Foods (or Foodstuffs as considered by the Creative inventory) are consumable items that when eaten restore hunger points, and sometimes cause status effects. They are essential to The Player's survival. Most foods are eaten by holding Use Item. Cake must instead be placed, like other blocks, on a surface before being eaten. A Survival Mode player must eat food items regularly, or they will begin losing health and die soon after. Food makes a burp noise after it is eaten.
With the exception of Golden Apples and milk, food may not be eaten when the hunger bar is completely full. Except for milk, cake, and mushroom stew, food items and ingredients can be stacked in inventory slots.
Hunger vs. Saturation
Raw and cooked chicken. Raw chicken can give you food poisoning.
Players have two different food statistics, only one of which is visible: The hunger level (visible), and the saturation level (invisible).
The saturation level is a primarily invisible statistic. Saturation is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, you can tell that your saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect.
Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others.
A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can only be at a maximum of 5 saturation. This is important to remember when choosing which foods to eat for the most efficient use of food: Highly saturating foods/low hunger-restoring foods should be eaten when the hunger bar is more full, especially when the bar has begun jittering. If you eat highly saturating foods when the bar is low, saturation points are likely wasted, since saturation level can never exceed hunger level.
The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed Foods table for the exact hunger and saturation statistics of each food.
Nourishment value
Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full.
| Value | Food |
|---|---|
| 2.4 | Template:GridTemplate:GridTemplate:Grid |
| 1.6 | Template:GridTemplate:GridTemplate:GridTemplate:GridTemplate:Grid |
| 1.2 | Template:GridTemplate:GridTemplate:GridTemplate:GridTemplate:GridTemplate:GridTemplate:GridTemplate:Grid |
| 0.6 | Template:GridTemplate:GridTemplate:GridTemplate:GridTemplate:GridTemplate:GridTemplate:GridTemplate:GridTemplate:GridTemplate:Grid |
| 0.2 | Template:GridTemplate:GridTemplate:GridTemplate:GridTemplate:GridTemplate:GridTemplate:Grid |
Foods
| Name | Icon | Food points | Saturation restored | Effective quality [note 1] |
Saturation ratio | Effect(s) | Source(s) |
|---|---|---|---|---|---|---|---|
| Apple | 4 ( |
2.4 | 6.4 | 0.6 | None | ||
| Baked Potato | 5 ( |
6 | 11 | 1.2 | None | Cooking a potato in a furnace, smoker, or campfire | |
| Beetroot | 1 ( |
1.2 | 2.2 | 1.2 | None |
| |
| Beetroot Soup | 6 ( |
7.2 | 13.2 | 1.2 | None | ||
| Bread | 5 ( |
6 | 11 | 1.2 | None |
| |
| Cake (slice) | 2 ( |
0.4 | 2.4 | 0.2 | None | Consume one slice of cake | |
| Cake (whole) | 14 ( |
2.8 | 16.8 | 0.2 | None |
| |
| Carrot | 3 ( |
3.6 | 6.6 | 1.2 | None |
| |
| Chorus Fruit | 4 ( |
2.4 | 6.4 | 0.6 | The player may be teleported randomly, as described at Enderman#Teleportation. | Breaking chorus plants. Found in The End. | |
| Cooked Chicken | 6 ( |
7.2 | 13.2 | 1.2 | None |
| |
| Cooked Cod | 5 ( |
6 | 11 | 1.2 | None |
| |
| Cooked Mutton | 6 ( |
9.6 | 15.6 | 1.6 | None |
| |
| Cooked Porkchop | 8 ( |
12.8 | 20.8 | 1.6 | None | ||
| Cooked Rabbit | 5 ( |
6 | 11 | 1.2 | None |
| |
| Cooked Salmon | 6 ( |
9.6 | 15.6 | 1.6 | None |
| |
| Cookie | 2 ( |
0.4 | 2.4 | 0.2 | None | ||
| Dried Kelp | 1 ( |
0.6[JE only] 0.2[BE only] |
1.6[JE only] 1.2[BE only] |
0.6[JE only] 0.2[BE only] |
None |
| |
| Enchanted Golden Apple | 4 ( |
9.6 | 13.6 | 2.4 | * Regeneration II for 20 seconds[Java Edition only]
|
| |
| Golden Apple | 4 ( |
9.6 | 13.6 | 2.4 | * Regeneration II for 5 seconds
|
| |
| Glow Berries | 2 ( |
0.4 | 2.4 | 0.2 | None |
| |
| Golden Carrot | 6 ( |
14.4 | 20.4 | 2.4 | None | ||
| Honey Bottle | 6 ( |
1.2 | 7.2 | 0.2 | Clears Poison |
| |
| Melon Slice | 2 ( |
1.2 | 3.2 | 0.6 | None |
| |
| Mushroom Stew | 6 ( |
7.2 | 13.2 | 1.2 | None | ||
| Poisonous Potato | 2 ( |
1.2 | 3.2 | 0.6 | Poison for 5 seconds (60% chance) |
| |
| Potato | 1 ( |
0.6 | 1.6 | 0.6 | None |
| |
| Pufferfish | 1 ( |
0.2 | 1.2 | 0.2 (−4.8)[note 2] |
* Hunger III for 15 seconds |
| |
| Pumpkin Pie | 8 ( |
4.8 | 12.8 | 0.6 | None | ||
| Rabbit Stew | 10 ( |
12 | 22 | 1.2 | None |
| |
| Raw Beef | 3 ( |
1.8 | 4.8 | 0.6 | None |
| |
| Raw Chicken | 2 ( |
1.2 | 3.2 | 0.6 (-2.075)[note 2] |
Hunger for 30 seconds (30% chance) | ||
| Raw Cod | 2 ( |
0.4 | 2.4 | 0.2 | None |
| |
| Raw Mutton | 2 ( |
1.2 | 3.2 | 0.6 | None | ||
| Raw Porkchop | 3 ( |
1.8 | 4.8 | 0.6 | None | ||
| Raw Rabbit | 3 ( |
1.8 | 4.8 | 0.6 | None |
| |
| Raw Salmon | 2 ( |
0.4 | 2.4 | 0.2 | None |
| |
| Rotten Flesh | 4 ( |
0.8 | 4.8 | 0.2 (-1.8)[note 2] |
Hunger for 30 seconds (80% chance) |
| |
| Spider Eye | 2 ( |
3.2 | 5.2 | 1.6 (-2.2)[note 3] |
Poison for 5 seconds |
| |
| Steak | 8 ( |
12.8 | 20.8 | 1.6 | None |
| |
| Suspicious Stew | 6 ( |
7.2 | 13.2 | 1.2 | The following for 3-11 seconds, depending on the flower used: |
| |
| Suspicious Stew (Together with Saturation) | 13 ( |
21.2 | 34.2 | 1.6307692307692 | Effect of Saturation already added to total points restored |
| |
| Sweet Berries | 2 ( |
0.4[JE only] 1.2[BE only] |
2.4[JE only] 3.2[BE only] |
0.2[JE only] 0.6[BE only] |
None |
| |
| Tropical Fish | 1 ( |
0.2 | 1.2 | 0.2 | None |
|
- ↑ Food Points + Saturation, which gives roughly how long the food can last. See hunger for details. This value is reduced if the player is near the food or saturation cap, as excess points of either type are wasted.
- ↑ a b c Average expected food quality if food poisoning isn't cured. Food poisoning lasts 30 seconds from the last food that inflicted it, and drains nearly 2 shanks of hunger over that duration. The loss comes from saturation before visible hunger.
- ↑ Food quality if poison isn't cured; healing the damage from poison quickly drains the hunger bar.
Ingredients
The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.
| Name | Icon | Used to make | Source(s) | Notes |
|---|---|---|---|---|
| Bowl | Template:Grid | Mushroom Stew | ||
| Cocoa Beans | Template:Grid | Cookies |
|
|
| Egg | Template:Grid | Laid by chickens | ||
| Milk | Template:Grid | Cake | Milking a cow | Can also be consumed to clear status effects |
| Brown Mushroom | Template:Grid | Mushroom Stew |
|
|
| Red Mushroom | Template:Grid | Mushroom Stew |
|
|
| Pumpkin | Template:Grid | Pumpkin Pie |
|
|
| Sugar | Template:Grid | Crafting sugar cane | ||
| Wheat | Template:Grid |
|
||
| Gold Nugget | Template:Grid | Golden Carrot |
|
|
| Gold Ingot | Template:Grid | Golden Apple |
|
|
| Gold Block | Template:Grid | Enchanted Golden Apple | Crafting gold ingots |
Video
Food/video
History
| b | |||||
|---|---|---|---|---|---|
1.8{{Extension DPL}}<ul><li>[[Compound|Compound]]<br/>{{About|a feature in the Education Edition|the NBT tag|NBT}}
{{education feature}}
{{Item
| image = Water (compound).png
| image2 = Garbage.png
| renewable = No
| stackable = Yes (64)
}}
'''Compounds''' are a type of [[item]] from [[Education Edition]] used in chemistry, which are created from combinations of various [[element]]s.
== Obtaining ==
Compounds cannot be obtained in the [[Creative inventory]]. They are only obtained from creating them in the [[compound creator]]. This is done by inserting a certain number of [[element]]s corresponding to the compound's chemical formula.
== List of compounds ==
{| class="wikitable" data-description="Compounds"
!Icon
!Compound Name
!Compound Recipe
!Description
!Uses
|-
|{{slot|Aluminum Oxide|link=none}}
|{{text anchor|Aluminium Oxide}}
|{{slot|Aluminum,2}}{{slot|Oxygen,3}}
|Is only brown when dug up from the Earth and contaminated; actually white when pure. Can be electrolyzed to make aluminum metal. Also the main chemical in rubies and sapphires.
|Used to craft [[hardened glass]].
|-
|{{slot|Ammonia|link=none}}
|{{text anchor|Ammonia}}
|{{slot|Nitrogen}}{{slot|Hydrogen,3}}
|
|Used to create [[super fertilizer]].
|-
|{{slot|Barium Sulfate|link=none}}
|{{text anchor|Barium Sulfate}}
|{{slot|Barium}}{{slot|Sulfur}}{{slot|Oxygen,4}}
|
|
|-
|{{slot|Benzene|link=none}}
|{{text anchor|Benzene}}
|{{slot|Carbon,6}}{{slot|Hydrogen,6}}
|
|
|-
|{{slot|Boron Trioxide|link=none}}
|{{text anchor|Boron Trioxide}}
|{{slot|Boron,2}}{{slot|Oxygen,3}}
|
|Used to craft [[hardened glass]].
|-
|{{slot|Calcium Bromide|link=none}}
|{{text anchor|Calcium Bromide}}
|{{slot|Calcium}}{{slot|Bromine,2}}
|
|
|-
|{{slot|Crude Oil|link=none}}
|{{text anchor|Crude Oil}}
|{{slot|Carbon,9}}{{slot|Hydrogen,20}}
|C<sub>9</sub>H<sub>20</sub> is the chemical formula for nonane.
|
|-
|{{slot|Glue|link=none}}
|{{text anchor|Glue}} (Cyanoacrylate)
|{{slot|Carbon,5}}{{slot|Hydrogen,5}}{{slot|Nitrogen}}{{slot|Oxygen,2}}
|C<sub>5</sub>H<sub>5</sub>NO<sub>2</sub> is the chemical formula for methyl cyanoacrylate, one of the cyanoacrylate glues ("superglue"); its condensed formula is CH<sub>2</sub>=C(CN)COOCH<sub>3</sub>.
|
|-
|{{slot|Hydrogen Peroxide|link=none}}
|{{text anchor|Hydrogen Peroxide}}
|{{slot|Hydrogen,2}}{{slot|Oxygen,2}}
|
|Used to craft [[glow stick]].
|-
|{{slot|Iron Sulfide|link=none}}
|{{text anchor|Iron Sulfide}}
|{{slot|Iron}}{{slot|Sulfur}}
|
|
|-
|{{slot|Latex|link=none}}
|{{text anchor|Latex}}
|{{slot|Carbon,5}}{{slot|Hydrogen,8}}
|C<sub>5</sub>H<sub>8</sub> is the chemical formula for isoprene, which polymers are the main components of natural rubber; its condensed formula is CH<sub>2</sub>=C(CH<sub>3</sub>)−CH=CH<sub>2</sub>.
|Used to craft [[balloon]]s.
|-
|{{slot|Lithium Hydride|link=none}}
|{{text anchor|Lithium Hydride}}
|{{slot|Lithium}}{{slot|Hydrogen}}
|
|
|-
|{{slot|Luminol|link=none}}
|{{text anchor|Luminol}}
| class="nowrap" |{{slot|Carbon,8}}{{slot|Hydrogen,7}}{{slot|Nitrogen,3}}{{slot|Oxygen,2}}
|Luminol is a chemical that glows blue when oxidized. It can detect blood.
|Used to craft [[glow stick]].
|-
|{{slot|Lye|link=none}}
|{{text anchor|Lye}}
|{{slot|Sodium}}{{slot|Oxygen}}{{slot|Hydrogen}}
|
|
|-
|{{slot|Magnesium Nitrate|link=none}}
|{{text anchor|Magnesium Nitrate}}
|{{slot|Magnesium}}{{slot|Nitrogen,2}}{{slot|Oxygen,6}}
|Condensed formula: Mg(NO<sub>3</sub>)<sub>2</sub>
|
|-
|{{slot|Magnesium Oxide|link=none}}
|{{text anchor|Magnesium Oxide}}
|{{slot|Magnesium}}{{slot|Oxygen}}
|
|
|-
|{{slot|Polyethylene|link=none}}
|{{text anchor|Polyethylene}}
|{{slot|Carbon,10}}{{slot|Hydrogen,20}}
|Polyethlene (PE), (CH<sub>2</sub>)<sub>''n''</sub>, is ''the'' most commonly produced plastic.
|Used to craft [[glow stick]].
|-
|{{slot|Potassium Iodide|link=none}}
|{{text anchor|Potassium Iodide}}
|{{slot|Potassium}}{{slot|Iodine}}
|Used for making iodized salt and other things.
|
|-
|{{slot|Soap|link=none}}
|{{text anchor|Soap}}
|{{slot|Carbon,18}}{{slot|Hydrogen,35}}{{slot|Sodium}}{{slot|Oxygen,2}}
|C<sub>18</sub>H<sub>35</sub>NaO<sub>2</sub> is the chemical formula of sodium stearate, the most common soap.
|
|-
|{{slot|Sodium Acetate|link=none}}
|{{text anchor|Sodium Acetate}}
|{{slot|Carbon,2}}{{slot|Hydrogen,3}}{{slot|Sodium}}{{slot|Oxygen,2}}
|Used to make hand warmers because it heats up when it "freezes".
|Used to create [[Ice Bomb]].
|-
|{{slot|Sodium Fluoride|link=none}}
|{{text anchor|Sodium Fluoride}}
|{{slot|Sodium}}{{slot|Fluorine}}
|Commonly used in toothpaste to prevent cavity, among other uses.
|
|-
|{{slot|Sodium Hydride|link=none}}
|{{text anchor|Sodium Hydride}}
|{{slot|Sodium}}{{slot|Hydrogen}}
|
|
|-
|{{slot|Sodium Hypochlorite|link=none}}
|{{text anchor|Sodium Hypochlorite}}
|{{slot|Sodium}}{{slot|Chlorine}}{{slot|Oxygen}}
|Main ingredient of real-life bleach.
|Used to create [[Bleach]].
|-
|{{slot|Sodium Oxide|link=none}}
|{{text anchor|Sodium Oxide}}
|{{slot|Sodium,2}}{{slot|Oxygen}}
|
|
|-
|{{slot|Sulfate|link=none}}
|{{text anchor|Sulfate}}
|{{slot|Sulfur}}{{slot|Oxygen,4}}
|Cannot actually exist on its own, as it should have a <sup>2-</sup> charge.
|
|}
=== Chlorides ===
{| class="wikitable" data-description="Chlorides"
!Icon
!Compound
!Recipe
!Uses
|-
|{{slot|Salt|link=none}}
|{{text anchor|Salt}}
|{{slot|Sodium}}{{slot|Chlorine}}
|Used to create [[heat block]].
|-
|{{slot|Calcium Chloride|link=none}}
|{{text anchor|Calcium Chloride}}
|{{slot|Calcium}}{{slot|Chlorine,2}}
|Used to craft [[sparkler|orange sparkler]].
|-
|{{slot|Cerium Chloride|link=none}}
|{{text anchor|Cerium Chloride}}
|{{slot|Cerium}}{{slot|Chlorine,3}}
|Used to craft [[colored torch|blue torch]] and [[sparkler|blue sparkler]].
|-
|{{slot|Mercuric Chloride|link=none}}
|{{text anchor|Mercuric Chloride}}
|{{slot|Mercury}}{{slot|Chlorine,2}}
|Used to craft [[colored torch|red torch]] and [[sparkler|red sparkler]].
|-
|{{slot|Potassium Chloride|link=none}}
|{{text anchor|Potassium Chloride}}
|{{slot|Potassium}}{{slot|Chlorine}}
|Used to craft [[colored torch|purple torch]] and [[sparkler|purple sparkler]].
|-
|{{slot|Tungsten Chloride|link=none}}
|{{text anchor|Tungsten Chloride}}
|{{slot|Tungsten}}{{slot|Chlorine,6}}
|Used to craft [[colored torch|green torch]] and [[sparkler|green sparkler]].
|}
=== Natural compounds ===
Natural compounds are compounds which can be obtained naturally in ''Minecraft''.
{| class="wikitable" data-description="Chlorides"
!Icon
!Compound
! class="nowrap" |Chemical formula
!Natural source
!Method
!Notes
|-
|{{slot|Charcoal}}
|[[Charcoal]]
|{{slot|Carbon,7}}{{slot|Hydrogen,4}}{{slot|Oxygen}}
|[[Log]] or [[Wood]]
|[[Smelting]]
|The chemical formula C<sub>7</sub>H<sub>4</sub>O is sometimes used to describe the approximate composition of charcoal.
|-
|{{slot|Glow Ink Sac}} {{slot|Ink Sac}}
|[[Glow Ink Sac]], [[Ink Sac]]
|{{slot|Iron}}{{slot|Sulfur}}{{slot|Oxygen,4}}
|[[Glow Squid]], [[Squid]]
|Killing Glow Squid, Squid
|FeSO<sub>4</sub> is the chemical formula of iron(II) sulfate or ferrous sulfate, normally found complexed with water as a salt with the formula FeSO<sub>4</sub>·''x''H<sub>2</sub>O, and has been used in the manufacture of iron gall ink and other inks for centuries. In contrast, squid ink (and other cephalopod inks) is composed mainly of melanin and mucus, with an assortment of other compounds in a variety of concentrations dependent on the species.
|-
|{{slot|Sugar}}
|[[Sugar]]
|{{slot|Carbon,6}}{{slot|Hydrogen,12}}{{slot|Oxygen,6}}
|[[Sugar Cane]]s or [[Honey Bottle]]s
|Harvesting and [[crafting]]
|C<sub>6</sub>H<sub>12</sub>O<sub>6</sub> is the chemical formula of glucose and fructose, as well as a number of other simple sugars (common table sugar is instead sucrose, a complex sugar made of glucose and fructose with the chemical formula C<sub>12</sub>H<sub>22</sub>O<sub>11</sub>).
|-
|{{slot|Water (compound)|link=water}}
|{{text anchor|Water}}
|{{slot|Hydrogen,2}}{{slot|Oxygen}}
|[[Water]]
|Picking up in a [[bucket]] or [[glass bottle]] from a [[Cauldron]] or a water source block
|One of the easiest to obtain.
|}
=== Garbage ===
Garbage is considered a "compound", but the only way to produce it is to activate the [[Lab Table]] when its inputs are an invalid recipe. It has no uses.
== Usage ==
Certain compounds are used as ingredients in [[crafting]] or [[lab table]] experiments. Natural compounds have uses outside of chemistry, detailed in their respective articles.
=== Crafting ingredient ===
{{Crafting usage|description=0|Latex, Polyethylene, Hydrogen Peroxide, Luminol, Boron Trioxide, Aluminum Oxide}}
==== Chloride coloring ====
{{Crafting usage|Chloride,Cerium Chloride|match=end}}
=== Lab table ingredient ===
{| class="wikitable"
!Result
!Materials needed
|-
! rowspan="2" |{{slot|Bleach}}<br>[[Bleach]]
|{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}
|-
|<center>Water ×3, Sodium Hypochlorite ×3</center>
|-
! rowspan="2" |{{slot|Heat Block.gif}}<br>[[Heat Block]]
|{{slot}}{{slot|Iron|link=Element#Iron}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}}
|-
|<center>[[Iron (element)|Iron]], Water, [[Charcoal]], Salt</center>
|-
! rowspan="2" |{{slot|Ice Bomb}}<br>[[Ice Bomb]]
|{{slot}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot}}
|-
|<center>Sodium Acetate ×4</center>
|-
! rowspan="2" |{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]
|{{slot}}{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element#Phosphorus}}{{slot}}{{slot}}
|-
|<center>Ammonia, [[Phosphorus]]</center>
|}
== Sounds ==
Sounds are produced when a [[lab table]] creates garbage.
{{Sound table
|type=bedrock
|sound=Fizz.ogg
|source=block
|description=When a lab table creates garbage{{verify}}
|id=random.fizz
|volume=1.0
|pitch=0.5/0.7}}
{{Sound table
|sound=Ghast fireball4.ogg
|source=hostile
|description=When a lab table creates garbage{{verify}}
|id=mob.blaze.shoot
|volume=1.0
|pitch=0.8/1.0}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|source=block
|description=When a lab table creates garbage
|id=random.explode
|volume=1.0
|pitch=0.4/0.6}}
{{Sound table
|sound=Fire.ogg
|source=sound
|description=When a lab table creates garbage
|id=lt.reaction.fire
|volume=2.0
|pitch=0.4/0.6}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|source=weather
|description=When a lab table creates garbage
|id=ambient.weather.lightning.impact
|volume=1.0
|pitch=0.6/0.8
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Compound
|spritetype=item
|nameid=compound
|id=594
|form=item
|translationkey=item.compound.salt.name,item.compound.sodiumoxide.name,item.compound.sodiumhydroxide.name,item.compound.magnesiumnitrate.name,item.compound.ironsulfide.name,item.compound.lithiumhydride.name,item.compound.sodiumhydride.name,item.compound.calciumbromide.name,item.compound.magnesiumoxide.name,item.compound.sodiumacetate.name,item.compound.luminol.name,item.compound.charcoal.name,item.compound.sugar.name,item.compound.aluminumoxide.name,item.compound.borontrioxide.name,item.compound.soap.name,item.compound.polyethylene.name,item.compound.garbage.name,item.compound.magnesiumsalts.name,item.compound.sulfate.name,item.compound.bariumsulfate.name,item.compound.potassiumchloride.name,item.compound.mercuricchloride.name,item.compound.ceriumchloride.name,item.compound.tungstenchloride.name,item.compound.calciumchloride.name,item.compound.water.name,item.compound.glue.name,item.compound.hypochlorite.name,item.compound.crudeoil.name,item.compound.latex.name,item.compound.potassiumiodide.name,item.compound.sodiumfluoride.name,item.compound.benzene.name,item.compound.ink.name,item.compound.hydrogenperoxide.name,item.compound.ammonia.name,item.compound.sodiumhypochlorite.name
|foot=1}}
===Item data===
{{see also|Data values}}Compounds uses the following data values:{{/DV}}
== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}
{{History||1.16|All compounds have been made unobtainable. It is unknown whether it is a glitch or intended. {{bug|MCPE-113776}}}}
{{History| |1.17.0|All compounds are obtainable once again.}}{{History|education}}
{{History||1.0.27|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride BE1.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}
{{History||1.12.0|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}
{{History|foot}}
== Unused compound textures ==
In the chemistry resource pack folder, there are numerous [[History of textures/Unused textures#Unused compounds|compound textures which are not used]] in the game. Note: a <code>compound</code> item with a data value of <code>38</code> will have the <code>Blue Flask</code> texture and will be called <code>item.compound..name</code>. If you use an NBT Editor to get a compound item with no assigned data value (by deleting the data tag) and then transfer that item to another world / realm using structure blocks (by exporting to a <code>.mcstructure</code> file, then importing it on another world or realm) then it will be renamed to <code>Ivory Tusk</code>.
<gallery widths="48" heights="48" perrow="30" class="center">
Flask EE1.png|Flask
Black Flask EE1.png|Black Flask
Blue Flask EE1.png|Blue Flask
Brown Beaker EE1.png|Brown Beaker
Brown Flask EE1.png|Brown Flask
Dark Gray Beaker EE1.png|Dark Gray Beaker
Dark Gray Flask EE1.png|Dark Gray Flask
Dark Gray Jar EE1.png|Dark Gray Jar
Green Beaker EE1.png|Green Beaker
Green Flask EE1.png|Green Flask
Green Jar EE1.png|Green Jar
Indigo Beaker EE1.png|Indigo Beaker
Indigo Flask EE1.png|Indigo Flask
Indigo Jar EE1.png|Indigo Jar
Light Gray Beaker EE1.png|Light Gray Beaker
Light Gray Flask EE1.png|Light Gray Flask
Orange Beaker EE1.png|Orange Beaker
Orange Flask EE1.png|Orange Flask
Orange Jar EE1.png|Orange Jar
Purple Beaker EE1.png|Purple Beaker
Purple Flask EE1.png|Purple Flask
Purple Jar EE1.png|Purple Jar
Red Beaker EE1.png|Red Beaker
Red Flask EE1.png|Red Flask
Red Jar EE1.png|Red Jar
White Flask EE1.png|White Flask
Yellow Flask EE1.png|Yellow Flask
Bleach (compound).png|Bleach
</gallery>
== Gallery ==
<gallery>
Screen Shot 2021-08-19 at 12.22.50 PM.png|A compound creator in using 5 carbon and 8 hydrogen to create latex.
</gallery>
== See also ==
*[[Compound Creator]]
*[[Crafting]]
*[[Element Constructor]]
*[[Lab Table]]
*[[Brewing Stand]]
*[[Brewing]]
*[[Crafting Table]]
== References ==
{{reflist}}
{{Items}}
{{Education Edition}}
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]
[[de:Verbindung]]
[[it:Composto]]
[[ja:化合物]]
[[pl:Związki chemiczne]]
[[pt:Composto]]
[[ru:Соединение]]
[[th:สารประกอบ]]
[[uk:Сполуки]]
[[zh:化合物]]</li><li>[[Firework Star|Firework Star]]<br/>{{Item
| image = Firework Star.png
| renewable =
* '''Trail Effect''': No
* '''All Others''': Yes
| stackable = Yes (64)
}}
'''Firework stars''' are [[items]] used to determine the color, effect, and shape of [[firework rocket]]s.
== Obtaining ==
In [[Survival]] mode, firework stars are obtainable only through crafting. In [[Creative]] mode, they can be found in the creative inventory.
=== Crafting ===
{{Crafting
|head=1
|showname=0
|showdescription=1
|ingredients=[[Gunpowder]] +<br>Matching [[Dye]] +<br>Extra ingredients (optional)
|Gunpowder
|Matching Dye
|Head; Gold Nugget; Feather;Fire Charge;
|Glowstone Dust;
|Diamond;
|Output=Matching Firework Star
|arggroups=1;2,Output;3;4;5
|description=Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients.
|type=Miscellaneous
}}
{{Crafting
|ignoreusage=1
|Matching Firework Star
|Any Dye
|Output=Matching Firework Star
|type=Miscellaneous
|description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added.
|foot=1
|arggroups=1,Output
}}
<div style="display:none">
<!--
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
-->
{{Crafting
|head=1
|showname=0
|showdescription=1
|Gunpowder
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|Head; Gold Nugget; Feather;Fire Charge;
|Glowstone Dust;
|Diamond;
|Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
|arggroups=1;2,Output;3;4;5
|description={{only|bedrock|education}}<br>Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients.
|type=Miscellaneous
}}
{{Crafting
|showdescription=1
|White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
|type=Decoration block
|description={{only|bedrock|education}}<br>Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added.
|foot=1
}}
</div>
== Usage ==
The only usage of firework stars is to create [[firework rocket]]s.
=== Crafting ingredient ===
{{crafting usage|match=end}}
== Effects ==
=== Shape effects ===
A firework star can have only one shape effect.
{| class="wikitable"
|+ Shape Effects
! <abbr title="Type (Byte tag in NBT structure)">Type</abbr>
! Ingredient
! Effect
! Sample Animation
|-
| 0
| None
| Small Ball explosion (default)
| [[File:Firework Star (Small Sphere).gif|200px]]
|-
| 1
| {{ItemLink|Fire Charge}}
| Large Ball explosion and heavy sound.
| [[File:Firework Star (Large Sphere).gif|200px]]
|-
| 2
| {{ItemLink|Gold Nugget}}
| Star-shaped explosion
| [[File:Firework Star (Star Shape).gif|200px]]
|-
| 3
| {{BlockLink|id=Heads|Head}} (any)
| Creeper-shaped (Creeper Face) explosion
| [[File:Firework Star (Creeper Shape).gif|200px]]
|-
| 4
| {{ItemLink|Feather}}
| Burst explosion
| [[File:Firework Star (Burst).gif|200px]]
|}
=== Additional effects ===
In addition to the shape effects, any combination of these additional effects may be added to a firework star.
{| class="wikitable"
|+ Additional Effects
! Ingredient
! Effect
! Sample Animation
|-
| None
| Default
| [[File:Firework Star (Small Sphere).gif|200px]]
|-
| {{ItemLink|Glowstone Dust}}
| Twinkle (Crackle effect and sounds after the explosion)
| [[File:Firework Star (Twinkle effect).gif|200px]]
|-
| {{ItemLink|Diamond}}
| Trail effect after the explosion
| [[File:Firework Star (Trail effect).gif|200px]]
|-
| {{ItemLink|Glowstone Dust}} <br> {{ItemLink|Diamond}}
| Twinkle + Trail effect after the explosion
| [[File:Firework Star (Twinkle and Trail effect).gif|200px]]
|}
== Sounds ==
{{see also|Firework_Rocket#Sounds}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Firework Star
|spritetype=item
|nameid=firework_star
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Firework Star
|spritetype=item
|nameid=firework_star
|aliasid=fireworkscharge
|id=520
|form=item
|translationkey=item.fireworksCharge.name
|foot=1}}
=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Firework Stars}}
</div>
{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].
== Video ==
<div style="text-align:center">{{yt|fYL1W9aW0UU}}</div>
== History ==
{{History|java}}
{{History||1.4.6|snap=12w49a|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
|Firework stars in the [[Creative inventory]] come in only one variation; they do not have any color.}}
{{History||1.13|snap=17w47a|The ID of firework stars has now been changed from <code>firework_charge</code> to <code>firework_star</code>.
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 402.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
|Firework stars come in all 16 colors in the [[Creative]] [[inventory]].{{verify|type=update}}{{info needed}}}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of firework star has been changed from <code>fireworkscharge</code> to <code>firework_star</code>.}}
{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
|Firework stars cannot be obtained within the Creative inventory.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The [[crafting]] interface has now been updated to allow the crafting of firework stars and [[firework rocket]]s.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Trivia ==
* There are 29,617,272,422,916,505,236 (29.6 quintillion) unique firework stars.
* Putting firework stars on rockets causes the player to take explosion damage when using them for flying with [[elytra]].
== Gallery ==
<gallery>
File:Firework Star (Tricolor Star shaped with Twinkle and Trail effect).gif|Tricolor (Magenta, Pink, White dye) + Star shaped with Twinkle and Trail effect.
</gallery>
{{Items}}
[[cs:Ohňostrojová hvězda]]
[[de:Feuerwerksstern]]
[[es:Estrella de fuegos artificiales]]
[[fr:Étoile de feu d'artifice]]
[[hu:Tűzijáték csillag]]
[[it:Stella pirotecnica]]
[[ja:花火の星]]
[[ko:폭죽 탄약]]
[[nl:Vuurwerkster]]
[[pl:Gwiazdka pirotechniczna]]
[[pt:Estrela de fogo de artifício]]
[[ru:Пиротехническая звезда]]
[[uk:Зірка феєрверку]]
[[zh:烟火之星]]</li></ul> | Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed. | ||||
| Food now restores hunger instead of health. | |||||
| Food now stacks in the inventory, with the exception of cake, mushroom stew, and milk. | |||||
| Huge mushrooms were added as a new source for mushrooms. | |||||
| r | |||||
1.0.0{{Extension DPL}}<ul><li>[[Bookshelf|Bookshelf]]<br/>{{About|the bookshelf used with an enchanting table|the bookshelf that can hold books|Chiseled Bookshelf}}
{{Block
|image=Bookshelf.png
|transparent=No
|light=No
|tool=Axe
|renewable=Yes
|stackable=Yes (64)
|flammable=Yes (30)
|lavasusceptible=Yes
}}
'''Bookshelves''' are [[blocks]] that improve [[enchanting|enchantments]] applied with an [[enchanting table]] when placed around one, up to a maximum of fifteen bookshelves, at the expense of [[Enchanting/Levels|level]] requirement.
== Obtaining ==
=== Natural generation ===
Bookshelves can generate in village libraries and sometimes village houses.
[[Stronghold]]s may contain up to two libraries, each of which may be single-level or have an upper balcony. These feature some bookshelves arranged in pillars, and more bookshelves arranged in pillars in the walls. Single-level libraries contain 161 bookshelves, while libraries with balconies contain 233.
Bookshelves also naturally generate in certain [[woodland mansion]] rooms.
=== Breaking ===
Bookshelves can be broken fairly easily by hand, but can be broken faster by using an [[axe]]. In either case, they drop 3 books when broken, allowing the reconstruction of the bookshelf with the addition of six wood planks. When broken by an item that is [[enchanted]] with [[Silk Touch]], a bookshelf drops itself.
{{breaking row|horizontal=1|Bookshelf|Axe}}
=== Crafting ===
{{Crafting
|A1=Any Planks
|B1=Any Planks
|C1=Any Planks
|A2=Book
|B2=Book
|C2=Book
|A3=Any Planks
|B3=Any Planks
|C3=Any Planks
|Output=Bookshelf
|type=Building block
}}
=== Trading ===
Novice-level librarian [[Villager|villagers]] have a 50% chance to sell 1 bookshelf for 9 [[Emerald|emeralds]] as part of their trades.{{only|bedrock}}
Novice-level librarian villagers have a {{frac|2|3}} chance to sell 1 bookshelf for 9 emeralds.{{only|java}}
== Usage ==
=== Enchanting ===
{{main|Enchantment mechanics#Bookshelf placement}}
If an [[enchanting table]] is placed near a bookshelf, glyph [[particles]] fly from the bookshelf toward the enchanting table. Having bookshelves in the proper position near the table allows the table to apply higher-level enchantments.
=== Crafting ingredient ===
{{crafting usage}}
=== Fuel ===
Bookshelves can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
=== Villager ===
Librarian [[villager]]s can interact with bookshelves.
=== Note Blocks ===
Bookshelf can be placed under [[note block]]s to produce "bass" sounds.
== Sounds ==
{{Sound table/Block/Wood}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bookshelf
|spritetype=block
|nameid=bookshelf
|showblocktags=y|blocktags=mineable/axe
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bookshelf
|spritetype=block
|nameid=bookshelf
|id=47
|foot=1}}
== Achievements ==
{{load achievements|Librarian}}
== History ==
{{History|java classic}}
{{History||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|Bookshelves were teased by [[Notch]].}}
{{History||0.26 SURVIVAL TEST|[[File:Bookshelf JE1.png|32px]] Added bookshelves.
|Bookshelves are currently impossible to obtain without loading a pre-edited map.
|Bookshelves are currently destroyed in [[explosion]]s.
|When bookshelves are broken, they currently do not drop anything.}}
{{History||0.28|Bookshelves can now be freely placed.}}
{{History|java alpha}}
{{History||v1.0.11|Bookshelves can now be [[crafting|crafted]] from 3 [[book]]s and 6 [[planks]].}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Bookshelves can now be found generated in libraries in [[village]]s, and libraries in [[stronghold]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bookshelves now drop 3 [[book]]s when broken by a non-[[Silk Touch]] [[item]].
|They are now necessary to [[enchanting|enchant]] with higher levels for better enchanted items.
|The number of bookshelves required to reach the maximum enchantment level is 30.}}
{{History|||snap=Beta 1.9 Prerelease 5|[[File:Bookshelf JE2 BE1.png|32px]] The top texture of bookshelves have now been updated as a result of the [[planks]] texture update.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bookshelves.}}
{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}}
{{History|||snap=12w22a|The number of bookshelves required to reach the maximum enchantment level has been now decreased to 15.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bookshelves.}}
{{History||1.8|snap=14w02a|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}}
{{History||1.11|snap=16w39a|Bookshelves now generate in [[woodland mansion]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 47.}}
{{History||1.14|snap=18w43a|[[File:Bookshelf JE3.png|32px]] The texture of bookshelves has now been changed.}}
{{History|||snap=18w47a|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has now been changed, once again.}}
{{History|||snap=19w02a|Bookshelves can now be used to craft [[lectern]]s.}}
{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bookshelves.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bookshelves.}}
{{History|pocket alpha}}
{{History||v0.2.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.|Bookshelves are currently obtainable only in [[Creative]] mode.}}
{{History||v0.3.0|Bookshelves are now obtainable in [[Survival]] mode.}}
{{History||v0.9.0|snap=build 1|Bookshelves now naturally spawn in [[stronghold]]s and [[village]]s.}}
{{History||v0.12.1|snap=build 1|Bookshelves can now be used to increase [[enchantment table]] levels.|Bookshelves can now be obtained by using a [[tool]] with the [[Silk Touch]] enchantment.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3-4 [[emerald]]s as their second tier trade.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bookshelves now generate in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|Bookshelves can now be used to craft [[lectern]]s.|Bookshelves now get inspected by librarian [[villager]]s.|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, librarian villagers now have a 50% chance to sell a bookshelf for 6 [[emerald]]s as part of their first trade.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves. Whether they actually used this texture is unknown.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Trivia ==
* Bookshelves' top and bottom textures by default use the same texture as [[oak planks]].
* It takes 90 planks, 45 [[leather]] and 135 [[paper]] to make 15 bookshelves in order to get a level 30 [[enchantment]].
* A bookshelf is the icon for [[Education Edition]].
== Gallery ==
<gallery>
File:Library in Village.png|Naturally occurring bookshelves in a [[village]]. (Before Village & Pillage).
File:Large Stronghold Library.png|Naturally occurring bookshelves in a [[stronghold]].
File:Achievement get! Trading emeralds for bookshelves.png|Bookshelves obtained by [[trading]] with a [[villager]].
File:Enchanting-Table.png|Bookshelves powering an [[enchanting table]].
</gallery>
== References ==
{{Reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/block-week-bookshelf Block of the Week: Bookshelf] – Minecraft.net on December 16, 2016
{{Blocks|Building}}
[[Category:Manufactured blocks]]
[[Category:Natural blocks]]
[[Category:Generated structure blocks]]
[[Category:Utility blocks]]
[[Category:Bedrock Edition]]
[[Category:Java Edition]]
[[Category:Items]]
[[Category:Flammable blocks]]
[[cs:Knihovna]]
[[de:Bücherregal]]
[[es:Librería]]
[[fr:Bibliothèque]]
[[hu:Könyvespolc]]
[[it:Libreria]]
[[ja:本棚]]
[[ko:책장]]
[[nl:Boekenkast]]
[[pl:Biblioteczka]]
[[pt:Estante de livros]]
[[ru:Книжные полки]]
[[th:ชั้นหนังสือ]]
[[uk:Книжкова полиця]]
[[zh:书架]]</li><li>[[Fermented Spider Eye|Fermented Spider Eye]]<br/>{{Item
| image = Fermented Spider Eye.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''fermented spider eye''' is a [[brewing]] ingredient.
== Obtaining ==
=== Crafting ===
{{Crafting
|Brown Mushroom
|Sugar
|Spider Eye
|Output= Fermented Spider Eye
|type= Brewing
}}
== Usage ==
They can be used to brew [[potion]]s with negative effects, as well as the [[Potion of Invisibility]].
=== Brewing ingredient ===
{{brewing
|showname=1
|head=1
|Fermented Spider Eye
|Potion of Weakness
|base=Water Bottle
}}
{{brewing
|Fermented Spider Eye
|Potion of Harming
|base=Potion of Poison;Potion of Healing
}}
{{brewing
|Fermented Spider Eye
|Potion of Slowness
|base=Potion of Swiftness;Potion of Leaping
}}
{{brewing
|foot=1
|Fermented Spider Eye
|Potion of Invisibility
|base=Potion of Night Vision
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Fermented Spider Eye
|spritetype=item
|nameid=fermented_spider_eye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Fermented Spider Eye
|spritetype=item
|nameid=fermented_spider_eye
|id=428
|form=item
|foot=1}}
== Video ==
<div style="text-align:center">{{yt|ln8ZQn5MtFI}}</div>
== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
{{History|||snap=Beta 1.9 Prerelease 3|Fermented spider eyes can now be [[brewing|brewed]] in a [[water bottle]] to create a [[potion of Weakness]].
|Fermented spider eyes now corrupt potions of [[Swiftness]] and [[Fire Resistance]] into potions of [[Slowness]], for both normal and extended types.
|Fermented spider eyes now corrupts potions of [[Healing]] and [[Poison]] into potions of [[Harming]], as well as Healing II and extended Poison into extended Harming.}}
{{History||1.4.2|snap=12w34a|Fermented spider eyes now change potions of [[Night Vision]] into the new potions of [[Invisibility]], for both normal and extended types.}}
{{History||1.7.2|snap=13w36a|Fermented spider eyes now corrupt the new [[potion of Water Breathing]] into a potion of Harming.}}
{{History||1.8|snap=14w27a|Fermented spider eyes now corrupt the new [[potion of Leaping]] into a potion of Slowness.}}
{{History||1.9|snap=15w31a|[[Potions of Weakness]] can no longer be made using a [[thick potion]], [[mundane potion]], [[awkward potion]], [[potion of Regeneration]], or [[potion of Strength]].
|[[Potions of Slowness]] can no longer be made using a [[potion of Fire Resistance]].
|[[Potions of Harming]] can no longer be made using a [[potion of Water Breathing]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 376.}}
{{History||1.14|snap=18w50a|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a fermented spider eye from the player.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{items}}
[[Category:Renewable resources]]
[[cs:Zkvašené pavoučí oko]]
[[de:Fermentiertes Spinnenauge]]
[[es:Ojo de araña fermentado]]
[[fr:Œil d'araignée fermenté]]
[[it:Occhio di ragno fermentato]]
[[ja:発酵したクモの目]]
[[ko:발효된 거미 눈]]
[[nl:Gefermenteerd spinnenoog]]
[[pl:Sfermentowane oko pająka]]
[[pt:Olho de aranha fermentado]]
[[ru:Приготовленный паучий глаз]]
[[th:ตาแมงมุมดอง]]
[[uk:Оброблене павуче око]]
[[zh:发酵蛛眼]]</li></ul> | Beta 1.9-pre2 | Mushrooms can now be obtained from the mushroom island biome, via the huge mushrooms, random scattered mushrooms, or the new mooshrooms. | |||
| Milk can be used to nullify the effects of potions and poisons. | |||||
| Spiders now drop eyes. | |||||
1.3{{Extension DPL}}<ul><li>[[Bucket|Bucket]]<br/>{{about|the empty bucket|buckets filled with objects}}
{{Item
| image = Bucket.png
| renewable = Yes
| stackable = Yes (16), except in furnace fuel slot
}}
A '''bucket''' is an item used to carry [[water]], [[lava]], [[milk]], [[powder snow]], and [[Bucket of aquatic mob|various aquatic mobs]].
== Obtaining ==
=== Crafting ===
{{Crafting
|A2= Iron Ingot
|C2= Iron Ingot
|B3= Iron Ingot
|Output= Bucket
|type= Miscellaneous
}}
=== Natural generation ===
{{LootChestItem|bucket}}
== Usage ==
Empty buckets can be used to "pick up" a [[water]] or [[lava]] source block by pressing {{control|use}} item on a block of the relevant type. If the empty bucket is part of a stack and the player's inventory is full, the filled bucket drops in front of the player as an item.
A bucket filled with a source block can then be used to place its source block contents in the empty block next to the side of the block the player is currently looking at, or replacing the block looked at for some replaceable blocks.
One can press {{control|use}} when looking at a [[cow]], [[mooshroom]], or [[goat]] to fill a bucket with [[milk]]. A bucket full of milk can be emptied only by drinking it or by using it in crafting a recipe (like [[cake]]).
A bucket full of water can be used on a live aquatic mob ([[cod]], [[salmon]], [[tropical fish]], [[pufferfish]], [[axolotl]], or [[tadpole]]) to collect the mob in the bucket for transportation to another location. The mob in item form becomes a [[bucket of aquatic mob]].
An empty bucket can be used to empty a [[cauldron]] with water or lava, filling the bucket with the fluid. This does not work with dispensers.<ref>{{bug|MC-165196}}</ref>
A lava bucket placed in the fuel slot of a [[furnace]] becomes an empty bucket after the lava is consumed during [[smelting]].
An empty bucket fills with [[water]] when placed in the fuel slot of a [[furnace]] while smelting a [[Sponge|wet sponge]].
An empty bucket can be used to collect [[powder snow]], filling the bucket with powder snow. Emptying the powder snow bucket places the powder snow block in the empty block next to the side of the block the player is currently looking at.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with water
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket1.ogg
|sound3=Empty water bucket2.ogg
|sound4=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a water bucket is emptied <ref group=sound><code>empty1</code> plays at twice the frequency as the other sounds</ref>
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>
|distance=16}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with lava
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a lava bucket is emptied
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with powder snow
|id=item.bucket.fill_powder_snow
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|subtitle=Bucket empties
|source=block
|description=When a powder snow bucket is emptied
|id=item.bucket.empty_powder_snow
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Fill fish bucket1.ogg
|sound2=Fill fish bucket2.ogg
|sound3=Fill fish bucket3.ogg
|subtitle=Fish captured
|source=neutral
|description=When a fish is collected into a water bucket
|translationkey=subtitles.item.bucket.fill_fish
|id=item.bucket.fill_fish
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Tadpole captured
|source=neutral
|description=When a tadpole is collected into a bucket
|id=item.bucket.fill_tadpole
|translationkey=subtitles.item.bucket.fill_tadpole
|volume=0.5
|pitch=1.5
|distance=16}}
{{Sound table
|sound=Fill axolotl1.ogg
|sound2=Fill axolotl2.ogg
|sound3=Fill axolotl3.ogg
|subtitle=Axolotl scooped
|source=neutral
|description=When an axolotl is collected into a bucket
|id=item.bucket.fill_axolotl
|translationkey=subtitles.item.bucket.fill_axolotl
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=3
|sound=Empty fish bucket1.ogg
|sound2=Empty fish bucket2.ogg
|sound3=Empty fish bucket3.ogg
|subtitle=Bucket empties
|source=neutral
|description=When a fish is placed from a bucket
|id=item.bucket.empty_fish
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Bucket empties
|source=neutral
|description=When a tadpole is placed from a bucket
|id=item.bucket.empty_tadpole
|translationkey=subtitles.item.bucket.empty
|volume=0.5
|pitch=1.5
|distance=16}}
{{Sound table
|subtitle=Bucket empties
|source=neutral
|description=When an axolotl is placed from a bucket
|id=item.bucket.empty_axolotl
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=player
|subtitle=Cow gets milked
|description=When a cow is milked
|id=entity.cow.milk
|translationkey=subtitles.entity.cow.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Goat gets milked
|description=When a regular goat is milked
|source=neutral
|id=entity.goat.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|subtitle=Goat gets milked
|source=neutral
|description=When a screaming goat is milked
|id=entity.goat.screaming.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bucket is filled with water
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When a water bucket is emptied
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When a bucket is filled with lava
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When a lava bucket is emptied
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|source=player
|description=When a bucket is filled with powder snow
|id=bucket.fill_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|source=block
|description=When a powder snow bucket is emptied
|id=bucket.empty_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill fish bucket1.ogg
|sound2=Fill fish bucket2.ogg
|sound3=Fill fish bucket3.ogg
|source=block
|description=When a creature is collected into a water bucket
|id=bucket.fill_fish
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty fish bucket1.ogg
|sound2=Empty fish bucket2.ogg
|sound3=Empty fish bucket3.ogg
|source=block
|description=When a creature is placed from a bucket
|id=bucket.empty_fish
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=neutral
|description=When a cow is milked
|id=mob.cow.milk
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|description=When a regular goat is milked
|source=neutral
|id=mob.mooshroom.suspicious_milk
|volume=1.0
|pitch=1.0, 0.9, 1.1}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|description=When a screaming goat is milked
|source=neutral
|id=mob.goat.milk.screamer
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bucket
|spritetype=item
|nameid=bucket
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|showaliasids=y
|generatetranslationkeys=y
|displayname=Bucket
|spritetype=item
|nameid=bucket
|id=360
|aliasid=bucket / 0
|form=item
|foot=1}}
== Video ==
<div style="text-align:center">{{yt|0tVu5HYLQMw}}</div>
== Achievements ==
{{Load achievements|I am a Marine Biologist}}
== Advancements ==
{{Load advancements|Hot Stuff}}
== History ==
{{History|java infdev}}
{{History||20100615|[[File:Bucket JE1 BE1.png|32px]] Added buckets.
|Buckets can currently pick up only [[water]] and [[lava]].}}
{{History||20100625-2|Buckets can now be found in the new [[dungeon]] [[chest]]s.}}
{{History|java alpha}}
{{History||v1.0.11|[[Cow]]s are now [[milk]]able by using buckets.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be milked like normal [[cow]]s.}}
{{History|||snap=Beta 1.9 Prerelease 5|In [[Creative]] mode, buckets now remain empty when {{control|used}} to pick up [[water]] and [[lava]].}}
{{History||1.2.1|snap=12w06a|Buckets are now [[renewable resource|renewable]], due to zombies having a chance to drop iron ingots.}}
{{History||1.3.1|snap=12w21a|Buckets are now stackable up to 16.
|[[Dispenser]]s can now use buckets to collect and dispense water and lava.}}
{{History|||snap=12w22a|[[Smelting]] in a [[furnace]] with a [[lava bucket]] now leaves an empty bucket for the [[player]] to retrieve.}}
{{History||1.8|snap=14w25b|An empty bucket in the [[fuel]] slot now fills and become a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the furnace is still smelting, and for empty buckets left by lava buckets.
|Stacked buckets in the fuel slot now become a single water bucket.}}
{{History|||snap=14w26a|The [[player]] can now place only one bucket in the [[fuel]] slot, which fixes the bug above.}}
{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].
|The average yield of buckets from [[dungeon]] [[chest]]s has been substantially decreased.}}
{{History|||snap=15w46a|Buckets now replace single [[snow|snow layers]] when {{control|used}} on the top, instead of placing the [[water]] or [[lava]] in the [[air]] above the snow layer.}}
{{History|||snap=15w50a|Added [[sound]]s for buckets: <code>item.bucket.fill</code>, <code>item.bucket.fill_lava</code>, <code>item.bucket.empty</code>, and <code>item.bucket.empty_lava</code>.}}
{{History||1.11|snap=16w39a|Buckets are now found in the new [[woodland mansion]] [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 325.}}
{{History|||snap=November 18, 2017|slink=https://youtu.be/A_Z3AokMwWI?t=1h52m07s|Buckets were said to be able to pick up fish mobs.}}
{{History|||snap=18w08b|Added [[fish bucket]]s, which turn into regular buckets when {{control|used}}.}}
{{History||1.14|snap=18w43a|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History|||snap=18w49a|Buckets can now be found in chests in [[savanna]] [[village]] houses.}}
{{History||1.16|snap=Pre-release 1|Using a bucket on water or lava in Creative mode now provides the player with one water or lava bucket in the inventory.<ref>{{bug|MC-9856}}</ref> This is created in a new inventory slot rather than replacing the used bucket. A limit of one bucket per fluid can be obtained this way - attempting to fill a bucket where a filled one already exists in the inventory removes the fluid as expected but does not provide any new buckets.
|Cows and mooshrooms can also now be milked in Creative mode,<ref>{{bug|MC-36322}}</ref> providing the player with limitless milk buckets.}}
{{History|||snap=Pre-release 4|Milking cows now provides Creative players with only one bucket.<ref>{{bug|MC-188352}}</ref>}}
{{History||1.17|snap=October 3, 2020|slink=https://youtu.be/DWZIfsaIgtE?t=2h04m58s|Buckets were revealed to be able to be used to collect [[axolotl]]s.}}
{{History|||snap=21w13a|[[Goat]]s are now milkable by using buckets.}}
{{History|||snap=20w46a|Added [[powder snow]], which can be collected with buckets.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History||v0.7.4|Filled buckets no longer stack.<ref>{{bug|MCPE-3960}}</ref>
|Empty buckets no longer allow [[liquid]] sources to be targeted and broken like [[block]]s.<ref>{{bug|MCPE-3857}}</ref>}}
{{History||unknown|The stack limit for empty buckets has been changed from 64 to 16.}}
{{History||v0.14.0|snap=build 1|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].}}
{{History||v0.16.0|snap=build 1|Added [[sound]]s when using buckets.
|An empty bucket in the [[fuel]] slot now fills and becomes a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the [[furnace]] is still [[smelting]], and for empty buckets left by [[lava bucket]]s.}}
{{History||?|Buckets no longer highlight fluid blocks when aiming at them.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Buckets now generate in [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Added [[fish bucket]]s, which turn into regular buckets when used.
|Empty buckets can now be used to catch [[fish]].
|Moved all bucket items from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.9.0|snap=beta 1.9.0.2|[[Cauldron]]s filled with [[lava]] can now be emptied by using a bucket, filling it with lava.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Buckets can now be found in [[savanna]] [[village]] house [[chest]]s.}}
{{History||1.16.200|snap=beta 1.16.200.52|[[Goat]]s are now milkable by using buckets.}}
{{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow]], which can be used to turn bucket to powder snow bucket.}}
{{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]]s, which can be used to turn bucket to axolotl bucket.}}
{{History||1.19.0|snap=?|Added [[tadpole]]s, which can be used to turn bucket to tadpole bucket.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History||xbox=TU9|Buckets are now stackable up to 16.}}
{{History|PS4}}
{{History||1.90|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History|new 3DS}}
{{History||0.1.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
Bucket SDGP.png|Bucket in the [[Super Duper Graphics Pack]].
</gallery>
== See also ==
*[[Cauldron]]
*[[Bowl]]
*[[Glass Bottle]]
*[[Water]]
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-bucket Taking Inventory: Bucket] – Minecraft.net on December 14, 2018
{{Items}}
[[Category:Tools]]
[[Category:Renewable resources]]
[[cs:Kbelík]]
[[de:Eimer]]
[[es:Cubo]]
[[fr:Seau]]
[[hu:Vödör]]
[[it:Secchio]]
[[ja:バケツ]]
[[ko:양동이]]
[[nl:Emmer]]
[[pl:Wiadro]]
[[pt:Balde]]
[[ru:Ведро]]
[[th:ถัง]]
[[uk:Відро]]
[[zh:桶]]</li><li>[[Shears|Shears]]<br/>{{Item
| image = Shears.png
| rarity = Common
| renewable = Yes
| durability = 238
| stackable = No
}}
'''Shears''' are tools required to obtain some organic blocks or otherwise mine them faster as well as to shear certain entities and blocks.
==Obtaining==
===Crafting===
{{Crafting
|head=1
|showdescription=1
|B2= Iron Ingot
|A3= Iron Ingot
|Output= Shears
|type= Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Shears
|Damaged Shears
|Output= Shears
|description= The durability of the two shears is added together, plus an extra 5% durability.
|type= Tool
}}
Despite using [[Iron Ingot|iron]] in its crafting recipe, shears cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>
===Trading===
Novice-level Shepherd [[villager]]s have a 40% chance to sell shears for 2 [[emerald]]s in Java Edition. This trade is always offered in Bedrock Edition.
===Chest loot===
{{LootChestItem|shears}}
==Usage==
===Shearing===
Shears lose 1 [[durability]] when used to shear something.
Shears can be {{Control|use|text=used}} on a [[sheep]] to remove its coat and drop 1–3 [[wool]] of the corresponding color. The same sheep can be sheared again after it eats from a [[grass block]] to regenerate its coat.
Shearing a [[mooshroom]] drops 5 [[mushroom]]s of the corresponding color and irreversibly turns it into a normal [[cow]].
Shearing a [[snow golem]] irreversibly removes its pumpkin, dropping it and revealing its face.
Shearing either a [[beehive]] or [[bee nest]] that is full of honey makes it drop 3 [[honeycomb]]s and resets it to honey level 0. The same beehive or bee nest can be sheared again if it is able to reach full honey again. If sheared by hand without a [[campfire]] below the hive or nest all bees within will exit and all nearby bees will attack the offending player.
[[Dispenser]]s can use shears in any of the above listed ways, interacting with any valid block or entity in front of the dispenser's face. This decreases the shears' [[durability]]. A dispenser shearing a beehive or bee nest will not anger bees or cause them to leave even if there is not a campfire below it.
Shearing a [[pumpkin]] turns it into a [[carved pumpkin]], dropping 4 [[pumpkin seeds]] {{in|java}} or 1-3 pumpkin seeds {{in|bedrock}}.
{{IN|java}}, shearing the tip of [[cave vines]], [[kelp]], [[weeping vines]], or [[twisting vines]] sets its age value to 25 and stops further growth.
===Breaking blocks===
Shears use 1 [[durability]] when is used to break any block, even if it [[instant mining|breaks instantly]] by hand.
Shears can be used to harvest [[cobweb|cobwebs]], [[leaves]], [[grass|grass, tall grass]], [[seagrass|seagrass, tall seagrass]], [[fern|ferns, large fern]]s, [[dead bush]]es, [[nether sprouts]], [[vines]], [[glow lichen]] or [[hanging roots]] and obtain them in item form. They can also be used to break [[tripwire]] connected to a [[tripwire hook]] without activating it.
When shears are used to break [[Weeping Vines|weeping vines]] or [[Twisting Vines|twisting vines]] they are guaranteed to drop in item form instead of the usual 33% chance. This only applies to vines directly broken by shears and not vines that are broken due to the destruction of their supporting vines.
The following table shows information about blocks that can be broken with shears. Colors indicate what gets dropped when the block is broken:
*White: The original block.
*Blue: The block's normal drop (i.e. string, sticks, seeds, saplings, apples).
*Red: Nothing.
{| class="wikitable" style="text-align:center" data-description="Blocks broken with shears"
!
!No shears breaking time
!Shears breaking time
|-
! style="text-align:left" |{{BlockLink|Cobweb}}
| {{tc|no|20 s}}<ref group="note">Breaking cobwebs with a sword is as fast as breaking with shears, and yields string. This costs double durability.</ref>
|0.4 s
|-
! style="text-align:left" |{{BlockLink|Dead Bush}}
| {{tc|planned|0 s}}
|0 s
|-
! style="text-align:left" |{{BlockLink|id=fern|Grass|Fern}}
| {{tc|planned|0 s}}
|0 s
|-
! style="text-align:left" |{{BlockLink|Grass}}
| {{tc|planned|0 s}}
| 0 s
|-
! style="text-align:left" |{{BlockLink|Nether Sprouts}}
| {{tc|no|0 s}}<ref group="note">{{IN|bedrock}}, the item drops when breaking it with fists.</ref>
|0 s
|-
! style="text-align:left" |{{BlockLink|Leaves}}
| {{tc|planned|0.35 s}}
|0.05 s
|-
! style="text-align:left" |{{BlockLink|id=tripwire|String#Tripwire|Tripwire}}
|0 s
|0 s<ref group="note">Using shears does not trigger a redstone pulse.</ref>
|-
! style="text-align:left" |{{BlockLink|Vines}}
| {{tc|no|0.35 s}}
|0.35 s
|-
! style="text-align:left" |{{BlockLink|Wool}}
|1.25 s
|0.25 s
|-
! style="text-align:left" |{{BlockLink|Seagrass}}
| {{tc|no|0 s}}
|0 s
|-
! style="text-align:left" | {{BlockLink|Glow Lichen}}
| {{tc|no|0.3 s}}
|0.3 s
|-
! style="text-align:left" |{{BlockLink|Hanging Roots}}
| {{tc|no|0 s}}
|0 s
|-
! style="text-align:left" |{{BlockSprite|Twisting Vines Plant}}{{BlockLink|Twisting Vines}}<br> {{BlockSprite|Weeping Vines Plant}}{{BlockLink|Weeping Vines}}
|0 s
|0 s<ref group="note">Using shears will increase the chance of dropping from 33% to 100%.</ref>
|}
{{notelist}}
===Enchantments===
Shears can receive the following [[Enchanting|enchantments]]:
{| class="wikitable col-2-center col-3-right"
|+
!Name
! Max Level
![[Enchanting|Method]]
|-
|[[Efficiency]]
|V
|{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
| III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Silk Touch]]{{only|be|short=1}}
|I
|{{Inventory slot|Anvil}}
|}
{{notelist}}
== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=4
|sound=Shear.ogg
|subtitle=Shears click
|source=player
|description=When a mooshroom is sheared
|id=entity.mooshroom.shear
|translationkey=subtitles.item.shears.shear
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Shears click
|source=player
|description=When a sheep is sheared
|id=entity.sheep.shear
|translationkey=subtitles.item.shears.shear
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Shears click
|source=player
|description=When a snow golem is sheared
|id=entity.snow_golem.shear
|translationkey=subtitles.item.shears.shear
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Plant cropped
|source=block
|description=When a growing plant is cropped
|id=block.growing_plant.crop
|translationkey=subtitles.block.growing_plant.crop
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Beehive shear.ogg
|source=block
|subtitle=Shears scrape
|description=When honeycombs are harvested from a beehive
|id=block.beehive.shear
|translationkey=subtitles.block.beehive.shear
|volume=0.8
|pitch=1.0/0.8/0.9
|distance=16}}
{{Sound table
|sound=Pumpkin carve1.ogg
|sound2=Pumpkin carve2.ogg
|source=block
|subtitle=Shears carve
|description=When a pumpkin is carved
|id=block.pumpkin.carve
|translationkey=subtitles.block.pumpkin.carve
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a pair of shears' durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{edition|bedrock}}:<br>
Pumpkins do not have carve sounds.
{{Sound table
|type=bedrock
|sound=Shear.ogg
|source=player
|description=When something is sheared
|id=mob.sheep.shear
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Beehive shear.ogg
|source=block
|description=When honeycombs are harvested from a beehive
|id=block.beehive.shear
|volume=0.8
|pitch=0.8-1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a pair of shears' durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Shears
|spritetype=item
|nameid=shears
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Shears
|spritetype=item
|nameid=shears
|id=421
|form=item
|foot=1}}
==Achievements==
{{load achievements|Have a Shearful Day}}<div style="text-align:center"></div>
==History==
{{History||June 3, 2011|link=https://twitter.com/jeb_/status/76570646074765312|Shears were first mentioned by [[Jeb]] on [[wikipedia:Twitter|Twitter]]. The tweet revealing Jeb's work on shears was written in Swedish (''Jag jobbar på shears nu''), which translates to "I'm working on shears now".}}
{{History||June 7, 2011|link=https://twitter.com/jeb_/status/78154891637436416|Jeb tweets about how shears were originally planned as a way to defuse [[TNT]], but he dropped this shortly after deciding TNT would detonate only with [[redstone]] or [[fire]].}}
{{History|java beta}}
{{History||1.7|[[File:Shears JE1 BE1.png|32px]] Added shears.
|Before [[Beta 1.7]], [[sheep]] would drop 1-3 [[wool]] blocks at most when hit, but shears can harvest up to 4 wool blocks per sheep.}}
{{History||1.8|snap=Pre-release|Shears can now be used to harvest a [[fern]], [[vines]] and [[grass]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Shears now harvest [[red mushroom]]s from a [[mooshroom]] and turn it back into a normal [[cow]].}}
{{History||1.1|snap=11w49a|[[Sheep]] now drop only 1-3 wool blocks when sheared, but they can also regrow their wool by eating [[grass block|grass]], which is part of a plan to have [[animal]]s stay in the game longer.<ref>{{Tweet|jeb|76647002317930496}}</ref>}}
{{History||1.2.1|snap=12w05a|Shears can now be used to harvest [[dead bush]]es.}}
{{History|||snap=12w06a|Shears are now [[renewable]], due to [[zombie]]s occassionally dropping iron ingots.}}
{{History||1.3.1|snap=12w21a|Shears can now be [[trading|bought]] from farmer [[villager]]s for 3 [[emerald]]s each.}}
{{History|||snap=12w22a|Shears can now be used to break [[tripwire]] string and not set it off.}}
{{History||1.4.2|snap=12w38a|Added a [[sound]] when using shears on [[sheep]].}}
{{History||1.4.6|snap=12w50a|Shears can now be [[enchanting|enchanted]].}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: Shepherd [[villager]]s now [[trading|sell]] shears for 3–4 [[emerald]]s each.
|Farmers no longer trade shears.}}
{{History|||snap=pre1|Shears now lose [[item durability|durability]] when breaking [[wool]] blocks. In previous versions, shears would take [[item durability|durability]] [[damage]] only when destroyed or when breaking [[tall grass]] or [[leaves]], the damage remaining the same for all other [[block]]s.<ref>{{bug|MC-5313}}</ref>}}
{{History||1.9|snap=15w34a|Shears may now be used in a crafting grid to zoom in [[map]]s.}}
{{History|||snap=15w45a|Shears no longer zoom in maps.}}
{{History|||snap=15w47b|Shears can no longer be enchanted with [[Silk Touch]].
|Shears now lose durability when used to break any block (formerly lost durability only from [[leaves]], [[web]], [[grass]], [[vines]], [[tripwire]] and [[wool]]).}}
{{History|||snap=15w47c|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}}
{{History|||snap=15w49a|[[Snow golem]]'s [[pumpkin]] can now be removed with shears.}}
{{History||1.13|snap=17w47a|When shears are {{control|used}} on an un-carved [[pumpkin]], it now turns into a carved pumpkin and drops 4 [[pumpkin seeds]].
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 359.}}
{{History||1.14|snap=18w43a|Shears placed in a [[dispenser]] can now shear [[sheep]].
|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
{{History|||snap=18w49a|Shears can now be found in [[chest]]s in [[village]] shepherd houses.}}
{{History||1.15|snap=19w34a|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}
{{History||1.16|snap=20w15a|Shears placed in a dispenser can now shear [[mooshrooms]] and [[snow golem]]s.}}
{{History||1.16.2|snap=pre1|Shears are now required in order to pick up [[roots]].}}
{{History||1.16.2|snap=pre2|Shears are no longer required to pick up [[roots]].}}
{{History||1.17|snap=?|Shears are now required in order to pick up [[hanging roots]].}}
{{History||1.18|snap=21w37a|Shears can now stop [[cave vines]], [[kelp]], [[weeping vines]], and [[twisting vines]] from aging.}}
{{History||1.19|snap=22w11a|Shears are now required in order to pick up [[mangrove leaves]].}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
{{History||v0.3.2|Survival [[player]]s no longer start out with infinite durability shears in the [[inventory]].}}
{{History||v0.4.0|Removed shears from the creative inventory.}}
{{History||v0.8.0|snap=build 3|Re-added shears to [[creative]] mode.}}
{{History||v0.9.0|snap=build 1|Shears can now be used to transform [[mooshroom]]s into [[cow]]s.}}
{{History||v0.12.1|snap=build 3|Shearing a [[snow golem]] now removes its [[pumpkin]].
|Shears can now be [[enchanting|enchanted]] in an [[anvil]].}}
{{History||v0.13.0|snap=build 1|Shears can now be used to break [[tripwire]] string without triggering it.}}
{{History||v0.15.0|snap=build 1|Shears now lose durability when used to break any [[block]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Shears can now be [[trading|bought]] from shepherd [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Breaking a [[melon|melon block]] with shears now always drop 9 [[melon slice|melons]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Shears can now be used to turn un-carved [[pumpkin]]s into [[carved pumpkin]] and spit out 4 [[pumpkin seeds]].}}
{{History||?|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Shears placed in a [[dispenser]] can now shear [[sheep]].
|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Shears can now be found in [[village]] shepherd houses.}}
{{History|||snap=beta 1.11.0.4|Shears [[trading|sold]] by shepherd [[villager]]s now cost only 2 [[emerald]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}
{{History|console}}
{{History||xbox=TU3|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Shears can now be used to turn regular [[pumpkin]]s into [[carved pumpkin]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.
|Shears placed in a [[dispenser]] can now shear [[sheep]].}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
{{History|foot}}
==Issues==
{{issue list}}
==Gallery==
<gallery>
File:Enchanted Shears.gif|An enchanted pair of shears.
</gallery>
==References==
{{reflist}}
==External links==
*[https://www.minecraft.net/en-us/article/taking-inventory--shears Taking Inventory: Shears] – Minecraft.net on November 20, 2019
{{Items}}
[[cs:Nůžky]]
[[de:Schere]]
[[es:Tijeras]]
[[fr:Cisailles]]
[[hu:Metszőolló]]
[[it:Cesoie]]
[[ja:ハサミ]]
[[ko:가위]]
[[nl:Schaar]]
[[pl:Nożyce]]
[[pt:Tesoura]]
[[ru:Ножницы]]
[[zh:剪刀]]
[[Category:Renewable resources]]</li></ul> | Cocoa Beans are now a crop, making all food items a renewable resource. | ||||
1.4{{Extension DPL}}<ul><li>[[Bottle o' Enchanting|Bottle o' Enchanting]]<br/>{{ItemEntity
|image=Bottle o' Enchanting.gif
|imagesize=160px
|invimage=Bottle o' Enchanting
|stackable=Yes (64)
|renewable=Yes
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
|rarity=Uncommon
|networkid='''[[JE]]''': 75
}}
A '''bottle o' enchanting''' is a throwable item that releases [[experience]] orbs on impact.
== Obtaining ==
=== Trading ===
Master-level cleric [[villager]]s sell bottles o' enchanting for 3 emeralds as part of their trade.
=== Natural generation ===
{{LootChestItem|bottle-o'-enchanting}}
== Usage ==
A bottle o' enchanting can be thrown by pressing {{control|use}}. On impact, it drops [[experience]] orbs worth {{xp|3|11}} (average 7.0) and sends out blue particles.
== Sounds ==
{{Edition|Java}}:<br>
Bottles o' enchanting use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|subtitle=Bottle smashes
|source=neutral
|description=When a bottle o' enchanting impacts something
|id=entity.splash_potion.break
|translationkey=subtitles.entity.potion.splash
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|subtitle=Bottle thrown
|source=neutral
|description=When a bottle o' enchanting is thrown by a player
|id=entity.experience_bottle.throw
|translationkey=subtitles.entity.potion.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=block
|description=When a bottle o' enchanting is dispensed from a [[dispenser]]
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|source=block
|description=When a splash potion impacts something
|id=random.glass
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|source=player
|description=When a splash potion is thrown by a player
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|source=player
|description=When a splash potion is dispensed from a dispenser
|id=random.bow
|volume=1.0
|pitch=0.83-1.25
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Bottle o' Enchanting
|spritetype=item
|nameid=experience_bottle
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Thrown Bottle o' Enchanting
|spritetype=entity
|spritename=Bottle o' Enchanting
|nameid=experience_bottle
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bottle o' Enchanting
|spritetype=item
|nameid=experience_bottle
|id=508
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Bottle o' Enchanting
|spritetype=entity
|nameid=xp_bottle
|id=68
|foot=1}}
=== Entity data ===
{{see also|Chunk format}}
Thrown bottles o' enchanting have entity data that define various properties of the entity.
{{/ED}}
== History ==
<!--When were dispensers made able to fire these? Or was this always a thing?-->
{{History|java}}
{{History||1.2.1|snap=12w04a|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
|Bottles o' enchanting can currently be obtained only in [[creative]] mode.}}
{{History||1.3.1|snap=12w21a|With the implementation of the [[trading]] system, the [[player]] can now trade with priest [[villager]]s to obtain 2–4 bottles o' enchanting for 1 [[emerald]].}}
{{History||1.8|snap=14w02a|With the trading revamp, villagers no longer [[trading|sell]] bottles o' enchanting, making them again unobtainable in regular [[survival]].}}
{{History|||snap=14w31a|Cleric [[villager]]s now sell bottles o' enchanting for 3–11 [[emerald]]s each, making them [[renewable resource|renewable]] again.}}
{{History||1.9|snap=15w49a|Bottles o' enchanting, like all projectiles, now take thrower's motion into account.}}
{{History||1.11|snap=16w32a|The entity ID has now been changed from <code>ThrownExpBottle</code> to <code>xp_bottle</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 384.}}
{{History|||snap=18w11a|Bottles o' enchanting can now generate in [[shipwreck]] chests.}}
{{History|||snap=pre5|The entity ID has now been changed to <code>experience_bottle</code>.}}
{{History||1.14|snap=18w43a|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
{{History|||snap=18w47a|Bottles o' enchanting can now generate in [[pillager outpost]] chests.}}
{{History||1.19|snap=22w13a|Bottles o' enchanting may now be found in [[ancient city]] [[chest]]s.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
|Due to the lack of [[trading]], bottles o' enchanting are currently available only in [[creative]] mode, similar to [[Java Edition 12w04a|12w04a]] when it was first released.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|With [[villager]] [[trading]] added, it is now possible to obtain bottles o' enchanting legitimately.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has now been changed from <code>potion.experience</code> to <code>xp_bottle</code>.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Bottles o' enchanting can now be found inside [[shipwreck]] and [[buried treasure]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Bottles o' enchanting can now be found in [[pillager outpost]] chests.
|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed and bottles o' enchanting are now [[trading|sold]] by cleric [[villager]]s for 3 [[emerald]]s.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
|Bottle o' enchanting can be found in the Miscellaneous tab in the [[Creative inventory]].}}
{{History||xbox=TU12|Moved bottle o' enchanting to the Brewing tab in the Creative inventory.}}
{{History|PS4}}
{{History||1.90|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
|Bottles o' enchanting are not available within the [[Creative inventory]].}}
{{History||?|Added bottles o' enchanting to the Creative inventory.{{info needed|Which update did this occur?}}}}
{{History|foot}}
== Issues ==
{{issue list|Bottle o' Enchanting|Experience Bottle}}
== Gallery ==
<gallery>
Bottle O' Enchanting Splash.gif|Bottle o' enchanting splash animation on impact.
Bottle O' Enchanting villager.png|Players may trade with villagers to obtain bottles o' enchanting in survival mode.
</gallery>
{{Items}}
{{Entities}}
[[cs:Lektvar očarování]]
[[de:Erfahrungsfläschchen]]
[[es:Frasco con experiencia]]
[[fr:Fiole d'expérience]]
[[ja:エンチャントの瓶]]
[[ko:경험치 병]]
[[pl:Zaklęta butelka]]
[[pt:Frasco de experiência]]
[[ru:Зелье опыта]]
[[th:ขวดแห่งเวทมนตร์]]
[[zh:附魔之瓶]]</li><li>[[Rabbit Hide|Rabbit Hide]]<br/>{{Item
| title = Rabbit Hide
| image = Rabbit Hide.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Rabbit hide''' is an [[item]] dropped by [[rabbit]]s.
== Obtaining ==
===Mob loot===
[[Rabbit]]s drop 0–1 rabbit hide upon death. The maximum number of drops can be increased by 1 per level of [[Looting]] used, for a maximum of 0–4 rabbit hides with Looting III.
Some [[foxes]] spawn holding rabbit hides, which always drop upon death. Alternatively, the player can drop a food item, which causes the fox to drop the rabbit hide.
=== Cat gifts ===
{{main|Cat#Gifts}}
Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rabbit hide.
== Usage ==
Rabbit hide can be crafted into leather, or into bundles to store stacks of items.
=== Crafting ingredient ===
{{crafting usage}}
=== Trading ===
Journeyman-level leatherworker [[villager]]s buy 9 rabbit hide for an [[emerald]] as part of their trades.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Rabbit Hide
|spritetype=item
|nameid=rabbit_hide
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Rabbit Hide
|spritetype=item
|nameid=rabbit_hide
|id=529
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483636993780232192}}|[[Ryan Holtz]] tweeted images of rabbit hide and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Rabbit Hide JE1.png|32px]] Added rabbit hide.}}
{{History|||snap=14w33b|[[File:Rabbit Hide JE2 BE1.png|32px]] The texture of rabbit hide has been changed.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 415.}}
{{History||1.14|snap=18w43a|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
{{History|||snap=18w44a|Cats now offer rabbit hides as [[Cat#Gifts|gifts]].}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit hides in their mouths.}}
{{History|||snap=19w11a|Leatherworker [[villager]]s now [[trading|buy]] rabbit hides.}}
{{History||1.17|snap=20w45a|Rabbit hide can now be used to craft [[bundle]]s.}}
{{History|||snap=21w18a|Rabbit hide can no longer be used to craft bundles.}}
{{History||1.18|snap=Experimental Snapshot 1|Rabbit hide can now once again be used to craft bundles.}}
{{History|||snap=21w37a|Rabbit hide once again can no longer be used to craft bundles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Rabbit hide can now once again be used to craft bundles.}}
{{History|pocket alpha}}
{{History||v0.13.0|snap=build 1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give [[player]]s rabbit hide as a gift.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Rabbit hide can be [[trading|sold]] to leatherworker [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit hide.}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
File:Rabbit Items 1 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>
{{items}}
[[de:Kaninchenfell]]
[[es:Piel de conejo]]
[[fr:Peau de lapin]]
[[hu:Nyúlbőr]]
[[it:Pelle di coniglio]]
[[ja:ウサギの皮]]
[[ko:토끼 가죽]]
[[nl:Konijnenhuid]]
[[pl:Królicza skóra]]
[[pt:Pele de coelho]]
[[ru:Кроличья шкурка]]
[[zh:兔子皮]]
[[Category:Renewable resources]]</li></ul> | 12w34a | Potatoes and carrots can be obtainable from zombies (rare drop) or harvested. | |||
| Potatoes can be cooked to make baked potatoes | |||||
| Harvesting potatoes may give 0-2 poisonous potatoes. | |||||
| Carrots can be crafted into golden carrots. | |||||
| Pumpkins are now a food ingredient, being used to craft a new food, pumpkin pies are added to the game. | |||||
Trivia
- A belch noise is heard after food is consumed.
- There is no hunger bar in Pocket Edition. Instead, food restores health, like Beta 1.7.3 and earlier.
- Each and every type of food is fully renewable (including gold food since Zombie Pigmen drop nuggets and ingots of gold).
- You can eat while you are going to sleep, breaking blocks, and climbing vines/ladders.
- It is impossible to damage another entity while eating.
- When you eat stew, the brown particles of the bowl spray out as well, making it seem like you are eating the bowl. Also, it makes a "chewing" sound effect rather than "slurping" (as milk and potions do) further suggesting you are actually eating the bowl. Despite all this, the bowl is retrieved with no damage whatsoever.
- The player cannot consume anything in Creative mode except milk and potions.
References