Groups of two to three goats spawn above opaque blocks on mountain biomes, such as snowy slopes, jagged peaks, and frozen peaks at the surface at a light level of 7 or higher. Goats spawn individually and more uncommonly after the world generation. 5% of all goats spawn as babies.
When a goat is spawned naturally or through breeding, it has a 2% chance of being a screaming goat[Java Edition only] or screamer goat.[Bedrock Edition only] They look identical to all other goats, but they make screaming sounds and ram more often.
Goats drop a goat horn when they charge into a solid block. Up to two horns can be dropped per goat. There are 4 horn variants that regular goats drop ("Ponder", "Sing", "Seek", and "Feel"), and there are 4 horn variants that only screaming goats drop ("Admire", "Call", "Yearn", and "Dream").
When left to wander, goats tend to ascend hills and mountains rather than keep to lowlands. Their behavior is marked by jumping high and by opportunistically ramming non-moving mobs.
Goats take 10 less fall damage and avoid walking into powder snow. Goats do not get hurt by pointed dripstone if they fall on it from a minimum of six blocks, and don't die from pointed dripstone if they fall on it from a minimum of ten.
A goat usually jumps when trying to cross an obstacle like a small hole in the ground or powder snow. It lowers its head, then it leaps up to 10 blocks vertically and up to 5 blocks laterally. Once a goat jumps this way, it cannot do it again for 30 to 60 seconds. A goat also never voluntarily jumps more than 5 blocks down, although a goat can be pushed off a higher cliff by another mob or a piston.
Standing on a honey block prevents a goat from jumping.
Every 30 to 300 seconds, a goat tries to ram a single unmoving target it can see within a range of 4–16 blocks. They can target players, armor stands, or any mob except for ghasts and other goats. A charging goat locks on to its target's position, lowers its head, stomps, and speeds toward the target. If the charge connects, it deals 1 to 3 damage (depending on difficulty) and 9 blocks of knockback to its target, possibly resulting in a damaging or even fatal fall.
As a goat lowers its head, its target has the chance to move out of the way. If a goat misses, it stops itself within a couple blocks, unless it hits a solid block first. If a goat rams a solid block that occurs naturally in its environment, it can drop one of its two goat horns.
Mobs do not retaliate when rammed by a goat.
Goats don't target players in Creative mode or any players in Peaceful difficulty. Unlike most neutral mobs, goats do not attack the player if the player attacks it, and it does not call for backup if harmed.
Goats follow players that are within ten blocks who are holding wheat. If adult goats are fed wheat, they enter love mode and breed, granting one to seven experience orbs. The growth time of a baby goat can be accelerated by 10% each time it is fed wheat.
If a standard goat is bred with a screaming goat, there is approximately a 50% chance the resulting baby is a screaming goat. If both goats are screaming, there is a 100% chance in Java Edition and a 98% chance in Bedrock Edition that the baby is a screaming goat. Otherwise, there is a 2% chance of a baby goat being a screaming goat.
Unless baby goats are summoned through commands with the HasLeftHorn or HasRightHorn tag set to 1, they do not have horns.
- The goat's third hurt sound (screaming) and its first ramming preparation sound (also screaming) are the same, but pitched differently; the former is pitched higher than the latter.
- The goat's fourth death sound (regular) is its first ambient sound (also for regular goats) but lower pitched.
- The goat's second ramming preparation sound (screaming) is its fifth ambient sound (also screaming) but higher pitched.
- The goat's first and third ramming preparation sounds (both for screaming goats) are its first ramming preparation sound (regular goats) but heavily edited.
|Sound||Subtitles||Source||Description||Resource location||Translation key||Volume||Pitch||Attenuation|
|Goat bleats||Friendly Creatures||Randomly from regular goat||?||?||?|
|Goat bellows||Friendly Creatures||Randomly from screaming goat||?||?||?|
|Goat dies||Friendly Creatures||Regular goat dying||?||?||?|
|Goat dies||Friendly Creatures||Screaming goat dying||?||?||?|
|Goat hurts||Friendly Creatures||Regular goat gets hurt||?||?||?|
|Goat hurts||Friendly Creatures||Screaming goat gets hurt||?||?||?|
|Goat leaps||Friendly Creatures||Regular goat long jumps||?||?||?|
|Goat leaps||Friendly Creatures||Screaming goat long jumps||?||?||?|
|Goat gets milked||Friendly Creatures||Player milks regular goat||?||?||?|
|Goat gets milked||Friendly Creatures||Player milks screaming goat||?||?||?|
|Goat eats||Friendly Creatures||Regular goat eats||?||?||?|
|Goat eats||Friendly Creatures||Screaming goat eats||?||?||?|
|Goat stomps||Hostile Creatures||Regular goat preparing ram||?||?||?|
|Goat stomps||Hostile Creatures||Screaming goat preparing ram||?||?||?|
|Goat rams||Hostile Creatures||Regular goat impacts mob after ramming||?||?||?|
|Goat rams||Hostile Creatures||Screaming goat impacts mob after ramming||?||?||?|
|Friendly Creatures||Randomly from regular goat||?||?|
|Friendly Creatures||Randomly from screaming goat||?||?|
|Friendly Creatures||Regular goat dying||?||?|
|Friendly Creatures||Screaming goat dying||?||?|
|Friendly Creatures||Regular goat gets hurt||?||?|
|Friendly Creatures||Screaming goat gets hurt||?||?|
|Friendly Creatures||Regular and screaming goat long jumps||?||?|
|Friendly Creatures||Player milks regular goat||?||?|
|Friendly Creatures||Player milks screaming goat||?||?|
|Friendly Creatures||Regular and screaming goat eats||?||?|
|Hostile Creatures||Regular goat preparing ram||?||?|
|Hostile Creatures||Screaming goat preparing ram||?||?|
|Hostile Creatures||Regular goat impacts mob after ramming||?||?|
|Hostile Creatures||Screaming goat impacts mob after ramming||?||?|
|Hostile Creatures||Goat horn breaking off||?||?|
|Name||Identifier||Numeric ID||Translation key|
Goats have entity data associated with them that contain various properties.
- Entity data
- Additional fields for mobs that can breed
- Tags common to all entities
- Tags common to all mobs
- HasLeftHorn: 1 or 0 (true/false) – if true, indicates this goat has the left horn.
- HasRightHorn: 1 or 0 (true/false) – if true, indicates this goat has the right horn.
- IsScreamingGoat: 1 or 0 (true/false) – if true, indicates this is a screaming goat.
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS4)|
|Whatever Floats Your Goat||Get in a boat and float with a goat||Use a boat and put a goat inside that boat, then ride it||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Resource location|
|The Parrots and the Bats||Breed two animals together||Husbandry||Breed a pair of any of these 22 mobs:
|Whatever Floats Your Goat!||Get in a Boat and float with a Goat||Husbandry||Enter a boat with a goat.|
|Two by Two||Breed all the animals!||The Parrots and the Bats||Breed a pair of each of these 22 mobs:
|September 28, 2019||Goats are announced to be part of the mountains biome in the biome vote at MINECON Live 2019. The goat is the third mob added as a result of a community vote, the others being the phantom, fox, glow squid, allay and frog.|
|Mountains wins the biome vote, including goats in the planned biome.|
|October 3, 2020||In-game footage of goats are shown at Minecraft Live 2020, to be released in the Caves & Cliffs update.|
|March 31, 2021||Goat was shown off on a tweet by Henrik Kniberg.|
|Goats have a 2% chance of spawning as a screaming goat, they are visually indistinguishable from regular goats, but make different sounds.|
|Goats are completely passive.|
|Goats currently do not drop any items.|
|21w15a||Goats now ram other mobs as well as armor stands.|
|Creepers rammed by goats don't retaliate.|
|Goats now avoid powder snow.|
|21w18a||Screaming goats use their ram attack more often than regular goats.|
|Two ear textures have been changed to mirror properly.|
|Pitch for the sound of baby goats ramming into stuff has been increased.|
|Baby goats now follow their parents.|
|Goats can no longer make long jumps on honey blocks.|
|Pre-release 3||Mobs rammed by goats no longer retaliate.|
|1.17.1||Pre-release 1||Breeding common goats now have a 2% chance to produce screaming goats.|
|Status effects on goats now also apply when the goat is jumping or ramming.|
|1.18||Experimental Snapshot 1||Goats now spawn only in the added snowy slopes, jagged peaks, and frozen peaks biomes.|
|Experimental Snapshot 3||Added the stony peaks biome, where goats can also spawn.|
|21w40a||Goats no longer spawn in the stony peaks biome.|
|1.19||22w17a||Goats can now drop goat horns.|
|Pre-release 2||Goat Horns now snap when a goat rams into copper ore.|
|1.17.0||beta 188.8.131.52||Added goats and baby goats behind the "Caves and Cliffs" experimental toggle.|
|Goats make the sound of a player being hit.|
|Goats currently use the vex's charging sound as a placeholder when preparing to ram charge.|
|beta 184.108.40.206||Goats now drop 2 goat horns each.|
|Goats now drop 1-2 mutton.|
|Goats now show missing goat horns in the model.|
|Baby goats now have half knockback when using a ram attack.|
|Goats no longer attack armor stands.|
|Goats now attack shulkers.|
|Goats now produce one baby goat at a time when breeding.|
|beta 220.127.116.11||Goats now avoid walking onto powder snow while path-finding.|
|beta 18.104.22.168||Goats now spawn only in the Snowy Slopes mountain biome.|
|beta 22.214.171.124||Goats now spawn in the Extreme Hills biome instead of the Snowy Slopes biome.|
|beta 126.96.36.199||Goats are now available without enabling experimental gameplay.|
|beta 188.8.131.52||Goats now have sounds.|
|Added screaming goats.|
|Increased chances of getting screaming goat by breeding screaming goat with non-screaming goat.|
|Goats no longer drop mutton when killed.|
|1.17.10||beta 184.108.40.206||Mobs rammed by goats no longer retaliate.|
|1.17.30||beta 220.127.116.11||Baby goats no longer have horns.|
|1.18.0||beta 18.104.22.168||Goats now spawn only in mountain meadows.|
|beta 22.214.171.124||Goats now spawn only in snowy slopes, stony peaks, lofty peaks, and snow capped peaks biome.|
|beta 126.96.36.199||Goats no longer spawn in the stony peaks biome.|
|1.18.30||beta 188.8.131.52||Added a sound effect when a goat rams into a block and a goat horn breaks off.|
- Real horns cannot break away from the skull without the animal sustaining significant cranial damage. Minecraft's goat horns more closely resemble a deer's antlers, which actually fall off every year.
- The model for goats was made in Blockbench.
- Goat sounds were recorded from real domestic goats.
In other media
The specific instructions are: Pixel art goat from the biome vote video
A Goat in promotional artwork for the first Caves & Cliffs update.
Goats in promotional artwork for the second Caves & Cliffs update.
A goat in promotional artwork for the GOAT Update.