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Template:Food

The golden apple is a special food item that bestows beneficial effects.

The enchanted golden apple[a] is a rare variant of the golden apple that has stronger effects.

Obtaining

Crafting

Ingredients Crafting recipe
Gold Ingot +
Apple

Natural generation

Item Structure Container Quantity Chance
Java Edition
Golden Apple Dungeon Chest 1 21.5%
Mineshaft Chest 1 28.2%
Bastion remnant Hoglin stable chest 1 11.4%
Generic chest 1 10.1%
Desert temple Chest 1 23.5%
Igloo Chest 1 100%
Ruined portal Chest 1 20.5%
Stronghold Altar chest 1 2.5%
Underwater ruins Big ruins chest 1 4.3%
Woodland mansion Chest 1 21.8%
Bedrock Edition
Golden Apple Dungeon Chest 1 21.5%
Mineshaft Chest 1 28.2%
Bastion remnant Hoglin stable chest 1 11.4%
Generic chest 1 10.1%
Desert temple Chest 1 23.5%
Igloo Chest 1 100%
Ruined portal Chest 1 20.5%
Stronghold Altar chest 1 2.4%
Underwater ruins Big ruins chest 1 4.3%
Woodland mansion Chest 1 21.5%


Item Structure Container Quantity Chance
Java Edition
Enchanted Golden Apple Dungeon Chest 1 3.1%
Mineshaft Chest 1 1.4%
Ancient City Chest 1–2 8.4%
Bastion remnant Treasure chest 1 6.5%
Desert temple Chest 1 2.6%
Ruined portal Chest 1 1.5%
Woodland mansion Chest 1 3.1%
Bedrock Edition
Enchanted Golden Apple Dungeon Chest 1 3.1%
Mineshaft Chest 1 1.4%
Ancient City Chest 1–2 8.4%
Bastion remnant Treasure chest 1 6.5%
Desert temple Chest 1 2.6%
Ruined portal Chest 1 1.5%
Woodland mansion Chest 1 3.1%

Usage

To eat a golden apple, press and hold use while it is selected in the hotbar. Both restore 4 (🍗🍗) points of hunger and 9.6 hunger saturation.

The regular golden apple provides Absorption I for 2 minutes (providing 4♥♥ points of absorption health) and Regeneration II (1♥ every 25 ticks, ♥ × 0.4 per second) for 5 seconds (long enough to heal 4♥♥ points of damage).

The enchanted golden apple provides Absorption IV for 2 minutes (providing 16♥ × 8 points of absorption health), Regeneration level II in Java Edition or V in Bedrock and Legacy Console editions (in Java Edition 1♥ every 25 ticks, ♥ × 0.4 per second) for 20 seconds (long enough to heal 16♥ × 8 points of damage), (in Bedrock and Legacy Console editions 1♥ every 6 ticks, ♥ × 1.66 per second) for 30 seconds (most likely replenish full health in few seconds), Fire Resistance I for 5 minutes and Resistance I (20% reduced damage from all sources except the void) for 5 minutes.

Golden apples can be eaten even when the player's hunger bar is full.

Curing zombie villagers

A regular golden apple and a potion of Weakness can be used to convert a zombie villager into a regular villager.

Horses

Both types of golden apples can be used to improve the chances of taming a horse by 10%, for breeding horses and for speeding up the growth of baby horses by 4 minutes.

Crafting ingredient

Sounds

Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Eating entity.generic.eat subtitles.entity.generic.eat ? ? ? 16
Burp entity.player.burp subtitles.entity.player.burp ? ? ? 16

Data values

ID

Java Edition:

Item Namespaced ID
Golden Apple golden_apple
Enchanted Golden Apple enchanted_golden_apple

Bedrock Edition:

Item Namespaced ID Numeric ID
Golden Apple golden_apple 322
Enchanted Apple appleenchanted 466

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
OverpoweredEat an Enchanted AppleEat an enchanted apple.30GSilver
Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)40GGold
Fruit on the LoomMake a banner using an Enchanted Apple StencilMake a banner using an enchanted apple.20GBronze

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-oval-rawZombie Doctor
Weaken and then cure a Zombie Villager We Need to Go DeeperUse a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager.
In multiplayer, only the player that feeds the golden apple gets the advancement.
story/cure_zombie_villager
Advancement-plain-rawHusbandry
The world is full of friends and food Consume anything that can be consumed.husbandry/root
Advancement-fancy-rawA Balanced Diet
Eat everything that is edible, even if it's not good for you A Seedy PlaceEat each of these 40 foods: Other foods and consumables can be eaten, but are ignored for this advancement.husbandry/balanced_diet

Video

Note: This video is outdated; since version JE 1.6.1, golden apples now require gold ingots and since version JE 1.9, enchanted golden apples are now uncraftable.

History

infdev
February 23, 2010A player named JTE put a crafting recipe for golden apples as a joke at the bottom of a crafting guide he made. The recipe used gold ingots instead of gold blocks, like the golden apple recipe introduced in release 1.6.1.
20100227
{{Extension DPL}}<ul><li>[[Dried Kelp|Dried Kelp]]<br/>{{about|the item|the block|Dried Kelp Block}}
{{Item
| title = Dried Kelp
| image = Dried Kelp.png
| renewable = Yes
| heals = {{hunger|1}}
| stackable = Yes (64)
}}

'''Dried kelp''' is a [[food]] item that can be quickly eaten by the [[player]]. It can also be crafted into [[Dried Kelp Block|dried kelp blocks]].

== Obtaining ==

=== Cooking ===
[[Kelp]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of dried kelp removed from a furnace output slot gives 0.1 [[experience]] (6.4 experience per stack).
{{Smelting
|Kelp
|Dried Kelp
|0,1
}}

=== Crafting ===
{{Crafting
 |Dried Kelp Block
 |Output= Dried Kelp,9
 |type= Foodstuff
}}

== Usage ==

=== Food ===
[[File:Eating dried kelp.png|thumb|A player eating dried kelp.]]
To eat dried kelp, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|1}} [[hunger]] and 0.6{{only|je|short=1}} / 0.2{{only|be|short=1}} hunger [[Hunger#Mechanics|saturation]].

A player can consume dried kelp about twice as fast as any other food item in the game.

=== Crafting ingredient ===

{{Crafting usage}}

=== Composting ===
Dried kelp placed into a [[composter]] has a 30% chance of raising the compost level by 1.

==Sounds==
{{Sound table/Entity/Food}}

== Achievements ==

{{load achievements|Castaway}}

== Advancements ==

{{load advancements|Husbandry;A Balanced Diet}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Dried Kelp
|spritetype=item
|nameid=dried_kelp
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Dried Kelp
|spritetype=item
|nameid=dried_kelp
|id=270
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.13|snap=18w07a|[[File:Dried Kelp JE1.png|32px]] Added dried kelp.}}
{{History|||snap=18w08b|Dried kelp can now be used to craft [[dried kelp block]]s.}}
{{History||1.14|snap=19w03a|Placing dried kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Dried kelp now has a 30% chance of increasing the compost level in a composter.}}

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}}
{{H||1.11.0|snap=beta 1.11.0.1|Dried kelp can now be used to fill up [[composter]]s.}}
{{History||1.17.10|snap=beta 1.17.10.20|[[FIle:Dried Kelp JE1.png|32px]] The texture of dried kelp has been changed to match ''Java Edition''.}}

{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Getrockneter Seetang]]
[[es:Algas secas]]
[[fr:Algue séchée]]
[[ja:乾燥した昆布]]
[[ko:말린 켈프]]
[[lzh:乾海帶]]
[[nl:Gedroogde kelp]]
[[pl:Suszone wodorosty]]
[[pt:Algas secas]]
[[ru:Сушёная ламинария]]
[[th:สาหร่ายทะเลแห้ง]]
[[zh:干海带]]</li><li>[[Name Tag|Name Tag]]<br/>{{about|the item that gives names to mobs|the nameplate above a player's head|Player#Username}}
{{Item
| image = Name Tag.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''name tag''' is an [[item]] used to name [[mob]]s in the world and prevent them from despawning naturally.

== Obtaining ==

=== Chest loot ===

{{LootChestItem|name-tag}}

=== Fishing ===

Name tags can be caught from [[fishing]] as part of the treasure category with a {{frac|1|6}} chance after the 5% chance of being a treasure catch. The chance of catching treasure increases with the [[Luck of the Sea]] enchantment.

=== Trading ===

Master-level librarian [[villagers]] offer to sell a name tag for 20 [[emerald]]s as one of their available trades.

== Usage ==

To use a name tag, it must first be renamed with an [[anvil]], costing 1 [[experience]] level. 

If it is not renamed, it has no effect when used on a mob. After the name tag is renamed, the player can {{control|use}} it on a mob to give it the name given to the name tag from the anvil. Mobs and name tags can be renamed any number of times. Name tags with the same name are stackable. 

Once a mob is named, it keeps its name, and the name tag is consumed.

When a mob is named, it is excluded from the mob cap count.

Effects on various mobs:
* A named [[silverfish]] that goes into a block appears to lose its name because it is replaced by a newly generated unnamed silverfish when the block is broken.
* A baby (animal or villager) keeps its name when becoming an adult.
** A named [[villager]] keeps its name when transformed into a [[Zombie Villager|zombie villager]].
** A named zombie villager keeps its name when cured.
* [[Wandering Trader|Wandering trader]]s still despawn even if they are named, or in a [[minecart]] or [[boat]].
* A named [[wither]]'s boss bar displays its name instead of "Wither".
* Naming an [[ender dragon]] with commands also displays the name in the boss bar.

=== Limitations ===

Any mob can be named except for the [[ender dragon]] and [[player]]s.

A name tag can rename an [[armor stand]], though it does not show the nameplate above its head until <code>CustomNameVisible:1b</code> is set as an extra step.

{{control|Using|use}} a name tag on a villager renames the villager instead of opening the trading interface. A saddled pig is renamed instead of being ridden. Using a name tag on any other mob that can be interacted with performs the {{control|use}} action instead of being named. These mobs can be renamed if the player uses the name tag while crouching or standing in a [[nether portal]] because the portal suppresses the {{control|use}} action.

Once a name tag is used on a mob, it is impossible to remove the name of that mob without the use of commands or external modifications.

=== Behavior ===

Renamed mobs have their name displayed over their head in the same fashion as a mob named through a renamed [[spawn egg]]. Their names can be seen only if they are aimed at from four or fewer blocks away.

Mobs that are named using the name tag never despawn in the world, similar to tamed mobs.<ref>{{tweet|dinnerbone|327485109940916226}}</ref> The exceptions are [[wandering trader]]s or if the mob is hostile and the difficulty is switched to "[[Peaceful]]", causing any hostile mobs or any named hostile mobs to despawn immediately. 

If a renamed mob kills a player, the custom name is used in the death message in place of the mob type name. For instance, if a vindicator named "Johnny" kills a player, the death message is "Player was slain by Johnny". 

A renamed [[wither]] also has a renamed health bar, and the boss bar doesn't regenerate{{verify}}.

=== Easter eggs ===

* Any mob that receives the name "[[Easter eggs#Upside-down mobs|Dinnerbone]]" or "[[Easter eggs#Upside-down mobs|Grumm]]" is rendered upside down. This even includes the player in early versions of Bedrock Edition if the username is set to either of these and you are not signed into Xbox Live.
* Naming a [[sheep]] "[[Easter eggs#Jeb sheep|jeb_]]" causes its wool to fade between the dye colors, producing a rainbow effect. The [[wool]] that drops when the sheep is [[shear]]ed or killed is the original color of the sheep before the sheep was named.
* Naming a [[rabbit]] "[[Rabbit#Toast|Toast]]" causes it to have a special memorial skin of user xyzen420's girlfriend's [http://www.reddit.com/r/minecraftsuggestions/comments/27hjog/to_themogminer_my_bunny_is_missing_please_help_me/ missing rabbit].
* Naming a [[vindicator]] "Johnny" causes it to be aggressive and attack all [[mob]]s including the wither (except [[ghast]]s and other [[illager]]s). The hostility even extends to [[Ravager|ravagers]] in [[Java Edition|''Java Edition'']], as the "Johnny" vindicator can also attack the ravager while it's riding it.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Name Tag
|spritetype=item
|nameid=name_tag
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Name Tag
|spritetype=item
|nameid=name_tag
|id=548
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.6.1|snap=13w16b|[[File:Name Tag JE1 BE1.png|32px]] Added name tags. They can now be found in [[dungeon]] [[chest]]s.}}
{{History|||snap=13w25a|A [[mob]] named "Dinnerbone" or "Grumm" now renders upside down.}}
{{History||1.7.2|snap=13w36a|Name tags can now rarely be acquired by [[fishing]], making them [[renewable resource|renewable]].}}
{{History||1.7.4|snap=13w48b|A sheep named "jeb_" now fades between the [[dye]] colors.}}
{{History||1.8|snap=14w02a|Name tags can now be [[trading|bought]] from librarian [[villager]]s, at 20–22 [[emerald]]s for 1 name tag.}}
{{History|||snap=14w27a|[[Rabbit]]s have been added and naming one "Toast" gives it a special memorial skin.}}
{{History||1.9|snap=15w44a|Added name tags to [[mineshaft]] [[chest]]s.
|The average yield of name tags in [[dungeon]] chests has been decreased.}}
{{History||1.11|snap=16w39a|Name tags can now be found in the new [[woodland mansion]] chests.
|Added [[vindicator]]s, which attack almost all mobs if named "Johnny".}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 421.}}
{{History||1.14|snap=18w43a|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Name tags now generate in [[ancient city]] chests.}}

{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Name Tag JE1 BE1.png|32px]]  Added name tags, and a new "Name" Interact button.
|A [[mob]] named "Dinnerbone" or "Grumm" renders upside down.
|A [[sheep]] named "jeb_" fades between the [[dye]] colors.
|Naming a [[rabbit]] "Toast" gives it a special memorial skin.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Name tags can now be [[trading|bought]] from librarian [[villager]]s for 20-22 [[emerald]]s as their last tier trade.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Naming a [[vindicator]] "Johnny" now makes it hostile to any [[mob]], except other [[illager]]s.
|Name tags can now be found in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Name tags can now be found in buried treasure [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Name tags [[trading|sold]] by librarian [[villager]]s now cost 20 [[emerald]]s.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}}
{{History|PS4}}
{{History||1.90|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Name tags were added at the request of [https://www.youtube.com/user/paulsoaresjr/ Paulsoaresjr].<ref>{{tweet|paulsoaresjr|326865482839883777}}</ref><ref>{{tweet|Dinnerbone|326812168630722561}}</ref>
* A stack of up to 64 name tags can be renamed at once. The cost is 1 [[experience]] level per stack, regardless of how many name tags were stacked.
* To name a [[mob]] “Name Tag” the player must give the name tag a random name, then rename it back to “Name Tag”.
* A [[villager]] with a name tag turned into a [[zombie villager]] by a [[zombie]] with a name tag does not despawn, but a villager with a name tag turned into a zombie by a zombie without a name tag does despawn.
* It is impossible to have a rainbow [[sheep]] upside-down, because it is impossible for it to be named “Jeb_” and “Dinnerbone” at the same time.

== Gallery ==
<gallery>
NameTag2.png|To use a name tag, the [[player]] must first rename it using an [[anvil]].
NameTag1.png|A [[wolf]] that has been renamed using a name tag.
RenamedCreeper.png|A [[creeper]] renamed using the name tag.
RenamedWither.png|A [[Wither Boss|wither]] renamed using a name tag. The custom name takes place of "Wither" over the [[health bar]] as well.
YoYo.png|How to use "Grumm" and "Dinnerbone" name tag [[easter egg]] and [[lead]] to make another animal Yo-yo.
Grumm Horse.png|A [[horse]] using the "Grumm" or "Dinnerbone" easter egg to be rendered upside-down.
MineshaftNameTag.png|Name Tag found in a mineshaft chest.
Pocket Edition Name Tag.jpg|First image of a name tag in bedrock edition.
</gallery>

== See also ==
* [[Spawn Egg]]

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--name-tag Taking Inventory: Name Tag] – Minecraft.net on March 15, 2019

{{items}}

[[de:Namensschild]]
[[es:Etiqueta]]
[[fr:Étiquette]]
[[it:Targhetta]]
[[ja:名札]]
[[ko:이름표]]
[[nl:Naamkaartje]]
[[pl:Znacznik]]
[[pt:Etiqueta]]
[[ru:Бирка]]
[[zh:命名牌]]
[[Category:Renewable resources]]</li></ul>
File:Golden Apple Revision 1.png Added golden apples. They heal a full 20♥ × 10 health points, making them the single best food in the entire game. They are crafted with an apple and eight blocks of gold.
20100625-2
{{Extension DPL}}<ul><li>[[Tool|Tool]]<br/>{{About|the in-game items|program enhancing software|Programs and Editors}}

A '''tool''' is an [[item]] used by the [[player]] while held to perform actions faster and more efficiently, to gather materials not obtainable by hand, to gain information, or to perform completely new actions. With the exception of the [[clock]], [[compass]], empty [[bucket]], and [[lead]], tools do not stack in the inventory. Tools can be repaired; see [[Item repair]].

== Obtaining ==

=== Mob loot ===
{{main|Drops#Mob drops|title1=Drops}}
Some tools can be obtained by killing mobs that carry the equipment.

=== Crafting ===
Most tools can be obtained through crafting.
{{:Crafting/Tools}}

=== Upgrading ===
[[Netherite]] tools can be obtained only through upgrading.

{{Smithing
|head=1
|Netherite Upgrade
|Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe
|Netherite Ingot
|Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe
}}

== Usage ==
=== Best tools ===
{{main|Breaking#Best tools|title1=Breaking}}

Many blocks have a preferred tool to break them. Some blocks can be broken only with certain tools. The tool's material also affects how fast a block is mined. Materials from worst to best in terms of mining speed are wooden, stone, iron, diamond, netherite, gold.

=== Item durability ===
{{main|Durability}}

Different tools have different amounts of durability. Some uses require more durability to be used than others. A tool's durability is also affected by its material. Materials from worst to best in terms of durability are gold, wooden, stone, iron, diamond, netherite.

Some tools are not block-breaking tools: This includes bows, fishing rods, carrots on sticks, flint & steel, and buckets. Such tools are no better than bare fists at breaking blocks, but they do not take damage from doing so—they take damage from being used in their own intended manners.

=== Item enchantability ===
Materials from worst to best in terms of [[enchantability]] are stone, diamond, iron, wooden/netherite, gold.

=== Smelting ===
{{main|Smelting}}

Iron or golden tools can be smelted into [[nugget]]s.
{{Smelting|showname=1|head=1|Any iron tools|Iron Nugget|0,1}}
{{Smelting|showname=1|foot=1|Any golden tools|Gold Nugget|0,1}}

; Fuel
* Wooden tools can be used as a fuel in [[furnace]]s, smelting 1 item per tool.
* A [[fishing rod]] can be used as fuel in [[furnace]]s, smelting 1.5{{only|java|short=1}}/1{{only|bedrock|short=1}} items per fishing rod.

== History ==
{{info needed section|earlier Java Edition history between Indev and 1.3.1|section=10}}
{{History|java indev}}
{{History||0.31|snap=20091231-2|Added iron shovels.}}
{{History|||snap=20100110|Added iron axes and pickaxes.}}
{{History|||snap=20100128|Added wooden, stone, and diamond tools.}}
{{History|||snap=20100129|Added crafting recipes for wooden, stone, iron, and diamond tools.}}
{{History|||snap=20100130|Added golden tools.}}
{{History|||snap=20100131|A [[Tiers|tier system]] for wooden, stone, iron, diamond, and gold tools is added. Each tier has a different mining speed multiplier and durability.}}
{{History|||snap=20100201-2|Tools are now required to break blocks and ores.}}
{{history|java}}
{{History||1.0.0|snap=RC1|Tools now make a breaking sound and have a breaking animation.
|All tools now also have breaking animation.}}
{{History|||snap=RC2|Tools no longer break quickly after loading a world that was saved in RC1.}}
{{History||1.3.1|snap=12w17a|Tools now have infinite [[durability]] in [[Creative]] mode.}}
{{history|||snap=12w18a|Wooden tools became able to be used as [[fuel]] for [[furnace]]s in case players didn't want to repair them or finish using them.}}
{{History|||snap=12w24a|Breaking a block that can be [[instant mining|instantly mined]] by hand ([[tall grass]], [[torch]], etc.) while holding a block-breaking tool no longer reduces the tool's [[durability]].}}
{{history||1.6.1|snap=13w21a|Instead of replacing the barehanded damage ({{hp|1}}), pickaxes, shovels, axes and swords now add their damage onto the barehanded damage.}}
{{History||1.11.1|snap=16w50a|Golden and iron tools now smelt down into one of their respective nuggets.}}
{{History||1.14|snap=18w48a|Tools cannot be repaired by crafting.}}
{{History||1.14.3|snap=Pre-Release 3|Tools can be once again be repaired by crafting.}}
{{History||1.16.2|snap=20w29a|Tools have a new arrange in the Creative inventory.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond tools to netherite tools now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w07a|Added brushes.}}

{{History|pocket alpha}}
{{History||v0.2.0|Added stone tools and shears.}}
{{History||v0.3.0|Added wooden tools.}}
{{History||v0.3.2|Added iron, diamond, and golden tools.}}
{{History||v0.3.3|Added bows.}}
{{History||v0.4.0|Added flint and steel and all hoe types.}}
{{History||v0.7.0|Added buckets.}}
{{History||v0.7.4|Flint and steel now ignite creepers.}}
{{History||v0.8.0|snap=build 1|Added flint and steel to the Creative inventory.}}
{{History|||snap=build 3|Added shears to the Creative inventory.}}
{{History||v0.11.0|snap=build 1|Added fishing rod.}}
{{History||v0.15.0|snap=build 1|Added carrot on a stick and leads.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden and iron tools now smelt down into one of their respective nuggets.}}
{{History|console}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden and iron tools now smelt down into one of their respective nuggets.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==
* Gold tools are actually ranked as superior to diamond tools on the [[Legacy Console Edition]]'s crafting screen.
* Wooden tools can be burned in a furnace regardless of its durability; this means the player can burn a wooden tool that has only 1 use left.

== See also ==
* [[Item Repair]]
* [[Breaking]]
* [[Weapon]]

{{Items}}

[[Category:Tools|*]]

[[cs:Nástroje]]
[[de:Werkzeug]]
[[es:Herramientas]]
[[fr:Outils]]
[[hu:Eszközök]]
[[it:Attrezzi]]
[[ja:道具]]
[[ko:도구]]
[[nl:Gereedschap]]
[[pl:Narzędzia]]
[[pt:Ferramentas]]
[[ru:Инструменты]]
[[tr:Alet]]
[[zh:工具]]</li><li>[[Pink Dye|Pink Dye]]<br/>{{Item
| image = Pink Dye.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Pink dye''' is a [[Dyeing#Quasi-Primary|quasi-primary color dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showname=0
  |showdescription=1
  |Peony;Pink Tulip;Pink Petals
  |Output=Pink Dye,2;Pink Dye;Pink Dye
  |type=Material
}}
{{Crafting
  |Red Dye
  |White Dye
  |Output=Pink Dye,2
  |type=Material
}}
{{Crafting
  |Red Dye
  |Bone Meal
  |Output=Pink Dye,2
  |type=Material
  |foot=1
  |description={{only|bedrock|education}}
}}

=== Trading ===

[[Wandering trader]]s sell 3 pink dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Pink Dye}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Pink Dye
|spritetype=item
|nameid=pink_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Pink Dye
|spritetype=item
|nameid=pink_dye
|aliasid=dye / 9
|id=404
|form=item
|translationkey=item.dye.pink.name
|foot=1}}

== Video ==
{{yt|pPq-Hs9ZPx4}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Pink dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Pink dye is now crafted using [[white dye]], instead of [[bone meal]].
|[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}}
{{History|||snap=18w44a|Pink dye can now change the text color on [[sign]]s to pink.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells pink dye.}}
{{History|||snap=19w11a|Pink dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Pink dye can now be used to craft [[pink candle]]s.}}
{{History|||snap=21w19a|Pink dye can no longer be used to craft pink candles.}}
{{History|||snap=Pre-release 1|Pink dye can now once again be used to craft pink candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Pink dye can now change the text color on [[hanging sign]]s to pink.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Pink petals]] can now be crafted into pink dye.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History||v0.4.0|Pink dye is now craftable with [[rose red]] and [[bone meal]].
|Pink dye can now be used to craft pink wool.}}
{{History||v0.6.0|Pink dye can now be used to dye [[sheep]].}}
{{History||v0.8.0|snap=build 1|Pink dye can now be used to craft [[magenta dye]].}}
{{History||v0.9.0|snap=build 11|Pink dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Pink dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Pink dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Pink dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Pink dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Pink dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Pink dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Pink dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Pink dye is now [[trading|sold]] by [[wandering trader]]s.
|Pink dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of pink dye has been changed from <code>dye/9</code> to <code>pink_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History|PS4}}
{{History||1.90|[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History|foot}}

== Issues ==

{{issue list}}


{{Items}}

[[Category:Dyes]]




[[cs:Růžové barvivo]]
[[de:Rosa Farbstoff]]
[[es:Tinte rosa]]
[[fr:Teinture rose]]
[[hu:Rózsaszín festék]]
[[ja:桃色の染料]]
[[ko:분홍색 염료]]
[[nl:Roze kleurstof]]
[[pl:Różowy barwnik]]
[[pt:Corante rosa]]
[[ru:Розовый краситель]]
[[zh:粉红色染料]]
[[Category:Renewable resources]]</li></ul>
Golden apples can now be rarely found in dungeons.
beta
1.8
{{Extension DPL}}<ul><li>[[Netherite Scrap|Netherite Scrap]]<br/>{{About|the unrefined material|the refined item|Netherite Ingot|other uses|Netherite}}
{{Item
| title = Netherite Scrap
| image = Netherite Scrap.png
| rarity = Common
| renewable = No
| stackable = Yes (64)
}}

'''Netherite scrap''' is a material [[smelt]]ed from [[ancient debris]], which is found in [[the Nether]]. It is used solely for crafting [[Netherite Ingot|netherite ingots]]. Like all netherite-related items, it is not flammable.

== Obtaining ==

=== Smelting ===
{{Smelting
|Ancient Debris
|Netherite Scrap
|2
}}

=== Chest loot ===
{{LootChestItem|netherite-scrap}}

== Usage ==
=== Crafting ingredient ===
{{Crafting usage}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Netherite Scrap
|spritetype=item
|nameid=netherite_scrap
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Netherite Scrap
|spritetype=item
|nameid=netherite_scrap
|id=613
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||1.16|snap=20w06a|[[File:Netherite Scrap JE1.png|32px]] Added netherite scrap.}}
{{History|||snap=20w10a|[[File:Netherite Scrap JE2 BE1.png|32px]] The texture of netherite scrap has been changed.}}
{{History|||snap=20w16a|Netherite scraps now generate in [[bastion remnant]] chests.}}
{{History||1.16.2|snap=20w30a|The chance of finding netherite scraps in bastion remnant chests has been increased.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Scrap JE2 BE1.png|32px]] Added netherite scrap.}}
{{History|||snap=beta 1.16.0.57|Netherite scraps now generate in [[bastion remnants]] chests.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--netherite-scrap Taking Inventory: Netherite Scrap] – Minecraft.net on March 25, 2021

{{Items}}

[[Category:Non-renewable resources]]

[[de:Netheritplatten]]
[[fr:Fragments de Netherite]]
[[it:Frammento di netherite]]
[[ja:ネザライトの欠片]]
[[ko:네더라이트 파편]]
[[pl:Odłamek netherytu]]
[[pt:Fragmentos de netherita]]
[[ru:Незеритовый скрап]]
[[th:เศษเนเธอไรต์]]
[[uk:Незеритовий уламок]]
[[zh:下界合金碎片]]</li><li>[[Crossbow|Crossbow]]<br/>{{For}}
{{Item
| title = Crossbow
| image = <gallery>
Crossbow.png | Crossbow
Crossbow Pull 0.png | Pull (state 0)
Crossbow Pull 1.png | Pull (state 1)
Crossbow Pull 2.png | Pull (state 2)
Arrow Loaded Crossbow.png | Arrow loaded
Firework Loaded Crossbow.png | Firework loaded
</gallery>
| rarity = Common
| renewable = Yes
| durability = 465{{only|JE|short=yes}}<br>464{{only|BE|short=1}}
| stackable = No
}}

A '''crossbow''' is a ranged [[weapon]] similar to a [[bow]] that uses [[arrow]]s or [[firework rocket|fireworks]] as ammunition.

== Obtaining ==
=== Crafting ===
{{Crafting
|A1=Stick|B1=Iron Ingot |C1=Stick
|A2=String|B2= Tripwire Hook|C2=String
|B3= Stick
|Output= Crossbow
|type= Combat
}}

=== Repairing ===
{{Grinding
|showdescription=1
|ingredients=2× Damaged [[Crossbow]] or<br>2× Damaged [[Arrow Loaded Crossbow]] or<br>2× Damaged [[Firework Loaded Crossbow]]
|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
|Crossbow; Arrow Loaded Crossbow; Firework Loaded Crossbow
|description=The [[item durability|durability]] of the two crossbows is added together, plus an extra 5% durability.‌
}}

{{Crafting
|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow
|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow
|Output=Crossbow
|type=Combat
|ignoreusage=1
|showdescription=1
|description=The durability of the two crossbows is added together, plus an extra 5% durability.‌ Any loaded ammunition is lost.
}}

=== Mob loot ===

==== Pillagers ====

When killed, a [[pillager]] has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random [[durability]]; the [[drop]] rate increases by 1% per [[level]] of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The [[drop]]ped crossbow can rarely (10% chance) be [[enchanted]] at level 5–19 regardless of being [[enchanted]] when it [[spawn]]ed.

Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.

==== Piglins ====
[[Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.

=== Chest loot ===

{{LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2}}

=== Trading ===

Journeyman-level Fletcher [[villager]]s offer to [[trading|sell]] an unenchanted crossbow for 3 [[emerald]]s.

Master-level Fletcher villagers have a {{frac|1|16}} (6.25%) chance of selling an [[enchanting|enchanted]] crossbow for 8 emeralds.{{only|bedrock}}

Master-level Fletcher villagers have {{frac|2|3}} chance of selling an enchanted crossbow for 7-22 emeralds.{{only|java}}

== Usage ==
<gallery>
Steve aiming with Crossbow.png|
Alex aiming with Crossbow.png|
Pillager Aiming with Crossbow BE.png|
Piglin with Crossbow targeting JE.png|
</gallery>

Despite using [[iron ingot]]s in their crafting recipe, crossbows cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>

=== Weapon ===
[[File:Crossbowcooldown.gif|thumb|right|Charging and shooting the crossbow {{in|bedrock}}.]]
Crossbows are similar to [[bow]]s, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight line.

Load them by {{control|using}} them, which makes the player move at sneak speed. Unlike bows, the [[arrow]] or [[firework rocket]] can be fired only if the player releases the use button after the crossbow is loaded{{Only|je}}  or if the crossbow finishes its loading animation {{Only|be}}. At this point, it ''must be used a second time'' to fire its bolt.

Once it has reached full charge, the [[player]]'s speed returns to normal. After that, shooting a charged crossbow does not delay any of the [[player]]'s current action like [[sprinting]] or [[swimming]].

The crossbow can even be placed in another [[inventory]] slot or into an [[item frame]] without the [[arrow]] or [[firework rocket]] being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.

In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their [[inventory]]:
* Arrows in the off-hand, or the selected [[hotbar]] slot if the crossbow is in the off-hand, are prioritized first. 
* If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected. 
Crossbows take 1.25 seconds (25 ticks) to load. 

The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type).

[[Endermen]] teleport away from projectile paths, so they cannot be hit with crossbow [[arrow]]s. However, they can still get harmed by [[firework rocket]] explosions, if they can't detect the firework rocket.

;Attack strength

''Java Edition'':

{| class="wikitable" style="text-align:center" data-description="Crossbow Damage Statistic"
|-
! Damage || Arrow || Max firework
|-
| {{ItemSprite|Crossbow|text= '''Minimum'''}}
| {{hp|7}}
| {{hp|11}}
|-
| {{ItemSprite|Crossbow|text= '''Average'''}}
| {{hp|9}}
| {{hp|14.5}}
|-
| {{ItemSprite|Crossbow|text= '''Maximum'''}}
| {{hp|11}}
| {{hp|18}}
|}

''Bedrock Edition''
* Always {{hp|9}}

=== Fireworks ===

[[Firework rocket]]s can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 [[durability]] points per shot.
{| class="wikitable" style="text-align:center"
! colspan="4" |Firework rocket range
|-
|Minimum
|Average
|Maximum
|Gunpowder
|-
|32m (20 ticks)
|40.8m (25.5 ticks)
|49.6m (31 ticks)
|1 ([[File:Gunpowder JE2 BE2.png|12x12px]])
|-
|48m (30 ticks)
|56.8m (35.5 ticks)
|65.6m (41 ticks)
| 2 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])
|-
|64m (40 ticks)
|72.8m (45.5 ticks)
|81.6m (51 ticks)
|3 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])
|}
Firework rockets also work with the [[Multishot]] enchantment, enabling the [[player]] to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.

A shot firework rocket explodes instantly when it hits a [[mob]] or [[block]].{{only|java}} If the firework rocket has no explosion effect, it deals no [[damage]]. The explosion of a firework rocket deals {{hp|5}} to {{hp|6}} points of damage, with one [[firework star]]. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's [[Firework Star#Effects|effect]]. Each additional firework star on the rocket deals an additional {{hp|1}} to {{hp|2}} points of damage, for a maximum of {{hp|11}} to {{hp|18}} with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The [[Piercing]] enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.{{only|java}} Unlike an arrow shot from a bow, the firework does not slow down under water.

=== Repair ===

Crossbows can be repaired in an [[anvil]] or [[grindstone]] by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot.

===Enchantments===
{| class="wikitable"
|+
!Name
!Description
!Max Level
|-
|[[Quick Charge]]
|Decreases the reloading time of the crossbow by {{code|level * 0.25}} seconds. Crossbows with [[Quick Charge]] III fire slightly faster than [[bow]]s. If [[commands]] are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only {{in|je}}.
|III
|-
|[[Multishot]]
| Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both [[arrow]]s and [[firework rocket]]s. Firing with this enchantment still uses only one projectile, and because of that, it is possible to recover only one of the three arrows shot from a Multishot crossbow. Multishot crossbows use 3 [[item durability|durability]] points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing.
|I
|-
|[[Piercing]]
|Makes [[arrow]]s shot from the crossbow pierce [[entity|entities]] they hit and continue their flight, which allows each arrow to hit up to {{code|level + 1}} entities. This is useful for targeting [[mob]]s closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Arrows fired in this manner also ignore [[Shield|shields]]. Mutually exclusive with Multishot.
|IV
|-
|[[Unbreaking]]
|Causes a <code>(Level /(Level+1)) * 100%</code> chance a shot fired does not reduce the [[item durability|durability]] of the crossbow.
|III
|-
|[[Mending]]
|Allows a certain proportion of [[experience]] orbs collected to contribute toward repairing the crossbow, rather than raising the [[player]]'s experience.
|I
|-
|[[Curse of Vanishing]]
| Causes the crossbow to disappear instead of dropping on the ground when the player dies. The {{cmd|gamerule keepInventory}} overrides this.
|I
|}

[[Multishot]] and [[Piercing]] are mutually exclusive. Normal methods of [[enchanting]] allow only one of them to be applied to a crossbow.

Crossbows can receive 3 unique [[enchanting|enchantment]]s, and have a base enchantability of 1. Enchantments specific to crossbows include [[Quick Charge]], Multishot and Piercing.

===Fuel===
Crossbows can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per crossbow.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Crossbow loading start.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a crossbow starts to load
|id=item.crossbow.loading_start
|translationkey=subtitles.item.crossbow.charge
|volume=0.15
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Crossbow quick charge one1.ogg
|sound2=Crossbow quick charge one2.ogg
|sound3=Crossbow quick charge one3.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a Quick Charge I crossbow starts to load <ref group=sound><code>quick1_3</code> occurs at half the frequency as the other sounds</ref>
|id=item.crossbow.quick_charge_1
|translationkey=subtitles.item.crossbow.charge
|volume=''varies'' <ref group=sound>0.325 for all except <code>quick1_1</code> (pitch=0.9), which is 0.25</ref>
|pitch=''varies'' <ref group=sound><code>quick1_1</code> can be 1.0 or 0.9; <code>quick1_2</code> can be 1.0 or 0.95; <code>quick1_3</code> can be 1.0</ref>
|distance=16}}
{{Sound table
|sound=Crossbow quick charge two1.ogg
|sound2=Crossbow quick charge two2.ogg
|sound3=Crossbow quick charge two3.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a Quick Charge II crossbow starts to load <ref group=sound name=quickchargefrequency><code>_1</code> occurs at {{frac|2|3}} the frequency as the other sounds</ref>
|id=item.crossbow.quick_charge_2
|translationkey=subtitles.item.crossbow.charge
|pitch=''varies'' <ref group=sound name=quickchargevolume />
|volume=''varies'' <ref group=sound name=quickchargepitch />
|distance=16}}
{{Sound table
|sound=Crossbow quick charge three1.ogg
|sound2=Crossbow quick charge three2.ogg
|sound3=Crossbow quick charge three3.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a Quick Charge III crossbow starts to load <ref group=sound name=quickchargefrequency />
|id=item.crossbow.quick_charge_3
|translationkey=subtitles.item.crossbow.charge
|volume=''varies'' <ref group=sound name=quickchargevolume>0.325 for all except <code>_1</code> (pitch=0.95), which is 0.25</ref>
|pitch=''varies'' <ref group=sound name=quickchargepitch><code>_1</code> can be 1.0 or 0.95; <code>_2</code> can be 1.0, 0.95, or 1.05; <code>_3</code> can be 1.0, 0.9, or 1.05</ref>
|distance=16}}
{{Sound table
|sound=Crossbow loading middle1.ogg
|sound2=Crossbow loading middle2.ogg
|sound3=Crossbow loading middle3.ogg
|sound4=Crossbow loading middle4.ogg
|subtitle=MC-203146
|source=player
|description=While a crossbow is loading <ref group=sound><code>loading_middle4</code> occurs at {{frac|1|4}} the frequency as the other sounds</ref>
|id=item.crossbow.loading_middle
|translationkey=-
|volume=0.325
|pitch=''varies'' <ref group=sound><code>loading_middle1</code> can be 1.0, 0.95, or 1.2; <code>loading_middle2</code> and <code>loading_middle3</code> can be 1.0, 0.9, or 1.05; <code>loading_middle4</code> can be 1.0</ref>
|distance=16}}
{{Sound table
|sound=Crossbow loading end.ogg
|subtitle=Crossbow loads
|source=dependent
|description=When a crossbow stops loading
|id=item.crossbow.loading_end
|translationkey=subtitles.item.crossbow.load
|volume=1.0
|pitch={{frac|13|15}}-1.2
|distance=16}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|subtitle=Crossbow fires
|source=dependent
|description=When a crossbow fires
|id=item.crossbow.shoot
|translationkey=subtitles.item.crossbow.shoot
|volume=0.8/0.9/0.9
|pitch=1.0/1.0/0.9 <ref group=sound>Multiplied by the loading percentage of the crossbow</ref>
|distance=16}}
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|subtitle=Arrow hits
|source=neutral
|description=When an arrow hits a block or entity
|id=item.crossbow.hit
|translationkey=subtitles.item.crossbow.hit
|volume=1.0
|pitch={{frac|12|11}}-{{frac|4|3}}
|distance=16}}
{{Sound table
|sound=Succesfull Hit.ogg
|subtitle=Player hit
|source=player
|description=When an arrow shot by a player hits another player
|id=entity.arrow.hit_player
|translationkey=subtitles.entity.arrow.hit_player
|volume=0.18
|pitch=0.45
|distance=16}}
{{Sound table
|sound=Firework launch.ogg
|subtitle=Firework launches
|source=ambient
|description=When a crossbow fires a firework rocket
|id=entity.firework_rocket.launch
|translationkey=subtitles.entity.firework_rocket.launch
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a crossbow's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Crossbow loading start.ogg
|source=player
|description=When a crossbow starts to load
|id=crossbow.loading.start
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow loading middle1.ogg
|sound2=Crossbow loading middle2.ogg
|sound3=Crossbow loading middle3.ogg
|sound4=Crossbow loading middle4.ogg
|source=player
|description=While a crossbow is loading and when a crossbow stops loading
|id=crossbow.loading.middle
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow loading end.ogg
|source=player
|description=''Unused sound event''
|id=crossbow.loading.end
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow quick charge one1.ogg
|sound2=Crossbow quick charge two1.ogg
|sound3=Crossbow quick charge three1.ogg
|source=player
|description=When a crossbow with Quick Charge starts to load
|id=crossbow.quick_charge.start
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow quick charge one2.ogg
|sound2=Crossbow quick charge two2.ogg
|sound3=Crossbow quick charge three2.ogg
|source=player
|description=While a crossbow with Quick Charge is loading
|id=crossbow.quick_charge.middle
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow quick charge one3.ogg
|sound2=Crossbow quick charge two3.ogg
|sound3=Crossbow quick charge three3.ogg
|source=player
|description=When a crossbow with Quick Charge stops loading
|id=crossbow.quick_charge.end
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|source=player
|description=When a crossbow fires
|id=crossbow.shoot
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|source=player
|description=When an arrow hits a block or entity
|id=random.bowhit
|volume=1.0
|pitch=1.09-1.3}}
{{Sound table
|sound=Firework launch.ogg
|source=ambient
|description=When a crossbow fires a firework rocket
|id=firework.launch
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a crossbow's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

==Data values==
=== ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Crossbow
|spritetype=item
|nameid=crossbow
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Crossbow
|spritetype=item
|nameid=crossbow
|id=575
|form=item
|foot=1}}

===Item data===

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview" style="margin-top: 0;">
*{{nbt|compound|tag}}: The '''tag''' tag.
{{:Player.dat_format/Crossbow}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

==Achievements==
{{load achievements|Sniper Duel;Archer;Bullseye}}

==Advancements==
{{load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds;Arbalistic}}

==History==
{{History||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at [[MINECON Earth 2018]].}}
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.
|Crossbows can be enchanted with either the [[Quick Charge]] (Highest Level III), [[Piercing]] (Highest Level IV) or [[Multishot]] (Highest Level I).}}
{{History|||snap=18w47a|Crossbows can now be found inside loot [[chest]]s at the top of [[pillager outpost]]s.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] crossbows and enchanted crossbows.}}
{{History||1.16|snap=20w07a|[[File:Piglin with Crossbow.png|32px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}
{{History|||snap=20w16a|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}}
{{History||1.18|snap=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}}
{{History||1.19.4|snap=23w07a|The crossbow recipes are no longer unlocked by [[stick]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager [[trading]].}}

{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.
|Crossbows are currently apart of [[Experimental Gameplay]].}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which use and [[drops|drop]] crossbows.}}
{{History|||snap=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}}
{{History||1.10.0|snap=beta 1.10.0.3|Crossbows are now fully implemented and separate from [[Experimental Gameplay]].
|Crossbows can now be found in [[pillager outpost]] [[chest]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Unenchanted and [[enchanting|enchanted]] crossbows can now be [[trading|bought]] from fletcher [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to [[trading|sell]] unenchanted crossbow, rather than 50% chance.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}
{{History|||snap=beta 1.16.0.57|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}}

{{History|PS4}}
{{History||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
*Alongside [[pillager]]s, crossbows were inspired by ''[[Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|website=discord.com|date=March 11, 2021}}</ref>
*Crossbows [[enchanting|enchanted]] with [[Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
*Although Piercing allows arrows to bypass [[shield]]s, they can't get through the wither armor.
*The crossbow's first-person loading animation in [[Bedrock Edition]] is different from [[Java Edition]].
*Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks uncharged.<ref>{{bug|MC-137552}}</ref>
*In real life, crossbows don't shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.

==Gallery==
<gallery>
File:CrossbowMinecon.png|A crossbow shown at [[MINECON Earth 2018]].
File:PillagerMinecon.png|A [[pillager]] armed with a crossbow, shown at MINECON Earth 2018.
File:EquippingCrossbow.png|How the crossbow is equipped.
File:Enchanted_Crossbow.gif|An enchanted crossbow.
File:Steve_Charging_Crossbow.gif|Steve charging crossbow {{in|java}}.
File:Alex_Charging_Crossbow.gif|Alex charging crossbow {{in|java}}.
File:Pillager_Charging_Crossbow.gif|Pillager charging crossbow.
File:Piglin_Charging_Crossbow.gif|Piglin charging crossbow.
File:Crossbow_(MCD).png|The ''Minecraft Dungeons'' variant of the crossbow
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--crossbow Taking Inventory: Crossbow] – Minecraft.net on October 20, 2022

{{Items}}

[[Category:Combat]]
[[Category:Renewable resources]]

[[de:Armbrust]]
[[es:Ballesta]]
[[fr:Arbalète]]
[[it:Balestra]]
[[ja:クロスボウ]]
[[ko:쇠뇌]]
[[pl:Kusza]]
[[pt:Besta]]
[[ru:Арбалет]]
[[th:หน้าไม้]]
[[zh:弩]]</li></ul>
Pre-releaseDue to the addition of hunger, golden apples have now been changed so that they restore 10 (🍗🍗🍗🍗🍗), instead of 20♥ × 10 health points, but also give Regeneration for 30 seconds.
Java Edition
1.0
{{Extension DPL}}<ul><li>[[3D|3D]]<br/>{{about|the edible item|the April Fools' snapshot itself|Java Edition 3D Shareware v1.34}}

{{Joke feature}}
{{Item
| image = 3D (item).png
| renewable = Yes
| stackable = Yes (64)
}}

'''3D''' was a joke item from [[Java Edition 3D Shareware v1.34]]. Eating it shows a picture of the developer cast.

== Obtaining ==
=== Mob drops ===
3D was dropped by a creeper summoned by the cheat code "NEEEERD".

== Usage ==
Eating the 3D item when the hunger bar was not full shows a picture of the developer cast of Minecraft.
== Data values ==

=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=3D
|spritetype=item
|nameid=3d
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||3D Shareware v1.34|[[File:3D (item).png|32px]] Added the 3D item.}}
{{History|foot}}

== Gallery ==

<gallery>
File:3D Shareware Mojang Team.png|The developer cast of Minecraft.
File:Tasty 3D Item.gif|The "Tasty!" 3D Item lore.
</gallery>

{{Items}}
{{Jokes}}

[[Category:Non-renewable resources]]
[[Category:Joke items]]</li><li>[[Potato|Potato]]<br/>{{about|the raw potato|the cooked potato|Baked Potato|the potato that can inflict poison|Poisonous Potato}}
{{Item
| group = Age 0-1
| 1-1 = Potatoes Age 0-1.png
| 1-2 = Potatoes Age 0-1 BE.png
| group2 = Age 2-3
| 2-1 = Potatoes Age 4-6.png
| 2-2 = Potatoes Age 2-3 BE.png
| group3 = Age 4-6
| 3-1 = Potatoes Age 4-6.png
| 3-2 = Potatoes Age 4-6 BE.png
| group4 = Age 7
| 4-1 = Potatoes Age 7.png
| 4-2 = Potatoes Age 7 BE.png
| image = Potato JE3 BE2.png
| renewable = Yes
| heals = {{hunger|1}}
| stackable = Yes (64)
}}

A '''potato''' is a [[food]] [[item]] obtained from potato crops that can be used to plant them, consumed raw or [[cook]]ed to make [[baked potato]]es.

'''Potato crops''' are planted in [[farmland]] and used to grow potatoes and, rarely, [[Poisonous Potato|poisonous potatoes]].

== Obtaining ==

=== Natural generation ===
[[Village]] farm plots have a chance of being planted with potatoes. The exact chance depends on the style of the village:

{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|snowy-village}} Snowy || 70%
|-
| {{EnvSprite|plains-village}} Plains || 15%
|-
| {{EnvSprite|taiga-village}} Taiga || 10%
|}

Fully grown potato crops drop 2 to 5 potatoes ({{frac|3|5|7}} per crop harvested on average) and have a 2% chance of dropping an additional [[poisonous potato]]. Potato yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} potatoes. [[Bone meal]] can be used to mature the potato to its last stage of growth.

The first two potatoes always drop, and then three more attempts are made to drop a potato with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.

=== Mob loot ===
[[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], [[carrot]], or potato when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives potatoes the following chances of dropping:
* {{frac|1|120}} (about 0.83%)
* {{frac|7|600}} (about 1.17%) with Looting I
* {{frac|9|600}} (1.50%) with Looting II
* {{frac|11|600}} (about 1.83%) with Looting III
If a zombie, husk, or zombie villager is killed with fire, it drops a baked potato instead.

=== Chest loot ===
{{LootChestItem|potato}}

== Usage ==

=== Farming ===
{{main|Tutorials/Crop farming}}
When farmed, potatoes require 8 [[Block tick|stages]] to grow. However, there are four ''visible'' stages due to having only four distinct textures: every two stages have the same texture, except that growth stage 7 keeps the same appearance as stages 5–6, so that only stage 8 has the final, mature appearance. Planted potatoes require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant potatoes if the light level is too low.

Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.

Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.

=== Food ===
To eat a potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating a potato restores {{hunger|1}} hunger and 0.6 [[Hunger#Mechanics|saturation]].

=== Breeding ===
[[Pig]]s follow and can be [[bred]] by a player holding a potato.

[[Villager]]s can pick up potato items to become willing, which allow them to breed. Villagers require 12 potatoes to become willing.

=== Smelting ingredient ===
{{Smelting
|showname=1
|Potato
|Baked Potato
|0.35
}}

=== Trading ===
Novice-level farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 26 potatoes for an [[emerald]] as part of their trade.

=== Composting ===
Placing a potato into a [[composter]] has a 65% chance of raising the compost level by 1. This is less efficient than composting with [[Baked Potato|baked potatoes]], which has a higher success chance of 85%.

== Sounds ==
=== Block ===
{{Sound table/Block/Crop}}

=== Item ===
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Potatoes
|spritetype=block
|nameid=potatoes
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Potato
|spritetype=item
|nameid=potato
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Potatoes
|spritetype=block
|nameid=potatoes
|id=142
|form=block}}
{{ID table
|displayname=Potato
|spritetype=item
|nameid=potato
|id=280
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
|[[File:Potatoes Age 0-1 JE1.png|32px]] [[File:Potatoes Age 2-3 JE1.png|32px]] [[File:Potatoes Age 4-6 JE1.png|32px]] [[File:Potatoes Age 7 JE1.png|32px]] Added potato crops.}}
{{History|||snap=12w36a|Potatoes can now be found in [[village]]s.}}
{{History||1.5|snap=13w09b|The [[Fortune]] enchantment now works when harvesting potatoes.<ref>{{bug|MC-1680}}</ref>}}
{{History||1.8|snap=14w02a|Potatoes can now be [[trading|sold]] to farmer [[villager]]s, at 15–19 potatoes for 1 [[emerald]].}}
{{History|||snap=14w04a|Farmer villagers now harvest fully grown potatoes.
|Villagers can now be made willing using 12 potatoes.}}
{{History|||snap=14w06a|[[File:Potatoes Age 0-1 JE2.png|32px]] [[File:Potatoes Age 2-3 JE2.png|32px]] [[File:Potatoes Age 4-6 JE2.png|32px]] [[File:Potatoes Age 7 JE2.png|32px]] Potato crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Potato crops of all stages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Potatoes Age 0-1 JE4.png|32px]] [[File:Potatoes Age 2-3 JE4.png|32px]] [[File:Potatoes Age 4-6 JE4.png|32px]] [[File:Potatoes Age 7 JE4.png|32px]] Potato crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}}
{{History|||snap=14w25a|[[File:Potatoes Age 0-1 JE5.png|32px]] [[File:Potatoes Age 2-3 JE5.png|32px]] [[File:Potatoes Age 4-6 JE5.png|32px]] [[File:Potatoes Age 7 JE5.png|32px]] Potato crops are now darker and subject to directional shading.}}
{{History|||snap=14w27a|[[File:Potatoes Age 0-1 JE6.png|32px]] [[File:Potatoes Age 2-3 JE6.png|32px]] [[File:Potatoes Age 4-6 JE6.png|32px]] [[File:Potatoes Age 7 JE6.png|32px]] Potato crops are no longer subject to directional shading.}}
{{History||1.9|snap=15w31a|Potatoes can now be used to lead and breed [[pig]]s.}}
{{History|||snap=15w38a|The [[drop]] chances of potatoes has now been slightly improved from average {{frac|2|3|5}} per potato crop harvested to {{frac|2|5|7}}.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 142, and the item's 392.}}
{{History|||snap=18w11a|Potatoes now have a chance of generating in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Potato JE2.png|32px]] The texture of potatoes has been changed.
|[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]] The textures of potato crops have been changed.}}
{{History|||snap=18w47a|Potatoes now generate in [[pillager outpost]] chests.}}
{{History|||snap=18w48a|Potatoes can now be found in chests in [[plains]] village houses.}}
{{History|||snap=18w49a|Potatoes can now be found in chests in [[snowy tundra|snowy]] village houses.}}
{{History|||snap=18w50a|Potatoes can now be found in chests in [[taiga]] village houses.
|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed, once again.}}
{{History|||snap=19w03a|Added placement and new breaking [[sound]]s to potatoes.
|Placing a potato into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Potatoes now have a 65% chance of increasing the compost level in a composter by 1.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate potato crops.}}
{{History||1.17|snap=21w13a|[[File:Potatoes Age 0-1 JE8.png|32px]] [[File:Potatoes Age 2-3 JE8.png|32px]] [[File:Potatoes Age 4-6 JE8.png|32px]] [[File:Potatoes Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the potato crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
|[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.
|Potatoes are a rare [[drops|drop]] from killing [[zombie]]s.}}
{{History|||snap=build 3|Potatoes now have a chance to drop when tilling [[grass block]]s.}}
{{History|||snap=build 4|Potatoes are no longer dropped from tilling grass blocks.}}
{{History||v0.9.0|snap=build 1|Potato crops now naturally spawn in [[village]]s.
|Potatoes can now be used to lead and breed [[pig]]s.}}
{{History||v0.12.1|snap=build 1|Potatoes now restore [[hunger]] instead of [[health]].
|Farmer (profession) [[villager]]s now plant and harvest potatoes.}}
{{History||v0.16.2|Potatoes can now be found in the [[chest]] inside large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|Potatoes can now be found in [[pillager outpost]]s and [[plains]] [[village]] houses.
|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed.
|[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Potatoes can now be used to fill up [[composter]]s.
|Potatoes can now be found in [[taiga]], [[snowy taiga]] and [[snowy tundra]] village house [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 26 potatoes for an [[emerald]].}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate potato crops.}}
{{History||?|[[File:Potatoes Age 0-1 BE.png|32px]] [[File:Potatoes Age 2-3 BE.png|32px]] [[File:Potatoes Age 4-6 BE.png|32px]] [[File:Potatoes Age 7 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
|[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed.
|[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
|[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}}
{{History|foot}}

=== Potatoes "item" ===
{{:Technical blocks/Potatoes}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
AllSeeds.png|All the seeds that exist in the game (except [[Pitcher Plant|seeds fr]][[Torchflower Seeds|om 1.20,]] [[nether wart]] and [[cocoa beans]]).
VillageGrowingCarrotsAndPotatoes.png|[[Carrot]]s and potatoes found growing naturally in a [[village]].
File:Hot Potato.jpeg|Official render of a potato to celebrate National Potato Day.<ref> https://twitter.com/Minecraft/status/1692969488617029859?s=20| Hot potato! @ a friend to toss it.</ref>
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--potato Taking Inventory: Potato] – Minecraft.net on December 16, 2021

{{items}}
{{blocks|vegetation}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[cs:Brambora]]
[[de:Kartoffel]]
[[es:Patata]]
[[fr:Pomme de terre]]
[[hu:Burgonya]]
[[it:Patata]]
[[ja:ジャガイモ]]
[[ko:감자]]
[[nl:Aardappel]]
[[pl:Ziemniak]]
[[pt:Batata]]
<br />
[[ru:Картофель]]
[[th:มันฝรั่ง]]
[[uk:Картопля]]
[[zh:马铃薯]]</li></ul>
Beta 1.9 Prerelease 2Golden apples have now been given 'glint' (animated purple glow) when viewed from the player's inventory, and its tooltip has now changed from the standard white to a magenta color.
Beta 1.9 Prerelease 3Golden apples can now be found in the new stronghold altar chests.
1.1
{{Extension DPL}}<ul><li>[[Clay Ball|Clay Ball]]<br/>{{Item
| image = Clay Ball.png
| stackable = Yes (64)
| renewable = Yes
}}

{{about|the item|the block|Clay|other uses|Clay (disambiguation)}}
A '''clay ball''' is the item obtained from [[clay]] used for [[crafting]] or making [[brick]]s.

== Obtaining ==

=== Block loot ===
Clay balls are obtained when a [[clay]] block is broken with a non-[[Silk Touch]] tool. Each block yields four clay balls regardless of [[Fortune]].

=== Chest loot ===
{{LootChestItem|clay-ball}}

=== Villager gifts ===

If a [[player]] has the [[Hero of the Village]] status effect, a Mason [[villager]] might throw that player a [[clay block]] as a gift. {{Only|java}} This can be placed and [[breaking|broken]] to harvest clay balls.

== Usage ==

Clay balls can be [[crafting|crafted]] back together to form [[clay]] blocks or baked in a [[furnace]] to create [[brick]]s.

=== Crafting ingredient  ===

{{crafting usage}}

=== Smelting ingredient ===

{{Smelting
|showname=1
|Clay Ball
|Brick
|0.3
}}

=== Trading ===
Novice-level [[Villager|mason villagers]] buy 10 clay balls for 1 [[emerald]] as part of their [[trades]].

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Clay Ball
|spritetype=item
|nameid=clay_ball
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Clay
|spritetype=item
|nameid=clay_ball
|id=384
|form=item
|foot=1}}

== History ==
{{History|java alpha}}
{{History||v1.0.11|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}
{{History|java}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 337.}}
{{History||1.14|snap=18w43a|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}}
{{History|||snap=18w49a|Clay can now be found in [[chest]]s in [[village]] mason houses.}}
{{History|||snap=18w50a|Clay can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
{{History|||snap=19w11a|Clay is now [[trading|bought]] by [[villager]]s of the new mason profession.}}
{{History||1.16|snap=20w06a|"Clay" has been renamed to "Clay Ball."}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.2|4 clay items are now dropped from clay blocks when broken.
|Clay can now be crafted into clay blocks.
|Clay can now be smelted into bricks.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.|10–13 clay can now be [[trading|sold]] to stone mason [[villager]]s for an [[emerald]].}}
{{History||1.11.0|snap=beta 1.11.0.1|Clay can now be found in [[village]] mason [[chest]]s and [[desert]] village house chests.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, stone mason villagers now [[trading|buy]] 10 clay for an emerald<!-- previously 10-13 -->.}}
{{History||1.19.0|snap=beta 1.19.0.24|Clay ball now [[renewable]] by placing [[mud]] above a block which has [[pointed dripstone]] underneath.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:ClayInNumerousForms.png
</gallery>

== Notes ==
{{fnlist}}
{{Items}}

[[cs:Jíl]]
[[de:Tonklumpen]]
[[es:Bola de arcilla]]
[[fr:Motte d'argile]]
[[hu:Agyag (Tárgy)]]
[[it:Zolla di argilla]]
[[ja:粘土玉]]
[[ko:점토 덩이]]
[[nl:Klei (voorwerp)]]
[[pl:Glina]]
[[pt:Bola de argila]]
[[ru:Глина]]
[[uk:Глиняна кулька]]
[[zh:黏土球]]</li><li>[[Horse Saddle|Horse Saddle]]<br/>{{About|the removed item|the current item|Saddle}}
{{outdated feature|edition=java}}
{{Item
| title = Horse Saddle
| image = Horse Saddle.png
| renewable = Yes
| stackable = Yes (32)
}}

'''Horse saddles''' were [[item]]s which allowed the player to ride [[horse]]s.

== Obtaining ==
=== Crafting ===
{{crafting |ignoreusage=1
|A1=Leather    |B1=Leather    |C1=Leather
|A2=Leather    |B2=Iron Ingot |C2=Leather
|A3=Iron Ingot                |C3=Iron Ingot
|Output=Horse Saddle
}}

== Usage ==
Horse saddles worked just like regular [[saddle]]s, but for [[horse]]s instead of [[pig]]s. Taming a horse was required before putting a horse saddle on it. Unlike any other items, horse saddles could be stacked up to 32.

== Sounds ==
''None''<ref>{{ytl|2a6BQeW6is4|t=330}}; sounds for horses were not added until [[13w22a]]</ref>

== Data values ==
=== ID ===
{{ID table
|nonameid=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=java
|displayname=Horse Saddle
|spritetype=item
|id=416
|form=item
|translationkey=item.horsesaddle.name
|foot=y}}

== History ==
{{History|java}}
{{History||1.6.1|snap=13w16a|[[File:Horse Saddle JE1.png|32px]] Added horse saddles.}}
{{History|||snap=13w18a|Horse saddles have been removed.
|[[Horse]]s and [[zombie horse]]s can now be ridden using regular [[saddle]]s.}}
{{History|foot}}

== Issues ==
Horse saddles have been removed from the game, and as such are no longer supported.

{{Items}}
{{Removed Features}}

[[es:Montura de caballo]]
[[fr:Selle de cheval]]
[[it:Sella di cavallo]]
[[ja:ウマの鞍]]
[[ko:말 안장]]
[[pt:Sela para cavalo]]
[[zh:马鞍]]</li></ul>
11w48aGolden apples are now easier to craft. Standard apples are now able to very rarely drop from oak leaves, meaning that players no longer have to venture into strongholds/dungeons to find one.
?Golden apples have now been changed, so that they restored 4 (🍗🍗) and only gave 4 seconds of Regeneration. Their crafting recipe has also been modified, requiring 8 gold nuggets instead of 8 blocks of gold to craft. Although its natural spawn is rare, it is easier to obtain through crafting.
1.3.1
{{Extension DPL}}<ul><li>[[Golden Carrot|Golden Carrot]]<br/>{{Item
| title = Golden Carrot
| image = Golden Carrot.png
| heals = {{hunger|6}}
| renewable = Yes
| stackable = Yes (64)
}}

A '''golden carrot''' is a valuable [[food]] item and [[brewing]] ingredient. It provides the second most saturation in the game, behind [[suspicious stew]] crafted with either a [[Flower|dandelion]] or [[Flower|blue orchid]].

==Obtaining==
=== Chest loot ===
{{LootChestItem|golden-carrot}}

=== Crafting ===
{{Crafting
|A1= Gold Nugget
|B1= Gold Nugget
|C1= Gold Nugget
|A2= Gold Nugget
|B2= Carrot
|C2= Gold Nugget
|A3= Gold Nugget
|B3= Gold Nugget
|C3= Gold Nugget
|Output= Golden Carrot
|type= Foodstuff
}}

=== Trading ===
Master-level farmer [[villager]]s have a 50% chance to sell 3 golden carrots for 3 [[emerald]]s {{in|bedrock}}, and always offer the same trade {{in|java}}.

== Usage ==
=== Food ===
To eat a golden carrot, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 14.4 [[Hunger#Mechanics|saturation points]]. 

=== Animal food ===
Golden carrots are used to tame, [[breed]], lead, grow, and heal [[horse]]s, [[donkey]]s, and [[mule]]s, and to breed, lead, and grow [[rabbit]]s.

=== Brewing ingredient ===
{{Brewing
  |showname=1
  |Golden Carrot
  |Potion of Night Vision
}}

== Sounds ==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Golden Carrot
|spritetype=item
|nameid=golden_carrot
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Golden Carrot
|spritetype=item
|nameid=golden_carrot
|id=283
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Artificial Selection;Oooh, shiny!}}

== Advancements ==
{{load advancements|Oh Shiny;Husbandry;A Balanced Diet}}

== Video ==
{{Video note|this video is outdated; it does not mention that golden carrots can be used as animal food.}}

<div style="text-align:center">{{yt|HJUaKroydLQ}}</div>

== History ==
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Golden Carrot JE1.png|32px]] Added golden carrots.
|The new [[Potion of Night Vision]] is brewed by adding a golden carrot to an [[Awkward Potion]].}}
{{History|||snap=12w36a|[[File:Golden Carrot JE2.png|32px]] The texture of golden carrots has been changed.}}
{{History|||snap=12w37a|[[File:Golden Carrot JE3 BE1.png|32px]] The texture of golden carrots has been changed in order to match the new [[carrot]] texture. The [[item]] sprite no longer has a dark outline.}}
{{History||1.6.1|snap=?|Golden carrots can now be used to tame, breed and heal horses and donkeys.}}
{{History||1.8|snap=?|Golden carrots can now be used to breed rabbits.}}
{{History|||snap=14w32a|Moved golden carrots from the Foodstuffs tab to the Brewing tab in the [[Creative inventory]].<ref name="gold carrot inventory">https://bugs.mojang.com/browse/MC-3664</ref>}}
{{History||1.8.1|snap=pre1|Rabbits now follow players holding golden carrots.<ref>{{bug|MC-70054|||Fixed}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 396.}}
{{History||1.14|snap=18w43a|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] golden carrots.}}
{{History||1.16|snap=20w16a|Golden carrots can now be found in [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|Golden carrots can now be found in [[bastion remnant]] chests.}}
{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden carrots.}}
{{History||1.19|snap=22w13a|Golden carrots may now be found in [[ancient city]] ice box [[chest]]s.
|A single golden carrot now generates in the [[chest]] in <code>ancient_city/city_center/city_center_2</code>.}}
{{History|||snap=22w14a|The golden carrot in the chest in <code>ancient_city/city_center/city_center_2</code> has been replaced with a [[golden apple]].}}


{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History||v0.13.0|snap=build 1| Golden carrots can now be used to feed [[rabbit]]s.}}
{{History||v0.15.0|snap=build 1|Golden carrots can now be used to feed [[horse]]s and [[donkey]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Golden carrots can now be [[trading|bought]] from farmer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|Trading has been changed, master-level farmer now has {{frac|1|3}} chance to sell golden carrots.}}
{{History||1.16.0|snap=beta 1.16.0.57|Golden carrots now generate in [[ruined portal]] chests.
|Golden carrots trade offering chance changed to 50%.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History|foot}}

== Issues ==
{{issue list}}

== See also ==
* [[Carrot]]
* [[Golden Apple]]

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--golden-carrot Taking Inventory: Golden Carrot] – Minecraft.net on September 6, 2022

{{items}}

[[cs:Zlatá mrkev]]
[[de:Goldene Karotte]]
[[es:Zanahoria dorada]]
[[fr:Carotte dorée]]
[[hu:Aranyrépa]]
[[ja:金のニンジン]]
[[ko:황금 당근]]
[[nl:Gouden wortel]]
[[pl:Złota marchewka]]
[[pt:Cenoura dourada]]
[[ru:Золотая морковь]]
[[uk:Золота морква]]
[[zh:金胡萝卜]]
[[Category:Renewable resources]]
[[Category:Food]]
[[Category:Brewing recipe]]</li><li>[[Bamboo|Bamboo]]<br/>{{for|the plant feature|Bamboo (feature)}}
{{Distinguish|text = [[Sugar Cane]], which was colloquially known as Bamboo}}
{{Block
| image = <gallery>
Leafless Bamboo.png|Leafless
Small Leaves Bamboo.png|Small
Big Leaves Bamboo.png|Big
Leafless Old Bamboo.png|Leafless Old
Small Leaves Old Bamboo.png|Small Old
Big Leaves Old Bamboo.png|Big Old
</gallery>
| image2 = Bamboo Shoot.png<!--different infobox for this later down the line, like with pistons?-->
| image3 = Bamboo (item) JE1 BE1.png
| transparent = Yes
| light = No
| tool = Sword
| tool2 = Axe
| renewable = Yes
| stackable = Yes (64)
| flammable = '''Bamboo''': Yes (60)<br>'''Shoot''': No
| lavasusceptible = Yes
}}
'''Bamboo''' is a versatile, fast-growing, [[Bone Meal|bonemealable]] [[plant]] found primarily in [[jungle]]s, which is used for [[crafting]] (particularly [[scaffolding]] and [[Block of Bamboo|bamboo wood]]), [[smelting]] and [[breeding]] [[Panda|pandas]]. 

A '''bamboo shoot''' is the initial non-solid sapling form of planted bamboo.

== Obtaining ==
Bamboo shoots cannot be obtained through vanilla means. {{IN|bedrock}}, they can be obtained through [[add-on]]s or inventory editing. {{IN|java}}, they are completely unobtainable.

=== Breaking ===
Bamboo can be mined with any [[tool]], but a [[sword]] breaks the block [[instant mining|instantly]], even with [[Mining Fatigue]]. Flowing [[water]] also breaks bamboo shoots, but not mature bamboo stalks.

{{breaking row|Bamboo|Sword|sword=1|horizontal=1}}
{{notelist}}
=== Natural generation ===
Bamboo generates in widely scattered single shoots within [[jungle]] [[biome]]s. Bamboo generates much more densely in the [[bamboo jungle|bamboo variant]]s of jungles, covering large areas of the landscape. Bamboo does ''not'' generate in [[sparse jungle]]s.<ref>{{bug|MC-156638|||WAI}}</ref>

=== Mob loot ===
{{IN|java}}, a [[panda]] drops 1 bamboo when killed. [[Looting]] does not affect the drop rate.<ref>{{bug|MC-160006}}</ref>

{{IN|bedrock}}, a panda drops 0-2 bamboo when killed. Looting increases the drop by 1 per level.

=== Fishing ===
Bamboo can be found while [[fishing]] in [[jungle]] [[biome]]s as a junk [[item]].

=== Chest loot ===
{{LootChestItem|bamboo}}

== Usage ==
When broken, any bamboo [[block]] placed or grown above it is also broken. A bamboo block drops itself as an [[item]] if a [[piston]] pushes it or moves a block into its space. When bamboo is first placed as a shoot it's not solid and can be destroyed by water flowing into it. After growing at least one block taller it becomes solid and can't be destroyed by water. To transform a bamboo shoot into a solid bamboo block place another bamboo on top of it.

Unlike most plants, bamboo cannot be [[Composter#Composting|composted]].<ref>{{bug|MC-142452|||WAI}}</ref>

=== Farming ===
Bamboo can be planted on [[moss block]]s{{only|java|short=1}}, [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[gravel]], [[mycelium]], [[podzol]], [[sand]], [[red sand]], [[suspicious sand]], [[suspicious gravel]], [[mud]], bamboo shoot, or on itself. At default random tick speed (3), each plant grows on average every {{convert|4096|ticks|seconds}}. When [[bone meal]] is {{control|used}} on it, it grows by 1–2 [[blocks]]. Bamboo can grow up to 12–16 blocks tall. The top of a bamboo plant requires a [[light]] level of 9 or above to grow.

Because bamboo breaks in almost the same way as [[sugar cane]]s, [[Tutorials/Sugar cane farming|a sugar cane farm]] can be easily adapted to this use. While water is not needed with such a farm, some spacing is recommended if the harvest is done manually as mature stalks are solid.

=== Pandas ===
Bamboo [[item]]s are eaten by [[panda]]s and can be used to speed up the growth of baby pandas. Bamboo can also be used to breed pandas when at least 8 [[block]]s of bamboo are within 5 blocks of the pandas, making the panda the only animal in the game to have extra breeding requirements. At this point, the [[player]] can feed them bamboo and they [[breeding|mate]] to have a baby.

=== Fuel ===
Bamboo can be used as fuel for [[smelting]]. Each bamboo item smelts 0.25 [[item]]s. Crafting two bamboo into a [[stick]] and using that as fuel is equivalent, smelting 0.5 items. 

Bamboo can be crafted into other items to increase its fuel efficiency.
* By crafting 9 bamboo into 2 [[bamboo planks]], 3 items can be smelted instead of 2.25, a 33.3% increase in efficiency.
** {{IN|bedrock}}, the fuel efficiency can be further doubled by crafting the bamboo planks into twice the amount of [[slab]]s.<ref>{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}}</ref>
* {{IN|java}}, by crafting 14 bamboo into 3 [[ladder]]s, 4.5 items can be smelted instead of 3.5, a 28.6% increase in efficiency.

=== Flower pots ===
Bamboo can be placed in a [[flower pot]], where it retains the design it has in its item form.

=== Crafting ingredient ===
{{crafting usage}}

== Appearance ==
[[File:Bamboo stages.png|thumb|The different stages of bamboo growth.]]

The appearance of bamboo changes as it grows. When first placed, it takes the form of a small shoot, which has no [[hitbox]]. When it grows one [[block]] taller it grows to 2 pixels in length and width and the top block has leaves coming off it. At 3 blocks, the top 2 blocks have leaves and at 4 blocks the bamboo expands to 3×3 pixels. At 5 blocks tall, the top 3 blocks have leaves on them. As the bamboo grows, the leaves move up and stay at the top 3 blocks. Destroying a block of bamboo does not change the appearance of the blocks below it. Bamboo is oriented at a random position in the block that it is in.

== Sounds ==
=== Bamboo ===
{{Sound table/Block/Bamboo}}

=== Bamboo Shoot ===
{{Sound table/Block/Bamboo shoot}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bamboo
|spritetype=block
|nameid=bamboo
|blocktags=bamboo_plantable_on}}
{{ID table
|displayname=Bamboo Shoot
|spritetype=block
|nameid=bamboo_sapling
|blocktags=bamboo_plantable_on
|form=block
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bamboo
|spritetype=block
|nameid=bamboo
|id=418}}
{{ID table
|displayname=Bamboo Sapling
|spritetype=block
|nameid=bamboo_sapling
|id=419
|form=block
|translationkey=-
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== Achievements ==
{{load achievements|Zoologist}}

== History ==
{{History||September 29, 2018|link={{tweet|minecraft|1046096508570009602}}|Bamboo is announced at [[MINECON Earth 2018]].}}
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.
|Added [[bamboo jungle]]s, where bamboo naturally generates.}}
{{History||1.16|snap=20w06a|"Bamboo Sapling" has been renamed to "Bamboo Shoot".}}
{{History|||snap=20w13a|Bamboo has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
{{History||1.17|snap=21w13a|Bamboo can now be planted on rooted dirt.}}
{{History|||snap=21w16a|Bamboo can now be planted on moss blocks.}}
{{History||1.18|snap=21w39a|Bamboo no longer generates underground.<ref>{{bug|MC-145376}}</ref><ref>{{bug|MC-214894}}</ref>}}
{{History||1.19|snap=22w15a|Bamboo can now be planted on mud.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Bamboo can now be used to craft [[bamboo planks]].}}
{{History|||snap=22w45a|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bamboo can now be planted on [[suspicious sand]].}}
{{History||1.20|snap=23w14a|Bamboo can now be planted on [[suspicious gravel]].}}

{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Leafless Bamboo BE1.png|32px]] [[File:Small Leaves Bamboo BE1.png|32px]] [[File:Big Leaves Bamboo BE1.png|32px]] [[File:Leafless Old Bamboo BE1.png|32px]] [[File:Small Leaves Old Bamboo BE1.png|32px]] [[File:Big Leaves Old Bamboo BE1.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}
{{History||1.9.0|snap=beta 1.9.0.0|Bamboo can now generate in [[jungle]] [[biome]]s in single shoots.
|Added [[bamboo jungle]]s, where bamboo naturally generates.}}
{{History||1.12.0|snap=beta 1.12.0.3|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] The bamboo texture brightness has been updated to match {{el|je}}.<ref>{{bug|MCPE-42635}}</ref>}}
{{History||1.17.30|snap=beta 1.17.20.20|Swords now break bamboo instantly to match ''Java Edition''.<ref>{{bug|MCPE-64013}}</ref>}}
{{History||1.20.0|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Bamboo can now be used to craft [[bamboo planks]].}}
{{History|||snap=beta 1.19.60.20|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}

{{History|console}}
{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}
{{History|foot}}

=== Bamboo shoot "item" ===
{{:Technical blocks/Bamboo Shoot}}

== Issues ==
{{Issue list}}

== Trivia ==
* Because bamboo grows quickly (on average 1 growth per 200 seconds), just 500 plants in an automatic farm produce more [[item]]s than a [[hopper]] can collect (2.5 items per second). A single hopper can move only enough items to keep 6.25 [[furnace]]s running.
* Bamboo is the fastest-growing plant in ''[[Minecraft]]'', which reflects its status as the fastest-growing plant known in real life.
* While bamboo cannot be composted in ''Minecraft'', it can be composted in real life.

== Gallery ==
<gallery>
File:PandaMinecon.png|The first image featuring bamboo, from [[MINECON Earth 2018]].
File:PandasEatingMinecon.jpg|A group of [[Panda|pandas]] eating bamboo, shown at [[MINECON Earth 2018]].
File:Growing bamboo BE.png|Planted bamboo growing.
File:Bamboo in tree.png|A bamboo shoot growing through a [[tree]].
File:Bamboo Jungle.png|Bamboo seen in a [[jungle]] [[biome]] variant.
File:Bamboo Jungle in Amplified world.png|Bamboo Jungle in an [[Amplified]] world in 1.19-rc2.
File:Naturalbamboo.png|Multiple naturally generated bamboo stems growing by a river.
File:Tall Bamboo.png|Grown Bamboo with three parts
File:Zuri Chopping Bamboo Pixel Art.png|[[Zuri]] chopping down bamboo for a baby panda.
File:Bamboo Wallpaper.png|Smartphone wallpaper of the aforementioned artwork, showing more of the treetops and bamboo.
File:Panda Packaging.jpg|Packing for the ''Diamond Level Panda'', modeled after bamboo.
</gallery>

==References==
{{Reflist}}

{{Blocks|vegetation}}

{{Items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Flammable blocks]]

[[cs:Bambus]]
[[de:Bambus]]
[[es:Bambú]]
[[fr:Bambou]]
[[it:Bambù]]
[[ja:竹]]
[[ko:대나무]]
[[pl:Bambus]]
[[pt:Bambu]]
[[ru:Бамбук]]
[[th:ไม้ไผ่]]
[[zh:竹子]]</li></ul>
12w21aFile:Enchanted Golden Apple Revision 1.gif Added enchanted golden apples, which highly resemble the golden apple prior to 1.1. They have Regeneration IV (30 seconds), Resistance (5 minutes), and Fire Resistance (5 minutes). They can be crafted with 8 blocks of gold, they shine like an enchanted item and have a purple tooltip while the standard golden apple's tooltip changed to blue. The standard golden apple's effects remain unchanged.
1.4.2
{{Extension DPL}}<ul><li>[[Clay Ball|Clay Ball]]<br/>{{Item
| image = Clay Ball.png
| stackable = Yes (64)
| renewable = Yes
}}

{{about|the item|the block|Clay|other uses|Clay (disambiguation)}}
A '''clay ball''' is the item obtained from [[clay]] used for [[crafting]] or making [[brick]]s.

== Obtaining ==

=== Block loot ===
Clay balls are obtained when a [[clay]] block is broken with a non-[[Silk Touch]] tool. Each block yields four clay balls regardless of [[Fortune]].

=== Chest loot ===
{{LootChestItem|clay-ball}}

=== Villager gifts ===

If a [[player]] has the [[Hero of the Village]] status effect, a Mason [[villager]] might throw that player a [[clay block]] as a gift. {{Only|java}} This can be placed and [[breaking|broken]] to harvest clay balls.

== Usage ==

Clay balls can be [[crafting|crafted]] back together to form [[clay]] blocks or baked in a [[furnace]] to create [[brick]]s.

=== Crafting ingredient  ===

{{crafting usage}}

=== Smelting ingredient ===

{{Smelting
|showname=1
|Clay Ball
|Brick
|0.3
}}

=== Trading ===
Novice-level [[Villager|mason villagers]] buy 10 clay balls for 1 [[emerald]] as part of their [[trades]].

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Clay Ball
|spritetype=item
|nameid=clay_ball
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Clay
|spritetype=item
|nameid=clay_ball
|id=384
|form=item
|foot=1}}

== History ==
{{History|java alpha}}
{{History||v1.0.11|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}
{{History|java}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 337.}}
{{History||1.14|snap=18w43a|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}}
{{History|||snap=18w49a|Clay can now be found in [[chest]]s in [[village]] mason houses.}}
{{History|||snap=18w50a|Clay can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
{{History|||snap=19w11a|Clay is now [[trading|bought]] by [[villager]]s of the new mason profession.}}
{{History||1.16|snap=20w06a|"Clay" has been renamed to "Clay Ball."}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.2|4 clay items are now dropped from clay blocks when broken.
|Clay can now be crafted into clay blocks.
|Clay can now be smelted into bricks.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.|10–13 clay can now be [[trading|sold]] to stone mason [[villager]]s for an [[emerald]].}}
{{History||1.11.0|snap=beta 1.11.0.1|Clay can now be found in [[village]] mason [[chest]]s and [[desert]] village house chests.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, stone mason villagers now [[trading|buy]] 10 clay for an emerald<!-- previously 10-13 -->.}}
{{History||1.19.0|snap=beta 1.19.0.24|Clay ball now [[renewable]] by placing [[mud]] above a block which has [[pointed dripstone]] underneath.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:ClayInNumerousForms.png
</gallery>

== Notes ==
{{fnlist}}
{{Items}}

[[cs:Jíl]]
[[de:Tonklumpen]]
[[es:Bola de arcilla]]
[[fr:Motte d'argile]]
[[hu:Agyag (Tárgy)]]
[[it:Zolla di argilla]]
[[ja:粘土玉]]
[[ko:점토 덩이]]
[[nl:Klei (voorwerp)]]
[[pl:Glina]]
[[pt:Bola de argila]]
[[ru:Глина]]
[[uk:Глиняна кулька]]
[[zh:黏土球]]</li><li>[[Knowledge Book|Knowledge Book]]<br/>{{exclusive|java}}
{{Item
| image = Knowledge Book.png
| renewable = No
| stackable = No
| rarity = Epic
}}
A '''knowledge book''' is a utility item that reveals available [[crafting]] recipes to the player when {{control|used|use}}.

== Obtaining ==
Knowledge books can be obtained only by using [[commands]], as it is not found in the [[creative]] inventory; therefore, it is impossible to obtain in other modes such as [[survival]] and [[adventure]] except with commands.

For example, to give oneself a knowledge book that reveals the recipes for [[bucket]]s and [[flower pot]]s, use: {{cmd|give @s minecraft:knowledge_book{Recipes:["minecraft:bucket", "minecraft:flower_pot"]} }}.

== Usage ==
Knowledge books are used to reveal recipes to the player who uses it, by adding it to their [[recipe book]]. Using a knowledge book consumes it, removing it from the player's inventory.

Knowledge books are especially useful to mapmakers in conjunction with {{cmd|gamerule doLimitedCrafting true}}, because then any item is craftable only if its recipe is unlocked first.

== Sounds ==
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a knowledge book is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a knowledge book is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Knowledge Book
|spritetype=item
|nameid=knowledge_book
|form=item
|foot=1}}

=== Item data ===
Recipe books use the NBT tag <code>Recipes</code> to indicate the recipes they contain.

''The following NBT structure is provided to show how the <code>Recipes</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items and XP Orbs|here]].''

<div class="treeview" style="margin-top: 0;">
* {{nbt|compound}} Entity data
** {{nbt|compound|Item}}: The item
*** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.
**** {{nbt|list|Recipes}}: The list of recipes this book contains.
***** {{nbt|string}} the name of a recipe, for instance <code>minecraft:gold_nugget</code> or <code>minecraft:gold_ingot_from_nuggets</code>
</div>

== History ==
{{History|java}}
{{History||1.12|snap=17w13a|[[File:Knowledge Book JE1.png|32px]] Added knowledge books.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 453.}}
{{History||1.14|snap=18w43a|[[File:Knowledge Book JE2.png|32px]] The texture of knowledge books has now been changed.}}
{{History||1.20|snap=1.20 Release Candidate 1|Knowledge books can now be placed in [[chiseled bookshelf|chiseled bookshelves]].}}
{{History|Foot}}

== Issues ==
{{Issue list}}

== See also ==
* [[Book]]
* [[Enchanted Book]]
* {{cmd|recipe}} command

{{Items}}

[[Category:Non-renewable resources]]

[[de:Buch des Wissens]]
[[es:Enciclopedia]]
[[fr:Livre des connaissances]]
[[ja:知恵の本]]
[[ko:지식의 책]]
[[lzh:天工開物]]
[[pl:Księga wiedzy]]
[[pt:Enciclopédia]]
[[ru:Книга знаний]]
[[zh:知识之书]]</li></ul>
12w32aGolden apples can now be fed to a zombie villager with the Weakness debuff causing them to revert to villagers after a delay of about 3 minutes.
1.6.1
{{Extension DPL}}<ul><li>[[Door|Door]]<br/>{{About|the block|the music track|Minecraft - Volume Alpha}}
{{See also|Trapdoor}}
{{Block
| image = <gallery>
Iron Door.png|Java Edition
Iron Door BE.png|Bedrock Edition
</gallery>
| extratext = View [[#Gallery|all renders]]
| transparent = Partial
| light = No
| tntres = {{Blast resistance values|Wooden Door}} <small>(Wood)</small><br>{{Blast resistance values|Iron Door}}<small> (Iron)</small>
| hardness = {{Hardness values|Wooden Door}} <small>(Wood)</small><br>{{Hardness values|Iron Door}}<small> (Iron)</small>
| tool = axe
| tool2 = wooden pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = '''Overworld wood''': Yes<br>'''Nether wood''','''iron''': No
}}
A '''door''' is a block that can be used as a barrier that can be opened by hand or with [[redstone]].

== Obtaining ==
Doors can be found in any Overworld biome, and can also be crafted from any type of [[wood]] as well as materials found in [[the Nether]]. Some have built-in openings that are useful for determining the time of day.

=== Breaking ===
Wooden doors can be broken with anything, but [[axe]]s are fastest. An iron door can be broken with anything if the top half of the door is broken.<ref>{{bug|MC-189739}}</ref><ref>{{bug|MCPE-126620}}</ref> All doors drop themselves if they no longer have a block beneath them that can support them.
{{breaking row
|Oak Door, Spruce Door, Birch Door, Jungle Door, Acacia Door, Dark Oak Door, Mangrove Door, Cherry Door, Bamboo Door, Crimson Door, Warped Door; Iron Door
|textTrim=Door
|Axe;Pickaxe
|;
|item=1;1
|link=none;none
}}

A door is removed and drops itself as an item:

* if the block beneath the door is moved, removed, or destroyed
* if a [[piston]] tries to push the door (trying to pull a door does nothing) or moves a block into its space

=== Natural generation ===
Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in [[zombie village]]s.

;{{BlockSprite|Oak Door|text=Oak}}

Oak doors generate as part of:

* Plains [[village]]s
* [[Stronghold]]s
* Right-side-up [[shipwreck]]s

;{{BlockSprite|Spruce Door|text=Spruce}}

Spruce doors generate as part of:

* Taiga, snowy tundra and snowy taiga [[village]]s
* Right-side-up [[shipwreck]]s

;{{BlockSprite|Jungle Door|text=Jungle}}

Jungle doors generate as part of:

* Desert [[village]]s
* Right-side-up [[shipwreck]]s

;{{BlockSprite|Acacia Door|text=Acacia}}

Acacia doors generate as part of:

* Savanna [[village]]s
<!-- * Right-side-up [[shipwreck]]s{{only|BE}}{{need testing}} -->

;{{BlockSprite|Dark Oak Door|text=Dark oak}}

Dark oak doors generate as part of:

* Master bedroom closets in [[woodland mansion]]s
* Right-side-up [[shipwreck]]s

;{{BlockSprite|Iron Door|text=Iron}}

Iron doors generate as part of:

* Prison rooms in [[woodland mansion]]s
* [[Stronghold]]s with a stone [[button]] to open{{only|JE}}

=== Crafting ===
{{Crafting
|head=1
|name=[[Wood Door]]
|A1= Matching Planks
|B1= Matching Planks
|A2= Matching Planks
|B2= Matching Planks
|A3= Matching Planks
|B3= Matching Planks
|Output= Matching wood Door,3
|type= Redstone
}}
{{Crafting
|A1= Iron Ingot
|B1= Iron Ingot
|A2= Iron Ingot
|B2= Iron Ingot
|A3= Iron Ingot
|B3= Iron Ingot
|Output= Iron Door,3
|type= Redstone
|foot=1
}}

== Usage ==
Wooden doors can be opened and closed by players, [[villager]]s, [[wandering trader]]s{{only|bedrock|short=1}}<!--Wandering traders cannot open doors in java edition. -->, [[vindicator]]s{{only|java|short=1}}, and [[piglin]]s. Wooden doors can be broken by all variants of [[zombie]]s (except [[drowned]]) and [[vindicator]]s in Hard difficulty.

Iron doors can be opened only with redstone power.

=== Placement ===
Doors must be "attached" to a block beneath them. To place a door, {{control|use}} a door item while pointing at the top of the block it should be attached to. A door can be attached to:
* the '''top''' of any full solid [[opaque]] block ([[stone]], [[dirt]], [[blocks of gold]], etc.)
* the '''top''' of an upside-down [[slab]] or upside-down [[stairs]]
* the '''top''' of a [[slime block]] or downward-facing [[piston]]

More information about placement on transparent blocks can be found at [[Opacity/Placement]].

When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space.

By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side{{only|java}}, but the hinge is forced to other side by:
* Placing a door besides another door (creating a double door where both doors open away from each other)
* Placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block.

=== Behavior ===
[[Water]] and [[lava]] flow around doors. Lava can create [[fire]] in air blocks next to wooden doors as if the wooden doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava).

[[Mob]]s can spawn in a space occupied by a door.

The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.

When placed using the {{cmd|setblock}} command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.

=== Barrier ===
A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.

{{IN|Java}}, doors provide a breathable space if placed underwater. {{IN|bedrock}}, doors in water source blocks are [[waterlogging|waterlogged]] and do not displace water source blocks.

Doors are 0.1875 ({{frac|3|16}}) blocks thick (0.1825 {{in|bedrock}}). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>{{bug|MC-54255}} – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.

To open or close a wooden door, use the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do.

[[Villager]]s, [[wandering trader]]s,{{only|bedrock|short=1}} [[vindicator]]s{{only|java|short=1}}, [[piglin]]s and [[piglin brute]]s can open and close wooden doors when pathfinding.

Some [[zombie]]s can break wooden doors in [[Hard]] [[difficulty]]. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.{{only|java}} Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).

Iron doors can be opened only with redstone power (a [[button]], a [[redstone circuit]], etc.). Any mob can activate an iron door by stepping on a pressure plate or by triggering a tripwire.

=== Redstone component ===
{{see also|Redstone circuit}}

Both wood and iron doors can be controlled with redstone power.

A door is a redstone [[mechanism component]] and can be activated by:
* an adjacent active '''[[power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc.
* an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below
* a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the door
* powered '''[[redstone dust]]''' configured to point at the door or a directionless "dot" next to it; a door is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction.

All methods of activating a door can be applied to either the top or bottom parts of a door.

When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.

An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).

=== Fuel ===
Overworld wooden doors can be used as a [[Smelting#Fuel|fuel]] in [[furnace]]s, smelting 1 item per door.

=== Note blocks ===
Wooden doors can be placed under [[note block]]s to produce "bass" sound.

== Sounds ==
=== Generic ===
==== Iron ====
{{Sound table/Block/Metal}}

==== Normal wood ====
{{Sound table/Block/Wood}}

==== Cherry wood ====
{{Sound table/Block/Cherry wood}}

==== Bamboo wood ====
{{Sound table/Block/Bamboo wood}}

==== Nether wood ====
{{Sound table/Block/Nether wood}}

=== Unique ===
{{el|java}}:
{{Sound table
|sound=Iron Door open1.ogg
|sound2=Iron Door open2.ogg
|sound3=Iron Door open3.ogg
|sound4=Iron Door open4.ogg
|subtitle=Door creaks
|source=block
|description=When an iron door opens
|id=block.iron_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Iron Door close1.ogg
|sound2=Iron Door close2.ogg
|sound3=Iron Door close3.ogg
|sound4=Iron Door close4.ogg
|subtitle=Door creaks
|source=block
|description=When an iron door closes
|id=block.iron_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Wooden Door open3.ogg
|sound2=Wooden Door open4.ogg
|subtitle=Door creaks
|source=block
|description=When a wooden door opens
|id=block.wooden_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Wooden Door close2.ogg
|sound2=Wooden Door close5.ogg
|sound3=Wooden Door close6.ogg
|subtitle=Door creaks
|source=block
|description=When a wooden door closes
|id=block.wooden_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Cherry door toggle1.ogg
|sound2=Cherry door toggle2.ogg
|sound3=Cherry door toggle3.ogg
|sound4=Cherry door toggle4.ogg
|subtitle=Door creaks
|source=block
|description=When a cherry wood door opens
|id=block.cherry_wood_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|subtitle=Door creaks
|source=block
|description=When a cherry wood door closes
|id=block.cherry_wood_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Bamboo Door toggle1.ogg
|sound2=Bamboo Door toggle2.ogg
|sound3=Bamboo Door toggle3.ogg
|sound4=Bamboo Door toggle4.ogg
|subtitle=Door creaks
|source=block
|description=When a bamboo wood door opens
|id=block.bamboo_wood_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|subtitle=Door creaks
|source=block
|description=When a bamboo wood door closes
|id=block.bamboo_wood_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Nether Door toggle1.ogg
|sound2=Nether Door toggle2.ogg
|sound3=Nether Door toggle3.ogg
|sound4=Nether Door toggle4.ogg
|subtitle=Door creaks
|source=block
|description=When a Nether wood door opens
|id=block.nether_wood_door.open
|translationkey=subtitles.block.door.toggle
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|subtitle=Door creaks
|source=block
|description=When a Nether wood door closes
|id=block.nether_wood_door.close
|translationkey=subtitles.block.door.toggle
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Zombie hit wood1.ogg
|sound2=Zombie hit wood2.ogg
|sound3=Zombie hit wood3.ogg
|sound4=Zombie hit wood4.ogg
|subtitle=Door shakes
|source=hostile
|description=When a [[zombie]] attacks a door
|id=entity.zombie.attack_wooden_door
|translationkey=subtitles.entity.zombie.attack_wooden_door
|volume=2.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Zombie hit metal1.ogg
|sound2=Zombie hit metal2.ogg
|sound3=Zombie hit metal3.ogg
|subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref>
|source=None
|description=''Unused sound event''<ref group=sound>{{bug|MC-218122}}</ref>
|id=entity.zombie.attack_iron_door
|translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/>
|volume=''None''
|pitch=''None''
|distance=''None''}}
{{Sound table
|sound=Zombie breaks door.ogg
|subtitle=Door breaks
|source=hostile
|description=When a zombie breaks a door
|id=entity.zombie.break_wooden_door
|translationkey=subtitles.entity.zombie.break_wooden_door
|volume=2.0
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{el|bedrock}}:
{{Sound table
|type=bedrock
|sound=Iron Door open1.ogg
|sound2=Iron Door open2.ogg
|sound3=Iron Door open3.ogg
|sound4=Iron Door open4.ogg
|source=block
|description=When an iron door opens
|id=open.iron_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|sound=Iron Door close1.ogg
|sound2=Iron Door close2.ogg
|sound3=Iron Door close3.ogg
|sound4=Iron Door close4.ogg
|source=block
|description=When an iron door closes
|id=close.iron_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|sound=Wooden Door open3.ogg
|sound2=Wooden Door open4.ogg
|source=block
|description=When a wooden door opens
|id=open.wooden_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|sound=Wooden Door close2.ogg
|sound2=Wooden Door close5.ogg
|sound3=Wooden Door close6.ogg
|source=block
|description=When a wooden door closes
|id=close.wooden_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|rowspan=2
|sound=Cherry door toggle1.ogg
|sound2=Cherry door toggle2.ogg
|sound3=Cherry door toggle3.ogg
|sound4=Cherry door toggle4.ogg
|source=block
|description=When a cherry wood door opens
|id=open.cherry_wood_door
|volume=1.0
|pitch=0.9-1.0}}
{{Sound table
|source=block
|description=When a cherry wood door closes
|id=close.cherry_wood_door
|volume=1.0
|pitch=0.9-1.0}}
{{Sound table
|rowspan=2
|sound=Bamboo Door toggle1.ogg
|sound2=Bamboo Door toggle2.ogg
|sound3=Bamboo Door toggle3.ogg
|sound4=Bamboo Door toggle4.ogg
|source=block
|description=When a bamboo wood door opens
|id=open.bamboo_wood_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|source=block
|description=When a bamboo wood door closes
|id=close.bamboo_wood_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|rowspan=2
|sound=Nether Door toggle1.ogg
|sound2=Nether Door toggle2.ogg
|sound3=Nether Door toggle3.ogg
|sound4=Nether Door toggle4.ogg
|source=block
|description=When a Nether wood door opens
|id=open.nether_wood_door
|volume=1.0
|pitch=0.9-1.0}}
{{Sound table
|source=block
|description=When a Nether wood door closes
|id=close.nether_wood_door
|volume=1.0
|pitch=0.9-1.0}}
{{Sound table
|sound=Zombie hit wood1.ogg
|sound2=Zombie hit wood2.ogg
|sound3=Zombie hit wood3.ogg
|sound4=Zombie hit wood4.ogg
|source=hostile
|description=While a zombie is breaking a wooden door
|id=mob.zombie.wood
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Zombie breaks door.ogg
|source=hostile
|description=When a zombie breaks a wooden door
|id=mob.zombie.woodbreak
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Iron Door
|spritetype=block
|nameid=iron_door
|blocktags=doors
|itemtags=doors}}
{{ID table
|displayname=Oak Door
|spritetype=block
|nameid=oak_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Spruce Door
|spritetype=block
|nameid=spruce_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Birch Door
|spritetype=block
|nameid=birch_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Jungle Door
|spritetype=block
|nameid=jungle_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Acacia Door
|spritetype=block
|nameid=acacia_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Dark Oak Door
|spritetype=block
|nameid=dark_oak_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Mangrove Door
|spritetype=block
|nameid=mangrove_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Cherry Door
|spritetype=block
|nameid=cherry_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Bamboo Door
|spritetype=block
|nameid=bamboo_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Crimson Door
|spritetype=block
|nameid=crimson_door
|blocktags=doors, non_flammable_wood, wooden_doors
|itemtags=doors, non_flammable_wood, wooden_doors}}
{{ID table
|displayname=Warped Door
|spritetype=block
|nameid=warped_door
|blocktags=doors, non_flammable_wood, wooden_doors
|itemtags=doors, non_flammable_wood, wooden_doors
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|firstcolumnname=Door
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|spritename=iron-door
|displayname=Iron block
|spritetype=block
|nameid=iron_door
|id=71
|form=block
|itemform=item.iron_door}}
{{ID table
|spritename=oak-door
|displayname=Oak block
|spritetype=block
|nameid=wooden_door
|id=64
|form=block
|itemform=item.wooden_door
|translationkey=-}}
{{ID table
|spritename=spruce-door
|displayname=Spruce block
|spritetype=block
|nameid=spruce_door
|id=193
|form=block
|itemform=item.spruce_door
|translationkey=-}}
{{ID table
|spritename=birch-door
|displayname=Birch block
|spritetype=block
|nameid=birch_door
|id=194
|form=block
|itemform=item.birch_door
|translationkey=-}}
{{ID table
|spritename=jungle-door
|displayname=Jungle block
|spritetype=block
|nameid=jungle_door
|id=195
|form=block
|itemform=item.jungle_door
|translationkey=-}}
{{ID table
|spritename=acacia-door
|displayname=Acacia block
|spritetype=block
|nameid=acacia_door
|id=196
|form=block
|itemform=item.acacia_door
|translationkey=-}}
{{ID table
|spritename=dark-oak-door
|displayname=Dark Oak block
|spritetype=block
|nameid=dark_oak_door
|id=197
|form=block
|itemform=item.dark_oak_door
|translationkey=-}}
{{ID table
|spritename=mangrove-door
|displayname=Mangrove block
|spritetype=block
|nameid=mangrove_door
|id=-493
|form=block
|itemform=item.mangrove_door
|translationkey=-}}
{{ID table
|displayname=Cherry Door
|spritetype=block
|nameid=cherry_door
|id=-531
|itemtags=minecraft:door
|translationkey=item.cherry_door.name}}
{{ID table
|displayname=Bamboo Door
|spritetype=block
|nameid=bamboo_door
|id=-517
|itemtags=minecraft:door
|translationkey=item.bamboo_door.name}}
{{ID table
|spritename=crimson-door
|displayname=Crimson block
|spritetype=block
|nameid=crimson_door
|id=499
|form=block
|itemform=item.crimson_door}}
{{ID table
|spritename=warped-door
|displayname=Warped block
|spritetype=block
|nameid=warped_door
|id=500
|form=block
|itemform=item.warped_door}}
{{ID table
|spritename=iron-door
|displayname=Iron item
|spritetype=item
|nameid=iron_door
|id=372
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=oak-door
|displayname=Oak item
|spritetype=item
|nameid=wooden_door
|id=359
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=spruce-door
|displayname=Spruce item
|spritetype=item
|nameid=spruce_door
|id=553
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=birch-door
|displayname=Birch item
|spritetype=item
|nameid=birch_door
|id=554
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=jungle-door
|displayname=Jungle item
|spritetype=item
|nameid=jungle_door
|id=555
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=acacia-door
|displayname=Acacia item
|spritetype=item
|nameid=acacia_door
|id=556
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=dark-oak-door
|displayname=Dark Oak item
|spritetype=item
|nameid=dark_oak_door
|id=557
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=mangrove-door
|displayname=Mangrove item
|spritetype=item
|nameid=mangrove_door
|id=641
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=crimson-door
|displayname=Crimson item
|spritetype=item
|nameid=crimson_door
|id=616
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=warped-door
|displayname=Warped item
|spritetype=item
|nameid=warped_door
|id=617
|form=item
|itemtags=minecraft:door
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== Video ==
Note: The videos do not mention or state Crimson, Warped, Bamboo, or Cherry doors, since the videos were uploaded before 1.16.
<div style="text-align:center">
<span style="display:inline-block">{{yt|7jlIQcbHFts}}</span>
<span style="display:inline-block">{{yt|CC6ujEdvzQY}}</span>
</div>

== History ==
''For a history of changes to textures and models for each block state, see [[/Asset history]]''
{{History||3 June 2010|link=https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more|Notch states plans to implement doors.}}
{{History|java infdev}}{{History||20100607|[[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Oak Door (item) JE1.png|32px]] Added wooden doors.}}
{{History||20100608|Doors have been given smarter rotation logic.}}
{{History||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The models of doors have been changed to use door bottom half texture on sides instead of the wooden [[planks]] texture.}}
{{History||20100618|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]] The textures of doors have been changed.}}
{{History||20100624|[[File:Oak Door (Right) JE4 BE1.png|32px]] The model of door with right hinge has been changed to mirror and use textures of door with left hinge.}}
{{History|java alpha}}
{{History||v1.0.1|[[File:Iron Door JE1 BE1.png|32px]] [[File:Iron Door (Right) JE1 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added iron doors.
|[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of wooden doors in [[item]] form has been changed.
|Doors can now be controlled by redstone power.}}
{{History|java beta}}
{{History||1.7|Punching the back face of a left-hinge oak or iron door or the front face of a right-hinge door, as well as destroying a door, would [[Java Edition placeholder texture uses|create]] particles using the [[Placeholder texture#Texture atlas blank spaces|block placeholder texture]].}}
{{History||1.7.3|Doors no longer produce placeholder texture particles.}}
{{History||1.8|snap=Pre-release|Doors now occur naturally in [[village]]s and [[stronghold]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 6|Wooden doors are now broken faster using an [[axe]].
|Iron doors are broken much faster using a [[pickaxe]], and the [[mining]] speed is now [[tier]] dependent.}}
{{History|||snap=RC1|The opening and closing [[sound]]s for doors have been changed.}}
{{History||1.1|snap=11w47a|Double doors now open correctly.}}
{{History||1.2.1|snap=12w05b|[[Villager]]s can now open and close doors.}}
{{History|||snap=12w06a|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] Changed top model of door.
|[[Zombie]]s can now break wooden doors.
|Doors have been changed to properly detect if they are open or closed. Placing two [[pressure plate]]s directly in front of doors and stepping on them now opens them correctly.}}
{{History|||snap=12w07a|Zombies can no longer break iron doors.}}
{{History||1.4.2|snap=12w40a|Wooden doors can no longer be opened by attacking (left-click).}}
{{History||1.8|snap=December 13, 2013|slink=https://twitter.com/jeb_/status/411425952338808832|[[Jens Bergensten|Jeb]] tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.}}
{{History|||snap=14w02a|Doors are now stackable to 64.
|The [[crafting]] recipes of doors now yield 3 doors instead of 1.}}
{{History|||snap=14w10a|[[File:Oak Door JE5.png|32px]] [[File:Iron Door JE3.png|32px]] The models of doors have been changed.}}
{{History|||snap=August 8, 2014|slink=https://twitter.com/TheMogMiner/status/497751889102905344|[[Ryan Holtz|TheMogMiner]] tweeted an image showing new types of [[wood]] doors.}}
{{History|||snap=14w32d|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE1.png|32px]] [[File:Acacia Door JE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE1.png|32px]] [[File:Birch Door (item) JE1.png|32px]] [[File:Jungle Door (item) JE1.png|32px]] [[File:Acacia Door (item) JE1.png|32px]] [[File:Dark Oak Door (item) JE1.png|32px]] New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.}}
{{History|||snap=14w33a|[[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] The models of jungle and acacia doors no longer have inner faces in the holes in their models.
|[[File:Spruce Door (item) JE2.png|32px]] [[File:Birch Door (item) JE2.png|32px]] [[File:Jungle Door (item) JE2.png|32px]] [[File:Acacia Door (item) JE2.png|32px]] [[File:Dark Oak Door (item) JE2.png|32px]] [[Item]] textures of new doors have been changed to match the dimensions of oak and iron doors.
|The wooden door (''Door'') has been renamed to ''Oak Door''.}}
{{History|||snap=14w33b|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]][[File:Iron Door (item) JE2 BE2.png|32px]] All [[item]] textures for all doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.}}
{{History||1.9|snap=15w31a|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.}}
{{History|||snap=15w43a|Iron doors now have different [[sound]]s than wooden doors.
|Doors now have [[sound]]s for placing and different sounds for opening and closing - see sounds section.}}
{{History|||snap=15w47a|Doors now make [[sound]]s when placed,<ref>{{bug|MC-2844}} – "Doors have no placement sound." resolved as "Fixed"</ref> despite these apparently already being added in 15w43a.}}
{{History|||snap=15w49a|Doors are now placed facing left/right depending on which half of the [[block]] the [[player]] clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}}
{{History||1.10|snap=16w20a|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}}
{{History||1.11|snap=16w33a|Wooden doors can now be used to fuel [[furnace]]s.|Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.}}
{{History|||snap=16w39a|Dark oak doors and iron doors now generate in [[woodland mansion]]s.}}
{{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[wood planks]], jungle doors, [[cauldron]], and [[dandelion]] textures.}}
{{History||1.13|snap=17w47a|The oak door ID has been changed from <code>wooden_door</code> to <code>oak_door</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the [[item]]s' 324, 330, 427, 428, 429, 430 and 431.}}
{{History|||snap=18w11a|Doors now generate as part of the newly added [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Oak Door JE6.png|32px]] [[File:Spruce Door JE2.png|32px]] [[File:Birch Door JE3.png|32px]] [[File:Jungle Door JE4.png|32px]] [[File:Acacia Door JE4.png|32px]] [[File:Dark Oak Door JE3.png|32px]] [[File:Iron Door JE4.png|32px]] The textures of all doors have been changed.
|[[Vindicator]]s can now break doors.}}
{{History|||snap=18w47b|[[File:Spruce Door JE3.png|32px]] The textures of spruce doors have been changed.}}
{{History|||snap=18w49a|Added [[snowy tundra]] villages, which generate with spruce doors.}}
{{History|||snap=18w50a|The updated [[desert]] villages now generate with jungle doors instead of oak doors.}}
{{History|||snap=19w08a|[[File:Oak Door JE7.png|32px]] The texture of oak doors has been changed.}}
{{History|||snap=19w12b|Doors can now be placed on glass, ice, glowstone and sea lanterns.}}
{{History|||snap=19w13a|[[Evoker]]s and [[pillager]]s can now open doors during [[raid]]s.}}
{{History|||snap=19w14a|Pillagers can no longer open doors.}}
{{History||1.15|snap=19w39a|Iron doors must now be mined with a [[pickaxe]] for it to be dropped as an [[item]].}}
{{History||1.16|snap=20w06a|[[File:Crimson Door JE1.png|32px]] [[File:Warped Door JE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.}}
{{History|||snap=20w07a|Added [[piglin]]s, which can open and close doors.}}
{{History|||snap=20w19a|[[File:Crimson Door JE2.png|32px]] [[File:Warped Door JE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}
{{History||1.17|snap=21w11a|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}
{{History||1.18|snap=21w41a|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}}
{{History|||snap=Pre-release 5|[[File:Oak Door JE8.png|32px]] [[File:Spruce Door JE4.png|32px]] [[File:Birch Door JE4.png|32px]] [[File:Jungle Door JE5.png|32px]] [[File:Acacia Door JE5.png|32px]] [[File:Dark Oak Door JE4.png|32px]] [[File:Crimson Door JE3.png|32px]] [[File:Warped Door JE3.png|32px]] [[File:Iron Door JE5.png|32px]] Changed top and bottom models of door. Changed oak and iron doors textures.}}
{{History||1.19|snap=22w11a|[[File:Mangrove Door JE1.png|32px]][[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove door.}}
{{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove doors are now obtainable and renewable.}}
{{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Door JE1.png|32px]] Bamboo doors were shown on [[Minecraft Live 2022]].}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Door JE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Door JE1.png|32px]] [[File:Cherry Door (item) JE1.png|32px]] Added cherry doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=1.19.4-pre2|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Changed the texture of cherry doors.}}
{{History||1.20|snap=23w12a|Bamboo and cherry doors are now available without using the "Update 1.20" experimental datapack.}}

{{History|pocket alpha}}
{{History||v0.1.0|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] Added doors.
[[File:Oak Door (bottom texture) JE2 BE1.png|32px]] [[File:Iron Door (bottom texture) JE1 BE1.png|32px]] These are the textures defined for the door blocks in <samp>[[gui_blocks.png]]</samp>. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}}
{{History||v0.1.3|[[File:Oak Door BE2.png|32px]] [[File:Iron Door BE2.png|32px]] The models of doors have been changed to not display transparency on upper half.}}
{{History||v0.2.0|[[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added door inventory icons.
|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] The models of doors have been changed to display transparency on upper half.
|Wooden doors are now available in the inventory, including in [[Creative]].}}
{{History||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Iron Door BE3.png|32px]] The textures of iron doors have been changed.}}
{{History||v0.3.0|A crafting recipe for wooden doors has been added.
|Survival players no longer start out with an infinite stack of wooden doors in the inventory.}}
{{History||v0.3.2|Wooden doors now drop their item form when broken.}}
{{History||v0.5.0|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door BE4.png|32px]] The models of doors have been changed.
|Wooden doors can now be obtained after activating the [[nether reactor]].}}
{{History||v0.8.0|snap=build 2|[[File:Iron Door JE2 BE5.png|32px]] The textures of iron doors have been changed to before v0.2.1 alpha2.}}
{{History||v0.11.0|snap=build 1|''Door'' has been now renamed to ''Oak Door''.}}
{{History||v0.12.1|snap=build 1|Doors are now stackable to 64.
|The [[crafting]] recipes of doors now yield 3 doors instead of 1.
|[[Zombie]]s can now break down wooden doors.
|Oak doors can now be opened by [[villager]]s.
|Oak doors are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak doors.
|Iron doors are now available in the [[Creative]] [[inventory]].
|A [[crafting]] recipe for iron doors has been added.
|Redstone mechanics added, making iron doors able to function normally.}}
{{History|||snap=build 2|Spruce, birch, jungle, acacia, and dark oak doors can now be opened by [[villager]]s.}}
{{History|||snap=build 4|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] The [[item]] textures of oak and iron door has been changed.}}
{{History||v0.15.0|snap=build 1|Acacia doors now generate in [[savanna]] [[village]]s.
|Spruce doors now generate in [[taiga]] and [[snowy tundra]] villages.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Dark oak doors and iron doors now generate in [[woodland mansion]]s.
|Doors now have [[sound]]s when placed.<ref>{{bug|MCPE-10079}} – "Doors don't have a placement sound" resolved as "Fixed"</ref>}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Various wooden doors now generate in [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.
|Jungle doors now generate in the new [[desert]] [[village]]s.
|Added [[wandering trader]]s, which can open and close wooden doors.}}
{{History||1.11.0|snap=beta 1.11.0.7|[[Vindicator]]s can now break doors during [[raid]]s.}}
{{History||1.16.0|snap=beta 1.15.0.51|Zombies can no longer break iron doors.<ref>{{bug|MCPE-43725}}</ref>}}
{{History|||snap=beta 1.16.0.51|[[File:Crimson Door BE1.png|32px]] [[File:Warped Door BE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.
|Added [[piglin]]s, which can open and close doors.}}
{{History|||snap=beta 1.16.0.63|[[File:Crimson Door BE2.png|32px]] [[File:Warped Door BE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}}
{{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Door BE1.png|32px]] [[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove doors.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Door BE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.
|The doors now use the same opening and closing [[sound]] effects as ''[[Java Edition]]''.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Added cherry doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History||1.20.0|snap=beta 1.20.0.21|Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] [[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}}
{{History||xbox=TU5|Doors can be found in the Redstone & Transportation tab in the [[Creative inventory]].}}
{{History||xbox=TU14|ps=1.04|Doors being broken by [[zombie]]s now show [[damage]].
|Moved doors to the Building Blocks tab in the Creative inventory.}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] Added spruce, birch, and jungle door variants.
|The [[crafting]] recipes of doors now yield 3 doors instead of 1.
|The original wooden door (''Door'') has been renamed to ''Oak Door''.}}
{{History||xbox=TU27|xbone=CU15|ps=1.18|[[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Acacia and dark oak doors have been added to the [[Creative]] [[inventory]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[survival]] mode.}}
{{History||?| [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] Oak and iron door's inventory textures have been changed to match Java Edition}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Oak Door JE2.png|32px]] [[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}}
{{History|foot}}

<gallery>
Beta 1.7 punching oak door.png|From [[Java Edition Beta 1.7]] to Beta 1.7.2, doors produced [[placeholder texture]] particles when broken or punched on some sides.
</gallery>

Historical sounds:
{| class="wikitable"
! Sound
! From
! to
! Pitch
|-
| {{sound||Door closing old.ogg|Door opening old.ogg}}
| ?
| Sound Update
| ?
|-
| {{sound||Door open.ogg|Door close.ogg}}
| Sound Update
| 15w43a
| ?
|}

=== Door "items" ===
{{:Technical blocks/Doors}}

== Issues ==
{{Issue list}}

== Trivia ==

* Door models have an extra hinge on the opposite side of the actual functional hinge.<ref>{{bug|MC-106697|||WAI}}</ref>

== Gallery ==
<gallery>
Oak Door.png|Oak Door
Spruce Door.png|Spruce Door
Birch Door.png|Birch Door
Jungle Door.png|Jungle Door
Acacia Door.png|Acacia Door
Dark Oak Door.png|Dark Oak Door
Mangrove Door.png|Mangrove Door
Cherry Door.png|Cherry Door
Bamboo Door.png|Bamboo Door
Crimson Door.png|Crimson Door
Warped Door.png|Warped Door
Iron Door.png|Iron Door
Oak Door (item) JE4 BE3.png|Oak Door (item)
Spruce Door (item) JE4 BE2.png|Spruce Door (item)
Birch Door (item) JE4 BE2.png|Birch Door (item)
Jungle Door (item) JE5 BE3.png|Jungle Door (item)
Acacia Door (item) JE4 BE2.png|Acacia Door (item)
Dark Oak Door (item) JE4 BE2.png|Dark Oak Door (item)
Mangrove Door (item) JE1 BE1.png|Mangrove Door (item)
Cherry Door (item) JE2.png|Cherry Door (item)
Bamboo Door (item) JE1 BE1.png|Bamboo Door (item)
Crimson Door (item) JE2 BE2.png|Crimson Door (item)
Warped Door (item) JE2 BE2.png|Warped Door (item)
Iron Door (item) JE3 BE3.png|Iron Door (item)
</gallery>

=== Screenshots ===
<gallery>
Iron Door in Stronghold.png|Naturally occurring iron door in a [[stronghold]].
Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors.
Door Creeper.png|A creeper behind some dark oak doors.
Doortypes.png|All types of doors with their respective trapdoors.
FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug.
Jeb Crafting Doors.png|First image of three doors being crafted at once.
Jappa Closet.jpg|A closet made from oak doors.
</gallery>

=== Concept Art ===
<gallery>
Bamboo Wood and Door Concept Art.png|Bamboo door concept art.
Bamboo Door Prototype Textures.png|Bamboo door prototype textures.
</gallery>

== References ==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--door Taking Inventory: Door] – Minecraft.net on September 29, 2022

{{Redstone}}
{{Blocks|Utility}}
{{Items}}

[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Utility blocks]]
[[Category:Mechanics]]
[[Category:Redstone mechanics]]
[[Category:Mechanisms]]

[[cs:Dveře]]
[[de:Tür]]
[[el:Door]]
[[es:Puerta]]
[[fr:Porte]]
[[hu:Ajtók]]
[[it:Porta]]
[[ja:ドア]]
[[ko:문]]
[[nl:Deur]]
[[pl:Drzwi]]
[[pt:Porta]]
[[ru:Дверь]]
[[th:ประตู]]
[[uk:Двері]]
[[zh:门]]</li><li>[[Spyglass|Spyglass]]<br/>{{Item
| title = Spyglass
| image = Spyglass.png
| durability = 
| rarity = Common
| renewable = Yes
| stackable = No
}}
 
A '''spyglass''' is a [[tool]] used to zoom in on distant objects.

== Obtaining ==
=== Crafting ===
{{Crafting
  |B1=Amethyst Shard
  |B2=Copper Ingot
  |B3=Copper Ingot
  |Output=Spyglass
  |type=Tool
}}

== Usage ==
[[File:Steve scoping Spyglass.png|right|100px]] [[File:Alex scoping Spyglass.png|right|100px]]

To use a spyglass, the player selects it from the hotbar and clicks {{control|use}} while looking in the desired direction.

Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in [[options]]. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can  range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in [[options]].

A square vignette is applied when in use, similar to the effect when wearing a [[carved pumpkin]]. Pressing {{key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|}}</ref> similar to a carved pumpkin. 

Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.

The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for {{convert|1|minute|game tick}}, the interface is automatically closed.

If the player has a certain effect on their screen like [[fire]], the spyglass does not remove that effect on the player's screen.

[[File:Spyglass Zooming.gif|thumb|center|A spyglass being used to zoom in on a [[block of gold]] starting from normal FOV (70°).]]

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Spyglass use.ogg
|subtitle=Spyglass expands
|source=player
|description=When a player uses a spyglass
|id=item.spyglass.use
|translationkey=subtitles.item.spyglass.use
|volume=0.5
|pitch=''varies'' <ref group=sound>Can be 1.15, 1.33, 1.4, or 1.55</ref>
|distance=16}}
{{Sound table
|sound=Spyglass stop.ogg
|subtitle=Spyglass retracts
|source=player
|description=When a player stops using a spyglass
|id=item.spyglass.stop_using
|translationkey=subtitles.item.spyglass.stop_using
|volume=0.5
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 0.9</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Spyglass use.ogg
|source=player
|description=When a player uses a spyglass
|id=item.spyglass.use
|volume=0.5
|pitch=1.15-1.55}}
{{Sound table
|sound=Spyglass stop.ogg
|source=player
|description=When a player stops using a spyglass
|id=item.spyglass.stop_using
|volume=0.5
|pitch=0.8-1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Spyglass
|spritetype=item
|nameid=spyglass
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Spyglass
|spritetype=item
|nameid=spyglass
|form=item
|foot=1|id=626}}

== Advancements ==
{{load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}}

== History ==
{{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=25m21s}}|[[File:Spyglass JE1.png|32px]]<!-- [[File:Spyglass scope (pre-release).png|32px]]--> Spyglasses are revealed at [[Minecraft Live 2020]]. They were originally named "telescopes" and had an oval vignette.}}
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Spyglass JE1.png|32px]] Added spyglasses.
|[[File:Spyglass scope JE1.png|32px]] The scope texture is currently a circle with glare spots.}}
{{History|||snap=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[glass]] square with a [[copper]] border.}}
{{History|||snap=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite.
|[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed.
|A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.}}
{{History|||snap=21w05a|Copper ingots are now renewable via [[drowned]], making spyglasses renewable.}}
{{History|||snap=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[tridents]].}}
{{History||1.17.1|snap=Pre-release 1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}}
{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}}
{{History|||snap=beta 1.17.0.52|Spyglasses are now available without enabling [[experimental gameplay]].}}
{{History|foot}}

== Issues ==
{{Issue list}}

== Trivia ==
*If {{command|item replace}} is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.

== Gallery ==
<gallery>
Villager Spyglass.png|Spying on [[villager]]s through a spyglass.
After using the spyglass at FOV 30 F1.png|Hiding the HUD removes the spyglass overlay.
Panda eating a spyglass.png|When eaten by a [[panda]], spyglasses cause [[missing texture]] particles to be produced.<ref>{{bug|MC-206684}}</ref>
JE 1.17 Development Telescope.jpg|The spyglass was originally called the telescope.
JE 1.17 Development Telescope 2.jpg|The telescope's overlay was originally round instead of square.
File:Ari Spyglass.jpg|How the spyglass looks in the third person.
Steve scoping Spyglass JE1.png|Steve using a spyglass before its 3D model was added.
Alex scoping Spyglass JE1.png|Alex using a spyglass before its 3D model was added.
File:Mangrove Portal.jpg|An [[allay]] peeking into view of [[Noor]]’s spyglass.
</gallery>

== References ==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--spyglass Taking Inventory: Spyglass] – Minecraft.net on February 17, 2022

{{Items}}

[[Category:Renewable resources]]

[[de:Fernrohr]]
[[es:Catalejo]]
[[fr:Longue-vue]]
[[it:Cannocchiale]]
[[ja:望遠鏡]]
[[pl:Luneta]]
[[pt:Luneta]]
[[ru:Подзорная труба]]
[[zh:望远镜]]</li></ul>
13w23aNormal golden apples will now use 8 gold ingots instead of 8 gold nuggets, and the Regeneration effect has been slowed down.
13w23bNormal golden apples will now give the player Health Boost for 1:30 and Regeneration II for 0:10. This temporarily gives the player 4 extra base health points, and it heals a total of 4♥♥ health points.
13w24bThe Health Boost effect has now been replaced with Absorption, lasting 1:30. Enchanted golden apples will now give the player Absorption as well, and Regeneration IV has now been increased to Regeneration V.
?Absorption will now last 2:00.
1.8
{{Extension DPL}}<ul><li>[[Brush|Brush]]<br/>{{Item
|image=Brush.png
|rarity=Common
|renewable=Yes
|durability=64
|stackable=No
}}
A '''brush''' is a [[tool]] used in [[archaeology]] to excavate [[suspicious block]]s for different items.

==Obtaining==
===Crafting===
{{Crafting
|head=1
|showname=0
|showdescription=1
|B1=Feather
|B2=Copper Ingot
|B3=Stick
|Output=Brush
|type=Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Brush
|Damaged Brush
|Output=Brush
|description=The durability of the two brushes is added together, plus an extra 5% durability.
|type=Tool
}}

==Usage==
{{Main|Suspicious Block}}
{{Control|Using}} the brush on any block displays a brushing animation, slowing down the player and creating breaking [[particles]], but not actually damaging the block or brush. When continuously brushing a [[suspicious block]], a random item slowly emerges from it until it drops out, and the block turns into regular [[sand]] or regular [[gravel]], depleting 1 [[durability]] point on the brush. It takes 96 [[game tick]]s (4.8 seconds) to brush a single suspicious block. 

=== Enchantments ===
A brush can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}   
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}   
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}   
|}

== Sounds ==
{{Edition|Java}}:
{{Sound table
<!--All of these sounds are, in fact, different-->
|sound=Brushing sand1.ogg
|sound2=Brushing sand2.ogg
|sound3=Brushing sand3.ogg
|sound4=Brushing sand4.ogg
|subtitle=Brushing Sand
|source=block
|description=While a brush is brushing suspicious sand
|id=item.brush.brushing.sand
|translationkey=subtitles.item.brush.brushing.sand
|volume=0.6
|pitch=0.6
|distance=16}}
{{Sound table
|sound=Brushing gravel1.ogg
|sound2=Brushing gravel2.ogg
|sound3=Brushing gravel3.ogg
|sound4=Brushing gravel4.ogg
|subtitle=Brushing Gravel
|source=block
|description=While a brush is brushing suspicious gravel
|id=item.brush.brushing.gravel
|translationkey=subtitles.item.brush.brushing.gravel
|volume=0.6
|pitch=0.6
|distance=16}}
{{Sound table
|sound=Brushing generic1.ogg
|sound2=Brushing generic2.ogg
|sound3=Brushing generic3.ogg
|sound4=Brushing generic4.ogg
|subtitle=Brushing
|source=block
|description=While a brush is brushing any other block
|id=item.brush.brushing.generic
|translationkey=subtitles.item.brush.brushing.generic
|volume=0.6
|pitch=0.6
|distance=16}}
{{Sound table
|sound=Brushing sand completed1.ogg
|sound2=Brushing sand completed2.ogg
|sound3=Brushing sand completed3.ogg
|sound4=Brushing sand completed4.ogg
|sound5=Brushing sand completed5.ogg
|subtitle=Brushing Sand completed
|source=Players<ref group=sound name=badsource>{{Bug|MC-260202}}</ref>|overridesource=1
|description=When a brush finishes brushing suspicious sand
|id=item.brush.brushing.sand.complete
|translationkey=subtitles.item.brush.brushing.sand.complete
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Brushing gravel completed1.ogg
|sound2=Brushing gravel completed2.ogg
|sound3=Brushing gravel completed3.ogg
|sound4=Brushing gravel completed4.ogg
|subtitle=Brushing Gravel completed
|source=Players<ref group=sound name=badsource/>|overridesource=1
|description=When a brush finishes brushing suspicious gravel
|id=item.brush.brushing.gravel.complete
|translationkey=subtitles.item.brush.brushing.gravel.complete
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Brushing sand1.ogg
|sound2=Brushing sand2.ogg
|sound3=Brushing sand3.ogg
|sound4=Brushing sand4.ogg
|source=player
|description=While a brush is brushing suspicious sand
|id=brush.suspicious_sand
|volume=1.0
|pitch=0.8-1.0}}
{{Sound table
|sound=Brushing gravel1.ogg
|sound2=Brushing gravel2.ogg
|sound3=Brushing gravel3.ogg
|sound4=Brushing gravel4.ogg
|source=player
|description=While a brush is brushing suspicious gravel
|id=brush.suspicious_gravel
|volume=1.0
|pitch=0.8-1.0}}
{{Sound table
|sound=Brushing generic1.ogg
|sound2=Brushing generic2.ogg
|sound3=Brushing generic3.ogg
|sound4=Brushing generic4.ogg
|source=player
|description=While a brush is brushing any other block
|id=brush.generic
|volume=1.0
|pitch=0.8-1.0}}
{{Sound table
|sound=Brushing sand completed1.ogg
|sound2=Brushing sand completed2.ogg
|sound3=Brushing sand completed3.ogg
|sound4=Brushing sand completed4.ogg
|sound5=Brushing sand completed5.ogg
|source=player
|description=When a brush finishes brushing suspicious sand
|id=brush_completed.suspicious_sand
|volume=1.0
|pitch=0.8-1.0}}
{{Sound table
|sound=Brushing gravel completed1.ogg
|sound2=Brushing gravel completed2.ogg
|sound3=Brushing gravel completed3.ogg
|sound4=Brushing gravel completed4.ogg
|source=player
|description=When a brush finishes brushing suspicious gravel
|id=brush_completed.suspicious_gravel
|volume=1.0
|pitch=0.8-1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Brush
|spritetype=item
|nameid=brush
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Brush
|spritetype=item
|nameid=brush
|id=684
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Respecting the Remnants}}

== History ==
{{History||October 3, 2020|link=https://youtu.be/DBvZ2Iqmm3M?t=2178|[[File:Brush (pre-release 1).png|32px]][[File:Brush 2.png|32px]] Brushes were announced at [[Minecraft Live 2020]] with two variants.}}
{{History||?|link=https://youtu.be/klP9SrJFDU8?t=206|[[File:Brush (pre-release 2).png|32px]] Changed the brush's item texture.}}
{{History||February 10, 2023|[[File:Brush JE1 BE1.png|32px]] [[Sofia Dankis]] posted an article about upcoming archaeology features, including brushes.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}}
{{History|java}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Brush JE1 BE1.png|32px]] Added brushes with an updated texture behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].|The crafting recipe was originally three [[string]] and two [[stick]]s.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}{{Crafting Table
|A1 = String
|B1 = String
|C1 = String
|B2 = Stick
|B3 = Stick
|Output = Brush
|type = Tool
|ignoreusage=1}}
{{!}}}
}}
{{History|||snap=1.19.4 Pre-release 1|The crafting recipe for brushes has been changed:
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}{{Crafting Table
|B1 = Feather
|B2 = Copper Ingot
|B3 = Stick
|Output = Brush
|type = Tool
|ignoreusage=1}}
{{!}}}
}}
{{History||1.20|snap=23w12a|Brushes are now available without using the "Update 1.20" experimental data pack.
|Brushes can now brush [[suspicious gravel]].}}
{{History|||snap=23w14a|The brushing sound of brush is now controlled by the "Blocks" sound slider instead of the "Players" sound slider.}}
{{History|||snap=23w17a|The player now gets the [[advancement]] "Respecting the Remnants" when they use a brush on a [[suspicious block]] to obtain a [[pottery sherd]].}}

{{History|bedrock}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Brush JE1 BE1.png|32px]] Added brushes behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
|The crafting recipe is originally three [[string]] and two [[stick]]s.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}{{Crafting Table
|A1 = String
|B1 = String
|C1 = String
|B2 = Stick
|B3 = Stick
|Output = Brush
|type = Tool
|ignoreusage=1}}
{{!}}}
}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|The crafting recipe for brushes has been changed:
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}{{Crafting Table
|B1 = Feather
|B2 = Copper Ingot
|B3 = Stick
|Output = Brush
|type = Tool
|ignoreusage=1}}
{{!}}}
}}
{{History||1.20.0|snap=beta 1.20.0.21|Brushes are now available without using the "Next Major Update" experimental toggle.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== References ==
{{Reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/brush Taking Inventory: Brush] – Minecraft.net on July 6, 2023

{{Items}}

[[Category:Renewable resources]]

[[de:Pinsel]]
[[es:Pincel]]
[[ja:ブラシ]]
[[pt:Pincel]]
[[pl:Pędzel]]
[[uk:Щітка]]
[[zh:刷子]]</li><li>[[Item|Item]]<br/>{{Many images}}
{{Redirect|Items|the old image file used to load item textures|items.png}}
{{About|inventory items|the entity|Item (entity)|the items that mobs and some entities leave behind on death|Drops|the command|Commands/item|other uses}}          ''This article does not include block items, which you can find a list of [[:en:Block#List_of_blocks|here.]]''[[File:Minecraft Creative.png|thumb|300px|The Creative inventory is filled with a wide variety of items.]]
An '''item''' is an object that exists only within the [[player]]'s [[inventory]] and hands, or displayed in [[item frame]]s, [[glow item frame]]s, or [[armor stand]]s.

== Behavior ==

Some items, when {{control|used|use}}, place a [[block]] (ItemBlock) or [[entity]] (minecart, spawn eggs, etc.) version of themselves into the game world. Put simply, they are an item when in the [[inventory]], and a block when placed. For example, [[boat]]s turn into an entity when placed, and [[bed]]s turn into a group of blocks when placed. When selected in the [[hotbar]], items briefly display their names above the [[HUD]].

The only method by which an item can be properly displayed within the game environment is to place it into an [[item frame]].

If an item that does not become a block is dropped, it becomes an [[Item (entity)|entity]] represented by a sprite that floats above the ground for 5 minutes in a loaded [[chunk]] before despawning, unless the player walks over it to pick it up before it despawns, it is picked up by a mob, [[hopper]] or [[minecart with hopper]], or it is destroyed by [[fire]], [[lava]], [[cactus]], or [[explosion]]s.

A submerged object ascends towards the water’s edge. When the surface current is in motion, the object is propelled along with it.

Hoppers draw in any items that are placed above them.

Most items [[stack]] to 64, but some only stack to 16 and others not at all ''but'' all types of items be stacked up to 127 through inventory editing.

== List of items ==
<!--potentially missing bedrock edition items-->
=== Items that create blocks, fluids or entities ===
{{columns-list|colwidth=16em|
* {{ItemLink|Acacia Boat}}
* {{ItemLink|Acacia Boat with Chest}}
* {{ItemLink|Armor Stand}}
* {{ItemLink|Bamboo Raft}}
* {{ItemLink|Bamboo Raft with Chest}}
* {{ItemLink|Beetroot Seeds}}
* {{ItemLink|Birch Boat}}
* {{ItemLink|Birch Boat with Chest}}
* {{ItemLink|Bottle o' Enchanting}}
* {{ItemLink|Bow}}
* {{ItemLink|Bucket}}
* {{ItemLink|Bucket of Axolotl}}
* {{ItemLink|Bucket of Cod}}
* {{ItemLink|Bucket of Pufferfish}}
* {{ItemLink|Bucket of Salmon}}
* {{ItemLink|Bucket of Tadpole}}
* {{ItemLink|Bucket of Tropical Fish}}
* {{ItemLink|Carrot}}
* {{ItemLink|Cherry Boat}}
* {{ItemLink|Cherry Boat with Chest}}
* {{ItemLink|Cocoa Beans}}
* {{ItemLink|Crossbow}}
* {{ItemLink|Dark Oak Boat}}
* {{ItemLink|Dark Oak Boat with Chest}}
* {{ItemLink|Egg}}
* {{ItemLink|End Crystal}}
* {{ItemLink|Ender Pearl}}
* {{ItemLink|Eye of Ender}}
* {{ItemLink|Fire Charge}}
* {{ItemLink|Firework Rocket}}
* {{ItemLink|Fishing Rod}}
* {{ItemLink|Flint and Steel}}
* {{ItemLink|Glow Berries}}
* {{ItemLink|Glow Item Frame}}
* {{ItemLink|Item Frame}}
* {{ItemLink|Jungle Boat}}
* {{ItemLink|Jungle Boat with Chest}}
* {{ItemLink|Kelp}}
* {{ItemLink|Lava Bucket}}
* {{ItemLink|Lead}}
* {{ItemLink|Lingering Potion}}
* {{ItemLink|Mangrove Boat}}
* {{ItemLink|Mangrove Boat with Chest}}
* {{ItemLink|Melon Seeds}}
* {{ItemLink|Minecart}}
* {{ItemLink|Minecart with Chest}}
* {{ItemLink|Minecart with Command Block}}
* {{ItemLink|Minecart with Furnace}}{{only|java|short=1}}
* {{ItemLink|Minecart with Hopper}}
* {{ItemLink|Minecart with TNT}}
* {{ItemLink|Nether Wart}}
* {{ItemLink|Oak Boat}}
* {{ItemLink|Oak Boat with Chest}}
* {{ItemLink|Painting}}
* {{ItemLink|Pitcher Pod}}
* {{ItemLink|Potato}}
* {{ItemLink|Powder Snow Bucket}}
* {{ItemLink|Pumpkin Seeds}}
* {{ItemLink|Redstone Dust}}
* {{ItemLink|Snowball}}
* {{ItemLink|Splash Potion}}
* {{ItemLink|Spruce Boat}}
* {{ItemLink|Spruce Boat with Chest}}
* {{ItemLink|String}}
* {{ItemLink|Sweet Berries}}
* {{ItemLink|Torchflower Seeds}}
* {{ItemLink|Trident}}
* {{ItemLink|Water Bucket}}
* {{ItemLink|Wheat Seeds}}
}}

=== Items with use in the world ===
These items, when highlighted in a player's hotbar (a.k.a "held"), held in the off hand, or equipped in an armor slot, can be used by either {{control|attack}} or {{control|use}}, or can serve a specific purpose (for example, offer the player advantage or disadvantage). Some can be used whenever, others only when aiming at specific blocks or entities. 

{{columns-list|colwidth=16em|
* {{ItemLink|id=amethyst-shard|link=Amethyst Shard#Allay duplication|text=Amethyst Shard}} (to duplicate allays)
* {{ItemLink|Apple}}
* {{ItemLink|Arrow}}
* {{ItemLink|Baked Potato}}
* {{ItemLink|Beetroot}}
* {{ItemLink|Beetroot Soup}}
* {{ItemLink|Black Dye}}
* {{ItemLink|Blue Dye}}
* {{ItemLink|Bone}}
* {{ItemLink|Bone Meal}}
* {{ItemLink|Book}} (to interact with chiseled bookshelves)
* {{ItemLink|Book and Quill}}
* {{ItemLink|Bowl}}
* {{ItemLink|Bread}}
* {{ItemLink|Brown Dye}}
* {{ItemLink|Brush}}
* {{ItemLink|Bundle}}
* {{ItemLink|Carrot on a Stick}}
* {{ItemLink|Chainmail Boots}}
* {{ItemLink|Chainmail Chestplate}}
* {{ItemLink|Chainmail Helmet}}
* {{ItemLink|Chainmail Leggings}}
* {{ItemLink|Chorus Fruit}}
* {{ItemLink|Compass}}
* {{ItemLink|Cooked Chicken}}
* {{ItemLink|Cooked Cod}}
* {{ItemLink|Cooked Mutton}}
* {{ItemLink|Cooked Porkchop}}
* {{ItemLink|Cooked Rabbit}}
* {{ItemLink|Cooked Salmon}}
* {{ItemLink|Cookie}}
* {{ItemLink|Cyan Dye}}
* {{ItemLink|Debug Stick}}{{only|java|short=1}}
* {{ItemLink|Diamond Axe}}
* {{ItemLink|Diamond Boots}}
* {{ItemLink|Diamond Chestplate}}
* {{ItemLink|Diamond Helmet}}
* {{ItemLink|Diamond Hoe}}
* {{ItemLink|Diamond Horse Armor}}
* {{ItemLink|Diamond Leggings}}
* {{ItemLink|Diamond Pickaxe}}
* {{ItemLink|Diamond Shovel}}
* {{ItemLink|Diamond Sword}}
* {{ItemLink|Dried Kelp}}
* {{ItemLink|Elytra}}
* {{ItemLink|Empty Map}}
* {{ItemLink|Enchanted Book}} (to interact with chiseled bookshelves)
* {{ItemLink|Enchanted Golden Apple}}
* {{ItemLink|Goat Horn}}
* {{ItemLink|Glass Bottle}}
* {{ItemLink|Glow Ink Sac}}
* {{ItemLink|Gold Ingot}}
* {{ItemLink|Golden Apple}}
* {{ItemLink|Golden Axe}}
* {{ItemLink|Golden Boots}}
* {{ItemLink|Golden Carrot}}
* {{ItemLink|Golden Chestplate}}
* {{ItemLink|Golden Helmet}}
* {{ItemLink|Golden Hoe}}
* {{ItemLink|Golden Horse Armor}}
* {{ItemLink|Golden Leggings}}
* {{ItemLink|Golden Pickaxe}}
* {{ItemLink|Golden Shovel}}
* {{ItemLink|Golden Sword}}
* {{ItemLink|Gray Dye}}
* {{ItemLink|Green Dye}}
* {{ItemLink|Honeycomb}}
* {{ItemLink|Honey Bottle}}
* {{ItemLink|Ink Sac}}
* {{ItemLink|Iron Axe}}
* {{ItemLink|Iron Boots}}
* {{ItemLink|Iron Chestplate}}
* {{ItemLink|Iron Helmet}}
* {{ItemLink|Iron Hoe}}
* {{ItemLink|Iron Horse Armor}}
* {{ItemLink|id=iron-ingot|link=Iron Ingot#Healing iron golems|text=Iron Ingot}} (to heal iron golems)
* {{ItemLink|Iron Leggings}}
* {{ItemLink|Iron Pickaxe}}
* {{ItemLink|Iron Shovel}}
* {{ItemLink|Iron Sword}}
* {{ItemLink|Knowledge Book}}{{only|java|short=1}}
* {{ItemLink|Lapis Lazuli}} (as a dye){{only|bedrock|short=1}}
* {{ItemLink|Leather Boots}}
* {{ItemLink|Leather Cap}}
* {{ItemLink|Leather Horse Armor}}
* {{ItemLink|Leather Pants}}
* {{ItemLink|Leather Tunic}}
* {{ItemLink|Light Blue Dye}}
* {{ItemLink|Light Gray Dye}}
* {{ItemLink|Lime Dye}}
* {{ItemLink|Magenta Dye}}
* {{ItemLink|Map}} or [[Explorer Map]]
* {{ItemLink|Melon Slice}}
* {{ItemLink|Milk Bucket}}
* {{ItemLink|Mushroom Stew}}
* {{ItemLink|id=music-disc-5|Music Disc}} (5)
* {{ItemLink|id=music-disc-11|Music Disc}} (11)
* {{ItemLink|id=music-disc-13|Music Disc}} (13)
* {{ItemLink|id=music-disc-blocks|Music Disc}} (Blocks)
* {{ItemLink|id=music-disc-cat|Music Disc}} (Cat)
* {{ItemLink|id=music-disc-chirp|Music Disc}} (Chirp)
* {{ItemLink|id=music-disc-far|Music Disc}} (Far)
* {{ItemLink|id=music-disc-mall|Music Disc}} (Mall)
* {{ItemLink|id=music-disc-mellohi|Music Disc}} (Mellohi)
* {{ItemLink|id=music-disc-otherside|Music Disc}} (Otherside)
* {{ItemLink|id=music-disc-pigstep|Music Disc}} (Pigstep)
* {{ItemLink|id=music-disc-relic|Music Disc}} (Relic)
* {{ItemLink|id=music-disc-stal|Music Disc}} (Stal)
* {{ItemLink|id=music-disc-strad|Music Disc}} (Strad)
* {{ItemLink|id=music-disc-wait|Music Disc}} (Wait)
* {{ItemLink|id=music-disc-ward|Music Disc}} (Ward)
* {{ItemLink|Name Tag}}
* {{ItemLink|Netherite Axe}}
* {{ItemLink|Netherite Boots}}
* {{ItemLink|Netherite Chestplate}}
* {{ItemLink|Netherite Helmet}}
* {{ItemLink|Netherite Hoe}}
* {{ItemLink|Netherite Leggings}}
* {{ItemLink|Netherite Pickaxe}}
* {{ItemLink|Netherite Shovel}}
* {{ItemLink|Netherite Sword}}
* {{ItemLink|Orange Dye}}
* {{ItemLink|Pink Dye}}
* {{ItemLink|Poisonous Potato}}
* {{ItemLink|Potion|Potions}}
* {{ItemLink|Pufferfish|link=Pufferfish (item)}}
* {{ItemLink|Pumpkin Pie}}
* {{ItemLink|Purple Dye}}
* {{ItemLink|Rabbit Stew}}
* {{ItemLink|Raw Beef}}
* {{ItemLink|Raw Chicken}}
* {{ItemLink|Raw Cod}}
* {{ItemLink|Raw Mutton}}
* {{ItemLink|Raw Porkchop}}
* {{ItemLink|Raw Rabbit}}
* {{ItemLink|Raw Salmon}}
* {{ItemLink|Red Dye}}
* {{ItemLink|Rotten Flesh}}
* {{ItemLink|Saddle}}
* {{ItemLink|Shears}}
* {{ItemLink|Shield}}
* {{ItemLink|Spectral Arrow}}{{only|java|short=1}}
* {{ItemLink|Spider Eye}}
* {{ItemLink|Spyglass}}
* {{ItemLink|Steak}}
* {{ItemLink|Stone Axe}}
* {{ItemLink|Stone Hoe}}
* {{ItemLink|Stone Pickaxe}}
* {{ItemLink|Stone Shovel}}
* {{ItemLink|Stone Sword}}
* {{ItemLink|Sugar}}
* {{ItemLink|Suspicious Stew}}
* {{ItemLink|Tipped Arrow}}
* {{ItemLink|Totem of Undying}}
* {{ItemLink|Tropical Fish}}
* {{ItemLink|Turtle Shell}}
* {{ItemLink|Warped Fungus on a Stick}}
* {{ItemLink|Wheat}}
* {{ItemLink|White Dye}}
* {{ItemLink|Wooden Axe}}
* {{ItemLink|Wooden Hoe}}
* {{ItemLink|Wooden Pickaxe}}
* {{ItemLink|Wooden Shovel}}
* {{ItemLink|Wooden Sword}}
* {{ItemLink|Written Book}}
* {{ItemLink|Yellow Dye}}
}}

=== Items with indirect use in the world ===
The player cannot interact with or directly use these items; however, they are used for [[trading]], [[brewing]], [[enchanting]], or [[crafting]] ingredients for other items that do have direct uses. The exception is clocks, which are not used in any recipes but serve an informative function.

{{columns-list|colwidth=16em|
* {{ItemLink|Angler Pottery Sherd}}
* {{ItemLink|Archer Pottery Sherd}}
* {{ItemLink|Arms Up Pottery Sherd}}
* {{ItemLink|Banner Pattern}} (Bordure Indented){{only|BE|short=1}}
* {{ItemLink|Banner Pattern}} (Creeper Charge)
* {{ItemLink|Banner Pattern}} (Field Masoned){{only|BE|short=1}}
* {{ItemLink|Banner Pattern}} (Flower Charge)
* {{ItemLink|Banner Pattern}} (Globe)
* {{ItemLink|Banner Pattern}} (Skull Charge)
* {{ItemLink|Banner Pattern}} (Snout)
* {{ItemLink|Banner Pattern}} (Thing)
* {{ItemLink|Blade Pottery Sherd}}
* {{ItemLink|Blaze Powder}}
* {{ItemLink|Blaze Rod}}
* {{ItemLink|Brewer Pottery Sherd}}
* {{ItemLink|Brick}}
* {{ItemLink|Burn Pottery Sherd}}
* {{ItemLink|Charcoal}}
* {{ItemLink|Clay Ball}}
* {{ItemLink|Clock}}
* {{ItemLink|Coal}}
* {{ItemLink|Coast Armor Trim}}
* {{ItemLink|Copper Ingot}}
* {{ItemLink|Danger Pottery Sherd}}
* {{ItemLink|Diamond}}
* {{ItemLink|Disc Fragment}}
* {{ItemLink|Dragon's Breath}}
* {{ItemLink|Dune Armor Trim}}
* {{ItemLink|Echo Shard}}
* {{ItemLink|Emerald}}
* {{ItemLink|Explorer Pottery Sherd}}
* {{ItemLink|Eye Armor Trim}}
* {{ItemLink|Feather}}
* {{ItemLink|Fermented Spider Eye}}
* {{ItemLink|Firework Star}}
* {{ItemLink|Flint}}
* {{ItemLink|Friend Pottery Sherd}}
* {{ItemLink|Ghast Tear}}
* {{ItemLink|Glistering Melon Slice}}
* {{ItemLink|Glowstone Dust}}
* {{ItemLink|Gold Nugget}}
* {{ItemLink|Gunpowder}}
* {{ItemLink|Heart of the Sea}}
* {{ItemLink|Heart Pottery Sherd}}
* {{ItemLink|Heartbreak Pottery Sherd}}
* {{ItemLink|Host Armor Trim}}
* {{ItemLink|Howl Pottery Sherd}}
* {{ItemLink|Ink Sac}}
* {{ItemLink|Iron Ingot}}
* {{ItemLink|Iron Nugget}}
* {{ItemLink|Lapis Lazuli}}
* {{ItemLink|Leather}}
* {{ItemLink|Magma Cream}}
* {{ItemLink|Miner Pottery Sherd}}
* {{ItemLink|Mourner Pottery Sherd}}
* {{ItemLink|Nautilus Shell}}
* {{ItemLink|Nether Brick}}
* {{ItemLink|Nether Quartz}}
* {{ItemLink|Nether Star}}
* {{ItemLink|Netherite Ingot}}
* {{ItemLink|Netherite Scrap}}
* {{ItemLink|Netherite Upgrade}}
* {{ItemLink|Paper}}
* {{ItemLink|Phantom Membrane}}
* {{ItemLink|Plenty Pottery Sherd}}
* {{ItemLink|Popped Chorus Fruit}}
* {{ItemLink|Prismarine Crystals}}
* {{ItemLink|Prismarine Shard}}
* {{ItemLink|Prize Pottery Sherd}}
* {{ItemLink|Rabbit Hide}}
* {{ItemLink|Rabbit's Foot}}
* {{ItemLink|Raiser Armor Trim}}
* {{ItemLink|Raw Copper}}
* {{ItemLink|Raw Gold}}
* {{ItemLink|Raw Iron}}
* {{ItemLink|Recovery Compass}}
* {{ItemLink|Rib Armor Trim}}
* {{ItemLink|Scute}}
* {{ItemLink|Sentry Armor Trim}}
* {{ItemLink|Shaper Armor Trim}}
* {{ItemLink|Sheaf Pottery Sherd}}
* {{ItemLink|Shelter Pottery Sherd}}
* {{ItemLink|Shulker Shell}}
* {{ItemLink|Silence Armor Trim}}
* {{ItemLink|Skull Pottery Sherd}}
* {{ItemLink|Slimeball}}
* {{ItemLink|Snort Pottery Sherd}}
* {{ItemLink|Spire Armor Trim}}
* {{ItemLink|Stick}}
* {{ItemLink|Tide Armor Trim}}
* {{ItemLink|Vex Armor Trim}}
* {{ItemLink|Ward Armor Trim}}
* {{ItemLink|Wayfinder Armor Trim}}
* {{ItemLink|Wild Armor Trim}}
}}

=== Spawn eggs ===
Spawn eggs spawn the entity inside them. They cannot be obtained in Survival mode.{{columns-list|colwidth=16em|
* {{ItemLink|Allay Spawn Egg}}
* {{ItemLink|Axolotl Spawn Egg}}
* {{ItemLink|Bat Spawn Egg}}
* {{ItemLink|Bee Spawn Egg}}
* {{ItemLink|Blaze Spawn Egg}}
* {{ItemLink|Camel Spawn Egg}}
* {{ItemLink|Cat Spawn Egg}}
* {{ItemLink|Cave Spider Spawn Egg}}
* {{ItemLink|Chicken Spawn Egg}}
* {{ItemLink|Cod Spawn Egg}}
* {{ItemLink|Cow Spawn Egg}}
* {{ItemLink|Creeper Spawn Egg}}
* {{ItemLink|Dolphin Spawn Egg}}
* {{ItemLink|Donkey Spawn Egg}}
* {{ItemLink|Drowned Spawn Egg}}
* {{ItemLink|Elder Guardian Spawn Egg}}
* {{ItemLink|Ender Dragon Spawn Egg}}
* {{ItemLink|Enderman Spawn Egg}}
* {{ItemLink|Endermite Spawn Egg}}
* {{ItemLink|Evoker Spawn Egg}}
* {{ItemLink|Fox Spawn Egg}}
* {{ItemLink|Frog Spawn Egg}}
* {{ItemLink|Ghast Spawn Egg}}
* {{ItemLink|Glow Squid Spawn Egg}}
* {{ItemLink|Goat Spawn Egg}}
* {{ItemLink|Guardian Spawn Egg}}
* {{ItemLink|Hoglin Spawn Egg}}
* {{ItemLink|Horse Spawn Egg}}
* {{ItemLink|Husk Spawn Egg}}
* {{ItemLink|Iron Golem Spawn Egg}}
* {{ItemLink|Llama Spawn Egg}}
* {{ItemLink|Magma Cube Spawn Egg}}
* {{ItemLink|Mooshroom Spawn Egg}}
* {{ItemLink|Mule Spawn Egg}}
* {{ItemLink|Spawn NPC}}{{only|bedrock}}
* {{ItemLink|Ocelot Spawn Egg}}
* {{ItemLink|Panda Spawn Egg}}
* {{ItemLink|Parrot Spawn Egg}}
* {{ItemLink|Phantom Spawn Egg}}
* {{ItemLink|Pig Spawn Egg}}
* {{ItemLink|Piglin Spawn Egg}}
* {{ItemLink|Piglin Brute Spawn Egg}}
* {{ItemLink|Pillager Spawn Egg}}
* {{ItemLink|Polar Bear Spawn Egg}}
* {{ItemLink|Pufferfish Spawn Egg}}
* {{ItemLink|Rabbit Spawn Egg}}
* {{ItemLink|Ravager Spawn Egg}}
* {{ItemLink|Salmon Spawn Egg}}
* {{ItemLink|Sheep Spawn Egg}}
* {{ItemLink|Shulker Spawn Egg}}
* {{ItemLink|Silverfish Spawn Egg}}
* {{ItemLink|Skeleton Horse Spawn Egg}}
* {{ItemLink|Skeleton Spawn Egg}}
* {{ItemLink|Slime Spawn Egg}}
* {{ItemLink|Sniffer Spawn Egg}}
* {{ItemLink|Snow Golem Spawn Egg}}
* {{ItemLink|Spider Spawn Egg}}
* {{ItemLink|Squid Spawn Egg}}
* {{ItemLink|Stray Spawn Egg}}
* {{ItemLink|Strider Spawn Egg}}
* {{ItemLink|Tadpole Spawn Egg}}
* {{ItemLink|Trader Llama Spawn Egg}}
* {{ItemLink|Tropical Fish Spawn Egg}}
* {{ItemLink|Turtle Spawn Egg}}
* {{ItemLink|Vex Spawn Egg}}
* {{ItemLink|Villager Spawn Egg}}
* {{ItemLink|Vindicator Spawn Egg}}
* {{ItemLink|Wandering Trader Spawn Egg}}
* {{ItemLink|Warden Spawn Egg}}
* {{ItemLink|Witch Spawn Egg}}
* {{ItemLink|Wither Skeleton Spawn Egg}}
* {{ItemLink|Wither Spawn Egg}}
* {{ItemLink|Wolf Spawn Egg}}
* {{ItemLink|Zoglin Spawn Egg}}
* {{ItemLink|Zombie Horse Spawn Egg}}
* {{ItemLink|Zombie Spawn Egg}}
* {{ItemLink|Zombie Villager Spawn Egg}}
* {{ItemLink|Zombified Piglin Spawn Egg}}
}}

=== Education Edition only===

These items can be accessed only {{in|ee}}. The [[spawn egg|spawn agent]], [[portfolio]], and [[camera]] are obtainable through [[Creative]] mode and the {{cmd|give}} [[command]]. The [[Garbage]] item is only obtainable through unknown Lab Table recipes or via inventory editing.

{{columns-list|colwidth=16em|
* {{ItemLink|Agent Spawn Egg}}
* {{ItemLink|Antidote}}
* {{ItemLink|Black Balloon}}
* {{ItemLink|Bleach}}
* {{ItemLink|Blue Balloon}}
* {{ItemLink|Blue Glow Stick}}
* {{ItemLink|Blue Sparkler}}
* {{ItemLink|Board}}
* {{ItemLink|Brown Balloon}}
* {{ItemLink|Brown Glow Stick}}
* {{EntityLink|Camera}}
* {{ItemLink|Compound}}s
* {{ItemLink|Cyan Balloon}}
* {{ItemLink|Cyan Glow Stick}}
* {{ItemLink|Elixir}}
* {{ItemLink|Eye Drops}}
* {{ItemLink|Gray Balloon}}
* {{ItemLink|Gray Glow Stick}}
* {{ItemLink|Green Balloon}}
* {{ItemLink|Green Glow Stick}}
* {{ItemLink|Green Sparkler}}
* {{ItemLink|Ice Bomb}}
* {{ItemLink|Light Blue Balloon}}
* {{ItemLink|Light Blue Glow Stick}}
* {{ItemLink|Lime Balloon}}
* {{ItemLink|Lime Glow Stick}}
* {{ItemLink|Magenta Balloon}}
* {{ItemLink|Magenta Glow Stick}}
* {{ItemLink|Orange Balloon}}
* {{ItemLink|Orange Glow Stick}}
* {{ItemLink|Orange Sparkler}}
* {{ItemLink|Photo}}
* {{ItemLink|Pink Balloon}}
* {{ItemLink|Pink Glow Stick}}
* {{ItemLink|Portfolio}}
* {{ItemLink|Poster}}
* {{ItemLink|Purple Balloon}}
* {{ItemLink|Purple Glow Stick}}
* {{ItemLink|Purple Sparkler}}
* {{ItemLink|Red Balloon}}
* {{ItemLink|Red Glow Stick}}
* {{ItemLink|Red Sparkler}}
* {{ItemLink|Silver Balloon}}
* {{ItemLink|Slate}}
* {{ItemLink|Spawn NPC}}
* {{ItemLink|Super Fertilizer}}
* {{ItemLink|Tonic}}
* {{ItemLink|White Balloon}}
* {{ItemLink|White Glow Stick}}
* {{ItemLink|Yellow Balloon}}
* {{ItemLink|Yellow Glow Stick}}
}}

==Unimplemented items ==

Some items are unimplemented, or have been mentioned to be implemented in the future.

*{{ItemLink|Ruby}}

==Removed items ==

Removed items no longer exist in current versions of the game.

*{{ItemLink|Copper Horn}}
*{{ItemLink|Horse Saddle}}
*{{ItemLink|Studded Helmet}}
*{{ItemLink|Studded Chestplate}}
*{{ItemLink|Studded Leggings}}
*{{ItemLink|Studded Boots}}
*{{ItemLink|Quiver}}

==Joke items==

Joke items are only present in [[April Fools]] versions of the game.

{{columns-list|colwidth=16em|
*{{ItemLink|3D}}
*{{ItemLink|A Very Fine Item}}
*{{ItemLink|Ankle Monitor}}
*{{ItemLink|Arrow of Big}}
*{{ItemLink|Arrow of Small}}
*{{ItemLink|Banner Pattern (New Thing)}}
*{{ItemLink|Blue Key}}
*{{ItemLink|Bit}}
*{{ItemLink|Bottle of Entity}}
*{{ItemLink|Bottle of Void}}
*{{ItemLink|Tag (item)|Byte Tag}}
*{{ItemLink|Tag (item)|Compound Tag}}
*{{ItemLink|Tag (item)|Double Tag}}
*{{ItemLink|Tag (item)|Float Tag}}
*{{ItemLink|Footprint}}
*{{ItemLink|Tag (item)|Int Tag}}
*{{ItemLink|La Baguette}}
*{{ItemLink|Le Tricolore}}
*{{ItemLink|Tag (item)|Left Curly}}
*{{ItemLink|Tag (item)|Left Square}}
*{{ItemLink|Lingering Potion of Big}}
*{{ItemLink|Lingering Potion of Small}}
*{{ItemLink|Tag (item)|List Tag}}
*{{ItemLink|Tag (item)|Long Tag}}
*{{ItemLink|Longer String}}
*{{ItemLink|Dupe Hack|text=minecraft:dupe_hack}}
*{{ItemLink|Moon Cow Spawn Egg}}
*{{ItemLink|Tag (item)|Name}}
*{{ItemLink|Obsidian Boat}}
*{{ItemLink|Potion of Big}}
*{{ItemLink|Potion of Small}}
*{{ItemLink|Reality Vision}}
*{{ItemLink|Red Key}}
*{{ItemLink|Tag (item)|Right Curly}}
*{{ItemLink|Tag (item)|Right Square}}
*{{ItemLink|Tag (item)|Short Tag}}
*{{ItemLink|Smarter Watch}}
*{{ItemLink|Splash Bottle of Entity}}
*{{ItemLink|Splash Potion of Big}}
*{{ItemLink|Splash Potion of Small}}
*{{ItemLink|Tag (item)|Sssyntax Error}}
*{{ItemLink|Tag (item)|String Tag}}
*{{ItemLink|Tag (item)|Tag}}
*{{ItemLink|Yellow Key}}
}}

==Video==
{{yt|5khbViFTwz4}}
{{yt|YUM7XiEX1DI}}

==History==

===Item additions and removals===
{{Wip|section=1}}
{{History|Java Edition Classic}}
{{History||0.24_SURVIVAL_TEST|Added [[arrow]]s.
|Total items: 1 (+1, -0)}}

{{History|Java Edition Indev}}
{{History||0.31|snap=20091231-2|Added leather, studded, chainmail, and iron [[armor]], [[quiver]], [[apple]], [[shovel]], and [[sword]].
|Total items: 21 (+20, -0)}}
{{History|||snap=20100110|Added [[flint and steel]], [[axe]]s, [[pickaxe]]s, and [[bow]]s.
|Total items: 25 (+4, -0)}}
{{History|||snap=20100128|Added [[coal]], [[diamond]], [[gold ingot]], [[iron ingot]], and new wooden, stone and diamond swords, axes, pickaxes and shovels variants.
|Total items: 41 (+16, -0)}}
{{History|||snap=20100129|Added [[stick]].
|Total items: 42 (+1, -0)}}
{{History|||snap=20100130|Added golden swords, axes, pickaxes, and shovels; [[bowl]], [[mushroom stew]], [[gunpowder]], [[string]], and [[feather]].
|Total items: 51 (+9, -0)}}
{{History||20100206|Added [[bread]], [[hoes]], [[wheat seeds|seeds]], and [[wheat]].
|Total items: 55 (+4, -0)}}
{{History||20100212-1|Added gold and diamond armor.
|[[Studded Armor]] was removed between [[Indev 0.31 20100204-1]] and [[Indev 20100206]].
|Total items: 56 (+2, -1)}}
{{History||20100219|Added [[flint]], [[raw porkchop]], and [[cooked porkchop]].
|Total items: 59 (+3, -0)}}

{{History|Java Edition Infdev}}
{{History||20100227-1|Added [[golden apples]].
|Total items: 60 (+1, -0)}}
{{History||20100615|Added [[bucket]], [[water bucket]], and [[lava bucket]].
|Total items: 63 (+3, -0)}}
{{History||20100625-2|Added [[saddles]].
|Total items: 64 (+1, -0)}}
{{History|java Alpha}}
{{History||v1.0.5|Added [[snowballs]].
|Total items: 65 (+1, -0)}}
{{History||v1.0.8|Added [[leather]] and [[milk bucket]].
|Total items: 67 (+2 ,-0)}}
{{History||v1.0.11|Added [[paper]], [[book]], [[clay ball]], [[brick]], and [[slimeball]].
|Total items: 72 (+5, -0)}}
{{History||v1.0.14|Added [[eggs]], 2 new [[music discs]], [[minecart with furnace]], and [[minecart with chest]].
|Total items: 77 (+5, -0)}}
{{History||v1.1.0|Added [[compass]].
|Total items: 78 (+1, -0)}}
{{History||v1.1.1|Added [[fishing rod]].
|Total items: 79 (+1, -0)}}
{{History||v1.2.0|Added [[clock]], [[glowstone dust]], [[cooked cod]], and [[raw cod]].
|Total items: 83 (+4, -0)}}

{{History|java Beta}}
{{History||1.2|Added [[bone]], [[bone meal]], [[lapis lazuli]], [[cocoa beans]], [[ink sac]], [[charcoal]], [[dyes]], and [[sugar]].
|Total items: 91 (+8, -0)}}
{{History||1.4|Added [[cookie]].
|Total items: 92 (+1, -0)}}
{{History||1.6|Added [[maps]].
|Total items: 93 (+1, -0)}}
{{History||1.7|Added [[shears]].
|Total items: 94 (+1, -0)}}
{{History||1.8|snap=Pre-release|Added [[raw chicken]], [[cooked chicken]], [[raw beef]], [[steak]], [[ender pearls]], [[melon seeds]], [[melon slice]], [[pumpkin seeds]], and [[rotten flesh]].
|Total items: 103 (+9, -0)}}
{{History|Java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], and [[nether wart]].
|Total items: 107 (+4, -0)}}
{{History|||snap=Beta 1.9 Prerelease 2|Added [[blaze powder]], [[fermented spider eye]], [[glass bottle]], [[magma cream]], 9 new [[music disc]], and [[spider eye]].
|Total items: 121 (+14, -0)}}
{{History|||snap=Beta 1.9 Prerelease 3|Added [[eye of ender]].
|Total items: 122 (+1, -0)}}
{{History|||snap=Beta 1.9 Prerelease 4|Added [[glistering melon slice]], [[ghast tear]], [[potions]], and [[splash potions]].
|Total items: 126 (+4, -0)}}
{{History||1.1|snap=11w49a|Added 20 types of [[spawn eggs]].
|Total items: 146 (+20, -0)}}
{{History||1.2.1|snap=12w04a|Added [[bottle o' enchanting]], [[fire charge]], and [[ocelot]] spawn egg.
|Total items: 149 (+3, -0)}}
{{History||1.3.1|snap=12w17a|Added [[book and quill]] and [[written book]].
|Total items: 151 (+2, -0)}}
{{History|||snap=12w21a|Added [[emerald]] and [[enchanted golden apple]].
|Total items: 153 (+2, -0)}}
{{History|||snap=12w22a|Added 8 types of [[potion]].}}
{{History||1.4.2|snap=12w32a|Added potion and splash potion of [[night vision]].
|Total items: 156 (+2, -0)}}
{{History|||snap=12w34a|Added [[carrot]], [[golden carrot]], [[potato]], [[baked potato]], [[poisonous potato]], [[item frame]] and [[potion]] and [[splash potion]] of [[invisibility]].
|Total items: 162 (+7, -0)}}
{{History|||snap=12w36a|Added [[carrot on a stick]] and [[nether star]].
|Total items: 164 (+2, -0)}}
{{History|||snap=12w37a|Added [[pumpkin pie]].
|Total items: 165 (+1, -0)}}
{{History||1.4.4|snap=1.4.3|Added the [[music disc]] "wait".
|Total items: 166 (+1, -0)}}
{{History||1.4.6|snap=12w49a|Added [[enchanted book]], [[firework rocket]], and [[firework star]].
|Total items: 169 (+3, -0)}}
{{History||1.5|snap=13w01a|Added [[nether brick]] and [[nether quartz]].
|Total items: 171 (+2, -0)}}
{{History||1.6.1|snap=13w16a|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[horse saddle]].
|Total items: 177 (+6, -0)}}
{{History|||snap=13w16b|Added [[name tag]].
|Total items: 178 (+1, -0)}}
{{History|||snap=13w18a|Removed [[horse saddle]].
|Total items: 177 (+0, -1)}}
{{History||1.7.2|snap=13w36a|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].
|Total items: 182 (+5, -0)}}
{{History||1.8|snap=14w11a|Added [[endermite]] spawn egg.
|Total items: 183 (+1, -0)}}
{{History|||snap=14w25a|Added [[prismarine crystals]], [[prismarine shard]], and [[guardian]] spawn egg.
|Total items: 186 (+3, -0)}}
{{History|||snap=14w27a|Added [[raw mutton]], [[cooked mutton]], [[raw rabbit]], [[cooked rabbit]], potion and splash potion of [[leaping]], [[rabbit's foot]], [[rabbit hide]], [[rabbit]] spawn egg, and [[rabbit stew]].
|Total items: 196 (+10, -0)}}
{{History||1.9|snap=15w31a|Added [[spectral arrow]], 14 new tipped [[arrows]], [[beetroot]], [[beetroot seeds]], [[beetroot soup]], [[chorus fruit]], [[popped chorus fruit]], [[shulker]] spawn egg, splash water bottles, mundane, thick, and awkward splash potions.
|Total items: 220 (+24, -0)}}
{{History|||snap=15w33a|Added [[dragon's breath]] and [[lingering potion]]s.
|Total items: 238 (+18, -0)}}
{{History|||snap=15w33c|Added [[shield]].
|Total items: 239 (+1, -0)}}
{{History|||snap=15w41a|Added [[elytra]].
|Total items: 240 (+1, -0)}}
{{History|||snap=15w44a|Added [[end crystal]].
|Total items: 241 (+1, -0)}}
{{History|||snap=15w44b|Added potion of [[luck]] and uncraftable potion.
|Total items: 243 (+2, -0)}}
{{History||1.10|snap=16w20a|Added 10 new types of spawn eggs.
|Total items: 253 (+10, -0)}}
{{History||1.11|snap=16w32a|Added [[zombie villager]] spawn eggs.
|Total items: 254 (+1, -0)}}
{{History|||snap=16w39a|Added [[llama]], [[evoker]], [[vex]], and [[vindicator]] spawn eggs, [[shulker shell]], [[totem of undying]], and [[explorer map]].
|Total items: 261 (+7, -0)}}
{{History||1.11.1|snap=16w50a|Added [[iron nugget]].
|Total items: 262 (+1, -0)}}
{{History||1.12|snap=17w13a|Added [[knowledge book]] and [[parrot]] spawn egg.
|Total items: 264 (+2, -0)}}
{{History||1.13|snap=17w47a|Added [[bark]], [[mushroom blocks]], [[mushroom stem]], [[petrified oak slab]], [[smooth quartz]], [[smooth red sandstone]], [[smooth sandstone]], [[smooth stone]], and [[debug stick]].
|Total items: 273 (+9, -0)}}
{{History|||snap=18w07a|Added [[trident]] weapon, [[kelp]], [[dried kelp]], [[scute]], [[turtle shell]], [[potion of the turtle master]], [[Arrow#Tipped arrows|arrow of the turtle master]], [[turtle]] and [[phantom]] spawn eggs.
|Total items: 282 (+9, -0)}}
{{History|||snap=18w08b|Added 3 [[fish bucket]]s and spawn eggs for [[cod]], [[salmon]], and [[pufferfish]].
|Total items: 288 (+6, -0)}}
{{History|||snap=18w10a|Added spawn egg and bucket of [[tropical fish]], and buried treasure [[exploration map]].
|Total items: 291 (+3, -0)}}
{{History|||snap=18w11a|Added [[drowned]] spawn egg.
|Total items: 292 (+1, -0)}}
{{History|||snap=18w14a|Added [[phantom membrane]], potion and arrow of [[slow falling]].
|Total items: 295 (+3, -0)}}
{{History|||snap=18w15a|Added [[heart of the sea]] and [[nautilus shell]].
|Total items: 297 (+2, -0)}}
{{History||1.14|snap=18w43a|Added 4 [[banner pattern]]s, [[crossbow]], 4 new [[dyes]], [[illager beast]], [[panda]], and [[pillager]] spawn eggs, and [[suspicious stew]].
|Total items: 310 (+13, -0)}}
{{History|||snap=18w49a|Added [[sweet berries]].
|Total items: 311 (+1, -0)}}
{{History|||snap=19w05a|Added [[wandering trader]] and [[trader llama]] spawn eggs.
|Total items: 313 (+2, -0)}}
{{History|||snap=19w07a|Added [[fox]] spawn egg.
|Total items: 314 (+1 ,-0)}}
{{History|||snap=19w08a|Added leather [[horse armor]].
|Total items: 315 (+1, -0)}}
{{History|||snap=19w11a|Added a new "globe" banner pattern.
|Total items: 316 (+1, -0)}}
{{History||1.15|snap=19w34a|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.
|Total items: 317 (+1, -0)}}
{{History||1.16|snap=20w06a|Added [[netherite]] armor, [[axe]], [[shovel]], [[pickaxe]], and [[sword]], [[netherite ingot]], [[netherite scrap]], and [[hoglin]] spawn egg.
|Total items: 328 (+11, -0)}}
{{History|||snap=20w07a|Added [[piglin]] spawn egg.
|Total items: 329 (+1, -0)}}
{{History|||snap=20w13a|Added [[warped fungus on a stick]], and [[strider]] spawn egg.
|Total items: 331 (+2, -0)}}
{{History|||snap=20w14a|Added [[zoglin]] spawn egg.
|Total items: 332 (+1, -0)}}
{{History|||snap=20w15a|Added [[piglin banner pattern]].
|Total items: 333 (+1, -0)}}
{{History|||snap=20w16a|Added [[pigstep]] music disc.
|Total items: 334 (+1, -0)}}
{{History||1.16.2|snap=20w27a|Added [[piglin brute]] spawn egg.
|Total items: 335 (+1, -0)}}
{{History||1.17|snap=20w45a|Added [[amethyst shard]], [[bundle]], [[copper ingot]], and [[spyglass]].
|Total items: 339 (+4, -0)}}
{{History|||snap=20w46a|Added [[powder snow bucket]].
|Total items: 340 (+1, -0)}}
{{History|||snap=20w51a|Added [[axolotl]] spawn egg and bucket of [[axolotl]].
|Total items: 342 (+2, -0)}}
{{History|||snap=21w03a|Added [[glow item frame]], [[glow ink sac]] and [[glow squid]] spawn egg.
|Total items: 344 (+2, -0)}}
{{History|||snap=21w05a|Added [[glow berries]].
|Total items: 346 (+1, -0)}}
{{History|||snap=21w14a|Added [[raw copper]], [[raw iron]], and [[raw gold]].
|Total items: 348 (+3, -0)}}
{{History||1.18|snap=21w42a|Added the [[music disc]] "Otherside".
|Total items: 349 (+1, -0)}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[warden]] spawn egg.
|Total items: 350 (+1, -0)}}
{{History|||snap=22w11a|Added [[frog]] and [[tadpole]] spawn egg, [[bucket of tadpole]] and [[Boat|mangrove boat]].
|Removed [[warden]] spawn egg.
|Total items: 352 (+3, -1)}}
{{History|||snap=22w12a|Re-added [[warden]] spawn egg
|Added 7 types of [[boat with chest]].
|Total items: 360 (+8, -0)}}
{{History|||snap=22w13a|Added [[allay]] spawn egg.
|Total items: 361 (+1, -0)}}
{{History|||snap=22w14a|Added [[echo shard]] and [[recovery compass]].
|Total items: 363 (+2, -0)}}
{{History|||snap=22w16a|Added [[music disc 5]] and [[disc fragment]].
|Total items: 365 (+2, -0)}}
{{History|||snap=22w17a|Added the [[goat horn]].
|Total items: 366 (+1, -0)}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.
|Total items: 369 (+3, -0)}}
{{History||1.19.3|snap=22w44a|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.
|Total items: 373 (+4, -0)}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Added 12 [[smithing template]]s.
|Total items: 385 (+12, -0)}}
{{History|||snap=23w07a|Added cherry [[boat]] and [[boat with chest]]; 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].
|Total items: 394 (+9, -0)}}
{{History||1.20|snap=23w12a|Added [[pitcher pod]], 16 [[pottery shard]]s, and 5 [[smithing template]]s.
|Total items: 418 (+24, -0)}}
{{History|||snap=23w17a|Added Relic [[music disc]].
|Total items: 419 (+1, -0)}}

{{History|Pocket Alpha}}
{{History||v0.2.0|Added [[shears]]; stone [[shovel]], [[pickaxe]], [[axe]], and [[sword]].
|Total items: 5 (+5, -0)}}
{{History||v0.3.0|Added [[snowball]]s, [[stick]]s, [[yellow dye|dandelion yellow]], [[bowl]]s, [[sugar]]s, [[book]]s, [[paper]]s, [[coal]]s; wooden axe, shovel, pickaxe, and sword.
|Total items: 17 (+12, -0)}}
{{History||v0.3.2|Added [[charcoal]], [[gold ingot]], [[iron ingot]], [[diamond]]; diamond, gold, and iron pickaxe, axe, shovel, and sword.
|Total items: 33 (+16, -0)}}
{{History||v0.3.3|Added [[bow]], [[arrow]], [[bone]]s, [[bone meal]], [[flint]], and [[feather]].
|Total items: 39 (+6, -0)}}
{{History||v0.4.0|Added [[gunpowder]], [[flint and steel]], [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]], [[cooked porkchop]], [[wheat]], [[wheat seeds|seeds]], [[lapis lazuli]]; and 10 colors of [[dye]]s.
|Total items: 63 (+24, -0)}}
{{History||v0.5.0|Added [[melon seeds]].
|Total items: 64 (+1, -0)}}
{{History||v0.6.0|Added 5 variants of armor, [[nether brick]], and [[nether quartz]].
|Total items: 86 (+22, -0)}}
{{History||v0.7.0|Added [[bucket]] and its 3 other variants; 4 [[spawn egg]]s; and [[egg]]s.
|Total items: 95 (+9, -0)}}
{{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[potato]], [[baked potato]], [[carrot]], [[clock]], [[compass]], and [[redstone]].
|Total items: 102 (+7, -0)}}
{{History|||snap=build 2|Added [[beetroot seeds]], [[beetroot]], [[beetroot soup]], and [[minecart]].
|Total items: 106 (+4, -0)}}
{{History||v0.9.0|snap=build 1|Added 6 spawn eggs, [[emerald]], and [[slimeball]].
|Total items: 114 (+8, -0)}}
{{History||v0.11.0|snap=build 1|Added [[rotten flesh]], [[fishing rod]], [[raw fish]], [[cooked fish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], [[clownfish]], [[magma cream]]; [[squid]], [[bat]], [[cave spider]], [[magma cube]] and [[ghast]] spawn eggs.
|Total items: 128 (+14, -0)}}
{{History||v0.12.1|snap=build 1|Added [[glass bottle]]s; 12 [[potion]]s, 11 [[splash potion]]s; [[gold nugget]], [[golden carrot]], [[nether wart]], [[glistering melon slice]], [[golden apple]], [[enchanted golden apple]], [[rabbit's foot]], [[blaze rod]], [[blaze powder]], [[ghast tear]], [[spider eye]], [[fermented spider eye]], [[bottle o' enchanting]], [[poisonous potato]], [[enchanted book]]; [[zombie villager]], [[ocelot]] and [[blaze]] spawn eggs.
|Total items: 170 (+42, -0)}}
{{History||v0.13.0|snap=build 1|Added [[rabbit]] spawn egg, [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], and [[rabbit hide]].
|Total items: 175 (+5, -0)}}
{{History||v0.14.0|snap=build 1|Added [[map]]s, [[ender pearl]]s, and [[witch]] spawn egg.
|Total items: 178 (+3, -0)}}
{{History||v0.15.0|snap=build 1|Added [[raw mutton]], [[cooked mutton]], [[fire charge]]s; spawn eggs for [[horse]]s, [[zombie horse]], [[skeleton horse]], [[mule]], [[donkey]], [[stray]], [[husk]], and [[wither skeleton]]; [[name tag]]s, [[lead]]s, [[carrot on a stick]], [[tipped arrow]]s, and leather [[horse armor]].
|Total items: 194 (+16, -0)}}
{{History||v0.16.0|snap=build 1|Added [[prismarine crystals]], [[prismarine shard]]s; spawn eggs for [[guardian]], [[elder guardian]] (unavailable in the [[creative]] [[inventory]]), and [[NPC]] {{only|be|ee}}; and {{only|be|ee}} portfolio.
|Total items: 200 (+6, -0)}}
{{History|||snap=build 4|Added [[nether star]], potion of [[wither (effect)|decay]] {{only|be}} with its splash and arrow variant.
|Removed the NPC spawn egg.
|Total items: 203 (+4, -1)}}

{{History|Pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Added [[dragon's breath]], [[elytra]], [[end crystal]], [[chorus fruit]], [[ender pearl]], [[eye of ender]], [[popped chorus fruit]]; [[spawn eggs]] for [[shulker]]s, [[endermite]]s, and [[polar bear]]s; and 12 [[lingering potion]]s.
|Total items: 223 (+20, -0)}}
{{History|||snap=alpha 1.0.0.1|Added [[shulker shell]]s.
|Total items: 224 (+1, -0)}}
{{History||1.1.0|snap=alpha 1.1.0.0|Added [[totem of undying]], [[explorer map]], [[iron nugget]]; spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s, and [[vex]]es.
|Total items: 231 (+7, -0)}}

{{History|Bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.
|Total items: 249 (+18, -0)}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[trident]] and [[drowned]] spawn egg.
|Total items: 251 (+2, -0)}}
{{History|||snap=beta 1.2.14.2|Added 4 variants of [[bucket of fish]], [[dried kelp]]; and spawn eggs for [[cod]], [[pufferfish]], [[salmon]], and [[tropical fish]].
|Total items: 260 (+9, -0)}}
{{History|||snap=beta 1.2.20.1|Added [[heart of the sea]], [[nautilus shell]]s, and [[dolphin]] spawn egg.
|Total items: 263 (+3, -0)}}
{{History||1.5.0|snap=beta 1.5.0.4|Added [[scute]]s, [[turtle shell]]s; [[potion]] of the turtle master with it's [[splash potion]], [[lingering potion]]s, and [[arrow#tipped arrows|tipped arrow]] variants; and [[turtle]]s spawn egg.
|Total items: 270 (+7, -0)}}
{{History||1.6.0|snap=beta 1.6.0.1|Added [[phantom]] spawn egg.
|Total items: 271 (+1, -0)}}
{{History|||snap=beta 1.6.0.5|Added [[phantom membrane]]; potion of [[slow falling]] with it's splash, lingering, and tipped arrow variants.
|Total items: 276 (+5, -0)}}
{{History||1.8.0|snap=beta 1.8.0.8|Added spawn eggs for [[cat]]s and [[panda]]s.
|Total items: 278 (+2, -0)}}
{{History|||snap=beta 1.8.0.10|Added [[crossbow]] and 4 colors of [[dye]]s.
|Total items: 283 (+5, -0)}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]] spawn egg.
|Total items: 284 (+1, -0)}}
{{History||1.10.0|snap=beta 1.10.0.3|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]; spawn eggs for [[wandering trader]] and [[ravager|illager beast]].
|Total items: 294 (+10, -0)}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es spawn egg.
|Total items: 295 (+1, -0)}}
{{History|||snap=beta 1.13.0.9|Added [[suspicious stew]].
|Total items: 296 (+1, -0)}}
{{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.
|Total items: 299 (+3, -0)}}
{{History||1.16.0|snap=beta 1.15.0.51|Added potion of [[slowness]] '''iv''' with it's splash, lingering, and tipped arrow variants.
|Total items: 303 (+4, -0)}}
{{History|||snap=beta 1.16.0.51|Added [[netherite]] armor, [[netherite ingot]], [[netherite scrap]]; [[hoglin]] and [[piglin]] spawn eggs; and netherite [[hoe]], [[axe]], [[pickaxe]], [[shovel]], and [[sword]].
|Total items: 316 (+13, -0)}}
{{History|||snap=beta 1.16.0.57|Added piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]]; [[strider]] and [[zoglin]] spawn egg.
|Total items: 321 (+5, -0)}}
{{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]] spawn egg.
|Total items: 322 (+1, -0)}}
{{History||1.16.200|snap=beta 1.16.200.52|Added [[goat]] spawn egg and [[goat horn]]s.
|Total items: 324 (+2, -0)}}
{{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow bucket]].
|Total items: 325 (+1, -0)}}
{{History|||snap=beta 1.16.210.57|Added [[copper ingot]].
|Total items: 326 (+1, -0)}}
{{History|||snap=beta 1.16.210.59|Added [[glow squid]] spawn egg and [[glow ink sac]].
|Total items: 328 (+2, -0)}}
{{History|||snap=beta 1.16.210.60|Removed [[glow squid]] spawn egg and [[glow ink sac]].
|Total items: 326 (+0, -2)}}
{{History||1.16.220|snap=beta 1.16.220.50|Re-added [[glow squid]] spawn egg and [[glow ink sac]].
|Total items: 328 (+2, -0)}}
{{History|||snap=beta 1.16.220.52|Added [[glow berries]].
|Total items: 329 (+1, -0)}}
{{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]] spawn egg and bucket of [[axolotl]].
|Total items: 331 (+2, -0)}}
{{History|||snap=beta 1.17.0.50|Added [[amethyst shard]], [[raw metal]]s, and [[spyglass]].
|Total items: 336 (+5, -0)}}
{{History||1.18.0|snap=beta 1.18.0.22|Added otherside [[music disc]].
|Total items: 337 (+1, -0)}}
{{History||1.18.10|snap=beta 1.18.10.24|Added [[frog]] spawn egg, [[tadpole]] spawn egg, and [[Bucket of aquatic mob|bucket of tadpole]].
|Total items: 340 (+3, -0)}}
{{History||1.18.30|snap=beta 1.18.30.22|Added [[allay]] spawn egg.
|Total items: 341 (+1, -0)}}
{{History|||snap=beta 1.18.30.26|Added [[copper horn]].
|Total items: 342 (+1, -0)}}
{{History|||snap=beta 1.18.30.28|Added six [[Boat with Chest|boats with chests]].
|Total items: 348 (+6, -0)}}
{{History|||snap=beta 1.18.30.32|Added [[warden]] spawn egg.
|Total items: 349 (+1, -0)}}
{{History||1.19.0|snap=beta 1.19.0.20|Added [[Boat|mangrove boat]]s, and [[Boat with Chest|mangrove boat with chest]]s.
|Total items: 351 (+2, -0)}}
{{History|||snap=beta 1.19.0.24|Added [[Echo Shard|echo shards]], and [[recovery compass]]es.
|Removed [[copper horn]].
|Total items: 352 (+2, -1)}}
{{History|||snap=beta 1.19.0.28|Added [[Disc Fragment|disc fragments]], and [[music disc]] 5.
|Total items: 354 (+2, -0)}}
{{History||1.19.10|snap=beta 1.19.10.20|Added the trader [[llama]] spawn egg.
|Total items: 355 (+1, -0)}}

{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.
|Total items: 358 (+3, -0)}}
{{History||1.19.60|snap=beta 1.19.60.20|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.
|Total items: 362 (+4, -0)}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.70.23|Added 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].
|Total items: 369 (+7, -0)}}
{{History|||snap=beta 1.19.80.20|Added cherry [[boat]] and [[boat with chest]];
|Total items: 371 (+2, -0)}}
{{History|||snap=beta 1.19.80.21|Added 12 [[smithing template]]s.
|Total items: 383 (+12, -0)}}
{{History|||snap=beta 1.19.80.22|Added 16 [[pottery shard]]s and 5 [[smithing template]]s.
|Total items: 404 (+21, -0)}}
{{History||1.20.0|snap=beta 1.20.0.20|Added [[pitcher pod]],
|Total items: 405 (+1, -0)}}
{{History|||snap=beta 1.20.0.22|Added Relic [[music disc]].
|Total items: 406 (+1, -0)}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added all items from and prior to [[Java Edition Beta 1.6]].
|Total items: 93 (+93, -0)}}
{{History||xbox=TU3|Added [[shear]]s.
|Total items: 94 (+1, -0)}}
{{History||xbox=TU5|Added [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].
|Total items: 117 (+23, -0)}}
{{History||xbox=TU7|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]].
|Total items: 130 (+13, -0)}}
{{History||xbox=TU9|Added 20 types of [[spawn egg]]s, [[fire charge]]s and [[nether brick]].
|Total items: 152 (+22, -0)}}
{{History||xbox=TU12|Added [[ocelot]] spawn egg.
|Total items: 153 (+1, -0)}}
{{History||xbox=TU14|ps=1.04|Added [[emerald]], [[nether quartz]], [[enchanted book]], [[enchanted golden apple]], [[potato]], [[baked potato]], [[poisonous potato]], [[carrot]], [[golden carrot]], [[carrot on a stick]], [[pumpkin pie]], [[potion of night vision]] and [[potion of invisibility]].
|Total items: 166 (+13, -0)}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Added [[firework rocket]]s, [[firework star]], [[nether star]], [[lead]], iron, gold and diamond [[horse armor]], [[name tag]], [[horse]], [[donkey]] and [[mule]] spawn eggs.
|Total items: 177 (+11, -0)}} 
{{History||xbox=TU25|xbone=CU14|ps=1.17|Added [[book and quill]].
|Total items: 178 (+1, -0)}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[potion]] of water breathing, [[raw salmon]], [[cooked salmon]], [[clownfish]], [[pufferfish]], [[blue orchid]], [[allium]],[[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]] (replaces rose), [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.
|Total items: 205 (+28, -1)}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[beetroot]], [[beetroot seeds]] and [[beetroot soup]].
|Total items: 208 (+3, -0)}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[chorus fruit]], [[popped chorus fruit]], [[dragon's breath]], [[elytra]], [[lingering potions]], water [[splash potion]], [[potion]] of luck, tipped [[arrow]]s and [[boat]]s made from '''spruce, birch, jungle, acacia and dark oak wood'''.
|Total items: 247 (+39, -0)}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Added [[shulker shell]]s and iron [[nugget]].
|Total items: 249 (+2, -0)}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Added [[explorer map]]s, [[Totem of Undying|totems of undying]] and spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s and [[zombie villager]]s.
|Total items: 258 (+9, -0)}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added leather [[horse armor]].
|Total items: 259 (+1, -0)}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Added [[trident]]s, [[dried kelp]], [[fish]] buckets, [[turtle shell]]s, [[heart of the sea]]s, [[nautilus shell]]s, [[scute]], [[phantom membrane]]s, slow falling [[potion]]s and tipped [[arrow]]s and [[explorer map|buried treasure explorer maps]].
|Total items: 275 (+16, -0)}}
{{History||xbox=none|ps=1.83|wiiu=none|Added white, blue, brown and black [[dye]]s and spawn eggs for [[panda]]s and [[cat]]s.
|Total items: 281 (+6, -0)}}
{{History||ps=1.90|Added [[crossbow]], [[banner pattern]]s and [[shield]]s.
|Total items: 284 (+3, -0)}}
{{History||ps=1.91|Added [[sweet berries]].
|Total items: 285 (+1, -0)}}
{{History|3DS}}
{{History||0.1.0|Added all items from and prior to [[Pocket Edition Alpha 0.15.0]].}}
{{History||1.3.12|Added [[prismarine shard]]s, [[prismarine crystals]], [[nether star]]s, [[potion]] of decay and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and tipped [[arrow]] variants, [[guardian]] and elder guardian spawn eggs.}}
{{History||1.7.10|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]] and spawn eggs of [[endermite]], [[polar Bear]] and [[shulker]].}}
{{History||1.9.19|Added [[explorer map]], [[totem of undying]], iron and gold [[nugget]]s and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}

{{History|MinecraftEdu}}
{{History||0.1|Added all items from and prior to [[Java Edition Beta 1.6]].}}
{{History||0.9652|Added [[shears]], [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].}}
{{History||0.97|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]], and [[fire charge]].}}
{{History||0.98|Added 20 types of [[spawn egg]]s.}}
{{History||0.982|Added [[ocelot]] spawn egg.}}
{{History||0.985|Added [[emerald]], [[enchanted golden apple]], [[book and quill]], [[written book]], and 8 types of [[potion]]s.}}
{{History||0.9847|Added [[carrot]], [[golden carrot]], [[carrot on a stick]], [[nether star]], [[potato]], [[baked potato]], [[poisonous potato]], [[pumpkin pie]], [[music disc]] “wait”, [[enchanted book]], [[firework rocket]], [[firework star]], and [[potion]] and [[splash potion]] of [[invisibility]] and [[night vision]].}}
{{History||1.5.1|snap=Build 1|Added [[block inspector]]{{only|MinecraftEdu}}, [[nether brick]], and [[nether quartz]].}}
{{History||1.6.4|snap=Build 1|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[name tag]].}}
{{History||1.7.10|snap=Build 1|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].}}
{{History||1.8.9|snap=Build 1|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[blue orchid]], [[allium]], [[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]], [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.}}
{{History|Education}}
{{History||1.0.0|snap=0.14.2|Added all items from and prior to [[Pocket Edition Alpha 0.16.0]].}}
{{History|||snap=release|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]], [[portfolio]] and spawn eggs of [[endermite]], [[polar Bear]], [[shulker]], and [[NPC]].}}
{{History||1.0.1|Added [[explorer map]], [[totem of undying]], iron [[nugget]],  and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}
{{History||1.0.21|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.}}
{{History||1.0.27|Added [[compound]]s, [[bleach]], [[ice bomb]]s, [[super fertilizer]], [[medicine]], [[sparkler]]s and [[glow stick]]s.}}
{{History||1.4|Added [[trident]], [[dried kelp]], 4 buckets of [[Bucket of aquatic mob|fish]], [[heart of the sea]]s, [[nautilus shell]]s and spawn eggs for [[drowned]], [[dolphin]] and 4 types of [[fish]].}}
{{History||1.7|Added [[turtle shell]]s, [[scute]]s, [[phantom membrane]]s, turtle master and slow falling [[potion]] and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and [[tipped arrow]] variants and spawn eggs for [[turtle]]s, [[phantom]]s and [[agent]]s.}}
{{History||1.9|snap=1.8.0|Added [[crossbow]]s, 4 colors of [[dye]] and spawn eggs for [[cat]]s and [[panda]]s.}}
{{History||1.12.0|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]s and spawn eggs for [[pillager]]s, [[wandering trader]]s and [[ravager]]s.}}
{{History||1.14.31|snap=1.14.30|Added [[suspicious stew]], [[honeycomb]], [[honey bottle]]s and spawn eggs for [[fox]]es and [[bee]]s.}}
{{History||1.17.30|snap=1.17.30.2|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], [[powder snow bucket]], [[copper ingot]], [[glow ink sac]], [[glow berries]], [[bucket of axolotl]], [[amethyst shard]], [[raw metal]], [[spyglass]], slowness '''iv''' [[potion]]s and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[glow squid]]s and [[axolotl]]s.}}
{{History||1.18.32|snap=1.18.10.04|Added [[music disc]] “Otherside”.}}

{{History|earth}}
{{History||Release|Added all items from and prior to [[Bedrock Edition 1.12.0]].
|Added spawn eggs for [[Minecraft Earth:Cluckshroom|cluckshroom]] and [[Minecraft Earth:Moobloom|moobloom]].}}
{{History||0.2.0|Added [[glowstone dust]], and [[melon seeds]].}}

{{History|dungeons}}
{{History||1.1.1.0|snap=Dungeons Beta|Added all items from and prior to [[Bedrock Edition 1.14.0]].}}
{{History||1.2.0.0|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], slowness '''iv''' potions, and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, and [[zoglin]]s.}}
{{History||1.3.2.0|Added [[MCD:Baby Crossbows|baby crossbow]]s, [[battlestaff]], [[Minecraft Dungeons:Battlestaff of Terror|battlestaff of terror]], [[MCD:Corrupted Seeds|corrupted seeds]], [[MCD:Dual Crossbows|dual crossbows]], [[MCD:Growing Staff|growing staff]], and [[MCD:Spellbound Crossbows|spellbound crossbows]].}}
{{History|foot}}

===Other changes===
{{History|java Classic}}
{{History||0.24_SURVIVAL_TEST|Arrows were added as an object and were fired by pressing {{Key|Tab}}.}}
{{History|java indev}}
{{History||December 31, 2009|link={{tumblr|notch|310183062}}|Added the [[inventory]], and with it, the first "non-tile" items.
|[[Notch]] was hard at work making items and the inventory fully functional.<ref>{{tumblr|notch|310275237}}</ref><ref>{{tumblr|notch|310374080}}</ref>}}
{{History||0.31|snap=20100111-1|Because the crafting system did not exist at this point, items were automatically added to the inventory after creating a new world.<ref>{{ytl|_EaKUlR2kU4}}</ref>
|Apples were added, but they currently serve no function.}}
{{History|||snap=20100122|Can now place blocks on resource items
|Dropped items now experience gravity.}}
{{History|||snap=20100124|Can now drop a whole stack of items instead of just one at a time.}}
{{History|||snap=20100128|Items are now 3D.}}
{{History|||snap=20100129|Added crafting.
|Right-clicking drops one of a stack.}}
{{History|||snap=20100130|Crafting improved; now has 36 recipes.}}
{{History|java}}
{{History||1.3.1|snap=12w15a|Stackable items now stack outside inventory when thrown to the ground individually.}}
{{History||1.8|snap=14w25a|All items are now [[model]]s, some are still generated from item icons.
|Resource packs can make models for all items.}}
{{History||1.13|snap=17w49a|Items can be "tagged" with an ID.}}
{{History||1.15|snap=19w39a|Lighting of blocks in the inventory has been swapped from being dark on the right to being dark on the left.}}
{{History|||snap=19w40a|Lighting of blocks in the inventory is once again darker on the right, as it was before 19w39a.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.15.0.51|Dropped items now turn into a 3D model and spin.}}
{{History|foot}}

===April Fools items===
{{History|Java}}
{{History||15w14a|Added the [[Obsidian Boat|obsidian boat]].}}
{{History||1.RV-Pre1|Added [[Ankle Monitor|ankle monitor]]s, [[Reality Vision|reality vision glasses]] and the [[Smarter Watch|smarter watch]].}}
{{History||3D Shareware v1.34|Added the [[3D|3D item]] and the blue, red, and yellow [[key]]s.}}
{{History||20w14∞|Added the [[A Very Fine Item|very fine item]] and the [[footprint]]s.}}
{{History||23w13a or b|Added the [[Bottle of Entity|Bottle of entity]] and their splash variations, [[Bottle of Void|bottle of void]], [[potion of Big]] and [[Potion|Small]] and their splash, lingering, and arrow variations, [[La Baguette|la baguette]], [[Le Tricolore|le tricolore]], 17 [[tag (item)|tag item]]s, new thing [[banner pattern]], [[Dupe Hack|dupe hack]], and [[longer string]].}}
{{History|foot}}

==Issues==

{{Issue list}}

==See also== 

*[[Item repair]]
*[[Item durability]]
*[[Item (entity)]]

==References==

{{reflist}}

{{Items}}
{{Environment}}

[[Category:Items]]

[[cs:Předmět]]
[[de:Gegenstand]]
[[el:Αντικείμενο]]
[[es:Objeto]]
[[fr:Objets]]
[[hu:Tárgyak]]
[[it:Oggetto]]
[[ja:アイテム]]
[[ko:아이템]]
[[nl:Voorwerp]]
[[pl:Przedmioty]]
[[pt:Item]]
[[ru:Предметы]]
[[th:ไอเทม]]
[[tr:Eşyalar]]
[[uk:Предмет]]
[[zh:物品]]</li></ul>
14w06aCrafting an enchanted golden apple will now give you the achievement "Overpowered".
1.9
{{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item
| image = Ghast Tear.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s.

== Obtaining ==

=== Mob loot ===
[[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item.

== Usage ==

=== Brewing ingredient ===
{{brewing
  |showname=1
  |head=1
  |Ghast Tear
  |Mundane Potion
  |base=Water Bottle
}}
{{brewing
  |foot=1
  |Ghast Tear
  |Potion of Regeneration
}}

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Ghast Tear
|spritetype=item
|nameid=ghast_tear
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Ghast Tear
|spritetype=item
|nameid=ghast_tear
|id=424
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}}
{{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}}
{{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}}
{{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}}
{{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} 
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}}

{{items}}

[[Category:Renewable resources]]
[[Category:Brewing recipe]]

[[cs:Ďasova slza]]
[[de:Ghast-Träne]]
[[es:Lágrima de ghast]]
[[fr:Larme de Ghast]]
[[hu:Kísértetkönny]]
[[it:Lacrima di ghast]]
[[ja:ガストの涙]]
[[ko:가스트 눈물]]
[[nl:Ghasttraan]]
[[pl:Łza ghasta]]
[[pt:Lágrima de ghast]]
[[ru:Слеза гаста]]
[[uk:Сльоза ґаста]]
[[zh:恶魂之泪]]</li><li>[[Cooked Porkchop|Cooked Porkchop]]<br/>{{Item
| title = Cooked Porkchop
| image = Cooked Porkchop.png
| renewable = Yes
| heals = {{hunger|8}}
| stackable =  Yes (64)
}}

'''Cooked porkchop''' is a [[food]] [[item]] that can be eaten by the [[player]].

== Obtaining ==
{{see also|Tutorials/Animal farming|title1=Animal farming}}

Cooked porkchops can be obtained by cooking [[raw porkchop]]s or by [[trading]] with butchers, and is a [[drops|drop]] from [[pig]]s and [[hoglin]]s that die while on [[fire]].

=== Mob loot ===

==== Pigs ====

Adult [[pig]]s drop 1–3 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III.

==== Hoglins ====

Adult [[hoglin]]s drop 2–4 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 7 with Looting III.

=== Cooking ===

[[Raw porkchop]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked porkchop removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
{{Smelting
|Raw Porkchop
|Cooked Porkchop
|0,35
}}

=== Trading ===
{{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance of selling 5 cooked porkchop for 1 [[emerald]].

Butcher villagers may give players with the [[Hero of the Village]] effect a cooked porkchop.{{only|java}}

{{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 5 cooked porkchop for 1 emerald.

=== Chest loot ===
{{LootChestItem|cooked-porkchop}}

== Usage ==

=== Food ===
{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat cooked porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 [[Hunger#Mechanics|saturation]].

=== Wolves ===

Cooked porkchops can be used to [[breeding|breed]] and heal tamed [[wolf|wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

=== Piglins ===
[[Piglin]]s pick up any cooked porkchops in their [[item (entity)|item]] form. However, they do not eat it.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Porkchop
|spritetype=item
|nameid=cooked_porkchop
|itemtags=piglin_food
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Porkchop
|spritetype=item
|nameid=cooked_porkchop
|id=263
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Pork Chop}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java indev}}
{{History||20100219|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.
|Cooked porkchops restore {{hp|8}} and do not stack in the [[inventory]].
|Created by cooking [[raw porkchops]] in the inventory.}}
{{History|java alpha}}
{{History||v1.2.0|snap=preview|[[Zombie pigmen]] now [[drops|drop]] 0-2 cooked porkchops upon [[death]].}}
{{History|java beta}}
{{History||1.5|[[Pig]]s now [[drops|drop]] cooked porkchops when killed with [[fire]].}}
{{History||1.8|snap=Pre-release|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to avoid confusion with [[steak]].
|Cooked porkchops are now stackable to 64 and restore [[hunger]] instead of [[health]].
|Cooked porkchops now restore {{hunger|8}} to the food bar.
|Cooked porkchops are no longer dropped by [[zombie pigmen]] upon their [[death]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Cooked porkchop can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Butcher [[villager]]s now [[trading|sell]] 6–7 cooked porkchops for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 320.}}
{{History||1.14|snap=18w43a|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}}
{{History|||snap=19w13a|Butcher villagers now give cooked porkchops to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w07a|[[Hoglin]]s now drop cooked porkchops if killed while on fire.}}
{{History|||snap=20w16a|Cooked porkchops can now be found in hoglin stable chests in [[bastion remnant]]s.}}
{{History||1.16.2|snap=20w30a|Cooked porkchops can now be found in generic bastion remnant chests as well.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Cooked Porkchop JE2 BE1.png|32px]] Added cooked porkchops.}}
{{History||v0.5.0|Cooked porkchops now restore {{hp|8}} instead of {{hp|4}}.}}
{{History||v0.8.0|snap=build 1|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
{{History||v0.12.1|snap=build 1|Cooked porkchops now restore [[hunger]] instead of [[health]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} 
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked porkchops as part of their second-tier [[trading|trade]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 5 cooked porkchops instead of 3.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.}}
{{History||xbox=TU3|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to be consistent with [[Java Edition]].}}
{{History||xbox=TU5|Cooked porkchops are now stackable to 64.
|Cooked porkchops now fill [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} 

{{History|new3DS}}
{{History||0.1.0|[[File:Cooked Porkchop JE3 BE2.png|32px]] Added cooked porkchops.}}
{{History|foot}}

== Issues ==
{{issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[cs:Pečená kotleta]]
[[de:Gebratenes Schweinefleisch]]
[[es:Chuleta de cerdo cocinada]]
[[fr:Côtelette de porc cuite]]
[[hu:Sült sertésszelet]]
[[ja:焼き豚]]
[[nl:Gebraden varkensvlees]]
[[pl:Pieczony schab]]
[[pt:Costeleta de porco assada]]
[[ru:Жареная свинина]]
[[uk:Смажена свинина]]
[[zh:熟猪排]]</li></ul>
15w37aThe Regeneration effect from normal golden apples has now been reduced to Regeneration I (from II in Java Edition 1.8).
Enchanted golden apples will now give Regeneration II (down from V) and Absorption IV (up from I), in addition to the unchanged Resistance and Fire Resistance effects. The duration of the Regeneration effect has also been decreased to 20 seconds.
15w43aA single golden apple can now sometimes be found in igloo chests.
15w43bA single golden apple is now always found in igloo chests.
15w44aEnchanted golden apples are now uncraftable, making them no longer renewable.
The Regeneration effect from normal golden apples has been returned to Regeneration II, as it had been in Java Edition 1.8.
The average yield of normal golden apples from dungeon chests has now been increased.
Added normal golden apples to desert temple and mineshaft chests.
Added enchanted golden apples to dungeon, desert temple and mineshaft chests.
1.11
{{Extension DPL}}<ul><li>[[Glowstone Dust|Glowstone Dust]]<br/>{{Item
| image = Glowstone Dust.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}
'''Glowstone dust''' is an [[item]] obtained from mining [[glowstone]], and is mainly used to create [[potion]]s with increased strength and decreased duration.

== Obtaining ==
=== Mining ===
When broken using anything other than a [[Silk Touch]]-enchanted [[tool]], a [[glowstone]] block drops 2-4 glowstone dust. A [[Fortune]] enchantment increases the chances of higher drops, with Fortune III allowing an average yield of 3.5 glowstone dust per block.

=== Mob loot ===
[[Witch]]es have a chance of dropping 0–6 glowstone dust upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 glowstone dust. <!-- Do not add the blaze as it is in violation of MCW:UPTODATE due to the Legacy Console Edition being discontinued. Any edit that adds the blaze to this section will be immediately reverted. -->

=== Trading ===

{{IN|bedrock}}, journeyman-level cleric [[villager]]s sell one glowstone dust for 4 [[emerald]]s as part of their trades.

== Usage ==
=== Crafting ingredient ===
{{crafting usage}}

=== Brewing ingredient ===
{{brewing
|showname=1
|head=1
|Glowstone Dust
|Thick Potion
|base=Water Bottle
}}
{{brewing
  |name=Increased Potency
  |showbase=1
  |Glowstone Dust
  |base=[Potion of Healing II]Potion of Healing;[Potion of Regeneration II]Potion of Regeneration;[Potion of Strength II]Potion of Strength;[Potion of Swiftness II]Potion of Swiftness;[Potion of Harming II]Potion of Harming;[Potion of Poison II]Potion of Poison;[Potion of Leaping II]Potion of Leaping
  |foot=1
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Glowstone Dust
|spritetype=item
|nameid=glowstone_dust
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glowstone Dust
|spritetype=item
|nameid=glowstone_dust
|id=394
|form=item
|foot=1}}

== History ==
{{History|java alpha}}
{{History||v1.2.0|snap=preview|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.
|Glowstone dust currently uses nine dust to [[crafting|craft]] 1 [[glowstone]] block.
|Also, each glowstone block drops only one glowstone dust.}}
{{History|java beta}}
{{History||1.6.6|The crafting recipe for glowstone blocks has been changed from 9 glowstone dust to 4.
|Each glowstone block now drops 2-4 glowstone dust when broken.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Glowstone dust can now be [[brewing|brewed]] in a [[water bottle]] to create a [[thick potion]].
|Glowstone dust now strengthens the [[potion]]s of [[Swiftness]], [[Healing]], [[Harming]], [[Poison]], [[Regeneration]] and [[Strength]].}}
{{History|||snap=Beta 1.9 Prerelease 4|Glowstone dust now strengthens the new potion of [[Regeneration]].}}
{{History||1.3.1|snap=12w21a|Glowstone dust has become a renewable resource, as priest [[villager]]s now sell glowstone blocks.}}
{{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glowstone dust.}}
{{History||1.4.6|snap=12w49a|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}}
{{History||1.8|snap=14w27a|Glowstone dust now strengthens the new [[potion of Leaping]].}}
{{History||1.9|snap=15w31a|Glowstone dust is now used to craft [[spectral arrow]]s.
|Glowstone dust can no longer be added to extended [[potion]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 348.}}
{{History|||snap=18w07a|Glowstone dust now strengthens the new [[potion of the Turtle Master]].}}
{{History||1.14|snap=18w43a|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}
{{History||1.16|snap=20w07a|Glowstone dust has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}}
{{History|||snap=20w09a|Glowstone dust now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
{{History||1.16.2|snap=20w28a|Glowstone dust can no longer be obtained from bartering with piglins.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust. It is currently unobtainable and serves no purpose.}}
{{History||v0.5.0|Glowstone dust is now obtainable through the [[nether reactor]].
|Glowstone dust can be used to craft [[glowstone]] blocks.}}
{{History||v0.12.1|snap=build 1|Glowstone dust can now be obtained through [[the Nether]] instead of the nether reactor.
|Glowstone dust is now available in the [[creative]] [[inventory]].|Glowstone dust can now be used to [[brewing|brew]] thick [[potion]]s and to strengthen potions.}}
{{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] glowstone dust upon [[death]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}} 
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Glowstone dust can now be [[trading|bought]] from cleric [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|Glowstone dust can now be obtained from [[bartering]] with [[piglin]]s.}}
{{History||1.16.100|snap=beta 1.16.100.54|Glowstone dust can no longer be obtained from [[barter]]ing with [[piglin]]s.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}
{{History||xbox=TU8|0–2 glowstone dust is now [[drops|dropped]] when a [[blaze]] is killed.}}
{{History|Ps4}}
{{History||1.90|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}
{{History|foot}}

== Issues ==
{{issue list}}

{{Items}}

[[Category:Renewable resources]]
[[Category:Brewing recipe]]

[[de:Glowstonestaub]]
[[es:Polvo de piedra luminosa]]
[[fr:Poudre lumineuse]]
[[hu:Izzókő-por]]
[[ja:グロウストーンダスト]]
[[ko:발광석 가루]]
[[nl:Gloeisteenstof]]
[[pl:Jasnopył]]
[[pt:Pó de pedra luminosa]]
[[ru:Светокаменная пыль]]
[[tr:Işık Taşı Tozu]]
[[uk:Пил світлокаменю]]
[[zh:荧石粉]]</li><li>[[Leggings|Leggings]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{Item
| image = <gallery>
Leather Pants.png | Leather
Chainmail Leggings.png | Chainmail
Iron Leggings.png | Iron
Diamond Leggings.png | Diamond
Golden Leggings.png | Golden
Netherite Leggings.png | Netherite
</gallery>
| durability = 
* Leather: 75
* Chainmail: 225
* Iron: 225
* Golden: 105
* Diamond: 495
* Netherite: 555
| renewable = 
* '''Netherite''': No
* '''All others''': Yes
| stackable = No
}}
'''Leggings''' are a type of [[armor]] that covers the lower body of the player. There are six types of leggings: '''leather pants'''<ref group=fn>Known as '''leather trousers''' in British English variant.{{only|java}}</ref>, '''chainmail leggings''', '''iron leggings''', '''diamond leggings''', '''gold leggings''', and '''netherite leggings'''.

== Obtaining ==

=== Crafting ===

{{crafting
  |head=1
  |showname=0
  |showdescription=1
  |name=Leggings
  |A1= Leather;Gold Ingot;Iron Ingot;Diamond
  |B1= Leather;Gold Ingot;Iron Ingot;Diamond
  |C1= Leather;Gold Ingot;Iron Ingot;Diamond
   |A2= Leather;Gold Ingot;Iron Ingot;Diamond
   |C2= Leather;Gold Ingot;Iron Ingot;Diamond
    |A3= Leather;Gold Ingot;Iron Ingot;Diamond
    |C3= Leather;Gold Ingot;Iron Ingot;Diamond
  |Output= Leather Pants;Golden Leggings;Iron Leggings;Diamond Leggings
  |type= Combat
}}
{{crafting
  |foot=1
  |ignoreusage=1
  |name=Leggings
  |ingredients=Damaged Matching Leggings
  |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
  |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
  |Output= Leather Pants; Golden Leggings; Chainmail Leggings; Iron Leggings; Diamond Leggings; Netherite Leggings
  |description= The durability of the two leggings is added together, plus an extra 5% durability. Removes any enchantments.
  |type= Combat
}}

=== Upgrading ===
{{Smithing
|Netherite Upgrade
|Diamond Leggings
|Netherite Ingot
|Netherite Leggings
|description=
|tail=1
}}

=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=Damaged Matching Leggings
|Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
|Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
|Leather Pants; Chainmail Leggings; Iron Leggings; Golden Leggings; Diamond Leggings; Netherite Leggings
|description=The durability of the two leggings are added together, plus an extra 5% durability.
}}

==== [[Anvil mechanics#Unit repair|Unit repair]] ====
Leggings may be repaired on an [[anvil]] by combining them with their corresponding crafting material (leather, gold ingots, iron ingots, diamonds, or netherite ingots), with each repair material restoring 25% of the leggings' maximum durability, rounded down. Any enchantments are retained. Chainmail leggings may be repaired in this way with iron ingots. Leggings may also be repaired by crafting them together with another pair of leggings of the same material, although enchantments are lost.

=== Mob loot ===

If a [[zombie]], [[piglin]], [[zombie pigman]] or [[skeleton]] is wearing armor, there is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop leggings upon death. The leggings are usually badly damaged and may be enchanted.

[[Vindicator]]s and [[pillager]]s spawn in [[raid]]s have a chance to drop iron leggings, which are usually badly damaged, and may be enchanted.

=== Chest loot ===
{{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather pants.<ref>{{bug|MCPE-109048}}</ref>
{{LootChestItem|leather-pants,random-enchanted-leather-pants,chainmail-leggings,iron-leggings,level-enchanted-iron-leggings,golden-leggings,random-enchanted-golden-leggings,diamond-leggings,damaged-diamond-leggings,level-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings-2}}

=== Trading ===
{{IN|java}}, novice-level armorer villagers have a 40% chance to sell iron leggings for 7 emeralds. Apprentice-level armorer villagers have a 50% chance to sell chainmail leggings for 3 emeralds. Expert-level armorer villagers always sell enchanted diamond leggings for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell randomly dyed<ref group="note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> leather pants for 3 emeralds.

Armorer villagers may give the players with the [[Hero of the Village]] effect chainmail leggings. {{only|java}}

{{IN|bedrock}}, novice-level armorer villagers have a 25% chance of selling iron leggings for 7 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail leggings for 3 emeralds. Expert-level armorers have a 50% chance to sell enchanted diamond leggings for 14 emeralds. Novice-level leatherworker villagers have 50% chance to sell leather pants for 3 emeralds.

{{notelist|columns=1}}

== Usage ==

Leggings can be placed in the 3rd armor slot of a player's [[inventory]] for activation.

=== Defense points ===

Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the number of defense points added by leggings.

{| class="wikitable" data-description="Defense points"
|-
!scope="col" | Material
!scope="col" | Defense points
|-
!scope="row" | Leather
| {{armor|2}}
|-
!scope="row" | Golden
| {{armor|3}}
|-
!scope="row" | Chain
| {{armor|4}}
|-
!scope="row" | Iron
| {{armor|5}}
|-
!scope="row" | Diamond
| rowspan="2" | {{armor|6}}
|-
!scope="row" | Netherite
|}

=== Knockback resistance ===
Netherite leggings provide 10% knockback resistance.

=== Durability ===

The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken but not protected by that armor (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits leggings can endure.

Netherite armor is not damaged by [[lava]] or [[fire]] when worn.

{| class="wikitable" data-description="Durability"
|-
! Material
!Durability
|-
!scope="row" | Leather
| 75
|-
!scope="row" | Golden
| 105
|-
!scope="row" | Chain/Iron
| 225
|-
!scope="row" | Diamond
| 495
|-
!scope="row" | Netherite
| 555
|}

=== Enchantments ===

Leggings can receive the following [[enchantment]]s:
{| class="wikitable"
|-
! Enchantment !! Max Level  !! Notes
|-
| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
|-
| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Unbreaking]] || III ||
|-
|  [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
| [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
|-
| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
|-
| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
|-
| [[Swift Sneak]] || III || <ref group=note name="anvil"/>
|}
{{notelist}}

=== Smelting usage ===

{{Smelting|showname=1|Iron Leggings;Chainmail Leggings;Golden Leggings|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' leggings and pick them up, examining them for 6 to 8 seconds. Piglins can wear other leggings but are not attracted to them. They prefer stronger leggings over weaker leggings, with one exception: They always prefer golden leggings over all other leggings, throwing out stronger leggings in favor of gold leggings. Enchanted leggings are preferred over unenchanted leggings.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When leather leggings are equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When chainmail leggings are equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When iron leggings are equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When gold leggings are equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When diamond leggings are equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When netherite leggings are equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a pair of leggings' durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When leather leggings are equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When chain leggings are equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When iron leggings are equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When gold leggings are equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When diamond leggings are equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When netherite leggings are equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When leather leggings are dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When leather leggings' dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a pair of leggings' durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Pants
|spritetype=item
|nameid=leather_leggings
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Leggings
|spritetype=item
|nameid=chainmail_leggings
|form=item}}
{{ID table
|displayname=Iron Leggings
|spritetype=item
|nameid=iron_leggings
|form=item}}
{{ID table
|displayname=Diamond Leggings
|spritetype=item
|nameid=diamond_leggings
|form=item}}
{{ID table
|displayname=Golden Leggings
|spritetype=item
|nameid=golden_leggings
|form=item}}
{{ID table
|displayname=Netherite Leggings
|spritetype=item
|nameid=netherite_leggings
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Pants
|spritetype=item
|nameid=leather_leggings
|id=337
|form=item}}
{{ID table
|displayname=Chainmail Leggings
|spritetype=item
|nameid=chainmail_leggings
|id=341
|form=item}}
{{ID table
|displayname=Iron Leggings
|spritetype=item
|nameid=iron_leggings
|id=345
|form=item}}
{{ID table
|displayname=Diamond Leggings
|spritetype=item
|nameid=diamond_leggings
|id=349
|form=item}}
{{ID table
|displayname=Golden Leggings
|spritetype=item
|nameid=golden_leggings
|id=353
|form=item}}
{{ID table
|displayname=Netherite Leggings
|spritetype=item
|nameid=netherite_leggings
|id=611
|form=item
|foot=1}}

=== Item data ===
When leather pants are dyed, it has the following NBT:
<div class="treeview">
* {{nbt|compound|tag}}: Parent tag.
** {{nbt|compound|display}}: Display properties.
*** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the red, green, and blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>

== Achievements ==
{{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}

== Advancements ==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}

== History ==
{{Cleanup|Split history into just leggings history}}
{{Needs render|type=old|Add of armor models from February 12, 2010 ("Added armor models" / "Armor models are displayed on the player in the inventory").}}
{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Studded Leggings (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded leggings]] are now able to be seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.}}
{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included leggings.}}
{{History||20100212-1|Added leggings models.{{more info|No armor sets were added until later, what does this mean?}}
|[[File:Indev 20100212 armor.png|50px]] Leggings models are now displayed on the [[player]] in the [[inventory]].{{more info|No armor sets were added until later, what does this mean?}}}}
{{History||20100218|[[File:Leather Pants JE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added cloth leggings, which have been given the textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.
|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added chain leggings.
|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added iron leggings.
|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added gold leggings.
|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added diamond leggings.
|Leggings can be [[crafting|crafted]] and worn.
|Leggings now function, giving {{Armor|6}}. Leggings have limited [[item durability|durability]], with lower tier leggings less durable than higher tier leggings.}}
{{History|java alpha}}
{{History||v1.0.8|"Wool leggings" have been renamed to "leather leggings".{{verify|Were they "pants" or "leggings" at the time? If not, when did the name change?}}
|Leather pants are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including leggings, are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron leggings can be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Leggings can be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron leggings can be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can be used to equip leggings.}}
{{History|||snap=12w21a|Chain leggings can be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chain leggings for 9–10 emeralds.
|Blacksmith villagers now sell diamond leggings for 11–13 emeralds.
|Blacksmith villagers now sell iron leggings for 8–9 emeralds.
|Butchers now sell leather pants for 2–3 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including leggings.}}
{{History|||snap=12w34a|Leather pants can be dyed by [[crafting]] leather pants with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather pants on a [[cauldron]] with [[water]].
|[[File:Leather Pants JE2.png|32px]] [[File:Leather Pants (item) JE2.png|32px]] Default leather pants are now slightly darker.}}
{{History|||snap=12w36a|[[Dye]]d leather pants are now more saturated and have a slight tint of tan in respect to the default armor color.
|[[Wither skeleton]]s can now spawn wearing leggings.}}
{{History|||snap=12w37a|[[File:Leather Pants (item) JE3 BE2.png|32px]]{{info needed|needs updating.}}[[Category:Needs updating]] Leather leggings now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similar-colored leather armor.
|Leather pants now have knee pads, which has changed the texture from [[File:Leather Pants JE2.png|32px]] to [[File:Leather Pants JE3 BE1.png|32px]].}}
{{History||1.5|snap=13w04a|Leggings in the [[player]]'s hand can be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with leggings.}}
{{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain leggings for 9–11 emeralds.
|Armorer villagers no longer sell diamond leggings.
|Armorer villagers no longer sell iron leggings.
|Leatherworkers now sell leather pants for 2–4 emeralds.}}
{{History|||snap=14w05a|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Leggings are now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain leggings [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond leggings can be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Leggings' [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor value and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Leggings' durability affecting value has been removed.
|Leggings now have an attribute controlling the defense points.}}
{{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for leggings.}}
{{History|||snap=16w02a|Armor value and armor enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor value calculations have been changed, once again.}}
{{History||1.11.1|snap=16w50a|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain leggings smelt into iron nuggets.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 300 (Leather), 304 (Chainmail), 308 (Iron), 312 (Diamond), and 316 (Golden).}}
{{History|||snap=18w11a|Enchanted leather pants can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|Chain leggings have been renamed to "chainmail leggings".}}
{{History||1.14|snap=18w43a|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather leggings have been changed.
|[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.
|[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed.
|[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of gold leggings have been changed.
|[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}}
{{History|||snap=18w48a|Leather pants can be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=19w08a|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The texture of gold leggings [[item]]s have been changed.}}
{{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond leggings, making diamond leggings effectively [[renewable resource|renewable]] again.
|Leather pants sold by leatherworker villagers are now randomly [[dye]]d.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail leggings to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Leggings JE1.png|32px]] [[File:Netherite Leggings (item) JE1.png|32px]] Added netherite leggings.
|Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].}}
{{History|||snap=20w09a|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The textures of diamond leggings [[item]]s have been changed.}}
{{History|||snap=20w10a|[[File:Netherite Leggings JE2.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] The texture of netherite leggings have been changed.
|Netherite leggings can no longer be [[crafting|crafted]].
|Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].}}
{{History|||snap=20w16a|Netherite leggings now generate randomly enchanted in [[bastion remnant]] chests.
|Golden leggings now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds leggings now generate in place of netherite leggings in bastion remnant [[chest]]s.}}
{{History||1.16.4|snap=Pre-release 1|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}
{{History||1.18.2|snap=22w03a|Netherite leggings knockback resistance is no longer random.}}
{{History||1.19|snap=22w12a|Added the [[Swift Sneak]] enchantment, which can be applied only to leggings.}}
{{History|||snap=22w13a|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather leggings can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond leggings to netherite leggings now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather pants can now be trimmed using a smithing table.|Leggings can now have trims of the same material it is made out of.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
{{History||1.19.4|snap=23w05a|Leggings can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Leggings can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}

{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Pants JE1 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather pants.
|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings.
|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings.
|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings.
|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond leggings.}}
{{History||v0.8.0|snap=build 2|[[File:Leather Pants (item) JE3 BE2.png|32px]] The leather pants sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron leggings now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
{{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}
{{History||v0.12.1|snap=build 1|Leggings can be worn by mobs.
|Chainmail leggings can be obtained in [[survival]] mode from a mob wearing it.}}
{{History||?|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History||v0.14.0|snap=build 1|[[File:Leather Pants JE3 BE2.png|32px]] Leather armor can be dyed and the model has been updated.}}
{{History||v0.15.0|snap=build 1|Leggings can be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
{{History||v0.15.10|[[Cape]]s no longer clip through armor.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron leggings and enchanted diamond leggings can be found inside [[chest]]s within [[end city]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Chainmail leggings are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail leggings now generate in [[buried treasure]] chests.
|Enchanted leather leggings can be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Iron leggings now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather pants can be found inside plains village tannery chests.
|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather pants have been changed.
|[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.
|[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed.
|[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of golden leggings have been changed.
|[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron leggings now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]], and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather leggings can be found inside savanna, taiga, desert, snowy taiga, and snowy tundra village tannery chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron leggings.
|Leather pants are now [[trading|sold]] by leather worker [[villager]]s.
|Iron leggings and diamond leggings are now sold by armorer villagers.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The textures of golden leggings [[item]]s have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Leggings BE1.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] Added netherite leggings.
|Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].
|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The texture of diamond leggings has been changed.
|Golden leggings can be obtained from [[piglin]]s wearing [[armor]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Netherite leggings can no longer be [[crafting|crafted]].
|Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].
|Golden leggings can be found in [[ruined portal]] chests.
|Golden and netherite leggings can be found in [[bastion remnant]] chests.}}
{{History|||snap=beta 1.16.0.63|Diamonds leggings now generate in place of netherite leggings in bastion remnant chests.}}
{{History||1.16.200|snap=beta 1.16.200.52|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}
{{History||1.19.0|snap=beta 1.19.0.24|Added the [[Swift Sneak]] enchantment, which is applicable only to leggings.}}
{{History|||snap=beta 1.19.0.26|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather leggings.
|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings.
|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings.
|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond set.}}
{{History||xbox=TU5|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings.
|Added a quick equip for armor to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Pants (item) JE3 BE2.png|32px]] The textures for leather armor [[item]]s have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather armor can be [[dye]]d.
|[[Item repair]] can now repair armor.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain, and iron armor can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|PS4}}
{{History||1.90|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Leather Tunic JE4 BE2.png|32px]] [[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Boots JE3 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather armor have been changed.
|[[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]]<br>[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail armor have been changed.
|[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]]<br>[[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron armor have been changed.
|[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]]<br>[[File:Golden Helmet (item) JE3 BE3.png|32px]] [[File:Golden Chestplate (item) JE3 BE3.png|32px]] [[File:Golden Leggings (item) JE3 BE3.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold armor have been changed.
|[[File:Diamond Helmet JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Diamond Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond armor have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Cap JE3 BE1.png|32px]] [[File:Leather Tunic JE3 BE1.png|32px]] [[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Boots JE2 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Leather Pants (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added the leather set.
|[[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]]<br>[[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added the chain set.
|[[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]]<br>[[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added the iron set.
|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]]<br>[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added the golden set.
|[[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Diamond Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added the diamond set.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
=== Enchanted Leggings ===
<gallery>
File:Enchanted Leather Pants (item).gif
File:Enchanted Chainmail Leggings (item).gif
File:Enchanted Iron Leggings (item).gif
File:Enchanted Golden Leggings (item).gif
File:Enchanted Diamond Leggings (item).gif
File:Enchanted Netherite Leggings (item).gif
</gallery>
<gallery>
File:Enchanted Leather Leggings.gif
File:Enchanted Chainmail Leggings.gif
File:Enchanted Iron Leggings.gif
File:Enchanted Golden Leggings.gif
File:Enchanted Diamond Leggings.gif
File:Enchanted Netherite Leggings.gif
</gallery>

== Notes ==
{{fnlist}}

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-leggings Taking Inventory:Leggings] – Minecraft.net on February 15, 2019

{{Items}}

[[Category:Armor]]

[[fr:Armure#Jambières]]
[[ja:レギンス]]
[[ko:각반]]
[[pl:Nogawice]]
[[pt:Calças]]
[[zh:护腿]]</li></ul>
16w39aNormal and enchanted golden apples are now found in the new woodland mansion chests.
1.13
{{Extension DPL}}<ul><li>[[Pumpkin Pie|Pumpkin Pie]]<br/>{{redirect|Pie|the other craftable dessert|Cake|the terrain features|Pile}}
{{Item
| title = Pumpkin Pie
| image = Pumpkin Pie.png
| renewable = Yes
| heals = {{hunger|8}}
| stackable = Yes (64)
}}

'''Pumpkin pie''' is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==
{{see also
 | Tutorials/Pumpkin and melon farming |title1= Pumpkin and melon farming
 | Tutorials/Sugar Cane farming |title2= Sugar cane farming
 | Tutorials/Egg farming |title3= Egg farming
}}

=== Crafting ===

{{Crafting
|Pumpkin
|Sugar
|Egg
|Output= Pumpkin Pie
|type=Foodstuff
}}

=== Trading ===

Apprentice-level farmer [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 4 pumpkin pies for an emerald as part of their trades.

{{in|java}}, farmer villagers throw pumpkin pies at players under the [[Hero of the Village]] effect.

=== Natural generation ===

{{LootChestItem|pumpkin-pie}}

== Usage ==

=== Food ===

{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat pumpkin pie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 4.8 [[:en:Hunger#Mechanics|saturation]].

=== Composting ===
Placing pumpkin pie into a [[composter]] raises the compost level by 1.

==Sounds==
{{Sound table/Entity/Food}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Pie
|spritetype=item
|nameid=pumpkin_pie
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Pie
|spritetype=item
|nameid=pumpkin_pie
|id=284
|form=item
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|IjeeTE117HM}}</div>

== History ==

{{History|java}}
{{History||September 11, 2012|link=http://twitter.com/jeb_/status/245503714167750656|The first screenshot of pumpkin pie was posted on [[Jens Bergensten|Jeb's]] Twitter.<ref>{{Tweet|jeb|245503714167750656}}</ref><ref>{{Tweet|jeb|245506498099298305}}</ref>}}
{{History||1.4.2|snap=12w37a|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pies.}}
{{History||1.8|snap=14w02a|Pumpkin pie can now be [[trading|bought]] from farmer [[villager]]s, at 2–3 pumpkin pies for 1 [[emerald]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 400.}}
{{History||1.14|snap=18w43a|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}
{{History|||snap=18w50a|Pumpkin pies now generate in chests in taiga [[village]] houses.}}
{{History|||snap=19w03a|Placing pumpkin pie into the new [[composter]] raises the compost level by 1.}}
{{History|||snap=19w13a|Farmer villagers now give pumpkin pies to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
{{History||v0.12.1|snap=build 1|Pumpkin pie now restores [[hunger]] instead of [[health]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Pumpkin pie can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.
|Pumpkin pie can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now have a 50% chance to [[trading|sell]] 4 pumpkin pies for an [[emerald]].}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==

<gallery>
File:Twitter Pumpkin Pie.png|The first screenshot of pumpkin pies, posted on Jeb's twitter.
</gallery>

== References ==

{{reflist}}


{{Items}}

[[cs:Dýňový koláč]]
[[de:Kürbiskuchen]]
[[es:Tarta de calabaza]]
[[fr:Tarte à la citrouille]]
[[it:Torta di zucca]]
[[ja:パンプキンパイ]]
[[ko:호박 파이]]
[[lzh:南瓜餅]]
[[nl:Pompoentaart]]
[[pl:Placek dyniowy]]
[[pt:Torta de abóbora]]
[[ru:Тыквенный пирог]]
[[zh:南瓜派]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Netherite Ingot|Netherite Ingot]]<br/>{{About|the refined item|the scrap|Netherite Scrap|the ore|Ancient Debris|other uses|Netherite}}
{{Item
| rarity = Common
| renewable = No
| stackable = Yes (64)
}}
'''Netherite ingots''' are items obtained from crafting [[netherite scrap]]s and [[gold ingot]]s together, as well as loot from [[bastion remnant]] loot chests. Unlike other items, they are immune to fire and [[lava]] damage. They are primarily used to upgrade [[diamond]] gear and craft [[lodestone]]s.

== Obtaining ==

Netherite ingots are obtained by crafting four [[netherite scrap]]s and four [[gold ingot]]s. It is a shapeless recipe, therefore the placement of the netherite scraps and gold ingots does not matter when crafting it.

=== Crafting ===

{{Crafting
|head=1
|showname=0
|Netherite Scrap
|Netherite Scrap
|Netherite Scrap
|Netherite Scrap
|Gold Ingot
|Gold Ingot
|Gold Ingot
|Gold Ingot
|Output=Netherite Ingot
|type=Material
}}

{{Crafting 
|Block of Netherite
|Output=Netherite Ingot,9
|type=Material
|foot=1
}}

=== Chest loot ===
{{LootChestItem|netherite-ingot}}

== Usage ==
Netherite ingots are crafting materials used to make netherite tools, weapons, and armor.

=== Crafting ingredient ===

{{crafting usage}}

=== Smithing ingredient ===
Netherite ingots can be used on a [[smithing table]] to upgrade diamond items to netherite items, as well as trim any armor piece. Data such as durability, enchantments, and custom names are preserved.

{{Smithing
|head=1
|ingredients=[[Netherite Upgrade]] +<br>Any [[diamond]] gear +<br>[[Netherite Ingot]]
|Netherite Upgrade
|Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe
|Netherite Ingot
|Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe
}}
{{Smithing
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Netherite Ingot
|Any Armor Trim Smithing Template
|Diamond Chestplate
|Netherite Ingot
|Netherite Trim Diamond Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a diamond chestplate is shown as an example.<br/>
|tail=1
}}

'''Trim color palette'''
The following color palettes are shown on the designs on trimmed armor:
* {{TrimPalette|netherite ingot}}
* {{TrimPalette|netherite ingot|darker=1}} (a darker color palette is used when a netherite armor piece is trimmed using a netherite ingot).

=== Repairing ===

Netherite ingots are the repair items for the netherite [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
* {{ItemLink|Netherite Helmet}}
* {{ItemLink|Netherite Chestplate}}
* {{ItemLink|Netherite Leggings}}
* {{ItemLink|Netherite Boots}}
* {{ItemLink|Netherite Sword}}
* {{ItemLink|Netherite Pickaxe}}
* {{ItemLink|Netherite Axe}}
* {{ItemLink|Netherite Shovel}}
* {{ItemLink|Netherite Hoe}}

=== Beacons ===

A netherite ingot could be used to select powers from a [[beacon]] instead of using an [[emerald]], [[gold ingot]], [[iron ingot]], or a [[diamond]]. The player must select one of the available powers, and then insert an ingot in the item slot. The [[gold]] option is more efficient than the netherite option because it consumes 3 fewer gold and no [[Netherite Scrap|netherite scrap]].

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Netherite Ingot
|spritetype=item
|nameid=netherite_ingot
|itemtags=beacon_payment_items
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Netherite Ingot
|spritetype=item
|nameid=netherite_ingot
|id=603
|form=item
|foot=1}}

=== Advancements ===
{{load advancements|Serious dedication}}

== History ==
{{History|java}}
{{History||1.16|snap=20w06a|[[File:Netherite Ingot JE1 BE2.png|32px]] Added netherite ingots.}}
{{History|||snap=20w07a|Netherite ingots can now be used to power [[beacon]]s.}}
{{History|||snap=20w10a|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.}}
{{History|||snap=20w13a|Netherite ingots can now be used to craft [[lodestone]]s.}}
{{History|||snap=20w16a|Netherite ingots can now be found in [[bastion remnant]] chests.}}
{{History||1.16.2|snap=20w30a|Increased the chance of finding netherite ingots in bastion remnant chests from 16.8% to 42.1%.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}
{{History|||snap=23w05a|Netherite ingots can now be used to trim netherite armor.}}
{{History||1.20|snap=23w12a|Netherite ingots are now usable for trimming without requiring the "Update 1.20" experimental datapack to be enabled.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Ingot BE1.png|32px]] Added netherite ingots.}}
{{History|||snap=beta 1.16.0.57|Netherite ingots can now be used to power [[beacon]]s.
|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.
|Netherite ingots can now be used to craft [[lodestone]]s.
|Netherite ingots can now be found in [[bastion remnant]] chests.}}
{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Ingot JE1 BE2.png|32px]] The texture of netherite ingots has been changed to match ''Java Edition''.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}
{{History||1.20.0|snap=beta 1.20.0.21|Netherite ingots are now usable for trimming without requiring the "Next Major Update" experimental toggle to be enabled.}}
{{History|foot}}

== Issues ==
{{issue list}}

== See also ==
* {{EnvLink|Bastion Remnant}}
* {{BlockLink|Block of Netherite}}
* {{ItemLink|Netherite Scrap}}
*  {{BlockLink|Ancient Debris}}
*{{BlockLink|Lodestone}}

== External Links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--netherite-ingot Taking Inventory: Netherite Ingot] – Minecraft.net on May 28, 2020

{{Items}}

[[de:Netheritbarren]]
[[es:Lingote de netherita]]
[[fr:Lingot de Netherite]]
[[it:Lingotto di netherite]]
[[ja:ネザライトインゴット]]
[[ko:네더라이트 주괴]]
[[pl:Sztabka netherytu]]
[[pt:Barra de netherita]]
[[ru:Незеритовый слиток]]
[[th:แท่งเนเธอไรต์]]
[[uk:Незеритовий злиток]]
[[zh:下界合金锭]]
[[Category:Non-renewable resources]]</li></ul>
17w47aThe names and IDs have now been split into golden apple and enchanted golden apple.
Prior to The Flattening, this item's numeral ID was 322.
18w09aGolden apples (non-enchanted) can now generate in the chests of underwater ruins.
1.14
{{Extension DPL}}<ul><li>[[:Category:Minecraft: Story Mode items|Category:Minecraft: Story Mode items]]<br/>[[Category:Minecraft: Story Mode]]
[[Category:Items]]</li><li>[[Gold Ingot|Gold Ingot]]<br/>{{About|the item|the ore|Gold Ore|the mineral block|Block of Gold|the nugget|Gold Nugget}}
{{Item
| image = Gold Ingot.png
| renewable = Yes
| stackable = Yes (64)
}}

A '''gold ingot''' is a [[metal]] ingot used to craft various [[item]]s, and also used as currency for [[bartering]] with [[piglin]]s.

== Obtaining ==
Gold ingots are mainly obtained by smelting [[raw gold]], [[gold ore]] and [[nether gold ore]], or just mining nether gold ore, dropping gold nuggets. Gold generates more frequently in [[badlands]] biomes.

=== Crafting ===
{{Crafting
|head=1
|showname=0
|Block of Gold
|Output=Gold Ingot,9
|type=Material
}}

{{Crafting
|A1= Gold Nugget
|B1= Gold Nugget
|C1= Gold Nugget 
|A2= Gold Nugget
|B2= Gold Nugget
|C2= Gold Nugget 
|A3= Gold Nugget
|B3= Gold Nugget
|C3= Gold Nugget 
|Output= Gold Ingot
|type= Material
|foot=1
}}

=== Smelting ===
{{see also|Gold Ore#Natural generation}}

{{Smelting
|head=1
|Gold Ore;Nether Gold Ore;Deepslate Gold Ore
|Gold Ingot
|1
}}

{{Smelting
|foot=1
|Raw Gold
|Gold Ingot
|1
}}

=== Mob loot ===

[[Zombified piglin]]s have a 2.5% ({{frac|1|40}}) chance of dropping a gold ingot if killed by a player or tamed wolf. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III.

=== Chest loot ===
{{LootChestItem|gold-ingot}}

== Usage ==

=== Crafting ingredient===

As a material for weapons, tools, and armor, gold is not a straight upgrade from iron (except in the case of [[Horse Armor|horse armor]]). Gold has a higher mining speed and enchantability than any other material, but attack power and durability is less.

{{crafting usage}}

=== Trading ===

Apprentice-level cleric [[Villager|villagers]] buy 3 gold ingots for an [[emerald]] as part of their trade.

=== Repairing ===

Golden [[helmet]]s, [[chestplate]]s, [[leggings]], [[boots]], [[sword]]s, [[pickaxe]]s, [[axe]]s, [[hoe]]s and [[shovel]]s can be [[item repair|repaired]] with gold ingots in an [[anvil]].

=== Bartering ===
{{main|Bartering}}
[[Piglin]]s throw the player [[Bartering#Mechanics|item(s)]] if the player throws or {{ctrl|uses}} a gold ingot on them.

=== Beacons ===

Gold ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an ingot in the item slot. 

A gold ingot can be substituted for an [[iron ingot]] or [[netherite ingot]], an [[emerald]], or a [[diamond]].

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Gold Ingot
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Gold Ingot
|Gold Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palettes are shown on the designs on trimmed armor:
*{{TrimPalette|gold ingot}}
*{{TrimPalette|gold ingot|darker=1}} (a darker color palette is used when a golden armor piece is trimmed using a gold ingot).

== Achievements ==
{{load achievements|Oooh, shiny!}}

== Advancements ==
{{load advancements|Oh Shiny}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Gold Ingot
|spritetype=item
|nameid=gold_ingot
|itemtags=beacon_payment_items, piglin_loved
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Gold Ingot
|spritetype=item
|nameid=gold_ingot
|id=306
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100128|[[File:Gold Ingot JE1.png|32px]] Added gold ingots.}}
{{History|||snap=20100129|[[File:Gold Ingot JE2 BE1.png|32px]] The texture of gold ingots has been changed.
|Gold ingots can be [[smelting|smelted]] from [[gold ore]] with [[flint and steel]] and [[drops|drop]] 3-5 gold ingots.
|Gold ingots can be used to craft [[gold block]]s.
|[[Gold block]]s now require 9 gold ingots (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
{{History|||snap=20100130|Gold ingots can now be used to craft gold [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}}
{{History||20100206|Gold ingots are now used to [[crafting|craft]] gold [[hoe]]s.}}
{{History||?|Smelting gold ore now drops 1 gold ingot (down from 3-5).}}
{{History||20100218|Gold ingots are now used to craft gold [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
{{history|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Gold ingots are now used to craft [[clock]]s.}}
{{History|java beta}}
{{History||1.5|Gold ingots are now used to craft [[powered rail]]s.}}
{{History||1.8|snap=Pre-release|Gold ingots can now be found in the new [[stronghold]] storerooms and [[mineshaft]] [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Gold ingots can be crafted from [[gold nuggets]], which are dropped by [[Zombified Piglin|zombie pigmen]], making gold a [[renewable resource]].}}
{{History|||snap=Beta 1.9 Prerelease 3|Gold ingots can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Gold ingots are now used to craft [[gold nugget]]s.}}
{{History||1.1|snap=12w01a|Gold ingots can now be found in [[village]] blacksmith chests.}}
{{History||1.2.1|snap=12w06a|Zombie pigmen now rarely drop gold ingots.}}
{{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing gold ingots.
|All types of [[villager]]s now [[trading|buy]] 8–9 gold ingots for 1 [[emerald]], as a fallback trade in case no trades were generated for that villager.}}
{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot chests with gold ingots.}}
{{History||1.5|snap=13w01a|Gold ingots are now used to craft light [[weighted pressure plate]]s.}}
{{History||1.6.1|snap=13w16a|Gold ingot is now used to craft golden [[horse armor]].}}
{{History|||snap=13w18a|Gold ingot is no longer used to craft golden [[horse armor]].|Gold ingots are now found in [[nether fortress]] [[chest]]s.}}
{{History|||snap=13w23a|Gold ingots are now used to craft normal [[golden apple]]s.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: only cleric [[villager]]s now [[trading|buy]] 8–10 gold ingots for 1 [[emerald]], as a legitimate trade.}}
{{History||1.9|snap=15w31a|Gold ingots can now be found in [[end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of gold ingots in [[nether fortress]] chest has been decreased.}}
{{History|||snap=15w44a|The average yield of gold ingots in [[mineshaft]] and [[desert temple]] chests has been decreased.
|Gold ingots have been added to [[dungeon]] [[chest]]s.}}
{{History||1.11|snap=16w39a|Gold ingots are now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 266.}}
{{History|||snap=18w10a|Gold ingots now generate in [[buried treasure]] chests.}}
{{History|||snap=18w11a|Gold ingots can now be obtained as a [[drops|drop]] from [[drowned]].
|Gold ingots now generate in [[shipwreck]] chests.}}
{{History||1.14|snap=18w43a|[[File:Gold Ingot JE3.png|32px]] The texture of gold ingots has been changed.}}
{{History|||snap=18w44a|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed, once again.}}
{{History|||snap=18w50a|Gold ingots now generate in chests in [[village]] toolsmith houses and temples.}}
{{History||1.16|snap=20w06a|Gold ingots are now used to craft [[netherite ingot]]s.}}
{{History|||snap=20w07a|Gold ingots can now be used to [[bartering|barter]] with [[piglin]]s.}}
{{History|||snap=20w11a|Gold ingots can now be [[smelting|smelted]] from [[nether gold ore]].}}
{{History|||snap=20w16a|Gold ingots now generate in [[bastion remnants]] and [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|The average yield of gold ingots from bastion remnant chests has been slightly increased.}}
{{History||1.17|snap=21w05a|Drowneds no longer drop gold ingots, and instead drop [[copper ingot]]s.}}
{{History|||snap=21w08a|Gold ingots can now be smelted from [[deepslate gold ore]].}}
{{History|||snap=21w14a|Gold ingots can now be smelted from [[raw gold]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Gold ingots can now be used as an armor trim material.}}
{{History|||snap=23w05a|Gold ingots can now be trimmed with gold [[armor]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Gold ingots are now obtainable by [[smelting]] gold ore in a [[furnace]].
|Gold ingots can be used to craft [[blocks of gold]], gold [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.4.0|Gold ingots are now used to [[crafting|craft]] gold [[hoe]]s.}}
{{History||v0.6.0|Gold ingots are now used to craft gold [[armor]].}}
{{History||v0.8.0|snap=build 1|Gold ingots are now used to craft [[clock]]s.}}
{{History|||snap=build 2|Gold ingots are now used to craft [[powered rail]]s.}}
{{History||v0.9.0|snap=build 1|Gold ingots can now be found in blacksmith [[chest]]s in [[village]]s, [[stronghold]] altar chests and [[dungeon]] chests.}}
{{History||v0.12.1|snap=build 1|Gold ingots are now used to craft [[gold nugget]]s and [[golden apple]]s.
|Gold ingots are now found in [[nether fortress]] chests.}}
{{History||v0.13.0|snap=build 1|Gold ingots are now used to [[crafting|craft]] light [[weighted pressure plate]]s.
|Gold ingots now generate inside of hidden chest rooms in [[desert temple]]s.}}
{{History||v0.14.0|snap=build 1|Gold ingots are now found in [[minecart with chest]]s that generate in [[mineshaft]]s.}}
{{History||v0.15.0|snap=build 1|Gold ingots can now be found in [[jungle temple]] [[chest]]s.}}
{{History||v0.16.0|snap=build 4|Gold ingots can now be used to power [[beacon]]s.}}
{{History|pocket edition}}
{{History||1.0.0|snap=alpha 0.17.0.1|Gold ingots can now be found in [[end city]] ship chests and [[stronghold]] storerooms.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]], cleric [[villager]]s now [[trading|buy]] 8–10 gold ingots for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Gold ingots are now found in [[woodland mansion]] [[chest]]s.}}
{{history|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which rarely [[drops|drop]] gold ingots.}}
{{History|||snap=beta 1.2.14.2|Gold ingots can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Gold ingots can now be found in [[plains]] [[village]] weaponsmith chests.
|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Gold ingots can now be found in [[desert]] village temple [[chest]]s and village toolsmith chests.
|Gold ingots can now be found in [[savanna]], [[taiga]], [[snowy taiga]], [[snowy tundra]] and desert village weaponsmith chests.}}
{{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|buy]] 3 gold ingots for one [[emerald]].}}
{{History||1.16.0|snap=beta 1.16.0.51|Gold ingots are now used to craft [[netherite ingot]]s.
|Gold ingots can now be used to [[bartering|barter]] with [[piglin]]s.}}
{{History|||snap=beta 1.16.0.57|Gold ingots can now be [[smelting|smelted]] from [[nether gold ore]].
|Gold ingots now be found in [[ruined portal]] and [[bastion remnants]] chests.}}
{{History||1.16.210|snap=beta 1.16.210.57|Gold ingots can no longer be obtained as a [[drops|drop]] from [[drowned]].}}
{{History||1.17.0|snap=beta 1.16.230.52|Gold ingots can now be smelted from [[deepslate gold ore]].}}
{{History|||snap=beta 1.17.0.50|Gold ingots can now be smelted from [[raw gold]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Gold ingots can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

*Gold ingots are the only ingots in the game used alongside another [[item]] to [[crafting|craft]] another type of ingot; in this case, it is used with [[netherite scrap]] to craft a [[netherite ingot]].

== See also ==

*{{BlockLink|Block of Gold}}
*{{ItemSprite|Golden Chestplate}} [[Golden Armor]]
*{{ItemLink|Gold Nugget}}
*{{BlockLink|Gold Ore}}
*[[Ore]]s

{{Items}}

[[cs:Zlatý ingot]]
[[de:Goldbarren]]
[[es:Lingote de oro]]
[[fr:Lingot d'or]]
[[hu:Aranyrúd]]
[[ja:金インゴット]]
[[ko:금괴]]
[[nl:Goudstaaf]]
[[pl:Sztabka złota]]
[[pt:Barra de ouro]]
[[ru:Золотой слиток]]
[[uk:Золотий зливок]]
[[zh:金锭]]
[[Category:Renewable resources]]</li></ul></nowiki>
18w43aGolden Apple The texture for golden apples has now been changed.
Enchanted Golden Apple The texture for enchanted golden apples has now been changed.
Pocket Edition Alpha
0.12.1
{{Extension DPL}}<ul><li>[[Ink Sac|Ink Sac]]<br/>{{For|the variant dropped by Glow squids|Glow Ink Sac}}
{{Item
| image = Ink Sac.png
| renewable = Yes
| stackable = Yes (64)
}}

An '''ink sac''' is an [[item]] dropped by a [[squid]] upon death used to create [[black dye]], [[dark prismarine]]{{only|BE|short=1}}, and [[Book and Quill|books and quills]].

== Obtaining ==

=== Mob loot ===

==== Squid ====
{{see also|Tutorials/Squid farming|title1=Squid farming}}

A [[squid]] drops one to three ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1 to 6 with Looting III.

=== Fishing ===
Ink sacs can be obtained as a "junk" item from [[fishing]]. The [[Luck of the Sea]] [[enchantment]] decreases the chance.

=== Trading ===
[[Wandering trader]]s sometimes sell 3 ink sacs for an [[emerald]] {{in|bedrock}}. Apprentice level [[Trading#Librarian|librarians]] also buy 5 ink sacs for one [[emerald]].

=== Natural generation ===

{{LootChestItem|ink-sac}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

{{IN|bedrock}}, ink sacs can be also used in banner patterns:
{{banner crafting usage}}

=== Loom ingredient === 
{{Banner loom usage|Ink Sac}}

=== Dye ===
{{Dye usage}}
* Each type of [[Prismarine#Dark Prismarine|dark prismarine]] can be crafted using varying amounts of 8 [[Prismarine Shard#prismarine shards|prismarine shards]].

=== Trading ===
Journeyman-level librarian [[villager]]s have a {{frac|2|3}} chance to buy five ink sacs for an [[emerald]]. They always offer the trade {{in|bedrock|lc=}}.

=== Signs ===
Ink sacs can be applied to [[sign]]s or [[hanging sign]]s to revert glowing text back to default.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|subtitle=Ink Sac splotches
|source=block
|description=When an ink sac is used on a sign
|id=item.ink_sac.use
|translationkey=subtitles.item.ink_sac.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Each sound can be 0.85, 0.88, or 0.9</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|source=sound
|description=When an ink sac is used on a sign
|id=sign.ink_sac.use
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Ink Sac
|spritetype=item
|nameid=ink_sac
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Ink Sac
|spritetype=item
|nameid=ink_sac
|aliasid=dye / 0
|id=413
|form=item
|translationkey=item.dye.black.name
|foot=1}}

== Video ==
{{video note|Ink sacs can no longer be used as a dye in Java Edition.}}
<div style="text-align:center">{{yt|ABYCZfawO60}}</div>

== History ==
{{History|java beta}}
{{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacks, together with all other dyes.}}
{{History||1.2_02|"Ink Sack" has been renamed to "Ink Sac".}}
{{History|java}}
{{History||1.3.1|snap=12w17a|Ink sacs are now used to craft [[book and quill]]s.}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Ink sacs can now be crafted with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w25a|Ink sacs are now used to craft [[dark prismarine]].}}
{{History|||snap=14w30a|Added [[banner]]s, which can be [[dye]]d with ink sacs.}}
{{History||1.11|snap=16w39a|Ink sacs can now be used to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Ink sacs are now used to craft black [[concrete powder]].}}
{{History|||snap=17w15a|Ink sacs can now be used to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Ink sacs can now be used to craft [[black dye]].
|Ink sacs can no longer be used as a [[dye]].
|All of the dye-related functions and crafting recipes of ink sac (except books and quills and dark prismarine) have been transferred to black dye.
|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}
{{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] ink sacs.}}
{{History||1.15|snap=Pre-release 1|Ink sacs are no longer used to craft [[dark prismarine]].}}
{{History||1.17|snap=21w03a|Ink sacs can now be used to remove the text's glowing effect of a [[sign]].}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Ink sacs can now be used to remove the text's glowing effect of a [[hanging sign]].}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs. They are currently unobtainable and serve no purpose.}}
{{History||v0.8.0|snap=build 1|Ink sacs can now be used to craft [[cocoa beans]].}}
{{History|||snap=build 3|Ink sacs are now available in [[creative]].}}
{{History||v0.9.0|snap=build 1|Ink sacs now generate in [[village]] and [[stronghold]] [[chest]]s.}}
{{History||v0.11.0|snap=build 1|Ink sacs can now be obtained from [[squid]].
|Ink sacs can now be obtained as a junk [[item]] from [[fishing]].}}
{{History||v0.14.0|snap=build 1|Ink sacs now can now be used to dye water in [[cauldron]]s.}}
{{History||v0.16.0|snap=build 1|Ink sacs are no longer used to craft [[cocoa beans]].
|Ink sacs can now be used to craft [[dark prismarine]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Ink sacs can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Ink sacs are now used to re-dye [[bed]]s.
|Ink sacs can now be used to dye [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Ink sacs can now be used to craft [[book and quill]]s.
|Added [[banner]]s, which can be [[dye]]d with ink sacs.
|Ink sacs can now be crafted with [[gunpowder]] to create [[firework star]]s.
|Ink sacs can now be used to craft black [[concrete powder]].
|[[Stained glass]] can now be [[crafting|crafted]].}}
{{History||1.4.0|snap=beta 1.2.20.1|Ink sacs can now be crafted from iron, sulfur, and 4 oxygen in the [[compound creator]]s.
|Ink sacs can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.10|Ink sacs can now be used to craft [[black dye]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Ink sacs can now be bought from [[wandering trader]]s.
|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Ink sacs can now be [[trading|sold]] to librarian [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of ink sacs has been changed from {{cd|dye/0}} to {{cd|ink_sac}}.}}
{{History||1.16.210|snap=beta 1.16.210.59|Ink sacs can now be used to revert glowing text on signs to normal.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}
{{History|foot}}

== Issues ==
{{issue list}}

== References ==
{{reflist}}

{{Items}}

[[Category:Bedrock Edition specific information]]
[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[cs:Váček inkoustu]]
[[de:Tintenbeutel]]
[[es:Saco de tinta]]
[[fr:Poche d'encre]]
[[hu:Tintazsák]]
[[ja:イカスミ]]
[[ko:먹물 주머니]]
[[nl:Inktzak]]
[[pl:Torbiel z atramentem]]
[[pt:Bolsa de tinta]]
[[ru:Чернильный мешок]]
[[uk:Чорнильний мішок]]
[[zh:墨囊]]</li><li>[[Bundle|Bundle]]<br/>{{Experimental feature|bundle}}
{{planned|BE}}
{{Item
| image = Bundle.png
| image2 = Bundle Filled.png
| rarity = Common
| renewable = No
| stackable = No
}}

A '''bundle''' is an [[item]] that can store up to a stack's worth of mixed [[item]] types within itself in a single [[inventory]] slot. Items that stack to 16 occupy more space within the bundle, and items that do not stack occupy the entire bundle without allowing space for any other items.

== Obtaining ==

=== Crafting ===
{{Crafting
  |showdescription=1
  |A1=String      |B1=Rabbit Hide |C1=String 
  |A2=Rabbit Hide                 |C2=Rabbit Hide
  |A3=Rabbit Hide |B3=Rabbit Hide |C3=Rabbit Hide
  |Output=Bundle
  |type=Tool
  |description={{OnlyExperimental|bundle}}
}}

== Usage ==
<!--The tooltip does not reflect the current bundle "tooltip"-->
{{FakeImage|style=max-width:250px;
|1={{Slot|Stick,64}}{{Slot|Ender Pearl,16}}{{Slot|Iron Sword}}<br>{{Slot|Stick,1}}{{Slot|Ender Pearl,4}}{{Slot|Iron Sword,64}}<br>{{Slot|Filled Bundle[Stick x32/Ender Pearl x8]| title = Bundle|link=none}}
|2=Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside (bottom), which take up a total of {{Tooltip|(32×1)|32 Sticks}}+{{Tooltip|(8×4)|8 Ender Pearls}}=64 bundle slots.
}}
Bundles are used to store different [[item|item type]]s in the same [[inventory]] slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, [[egg]]s) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots.

Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.<ref>{{bug|MC-203567||Bundles can be placed inside of bundles|WAI}}</ref>  

To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A.  

Bundles can be {{ctrl|used}} inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When {{ctrl|used}} outside the inventory, it dumps all the items out into the world.

Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as ''<fullness>''/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an <span class="invslot">{{SlotSprite|Bundle full}}</span>.

[[Shulker box]]es cannot be placed inside of bundles.

[[File:MinecraftBundle.jpg|thumb|Hovering the mouse over a bundle filled with mob loot, nearly full, with 61 items.]]

== Sounds ==
{{Sound table
|sound=Bundle drop contents1.ogg
|sound2=Bundle drop contents2.ogg
|sound3=Bundle drop contents3.ogg
|subtitle=Bundle empties
|source=player
|description=When a bundle's items are thrown onto the ground
|id=item.bundle.drop_contents
|translationkey=subtitles.item.bundle.drop_contents
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 0.8-1.2 or 0.76-1.14 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Bundle insert1.ogg
|sound2=Bundle insert2.ogg
|sound3=Bundle insert3.ogg
|subtitle=Item packed
|source=player
|description=When items are placed into a bundle
|id=item.bundle.insert
|translationkey=subtitles.item.bundle.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 0.8-1.2, 0.76-1.14, or 0.84-1.26 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Bundle remove one1.ogg
|sound2=Bundle remove one2.ogg
|sound3=Bundle remove one3.ogg
|subtitle=Item unpacked
|source=player
|description=When items are removed from a bundle
|id=item.bundle.remove_one
|translationkey=subtitles.item.bundle.remove_one
|volume=0.8
|pitch=''varies' <ref group=sound>Can be 0.8-1.2, 0.84-1.26, or 0.88-1.32 for each sound</ref>
|distance=16
|foot=1}}

== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bundle
|spritetype=item
|nameid=bundle
|form=item
|foot=1}}

=== Item data ===

<div class="treeview" style="margin-top: 0;">
* {{nbt|compound|tag}}: The '''tag''' tag.
{{:Player.dat_format/Bundle}}
</div>
== History ==
{{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1846s}}|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Bundles are revealed at [[Minecraft Live 2020]]. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture.}}
{{History||October 16, 2021|link=https://clips.twitch.tv/AffluentEncouragingOryxPeteZaroll-cd8pIapkfD4PRHxO|Ulraf, a game developer on ''Minecraft'', states that bundles will not be included in [[Caves & Cliffs]].}}
{{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Bundles are announced to be added after [[The Wild Update]].}}
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a [[shulker box]]. Incomplete bundles have the full texture.}}
{{History|||snap=20w46a|[[File:Bundle JE2.png|32px]][[File:Bundle Filled JE2.png|32px]] The textures of bundles have been changed.
|Hovering over bundles now shows its contained items in special slots, similar to slots in the [[inventory]]. If the bundle is not full, it also has an empty slot with a plus on it.}}
{{History|||snap=20w48a|Bundles now show fullness as a number when [[advanced tooltips]] are enabled.
|{{ctrl|Using}} a bundle in the inventory now empties one item from the bundle instead of emptying all the contents out to the [[inventory]].
|{{ctrl|Using}} a bundle now throws out its entire content into the world.}}
{{History|||snap=20w49a|Bundle fullness is now always shown.
|Full bundles now show the blue bar instead of hiding it, to distinguish from empty bundles.}}
{{History|||snap=20w51a|Bundles now drop its contents when destroyed as an [[Item (entity)|item entity]].
|Bundle fullness has been changed from <code>Fullness: ''<fullness>'' / 64</code> to <code>''<fullness>''/64</code>
|The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them.
|When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X.}}
{{History|||snap=21w05a|The player now receives a tutorial when first having a bundle in the inventory.}}
{{History|||snap=21w19a|Bundles are now accessible only through commands.}}
{{History||1.18|snap=Experimental Snapshot 1|Bundles are now available in the creative inventory and can be crafted once again.}}
{{History|||snap=21w37a|Bundles are once again accessible only through commands.}}
{{History||1.19.3|snap=22w42a|Bundles have been made available once again, and have been moved behind their own datapack.}}
{{h|bedrock}} 
{{h||1.19.50|snap=beta 1.19.50.21|Added bundle GUI textures in the Vanilla Packs.}} 
{{History|foot}}

== Issues ==
{{Issue list}}

== Gallery ==
<gallery>
JE 1.17 Development Bundle.png|The original bundle UI
Bundle in Inventory.jpg|A bundle inventory in the inventory
</gallery>

== References ==
{{Reflist}}

{{Items}}

[[Category:Storage]]
[[Category:Tools]]
[[Category:Renewable resources]]

[[de:Bündel]]
[[es:Saco]]
[[fr:Sac]]
[[ja:バンドル]]
[[pl:Sakwa]]
[[pt:Trouxa]]
[[ru:Мешок]]
[[zh:收纳袋]]</li></ul>
build 1File:Golden Apple Revision 1.pngFile:Enchanted Golden Apple Revision 1.gif Added golden apples and enchanted golden apples.
build 3Added a craft recipe for golden apples.
build 4Added a crafting recipe for enchanted golden apples.
Pocket Edition
1.1.0
{{Extension DPL}}<ul><li>[[Warped Fungus on a Stick|Warped Fungus on a Stick]]<br/>{{Item
| image = Warped Fungus on a Stick.png
| durability = 100
| renewable = Yes
| stackable = No
}}

A '''warped fungus on a stick''' is an item that can be used to control saddled [[strider]]s.

== Obtaining ==

=== Crafting ===

{{Crafting
|head=1
|showdescription=1  
|A1=Fishing Rod; Damaged Fishing Rod
|B2=Warped Fungus
|Output= Warped Fungus on a Stick
|description=Crafting from a damaged fishing rod is available only {{in|bedrock}}. ''Java Edition'' requires a pristine fishing rod. The [[2×2 grid]] can also be used for crafting instead of a crafting table.
|type= Transportation
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Warped Fungus on a Stick
|Damaged Warped Fungus on a Stick
|Output= Warped Fungus on a Stick
|description= The durability of the two warped fungi on sticks is added together, plus an extra 5% durability.
|type= Transportation
}}

=== Mobs ===
A [[zombified piglin]] that spawns as a strider jockey holds a warped fungus on a stick instead of a {{ItemLink|golden sword}}, and has an 8.5%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} chance to drop it if killed by a player or tamed [[wolf]], or upon death when angry. chance is increased by 1%{{Only|java|short=y}} or 5%{{Only|bedrock|short=y}} per level of Looting, for a maximum of 11.5%{{Only|java|short=y}} or 40%{{Only|bedrock|short=y}} with Looting III.

== Usage ==
[[File:Strider riding.gif|A [[player]] shown using a warped fungus on a stick to ride a [[strider]] (click to see animation).|thumb|350px]]
Similar to how a [[carrot on a stick]] is used to control [[pig]]s, the [[player]]s can use a warped fungus on a stick to control a [[strider]]. To do this, the player simply holds the [[item]] in one hand and any nearby striders within view is attracted toward the player. If mounted on a [[saddle]]d strider, the strider moves in the direction the player is facing while holding the warped fungus on a stick. Right clicking with the item makes the strider go faster, but reduces the item's durability by 1 for every speed boost. If the item durability reaches 0, it turns into a fishing rod.

Due to a strider's ability to walk on [[lava]], this is a beneficial [[tools|tool]] for using striders as a safe transport across [[the Nether]]'s terrain, which is otherwise considered difficult to traverse.

=== Enchantments ===
A warped fungus on a stick can receive the following enchantments, but only through an [[anvil]]:

{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}

== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a warped fungus on a stick's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Random break.ogg
|source=player
|description=When a warped fungus on a stick's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Warped Fungus on a Stick
|spritetype=item
|nameid=warped_fungus_on_a_stick
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Warped Fungus on a Stick
|spritetype=item
|nameid=warped_fungus_on_a_stick
|id=618
|form=item
|foot=1}}

== Advancements ==
{{load advancements|This Boat Has Legs}}

== History ==
{{History|java}}
{{History||1.16|snap=20w13a|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}}
{{History|||snap=20w14a|Now has 100 durability instead of 25.
|Now takes only 1 damage every time the strider is speed boosted.}}
{{History||1.16.2|snap=Pre-release 1|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}}
{{History|||snap=beta 1.16.0.63|Warped Fungus on a Stick can now be enchanted.}}
{{History||1.16.100|snap=beta 1.16.100.54|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== See also ==
* {{ItemLink|Carrot on a Stick}}
* {{ItemLink|Saddle}}

== References ==

{{Items}}

[[Category:Renewable resources]]

[[de:Wirrpilzrute]]
[[es:Caña con hongo distorsionado]]
[[fr:Champignon biscornu sur un bâton]]
[[ja:歪んだキノコ付きの棒]]
[[lzh:譎蕈釣竿]]
[[pl:Spaczony grzyb na patyku]]
[[pt:Vara com fungo distorcido]]
[[ru:Удочка с искажённым грибком]]
[[zh:诡异菌钓竿]]</li><li>[[Balloon|Balloon]]<br/>{{exclusive|bedrock|education}}
{{education feature}}
{{ItemEntity
|image=White Balloon.png
|extratext = View [[#Gallery|all renders]]
|invimage=White Balloon
|invimage2=Orange Balloon
|invimage3=Magenta Balloon
|invimage4=Light Blue Balloon
|invimage5=Yellow Balloon
|invimage6=Lime Balloon
|invimage7=Pink Balloon
|invimage8=Gray Balloon
|invimage9=Light Gray Balloon
|invimage10=Cyan Balloon
|invimage11=Purple Balloon
|invimage12=Blue Balloon
|invimage13=Brown Balloon
|invimage14=Green Balloon
|invimage15=Red Balloon
|invimage16=Black Balloon
|renewable=No
|stackable=Yes
|size=Height: 0.4 Blocks<br>Width: 0.4 Blocks
}}

'''Balloons''' are [[entities]] that float upward when placed.

== Obtaining ==
Balloons are not available in the [[Creative]] inventory or [[commands]].

=== Crafting ===

{{Crafting
|A1= Latex
|B1= Matching Dye
|C1= Latex
|A2= Latex
|B2= Helium
|C2= Latex
|A3= Latex
|B3= Lead
|C3= Latex
|Output= Matching Balloon
|description={{only|bedrock|education}}
|type= Miscellaneous
|head=1
}}
{{Crafting
|A1= Latex
|B1= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|C1= Latex
|A2= Latex
|B2= Helium
|C2= Latex
|A3= Latex
|B3= Lead
|C3= Latex
|Output= White Balloon; Blue Balloon; Brown Balloon; Black Balloon
|description={{only|bedrock|education}}
|type= Miscellaneous
|foot=1
}}

== Usage ==

When {{control|used}} on a [[mob]], a [[fence]], or a [[wall]], balloons attach to the mob or block, similarly to a [[lead]]. Balloons float into the air faster than the speed the [[player]] flies up, but remain grounded if tied to a fence. If tied to a mob, the balloon floats away and carries the mob into the air, before both eventually [[despawn]] or disappear.
{| class="wikitable sortable" style="text-align: left;"
|+ Balloon-attachable mobs
! Mob
! Mass
|-
| {{EntityLink|Chicken}} 
| 0.6
|-
| {{EntityLink|Cow}} 
| 1.0
|-
| {{EntityLink|Donkey}} 
| 1.0
|-
| {{EntityLink|Horse}} 
| 1.0
|-
| {{EntityLink|Iron Golem}} 
| 2.0
|-
| {{EntityLink|Llama}} 
| 1.0
|-
| {{EntityLink|Mule}} 
| 1.0
|-
| {{EntityLink|Mooshroom}}
| 1.0
|-
| {{EntityLink|Panda}}
| 1.5
|-
| {{EntityLink|Pig}}
| 0.75
|-
| {{EntityLink|Sheep}}
| 0.75
|-
| {{EntityLink|Snow Golem}}
| 1.0
|-
| {{EntityLink|Fox}}
| 0.6
|}

When a balloon is shot by an [[arrow]] or a [[trident]], or floats into a solid block, it pops, summons [[particles]], and is destroyed. It drops nothing. A balloon tied to a fence post bursts when a player strikes it in any direction.

== Sounds ==
{{Sound table
|type=bedrock
|sound=Balloon pop1.ogg
|sound2=Balloon pop2.ogg
|source=neutral
|description=When a balloon collides with a block from above
|id=balloon.pop
|volume=10.0
|pitch=1.75/2.0
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|firstcolumnname=Balloon
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=balloons
|spritetype=item
|nameid=balloon
|id=598
|form=item
|translationkey=item.balloon.black.name,item.balloon.red.name,item.balloon.green.name,item.balloon.brown.name,item.balloon.blue.name,item.balloon.purple.name,item.balloon.cyan.name,item.balloon.silver.name,item.balloon.gray.name,item.balloon.pink.name,item.balloon.lime.name,item.balloon.yellow.name,item.balloon.lightBlue.name,item.balloon.magenta.name,item.balloon.orange.name,item.balloon.white.name
|foot=1}} 
{{ID table
|edition=bedrock
|firstcolumnname=Balloon
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritename=balloons
|spritetype=entity
|nameid=balloon
|id=107
|foot=1}}

=== Metadata ===
In ''Bedrock Edition'', balloon items use the following data values:

{{/DV}}

== History ==

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon BE1.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon BE1.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}
{{History||1.18.10|snap=beta 1.18.10.24|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}
{{History||1.18.30|snap=beta 1.18.30.28|Added the [[boat with chest]], which can be leashed.}}

{{History|education}}
{{History||1.0.27|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}
{{History||1.18.32|snap=1.18.10.04|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}
{{History|foot}}
==Gallery==

=== Colors ===
<gallery>
Orange Balloon.png
Magenta Balloon.png
Light Blue Balloon.png
Yellow Balloon.png
Lime Balloon.png
Pink Balloon.png
Gray Balloon.png
Light Gray Balloon.png
Cyan Balloon.png
Purple Balloon.png
Blue Balloon.png
Brown Balloon.png
Green Balloon.png
Red Balloon.png
Black Balloon.png
</gallery>

=== [[Event servers]] ===
<gallery>
File:Legends Balloon.png|Differently designed balloons featured in the ''[[Minecraft Legends Live Event]]''.
File:Sniffer Balloon (Trails and Tales Summer Event) Render.png|A [[Sniffer]] balloon, featured in the [[Trails & Tales Event]].
File:Camel Balloon (Trails and Tales Summer Event) Render.png|A balloon of a [[Camel]], featured in the Trails & Tales Event.
File:Balloon Bundle (Trails and Tales Summer Event) Render.png|Bundle of balloons from the Trails & Tales Event.
</gallery>{{Items}}
{{Entities}}
{{Education Edition}}

[[Category:Education Edition entities]]
[[Category:Education Edition items]]

[[de:Ballon]]
[[it:Palloncino]]
[[ja:風船]]
[[ko:풍선]]
[[pl:Balon]]
[[pt:Balão]]
[[ru:Воздушный шар]]
[[zh:气球]]</li></ul>
alpha 1.1.0.0Enchanted golden apples are now known as "Enchanted Apple".
Bedrock Edition
1.2.0
{{Extension DPL}}<ul><li>[[Glistering Melon Slice|Glistering Melon Slice]]<br/>{{Item
| image = Glistering Melon Slice.png‎
| renewable = Yes
| stackable = Yes (64)
}}

A '''glistering melon slice'''{{fn|Known as '''Glistering Melon Slice''' {{in|java}} and '''Glistering Melon''' {{in|bedrock}}.}} is an inedible [[item]] used for brewing [[potion]]s of [[Healing]]. It is also one of the many potion ingredients that can be used to make mundane potions.

== Obtaining ==
=== Chest loot ===
{{LootChestItem|glistering-melon-slice}}

=== Crafting ===

{{Crafting
|A1= Gold Nugget
|B1= Gold Nugget
|C1= Gold Nugget
|A2= Gold Nugget
|B2= Melon Slice 
|C2= Gold Nugget
|A3= Gold Nugget
|B3= Gold Nugget
|C3= Gold Nugget
|Output= Glistering Melon Slice
|type= Brewing
}}

=== Trading ===

Master-level farmer [[villager]]s sell 3 glistering melon for 4 [[emerald]]s.

== Usage ==
Despite being crafted with a [[melon slice]], a glistering melon slice cannot be eaten, unlike a [[golden apple]] or [[golden carrot]].

=== Brewing ingredient ===
{{Brewing
|head=1
|Glistering Melon Slice
|Mundane Potion
|base=Water Bottle
}}
{{Brewing
|Glistering Melon Slice
|Potion of Healing
|foot=1}}

===Piglins===
[[Piglin]]s are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Achievements ==
{{load achievements|Oooh, shiny!}}

== Advancements ==
{{load advancements|Oh Shiny}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Glistering Melon Slice
|spritetype=item
|nameid=glistering_melon_slice
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glistering Melon
|spritetype=item
|nameid=glistering_melon_slice
|aliasid=speckled_melon
|id=434
|form=item
|translationkey=item.speckled_melon.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.
|The [[crafting]] recipe of glistering melons is one [[melon slice]] and one [[gold nugget]].
|Glistering melons have replaced [[ghast tear]]s as the ingredient to produce [[potions of Healing]] due to the difficulty in getting tears.<ref>{{tweet|jeb_|123671273904680960}}</ref>  They also now brew with [[water bottle]]s to create [[mundane potion]]s.}}
{{History||1.6.1|snap=13w23a|The [[crafting]] recipe of glistering melons is changed from one [[gold nugget]] to eight.}}
{{History||1.9|snap=15w49a|[[File:Glistering Melon Slice JE2.png|32px]] The rotation of glistering melon [[item]]s has been changed to be consistent with [[melon slice]]s.<ref>{{bug|MC-85963}}</ref>}}
{{History|||snap=15w49b|[[File:Glistering Melon Slice JE1 BE1.png|32px]] The rotation of glistering melons has been reverted and is no longer consistent with melon slices.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 382.}}
{{History|||snap=18w20b|"Glistering Melon" has been renamed to "Glistering Melon Slice".
|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
{{History||1.14|snap=18w43a|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melon slices has been changed.}}
{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] glistering melon slices.}}
{{History||1.16|snap=20w09a|Glistering melon slices are now admired by [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
{{History|||snap=20w16a|Glistering melon slices now generate in [[ruined portal]] chests.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Glistering melons can now be [[trading|bought]] from farmer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|[[Trading]] has been changed. Master-level farmer villagers now have a {{frac|1|3}} chance to [[trading|sell]] glistering melon slices.}}
{{History||1.16.0|snap=beta 1.16.0.57|Glistering melons are [[trading|sold]] from farmer villagers under a 50% chance, once again.
|Glistering melons now generate in [[ruined portal]] chests.}}
{{History||1.16.100|snap=beta 1.16.100.54|[[Ruined Portal]]s can now generate with 4–12 glistering melons instead of only one.}}
{{History|||snap=beta 1.16.100.56|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==
* [[Melon Slice]]
* [[Melon]]

== Notes ==
{{fnlist}}

== References ==
{{reflist}}

{{Items}}

[[Category:Renewable resources]]

[[cs:Zlatavý kousek melounu]]
[[de:Glitzernde Melonenscheibe]]
[[es:Rodaja de sandía reluciente]]
[[fr:Tranche de pastèque scintillante]]
[[hu:Ragyogó dinnye]]
[[ja:きらめくスイカの薄切り]]
[[ko:반짝이는 수박 조각]]
[[nl:Glinsterende meloenschijf]]
[[pl:Błyszczący arbuz]]
[[pt:Fatia de melancia reluzente]]
[[ru:Сверкающий ломтик арбуза]]
[[uk:Блискуча скибка кавуна]]
[[zh:闪烁的西瓜片]]</li><li>[[Enchanted Book|Enchanted Book]]<br/>{{About|the book that can give items enchantments when used on an anvil|the artifact that can enchant allied mobs in Minecraft Dungeons|Enchanter's Tome}}
{{Item
| image = Enchanted Book.gif
|imagesize=160px
| stackable = No
| renewable =  '''Swift Sneak''': No<br>'''All others''': Yes
| rarity = Uncommon 
}}

An '''enchanted book''' is an [[item]] that lets players add [[enchantments]] to certain items using an [[anvil]].

== Obtaining ==

=== Chest loot ===

==== Level-30 books ====
{{LootChestItem|enchanted-book}}

==== Random enchantment books ====
{{LootChestItem|enchanted-book-rnd}}

==== Soul Speed books ====
{{LootChestItem|enchanted-book-rnd-soul-speed}}

==== Swift Sneak books ====
{{LootChestItem|enchanted-book-rnd-swift-sneak}}

===Fishing===
Enchanted books can be obtained as a "treasure" item from [[fishing]] with a [[fishing rod]] as part of the "treasure" category. The book has the equivalent of a level 30 enchantment from an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced.

=== Trading ===

{{IN|bedrock}}, librarian [[villager]]s have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have {{frac|1|3}} chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. The price ranges between 5-64 [[emerald]]s per book. Based on the level of the enchantment and whether it is classified as a "[[Enchanting mechanics|treasure enchantment]]" (meaning they are not obtainable by enchanting, e.g. [[Mending]]), which doubles the cost, or not a price is determined.

{{IN|java}}, librarian villagers have a {{frac|2|3}} chance to sell an enchanted book as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. The price ranges from 5-64 [[emerald]]s per book, depending on the enchantment's level as well as whether or not it is a [[Enchanting mechanics|treasure enchantment]].
{| class="fandom-table"
|+Cost of Enchanted Books based on their level
!Level
!Lowest Price
!Highest Price
|-
|I (1)
|5
|19
|-
|II (2)
|8
|32
|-
|III (3)
|11
|45
|-
|IV (4)
|14
|58
|-
|V (5)
|17
|71 (capped at 64)
|}
They may contain any available enchantment (except Soul Speed and Swift Sneak) at any available level. See [[Trading#cite_note-enchanted-book-10|trading notes]] for more information on enchantments and prices.

===Drops ===
Vindicators and pillagers that spawn from raids have a small chance to drop an enchanted book with a level 30 enchantment, which may be a treasure enchantment.{{only|bedrock}}

===Enchanting===

[[File:Enchanted Book 4x.png|thumb|An enchanted book with multiple high level enchantments.]]
[[File:Similar enchantments.png|thumb|An enchanted book with multiple enchantments that can be applied to the same item.]]

Players can create an enchanted book by enchanting a [[book]] on an [[enchantment table]]. Books have a decreased chance of getting multiple enchantments (specifically, if multiple enchantments would be added, then one is removed at random), and have a lower "enchantability level" than most other items. Treasure enchantments such as Mending cannot be obtained from an enchantment table.

=== Bartering ===
Players can barter with [[piglin]]s by using or throwing [[gold ingot]]s, and doing so has a {{frac|5|459}} chance for piglins to give the player an enchanted book with any level of [[Soul Speed]]. Soul Speed enchanted books are only obtainable through [[bartering]], [[chest]] loot inside a bastion remnant, and [[fishing]]. They cannot be obtained through [[enchanting]] or [[trading]].

== Usage ==
{{see also|Anvil mechanics}}

In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on [[shield]]s. Enchanted books have a shine effect on their sprite.

To use an enchanted book, the player must place an item in the first slot in an [[anvil]], and a book in the next. In order to complete the enchantment, the player must have the required amount of [[experience]]. Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons.  

When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they combine into the next level. If a book is applied to an item that can't take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use. 

Enchanted books do not exhibit their enchantment. For example, a book with Sharpness IV as an enchantment does no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon. An exception is the Fire Aspect book which can ignite TNT and light campfires and the Mending book if the block mined can be broken by fist.{{only|bedrock}}

=== Available items ===
{{See also|Enchantments}}

Enchanted books can enchant the usual items that can be enchanted at an [[enchanting table]], but ''unlike an enchanting table'', they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items (the table displays only netherite tools and armor, but any type can be enchanted):
<!-- do not change the items listed in this table. It is supposed to show the items that can receive these enchantments from an enchanted book, but are NOT possible through an enchanting table. -->
{| class="wikitable" style="text-align: center;" data-description="Secondary enchantments"
|-
!Enchantment
!Items not enchantable<br>at an enchanting table
!Note
|-
|[[Efficiency]]
|{{simpleGrid|Shears}}{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}
|Increases mining speed
|-
|[[Thorns]]||{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}
|Inflicts damage on attacker
|-
|[[Unbreaking]]
|{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}<br>
{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}
|Increasing durability on enchanted tools/armors
|-
|[[Frost Walker]]
|{{simpleGrid|Netherite Boots}}
|Creates walkable ice layer over water

|-
|[[Mending]]
|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>
{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}
|Uses XP Orbs to repair damaged tools/weapons/armors
|-
|[[Curse of Binding]]
|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}
|Prevents removal of cursed item
|-
|[[Curse of Vanishing]]
|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>
{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}<br>{{simpleGrid|Compass}}{{simpleGrid|Recovery Compass}}
|Cursed item is destroyed upon death
|-
|[[Soul Speed]]
|{{simpleGrid|Netherite Boots}}
|The wearer's speed is increased when walking on [[soul sand]] or [[soul soil]].
|-
|[[Swift Sneak]]
|{{simpleGrid|Netherite Leggings}}
|The wearer's sneaking speed is increased.
|}

=== Creative mode ===

The player can enchant any item with any enchantment in [[Creative]] mode, allowing any applied effects to exhibit themselves.{{only|java}} For example, a [[stick]] can be enchanted with [[Silk Touch]] to allow the player to successfully dig [[grass block]]s. The enchanted item can still be used in Survival mode without any loss of enchantments.

Enchantments that are normally incompatible are still incompatible; for example, Piercing and Multishot cannot be both applied to the same item, even in Creative mode.

If a block is enchanted, it loses the enchantment upon being placed in the world.

=== Disenchanting ===
Disenchanting an enchanted book at a [[grindstone]] yields a normal [[book]] and some experience depending on the quality of the book.

=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having an enchanted book in the main hand will put the book inside the chiseled bookshelf.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Chiseled bookshelf insert enchanted1.ogg
|sound2=Chiseled bookshelf insert enchanted2.ogg
|sound3=Chiseled bookshelf insert enchanted3.ogg
|sound4=Chiseled bookshelf insert enchanted4.ogg
|subtitle=Enchanted Book placed
|source=block
|description=When an enchanted book is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert.enchanted
|translationkey=subtitles.chiseled_bookshelf.insert_enchanted
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup enchanted1.ogg
|sound2=Chiseled bookshelf pickup enchanted2.ogg
|sound3=Chiseled bookshelf pickup enchanted3.ogg
|subtitle=Enchanted Book taken
|source=block
|description=When an enchanted book is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup.enchanted
|translationkey=subtitles.chiseled_bookshelf.take_enchanted
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert enchanted1.ogg
|sound2=Chiseled bookshelf insert enchanted2.ogg
|sound3=Chiseled bookshelf insert enchanted3.ogg
|sound4=Chiseled bookshelf insert enchanted4.ogg
|source=block
|description=When an enchanted book is placed in a chiseled bookshelf
|id=insert_enchanted.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup enchanted1.ogg
|sound2=Chiseled bookshelf pickup enchanted2.ogg
|sound3=Chiseled bookshelf pickup enchanted3.ogg
|source=block
|description=When an enchanted book is removed from a chiseled bookshelf
|id=pickup_enchanted.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Enchanted Book
|spritetype=item
|nameid=enchanted_book
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Enchanted Book
|spritetype=item
|nameid=enchanted_book
|id=521
|itemtags=minecraft:bookshelf_books</code>
|form=item
|foot=1}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
Enchanted books use an NBT tag <code>StoredEnchantments</code> to indicate the enchantment. 
The allowed sub-tags are <code>id</code> and <code>lvl</code>, equivalent to the format of the <code>Enchantments</code> tag that is used for enchantments applied to items.

''The following NBT structure is provided to show how the <code>StoredEnchantments</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items_and_XP_Orbs|here]].''

<div class="treeview" style="margin-top: 0;">
*{{nbt|compound|tag}}: The tag tag.
**{{nbt|list|StoredEnchantments}}: The list of enchantments on this book.
***{{nbt|compound}} An enchantment
****{{nbt|string|id}}: The enchantment name ID
****{{nbt|short|lvl}}: The enchantment level
</div>

{{el|bedrock}}:
:See [[Bedrock Edition level format/Item format]].

==Advancements==
{{load advancements|Enchanter}}

==History==
{{History|java}}
{{History||November 24, 2012|link=none|[[Dinnerbone]] stated that he wanted to add a way to [[enchanting|enchant]] items in an [[anvil]] using [[paper]] at [[MINECON 2012]].}}
{{History||December 6, 2012|link={{tweet|Dinnerbone|276777823996366848}}|Dinnerbone released the first image of enchanting a diamond [[sword]] using an enchanted book that has [[Looting]] II for 6 levels. He also stated that "this is the reason I originally added the anvil."}}
{{History||1.4.6|snap=12w49a|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. 
|The enchantments of enchanted books can be applied to any [[item]].}}
{{History|||snap=12w50a|In [[Survival]] mode, enchanted books can now be used with limited kind of items. In [[Creative]] mode, they can still be used with any item. It was stated that the remaining functionality in Creative mode is intentional.<ref>{{Tweet|Dinnerbone|277084371146665984|Also enchanted books + items they're not intended for are a little broken and I kindly ask you to not exploit it too badly thanks.|December 7, 2012}}</ref><ref>{{bug|MC-4203}}</ref>
|Librarian [[villager]]s now [[trading|sell]] enchanted books at a cost of 1 [[book]] at 5–64 [[emerald]]s. The cost depends on the [[enchanting|enchantment]] level, and the cost can occasionally go above 64 emeralds; see [[Trading/Before 1.8]] for more details.
|Enchanted books now spawn in [[dungeon]], [[mineshaft]], [[desert temple|desert]] and [[jungle temple|jungle]] temple, [[stronghold]] and [[village]] blacksmith [[chest]]s.}}
{{History|||snap=pre|Enchanted books have been added to the [[Creative inventory]]. All levels for each enchanted book can be found in the search tab, and only the maximum level in the ''Tools'' and ''Combat'' tabs.}}
{{History||1.5.1|snap=13w11a|The [[player]] can now combine enchanted books of the same level to create a higher level variation.}}
{{History||1.7.2|snap=13w36a|Enchanted books can now be obtained by [[fishing]] as a "treasure" [[item]]. It is possible for the book to have multiple enchantments.}}
{{History|||snap=13w39a|When [[enchanting]] books, [[book]]s can now gain multiple enchantments.}}
{{History||1.8|snap=14w02a|[[Trading]] for enchanted books has been changed: the [[emerald]] cost has been doubled for [[treasure enchantment]]s, and cost has been capped at 64.}}
{{History|||snap=14w25a|Enchanted book [[Depth Strider]] added, which can go up to Level III and allows for faster underwater moving.}}
{{History||1.9|snap=15w42a|Enchanted book [[Frost Walker]] added, which can go up to Level II and turns water into [[frosted ice]].
|Enchanted book [[Mending]] added, which repairs [[tools]]/[[armor]] upon receiving [[experience]].}}
{{History|||snap=15w43a|The average yield of enchanted books found in [[stronghold]] library [[chest]]s has now more than tripled.}}
{{History|||snap=15w44a|The average yield from [[desert temple]], [[mineshaft]] and [[dungeon]] chests has been substantially increased. The enchantments on these books are now fully random, rather than enchanted only at level 30.}}
{{History||1.11|snap=16w39a|Enchanted books are now found in the new [[woodland mansion]] chests, with fully random enchantments.
|Enchanted book [[Curse of Binding]] added, which prevents removal of cursed [[armor]].
|Enchanted book [[Curse of Vanishing]] added, which destroys cursed items upon [[death]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 403.}}
{{History|||snap=18w09a|Enchanted books now have a chance of generating in [[underwater ruins]] chests.}}
{{History||1.14|snap=18w43a|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}
{{History|||snap=18w47a|Enchanted books now have a chance of generating in [[pillager outpost]] chests.}}
{{History||1.16|snap=20w11a|Added [[Soul Speed]] enchanted book, which increases player's speed on [[soul sand]] and [[soul soil]]. It can be obtained only via the [[bartering]].}}
{{History|||snap=20w16a|Soul Speed enchanted books now generate in [[bastion remnants]] chests.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[Swift Sneak]] enchanted book, which increases player's speed while sneaking. It can be obtained only in [[ancient city]] chests.
|Enchanted books now generate in [[ancient city]] chests.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Enchanted books can now interact with [[chiseled bookshelves]].}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. 
|All levels of each enchanted book can be obtained in the Creative inventory.}}
{{History||v0.13.0|snap=build 1|Enchanted books now generate in [[desert temple]]s.}}
{{History||v0.14.0|snap=build 1|Enchanted books now generate in [[mineshaft]]s.}} 
{{History||v0.15.0|snap=build 1|Enchanted books now generate in [[jungle pyramid]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Enchanted books now generate in [[end city|end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Enchanted books can now be [[trading|bought]] from librarian villagers for 5-64 emeralds as part of their tier 1, 4 and 5 trades.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Enchanted books now generate in [[woodland mansion]]s.
|Enchanted books [[Mending]] and [[Frost Walker]] added.}}
{{History|bedrock}}
{{History||1.2.13|snap=beta 1.2.13.5|Added Curse of Binding and Curse of Vanishing [[enchanting|enchantments]], but they are obtainable only via [[trading]] with librarian [[villager]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Enchanted books can now be found in [[underwater ruins]].}}
{{History||1.4.0|snap=beta 1.2.20.2|Curse enchantments are no longer obtainable via trading.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.
|Enchanted books can now be found in [[pillager outpost]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] enchanted books.
|[[Trading]] has been changed, enchanted books [[trading|bought]] from librarian [[villager]]s now cost 15-64 [[emerald]]s.
|Librarian villagers now have a 50% chance to [[trading|sell]] enchanted books as part of their first, second, and third tier trade, and {{frac|1|3}} chance to sell enchanted books as part of their fourth tier trades.}}
{{History||1.16.0|snap=beta 1.16.0.57|Added [[Soul Speed]] enchanted book, which can be obtained only via [[bartering]] and at [[bastion remnants]] chests.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Enchanted books can now interact with [[chiseled bookshelves]].}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
|Only the maximum level of each enchanted book can be obtained within the Creative inventory.}}
{{History|PS4}}
{{History||1.90|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
|All levels of each enchanted book can be obtained in the Creative inventory.}}
{{History|foot}}

== Issues ==

{{Issue list}}

==Trivia==

*When obtained through the {{cmd|give}} command with no stored enchantments, the enchanted book has no attached enchantments, but still shines as if it is enchanted.
*A book enchanted with [[Unbreaking]] III appears in both the tools tab and combat tab of the [[Creative]] [[inventory]].

==Gallery==

<gallery>
File:Dinnerbones_enchanted_Books.png|First image of an enchanted book, released by Dinnerbone.
File:DungeonBook.png|An enchanted book found in a dungeon chest.
File:Enchanted_Book.gif|An animation of an enchanted book.
</gallery>

==References ==

{{reflist}}

{{Items}}

[[Category:Renewable resources]]

[[de:Verzaubertes Buch]]
[[es:Libro encantado]]
[[fr:Livre enchanté]]
[[hu:Varázskönyv]]
[[ja:エンチャントの本]]
[[ko:마법이 부여된 책]]
[[nl:Betoverd boek]]
[[pl:Zaklęta książka]]
[[pt:Livro encantado]]
[[ru:Зачарованная книга]]
[[th:หนังสือร่ายมนตร์]]
[[uk:Зачарована книга]]
[[zh:附魔书]]</li></ul>
?Enchanted apples will now give Absorption IV rather than Absorption I.
1.2.13
{{Extension DPL}}<ul><li>[[Blaze Rod|Blaze Rod]]<br/>{{Item
| image = Blaze Rod.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Blaze rods''' are [[item]]s exclusively obtained from [[blaze]]s. They act as a fuel for both brewing and [[smelting]], and are required to craft [[eye of ender|eyes of ender]] used to access to [[the End]].

== Obtaining ==

=== Mob loot ===
When killed by a player or tamed [[wolf]], a [[blaze]] has a 50% chance to drop a blaze rod. The [[Looting]] [[enchantment]] can increase the drops by one per level, for a maximum of 4 blaze rods. Blazes do not drop any blaze rods if killed by any other source.

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Fuel ===

When used in a [[furnace]], a blaze rod lasts 120 seconds (12 items).

== Achievements ==
{{load achievements|Into Fire}}

== Advancements ==
{{load advancements|Into Fire}}

== Video ==
{{Video note|This video does not mention the crafting of [[End Rod]]s.|minor}}

<div style="text-align:center">{{yt|_mhRHuRlICY}}</div>

== Data values ==
=== ID ===
{{el|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Blaze Rod
|spritetype=item
|nameid=blaze_rod
|form=item
|foot=1}}

{{el|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Blaze Rod
|spritetype=item
|nameid=blaze_rod
|id=423
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.}}
{{History|||snap=Beta 1.9 Prerelease 2|Blaze rods are now used to craft [[blaze powder]].}}
{{History|||snap=Beta 1.9 Prerelease 3|Blaze rods are now used to craft [[brewing stand]]s.}}
{{History||1.8|snap=14w07a|Blaze rods are now held similarly to [[tools]].}}
{{History||1.9|snap=15w44b|Blaze rods are now used to craft [[end rod]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 369.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods. 
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Blaze rods are now used to craft [[end rod]]s.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze rods are now used to craft [[end rod]]s.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* As part of an official collaboration, blaze rods are included in a free add-on for the roleplaying game [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons ''Dungeons and Dragons''].<ref>https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwj9uvqlwIT-AhV7LUQIHYlVDiwQFnoECBAQAQ&url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fgames%2Fminecraft%2Fsoftware%2FMinecraft-Monstrous-Compendium.pdf&usg=AOvVaw0aKOqpKAHSH11qgZhN_Bhx</ref> In the game, they are worth 100 gold pieces, create light, and can be broken to create an explosion.
* They are the spinning things surrounding the blaze's head

{{items}}

== References ==
{{Reflist}}

[[Category:Renewable resources]]

[[cs:Ohnivá hůl]]
[[de:Lohenrute]]
[[el:Οι ράβδοι των Blaze]]
[[es:Vara de blaze]]
[[fr:Bâton de Blaze]]
[[hu:Lángrúd]]
[[it:Verga di blaze]]
[[ja:ブレイズロッド]]
[[ko:블레이즈 막대]]
[[lzh:炎靈桿]]
[[nl:Blazestaf]]
[[pl:Płomienna różdżka]]
[[pt:Vara de blaze]]
[[ru:Огненный стержень]]
[[th:แท่งเบลซ]]
[[tr:Alaz Çubuğu]]
[[uk:Стрижень Блейза]]
[[zh:烈焰棒]]</li><li>[[Lime Dye|Lime Dye]]<br/>{{Item
| image = Lime_Dye_JE2_BE2.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Lime dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] obtained by combining one [[green dye]] and one [[white dye]] in a crafting square, or by smelting a [[sea pickle]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showname=0
  |showdescription=1
  |Green Dye
  |White Dye
  |Output=Lime Dye,2
  |type=Material
}}
{{Crafting
  |foot=1
  |Green Dye
  |Bone Meal
  |Output=Lime Dye,2
  |description={{only|bedrock|education}}
  |type=Material
}}

=== Smelting ===

{{Smelting
|head=1
|foot=1
|Sea Pickle
|Lime Dye
|0,2
}}

=== Trading ===

[[Wandering trader]]s sell 3 lime [[dye]] for 1 [[emerald]].

== Usage  ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Lime Dye}}

=== Trading ===

Journeyman-level shepherd villagers have a 20% chance to buy 12 lime dye for an emerald as part of their trades.‌

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lime Dye
|spritetype=item
|nameid=lime_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lime Dye
|spritetype=item
|nameid=lime_dye
|aliasid=dye / 10
|id=405
|form=item
|translationkey=item.dye.lime.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|5oPGO6jL1zQ}}</div>

== History ==

{{History|java beta}}
{{History||1.2|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Lime dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History|||snap=18w14b|Lime dye can now be smelted from [[sea pickle]]s.}}
{{History||1.14|snap=18w43a|Lime dye is now crafted using [[white dye]], instead of [[bone meal]].
|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}
{{History|||snap=18w44a|Lime dye can now change the text color on [[sign]]s to lime.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells lime dye.}}
{{History|||snap=19w11a|Lime dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Lime dye can now be used to craft [[lime candle]]s.}}
{{History|||snap=21w19a|Lime dye can no longer be used to craft lime candles.}}
{{History|||snap=Pre-release 1|Lime dye can now once again be used to craft lime candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Lime dye can now change the text color on [[hanging sign]]s to lime.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Lime dye is now craftable with [[cactus green]] and [[bone meal]].
|Lime dye can now be used to craft lime wool.}}
{{History||v0.6.0|Lime dye can now be used to dye [[sheep]].}}
{{History||v0.9.0|snap=build 11|Lime dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Lime dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Lime dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Lime dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Lime dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Lime dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Lime dye can now be used to craft [[balloon]]s and [[glow stick]]s.
|Lime dye can now be obtained from smelting [[sea pickle]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Lime dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Lime dye is now [[trading|sold]] by [[wandering trader]]s.
|Lime dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Lime dye can now be [[trading|sold]] to shepherd [[villager]]s.‌}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of lime dye has been changed from <code>dye/10</code> to <code>lime_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}
{{History|PS4}}
{{History||1.90|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==
{{Reflist}}

{{Items}}

[[Category:Dyes]]
[[Category:Renewable resources]]

[[cs:Světle zelené barvivo]]
[[de:Hellgrüner Farbstoff]]
[[es:Tinte verde lima]]
[[fr:Teinture vert clair]]
[[hu:Neonzöld festék]]
[[ja:黄緑色の染料]]
[[ko:연두색 염료]]
[[nl:Lichtgroene kleurstof]]
[[pl:Jasnozielony barwnik]]
[[pt:Corante verde-limão]]
[[ru:Лаймовый краситель]]
[[zh:黄绿色染料]]</li></ul>
?Enchanted golden apples are now uncraftable, making them no longer renewable.
1.4.0
{{Extension DPL}}<ul><li>[[Goat Horn|Goat Horn]]<br/>{{redirect|Horn}}
{{Item
| image = Goat Horn JE1 BE1.png
| renewable = Yes
| stackable = No
}}

A '''goat horn''' is an [[item]] dropped by [[goat]]s. It has eight variants, and each plays a unique sound when {{Control|used}} which can be heard by [[Player|players]] in a large radius.

== Obtaining ==
=== Mob loot ===
A horn is dropped when an adult [[goat]] rams a tree or any other hard block that occurs naturally where goats spawn. These include [[stone]], [[coal ore]], [[copper ore]], [[iron ore]], [[emerald ore]], [[log]], or [[packed ice]]. Goats do not ram other solid blocks. {{IN|java}}, these blocks are listed under the {{cd|snaps_goat_horn}} [[tag]], and can be modified by [[data pack]]s.

Up to two horns can be dropped from an adult goat. Regular goats may drop the Ponder, Sing, Seek, and Feel horns, while screaming goats drop the Admire, Call, Yearn, and Dream horns. A specific goat drops only one type of horn; that is, if a goat drops a Sing horn, its other horn is also a Sing horn.

=== Natural generation ===
{{LootChestItem|goat-horn}}
Only the four variants from regular goats can be found here.

== Usage ==
When {{control|used}}, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to [[Goat#Spawning|screaming goats]].

There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown.

== Sounds ==
=== Generic ===
{{edition|java}}:
{{Sound table
|sound=Goat horn break1.ogg
|sound2=Goat horn break2.ogg
|sound3=Goat horn break3.ogg
|sound4=Goat horn break4.ogg
|subtitle=Goat Horn breaks off
|source=neutral
|description=When a goat's horn breaks off
|id=entity.goat.horn_break
|translationkey=subtitles.entity.goat.horn_break
|volume=0.9
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Goat horn break1.ogg
|sound2=Goat horn break2.ogg
|sound3=Goat horn break3.ogg
|sound4=Goat horn break4.ogg
|description=When a goat's horn breaks off
|source=hostile
|id=mob.goat.horn_break
|volume=1.0
|pitch=1.0
|foot=1}}

=== Playing ===
{{edition|java}}:
{{Sound table
|sound=Goat Horn Call0.ogg
|description="Ponder"
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.0
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call1.ogg
|description="Sing"
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.1
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call2.ogg
|description="Seek"
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.2
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call3.ogg
|description="Feel"
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.3
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call4.ogg
|description="Admire"<ref group=note name=screaming>These are dropped by screaming goats.</ref>
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.4
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call5.ogg
|description="Call"<ref group=note name=screaming/>
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.5
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call6.ogg
|description="Yearn"<ref group=note name=screaming/>
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.6
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call7.ogg
|description="Dream"<ref group=note name=screaming/>
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.7
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Goat Horn Call0.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Ponder"
|id=horn.call.0
|volume=1.0<wbr><ref group=sound name=nodistance>{{Bug|MCPE-153254}}</ref><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call1.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Sing"
|id=horn.call.1
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call2.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Seek"
|id=horn.call.2
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call3.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Feel"
|id=horn.call.3
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call4.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Admire"<ref group=note name=screaming/>
|id=horn.call.4
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call5.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Call"<ref group=note name=screaming/>
|id=horn.call.5
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call6.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Yearn"<ref group=note name=screaming/>
|id=horn.call.6
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call7.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Dream"<ref group=note name=screaming/>
|id=horn.call.7
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{el|je}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Goat Horn
|spritetype=item
|nameid=goat_horn
|form=item
|foot=1}}

{{el|be}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Goat Horn
|spritetype=item
|nameid=goat_horn
|form=item
|id=624
|translationkey=item.goat_horn.name, item.minecraft.goat_horn.sound.0, item.minecraft.goat_horn.sound.1, item.minecraft.goat_horn.sound.2, item.minecraft.goat_horn.sound.3, item.minecraft.goat_horn.sound.4, item.minecraft.goat_horn.sound.5, item.minecraft.goat_horn.sound.6, item.minecraft.goat_horn.sound.7
|foot=1}}

=== Item data ===
==== ''Java Edition'' ====
<div class="treeview">
*{{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Goat Horn}}
</div>
Goat horns use the "instrument" tag to control which sound can be played when using a goat horn. The values of the tag (to be prefixed with <code>minecraft:</code>) are:
{| class="wikitable sortable" style="text-align: center;"
!Sound type !![[Resource location|Identifier]]
|-
|Ponder||<code>ponder_goat_horn</code>
|-
|Sing ||<code>sing_goat_horn</code>
|-
|Seek ||<code>seek_goat_horn</code>
|-
|Feel ||<code>feel_goat_horn</code>
|-
|Admire||<code>admire_goat_horn</code>
|-
|Call ||<code>call_goat_horn</code>
|-
|Yearn||<code>yearn_goat_horn</code>
|-
|Dream||<code>dream_goat_horn</code>
|}

== History ==
{{History||October 16, 2021|link=https://www.twitch.tv/videos/1178420217?t=02h46m05s|Ulraf, a game developer on ''Minecraft'', states that goat horns are not included in [[Java Edition 1.18]].}}
{{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Goat horns are initially announced to be added after "The Wild Update".}}
{{History|java}}
{{History||1.19|snap=22w17a|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns.}}
{{History||1.19|snap=Pre-release 2|Goat Horns now snap when a goat rams into [[copper ore]].<ref>{{bug|MC-250941|||Fixed }}</ref>}}
{{History|Bedrock}}
{{History||Caves & Cliffs<br>(experimental)|link=Caves & Cliffs|snap=beta 1.16.200.52|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns behind the "Caves and Cliffs" experimental toggle.}}
{{History|||snap=beta 1.16.210.51|Goats now drop 2 horns each.}}
{{History|||snap=beta 1.17.20.20|Baby goats no longer drop horns.}}
{{History||1.18.0|snap=beta 1.18.0.20|Goat horns are now available outside of experimental gameplay.}}
{{History|||snap=beta 1.18.0.22|Goat horns have been moved behind the "Vanilla Experiments" [[experimental gameplay|experiments]] toggle.}}
{{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.18.20.23|Goat horns now have a cooldown after being used.}}
{{History|||snap=beta 1.18.20.25|Goat horns now have an animation when being used in first person.
|Goats now make a sound when they drop goat horns.}}
{{History|||snap=beta 1.18.30.26|Goat horns are now used to craft [[copper horn]]s.|Changed goat horn sounds.}}
{{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.19.0.24|Goat horns are no longer used to craft copper horns, as copper horns have been removed.|Changed goat horn sounds.{{verify}}|Removed "Fly" and "Dream" goat horns.}}
{{History||1.19.0|snap=beta 1.19.0.28|Goat horns are now available without enabling experimental gameplay.}}
{{History||1.19.10|snap=beta 1.19.10.22|Renamed the "Resist" goat horn to the "Dream" goat horn to match ''Java Edition''.|The "Feel" goat horn now plays the same sound as ''Java Edition''.}}
{{History|upcoming bedrock}}
{{History||1.20.40|snap=beta 1.20.40.22|Goat horns now have a range of 256 blocks.<ref name=nodistance>{{Bug|MCPE-153254}}</ref>}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* The "seek" horn sounds similar to the "ominous horn" that announces a [[raid]].

== Gallery ==
<gallery>
File:Screenshot (17).png|Steve using a goat horn.
File:Alex uses a goat horn.png|Alex using a goat horn.
File:Screenshot (18).png|The goat horn animation in first person.
File:Screenshot (19).png|The goat horn animation with "Left Hand" option enabled.
</gallery>

== Notes ==
<references group="note" />

== References ==
{{reflist}}

== External Links ==

* [https://www.minecraft.net/en-us/article/taking-inventory--goat-horn Taking Inventory: Goat Horn] - Minecraft.net on February 16, 2023
{{Items}}

[[Category:Renewable resources]]
[[Category:Tools]]

[[de:Ziegenhorn]]
[[es:Cuerno de cabra]]
[[fr:Corne de chèvre]]
[[it:Corno di capra]]
[[ja:ヤギの角笛]]
[[pl:Kozi róg]]
[[pt:Chifre de cabra]]
[[ru:Козий рог]]
[[zh:山羊角]]</li><li>[[Arrow|Arrow]]<br/>{{ItemEntity
|title=Arrow
|image=Arrow.png
|image2=Spectral Arrow.png
|renewable='''Uncraftable and Luck{{only|java|short=1}}''': No <br/>
'''All others''': Yes
|stackable='''Normal / Spectral:''' Yes (64)<br/>
'''Tipped:''' Yes (64, only if same effect)
|size=Height: 0.5 Blocks<br>Width: 0.5 Blocks
|networkid='''Normal / Tipped:'''<br>'''[[JE]]''': 60<br>
'''Spectral:'''<br>'''[[JE]]''': 91
}}
An '''arrow''' serves as ammunition for [[bow]]s, [[crossbow]]s, and [[dispenser]]s. Arrows can be modified to give [[status effects]] to [[player]]s and [[mob]]s.

== Obtaining ==

=== Picking up arrows ===

Arrows shot by players can always be [[#Retrieving|picked up]] in Creative mode.

An arrow ''cannot'' be picked up by a player in [[Survival]] or [[Adventure]] mode if:
* It is shot by a player in [[Creative]] mode.
* It is shot by any [[mob]] able to shoot arrows, such as [[skeleton]]s, [[stray]]s, [[pillager]]s, or [[piglin]]s. This includes mobs that do not shoot arrows in normal gameplay, such as [[illusioner]]s and bow-wielding [[wither skeleton]]s.
** This is the case even in Creative mode.<ref>{{bug|MC-128845|||WAI}}</ref>
* It is shot with an [[Infinity]]-enchanted [[bow]].
* It is one of the two extra arrows shot with a [[Multishot]]-enchanted [[crossbow]].

=== Mob loot ===

[[Skeleton]]s and [[stray]]s drop 0-2 arrows upon death. The maximum drop is increased by 1 per level of [[Looting]], for a maximum of 0–5 arrows with Looting III.

Strays have a 50% chance of dropping 1 arrow of [[Slowness]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.

{{IN|bedrock}}, [[pillager]]s also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.

=== Trading ===

Novice-level fletcher [[villager]]s have a 50% chance {{in|bedrock}}, or a {{frac|2|3}} chance {{in|java}}, to sell 16 arrows for one [[emerald]] as part of their trades.

{{IN|bedrock}}, master-level fletcher villagers have a {{frac|1|2}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. {{IN|java}}, they have a {{frac|2|3}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows.  Trades {{in|java}} can be the base effect, level II, or extended; {{in|bedrock}}, only the arrow of decay is level II.<!-- A check should be made if it chooses randomly from the whole of the list of possible arrows variants, or it it chooses a base arrow potion effect, then randomly choose from that arrow's options. The first one would make arrow's without a level II, like Fire Resistance for example, slightly less likely than ones with all three options like Swiftness.  -->

<!-- None are extended duration, but villagers can trade level 2 arrows. -->
* Arrow of [[Fire Resistance]]
* Arrow of [[Harming]]
* Arrow of [[Healing]]
* Arrow of [[Invisibility]]
* Arrow of [[Leaping]]
* Arrow of [[Night Vision]]
* Arrow of [[Poison]]
* Arrow of [[Regeneration]]
* Arrow of [[Slowness]]
* Arrow of [[Strength]]
* Arrow of [[Swiftness]]
* Arrow of the [[Potion of the Turtle Master|Turtle Master]]
* Arrow of [[Water Breathing]]
* Arrow of [[Weakness]]
* Arrow of [[Slow Falling]]{{only|java}}<!-- bedrock fletchers never sell arrows of slow falling -->
* Arrow of [[Decay]]{{only|bedrock}}

These are all potion effects except Slow Falling {{in|bedrock}} and [[Luck]] {{in|java}}. Trading is the only legitimate way to obtain arrows of Decay in [[Survival]] mode.

=== Bartering ===

Spectral arrows{{only|java}}/normal arrows{{only|bedrock}} can be obtained through [[bartering]] with [[piglin]]s, and have a ~8.71% chance to give the [[player]] 6-12 arrows.

=== Villager gifts ===
{{IN|java}}, any regular or tipped arrow (except for [[luck]] and [[Bad Luck]] arrows) can be obtained as a reward item from [[fletcher]] [[villager]]s when the player has the [[Hero of the Village]] status effect.

=== Crafting ===

{{Crafting
|head=1
|B1= Flint
|B2= Stick
|B3= Feather
|Output = Arrow,4
|type = Combat
|showdescription=1
}}
{{Crafting
|A2= Glowstone Dust
|B1= Glowstone Dust
|B2= Arrow
|B3= Glowstone Dust
|C2= Glowstone Dust
|Output = Spectral Arrow,2
|type = Combat
|description = {{only|java}}
}}
{{Crafting
|foot=1
|description=Arrows of Decay are exclusive to {{el|be}} unless obtained via [[creative]] or [[commands]]. Arrows of luck are exclusive to {{el|je}}. A custom potion obtained via [[commands]] cannot craft arrows with the potion's custom name, lore, or the <code>CustomPotionColor</code>.
|A1= Arrow
|A2= Arrow
|A3= Arrow
|B1= Arrow
|B2= Matching Lingering Potion
|B3= Arrow
|C1= Arrow
|C2= Arrow
|C3= Arrow
|Output = Matching Tipped Arrow,8
|type = Combat
}}

=== Chest loot ===
{{LootChestItem|arrow}}
{{LootChestItem|spectral-arrow}}

=== Retrieving ===

Arrows stuck in a block that were originally shot by dispensers or by players in [[Survival]] without the [[Infinity]] enchantment may be collected. Arrows originally shot by [[skeleton]]s, [[stray]]s, [[illusioner]]s, [[pillager]]s, [[piglin]]s, players in [[Creative]], players using the [[Infinity]] enchantment, or duplicate arrows created by [[Crossbow]]s with the [[Multishot]] enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs do not drop them when killed. Retrievable arrows have a despawn timer of 60 seconds.

=== Cauldrons ===
{{main|Cauldron#Potions}}

{{IN|bedrock}}, tipped arrows can also be obtained by using arrows on [[Cauldron#Potions|cauldrons]] that contain [[potion]]s. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is {{frac|1|3}} full, 16 arrows can be tipped. When the cauldron is {{frac|2|3}} full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion.

== Usage ==
{{see also|Bow}}

When fired, arrows fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in [[air]], [[water]], and [[lava]]. The arrow's velocity is multiplied by 0.99 every game tick, and it also experiences 20 block/s<sup>2</sup> of downward acceleration induced by gravity.

Arrows travel approximately 3 [[block]]s when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.

An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake.

There is a random variable to the trajectory of an arrow, given by <code>this.rand.nextGaussian() * 0.0075 * (double)inaccuracy</code> for the x, y and z coordinate. The inaccuracy is relatively small, becoming noticeable over larger distances. The inaccuracy of different arrow delivery devices may differ. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of 1.

An arrow's speed determine the damage it inflicts. The damage inflicted is calculated by multiplying the arrow's [[#Entity data|damage value]] with its velocity in blocks per [[Tick#Game tick|game tick]]. When fired from a fully-charged unenchanted bow, arrows do {{hp|6}} of damage, with a smaller chance to damage for up to {{hp|11}} via critical hits. They inflict up to {{hp|5}} damage from a medium-charged bow, and {{hp|1}} from a bow with no charge. Arrows fired from dispensers always do {{hp|3}} of damage unless their velocity is modified by an external source. Arrows fired from [[crossbow]]s do {{hp|6}} to {{hp|11}} of damage.

Arrows trigger [[Damage#Immunity|damage immunity]] on hit. However, unlike other methods of damage that may bypass invulnerability under certain conditions, arrows hitting the mob while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob.

[[File:ArrowShotInTree.png|thumb|An arrow shot into a [[tree]].]]
Arrows also stick into objects they come in contact with and remain there for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be [[#Retrieving|retrieved]].

If the arrow has any custom potion effects (NBT tag <code>CustomPotionEffects</code>), all potion effects, including vanilla potion effects (NBT tag <code>Potion</code>) are removed 30 seconds after the arrow stops moving.

If an arrow is stuck in a block, and that block is broken or disappears (e.g., [[leaves]] upon decay), then the arrow falls straight down and damages entities below, but never deals a critical hit. The 1-minute despawn timer is then refreshed, meaning it will take another minute for the arrow to despawn.

Arrows bounce off players and mobs immune to damage, like a player in Creative mode, a [[wither]] under the "wither armor" effect, and a perching [[ender dragon]].

Arrows shot through [[lava]] or (if there's at least a 2 block gap) [[fire]] catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds as well as ignite TNT and campfires.

An arrow shot at any kind of boat{{only|java|short=1}} or minecart causes the vehicle to break, dropping any components (including container contents).

Arrows can get visually stuck in players {{in|java}}, although not any mobs. They appear as regular arrows regardless of type.<ref>{{bug|MC-83933|||WAI}}</ref>
<gallery>
Steve got shot.png|Steve got shot.
Alex got shot.png|Alex got shot.
</gallery>

=== Redstone circuits ===

An arrow can activate a wooden [[button]], wooden [[pressure plate]], a [[tripwire]], or a [[target]]. An arrow will continue to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.

When arrows are fired into the sides of blocks, they change their orientation to point more downward than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them.

=== Explosions ===

Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an arrow, they can also increase the damage dealt by them. {{only|Java}}

== Variants ==

=== Tipped arrows ===
{{See also|#Crafting}}

Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is {{frac|1|8}} that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with [[Infinity]], tipped arrows are still consumed. 

The types of arrows are:

<div class="list-style-none" style="-moz-column-width:19em;-webkit-column-width:19em;column-width:19em">
* {{ItemLink|link=none|Arrow of Regeneration}}
* {{ItemLink|link=none|Arrow of Swiftness}}
* {{ItemLink|link=none|Arrow of Fire Resistance}}
* {{ItemLink|link=none|Arrow of Healing}}
* {{ItemLink|link=none|Arrow of Night Vision}}
* {{ItemLink|link=none|Arrow of Strength}}
* {{ItemLink|link=none|Arrow of Leaping}}
* {{ItemLink|link=none|Arrow of Invisibility}}
* {{ItemLink|link=none|Arrow of Poison}}
* {{ItemLink|link=none|Arrow of Weakness}}
* {{ItemLink|link=none|Arrow of Slowness}}
* {{ItemLink|link=none|Arrow of Harming}}
* {{ItemLink|link=none|Arrow of Water Breathing}}
* {{ItemLink|link=none|Arrow of Luck}}{{only|java|short=1}}
* {{ItemLink|link=none|Arrow of Decay}}{{only|bedrock|short=1}}
* {{ItemLink|link=none|Arrow of the Turtle Master}}
* {{ItemLink|link=none|Arrow of Slow Falling}}
</div>

Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.<ref>{{bug|MC-107856||Arrows of harming/healing do not stack with bow damage}}</ref> Instead, the arrow's damage is first calculated, then checked to see if it is below {{Health|12}}. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly {{Health|12}}. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of {{Health|11}} damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes Arrows of Harming effectively at full charge when against unarmored mobs/players. 

==== No-effect tipped arrows ====

It is possible to craft tipped arrows using [[Lingering Potion#Lingering water bottle|Lingering Water Bottles]] as well as Awkward, Thick, and Mundane [[Lingering Potion|Lingering potions]]. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.<ref>{{bug|MC-158539}}</ref> Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.

In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in creative, by cauldrons, by crafting, or by commands.

All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light campfires and TNT just like regular arrows on fire. 

{| class="wikitable" style="text-align: center;" data-description="Unused potions"
! Icon
! Name
|-
| {{Slot|Arrow of Splashing|link=none}}
! Arrow of Splashing
|-
| {{Slot|Tipped Arrow|link=none}}
! Tipped Arrow
|}

==== Uncraftable tipped arrows ====

{{IN|java}}, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is available in two variants that don't stack together:

* {{cmd|/give @s minecraft:tipped_arrow{Potion:"minecraft:empty"} }} - arrow assigned an effect placeholder "empty" 
* {{cmd|/give @s minecraft:tipped_arrow }} - arrow not assigned any effect.

The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.

{| class="wikitable" style="text-align: center;" data-description="Unused potions"
! Icon
! Name
|-
| {{Slot|Uncraftable Tipped Arrow|link=none}}
! Uncraftable Tipped Arrow
|}

=== Spectral arrows ===
{{exclusive|java}}
A spectral arrow confers the [[Glowing]] status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's [[team]] (white by default). Even if a bow is enchanted with [[Infinity]], spectral arrows are still consumed. Spectral arrows can be acquired through [[bartering]] or crafted by combining 4 [[Glowstone Dust#Crafting ingredient|glowstone dust]] with one arrow, yielding 2 spectral arrows.

{| class="wikitable" style="text-align: center;" 
! Icon
! Name
|-
| {{Slot|Spectral Arrow|link=none}}
! Spectral Arrow
|}

== Sounds ==
{{edition|java}}:<br>
Arrows and spectral arrows use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|subtitle=Arrow hits
|source=Friendly Creatures
|description=When an arrow impacts something
|id=entity.arrow.hit
|translationkey=subtitles.entity.arrow.hit
|volume=1.0
|pitch={{frac|12|11}} - {{frac|4|3}}
|distance=16}}
{{Sound table
|sound=Succesfull Hit.ogg
|subtitle=Player hit
|source=Players
|description=When an arrow shot by a player hits another player
|id=entity.arrow.hit_player
|translationkey=subtitles.entity.arrow.hit_player
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=3
|sound=Bow shoot.ogg
|subtitle=Arrow fired
|source=Players
|description=When an arrow is fired by a player
|id=entity.arrow.shoot
|translationkey=subtitles.entity.arrow.shoot
|volume=1.0
|pitch=Around 1.2<ref group=sound>Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is <math>\frac{1}{\operatorname{randomFloat()}\times 4+1.2}+\frac{\text{progress}}{2}</math> </ref>
|distance=16}}
{{Sound table
|subtitle=Skeleton shoots
|source=Hostile Creatures
|description=When a skeleton shoots an arrow
|id=entity.skeleton.shoot
|translationkey=subtitles.entity.skeleton.shoot
|volume=1.0
|pitch={{frac|5|6}} - 1.25
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=Blocks
|description=When a dispenser shoots an arrow
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|subtitle=Crossbow fires
|source=Players
|description=When a crossbow shoots an arrow
|id=item.crossbow.shoot
|translationkey=subtitles.item.crossbow.shoot
|volume=0.8 / 0.9
|pitch=0.9 / 1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|source=player
|description=When an arrow impacts something
|id=random.bowhit
|volume=1.0
|pitch=1.09-1.3}}
{{Sound table
|sound=Bow shoot.ogg
|source=player
|description=When something shoots an arrow
|id=random.bow
|volume=1.0
|pitch=0.83-1.25}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|source=player
|description=When a crossbow shoots an arrow
|id=crossbow.shoot
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=item
|nameid=arrow
|itemtags=arrows
|form=item}}
{{ID table
|displayname=Spectral Arrow
|spritetype=item
|nameid=spectral_arrow
|itemtags=arrows
|form=item}}
{{ID table
|displayname=Tipped Arrow
|spritetype=item
|nameid=tipped_arrow
|itemtags=arrows
|form=item
|translationkey=item.minecraft.tipped_arrow, item.minecraft.tipped_arrow.effect.empty, item.minecraft.tipped_arrow.effect.water, item.minecraft.tipped_arrow.effect.mundane, item.minecraft.tipped_arrow.effect.thick, item.minecraft.tipped_arrow.effect.awkward, item.minecraft.tipped_arrow.effect.night_vision, item.minecraft.tipped_arrow.effect.invisibility, item.minecraft.tipped_arrow.effect.leaping, item.minecraft.tipped_arrow.effect.fire_resistance, item.minecraft.tipped_arrow.effect.swiftness, item.minecraft.tipped_arrow.effect.slowness, item.minecraft.tipped_arrow.effect.water_breathing, item.minecraft.tipped_arrow.effect.healing, item.minecraft.tipped_arrow.effect.harming, item.minecraft.tipped_arrow.effect.poison, item.minecraft.tipped_arrow.effect.regeneration, item.minecraft.tipped_arrow.effect.strength, item.minecraft.tipped_arrow.effect.weakness, item.minecraft.tipped_arrow.effect.levitation, item.minecraft.tipped_arrow.effect.luck, item.minecraft.tipped_arrow.effect.turtle_master, item.minecraft.tipped_arrow.effect.slow_falling
|foot=1}}
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=entity
|nameid=arrow
|entitytags=arrows, impact_projectiles}}
{{ID table
|displayname=Spectral Arrow
|spritetype=entity
|nameid=spectral_arrow
|entitytags=arrows, impact_projectiles
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|notshowbeitemforms=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=item
|nameid=arrow
|id=301
|itemtags=minecraft:arrow
|form=item
|translationkey=item.arrow.name, item.tipped_arrow.name, tipped_arrow.effect.water, tipped_arrow.effect.mundane, tipped_arrow.effect.thick, tipped_arrow.effect.awkward, tipped_arrow.effect.nightVision, tipped_arrow.effect.invisibility, tipped_arrow.effect.jump, tipped_arrow.effect.fireResistance, tipped_arrow.effect.moveSpeed, tipped_arrow.effect.moveSlowdown, tipped_arrow.effect.waterBreathing, tipped_arrow.effect.heal, tipped_arrow.effect.harm, tipped_arrow.effect.poison, tipped_arrow.effect.regeneration, tipped_arrow.effect.damageBoost, tipped_arrow.effect.weakness, tipped_arrow.effect.wither, tipped_arrow.effect.turtleMaster, tipped_arrow.effect.slowFalling
|foot=1}}
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=entity
|nameid=arrow
|id=80
|foot=1}}

=== Metadata ===

{{IN|bedrock}}, arrows use the following item data values:

{{/DV}}

=== Entity data ===
==== Normal and tipped arrows ====
Arrows have entity data that define various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].


==== Spectral arrows ====
Spectral arrows also have entity data that define various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED1}}

{{el|bedrock}}
: See [[Bedrock Edition level format/Entity format]].

== Achievements ==

{{load achievements|Sniper Duel;Archer;Bullseye}}

== Advancements ==
{{load advancements|Take Aim;Sniper Duel;Not Today;Bullseye;Ol' Betsy;Two Birds;Who's the Pillager Now;Arbalistic;How Did We Get Here}}

== Video ==

<div style="text-align:center">{{yt|STQkD1Oa65s}}</div>

== History ==
{{History|java classic}}
{{History||0.24_SURVIVAL_TEST|[[File:Arrow JE1.png|42px]] Arrows have been added as an object and are fired by pressing {{Key|Tab}}.}}
{{History||0.25 SURVIVAL TEST|[[File:Arrow JE2 BE1.png|42px]] The texture of arrows has been changed.
|Arrows now deal more [[damage]], and can damage the player.
|The [[player]] now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows".
|[[File:Purple Arrow JE1.png|42px]] [[Skeleton]]s now fire purple arrows, instead of hitting the [[player]] directly. These arrows can't be collected by the [[player]]. 
|When a skeleton is killed, it now drops 6-9 normal arrows for the player to gather.}}
{{History||0.29|Arrows can no longer be shot by the player in Creative Mode.}}
{{History|java indev}}
{{History||0.31|snap=20100122|[[File:Arrow (item) JE1 BE1.png|32px]] Arrows have been added as [[item]]s alongside with [[bow]]s.
|The "Arrows" display above the hotbar has been removed.}}
{{History|||snap=20100124|Arrows now have a [[sound]] effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.}}
{{History|||snap=20100128|Arrows can now be [[craft]]ed using [[apple]]s.}}
{{History|||snap=20100129|Arrows can no longer be crafted.}}
{{History|||snap=20100130|Arrows are once again now craftable. Iron is used instead of steel.}}
{{History||20100219|Arrows are now dropped by [[skeleton]]s.}}
{{History|java infdev}}
{{History||20100316|Arrows now have a high chance of spawning either a [[sheep]], a [[pig]], a [[skeleton]], a [[creeper]], a [[spider]], or a [[zombie]] upon hitting a [[block]].
|The player now spawns with 999 arrows.}}
{{History||20100320|The player now spawns with 64 arrows.}}
{{History||20100327|The player no longer spawns with any arrows in new worlds.}}
{{History||20100413|Arrows no longer spawn [[mob]]s.}}
{{History|java alpha}}
{{History||v1.0.14|The tip of an arrow in crafting is now made from [[flint]] rather than an [[iron ingot]].}}
{{History|java beta}}
{{History||1.2|Arrows can now be fired by [[dispenser]]s.}}
{{History||1.6|snap=Test Build 3|Arrows could be used to stick in any [[block]] before this update, even some non-solid ones. For example, they could stick in [[torch]]es, [[sugar cane]] and [[nether portal]]s.}}
{{History||1.8|snap=Pre-release|Arrows can no longer be rapid-fired from [[bow]]s; they must be charged first.
|Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to [[mob]]s.}}
{{History||Sound Update|Arrow firing [[sound]]s have been changed - see sounds section}}
{{History|java}}
{{History||November 21, 2011|link={{ytl|BES9EKK4Aw4}}|Exploding arrows are mentioned.}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Arrows no longer stick to [[mob]]s.
|Arrows remain visible in players.{{verify|then when were they removed? bug fix in 1.4.3 implies it was removed for players as well in this version}}}}
{{History|||snap=RC1|Arrow landing [[sound]]s have been changed.}}
{{History||1.1|snap=release|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other [[entities]]), but they did not set what they hit on fire, and there was no [[enchanting|enchantment]] to fire flaming arrows.}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 9–12 arrows for 1 [[emerald]].}}
{{History|||snap=12w22a|Arrows can now be found inside [[dispenser]]s in the newly added [[jungle temple]]s.}}
{{History|||snap=12w23a|Arrows can now activate [[tripwire]] switches and wooden [[pressure plate]]s.}}
{{History||1.4.2|snap=12w34a|Arrows can now activate wooden [[button]]s.}}
{{History|||snap=12w34b|Arrows on [[fire]] can now ignite [[TNT]].}}
{{History||1.4.4|snap=1.4.3|Arrows now stick to [[player]]s again, but not [[mob]]s.}}
{{History||1.4.6|snap=pre|Arrows now make a "ding" sound when they hit a player.}}
{{History||1.8|snap=14w02a|Farmer [[villager]]s no longer [[trading|sell]] arrows.
|Fletcher villagers now sell 8–12 arrows for 1 [[emerald]].}}
{{History|||snap=14w25a|An underwater arrow now loses all velocity after a few blocks and slowly falls.
|A flaming arrow underwater now gets extinguished.}}
{{History|||snap=14w26a|Fire arrows can now be used to detonate [[minecarts with TNT]].}}
{{History||1.9|snap=15w31a|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow MC-84253.png|32px]] Added 14 new tipped arrows. Due to a bug<ref>{{bug|MC-84253}}</ref>, all tipped arrows except arrow of Splashing are black.
|[[File:Spectral Arrow JE1.png|42px]] [[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows. They show [[mob]] and [[player]] outlines in their team color when hit. They have no texture when shot.}}
{{History|||snap=15w31b|[[File:Spectral Arrow JE2.png|42px]] Spectral arrows now use their intended texture.<ref>{{bug|MC-82809}}</ref>}}
{{History|||snap=15w32a|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] 13 tipped arrows now have the correct textures.}}
{{History|||snap=15w33c|Added [[shield]]s; though they fully block [[damage]] from arrows, arrows still visually stick into the [[player]].}}
{{History|||snap=15w37a|Arrows now ricochet off of [[shield]]s.}}
{{History|||snap=15w44b|Added the initial method for obtaining tipped arrows, which lasted until snapshot [[16w06a]] – firing arrows into a [[lingering potion]] cloud.
|[[File:Arrow of Luck JE1 BE1.png|32px]] Added the Arrow of [[Luck]].
|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] Add tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory.
|Add tipped arrows for all enhanced and extended potions
|[[File:Tipped Arrow Revision 1.png|32px]] Arrow of Splashing has been added to the creative inventory.}}
{{History|||snap=15w47b|Arrows now ricochet off of [[creative]] mode [[player]]s, whereas before they would pass straight through.}}
{{History|||snap=15w49a|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.
|Tipped and spectral arrows are no longer affected by the [[Infinity]] [[enchanting|enchantment]].}}
{{History|||snap=16w06a|Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a [[lingering potion]] cloud.}}
{{History||1.10|snap=16w20a|Arrows of [[slowness]] may now drop from [[stray]]s when they are killed by a [[player]].}}
{{History||1.11|snap=16w32a|The [[entity]] IDs have been changed from {{cd|Arrow}} and {{cd|SpectralArrow}} to {{cd|arrow}} and {{cd|spectral_arrow}}.|Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.}}{{History|||snap=16w42a|Arrows now have a {{cd|crit}} tag that determines whether it deals [[critical hit|critical damage]].}}
{{History||1.11|snap=16w39a|Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.<ref name="removed tipped arrow">https://bugs.mojang.com/browse/MC-92139</ref>}}
{{History||1.11.1|snap=16w50a|The arrow [[entity]] now has a {{cd|Color}} integer tag, for displaying the custom [[potion]] color of a fired arrow item that has a {{cd|CustomPotionColor}} tag.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 262, 439 and 440.}}
{{History|||snap=18w07a|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
{{History|||snap=18w14a|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
{{History||1.14|snap=18w43a|Arrows are now used as ammo for [[crossbow]]s.
|Arrows can now break [[chorus flower]]s.
|[[File:Uncraftable Tipped Arrow JE2.png|32px]] [[File:Arrow of Splashing JE2.png|32px]] [[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows has been changed.
|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrows has been changed.}}
{{History|||snap=18w47a|Arrows can now be generated inside of [[pillager outpost]] chests.}}
{{History|||snap=18w50a|Arrows can now be found in chests in fletcher houses.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] tipped arrows.}}
{{History|||snap=19w13a|Any regular or tipped arrow can be obtained as a reward [[item]] from fletcher villagers when the [[player]] has the [[Hero of the Village]] status effect.‌}}
{{History||1.14.1|snap=Pre-Release 2|Flaming arrows can now light [[campfire]]s.}}
{{History||1.16|snap=20w16a|Arrows and spectral arrows now generate in [[bastion remnant]] chests.}}
{{History||1.16.2|snap=20w28a|Spectral arrows can now be obtained through [[bartering]] with [[piglin]]s.}}
{{History|||snap=20w30a|The average yield of spectral arrows from bastion remnant chests have been substantially increased.}}
{{History||1.17|snap=21w11a|[[File:Spectral Arrow JE3.png|42px]] The texture of the spectral arrow is now have been changed.}}
{{History|||snap=21w13a|The unused original texture of the arrow<ref>[[File:Arrow (texture) JE2.png|48px]] <code>/asset/minecraft/textures/entity/arrow.png</code></ref> have been removed.}}
{{History||1.19.3|snap=22w43a|Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory.}}
{{History||1.19.4|snap=Pre-release 3|[[File:Arrow of Night Vision JE3.png|32px]] [[File:Arrow of Invisibility JE3.png|32px]] [[File:Arrow of Leaping JE3.png|32px]] [[File:Arrow of Fire Resistance JE3.png|32px]] [[File:Arrow of Swiftness JE3.png|32px]] [[File:Arrow of Slowness JE3.png|32px]] [[File:Arrow of the Turtle Master JE3.png|32px]] [[File:Arrow of Water Breathing JE3.png|32px]] [[File:Arrow of Harming JE3.png|32px]] [[File:Arrow of Poison JE3.png|32px]] [[File:Arrow of Strength JE3.png|32px]] Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
|The arrow of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the arrow of [[Invisibility]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.3|[[File:Arrow JE2 BE1.png|42px]] Arrows now serve as ammunition for bows.
|Added skeletons, which drop arrows when they die.
|Arrows are now craftable.}}
{{History||v0.5.0|Arrows can now be obtained after activating the [[nether reactor]].}}
{{History||v0.12.1|snap=build 1|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no [[enchantment]] to fire flaming arrows.
|Arrows on fire can now ignite [[TNT]].
|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.
|Arrows are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|Arrows now update [[sand]] and [[gravel]].}}
{{History||v0.15.0|snap=build 1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.
|Tipped arrows are made by using [[cauldron]]s filled with [[potion]]s.
|Arrows can now be found inside [[dispenser]]s in [[jungle temple]]s.}}
{{History||v0.16.0|snap=build 4|[[File:Arrow of Decay BE1.png|32px]] Added the Arrow of [[Wither (status effect)|Decay]].
|Arrows of Decay currently have a white pixelated texture.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Tipped arrows are now [[crafting|craftable]], but they can still be obtained by using [[cauldron]]s filled with [[potion]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Arrows are now [[trading|sold]] by fletcher [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from {{cd|arrow.skeleton}} to {{cd|arrow}}.}}
{{History|||snap=alpha 1.1.0.9|[[File:Arrow of Decay BE2.png|32px]] The texture of arrows of [[Wither (status effect)|Decay]] has been changed.}}
{{History|bedrock}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
{{History||1.6.0|snap=beta 1.6.0.5|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
{{History||1.8.0|snap=beta 1.8.0.10|Arrows can now be used as ammo for the new [[crossbow]]s.}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which [[drops|drop]] arrows upon [[death]].}}
{{History|||snap=beta 1.9.0.2|Arrows and tipped arrows can now be used to craft [[fletching table]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.
|Arrows can now be found in [[pillager outpost]] chests.
|Arrows can now break [[chorus flower]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Arrows can now be found in [[village]] fletcher [[chest]]s.
|Flaming arrows can now light [[campfire]]s.}}
{{History|||snap=beta 1.11.0.4|Fletcher [[villager]]s now [[trading|sell]] 5 arrows for one [[emerald]].
|Various regular tipped arrows can now be obtained via [[trading]] with fletcher villagers.}}
{{History|||snap=beta 1.11.0.7|Arrow no longer can be used to craft [[fletching table]].}}
{{History||1.12.0|snap=beta 1.12.0.3|Novice-level fletcher villagers now [[trading|sell]] 16 regular arrows instead of 5 arrows.}}
{{History||1.16.0|snap=beta 1.16.0.51|Added [[piglin]]s, which [[drops|drop]] arrows upon [[death]].}}
{{History|||snap=beta 1.16.0.57|Arrows now generate in [[bastion remnants]] chests.
|Master-level fletcher villager now always offer 1 of 15 tipped arrows.
|Piglins no longer drop arrows upon death.}}
{{History||1.16.100|snap=beta 1.16.100.54|Arrows can now be obtained through [[bartering]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.
|A flaming arrow underwater now gets extinguished.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] [[File:Arrow of Luck JE1 BE1.png|32px]] Added tipped arrows.
|[[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows.
|Spectral arrows are currently unobtainable and do not any effects.}}
{{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Spectral arrows now have effects but are not craftable. They can be obtained only via inventory editing.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Arrow of Decay BE2.png|32px]] [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of the [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.
|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrow has been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.
|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.}}
{{History||1.3.12|[[File:Arrow of Decay BE2.png|32px]] Added arrows of [[Wither (effect)|Decay]].}}
{{History|foot}}

Historical sounds:

{| class="wikitable"
! Sound
! From
! to
! Pitch
|-
| {{sound||Arrow Old.ogg}}
| ?
| ?
| ?
|}

== Issues ==
{{issue list}}

== Trivia ==
* By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.
* Arrows fired at [[Nether Portal]]s often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
* Arrows stuck in blocks vibrate upon a world reload.<ref>{{bug|MC-93992}} – "Arrow shakes when world loads" resolved as "Won't Fix"</ref>
* Although [[enderman|endermen]] teleport when hit by any tipped arrow, they are still given the said effects while avoiding arrow damage.
* {{IN|bedrock}}, even if a tipped arrow is blocked with a shield, while the direct damage from the arrows is negated, the player still gets the effect from the tipped arrow.<ref>{{bug|MCPE-52904}}</ref>

== Gallery ==
===Renders===
<gallery>
Arrow (item).png|Arrow
Spectral Arrow (item) JE2.png|Spectral Arrow
</gallery>
;Tipped Arrows
<gallery>
Arrow of Splashing JE2.png|Splashing
Arrow of Night Vision.png|Night Vision
Arrow of Invisibility.png|Invisibility
Arrow of Leaping.png|Leaping
Arrow of Fire Resistance.png|Fire Resistance
Arrow of Swiftness.png|Swiftness
Arrow of Slowness.png|Slowness
Arrow of the Turtle Master.png|Turtle Master
Arrow of Water Breathing.png|Water Breathing
Arrow of Healing.png|Healing
Arrow of Harming.png|Harming
Arrow of Poison.png|Poison
Arrow of Regeneration.png|Regeneration
Arrow of Strength.png|Strength
Arrow of Weakness.png|Weakness
Arrow of Slow Falling.png|Slow Falling
Arrow of Luck.png|Luck
Arrow of Decay.png|Decay
Uncraftable Tipped Arrow JE2.png|Uncraftable
</gallery>
===Other Media===
<gallery>
Tipped Arrow Ultra High Resolution Screenshot.png|Teaser image from [[Searge]] showing tipped arrows.
AllArrowTypes.png|All the arrow types present in [[Minecraft]].
Custom arrows.png|Examples of custom arrow types using {{cmd|/give}}.
Arrow in Sugar Cane.png|Some arrows stick into [[sugar cane]]s. This no longer works since Java Edition Beta 1.6.
Arrow Burning.gif|An arrow caught on [[fire]].
Flaming_stuck_spectral_arrow.png|A flaming spectral arrow stuck in a tree.
arrows_in_player.png|Many arrows stuck in the player, seen through the [[inventory]] screen.
Arrow Debugging.png|[[Searge]] with a bunch of arrows summoned above him.
Inventory Tipped Arrows 1.jpg|Tipped arrows in the inventory.
Inventory Tipped Arrows 2.jpg|Tipped arrows in the inventory.
Inventory Tipped Arrows 3.jpg|Tipped arrows in the inventory.
Inventory Tipped Arrows 4.jpg|Tipped arrows in the inventory.
Tipped Arrow (empty texture) BE1.png|Unused old texture file for an empty tipped arrow on ''Bedrock Edition''.
</gallery>

== References ==
{{reflist}}

{{Items}}
{{Entities}}

[[Category:Combat]]
[[Category:Renewable resources]]

[[de:Pfeil]]
[[es:Flecha]]
[[fr:Flèche]]
[[hu:Nyíl]]
[[it:Freccia]]
[[ja:矢]]
[[ko:화살]]
[[nl:Pijl]]
[[pl:Strzała]]
[[pt:Flecha]]
[[ru:Стрела]]
[[th:ลูกธนู]]
[[zh:箭]]</li></ul>
beta 1.2.20.1Golden apples can now generate in the chests of underwater ruins.
?Enchanted apples now gives regeneration V rather than IV.
1.10.0
{{Extension DPL}}<ul><li>[[Blaze Powder|Blaze Powder]]<br/>{{Item‎
| image = Blaze Powder.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Blaze powder''' is an item made from a [[blaze rod]], which is dropped by a [[blaze]] when killed. Its main uses are to fuel [[brewing stand]]s, to brew [[strength]] [[potions]], and to make [[eyes of ender]] to take the player to [[the End]].

== Obtaining ==

=== Crafting ===
{{Crafting
|Blaze Rod
|Output= Blaze Powder,2
|type= Brewing
}}

== Usage ==

=== Crafting Ingredient ===

{{crafting usage}}

=== Brewing stand fuel ===
In addition to being a [[brewing]] ingredient, blaze powder is needed to fuel a [[brewing stand]]. Each piece of blaze powder can brew up to 20 batches of [[Potion|potions]].

=== Brewing ingredient ===
{{brewing
  |showname=1
  |head=1
  |Blaze Powder
  |Mundane Potion
  |base=Water Bottle
}}
{{brewing
  |foot=1
  |Blaze Powder
  |Potion of Strength
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Blaze Powder
|spritetype=item
|nameid=blaze_powder
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Blaze Powder
|spritetype=item
|nameid=blaze_powder
|id=429
|form=item
|foot=1}}

== Video ==

{{Video note|This video does not mention that blaze powder must be used to fuel [[brewing stand]]s.|minor}}

<div style="text-align:center">{{yt|FSP2qBpe9vI}}</div>

==History==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Blaze Powder JE1.png|32px]] Added blaze powder.
|Blaze powder can be used to craft [[eyes of ender]] and [[magma cream]].}}
{{History|||snap=Beta 1.9 Prerelease 3|Blaze powder can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Strength]].}}
{{History||1.2.1|snap=12w04a|Blaze powder can now be used to craft [[fire charge]]s.}}
{{History||1.3.1|snap=1.3|[[File:Blaze Powder JE2 BE1.png|32px]] The texture of blaze powder has been changed.}}
{{History||1.9|snap=15w42a|Blaze powder is now required to operate a [[brewing stand]].}}
{{History|||snap=15w43a|Blaze powder now [[fuel]]s 20 operations rather than 30.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 377.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.
|Blaze powder can be used to craft [[magma cream]].
|Blaze powder is used as an ingredient to brew [[potion]]s.}}
{{History||v0.15.0|snap=build 1|Blaze powder is now used to craft [[fire charge]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Blaze powder is now used to craft [[eyes of ender]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Blaze powder is now required to operate a [[brewing stand]].}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze powder is now required to operate a [[brewing stand]].}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}
{{History|foot}}

== Issues ==
{{issue list}}

== See also ==
* [[The Nether]]
* [[Potions]]

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--blaze-powder Taking Inventory: Blaze Powder] – Minecraft.net on November 25, 2021

{{Items}}

[[Category:Renewable resources]]

[[cs:Ohnivý prach]]
[[de:Lohenstaub]]
[[es:Polvo de blaze]]
[[fr:Poudre de Blaze]]
[[hu:Őrlángpor]]
[[ja:ブレイズパウダー]]
[[ko:블레이즈 가루]]
[[nl:Blazepoeder]]
[[pl:Płomienny proszek]]
[[pt:Pó de blaze]]
[[ru:Огненный порошок]]
[[th:ผงปีศาจไฟ]]
[[zh:烈焰粉]]</li><li>[[Redstone Repeater|Redstone Repeater]]<br/>{{Block
| image = <gallery>
Redstone Repeater.png|Redstone Repeater
Redstone Repeater BE.png|Redstone Repeater (BE)
</gallery>
| extratext = View [[#Renders|all renders]]
| transparent = Yes
| light = No
| tool = any
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| renewable = Yes
}}
{{about|the block|repeater circuits|Transmission circuit#Repeater|other topics related to redstone|Redstone (disambiguation)}}
A '''redstone repeater''' is a [[block]] that produces a full-strength [[Redstone Dust|output signal]] from its front when its back is powered, with four configurable delay settings. It can also be locked into a power state by its side being directly powered by a repeater or a [[Redstone Comparator|comparator]].

== Obtaining ==
=== Breaking ===
A redstone repeater can be broken instantly using any [[tool]], or without a tool, and drops itself as an item. To remove a redstone repeater, {{control|mine}} it.

A redstone repeater is removed and drops as an item if:
* its attachment block is moved, removed, or destroyed;
* [[water]] or [[lava]] flows into its space;{{only|java}}
* a [[piston]] tries to push it or moves a block into its space.

=== Natural generation ===
[[File:Redstone Repeater naturally generated.png|thumb|A redstone repeater generated in the jungle temple's hidden room.]]
A single redstone repeater is generated naturally in each [[jungle temple]].
They also generate in [[Ancient City|ancient cities]].

=== Crafting ===
{{Crafting
|A2= Redstone Torch
|B2= Redstone Dust
|C2= Redstone Torch
|B3= Stone
|C3= Stone
|A3= Stone
|Output= Redstone Repeater
|type= Redstone
}}

== Usage ==
{{see also|Redstone circuit}}
A redstone repeater can be used in four different ways: to "repeat" redstone signals back to full strength, delay signals, prevent signals moving backwards, or to "lock" signals in one state.

A repeater can be placed only on top of [[opaque]] blocks (dirt, stone, etc.), on top of upside-down [[slab]]s, upside-down [[stairs]], furnaces, and glass. {{IN|be}}, a repeater can also be placed on fences and stone walls. They can also be placed on some transparent blocks. See [[Opacity/Placement]] for more information. To place a repeater, use the {{control|Place Block}} [[control]].

A redstone repeater has a front and back – the arrow on the top points to the repeater's front. A repeater also has two small redstone torches on its top – the color of the torches indicates whether its output is on (dark red when off, bright red when on) and the distance between them indicates the delay the repeater adds to the signal transmission.

A repeater is 0.125 ({{frac|1|8}}) blocks high.

=== Signal transmission ===
A repeater transmits signals only from its back to its front, but its behavior can be modified from the side (see [[#Signal locking|signal locking]], below).

[[File:Redstone Torch Power.png|Different ways to power a repeater|thumb]]
A redstone repeater can be powered by any of the following components at its back:
* an active [[power component]] (redstone torch, lever, block of redstone, etc.)
* powered [[redstone dust]]
* a powered [[redstone comparator]] or another powered redstone repeater facing the repeater
* a powered opaque block (including any opaque [[mechanism component]]s, such as [[dispenser]]s, [[redstone lamp]]s, etc.)

A redstone repeater can power any of the following components at its front:
* redstone dust
* a redstone comparator or another redstone repeater facing away from the repeater
* any opaque block (including any opaque [[mechanism component]]s)

A redstone repeater can activate any [[mechanism component]] it is facing.

An opaque block powered by a redstone repeater is called "strongly-powered" (as opposed to an opaque block "weakly-powered" by redstone dust). A strongly-powered opaque block can power adjacent redstone dust, as well as other redstone components.

=== Signal repeating ===
{{see also|Transmission circuit#Repeater}}
A redstone repeater can "repeat" a [[Redstone Dust|redstone]] signal, boosting it back up to power level 15.

Redstone signals have a maximum power level of 15 and that level drops by 1 for every block of [[redstone dust]] the signal travels through. If a signal must travel through more than 15 [[block]]s of redstone dust, a redstone repeater can be used to boost the signal back up to full strength. An extra two blocks of distance can be achieved by placing solid opaque blocks before and after the repeater.

While redstone repeaters can allow signals to travel great distances, each always adds some delay to the transmission since the minimum amount of delay is 1 redstone tick (0.1 seconds, barring lag).

=== Signal delay ===
When initially placed, a redstone repeater has a delay of one [[redstone tick]] (equivalent to two game ticks, or 0.1 seconds barring lag).

A repeater's delay can be modified by using the {{control|Use Item}} control. Each use increases the repeater's delay by one redstone tick, to a maximum of four redstone ticks, then back to one redstone tick. Longer delays can be made with multiple repeaters – for example, a repeater set to 'four' and another to 'one' provides a half-second delay (0.4s + 0.1s = 0.5s).

A repeater set to a delay of two to four redstone ticks increases the length of any shorter [[Pulse circuit#Pulses|on-pulse]] to match the length of the repeater's delay, and suppress any shorter off-pulse. For example, a repeater set to a 4-tick delay changes a 1-tick, 2-tick, or 3-tick on-pulse into a 4-tick on-pulse, and does not allow through any off-pulse shorter than 4 ticks.

Although a repeater cannot be set to have a delay of zero, [[Transmission circuit#Instant repeater|instant repeater circuits]] are possible (circuits that repeat a signal with no delay).

In Bedrock Edition, the first repeater have a delay of zero but the repeater is still showing 1-tick{{info needed}}

=== {{anchor|diode}} Signal direction ===
{{see also| Mechanics/Redstone/Transmission circuit#Diode}}

A redstone repeater acts as a diode – it allows redstone signals through in one direction (unlike [[redstone dust]] or opaque blocks that can transmit redstone signals in any direction).

A diode can be used to protect a [[redstone circuit]] from redstone signals feeding back into the circuit from its output, or can be used to isolate one part of a circuit from another.

=== {{anchor|lock}} Signal locking ===
{{see also| Mechanics/Redstone/Memory circuit}}
[[File:Latch.png|thumb|The left repeater has been locked in an unpowered output state by the right repeater.]]
A redstone repeater can be "locked" by another powered redstone repeater facing its side. When locked, the repeater does not change its output (whether powered or unpowered), no matter what the input does. When the side repeater turns back off, the repeater returns to its normal behavior.

A repeater can also be locked by a powered [[redstone comparator]] facing its side. This offers additional possibilities for locking signals because a comparator's output can be affected from 3 sides as well as by containers.

If a repeater is locked again too quickly after unlocking (e.g. the lock is controlled by a fast clock circuit), or the lock and the input are changed only on the same tick (e.g. because they're fed by the same clock and both repeaters have the same delay), the repeater does not switch states.

== Sounds ==
{{Edition|java}}:
{{Sound table/Block/Stone/JE}}
{{Edition|bedrock}}:
{{Sound table/Block/Wood/BE}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Redstone Repeater
|spritetype=block
|nameid=repeater
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Redstone Repeater
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Unpowered block
|spritename=unpowered-repeater
|spritetype=block
|nameid=unpowered_repeater
|id=93
|form=block
|translationkey=-}}
{{ID table
|displayname=Powered block
|spritename=powered-repeater
|spritetype=block
|nameid=powered_repeater
|id=94
|form=block
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=redstone-repeater
|spritetype=item
|nameid=repeater
|id=419
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Video ==
<div style="text-align:center">{{yt|0Ij_qMLiRzE}}</div>

== History ==
''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{History|java beta}}
{{History||1.3|[[File:Redstone Repeater (S) JE1.png|32px]] [[File:Redstone Repeater (item) JE1.png|32px]] Added redstone repeaters.
|Originally, the four possible settings were "1, 2, 5 and 7",<ref>http://twitter.com/jeb_/status/33888465502339073</ref> but [[Jeb]] decided to change the settings to "1, 2, 3, and 4".<ref>http://www.reddit.com/r/Minecraft/comments/fmdtp/teammojang_redstone_repeater_video/c1gzrn6</ref>
|The particles when [[breaking]] redstone repeaters erroneously use the [[pumpkin]] top texture.}}
{{History||unknown|The breaking particles of redstone repeaters now use the smooth stone [[slab]] top texture, even though none of the elements on the [[model]] use it.}}
{{History||1.7|[[File:Redstone Repeater (S) JE2.png|32px]] The side texture of redstone repeaters has been changed to the previous bottom part of the texture.
|[[Redstone dust]] now automatically connects to the input of a redstone repeater. Previously, it needed to be specifically pointed towards the repeater like with other blocks.}}
{{History||unknown|Redstone dust now visually connects to the output of redstone repeaters, though this does not change its behavior.}}
{{History|java}}
{{History||unknown|The breaking particles of redstone repeaters have been changed to an unlit [[redstone torch]] when unpowered and a lit redstone torch when powered.}}
{{History||1.3.1|snap=12w22a|Redstone repeaters now naturally generate inside [[jungle temple]]s.}}
{{History|||snap=1.3|[[File:Redstone Repeater (item) JE2 BE1.png|32px]] The texture of redstone repeater [[item]]s have been changed.}}
{{History||1.4.2|snap=12w42a|[[File:Redstone Repeater (S) JE3.png|32px]] The top texture of redstone repeaters has now been changed.
|[[File:Locked Redstone Repeater (S) JE1.png|32px]] Added repeater locking to redstone repeaters. Interestingly, the smallest face of the bedrock cuboid's texture changes depending on the delay, but the other two faces remain the same. When/if this changed is unknown.}}
{{History||1.5|snap=13w02a|[[File:Redstone Repeater (S) JE4.png|32px]] The side textures of redstone repeaters have been changed to use the top texture of stone [[slab]]s.}}
{{History||unknown|The breaking [[particles|particle]] of redstone repeaters has been changed once again and now matches the top texture of redstone repeaters.}}
{{History||1.8|snap=14w06a|Repeaters no longer produce block [[light]] when powered.}}
{{History|||snap=14w10a|[[File:Powered Redstone Repeater (S) JE5.png|32px]] Torches on repeaters now no longer have protruding features.
|The torches underneath redstone repeaters have now been shortened, which has changed the underside textures from [[File:Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] to [[File:Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]].}}
{{History|||snap=14w10b|[[File:Powered Redstone Repeater (S) JE4.png|32px]] Repeater torches now have protruding features again.<ref>{{bug|MC-50242}}</ref>}}
{{History|||snap=?|[[File:Powered Redstone Repeater (S) JE7.png|32px]] The torches on redstone repeaters are now affected by directional shading.}}
{{History||1.13|snap=17w47a|All 3 IDs for the redstone repeater have now been merged into 1 ID: <code>repeater</code>.
|Added powered block state to redstone repeaters.
|Redstone repeaters now render their underside, which has changed their undersides from [[File:Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] to [[File:Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]].
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 93 and 94, and the [[item]]'s 356.}}
{{History||1.14|snap=18w43a|[[File:Redstone Repeater (S) JE5.png|32px]] [[File:Powered Redstone Repeater (S) JE9.png|32px]] [[File:Locked Redstone Repeater (S) JE5.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE6.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}}
{{History|||snap=18w50a|[[File:Locked Redstone Repeater (S) JE6.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE7.png|32px]] As the texture of [[bedrock]] has been changed, the textures of locked redstone repeaters have also now been changed.}}
{{History|||snap=19w12b|Redstone repeaters can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}}
{{History||1.19|snap=22w13a|Redstone repeaters now generate in [[Ancient City|ancient cities]].}}
{{History||1.20.2|snap=23w33a|Redstone repeaters now use stone sounds instead of wood sounds.<ref>{{bug|MC-182820|||Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Redstone Repeater (S) JE3.png|32px]] [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Redstone repeaters now render their underside, which has changed their undersides from [[File:Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] to [[File:Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Repeater (S) BE2.png|32px]] [[File:Powered Redstone Repeater (S) BE2.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}}
{{History||1.20.30|snap=beta 1.20.30.20|Redstone Repeaters now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Repeater (S) JE3.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Locked Redstone Repeater (S) JE1.png|32px]]{{verify|Was this model actually used here?}} Added repeater locking to redstone repeaters.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Repeater (S) JE4.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Redstone Repeater (S) JE3.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters and repeater locking.}}
{{History|foot}}

=== Redstone repeater "items" ===
{{:Technical blocks/Redstone Repeater}}

== Issues ==
{{Issue list}}

== Trivia ==
* The recipe and appearance of redstone repeaters are a likely reference to the old method of repeating signals, which would also use two torches at a time, inverting each other

== Gallery ==
<gallery>
Repeater clock.gif|A redstone clock formed from a redstone torch and a repeater.
Repeater feedback.gif|A redstone clock formed from two repeaters.
Two way repeater.gif|MCRedstoneSim diagram of a two-way repeater.
Repeater bridge.png|Crossing redstone wires using repeaters.
Jeb Repeaters 1.png|
Jeb Repeaters 2.png|
Jeb Repeaters 3.png|
</gallery>

=== Renders ===
<gallery>
Redstone Repeater.png
Redstone Repeater Delay 2.png
Redstone Repeater Delay 3.png
Redstone Repeater Delay 4.png
Powered Redstone Repeater.png
Powered Redstone Repeater Delay 2.png
Powered Redstone Repeater Delay 3.png
Powered Redstone Repeater Delay 4.png
Locked Redstone Repeater.png
Locked Redstone Repeater Delay 2.png
Locked Redstone Repeater Delay 3.png
Locked Redstone Repeater Delay 4.png
Powered Locked Redstone Repeater.png
Powered Locked Redstone Repeater Delay 2.png
Powered Locked Redstone Repeater Delay 3.png
Powered Locked Redstone Repeater Delay 4.png
Redstone Repeater BE.png
Redstone Repeater Delay 2 BE.png
Redstone Repeater Delay 3 BE.png
Redstone Repeater Delay 4 BE.png
Powered Redstone Repeater BE.png
Powered Redstone Repeater Delay 2 BE.png
Powered Redstone Repeater Delay 3 BE.png
Powered Redstone Repeater Delay 4 BE.png
Locked Redstone Repeater BE.png
Locked Redstone Repeater Delay 2 BE.png
Locked Redstone Repeater Delay 3 BE.png
Locked Redstone Repeater Delay 4 BE.png
Powered Locked Redstone Repeater BE.png
Powered Locked Redstone Repeater Delay 2 BE.png
Powered Locked Redstone Repeater Delay 3 BE.png
Powered Locked Redstone Repeater Delay 4 BE.png
</gallery>

== References ==
{{Reflist}}

{{Redstone}}
{{Blocks|Utility}}
{{Items}}

[[Category:Mechanics]]
[[Category:Redstone mechanics]]
[[Category:Redstone]]
[[Category:Mechanisms]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]

[[de:Redstone-Verstärker]]
[[es:Repetidor de redstone]]
[[fr:Répéteur de redstone]]
[[hu:Redstone-jelismétlő]]
[[it:Ripetitore di redstone]]
[[ja:レッドストーンリピーター]]
[[ko:레드스톤 중계기]]
[[nl:Redstoneversterker]]
[[pl:Przekaźnik]]
[[pt:Repetidor de redstone]]
[[ru:Красный повторитель]]
[[tr:Kızıltaş tekrarlayıcı]]
[[zh:红石中继器]]</li></ul>
beta 1.10.0.3Enchanted apples are no longer used to craft patterns on banners directly, but are used to craft Thing Banner Pattern.
Golden Apple The texture for golden apples has now been changed.
Enchanted Golden Apple The texture for the enchanted golden apple has now been changed.
Legacy Console Edition
TU1CU1 1.0 Patch 1File:Golden Apple Revision 1.png Added golden apples.
TU5Due to the addition of hunger, golden apples have been changed, so that they restored 10 (🍗🍗🍗🍗🍗) instead of 20♥ × 10 health points, but also give Regeneration for 30 seconds.
TU14 1.04 File:Enchanted Golden Apple Revision 1.gif Added enchanted golden apples.
TU19CU7 1.12 Golden apples will now give extra "absorption" health for a short period.
PlayStation 4 Edition
1.90
{{Extension DPL}}<ul><li>[[Tag (item)|Tag (item)]]<br/>{{About|the April Fools item|the standard item used to rename mobs|Name Tag}}
{{wip}}
{{joke feature}}
{{exclusive|java}}
{{Item
| title = Tag
| image = Tag.png
| renewable = Yes
| stackable = Yes (64)
}}
Tags and Bits are items exclusive to the [[Java Edition 23w13a or b|23w13a_or_b]] [[Easter eggs#April Fools|April Fools' joke]] snapshot from 2023. They are used to craft in-game representations of [[NBT format|NBT tags]].

==Obtaining==
A [[stonecutter]] can be used to cut a [[Name Tag|name tag]] into either 16 "Name" or 16 "Tag" items. These can be cut into 16 Bit items each.

{{Stonecutting
|head=1
|showdescription=1
|Name Tag
|Name, 16; Tag, 16
|description=The resulting "Name" items must be named in an [[anvil]].
}}
{{Stonecutting
|showdescription=
|Name; Tag
|Bit, 16
|foot=1
}}

To be able to proceed from here the <code>nbt_crafting</code> vote must be approved. Bits can be used in a crafting table to craft Left Curly, Right Curly, Left Square, and Right Square. In appears like these are the only tag items that can be crafted from Bits.

A [[Crafting Table|crafting table]] can be used to convert a "Tag" item into a "Byte Tag." The amount of [[stick]]s added to the crafting recipe specifies the value of the Byte, as a [[wikipedia:Signed number representations#Two's complement|signed 8-bit value]]. For example, a "Tag" and a full stack of sticks make a Byte with the value <code>64b</code>, while 255 sticks result in <code>-1b</code>. Only one of the sticks is consumed. Two Bytes can be crafted into a "Short Tag" (equivalent to 16 bit), two Shorts into an "Int Tag" (equivalent to 32 bit), and two Ints into a "Long Tag" (equivalent to 64 bit). Many other combinations that form either 16, 32, or 64 bit are possible. For example, two Shorts and an Int make a Long. When combining values, their digits are stuck together in the given order, e.g. <code>1b</code> and <code>0b</code> make <code>256s</code> (equivalent to 0100<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]). Undoing any of these crafting actions in e.g. a stonecutter is not possible.

"Float" and "Double Tags" can be crafted by adding one or two [[boat]]s to any numeric tag. A "String Tag" is crafted with a "Tag" and a piece of [[string]].

{{Crafting
|head=1
|showdescription=1
|A1= Bit;    ; Bit; Bit |B1=    ; Bit; Bit; Bit
|A2=    ; Bit; Bit;     |B2= Bit;    ;    ; Bit
|A3= Bit;    ; Bit; Bit |B3=    ; Bit; Bit; Bit
|Output= Right Curly; Left Curly; Left Square; Right Square
|ignoreusage=1
}}
{{Crafting
|Tag
|String
|Output= String Tag
|description=String tags must be named in an [[anvil]] to set their value.
|ignoreusage=1
}}
{{Crafting
|Tag; Tag;   Tag
|;    Stick; Stick, 64
|;    ;      Stick, 63
|Output= Byte Tag; Byte Tag; Byte Tag
|description=Only 1 stick is consumed. 128 and more sticks make [[wikipedia:Signed number representations#Two's complement|two's complements]]:
128 sticks = <code>-128b</code><br>
129 sticks = <code>-127b</code><br>
⋮<br>
254 sticks = <code>-2b</code><br>
255 sticks = <code>-1b</code>
|ignoreusage=1
}}
{{Crafting
|Byte Tag; Byte Tag; Byte Tag
|Byte Tag; Byte Tag; Byte Tag
|        ; Byte Tag; Byte Tag
|        ; Byte Tag; Byte Tag
|        ;         ; Byte Tag
|        ;         ; Byte Tag
|        ;         ; Byte Tag
|        ;         ; Byte Tag
|Output= Short Tag; Int Tag; Long Tag
|description=Shorts and Ints can be combined the same way, even mixed.

Digits are appended, e.g. two <code>1b</code> tags make <code>257b</code> (0101<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]).
|ignoreusage=1
}}
{{Crafting
|Byte Tag; Short Tag; Int Tag; Long Tag
|Any Boat; Any Boat; Any Boat; Any Boat
|Output= Float Tag; Float Tag; Float Tag; Float Tag
|ignoreusage=1
}}
{{Crafting
|Byte Tag; Short Tag; Int Tag; Long Tag
|Any Boat; Any Boat; Any Boat; Any Boat
|Any Boat; Any Boat; Any Boat; Any Boat
|Output= Double Tag; Double Tag; Double Tag; Double Tag
|ignoreusage=1
}}
{{Crafting
|Left Curly;  Left Curly
|Name;        Name
|Byte Tag;    Byte Tag
|Right Curly; Name |; Byte Tag | |; Name |; Byte Tag |; Right Curly
|Output= Compound Tag; Compound Tag
|description=Instead of Bytes any other tag can be used, including other compound tags.
|ignoreusage=1
}}
{{Crafting
|Left Square;  Left Square
|Byte Tag;     Byte Tag
|Right Square; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Right Square
|Output= List Tag; List Tag
|description=Instead of Bytes any other tag can be used, including other list tags.
|ignoreusage=1
}}
{{Crafting
|Compound Tag; List Tag
|Compound Tag; List Tag
|Output= Compound Tag; List Tag
|description=Up to 9 can be combined.

When compound tags contain identical names, only the latest of the corresponding values is used.
|ignoreusage=1
|foot=1
}}

"Name" and "String Tags" must be named in an [[anvil]] before they can be used. Unnamed Names and Strings always produce a "Sssyntax Error". None of the other tag items can be named.

All these items can be combined in a crafting table to form a short sequence of JSON code, as long as the resulting syntax is valid. For example: 
*A pair of Curlies that enclose a named "Name" item and some value, e.g. a Byte, create a "Compound Tag" with the content <code>{Example:0b}</code>.
**Because of the limited size of the crafting table only 3 name-value pairs can be put between Curlies at a time. Compound Tags of any length can be created by concatenating two or more Compound Tags.
**An empty pair of Curlies produces an empty Compound Tag with the content <code>{}</code>.
*A pair of Square brackets that enclose any number of values, e.g. 7 Bytes, create a "List Tag" with the content <code>[0b,0b,0b,0b,0b,0b,0b]</code>.
**Because of the limited size of the crafting table only 7 values can be put between Square brackets at a time. List Tags of any length can be created by concatenating two or more List Tags.
**An empty pair of Square brackets produces an empty List with the content <code>[]</code>.
**"Name" items cannot be used in a List.

The resulting Compound and List Tags can be used as values in other Compound and List Tags, as deeply nested as you want.

==Usage==
Tags appear to have no further functionality. They cannot be eaten or placed in the world, except in an item frame, as each other item can. However, Compound Tags with values like <code>{Enchantments:[{id:"minecraft:sharpness",lvl:127b}]}</code> will show the [[Enchanting|enchantment]] glint and actually act accordingly when used.<ref>https://www.reddit.com/r/Minecraft/comments/129xdyl/i_figure_out_how_the_nbtcrafting_in_the_vote/</ref> This appears to work with many weapon and tool [[Enchanting#Summary of enchantments by item|enchantments]].

In theory, an extremely lucky <code>replace_recipe_output</code> vote can change the crafting recipe for compound tags to output something else. When cheats are enabled you can test this with a command like <code>/vote rule minecraft:replace_recipe_output approve {key:"minecraft:compound_tag",value:"minecraft:netherite_sword"}</code>. However, as long as this vote is approved no other compound tag can be crafted. Use <code>/vote rule minecraft:replace_recipe_output repeal *</code> to undo all recipe replacements.

In combination with the <code>midas_touch</code> vote tag items can be converted into [[Gold Ingot|gold ingots]]. These retain their NBT data. When the world is loaded in another version of the game tag items disappear, but gold ingots persist.

==Trivia==
*This implies that a [[Name Tag|name tag]] is 128 bit.
*Compound and list tags are special in so far that the value they show in their [[tooltip]] is not merely a property of the item, but their ''actual'' [[NBT format|NBT data]]. This is also the reason why naming them is disabled as that would mess up the NBT data.
*The snapshot also contains an [[History of textures/Unused textures|unused texture]] for an {{ItemLink|End Tag}}.

==History==
{{History|java}}
{{History||23w13a_or_b|[[File:Tag.png|32px]] Added tags.}}
{{History|foot}}

==Gallery==
<gallery>
Tag.png|Tag
Bit.png|Bit
Byte Tag.png|Byte Tag
Double Tag.png|Double Tag
End Tag.png|End Tag
Float Tag.png|Float Tag
Int Tag.png|Int Tag
Left Curly.png|Left Curly
Left Square.png|Left Sqaure
List Tag.png|List Tag
Long Tag.png|Long Tag
Name (23w13a or b).png|Name
Right Curly.png|Right Curly
Right Square.png|Right Square
Short Tag.png|Short Tag
Sssyntax Error.png|Sssyntax Error
String Tag.png|String Tag
</gallery>

== References ==
{{reflist}}

{{items}}
{{jokes}}

[[pt:Tag (item)]]
[[Category:Joke items]]</li><li>[[Lead|Lead]]<br/>{{About|the item used for leashing and leading mobs|the element|Element#Lead}}
{{Item
| image = Lead.png
| stackable = Yes (64)
| renewable = Yes
}}
'''Leads''' are [[tool]]s used to leash and lead passive and neutral [[animal]]s, [[golem]]s and some [[monster]]s.

== Obtaining ==
=== Chest loot ===
{{LootChestItem|lead}}

=== Crafting ===
{{Crafting
  |A1= String
  |B1= String    
  |A2= String
  |B2= Slimeball
  |C3= String
  |Output= Lead,2
  |type= Tool
}}

=== Mob loot ===
[[Wandering Trader|Wandering trader]]s always spawn with 2 [[llama|trader llama]]s, each held with a lead. When a trader llama is detached, either by killing it or the wandering trader, dragging them far apart, or putting the llama in a [[boat]] or a [[minecart]], the lead drops at the llama's position.

== Usage ==
=== Crafting ingredient ===

{{crafting usage}}

=== Leashing mobs ===
[[File:SuspendedPigs.png|190px|thumb|One block tall mobs, such as pigs, suspend at 7 blocks above the ground.]]
[[File:SuspendedCows.png|190px|thumb|Two block tall mobs, such as cows, also suspend at 7 blocks above the ground.]]

{{control|Using}} a lead on a [[mob]] ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead.

It is possible to leash the following mobs and other entities:

{{columns-list|colwidth=20em|
* {{EntityLink|Allay}}
* {{EntityLink|Axolotl}}
* {{EntityLink|Bee}}
* {{EntityLink|Boat}}{{only|bedrock}}
* {{EntityLink|Camel}}
* {{EntityLink|Cat}}
* {{EntityLink|Chicken}}
* {{EntityLink|Chicken Jockey}} (only the mount)
* {{EntityLink|Cow}}
* {{EntityLink|Dolphin}}
* {{EntityLink|Donkey}}
* {{EntityLink|Fox}}
* {{EntityLink|Frog}}
* {{EntityLink|Glow Squid}}
* {{EntityLink|Goat}}
* {{EntityLink|Hoglin}}
* {{EntityLink|Horse}}
* {{EntityLink|Iron Golem}}
* {{EntityLink|Llama}}
* {{EntityLink|Mooshroom}}
* {{EntityLink|Mule}}
* {{EntityLink|Ocelot}}
* {{EntityLink|Parrot}}
* {{EntityLink|Pig}}
* {{EntityLink|Polar Bear}}
* {{EntityLink|Rabbit}}
* {{EntityLink|Sheep}}
* {{EntityLink|Skeleton Horse}}
* {{EntityLink|Skeleton Horseman}} (only the mount)
* {{EntityLink|Sniffer}}
* {{EntityLink|Snow Golem}}
* {{EntityLink|Squid}}
* {{EntityLink|Strider}}
* {{EntityLink|Trader Llama}}
* {{EntityLink|Wolf}}
* {{EntityLink|Zoglin}}
* {{EntityLink|Zombie Horse}}}}

Additionally, [[villager]]s, [[wandering trader]]s, and [[monster]]s other than the ones listed above, can be leashed using a map editor or [[NBT]] editor. 

With a mob on a lead held by the player, {{control|using}} the lead on any type of [[fence]] (or [[wall]]{{only|bedrock|short=1}}) attaches the lead to it with a visible knot, tying the mob to it. To attach it to a wall on Bedrock Edition, the player must hold a lead in the main hand.<ref>{{bug|MCPE-108078}}</ref> Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post.

A lead is broken by pressing the {{control|use item}} control on the mob again, hitting the knot, or removing the attached fence post. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an [[item (entity)|item]] at the location of the mob. However, it does not drop when unleashed in Creative mode.{{only|java}}<ref>{{bug|MCPE-79639}}</ref> A lead does not break if the attached animal dies.

A lead can stretch a maximum of 10 blocks. If the mob is able to move towards the player or fence post, it does so. If not, or if the mob is moving very quickly away from the player, the lead breaks.

When the player or the knot is more than 7 blocks above the ground, the mob being leashed becomes suspended.

Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break.

[[Wolf|Wolves]] cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the wolf is still angry.

A lead attached to a hoglin breaks if it becomes a [[zoglin]].

A lead does not prevent mobs from despawning if they normally would despawn.

When moving downwards and accelerating towards the ground, leashed mobs accumulate fall damage and take it if they hit the ground while still accelerating. When moving up or decelerating (such as when the lead is stretched to its limit), the fall distance is set to one block and the mob therefore does not take any fall damage if it touches the ground.

If the player walks into and back out of a [[nether portal]] while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension.

A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed.

If a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), the lead breaks and drops as an item, leaving the mob free to wander around.

== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Lead Knot break1.ogg
|sound2=Lead Knot break2.ogg
|sound3=Lead Knot break3.ogg
|subtitle=Leash Knot breaks
|source=neutral
|description=When a leash knot is destroyed
|id=entity.leash_knot.break
|translationkey=subtitles.entity.leashknot.break
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Lead Knot place1.ogg
|sound2=Lead Knot place2.ogg
|sound3=Lead Knot place3.ogg
|subtitle=Leash Knot tied
|source=neutral
|description=When a leash knot is placed on a fence
|id=entity.leash_knot.place
|translationkey=subtitles.entity.leashknot.place
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Lead Knot break1.ogg
|sound2=Lead Knot break2.ogg
|sound3=Lead Knot break3.ogg
|source=neutral
|description=When a leash knot is broken by {{ctrl|interacting}} with it
|id=leashknot.break
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Lead Knot place1.ogg
|sound2=Lead Knot place2.ogg
|sound3=Lead Knot place3.ogg
|source=neutral
|description=When a leash knot is placed on a fence or wall
|id=leashknot.place
|volume=1.0
|pitch=1.0
|foot=1}}

== Leash Knot ==
'''Leash knot''' is an entity created when the [[player]] right-clicks the fence while having a mob leashed.
{{Entity| title = Leash Knot| image = Knot.png|imagesize= 100px|networkid='''[[JE]]''': 77}}
=== Data values ===
==== ID ====
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Leash Knot
|spritetype=entity
|nameid=leash_knot
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leash Knot
|spritetype=entity
|nameid=leash_knot
|id=88
|foot=1}}

==== Entity data ====

Leash knots have entity data that define various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lead
|spritetype=item
|nameid=lead
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lead
|spritetype=item
|nameid=lead
|id=547
|form=item
|foot=1}}

== Achievements ==

{{load achievements|So I Got That Going for Me}}

== Advancements ==

{{load advancements|When the Squad Hops into Town}}

== History ==
{{missing information|The history of a lot of mobs be leashed}}
{{History|java}}
{{History||1.6.1|snap=13w16a|[[File:Lead JE1 BE1.png|32px]] Added leads. 
|Leads do not currently have a tooltip and are called “leashes” in [http://www.mojang.com/2013/04/minecraft-snapshot-13w16a-and-new-launcher/ the change notes].}}
{{History|||snap=13w16b|Leads have been given a tooltip.}}
{{History|||snap=13w18a|Leads have been given a [[crafting]] recipe.}}
{{History||1.9|snap=15w50a|Added a [[sound]] for leads: <code>entity.leashknot.place</code>.}}
{{History||1.11|snap=16w32a|The [[entity]] ID of the knot has been changed from <code>LeashKnot</code> to <code>leash_knot</code>.}}
{{History|||snap=16w39a|Leads can now be found in [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 420.}}
{{History||1.14|snap=18w43a|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}
{{History|||snap=19w05a|Added [[wandering trader]]s, which are naturally equipped with leads.}}
{{History||1.15|snap=?|[[Bee]]s can now be leashed.}}
{{History||1.16|snap=20w09a|[[Skeleton horse]]s and [[zombie horse]]s can now be leashed.<ref>{{bug|MC-166246}}</ref>}}
{{History|||snap=?|[[Hoglin]]s can now be leashed.}}
{{History||1.16.2|snap=20w27a|[[Zoglin]]s can now be leashed.}}
{{History||1.17|snap=21w19a|[[Squid]]s and [[glow squid]]s can now be leashed.<ref>{{bug|MC-136647}}</ref>}}
{{History|||snap=?|[[Axolotl]]s can now be leashed.}}
{{History||1.19|snap=22w13a|Lead may now be found in [[ancient city]] [[chest]]s.}}
{{History|||snap=?|[[Frog]]s can now be leashed.}}
{{History||1.19.3|snap=22w42a|[[Camel]]s can now be leashed.|Mobs no longer accumulate fall damage when dangling on leads.<ref>{{bug|MC-14167||Mobs build up fall damage when dangling on a lead|Fixed}}</ref>}}
{{History||1.20 (Experimental)|link=1.19.4|snap=?|[[Sniffer]]s can now be leashed.}}
{{History||1.20|snap=23w12a|Lead can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Lead no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; lead now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Leads now have better "physics".
|The [[entity]] ID of the knot has been changed from <code>leashknot</code> to <code>leash_knot</code>.
|Leads can now be found inside [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Leads can now be found inside [[buried treasure]] [[chest]]s.
|Leads can now be used on [[boat]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Leads can now be used to craft [[balloon]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.
|[[Wandering trader]]s now [[drops|drop]] leads after they are detached from trader [[llama]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|Leads can now be used on [[polar bear]]s, [[ocelot]]s, [[parrot]]s, [[dolphin]]s and old [[villager]]s.}}
{{History||1.19.0|snap=beta 1.19.0.20|Allays can now be leashed.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[Sound]]s have been added for leads.}}
{{History|Ps4}}
{{History||1.90|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History|foot}}

== Issues ==
{{issue list|Lead|Leash}}

== Trivia ==
[[File:Steve wearing Lead.png|100px]] [[File:Alex wearing Lead.png|100px]]
* The lead is named as "leash" in the texture file.
* If a [[player]] goes to sleep while holding a mob on a lead, the lead remains attached.
* {{IN|Java}}, when using the {{cmd|item}} command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle.

== Gallery ==
<gallery>
Multiple_Leash.png|Many animals can be tied to one fence post.
HorseLeashedOnAFence.png|A [[horse]] wearing [[golden horse armor]] that is leashed to a fence post.
ThreeTiedSheep.png|Three sheep tied to the same fence.
More accurate lead mobs.png|A shot of all the mobs that could be tied with leads as of 1.6.1, except donkeys and mules.
Yo Yo.png|With the use of the leash, it is possible to suspend animals in the air by tying the leash on high-up fence posts.
YoYo.png|A [[donkey]] with the Grumm/Dinnerbone [[name tag]] [[easter egg]] tied to a fence with a lead to make a yo-yo.
Flying_Sheep.png|Several [[sheep]] hanging in the air in [[Creative]] mode.
Pocket Edition Lead.jpg|First image of a lead in ''Bedrock Edition''.
</gallery>

== References ==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-lead Taking Inventory: Lead] – Minecraft.net on April 8, 2022

{{items}}

{{entities}}

[[Category:Tools]]

[[de:Leine]]
[[es:Rienda]]
[[fr:Laisse]]
[[hu:Lasszó]]
[[it:Guinzaglio]]
[[ja:リード]]
[[ko:끈]]
[[nl:Leidtouw]]
[[pl:Smycz]]
[[pt:Laço]]
[[ru:Поводок]]
[[th:เชือกจูง]]
[[zh:拴绳]]
[[Category:Renewable resources]]</li></ul>
Golden Apple The texture for golden apples has now been changed.
Enchanted Golden Apple The texture for the enchanted golden apple has now been changed.
New Nintendo 3DS Edition
0.1.0
{{Extension DPL}}<ul><li>[[Key|Key]]<br/>{{About|the joke item|the golem|Key Golem|in-game control keys|Controls}}
{{Exclusive|Java}}
{{Joke feature}}
{{Item
| image = <gallery>
Red Key.gif | Red
Yellow Key.gif | Yellow
Blue Key.gif | Blue
</gallery>
| renewable = 
* Blue: No
* Red, Yellow: Yes
| stackable = Yes
}}

'''Keys''' were a joke item from [[Java Edition 3D Shareware v1.34]].
There are three different keys: '''red''', '''yellow''', and '''blue'''.

== Obtaining ==

=== Mobs ===
The red key was dropped by the [[wither]], the yellow key was dropped by [[ravager]]s, and the blue key was dropped by the [[elder guardian]].

=== Cheat codes ===
These keys were also obtainable by using the cheat code "IDKFA" when typing in chat.

=== Natural generation ===
{{LootChestItem|red-key,yellow-key,blue-key}}

== Data values ==

=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=Red Key
|spritetype=item
|nameid=red_key
|form=item}}
{{ID table
|displayname=Yellow Key
|spritetype=item
|nameid=yellow_key
|form=item}}
{{ID table
|displayname=Blue Key
|spritetype=item
|nameid=blue_key
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||3D Shareware v1.34|[[File:Red Key.gif|32px]] [[File:Yellow Key.gif|32px]] [[File:Blue Key.gif|32px]] Added red, yellow, and blue keys.}}
{{History|foot}}

== Trivia ==
*[[File:Green Key.png|32px]] A key with a similar appearance is present in ''The Europa Arcology Incident'', a game made by [[Notch]] in 2009.

{{Items}}
{{Jokes}}

[[Category:Joke items]]

[[pt:Chave]]</li><li>[[Leather|Leather]]<br/>{{About||the leather from rabbits|Rabbit Hide|the armor material|Armor materials}}
{{Item
| image = Leather.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Leather''' is an [[item]] used to make [[item frame]]s, [[armor]] and [[book]]s.

== Obtaining ==

=== Mob loot ===

Upon death, [[cow]]s, [[mooshroom]]s, [[horse]]s, [[donkey]]s, [[mule]]s, [[llama]]s and [[trader llama]]s drop 0–2 leather, while [[hoglin]]s drop 0–1 leather. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 5 leather (4 leather from hoglins) with Looting III.

A [[fox]] sometimes spawns holding leather, which always drops upon death. Alternatively, a player can drop a [[food]] item, causing the fox to drop the leather.

=== Fishing ===

Leather can be obtained as a "junk" item from [[fishing]].

=== Crafting ===

{{Crafting
  |A1= Rabbit Hide |B1= Rabbit Hide
  |A2= Rabbit Hide |B2= Rabbit Hide
  |Output=Leather
  |type=Material
}}

=== Chest loot ===

{{LootChestItem|leather}}

=== Villager gifts ===

{{in|java}}, leatherworker [[villager]]s throw leather at players under the [[Hero of the Village]] effect.

=== Bartering ===
[[Piglin]]s may [[barter]] 2-4 leather when given a [[gold ingot]].

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

=== Trading ===

Novice-level leatherworker villagers have a {{frac|2|3}} chance to [[trading|buy]] 6 leather for one [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}.

=== Repairing ===

Leather is the repair item for the [[armor materials|leather armor]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
* {{ItemLink|Leather cap}}
* {{ItemLink|Leather tunic}}
* {{ItemLink|Leather pants}}
* {{ItemLink|Leather boots}}

== Achievements ==
{{load achievements|Cow Tipper}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather
|spritetype=item
|nameid=leather
|itemtags=ignored_by_piglin_babies
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather
|spritetype=item
|nameid=leather
|id=381
|form=item
|foot=1}}

== History ==

{{History|java alpha}}
{{History||v1.0.8|[[File:Leather JE1 BE1.png|32px]] Added leather.
|Leather [[drops]] from [[cow]]s.
|The [[crafting]] recipe for leather [[armor]] has been changed from cloth to leather (leather armor was previously [[craft]]ed with [[wool]], and was called "cloth armor" in the game code).}}
{{History||v1.0.17|[[Chicken]]s in [[Survival]] [[multiplayer]] now [[drop]] leather if killed by [[fire]], fall [[damage]] or [[cactus]].}}
{{History||v1.2.6|Chickens dropping leather was fixed by this version at the latest.{{when|It would be nice to know exactly when. It's at most a 3 1/2 month bug, though it was at the beginning. Might count as short-lived.}}.}}
{{History|java}}
{{History||1.3.1|snap=12w17a|Leather is now required to craft [[book]]s.}}
{{History||1.4.2|snap=12w34a|Leather is now used to craft the newly added [[item frame]]s.}}
{{History||1.6.1|snap=13w16a|Leather is now used to craft [[horse saddle]]s.|[[Horse]]s now [[drop]] leather.}}
{{History|||snap=13w18a|Leather is no longer used to craft [[horse saddle]]s.}}
{{History||1.7.2|snap=13w36a|Leather can be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}}
{{History||1.8|snap=14w02a|Leather can now be [[trading|sold]] to leatherworker [[villager]]s, at 9–12 leather for 1 [[emerald]].}}
{{History|||snap=14w27b|Leather can now be crafted using 4 [[rabbit hide]].}}
{{History||1.9|snap=15w41a|Leather can now be used to repair [[elytra]].}}
{{History||1.11|snap=16w39a|[[Llama]]s now [[drop]] leather.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 334.}}
{{History|||snap=18w07a|[[Phantom]]s now drop leather.}}
{{History|||snap=18w14a|Phantoms no longer [[drop]] leather.
|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
{{History||1.14|snap=18w43a|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}
{{History|||snap=18w48a|Leather can now be found in chests in [[village]] tanneries.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with leather in their mouths.}}
{{History|||snap=19w08a|Leather is now used to [[craft]] leather [[horse armor]].}}
{{History|||snap=19w13a|Leatherworker villagers now give leather to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w07a|Leather is dropped by the new [[hoglin]]s.
|Leather has a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–7.}}
{{History|||snap=20w09a|Leather now has a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w16a|Leather now generates in [[bastion remnants]] chests.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Leather JE1 BE1.png|32px]] Added leather. It is currently unobtainable and serves no purpose.}}
{{History||v0.6.0|Leather is now obtainable by killing [[cow]]s.
|Leather can be used to craft leather [[armor]].}}
{{History||v0.11.0|snap=build 1|Leather can now be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}}
{{History||v0.12.1|snap=build 1|Leather is now required to craft [[book]]s.}}
{{History||v0.13.0|snap=build 1|Leather can now be [[craft]]ed using 4 [[rabbit hide]].}}
{{History||v0.15.0|snap=build 1|Leather is now used to craft leather [[horse armor]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Leather can now be used to repair [[elytra]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|9-12 leather can now be [[trading|sold]] to leatherworker [[villager]]s.}}
{{History|bedrock}}
{{History||1.6.0|snap=beta 1.6.0.5|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
{{History||1.10.0|snap=beta 1.10.0.3|Leather can now be found in [[village]] tannery house [[chest]]s.
|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, leatherworker [[villager]]s now [[trading|buy]] 6 leather for an [[emerald]].}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop leather.}}
{{History||1.16.0|snap=beta 1.16.0.57|Hoglins now drop leather.
|Leather can now be obtained from bartering with piglin.
|Leather can now be found in [[bastion remnants]] chests.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather JE1 BE1.png|32px]] Added leather.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Leather is now used to [[craft]] leather [[horse armor]].}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Leather JE1 BE1.png|32px]] Added leather.}}
{{History|foot}}

== Issues ==

{{issue list}}


{{Items}}

[[Category:Renewable resources]]

[[cs:Kůže]]
[[de:Leder]]
[[es:Cuero]]
[[fr:Cuir]]
[[hu:Bőr]]
[[it:Cuoio]]
[[ja:革]]
[[ko:가죽]]
[[nl:Leer]]
[[pl:Skóra]]
[[pt:Couro]]
[[ru:Кожа]]
[[th:หนังสัตว์]]
[[uk:Шкіра]]
[[zh:皮革]]</li></ul>
File:Golden Apple Revision 1.png Added golden apples.

Issues

Issues relating to "Golden Apple" are maintained on the bug tracker. Report issues there.

Trivia

Gallery

Notes

  1. Called the Enchanted Golden Apple in Java Edition and Enchanted Apple in Bedrock and PlayStation 4 editions.
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