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Giants are enormous mobs that were added in the last version of Survival Test. It uses an enlarged Zombie texture and the sounds of the Player. Like Zombies, Giants' only method of attack is to charge into the player. Since Survival Test, Giants have not been used, and they do not spawn naturally. Mods are required to spawn them in more recent versions. Giants have 50 health and deal 8.5 damage on hit.

Behavior

Giants act almost identically to how Zombies acted in Survival test. If the player is not in sight, a Giant will look around and walk in seemingly random directions. If it sees the player, it will look down upon the player, slowly walking towards them in the hopes of hitting them. However, they have difficulty doing this, as they can only harm players that are directly below them, otherwise they will simply push the player.

Unlike Zombies, Giants are not set on fire by sunlight, and also do not have any idling sounds. They make the same sound as the player when hit, and drop nothing upon death.

Drops

Beta

  • Nothing

Trivia

  • When a giant rides a minecart, it will appear to be sitting in mid air.
  • Giant Spawners will never spawn giants.
  • Giants must be hit in the legs or lower middle part of the body to take damage.
  • Using mods or editors to spawn a giant riding a spider results in a very effective enemy, often killing the player in as few as two hits, even if the player is wearing diamond armor.
  • Despite the mob's enormous size, it cannot break any blocks.
  • When tame wolves attack a giant, the Giant will get knocked back as usual, but will not take any actual damage.
  • Arrows are massive when stuck to a Giant.
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