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Food are items that restore hunger points on consumption (as shown in the Hunger bar) and have a direct bearing on the player's health (see 'hunger' for more on effects). Except for milk, cake, and mushroom stew, food items and ingredients can be stacked in the inventory. Holding the "Use Item" button (default is Button 2, right mouse button) makes the player eat the food in their hand. With the exception of Golden Apples, food may not be eaten when the hunger bar is full. Note that cake must be placed like other blocks on a surface before being eaten.

Food

Eating food partly restores hunger (as shown in the bar) and to a hidden variable, saturation, which is an additional hunger bar, but one whose value will not exceed your current hunger level.

Name Icon Food Points Source(s) Saturation restored
(additional effects)
Effective Quality[1]
(Food Points + Saturation)
Bread Template:Grid2 🍗🍗🍗 Crafting
Dungeon chests
Stronghold chests
NPC Village chests
Abandoned Mineshaft chests
Bonus Chests
Trading
6 11
Cake Template:Grid2 🍗🍗🍗🍗🍗🍗
(six uses - 🍗 per use)
Crafting 2.4
(six uses - 0.4 per use)
14.4
(six uses - 2.4 per use)
Cookie Template:Grid2 🍗 Crafting
Trading
0.2 2.2
Melon Slice Template:Grid2 🍗 Harvesting a melon block
Trading
1.2 3.2
Mushroom Stew Template:Grid2 🍗🍗🍗🍗 Crafting
Using a Bowl on a Mooshroom
9.6 17.6
Raw Chicken Template:Grid2 🍗 Killing chickens 1.2
(30% chance of food poisoning.)
3.2
(2.075)[2]
Cooked Chicken Template:Grid2 🍗🍗🍗 Cooking a raw chicken
Setting chickens on fire
Trading
7.2 13.2
Raw Beef Template:Grid2 🍗🍗 Killing cows 1.8 4.8
Steak Template:Grid2 🍗🍗🍗🍗 Cooking raw beef
Setting cows on fire
Trading
12.8 20.8
Raw Porkchop Template:Grid2 🍗🍗 Killing pigs 1.8 4.8
Cooked Porkchop Template:Grid2 🍗🍗🍗🍗 Cooking a raw porkchop
Setting pigs on fire
Trading
12.8 20.8
Raw Fish Template:Grid2 🍗 Fishing 1.2 3.2
Cooked Fish Template:Grid2 🍗🍗🍗 Cooking a raw fish 6 11
Red Apple Template:Grid2 🍗🍗 Stronghold chests
Destroyed/despawned oak Leaves
NPC Village blacksmith chests
Bonus Chests
Trading
2.4 6.4
Golden Apple Template:Grid2 🍗🍗 Crafting
Dungeon chests
Stronghold chests
9.6
(Health regeneration for 4 seconds.)
13.6
Rotten Flesh Template:Grid2 🍗🍗 Killing zombies and zombie pigmen
Desert and Jungle Temples.
0.8
(80% chance of food poisoning.)
4.8
(1.8)[2]
Spider Eye Template:Grid2 🍗 Killing spiders and Cave Spiders 3.2
(100% chance of getting poisoned.)
5.2
Potato Template:Grid2 🍗 Killing zombies
Harvesting potato plants
0.6 1.6
Baked Potato Template:Grid2 🍗🍗🍗 Cooking a potato in a furnace 7.2 13.2
Poisonous Potato Template:Grid2 🍗 Harvesting potato plants 1.2
(100% chance of getting poisoned.)
3.2
Carrots Template:Grid2 🍗🍗 Killing zombies
Harvesting carrots
4.8 8.8
Golden Carrot Template:Grid2 🍗🍗🍗 Crafting 14.4 20.4
Pumpkin Pie Template:Grid2 🍗🍗🍗🍗 Crafting ? [note 1] ? [note 1]
  1. Roughly how 'long' the food will last. See hunger for details.
  2. a b Average expected food quality if food poisoning isn't cured.

Nourishment value

Nourishment is defined as the ratio of saturation to food points restored by a certain food item. To avoid wasting saturation points, more nourishing foods should be eaten when the hunger bar is more full.

Value Food
2.4 Template:Grid2Template:Grid2
1.6 Template:Grid2Template:Grid2Template:Grid2
1.2 Template:Grid2Template:Grid2Template:Grid2Template:Grid2Template:Grid2Template:Grid2
0.6 Template:Grid2Template:Grid2Template:Grid2Template:Grid2Template:Grid2Template:Grid2Template:Grid2Template:Grid2
0.2 Template:Grid2Template:Grid2
0.1 Template:Grid2

Ingredients

The following items cannot be eaten on their own. Instead, they are crafted with other ingredients to produce certain food items.

Name Icon Source(s) Used to make
Bowl Template:Grid2 Crafting Mushroom Stew
Cocoa Beans Template:Grid2 Dungeon chests
Breaking Cocoa Plants
Cookies
Chicken Egg Template:Grid2 Laid by chickens Cake
Brown Mushroom Template:Grid2 Dark/shady areas
Swamp biomes
Mushroom biomes
Breaking huge brown mushrooms
Mushroom Stew
Red Mushroom Template:Grid2 Dark/shady areas
Swamp biomes
Mushroom biomes
Breaking huge red mushrooms
Using shears on a Mooshroom
Mushroom Stew
Sugar Template:Grid2 Crafting sugar cane Cake
Wheat Template:Grid2 Harvesting mature wheat
Found in dungeon chests
Bread
Cake
Cookies
Gold Nugget Template:Grid2 Crafting 1 gold ingot
Dropped by Zombie Pigman
Golden Carrot
Golden Apple
Gold Block Template:Grid2 Crafting 9 gold ingots
Golden Apple

While the following ingredients can be crafted with others, they can be consumed to induce or nullify certain effects on the player.

Name Icon Source Effects Used to make
Milk Template:Grid2 Milking a Cow Clears status effects Cake

Video

Food/video


History

Before Beta 1.8, food did not have an eating animation, simply disappearing from the player's hand as if a block had been placed. Food also restored a set amount of hearts instantly - a player could return from the brink of death during a fight almost immediately by consuming a few porkchops or bowls of stew. To keep a certain level of challenge to the gameplay, Notch prevented players from taking advantage of this instant recovery by ensuring food (with the exception of the ingredients) did not stack in the inventory.

When the Hunger Bar was added in Beta 1.8, food became an even more vital resource as the player was required to eat regularly to avoid dying of starvation and regenerate health after taking damage. With the exception of Cake, Milk and Mushroom Stew, food could now stack to 64 in the player's inventory. Both types of mushroom could now be farmed by using bonemeal on either individual mushroom to produce a Huge Mushroom that dropped more fungi when harvested.

The first Beta 1.9 pre-release revealed two new sources for mushrooms - an entire biome filled with Huge Mushrooms and the Mooshroom, a strange red cow with red mushrooms growing on its back that could be milked with a bowl to collect Mushroom Stew and shorn to harvest the red mushrooms. However Mooshrooms can only be found in Mushroom Biomes which are extremely rare and difficult to find.

In the second pre-release of Beta 1.9, Jeb said that Milk now acted as a "clear-everything drink"[1] to nullify the effects of potions and poisons. Spiders also dropped eyes that could be crafted with sugar and a brown mushrooms to produce fermented spider eyes.

In the 1.3 Version, Cocoa Beans, that were once only obtainable from treasure chests in Dungeons and Abandoned Mineshafts were made into a crop that can be farmed, thus making all food items a renewable resource.

As of snapshot 12w34a, potatoes and carrots can be obtainable from zombies (rare drop) or harvested. Potatoes can be cooked to make baked potatoes, and harvesting potatoes may give 0-2 poisonous potatoes. Also, carrots can be crafted into golden carrots.

Trivia

  • You can continue breaking blocks even while eating, the actions simply occur simultaneously.
  • If eating while climbing vines/ladders or swimming directly up or down, you will not be slowed.
  • You can eat while you are sleeping.
  • The eating animation appears only in the first-person view.
  • When you eat stew, the brown particles of the bowl spray out as well, making it seem like you are eating the bowl.
  • The player cannot consume any food/drink in Creative mode. They are only able to drink potions.

References


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