Flight is activated by double-tapping the jump key ( (PC), jump button (PE), / (console)) in Creative Mode and Spectator Mode. It can be used for: flying up steep slopes, moving around the world quickly, or preventing a player from being killed by void damage if it is activated within the first 2.5 seconds of falling into The Void.
By default,will make a player descend and will make a player rise. The basic , , , buttons are used to move. Double-tapping again will initiate gravity once more. Alternatively, a player can just fly downwards until they touch the ground.
In Pocket Edition, tap the jump button ( ) twice to enter fly mode. Use to go forward, to go left, for right, and for backwards. Press jump and to fly upwards, and jump and to go downwards. To exit flying mode, double-tap jump again.
On the Console Editions, players must press (Xbox) or (PS3/PS4) twice in order to start flying. Holding down / will make one fly up. In order to descend, one can either double-tap / again or press the right joystick. Alternatively, players can use the "D-pad" on the Xbox editions to slowly fly up or down. Using the left joystick will move the user horizontally, however, pushing it forwards twice quickly will let one "sprint-fly". While "sprint-flying" simultaneously, the movement plane will change in such a way that it will cause forward movement to go directly towards the cross hairs instead of towards them and at the same altitude as ordinary movement would cause. The host of a game can enable flying in survival mode by using host privileges. However, if one uses host privileges, then it will disable the ability to obtain achievements/trophies and add progress to the leader-boards.
- Before update 1.4.4, if a player was in creative mode and changed to Survival Mode while flying, they would fall to their death, no matter how high above the ground they were.