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Giants are enormous mobs that were added in the last version of Survival Test. It uses a six times enlarged Zombie model and the sounds of the Player. Like Zombies, Giants' only method of attack is to charge into the player. Since Survival Test, Giants have not been used, and they do not spawn naturally. Mods are required to spawn them in more recent versions.

Behavior

Giants act almost identically to how Zombies acted in Survival test. If the player is not in sight, a Giant will look around and walk in seemingly random directions. If it sees the player, it will look down upon the player, slowly walking towards them in the hopes of hitting them. However, they have difficulty doing this, as they can only harm players that are directly below them, otherwise they will simply push the player.

Unlike Zombies, Giants are not set on fire by sunlight, and also do not have any idling sounds. They make the same sound as the player when hit, and drop nothing upon death (But in the more recent 1.0.0 update, 3 XP Orbs).

Bugs

  • When a giant rides a minecart, it will appear to be sitting in mid air.
  • Giants must be hit in the legs or lower middle part of the body to take damage.

Trivia

  • Despite the mob's enormous size, it cannot break any blocks.
  • Giants may be the "Giant zombie" prefix mob.
  • Giants can still be spawned with the help of plugins in SMP.
  • It is possible the giant can be a boss mob in a future update.
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