Minecraft Wiki
This article is about the solid block. For the non-solid block, see Grass. For other uses, see Grass (disambiguation).
Grass Block
Grass Block.png



Yes (64)


Blast resistance










Catches fire from lava


A grass block is a natural block that generates abundantly across the surface of the Overworld.


A grass block can be obtained by mining it using a tool enchanted with Silk Touch. Otherwise, it drops dirt. It can also be obtained by killing an enderman that is holding a grass block.

Block Grass Block
Hardness 0.6
Breaking time[A]
Default 0.9
Wooden 0.45
Stone 0.25
Iron 0.15
Diamond 0.15
Netherite 0.1
Golden 0.1
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Natural generation[]

Grass blocks generate naturally in most biomes in the Overworld, and as part of villages and ancient cities.


Grass can spread to nearby dirt blocks, but not coarse dirt or rooted dirt. Grass spreading without player intervention depends heavily on the time of day.‌[Java Edition only] For a dirt block to accept grass from a nearby grass block, the following requirements must be met:

  1. The dirt block receiving grass must be within a 3×5×3 range of the source grass block where the source block is in the center of the second topmost layer of that range.
  2. The source grass block must have a light level of 9 or brighter directly above it.‌[Java Edition only]
  3. The block directly above the dirt block must allow light to pass through it and hit the dirt block, even though the actual light level does not matter. That means blocks that partially let light through such as stairs and slabs must not have their light-blocking side(s)‌[Java Edition only] facing the dirt block.
  4. The block directly above the dirt block must not be lava, water, or a waterlogged variant of a block.

When grass is random ticked, it spreads by checking 4 blocks within range and converts any dirt blocks selected into grass.

Though water and lava are both light-filtering blocks (meaning they decrease skylight by 1 level but do not affect block light), other light-filtering blocks such as ice and slime blocks do not block grass from spreading to the dirt block. Grass blocks can grow under all other transparent blocks like glass,‌[only] fences, or torches. Grass jumps directly from one block to a neighbor and is not affected by gaps or other blocks being "in the way." Grass blocks spread at random intervals and have an equal chance of spreading to any suitable dirt blocks that are in range. Because grass can spread as much as 3 levels downward, it tends to spread down slopes much faster than it spreads up them.

Mob loot[]

Endermen can pick up grass blocks, and drop the blocks they are holding if killed, making it the only way to obtain grass blocks without the use of Silk Touch.


Plains (left) and forest (right) grass colors.

The coloration of grass blocks is dependent on the biome they are in. A grass block always uses the color set to its location, regardless of how it was placed or of its source. This affects the side and top of the block.

In Bedrock Edition, biome colors also appear on maps.[1]

List of colors[]

Biome Temperature Downfall Grass Color Note Block
(Default values)
The Void
Warm Ocean
Lukewarm Ocean
Deep Lukewarm Ocean
Deep Ocean
Cold Ocean
Deep Cold Ocean
Deep Frozen Ocean
Lush Caves[JE only]
The End
End Highlands
End Midlands
Small End Islands
End Barrens
0.5 0.5
Grass Block.png
Lush Caves[BE only] 0.9 0.0
File:Lush Caves Grass Block.png
Sunflower Plains
Dripstone Caves[JE only]
Deep Dark
0.8 0.4
Plains Grass Block.png
Dripstone Caves[BE only] 0.2 0.0
File:Dripstone Caves Grass Block.png
Snowy Plains
Ice Spikes
Snowy Taiga
Frozen Ocean
Frozen River
0.0 0.5
Snowy Plains Grass Block.png
Grove -0.2 0.8
Snowy Slopes -0.3 0.9
Frozen Peaks
Jagged Peaks
-0.7 0.9
Savanna[JE only]
Savanna Plateau[JE only]
Windswept Savanna[JE only]
Badlands[BE only]
Wooded Badlands[BE only]
Eroded Badlands[BE only]
Nether Wastes
Warped Forest
Crimson Forest
Soul Sand Valley
Basalt Deltas
2.0 0.0
Desert Grass Block.png
Savanna[BE only] 1.2 0.0
Savanna Plateau[BE only] 1.0 0.0
Windswept Savanna[BE only] 1.1 0.5
File:Windswept Savanna Grass Block.png
Badlands[JE only]
Wooded Badlands[JE only]
Eroded Badlands[JE only]
2.0 0.0
Color is preset Badlands Grass Block.png
Mangrove Swamp
0.8 0.9

Above / below
-0.1 temperature.
Swamp Grass Block.png
Swamp Grass Block (Cold).png
Dark Forest[BE only]
Flower Forest
0.7 0.8
Forest Grass Block.png
Dark Forest[JE only] 0.7 0.8
Color is preset Dark Forest Grass Block.png
Birch Forest
Old Growth Birch Forest
0.6 0.6
Birch Forest Grass Block.png
Old Growth Pine Taiga 0.3 0.8
Old Growth Pine Taiga Grass Block.png
Old Growth Spruce Taiga
0.25 0.8
Taiga Grass Block.png
Windswept Hills
Windswept Gravelly Hills
Windswept Forest
Stony Shore
0.2 0.3
Windswept Hills Grass Block.png
Bamboo Jungle
0.95 0.9
Jungle Grass Block.png
Sparse Jungle 0.95 0.8
Sparse Jungle Grass Block.png
Meadow 0.5 0.8
File:Meadow Grass Block.png
Stony Peaks 1.0 0.3
File:Stony Peaks Grass Block.png
Snowy Beach 0.05 0.3
Snowy Beach Grass Block.png
Mushroom Fields 0.9 1.0
Mushroom Fields Grass Block.png


Using bone meal on grass blocks causes grass, tall grass, ferns,‌[Bedrock Edition only] large ferns,‌[Bedrock Edition only] and flowers to grow.

Passive mobs tend to wander toward grass blocks. They also wander toward light.

When a sheep eats a grass block, the block becomes dirt, and a sheared sheep regrows its wool.

Tilling a grass block with a hoe converts it to a farmland block.

Dirt paths can be created by using any type of shovel on the side or top of a grass block with air above it. The shovel loses 1 durability for each dirt path block created.


Grass dies and changes to dirt a random time (when a random tick lands on the block) after it has been covered by any opaque blocks. Transparent blocks can kill grass in a similar manner if they cause the light level above the grass block to be four or below (like water does), and the surrounding area is not otherwise sufficiently illuminated.


In Java Edition, animals occasionally spawn on grass blocks that have light level 9 or brighter in the space directly above. This is quite rare and requires that there be few other animals nearby or in the spawn chunks. Most animals are instead created along with the terrain.

In Bedrock Edition, most animals require surface grass blocks (grass blocks with no solid block anywhere above them at the same x, z coordinate) to spawn. Animals regularly spawn in most overworld biomes on surface grass blocks that have light level 7 or brighter in the space directly above.

Snowy Grass Block[]

A snowy grass block with a snow on top of it.

Grass blocks turn into a snowy grass block if a snow or a snow block is placed on top of the block. Removing the snow layer turn the block into a normal grass block.


Placing grass blocks into a composter has a 30% chance of raising the compost level by 1. ‌[Bedrock Edition only]


Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
Block brokenBlocksOnce the block has brokenblock.grass.breaksubtitles.block.generic.break1.00.816
None[sound 1]BlocksFalling on the block with fall damageblock.grass.fallNone[sound 1]0.50.7516
Block breakingBlocksWhile the block is in the process of being brokenblock.grass.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksWhen the block is placedblock.grass.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.grass.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
?BlocksOnce the block has brokendig.grass0.70.8
?BlocksFalling on the block with fall damagefall.grass0.41.0
?BlocksWhile the block is in the process of being brokenhit.grass0.30.5
?BlocksJumping from the blockjump.grass0.111.0
?BlocksFalling on the block without fall damageland.grass0.211.0
?BlocksWalking on the blockstep.grass0.31.0
?BlocksWhen the block is placeduse.grass0.80.8

Data values[]


Java Edition:

NameIdentifierFormBlock tagsTranslation key
Grass Blockgrass_blockBlock & Itembamboo_plantable_on

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
Grass Blockgrass2Block & Giveable Item[i 2]Identical[i 3]tile.grass.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same id with the block.

Block states[]

See also: Block states

Java Edition:

Name Default value Allowed values Description
If true, the block uses a snowy side and top texture.
In-game, this is true when a snow block or snow is on top.


Java Edition pre-Classic
Cave game tech testGrass Block JE1.png Added grass blocks.
Grass blocks are one of the first two blocks in Minecraft, along with Stone.[2]
Grass generation is randomized, but it generates only on fully lit tiles. The higher the Y level is, the greater the chance of grass generating. At the top of the map, grass generates on all fully lit tiles.
rd-20090515Grass Block JE2.png The top texture and model of grass blocks have been changed.
The model now uses new texture on the side faces and dirt texture on the bottom face.
Grass now spreads to dirt under sunlight, allowing new grass blocks to be created.
Due to the lack of dynamic lighting mode, grass in shadows eventually dies and changes to dirt.
Java Edition Classic
0.24 SURVIVAL TESTGrass blocks now drop dirt when broken.
October 25, 2009On Notch's blog, sheep were shown to eat grass to regrow wool on their bodies, reverting the block to dirt. Often, the grass would regrow just as quickly as sheep would eat it.
0.28Sheep added, with the behavior described above.
0.30 (Creative)Attempting to place grass blocks by means of hacking one's inventory in Classic Creative multiplayer now causes the server to automatically kick the player.
Grass blocks in the player's inventory, at this point, have the green top-texture on all sides of the block.
Java Edition Indev
0.3120091223-2With the introduction of dynamic lighting, grass is now able to grow in more dimly-lit areas, not having to be fully lit by the sun.
20100124Grass blocks are now available from the chests in the Indev House.
Grass blocks are now placeable, although grass placed from the chest never reverts to dirt when in the shade. The only way to kill the grass is to break the block, so that it drops as dirt.
20100129Grass blocks are no longer available from the chests in The Indev House.
20100206Grass can now be tilled with a hoe into farmland, and had a chance of dropping seeds.
Java Edition Alpha
v1.0.4Snowy Grass Block JE1 BE1.png Added snowy grass blocks.
Snowy grass blocks appear when the grass blocks are under snow.
Snowy Grass Block (without snow) JE1.png The model of snowy grass blocks without snow use grass top texture on the top face.
Grass Block (item) JE2 BE1.png The model of grass blocks in item form has been changed. The model now uses grass block side texture on all faces.
v1.0.5Snowy grass blocks appear when the grass blocks are under snow blocks.
v1.2.0previewGrass Block JE3.png Snowy Grass Block (without snow) JE2.png The top texture of grass blocks and snowy grass blocks has been changed. The texture are now grayscale and are affected by biome colors.
Snowy Grass Block JE1 BE1.png This change is not noticeable when snowy grass blocks under the snow layers or snow blocks.
Java Edition Beta
1.5Grass Block JE4.png The model of grass blocks now uses an overlay texture on its side faces, which, like its top texture, is grayscale and is affected by biome colors. This overlay texture is exclusive to the "Fancy" graphics setting.
Grass Block JE3.png Grass blocks do not use the overlay on fast graphics.
1.6Test Build 3Seeds can no longer obtained by using a hoe on a grass block; tall grass instead occasionally drops seeds when broken.
1.6.6Bone meal now causes tall grass to grow when applied to grass blocks.
1.7Snowy Grass Block JE2 BE2.png The model of snow has been changed.
1.8Pre-releaseIt was again possible to legitimately obtain grass blocks in one's inventory, with the introduction of Creative mode.
Pre-release 2 ;)Grass Block (item) JE3.png The model of grass block in item form have been changed. Grass blocks now use grass block top texture on the top face and and dirt texture on the bottom face. The top face is now tinted with
Name changed from Grass to Grass Block.
Java Edition
1.0.0Beta 1.9 PrereleaseThe swamp grass and foliage tints has been changed to hard-coded tints
Beta 1.9 Prerelease 4Grass blocks have become obtainable for the first time in survival mode through use of the Silk Touch enchantment, introduced with the new enchanting system.
Beta 1.9 Prerelease 5Grass Block JE5.png Grass Block (graphics fast) JE2.png Snowy Grass Block (without snow) JE3.png The top texture of grass blocks has been changed.
Snowy Grass Block JE2 BE2.png This change is not noticeable when snowy grass blocks under the snow layers or snow blocks.
Beta 1.9 Prerelease 6Grass Block JE6 BE5.png Grass Block (graphics fast) JE3.png The side texture of grass blocks has been changed.
?Slabs have now been changed so that they no longer revert grass blocks beneath them to dirt, allowing grass to spread to and from underneath.
1.111w49aGrass block can now be eaten by sheep.
12w01aGrass blocks are now generating in superflat world type.
1.4.212w38aNew sounds were added for walking on grass blocks.
1.513w02aGrass Block (graphics fast) JE3.png Grass blocks do not use the overlay on fancy graphics.
13w02bGrass Block JE6 BE5.png Grass blocks use the overlay on fancy graphics, once again.
1.7.213w36aA "grassless" dirt variant, that grass would not spread to, has now been added.
1.814w10aGrass Block 14w10a.png On new model the side overlay texture is removed and the side texture is now biome colored.[3]
14w10bThe changes in snapshot 14w10a have been fixed.
14w25aSnowy Grass Block (without snow) JE4.png The top of snowy grass blocks is no longer biome-affected.
Grass blocks now always use the side overlay regardless of graphics setting.
14w25bGrass Block JE6 BE5.png The item form of grass blocks now has the same color on the side as the top.
14w27bThe top texture of grass is now rotated randomly, due to the addition of arrays to the block model format.
1.915w31aGrass blocks can now be turned into grass paths by right-clicking on them with a shovel.
Grass blocks can now be obtained by killing an enderman that is holding the block.
1.1418w48aGrass blocks now generate in the updated plains villages.
18w49aGrass blocks now generate in the updated savanna villages and the new snowy tundra villages.
18w50aGrass blocks now generate in the updated desert and taiga villages.
19w05aGrass blocks are now renewable because wandering traders now offer to sell podzol.
19w08aGrass Block JE7 BE6.png The side texture of grass blocks has been changed.
Snowy Grass Block JE3 BE3.png Snowy Grass Block (without snow) JE5.png The side texture of snowy grass blocks and the texture of snow have been changed.
1.1721w11aSnowy Grass Block JE4.png Snowy Grass Block (without snow) JE6.png The side texture of snowy grass blocks has been changed.
21w16aGrass blocks are now in the dirt tag.[4]
1.18experimental snapshot 3Grass blocks are no longer able to generate underwater.
1.1922w13aGrass blocks now generate as part of ancient cities.
Pocket Edition Alpha
Pre-releaseGrass Block BE1.png Added grass blocks tinted with
v0.1.0Grass Block (item) JE2 BE1.png Grass block has an item form. The model uses grass block side textures on all faces.
v0.2.0Grass Block BE2.png Grass Block (item) BE2.png The textures of grass blocks have been changed.
v0.4.0Grass can now be tilled with a hoe into farmland, and has a chance of dropping seeds.
v0.5.0Grass Block BE3.png Grass Block (item) BE3.png The side texture of grass blocks for block and item form has been changed. The item form now uses a separate top texture for its top face.
v0.8.0build 2Grass Block BE4.png Grass Block (item) BE4.png The side texture has been changed to the texture from before v0.5.0. The top texture for the block form is now tinted with
. The top texture for item form has been changed to the pre-tinted top texture, which is identical to the block form.
build 3Grass now has a chance to drop beetroot seeds, carrots, or potatoes when tilled.
build 4Tilling can no longer spawn carrots or potatoes.
v0.9.0build 1Grass Block JE6 BE5.png Grass Block (item) BE5.png The top texture in block form now tinted with biome colors. The side texture has been changed to various pre-tinted textures dependent by biome.
v0.11.0build 1Grass now can be pressed into grass path blocks when tapped with a shovel.
v0.12.1build 1Grass blocks no longer drop beetroot seeds when a hoe is used.
build 8Grass blocks no longer drop wheat seeds when a hoe is used.
build 10The sound of grass blocks has now been changed to match up with grass sound from Java 1.4.2.
?Grass blocks can now be obtained using the Silk Touch enchantment.
v0.14.0build 1Grass blocks can now be obtained by killing an enderman that is holding the block.
v0.16.0?The biome-dependent colors of grass blocks now appear on maps.
Bedrock Edition
1.11.0beta blocks can now be used to fill up composters.
beta Block JE7 BE6.png The side texture of grass blocks has been changed.
Snowy Grass Block JE3 BE3.png The side texture of snowy grass blocks and texture of snow has been changed.
Legacy Console Edition
TU1CU1 1.00 Patch 11.0.1Grass Block JE4.png Added grass blocks.
TU3Grass Block JE6 BE5.png Changed the texture of grass blocks.
1.90 Grass Block JE7 BE6.png Changed the texture of grass blocks, again. It is not known if snowy grass changed at all, however.
New Nintendo 3DS Edition
0.1.0Grass Block JE7 BE2.png Added grass blocks.

Data history[]

Java Edition
1.1317w47aThe ID of grass blocks has been changed from grass to grass_block.
Prior to The Flattening, this block's numeral ID was 2.


Issues relating to "Grass Block" are maintained on the bug tracker. Report issues there.