| “ |
|
„ | |
| — Duncan Geere[1] |
A grass block is a block that generates abundantly across the surface of the Overworld.
Obtaining
A grass block can be obtained by mining it using a tool enchanted with Silk Touch, otherwise it will drop dirt.
| Block | Grass Block | |
|---|---|---|
| Hardness | 0.6 | |
| Tool | ||
| Breaking time[A] | ||
| Default | 0.9 | |
| Wooden | 0.45 | |
| Stone | 0.25 | |
| Iron | 0.15 | |
| Diamond | 0.15 | |
| Netherite | 0.1 | |
| Golden | 0.1 | |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation
Grass blocks generate naturally in most biomes in the Overworld.
Endermen
Endermen can pick up grass blocks, and will drop the block they are holding if killed.
Growth
Grass grows spontaneously only during map generation. Afterward, it can only spread to a nearby dirt block. Grass spreading without player intervention depends heavily on the time of day. In order for a dirt block to accept grass from a nearby grass block, the following requirements must be met:
- The dirt block receiving grass must be within a 3×3×5 range of the source block where the source block is in the center of the second topmost layer of that range,
- The source block must have a light level of 9 or brighter directly above it,
- The dirt block must have a light level of at least 4 above it
- Any block above the dirt block must not reduce light by 2 levels or more.
Light-reducing blocks include any opaque block, as well as lava, water, ice, and partially transparent blocks like stairs and single slabs. Grass blocks can grow under all other transparent blocks like glass, fences, torches, or pistons. Grass jumps directly from one block to a neighbor and is not affected by gaps or other blocks being "in the way". Grass blocks spread at random intervals and have an equal chance of spreading to any suitable dirt blocks that are in range. Because grass can spread as much as 3 levels downward, it tends to spread down slopes much faster than it spreads up them.
Death
Grass will die and change to dirt after a random time if directly covered by any opaque block. Transparent blocks cannot kill grass directly. But they can indirectly cause grass to turn to dirt if they reduce the light level above the grass block to 4 or below (like water does[verify]), and the surrounding area is not otherwise sufficiently lit up.
Tilling a grass block with a hoe will convert it to a farmland block.
Grass blocks also change to dirt when sheep eat them.
Grass will die when turned into a grass path.
Appearance
Some of the hues that grass blocks can be.
The coloration of grass blocks is dependent on the biome they are in. A grass block will always use the hue set to its location, regardless of how it was placed or of its source. Tall grass and leaves will also change color with the biome in a similar way.
These biome-specific colors also appear on maps.[Pocket Edition only]
The grass blocks were taken fom Notch’s other game: RubyDung.
Usage
Using bone meal on grass blocks will grow tall grass and flowers.
Passive mobs tend to wander towards grass blocks. They also wander towards light, but they ignore light over grass blocks and prefer them to any light levels below 10.
Sheep will eat grass blocks, turning it into dirt and regrowing their wool.
Grass paths can be created by using any type of shovel on the side or top of a grass block that has air above it. The shovel will lose 1 durability.
Spawning
Animals will occasionally spawn on grass blocks that have light level 9 or brighter in the space directly above. This is quite rare and requires that there be few other animals nearby or in the spawn chunks. Most animals are instead created along with the terrain.
Data values
ID
Grass Block/ID
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| snowy | false | falsetrue | If true, the block uses a snowy side and top texture. In-game, this is true when a snow block or snow is on top. |
Video
Grass Block/video
History
The specific instructions are: Dark green grass block render from pre-0.9.0 Pocket Edition
| pre-classic | |||||
|---|---|---|---|---|---|
| Cave game tech test | File:Grass Block Revision 1.png The grass block was one of the first two blocks in Minecraft, along with cobblestone. | ||||
| The same top texture was used on all six sides of grass blocks, resulting in "grass cubes".[2] | |||||
| rd-132328 | File:Grass Block Revision 2.png Grass blocks were given side textures, and the top texture was brightened. | ||||
| Grass would now spread to dirt under sunlight, allowing new grass blocks to be created. | |||||
| classic | |||||
| October 25, 2009 | Sheep were shown to eat grass to regrow wool on their bodies, reverting the block to dirt. Often, the grass would regrow just as quickly as sheep would eat it. | ||||
| 0.30 (Creative) | Attempting to place grass blocks by means of hacking one's inventory in Classic Creative multiplayer would cause the server to automatically kick the player. | ||||
| Due to the lack of dynamic lighting in Creative mode, grass in shadow would eventually "die" and change to dirt. | |||||
| Grass blocks in one's inventory, at this point, had the green top-texture on all sides of the block. | |||||
| indev | |||||
| 0.31 | 0.31 (December 23, 2009, 1) | With the introduction of dynamic lighting, grass was now able to grow in more dimly-lit areas, not having to be fully lit by the sun. | |||
| 0.31 (January 25, 2010, 2) | Grass blocks became available from the chests in The Indev House. They were placeable, though grass placed from the chest would never revert to dirt when in the shade. The only way to kill the grass was to break the block, so that it would drop as dirt. | ||||
| February 6, 2010 | Grass could now be tilled with a hoe into farmland, and had a chance of dropping seeds. | ||||
| ? | The Indev House and its chests of blocks were removed by the end of the Indev development phase, leaving no legitimate way to obtain grass blocks in one's inventory. | ||||
| Alpha | |||||
| v1.0.4 | |||||
| v1.2.0 | ? | File:Grass Block Revision 3.png When biomes were added as part of the Halloween Update, the color of the top texture was made to vary according to the biome it was located in. | |||
| The block had a buggy top texture when obtained in the inventory via an inventory editor. | |||||
| Beta | |||||
| 1.5 | File:Grass Block Revision 4.png The grass texture around the sides was given the same biome-dependent hue as the top texture, when in Fancy Graphics mode. | ||||
| 1.6 | ? | Seeds were no longer obtained by using a hoe on a grass block; tall grass would instead occasionally drop seeds when broken. | |||
| Top flipped in inventory. | |||||
| 1.6.6 | Bone meal would now cause tall grass to grow when applied to grass blocks. | ||||
| 1.8 | ? | The top texture bug from Alpha v1.2.0 was fixed. | |||
| It was again possible to legitimately obtain grass blocks in one's inventory, with the introduction of Creative mode. | |||||
| Java Edition | |||||
| 1.0.0 | Beta 1.9 Prerelease 4 | Grass blocks first became obtainable in Survival mode through use of the Silk Touch enchantment, introduced with the new enchanting system. | |||
| Beta 1.9 Prerelease 5 | The top textures of grass and snowy grass were slightly changed, to look more fitting with standard biomes. | ||||
| Beta 1.9 Prerelease 6 | |||||
| ? | Slabs were changed so that they no longer reverted grass blocks beneath them to dirt, allowing grass to spread to and from underneath. | ||||
| 1.3.1 | 12w22a | Inventory sprites for blocks were flipped from left to right, changing to . | |||
| 1.4.2 | 12w38a | New sounds were added for walking on grass blocks. | |||
| 1.7.2 | 13w36a | A "grassless" dirt variant, that grass would not spread to, was added. | |||
| 1.8 | 14w25a | The grassless dirt variant was replaced with coarse dirt. | |||
| 14w27b | Grass's top texture is now rotated randomly, thanks to the addition of arrays to the block model format. | ||||
| 1.9 | 15w31a | Grass blocks can now be turned into grass paths by right-clicking on them with a shovel. | |||
| Grass blocks can now be obtained by killing an enderman that is holding the block. | |||||
| 1.13 | 17w47a | The name ID has been changed from grass to grass_block.
| |||
| Prior to The Flattening, this block's numeral ID was 2. | |||||
| Pocket Edition Alpha | |||||
| 0.1.0 | Added grass blocks. | ||||
| 0.4.0 | Grass can now be tilled with a hoe into farmland, and has a chance of dropping seeds. | ||||
| 0.8.0 | build 3 | Grass has a chance to drop beetroot seeds, carrots, or potatoes when tilled. | |||
| build 4 | Tilling can no longer spawn carrots or potatoes. | ||||
| 0.9.0 | build 1 | Grass coloration is now biome specific. | |||
| 0.11.0 | build 1 | Grass now can be pressed into grass path blocks when tapped with a shovel. | |||
| 0.12.1 | ? | Grass blocks can now be obtained using the silk touch enchantment. | |||
| 0.14.0 | build 1 | Grass blocks can now be obtained by killing an enderman that is holding the block. | |||
| 0.16.0 | ? | The biome-dependent colors now appear on maps. | |||
| Legacy Console Edition | |||||
| TU1 | CU1 | 1.0 | Patch 1 | Added grass blocks. | |
| New Nintendo 3DS Edition | |||||
| 0.1.0 | Added grass blocks. | ||||
Issues
Issues relating to "Grass Block" are maintained on the bug tracker. Report issues there.
Trivia
- Grass blocks and dirt blocks changing between each other is a very common cause of chunk updates.
- A grass block has become the favicon for Minecraft.net, and is the icon for the Minecraft launcher and the Bedrock Edition app.
- In MineCon's goodie-bags, grass, along with the creeper, diamond, and the player, were given as foldable decorations.
References
- ↑ "Block of the Week: Grass" – Minecraft.net, October 6, 2017
- ↑ http://www.youtube.com/watch?v=F9t3FREAZ-k