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Fly 2.0

A third-person view of the player in flight, in Creative mode.

Not to be confused with gliding via Elytra.

Flight is the most versatile form of transportation, available in Creative and Spectator Modes.

Flight can be toggled in Creative Mode by double-tapping the "jump" key and can be activated at any altitude. By pressing the jump or sneak keys the player can gain or lose in altitude, respectively. Holding the sprint key allows you to move faster while flying.

In Spectator Mode, flying cannot be disabled because players can fly through all blocks.

Flight is not limited by any processes such as hunger.

Flying makes the player move at approximately 10.92 meters/second (39.312 km/h), which can be increased further to 21.6 meters/second (77.76 km/h) by pressing the sprint key.

Controls

Java Edition

By default, ⇧ Shift will make a player descend and Space will make a player rise. The basic W, A, S, D buttons are used to move. Double-tapping Space again will initiate gravity once more. Alternatively, a player can just fly downwards until they touch the ground.

Bedrock Edition

In Pocket Edition, tap the jump button (o) twice to enter the fly mode. Use ^ to go forward, < to go left, > for right, and v to go backward. Press jump and ^ to fly upwards, and jump and v to go downwards. To exit flying mode, double-tap jump again.

Console Editions

On the Console Editions, players must press Xbox A Button (Xbox) or PlayStationX (PS3/PS4) twice in order to start flying. Holding down Xbox A Button/PlayStationX will make one fly up. In order to descend, one can either double-tap Xbox A Button/PlayStationX again or press the right joystick. Alternatively, players can use the "D-pad" on the Xbox editions to slowly fly up or down. Using the left joystick will move the user horizontally, however, pushing it forwards twice quickly will let one "sprint-fly". While "sprint-flying" simultaneously, the movement plane will change in such a way that it will cause forward movement to go directly towards the crosshairs instead of towards them and at the same altitude as ordinary movement would cause. The host of a game can enable flying in survival mode by using host privileges. However, if one uses host privileges, then it will disable the ability to obtain achievements/trophies and add progress to the leader-boards.


Trivia

  • Before update 1.4.4, if a player was in creative mode and changed to Survival Mode while flying, they would fall to their death, no matter how high above the ground they were.
  • If the player flies high enough in Creative mode, the sun or the moon can be seen through the fog when looking down, depending on which is below the horizon at the time; the player can also see the clouds at this time.
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