Formatting codes

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This article is about the legacy §-based formatting system. For the modern JSON system, see Raw JSON text format.
A book showing the possible formatting options with the character that performs them.

Formatting codes (also known as color codes) add color and modifications to text in-game.

Text in Minecraft can be formatted with the section sign (§). In Bedrock Edition, the section sign can be entered into signs, world names, books, renaming items and in the chat. In Java Edition, section signs may be used in, pack.mcmeta, splashes.txt, world titles, books, and server names. External programs can be used to insert it in other locations.


Text can be formatted using the section sign (§) followed by a character. A § symbol followed by a hex digit in the message tells the client to switch colors while displaying text. In Bedrock Edition, the § symbol can be used in any text input, while in Java Edition, it may be used in, pack.mcmeta, world titles, and server names.

In Java Edition, if a color code is used after a formatting code, the formatting code is disabled beyond the color code point. For example, §cX§nY displays as XY, whereas §nX§cY displays as XY. Therefore, when using a color code in tandem with a formatting code, ensure the color code is used first and reuse the formatting code when changing colors.

In Bedrock Edition, formatting codes persist after a color code. Furthermore, if an obfuscated code is used and a reset code is not used before the end of the line, the client GUI continues to obfuscate text past the MOTD and into the version number display:

Motd scramble bug.png

Color codes

Hex digit to color mapping. Use "§" followed by the corresponding color letter/number; e.g. "§e" gives yellow.

Messages sent from the server to the client can contain color codes, which allow coloring of text for various purposes.

Code Name Foreground color Background color Version
R G B Hex R G B Hex
§0 black 0 0 0 000000 0 0 0 000000
§1 dark_blue 0 0 170 0000AA 0 0 42 00002A
§2 dark_green 0 170 0 00AA00 0 42 0 002A00
§3 dark_aqua 0 170 170 00AAAA 0 42 42 002A2A
§4 dark_red 170 0 0 AA0000 42 0 0 2A0000
§5 dark_purple 170 0 170 AA00AA 42 0 42 2A002A
§6 gold 255 170 0 FFAA00 42 42 0 2A2A00 [JE only]
64 42 0 402A00 [BE only]
§7 gray 170 170 170 AAAAAA 42 42 42 2A2A2A
§8 dark_gray 85 85 85 555555 21 21 21 151515
§9 blue 85 85 255 5555FF 21 21 63 15153F
§a green 85 255 85 55FF55 21 63 21 153F15
§b aqua 85 255 255 55FFFF 21 63 63 153F3F
§c red 255 85 85 FF5555 63 21 21 3F1515
§d light_purple 255 85 255 FF55FF 63 21 63 3F153F
§e yellow 255 255 85 FFFF55 63 63 21 3F3F15
§f white 255 255 255 FFFFFF 63 63 63 3F3F3F
§g minecoin_gold 221 214 5 DDD605 55 53 1 373501 [BE only]

Formatting codes

Code Name Compatible with Bedrock Compatible with Java
§k Obfuscated Yes Yes
§l Bold Yes Yes
§m Strikethrough No[1] Yes
§n Underline No[1] Yes
§o Italic Yes Yes
§r Reset Yes Yes

The random characters placed after §k are always the same width as the original characters. For example, any random character cycled through where the letter "m" would be wide characters while any random character in the spot of an "i" would be narrow characters.

§r resets the styles of following characters; e.g., §nXXX§rYYY displays as XXXYYY.


  • To enter "§" on Windows with most US/UK English keyboards type Alt + NUMPAD2NUMPAD1 (alt code on cp437). For any other keyboard, the Windows ANSI version Alt + NUMPAD0NUMPAD1NUMPAD6NUMPAD7 often works.
  • If EnableHexNumpad is enabled in the Windows registry, Alt + NUMPAD+ANUMPAD7 (using the main keyboard for "A") works for any language due to it being Unicode.
  • On a Mac with a US keyboard, type ⌥ Option + 6 (or ⌥ Option + 5 for US Extended). For any other keyboard, type ⌥ Option + 00a7.
  • On Linux with the compose key activated, type Composeso. The symbol can also be typed by using Unicode shortcuts: Ctrl + ⇧ Shift + u00a7.
  • To enter "§" on a Nintendo Switch, select languages (globe icon), scroll to the bottom to find the "Symbols" language, and then select Page 2 to find the symbol to the right in the bottom line.
  • For various Android keyboards:
    • Google Keyboard (GBoard): The "§" is under the paragraph "¶" mark. To access, tap the number/symbol button, tap button above "ABC" to access more symbols, then hold down the paragraph key.
    • Samsung Keyboard: The "§" is under the "s" key. To access, hold down on the "s" and then slide over to the "§" mark.
  • For iOS:
    • On the iPad the "§" is under the percent sign. To access, tap the number/symbol button and then swipe down on the percent sign.
    • On the iPhone the "§" is under the ampersand "&". To access, tap the number/symbol button then hold down the ampersand key and slide over to the "§" mark.

When part of JSON text, the symbol can be written as \u00A7 or \u00a7.

Alternatively in Bedrock Edition, the character can be copied from this page (§), and Ctrl + V (Windows) or ⌘ Cmd + V (macOS) can be pressed to paste the character into a book. Note that pasting does not work on everything (e.g. chat, command blocks, world names) and using the JSON format or another method may be necessary.

When used in chat, this character will disconnect the user, even in 'offline' single player mode, and thus can't be used directly in commands such as /say.

In early Java Edition Classic versions, the character used was & instead of §.[2]

Sample text

The following text can be pasted into a Book and Quill (prior to 1.14) to produce what is shown in the picture:

§nMinecraft Formatting§r

§00 §11 §22 §33
§44 §55 §66 §77
§88 §99 §aa §bb
§cc §dd §ee §ff

§rk §kMinecraft
§rl §lMinecraft
§rm §mMinecraft
§rn §nMinecraft
§ro §oMinecraft
§rr §rMinecraft

Minecraft Formatting.gif

Use in and pack.mcmeta

In order to get an MOTD colored or formatted, \u00A7 must be used instead of §; for example, §5 would be \u00A75. The full list of them is listed below. Colors can be used in conjunction with formatting. The formatting must be done after the color.

Given that pack.mcmeta files accept raw JSON text as descriptions, the usage of § can be replaced by text components with different color and style, though using § still works.

Code Official Name
MOTD code
§0 Black \u00A70
§1 Dark Blue \u00A71
§2 Dark Green \u00A72
§3 Dark Aqua \u00A73
§4 Dark Red \u00A74
§5 Dark Purple \u00A75
§6 Gold \u00A76
§7 Gray \u00A77
§8 Dark Gray \u00A78
§9 Blue \u00A79
§a Green \u00A7a
§b Aqua \u00A7b
§c Red \u00A7c
§d Light Purple \u00A7d
§e Yellow \u00A7e
§f White \u00A7f
§k Obfuscated \u00A7k
§l Bold \u00A7l
§m‌[Java Edition only] Strikethrough \u00A7m
§n‌[Java Edition only] Underline \u00A7n
§o Italic \u00A7o
§r Reset \u00A7r
\n New line[a] \n
  1. Raw JSON only.

Compatibility with older versions

Formatting codes can be used in the motd line in a file, but the section signs must be escaped as \u00A7. If a section sign is entered directly, the server replaces it with \u00C2\u00A7 (§); clients display the \u00C2 character as a question mark. Delete the \u00C2 character in the MOTD if it comes with a bunch of question marks: this happens if something is not compatible.

Use in custom language packs

Formatting codes can be used to color names and description in language files by using § then any of the numbers/letters displayed above. This is also used in end.txt and credits.txt. An example of this is §dDiamond to make the name of a diamond appear as Diamond.

Since Java Edition 1.16, §r can no longer be used to remove italics from custom translation tags within language files. For example, if the translation tag "item.example.test": "§rTest Item" is applied to the Name display data of a custom item ({display:{Name:'{translate:"item.example.test"}'}), it still appears as Test Item rather than simply Test Item. This is not true of any other formatting options.

Use in world names

With the use of external tools, such as NBTExplorer, world names can have custom colors and formatting codes. To modify the name, choose the LevelName tag in the world's level.dat. In this example, LevelName is set to §1R§2e§3d§4s§5t§6o§7n§8e §9C§ar§be§ca§dt§ei§fo§1n§2s.

Additionally, the player can rename the world's folder to contain one of the codes. In the world selection menu, the specified color or effect appears.

The player can also use a resource pack with a § already in the world name when creating a world and all the user has to do is to change or alter the color code after the §.

In Bedrock Edition, the player is allowed to use a § inside of the world name when creating the world. This allows for using custom colors and formatting codes inside of the world name without having to modify the game.

Use in server names

With the use of a third party tool such as NBTExplorer, server names can have custom colors. To utilize this functionality, select the Name attribute in the servers.dat file inside the .minecraft directory using a third party tool. In the following example, the Name tag is set to §4§lMinecraft §6§lServer:



Dark Oak Sapling JE2 BE2.png
This section of the article is a stub. 
You can help by expanding it.
Instructions: A conversion to history table with information about when it was added, when & was changed to §, when it was superseded, etc.

Obfuscated format §k has changed 3 times in Java Edition after being introduced in Beta 1.8. Below is an image of how the obfuscated text of 1234567890abcdefghijklmnopqrstuvwxyz~!@#$%^&*()-=_+{}[] looks in 4 different versions: Obfuscated Text Comparison.gif


  • The color codes almost exactly match, in order, the 16 colors available using a Color Graphics Adapter (CGA), as released in 1981. Only color 6 differs; the value for color 6 in Minecraft –
     #FFAA00 – differs from that made for CGA –


  1. a b MCPE-41729
  2. IRC logs on; #minecraft.20090619.log. "P7:43:58 <Notch> Quatroking: want to know a secret?" [...] "P7:44:44 <Notch> /say He&1llo&f, world! &bHOW ARE YOU!?" [...] "P7:45:52 <Notch> it's the ega palette, almost" (June 20, 2009, 00:43:58 UTC)