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For the DLC mob in Minecraft Dungeons, see MCD:Goat.
Gear (item)
This article is a work in progress. 
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
Note: Verify information for Java Edition
Crafting Table
This article describes content that may be included in Java Edition and Bedrock Edition. 
This content has appeared in Java Edition 1.17 and Bedrock Edition 1.16.230 development versions, but the full update containing it has not been released yet.
This content is present in the latest complete version of Bedrock Edition, but only accessible in the latest beta version.
Blue Beaker BE1
The features on this page are exclusive to Experimental Gameplay in Bedrock Edition. 
These features may be properly added in a future update, but currently require enabling one or more settings in the "Caves and Cliffs" section of the Game Settings menu.

Goats are neutral mobs found in mountains.

Spawning

Groups of 2 to 3 goats spawn above opaque blocks on the mountains[Java Edition only] or snowy slopes[Bedrock Edition only] biome at the surface at a light level of 7 or higher.

In Java Edition, when a goat is spawned or born, it has a 2.0% chance of being a screaming goat. They are almost identical to all other goats, the only difference being that they make screaming sounds.

Behavior

Sometimes, a goat jumps up to 10 blocks high into the air. This usually happens if the goat is trying to cross an obstacle like a small hole in the ground or powder snow.

Goats take 20♥ × 10 less fall damage and also avoid walking into powder snow. While avoiding walking over powder snow, they also might jump over it, sometimes even in a narrow jumping area.

Unlike mobs such as sheep or cows, goats cannot swim, and in water over the goat's head, two blocks deep for adults and one for babies, they will sink and drown unless rescued.

Attacking

Information icon
This feature is exclusive to Bedrock Edition. 

Every 10–15 seconds, if a goat has seen a mob (except for other goats) or player who has not moved since, it will ram from up to 16 blocks away. After choosing something to ram against, the goat performs a small charging animation, then runs quickly toward the target and hits them, dealing significant knockback. The ram can travel up to 9 blocks. If they knock the player off a mountain peak, this can result in the player suffering a large or even fatal fall.

If the goat misses and instead hits a block, it has a chance of dropping a goat horn. If both horns are dropped, then no more goat horns are dropped when the goat charges a block.

Goats do not attack back if attacked by a player or mob. When attacked, they exhibit the same panicky fleeing that passive mobs exhibit.

Breeding

Main article: Breeding

Goats follow players that are within 10 blocks who are holding wheat. If goats are fed wheat, they enter love mode and breed. Like other animals that can breed, the player is granted 1–7 experience when they are bred.

Drops

Upon successful breeding, 1–7 is dropped.

Killing a baby goat yields no items nor experience.

Milking

A goat is milked by using a bucket on it, yielding a milk bucket.

Sounds

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
subtitles.entity.goat.ambient[sound 1]Friendly CreaturesRandomly from regular goatentity.goat.ambientsubtitles.entity.goat.ambient???
subtitles.entity.goat.ambient[sound 1]Friendly CreaturesRandomly from screaming goatentity.goat.screaming.ambientsubtitles.entity.goat.ambient???
subtitles.entity.goat.death[sound 1]Friendly CreaturesRegular goat dyingentity.goat.deathsubtitles.entity.goat.death???
subtitles.entity.goat.death[sound 1]Friendly CreaturesScreaming goat dyingentity.goat.screaming.deathsubtitles.entity.goat.death???
subtitles.entity.goat.hurt[sound 1]Friendly CreaturesRegular goat dyingentity.goat.hurtsubtitles.entity.goat.hurt???
subtitles.entity.goat.hurt[sound 1]Friendly CreaturesScreaming goat dyingentity.goat.screaming.hurtsubtitles.entity.goat.hurt???
subtitles.entity.goat.milk[sound 1]Friendly CreaturesPlayer milks regular goatentity.goat.milksubtitles.entity.goat.milk???
subtitles.entity.goat.milk[sound 1]Friendly CreaturesPlayer milks screaming goatentity.goat.screaming.milksubtitles.entity.goat.milk???
FootstepsFriendly CreaturesWalkingentity.goat.stepsubtitles.block.generic.footsteps???
None[sound 2]Friendly CreaturesPreparing ramentity.goat.prepare_ramNone[sound 2]???
  1. a b c d e f g h MC-221552
  2. a b MC-221867

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesGoat prepares to ram charge[sound 1]mob.goat.charge1.00.8, 1.2
  1. As of 1.16.210.51 this temporarily uses vex attack sounds (see bug BE-104156)

Data values

ID

NameIdentifierNumeric ID Translation key
Goatgoat128entity.goat.name

Entity data

See also: Chunk format

Goats have entity data associated with them that contain various properties.

  • Entity data
    • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    •  HasLeftHorn: 1 or 0 (true/false) – if true, indicates this goat has the left horn.
    •  HasRightHorn: 1 or 0 (true/false) – if true, indicates this goat has the right horn.
    •  IsScreamingGoat: 1 or 0 (true/false) – if true, indicates this is a screaming goat.

History

September 28, 2019Goats are announced to be part of the Mountains biome in the biome vote at MINECON Live 2019
Mountains wins the biome vote, including goats in the planned biome.
October 3, 2020Goat BE1 Goat BE1 In-game footage of goats are shown at Minecraft Live 2020, to be released in the Caves & Cliffs update.
March 31, 2021Goat were shown off on a tweet by Henrik Kniberg.
Upcoming Java Edition
1.1721w13aGoat BE1 Goat (no horn) BE1 Added goats.
Goats have a 2% chance of spawning as a screaming goat, they are visually indistinguishable from regular goats, but make different sounds.
Goats are completely passive.
Goats currently do not drop any items.
Bedrock Edition
1.16.200beta 1.16.200.52Goat BE1 Goat BE1 Added goats and kids, which are available only via Experimental Gameplay.
Goats make the sound of a player being hit.
Goats currently use the vex's charging sound as a placeholder when preparing to ram charge.[1]
releaseGoats have been made inaccessible in the full release.
1.16.210beta 1.16.210.51Goats now drop only 2 goat horns each.
Goats now drop 1-2 mutton.
Goat (one horn) BE1 Goat (no horn) BE1 Goats now show missing goat horns in the model.
Baby goats now have half knockback when using a ram attack.
Goats no longer attack armor stands.[2]
Goats now attack shulkers.
Goats now produce only one baby goat at a time when breeding.
beta 1.16.210.53Goats now avoid walking onto powder snow while path-finding.
releaseGoats have once again been made inaccessible in the full release.
1.16.220beta 1.16.220.50Goats now spawn only in the Snowy Slopes mountain biome.
releaseGoats have once again been made inaccessible in the full release.

Issues

Issues relating to "Goat" are maintained on the bug tracker. Report issues there.

Trivia

Gallery

References

  1. BE-104156
  2. MCPE-104159 — "Goat attacks armor stands" — resolved as "Fixed".
  3. "Goats, made in Blockbench:"@blockbench on X, October 29, 2020
  4. https://twitter.com/slamp0000/status/1377316464018001923
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