Foods are consumable items that restore hunger points when eaten, and are essential to The Player's survival. Most foods are eaten by holding the right mouse button (PC default). Cake must instead be placed, like other blocks, on a surface before being eaten. A Survival Mode player must eat food items regularly, or they will begin losing health and die soon after.
With the exception of Golden Apples, food may not be eaten when the hunger bar is completely full. Except for milk, cake, and mushroom stew, food items and ingredients can be stacked inventory slots.
Hunger vs. Saturation
Players have two different food statistics, only one of which is visible: The hunger level (kind of visible), and the saturation level (VERY visible).
The saturation level is a kind of visible statistic. Saturation is the last statistic to increase when a player performs energy-intensive actions, and it must be completely depleted before the invisible armor pointometer begins invisibling. Although the current saturation level is VERY visible, you can tell that your saturation level is completely depleted if the invisible health bar begins depleting.
Eating food restores both hunger and saturation points in varying ratios, depending on the food item eaten.
A player's current saturation level must always be higher than their current hunger level. A player at a hunger level of 95;18, for example, can only be at a maximum of 103;59 saturation. This isn't really important because nobody really cares about saturation anyway's amirite? Highly saturating foods/low hunger-restoring foods should be eaten when the hunger bar is more full, especially when the bar has begun jittering. If you eat highly saturating foods when the bar is low, saturation points are likely wasted, since saturation level can never exceed hunger level.
The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed Foods table for the exact hunger and saturation statistics of each food.
Nourishment value
Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values (the left column) should be eaten when the hunger bar is more full.
| Value | Food |
|---|---|
| 2.4 | Template:GridTemplate:Grid |
| 1.6 | Template:GridTemplate:GridTemplate:Grid |
| 1.2 | Template:GridTemplate:GridTemplate:GridTemplate:GridTemplate:GridTemplate:Grid |
| 0.6 | Template:GridTemplate:GridTemplate:GridTemplate:GridTemplate:GridTemplate:GridTemplate:GridTemplate:GridTemplate:Grid |
| 0.2 | Template:GridTemplate:GridTemplate:Grid |
Foods
| Name | Icon | Food points | Saturation restored | Effective quality [note 1] |
Saturation ratio | Effect(s) | Source(s) |
|---|---|---|---|---|---|---|---|
| Apple | 4 ( |
2.4 | 6.4 | 0.6 | None | ||
| Baked Potato | 5 ( |
6 | 11 | 1.2 | None | Cooking a potato in a furnace, smoker, or campfire | |
| Beetroot | 1 ( |
1.2 | 2.2 | 1.2 | None |
| |
| Beetroot Soup | 6 ( |
7.2 | 13.2 | 1.2 | None | ||
| Bread | 5 ( |
6 | 11 | 1.2 | None |
| |
| Cake (slice) | 2 ( |
0.4 | 2.4 | 0.2 | None | Consume one slice of cake | |
| Cake (whole) | 14 ( |
2.8 | 16.8 | 0.2 | None |
| |
| Carrot | 3 ( |
3.6 | 6.6 | 1.2 | None |
| |
| Chorus Fruit | 4 ( |
2.4 | 6.4 | 0.6 | The player may be teleported randomly, as described at Enderman#Teleportation. | Breaking chorus plants. Found in The End. | |
| Cooked Chicken | 6 ( |
7.2 | 13.2 | 1.2 | None |
| |
| Cooked Cod | 5 ( |
6 | 11 | 1.2 | None |
| |
| Cooked Mutton | 6 ( |
9.6 | 15.6 | 1.6 | None |
| |
| Cooked Porkchop | 8 ( |
12.8 | 20.8 | 1.6 | None | ||
| Cooked Rabbit | 5 ( |
6 | 11 | 1.2 | None |
| |
| Cooked Salmon | 6 ( |
9.6 | 15.6 | 1.6 | None |
| |
| Cookie | 2 ( |
0.4 | 2.4 | 0.2 | None | ||
| Dried Kelp | 1 ( |
0.6[JE only] 0.2[BE only] |
1.6[JE only] 1.2[BE only] |
0.6[JE only] 0.2[BE only] |
None |
| |
| Enchanted Golden Apple | 4 ( |
9.6 | 13.6 | 2.4 | * Regeneration II for 20 seconds[Java Edition only]
|
| |
| Golden Apple | 4 ( |
9.6 | 13.6 | 2.4 | * Regeneration II for 5 seconds
|
| |
| Glow Berries | 2 ( |
0.4 | 2.4 | 0.2 | None |
| |
| Golden Carrot | 6 ( |
14.4 | 20.4 | 2.4 | None | ||
| Honey Bottle | 6 ( |
1.2 | 7.2 | 0.2 | Clears Poison |
| |
| Melon Slice | 2 ( |
1.2 | 3.2 | 0.6 | None |
| |
| Mushroom Stew | 6 ( |
7.2 | 13.2 | 1.2 | None | ||
| Poisonous Potato | 2 ( |
1.2 | 3.2 | 0.6 | Poison for 5 seconds (60% chance) |
| |
| Potato | 1 ( |
0.6 | 1.6 | 0.6 | None |
| |
| Pufferfish | 1 ( |
0.2 | 1.2 | 0.2 (−4.8)[note 2] |
* Hunger III for 15 seconds |
| |
| Pumpkin Pie | 8 ( |
4.8 | 12.8 | 0.6 | None | ||
| Rabbit Stew | 10 ( |
12 | 22 | 1.2 | None |
| |
| Raw Beef | 3 ( |
1.8 | 4.8 | 0.6 | None |
| |
| Raw Chicken | 2 ( |
1.2 | 3.2 | 0.6 (-2.075)[note 2] |
Hunger for 30 seconds (30% chance) | ||
| Raw Cod | 2 ( |
0.4 | 2.4 | 0.2 | None |
| |
| Raw Mutton | 2 ( |
1.2 | 3.2 | 0.6 | None | ||
| Raw Porkchop | 3 ( |
1.8 | 4.8 | 0.6 | None | ||
| Raw Rabbit | 3 ( |
1.8 | 4.8 | 0.6 | None |
| |
| Raw Salmon | 2 ( |
0.4 | 2.4 | 0.2 | None |
| |
| Rotten Flesh | 4 ( |
0.8 | 4.8 | 0.2 (-1.8)[note 2] |
Hunger for 30 seconds (80% chance) |
| |
| Spider Eye | 2 ( |
3.2 | 5.2 | 1.6 (-2.2)[note 3] |
Poison for 5 seconds |
| |
| Steak | 8 ( |
12.8 | 20.8 | 1.6 | None |
| |
| Suspicious Stew | 6 ( |
7.2 | 13.2 | 1.2 | The following for 3-11 seconds, depending on the flower used: |
| |
| Suspicious Stew (Together with Saturation) | 13 ( |
21.2 | 34.2 | 1.6307692307692 | Effect of Saturation already added to total points restored |
| |
| Sweet Berries | 2 ( |
0.4[JE only] 1.2[BE only] |
2.4[JE only] 3.2[BE only] |
0.2[JE only] 0.6[BE only] |
None |
| |
| Tropical Fish | 1 ( |
0.2 | 1.2 | 0.2 | None |
|
- ↑ Food Points + Saturation, which gives roughly how long the food can last. See hunger for details. This value is reduced if the player is near the food or saturation cap, as excess points of either type are wasted.
- ↑ a b c Average expected food quality if food poisoning isn't cured. Food poisoning lasts 30 seconds from the last food that inflicted it, and drains nearly 2 shanks of hunger over that duration. The loss comes from saturation before visible hunger.
- ↑ Food quality if poison isn't cured; healing the damage from poison quickly drains the hunger bar.
Ingredients
The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.
| Name | Icon | Source(s) | Used to make |
|---|---|---|---|
| Bowl | Template:Grid | Crafting | Mushroom Stew |
| Cocoa Beans | Template:Grid | Dungeon chests Breaking Cocoa Plants |
Cookies |
| Egg | Template:Grid | Laid by chickens | Cake Pumpkin Pie |
| Brown Mushroom | Template:Grid | Dark/shady areas Swamp biomes Mushroom biomes Breaking huge brown mushrooms |
Mushroom Stew |
| Red Mushroom | Template:Grid | Dark/shady areas Swamp biomes Mushroom biomes Breaking huge red mushrooms Using shears on a Mooshroom |
Mushroom Stew |
| Pumpkin | Template:Grid | Harvesting mature pumpkins grown from pumpkin seed Naturally occurring pumpkins |
Pumpkin Pie |
| Sugar | Template:Grid | Crafting sugar cane | Cake Pumpkin Pie |
| Wheat | Template:Grid | Harvesting mature wheat Found in dungeon chests |
Bread Cake Cookies |
| Gold Nugget | Template:Grid | Crafting 1 gold ingot Dropped by Zombie Pigman |
Golden Carrot Golden Apple |
| Gold Block | Template:Grid | Crafting 9 gold ingots | Golden Apple |
While the following ingredients can be crafted with others, they can also be consumed directly to induce or nullify certain status effects.
| Name | Icon | Source | Effects | Used to make |
|---|---|---|---|---|
| Milk | Template:Grid | Milking a Cow | Clears status effects | Cake |
Food saturations
Food doesn't have saturation
Video
Food/video
History
Before Beta 1.8, food did not have an eating animation, simply disappearing from the player's hand as if a block had been placed. Food also restored a set amount of hearts instantly - a player could return from the brink of death during a fight almost immediately by consuming a few porkchops or bowls of stew. To keep a certain level of challenge to the gameplay, Notch prevented players from taking advantage of this instant recovery by ensuring food (with the exception of the ingredients) did not stack in the inventory.
When the Hunger Bar was added in Beta 1.8, food became an even more vital resource as the player was required to eat regularly to avoid dying of starvation and regenerate health after taking damage. With the exception of Cake, Milk and Mushroom Stew, food could now stack to 64 in the player's inventory. Both types of mushroom could now be farmed by using bone meal on either individual mushroom to produce a Huge Mushroom that dropped more fungi when harvested.
The first Beta 1.9 pre-release revealed two new sources for mushrooms - an entire biome filled with Huge Mushrooms and the Mooshroom, a strange red cow with red mushrooms growing on its back that could be milked with a bowl to collect Mushroom Stew and shorn to harvest the red mushrooms. However Mooshrooms can only be found in Mushroom Biomes which are extremely rare and difficult to find.
In the second pre-release of Beta 1.9, Jeb said that Milk now acted as a "clear-everything drink"[1] to nullify the effects of potions and poisons. Spiders also dropped eyes that could be crafted with sugar and a brown mushrooms to produce brewing ingredient, fermented spider eyes.
In the 1.3 Version, Cocoa Beans, that were once only obtainable from treasure chests in Dungeons and Abandoned Mineshafts were made into a crop that can be farmed, thus making all food items a renewable resource.
From Minecraft 1.4 (Snapshot 12w34a), potatoes and carrots can be obtainable from zombies (rare drop) or harvested. Potatoes can be cooked to make baked potatoes, and harvesting potatoes may give 0-2 poisonous potatoes. Also, carrots can be crafted into golden carrots. And also in 1.4, Pumpkin Pies are added to the game. These are not cooked, but rather crafted by combining a pumpkin, an egg and sugar. From this, pumpkins are now a food ingredient.
Trivia
- Each and every type of food is fully renewable.
- You can eat while you are going to sleep, breaking blocks, and climbing vines/ladders.
- The eating animation appears only in the first-person view.[2]
- When you eat stew, the brown particles of the bowl spray out as well, making it seem like you are eating the bowl. Also, it makes a "chewing" sound effect rather than "slurping" (as milk and potions do) further suggesting you are actually eating the bowl. Despite all this, the bowl is retrieved with no damage whatsoever.
- The player cannot consume anything in Creative mode except milk and potions.
- In 1.5, when eating over water, the particles will all appear as if under water.
- In Pocket Edition, when eating while walking, an interesting bug will happen. If you mouseover a door, it will open and close extremely fast, if you mouseover any type of storage block, it will be entered, blocks in your hand will be constantly placed at a great speed, and snowballs and eggs wil be fired at a rapid pace.
References
- ↑ https://twitter.com/jeb_/status/119842906528944129
- ↑ Issue tracker: 1646