sticks = <code>-2b</code><br>
255 sticks = <code>-1b</code>
|ignoreusage=1
}}
{{Crafting
|Byte Tag; Byte Tag; Byte Tag
|Byte Tag; Byte Tag; Byte Tag
| ; Byte Tag; Byte Tag
| ; Byte Tag; Byte Tag
| ; ; Byte Tag
| ; ; Byte Tag
| ; ; Byte Tag
| ; ; Byte Tag
|Output= Short Tag; Int Tag; Long Tag
|description=Shorts and Ints can be combined the same way, even mixed.
Digits are appended, e.g. two <code>1b</code> tags make <code>257b</code> (0101<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]).
|ignoreusage=1
}}
{{Crafting
|Byte Tag; Short Tag; Int Tag; Long Tag
|Any Boat; Any Boat; Any Boat; Any Boat
|Output= Float Tag; Float Tag; Float Tag; Float Tag
|ignoreusage=1
}}
{{Crafting
|Byte Tag; Short Tag; Int Tag; Long Tag
|Any Boat; Any Boat; Any Boat; Any Boat
|Any Boat; Any Boat; Any Boat; Any Boat
|Output= Double Tag; Double Tag; Double Tag; Double Tag
|ignoreusage=1
}}
{{Crafting
|Left Curly; Left Curly
|Name; Name
|Byte Tag; Byte Tag
|Right Curly; Name |; Byte Tag | |; Name |; Byte Tag |; Right Curly
|Output= Compound Tag; Compound Tag
|description=Instead of Bytes any other tag can be used, including other compound tags.
|ignoreusage=1
}}
{{Crafting
|Left Square; Left Square
|Byte Tag; Byte Tag
|Right Square; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Right Square
|Output= List Tag; List Tag
|description=Instead of Bytes any other tag can be used, including other list tags.
|ignoreusage=1
}}
{{Crafting
|Compound Tag; List Tag
|Compound Tag; List Tag
|Output= Compound Tag; List Tag
|description=Up to 9 can be combined.
When compound tags contain identical names, only the latest of the corresponding values is used.
|ignoreusage=1
|foot=1
}}
"Name" and "String Tags" must be named in an [[anvil]] before they can be used. Unnamed Names and Strings always produce a "Sssyntax Error". None of the other tag items can be named.
All these items can be combined in a crafting table to form a short sequence of JSON code, as long as the resulting syntax is valid. For example:
*A pair of Curlies that enclose a named "Name" item and some value, e.g. a Byte, create a "Compound Tag" with the content <code>{Example:0b}</code>.
**Because of the limited size of the crafting table only 3 name-value pairs can be put between Curlies at a time. Compound Tags of any length can be created by concatenating two or more Compound Tags.
**An empty pair of Curlies produces an empty Compound Tag with the content <code>{}</code>.
*A pair of Square brackets that enclose any number of values, e.g. 7 Bytes, create a "List Tag" with the content <code>[0b,0b,0b,0b,0b,0b,0b]</code>.
**Because of the limited size of the crafting table only 7 values can be put between Square brackets at a time. List Tags of any length can be created by concatenating two or more List Tags.
**An empty pair of Square brackets produces an empty List with the content <code>[]</code>.
**"Name" items cannot be used in a List.
The resulting Compound and List Tags can be used as values in other Compound and List Tags, as deeply nested as you want.
==Usage==
Tags appear to have no further functionality. They cannot be eaten or placed in the world, except in an item frame, as each other item can. However, Compound Tags with values like <code>{Enchantments:[{id:"minecraft:sharpness",lvl:127b}]}</code> will show the [[Enchanting|enchantment]] glint and actually act accordingly when used.<ref>https://www.reddit.com/r/Minecraft/comments/129xdyl/i_figure_out_how_the_nbtcrafting_in_the_vote/</ref> This appears to work with many weapon and tool [[Enchanting#Summary of enchantments by item|enchantments]].
In theory, an extremely lucky <code>replace_recipe_output</code> vote can change the crafting recipe for compound tags to output something else. When cheats are enabled you can test this with a command like <code>/vote rule minecraft:replace_recipe_output approve {key:"minecraft:compound_tag",value:"minecraft:netherite_sword"}</code>. However, as long as this vote is approved no other compound tag can be crafted. Use <code>/vote rule minecraft:replace_recipe_output repeal *</code> to undo all recipe replacements.
In combination with the <code>midas_touch</code> vote tag items can be converted into [[Gold Ingot|gold ingots]]. These retain their NBT data. When the world is loaded in another version of the game tag items disappear, but gold ingots persist.
==Trivia==
*This implies that a [[Name Tag|name tag]] is 128 bit.
*Compound and list tags are special in so far that the value they show in their [[tooltip]] is not merely a property of the item, but their ''actual'' [[NBT format|NBT data]]. This is also the reason why naming them is disabled as that would mess up the NBT data.
*The snapshot also contains an [[History of textures/Unused textures|unused texture]] for an {{ItemLink|End Tag}}.
==History==
{{History|java}}
{{History||23w13a_or_b|[[File:Tag.png|32px]] Added tags.}}
{{History|foot}}
==Gallery==
<gallery>
Tag.png|Tag
Bit.png|Bit
Byte Tag.png|Byte Tag
Double Tag.png|Double Tag
End Tag.png|End Tag
Float Tag.png|Float Tag
Int Tag.png|Int Tag
Left Curly.png|Left Curly
Left Square.png|Left Sqaure
List Tag.png|List Tag
Long Tag.png|Long Tag
Name (23w13a or b).png|Name
Right Curly.png|Right Curly
Right Square.png|Right Square
Short Tag.png|Short Tag
Sssyntax Error.png|Sssyntax Error
String Tag.png|String Tag
</gallery>
== References ==
{{reflist}}
{{items}}
{{jokes}}
[[pt:Tag (item)]]
[[Category:Joke items]]</li></ul> | build 1 | Grass now can be pressed into grass path blocks when tapped with a shovel. | |||
0.12.1{{Extension DPL}}<ul><li>[[Cake|Cake]]<br/>{{Distinguish|Pumpkin Pie}}
{{Block
| title = Cake
| image = <gallery>
Cake.png|0 bites
Cake (1 bite).png|1 bite
Cake (2 bites).png|2 bites
Cake (3 bites).png|3 bites
Cake (4 bites).png|4 bites
Cake (5 bites).png|5 bites
Cake (6 bites).png|6 bites
</gallery>
|image2 = <gallery>
Cake with Candle.png|Unlit
Candle Cake (lit).png|Lit
</gallery>
| extratext = [[#Gallery|View all renders]]
| transparent = Yes
| light = '''Candle Cake''': Yes (3) when lit<br>'''Cake''': No
| tool = any
| renewable = Yes
| stackable = Yes (64){{only|bedrock|short=1}}<br>No{{only|java|short=1}}
| flammable = No
| lavasusceptible = No
}}
'''Cake''' is a [[food]] and a block that can be eaten by the player.
A '''cake with candle''' is a light-producing variation created when a [[candle]] is used on an uneaten cake.
== Obtaining ==
=== Breaking ===
Once the cake is placed, it cannot be recollected even with the use of [[Silk Touch]]. Candle cakes always drop their respective [[candle]] when broken.
{{breaking row|horizontal=1|Cake|drop=0}}
=== Chest loot ===
{{LootChestItem|cake}}
=== Crafting ===
{{Crafting
|A1=Milk Bucket
|B1=Milk Bucket
|C1=Milk Bucket
|A2=Sugar
|B2=Egg
|C2=Sugar
|A3=Wheat
|B3=Wheat
|C3=Wheat
|Output=Cake
|type=Foodstuff
|showdescription=1
|description= Empty [[bucket]]s remain in the crafting grid after crafting the cake.
}}
=== Trading ===
Expert-level farmer [[villager]]s can [[trading|sell]] cake for a single [[emerald]] each. The chance is {{frac|2|7}} {{in|je}}.
== Usage ==
{{see also|Tutorials/Hunger management}}
Unlike most [[food]], the cake cannot be eaten as an [[item]] in the hotbar. Before being eaten, it must first be placed on top of a solid [[block]]. Placing the cake on a slab also works, as the slab acts like a solid block. The cake instead floats half a block on top of the slab.
Each cake has seven "slices"; each use consumes one slice progressing inward from the west. A single slice restores {{hunger|2}} hunger and 0.4 hunger [[Hunger#Mechanics|saturation]]. Eating all seven slices of a cake restores {{hunger|14}} hunger and 2.8 hunger saturation.
Since eating a cake comes with no animation, the cake can be eaten at a rate of one slice per [[tick]]. Multiple [[player]]s can eat from the same cake at the same time. {{IN|java}}, eating cake makes no [[sound]], unlike other foods.
As a [[redstone]] component, when connected to a [[comparator]], a whole cake emits a signal strength of 14. The signal strength decreases two units with each slice.
Cake destroys [[Entity#Falling Blocks|falling blocks]] if placed under them, similar to a [[torch]].
=== Pandas ===
Some [[panda]]s move toward a dropped cake to pick up and eat it. Some may not, depending on the cake's location.
=== Composting ===
Placing a cake into a [[composter]] raises the compost level by 1.
=== Piston interactivity ===
A cake is broken when pushed by a [[piston]], and it drops nothing.
=== Cakes with candles ===
[[File:Cake with Candle.png|thumb|upright|A cake with candle created by placing a candle on an uneaten cake.]]
{{control|Using}} a [[candle]] on an uneaten cake creates a candle cake of that color (including uncolored). Eating the cake causes the candle to drop.
{{control|Using}} [[flint and steel]], [[fire charge]], or any flaming projectile on an unlit candle cake lights its candle. Lit candle cakes emit light level of 3. Clicking on the lit candle (but not the cake) extinguishes it.
== Sounds ==
=== Generic ===
{{Sound table/Block/Wool}}
=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Cake add_candle1.ogg
|sound2=Cake add_candle2.ogg
|sound3=Cake add_candle3.ogg
|subtitle=Cake squishes
|source=Blocks
|description=When a [[candle]] is placed on a cake
|id=block.cake.add_candle
|translationkey=subtitles.block.cake.add_candle
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Cake add_candle1.ogg
|sound2=Cake add_candle2.ogg
|sound3=Cake add_candle3.ogg
|source=block
|description=When a candle is placed on a cake
|id=cake.add_candle
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Burp.ogg
|source=player
|description=After a player eats a cake
|id=random.burp
|volume=0.5
|pitch=0.9-1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cake
|spritetype=block
|nameid=cake}}
{{ID table
|displayname=Cake with Candle
|spritename=candle-cake
|spritetype=block
|nameid=candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with White Candle
|spritename=white-candle-cake
|spritetype=block
|nameid=white_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Orange Candle
|spritename=orange-candle-cake
|spritetype=block
|nameid=orange_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Magenta Candle
|spritename=magenta-candle-cake
|spritetype=block
|nameid=magenta_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Light Blue Candle
|spritename=light-blue-candle-cake
|spritetype=block
|nameid=light_blue_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Yellow Candle
|spritename=yellow-candle-cake
|spritetype=block
|nameid=yellow_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Lime Candle
|spritename=lime-candle-cake
|spritetype=block
|nameid=lime_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Pink Candle
|spritename=pink-candle-cake
|spritetype=block
|nameid=pink_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Gray Candle
|spritename=gray-candle-cake
|spritetype=block
|nameid=gray_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Light Gray Candle
|spritename=light-gray-candle-cake
|spritetype=block
|nameid=light_gray_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Cyan Candle
|spritename=cyan-candle-cake
|spritetype=block
|nameid=cyan_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Purple Candle
|spritename=purple-candle-cake
|spritetype=block
|nameid=purple_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Blue Candle
|spritename=blue-candle-cake
|spritetype=block
|nameid=blue_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Brown Candle
|spritename=brown-candle-cake
|spritetype=block
|nameid=brown_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Green Candle
|spritename=green-candle-cake
|spritetype=block
|nameid=green_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Red Candle
|spritename=red-candle-cake
|spritetype=block
|nameid=red_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Black Candle
|spritename=black-candle-cake
|spritetype=block
|nameid=black_candle_cake
|blocktags=candle_cakes
|form=block
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Cake
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=cake
|spritetype=block
|nameid=cake
|id=92
|form=block
|itemform=item.cake}}
{{ID table
|displayname=Item
|spritename=cake
|spritetype=item
|nameid=cake
|id=417
|form=item}}
{{ID table
|displayname=Cake with Candle
|spritename=candle-cake
|spritetype=block
|nameid=candle_cake
|blocktags=candle_cakes
|form=block
|id=684}}
{{ID table
|displayname=Cake with White Candle
|spritename=white-candle-cake
|spritetype=block
|nameid=white_candle_cake
|blocktags=candle_cakes
|form=block
|id=685}}
{{ID table
|displayname=Cake with Orange Candle
|spritename=orange-candle-cake
|spritetype=block
|nameid=orange_candle_cake
|blocktags=candle_cakes
|form=block
|id=686}}
{{ID table
|displayname=Cake with Magenta Candle
|spritename=magenta-candle-cake
|spritetype=block
|nameid=magenta_candle_cake
|blocktags=candle_cakes
|form=block
|id=687}}
{{ID table
|displayname=Cake with Light Blue Candle
|spritename=light-blue-candle-cake
|spritetype=block
|nameid=light_blue_candle_cake
|blocktags=candle_cakes
|form=block
|id=688}}
{{ID table
|displayname=Cake with Yellow Candle
|spritename=yellow-candle-cake
|spritetype=block
|nameid=yellow_candle_cake
|blocktags=candle_cakes
|form=block
|id=689}}
{{ID table
|displayname=Cake with Lime Candle
|spritename=lime-candle-cake
|spritetype=block
|nameid=lime_candle_cake
|blocktags=candle_cakes
|form=block
|id=690}}
{{ID table
|displayname=Cake with Pink Candle
|spritename=pink-candle-cake
|spritetype=block
|nameid=pink_candle_cake
|blocktags=candle_cakes
|form=block
|id=691}}
{{ID table
|displayname=Cake with Gray Candle
|spritename=gray-candle-cake
|spritetype=block
|nameid=gray_candle_cake
|blocktags=candle_cakes
|form=block
|id=692}}
{{ID table
|displayname=Cake with Light Gray Candle
|spritename=light-gray-candle-cake
|spritetype=block
|nameid=light_gray_candle_cake
|blocktags=candle_cakes
|form=block
|id=693}}
{{ID table
|displayname=Cake with Cyan Candle
|spritename=cyan-candle-cake
|spritetype=block
|nameid=cyan_candle_cake
|blocktags=candle_cakes
|form=block
|id=694}}
{{ID table
|displayname=Cake with Purple Candle
|spritename=purple-candle-cake
|spritetype=block
|nameid=purple_candle_cake
|blocktags=candle_cakes
|form=block
|id=695}}
{{ID table
|displayname=Cake with Blue Candle
|spritename=blue-candle-cake
|spritetype=block
|nameid=blue_candle_cake
|blocktags=candle_cakes
|form=block
|id=696}}
{{ID table
|displayname=Cake with Brown Candle
|spritename=brown-candle-cake
|spritetype=block
|nameid=brown_candle_cake
|blocktags=candle_cakes
|form=block
|id=697}}
{{ID table
|displayname=Cake with Green Candle
|spritename=green-candle-cake
|spritetype=block
|nameid=green_candle_cake
|blocktags=candle_cakes
|form=block
|id=698}}
{{ID table
|displayname=Cake with Red Candle
|spritename=red-candle-cake
|spritetype=block
|nameid=red_candle_cake
|blocktags=candle_cakes
|form=block
|id=699}}
{{ID table
|displayname=Cake with Black Candle
|spritename=black-candle-cake
|spritetype=block
|nameid=black_candle_cake
|blocktags=candle_cakes
|form=block
|id=700
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Achievements ==
{{load achievements|The Lie;Birthday Song}}
== Advancements ==
{{load advancements|Birthday Song}}
== History ==
{{info needed section|{{bug|MC-45375}}}}
{{History|java beta}}
{{History||November 23, 2010|link={{tweet|notch|7118994444124160}}|[[Notch]] stated if ''Minecraft'' won the [[2010 Indie of the Year Awards]], he would add cake to ''Minecraft''.}}
{{History||1.2|[[File:Cake JE1.png|32px]] [[File:Cake (1 bite) JE1.png|32px]] [[File:Cake (2 bites) JE1.png|32px]] [[File:Cake (3 bites) JE1.png|32px]] [[File:Cake (4 bites) JE1.png|32px]] [[File:Cake (5 bites) JE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Since ''Minecraft'' won the title, cake has been added.
|Cake heals {{hp|18}}.
|[[File:Cake (6 bites) JE1.png|32px]] [[File:Cake (7 bites) JE1.png|32px]] Cakes with six and seven bites exist, but are not accessible.
|[[File:Cake (8 bites) JE1.png|32px]] [[File:Cake (9 bites) JE1.png|32px]] [[File:Cake (10 bites) JE1.png|32px]] [[File:Cake (11 bites) JE1.png|32px]] [[File:Cake (12 bites) JE1.png|32px]] [[File:Cake (13 bites) JE1.png|32px]] [[File:Cake (14 bites) JE1.png|32px]] [[File:Cake (15 bites) JE1.png|32px]]<br>[[File:Cake (8 bites) JE1 (facing NWU).png|32px]] [[File:Cake (9 bites) JE1 (facing NWU).png|32px]] [[File:Cake (10 bites) JE1 (facing NWU).png|32px]] [[File:Cake (11 bites) JE1 (facing NWU).png|32px]] [[File:Cake (12 bites) JE1 (facing NWU).png|32px]] [[File:Cake (13 bites) JE1 (facing NWU).png|32px]] [[File:Cake (14 bites) JE1 (facing NWU).png|32px]] [[File:Cake (15 bites) JE1 (facing NWU).png|32px]]<br>Cakes with eight through fifteen bites also exist. These have a glitched appearance, with misaligned cake textures as well as the block [[placeholder texture]] on the bottom (as the texture next to the bottom of the cake on [[terrain.png]], which it overflows to, is itself a placeholder).}}
{{History||1.5|[[Achievements/Java Edition|Achievements]] have been added, including "The Lie", which is rewarded when the [[player]] crafts a cake.}}
{{History||1.7|[[File:Cake (8 bites) JE2 (facing NWU).png|32px]] [[File:Cake (9 bites) JE2 (facing NWU).png|32px]] [[File:Cake (10 bites) JE2 (facing NWU).png|32px]] [[File:Cake (11 bites) JE2 (facing NWU).png|32px]] [[File:Cake (12 bites) JE2 (facing NWU).png|32px]] [[File:Cake (13 bites) JE2 (facing NWU).png|32px]] [[File:Cake (14 bites) JE2 (facing NWU).png|32px]] [[File:Cake (15 bites) JE2 (facing NWU).png|32px]]<br>The cake side texture shown from underneath has flipped to the other side.}}
{{History||1.8|snap=Pre-release|Cake now restores {{hunger|12}}.
|[[File:Cake (8 bites) JE3.png|32px]] [[File:Cake (9 bites) JE3.png|32px]] [[File:Cake (10 bites) JE3.png|32px]] [[File:Cake (11 bites) JE3.png|32px]] [[File:Cake (12 bites) JE3.png|32px]] [[File:Cake (13 bites) JE3.png|32px]] [[File:Cake (14 bites) JE3.png|32px]] [[File:Cake (15 bites) JE3.png|32px]]<br>Cakes with data 8 through 15 now use the red mushroom block texture with the addition of the red [[mushroom block]].
|Dropped cake items{{info needed|the proper item form, or the unobtainable one?}} no longer appear larger than normal blocks.}}
{{History|||snap=?|Cake is available both in item and block forms in the creative inventory.}}
{{History|java}}
{{History||1.0.0|snap=?|Cake blocks have been removed from creative.}}
{{History||1.2.1|snap=?|When cake is crafted, the empty [[bucket]]s are now moved to the [[player]]'s [[inventory]], rather than staying in the [[crafting]] grid.}}
{{History||1.5|snap=13w02a|[[File:Cake JE2.png|32px]] [[File:Cake (1 bite) JE2.png|32px]] [[File:Cake (2 bites) JE2.png|32px]] [[File:Cake (3 bites) JE2.png|32px]] [[File:Cake (4 bites) JE2.png|32px]] [[File:Cake (5 bites) JE2.png|32px]] [[File:Cake (6 bites) JE2.png|32px]] Cakes now use the inside texture for all orthogonal faces.
|[[File:Cake (8 bites) JE4.png|32px]] [[File:Cake (9 bites) JE4.png|32px]] [[File:Cake (10 bites) JE4.png|32px]] [[File:Cake (11 bites) JE4.png|32px]] [[File:Cake (12 bites) JE4.png|32px]] [[File:Cake (13 bites) JE4.png|32px]] [[File:Cake (14 bites) JE4.png|32px]] [[File:Cake (15 bites) JE4.png|32px]]<br>[[File:Cake (8 bites) JE4 (facing NWU).png|32px]] [[File:Cake (9 bites) JE4 (facing NWU).png|32px]] [[File:Cake (10 bites) JE4 (facing NWU).png|32px]] [[File:Cake (11 bites) JE4 (facing NWU).png|32px]] [[File:Cake (12 bites) JE4 (facing NWU).png|32px]] [[File:Cake (13 bites) JE4 (facing NWU).png|32px]] [[File:Cake (14 bites) JE4 (facing NWU).png|32px]] [[File:Cake (15 bites) JE4 (facing NWU).png|32px]]<br>With the advent of major changes in texture storage and architecture, overeaten cakes now display other parts of cakes as well as part of a crop texture.
|From this version up until 14w08a, overeaten cakes start to draw from the textures next to them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overeaten cakes change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
{{History|||snap=13w03a|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] Cakes now use the outside side texture for the sides again.<ref>{{bug|MC-7119}}</ref>
|[[File:Cake (8 bites) JE5.png|32px]] [[File:Cake (9 bites) JE5.png|32px]] [[File:Cake (10 bites) JE5.png|32px]] [[File:Cake (11 bites) JE5.png|32px]] [[File:Cake (12 bites) JE5.png|32px]] [[File:Cake (13 bites) JE5.png|32px]] [[File:Cake (14 bites) JE5.png|32px]] [[File:Cake (15 bites) JE5.png|32px]]<br>[[File:Cake (8 bites) JE5 (facing NWU).png|32px]] [[File:Cake (9 bites) JE5 (facing NWU).png|32px]] [[File:Cake (10 bites) JE5 (facing NWU).png|32px]] [[File:Cake (11 bites) JE5 (facing NWU).png|32px]] [[File:Cake (12 bites) JE5 (facing NWU).png|32px]] [[File:Cake (13 bites) JE5 (facing NWU).png|32px]] [[File:Cake (14 bites) JE5 (facing NWU).png|32px]] [[File:Cake (15 bites) JE5 (facing NWU).png|32px]]<br>Overeaten cakes now display a different part of the cake texture than before.}}
{{History|||snap=13w09a|[[File:Cake (8 bites) JE6.png|32px]] [[File:Cake (9 bites) JE6.png|32px]] [[File:Cake (10 bites) JE6.png|32px]] [[File:Cake (11 bites) JE6.png|32px]] [[File:Cake (12 bites) JE6.png|32px]] [[File:Cake (13 bites) JE6.png|32px]] [[File:Cake (14 bites) JE6.png|32px]] [[File:Cake (15 bites) JE6.png|32px]]<br>[[File:Cake (8 bites) JE6 (facing NWU).png|32px]] [[File:Cake (9 bites) JE6 (facing NWU).png|32px]] [[File:Cake (10 bites) JE6 (facing NWU).png|32px]] [[File:Cake (11 bites) JE6 (facing NWU).png|32px]] [[File:Cake (12 bites) JE6 (facing NWU).png|32px]] [[File:Cake (13 bites) JE6 (facing NWU).png|32px]] [[File:Cake (14 bites) JE6 (facing NWU).png|32px]] [[File:Cake (15 bites) JE6 (facing NWU).png|32px]]<br>Overeaten cakes now display a crop texture on the side.}}
{{History||1.6.1|snap=13w17a|[[File:Cake (8 bites) JE7.png|32px]] [[File:Cake (9 bites) JE7.png|32px]] [[File:Cake (10 bites) JE7.png|32px]] [[File:Cake (11 bites) JE7.png|32px]] [[File:Cake (12 bites) JE7.png|32px]] [[File:Cake (13 bites) JE7.png|32px]] [[File:Cake (14 bites) JE7.png|32px]] [[File:Cake (15 bites) JE7.png|32px]]<br>[[File:Cake (8 bites) JE7 (facing NWU).png|32px]] [[File:Cake (9 bites) JE7 (facing NWU).png|32px]] [[File:Cake (10 bites) JE7 (facing NWU).png|32px]] [[File:Cake (11 bites) JE7 (facing NWU).png|32px]] [[File:Cake (12 bites) JE7 (facing NWU).png|32px]] [[File:Cake (13 bites) JE7 (facing NWU).png|32px]] [[File:Cake (14 bites) JE7 (facing NWU).png|32px]] [[File:Cake (15 bites) JE7 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the powered [[redstone comparator]] texture.}}
{{History|||snap=13w18a|[[File:Cake (8 bites) JE8.png|32px]] [[File:Cake (9 bites) JE8.png|32px]] [[File:Cake (10 bites) JE8.png|32px]] [[File:Cake (11 bites) JE8.png|32px]] [[File:Cake (12 bites) JE8.png|32px]] [[File:Cake (13 bites) JE8.png|32px]] [[File:Cake (14 bites) JE8.png|32px]] [[File:Cake (15 bites) JE8.png|32px]]<br>[[File:Cake (8 bites) JE8 (facing NWU).png|32px]] [[File:Cake (9 bites) JE8 (facing NWU).png|32px]] [[File:Cake (10 bites) JE8 (facing NWU).png|32px]] [[File:Cake (11 bites) JE8 (facing NWU).png|32px]] [[File:Cake (12 bites) JE8 (facing NWU).png|32px]] [[File:Cake (13 bites) JE8 (facing NWU).png|32px]] [[File:Cake (14 bites) JE8 (facing NWU).png|32px]] [[File:Cake (15 bites) JE8 (facing NWU).png|32px]]<br>Overeaten cakes now display the [[carrots]] texture. The inside underside also uses the feet of the [[cauldron]].}}
{{History||1.7.2|snap=13w41a|[[File:Cake (8 bites) JE9.png|32px]] [[File:Cake (9 bites) JE9.png|32px]] [[File:Cake (10 bites) JE9.png|32px]] [[File:Cake (11 bites) JE9.png|32px]] [[File:Cake (12 bites) JE9.png|32px]] [[File:Cake (13 bites) JE9.png|32px]] [[File:Cake (14 bites) JE9.png|32px]] [[File:Cake (15 bites) JE9.png|32px]]<br>[[File:Cake (8 bites) JE9 (facing NWU).png|32px]] [[File:Cake (9 bites) JE9 (facing NWU).png|32px]] [[File:Cake (10 bites) JE9 (facing NWU).png|32px]] [[File:Cake (11 bites) JE9 (facing NWU).png|32px]] [[File:Cake (12 bites) JE9 (facing NWU).png|32px]] [[File:Cake (13 bites) JE9 (facing NWU).png|32px]] [[File:Cake (14 bites) JE9 (facing NWU).png|32px]] [[File:Cake (15 bites) JE9 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the block breaking texture, and the texture of the [[block of diamond]] inside.}}
{{History||1.8|snap=14w02a|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] Cakes with data values 7 and above now [[Missing model|have no model]].}}
{{History|||snap=14w28a|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately.
|Cake now emits a [[redstone comparator|comparator]] signal.
|When cake is crafted, empty [[bucket]]s now stay in the [[crafting table]].}}
{{History||1.9|snap=15w37a|Cake can no longer be eaten in survival with the primary attack (left-click).}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 92, and the item's 354.}}
{{History||1.14|snap=18w43a|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]<br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.
|Cakes can now be eaten by [[panda]]s when they are thrown to them.}}
{{History|||snap=19w03a|Placing a cake into the new [[composter]] now raises the compost level by 1.}}
{{History|||snap=19w08a|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s have been changed, this time to have a large cherry in the middle to match its block counterpart.}}
{{History||May 17–20, 2019|link=none|[[File:10 years cake render.png|32px]] Cakes now display a "10" above them, textured with [[white concrete]], to celebrate the 10 year anniversary of the first public version of ''Minecraft'' ([[0.0.11a]]) being released.}}
{{History||1.17|snap=20w45a|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE1.png|32px]] [[File:White Candle Cake (lit) JE1.png|32px]] [[File:Light Gray Candle Cake (lit) JE1.png|32px]] [[File:Gray Candle Cake (lit) JE1.png|32px]] [[File:Black Candle Cake (lit) JE1.png|32px]] [[File:Brown Candle Cake (lit) JE1.png|32px]] [[File:Red Candle Cake (lit) JE1.png|32px]] [[File:Orange Candle Cake (lit) JE1.png|32px]] [[File:Yellow Candle Cake (lit) JE1.png|32px]] [[File:Lime Candle Cake (lit) JE1.png|32px]] [[File:Green Candle Cake (lit) JE1.png|32px]] [[File:Cyan Candle Cake (lit) JE1.png|32px]] [[File:Light Blue Candle Cake (lit) JE1.png|32px]] [[File:Blue Candle Cake (lit) JE1.png|32px]] [[File:Purple Candle Cake (lit) JE1.png|32px]] [[File:Magenta Candle Cake (lit) JE1.png|32px]] [[File:Pink Candle Cake (lit) JE1.png|32px]] Added candle cakes.}}
{{History||1.17|snap=21w19a|The name of "Candle Cake" has been changed to "Cake with Candle".}}
{{History||1.17|snap=Pre-release 3|[[File:Candle Cake (lit) JE2.png|32px]] [[File:White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]][[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Changed lit cake with candle textures.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.
|Cake restores {{hp|18}}.}}
{{History||v0.12.1|snap=build 1|Cake now restore {{hunger|12}}.}}
{{History||v0.14.0|snap=build 1|Cake can now be used to emit a [[redstone comparator|comparator]] signal.}}
{{History||v0.15.0|snap=?|Cake currently does not show its inside texture on two or more bites.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Farmer villagers now [[trading|sell]] cake for one [[emerald]].}}
{{History|bedrock}}
{{History||unknown|Cake is now stackable.}}
{{History||1.4.0|snap=beta 1.2.14.2|Cake can now be found inside [[buried treasure]] [[chest]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Cake, as a dropped [[item]], can now be eaten by [[panda]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cake BE2.png|32px]] [[File:Cake (1 bite) BE2.png|32px]] [[File:Cake (2 bites) BE2.png|32px]] [[File:Cake (3 bites) BE2.png|32px]] [[File:Cake (4 bites) BE2.png|32px]] [[File:Cake (5 bites) BE2.png|32px]] [[File:Cake (6 bites) BE2.png|32px]] <br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Cake can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Cake [[trading|sold]] by farmers now has a 50% chance to cost 8 [[emerald]]s.}}
{{History|||snap=beta 1.11.0.5|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s has been changed, once again.}}
{{History|||snap=beta 1.11.0.7|Cake [[trading|trades]] from farmer [[villager]]s have been reverted.}}
{{History||1.16.0|snap=beta 1.15.0.53|Cake now shows its inside texture on two or more bites.}}
{{History||1.17.10|snap=beta 1.17.10.22|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE2.png|32px]] [[File: White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]] [[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Added candle cakes.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}}
{{History||xbox=TU6|Cake has been made stackable, as a then-version exclusive.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]{{verify|Are these the textures/models used?}}<br>[[File:Cake (item) JE2 BE2.png|32px]] The single, lone texture of cake has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}}
{{History|foot}}
=== Cake "item" ===
{{:Technical blocks/Cake}}
== Issues ==
{{issue list}}
== Trivia ==
=== Interaction ===
* Because cake is only {{frac|7|8}} blocks wide, it is possible to stand on the edge of a [[block]] beneath a cake.
* It is possible to place cake on top of another cake by placing a cake on the ground, then placing another cake on the side of a block above and to the side of the first cake, similar to placing [[torch]]es on a [[chest]]. Eating the lower cake causes the upper cake to disappear, as does mining out the block of cake it is sitting on.
* It is also possible to place any block on top of cakes (including another cake) by [[sneaking]] and placing the block on top of a cake.
* [[Mob]]s on top of cakes rotate while attempting to move, a pathfinding oversight shared with [[fence]]s.
* If cake is placed in a hole one block deep, players can get across the hole without jumping, although a player standing on the cake must jump to get out of the hole.
* Cake can be used to create a functioning staircase, by placing a cake on each level of a 1 block by 1 block incline. This would be one of the most labor-intensive staircases available, given the requirements to craft a cake, compared to any other method of creating a staircase. This staircase is also extremely overpowered when combined with a horse being one of the fastest forms of travel.
*At some point, it was possible to push cakes into the void using pistons.<ref>https://www.youtube.com/watch?v=GxniEMGBXC4&t=340s</ref>
=== Miscellaneous ===
[[File:IOTY.png|thumb|100px|The 2010 Indie of the Year Awards logo.]]
* Cake was added to ''[[Minecraft]]'' following the ModDB [[2010 Indie of the Year Awards]]. [[Notch]] agreed to add cake to ''Minecraft'' if it won, which led to a campaign called "The Quest For Cake". ''Minecraft'' won 3 of the 7 awards, including the "Indie of the Year" award.
* Placing a cake makes the same sound as placing [[wool]].
* The player can place cake on top of a [[bed]], and while [[sleeping]], the cake shows on the player's screen as if it were on top of their head.
* The name of the achievement for crafting a cake is a reference to the internet meme "The Cake is a Lie", which originated from [[wikipedia:Valve Corporation|Valve Software's]] game, ''[[wikipedia:Portal (video game)#Plot|Portal]]''.
* On May 17, 2019, for the [https://www.minecraft.net/en-us/10th-anniversary 10th anniversary] of ''Minecraft'', the cake [[model]] was changed to display a "10" above it, made of [[white concrete]].
* Unlike most foods, cakes don't count towards the advancement "[[A Balanced Diet]]" {{in|java}}.<ref>{{bug|MC-117561}}</ref>
== Gallery ==
=== Renders ===
{{hidden begin}}
<div style="clear: both"></div>
<gallery>
Cake.png
Cake (1 bite).png
Cake (2 bites).png
Cake (3 bites).png
Cake (4 bites).png
Cake (5 bites).png
Cake (6 bites).png
</gallery>
<gallery>
Cake with Candle.png
Cake with White Candle.png
Cake with Light Gray Candle.png
Cake with Gray Candle.png
Cake with Black Candle.png
Cake with Brown Candle.png
Cake with Red Candle.png
Cake with Orange Candle.png
Cake with Yellow Candle.png
Cake with Lime Candle.png
Cake with Green Candle.png
Cake with Cyan Candle.png
Cake with Light Blue Candle.png
Cake with Blue Candle.png
Cake with Purple Candle.png
Cake with Magenta Candle.png
Cake with Pink Candle.png
</gallery>
<gallery>
Candle Cake (lit).png
White Candle Cake (lit).png
Light Gray Candle Cake (lit).png
Gray Candle Cake (lit).png
Black Candle Cake (lit).png
Brown Candle Cake (lit).png
Red Candle Cake (lit).png
Orange Candle Cake (lit).png
Yellow Candle Cake (lit).png
Lime Candle Cake (lit).png
Green Candle Cake (lit).png
Cyan Candle Cake (lit).png
Light Blue Candle Cake (lit).png
Blue Candle Cake (lit).png
Purple Candle Cake (lit).png
Magenta Candle Cake (lit).png
Pink Candle Cake (lit).png
</gallery>
{{hidden end}}
=== In-game ===
<gallery>
Cakes stacked.png|A cake placed on top of another.
Cakeeating.png|The sizes of cake when eaten.
10 Years Cake.jpg|The 10-years cake [[model]] placed in the world.
</gallery>
== References ==
{{Reflist}}
{{Blocks|Utility}}
{{Items}}
[[Category:Food]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[cs:Dort]]
[[de:Kuchen]]
[[es:Tarta]]
[[fr:Gâteau]]
[[hu:Torta]]
[[it:Torta]]
[[ja:ケーキ]]
[[ko:케이크]]
[[nl:Taart]]
[[pl:Ciasto]]
[[pt:Bolo]]
[[ru:Торт]]
[[th:เค้ก]]
[[tr:Pasta]]
[[uk:Торт]]
[[zh:蛋糕]]</li><li>[[Cooked Mutton|Cooked Mutton]]<br/>{{Item
| title = Cooked Mutton
| heals = {{hunger|6}}
| renewable = Yes
| stackable = Yes (64)
| rarity = Common}}
{{redirect|Mutton|the raw version|Raw Mutton}}
'''Cooked mutton''' is a [[food]] item obtained from cooking [[raw mutton]].
== Obtaining ==
=== Mob loot ===
==== Sheep ====
Adult [[sheep]] drop 1–2 cooked mutton if killed while on fire. The maximum amount is increased by 1 per level of [[looting]], for a maximum of 1-5 with Looting III.
=== Cooking ===
Cooked mutton can be obtained by cooking raw mutton in a [[furnace]], [[smoker]], or [[campfire]].
{{Smelting
|showname=1
|Raw Mutton
|Cooked Mutton
|0,35
}}
=== Trading ===
{{IN|bedrock}}, apprentice-level butcher [[villager]]s have a 25% chance to sell 4 cooked mutton for one [[emerald]] as part of their trades.
{{IN|java}}, butcher villagers may give the players with the [[Hero of the Village]] effect cooked mutton.
== Usage ==
=== Food ===
To eat cooked mutton, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked salmon]].
=== Wolves ===
Cooked mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
==Sounds==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Mutton
|spritetype=item
|nameid=cooked_mutton
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Mutton
|spritetype=item
|nameid=cooked_mutton
|aliasid=muttoncooked
|id=551
|form=item
|translationkey=item.muttonCooked.name
|foot=1}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== Video ==
<div style="text-align:center">{{yt|PXlW-sZygTs}}</div>
== History ==
{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked mutton and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Cooked Mutton JE1.png|32px]] Added cooked mutton.}}
{{History|||snap=14w33b|[[File:Cooked Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 424.}}
{{History||1.14|snap=18w43a|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
{{History|||snap=19w13a|Butcher villagers now give cooked mutton to players under the [[Hero of the Village]] effect.}}
{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked mutton can now be [[trading|bought]] from butcher [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of cooked mutton has been changed from <code>muttoncooked</code> to <code>cooked_mutton</code>.}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
File:Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>
== References ==
{{reflist}}
{{items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[de:Gebratenes Hammelfleisch]]
[[es:Cordero asado]]
[[fr:Mouton cuit]]
[[it:Carne ovina cotta]]
[[ja:焼き羊肉]]
[[ko:익힌 양고기]]
[[nl:Gebraden schapenvlees]]
[[pl:Pieczona baranina]]
[[pt:Carneiro assado]]
[[ru:Жареная баранина]]
[[zh:熟羊肉]]</li></ul> | build 1 | No longer drops beetroot seeds when a hoe is used. | |||
| build 8 | No longer drops wheat seeds when a hoe is used. | ||||
| build 10 | Sound changed to match up with grass sound from Java Edition 1.4.2. | ||||
| ? | Grass blocks can now be obtained using the silk touch enchantment. | ||||
0.14.0{{Extension DPL}}<ul><li>[[Glow Ink Sac|Glow Ink Sac]]<br/>{{For|the regular sac dropped by squids|Ink Sac}}
{{Item
|Image=Glow Ink Sac.png
| renewable = Yes
| stackable = Yes (64)
|}}
A '''glow ink sac''' is an item dropped by a [[glow squid]] upon death. Unlike regular ink sacs, it can be added to [[sign]]s to make glowing text, and can be used to craft glow item frames.
== Obtaining ==
=== Mob loot ===
[[Glow squid]]s drop 1–3 glow ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–6 with Looting III.
=== Compound creation ===
An glow ink sac can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}
{| class="wikitable"
!Name
!Elements
!Example recipe
|- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
!Glow Ink Sac
|1 Iron<br>1 Sulfur<br>4 Oxygen
|{{Crafting Table
|shapeless= 1
|A2=Iron |B2=Sulfur |C2=Oxygen,4
|Output=Glow Ink Sac}}
|}
== Usage ==
=== Crafting ingredient ===
{{Crafting usage}}
=== Signs ===
[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|150px|An oak sign with a glow ink sac used on it.]]
Glow ink sacs can be used on [[sign]]s or [[hanging sign]]s to make their text brighter in low light levels. This also adds an outline around the text on the sign, the color of which is based on the color of the sign's text. The text does not emit any light, it is only more visible in darkness, similarly to the eyes of spiders and endermen. Normal [[ink sacs]] can be applied to revert glowing text back to default.
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|subtitle=Glow Ink Sac splotches
|source=block
|description=When a glow ink sac is used on a [[sign]]
|id=item.glow_ink_sac.use
|translationkey=subtitles.item.glow_ink_sac.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05</ref>
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|source=sound
|description=When a glow ink sac is used on a sign
|id=sign.ink_sac.use
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Glow Ink Sac
|spritetype=item
|nameid=glow_ink_sac
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glow Ink Sac
|spritetype=item
|nameid=glow_ink_sac
|form=item
|id=503
|foot=1}}
== Advancements ==
{{load advancements|Glow and Behold}}
== History ==
{{History|java}}
{{History||1.17|snap=21w03a|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}}
{{History||1.17.1|snap=Pre-release 1|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Glow ink sacs can now be used to make the text glow on a [[hanging sign]].}}
{{History|bedrock}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}}
{{History|||snap=beta 1.16.210.60|Glow ink sacs have been removed temporarily.}}
{{History|||snap=beta 1.16.220.50|[[File:Glow Ink Sac JE1 BE1.png|32px]] Re-added glow ink sacs.}}
{{History||1.17.0|snap=beta 1.17.0.52|Glow ink sacs are now available without enabling [[experimental gameplay]].}}
{{History||1.17.30|snap=beta 1.17.30.20|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--glow-ink-sac Taking Inventory: Glow Ink Sac] – Minecraft.net on October 14, 2021
{{Items}}
[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]
[[de:Leuchttintenbeutel]]
[[es:Saco de tinta luminosa]]
[[it:Sacca d'inchiostro luminescente]]
[[ja:輝くイカスミ]]
[[pl:Torbiel ze świecącym atramentem]]
[[pt:Bolsa de tinta brilhante]]
[[ru:Светящийся чернильный мешок]]
[[uk:Сяйний чорнильний мішок]]
[[zh:荧光墨囊]]</li><li>[[Map|Map]]<br/>{{about|the craftable map|maps showing the locations of certain structures|Explorer Map|other uses|Map (disambiguation)}}
{{distinguish|World}}
{{Item
| image = Map Zoom 4.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''map''' is an [[item]] used to view explored [[Chunk|terrain]] and mark landmarks.
==Obtaining==
===Crafting===
{{crafting
|head=1
|showname=0
|showdescription=1
|A1= Paper
|B1= Paper
|C1= Paper
|A2= Paper
|B2= Compass
|C2= Paper
|A3= Paper
|B3= Paper
|C3= Paper
|Output= Empty Map
|type= Miscellaneous
|description=This variation is called an "empty locator map" {{in|bedrock}}, or an "empty map" {{in|java}}.
When the player first creates a map, it is blank. It needs to be activated by holding it and pressing ''{{Control|use item}}''. after which it records terrain and location markers as the player travels within (or close to) the area it maps.
}}
{{crafting
|A1= Paper
|B1= Paper
|C1= Paper
|A2= Paper
|B2= Paper
|C2= Paper
|A3= Paper
|B3= Paper
|C3= Paper
|Output= Empty Map
|type= Miscellaneous
|description={{only|bedrock}}
This variation is called an "empty map". It does not show location markers. It is intended for cloning and zooming locator maps without having to consume an additional [[compass]] (thereby saving [[iron ingot]]s and [[redstone dust]]), but it can also be {{Control|use|text=activated}} and later converted to a locator map by combining it with a compass on an [[anvil]], [[crafting table]], or [[cartography table]].
|foot=1
}}
=== Natural generation ===
==== Chest loot ====
{{LootChestItem|empty-map,map
}}
=== Cartography table ===
A map can also be created using a single paper on a [[cartography table]] to create an empty map, or a paper with a compass for an empty locator map.{{only|bedrock}}
=== Starting map ===
{{exclusive|bedrock|section=1}}
When creating a new world {{in|bedrock}}, the player can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. The map's zoom scale is 1:8. The map is updated only while the player holds it.
=== Trading ===
Novice-level cartographer [[Villager|villagers]] sell a single empty map for 7 [[Emerald|emeralds]] as their trades.
{{IN|java}}, cartographer villagers may give players with the [[Hero of the Village]] effect an empty map.
== Usage ==
{{See also|Tutorials/Mapping}}
=== Mapping ===
Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (with ''{{control|use item}}''). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does ''not'' center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used. For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area.
To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view. Maps can also be [[Map#Cloning|cloned]]. If a player holds a map whose clone is on display in an item frame, then that map updates while holding its clone.
Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. When placing a map into an [[item frame]], the map displays with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible.
When the player leaves the area shown on a specific map, the player pointer transforms into a white dot on that map. The marker shrinks to a smaller white dot if the player is far from the map's center: the area is 320 by 320 blocks per scale factor. The dot moves along the edge of the map to show the relative location of the player. However {{in|bedrock}}, the pointer remains as an arrow but shrinks until the player is near the area shown on the map.
While maps in [[the Nether]] work, they show only the red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to placed framed maps, which show as green pointers. Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a [[banner]] in [[the Nether]] still shows it on the map as usual. Having a smaller map image while riding a [[strider]] in the Nether can help one to see one's footing while traveling over [[lava]].
{{IN|java}}, when using a map from another dimension, the map shows the player's position and direction when they were last in the dimension of the map. {{IN|bedrock}}, however, the player can use maps from one dimension while in another dimension. For locator maps, the place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for [[the Nether]], and magenta for [[the End]]). An Overworld map in the Nether shows the player's corresponding location and direction in the Overworld.<ref name=multiverse>{{ytl|EpP1diZdEdI}}</ref> Similarly, a Nether Map in the Overworld shows the player's corresponding location in the Overworld, but the place marker spins, just like a Nether map in the Nether. An Overworld map in the End shows the world spawn.<ref name=multiverse/> A Nether map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End map cannot be used in the Overworld or the Nether.
A player can make a large piece of pixel art (128×128) facing upward, center a map on it, and place that map in an [[item frame]] to create a custom picture. Locking is recommended. See [[Map item format#Map Pixel Art]] for details on the techniques.
Maps display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free.
=== Map content ===
{{Main|Map item format}}
Maps consist of square pixels arranged like pixels in a 128×128 square pattern, with each pixel representing a square portion of land. {{IN|java}}, the [[Map item format#Color table|color of a map pixel]] generally matches the color of the most common [[opaque]] block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.
{{IN|bedrock}}, the [[Map item format#Color table|color of a map pixel]] instead matches the single top-most opaque block in a grid sized by the map magnification pixel size (see the table in the "Player marker and pointer" section below). For example, a 3/4 magnification map has a pixel size of 8x8 blocks; this means the map will read only the top-most opaque blocks at the 0,0 coordinate, the 8,0 coordinate, the 0,8 coordinate, etcetera, ignoring all other blocks in the area. This means that {{in|bedrock}}, map pixel art requires only one block per pixel regardless of map magnification.
{{IN|bedrock}}, grass, foliage and water colors that are biome-dependent are represented accurately on a map.
{| class="wikitable"
|-
! style="width: 300px;" | {{el|je}}
! style="width: 300px;" | {{el|be}}
|-
| style="text-align: center;" | [[File:Map Zoom 4.png|alt=All banners marked on a map, alongside a named banner.|216px]]
| style="text-align: center;" | [[File:Map item BE.png|216px]]
|-
| Biome colors on ''Java Edition''.
| Biome colors on ''Bedrock Edition''.
|-
|}
Maps also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, to show where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the player moves below the surface.
A standard map represents 128x128 blocks (1 block per pixel, 8x8 [[chunks]]) but maps can be zoomed-out to represent up to 2048x2048 blocks (16 square blocks per pixel, 128x128 [[chunks]]).
Some relevant distances: 64 blocks (4 chunks) is the update radius from a player in the Overworld and the End. However, it is half this (32 blocks) in the Nether. Also, 1024 blocks is the minimum Overworld distance from a [[nether portal]], at which players can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge.
=== Player marker and pointer ===
{{IN|java}}, every map contains a marker that marks the position of the player, and points in the same direction as the player. When a player moves out of a map, a big white dot appears and moves relative to the player's position. The pointer either disappears when the player moves away a certain distance from the border of the map or, in case of [[explorer map]]s, the big white dot changes to a smaller white dot. The distance required for the small white dot to appear(explorer maps) or for the big dot to vanish (normal maps) changes with the scaling of the map.
* '''Level 0/4 :''' 128×128 blocks (each map pixel represents 1 block)
* '''Level 1/4 :''' 256×256 blocks (2×2 blocks per map pixel)
* '''Level 2/4 :''' 512×512 blocks (4×4 blocks per map pixel)
* '''Level 3/4 :''' 1024×1024 blocks (8×8 blocks per map pixel)
* '''Level 4/4 :''' 2048×2048 blocks (16×16 blocks per map pixel)
{{IN|bedrock}}, a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a compass to the map. When a map is crafted without a compass, it's simply called an "empty map", but when crafted with a compass, it's called an "empty locator map". The marker also turns red if the player enters the Nether with an Overworld map and shows the player's Overworld location relative to the Nether location. A map created in the End has a purple marker showing the player's location. If an Overworld map is used in the End, a magenta dot appears on the player's spawn point.{{/BE|position}}
{{crafting
|name=Map<br>(with marker)
|ingredients=[[Map]] or Empty Map +<br>[[Compass]]
|showdescription=1
|Map (no markers);Empty Map
|Compass
|Output= Locator Map;Empty Locator Map
|type= Miscellaneous
|description={{el|be}} only.
Maps crafted from only paper do not show the location marker; to add it, a compass must be added to the map.
|foot=1
}}
{{IN|bedrock}}, a cartography table can also be used to add a pointer to create a locator map or empty locator map. This can be done by adding a compass to paper, or to an empty map or map.
=== Zooming out ===
[[File:Cartography table UI zoom.png|thumb|300px|{{IN|java}}, cartography table's UI, showing the map is being zoomed out.]]
A [[cartography table]] can also be used to zoom out, taking only one piece of paper per zoom level.
A blank map can not be zoomed out. A map has to have something already marked on it for the zooming to be possible.
{{Crafting
|A1= Paper |B1= Paper |C1= Paper
|A2= Paper |B2= Map;Locator Map |C2= Paper
|A3= Paper |B3= Paper |C3= Paper
|Output= Map;Locator Map
|showdescription=1
|description=Locator Map {{el|be}} only.
}}
{{/BE|zoom}}
==== Zoom details ====
The zooming function starts from when the map is created (zoom level 0) up to its fourth zoom step (zoom level 4).
{| class="wikitable" style="text-align: center" data-description="Zoom levels"
! colspan="2" |
! Zoom step 0
! Zoom step 1
! Zoom step 2
! Zoom step 3
! Zoom step 4
|-
! colspan="2" |
| [[File:Map Zoom 0.png|116px|Zoom step 0, 1:1]]
| [[File:Map Zoom 1.png|116px|Zoom step 1, 1:2]]
| [[File:Map Zoom 2.png|116px|Zoom step 2, 1:4]]
| [[File:Map Zoom 3.png|116px|Zoom step 3, 1:8]]
| [[File:Map Zoom 4.png|116px|Zoom step 4, 1:16]]
|-
! colspan="2" | Zoom level
| 0/4
| 1/4
| 2/4
| 3/4
| 4/4
|-
! colspan="2" | 1 map pixel represents
| 1 block
| 2×2 blocks
| 4×4 blocks
| 8×8 blocks
| 16×16 blocks<br>(1×1 chunk)
|-
! colspan="2" | Scaling ratio
| 1:1
| 1:2
| 1:4
| 1:8
| 1:16
|-
! rowspan="2" colspan="2" | Map covers an area of
| 128×128 blocks
| 256×256 blocks
| 512×512 blocks
| 1024×1024 blocks
| 2048×2048 blocks
|-
| 8×8 chunks
| 16×16 chunks
| 32×32 chunks
| 64×64 chunks
| 128×128 chunks
|-
! colspan="2" | Smallest discernible features
| Blocks
| Trees, Paths
| Lakes, Buildings
| Mountains, Rivers
| Biomes, Mountain Ranges
|-
! colspan="2" | Use cases
| Pixel art, Base plans
| Base surroundings
| Structure mapping
| Landscape mapping
| Biome mapping
|-
! rowspan="2" | Total paper needed to zoom out from Level 0
! in anvil{{only|bedrock|short=1}} or crafting table
| -
| {{ItemSprite|Paper}} 8
| {{ItemSprite|Paper}} 16
| {{ItemSprite|Paper}} 24
| {{ItemSprite|Paper}} 32
|-
! in cartography table
| -
| {{ItemSprite|Paper}} 1
| {{ItemSprite|Paper}} 2
| {{ItemSprite|Paper}} 3
| {{ItemSprite|Paper}} 4
|}
Maps are always aligned to a grid at all zoom levels. That means zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width (1024 blocks for a level 3 maps) minus 64. A level 3 map generated at spawn covers X and Z coordinates from -64 to 959. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed-out map to cover a new area, it must start with a base (level 0) map that is in that area.
At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map.
{{IN|java}}, zoom level can be seen on a map by turning on Advanced Tooltips (a [[Debug screen#More debug keys|debug screen]] option that can be toggled by using the key combination {{key|F3+H}}). The tooltip of the map then shows the zoom level, scaling factors, and map ID.
=== Cloning ===
[[File:Cartography table UI clone.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being cloned.]]
A mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent only on the input map.
A [[cartography table]] can also be used to clone a map.
The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. If one of the maps is later zoomed out, then the maps lose their connection to each other and function as completely separate maps that have to be individually filled by exploring.
In Creative mode, a map in an item frame may be cloned by using {{control|pick block}} on it, as long as that map is not also in the player's inventory.
It doesn't matter if the map to be cloned is at a higher zoom level (made of more paper) than the blank map. Upon copying the map, both resulting maps have the same magnification as the starting map.
{{/BE|clone}}
=== Crafting ingredient ===
{{crafting usage|Map, Empty Map}}
=== Marking points ===
{{IN|java}} the player has the ability to mark spots on a map. To do this, {{control|use}} a map on a placed-down [[banner]], and the spot of the banner gets marked on the map. The mark takes the color of whatever the base color is for the banner, and if the banner has a name, the mark shows that name. Banner marks on a map are always oriented with their top facing north, regardless of the banner's actual orientation. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map.
If a map is mounted on an item frame and is within the area it depicts, the mounted map displays its current location with a green indicator rotated to match its orientation.
[[File:Map Marker Bedrock on Item frame.png|thumb|181x181px|{{IN|bedrock}} this is what a map lying on an item frame looks like, while showing markers.]]
{{IN|bedrock}} the player can place copies of locator maps in [[item frame]]s in order to create a land mark. The marker is a green dot that resembles the shape of the player's marker, but in green color. The position the marker points at depends on the direction the item frame is facing. It is worth noting that the markers work only on copies of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed.
If a player has a cloned map in their inventory, their pointer appears white when viewed on the same map held by another player. Hence, if all players have the same cloned map in their inventory, all markers would appear white when the clone map is viewed.
{| class="wikitable"
|-
! style="width: 300px;" | {{el|je}}
! style="width: 300px;" | {{el|be}}
|-
| style="text-align: center;" | [[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|216px]]
| style="text-align: center;" | [[File:Tracking map with markers bedrock.png|216px]]
|-
| How every banner appears {{IN|java}} on a map, including named banners.
| {{IN|bedrock}} this is how a locator map shows map markers while held by a player.
|-
|}
===Locking===
[[File:Cartography table UI lock.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being locked.]]
Maps can be locked when using a [[glass pane]] in a [[cartography table]]. This creates a new map containing the same data and locks it. All copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes. {{IN|Be}}, locked maps have a unique texture.
{| class="wikitable" style="text-align: center;"
|-
! Condition
! style="width: 200px;" | Newly created map
! style="width: 200px;" | Map after terrain alteration
|-
! Unlocked map
| [[File:Map Zoom 0.png|174px]] || [[File:Unlocked Map.png|174px]]
|-
! Locked map
| [[File:Map Zoom 0.png|174px]] || [[File:Map Zoom 0.png|174px]]
|-
|}
{{-}}
== Sounds ==
{{Edition|Java}}:
{{Sound table
|rowspan=2
|sound=Drawmap1.ogg
|sound2=Drawmap2.ogg
|sound3=Drawmap3.ogg
|subtitle=Map drawn
|source=player
|description=When a map is drawn
|id=ui.cartography_table.take_result
|translationkey=subtitles.ui.cartography_table.take_result
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Map drawn
|source=block
|description=When a map is edited using a cartography table
|id=ui.cartography_table.take_result
|translationkey=subtitles.ui.cartography_table.take_result
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=2
|sound=Drawmap1.ogg
|sound2=Drawmap2.ogg
|sound3=Drawmap3.ogg
|source=block
|description=When a map is drawn<wbr>{{Upcoming|BE 1.20.20.20}}
|id=ui.cartography_table.take_result|idnote={{Verify|Could be block.cartography_table.use}}
|volume=0.8
|pitch=1.0}}
{{Sound table
|type=bedrock
|source=block
|description=When a map is edited using a cartography table
|id=ui.cartography_table.take_result
|volume=0.8
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Empty Map
|spritetype=item
|nameid=map
|form=item}}
{{ID table
|displayname=Map
|spritetype=item
|nameid=filled_map
|form=item
|translationkey=item.minecraft.filled_map, filled_map.buried_treasure, filled_map.explorer_jungle{{upcoming|java 1.20.2}}, filled_map.explorer_swamp{{upcoming|java 1.20.2}}, filled_map.mansion, filled_map.monument, filled_map.unknown, filled_map.village_desert{{upcoming|java 1.20.2}}, filled_map.village_plains{{upcoming|java 1.20.2}}, filled_map.village_savanna{{upcoming|java 1.20.2}}, filled_map.village_snowy{{upcoming|java 1.20.2}}, filled_map.village_taiga{{upcoming|java 1.20.2}}
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Empty Map
|spritetype=item
|nameid=empty_map
|aliasid=emptymap
|id=515
|form=item
|translationkey=item.emptyMap.name, item.emptyLocatorMap.name}}
{{ID table
|displayname=Map
|spritetype=item
|spritename=map-be
|nameid=filled_map
|aliasid=map
|id=420
|form=item
|translationkey=item.map.name, item.map.exploration.mansion.name, item.map.exploration.monument.name, item.map.exploration.treasure.name
|foot=1}}
=== Metadata ===
{{see also|Bedrock Edition data values}}
{{IN|bedrock}}, maps use the following data values:
{{/DV}}
=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Maps}}
</div>
{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].
=== Map icons ===
{{see also|Player.dat format|Map item format|map_icons.png}}
Map icons are 8×8 in ''Java Edition'', but 16×16 in Bedrock Edition. As such, there are minor misalignment issues in ''Java Edition''.<ref>{{bug|MC-214649|||WF}}</ref>
[[File:Map icons.png|thumb|128px|Map icons texture {{in|Java}}]]
[[File:Map icons BE.png|thumb|128px|Map icons texture {{in|Bedrock}}]]
{| class="wikitable"
|-
! Java ID !! Bedrock ID !! Text ID !! Appearance !! Purpose !! Shown in item frames?
|-
| 0 || ||<code>player</code> || [[File:Player (texture) JE1 BE1.png|16px]] [[File:Player (texture) BE2.png|16px]] White marker || Players (on map) || No
|-
| 1 || 1 ||<code>frame</code> || [[File:Green Marker (texture) JE1 BE1.png|16px]] [[File:Green Marker (texture) BE2.png|16px]] Green marker || The current map in an item frame || Yes
|-
| 2 || ||<code>red_marker</code> || [[File:Red Marker (texture) JE1 BE1.png|16px]] [[File:Red Marker (texture) BE2.png|16px]] Red marker || Position converted to Overworld when opening Overworld map in the Nether{{Only|bedrock}} || No
|-
| 3 || ||<code>blue_marker</code> || [[File:Blue Marker (texture) JE1 BE1.png|16px]] [[File:Blue Marker (texture) BE2.png|16px]] Blue marker || Other players || No
|-
| 4 || ||<code>target_x</code> || [[File:Target X (texture) JE1 BE1.png|16px]] White X || Unused || Yes
|-
| 5 ||5
|<code>target_point</code> || [[File:Target Point (texture) JE1 BE1.png|16px]] [[File:Target Point (texture) BE2.png|16px]] Red triangle || Unused || Yes
|-
| 6 || 6 ||<code>player_off_map</code> || [[File:Player Off Map (texture) JE1 BE1.png|16px]] Large white dot || Players off map, nearby{{only|java}} || No
|-
| 7 || 13 ||<code>player_off_limits</code> || [[File:Player Off Limits (texture) JE1.png|16px]] [[File:Player Off Limits (texture) BE.png|16px]] Small white dot || Players off map, far away{{only|java}} || No
|-
| 8 ||14
|<code>mansion</code> || [[File:Mansion (texture) JE1.png|16px]] [[File:Mansion (Texture) BE2.png|frameless|16x16px]] Woodland mansion || Woodland mansion || Yes
|-
| 9 || 15 ||<code>monument</code> || [[File:Monument (texture) JE1.png|16px]] [[File:Monument Texture BE2.png|frameless|16x16px]] Ocean monument || Ocean monument || Yes
|-
| 10 - 25 || ||<code>{{tooltip|banner_*|banner_white, banner_orange, banner_magenta, banner_light_blue, banner_yellow, banner_lime, banner_pink, banner_gray, banner_light_gray, banner_cyan, banner_purple, banner_blue, banner_brown, banner_green, banner_red, banner_black}}</code> || [[File:Banner White (texture) JE1.png|16px]] [[File:Banner Light Gray (texture) JE1.png|16px]] [[File:Banner Gray (texture) JE1.png|16px]] [[File:Banner Black (texture) JE1.png|16px]] [[File:Banner Brown (texture) JE1.png|16px]] [[File:Banner Red (texture) JE1.png|16px]] [[File:Banner Orange (texture) JE1.png|16px]] [[File:Banner Yellow (texture) JE1.png|16px]] [[File:Banner Lime (texture) JE1.png|16px]] [[File:Banner Green (texture) JE1.png|16px]] [[File:Banner Cyan (texture) JE1.png|16px]] [[File:Banner Light Blue (texture) JE1.png|16px]] [[File:Banner Blue (texture) JE1.png|16px]] [[File:Banner Magenta (texture) JE1.png|16px]] [[File:Banner Purple (texture) JE1.png|16px]] [[File:Banner Pink (texture) JE1.png|16px]]<br>Banners in all 16 wool colors{{only|java}}|| Banner markers || Yes
|-
| 26 ||4
|<code>red_x</code> || [[File:Red X (texture) JE1.png|16px]] [[File:Target X (texture) BE2.png|16px]] Red X || Buried treasure || Yes
|-
| || 8 || || [[File:Magenta Marker (texture) BE1.png|16px]] Magenta marker
| Position converted to Overworld when opening Overworld map in the End{{Only|bedrock}} || No
|-
| || 9 || || [[File:Orange Marker (texture) BE1.png|16px]] Orange marker{{more info}}
|Other players
|Yes
|-
| || 10 || || [[File:Yellow Marker (texture) BE1.png|16px]] Yellow marker
| Other players || No
|-
| || 11 || || [[File:Cyan Marker (texture) BE1.png|16px]] Cyan marker
| Other players || No
|-
| -
|12
| || [[File:Green Point (texture) BE1.png|16px]] Green Triangle
| Other structure such as stronghold, fortress, end city, etc. when used as explorer map destination{{Only|bedrock}} || Yes
|}
It should be noted that even if the player used a NBT editor to add an additional icon on the map, ''Minecraft'' shows only the first one listed when the player loads up their world.
== Achievements ==
{{load achievements|Map Room}}
== History ==
{{see also|section=24|map_icons.png|Java Edition history of textures#Map icons}}
{{more images|section=24|{{bug|MC-72962}}}}
{{History||April 27, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps|[[Notch]] unveiled screenshots of the map.}}
{{History||April 28, 2011|link={{tweet|notch|63500114005721088}}|[[Notch]] said that he would try to make maps place-able on [[wall]]s.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|[[File:Map (item) JE1 BE1.png|32px]] Added maps.}}
{{History||1.6.6|The ability to auto-craft maps using shift-click has been disabled.}}
{{History||1.8|snap=Pre-release|Maps can now be found in library chests in the brand-new [[stronghold]]s.
|Auto crafting maps has been restored. Map cloning, therefore, is unavailable for a period of time.}}
{{History||1.8.1|Maps now work both while walking and flying.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 5|Prior to this update, the [[sun]] in ''[[Minecraft]]'' rose in the North, which threw off many [[player]]s and led to a common misconception that ''Minecraft'' maps/[[world]]s were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive.
|Before the change in sun position, it was commonly said that ''Minecraft'' maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). However, [[Jeb]] asserted (and [[Notch]] agreed) that the sun rose in the north.<ref>{{Tweet|jeb|87815841160237056}}</ref><ref>{{Tweet|notch|88155424880201728}}</ref> Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (e.g. a [[Programs and editors/Cartograph|Cartograph]]-generated map with North at the top is rotated 90 degrees from the in-game map).}}
{{History||1.4.2|snap=12w34a|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now creates an empty map. The map is drawn for the first time when it is held and right clicked, and is centered near the location of the [[player]] when clicked (not as before where it was centered on the location it was crafted.)
|Previously, in order to map a new area, the map had to be ''crafted'' in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed.
|The pointer no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the player is located.
|Maps now align to a grid, making it easier to create adjacent maps.
|Maps can now be zoomed out (but not zoomed in).
|Maps can now be cloned and scaled.}}
{{History||1.4.2|snap=12w34b|Maps now have a ''zoom level'', which was fixed at 1:8 prior to snapshot [[Java Edition 12w34a|12w34a]],<ref name="mapinfo">https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps</ref> but now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map.
|Maps are no longer numbered on the top-left corner and is labeled through the tooltip.}}
{{History|||snap=12w36a|New maps are now crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of [[paper]] on a [[crafting table]]. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.}}
{{History||1.7.2|snap=13w38a|The map size has been increased when placed on a [[wall]] using the [[item frame]].
|More colors have been added to maps for different [[block]]s.<ref name="infodump2">https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world</ref>}}
{{History||1.8|snap=14w31a|Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps.}}
{{History||1.8.1|snap=pre1|Some colors have been changed on maps to more accurately represent their respective [[block]].}}
{{History||1.9|snap=15w31a|Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free.}}
{{History|||snap=15w34a|New maps can now be [[crafting|crafted]] at a scale factor of 1:4.
|A crafting recipe has been added for zooming in maps.}}
{{History|||snap=15w43a|The average yield of empty maps from [[stronghold]] library [[chest]]s has been doubled.}}
{{History|||snap=15w45a|New maps are once again [[crafting|crafted]] at a scale factor of 1:1, as they had been before snapshot [[15w34a]].
|The [[crafting]] recipe, that was introduced in 15w34a, for zooming in maps has been removed.}}
{{History|||snap=15w49a|Map making now uses armor equipping sounds.}}
{{History||1.11|snap=16w39a|Maps now work in [[the End]].
|Empty maps are now [[trading|sold]] by cartographer [[villager]]s as their tier 3 [[trading|trade]].
|Added [[explorer map]]s, sold by cartographers as their tier 4 trades.}}
{{History||1.12|snap=17w17a|Maps now have separate colors for colored [[terracotta]] blocks from other colored blocks.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 358 and 395.
|Maps now use additional NBT to specify which map they contain. Prior to this version, they used the [[damage]] value instead.
|Map IDs are no longer limited to 32,768.}}
{{History|||snap=17w50a|Maps can now be placed on floor and ceiling [[item frame]]s.}}
{{History|||snap=18w10a|Spots on maps can now be marked using [[banner]]s.}}
{{History|||snap=18w11a|Empty maps can now generate in [[shipwreck]] [[chest]]s.}}
{{History|||snap=pre7|Maps have been changed slightly, in regard to which [[block]]s are shown and which blocks are not.}}
{{History||1.14|snap=18w43a|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}
{{History|||snap=18w48a|Empty maps can now be found in chests in [[village]] cartographer houses.}}
{{History|||snap=19w02a|Maps can now be cloned and zoomed out (extended) by using a [[cartography table]].
|Maps can now be locked by using a [[glass pane]] with a cartography table.
|The recipes for cloning and zooming out maps have been removed.}}
{{History|||snap=19w06a|Map making is now silent again.}}
{{History|||snap=19w13a|Cartographer villagers now give empty maps to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w21a|Map making sounds are now the same as when using a cartography table.}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Empty Map JE1 BE1.png|32px]] [[File:Map (item) JE1 BE1.png|32px]] Added maps.
|Maps are crafted using nine [[paper]], one for every slot of the [[crafting]] grid.
|Maps must be combined with a [[compass]] using an [[anvil]] in order to show the [[player]]'s position.
|Maps can be zoomed using an anvil.}}
{{History|||snap=build 3|New maps are now [[crafting|crafted]] at full zoom.
|Empty maps now have a "Create Map" button to initialize them.}}
{{History|||snap=build 7|New maps are now crafted at a scale factor of 1:1.}}
{{History||v0.15.0|snap=unknown|Maps can now be crafted either with 8 pieces of [[paper]] and a [[compass]] ''or'' 9 pieces of paper, to get a map with or without a position marker.}}
{{History||v0.16.0|snap=build 1|Different colors have been added to maps for different [[biome]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]] as well as the [[crafting table]] to clone, zoom and apply markers, just as [[Pocket Edition]] in general could.
|Maps can now be found inside [[stronghold]] library [[chest]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Empty maps with direction markers built-in are now called "locator maps".}}
{{History|||snap=alpha 1.1.0.3|"Locator maps" are now called "empty locator maps".
|Empty maps are now [[trading|sold]] by cartographer [[villager]]s for 7-11 [[emerald]]s as their tier 3 [[trading|trade]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Maps can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
{{History||?|The texture of the filled map overlay has been changed.}}
{{History||?|Maps now function in dimensions other than the dimension in which they were created.}}
{{History||1.10.0|snap=beta 1.10.0.3|Maps can now be found in cartographer house [[chest]]s in [[village]]s.
|[[File:Empty Map JE2 BE2.png|32px]] The texture of empty maps has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Empty maps can now be created from 1 [[paper]] in [[cartography table]]s.
|Maps can now be zoomed, cloned, renamed, and have pointers added in cartography tables.}}
{{History|||snap=beta 1.11.0.4|Cartographer [[villager]]s now [[trading|sell]] empty map for an [[emerald]] as their first tier [[trading|trades]].
|Empty locator maps can now be [[trading|bought]] from cartographer villagers.}}
{{History||1.13.0|snap=beta 1.13.0.1|[[File:Map (item) BE3.png|32px]] [[File:Locked Map (item) BE2.png|32px]] Filled maps and locked maps now have unique inventory icons.}}
{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, novice-level cartographer now sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of maps have been changed from <code>emptymap</code> to <code>empty_map</code> and <code>map</code> to <code>filled_map</code>.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Map (item) JE1 BE1.png|32px]] Added maps.
|The [[player]] spawns with a free map.
|Maps are available only as zoom step 3 maps centered at coordinates 0,0. Biome colors do not appear on maps.}}
{{History||xbox=none|xbone=CU1|ps=1.0|wiiu=none|Larger sized worlds on Xbox One, Playstation 4, and Nintendo Switch have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 on the X or Z coordinates.}}
{{History||xbox=TU21|xbone=CU9|ps=1.14|wiiu=Patch 1|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now produces an empty map.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The outer end islands appear on different maps; even on Xbox 360, Playstation 3, Vita, and Wii U editions.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}
{{History||ps=1.91|Maps can now be created and used in [[cartography table]]s.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* Use of the {{key|F1}} key can allow the player to hold a map without blocking their view at all.
* In ''Java Edition'', a map created using {{cmd|give}} can be any map by using the Map parameter to specify the map number desired. E.g. {{cmd|give [player] minecraft:filled_map{map:5<nowiki>}}} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0.
* The maps are stored separately as their own data (<code>.dat</code>) file as <code>map_x.dat</code> with (x) being the map number, see [[map item format]] for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make.
* Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story.
* Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup.
* A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update.
* Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full block wide.
* On [[Legacy Console Edition]], the player always spawns with a map in their inventory after creating a world. This was later added to Bedrock Edition as an optional feature in the world creation menu.
* Maps on Legacy Console Edition always show the player's current coordinates, as a substitute for the optional [[Coordinates|coordinate display]] in other editions.
* A map cannot be created on [[New Nintendo 3DS Edition]]. Instead, the map is always displayed on the bottom screen along with the coordinates. Biome colors do not appear on maps.
== Gallery ==
<gallery>
MapItem1.png|A fully zoomed map.
MapRotation.png|Having a map in hand does not stop the ability to see ahead.
MapItem3.png|A world being recorded onto a map.
Mcmap4.png|Nearly fully explored map.
Zoomed Map.png|A map edited to the scale of 1.
Sky Map.png|A map mapping the [[Sky Dimension]].
MapOfVillage.png|A village and how it is represented on a map.
Pumpkin map.png|A map containing a custom image made by placing a large number of blocks.
Complete Map.png|A completely explored map.
MapZooms.png|A diagram showing how maps zoomed out before [[Java Edition 1.8]]. Notice how the larger maps have borders made of half and quarter small maps.
Map18zooms.png|From 1.8, zoomed maps are aligned to this grid exactly.
Large Biome Map.png|A map of a [[Large Biomes]] world.
Map0140-0160.png|A comparison of maps between versions in Pocket Edition Alpha [[Pocket Edition Alpha 0.14.0|0.14.0]] and [[Pocket Edition Alpha 0.16.0|0.16.0]].
Mycelium Map.png|A map view of a mushroom biome, showing that mycelium appears purple on a map.
MiniMap.png|Maps held in the off-hand or in either hand while [[dual wielding]] appear as mini-maps.
Partly filled treasure map.png|Partly filled treasure map with an odd area at the bottom left. Normally a partly filled map would look striped (as in the top left), but this map seems to be bugged and is possibly showing caves, or something, in the bottom left.
Partly filled ocean explorer map.png|Partly filled ocean explorer map. Updating the game from an older version (in this case the area was first generated before 1.18) and buying a map after updating (in this case in 1.19.4) can result in the map displaying rivers and terrain where there is really a frozen sea.
Map Stained Glass 1.png|Stained glasses' appearances on maps before and after 1.13.
Map Stained Glass 2.png|Stained glasses' appearances on maps before and after 1.13.
Map Various Blocks 1.png|Various blocks' appearances on maps before and after 1.13.
Map Various Blocks 2.png|Various blocks' appearances on maps before and after 1.13.
Better Together Map.jpg|Holding a map in the offhand in ''Bedrock Edition''.
Better Together Map Icon.jpg|Holding a map in both hands in ''Bedrock Edition''.
</gallery>
=== The Nether ===
<gallery>
Nethermap.png|A map in [[the Nether]].
Maponnether.png|A map in the Nether; the arrow turns around itself, like in [[compass]].
</gallery>
=== The End ===
<gallery>
Jeb End Map.png|The first image of a map in [[the End]].
Endmap.png|A map in the End.
</gallery>
=== Maps in item frames ===
<gallery>
FramedMap.png|A map displayed on an item frame, as it looked before [[Java Edition 1.7.2]].
Structure Map Collection.png|Multiple maps in item frames. Notice a [[village]], two [[desert temple]]s and a lava lake.
Minecraft maps 3by3.png|A collection of 9 connected full maps.
Full Map.png|A combination of 25 maps pasted together as one map.
Map wall BE.png|A map wall on ''Bedrock Edition'', showing large areas of biome colors for each biome.
Map's in item frames.png|Maps can be placed into [[item frame]]s so they can be viewed together.
Comparing Maps.png|The comparison between 3 zooms of maps.
SuperflatMap.png|A map in a [[Superflat]] world, with some [[village]]s.
MapWallWithMarkers.png|A 3x3 map wall with banner markers.
HEYYEYAAEYAAAEYAEYAA.png|He-Man map art.
Map Player Icons 1.png|First image of player icons on maps.
Map Player Icons 2.png|Second image of player icons on maps.
</gallery>
== See also ==
* [[Explorer Map]]
* [[Clock]]
* [[Tutorials/Navigation|Navigation]]
== References ==
{{Reflist}}
{{Items}}
[[cs:Mapa]]
[[de:Karte]]
[[es:Mapa]]
[[fr:Carte (objet)]]
[[hu:Térkép (tárgy)]]
[[ja:地図]]
[[ko:지도]]
[[nl:Kaart]]
[[pl:Mapa]]
[[pt:Mapa]]
[[ru:Карта]]
[[tr:Harita]]
[[th:แผนที่]]
[[uk:Мапа]]
[[zh:地图]]
[[Category:Renewable resources]]</li></ul></nowiki> | build 1 | Grass blocks can now be obtained by killing an enderman that is holding the block. | |||
0.16.0{{Extension DPL}}<ul><li>[[Eye of Ender|Eye of Ender]]<br/>{{redirect|Ender Eye|the boss|Ender Dragon|item that teleports the player to where it lands|Ender Pearl}}
{{ItemEntity
|image=Eye of Ender.png
|stackable=Yes (64)
|renewable=Yes
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
|networkid='''[[JE]]''': 72
}}
An '''eye of ender''' is a craftable item used to locate [[stronghold]]s and activate the [[end portal]]s within them.
== Obtaining ==
=== Crafting ===
{{Crafting
|Blaze Powder
|Ender Pearl
|Output=Eye of Ender
|type=Miscellaneous
}}
== Usage ==
=== Locating strongholds ===
[[File:Eye of Ender (break).gif|thumb|right|An animation of an eye of ender shattering.]]
To locate [[stronghold]]s (and the [[end portal]]s they house):
* Pressing {{control|use}} while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for [[endermen]] and [[ender chests]].
** The eye leads to the [[chunk]] where a spiral staircase, the first room generated in the stronghold, is located.
** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk).
* While over 12 blocks away from the northwest corner of the staircase chunk, the eye will travel upward to offer an easily-visible indication of the horizontal direction the player must travel.
* When closer than 12 blocks to the northwest corner of the staircase chunk, the eye will travel downward, to indicate the player is above a stronghold and must mine downward.
* After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering (80% chance of surviving) per throw, therefore throwing it three times has approximately 50% overall chance to shatter the eye (0.8<sup>3</sup>=51.2%).
* The eye of ender's flying function works only in the [[Overworld]]. It does nothing in [[the Nether]], [[the End]], [[custom dimension]]s{{verify|type=current}}, or in worlds with no strongholds.
Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.<ref>See also {{bug|MC-135996}}</ref>
=== Activating end portals ===
[[File:Active End Portal.png|thumb|right|An end portal activated with eyes of ender.]]
Once an end portal is found, the eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty [[End portal frame]]s by pressing {{control|use}} on them until the entire ring of 12 is filled, thereby activating the portal. Due to the fact that there is a 10% chance of each individual end portal frame having an eye in it, there is a one out of one trillion chance of every frame having an eye in it thereby activating the portal even if the player doesn't have any eyes of ender.
{| class="wikitable sortable mw-collapsible"
|+End Portal Pre-Filled Eyes
!Eyes
!0
!1
!2
!3
!4
!5-12
|-
|Exactly
|28%
|38%
|23%
|9%
|2%
|<1%
|-
|Or More
|100%
|72%
|34%
|11%
|3%
|<1%
|}
=== Crafting ingredient ===
{{crafting usage}}
== Sounds ==
{{Edition|Java}}:<br>
Eyes of ender use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Ender Eye death1.ogg
|sound2=Ender Eye death2.ogg
|subtitle=Eye of Ender falls <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=neutral
|description=When an eye of ender drops or breaks
|id=entity.ender_eye.death|idnote=<ref group=sound name=LousyEvents/>
|translationkey=subtitles.entity.ender_eye.death|translationkeynote=<ref group=sound name=LousyEvents/>
|volume=1.3
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Ender Eye launch1.ogg
|sound2=Ender Eye launch2.ogg
|subtitle=Eye of Ender shoots
|source=neutral
|description=When an eye of ender is thrown
|id=entity.ender_eye.launch
|translationkey=subtitles.entity.ender_eye.launch
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|sound=End portal eye place1.ogg
|sound2=End portal eye place2.ogg
|sound3=End portal eye place3.ogg
|subtitle=Eye of Ender attaches
|source=block
|description=When an eye of ender is placed in an end portal frame
|id=block.end_portal_frame.fill
|translationkey=subtitles.block.end_portal_frame.fill
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Item Frame break1.ogg
|sound2=Item Frame break2.ogg
|sound3=Item Frame break3.ogg
|source=block
|description=When an eye of ender breaks <ref group=sound>{{Bug|MCPE-115646}}</ref>
|id=block.itemframe.break}}
{{Sound table
|sound=Bow shoot.ogg
|source=player
|description=When an eye of ender is thrown
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|sound=End portal eye place1.ogg
|sound2=End portal eye place2.ogg
|sound3=End portal eye place3.ogg
|source=block
|description=When an eye of ender is placed in an end portal frame
|id=block.end_portal_frame.fill
|volume=0.3
|pitch=0.9/1.0/1.1
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=item
|nameid=ender_eye
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=entity
|nameid=eye_of_ender
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=item
|nameid=ender_eye
|id=433
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=entity
|nameid=eye_of_ender_signal
|id=70
|foot=1}}
===Entity data===
The purple particles left by eyes of ender have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
:See [[Bedrock Edition level format/Entity format]].
==Advancements==
{{load advancements|Eye Spy}}
==Video ==
{{Video note|This video does not mention that eyes of ender can be used to craft [[ender chest]]s or [[end crystal]]s.}}
<div style="text-align:center">{{yt|E0AhoxYLomc}}</div>
==History==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.
|Eyes of ender can be used on a [[end portal frame|portal block]] to repair them, but repairing them does nothing.}}
{{History|||snap=Beta 1.9 Prerelease 4|Each eye can now be placed in a [[end portal frame|portal block]] or used to hone in on a [[stronghold]]. [[Jens Bergensten|Jeb]] demonstrated the new uses for an eye in his livestream.<ref>http://www.twitch.tv/jebox/b/297000418</ref> An [[end portal]] within a stronghold could be seen in the stream with two eyes inserted into blocks.
|In older worlds with chunks generated before [[Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the [[player]] to a place where there isn't a [[stronghold]] at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3 strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold.}}
{{History|||snap=Beta 1.9 Prerelease 6|Eyes of ender no longer render like a tool in third person.}}
{{History|||snap=RC1|The throwing sound of eyes of ender has been changed.}}
{{History||1.3.1|snap=12w21a|Eyes of ender can now be used to craft [[ender chest]]s.
|Priest [[villager]]s would [[trading|buy]] 2–3 eyes of ender for one [[emerald]].}}
{{History|||snap=12w22a|Priest villagers no longer buy eyes of ender, instead selling them for 7–10 emeralds.}}
{{History||1.6.4|snap=1.6.3-pre|Eyes of ender now lead to [[stronghold]]s based on the structure data saved in the world file instead of calculating their approximate location via the [[seed (level generation)|world seed]]. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed.}}
{{History||1.7.2|snap=13w41a|Eyes of Ender now lead to the entrance of a stronghold instead of the portal room.}}
{{History||1.8|snap=14w02a|With changes that have been made to villagers and the [[trading]] system, cleric villagers now sell eyes of ender for 7–11 [[emerald]]s, as one of their tier III trades.}}
{{History||1.9|snap=15w41a|Eyes of ender are no longer [[trading|sold]] by cleric [[villager]]s.}}
{{History|||snap=15w44b|An eye of ender is now used to craft an [[end crystal]].}}
{{History|||snap=pre3|Eyes of ender now point to the 125 new strongholds.<ref>{{bug|MC-91173}} resolved as "Fixed"</ref>}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>EyeOfEnderSignal</code> to <code>eye_of_ender_signal</code>.}}
{{History||1.12|snap=17w17a|A new ''pop'' [[sound]] has been added when a thrown eye of ender bursts.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 381.}}
{{History|||snap=pre5|The [[entity]] ID has been changed to <code>eye_of_ender</code>.}}
{{History||1.14|snap=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
{{History||1.19|snap=22w11a|Eyes of Ender now lead to the corner of the chunk (0, ~, 0) instead of the center (8-9, ~, 8-9).<ref>{{bug|MC-253394}}</ref>}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
{{History||1.16.0|snap=beta 1.15.0.51|The [[particles]] of eyes of ender have been changed to match {{el|je}}.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
{{History|new 3ds}}
{{History||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
{{History|foot}}
=== Historical images ===
<gallery>
File:Held_Eye_of_Ender.png|The eye of ender used to appear large in third-person view.
</gallery>
==Issues==
{{issue list}}
==Trivia ==
*When thrown in third-person view, the eyes of ender fly out from the player's feet instead of their hand.
*Before [[Java Edition 1.9]], eyes of ender can be purchased from cleric villagers, which means players can find a [[stronghold]] and go to [[the End]] without accessing [[the Nether]] at all.
*{{IN|bedrock}} if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the {{cmd|locate}} command.
==Gallery==
===Screenshots===
<gallery>
Stronghold Portal Room.png|An end portal frame containing a few eyes of ender.
EnderChestexample.png|An [[ender chest]] depicting an eye of ender on the front.
</gallery>
===In other media===
<gallery>
File:Eye of Ender JINX.jpg|Official T-shirt artwork "Eye of Ender" sold by JINX.
File:Happy Halloween Eye.jpg|A Halloween T-Shirt design featuring an eye of ender.
</gallery>
==External links==
*[http://www.strongholdfinder.com/ A super-easy stronghold triangulation tool]
*[http://jsfiddle.net/42EDX/40/ JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring]
*[https://ens-gijs.github.io/minecraft-stronghold-locator/ Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings]
*[https://github.com/winny-/stronghold Python Eye of Ender throw plotting tool]
*[http://www.purplefrog.com/~thoth/MinecraftStronghold/stronghold.html HTML Eye of Ender throw plotting visualizer (not updated after 1.9 stronghold placement changes)]
*[http://chunkbase.com/apps/stronghold-finder Chunk Base Stronghold Finder (seed-based)]
*[https://github.com/toolbox4minecraft/amidst/releases Amidst - File-based world visualizer]
*[http://minecraft.tournier.org/StrongholdLocator/ Find strongholds by analyzing stronghold.dat file]
== References==
{{reflist}}
{{Items}}
{{entities}}
[[cs:Endové oko]]
[[de:Enderauge]]
[[es:Ojo de ender]]
[[fr:Œil de l'Ender]]
[[hu:Végzet szeme]]
[[ja:エンダーアイ]]
[[ko:엔더의 눈]]
[[nl:Enderoog]]
[[pl:Oko Endera]]
[[pt:Olho de ender]]
[[ru:Око Края]]
[[th:ดวงตาแห่งเอนเดอร์]]
[[uk:Око Краю]]
[[zh:末影之眼]]</li><li>[[Scute|Scute]]<br/>{{about|the item used to craft turtle shell helmets|the helmet|Turtle Shell}}
{{Item
| image = Scute.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Scutes''' are [[item]]s that baby [[turtle]]s drop when they grow into adults. They can be used to craft [[turtle shell]]s which can be used to brew the [[potion of the Turtle Master]].
== Obtaining ==
=== Mob loot ===
Baby [[turtle]]s drop a single scute when they grow up into adults, which is the only way possible to obtain the [[item]].
== Usage ==
Scutes can be crafted into [[turtle shell]]s.
=== Crafting ingredient ===
{{crafting usage}}
=== Repairing ===
Scutes are the [[repair]] items for the turtle [[armor material]], and thus can be used to repair [[turtle shell]]s in an [[anvil]].
=== Trading ===
Expert-level cleric [[villager]]s have a {{frac|2|3}} chance to buy 4 scutes for an [[emerald]] as part of their [[trading|trades]].{{only|java}}
Expert-level cleric villagers have a 50% chance to buy 4 scutes for an emerald as part of their seventh trades.{{only|bedrock}}
Expert-level leatherworker villagers buy 4 scutes for an emerald as part of their trades.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Scute
|spritetype=item
|nameid=scute
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Scute
|spritetype=item
|nameid=scute
|aliasid=turtle_shell_piece
|id=572
|form=item
|translationkey=item.turtle_shell_piece.name
|foot=1}}
== History ==
{{History|java}}
{{History||1.13|snap=18w07a|[[File:Scute JE1 BE1.png|32px]] Added turtle shell pieces.}}
{{History|||snap=18w07b|"Turtle Shell Pieces" have now been renamed to "Scutes."}}
{{History||1.14|snap=19w11a|Cleric and leatherworker [[villager]]s now [[trading|buy]] scutes.}}
{{History|bedrock}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Scute JE1 BE1.png|32px]] Added scutes.}}
{{History||1.11.0|snap=beta 1.11.0.4|Scutes can be [[trading|sold]] to cleric and leatherworker [[villager]]s.}}
{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Scute JE1 BE1.png|32px]] Added scutes.}}
{{history|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* Scutes used to be called "Turtle Shell Pieces", they were renamed after it was pointed out that "Scute" was a more technical term.<ref>https://www.reddit.com/r/minecraftsuggestions/comments/7xnp2o/rename_turtle_shell_pieces_to_scutes/</ref>
== References ==
{{reflist}}
{{Items}}
[[Category:Renewable resources]]
[[de:Hornschild]]
[[es:Escama de tortuga]]
[[fr:Écaille de tortue]]
[[ja:カメのウロコ]]
[[ko:인갑]]
[[lzh:鱗]]
[[pl:Tarczka]]
[[pt:Escama de tartaruga]]
[[ru:Щиток]]
[[th:เกล็ดเต่า]]
[[uk:Черепок]]
[[zh:鳞甲]]</li></ul> | ? | The biome-dependent colors now appear on maps. | |||
| Bedrock Edition | |||||
1.11.0{{Extension DPL}}<ul><li>[[Fish|Fish]]<br/>{{About|the type of mob|the action|Fishing}}
'''Fish''' are aquatic creatures that are found in [[river]] and [[ocean]] biomes.
== Mobs ==
There are four categories of fish mobs in ''Minecraft'':
*{{EntityLink|Cod}}
*{{EntityLink|Salmon}}
*{{EntityLink|Pufferfish}}
*{{EntityLink|Tropical Fish}} - many color and pattern varieties
In addition, there are other fish-like mobs that have different characteristics from fish: {{EntityLink|Axolotl}}, {{EntityLink|Guardian}}, and {{EntityLink|Elder Guardian}}.
==Obtaining and transporting==
A live fish can be captured by using a [[water bucket]] on a fish, to obtain a [[bucket of fish]], which is the only way to obtain the live mob in item form. Using the bucket of fish on a water source block transfers the fish from the bucket to the body of water. A water bucket may also be used on [[axolotl]]s in this manner.
==Items==
Fish exist in several different item forms. Upon death, fish drop their item form equivalent (cooked if on fire), with a chance to drop a [[bone]]{{only|bedrock}} or [[bone meal]].{{only|java}}
;Non-living
*{{ItemLink|Raw Cod}}
*{{ItemLink|Cooked Cod}}
*{{ItemLink|Raw Salmon}}
*{{ItemLink|Cooked Salmon}}
*{{ItemLink|Pufferfish|link=Pufferfish (item)}}
*{{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
;Living
*{{ItemLink|Bucket of Cod}}
*{{ItemLink|Bucket of Salmon}}
*{{ItemLink|Bucket of Pufferfish}}
*{{ItemLink|Bucket of Tropical Fish}}
== Spawning ==
Various fish can be found in different [[ocean]] [[biomes]], but only [[salmon]] appear in rivers. Fish can also spawn in player-created bodies of water, as long as they are within a river or ocean biome.
{| class="wikitable sortable" style="text-align:left" data-description="Fish biomes"
!'''Fish'''
! style="text-align:left" |{{BiomeLink|Warm Ocean}}
! style="text-align:left" |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}
! style="text-align:left" |{{BiomeLink|Ocean}}<br>{{BiomeLink|Deep Ocean}}
! style="text-align:left" |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}
! style="text-align:left" |{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}
! style="text-align:left" |{{BiomeLink|River}}<br>{{BiomeLink|Frozen River}}
|-
! rowspan=2 style="text-align:left" |{{EntityLink|Cod}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| {{tc|no|No{{only|je|short=1}}}}
| rowspan=2 {{tc|no}}
|-
| {{tc|yes|Yes{{only|be|short=1}}}}
|-
! rowspan=2 style="text-align:left" |{{EntityLink|Salmon}}
| rowspan=2 {{tc|no}}
| {{tc|no|No{{only|je|short=1}}}}
| {{tc|no|No{{only|je|short=1}}}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
|-
| {{tc|yes|Yes{{only|be|short=1}}}}
| {{tc|yes|Yes{{only|be|short=1}}}}
|-
! rowspan=2 style="text-align:left" |{{EntityLink|Pufferfish}}
| rowspan=2 {{tc|yes}}
| {{tc|yes|Yes{{only|je|short=1}}}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|no}}
|-
| {{tc|no|No{{only|be|short=1}}}}
|-
! style="text-align:left" |{{EntityLink|Tropical Fish}}<ref group="note">Also spawns in {{BiomeLink|Lush Caves}} at any Y-level.</ref>
| {{tc|yes}}
| {{tc|yes}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
|-
! style="text-align:left" |{{EntityLink|Squid}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
|-
! rowspan=2 style="text-align:left" |{{EntityLink|Dolphin}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| {{tc|no|No{{only|je|short=1}}}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|no}}
|-
| {{tc|yes|Yes{{only|be|short=1}}}}
|}
{{notelist}}
In ''Java Edition'', fish can spawn inside a water block at Y-level 50 to 63 (from 13 blocks below sea level up to inside the block one above it), that also has water above and below it. The spawn block and the block below can be any kind of water, such as a source block, falling water, bubble column, kelp, or even a waterlogged block (as long as the fish can be placed at the bottom center of the spawn block without colliding with anything solid). The block above must be pure water, such as a source block, falling water, or flowing water of any depth. Particularly, the block above cannot also be a bubble column, so fish no longer spawn inside bubble elevators.<ref>{{cite bug|MC|244683|Tropical fish spawn in bubble columns (fixed in 22w07a)}}</ref>
''Bedrock Edition'' does permit fish to spawn in bubble columns.<ref>{{cite bug|MCPE|73967|Squids, Dolphins, and fish not spawning in bubble columns (fixed in 1.16.20)}}</ref>
Fish can spawn between 24 and 64 block spherical range away from the player.{{only|java}}
=== Despawning ===
As of [[1.16]], fish can despawn at range of 40 blocks or more from the player, and will instantly despawn more than 64 blocks away, except when spawned using a [[bucket of fish]].
{{Items}}
{{Entities}}
[[cs:Ryba]]
[[de:Fisch (Begriffsklärung)]]
[[es:Pez]]
[[fr:Poisson]]
[[it:Pesce]]
[[ja:魚]]
[[ko:물고기]]
[[nl:Vis]]
[[pl:Ryba (ujednoznacznienie)]]
[[pt:Peixe]]
[[ru:Рыба]]
[[th:ปลา (แก้ความกำกวม)]]
[[uk:Риба]]
[[zh:鱼]]</li><li>[[Photo|Photo]]<br/>{{exclusive|education}}
{{Item
| image = Photo EE2.png
| renewable = No (unless [[portfolio]] is available)
| stackable =
}}
A '''photo''' is an [[item]] containing a picture taken with a [[camera]].<ref>{{cite|url=https://web.archive.org/web/20210925044841mp_/https://educommunity.minecraft.net/hc/en-us/articles/4407489082644-Feature-Walkthrough-Minecraft-Education-Edition-GOAT-Beta-version-1-17-30-| title = Feature Walkthrough Minecraft: Education Edition GOAT Beta (version 1.17.30)|website=Minecraft: Education Edition Support|date=September 24, 2021}}</ref><ref>{{cite|url=https://education.minecraft.net/en-us/blog/new-update-and-anniversary-for-mee| title = The GOAT Update Celebrates a Minecraft Milestone!|website=Minecraft: Education Edition|date=November 2, 2021}}</ref><ref>{{ytl|2Wd0J-EIfws|GOAT Release Playthrough|Minecraft: Education Edition|December 2, 2021}}</ref>
== Obtaining ==
A photo in a [[portfolio]] can be saved as a photo item by selecting the "Save to Inventory" button underneath it.
== Usage ==
Photos display an image when held in the hand or when placed in an [[item frame]], similarly to [[map]]s. Photos can have captions added to them by renaming them in an [[anvil]] or by adding a caption while they are in a portfolio. Photos can be added to [[book and quill]]s and portfolios by selecting the "Add Photo" button in the book and quill or portfolio.
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Photo
|spritetype=item
|nameid=photo_item
|id=?
|form=item
|foot=1}}
== History ==
{{History|education}}
{{History||1.17.30|snap=1.17.30.2|[[File:Photo EE1.png|32px]] Added photos.}}
{{History||1.17.30|snap=release|[[File:Photo EE2.png|32px]] Changed photo texture.}}
{{History|foot}}
== Gallery ==
<gallery>
Photo Item 1.png|A photo being placed in an item frame.
Photo Item 2.png|A photo being saved from a portfolio.
Photo Item 3.png|A photo being added to a book and quill.
</gallery>
== References ==
{{Reflist}}
{{Items}}
{{Education Edition}}
[[Category:Education Edition items]]
[[Category:Non-renewable resources]]
[[ja:写真]]
[[zh:相片]]</li></ul> | beta 1.11.0.1 | Grass blocks can now be used to fill up composters. | |||
| beta 1.11.0.5 | File:Grass Block TextureUpdate.pngFile:Snowy Grass Block TextureUpdate.png Changed the texture of grass blocks and snowy grass blocks. | ||||
| Legacy Console Edition | |||||
| TU1 | CU1 | 1.0 | Patch 1 | Added grass blocks. | |
| PlayStation 4 Edition | |||||
| ? | Grass block sides are now 3D. | ||||
| New Nintendo 3DS Edition | |||||
0.1.0{{Extension DPL}}<ul><li>[[Bleach|Bleach]]<br/>{{education feature}}
{{Item
| image = Bleach.png
| renewable = No
| stackable = Yes (64)
}}
'''Bleach''' is an [[item]] used to [[dye]] things white. It is a [[compound]], as it is made using a [[lab table]].
== Obtaining ==
=== Lab Table ===
Bleach is not obtainable in the [[creative inventory]] or {{cmd|give}}. The only way to obtain it is using a [[lab table]].
{| class="wikitable"
! Result
! Materials Needed
|-
!rowspan=2|{{slot|Bleach}}<br>[[Bleach]]
|{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}
|-
|<center>[[Water (compound)|Water]] x3, [[Compound|Sodium Hypochlorite]] x3</center>
|}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
== Sounds ==
{{Sound table
|type=bedrock
|sound=Fire.ogg
|source=sound
|description=When bleach is created by a lab table
|id=lt.reaction.fire
|volume=6.0
|pitch=0.7/0.9
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bleach
|spritetype=item
|nameid=bleach
|id=596
|form=item
|foot=1}}
== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Bleach BE1.png|32px]] Added bleach.}}
{{History|education}}
{{History||1.0.27|[[File:Bleach BE1.png|32px]] Added bleach.}}
{{History|foot}}
== Trivia ==
*[[File:Bleach (compound).png|32px]] There is an [[History of textures/Unused textures#Unused compounds|unused bleach texture]] in the compounds folder of the chemistry resource pack, which is slightly different from the one used in the game.
== Issues ==
{{issue list}}
{{Items}}
{{Education Edition}}
[[Category:Dyes]]
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]
[[de:Bleichmittel]]
[[es:Lejía]]
[[ja:漂白剤]]
[[ko:표백제]]
[[pl:Wybielacz]]
[[pt:Alvejante]]
[[zh:漂白剂]]
[[lzh:素精]]</li><li>[[Lingering Potion|Lingering Potion]]<br/>{{about|throwable potions that leave a lingering area of effect|the throwable potions without a lingering effect|Splash Potion|the drinkable potions|Potion}}
{{Item
| image = <gallery>
Lingering Water Bottle.png | Water Bottle
Uncraftable Lingering Potion.png | Uncraftable
</gallery>
| extratext = View [[#Gallery|all renders]]
| renewable = Uncraftable, Luck{{only|java|short=1}}, Decay{{only|bedrock|short=1}}: No<br>
All others: Yes
| stackable = No
}}
'''Lingering potions''' are variants of [[splash potion]]s that can be thrown to leave clouds with [[status effect]]s that linger on the ground in an area.
== Obtaining ==
=== Brewing ===
{{main|Brewing}}
{{brewing
|Dragon's Breath
|Any Lingering Potion
|ingredients=[[Dragon's Breath]] + <br>Any [[Splash Potion]]
}}
== Usage ==
=== Creating area effect clouds ===
Lingering potions are thrown, like [[splash potion]]s, by {{control|using}} them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown.
The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a {{frac|1|2}} block immediately, reducing the cloud's lifespan by 5 seconds.
For effects with duration, the duration applied by the cloud is {{frac|1|4}} that of the corresponding [[potion]]. For effects without duration such as healing or harming, the potency of the effect is {{frac|1|2}} that of the corresponding potion.
The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of {{hp|20}} health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players.
Lingering potions can also be thrown out of [[dispenser]]s like splash potions.
=== Lingering water bottle ===
Like the [[Splash potion#Splash water bottles|splash water bottle]], a lingering water bottle puts out fire and damages endermen and blazes by {{hp|1}}. It creates no effect cloud.
==== Mud ====
Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].
=== Crafting ingredient ===
{{crafting usage|Lingering Potion, Lingering Water Bottle|match=any}}
=== Filling cauldrons ===
{{IN|bedrock}}, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).
=== Uncraftable lingering potion ===
{{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and splash potion forms, as well as for tipped arrows.
It can be obtained using the following command: {{cmd|give @s minecraft:lingering_potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.
{| class="wikitable" style="text-align: center;" data-description="Unused potions"
! Icon
! Name
|-
| {{Slot|Uncraftable Lingering Potion|link=none}}
! Uncraftable Lingering Potion
|}
== Custom effects ==
{{IN|java}}, lingering potions can be obtained with any status effect using {{cmd|give}} and the tag {{code|CustomPotionEffects}}, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs.
== Sounds ==
{{edition|java}}:<br>
Lingering potions use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|subtitle=Bottle smashes
|source=neutral
|description=When a lingering potion impacts something
|id=entity.splash_potion.break
|translationkey=subtitles.entity.potion.splash
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|subtitle=Bottle thrown
|source=neutral
|description=When a lingering potion is thrown by a player
|id=entity.lingering_potion.throw
|translationkey=subtitles.entity.potion.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=block
|description=When a lingering potion is dispensed by a [[dispenser]]
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|source=block
|description=When a splash potion impacts something
|id=random.glass
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|source=player
|description=When a splash potion is thrown by a player
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|source=player
|description=When a splash potion is dispensed from a dispenser
|id=random.bow
|volume=1.0
|pitch=0.83-1.25
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lingering Potion
|spritetype=item
|nameid=lingering_potion
|form=item
|translationkey=item.minecraft.lingering_potion,item.minecraft.lingering_potion.effect.empty,item.minecraft.lingering_potion.effect.water,item.minecraft.lingering_potion.effect.mundane,item.minecraft.lingering_potion.effect.thick,item.minecraft.lingering_potion.effect.awkward,item.minecraft.lingering_potion.effect.night_vision,item.minecraft.lingering_potion.effect.invisibility,item.minecraft.lingering_potion.effect.leaping,item.minecraft.lingering_potion.effect.fire_resistance,item.minecraft.lingering_potion.effect.swiftness,item.minecraft.lingering_potion.effect.slowness,item.minecraft.lingering_potion.effect.water_breathing,item.minecraft.lingering_potion.effect.healing,item.minecraft.lingering_potion.effect.harming,item.minecraft.lingering_potion.effect.poison,item.minecraft.lingering_potion.effect.regeneration,item.minecraft.lingering_potion.effect.strength,item.minecraft.lingering_potion.effect.weakness,item.minecraft.lingering_potion.effect.levitation,item.minecraft.lingering_potion.effect.luck,item.minecraft.lingering_potion.effect.turtle_master,item.minecraft.lingering_potion.effect.slow_falling
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lingering Potion
|spritetype=item
|nameid=lingering_potion
|id=562
|form=item
|translationkey=potion.emptyPotion.linger.name,potion.mundane.linger.name,potion.mundane.extended.linger.name,potion.thick.linger.name,potion.awkward.linger.name,potion.nightVision.linger.name,potion.invisibility.linger.name,potion.jump.linger.name,potion.fireResistance.linger.name,potion.moveSpeed.linger.name,potion.moveSlowdown.linger.name,potion.heal.linger.name,potion.harm.linger.name,potion.poison.linger.name,potion.regeneration.linger.name,potion.damageBoost.linger.name,potion.weakness.linger.name,potion.wither.linger.name,potion.turtleMaster.linger.name,potion.slowFalling.linger.name
|foot=1}}
=== Item data ===
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Potion}}
</div>
=== Thrown potion ===
{{Entity
| title = Thrown lingering potion
| networkid = '''[[JE]]''': 73
}}
==== ID ====
{{edition|java}}:
{{ID table
|generatetranslationkeys=java
|displayname=Lingering Potion
|spritetype=entity
|nameid=potion
|foot=1}}
{{edition|bedrock}}:
{{ID table
|shownumericids=y
|generatetranslationkeys=bedrock
|displayname=Lingering Potion
|spritetype=entity
|nameid=lingering_potion
|id=101
|foot=1}}
==== Entity Data ====
{{see also|Chunk format|Potions#Data values|title2=Potion data values}}
Lingering potions when thrown have entity data that define various properties of the entity.
{{:Splash Potion/ED}}
=== Area Effect Cloud ===
{{Entity
| title = Area Effect Cloud
| image = Area Effect Cloud.png
|imagesize=290px
}}
==== ID ====
{{edition|java}}:
{{ID table
|generatetranslationkeys=java
|displayname=Area Effect Cloud
|spritetype=entity
|nameid=area_effect_cloud
|foot=1}}
{{edition|bedrock}}:
{{ID table
|shownumericids=y
|generatetranslationkeys=bedrock
|displayname=Area Effect Cloud
|spritetype=entity
|nameid=area_effect_cloud
|id=95
|foot=1}}
==== Entity data ====
{{see also|Chunk format}}
The cloud that is created when: lingering potions are thrown; [[creeper]]s with potion effects explode; [[Ender Dragon#Dragon_Fireball|dragon fireballs]] hit the ground, is an entity, which has entity data that defines the properties of the entity.
{{/ED}}
==Advancements==
{{Load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here?;Bullseye}}
== History ==
{{Info needed section|Lingering Potion of Decay; Lingering Potion of Weakness; Uncraftable Lingering Potion}}
{{History|java}}
{{History||1.9|snap=15w33a|[[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions.
|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] Added lingering water bottle, and Mundane, Thick, and Awkward lingering potions.}}
{{History|||snap=15w33c|The bug where the [[player]] could not place [[splash potion]]s in the [[brewing stand]] has been fixed. This now allows for easier creation of lingering potions.}}
{{History|||snap=16w06a|Lingering potions can now be used to craft [[tipped arrow]]s.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from {{code|AreaEffectCloud}} to {{code|area_effect_cloud}}.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 441.}}
{{History|||snap=18w07a|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added the lingering potions of the Turtle Master.}}
{{History|||snap=18w14a|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}}
{{History||1.14|snap=18w43a|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}
{{History||1.19|snap=22w11a|Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}}
{{History||1.19.3|snap=22w43a|Lingering water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}}
{{History||1.19.4|snap=Pre-release 1|Lingering potions no longer have an enchantment glint.}}
{{History|||snap=Pre-release 3|[[File:Lingering Potion of Night Vision JE3.png|32px]] [[File:Lingering Potion of Invisibility JE3.png|32px]] [[File:Lingering Potion of Leaping JE3.png|32px]] [[File:Lingering Potion of Fire Resistance JE3.png|32px]] [[File:Lingering Potion of Swiftness JE3.png|32px]] [[File:Lingering Potion of Slowness JE3.png|32px]] [[File:Lingering Potion of the Turtle Master JE3.png|32px]] [[File:Lingering Potion of Water Breathing JE3.png|32px]] [[File:Lingering Potion of Harming JE3.png|32px]] [[File:Lingering Potion of Poison JE3.png|32px]] [[File:Lingering Potion of Strength JE3.png|32px]] Changed colors of the following lingering potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
|The lingering potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the lingering potion of [[Invisibility]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions.
|Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}}
{{History|bedrock}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added lingering potions of the Turtle Master.}}
{{History||1.6.0|snap=beta 1.6.0.5|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}
{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following lingering potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.
|Removed enchantment glint from lingering potions.}}
{{History|console}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Lingering Potion of Decay BE1.png|32px]] [[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of the [[Wither (effect)|Decay]], [[Slow Falling]], and Turtle Master.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}
{{History|new 3ds}}
{{History||1.7.10|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions.
|Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* A thrown lingering potion faces toward the [[player]] in first-person view while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions).
== Gallery ==
<gallery>
Lingering Water Bottle.png|Water Bottle
Lingering Potion of Night Vision.png|Night Vision
Lingering Potion of Invisibility.png|Invisibility
Lingering Potion of Leaping.png|Leaping
Lingering Potion of Fire Resistance.png|Fire Resistance
Lingering Potion of Swiftness.png|Swiftness
Lingering Potion of Slowness.png|Slowness
Lingering Potion of the Turtle Master.png|Turtle Master
Lingering Potion of Water Breathing.png|Water Breathing
Lingering Potion of Healing.png|Healing
Lingering Potion of Harming.png|Harming
Lingering Potion of Poison.png|Poison
Lingering Potion of Regeneration.png|Regeneration
Lingering Potion of Strength.png|Strength
Lingering Potion of Weakness.png|Weakness
Lingering Potion of Slow Falling.png|Slow Falling
Lingering Potion of Luck.png|Luck
Lingering Potion of Decay.png|Decay
Uncraftable Lingering Potion.png|Uncraftable
</gallery>
=== Screenshots ===
<gallery>
Transparent Area Effect Cloud Image.png|Just area affect cloud particles
</gallery>
== See also ==
* {{ItemLink|Glass Bottle}}
* {{ItemLink|Potion}}
* {{ItemLink|Splash Potion}}
{{Items}}
{{Entities}}
[[Category:Combat]]
[[de:Verweiltrank]]
[[fr:Potion persistante]]
[[ko:잔류형 물약]]
[[ja:残留ポーション]]
[[pl:Trwałe miotane mikstury]]
[[pt:Poção prolongada]]
[[ru:Оседающие зелья]]
[[uk:Осідаючі зілля]]
[[zh:滞留药水]]</li></ul> | Added grass blocks. | ||||
Issues
Issues relating to "Grass Block" are maintained on the bug tracker. Report issues there.
Trivia
- Grass block, along with Cobblestone, were the first two blocks added to Minecraft.
- Grass blocks and dirt blocks changing between each other is a very common cause of chunk updates.
- A grass block has become the favicon for Minecraft.net, and is the icon for the Minecraft launcher and the Bedrock Edition app.
- In MineCon's goodie-bags, grass, along with the creeper, diamond, and the player, were given as foldable decorations.
References
- ↑ "Block of the Week: Grass" – Minecraft.net, October 6, 2017
- ↑ http://www.youtube.com/watch?v=F9t3FREAZ-k