Groups of two to three goats spawn above opaque blocks on mountains biomes, such as snowy slopes, jagged peaks, and frozen peaks at the surface at a light level of 7 or higher. Goats spawn individually and more uncommonly after the world generation. There is a 5% chance for a goat to spawn as a baby goat. When a goat is spawned, it has a 2% chance of being a screaming goat[note 1], They look identical to all other goats, the only difference being that they make screaming sounds and ram more often. There is also a 2% chance of a screaming goat being born from two non-screamers.
A goat that is not on a honey block can jump up to 10 blocks high and 5 blocks wide (on an even surface). This usually happens if the goat is trying to cross an obstacle like a small hole in the ground or powder snow, sometimes even in a narrow jumping area. Goats take 10 less fall damage and avoid walking into powder snow. Once a goat performs its long jump, it cannot perform another for 30 to 60 seconds. A goat also never voluntarily jumps more than 5 blocks down, though a goat can be pushed off a higher cliff by another mob or a piston.
Every 30 to 300 seconds, if a goat has seen a mob (except for other goats and ghasts) or player who has not moved during the checking interval, it attacks by ramming from up to 16 blocks away (goats do not ram players when playing on the Peaceful difficulty, or while a player is watching them). Goats need 4 blocks of empty space between them and a potential target to ram them. The goat performs a small charging animation and bleats differently after choosing something to quickly ram against, dealing nine blocks of knockback from the collision. The player can suffer a damaging or even fatal fall when the attack knocks the player off a peak. Baby goats deal a knockback of four and a half blocks. In the case that a goat is a screaming goat, its ramming cooldown is only 5 to 15 seconds.
Mobs knocked back by goats do not retaliate. Unlike other neutral mobs, goats do not retaliate when attacked.
Goats flee like most passive mobs when harmed, but they can deal direct damage to the player under certain conditions.
Goats follow players that are within ten blocks who are holding wheat. If adult goats are fed wheat, they enter love mode and breed; the player is granted one to seven experience orbs. The growth time of a baby goat can be accelerated by 10% each time it is fed wheat.
Baby goats do not have horns.
- The goat's third hurt sound (screaming) and its first ramming preparation sound (also screaming) are the same, but pitched differently; the former is pitched higher than the latter.
- The goat's fourth death sound (regular) is its first ambient sound (also for regular goats) but lower pitched.
- The goat's second ramming preparation sound (screaming) is its fifth ambient sound (also screaming) but higher pitched.
- The goat's first and third ramming preparation sounds (both for screaming goats) are its first ramming preparation sound (regular goats) but heavily edited.
|Sound||Subtitles||Source||Description||Resource location||Translation key||Volume||Pitch||Attenuation|
|Goat bleats||Friendly Creatures||Randomly from regular goat||?||?||?|
|Goat bellows||Friendly Creatures||Randomly from screaming goat||?||?||?|
|Goat dies||Friendly Creatures||Regular goat dying||?||?||?|
|Goat dies||Friendly Creatures||Screaming goat dying||?||?||?|
|Goat hurts||Friendly Creatures||Regular goat gets hurt||?||?||?|
|Goat hurts||Friendly Creatures||Screaming goat gets hurt||?||?||?|
|Goat leaps||Friendly Creatures||Regular goat long jumps||?||?||?|
|Goat leaps||Friendly Creatures||Screaming goat long jumps||?||?||?|
|Goat gets milked||Friendly Creatures||Player milks regular goat||?||?||?|
|Goat gets milked||Friendly Creatures||Player milks screaming goat||?||?||?|
|Goat eats||Friendly Creatures||Regular goat eats||?||?||?|
|Goat eats||Friendly Creatures||Screaming goat eats||?||?||?|
|Goat stomps||Hostile Creatures||Regular goat preparing ram||?||?||?|
|Goat stomps||Hostile Creatures||Screaming goat preparing ram||?||?||?|
|Goat rams||Hostile Creatures||Regular goat impacts mob after ramming||?||?||?|
|Goat rams||Hostile Creatures||Screaming goat impacts mob after ramming||?||?||?|
|Friendly Creatures||Randomly from regular goat||?||?|
|Friendly Creatures||Randomly from screaming goat||?||?|
|Friendly Creatures||Regular goat dying||?||?|
|Friendly Creatures||Screaming goat dying||?||?|
|Friendly Creatures||Regular goat gets hurt||?||?|
|Friendly Creatures||Screaming goat gets hurt||?||?|
|Friendly Creatures||Regular and screaming goat long jumps||?||?|
|Friendly Creatures||Player milks regular goat||?||?|
|Friendly Creatures||Player milks screaming goat||?||?|
|Friendly Creatures||Regular and screaming goat eats||?||?|
|Hostile Creatures||Regular goat preparing ram||?||?|
|Hostile Creatures||Screaming goat preparing ram||?||?|
|Hostile Creatures||Regular goat impacts mob after ramming||?||?|
|Hostile Creatures||Screaming goat impacts mob after ramming||?||?|
|Name||Resource location||Translation key|
|Name||Resource location||Numeric ID||Translation key|
Goats have entity data associated with them that contain various properties.
- Entity data
- Additional fields for mobs that can breed
- Tags common to all entities
- Tags common to all mobs
- IsScreamingGoat: 1 or 0 (true/false) – if true, indicates this is a screaming goat.
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS4)|
|Whatever Floats Your Goat||Get in a boat and float with a goat||Use a boat and put a goat inside that boat, then ride it||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Resource location|
|Whatever Floats Your Goat!||Get in a Boat and float with a Goat||Husbandry||Enter a boat with a goat.|
|September 28, 2019||Goats are announced to be part of the mountains biome in the biome vote at MINECON Live 2019. The goat is the third mob added as a result of a community vote, the others being the phantom, fox, glow squid, allay and frog.|
|Mountains wins the biome vote, including goats in the planned biome.|
|October 3, 2020||In-game footage of goats are shown at Minecraft Live 2020, to be released in the Caves & Cliffs update.|
|March 31, 2021||Goat was shown off on a tweet by Henrik Kniberg.|
|Goats have a 2% chance of spawning as a screaming goat, they are visually indistinguishable from regular goats, but make different sounds.|
|Goats are completely passive.|
|Goats currently do not drop any items.|
|21w15a||Goats now ram other mobs as well as armor stands.|
|Creepers rammed by goats don't retaliate.|
|Goats now avoid powder snow.|
|21w18a||Screaming goats use their ram attack more often than regular goats.|
|Two ear textures have been changed to mirror properly.|
|Pitch for the sound of baby goats ramming into stuff has been increased.|
|Baby goats now follow their parents.|
|Goats can no longer make long jumps on honey blocks.|
|Pre-release 3||Mobs rammed by goats no longer retaliate.|
|1.17.1||Pre-release 1||Breeding common goats now have a 2% chance to produce screaming goats.|
|Status effects on goats now also apply when the goat is jumping or ramming.|
|1.18||Experimental Snapshot 1||Goats now spawn only in the added snowy slopes, jagged peaks, and frozen peaks biomes.|
|Experimental Snapshot 3||Added the stony peaks biome, where goats can also spawn.|
|21w40a||Goats no longer spawn in the stony peaks biome.|
|Caves & Cliffs (experimental)||beta 220.127.116.11||Added goats and baby goats.|
|Goats make the sound of a player being hit.|
|Goats currently use the vex's charging sound as a placeholder when preparing to ram charge.|
|beta 18.104.22.168||Goats now drop 2 goat horns each.|
|Goats now drop 1-2 mutton.|
|Goats now show missing goat horns in the model.|
|Baby goats now have half knockback when using a ram attack.|
|Goats no longer attack armor stands.|
|Goats now attack shulkers.|
|Goats now produce one baby goat at a time when breeding.|
|beta 22.214.171.124||Goats now avoid walking onto powder snow while path-finding.|
|beta 126.96.36.199||Goats now spawn only in the Snowy Slopes mountain biome.|
|1.17.0||beta 188.8.131.52||Goats now spawn in the Extreme Hills biome instead of the Snowy Slopes biome.|
|beta 184.108.40.206||Goats are now available without enabling experimental gameplay.|
|beta 220.127.116.11||Goats now have sounds.|
|Added screaming goats.|
|Increased chances of getting screaming goat by breeding screaming goat with non-screaming goat.|
|Goats no longer drop mutton when killed.|
|1.17.10||beta 18.104.22.168||Mobs rammed by goats no longer retaliate.|
|1.17.30||beta 22.214.171.124||Baby goats no longer have horns.|
|Caves & Cliffs (experimental)||beta 126.96.36.199||Goats now spawn only in mountain meadows.|
|beta 188.8.131.52||Goats now spawn only in snowy slopes, stony peaks, lofty peaks, and snow capped peaks biome.|
|1.18.0||beta 184.108.40.206||Goats no longer spawn in the stony peaks biome.|
- The model for goats was made in Blockbench.
- The goat is based on the mountain goat.
- Goat sounds were recorded from real domestic goats.
In other media
A Goat in promotional artwork for the first Caves & Cliffs update.
Goats in promotional artwork for the second Caves & Cliffs update.
A goat in promotional artwork for the GOAT Update.