Ghasts are large white floating jellyfish ghosts. They are hostile mobs that live in the Nether and shoot explosive fireballs at the player.
Spawning[]
To spawn naturally, a ghast requires a solid block below it and a free space 5×5 blocks wide and 4 blocks high. They spawn only in the basalt deltas, nether wastes, and soul sand valley biomes, all three of which exist only in the Nether dimension, and in any light level. In Java Edition ghasts cannot spawn in soul sand valleys if another ghast is within 16 blocks of spherical distance to the intended spawning location; In Bedrock Edition, two ghasts can spawn within any 4 chunk span.
Ghasts do not spawn in nether fortresses, but they can wander nearby.
Drops[]
- Ghast tear (0–1) . Looting increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III.
- Gunpowder (0–2) . Looting increases the maximum gunpowder dropped by one per level, for a maximum of 5 gunpowder with Looting III.
- 5 when killed by the player.
Behavior[]
Ghasts float around the Nether with their eyes and mouth closed and periodically make crying sounds, which can be heard from up to 80 blocks away. They have a hitbox of 4×4×4 blocks, as well as nine tentacles that are not included in the hitbox.
When within range, a ghast faces the player and shoots a fireball every 3 seconds, opening its eyes and mouth and making a screeching sound. A ghast requires a line of sight to the player before firing, which can be blocked by any solid block including transparent blocks. In Java Edition, they target players within 64 blocks horizontally and 4 blocks vertically[1], and continue attacking as long as they are within a 64 block sphere and have line of sight. In Bedrock Edition, a ghast normally targets a player within a sphere of 28 blocks, increasing to 64 blocks if the player damages it.
Ghasts can cause other mobs to attack them, but in Java Edition they never target other mobs, only the player.
Unlike most other hostile mobs, ghasts do not attempt to approach the player once aggravated, but instead fire at the player from their position within firing range.
When at close range, ghasts may take damage and die from their own fireball explosions.
Ghasts can be set on fire, but fire or lava does not harm them. When a ghast sinks into lava, or crosses a lava fall, its speed drops and it is immobilized for a while, making it more vulnerable to arrow shots.
Despite their ghostly appearance, ghasts are not considered undead mobs.[2] This means they can drown,[3] are damaged by Instant Damage[4] and healed by Instant Health, are affected by Poison,[5] and are not affected by Smite.[6]
Although they are not undead mobs, ghasts are never targeted by withers deliberately.[7]
Despite that they are flying mobs, ghasts can destroy turtle eggs when on top of them.[8]
Fireball[]
Ghasts shoot fireballs at players, dealing damage to nearby blocks and entities.
Sounds[]
Java Edition:
Ghasts use the Hostile Creatures sound category for entity-dependent sound events.
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Ghast cries | Hostile Creatures | Randomly | entity | subtitles | 5.0 | 0.8-1.2 | 16 | |
Ghast shoots[sound 1] | Hostile Creatures | When a ghast signals to shoot a fireball | entity | subtitles [sound 1] | 10.0 | 0.8-1.2 | 16 | |
Ghast dies | Hostile Creatures | When a ghast dies | entity | subtitles | 5.0 | 0.8-1.2 | 16 | |
Ghast hurts | Hostile Creatures | When a ghast is damaged | entity | subtitles | 5.0 | 0.8-1.2 | 16 | |
None[sound 2] | None | Unused sound event | entity | None[sound 2] | None | None | None | |
Ghast shoots[sound 1] | Hostile Creatures | When a ghast shoots a fireball | entity | subtitles [sound 1] | 10.0 | 0.8-1.2 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Hostile Creatures | Randomly | mob | 2.5 | 0.8-1.2 | |
Hostile Creatures | When a ghast signals to shoot a fireball | mob | 2.5 | 0.8-1.2 | |
Hostile Creatures | When a ghast dies | mob | 2.5 | 0.8-1.2 | |
Hostile Creatures | When a ghast is damaged | mob | 2.5 | 0.8-1.2 | |
Hostile Creatures | Unused sound event | mob | 2.5 | 0.8-1.2 | |
Hostile Creatures | When a ghast shoots a fireball | mob | 0.7 | 0.8-1.2 |
Data values[]
ID[]
Name | Identifier | Entity tags (JE) | Translation key |
---|---|---|---|
Ghast | ghast | None | entity.minecraft.ghast |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Ghast | ghast | 41 | entity.ghast.name |
Entity data[]
Ghasts have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
- ExplosionPower: The radius of the explosion created by the fireballs the ghast fires. Default value is 1.
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Return to Sender | Destroy a Ghast with a fireball. | Kill a ghast using a ghast fireball. | 30G | Silver |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Return to Sender | Destroy a Ghast with a fireball | Nether | Kill a ghast by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball. | nether/return_to_sender
| |
Uneasy Alliance | Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it | Return to Sender | Kill a ghast while the player is in the Overworld. | nether/uneasy_alliance
| |
Adventure | Adventure, exploration and combat | — | Kill any entity, or be killed by any entity. | adventure/root
| |
Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 34 mobs:
| adventure/kill_a_mob
| |
Is It a Balloon? | Look at a Ghast through a Spyglass | Is It a Bird? | Look at a ghast through a spyglass while the ghast is focused on you. | adventure/spyglass_at_ghast
| |
It Spreads | Kill a mob near a Sculk Catalyst | Monster Hunter | Kill one of these 70 mobs near a sculk catalyst:
| adventure/kill_mob_near_sculk_catalyst
| |
Take Aim | Shoot something with an Arrow | Monster Hunter | Using a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow. | adventure/shoot_arrow
| |
Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 34 mobs:
| adventure/kill_all_mobs
|
History[]
Java Edition Alpha | |||||
---|---|---|---|---|---|
v1.2.0 | October 11, 2010 | Notch tweets that he is working on "the most unfair mob ever," adding that "you will hate the Ghast." | |||
October 22, 2010 | Originally, ghasts were intended to be able to spawn near nether portals in the Overworld. However, this ability was not implemented.[9] | ||||
October 29, 2010 | A preview of the Halloween Update was sent to two gaming companies; their articles[10][11] highlighted the behavior of the upcoming ghast mobs. | ||||
preview | Added ghasts, along with the Nether. | ||||
Ghasts appear to expand slightly before shooting a fireball, similarly to a creeper about to explode.[12] However, this effect does not work in multiplayer. | |||||
Java Edition Beta | |||||
1.7 | Ghasts now aim toward the player and not the camera. Prior to this, pressing F5 (going into third person view) allowed one to easily send the fireball over their head instead of at the character. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | Ghasts now drop ghast tears. | |||
Ghasts are now affected by light and no longer appear with the same brightness anywhere. | |||||
Beta 1.9 Prerelease 5 | Killing ghasts with their own[verify] fireball grants the player the achievement "Return to Sender." | ||||
1.1 | ? | As heard in .minecraft/resources/newsound/mob/ghast , ghasts now have an unused "affectionate scream", which is a high pitched horn sound (like the classic cartoon tugboat sounds). | |||
1.2.1 | 12w05a | The ghast hitbox has been updated to incorporate their whole body. Prior to this, ghasts could be injured only by hitting their tentacles and lower body. | |||
1.3.1 | 12w18a | As a result of singleplayer being changed to an internal server, ghasts no longer visibly expand before shooting a fireball, alongside many other features broken by this change. | |||
12w19a | Ghasts now make their kill sound when killed rather than their pain sound. | ||||
1.8 | 14w06a | The AI of ghasts has slightly changed:
| |||
The (now broken) code to make ghasts visibly expand while shooting was removed. | |||||
1.11 | 16w32a | The entity ID of ghasts has been changed from Ghast to ghast . | |||
16w40a | The ghast life tag is no longer used for anything, but still saved/read. | ||||
1.14 | 18w43a | The texture of ghasts has been changed. | |||
1.16 | 20w06a | Ghasts now spawn in the soul sand valley biome in the Nether. | |||
Ghasts' sounds are now heard at shorter range. | |||||
20w15a | Ghasts now spawn in the new basalt deltas biome. | ||||
Pocket Edition Alpha | |||||
v0.11.0 | build 1 | Added ghasts. | |||
Ghasts are currently unobtainable in-game without editing. | |||||
v0.12.1 | build 1 | Ghasts can now be spawned using spawn eggs. | |||
Ghasts now spawn naturally in the Nether. | |||||
build 6 | Ghasts now hit the player more reliably. | ||||
build 7 | Ghasts now drop gunpowder and ghast tears. | ||||
build 8 | The hitbox of ghasts is now bigger. | ||||
build 13 | Ghasts now have sounds. | ||||
v0.13.0 | build 1 | The spawn rate of ghasts has been increased. | |||
build 4 | The spawn rate of ghasts has been increased even more. | ||||
v0.14.0 | build 1 | Open ghast eyes now glow. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | The texture of ghasts has been changed. | |||
1.16.0 | beta 1.16.0.51 | Ghasts now spawn in the soul sand valley biome. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added ghasts. |
TU9 | The volume of the ghast sound effects has been reduced. | ||||
The distance the ghast's sound effect for shooting a fireball can be heard from has been increased. | |||||
TU11 | The volume of the ghast sound effects has been further reduced. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added ghasts. |
Issues[]
Issues relating to "Ghast" are maintained on the bug tracker. Report issues there.
Trivia[]
- In English, "ghast" is an archaic word meaning "ghastly".[13] H.P. Lovecraft first coined its use as the name for a monster (a vaguely humanoid one, in The Dream-Quest of Unknown Kadath), but "ghasts" have appeared in many other fantasy stories and games.
- The player can go inside of a ghast by falling through the top of it or flying (or jumping while attacking) up underneath it. If the player stands on top of the head, the player sees inside of it.
- If a ghast is trapped in a 1-thick cube, it shoots fireballs through the cube. This is because all mobs that shoot spawn the projectile one block in front of it to prevent the projectile from hitting the mob.
- On rare occasions, ghasts spawn in such a way as to see through blocks (usually trapped on all sides in a tight area). When this happens and the ghast has a "line of sight" through those blocks, it launches a fireball in the player's direction. This is reminiscent of a blaze but with explosive addition.
- C418 revealed in an AMA on Reddit that ghast sounds are taken from his pet cat, who makes them when disturbed while sleeping.[14]
- Two ghasts are featured in the LEGO set "Minecraft Micro World - The Nether", along with a Zombified Piglin.
- When killed with its own fireball, a ghast turns orange rather than red.[Bedrock Edition only]
- Splash potions affect ghasts only when hitting their lower half.
- Despite not having visible feet, ghasts are still capable of making footstep sounds.[15]
- There is an unused ghast sound called "affectionatescream.ogg" in the game files. It can be heard in the last scene of the Nether Update trailer.
- Ghasts use different models between the Java Edition and Bedrock Edition, and some of their tentacles are different lengths.
- They are one of the only mobs that the Zoglin does not attack.
Gallery[]
A ghast up close, shooting a fireball (with the old snowball texture) at the player.
A ghast that is in a nether fortress.
A preview of three ghasts in the soul sand valley.
A spawner programmed to spawn ghasts.
A ghast close to Sunny, showing how large they are compared to players.
The Secret Ghast, featured in the Trails & Tales Event.
In other media[]
A Ghast in promotional artwork for the Nether Update.
A Ghast, as it appears in Minecraft Story Mode.
The Giant Ghast, a unique variation featured in Minecraft Story Mode.
A baby Ghast, as it appears in Minecraft Dungeons.
Ghast Spirit from Super Smash Bros. Ultimate.
Ghast micromobs from LEGO Minecraft.
Official T-shirt artwork "Ghastbusters" made by JINX.
A Ghast pictured in the Mobestiary.
References[]
- ↑ a b MC-49640 — resolved as "Works As Intended".
- ↑ MC-190140 — resolved as "Invalid".
- ↑ MC-238622 — resolved as "Works As Intended".
- ↑ MC-200929 — resolved as "Works As Intended".
- ↑ MC-238623 — resolved as "Works As Intended".
- ↑ MC-200937 — resolved as "Works As Intended".
- ↑ MC-162557 — resolved as "Works As Intended".
- ↑ MC-248332
- ↑ "No it doesn't" – @jeb_ (Jens Bergensten) on X, April 1, 2011
- ↑ Minecraft Halloween Update hands-on; PC Gamer - October 29, 2010
- ↑ Hands-On With the Minecraft Halloween Update; Indie Games Plus - October 29, 2010
- ↑ Minecraft Halloween Update - Slipgate Adventures 2.avi; PC Gamer - October 29, 2010
- ↑ https://www.merriam-webster.com/dictionary/ghast
- ↑ http://www.reddit.com/r/IAmA/comments/nbe2h/i_am_the_composer_and_sound_designer_of_minecraft/c37sjyb
- ↑ MC-92623
External Links[]
- Meet the Ghast – Minecraft.net on May 22, 2017