Goat
This content is present in the latest complete version of Bedrock Edition, but only accessible in beta versions without add-ons.
Health points |
10 |
---|---|
Behavior |
Neutral Passive (Peaceful difficulty) |
Attack strength |
Easy: 1 Normal: 2 Hard: 3 |
Hitbox size |
Adult: |
Spawn |
Mountains[JE only] |
Items usable on |
Goats are neutral mobs found in mountains.
Contents
Spawning[edit]
Groups of 2 to 3 goats spawn above opaque blocks on the mountains[Java Edition only] or snowy slopes[Bedrock Edition only] biome at the surface at a light level of 7 or higher.
In Java Edition, when a goat is spawned or born, it has a 2.0% chance of being a screaming goat. They look identical to all other goats, the only difference being that they make screaming sounds.
Behavior[edit]
Sometimes, a goat jumps up to 10 blocks high into the air. This usually happens if the goat is trying to cross an obstacle like a small hole in the ground or powder snow.
Goats take 20 × 10 less fall damage and also avoid walking into powder snow. While avoiding walking over powder snow, they also might jump over it, sometimes even in a narrow jumping area.
Attacking[edit]
Every 10–15 seconds, if a goat has seen a mob (except for other goats) or player who has not moved during the checking interval, it attacks by ramming from up to 16 blocks away. After choosing something to ram against, the goat performs a small charging animation, then runs quickly toward the target, dealing up to 9 blocks of knockback from the collision. If the attack knocks the player off a mountain peak, the player can suffer a damaging or even fatal fall.
If the goat misses and instead hits a block, it has a chance of dropping a goat horn. If both horns are dropped, then no more goat horns are dropped when the goat charges a block. [Bedrock Edition only]
Goats do not attack back if attacked by a player or mob. When attacked, they exhibit the same panicky fleeing that passive mobs exhibit.
Breeding[edit]
Goats follow players that are within 10 blocks who are holding wheat. If goats are fed wheat, they enter love mode and breed. Like other animals that can breed, the player is granted 1–7 experience when they are bred.
Drops[edit]
Goats drop 1 goat horn when struck against a solid block, can be dropped two times per goat.[Bedrock Edition only]
Upon successful breeding, 1–7 is dropped.
Upon death, adult goats drop:
- 1–2 raw mutton (cooked mutton if killed while on fire). The maximum amount is increased by 1 per level of Looting, for a maximum of 1–5 with Looting III. [Bedrock Edition only]
- 1–3 when killed by a player or tamed wolf.
Killing a baby goat yields no items nor experience.
Milking[edit]
A goat is milked by using a bucket on it, yielding a milk bucket.
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Goat bleats | Friendly Creatures | Randomly from regular goat | entity.goat.ambient | subtitles.entity.goat.ambient | ? | ? | ? | |
Goat bellows | Friendly Creatures | Randomly from screaming goat | entity.goat.screaming.ambient | subtitles.entity.goat.screaming.ambient | ? | ? | ? | |
Goat dies | Friendly Creatures | Regular goat dying | entity.goat.death | subtitles.entity.goat.death | ? | ? | ? | |
Goat dies | Friendly Creatures | Screaming goat dying | entity.goat.screaming.death | subtitles.entity.goat.death | ? | ? | ? | |
Goat hurts | Friendly Creatures | Regular goat gets hurt | entity.goat.hurt | subtitles.entity.goat.hurt | ? | ? | ? | |
Goat hurts | Friendly Creatures | Screaming goat gets hurt | entity.goat.screaming.hurt | subtitles.entity.goat.hurt | ? | ? | ? | |
None[sound 1] | Friendly Creatures | Regular goat long jumps | entity.goat.long_jump | None[sound 1] | ? | ? | ? | |
None[sound 1] | Friendly Creatures | Screaming goat long jumps | entity.goat.screaming.long_jump | None[sound 1] | ? | ? | ? | |
Goat gets milked | Friendly Creatures | Player milks regular goat | entity.goat.milk | subtitles.entity.goat.milk | ? | ? | ? | |
Goat gets milked | Friendly Creatures | Player milks screaming goat | entity.goat.screaming.milk | subtitles.entity.goat.milk | ? | ? | ? | |
Goat eats | Friendly Creatures | Regular goat eats | entity.goat.eat | subtitles.entity.goat.eat | ? | ? | ? | |
Goat eats | Friendly Creatures | Screaming goat eats | entity.goat.screaming.eat | subtitles.entity.goat.eat | ? | ? | ? | |
Footsteps | Friendly Creatures | Walking | entity.goat.step | subtitles.block.generic.footsteps | ? | ? | ? | |
None[sound 2] | Hostile Creatures | Regular goat preparing ram | entity.goat.prepare_ram | None[sound 2] | ? | ? | ? | |
None[sound 1] | Hostile Creatures | Screaming goat preparing ram | entity.screaming.goat.prepare_ram | None[sound 1] | ? | ? | ? | |
None[sound 1] | Hostile Creatures | Regular goat impacts mob after ramming | entity.goat.ram_impact | None[sound 1] | ? | ? | ? | |
None[sound 1] | Hostile Creatures | Screaming goat impacts mob after ramming | entity.goat.screaming.ram_impact | None[sound 1] | ? | ? | ? |
Sound | Source | Description | Namespaced ID | Volume | Pitch |
---|---|---|---|---|---|
Hostile Creatures | Goat prepares to ram charge[sound 1] | mob.goat.charge | 1.0 | 0.8, 1.2 |
- ↑ As of 1.16.210.51 this temporarily uses vex attack sounds (see bug MCPE-104156)
Data values[edit]
ID[edit]
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Goat | goat | 128 | entity.goat.name |
Entity data[edit]
Goats have entity data associated with them that contain various properties.
- Entity data
- Additional fields for mobs that can breed
- Tags common to all entities
- Tags common to all mobs
- IsScreamingGoat:[Java Edition only] 1 or 0 (true/false) – if true, indicates this is a screaming goat.
History[edit]
September 28, 2019 | Goats are announced to be part of the Mountains biome in the biome vote at MINECON Live 2019 | ||||
---|---|---|---|---|---|
Mountains wins the biome vote, including goats in the planned biome. | |||||
October 3, 2020 | ![]() ![]() | ||||
March 31, 2021 | Goat were shown off on a tweet by Henrik Kniberg. | ||||
Upcoming Java Edition | |||||
1.17 | 21w13a | ![]() ![]() | |||
Goats have a 2% chance of spawning as a screaming goat, they are visually indistinguishable from regular goats, but make different sounds. | |||||
Goats are completely passive. | |||||
Goats currently do not drop any items. | |||||
21w15a | Goats now ram other mobs as well as armor stands. | ||||
Goats now avoid powder snow. | |||||
Bedrock Edition | |||||
1.16.200 | beta 1.16.200.52 | ![]() ![]() | |||
Goats make the sound of a player being hit. | |||||
Goats currently use the vex's charging sound as a placeholder when preparing to ram charge.[1] | |||||
release | Goats have been made inaccessible in the full release. | ||||
1.16.210 | beta 1.16.210.51 | Goats now drop only 2 goat horns each. | |||
Goats now drop 1-2 mutton. | |||||
![]() ![]() | |||||
Baby goats now have half knockback when using a ram attack. | |||||
Goats no longer attack armor stands.[2] | |||||
Goats now attack shulkers. | |||||
Goats now produce only one baby goat at a time when breeding. | |||||
beta 1.16.210.53 | Goats now avoid walking onto powder snow while path-finding. | ||||
release | Goats have once again been made inaccessible in the full release. | ||||
1.16.220 | beta 1.16.220.50 | Goats now spawn only in the Snowy Slopes mountain biome. | |||
release | Goats have once again been made inaccessible in the full release. | ||||
1.16.230 | beta 1.16.230.54 | Goats now spawn in the Extreme Hills biome instead of the Snowy Slopes biome, most likely due to a bug.[3] |
Issues[edit]
Issues relating to "Goat" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- Goats are the fifth mob that were added to a Bedrock Edition beta before a Java Edition snapshot. The first four mobs this happened for were dolphins, pandas, cats and piglin brutes.
- Goats are the first neutral mob that does not fight back after being hit.
- The model for goats was made in Blockbench.[4]
- Goats are one of the 4 mobs that were added as a result of the community voting for it, the others being the phantom, fox, and glow squid.
- Goat sounds were recorded from real goats.[5] The same is true for pandas and dolphins.
- Some of their sounds come from the goats in Minecraft Dungeons.[citation needed]
Gallery[edit]
A goat knocking a cow away.
References[edit]
- ↑ MCPE-104156
- ↑ MCPE-104159 – "Goat attacks armor stands" – resolved as "Fixed"
- ↑ MCPE-124286
- ↑ "Goats, made in Blockbench:" – @blockbench
- ↑ https://twitter.com/slamp0000/status/1377316464018001923