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For the miniboss in Minecraft Dungeons, see MCD:Ghast.
Ghast
Ghast JE2 BE2.gif
Ghast shooting.png
Health points

10♥♥♥♥♥

Behavior

Hostile

Attack
strength

Impact:
6♥♥♥
Explosion:
varies by proximity, maximum:
Easy: 9♥♥♥♥♥
Normal: 17♥ × 8.5
Hard: 25♥ × 12.5[verify]

Hitbox size

Height: 4.0 Blocks
Width: 4.0 Blocks

Spawn

Nether Wastes
Soul Sand Valley
Basalt Deltas

A ghast is a large white floating ghost-like hostile mob in the Nether that shoots explosive fireballs at the player.

Spawning[]

To spawn naturally, a ghast requires a solid block below it and a free space 5×5 blocks wide and 4 blocks high. They spawn only in the basalt deltas, nether wastes, and soul sand valley biomes, all three of which exist only in the Nether dimension, and in any light level. In Java Edition ghasts cannot spawn in soul sand valleys if another ghast is within 16 blocks of spherical distance to the intended spawning location; In Bedrock Edition, two ghasts can spawn within any 4 chunk span.

Ghasts do not spawn in nether fortresses, but they can wander nearby.

Drops[]

  • Ghast Tear (0–1) . Looting increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III.
  • Gunpowder (0–2) . Looting increases the maximum gunpowder dropped by one per level, for a maximum of 5 gunpowder with Looting III.
  • 5 when killed by the player.

Behavior[]

Ghasts float around the Nether with their eyes and mouth closed and periodically make crying sounds, which can be heard from up to 80 blocks away. They have a hitbox of 4×4×4 blocks, as well as nine tentacles that are not included in the hitbox.

When within range, a ghast faces the player and shoots a fireball every 3 seconds, opening its eyes and mouth and making a screeching sound. A ghast requires a line of sight to the player before firing, which can be blocked by any solid block including transparent blocks. In Java Edition, they target players within 64 blocks horizontally and 4 blocks vertically[1], and continue attacking as long as they are within a 64 block sphere and have line of sight. In Bedrock Edition, a ghast normally targets a player within a sphere of 28 blocks, increasing to 64 blocks if the player damages it.

Ghasts can cause other mobs to attack them, but they never target other mobs, only the player.

Unlike most other hostile mobs, ghasts do not attempt to approach the player once aggravated, but instead fire at the player from their position within firing range.

When at close range, ghasts may take damage and die from their own fireball explosions.

Ghasts can be set on fire, but fire or lava does not harm them. When a ghast sinks into lava, or crosses a lava fall, its speed drops and it is immobilized for a while, making it more vulnerable to arrow shots.

Unlike how they treat all other non-undead mobs, withers never target ghasts deliberately.

Fireball
Fire Charge.png
Hitbox size

Height:
JE: 1 Block
BE: 0.31 blocks
Width:
JE: 1 Block
BE: 0.31 blocks

Network ID

JE: 63

Fireball[]

Main article: Fireball

Ghasts will shoot fireballs at players, dealing damage to nearby blocks and entities.

Sounds[]

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Ghast cries??entity.ghast.ambientsubtitles.entity.ghast.ambient??16
Ghast shoots[sound 1]??entity.ghast.warnsubtitles.entity.ghast.shoot[sound 1]??16
Ghast dies??entity.ghast.deathsubtitles.entity.ghast.death??16
Ghast hurts??entity.ghast.hurtsubtitles.entity.ghast.hurt??16
None[sound 2]?Unused sound evententity.ghast.screamNone[sound 2]NoneNoneNone
Ghast shoots[sound 1]??entity.ghast.shootsubtitles.entity.ghast.shoot[sound 1]??16
  1. a b c d MC-218108
  2. a b MC-177079

Data values[]

ID[]

Java Edition:

NameIdentifierEntity tags (JE)Translation key
GhastghastNoneentity.minecraft.ghast

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Ghastghast41entity.ghast.name

Entity data[]

Java Edition:

Main article: Entity format

Ghasts have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    •  ExplosionPower: The radius of the explosion created by the fireballs the ghast fires. Default value is 1.


Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Return to SenderDestroy a Ghast with a fireball.Kill a ghast using a ghast fireball.30GSilver

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-fancy-raw.pngReturn to Sender
Destroy a Ghast with a fireball NetherKill a ghast using a ghast fireball.nether/return_to_sender
Advancement-fancy-raw.pngUneasy Alliance
Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it Return to SenderKill a ghast while in the Overworld.nether/uneasy_alliance
Advancement-plain-raw.pngAdventure
Adventure, exploration, and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-raw.pngMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_a_mob
Advancement-plain-raw.pngIs It a Balloon?
Look at a ghast through a spyglass Is It a Bird?Look at a ghast through a spyglass while the ghast is focused on you.adventure/spyglass_at_ghast
Advancement-plain-raw.pngTake Aim
Shoot something with an arrow Monster HunterUsing a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow.adventure/shoot_arrow
Advancement-fancy-raw.pngMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs

History[]

For historical information specifically pertaining to fireballs, see Fireball § History.
Java Edition Alpha
v1.2.0October 11, 2010Notch tweets that he is working on "the most unfair mob ever," adding that "you will hate the Ghast."
October 22, 2010Originally, ghasts were intended to be able to spawn near nether portals in the Overworld. However, this ability was not implemented.[2]
October 29, 2010A preview of the Halloween Update was sent to two gaming companies; their articles[3][4] highlighted the behavior of the upcoming ghast mobs.
previewGhast JE1 BE1.png Ghast shooting JE1 BE1.png Added ghasts, along with the Nether.
Ghasts appear to expand slightly before shooting a fireball, similarly to a creeper about to explode.[5] However, this effect does not work in multiplayer.
Java Edition Beta
1.7Ghasts now aim toward the player and not the camera. Prior to this, pressing F5 (going into third person view) allowed one to easily send the fireball over their head instead of at the character.
Java Edition
1.0.0Beta 1.9 PrereleaseGhasts now drop ghast tears.
Ghasts are now affected by light and no longer appear with the same brightness anywhere.
Beta 1.9 Prerelease 5Killing Ghasts with their own[verify] fireball grants the player the achievement "Return to Sender."
1.1?As heard in .minecraft/resources/newsound/mob/ghast, ghasts now have an unused "affectionate scream", which is a high pitched horn sound (like the classic cartoon tugboat sounds).
1.2.112w05aThe ghast hitbox has been updated to incorporate their whole body. Prior to this, ghasts could be injured only by hitting their tentacles and lower body.
1.3.112w18aAs a result of singleplayer being changed to an internal server, ghasts no longer visibly expand before shooting a fireball, alongside many other features broken by this change.
12w19aGhasts now make their kill sound when killed rather than their pain sound.
1.814w06aThe AI of ghasts has slightly changed:
  • They cannot see the player unless their height comes to almost eye level with the player.[1]
  • When attacking, ghasts now turn their whole body to face the player's direction, and repeatedly strafe left to right around the player while attacking.
  • They now have perfect accuracy with their fireballs, shooting at the player's head, compared to earlier versions when the fireball was previously aimed slightly above the player's head.
The (now broken) code to make ghasts visibly expand while shooting was removed.
1.1116w32aThe entity ID of ghasts has been changed from Ghast to ghast.
16w40aThe ghast life tag is no longer used for anything, but still saved/read.
1.1418w43aGhast JE2 BE2.png Ghast shooting JE2 BE2.png The texture of ghasts has been changed.
1.1620w06aGhasts now spawn in the soul sand valley biome in the Nether.
Ghasts' sounds are now heard at shorter range.
20w15aGhasts now spawn in the new basalt deltas biome.
Pocket Edition Alpha
v0.11.0build 1Ghast JE1 BE1.png Ghast shooting JE1 BE1.png Added ghasts.
Ghasts are currently unobtainable in-game without editing.
v0.12.1build 1Ghasts can now be spawned using spawn eggs.
Ghasts now spawn naturally in the Nether.
build 6Ghasts now hit the player more reliably.
build 7Ghasts now drop gunpowder and ghast tears.
build 8The hitbox of ghasts is now bigger.
build 13Ghasts now have sounds.
v0.13.0build 1The spawn rate of ghasts has been increased.
build 4The spawn rate of ghasts has been increased even more.
v0.14.0build 1Open ghast eyes now glow.
Bedrock Edition
1.10.0beta 1.10.0.3Ghast JE2 BE2.png Ghast shooting JE2 BE2.png The texture of ghasts has been changed.
1.16.0beta 1.16.0.51Ghasts now spawn in the soul sand valley biome.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Ghast JE1 BE1.png Ghast shooting JE1 BE1.png Added ghasts.
TU9The volume of the ghast sound effects has been reduced.
The distance the ghast's sound effect for shooting a fireball can be heard from has been increased.
TU11The volume of the ghast sound effects has been further reduced.
New Nintendo 3DS Edition
0.1.0Ghast JE1 BE1.png Ghast shooting JE1 BE1.png Added ghasts.

Issues[]

Issues relating to "Ghast" are maintained on the bug tracker. Report issues there.

Trivia[]

  • In English, "ghast" is an archaic word meaning "ghastly".[6] H.P. Lovecraft first coined its use as the name for a monster (a vaguely humanoid one, in The Dream-Quest of Unknown Kadath), but "ghasts" have appeared in many other fantasy stories and games.
  • The player can go inside of a ghast by falling through the top of it or flying (or jumping while attacking) up underneath it. If the player stands on top of the head, the player sees inside of it.
  • If a ghast is trapped in a 1-thick cube, it shoots fireballs through the cube. This is because all mobs that shoot spawn the projectile one block in front of it to prevent the projectile from hitting the mob.
  • On rare occasions, ghasts spawn in such a way as to see through blocks (usually trapped on all sides in a tight area). When this happens and the ghast has a "line of sight" through those blocks, it launches a fireball in the player's direction. This is reminiscent of a blaze but with explosive addition.
  • C418 revealed in an AMA on Reddit that ghast sounds are taken from his pet cat, who makes them when disturbed while sleeping.[7]
  • Two ghasts are featured in the LEGO set "Minecraft Micro World - The Nether", along with a Zombified Piglin.
  • When killed with its own fireball, a ghast turns orange rather than red.‌[Bedrock Edition only]
  • Splash potions affect ghasts only when hitting their lower half.
  • Despite not having visible feet, ghasts are still capable of making footstep sounds.[8]
  • There is an unused ghast sound called "affectionatescream.ogg" in the game files. It can be heard in the last scene of the Nether Update trailer.
  • Ghasts use different models between the Java Edition and Bedrock Edition, and some of their tentacles are different lengths.

Gallery[]

In other media[]

References[]

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