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Graphics is one of the game's many visual settings which allows for the game's rendering of an assortment of features to be adjusted to match computer specifications.
There are currently three different options for graphics to be set to, in order of computing expense: Fast, Fancy and Fabulous!, each bringing their own dedicated visual improvements.
Differences between settings
- currently Java Edition centric - Bedrock Edition differences need to be researched
- "reduces the amount of visible rain or snow" according to its description as of 1.18.1 - demonstrate?
- darkness vignette presence -
- world border vignette presence -
- I've heard it affects fog rendering but don't know exactly how
- it definitely affects or affected rain somehow (https://twitter.com/Dinnerbone/status/527075906595340288)
- any other differences I may have missed
- possibly the fabulous world border bug ( ).
When graphics are set to Fast, leaves are rendered as completely opaque blocks when placed in the world. (In item form, they still appear transparent.) This is likely meant to improve framerates by treating leaves more like full, solid cubes, and allowing their faces to be culled by each other, resulting in the game having to render less faces in forested areas; this, however, does not happen.
Leaves are the only block subject to this - other transparent cubes such as spawners are still rendered transparent, likely due to their comparative rarity.
When graphics are set to Fast or Fancy, the game makes compromises on the rendering of many translucent elements of the game.
A notable example of this involves viewing the world through translucent blocks such as stained glass, tinted glass and ice. When this is done, the game will not attempt to render particles, rain, snow or clouds behind the block.
There are also many, much more subtle cases which can be seen. Experience orbs have many associated cases - for example, they can block the rendering of their own shadows, as well as of other entities, including entity-rendered blocks such as chests, as well as non-entity-rendered translucent blocks such as stained glass, and other things like the outlines of targeted blocks.
The effects seem to be time-specific, and often differ depending on the age of the entities in question - different effects can be sighted for experience orbs which existed in the world before the entity behind them than experience orbs which came into existence afterwards.
More obscure cases can be sighted as well, such as with the dying animation of the ender dragon, the world border, and structure block annotations. Untested cases involve F3+G chunk borders and shulker bullets. Blocks such as tripwire, slime blocks and honey blocks may cause even more strange effects.
- Ice, water used to render weird in fast graphics around 1.2.5 (MC-8082)
|Java Edition Infdev|
|20100615||Added the graphics setting, with "fast" and "fancy" options.|
|Currently, only clouds are affected.|
|20100616-1||Leaves are now affected by the graphics setting.|
|Java Edition Beta|
|1.5||Added an overlay texture for the sides of grass blocks to make their side texture appear colored identically to their top texture. This overlay is only used in fancy graphics, and fast graphics ignores it.|
|?||Fast and fancy graphics now controls entity shadows.|
|1.4.6||12w50a||Dropped items which are 2D now use a three-dimensional model in fancy graphics mode, compared to the flat 2D shape they used previously (and still use in fast graphics).|
|1.8||14w04a||Items no longer rotate at all due to a bug. This makes items only visible when facing north when fast graphics are enabled.|
|14w04b||Items are no longer visible at all on Fast graphics.|
|14w05a||Items are once again visible on fast graphics. They now face the player on all three axes, rather than only the horizontal axes, making them clearly visible from above.|
|14w25a||Grass blocks now always use the side overlay, regardless of graphics setting. This is without a doubt due to the overlay section being made to be its own model element in the model file, rather than a setting for each face, possibly also making it less expensive to render.|
|"2D" items now always appear 3D, regardless of graphics setting. This must be due to the introduction of proper, customizable item models in this version, as opposed to being auto-generated by the game in previous versions.|
|However, said "2D" items still do not rotate on Fast graphics - only on Fancy graphics do they rotate.|
|Leaves no longer have different texture files for fast and fancy graphics - rather, the transparent texture is always used, and blank regions are filled in with an average color.|
|Leaves now appear transparent on Fast graphics in item form (held, dropped, framed or worn on a player's head), and their particles also have transparency. Graphics settings only affect them when placed.|
|14w25b||Leaves now render black in their transparent regions in fast graphics.|
|1.8.1||pre4||Dropped items now rotate on fast graphics.|
|Entity shadows are no longer controlled by fast/fancy graphics - they now have their own setting.|
|Clouds are no longer controlled by fast/fancy graphics - this has been merged into the clouds on/off option, which has become off/fast/fancy itself.|
|1.16||Pre-release 1||Added the Fabulous! graphics setting,|
|Pocket Edition Alpha|
|v0.1.0||The game has two toggles for graphics settings: "Fancy graphics" and "Lower graphics quality." Both toggles are off by default.|
|"Fancy graphics" currently only affects the rendering of leaves.|
|"Lower graphics quality" decreases the render distance from four chunks to two chunks and prevents the "Fancy graphics" toggle from being enabled.|
|v0.6.0||Added clouds, which are only visible if "Fancy graphics" is enabled.|
|v0.7.0||Render distance is now controlled independently of other graphics settings, and the "Lower graphics quality" toggle has been removed.|
|Cloud visibility is now controlled by the "Beautiful skies" toggle instead of fancy graphics.|
|v0.8.0||build 2||The fancy graphics toggle is now enabled by default.|
|Clouds now appear opaque if fancy graphics is off.|
|The following changes have been made to entity lighting in fancy graphics: