Easy and Normal: 2
Height: 0.6 Blocks
|Items usable on|
- 1 Spawning
- 2 Drops
- 3 Behavior
- 4 Sounds
- 5 Data values
- 6 Advancements
- 7 History
- 8 Gallery
- 9 Issues
- 10 Trivia
- 11 References
5% of them spawn as babies.
Foxes that spawned in a snowy biome are white.
Foxes have a 20% chance to spawn (via spawn egg or naturally) with one of the following items in their mouth:
Like other baby animals, killing a baby fox yields no experience.
Foxes always drop any items they pick up and are still holding (they cannot drop food that they have eaten, for example) and drop items they spawn with naturally with a 100% chance, so:
If a fox is killed while holding a totem of undying, then the fox consumes the totem and revives itself instead of dropping the totem.
Upon successful breeding, 1–7 are dropped.
Foxes move quickly like ocelots and flee from nearby players and wolves. However, they do not flee if the player approaches them while sneaking. They are unaffected by sweet berry bushes, taking no damage or speed reduction while moving in them.
Baby foxes follow adult foxes. Breeding two adults with sweet berries produces a kit that trusts the player, but still follows nearby adult foxes. Naturally spawned kits do not trust players.
Foxes attack either by running up to the target or by pouncing. Like rabbits and goats, foxes can jump (pounce) more than one block high without status effects or player input. A fox prepares to pounce by tilting and lowering its head and lowering its body to become shorter. Then it leaps 2–5 blocks into the air. Foxes can jump over fences and walls. In Bedrock Edition, foxes also shake side to side before pouncing and their legs can be seen waving while in midair.
Foxes attack chickens, rabbits, cod, salmon, and tropical fish. Foxes also attack baby turtles on land only. However, foxes don't attack wolves, even if they are being attacked by them. Foxes also may attack mobs that hurt a player they trust.
Red foxes prefer to attack chickens, rabbits, and baby turtles, all of which are on land, over cod, salmon, and tropical fish; conversely, arctic foxes prefer to attack cod, salmon, and tropical fish over land-dwelling creatures.
Foxes swim to attack fish in water for food. Baby foxes following adults into the water cannot swim, and eventually drown.
Foxes that trust the player attack zombies, drowned, husks, zombified piglins, skeletons, wither skeletons, strays, phantoms, silverfish, endermites, spiders, cave spiders, vexes, vindicators, pillagers, ravagers, blazes, endermen, goats and pandas, when they attack the player. They do not attack any mob the player attacks, unlike tamed wolves.
When attacking phantoms, foxes do not jump to attack.
During the day, if a thunderstorm is not occurring, foxes attempt to find a space with a sky light level of 14 or less and sleep. Block light has no effect on this. While it sleeps, it slowly moves its head up and down. A fox wakes if approached by a player or mob. Foxes do not flee if the player approaches while sneaking until the player gets on an adjacent block.
Foxes can drop and pick up items in their sleep.
Trusting foxes can fall asleep even if attached to a lead. They can also be moved with leads while sleeping.
Foxes occasionally make loud screeches during nighttime, unless a trusted player is near them.
A fox sits down sometimes during the day if the fox cannot find a shaded area to sleep. The fox sits only for a short time, then hops back up. Foxes sit down even when attached to a lead or in a boat. Foxes that have not been bred by the player always sit while in the Nether, even while attached to a lead.
If any item is on the ground near a fox, it travels to the item and picks it up, and the item appears in the fox's mouth. This behavior is not limited to food and animal products; a fox can pick up any item that the player can pick up. However, they prefer to pick up food items, and if they have already picked up non-food items, they drop the non-food items to pick up food instead. A fox eventually eats any food item it picks up (besides cake) and the fox is affected by any side effects from the food, such as poison or teleportation. For example, if a fox eats an enchanted golden apple, it obtains the absorption and effects of the enchanted apple. If there is a stage 3 or 4 sweet berry bush within a 16 block radius of a fox, it sprints toward the bush and eats the berries, dropping the item it was holding. It is the only mob not damaged by the sweet berry bush, and still moves quickly. If a fox picks up a weapon or an item with enchantments, these items affect the fox's attack as if the fox is wielding the weapon in its main hand, although the item retains its durability when used by the fox. If a fox is holding a totem of undying, it receives the effects after taking fatal damage. If a fox is holding a chorus fruit, it eats the fruit and teleports accordingly. If a fox wields a sword with the Fire Aspect enchantment while attacking a mob on a campfire / soul campfire, it ignites the campfire and does critical damage to the entity.
During the night, foxes sometimes go to villages. There, they can be seen attempting to attack villager-owned chickens, which can be heard squawking. Snow Foxes go to snow villages, and Red Foxes go to any other type of village, preferably taiga villages since foxes spawn in the taiga biome.
When sweet berries or glow berries are used on two foxes, the foxes breed, producing a baby fox. The baby fox trusts the player that bred it and does not flee from that player as it grows up; however, because baby foxes also follow nearby adult foxes, an adult running away from the player may cause the baby to do the same. A lead can be useful during this time to keep the baby fox from fleeing until it has finished maturing to an adult itself, or the player can simply kill the adult foxes with a ranged weapon.
If a red fox is bred with a snowy fox, the baby has a 50% chance of being either red or snowy.
Taming (gaining trust)
Breeding two foxes results in a tamed baby fox. No other action is needed to tame a fox. Tamed baby foxes still follow adult foxes, and untamed adult foxes run away from the player, potentially leading the tamed baby fox to follow. Solutions include killing the adult foxes and using a lead to hold the tamed baby fox.
Wild wolves are aggressive toward foxes when within 18[JE only]/16[BE only] blocks. In Java Edition, adult polar bears also sneak toward foxes to attack them; in Bedrock Edition adult polar bears attack foxes within 16 blocks. In Java Edition, baby polar bears, though normally passive to players, also attempt to attack foxes within 16 blocks, or when their adult polar bear attacks one.
This also goes for tamed foxes, which they still retreat from polar bears and wolves, although not tamed wolves.
Tamed wolves still attack tamed foxes when their owner does so.
|Sound||Subtitles||Source||Description||Resource location||Translation key||Volume||Pitch||Attenuation|
|Fox squeaks||Friendly Creatures||?||1 = 0.8; 2, 3, 4, 5 = 1||?||16|
|Fox angers||Friendly Creatures||?||0.65||?||16|
|Fox bites||Friendly Creatures||?||0.6||1.1||16|
|Fox dies||Friendly Creatures||?||0.9||?||16|
|Fox eats||Friendly Creatures||?||0.65||?||16|
|Fox hurts||Friendly Creatures||?||0.75||?||16|
|Fox screeches||Friendly Creatures||?||1, 2, 3 = 0.45; 4 = 0.4||?||32|
|Fox snores||Friendly Creatures||?||0.8||?||16|
|Fox sniffs||Friendly Creatures||?||0.6||?||16|
|Fox spits||Friendly Creatures||?||0.7||?||16|
|Fox teleports||Friendly Creatures||?||?||?||?|
|Name||Resource location||Entity tags (JE)||Translation key|
|Name||Resource location||Numeric ID||Translation key|
Foxes have entity data associated with them that contain various properties.
- Entity data
- Additional fields for mobs that can breed
- Tags common to all entities
- Tags common to all mobs
- Crouching: 1 or 0 (true/false) – Whether the fox is crouching.
- Sitting: 1 or 0 (true/false) – Whether the fox is sitting.
- Sleeping: 1 or 0 (true/false) – Whether the fox is sleeping.
- Trusted: A list of players that the fox trusts. For a list with more than 2 elements, only the first and the last are considered.
- : The UUID of each trusted player, stored as four ints.
- Type: ID of the fox's type.
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Resource location|
|The Parrots and the Bats||Breed two animals together||Husbandry||Breed a pair of any of these 22 mobs:
|Two by Two||Breed all the animals!||The Parrots and the Bats||Breed a pair of each of these 21 mobs:
|September 26, 2018||Foxes are announced to be part of the biome vote at MINECON Earth 2018.|
|September 29, 2018||Foxes are showcased at MINECON Earth 2018.|
|September 29, 2018||Taiga wins the biome vote, meaning foxes are to be added to the game.|
|1.14||19w07a||Added foxes and baby foxes.|
|19w08a||Foxes can no longer have armor equipped onto them with a dispenser.|
|The bounding box and eye height of foxes have been changed, which prevents them from drowning when swimming.|
|Foxes that trusted the player in the previous snapshot no longer trust them.|
|The list tag that is used for the trusted players of foxes has been renamed from |
|Foxes now drop any item they're holding if they can pick up a food item.|
|Foxes no longer have a chance of dropping multiple of a held item when killed with the looting effect, rendering duplicating items in this fashion impossible.|
|19w09a||Special effects of certain food, such as spider eyes and chorus fruit, now apply to foxes when they consume the food.|
|Foxes now attack tropical fish and pufferfish.|
|19w12a||Advancement "Two by Two" now requires foxes.|
|19w14a||Fox model is no longer to the side of the shadow.|
|Pre-Release 2||The baby fox model is no longer to the side of the shadow.|
|Foxes can now turn their heads.|
|The baby fox head is no longer off-center.|
|Pre-Release 3||Foxes no longer get stuck after pouncing.|
|Foxes no longer walk/slide when sleeping.|
|Pre-Release 4||Foxes now have 10 health, down from 20 × 10.|
|1.15||Pre-Release 2||Foxes now spawn in all taiga variants.|
|1.16||20w21a||The sound event used by foxes when teleporting (from having consumed a chorus fruit) is now distinct from the sound event used for players.|
|1.17||21w05a||Foxes now eat glow berries.|
|Foxes can now walk on top of powder snow without falling in.|
|1.13.0||beta 220.127.116.11||Added foxes and baby foxes.|
|1.16.220||beta 18.104.22.168||Foxes now eat glow berries.|
|1.17.0||beta 22.214.171.124||Foxes can now walk on top of powder snow without falling in.|
A sitting fox with an emerald in its mouth.
A sleeping fox with raw rabbit in its mouth.
A red fox pouncing at a chicken.
In early development, Cory Scheviak had problems with the model.
Fox sleeping with a feather in its mouth.
In other media
A Fox in promotional artwork for Education Edition 1.14.31.
A Fox in promotional artwork for the first Caves & Cliffs update.
Lego Minecraft Fox.
- Although a fox appears to hold an item in its mouth, it is technically holding the item in its main hand, therefore anything held affects it, such as a sword increasing its damage or a totem of undying resurrecting it.
- In the real world, some species of fox jump high to catch their prey by surprise, an action reflected in their Minecraft counterpart.
- Foxes do not pick up items when
gamerule mobGriefingis set to
- When foxes were being added into Minecraft, a glitch occurred where they looked like boxes.
- Baby foxes are small enough that when they are swimming, they take drowning damage. This is noticeable when they attempt to attack fish.
- There is a splash screen "In case it isn't obvious, foxes aren't players" in the game, which was added from the description of the bug .
- The first and third screeching sounds foxes make are the same. The first sound is the third in reverse, but higher-pitched, and the third is the first in reverse, but lower-pitched.
- "Village & Pillage: Ten Things You Probably Didn't Know About Minecraft"– Mojang on YouTube