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Rose (texture) JE1.png
This page describes content that exists only in outdated versions of Java Edition. 
This feature used to be in the game but has since been removed.
Gear
Clockwise Gear (N).gif
Gear
Renewable

?

Stackable

Yes

Tool

None

Blast resistance

?

Hardness

?

Luminant

No

Transparent

Yes

Flammable

No

Catches fire from lava

No

The gear was a block that could be placed on walls, but had no clearly defined or implemented functionality. It is believed that gears were intended to be used in mechanisms, similarly to redstone dust.

Obtaining[]

It could only be obtained by inventory editing and was at first invisible in the inventory. Later it became visible.

Usage[]

When edited into the game, a placed gear would show nothing in its block space and was invisible unless horizontally adjacent to one or more blocks. The placed gear would then show an animated gear sprite on the near side of each of those blocks. It was not possible to destroy a placed gear by mining a block that its gear sprite was shown on, because the placed gear itself was actually adjacent to that block. If the block a gear sprite was shown on was destroyed, the adjacent placed gear would no longer show that sprite. Removing all blocks adjacent to a placed gear would remove all of its visible gear sprites, leaving the placed gear invisible. Placed gears could not be destroyed directly by the player; attempts to do so would phase through to the block behind it, much like water. Placed gears could only be removed by letting water[needs testing] flow into them, or by explosions.

Texture generation[]

This section is missing information about
  • RPM of the gear? - preferably get the internal value rather than calculating from the image
  • How is the resulting image made to be 16x16?. 
Please expand the section to include this information. Further details may exist on the talk page.

The animation for gears was generated using two predefined image files - misc/gear.png for the rotating gear and misc/gearmiddle.png for the stationary center.

There are two different animations used for gears - one for clockwise rotation, and another for anticlockwise rotation, to allow for logical meshing. These are presumably generated identically, with the only difference being the direction of rotation.[verify]

Data values[]

ID[]

The ID is the same as redstone in current versions: number 55.

History[]

Java Edition Indev
January 26, 2010Notch posted a video of gears being placed onto the wall of a cliff.
0.3120100128Gear (N).png Gear (NW).png Gear (W).png Added gears.
Gears have the data value of 55.
20100130Gears are now visible in the inventory.
Java Edition Alpha
v1.0.1Gears have been removed.
Old worlds with gears in them now convert these to redstone instead as the data value for redstone is also 55.

Gallery[]

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