Note: Verify information for Java Edition
This content is present in the latest complete version of Bedrock Edition, but only accessible in the latest beta version.
Goats are neutral mobs found in mountains.
Spawning
Groups of 2 to 3 goats spawn above opaque blocks on the mountains[Java Edition only] or snowy slopes[Bedrock Edition only] biome at the surface at a light level of 7 or higher.
In Java Edition, when a goat is spawned or born, it has a 2.0% chance of being a screaming goat. They are almost identical to all other goats, the only difference being that they make screaming sounds.
Behavior
Sometimes, a goat jumps up to 10 blocks high into the air. This usually happens if the goat is trying to cross an obstacle like a small hole in the ground or powder snow.
Goats take 20
× 10 less fall damage and also avoid walking into powder snow. While avoiding walking over powder snow, they also might jump over it, sometimes even in a narrow jumping area.
Unlike mobs such as sheep or cows, goats cannot swim, and in water over the goat's head, two blocks deep for adults and one for babies, they will sink and drown unless rescued.
Attacking
Every 10–15 seconds, if a goat has seen a mob (except for other goats) or player who has not moved since, it will ram from up to 16 blocks away. After choosing something to ram against, the goat performs a small charging animation, then runs quickly toward the target and hits them, dealing significant knockback. The ram can travel up to 9 blocks. If they knock the player off a mountain peak, this can result in the player suffering a large or even fatal fall.
If the goat misses and instead hits a block, it has a chance of dropping a goat horn. If both horns are dropped, then no more goat horns are dropped when the goat charges a block.
Goats do not attack back if attacked by a player or mob. When attacked, they exhibit the same panicky fleeing that passive mobs exhibit.
Breeding
Goats follow players that are within 10 blocks who are holding wheat. If goats are fed wheat, they enter love mode and breed. Like other animals that can breed, the player is granted 1–7 experience when they are bred.
Drops
- 1 goat horn when struck against a solid block, can be dropped two times per goat.[Bedrock Edition only]
- 1–2 raw mutton (cooked mutton if killed while on fire). The maximum amount is increased by 1 per level of Looting, for a maximum of 1–5 with Looting III. [Bedrock Edition only]
Upon successful breeding, 1–7 is dropped.
Killing a baby goat yields no items nor experience.
Milking
A goat is milked by using a bucket on it, yielding a milk bucket.
Sounds
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| subtitles.entity.goat.ambient[sound 1] | Friendly Creatures | Randomly from regular goat | entity | subtitles | ? | ? | ? | |
| subtitles.entity.goat.ambient[sound 1] | Friendly Creatures | Randomly from screaming goat | entity | subtitles | ? | ? | ? | |
| subtitles.entity.goat.death[sound 1] | Friendly Creatures | Regular goat dying | entity | subtitles | ? | ? | ? | |
| subtitles.entity.goat.death[sound 1] | Friendly Creatures | Screaming goat dying | entity | subtitles | ? | ? | ? | |
| subtitles.entity.goat.hurt[sound 1] | Friendly Creatures | Regular goat dying | entity | subtitles | ? | ? | ? | |
| subtitles.entity.goat.hurt[sound 1] | Friendly Creatures | Screaming goat dying | entity | subtitles | ? | ? | ? | |
| subtitles.entity.goat.milk[sound 1] | Friendly Creatures | Player milks regular goat | entity | subtitles | ? | ? | ? | |
| subtitles.entity.goat.milk[sound 1] | Friendly Creatures | Player milks screaming goat | entity | subtitles | ? | ? | ? | |
| Footsteps | Friendly Creatures | Walking | entity | subtitles | ? | ? | ? | |
| None[sound 2] | Friendly Creatures | Preparing ram | entity | None[sound 2] | ? | ? | ? |
| Sound | Source | Description | Resource location | Volume | Pitch |
|---|---|---|---|---|---|
| Hostile Creatures | Goat prepares to ram charge[sound 1] | mob | 1.0 | 0.8, 1.2 |
- ↑ As of 1.16.210.51 this temporarily uses vex attack sounds (see bug BE-104156)
Data values
ID
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Goat | goat | 128 | entity.goat.name |
Entity data
Goats have entity data associated with them that contain various properties.
- Entity data
- Additional fields for mobs that can breed
- Tags common to all entities
- Tags common to all mobs
- HasLeftHorn: 1 or 0 (true/false) – if true, indicates this goat has the left horn.
- HasRightHorn: 1 or 0 (true/false) – if true, indicates this goat has the right horn.
- IsScreamingGoat: 1 or 0 (true/false) – if true, indicates this is a screaming goat.
History
| September 28, 2019 | Goats are announced to be part of the Mountains biome in the biome vote at MINECON Live 2019 | ||||
|---|---|---|---|---|---|
| Mountains wins the biome vote, including goats in the planned biome. | |||||
| October 3, 2020 | |||||
| March 31, 2021 | Goat were shown off on a tweet by Henrik Kniberg. | ||||
| Upcoming Java Edition | |||||
| 1.17 | 21w13a | ||||
| Goats have a 2% chance of spawning as a screaming goat, they are visually indistinguishable from regular goats, but make different sounds. | |||||
| Goats are completely passive. | |||||
| Goats currently do not drop any items. | |||||
| Bedrock Edition | |||||
| 1.16.200 | beta 1.16.200.52 | ||||
| Goats make the sound of a player being hit. | |||||
| Goats currently use the vex's charging sound as a placeholder when preparing to ram charge.[1] | |||||
| release | Goats have been made inaccessible in the full release. | ||||
| 1.16.210 | beta 1.16.210.51 | Goats now drop only 2 goat horns each. | |||
| Goats now drop 1-2 mutton. | |||||
| Baby goats now have half knockback when using a ram attack. | |||||
| Goats no longer attack armor stands.[2] | |||||
| Goats now attack shulkers. | |||||
| Goats now produce only one baby goat at a time when breeding. | |||||
| beta 1.16.210.53 | Goats now avoid walking onto powder snow while path-finding. | ||||
| release | Goats have once again been made inaccessible in the full release. | ||||
| 1.16.220 | beta 1.16.220.50 | Goats now spawn only in the Snowy Slopes mountain biome. | |||
| release | Goats have once again been made inaccessible in the full release. | ||||
Issues
Issues relating to "Goat" are maintained on the bug tracker. Report issues there.
Trivia
- Goats are the fifth mob that were added to a Bedrock Edition beta before a Java Edition snapshot. The first four mobs this happened for were dolphins, pandas, cats and piglin brutes.
- Goats are the first neutral mob that does not fight back after being hit.
- The model for goats was made in Blockbench.[3]
- Goats are one of the 4 mobs that were added as a result of the community voting for it, the others being the phantom, fox, and glow squid.
- Goats are present in the Bedrock Edition 1.16.200 full release, though they can be obtained only through add-ons.
- Goat sounds were recorded from real goats.[4] The same is true for pandas and dolphins.
- Some of their sounds come from the goats in Minecraft Dungeons.[citation needed]
Gallery
A goat knocking a cow away.
References
- ↑ BE-104156
- ↑ MCPE-104159 — "Goat attacks armor stands" — resolved as "Fixed".
- ↑ "Goats, made in Blockbench:" – @blockbench on X, October 29, 2020
- ↑ https://twitter.com/slamp0000/status/1377316464018001923


