Gold ore is a rare mineral block found underground.
Deepslate gold ore is a variant of gold ore that can generate in deepslate and tuff.
Obtaining[]
Breaking[]
Gold ore drops as raw gold if mined by an iron pickaxe or higher. If mined by any other tool, it drops nothing. Mining with a Silk Touch pickaxe drops itself. It is affected by Fortune enchantment, dropping 1–2, 1–3, or 1–4 raw gold respectively with Fortune I, II, and III.
Block | Gold Ore | Deepslate Gold Ore | |
---|---|---|---|
Hardness | 3 | 4.5 | |
Tool | |||
Breaking time[A] | |||
Default | 15 | 22.5 | |
Wooden | 7.5 | 11.25 | |
Stone | 3.75 | 5.65 | |
Iron | 0.75 | 1.15 | |
Diamond | 0.6 | 0.85 | |
Netherite | 0.5 | 0.75 | |
Golden | 1.25 | 1.9 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation[]
Gold ore can generate in the Overworld in the form of ore features.
Gold ore attempts to generate in two batches. The first batch generates 4 times per chunk in blobs of 0—13 blocks, from levels -64 to 32. It is most likely to be found around layer -16, becoming less common toward either end of the range. The second batch has a probability of 1/2 per chunks to generate in blobs of 0—13 blocks that generate uniformly between -64 and -48. There is also an extra batch of gold ore in badlands biome that generates 50 times per chunk in blobs of 0—13 blocks, from 32 to 256 uniformly. Gold ore is also less likely to be exposed to air: 50% of ore blocks from the first and second batch will not generate. The extra batch in badlands will generate regardless of exposure to air.
Gold ore can replace stone, andesite, diorite, granite, tuff[JE only], and deepslate. Any gold ore that replaces tuff or deepslate becomes deepslate gold ore.
Usage[]
Smelting ingredient[]
Name | Ingredients | Smelting recipe |
---|---|---|
Gold Ingot | Gold Ore or Deepslate Gold Ore + Any fuel |
Piglins[]
Piglins become hostile toward players who mine gold ore, even if the player is wearing golden armor. Piglins also run toward any gold ores on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
Note Blocks[]
Gold ore can be placed underneath note blocks to make a "bass drum" sound.
Sounds[]
Gold ore[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
Deepslate gold ore[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | place | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Block tags | Item tags | Translation key |
---|---|---|---|---|---|
Gold Ore | gold_ore | Block & Item | gold_ores guarded_by_piglins mineable/pickaxe needs_iron_tool | gold_ores piglin_loved | block.minecraft.gold_ore |
Deepslate Gold Ore | deepslate_gold_ore | Block & Item | gold_ores guarded_by_piglins mineable/pickaxe needs_iron_tool | gold_ores piglin_loved | block.minecraft.deepslate_gold_ore |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Gold Ore | gold_ore | 14 | Block & Giveable Item[i 2] | Identical[i 3] | tile.gold_ore.name |
Deepslate Gold Ore | deepslate_gold_ore | 657 | Block & Giveable Item[i 2] | Identical[i 3] | tile.deepslate_gold_ore.name |
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold item while it is aggressive toward the player. | 30G | Silver |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Oh Shiny | Distract Piglins with gold | Nether | While aggravated, give a piglin one of these 25 gold-related items in the #piglin_loved item tag:
| nether/distract_piglin
|
History[]
Java Edition Classic | |||||
---|---|---|---|---|---|
May 23, 2009 | Notch says he accomplished adding gold ore features in stone. | ||||
0.0.14a | Added gold ore. | ||||
Gold ore is found in higher elevations. | |||||
Gold ore is often found in exposed surface-level blobs. | |||||
October 24, 2009 | A texture change was shown. | ||||
0.26 SURVIVAL TEST | The texture of gold ore has been changed. | ||||
Breaking gold ore now gives the player 1–3 blocks of gold when mined. | |||||
Java Edition Indev | |||||
0.31 | 20100128 | Gold ore no longer drops gold blocks. | |||
20100129 | Before the furnace was added, players had to smelt ore by dropping ore blocks onto fire. | ||||
Gold ore now drops itself when mined. | |||||
20100201-2 | Gold ore requires an iron or diamond pickaxe to be successfully obtained. | ||||
Java Edition Infdev | |||||
20100227-1 | Gold ore no longer generates. | ||||
20100320 | Gold ore features now generate, but only in blobs of 1. | ||||
20100325 | Gold ore features now appear more like they do today. | ||||
20100327 | Gold ore now regenerates after the world is reloaded, assuming that the positions of the ore blocks were replaced by stone. | ||||
20100330 | Gold ore no longer regenerates. | ||||
Java Edition Beta | |||||
1.6 | Test Build 3 | The "ore quadrant" bug, causing different quadrants of the map to have more or less ore, has been fixed. | |||
1.8 | Pre-release | The maximum layer for gold has been reduced by 2, along with some other ores. | |||
Java Edition | |||||
1.3.1 | 12w22a | Smelting gold ore, along with other ores, blocks and items, now gives the player experience orbs when taking the item out of the furnace. One stack of gold ore give the player approximately 3 levels of experience. | |||
1.10 | 16w20a | 20 additional blobs of gold ore now generate in mesa biomes between Y=32 and Y=79. | |||
Texture Update | January 4, 2018 | A new texture for gold ore has been proposed. | |||
1.14 | 18w43a | The texture of gold ore has been changed. | |||
1.17 | 21w06a | The height limit was expanded down to Y=-64. Gold ores are temporary generating from Y=-64 instead of Y=0. | |||
21w07a | The texture of gold ore has been changed, now resembling the Nether Gold Ore. | ||||
Gold ore now generates as a triangle spread between Y=-64 and Y=32, peaking at Y=-16. Extra gold ore still generates in badlands. | |||||
February 17, 2021 | Henrik Kniberg shows grimstone variant of gold ore. | ||||
February 18, 2021 | JAPPA Shows updated gold ore texture and grimstone variant of gold ore. | ||||
February 22, 2021 | JAPPA Shows updated gold ore texture and grimstone variant of gold ore. | ||||
21w08a | The texture of gold ore has been changed again. The deepslate gold ore has been added. | ||||
Gold ore features now have a 50% chance of not generating when exposed to air. | |||||
Gold ore features now generate more frequently. | |||||
March 4, 2021 | JAPPA shows updated deepslate variant of gold ore texture. | ||||
21w10a | Tweaked the texture of gold ores. | ||||
Gold ore now generates less frequently. | |||||
21w14a | It now drops raw gold when broken without Silk Touch, instead of itself. | ||||
April 13, 2021 | JAPPA shows a new gold ore texture. | ||||
21w15a | The texture of the gold ore has been changed. | ||||
All the changes to gold ore generation in the previous 1.17 snapshots have been reverted, but they can be re-enabled with the Caves & Cliffs Prototype Data Pack. | |||||
1.18 | Experimental Snapshot 1 | Gold ore once again generates the way it did in the 1.17 snapshots without the use of a data pack. | |||
21w40a | A second set of gold ore blobs now generates below Y=-48. | ||||
21w42a | Increased top height limit of badlands gold generation from Y=79 to Y=256, and increased the number of blobs. | ||||
Pocket Edition Alpha | |||||
v0.1.0 | Added gold ore. | ||||
v0.3.2 | Gold ore can now be mined and processed correctly. | ||||
v0.10.0 | build 1 | Gold ore can now generate at any level in a mesa biome. | |||
v0.12.1 | build 1 | Gold ore now gives experience points when smelted. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | The texture of gold ore has been changed. | |||
1.16.0 | beta 1.16.0.57 | Gold ore is no longer smeltable.[1] | |||
beta 1.16.0.59 | Gold ore is now smeltable again.[1] | ||||
1.16.220 | beta 1.16.220.50 | The texture of gold ore has been changed. | |||
1.17.0 | beta 1.16.230.52 | Added deepslate gold ore behind the Caves and Cliffs experimental gameplay. | |||
beta 1.16.230.54 | Gold ore texture was updated. | ||||
beta 1.16.230.56 | In the Caves and Cliffs experimental gameplay, gold ore blob now generates as a triangle spread between Y=-62 and Y=32, and now generates more frequently. | ||||
beta 1.17.0.50 | In the Caves and Cliffs experimental gameplay, it now drops raw gold when broken without Silk Touch, instead of itself. | ||||
beta 1.17.0.52 | Deepslate gold ore and raw gold are on longer behind the Caves and Cliffs experimental gameplay. | ||||
1.18.0 | beta 1.18.0.20 | Removed “Caves and Cliffs” experimental toggle. New gold generation is now available through normal gameplay. | |||
Gold ore generation has now been tweaked to be in parity with Java Edition. | |||||
Unintentionally doubled the amount of additional blobs of gold ore in mesa biomes. | |||||
Deepslate gold ore no longer generates. | |||||
beta 1.18.0.21 | Deepslate gold ore once again generates naturally. | ||||
A second set of gold ore blobs now generates below Y=-48. | |||||
beta 1.18.0.22 | Increased top height limit of badlands gold generation from Y=79 to Y=256, and increased the number of blobs. | ||||
Gold ore generation height has now been tweaked to be in parity with Java Edition. | |||||
beta 1.18.0.24 | Gold ore in badlands biomes are no longer generating in too large of quantities. And its generation has now been tweaked to be in parity with Java Edition. | ||||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added gold ore. |
TU43 | CU33 | 1.36 | Patch 13 | 20 additional blobs of gold ore now generate in mesa biomes between Y=32 and Y=79. | |
1.90 | The texture of gold ore has been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added gold ore. |
Data history[]
Java Edition | |||||
---|---|---|---|---|---|
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 14. |
Issues[]
Issues relating to "Gold Ore" are maintained on the bug tracker. Report issues there.
Gallery[]
Gold ore exposed by a river in a Badlands biome.
Deepslate Redstone Ore and gold ore, as seen in 21w08b.
See also[]
References[]
- ↑ a b "[MCPE-68978] Gold Ore cannot be smelted - Jira" – Mojira, April 16, 2020.
External Links[]
- Block of the Week: Gold Ore – Minecraft.net on January 12, 2018