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This article is about the regular Forest. For other forest biomes, see Forest (disambiguation).

A forest biome.

Forests are temperate biomes. There are a total of two variants in the biome family. They are the most common biome in Minecraft, being only slightly more common than plains.

Description[]

Forest biomes are common, flowery, and densely wooded with oak and birch trees. Lilies of the valley, lilacs, rose bushes, and peonies are found alongside the usual dandelions and poppies. Wolves spawn in forests, making this the only other biome aside from taigas where wolves can spawn.

Forests are one of the most preferred biomes to start a survival world, serving abundant amounts of wood, grass and flowers, water, and passive mobs, and they do not have many dangers aside from the usual hostile mobs. Tamed wolves can help fight against hostile mobs, making them especially useful for when players lack resources for armor. The density of the trees, however, can obstruct vision and get a player lost quickly; random surface-level lava pools are possible, albeit rare, and start forest fires when close to trees.

Variants[]

For variants exist before 1.18, see Biome/Before 1.18.

There are two forest biome variants (forest and flower forest), with one removed variant (wooded hills) in previous versions. Not included are dark forests and birch forests, as they are considered separate biomes.

Forest[]

Forest
Forest.png
Type

Lush/Temperate

Rarity

Common

Temperature

0.7

Blocks

Grass Block
Oak Log
Oak Leaves
Birch Log
Birch Leaves
Bee Nest
Rose Bush
Lilac
Peony
Lily of the Valley

Grass color


 #79C05A

Foliage color


 #59AE30

Water color


 #3F76E4
[JE only]

 #1E97F2
[BE only]

Forest is the standard forest biome variant and the most common biome in Minecraft. Along with plains, it was one of the first biomes in the game. Wolves may spawn here, and shallow lakes sometimes generate here.

In Java Edition :

MobSpawn weightGroup size
Underground water creature category
Glow Squid12–4
Passive category
Sheep12454
Pig10454
Chicken10454
Cow8454
Wolf5454
Hostile category
Spider100516.254
Zombie95516.254
Zombie Villager5516.251
Skeleton100516.254
Creeper100516.254
Slime[note 1]100516.254
Enderman10516.251–4
Witch5516.251
Spider Jockey1516.251
Chicken Jockey0.25516.251
Ambient category
Bat18
  1. Spawn attempt succeeds only in slime chunks.

In Bedrock Edition :

MobSpawn weightGroup size
Passive category
Sheep12552–3
Pig10551–3
Chicken10552–4
Cow8552–3
Wolf5554
Glow Squid10552–4
Hostile category
Spider994951
Zombie94.254952–4
Zombie Villager54952–4
Skeleton804951–2
Creeper1004951
Slime[note 1]1004951
Enderman104951–2
Witch54951
Spider Jockey14951
Chicken Jockey0.754951
Ambient category
Bat12
  1. Spawn attempt succeeds only in slime chunks.


Flower Forest[]

Flower Forest
Flower Forest.png
Type

Lush/Temperate

Rarity

Uncommon

Temperature

0.7

Blocks

Grass Block
Oak Log
Oak Leaves
Birch Log
Birch Leaves
Bee Nest
Allium
Lily of the Valley
Rose Bush
Lilac
Peony

Grass color


 #79C05A

Foliage color


 #59AE30

Water color


 #3F76E4
[JE only]

 #20A3CC
[BE only]

The flower forest variant has fewer trees than the regular forest, but boasts large quantities of flowers across its landscape. Like in plains, large oaks replace 33% of small oaks, rather than 10% in other forests.

All types of flowers except for sunflowers, blue orchids, and wither roses generate in the flower forest. The vast number of flowers makes this biome variant an excellent source of dye.

Wolves do not spawn here, but rabbits can. Bees and bee nests also spawn in this biome more commonly.

Flower forests use the same mob spawning chances as forests for hostile and ambient categories. As for the passive category, In Java Edition:

MobSpawn weightGroup size
Passive category
Sheep12444
Pig10444
Chicken10444
Cow8444
Rabbit[note 1]4442–3
  1. 50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.

In Bedrock Edition:

MobSpawn weightGroup size
Passive category
Sheep12702–3
Pig10701–3
Chicken10702–4
Cow8702–3
Rabbit[note 1]20702–4
Glow Squid10702–4
  1. 50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.


Sounds[]

Music[]

These music tracks play while the player is in the Forest or Flower Forest.

Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview Weight
piano1.ogg The Overworld "Dry Hands" Minecraft - Volume Alpha No. 12 1
piano2.ogg The Overworld "Wet Hands" Minecraft - Volume Alpha No. 13 1
piano3.ogg The Overworld "Mice on Venus" Minecraft - Volume Alpha No. 11 1
hal1.ogg The Overworld "Subwoofer Lullaby" Minecraft - Volume Alpha No. 3 1
hal2.ogg The Overworld "Living Mice" Minecraft - Volume Alpha No. 5 1
hal3.ogg The Overworld "Haggstrom" Minecraft - Volume Alpha No. 7 1
hal4.ogg The Overworld "Danny" Minecraft - Volume Alpha No. 21 1
calm1.ogg The Overworld "Minecraft" Minecraft - Volume Alpha No. 8 1
calm2.ogg The Overworld "Clark" Minecraft - Volume Alpha No. 14 1
calm3.ogg The Overworld "Sweden" Minecraft - Volume Alpha No. 18 1
nuance1.ogg The Overworld "Key" Minecraft - Volume Alpha No. 1 1
nuance2.ogg The Overworld "Oxygène" Minecraft - Volume Alpha No. 9 1
left_to_bloom.ogg Lush Caves, Meadow, and the Overworld "Left to Bloom" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 4 1
one_more_day.ogg Lush Caves, Meadow, Snowy Slopes, Frozen Peaks, and the Overworld "One More Day" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 6 1
comforting_memories.ogg Grove and the Overworld "Comforting Memories" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 9 1
floating_dream.ogg Lush Caves, Jagged Peaks, and the Overworld "Floating Dream" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 8 1
aerie.ogg Lush Caves, Forest, Dark Forest, Birch Forest, Jungle, Swamp, Old Growth Taiga "Aerie" Minecraft: The Wild Update (Original Game Soundtrack) No. 2 1
firebugs.ogg Lush Caves, Forest, Dark Forest, Birch Forest, Jungle, Swamp, Old Growth Taiga "Firebugs" Minecraft: The Wild Update (Original Game Soundtrack) No. 1 1
labyrinthine.ogg Lush Caves, Forest, Dark Forest, Birch Forest, Jungle, Swamp, Old Growth Taiga "Labyrinthine" Minecraft: The Wild Update (Original Game Soundtrack) No. 3 1

Data values[]

ID[]

Java Edition:

NameIdentifierTranslation key
Forestforestbiome.minecraft.forest
Flower Forestflower_forestbiome.minecraft.flower_forest

Bedrock Edition:

NameIdentifierNumeric ID
[No displayed name]forest4
[No displayed name]flower_forest132

History[]

  • In versions before alpha 1.2.0, forested areas existed within various landforms which were randomly generated across the world, as true biomes did not exist yet. Trees generated in abundance within "woods" and "Woods Mountain" terrain, and more sparsely in "Original" and "Original Mountain" terrain.
Java Edition Alpha
v1.2.0previewAdded true biomes, including forests and several variants.
Forests are defined by having a rainfall value of 35% or greater and a temperature value between 50% and 70%.
Java Edition Beta
1.2Birch trees can now generate.
1.4Wolves are now found in forests.
1.6Test Build 3Tall grass can now generate.
1.8Pre-releaseForest biomes have been changed due to the new world generator.
Forests are now much flatter.
Java Edition
1.112w01aAdded Forest Hills biome.
1.3.112w19aHills in forests are now taller.
1.7.213w36aFlower forests have been added, along with many other biomes and flower types.
Forests now generate with rose bushes, lilacs and peonies.
Large oak trees no longer naturally generate in forest biomes. Jeb explained it was due to issues in the large tree generator code that caused severe performance issues.[1]
1.8?Rabbits are now found in forests.
1.915w44aLarge oak trees now generate in forest biomes again, thanks to an FPS fix provided by Spooner.[2]
15w46aRabbits now spawn only in flower forests.
1.1318w16a"ForestHills" has been renamed to "Forest Hills".
18w19a"Forest Hills" has now renamed to "Wooded Hills".
pre5The ID of wooded hills has now be changed from forest_hills to wooded_hills.
The ID of flower forests has been changed from mutated_forest to flower_forest.
1.1418w43aCornflowers and lilies of the valley now generate in flower forests.
Lilies of the valley now generate in forests.
1.1519w34aFlower forests now have bees and bee nests.
1.15.2Pre-Release 1Normal forests now have bees and bee nests.
1.18Experimental Snapshot 1The wooded hills biome no longer generates naturally.
21w40aThe wooded hills biome has been removed.
Pocket Edition Alpha
v0.1.0Added biomes, including forests.
v0.9.0build 1Added flower forests, along with many other biomes.
v0.13.0build 1Rabbits can now spawn in flower forests.
Bedrock Edition
1.9.0beta 1.9.0.0Added lily of the valleys, which generate in forest and flower forest biomes.
Added cornflowers, which generate in flower forest biomes.
1.14.0beta 1.14.0.1Flower forests now have bees and bee nests.
1.16.0beta 1.15.0.51Wolves now spawn in forest and wooded hills biomes.
beta 1.16.0.57Normal forests and forest hills now have bees and bee nests.
Legacy Console Edition
TU5CU1 1.00 Patch 1Some forest variants have been removed from the base game.
TU14 1.04 Hills in forests are now taller.
TU31CU19 1.22 Patch 3Added flower forests, along with many other biomes.

Trivia[]

  • Although lilies of the valley generates in the normal forest biome upon chunk generation, only poppies and dandelions are created when using bone meal on grass blocks in the normal forest biome.
  • When using bone meal on the grass blocks in the flower forest biome, each X/Z coordinate generates a particular type of flower. See flower gradient for more information.

Gallery[]

See also[]

References[]

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