| Renewable |
No |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
3 |
| Hardness |
Gold Ore: 3 |
| Luminant |
No |
| Transparent |
No |
| Flammable |
No |
| Catches fire from lava |
No |
Gold ore is a rare mineral block found underground.
Deepslate gold ore is a variant of gold ore that can generate in deepslate and tuff blobs.
Obtaining[]
Breaking[]
Gold ore drops as raw gold if mined by an iron pickaxe or higher. If mined by any other tool, it drops nothing. Mining with a Silk Touch pickaxe drops itself. It is affected by Fortune enchantment, dropping 1–2, 1–3, or 1–4 raw gold respectively with Fortune I, II, and III.
| Block | Gold Ore | Deepslate Gold Ore | |
|---|---|---|---|
| Hardness | 3 | 4.5 | |
| Tool | |||
| Breaking time[A] | |||
| Default | 15 | 22.5 | |
| Wooden | 7.5 | 11.25 | |
| Stone | 3.75 | 5.65 | |
| Iron | 0.75 | 1.15 | |
| Diamond | 0.6 | 0.85 | |
| Netherite | 0.5 | 0.75 | |
| Golden | 1.25 | 1.9 | |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation[]
Gold ore can generate in the Overworld in the form of blobs.
In Java Edition gold ore attempts to generate 4 times per chunk, in blobs of size 9, from levels -64 to 32, in all biomes. It is most likely to be found around layer -16, becoming less common toward either end of the range. Gold ore is also less likely to be exposed to air; 50% of ore blocks that would generate exposed do not generate. There is an additional blob of size 9 that may generate uniformly between -64 and -32 with the same 50% air exposure rate. In badlands biomes, gold ore attempts to generate 50 times per chunk, from levels 32 to 256 uniformly, in blobs of size 9. This extra gold ore in badlands biomes will generate regardless of exposure to air. Gold ore can replace stone, granite, diorite, andesite, tuff, and deepslate. Any gold ore that replaces tuff or deepslate will become deepslate gold ore.
In Bedrock Edition, gold ore attempts to generate in two batches. The first batch generates 4 times per chunk in blobs of size 9, from levels -64 to 32. It is most likely to be found around layer -16, becoming less common toward either end of the range. The second batch generates in 1/2 chunks in blobs of size 9 that generate uniformly between -64 and -48. There also extra batch of gold ore in badlands biome that generates 50 times per chunk in blobs of size 9, from 32 to 256 uniformly. Gold ore is also less likely to be exposed to air: 50% of ore blocks from the first and second batch will not generate. The extra batch in badlands will generate regardless of exposure to air. Gold ore can replace stone, granite, diorite, andesite, and deepslate. Gold ore that replaces deepslate will become deepslate gold ore.
Usage[]
Smelting ingredient[]
| Name | Ingredients | Smelting recipe |
|---|---|---|
| Gold Ingot | Gold Ore or Deepslate Gold Ore + Any fuel |
Piglins[]
Piglins become hostile toward players who mine gold ore, even if the player is wearing golden armor. Piglins also run toward any gold ores on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
Note Blocks[]
Gold ore can be placed under note blocks to produce "bass drum" sounds.
Sounds[]
Gold Ore[]
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| Block broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
| None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block.stone.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
| Block placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block.stone.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
| Sound | Source | Description | Resource location | Volume | Pitch |
|---|---|---|---|---|---|
| Blocks | Once the block has broken | dig.stone | 1.0 | 0.8 | |
| Blocks | Falling on the block with fall damage | fall.stone | 0.4 | 1.0 | |
| Blocks | While the block is in the process of being broken | hit.stone | 0.37 | 0.5 | |
| Blocks | Jumping from the block | jump.stone | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land.stone | 0.22 | 1.0 | |
| Blocks | Walking on the block | step.stone | 0.3 | 1.0 | |
| Blocks | When the block is placed | dig.stone | 1.0 | 0.8 |
Deepslate Gold Ore[]
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| Block broken | Blocks | Once the block has broken | block.deepslate.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
| None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block.deepslate.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block.deepslate.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
| Block placed | Blocks | When the block is placed | block.deepslate.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block.deepslate.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
| Sound | Source | Description | Resource location | Volume | Pitch |
|---|---|---|---|---|---|
| Blocks | Once the block has broken | dig.deepslate | 1.0 | 0.8-1.0 | |
| Players | Falling on the block with fall damage | fall.deepslate | 0.4 | 1.0 | |
| Blocks | While the block is in the process of being broken | hit.deepslate | 0.3 | 0.5 | |
| Players | Jumping from the block | jump.deepslate | 0.12 | 1.0 | |
| Players | Falling on the block without fall damage | land.deepslate | 0.22 | 1.0 | |
| Players | Walking on the block | step.deepslate | 0.3 | 1.0 | |
| Blocks | When the block is placed | place.deepslate | 1.0 | 0.8-1.0 |
Data values[]
ID[]
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
| Gold Ore | gold_ore | Block & Item | gold_ores guarded_by_piglins mineable/pickaxe needs_iron_tool | gold_ores piglin_loved | block.minecraft.gold_ore |
| Deepslate Gold Ore | deepslate_gold_ore | Block & Item | gold_ores guarded_by_piglins mineable/pickaxe needs_iron_tool | gold_ores piglin_loved | block.minecraft.deepslate_gold_ore |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| Gold Ore | gold_ore | 14 | Block & Giveable Item[i 2] | Identical[i 3] | tile.gold_ore.name |
| Deepslate Gold Ore | deepslate_gold_ore | 657 | Block & Giveable Item[i 2] | Identical[i 3] | tile.deepslate_gold_ore.name |
Achievements[]
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold item while it is aggressive toward the player. | 30G | Silver | ||
Advancements[]
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
|---|---|---|---|---|---|
![]() | Oh Shiny | Distract Piglins with gold | Nether | While aggravated, give a piglin one of these 24 gold-related items in the #piglin_loved item tag:
| nether/distract_piglin
|
History[]
| Java Edition Classic | |||||
|---|---|---|---|---|---|
| May 23, 2009 | Notch says he accomplished adding gold blobs in stone. | ||||
| 0.0.14a | |||||
| Gold ore is found in higher elevations. | |||||
| Gold ore is often found in exposed surface-level blobs. | |||||
| October 24, 2009 | |||||
| 0.26 SURVIVAL TEST | |||||
| Breaking gold ore now gives the player 1–3 blocks of gold when mined. | |||||
| Java Edition Indev | |||||
| 0.31 | 20100128 | Gold ore no longer drops gold blocks. | |||
| 20100129 | Before the furnace was added, players had to smelt ore by dropping ore blocks onto fire. | ||||
| Gold ore now drops itself when mined. | |||||
| 20100201-2 | Gold ore requires an iron or diamond pickaxe to be successfully obtained. | ||||
| Java Edition Infdev | |||||
| 20100227-1 | Gold ore no longer generates. | ||||
| 20100320 | Gold ore blobs now generate, but only in blobs of 1. | ||||
| 20100325 | Gold ore blobs now appear more like they do today. | ||||
| 20100327 | Gold ore now regenerates after the world is reloaded, assuming that the positions of the ore blocks were replaced by stone. | ||||
| 20100330 | Gold ore no longer regenerates. | ||||
| Java Edition Beta | |||||
| 1.6 | Test Build 3 | The "ore quadrant" bug, causing different quadrants of the map to have more or less ore, has been fixed. | |||
| 1.8 | Pre-release | The maximum layer for gold has been reduced by 2, along with some other ores. | |||
| Java Edition | |||||
| 1.3.1 | 12w22a | Smelting gold ore, along with other ores, blocks and items, now gives the player experience orbs when taking the item out of the furnace. One stack of gold ore give the player approximately 3 levels of experience. | |||
| 1.10 | 16w20a | 20 additional blobs of gold ore now generate in mesa biomes between Y=32 and Y=79. | |||
| Texture Update | January 4, 2018 | ||||
| 1.14 | 18w43a | ||||
| 1.17 | 21w07a | ||||
| Gold ore now generates as a spread between Y=-64 and Y=32, peaking at Y=-16. Extra gold ore still generates in badlands. | |||||
| February 17, 2021 | |||||
| February 18, 2021 | |||||
| February 22, 2021 | |||||
| 21w08a | |||||
| Gold ore blobs now have a 50% chance of not generating when exposed to air. | |||||
| Gold ore blobs now generate more frequently. | |||||
| March 4, 2021 | |||||
| 21w10a | |||||
| Gold ore now generates less frequently. | |||||
| 21w14a | It now drops raw gold when broken without Silk Touch, instead of itself. | ||||
| April 13, 2021 | |||||
| 21w15a | |||||
| All the changes to gold ore generation in the previous 1.17 snapshots have been reverted, but they can be re-enabled with the Caves & Cliffs Prototype Data Pack. | |||||
| 1.18 | Experimental Snapshot 1 | Gold ore once again generates the way it did in the 1.17 snapshots without the use of a data pack. | |||
| 21w40a | A second set of gold ore now generates below Y=-48. | ||||
| 21w42a | Gold ore generates higher up in badlands biomes. | ||||
| Pocket Edition Alpha | |||||
| v0.1.0 | |||||
| v0.3.2 | Gold ore can now be mined and processed correctly. | ||||
| v0.10.0 | build 1 | Gold ore can now generate at any level in a mesa biome. | |||
| v0.12.1 | ? | Gold ore now gives experience points when smelted. | |||
| Bedrock Edition | |||||
| 1.10.0 | beta 1.10.0.3 | ||||
| 1.16.0 | beta 1.16.0.57 | Gold ore is no longer smeltable.[1] | |||
| beta 1.16.0.59 | Gold ore is now smeltable again.[1] | ||||
| 1.16.220 | beta 1.16.220.50 | ||||
| 1.17.0 | beta 1.16.230.52 | ||||
| beta 1.16.230.54 | |||||
| beta 1.17.0.50 | It now drops raw gold when broken without Silk Touch, instead of itself. | ||||
| Legacy Console Edition | |||||
| TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | |
| TU43 | CU33 | 1.36 | Patch 13 | 20 additional blobs of gold ore now generate in mesa biomes between Y=32 and Y=79. | |
| 1.90 | |||||
| New Nintendo 3DS Edition | |||||
| 0.1.0 | |||||
Data history[]
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 14. | |||
Issues[]
Issues relating to "Gold Ore" are maintained on the bug tracker. Report issues there.
See also[]
Gallery[]
Gold ore exposed by a river in a Badlands biome.
Deepslate Redstone Ore and gold ore, as seen in 21w08b.
References[]
- ↑ a b "[MCPE-68978] Gold Ore cannot be smelted - Jira" – Mojira, April 16, 2020.











