Fog is a rendering feature intended for obscuring the player's view distance, usually for atmospheric effect or for seamlessly occluding sharp boundaries such as unloaded chunks. While traditionally referring to render distance, there are many other types of fog that can be encountered in-game under specific circumstances.
This refers to fog which is rendered in normal circumstances, and becomes the most notable with low render distance. Distance fog's color matches that of the sky.
- the player's current biome,
- the current weather,
- the current time,
- the Night Vision effect,
- lightning strikes,
- the direction the player is facing during a sunrise or sunset
When the camera is below water, a dedicated fog effect will be applied to simulate this. Underwater fog will progressively recede with time spent underwater.
The color of this fog changes depending on the player's current biome. Notably, swamps have a brown/yellow murkier and thicker fog effect than most other biomes.
Powder Snow fog
Being beneath powder snow will impart yet again another fog effect. There is no known workaround for this.
Being in the Nether has its own fog effect. While not visible on low render distances due to distance fog, increasing render distance beyond a certain point will yield no visual differences due to the presence of this fog. Its color also depends on the player's current biome.
This fog can be applied to any custom dimension by setting the dimension effect (the
effects parameter) to
minecraft:the_nether [Java Edition only]. Do note that this will sacrifice the sky, sun, moon, stars and clouds.
The Blindness status effect imparts a very thick fog on the player's vision.
In prior versions of Java Edition (specifically Beta 1.8 Pre-release through 14w34b inclusive, up to its removal in 14w34c), a thick black fog was introduced. As the player descended below Y=17[verify] in the Overworld, this fog would start to appear. As the player traveled deeper, the fog at the edge of the render distance would become closer until the player reached the first layers of bedrock, where visibility was reduced to just a few blocks, beyond which was complete darkness. The gray void particles appeared below Y=17, as well as in the void.
The existence of this fog depended on a lack of sky lighting. If vent holes were opened up to allow sky light to enter an otherwise secluded underground space, void fog would no longer be present so long as the player kept near this sky light source.
Void fog was removed late into 1.8's development for performance reasons and general community distaste.
|Soul Sand Valley||#1B4745|
|Java Edition Classic|
|0.0.14a||Implemented fog. It only appears for lit surfaces.|
|Java Edition Indev|
|0.31||?||The color of fog, clouds and the sky can now be configured via map editing.|
|Java Edition Infdev|
|20100227-1||With the deprecation of indev worlds, fog color is no longer customizable.|
|?||Added water fog.|
|?||Added lava fog.|
|?||Added nether fog.|
|?||Added blindness fog.|
|Java Edition Beta|
|1.8||Pre-release||Added void fog.|
|Pre-release 2 ;)||Many of void fog's effects can be circumvented by having sky access.|
|1.1||11w48a||Player in creative mode can no longer see void fog.|
|1.8||14w34c||Removed void fog and its associated particles.|
|1.13||?||Water now appears fully fogged when entered, and gradually becomes clearer over time.|
|18w08b||The Respiration enchantment and Water Breathing effect no longer have an effect on water fog.|
|?||Water fog now varies per biome.|
|?||Water fog now no longer takes time to clear in Spectator mode.|
|1.16||20w09a||Fog color no longer changes abruptly when switching biomes.|
|Pre-release 3||The Fire Resistance effect now makes under-lava fog slightly less harsh.|
|?||Fog color is now something that can be changed by custom biomes.|
|1.16.2||Pre-release 1||Added dimension effects, allowing for nether fog to be applied to any custom dimension.|
|1.17||20w46a||Added powder snow, which has its own dedicated fog effect.|
|20w48a||How submerged the player has to be in lava to see the fog effect has now changed.|
|21w10a||Distance fog is now spherical, and no longer changes based on the view angle.|
|21w11a||Underwater fog is now far less intense when in Spectator mode.[verify] However, it is still present.|
|Lava fog is now far less intense when in Spectator mode. However, it is still present.|
|Powder snow fog is now far less intense when in Spectator mode. However, it is still present.|
|1.18.1||Pre-release 1||World fog now starts further away from the player, to make distant terrain more visible.|
|Instead of applying fog as a spherical volume, it is now applied as a cylindrical volume, making it easier to see into the distance when standing on tall mountains.|
|Pocket Edition Alpha|
|v0.1.0||Added distance, water, and lava fog.|
|v0.11.0||build 1||Added blindness fog.|
|v0.12.1||build 1||Added nether fog.|
|Caves & Cliffs (experimental)||beta 220.127.116.11||Added powder snow fog.|
- "Removed void fog today. Now we don't need to tick air blocks (seriously, WTH?), and honestly, who actually *liked* the void fog?" – @TheMogMiner on Twitter, August 19, 2014
- (did the other listed fix version change anything?)