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For the command, see Commands/fog.
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Fog is a rendering feature intended for obscuring the player's view distance, usually for atmospheric effect or for seamlessly occluding sharp boundaries such as unloaded chunks. While traditionally referring to render distance, there are many other types of fog that can be encountered in-game under specific circumstances.

Fog types[]

Distance fog[]

Nether Star JE3 BE2.png
This section's name is unofficial. 
An official name is yet to be given to the subject matter. Please add an official name when reliable sources confirm it.

This refers to fog which is rendered in normal circumstances, and becomes the most notable with low render distance. Distance fog's color matches that of the sky.

Due to the fog's replication of sky color, its color changes depending on:[needs testing]

  • the player's current biome,
  • the current weather,
  • the current time,
  • the Night Vision effect,
  • lightning strikes,
  • the direction the player is facing during a sunrise or sunset

Water fog[]

This section is missing information about Bedrock Edition values moved from the Tint page. 
Please expand the section to include this information. Further details may exist on the talk page.

When the camera is below water, a dedicated fog effect will be applied to simulate this. Underwater fog will progressively recede with time spent underwater.

The color of this fog changes depending on the player's current biome. Notably, swamps have a brown/yellow murkier and thicker fog effect than most other biomes.

Lava fog[]

When the camera is below lava, an even thicker fog effect will apply. While it is invariant with time, the Fire Resistance effect will mitigate it to a small degree.

Powder Snow fog[]

Being beneath powder snow will impart yet again another fog effect. There is no known workaround for this.

Nether fog[]

This section is missing information about everything that affects distance fog (see above), especially the sun thing. 
Please expand the section to include this information. Further details may exist on the talk page.

Being in the Nether has its own fog effect. While not visible on low render distances due to distance fog, increasing render distance beyond a certain point will yield no visual differences due to the presence of this fog. Its color also depends on the player's current biome.

This fog can be applied to any custom dimension by setting the dimension effect (the effects parameter) to minecraft:the_nether[Java Edition only]. Do note that this will sacrifice the sky, sun, moon, stars and clouds.

Blindness fog[]

Main article: Blindness

The Blindness status effect imparts a very thick fog on the player's vision.

Void fog[]

This section describes content that exists only in outdated versions of Java Edition. 
This feature used to be in the game but has since been removed.
Void fog.png

In prior versions of Java Edition (specifically Beta 1.8 Pre-release through 14w34b inclusive, up to its removal in 14w34c), a thick black fog was introduced. As the player descended below Y=17[verify] in the Overworld, this fog would start to appear. As the player traveled deeper, the fog at the edge of the render distance would become closer until the player reached the first layers of bedrock, where visibility was reduced to just a few blocks, beyond which was complete darkness. The gray void particles appeared below Y=17, as well as in the void.

The existence of this fog depended on a lack of sky lighting.[verify] If vent holes were opened up to allow sky light to enter an otherwise secluded underground space, void fog would no longer be present so long as the player kept near this sky light source.

Void fog was removed late into 1.8's development for performance reasons and general community distaste.[1]


Biome Color
Overworld biomes
Basalt Deltas
Crimson Forest
Nether Wastes
Soul Sand Valley
Warped Forest
End biomes


Java Edition Classic
0.0.14aImplemented fog. It only appears for lit surfaces.
Java Edition Indev
0.31?The color of fog, clouds and the sky can now be configured via map editing.
Java Edition Infdev
20100227-1With the deprecation of indev worlds, fog color is no longer customizable.
?Added water fog.
?Added lava fog.
?Added nether fog.
?Added blindness fog.
Java Edition Beta
1.8Pre-releaseAdded void fog.
Pre-release 2 ;)Many of void fog's effects can be circumvented by having sky access.
Java Edition
1.111w48aPlayer in creative mode can no longer see void fog.
1.814w34cRemoved void fog and its associated particles.
1.13?Water now appears fully fogged when entered, and gradually becomes clearer over time.
18w08bThe Respiration enchantment and Water Breathing effect no longer have an effect on water fog.[verify]
?Water fog now varies per biome.
?Water fog now no longer takes time to clear in Spectator mode.
1.1620w09aFog color no longer changes abruptly when switching biomes.[2]
Pre-release 3The Fire Resistance effect now makes under-lava fog slightly less harsh.
?Fog color is now something that can be changed by custom biomes.
1.16.2Pre-release 1Added dimension effects, allowing for nether fog to be applied to any custom dimension.
1.1720w46aAdded powder snow, which has its own dedicated fog effect.
20w48aHow submerged the player has to be in lava to see the fog effect has now changed.[3]
21w10aDistance fog is now spherical, and no longer changes based on the view angle.[4]
21w11aUnderwater fog is now far less intense when in Spectator mode.[verify] However, it is still present.[5]
Lava fog is now far less intense when in Spectator mode.[6] However, it is still present.[7]
Powder snow fog is now far less intense when in Spectator mode.[8] However, it is still present.[9]
1.18.1Pre-release 1World fog now starts further away from the player, to make distant terrain more visible.
Instead of applying fog as a spherical volume, it is now applied as a cylindrical volume, making it easier to see into the distance when standing on tall mountains.
Pocket Edition Alpha
v0.1.0Added distance, water, and lava fog.
v0.11.0build 1Added blindness fog.
v0.12.1build 1Added nether fog.
Bedrock Edition
Caves & Cliffs (experimental)beta powder snow fog.


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