Grass Block
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
0.6 |
Hardness |
0.6 |
Luminant |
No |
Transparent |
No |
Flammable |
No |
Catches fire from lava |
No |
A grass block is a natural block that generates abundantly across the surface of the Overworld.
Contents
Obtaining[edit]
A grass block can be obtained by mining it using a tool enchanted with Silk Touch. Otherwise, it drops dirt. It can also be obtained by killing an enderman that is holding a grass block.
Block | Grass Block | |
---|---|---|
Hardness | 0.6 | |
Tool | ||
Breaking time[A] | ||
Default | 0.9 | |
Wooden | 0.45 | |
Stone | 0.25 | |
Iron | 0.15 | |
Diamond | 0.15 | |
Netherite | 0.1 | |
Golden | 0.1 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation[edit]
Grass blocks generate naturally in most biomes in the Overworld and as part of villages.
Spread[edit]
Grass can spread to nearby dirt blocks, but not coarse dirt. Grass spreading without player intervention depends heavily on the time of day.[Java Edition only] For a dirt block to accept grass from a nearby grass block, the following requirements must be met:
- The dirt block receiving grass must be within a 3×3×5 range of the source grass block where the source block is in the center of the second topmost layer of that range.
- The source grass block must have a light level of 9 or brighter directly above it.[Java Edition only]
- The block directly above the dirt block must allow light to pass through it and hit the dirt block, even though actual light level does not matter. That means blocks that partially let light through such as stairs and slabs must not have their light-blocking side(s)[Java Edition only] facing the dirt block.
- The block directly above the dirt block must not be lava, water, or a waterlogged variant of a block.
Though water and lava are both light-filtering blocks (meaning they decrease sky light by 1 level but do not affect block light), other light-flitering blocks such as ice and slime blocks do not block grass from spreading to the dirt block. Grass blocks can grow under all other transparent blocks like glass, fences, or torches. Grass jumps directly from one block to a neighbor and is not affected by gaps or other blocks being "in the way." Grass blocks spread at random intervals and have an equal chance of spreading to any suitable dirt blocks that are in range. Because grass can spread as much as 3 levels downward, it tends to spread down slopes much faster than it spreads up them.
Mob loot[edit]
Endermen can pick up grass blocks, and drop the blocks they are holding if killed, making it the only way to obtain grass without the use of Silk Touch.
Appearance[edit]
The coloration of grass blocks is dependent on the biome they are in. A grass block always uses the color set to its location, regardless of how it was placed or of its source. This affects the side and top of the block. Grass and leaves similarly change color with the biome.
These biome-specific colors also appear on maps.[Bedrock Edition only][1]
List of colors[edit]
These values are generated by the biome dyeing algorithm. See Biome colors for more information.
Biome | Category | Rainfall | Grass Color | Temperature Affects | Render |
---|---|---|---|---|---|
Badlands | Mesa | No | #90814d | No | ![]() |
Badlands Plateau | Mesa | No | #90814d | No | ![]() |
Beach | Beach | Rain | #91bd59 | ![]() | |
Birch Forest | Forest | Rain | #88bb67 | ![]() | |
Birch Forest Hills | Forest | Rain | #88bb67 | ![]() | |
Cold Ocean | Ocean | Rain | #8eb971 | ![]() | |
Dark Forest | Forest | Rain | #507a32 | ![]() | |
Dark Forest Hills | Forest | Rain | #507a32 | ![]() | |
Deep Cold Ocean | Ocean | Rain | #8eb971 | ![]() | |
Deep Frozen Ocean | Ocean | Rain | #8eb971 | ![]() | |
Deep Lukewarm Ocean | Ocean | Rain | #8eb971 | ![]() | |
Deep Ocean | Ocean | Rain | #8eb971 | ![]() | |
Deep Warm Ocean | Ocean | Rain | #8eb971 | ![]() | |
Desert | Desert | No | #bfb755 | ![]() | |
Desert Hills | Desert | No | #bfb755 | ![]() | |
Desert Lakes | Desert | No | #bfb755 | ![]() | |
End Barrens | The End | No | #8eb971 | ![]() | |
End Highlands | The End | No | #8eb971 | ![]() | |
End Midlands | The End | No | #8eb971 | ![]() | |
Eroded Badlands | Mesa | No | #90814d | No | ![]() |
Flower Forest | Forest | Rain | #79c05a | ![]() | |
Forest | Forest | Rain | #79c05a | ![]() | |
Frozen Ocean | Ocean | Snow | #80b497 | ![]() | |
Frozen River | River | Snow | #80b497 | ![]() | |
Giant Spruce Taiga | Taiga | Rain | #86b783 | ![]() | |
Giant Spruce Taiga Hills | Taiga | Rain | #86b783 | ![]() | |
Giant Tree Taiga | Taiga | Rain | #86b87f | ![]() | |
Giant Tree Taiga Hills | Taiga | Rain | #86b87f | ![]() | |
Gravelly Mountains | Extreme Hills | Rain | #8ab689 | ![]() | |
Gravelly Mountains+ | Extreme Hills | Rain | #8ab689 | ![]() | |
Ice Spikes | Icy | Snow | #80b497 | ![]() | |
Jungle | Jungle | Rain | #59c93c | ![]() | |
Jungle Edge | Jungle | Rain | #64c73f | ![]() | |
Jungle Hills | Jungle | Rain | #59c93c | ![]() | |
Lukewarm Ocean | Ocean | Rain | #8eb971 | ![]() | |
Modified Badlands Plateau | Mesa | No | #90814d | No | ![]() |
Modified Jungle | Jungle | Rain | #59c93c | ![]() | |
Modified Jungle Edge | Jungle | Rain | #64c73f | ![]() | |
Modified Wooded Badlands Plateau | Mesa | No | #90814d | No | ![]() |
Mountain Edge | Extreme Hills | Rain | #8ab689 | ![]() | |
Mountains | Extreme Hills | Rain | #8ab689 | ![]() | |
Mushroom Fields | Mushroom | Rain | #55c93f | ![]() | |
Mushroom Field Shore | Mushroom | Rain | #55c93f | ![]() | |
Nether | Nether (all biomes) | No | #bfb755 | ![]() | |
Ocean | Ocean | Rain | #8eb971 | ![]() | |
Plains | Plains | Rain | #91bd59 | ![]() | |
River | River | Rain | #8eb971 | ![]() | |
Savanna | Savanna | No | #bfb755 | ![]() | |
Savanna Plateau | Savanna | No | #bfb755 | ![]() | |
Shattered Savanna | Savanna | No | #bfb755 | ![]() | |
Shattered Savanna Plateau | Savanna | No | #bfb755 | ![]() | |
Small End Islands | The End | No | #8eb971 | ![]() | |
Snowy Beach | Beach | Snow | #83b593 | ![]() | |
Snowy Mountains | Icy | Snow | #80b497 | ![]() | |
Snowy Taiga | Taiga | Snow | #80b497 | ![]() | |
Snowy Taiga Hills | Taiga | Snow | #80b497 | ![]() | |
Snowy Taiga Mountains | Taiga | Snow | #80b497 | ![]() | |
Snowy Tundra | Icy | Snow | #80b497 | ![]() | |
Stone Shore | None | Rain | #8ab689 | ![]() | |
Sunflower Plains | Plains | Rain | #91bd59 | ![]() | |
Swamp | Swamp | Rain | #6A7039 | If the temperature is below -0.1, #4C763C is used. | ![]() ![]() |
Swamp Hills | Swamp | Rain | #6A7039 | If the temperature is below -0.1, #4C763C is used. | ![]() ![]() |
Taiga | Taiga | Rain | #86b783 | ![]() | |
Taiga Hills | Taiga | Rain | #86b783 | ![]() | |
Taiga Mountains | Taiga | Rain | #86b783 | ![]() | |
Tall Birch Forest | Forest | Rain | #88bb67 | ![]() | |
Tall Birch Hills | Forest | Rain | #88bb67 | ![]() | |
The End | The End | No | #8eb971 | ![]() | |
The Void | None | No | #8eb971 | ![]() | |
Warm Ocean | Ocean | Rain | #8eb971 | ![]() | |
Wooded Badlands Plateau | Mesa | No | #90814d | No | ![]() |
Wooded Hills | Forest | Rain | #79c05a | ![]() | |
Wooded Mountains | Extreme Hills | Rain | #8ab689 | ![]() |
Usage[edit]
Using bone meal on grass blocks causes grass, tall grass, ferns,[Bedrock Edition only] large ferns,[Bedrock Edition only] and flowers to grow.
Passive mobs tend to wander toward grass blocks. They also wander toward light.
When a sheep eats a grass block, the block becomes dirt, and a sheared sheep regrows its wool.
Grass paths can be created by using any type of shovel on the side or top of a grass block with air above it. The shovel loses 1 durability for each grass path block created.
Death[edit]
Grass dies and changes to dirt after a random time (when a random tick lands on the block) if directly covered by any opaque block. Transparent blocks can kill grass in a similar manner, but only if they cause the light level above the grass block to be four or below (like water does), and the surrounding area is not otherwise sufficiently lit up.
Tilling a grass block with a hoe converts it to a farmland block.
Grass blocks also change to dirt when sheep eat them.
Grass dies when turned into a grass path.
Spawning[edit]
In Java Edition animals occasionally spawn on grass blocks that have light level 9 or brighter in the space directly above. This is quite rare and requires that there be few other animals nearby or in the spawn chunks. Most animals are instead created along with the terrain.
In Bedrock Edition most animals require surface grass blocks (grass blocks with no solid block anywhere above them at the same x, z coordinate) to spawn. Animals regularly spawn in most overworld biomes on surface grass blocks that have light level 7 or brighter in the space directly above.
Composting[edit]
Grass blocks can be used to fill up composters.[more information needed] [Bedrock Edition only]
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.grass.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.grass.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block.grass.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | When the block is placed | block.grass.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.grass.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Sound | Source | Description | Namespaced ID | Volume | Pitch |
---|---|---|---|---|---|
? | Blocks | Once the block has broken | dig.grass | 0.7 | 0.8 |
? | Blocks | Falling on the block with fall damage | fall.grass | 0.4 | 1.0 |
? | Blocks | While the block is in the process of being broken | hit.grass | 0.3 | 0.5 |
? | Blocks | Jumping from the block | jump.grass | 0.11 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.grass | 0.21 | 1.0 |
? | Blocks | Walking on the block | step.grass | 0.3 | 1.0 |
? | Blocks | When the block is placed | use.grass | 0.8 | 0.8 |
Data values[edit]
ID[edit]
Name | Namespaced ID | Block tags (JE) | Form | Translation key |
---|---|---|---|---|
Grass Block | grass_block | bamboo_plantable_on enderman_holdable valid_spawn | Block & Item | block.minecraft.grass_block |
Name | Namespaced ID | Numeric ID | Form | Translation key |
---|---|---|---|---|
Grass Block | grass | 2 | Block & Item | tile.grass.name |
Block states[edit]
Name | Default value | Allowed values | Description |
---|---|---|---|
snowy | false | false true | If true, the block uses a snowy side and top texture. In-game, this is true when a snow block or snow is on top. |
History[edit]
Java Edition pre-Classic | |||||
---|---|---|---|---|---|
Cave game tech test | ![]() | ||||
Grass blocks are one of the first two blocks in Minecraft, along with cobblestone.[2] | |||||
Grass generation is randomized, but it will only generate on fully lit tiles. The higher the Y level is, the more chance there will be of grass generating. At the top of the map, grass will generate on all fully lit tiles. | |||||
rd-20090515 | ![]() | ||||
The model now uses new texture on the side faces and dirt texture on the bottom face. | |||||
Grass now spreads to dirt under sunlight, allowing new grass blocks to be created. | |||||
Due to the lack of dynamic lighting mode, grass in shadows eventually dies and changes to dirt. | |||||
Java Edition Classic | |||||
0.24 SURVIVAL TEST | Grass blocks now drop dirt when broken. | ||||
October 25, 2009 | On Notch's blog, sheep were shown to eat grass to regrow wool on their bodies, reverting the block to dirt. Often, the grass would regrow just as quickly as sheep would eat it. | ||||
0.28 | Sheep added, with the behavior described above. | ||||
0.30 (Creative) | Attempting to place grass blocks by means of hacking one's inventory in Classic Creative multiplayer now causes the server to automatically kick the player. | ||||
Grass blocks in the player's inventory, at this point, have the green top-texture on all sides of the block. | |||||
Java Edition Indev | |||||
0.31 | 20091223-2 | With the introduction of dynamic lighting, grass is now able to grow in more dimly-lit areas, not having to be fully lit by the sun. | |||
20100124 | Grass blocks have now available from the chests in the Indev House. | ||||
Grass blocks are now placeable, although grass placed from the chest never reverts to dirt when in the shade. The only way to kill the grass is to break the block, so that it drops as dirt. | |||||
20100129 | Grass blocks have no longer available from the chests in The Indev House. | ||||
20100206 | Grass can now be tilled with a hoe into farmland, and had a chance of dropping seeds. | ||||
Java Edition Alpha | |||||
v1.0.4 | ![]() | ||||
Snowy grass blocks appear when the grass blocks is under snow. | |||||
![]() | |||||
![]() | |||||
v1.0.5 | Snowy grass blocks appear when the grass blocks is under snow blocks. | ||||
v1.2.0 | preview | ![]() ![]() | |||
![]() | |||||
Java Edition Beta | |||||
1.5 | ![]() | ||||
![]() | |||||
1.6 | Test Build 3 | Seeds can no longer obtained by using a hoe on a grass block; tall grass instead occasionally drops seeds when broken. | |||
1.6.6 | Bone meal now causes tall grass to grow when applied to grass blocks. | ||||
1.7 | ![]() | ||||
1.8 | Pre-release | It was again possible to legitimately obtain grass blocks in one's inventory, with the introduction of Creative mode. | |||
Pre-release 2 ;) | ![]() #7cbd6b. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 4 | Grass blocks have become obtainable for the first time in survival mode through use of the Silk Touch enchantment, introduced with the new enchanting system. | |||
Beta 1.9 Prerelease 5 | ![]() ![]() ![]() | ||||
![]() | |||||
Beta 1.9 Prerelease 6 | ![]() ![]() | ||||
? | Slabs have now been changed so that they no longer revert grass blocks beneath them to dirt, allowing grass to spread to and from underneath. | ||||
1.4.2 | 12w38a | New sounds were added for walking on grass blocks. | |||
1.7.2 | 13w36a | A "grassless" dirt variant, that grass would not spread to, has now been added. | |||
1.8 | 14w10a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The model of grass blocks in block form has been changed and now use the same model for when "Graphics: Fast" or "Graphics: Fancy" is set in options. The side texture of grass blocks is now tinted by biome.[3] | |||
14w10b | The changes in snapshot 14w10a have been fixed. | ||||
? | ![]() | ||||
14w27b | The top texture of grass is now rotated randomly, due to the addition of arrays to the block model format. | ||||
1.9 | 15w31a | Grass blocks can now be turned into grass paths by right-clicking on them with a shovel. | |||
Grass blocks can now be obtained by killing an enderman that is holding the block. | |||||
1.13 | 17w47a | The ID of grass blocks has been changed from grass to grass_block .
| |||
Prior to The Flattening, this block's numeral ID was 2. | |||||
1.14 | 19w05a | Grass blocks are now renewable because wandering traders now offer to sell podzol. | |||
19w08a | ![]() | ||||
![]() ![]() | |||||
Upcoming Java Edition | |||||
1.17 | 21w11a | ![]() ![]() | |||
Pocket Edition Alpha | |||||
Pre-release | ![]() #339933. | ||||
v0.1.0 | ![]() | ||||
v0.2.0 | ![]() ![]() | ||||
v0.4.0 | Grass can now be tilled with a hoe into farmland, and has a chance of dropping seeds. | ||||
v0.5.0 | ![]() ![]() | ||||
v0.8.0 | build 2 | ![]() ![]() #87cd49. The top texture for item form has been changed to pre-tinted top texture which identical for block form. | |||
build 3 | Grass now has a chance to drop beetroot seeds, carrots, or potatoes when tilled. | ||||
build 4 | Tilling can no longer spawn carrots or potatoes. | ||||
v0.9.0 | build 1 | ![]() ![]() | |||
v0.11.0 | build 1 | Grass now can be pressed into grass path blocks when tapped with a shovel. | |||
v0.12.1 | build 1 | Grass blocks no longer drop beetroot seeds when a hoe is used. | |||
build 8 | Grass blocks no longer drop wheat seeds when a hoe is used. | ||||
build 10 | The sound of grass blocks has now been changed to match up with grass sound from Java 1.4.2. | ||||
? | Grass blocks can now be obtained using the Silk Touch enchantment. | ||||
v0.14.0 | build 1 | Grass blocks can now be obtained by killing an enderman that is holding the block. | |||
v0.16.0 | ? | The biome-dependent colors of grass blocks now appear on maps. | |||
Bedrock Edition | |||||
1.11.0 | beta 1.11.0.1 | Grass blocks can now be used to fill up composters. | |||
beta 1.11.0.5 | ![]() | ||||
![]() | |||||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() |
? | Grass block sides are now 3D. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() |
Issues[edit]
Issues relating to "Grass Block" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- Grass blocks and dirt blocks changing between each other is a common cause of chunk updates.
- A grass block has become the favicon for minecraft.net, and is the icon for the Minecraft launcher and the Bedrock Edition app.
- In MINECON's goodie-bags, grass, along with the creeper, diamond, and the player, were given as foldable decorations.