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For the miniboss in Minecraft Dungeons, see MCD:Ghast.
Ghast JE2 BE2.gif
Ghast shooting JE2 BE2.png
Health points




Attack strength

varies by proximity, maximum:
Easy: 7♥♥♥♥
Normal: 12♥ × 6
Hard: 22.5♥ × 11.25

Hitbox size

Height: 4.0 Blocks
Width: 4.0 Blocks


Ghasts are large white floating jellyfish-like hostile mobs that live in the Nether which shoot explosive fireballs at the player.



To spawn naturally, ghasts require a solid block below them and 5×4×5 free space. They spawn only in the basalt deltas, nether wastes, and soul sand valley biomes, all three of which exist only in the Nether dimension, and in any light level. In soul sand valleys, ghasts cannot spawn if another ghast is within 16 blocks of spherical distance to the intended spawning location.

Ghasts do not spawn in nether fortresses, but they can come nearby.


  • Ghast Tear (0–1) . Looting increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III.
  • Gunpowder (0–2) . Looting increases the maximum gunpowder dropped by one per level, for a maximum of 5 gunpowder with Looting III.
  • 5 when killed by the player.


Ghasts float around the Nether with their eyes and mouth closed and periodically make crying sounds, which can be heard from up to 80 blocks away. They have a hitbox of 4×4×4 blocks, as well as 9 tentacles (which are not included in the hitbox).

When within range, ghasts face the player and shoot a fireball every 3 seconds, opening their eyes and mouth and making a screeching sound as they do so. They require a line of sight to the player before firing, which can be blocked by any solid block (including transparent blocks). In Java Edition, they target players within 64 blocks horizontally and 4 blocks vertically, and continue attacking as long as they are within a 64 block sphere and have line of sight. In Bedrock Edition, they target players within a sphere of approximately 28 blocks.[more information needed]

Ghasts can cause other mobs to attack them, but never target other mobs, only the player.

Unlike most other hostile mobs, ghasts do not attempt to approach the player once aggravated, but instead fire at the player from their position within firing range.

When at close range, ghasts may take damage and die from their own fireball explosions.

Ghast fireballEdit

Ghast Fireball
Hitbox size

Height: 1 Block
Width: 1 Block

Network ID

JE: 63

The ghast's fireball attack has a straight trajectory unaffected by gravity and a theoretically infinite range, although it disappears after 1 minute.[1] Fireballs do not track the player once fired, are slow, and can be deflected if the player hits them with a projectile or melee attack. At close range, it is one of the most powerful mob attacks in Minecraft. A direct hit deals 6    projectile damage from the impact, and up to 9     , 17  × 8.5, or 25  × 12.5 explosion damage from the blast, depending on difficulty. When two ghast fireballs collide, one is deflected to a random direction while the other explodes upon impact. Blocks are also set on fire by the explosion. If a ghast is killed, fireballs launched by that ghast disappear. A fireball deals 1000  × 500 damage to a ghast if the fireball was rebounded by a player.

The minimum blast resistance required to absorb all blast force of the ghast's fireballs is 4.034 (about the equivalent of basalt which is 4.2).

When a player hits a fireball, only the projectile damage dealt by the ghast fireball counts as the player's kill.


SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Ghast cries??entity.ghast.ambientsubtitles.entity.ghast.ambient??16
Ghast shoots[sound 1]??entity.ghast.warnsubtitles.entity.ghast.shoot[sound 1]??16
Ghast dies??entity.ghast.deathsubtitles.entity.ghast.death??16
Ghast hurts??entity.ghast.hurtsubtitles.entity.ghast.hurt??16
None[sound 2]?Unused sound evententity.ghast.screamNone[sound 2]NoneNoneNone
Ghast shoots[sound 1]??entity.ghast.shootsubtitles.entity.ghast.shoot[sound 1]??16
Explosion?Explosions created by fireballsentity.generic.explodesubtitles.entity.generic.explode?(<1.0)16
  1. a b c d MC-218108
  2. a b MC-177079

Data valuesEdit


Java Edition:

NameNamespaced IDEntity tags (JE)Translation key

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key

Entity dataEdit

See also: Chunk format

Ghasts have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    •  ExplosionPower: The radius of the explosion created by the fireballs the ghast fires. Default value is 1.

Ghast fireballs have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities
    • Tags common to all fireballs
    • Tags common to all projectiles
    •  ExplosionPower: The power and size of the explosion created by the fireball upon impact. Default value 1.
    •  Item: The item to render as, may be absent.
      • Tags common to all items


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
 Return to SenderDestroy a Ghast with a fireball.Kill a ghast using a ghast fireball.30GSilver


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
 Return to Sender
Destroy a Ghast with a fireball NetherKill a ghast using a ghast fireball.nether/return_to_sender
 Uneasy Alliance
Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it Return to SenderKill a ghast while in the Overworld.nether/uneasy_alliance
Adventure, exploration, and combat Kill any entity, or be killed by any entity.adventure/root
 Monster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob
 Take Aim
Shoot something with an arrow Monster HunterUsing a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow.adventure/shoot_arrow
 Monsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs


Java Edition Alpha
v1.2.0October 11, 2010Notch tweets that he is working on "the most unfair mob ever," adding that "you will hate the Ghast."
October 22, 2010Originally, ghasts were intended to be able to spawn near Nether portals in the Overworld. However, this ability was not implemented.[2]
October 29, 2010A preview of the Halloween Update was sent to two gaming companies; their articles[3][4] highlighted the behavior of the upcoming ghast mobs.
preview    Added ghasts, along with the Nether.
  When ghasts attack the player, they shoot fireballs.
Ghasts appear to expand slightly before shooting a fireball, similarly to a creeper about to explode.[5] However, this effect does not work in multiplayer.
Java Edition Beta
1.7Ghasts now aim toward the player and not the camera. Prior to this, pressing F5 (going into third person view) allowed one to easily send the fireball over their head instead of at the character.
Java Edition
1.0.0Beta 1.9 PrereleaseGhasts now drop ghast tears.
Ghasts are now affected by light and no longer appear with the same brightness anywhere.
  Ghast fireballs now have a unique texture ( ), which would later be used by fire charges. They previously used the snowball ( ) texture, set on fire.
Beta 1.9 Prerelease 5Killing Ghasts with their own fireball grants the player the achievement "Return to Sender."
1.1?As heard in .minecraft/resources/newsound/mob/ghast, ghasts now have an unused "affectionate scream", which is a high pitched horn sound (like the classic cartoon tugboat sounds).
1.2.112w05aThe ghast hitbox has been updated to incorporate their whole body. Prior to this, ghasts could be injured only by hitting their tentacles and lower body.
1.3.112w18aAs a result of singleplayer being changed to an internal server, ghasts no longer visibly expand before shooting a fireball.
12w19aGhasts now make their kill sound when killed rather than their pain sound.
1.513w02aThe texture of the fireball has been changed from   to  .[6]
13w02bThe texture of the fireball has been reverted from   to  .
1.6.113w24aThe texture of the fireball has been changed from   to  .[7]
13w24bThe texture of the fireball has been reverted from   to  .
1.814w06aThe AI of ghasts has slightly changed. They cannot see the player unless their height comes to almost eye level with the player. When attacking, ghasts now turn their whole body to face the player's direction, and repeatedly strafe left to right around the player while attacking. They now have perfect accuracy with their fireballs, shooting at the player's head, compared to earlier versions when the fireball was previously aimed slightly above the player's head.
The (now broken) code to make ghasts visibly expand while shooting was removed.
1.1116w32aThe entity ID of ghasts has been changed from Ghast to ghast.
The projectile entity ID of the fireball has been changed from Fireball to fireball.
16w40aThe tags xTile, yTile, zTile, inTile and inGround have been removed from the fireball's entity data.
The ghast life tag is no longer used for anything, but still saved/read.
1.1418w43a    The texture of ghasts has been changed.
  The texture of the fireball has been changed.
1.1620w06a Ghasts now spawn in the Soul Sand Valley biome in the Nether.
Ghasts sounds are now heard at shorter range.
Pocket Edition Alpha
v0.11.0build 1    Added ghasts.
  When ghasts attack the player, they shoot fireballs.
Ghasts are currently unobtainable in-game without editing.
v0.12.1build 1Ghasts can now be spawned using spawn eggs.
Ghasts now spawn naturally in the Nether.
build 6Ghasts now hit the player more reliably.
build 7Ghasts now drop gunpowder and ghast tears.
build 8The hitbox of ghasts is now bigger.
build 13Ghasts now have sounds.
v0.13.0build 1The spawn rate of ghasts has been increased.
build 4The spawn rate of ghasts has been increased even more.
v0.14.0build 1Open ghast eyes now glow.
Pocket Edition
1.1.0alpha entity ID for the fireball has been changed from largefireball to large_fireball.
Bedrock Edition
1.10.0beta    The texture of ghasts has has been changed.
  The texture of the fireball has been changed.
1.16.0beta Ghasts now spawn in the Soul Sand Valley biome in the Nether.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1    Added ghasts.
  When ghasts attack the player, they shoot fireballs.
TU9The volume of the ghast sound effects has been reduced.
The distance the ghast's sound effect for shooting a fireball can be heard from has been increased.
TU11The volume of the ghast sound effects has been further reduced.
1.90   The texture of the fireball has been changed.
New Nintendo 3DS Edition
0.1.0    Added ghasts.
  When ghasts attack the player, they shoot fireballs.


Issues relating to "Ghast" are maintained on the bug tracker. Report issues there.


  • They are the second-largest mobs that naturally spawn in the game, the largest being the ender dragon.
  • In English, "ghast" is an archaic word meaning "ghastly".[8] H.P. Lovecraft first coined its use as name for monster (a vaguely humanoid one, in The Dream-Quest of Unknown Kadath), but "Ghasts" have appeared in many other fantasy stories and games. In Minecraft, it also seems to follow a pattern of playfully replacing the letter "o" by "a" (Netherrock → Netherrack, Ghost → Ghast).
  • The player can go inside of a ghast by falling through the top of it or flying (or jumping while attacking) up underneath it. If the player stands on top of the head, the player sees inside of it.
  • If a ghast is trapped in a 1-thick cube, it shoots fireballs through the cube. This is because all mobs that shoot spawn the projectile one block in front of it to prevent the projectile from hitting the mob.
  • On rare occasions, ghasts spawn in such a way as to see through blocks (usually trapped on all sides in a tight area). When this happens and the ghast has a "line of sight" through those blocks, it launches a fireball in the player's direction. This is reminiscent of a blaze but with explosive addition.
  • C418 revealed in an AMA on Reddit that ghast sounds are taken from his pet cat, which he makes when disturbed while sleeping.[9]
  • Two ghasts are featured in the LEGO set "Minecraft Micro World - The Nether", along with a Zombified Piglin.
  • When killed with its own fireball, the ghast turns orange rather than red. This is because the ghast is set on fire.‌[Bedrock Edition only]
  • Splash potions affect ghasts only when hitting their lower half.
  • Despite not having visible feet, ghasts are still capable of making footstep sounds.[10]
  • Ghasts are the only non-undead mob that withers are not hostile toward.
  • If a player hits a fireball using an item with the Looting enchantment, any mob killed by that fireball has its drops affected by the enchantment as though the mob was killed by directly using the item.
  • The unused ghast scream sound can be heard in the last scene of the Nether Update trailer. The file is called "affectionatescream.ogg".
  • Ghast uses different models in the Java Edition and Bedrock Edition and some of the legs are different lengths.


In Other MediaEdit