Grass (now called "Short Grass") is a solid plant block that has wheat seeds as a drop. Its color is biome-dependent, and matches the color of grass blocks.
Tall grass (in Java Edition), also known as double tallgrass (in Bedrock Edition), is a two-block high variety of grass.
Ferns are variants of grass found only in certain biomes and have the same characteristics as grass.
Large ferns are a two-block high variety of ferns.
Obtaining[]
Breaking[]
When broken normally, all variants have a 12.5% chance of dropping 1 unit of wheat seeds when destroyed. This is affected by the Fortune enchantment, dropping 1-3, 1-5, or 1-7 wheat seeds respectively with Fortune I, II, and III. They can be obtained as an item by destroying them with shears.
The double tall grass and large ferns drop two of the respective single blocks when broken using shears. By planting a single fern, growing it with bone meal and then using shears on the resulting tall fern, a single fern yields two ferns.
Placing any block on grass breaks the grass, and the grass does not drop seeds.
Natural generation[]
Grass[]
Grass generates in the form of random patches, on grass blocks in most biomes with grassy soil, like plains or forests. Tall grass generates in plains, savannas and lush caves. There is approximately 8.6 tall grass per chunk.
A woodland mansion can have grass being farmed on farmland in the "wheat farm" room.
Ferns[]
Ferns occur naturally only in jungle, taiga, snowy taiga and old growth taiga biomes. Large ferns generate in the same biomes, excluding jungles. Large ferns can be found in some taiga and snowy taiga[BE only] village houses.
Chest loot[]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Grass | Village | Savanna house chest | 1 | 45.9% |
Bedrock Edition | ||||
Grass | Village | Savanna house chest | 1 | 45.9% |
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Tall Grass | Village | Savanna house chest | 1 | 45.9% |
Bedrock Edition | ||||
Tall Grass | Village | Savanna house chest | 1 | 45.9% |
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Fern | Village | Taiga house chest | 1 | 18.6% |
Bedrock Edition | ||||
Fern | Village | Taiga house chest | 1 | 20.3% |
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Large Fern | Village | Taiga house chest | 1 | 18.6% |
Bedrock Edition | ||||
Large Fern | Village | Taiga house chest | 1 | 20.3% |
Trading[]
Wandering traders can sell ferns for one emerald.
Post-generation[]
Bone meal can be used on a grass block to grow grass, ferns[Bedrock Edition only] and occasionally flowers on it and in its vicinity. It can also be used on grass or a fern to create a tall grass or large fern, respectively.
Usage[]
Double tall plants have a disproportionately large hitbox compared to other plants.[1] The only exception to this rule is tall seagrass.[2]
Flower pots[]
Ferns can be placed in flower pots.
Composting[]
Placing grass into a composter has a 30% chance of raising the compost level by 1.
Placing tall grass into a composter has a 50% chance of raising the compost level by 1.
Placing a fern into a composter has a 65% chance of raising the compost level by 1.
List of colors[]
These values are generated by the biome dyeing algorithm. See Biome colors for more information.
Biome | Category | Rainfall | Grass Color | Temperature Affects | Render | ||||
---|---|---|---|---|---|---|---|---|---|
Grass | Tall Grass | Fern | Large Fern | Potted Fern | |||||
Badlands | Mesa | No | #90814d | No | |||||
Beach | Beach | Rain | #91bd59 | ||||||
Birch Forest | Forest | Rain | #88bb67 | ||||||
Cold Ocean | Ocean | Rain | #8eb971 | ||||||
Dark Forest | Forest | Rain | #507a32 | ||||||
Deep Cold Ocean | Ocean | Rain | #8eb971 | ||||||
Deep Frozen Ocean | Ocean | Rain | #8eb971 | ||||||
Deep Lukewarm Ocean | Ocean | Rain | #8eb971 | ||||||
Deep Ocean | Ocean | Rain | #8eb971 | ||||||
Desert | Desert | No | #bfb755 | ||||||
End Barrens | The End | No | #8eb971 | ||||||
End Highlands | The End | No | #8eb971 | ||||||
End Midlands | The End | No | #8eb971 | ||||||
Eroded Badlands | Mesa | No | #90814d | No | |||||
Flower Forest | Forest | Rain | #79c05a | ||||||
Forest | Forest | Rain | #79c05a | ||||||
Frozen Ocean | Ocean | Snow | #80b497 | ||||||
Frozen River | River | Snow | #80b497 | ||||||
Ice Spikes | Icy | Snow | #80b497 | ||||||
Jungle | Jungle | Rain | #59c93c | ||||||
Lukewarm Ocean | Ocean | Rain | #8eb971 | ||||||
Mushroom Fields | Mushroom | Rain | #55c93f | ||||||
Nether | Nether | No | #bfb755 | ||||||
Ocean | Ocean | Rain | #8eb971 | ||||||
Old Growth Birch Forest | Forest | Rain | #88bb67 | ||||||
Old Growth Pine Taiga | Taiga | Rain | #86b87f | ||||||
Old Growth Spruce Taiga | Taiga | Rain | #86b783 | ||||||
Plains | Plains | Rain | #91bd59 | ||||||
River | River | Rain | #8eb971 | ||||||
Savanna | Savanna | No | #bfb755 | ||||||
Savanna Plateau | Savanna | No | #bfb755 | ||||||
Small End Islands | The End | No | #8eb971 | ||||||
Snowy Beach | Beach | Snow | #83b593 | ||||||
Snowy Taiga | Taiga | Snow | #80b497 | ||||||
Snowy Plains | Icy | Snow | #80b497 | ||||||
Sparse Jungle | Jungle | Rain | #64c73f | ||||||
Stony Shore | None | Rain | #8ab689 | ||||||
Sunflower Plains | Plains | Rain | #91bd59 | ||||||
Swamp | Swamp | Rain | #6A7039 | If temperature below -0.1, used #4C763C. | / | / | / | / | / |
Taiga | Taiga | Rain | #86b783 | ||||||
The End | The End | No | #8eb971 | ||||||
The Void | None | No | #8eb971 | ||||||
Warm Ocean | Ocean | Rain | #8eb971 | ||||||
Windswept Forest | Extreme Hills | Rain | #8ab689 | ||||||
Windswept Gravelly Hills | Extreme Hills | Rain | #8ab689 | ||||||
Windswept Hills | Extreme Hills | Rain | #8ab689 | ||||||
Windswept Savanna | Savanna | No | #bfb755 | ||||||
Wooded Badlands | Mesa | No | #90814d | No |
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 0.7 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 0.8 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.11 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.21 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Block tags | Translation key |
---|---|---|---|---|
Grass | grass | Block & Item | azalea_log_replaceable lush_plants_replaceable | block.minecraft.grass |
Fern | fern | Block & Item | azalea_log_replaceable | block.minecraft.fern |
Tall Grass | tall_grass | Block & Item | lush_plants_replaceable | block.minecraft.tall_grass |
Large Fern | large_fern | Block & Item | None | block.minecraft.large_fern |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Grass and Fern | tallgrass | 31 | Block & Giveable Item[i 2] | Identical[i 3] | tile.tallgrass.grass.name tile.tallgrass.fern.name |
Double Tallgrass and Large Fern | double_plant | 175 | Block & Giveable Item[i 2] | Identical[i 3] | tile.double_plant.grass.name tile.double_plant.fern.name |
Block states[]
Java Edition:
Tall grass and large fern
Name | Default value | Allowed values | Description |
---|---|---|---|
half | lower | lower upper | The half of the plant contained in this block. |
Bedrock Edition:
Grass and fern
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
tall_grass_type | 0x1 0x2 | default
| default | 0 | Fern (Unused variant which looks identical to grass) |
tall | 1 | Grass | |||
fern | 2 | Fern | |||
snow | 3 | Fern (looks identical to actual fern) |
Tall grass and large fern
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
double_plant_type | 0x1 0x2 0x4 | sunflower | sunflower syringa grass fern rose paeonia | 0 1 2 3 4 5 | The flower type. |
upper_block_bit | 0x8 | false | false true | 0 1 | If it is the upper half of the plant. For items, it is 0. |
History[]
- Pocket Edition v0.11.0 alpha build 14: "Tall grass and ferns now have a random height." Is this referring to grass and ferns, or tall grass and large ferns, or all four?.
Shrubs[]
Green shrubs[]
Grass[]
Java Edition Beta | |||||
---|---|---|---|---|---|
1.6 | Test Build 3 | Added grass.[3] | |||
The item form, unobtainable by normal means, has no name, does not have a tint applied, and places shrubs instead of grass even if its damage value is 1 as expected. | |||||
1.6.6 | Bone meal can now be used to instantly grow tall grass on grass blocks. | ||||
1.8 | Pre-release | Grass can now be harvested with shears, allowing for its legitimate acquisition. | |||
The item now appears with the correct sprite in the inventory, and is also tinted.[more information needed] | |||||
Pre-release 2 ;) | The item is now called "Grass" in the inventory. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 6 | The tint used for grass as an item has changed.[more information needed] | |||
Grass is now available in the creative inventory. | |||||
1.1 | 11w49a | Grass can now be eaten by sheep. | |||
1.2.1 | 12w05a | Placing a block while selecting grass now overwrite the grass, similar to snow. Previously, grass had to be broken to place blocks in that space. | |||
1.4.2 | 12w38a | The sounds used for grass-type blocks have been changed. | |||
1.8 | 14w07a | The texture planes and pixels of grass are now completely square. | |||
14w17a | The texture planes and pixels of grass are now stretched and rectangular again. | ||||
14w25a | The texture for grass has been made slightly brighter. However, this version also applies directional shading to cross models, making grass appear darker as a result. | ||||
? | Crosses are no longer subject to directional shading.[4] | ||||
1.14 | 18w43a | The texture of grass has been changed. | |||
18w49a | Grass items can now be found in chests in savanna village houses. | ||||
18w50a | The texture of grass has been changed. | ||||
19w03a | Placing grass into the new composter now has a 10% chance of raising the compost level by 1. | ||||
19w05a | Grass now has a 30% chance of increasing the compost level in a composter by 1. | ||||
1.17 | Pre-release 1 | Grass now generates in mushroom fields.[5] | |||
1.20.3 | Pre-release 1 | "Grass" is now be renamed to "Short Grass". | |||
Pocket Edition Alpha | |||||
v0.4.0 | Added grass. It is currently unobtainable. | ||||
v0.5.0 | Grass now drops seeds, despite remaining unobtainable. | ||||
v0.8.0 | build 1 | The tint of grass has been changed. | |||
Grass is now available in the creative inventory. | |||||
build 5 | Bone meal can now be used to instantly grow grass on grass blocks. | ||||
v0.9.0 | build 1 | Grass now generates naturally. | |||
The tint of grass now changes depending on the biome. | |||||
The grass texture has been brightened. | |||||
v0.12.1 | build 1 | Grass can now be snowlogged. | |||
v0.14.0 | build 3 | The hitbox no longer occupies an entire block.[verify] | |||
v0.15.0 | build 1 | The texture is now 44×44, instead of 16×16. Whether this results in any visible changes in-game is unknown. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | [verify] The texture of grass has been changed. | |||
1.11.0 | beta 1.11.0.1 | Grass can now be used to fill Composter. | |||
Grass can now be found in savanna village house chests. | |||||
Legacy Console Edition | |||||
1.66.0016.0 | CU1 | 1.0 | Patch 1 | 1.0.1 | [verify] Added grass. |
TU12 | Grass can now be directly overwritten by placed blocks, like snow and water can, rather than having to be broken beforehand. | ||||
1.90 | [verify] The texture of grass has been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | [verify] Added grass. |
Tall grass[]
Java Edition | |||||
---|---|---|---|---|---|
1.7.2 | 13w36a | Added "Double Tallgrass". | |||
Double tallgrass with values over 5[more information needed] now cause a game crash when rendered. | |||||
1.8 | 14w25a | The texture for tall grass has been made slightly brighter. However, this version also applies directional shading to cross models, making tall grass appear darker as a result. | |||
? | Crosses are no longer subject to directional shading.[4] | ||||
1.8.1 | pre1 | Added a facing state to minecraft:double_plant , though without visible effect.[is this the correct version?] | |||
1.13 | 17w47a | "Double Tallgrass" has been renamed to "Tall Grass". | |||
1.14 | 18w43a | The texture of tall grass has been changed. | |||
18w49a | Tall grass items can now be found in chests in savanna village houses. Therefore, tall grass items have become legitimately obtainable in Survival mode. | ||||
19w03a | Placing tall grass into the composter now has a 20% chance of increasing the compost level by 1. | ||||
19w05a | Tall grass now has a 50% chance of increasing the compost level by 1. | ||||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | Added tall grass. It has version-exclusive textures, having a noticeably different shape. | |||
build 5 | Tall grass is no longer flammable. | ||||
v0.11.0 | build 14 | Tall grass pixels are now square.[more information needed] | |||
v0.14.0 | build 3 | The hitbox no longer occupies an entire block.[verify] | |||
v0.15.0 | build 1 | The texture is now 44x44, instead of 16x16. Whether this results in any visible changes in-game is unknown. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | [verify] The texture of tall grass has been changed. | |||
1.11.0 | beta 1.11.0.1 | Tall grass can now be used to fill Composter. | |||
Tall grass can now be found in savanna village chests. | |||||
Legacy Console Edition | |||||
? | Added tall grass. | ||||
1.90 | The tall grass textures presumably would have been updated in this version. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | [verify] Added tall grass. |
Ferns[]
Java Edition Beta | |||||
---|---|---|---|---|---|
1.6 | Test Build 3 | Added ferns.[3] | |||
The item form, unobtainable by normal means, has no name, uses the grass texture, does not have a tint applied, and places shrubs instead of ferns even if its damage value is 2 as expected. | |||||
1.8 | Pre-release | Ferns can now be harvested with shears, allowing for their legitimate acquisition. | |||
The item now appears with the correct sprite in the inventory, and is also tinted.[more information needed] | |||||
Swamp biomes have been redesigned and rain forest biomes have been removed entirely, so ferns no longer generate. | |||||
Pre-release 2 ;) | The item is now called "Grass" in the inventory. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 6 | The tint used for ferns as items has changed.[more information needed] | |||
The item is now called "Fern" in the inventory. | |||||
Ferns are now available in the creative inventory. | |||||
1.2.1 | 12w03a | Ferns now generate in jungle biomes. | |||
12w05a | Placing a block while targeting a fern now overwrite the fern, similar to snow. Previously, ferns had to be broken to place blocks in that space. | ||||
1.4.2 | ? | The sounds used for grass-type blocks have been changed. | |||
1.7.2 | 13w36a | Ferns now spawn in taiga and cold taiga biomes. | |||
A fern can now be bone mealed into a large fern, which drops two fern items when broken with shears, making ferns renewable for the first time. | |||||
1.8 | 14w07a | The texture planes and pixels of ferns are now completely square. | |||
14w17a | The texture planes and pixels of ferns are now stretched and rectangular again. | ||||
14w25a | Cross models, including ferns, are now subject to directional shading. | ||||
? | Crosses are no longer subject to directional shading.[4] | ||||
1.14 | 18w43a | The texture of ferns has been changed, possibly to prevent it from being confused with spruce sapling. | |||
18w50a | Fern items can now be found in chests in taiga village houses. | ||||
19w03a | Placing a fern into the composter now has a 50% chance of raising the compost level by 1. | ||||
19w05a | Ferns now have a 65% chance of increasing the compost level by 1. | ||||
Pocket Edition Alpha | |||||
v0.8.0 | build 1 | Added ferns. | |||
build 5 | Bone meal can now be used to instantly grow ferns on grass blocks. | ||||
v0.9.0 | build 1 | Ferns now generate naturally. | |||
The tint of ferns now changes depending on the biome. | |||||
The fern texture has been brightened. | |||||
v0.12.1 | build 1 | Ferns can now be snowlogged. | |||
v0.14.0 | build 3 | The hitbox no longer occupies an entire block.[verify] | |||
v0.15.0 | build 1 | The texture is now 44×44, instead of 16×16. Whether this results in any visible changes in-game is unknown. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | [verify] The texture of ferns has been changed. | |||
1.11.0 | beta 1.11.0.1 | Ferns can now be used to fill Composter. | |||
Ferns can now be found in taiga and snowy taiga village house chests. | |||||
1.16.0 | beta 1.16.0.57 | Wandering traders can now sell a fern for 1 emerald. | |||
Legacy Console Edition | |||||
1.66.0016.0 | CU1 | 1.0 | Patch 1 | 1.0.1 | [verify] Added ferns. |
TU7 | Added ferns to creative.[more information needed] | ||||
TU12 | Ferns can now be directly overwritten by placed blocks, like snow and water can, rather than having to be broken beforehand. | ||||
1.90 | [verify] The texture of ferns has been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | [verify] Added ferns. |
Large ferns[]
Java Edition | |||||
---|---|---|---|---|---|
1.7.2 | 13w36a | Added large ferns. | |||
1.8 | 14w25a | Cross models, including large ferns, are now subject to directional shading. | |||
? | Crosses are no longer subject to directional shading.[4] | ||||
1.8.1 | pre1 | Added a facing state to minecraft:double_plant , though without visible effect.[is this the correct version?] | |||
1.14 | 18w43a | The texture of large ferns has been changed. | |||
18w50a | Large fern items can now be found in chests in taiga village houses. Therefore, large fern items have become legitimately obtainable in Survival mode. | ||||
Large ferns now generate in front of some taiga village houses. | |||||
19w03a | Large ferns may or may not be able to be placed inside composters. | ||||
1.15 | 19w37a | Large ferns can now drop wheat seeds.[6] | |||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | Added large ferns. It has version-exclusive textures, being ever so slightly brighter than in Java Edition (most noticeable via comparing the raw textures). | |||
v0.11.0 | build 14 | Large fern pixels are now square.[more information needed] | |||
v0.14.0 | build 3 | The hitbox no longer occupies an entire block.[verify] | |||
v0.15.0 | build 1 | The texture is now 44x44, instead of 16x16. Whether this results in any visible changes in-game is unknown. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | [verify] The texture of large ferns has been changed. | |||
Large ferns are now sold by the amazing, brand-new wandering traders. | |||||
Large ferns now generate in the new taiga and snowy taiga villages. | |||||
1.11.0 | beta 1.11.0.1 | Large ferns can now be used to fill Composter. | |||
Large ferns can now be found in taiga and snowy taiga village house chests. | |||||
1.16.0 | beta 1.16.0.57 | Wandering traders no longer trade large ferns. | |||
Legacy Console Edition | |||||
? | Added large ferns. | ||||
1.90 | The large fern textures presumably would have been updated in this version. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | [verify] Added large ferns. |
Data history[]
Java Edition | |||||
---|---|---|---|---|---|
1.13 | 17w47a | The different block states for the tallgrass and double_plant IDs have been split up into their own IDs.
| |||
"Tall Grass" has a new ID: tall_grass . | |||||
Prior to The Flattening:
|
Issues[]
Issues relating to "Grass", "Fern", "Tall Grass", or "Large Fern" are maintained on the bug tracker. Report issues there.
Trivia[]
- Grass cannot be directly set on fire from lightning. However, fire from nearby blocks can spread to it. Oddly enough, the top of grass can be lit but it does not burn this way. When any kind of grass is set on fire, the fire seems to hover just over the grass, as if it were a full block.
- Even though ferns do not produce seeds in real life, as they emit spores instead, they can drop seeds if broken.
- Grass is slightly offset from the block it is sitting on (as seen in the second screenshot). This causes fields of grass to appear more contiguous.
- This offset is solely determined by x and z coordinates, regardless of dimension or world seed[verify]. Based on this feature, it is possible to calculate the coordinates where a screenshot is taken, if the screenshot includes enough grass.
- This can sometimes cause grass to clip horizontally or vertically through block corners.[7]
- Grass can appear in caves on dirt, even if there's no light source nearby.
- Using bone meal on grass in a spawn-protected area on a server still produces grass and flowers.
- The texture for grass is based on the grass texture from an early version of one of Notch's games, Prelude Of The Chambered
Gallery[]
Renders[]
Grass[]
Fern[]
Tall Grass[]
Large Fern[]
Screenshots[]
Grass appears slightly offset from a grass block.
Grass and ferns in Bedrock Edition have a randomly selected height.
Grass growing in an mineshaft.
Tall grass that was set on fire using flint and steel.
Double tall grass may stump most hostile mobs, such as this creeper, however, mobs may be able to attack if they're right next to the player.
Preview from jappa of the texture update grass texture.
See also[]
Notes[]
References[]
- ↑ MC-33580 — resolved as "Works As Intended".
- ↑ MC-163896 — resolved as "Works As Intended".
- ↑ a b https://web.archive.org/web/0/http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6
- ↑ a b c d MC-57159
- ↑ MC-226683
- ↑ MC-160123
- ↑ MC-63199 – "Grass shows through block" resolved as "Works as Intended"
MC-19005 – "tall grass texture goes through blocks" resolved as "Won't Fix"