The process of waiting for a fish to bite includes patience, attention to the task at hand and a small dose of luck.
Fishing is the process of using a fishing rod to obtain items, usually fish.
Catching fish
A fishing bobber (in Bedrock Edition).
A newly obtained Fishing Rod with the enchantments Lure II, Unbreaking III and Luck of the Sea II.
In order to fish, the player must use a fishing rod to cast the line into a body of water. The player's position does not matter; the player can be in the water, underwater, sitting in a boat, or standing on adjacent land. Fish can be caught just as readily in small, shallow, and/or player-created pools, both aboveground and underground.
The bobber must be watched closely. Small splashes can be seen around the bobber.
The player must wait for a random period between 5 and 30 seconds before the hook catches something.
- Each level of Lure enchantment on the fishing rod subtracts 5 seconds from the wait time.
- If the bobber is not directly exposed to sun or moonlight, the wait time is approximately doubled (each tick has a 50% chance of not decrementing the count). For direct exposure, all blocks above the bobber must be transparent to sunlight, such as glass and tripwire, but not leaves.
- If the bobber's block is being rained on, the wait time is reduced by about 20% (each tick has a 25% chance of counting down 2 instead of 1). The bobber must be located in a biome where it is currently raining and all blocks above it must not block movement (e.g. torch, tripwire).
After a period of waiting, a trail of water particles appears a short distance from the bobber and heads toward the bobber (provided that the Particles Video Setting is not set to Minimal). When the particle trail reaches the bobber, it dips below the surface and the player must immediately use the rod again to reel in the line. The window for reeling in when the bobber submerges is about half a second[more information needed]. If a bite is missed, the line can simply be recast or left in the water to wait for another bite.
- A successful reel-in causes a raw cod, raw salmon, pufferfish, tropical fish, junk, or treasure item (see Junk and treasure below) to appear and fly toward the player. Normally, the item flies directly to the player's position, but if there are blocks in the way, it may hit those and bounce off at an angle.
- A successful reel-in also spawns an experience orb worth 1–6 experience points at the location of the player doing the fishing.
If the player wanders more than 32 blocks away from the bobber, or if the player stops holding a fishing rod, the bobber and fishing line disappear with no durability reduction to the rod.
The bobber floats up to the water's surface even if the fishing rod is used from underwater unless it hooks onto a mob such as squid or is obstructed by a block.
Reeling in the fishing rod costs durability, although this can vary depending on the circumstances; see below.
Fish mobs do not attempt to bite the fish hook and bobber, but can be hooked and reeled as with other mobs.
Mechanics
Once the bobber hits water, the waiting time is determined. This time ranges from 5 to 30 seconds (100 to 600 ticks at 20 ticks per second), reduced by 5 seconds per Lure level. Lure affects both the minimum and maximum time. If it causes the wait time to be less than 0, a new wait time is generated in the next tick.
If it's raining on the bobber, the waiting time is reduced by 20% on average. If the player is fishing without skylight access, the wait time is doubled on average.
After the waiting time has passed, fishing particles appear, approaching the bobber in a serpentine path. After 1 to 4 seconds the particles reach the bobber and the player has a half-second to reel in the line before the waiting time resets. Removing the bobber from water during this interval secures the caught item on the line.
Junk and treasure
The fishing rod can occasionally catch treasure or junk instead of fish. A fishing rod without the Luck of the Sea enchantment has an 85% chance of catching fish, a 10% chance of catching junk, and a 5% chance of catching treasure. Each level of the Luck of the Sea enchantment increases the chance of catching a treasure at the expense of reducing the chances of catching fish and junk. The Luck status effect grants the equivalent result.
To catch items in the treasure category, the bobber must be in open water (This only applies to Java Edition). This is technically defined as the 5×4×5 vicinity around the bobber (2 blocks away horizontally, 2 blocks above the water surface, and 2 blocks deep). Each horizontal layer in this area must consist only of air and lily pads or water source blocks, waterlogged blocks without collision (such as signs or coral), and bubble columns. These conditions are checked every tick to determine if the player is eligible to receive treasure from a fishing attempt. If the conditions are not met, only items in the fish and junk categories can be obtained from fishing.
| Category | Chance in category[note 1] | Unenchanted chance |
LotS 1 | LotS 2 | LotS 3 |
|---|---|---|---|---|---|
| Fish | Weight | 85% | 84.8% | 84.7% | 84.5% |
| Raw cod | 60% | 51.0% | 50.9% | 50.8% | 50.7% |
| Raw salmon | 25% | 21.3% | 21.2% | 21.2% | 21.1% |
| Tropical Fish | 2% | 1.7% | 1.7% | 1.7% | 1.7% |
| Pufferfish | 13% | 11.1% | 11.0% | 11.0% | 11.0% |
| Treasure | Weight | 5% | 7.1% | 9.2% | 11.3% |
| Bow[note 2] | 16.7% (1⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
| Enchanted book[note 3] | 16.7% (1⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
| Fishing Rod[note 2] | 16.7% (1⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
| Name Tag | 16.7% (1⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
| Nautilus Shell | 16.7% (1⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
| Saddle | 16.7% (1⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
| Junk | Weight | 10% | 8.1% | 6.1% | 4.2% |
| Lily Pad | 17% | 1.7% | 1.4% | 1.0% | 0.7% |
| Bowl | 10% | 1.0% | 0.8% | 0.6% | 0.4% |
| Fishing Rod[note 4] | 2% | 0.2% | 0.2% | 0.1% | 0.1% |
| Leather | 10% | 1.0% | 0.8% | 0.6% | 0.4% |
| Leather Boots[note 4] | 10% | 1.0% | 0.8% | 0.6% | 0.4% |
| Rotten Flesh | 10% | 1.0% | 0.8% | 0.6% | 0.4% |
| Stick | 5% | 0.5% | 0.4% | 0.3% | 0.2% |
| String | 5% | 0.5% | 0.4% | 0.3% | 0.2% |
| Water Bottle | 10% | 1.0% | 0.8% | 0.6% | 0.4% |
| Bone | 10% | 1.0% | 0.8% | 0.6% | 0.4% |
| Ink Sac (10) | 1% | 0.1% | 0.1% | 0.1% | 0.04% |
| Tripwire Hook | 10% | 1.0% | 0.8% | 0.6% | 0.4% |
| Category | Chance in category[note 1] | Unenchanted chance |
LotS 1 | LotS 2 | LotS 3 |
|---|---|---|---|---|---|
| Fish[note 6] | Weight | 85% | 84.8% | 84.7% | 84.5% |
| Raw cod | 60% | 51.0% | 50.9% | 50.8% | 50.7% |
| Raw salmon | 40%[BE only] 25%[JE only] |
34.0%[BE only] 21.3%[JE only] |
33.9%[BE only] 21.2%[JE only] |
33.9%[BE only] 21.2%[JE only] |
33.8%[BE only] 21.1%[JE only] |
| Tropical Fish[JE only] | 2% | 1.7% | 1.7% | 1.7% | 1.7% |
| Pufferfish[JE only] | 13% | 11.1% | 11.0% | 11.0% | 11.0% |
| Treasure | Weight | 5% | 7.1% | 9.2% | 11.3% |
| Bow[note 2] | 16.7% (1⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
| Enchanted book[note 3] | 16.7% (1⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
| Fishing Rod[note 2] | 16.7% (1⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
| Name Tag | 16.7% (1⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
| Nautilus Shell | 16.7% (1⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
| Saddle | 16.7% (1⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
| Junk | Weight | 10% | 8.1% | 6.1% | 4.2% |
| Lily Pad | 14.2% (17⁄120)[BE only] 15.5% (17⁄110)[JE only] |
1.4%[BE only] 1.5%[JE only] |
1.1%[BE only] 1.2%[JE only] |
0.9% | 0.6% |
| Bamboo | 8.3% (10⁄120)[BE only] 9.1% (10⁄110)[JE only] |
0.8%[BE only] 0.9%[JE only] |
0.7% | 0.5%[BE only] 0.6%[JE only] |
0.3%[BE only] 0.4%[JE only] |
| Cocoa Beans[BE only] | 8.3% (10⁄120) | 0.8% | 0.7% | 0.5% | 0.3% |
| Bowl | 8.3% (10⁄120)[BE only] 9.1% (10⁄110)[JE only] |
0.8%[BE only] 0.9%[JE only] |
0.7% | 0.5%[BE only] 0.6%[JE only] |
0.3%[BE only] 0.4%[JE only] |
| Fishing Rod[note 4] | 1.7% (2⁄120)[BE only] 1.8% (2⁄110)[JE only] |
0.2% |
0.2% |
0.1% |
0.1% |
| Leather | 8.3% (10⁄120)[BE only] 9.1% (10⁄110)[JE only] |
0.8%[BE only] 0.9%[JE only] |
0.7% | 0.5%[BE only] 0.6%[JE only] |
0.3%[BE only] 0.4%[JE only] |
| Leather Boots[note 4] | 8.3% (10⁄120)[BE only] 9.1% (10⁄110)[JE only] |
0.8%[BE only] 0.9%[JE only] |
0.7% | 0.5%[BE only] 0.6%[JE only] |
0.3%[BE only] 0.4%[JE only] |
| Rotten Flesh | 8.3% (10⁄120)[BE only] 9.1% (10⁄110)[JE only] |
0.8%[BE only] 0.9%[JE only] |
0.7% | 0.5%[BE only] 0.6%[JE only] |
0.3%[BE only] 0.4%[JE only] |
| Stick | 4.2% (5⁄120)[BE only] 4.5% (5⁄110)[JE only] |
0.4%[BE only] 0.5%[JE only] |
0.3%[BE only] 0.4%[JE only] |
0.3% | 0.2% |
| String | 4.2% (5⁄120)[BE only] 4.5% (5⁄110)[JE only] |
0.4%[BE only] 0.5%[JE only] |
0.3%[BE only] 0.4%[JE only] |
0.3% | 0.2% |
| Water Bottle | 8.3% (10⁄120)[BE only] 9.1% (10⁄110)[JE only] |
0.8%[BE only] 0.9%[JE only] |
0.7% | 0.5%[BE only] 0.6%[JE only] |
0.3%[BE only] 0.4%[JE only] |
| Bone | 8.3% (10⁄120)[BE only] 9.1% (10⁄110)[JE only] |
0.8%[BE only] 0.9%[JE only] |
0.7% | 0.5%[BE only] 0.6%[JE only] |
0.3%[BE only] 0.4%[JE only] |
| Ink Sac (10) | 0.8% (1⁄120)[BE only] 0.9% (1⁄110)[JE only] |
0.1% |
0.1% |
0.1% |
0.03%[BE only] 0.04%[JE only] |
| Tripwire Hook | 8.3% (10⁄120)[BE only] 9.1% (10⁄110)[JE only] |
0.8%[BE only] 0.9%[JE only] |
0.7% | 0.5%[BE only] 0.6%[JE only] |
0.3%[BE only] 0.4%[JE only] |
Notes
- ↑ a b This does not vary depending on enchantments.
- ↑ a b c d Bows and Fishing Rods caught from the Treasure category are enchanted at a random level between 22-30, but also badly damaged. Enchantment probabilities are the same as a level-30 enchantment on an enchanting table. These can also include treasure enchantments that are unavailable via an enchanting table.
- ↑ a b Enchantment probabilities are the same as a level-30 enchantment on an enchanting table, but the chance of multiple enchantments is not reduced. These can also include treasure enchantments that are unavailable via an enchanting table.
- ↑ a b c d Fishing Rods and Leather Boots caught from the Junk category are 10%–100% damaged, and always unenchanted.
- ↑ This fishing loot can be caught only when the player is fishing in one of the following biomes: Jungle, Jungle hills, Jungle edge, Bamboo jungle, Modified jungle, Modified jungle edge & Bamboo jungle hills. The percentages for Unenchanted chance and Luck of the Sea of Junk item may be inaccurate.
- ↑ In Bedrock Edition, cod and salmon are the only fish that can be caught in jungle biomes and variants.
Fishing rod durability
The fishing rod has 64 units of durability and can be used 64 times before breaking. This number can be increased if the Unbreaking or Mending enchantments are applied.
- Reeling in while the bobber is in the air or in the water with nothing caught on it costs no durability.
- Reeling in and successfully catching fish, junk or treasure costs 1 durability.
- Reeling in while the bobber is stuck in a solid block costs 2 durability.
- Reeling in a dropped item costs 3 durability.
- Reeling in an entity that is not a dropped item costs 4 durability.
- A fishing rod with the Mending enchantment has functionally infinite durability from incrementally repairing itself if used for fishing only, and the player isn't wearing damaged Mending armor.
The durability cost is subtracted on reel-in, rather than on impact. Therefore, no penalty is levied for switching to another item or dropping the rod instead of reeling in.
History
| Java Edition Alpha | |||||
|---|---|---|---|---|---|
v1.2.0{{Extension DPL}}<ul><li>[[Bucket|Bucket]]<br/>{{about|the empty bucket|buckets filled with objects}}
{{Item
| image = Bucket.png
| renewable = Yes
| stackable = Yes (16), except in furnace fuel slot
}}
A '''bucket''' is an item used to carry [[water]], [[lava]], [[milk]], [[powder snow]], and [[Bucket of aquatic mob|various aquatic mobs]].
== Obtaining ==
=== Crafting ===
{{Crafting
|A2= Iron Ingot
|C2= Iron Ingot
|B3= Iron Ingot
|Output= Bucket
|type= Miscellaneous
}}
=== Natural generation ===
{{LootChestItem|bucket}}
== Usage ==
Empty buckets can be used to "pick up" a [[water]] or [[lava]] source block by pressing {{control|use}} item on a block of the relevant type. If the empty bucket is part of a stack and the player's inventory is full, the filled bucket drops in front of the player as an item.
A bucket filled with a source block can then be used to place its source block contents in the empty block next to the side of the block the player is currently looking at, or replacing the block looked at for some replaceable blocks.
One can press {{control|use}} when looking at a [[cow]], [[mooshroom]], or [[goat]] to fill a bucket with [[milk]]. A bucket full of milk can be emptied only by drinking it or by using it in crafting a recipe (like [[cake]]).
A bucket full of water can be used on a live aquatic mob ([[cod]], [[salmon]], [[tropical fish]], [[pufferfish]], [[axolotl]], or [[tadpole]]) to collect the mob in the bucket for transportation to another location. The mob in item form becomes a [[bucket of aquatic mob]].
An empty bucket can be used to empty a [[cauldron]] with water or lava, filling the bucket with the fluid. This does not work with dispensers.<ref>{{bug|MC-165196}}</ref>
A lava bucket placed in the fuel slot of a [[furnace]] becomes an empty bucket after the lava is consumed during [[smelting]].
An empty bucket fills with [[water]] when placed in the fuel slot of a [[furnace]] while smelting a [[Sponge|wet sponge]].
An empty bucket can be used to collect [[powder snow]], filling the bucket with powder snow. Emptying the powder snow bucket places the powder snow block in the empty block next to the side of the block the player is currently looking at.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with water
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket1.ogg
|sound3=Empty water bucket2.ogg
|sound4=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a water bucket is emptied <ref group=sound><code>empty1</code> plays at twice the frequency as the other sounds</ref>
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>
|distance=16}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with lava
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a lava bucket is emptied
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with powder snow
|id=item.bucket.fill_powder_snow
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|subtitle=Bucket empties
|source=block
|description=When a powder snow bucket is emptied
|id=item.bucket.empty_powder_snow
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Fill fish bucket1.ogg
|sound2=Fill fish bucket2.ogg
|sound3=Fill fish bucket3.ogg
|subtitle=Fish captured
|source=neutral
|description=When a fish is collected into a water bucket
|translationkey=subtitles.item.bucket.fill_fish
|id=item.bucket.fill_fish
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Tadpole captured
|source=neutral
|description=When a tadpole is collected into a bucket
|id=item.bucket.fill_tadpole
|translationkey=subtitles.item.bucket.fill_tadpole
|volume=0.5
|pitch=1.5
|distance=16}}
{{Sound table
|sound=Fill axolotl1.ogg
|sound2=Fill axolotl2.ogg
|sound3=Fill axolotl3.ogg
|subtitle=Axolotl scooped
|source=neutral
|description=When an axolotl is collected into a bucket
|id=item.bucket.fill_axolotl
|translationkey=subtitles.item.bucket.fill_axolotl
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=3
|sound=Empty fish bucket1.ogg
|sound2=Empty fish bucket2.ogg
|sound3=Empty fish bucket3.ogg
|subtitle=Bucket empties
|source=neutral
|description=When a fish is placed from a bucket
|id=item.bucket.empty_fish
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Bucket empties
|source=neutral
|description=When a tadpole is placed from a bucket
|id=item.bucket.empty_tadpole
|translationkey=subtitles.item.bucket.empty
|volume=0.5
|pitch=1.5
|distance=16}}
{{Sound table
|subtitle=Bucket empties
|source=neutral
|description=When an axolotl is placed from a bucket
|id=item.bucket.empty_axolotl
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=player
|subtitle=Cow gets milked
|description=When a cow is milked
|id=entity.cow.milk
|translationkey=subtitles.entity.cow.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Goat gets milked
|description=When a regular goat is milked
|source=neutral
|id=entity.goat.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|subtitle=Goat gets milked
|source=neutral
|description=When a screaming goat is milked
|id=entity.goat.screaming.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bucket is filled with water
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When a water bucket is emptied
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When a bucket is filled with lava
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When a lava bucket is emptied
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|source=player
|description=When a bucket is filled with powder snow
|id=bucket.fill_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|source=block
|description=When a powder snow bucket is emptied
|id=bucket.empty_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill fish bucket1.ogg
|sound2=Fill fish bucket2.ogg
|sound3=Fill fish bucket3.ogg
|source=block
|description=When a creature is collected into a water bucket
|id=bucket.fill_fish
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty fish bucket1.ogg
|sound2=Empty fish bucket2.ogg
|sound3=Empty fish bucket3.ogg
|source=block
|description=When a creature is placed from a bucket
|id=bucket.empty_fish
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=neutral
|description=When a cow is milked
|id=mob.cow.milk
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|description=When a regular goat is milked
|source=neutral
|id=mob.mooshroom.suspicious_milk
|volume=1.0
|pitch=1.0, 0.9, 1.1}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|description=When a screaming goat is milked
|source=neutral
|id=mob.goat.milk.screamer
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bucket
|spritetype=item
|nameid=bucket
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|showaliasids=y
|generatetranslationkeys=y
|displayname=Bucket
|spritetype=item
|nameid=bucket
|id=360
|aliasid=bucket / 0
|form=item
|foot=1}}
== Video ==
<div style="text-align:center">{{yt|0tVu5HYLQMw}}</div>
== Achievements ==
{{Load achievements|I am a Marine Biologist}}
== Advancements ==
{{Load advancements|Hot Stuff}}
== History ==
{{History|java infdev}}
{{History||20100615|[[File:Bucket JE1 BE1.png|32px]] Added buckets.
|Buckets can currently pick up only [[water]] and [[lava]].}}
{{History||20100625-2|Buckets can now be found in the new [[dungeon]] [[chest]]s.}}
{{History|java alpha}}
{{History||v1.0.11|[[Cow]]s are now [[milk]]able by using buckets.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be milked like normal [[cow]]s.}}
{{History|||snap=Beta 1.9 Prerelease 5|In [[Creative]] mode, buckets now remain empty when {{control|used}} to pick up [[water]] and [[lava]].}}
{{History||1.2.1|snap=12w06a|Buckets are now [[renewable resource|renewable]], due to zombies having a chance to drop iron ingots.}}
{{History||1.3.1|snap=12w21a|Buckets are now stackable up to 16.
|[[Dispenser]]s can now use buckets to collect and dispense water and lava.}}
{{History|||snap=12w22a|[[Smelting]] in a [[furnace]] with a [[lava bucket]] now leaves an empty bucket for the [[player]] to retrieve.}}
{{History||1.8|snap=14w25b|An empty bucket in the [[fuel]] slot now fills and become a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the furnace is still smelting, and for empty buckets left by lava buckets.
|Stacked buckets in the fuel slot now become a single water bucket.}}
{{History|||snap=14w26a|The [[player]] can now place only one bucket in the [[fuel]] slot, which fixes the bug above.}}
{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].
|The average yield of buckets from [[dungeon]] [[chest]]s has been substantially decreased.}}
{{History|||snap=15w46a|Buckets now replace single [[snow|snow layers]] when {{control|used}} on the top, instead of placing the [[water]] or [[lava]] in the [[air]] above the snow layer.}}
{{History|||snap=15w50a|Added [[sound]]s for buckets: <code>item.bucket.fill</code>, <code>item.bucket.fill_lava</code>, <code>item.bucket.empty</code>, and <code>item.bucket.empty_lava</code>.}}
{{History||1.11|snap=16w39a|Buckets are now found in the new [[woodland mansion]] [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 325.}}
{{History|||snap=November 18, 2017|slink=https://youtu.be/A_Z3AokMwWI?t=1h52m07s|Buckets were said to be able to pick up fish mobs.}}
{{History|||snap=18w08b|Added [[fish bucket]]s, which turn into regular buckets when {{control|used}}.}}
{{History||1.14|snap=18w43a|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History|||snap=18w49a|Buckets can now be found in chests in [[savanna]] [[village]] houses.}}
{{History||1.16|snap=Pre-release 1|Using a bucket on water or lava in Creative mode now provides the player with one water or lava bucket in the inventory.<ref>{{bug|MC-9856}}</ref> This is created in a new inventory slot rather than replacing the used bucket. A limit of one bucket per fluid can be obtained this way - attempting to fill a bucket where a filled one already exists in the inventory removes the fluid as expected but does not provide any new buckets.
|Cows and mooshrooms can also now be milked in Creative mode,<ref>{{bug|MC-36322}}</ref> providing the player with limitless milk buckets.}}
{{History|||snap=Pre-release 4|Milking cows now provides Creative players with only one bucket.<ref>{{bug|MC-188352}}</ref>}}
{{History||1.17|snap=October 3, 2020|slink=https://youtu.be/DWZIfsaIgtE?t=2h04m58s|Buckets were revealed to be able to be used to collect [[axolotl]]s.}}
{{History|||snap=21w13a|[[Goat]]s are now milkable by using buckets.}}
{{History|||snap=20w46a|Added [[powder snow]], which can be collected with buckets.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History||v0.7.4|Filled buckets no longer stack.<ref>{{bug|MCPE-3960}}</ref>
|Empty buckets no longer allow [[liquid]] sources to be targeted and broken like [[block]]s.<ref>{{bug|MCPE-3857}}</ref>}}
{{History||unknown|The stack limit for empty buckets has been changed from 64 to 16.}}
{{History||v0.14.0|snap=build 1|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].}}
{{History||v0.16.0|snap=build 1|Added [[sound]]s when using buckets.
|An empty bucket in the [[fuel]] slot now fills and becomes a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the [[furnace]] is still [[smelting]], and for empty buckets left by [[lava bucket]]s.}}
{{History||?|Buckets no longer highlight fluid blocks when aiming at them.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Buckets now generate in [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Added [[fish bucket]]s, which turn into regular buckets when used.
|Empty buckets can now be used to catch [[fish]].
|Moved all bucket items from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.9.0|snap=beta 1.9.0.2|[[Cauldron]]s filled with [[lava]] can now be emptied by using a bucket, filling it with lava.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Buckets can now be found in [[savanna]] [[village]] house [[chest]]s.}}
{{History||1.16.200|snap=beta 1.16.200.52|[[Goat]]s are now milkable by using buckets.}}
{{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow]], which can be used to turn bucket to powder snow bucket.}}
{{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]]s, which can be used to turn bucket to axolotl bucket.}}
{{History||1.19.0|snap=?|Added [[tadpole]]s, which can be used to turn bucket to tadpole bucket.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History||xbox=TU9|Buckets are now stackable up to 16.}}
{{History|PS4}}
{{History||1.90|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History|new 3DS}}
{{History||0.1.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
Bucket SDGP.png|Bucket in the [[Super Duper Graphics Pack]].
</gallery>
== See also ==
*[[Cauldron]]
*[[Bowl]]
*[[Glass Bottle]]
*[[Water]]
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-bucket Taking Inventory: Bucket] – Minecraft.net on December 14, 2018
{{Items}}
[[Category:Tools]]
[[Category:Renewable resources]]
[[cs:Kbelík]]
[[de:Eimer]]
[[es:Cubo]]
[[fr:Seau]]
[[hu:Vödör]]
[[it:Secchio]]
[[ja:バケツ]]
[[ko:양동이]]
[[nl:Emmer]]
[[pl:Wiadro]]
[[pt:Balde]]
[[ru:Ведро]]
[[th:ถัง]]
[[uk:Відро]]
[[zh:桶]]</li><li>[[Potion|Potion]]<br/>{{about|the drinkable potions|the throwable potions|Splash Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}}
{{Redirect|Potion of Water Breathing|the potion in Minecraft Dungeons|MCD:Potion of Water Breathing}}{{About|the mechanics of potions|instructions on how to brew potions, and their recipes|Brewing}}{{update|The texture for ''[[Bedrock Edition]]'' is different, please add it.
Some potions texture/color was changed as of 1.19.4 pre-release 3, please add them.}}
{{Item
| image = Water Bottle.png
| extratext = View [[#Potions|all potions]]
| renewable = '''Uncraftable, Luck{{only|je|short=y}}, Decay{{only|be|short=y}}''': No<br>'''All others''': Yes
| stackable = BE: No<br/>JE: No{{until|Java Combat Tests}}<br>Yes (16){{upcoming|Java Combat Tests}}
}}'''Potions''' are bottled substances designed to inflict [[effects]]. They are created by [[brewing]] and when drunk give the player an [[effect]] for a limited time. All potions are brewed from a '''water bottle''', which is considered a type of potion but has no effects.
== Obtaining ==
=== Mob loot ===
==== Witches ====
[[Witch]]es can drop potions of Healing, Fire Resistance, Swiftness, or Water Breathing if they die while drinking that potion.
==== Wandering traders ====
[[Wandering trader]]s have a chance to drop a Potion of Invisibility if they die while drinking the potion.
=== Fishing ===
[[Water bottle]]s can be [[fishing|fished]] up as junk items.
=== Brewing ===
{{main|Brewing}}
Almost all potions are obtained by [[brewing]].
The Potion of Luck{{only|java|short=1}} and the Potion of Decay{{only|bedrock|short=1}} cannot be brewed. A command to give a Luck Potion is {{cmd|give @s minecraft:potion{Potion:luck} }}, while a Potion of Decay can be obtained via {{cmd|give @s potion 1 36}}. Both are also available in the [[creative inventory]].
=== Chest loot ===
Two Health II potions can be found in the brewing stand on ships in [[end cities]], and one splash potion of Weakness can be found in a brewing stand in [[igloo]] basements.
{{In|Bedrock}}, the cauldron in a [[swamp hut]] contains a random potion.
{{LootChestItem|potion-of-regeneration,potion-of-water-breathing,potion-of-healing}}
=== Bartering ===
[[Piglin]]s may [[barter]] a potion or a splash potion of Fire Resistance when given a [[gold ingot]].
== Usage ==
Potions are used by pressing and holding {{control|use}} with the potion bottle in hand, as with all consumable items. When drunk they bestow the corresponding [[status effect]] to the player.
Drinking a potion while already under the effects of the same potion does not add onto the effect's duration, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a [[player]] has [[Regeneration]] II, drinking a regular potion of Regeneration does not have any effect.
Using a potion on a cauldron does not transfer the potion to the cauldron, but begins to play the drinking animation.{{only|java|short=1}}
=== Modifiers ===
{{main|Brewing}}
Potions can be modified in five ways.
# Brewing [[glowstone dust]] into certain potions will ''enhance'' their level of effect.
# Adding [[redstone]] will ''extend'' the duration of the effect.
# Brewing [[gunpowder]] into a potion makes it into a ''splash'' potion (area effect).
# Adding [[dragon's breath]] to a splash potion creates a [[lingering potion]] (area effect that lingers on the ground).
# Brewing a [[fermented spider eye]] into specific potions modifies their effect, usually inverting it, which is referred to as "corruption".
The modifications of Enhancement and Extension are mutually exclusive.
Enhancing most potions trades some of its duration for a bigger effect. For example, the base Regeneration works for 44 seconds whereas Regeneration II lasts for only 22 seconds but heals more per tick during that time.
Extending a potion generally makes it last {{frac|8|3}} as long as its base potion, so a duration of 3 minutes becomes 8 minutes.
==== Corruption ====
The usual result of corruption is to invert the potion's effect (for example Swiftness becomes Slowness). Interestingly, corrupting Poison (continuous damage effect) creates a Potion of Harming, an instant damage effect, instead of the continuous healing effect (regeneration) one would normally expect. Corrupting a Potion of Night Vision turns it into a Potion of Invisibility rather than an inverse effect that might be something like blindness.
Corrupting an extended or enhanced potion results in a corrupted potion with the same modifier, if it is supported by the corrupted effect. All of the "corrupted" potions except Harming can be extended, but it is the only one that can be enhanced. {{IN|bedrock}}, the corruption of Healing II or Poison II potions results in a potion of Harming I.
=== Base potions ===
Base potions are potions that have no effect when the player drinks them, but are necessary as the basis for other potions.
{| class="wikitable col-1-center col3-left" data-description="Base potions"
! Icon
! Name
! Use
|-
| {{Slot|Water Bottle|link=none}}
! Water Bottle
| the base for the Awkward Potion and Potions of Weakness
|-
| rowspan="3"| {{Slot|Water Bottle|link=none}}
! Awkward Potion
| The base for all other effect potions
|-
! Mundane Potion
| Only usable as an alternative base for Potion of Weakness{{only|bedrock}}
|-
! Thick Potion
| No use
|}
=== Effect potions ===
==== Potions with positive effects ====
{| class="wikitable col-1-center" data-description="Positive potions"
! Icon
! Name
! Duration
! Effect
! Description
|-
| rowspan="3" | {{Slot|Potion of Regeneration|link=none}}
! {{text anchor|Potion of Regeneration}}
| 0:45
| rowspan="3" | {{EffectLink|Regeneration}}
| Restores {{hp|18}} health over time, {{hp|1}} every 50 [[tick]]s (2.5 seconds).
|-
! Potion of Regeneration +
| 1:30{{only|java|short=1}}<br>2:00{{only|bedrock|short=1}}
| Restores {{hp|36}}{{only|java|short=1}} or {{hp|48}}{{only|bedrock|short=1}} health over time, {{hp|1}} every 50 ticks (2.5 seconds).
|-
! Potion of Regeneration II
| 0:22.5
| Restores {{hp|18}} health over time, {{hp|1}} every 25 ticks (1.25 seconds).
|-
| rowspan="3" | {{Slot|Potion of Swiftness|link=none}}
! {{text anchor|Potion of Swiftness}}
| 3:00
| rowspan="3" | {{EffectLink|Speed}}
| rowspan="2" | Increases speed and jump distance by 20% and increases FOV (6.6 meters per second sprinting).
|-
! Potion of Swiftness +
| 8:00
|-
! Potion of Swiftness II
| 1:30
| Increases speed and jump distance by 40% and increases FOV (8 meters per second sprinting).
|-
| rowspan="2" | {{Slot|Potion of Fire Resistance|link=none}}
! {{text anchor|Potion of Fire Resistance}}
| 3:00
| rowspan="2" | {{EffectLink|Fire Resistance}}
| rowspan="2" | Gives immunity to all heat-related damage.
|-
! Potion of Fire Resistance +
| 8:00
|-
| rowspan="2" | {{Slot|Potion of Healing|link=none}}
! {{text anchor|Potion of Healing}}
| Instant
| rowspan="2" | {{EffectLink|Instant Health}}
| Restores {{hp|4}} health.
|-
! Potion of Healing II
| Instant
| Restores {{hp|8}} health. (doubles with every additional level)
|-
| rowspan="2" | {{Slot|Potion of Night Vision|link=none}}
! {{text anchor|Potion of Night Vision}}
| 3:00
| rowspan="2" | {{EffectLink|Night Vision}}
| rowspan="2" | Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).
|-
! Potion of Night Vision +
| 8:00
|-
| rowspan="3" | {{Slot|Potion of Strength|link=none}}
! {{text anchor|Potion of Strength}}
| 3:00
| rowspan="3" | {{EffectLink|Strength}}
| rowspan="2" | Increases melee damage by {{hp|3}}.{{only|java}}<br>Increases melee damage by 30% of the base damage and {{Hp|1}}.{{only|bedrock}}
|-
! Potion of Strength +
| 8:00
|-
! Potion of Strength II
| 1:30
| Increases melee damage by {{hp|6}} (+ {{hp|3}} per tier).{{only|java}}<br>Increases melee damage by 69% of the base damage and {{Hp|1.3}}.
For each level: (<math>BaseDamage\times1.3^{level}+{1.3^{level}-1\over0.3}</math>){{only|bedrock}}
|-
| rowspan="3" | {{Slot|Potion of Leaping|link=none}}
! {{text anchor|Potion of Leaping}}
| 3:00
| rowspan="3" | {{EffectLink|Jump Boost}}
| rowspan="2" | Allows the player to jump {{frac|1|2}} blocks higher and reduces fall damage.
|-
!Potion of Leaping +
| 8:00
|-
! Potion of Leaping II
| 1:30
| Further increases jump height to {{frac|2|1|2}} blocks and further reduces fall damage.
|-
| rowspan="2" | {{Slot|Potion of Water Breathing|link=none}}
! style="white-space:nowrap" | {{text anchor|Potion of Water Breathing}}
| 3:00
| rowspan="2" | {{EffectLink|Water Breathing}}
| rowspan="2" | Allows the entity to swim without drowning or needing to surface for air. The oxygen bar does not decrease when underwater.
|-
! Potion of Water Breathing +
| 8:00
|-
| rowspan="2" | {{Slot|Potion of Invisibility|link=none}}
! {{text anchor|Potion of Invisibility}}
| 3:00
| rowspan="2" | {{EffectLink|Invisibility}}
| rowspan="2" |
Makes player disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a [[pig]]'s saddle, a [[llama]]'s carpet pattern, a [[shulker]]'s yellow head, and the glowing eyes of [[spider]]s, [[Phantom|phantoms]], and [[enderman|endermen]].
|-
! Potion of Invisibility +
| 8:00
|-
| rowspan="2" | {{Slot|Potion of Slow Falling|link=none}}
! {{text anchor|Potion of Slow Falling}}
| 1:30
| rowspan="2" | {{EffectLink|Slow Falling}}
| rowspan="2" | The mob/player falls at a much slower rate, and damage from hitting the ground is reduced to zero. A sprinting leap of almost 6 blocks becomes possible and farmland is not affected by the player falling onto it.
|-
! Potion of Slow Falling +
| 4:00
|-
| {{Slot|Potion of Luck|link=none}}
! {{text anchor|Potion of Luck}}<br>{{only|java|short=1}}{{only|Console|short=1}}
| 5:00
| {{EffectLink|Luck}}
| Increases the luck [[Attribute#Attributes for players|attribute]] by 1 point.
|}
==== Potions with negative effects ====
{| class="wikitable col-1-center" data-description="Negative potions"
! Icon
! Name
! Duration
! Effect
! Description
|-
| rowspan="3" | {{Slot|Potion of Poison|link=none}}
! {{text anchor|Potion of Poison}}
| 0:45
| rowspan="3" | {{EffectLink|Poison}}
| Causes up to {{hp|36|poisoned=1}} damage over time at a rate of 1 every 50 ticks, but does not reduce health below {{hp|1}}.
|-
! Potion of Poison +
| 1:30
| Causes up to {{hp|72|poisoned=1}}{{only|java|short=1}} or {{hp|96|poisoned=1}}{{only|bedrock|short=1}} damage over time, but does not reduce health below {{hp|1}}.
|-
! Potion of Poison II
| 0:21.6{{only|java|short=1}}<br>0:22.5{{only|bedrock|short=1}}
| Causes up to {{hp|38|poisoned=1}} damage over time, but does not reduce health below {{hp|1}}.
|-
| rowspan="2" | {{Slot|Potion of Weakness|link=none}}
! {{text anchor|Potion of Weakness}}
| 1:30
| rowspan="2" | {{EffectLink|Weakness}}
| rowspan="2" | Reduces melee damage by {{hp|4}}.{{only|java}}<br>Reduces melee damage by 20% of the base damage and {{hp|0.5}}.{{only|bedrock}}
|-
! Potion of Weakness +
| 4:00
|-
| rowspan="3" | {{Slot|Potion of Slowness|link=none}}
! {{text anchor|Potion of Slowness}}
| 1:30
| rowspan="3" | {{EffectLink|Slowness}}
| rowspan="2" | Slows players and mobs by 15%, to about 4.75 blocks per second sprinting.
|-
! Potion of Slowness +
| 4:00
|-
! Potion of Slowness IV<!--The IV is correct, it is not Slowness II-->
| 0:20
| Slows players and mobs by 60%, to about 2.25 blocks per second sprinting.
|-
| rowspan="2" |{{Slot|Potion of Harming|link=none}}
! {{text anchor|Potion of Harming}}
| Instant
| rowspan="2" | {{EffectLink|Instant Damage}}
| Damages {{hp|6}}.
|-
! Potion of Harming II
| Instant
| Damages {{hp|12}}. (doubles with every additional level)
|-
| {{Slot|Potion of Decay|link=none}}
! Potion of Decay<br>{{only|bedrock|short=1}}{{Anchor|Potion of Decay}}
| 0:40
| {{EffectLink|Wither|link=Wither (status effect)}}
| Damages {{hp|1|withered=1}} every second, making a total of {{hp|40|withered=1}} damage
|}
==== Potions with mixed effects ====
{| class="wikitable col-1-center col-2-center" data-description="Base potions"
! Icon
! Name
! Duration
! Effect
! Description
|-
| rowspan="3" | {{Slot|Potion of the Turtle Master|link=none}}
! {{text anchor|Potion of the Turtle Master}}
| style="text-align:center" | 0:20
| rowspan="3" | {{EffectLink|Slowness}}<br>{{EffectLink|Resistance}}
| rowspan="2" | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%.
|-
! Potion of the Turtle Master +<br>
| 0:40
|-
! Potion of the Turtle Master II<br>
| 0:20
| Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%.
|}
=== Uncraftable potion ===
{{IN|java}}, the Uncraftable Potion is a potion with no effect that is unobtainable in regular gameplay.
It is also available in splash potion and lingering potion forms, as well as for tipped arrows.
It can be obtained using the following command: {{cmd|give @s minecraft:potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.
{| class="wikitable" style="text-align: center;" data-description="Unused potions"
! Icon
! Name
! Effect
|-
| {{Slot|Uncraftable Potion|link=none}}
! Uncraftable Potion
| No effect
|}
=== Joke potions===
====[[Java Edition 15w14a]]====
{| class="wikitable col-1-center col-2-center" data-description="Base potions"
!Icon
!Name
!Duration
!Effect
! Description
|-
|{{Slot|Potion of Slowness Revision 1|link=none}}
!{{text anchor|Potion of Caring}}
| style="text-align:center" |Instant
|{{EffectLink|id=Slowness Revision 1|Caring}}
| rowspan="3" |Changes the mob AI to move toward the nearest mob as if it were to attack it.
|-
| rowspan="2" |{{Slot|Potion of Poison Revision 1|link=none}}
!{{text anchor|Potion of Caring}}
| style="text-align:center" |Instant
| rowspan="2" | {{EffectLink|id=Poison Revision 1|Caring}}
|-
! {{text anchor|Potion of Caring II}}
| style="text-align:center" |Instant
|-
| rowspan="2" |{{Slot|Potion of Weakness Revision 1|link=none}}
!{{text anchor|Potion of Sharing}}
| style="text-align:center" |1:30
| rowspan="2" |{{EffectLink|id=Weakness Revision 1|Sharing}}
| rowspan="2" |Drops items in a random amount of time, ranging from food to rare items like [[saddle]]s or [[diamond]]s.
|-
!{{text anchor|Potion of Sharing +}}
| style="text-align:center" |4:00
|}
==== [[Java Edition 23w13a_or_b]]====
{{Empty section}}
===Undead mobs===
The effects given by Potions of Healing and Harming are opposite on undead mobs, which includes skeletons and zombies. Potions of Healing cause harm, and Harming heals them. In addition, undead mobs are not affected by Poison or Regeneration.
{{IN|bedrock}}, hitting an undead mob with a Regeneration Potion will always register as Regeneration I, no matter the level of the used potion.
===Mud conversion===
Using a water bottle, splash water bottle, or lingering water bottle on [[dirt]], [[coarse dirt]], or [[rooted dirt]] will convert it into [[mud]], returning a glass bottle with it. This process can be automated with a [[dispenser]].
===Filling cauldrons with Potions===
{{IN|Bedrock|Legacy Console}} potion bottles may be used on a cauldron to fill it. Using a glass bottle on a cauldron filled with a potion drains it and fills the bottle. Potions cannot be combined in a cauldron, nor can they be mixed with water, but as an added bonus if you use a stack of arrows in a full cauldron you get a stack of tipped arrows. for 1 layer you get 16, 2 layers 32.
==Custom effects==
{{IN|java}}, potions can also be obtained with any status effect using {{cmd|give}} and the tag <code>CustomPotionEffects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs.
==Sounds==
{{edition|java}}:
{{Sound table
|sound=Drink.ogg
|subtitle=Sipping
|source=player
|description=While a player is drinking a potion
|id=entity.generic.drink
|translationkey=subtitles.entity.generic.drink
|volume=0.5
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Witch drink1.ogg
|sound2=Witch drink2.ogg
|sound3=Witch drink3.ogg
|sound4=Witch drink4.ogg
|subtitle=Witch drinks
|source=hostile
|description=When a witch drinks a potion
|id=entity.witch.drink
|translationkey=subtitles.entity.witch.drink
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Wandering trader drink potion.ogg
|sound2=Drink.ogg
|subtitle=Wandering Trader drinks potion
|source=neutral
|description=While a [[wandering trader]] is drinking a potion to become invisible during nighttime
|id=entity.wandering_trader.drink_potion
|translationkey=subtitles.entity.wandering_trader.drink_potion
|volume=''varies'' <ref group=sound>0.35 for the first sound, 0.325 for the second sound</ref>
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Bottle empty1.ogg
|sound2=Bottle empty2.ogg
|subtitle=Bottle empties
|source=block
|description=When a water bottle is emptied
|id=item.bottle.empty
|translationkey=subtitles.item.bottle.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bottle fill water1.ogg
|sound2=Bottle fill water2.ogg
|sound3=Bottle fill water3.ogg
|sound4=Bottle fill water4.ogg
|subtitle=Bottle fills
|source=block
|description=When a water bottle is filled
|id=item.bottle.fill
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Drink.ogg
|source=player
|description=When a player drinks a potion
|id=random.drink
|volume=0.35
|pitch=0.9-1.1}}
{{Sound table
|sound=Witch drink1.ogg
|sound2=Witch drink2.ogg
|sound3=Witch drink3.ogg
|sound4=Witch drink4.ogg
|source=hostile
|description=When a witch drinks a potion
|id=mob.witch.drink
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Wandering trader drink potion.ogg
|sound2=Drink.ogg
|source=neutral
|description=When a wandering trader drinks a potion to become invisible during nighttime
|id=mob.wanderingtrader.drink_potion
|volume=''varies'' <ref group=sound>0.7 for the first sound, 0.65 for the second sound</ref>
|pitch=0.8-1.2}}
{{Sound table
|rowspan=4
|sound=Water Splash Old.ogg
|source=block
|description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
|id=cauldron.fillpotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.takepotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Bottle empty1.ogg
|sound2=Bottle empty2.ogg
|source=sound<!--bottle-->
|description=When a water bottle or potion is emptied<wbr>{{Upcoming|BE 1.20.40}}
|id=bottle.empty
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Bottle fill water1.ogg
|sound2=Bottle fill water2.ogg
|sound3=Bottle fill water3.ogg
|sound4=Bottle fill water4.ogg
|source=sound<!--bottle-->
|description=When a water bottle or potion is filled<wbr>{{Upcoming|BE 1.20.40}}
|id=bottle.fill
|volume=1.0
|pitch=1.0
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Potion
|spritetype=item
|nameid=potion
|form=item
|translationkey=item.minecraft.potion,item.minecraft.potion.effect.empty,item.minecraft.potion.effect.water,item.minecraft.potion.effect.mundane,item.minecraft.potion.effect.thick,item.minecraft.potion.effect.awkward,item.minecraft.potion.effect.night_vision,item.minecraft.potion.effect.invisibility,item.minecraft.potion.effect.leaping,item.minecraft.potion.effect.fire_resistance,item.minecraft.potion.effect.swiftness,item.minecraft.potion.effect.slowness,item.minecraft.potion.effect.water_breathing,item.minecraft.potion.effect.healing,item.minecraft.potion.effect.harming,item.minecraft.potion.effect.poison,item.minecraft.potion.effect.regeneration,item.minecraft.potion.effect.strength,item.minecraft.potion.effect.weakness,item.minecraft.potion.effect.levitation,item.minecraft.potion.effect.luck,item.minecraft.potion.effect.turtle_master,item.minecraft.potion.effect.slow_falling
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Potion
|spritetype=item
|nameid=potion
|id=426
|form=item
|translationkey=potion.emptyPotion.name,potion.mundane.name,potion.mundane.extended.name,potion.thick.name,potion.awkward.name,potion.nightVision.name,potion.invisibility.name,potion.jump.name,potion.fireResistance.name,potion.moveSpeed.name,potion.moveSlowdown.name,potion.heal.name,potion.harm.name,potion.poison.name,potion.regeneration.name,potion.damageBoost.name,potion.weakness.name,potion.wither.name,potion.turtleMaster.name,potion.slowFalling.name
|foot=1}}
=== Metadata===
{{IN|bedrock}}, potions use the following item data values to indicate the kind of potion:
{{/DV}}
===Item data===
====Java Edition====
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Potion}}
</div>
Normal potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with <code>minecraft:</code>) are:
{| class="wikitable sortable" style="text-align: center;" data-description="Potion NBT data"
!Potion
! Regular
!Level II
!Extended +
|-
| Uncraftable Potion
|anything except the below
|–
|–
|-
|Water Bottle
|{{code|water}}
|–
|–
|-
|Mundane Potion
|{{code|mundane}}
|–
|–
|-
| Thick Potion
|{{code|thick}}
|–
|–
|-
|Awkward Potion
|{{code|awkward}}
|–
|–
|-
| Night Vision
|{{code|night_vision}}
|–
|{{code|long_night_vision}}
|-
|Invisibility
|{{code|invisibility}}
|–
|{{code|long_invisibility}}
|-
|Leaping
|{{code|leaping}}
|{{code|strong_leaping}}
|{{code|long_leaping}}
|-
|Fire Resistance
|{{code|fire_resistance}}
|–
|{{code|long_fire_resistance}}
|-
|Swiftness
|{{code|swiftness}}
|{{code|strong_swiftness}}
|{{code|long_swiftness}}
|-
|Slowness
|{{code|slowness}}
|{{code|strong_slowness}}
|{{code|long_slowness}}
|-
|Water Breathing
|{{code|water_breathing}}
|–
|{{code|long_water_breathing}}
|-
| Instant Health
|{{code|healing}}
|{{code|strong_healing}}
|–
|-
| Harming
|{{code|harming}}
|{{code|strong_harming}}
|–
|-
|Poison
|{{code|poison}}
|{{code|strong_poison}}
|{{code|long_poison}}
|-
|Regeneration
|{{code|regeneration}}
|{{code|strong_regeneration}}
| {{code|long_regeneration}}
|-
|Strength
|{{code|strength}}
| {{code|strong_strength}}
|{{code|long_strength}}
|-
|Weakness
|{{code|weakness}}
|–
|{{code|long_weakness}}
|-
|Luck
|{{code|luck}}
|–
|–
|-
|The Turtle Master
|{{code|turtle_master}}
|{{code|strong_turtle_master}}
|{{code|long_turtle_master}}
|-
| Slow Falling
|{{code|slow_falling}}
|–
|{{code|long_slow_falling}}
|}
====Bedrock Edition====
:See [[Bedrock Edition level format/Item format]].
==Achievements==
{{load achievements|Local Brewery|Taste of your own Medicine}}
==Advancements==
{{Load advancements|Local Brewery;A Furious Cocktail;How Did We Get Here?;Husbandry}}
==History==
{{Info needed section|Potion of Weakness;Uncraftable Potion texture in JE 1.11}}
{{History|java beta}}
{{History||July 7, 2010|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/779956568/the-rationale-for-redstone|[[Brewing|Alchemy]] was first hinted by [[Notch]] when he explained why [[redstone ore]] disintegrates into "[[redstone|dust]]". He states that dust would be used later in potions.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Jeb]] tweeted a screenshot showing potion durations and [[glass bottle]]s.<ref>{{tweet|jeb|118681103350501376|This will probably ->NOT<- be included in Beta 1.9, but it's a nice screenshot: http://i.imgur.com/oK2tE.png |September 28, 2011}}</ref>
|Potions are [[brewing|brewed]] using [[cauldron]]s<ref>{{tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 30, 2011}}</ref> by combining ingredients and other potions in cauldrons. Cauldrons, although they are functional and can be used to brew potions, are unavailable in this update.
|In total, there are 161 possible potion combinations and 2,653 different types of potions.<ref>{{tweet|jeb|120520408792432641|In the prerelease, there are 161 brewable unique potions. Unless we change it, there are 2,653 with all ingredients added.|October 3, 2011}}</ref>
|[[Jeb]] later tweeted that both [[Notch]] and he had come up with a different way to [[brewing|brew]] potions, which was revealed to be [[brewing stand]]s.<ref>{{tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref>}}
{{History|||snap=Beta 1.9 Prerelease 3|[[Brewing stand]]s have been implemented, which has replaced the (previously unimplemented) [[cauldron]]s' [[brewing]] functionality, so potions are now obtainable without mods. Potions Brewed in the previous version will now be glitched. Water Bottles have been added.}}
{{History||1.3.1|snap=12w21b|[[File:Water Bottle JE1 BE1.png|32px]] Water bottles have been added to the [[Creative inventory]].}}
{{History||1.3.1|snap=12w22a|[[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Potions have been added to the [[Creative]] [[inventory]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}}
{{History||1.4.2|snap=12w32a|[[File:Potion of Night Vision JE1 BE1.png|32px]] Added potion of [[Night Vision]]. However, it is [[brewing|unbrewable]] at the time.}}
{{History|||snap=12w38a|Added Healing and Harming potions to the Creative inventory.}}
{{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}}
{{History|||snap=12w34a|[[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Invisibility]].
|Potions of Night Vision are now [[brewing|brewable]].}}
{{History|||snap=12w38a|[[Witch]]es now cast potions at [[player]]s and can rarely [[drops|drop]] potions upon [[death]].}}
{{History|||snap=12w39a|Potions are now customizable using NBT editors or MCEdit.}}
{{History||1.6.1|snap=?|Potions of [[Weakness]] now reduce [[damage]] by half hearts, instead of 1 heart as it was before.}}
{{History|||snap=13w23a|Potions of [[Healing]] and [[Regeneration]] have been nerfed (by 33.3% and 50%).}}
{{History||1.7.2|snap=13w36a|[[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Water Breathing]].
|[[Water bottle]]s can now be obtained as one of the "junk" [[item]]s from [[fishing]].}}
{{History||1.8|snap=14w27a|[[File:Potion of Leaping JE1 BE1.png|32px]] Added potions of [[Leaping]].}}
{{History||1.8.1|snap=pre1|Potion of Leaping can now be extended.}}
{{History||1.9|snap=15w31a|Numeric IDs are no longer used for potions. Instead, an NBT "Potion" [[tag]] is used, e.g. {{cmd|give @p minecraft:potion 1 0 {Potion:"minecraft:swiftness"} }}. See [[/Before 1.9|here]] for the old numeric IDs. This means the order of potion effects have changed in the Creative inventory.
|Splash potions now have a separate data value and ID name.
|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] Added Mundane, Thick and Awkward potions to the [[creative]] [[inventory]].
|Mixed potions' colors now blend.}}
{{History|||snap=15w33a|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].
|The duration of potions of [[Poison]] has been extended, the duration of potions of [[Regeneration]] has been extended, and the duration of potions of [[Poison]] II has been reduced.
|Potion of [[Strength]] has been changed from 130% increase to 3-point increase.
|Potion of [[Weakness]] has been changed to 4-point decrease, was 0.5-point decrease.}}
{{History|||snap=15w44b|[[File:Uncraftable Potion JE1.png|32px]] Added the uncraftable potion.
|[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]].}}
{{History||1.11|snap=16w33a|A [[water bottle]] is now able to add 1 water level to a [[cauldron]].}}
{{History|||snap=16w38a|The uncraftable potion is now magenta, has no glint, and is now obtained anytime a potion is specified with invalid or missing potion effect [[tag]]s.
|Due to the [[water bottle]] without tags being changed to the uncraftable potion, the [[brewing]] icon has also been changed to the uncraftable potion in [[creative]] [[inventory]].
|The uncraftable potion has been removed from the [[creative]] [[inventory]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 373.}}
{{History|||snap=18w07a|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potion of the Turtle Master, which gives Slowness IV and Resistance IV for 1 minute.
|Extended potions give both effects for 3 minutes.
|Level 2 potions give level VI of both effects for 1 minute.}}
{{History|||snap=18w14a|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}}
{{History|||snap=18w16a|Regular and extended potions of the Turtle Master now give only Resistance III.
|Level 2 potions of the Turtle Master now give only Resistance IV. This is because Resistance VI made the player invincible.}}
{{History||1.14|snap=18w43a|[[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Uncraftable Potion JE2.png|32px]]<br>[[File:Potion of Night Vision.gif|32px]] [[File:Potion of Invisibility.gif|32px]] [[File:Potion of Leaping.gif|32px]] [[File:Potion of Fire Resistance.gif|32px]] [[File:Potion of Swiftness.gif|32px]] [[File:Potion of Slowness.gif|32px]] [[File:Potion of the Turtle Master.gif|32px]] [[File:Potion of Water Breathing.gif|32px]] [[File:Potion of Healing.gif|32px]] [[File:Potion of Harming.gif|32px]] [[File:Potion of Poison.gif|32px]] [[File:Potion of Regeneration.gif|32px]] [[File:Potion of Strength.gif|32px]] [[File:Potion of Weakness.gif|32px]] [[File:Potion of Luck.gif|32px]] [[File:Potion of Slow Falling.gif|32px]] The textures of potions have been changed.}}
{{History|||snap=19w06a|[[Wandering trader]]s now drink [[Invisibility]] potions at [[night]] and [[milk bucket]]s at dawn.}}
{{History||1.16|snap=20w09a|[[Fire resistance]] potions can now be obtained through [[bartering]].}}
{{History||1.16.2|snap=20w28a|Water bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}}
{{History||1.18|snap=21w39a|Potions of Water Breathing can now generate in [[buried treasure]] chests.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Potions of Healing now generate in [[ancient city]] chests.}}
{{History|||snap=22w11a|Water bottles can now be used on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}}
{{History|||snap=22w13a|Potions of Healing no longer generate in [[ancient city]] [[chest]]s.|Potions of Regeneration may now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.4|snap=Pre-release 1|Potions no longer have an enchantment glint.}}
{{History|||snap=Pre-release 3|[[File:Potion of Night Vision JE3.png|32px]] [[File:Potion of Invisibility JE3.png|32px]] [[File:Potion of Leaping JE3.png|32px]] [[File:Potion of Fire Resistance JE3.png|32px]] [[File:Potion of Swiftness JE3.png|32px]] [[File:Potion of Slowness JE3.png|32px]] [[File:Potion of the Turtle Master JE3.png|32px]] [[File:Potion of Water Breathing JE3.png|32px]] [[File:Potion of Harming JE3.png|32px]] [[File:Potion of Poison JE3.png|32px]] [[File:Potion of Strength JE3.png|32px]] Changed colors of the following potions (all forms): Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
|The potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the potion of [[Invisibility]].}}
{{History|java upcoming}}
{{History||Combat Tests|snap=Combat Test 7c|Potions with the same tags can now stack to 16.}}
{{History|||snap=Combat Test 8b|Potions (and liquid food) can now be drank faster (20 ticks, was 32 ticks).}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bottle or sell a potion of Invisibility.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.
|Water bottles, mundane, long mundane, thick, and awkward potions are all available in the Creative inventory.}}
{{History||v0.13.0|snap=build 1|Potions of [[Leaping]] are now obtainable in [[survival]].}}
{{History||v0.14.0|snap=build 1|Potions can now be used to fill 1/3 layer of [[cauldron]], filling cauldron with different [[liquids|liquid]] empties the cauldron.
|Using a [[glass bottle]] to a [[cauldron]] filled by a potion now fills the glass bottle with that potion.
|[[Swamp hut]]s now generate [[cauldron]]s filled with a random potion, making potions now obtainable in [[survival]] without [[brewing]].
|Potions of [[Healing]], [[Fire Resistance]], [[Water Breathing]] and [[Swiftness]] can now be obtained by killing [[witch]]es while they're drinking potions.}}
{{History||v0.16.0|snap=build 4|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|2 Potions of [[Healing]] II can now be found in a [[brewing stand]] inside [[end ship]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Potions of [[Water Breathing]] and potions of [[Regeneration]] can now be found inside [[buried treasure]] chests.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potions of the Turtle Master.}}
{{History||1.6.0|snap=beta 1.6.0.5|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.3|Potions of [[Invisibility]] can now be obtained by killing [[wandering trader]]s while they're drinking potions.}}
{{History||1.16.0|snap=beta 1.15.0.51|Added potions of [[Slowness]] IV, which can be brewed from potions of Slowness using glowstone dust.}}
{{History|||snap=beta 1.16.0.57|[[Fire resistance]] potions can now be obtained through [[bartering]].}}
{{History||1.16.100|snap=beta 1.16.100.54|Water Bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}}
{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.
|Removed enchantment glint from splash potions.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.}}
{{History||xbox=TU8|Added the awkward potion to the [[Creative]] menu.}}
{{History||xbox=TU14|ps=1.04|[[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Night Vision]] and potions of [[Invisibility]].
|Awkward potion is no longer obtainable from the [[Creative inventory]].
|Extended-enhanced potions are now listed individually for four potion effects.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Jump Boost|Leaping]] and potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}}
{{History||xbox=TU34|xbone=CU22|ps=1.25|wiiu=Patch 4|Removed two of the four types of water breathing potions and splash potions.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]].
|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].
|Removed all types of extended-enhanced potions for all five potion effects.
|Potions effects are now arranged more like ''Java Edition''.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Potion of Decay BE1.png|32px]] [[File:Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}
{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Awkward potion is once again obtainable from the Creative inventory.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.
|Water bottles, mundane, thick, and awkward potions are all available in the Creative inventory.}}
{{History||1.3.12|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}}
{{History||1.7.10|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].}}
{{History|foot}}
<gallery>
Health_Potion.png|Thick Potion with status effects of Mining Fatigue (duration 4:00) and Instant Health II (duration 4:00).
Invisible_sheep.png|An invisible sheep. Its wool can still be seen.
New Potion Colors.png|The new potion colors.
</gallery>
==Issues==
{{issue list}}
==Trivia==
*A potion can reach a maximum tier of 127, but using the {{cmd|effect}} [[commands|command]], effect levels can reach 255.
*When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation is not shown.{{verify|type=current|Still in recent versions?}}
*A potion of [[Poison]] II lasts for 22.5 seconds, but it is displayed as 22 seconds because the [[item]] hover display shows rounded-down integer values.
*The "Local Brewery" [[advancement]] uses the Uncraftable Potion texture for its icon.
==Unused potions ==
''[[Bedrock Edition]]'' has [[History of textures/Unused textures#Unused potions|unused potion textures]] for several [[effect]]s, along with their [[Splash Potion#Unused splash potions|splash variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.
<gallery>
Potion of Absorption BE2.png|Potion of Absorption
Potion of Blindness BE2.png|Potion of Blindness
Potion of Haste BE2.png|Potion of Haste
Potion of Health Boost BE2.png|Potion of Health Boost
Potion of Hunger BE2.png|Potion of Hunger
Potion of Mining Fatigue BE2.png|Potion of Mining Fatigue
Potion of Nausea BE2.png|Potion of Nausea
Potion of Resistance BE2.png|Potion of Resistance
Potion of Saturation BE2.png|Potion of Saturation
Potion of Levitation BE2.png|Potion of Levitation
</gallery>
==Gallery==
===Potions===
;Java Edition
<gallery>
Water Bottle.png|Water Bottle
Potion of Night Vision.png|Potion of Night Vision
Potion of Invisibility.png|Potion of Invisibility
Potion of Leaping.png|Potion of Leaping
Potion of Fire Resistance.png|Potion of Fire Resistance
Potion of Swiftness.png|Potion of Swiftness
Potion of Slowness.png|Potion of Slowness
Potion of the Turtle Master.png|Potion of the Turtle Master
Potion of Water Breathing.png|Potion of Water Breathing
Potion of Healing.png|Potion of Healing
Potion of Harming.png|Potion of Harming
Potion of Poison.png|Potion of Poison
Potion of Regeneration.png|Potion of Regeneration
Potion of Strength.png|Potion of Strength
Potion of Weakness.png|Potion of Weakness
Potion of Slow Falling.png|Potion of Slow Falling
Potion of Luck.png|Potion of Luck
Potion of Decay.png|Potion of Decay
Uncraftable Potion.png|Uncraftable Potion
</gallery>
===Screenshots===
<gallery>
OK2tE.png|Potion effects showing up in [[inventory]].
PotionBubbles.png|The bubbles emitted when a player drinks a potion.
Nightvision.png|The effect of night vision (left image is with night vision, right image is without).
NetherPotionEffect.png|The view when a player uses night vision in the Nether.
PotionTable.png|A brewing stand with a potion displayed next to it.
MinecraftPotionsClean.png|A guide to brewing before [[Java Edition 1.6.1|1.6]].
</gallery>
=== In other media===
<gallery>
File:Elixir (MCSM).png|The [[Minecraft Story Mode:Elixir|Elixir]], a unique potion featured in [[Minecraft Story Mode]].
File:Witch Potion (Dungeons).png|A potion thrown by a [[MCD:Witch|witch]], as depicted in [[Minecraft Dungeons]].
File:Strength Potion.png|A [[MCD:Strength Potion|strength potion]], as it appears in Minecraft Dungeons.
File:Swiftness Potion.png|A [[MCD:Swiftness Potion|Swiftness Potion]], as depicted in Minecraft Dungeons.
File:Potion of Water Breathing (MCD).png|A [[MCD:Potion of Water Breathing|Potion of Water Breathing]], as it appears in Minecraft Dungeons.
File:Bottle Lamp.jpg|An officially licensed bottle LED desk lamp.
File:Potion Bottle Bottle.jpg|A water bottle depicting many potions.
</gallery>
==See also==
*{{ItemLink|Glass Bottle}}
*{{ItemLink|Medicine}}
*{{ItemLink|Splash Potion}}
*{{ItemLink|Lingering Potion}}
==Notes==
<references group="note" />
==References==
{{reflist}}
==External links==
*[https://www.minecraft.net/en-us/article/taking-inventory--potion Taking Inventory: Potion] – Minecraft.net on May 11, 2022
*[http://potioncraft.net Minecraft Potions - A Visual Guide] (version 1.9)
{{items}}
{{effects}}
[[Category:Food]]
[[de:Trank]]
[[es:Poción]]
[[fr:Potion]]
[[hu:Bájital]]
[[it:Pozione]]
[[ja:ポーション]]
[[ko:물약]]
[[nl:Dranken]]
[[pl:Mikstury]]
[[pt:Poção]]
[[ru:Зелья]]
[[uk:Зілля]]
[[zh:药水]]</li></ul> | ? | Added fishing. | |||
| The algorithm is as follows: each tick has a 1⁄500 chance of catching a fish, with an average time between catches of 346 ticks. | |||||
| Java Edition Beta | |||||
1.5{{Extension DPL}}<ul><li>[[Crossbow|Crossbow]]<br/>{{For}}
{{Item
| title = Crossbow
| image = <gallery>
Crossbow.png | Crossbow
Crossbow Pull 0.png | Pull (state 0)
Crossbow Pull 1.png | Pull (state 1)
Crossbow Pull 2.png | Pull (state 2)
Arrow Loaded Crossbow.png | Arrow loaded
Firework Loaded Crossbow.png | Firework loaded
</gallery>
| rarity = Common
| renewable = Yes
| durability = 465{{only|JE|short=yes}}<br>464{{only|BE|short=1}}
| stackable = No
}}
A '''crossbow''' is a ranged [[weapon]] similar to a [[bow]] that uses [[arrow]]s or [[firework rocket|fireworks]] as ammunition.
== Obtaining ==
=== Crafting ===
{{Crafting
|A1=Stick|B1=Iron Ingot |C1=Stick
|A2=String|B2= Tripwire Hook|C2=String
|B3= Stick
|Output= Crossbow
|type= Combat
}}
=== Repairing ===
{{Grinding
|showdescription=1
|ingredients=2× Damaged [[Crossbow]] or<br>2× Damaged [[Arrow Loaded Crossbow]] or<br>2× Damaged [[Firework Loaded Crossbow]]
|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
|Crossbow; Arrow Loaded Crossbow; Firework Loaded Crossbow
|description=The [[item durability|durability]] of the two crossbows is added together, plus an extra 5% durability.
}}
{{Crafting
|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow
|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow
|Output=Crossbow
|type=Combat
|ignoreusage=1
|showdescription=1
|description=The durability of the two crossbows is added together, plus an extra 5% durability. Any loaded ammunition is lost.
}}
=== Mob loot ===
==== Pillagers ====
When killed, a [[pillager]] has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random [[durability]]; the [[drop]] rate increases by 1% per [[level]] of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The [[drop]]ped crossbow can rarely (10% chance) be [[enchanted]] at level 5–19 regardless of being [[enchanted]] when it [[spawn]]ed.
Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.
==== Piglins ====
[[Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.
=== Chest loot ===
{{LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2}}
=== Trading ===
Journeyman-level Fletcher [[villager]]s offer to [[trading|sell]] an unenchanted crossbow for 3 [[emerald]]s.
Master-level Fletcher villagers have a {{frac|1|16}} (6.25%) chance of selling an [[enchanting|enchanted]] crossbow for 8 emeralds.{{only|bedrock}}
Master-level Fletcher villagers have {{frac|2|3}} chance of selling an enchanted crossbow for 7-22 emeralds.{{only|java}}
== Usage ==
<gallery>
Steve aiming with Crossbow.png|
Alex aiming with Crossbow.png|
Pillager Aiming with Crossbow BE.png|
Piglin with Crossbow targeting JE.png|
</gallery>
Despite using [[iron ingot]]s in their crafting recipe, crossbows cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>
=== Weapon ===
[[File:Crossbowcooldown.gif|thumb|right|Charging and shooting the crossbow {{in|bedrock}}.]]
Crossbows are similar to [[bow]]s, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight line.
Load them by {{control|using}} them, which makes the player move at sneak speed. Unlike bows, the [[arrow]] or [[firework rocket]] can be fired only if the player releases the use button after the crossbow is loaded{{Only|je}} or if the crossbow finishes its loading animation {{Only|be}}. At this point, it ''must be used a second time'' to fire its bolt.
Once it has reached full charge, the [[player]]'s speed returns to normal. After that, shooting a charged crossbow does not delay any of the [[player]]'s current action like [[sprinting]] or [[swimming]].
The crossbow can even be placed in another [[inventory]] slot or into an [[item frame]] without the [[arrow]] or [[firework rocket]] being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.
In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their [[inventory]]:
* Arrows in the off-hand, or the selected [[hotbar]] slot if the crossbow is in the off-hand, are prioritized first.
* If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected.
Crossbows take 1.25 seconds (25 ticks) to load.
The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type).
[[Endermen]] teleport away from projectile paths, so they cannot be hit with crossbow [[arrow]]s. However, they can still get harmed by [[firework rocket]] explosions, if they can't detect the firework rocket.
;Attack strength
''Java Edition'':
{| class="wikitable" style="text-align:center" data-description="Crossbow Damage Statistic"
|-
! Damage || Arrow || Max firework
|-
| {{ItemSprite|Crossbow|text= '''Minimum'''}}
| {{hp|7}}
| {{hp|11}}
|-
| {{ItemSprite|Crossbow|text= '''Average'''}}
| {{hp|9}}
| {{hp|14.5}}
|-
| {{ItemSprite|Crossbow|text= '''Maximum'''}}
| {{hp|11}}
| {{hp|18}}
|}
''Bedrock Edition''
* Always {{hp|9}}
=== Fireworks ===
[[Firework rocket]]s can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 [[durability]] points per shot.
{| class="wikitable" style="text-align:center"
! colspan="4" |Firework rocket range
|-
|Minimum
|Average
|Maximum
|Gunpowder
|-
|32m (20 ticks)
|40.8m (25.5 ticks)
|49.6m (31 ticks)
|1 ([[File:Gunpowder JE2 BE2.png|12x12px]])
|-
|48m (30 ticks)
|56.8m (35.5 ticks)
|65.6m (41 ticks)
| 2 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])
|-
|64m (40 ticks)
|72.8m (45.5 ticks)
|81.6m (51 ticks)
|3 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])
|}
Firework rockets also work with the [[Multishot]] enchantment, enabling the [[player]] to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.
A shot firework rocket explodes instantly when it hits a [[mob]] or [[block]].{{only|java}} If the firework rocket has no explosion effect, it deals no [[damage]]. The explosion of a firework rocket deals {{hp|5}} to {{hp|6}} points of damage, with one [[firework star]]. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's [[Firework Star#Effects|effect]]. Each additional firework star on the rocket deals an additional {{hp|1}} to {{hp|2}} points of damage, for a maximum of {{hp|11}} to {{hp|18}} with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The [[Piercing]] enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.{{only|java}} Unlike an arrow shot from a bow, the firework does not slow down under water.
=== Repair ===
Crossbows can be repaired in an [[anvil]] or [[grindstone]] by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot.
===Enchantments===
{| class="wikitable"
|+
!Name
!Description
!Max Level
|-
|[[Quick Charge]]
|Decreases the reloading time of the crossbow by {{code|level * 0.25}} seconds. Crossbows with [[Quick Charge]] III fire slightly faster than [[bow]]s. If [[commands]] are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only {{in|je}}.
|III
|-
|[[Multishot]]
| Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both [[arrow]]s and [[firework rocket]]s. Firing with this enchantment still uses only one projectile, and because of that, it is possible to recover only one of the three arrows shot from a Multishot crossbow. Multishot crossbows use 3 [[item durability|durability]] points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing.
|I
|-
|[[Piercing]]
|Makes [[arrow]]s shot from the crossbow pierce [[entity|entities]] they hit and continue their flight, which allows each arrow to hit up to {{code|level + 1}} entities. This is useful for targeting [[mob]]s closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Arrows fired in this manner also ignore [[Shield|shields]]. Mutually exclusive with Multishot.
|IV
|-
|[[Unbreaking]]
|Causes a <code>(Level /(Level+1)) * 100%</code> chance a shot fired does not reduce the [[item durability|durability]] of the crossbow.
|III
|-
|[[Mending]]
|Allows a certain proportion of [[experience]] orbs collected to contribute toward repairing the crossbow, rather than raising the [[player]]'s experience.
|I
|-
|[[Curse of Vanishing]]
| Causes the crossbow to disappear instead of dropping on the ground when the player dies. The {{cmd|gamerule keepInventory}} overrides this.
|I
|}
[[Multishot]] and [[Piercing]] are mutually exclusive. Normal methods of [[enchanting]] allow only one of them to be applied to a crossbow.
Crossbows can receive 3 unique [[enchanting|enchantment]]s, and have a base enchantability of 1. Enchantments specific to crossbows include [[Quick Charge]], Multishot and Piercing.
===Fuel===
Crossbows can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per crossbow.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Crossbow loading start.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a crossbow starts to load
|id=item.crossbow.loading_start
|translationkey=subtitles.item.crossbow.charge
|volume=0.15
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Crossbow quick charge one1.ogg
|sound2=Crossbow quick charge one2.ogg
|sound3=Crossbow quick charge one3.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a Quick Charge I crossbow starts to load <ref group=sound><code>quick1_3</code> occurs at half the frequency as the other sounds</ref>
|id=item.crossbow.quick_charge_1
|translationkey=subtitles.item.crossbow.charge
|volume=''varies'' <ref group=sound>0.325 for all except <code>quick1_1</code> (pitch=0.9), which is 0.25</ref>
|pitch=''varies'' <ref group=sound><code>quick1_1</code> can be 1.0 or 0.9; <code>quick1_2</code> can be 1.0 or 0.95; <code>quick1_3</code> can be 1.0</ref>
|distance=16}}
{{Sound table
|sound=Crossbow quick charge two1.ogg
|sound2=Crossbow quick charge two2.ogg
|sound3=Crossbow quick charge two3.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a Quick Charge II crossbow starts to load <ref group=sound name=quickchargefrequency><code>_1</code> occurs at {{frac|2|3}} the frequency as the other sounds</ref>
|id=item.crossbow.quick_charge_2
|translationkey=subtitles.item.crossbow.charge
|pitch=''varies'' <ref group=sound name=quickchargevolume />
|volume=''varies'' <ref group=sound name=quickchargepitch />
|distance=16}}
{{Sound table
|sound=Crossbow quick charge three1.ogg
|sound2=Crossbow quick charge three2.ogg
|sound3=Crossbow quick charge three3.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a Quick Charge III crossbow starts to load <ref group=sound name=quickchargefrequency />
|id=item.crossbow.quick_charge_3
|translationkey=subtitles.item.crossbow.charge
|volume=''varies'' <ref group=sound name=quickchargevolume>0.325 for all except <code>_1</code> (pitch=0.95), which is 0.25</ref>
|pitch=''varies'' <ref group=sound name=quickchargepitch><code>_1</code> can be 1.0 or 0.95; <code>_2</code> can be 1.0, 0.95, or 1.05; <code>_3</code> can be 1.0, 0.9, or 1.05</ref>
|distance=16}}
{{Sound table
|sound=Crossbow loading middle1.ogg
|sound2=Crossbow loading middle2.ogg
|sound3=Crossbow loading middle3.ogg
|sound4=Crossbow loading middle4.ogg
|subtitle=MC-203146
|source=player
|description=While a crossbow is loading <ref group=sound><code>loading_middle4</code> occurs at {{frac|1|4}} the frequency as the other sounds</ref>
|id=item.crossbow.loading_middle
|translationkey=-
|volume=0.325
|pitch=''varies'' <ref group=sound><code>loading_middle1</code> can be 1.0, 0.95, or 1.2; <code>loading_middle2</code> and <code>loading_middle3</code> can be 1.0, 0.9, or 1.05; <code>loading_middle4</code> can be 1.0</ref>
|distance=16}}
{{Sound table
|sound=Crossbow loading end.ogg
|subtitle=Crossbow loads
|source=dependent
|description=When a crossbow stops loading
|id=item.crossbow.loading_end
|translationkey=subtitles.item.crossbow.load
|volume=1.0
|pitch={{frac|13|15}}-1.2
|distance=16}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|subtitle=Crossbow fires
|source=dependent
|description=When a crossbow fires
|id=item.crossbow.shoot
|translationkey=subtitles.item.crossbow.shoot
|volume=0.8/0.9/0.9
|pitch=1.0/1.0/0.9 <ref group=sound>Multiplied by the loading percentage of the crossbow</ref>
|distance=16}}
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|subtitle=Arrow hits
|source=neutral
|description=When an arrow hits a block or entity
|id=item.crossbow.hit
|translationkey=subtitles.item.crossbow.hit
|volume=1.0
|pitch={{frac|12|11}}-{{frac|4|3}}
|distance=16}}
{{Sound table
|sound=Succesfull Hit.ogg
|subtitle=Player hit
|source=player
|description=When an arrow shot by a player hits another player
|id=entity.arrow.hit_player
|translationkey=subtitles.entity.arrow.hit_player
|volume=0.18
|pitch=0.45
|distance=16}}
{{Sound table
|sound=Firework launch.ogg
|subtitle=Firework launches
|source=ambient
|description=When a crossbow fires a firework rocket
|id=entity.firework_rocket.launch
|translationkey=subtitles.entity.firework_rocket.launch
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a crossbow's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Crossbow loading start.ogg
|source=player
|description=When a crossbow starts to load
|id=crossbow.loading.start
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow loading middle1.ogg
|sound2=Crossbow loading middle2.ogg
|sound3=Crossbow loading middle3.ogg
|sound4=Crossbow loading middle4.ogg
|source=player
|description=While a crossbow is loading and when a crossbow stops loading
|id=crossbow.loading.middle
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow loading end.ogg
|source=player
|description=''Unused sound event''
|id=crossbow.loading.end
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow quick charge one1.ogg
|sound2=Crossbow quick charge two1.ogg
|sound3=Crossbow quick charge three1.ogg
|source=player
|description=When a crossbow with Quick Charge starts to load
|id=crossbow.quick_charge.start
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow quick charge one2.ogg
|sound2=Crossbow quick charge two2.ogg
|sound3=Crossbow quick charge three2.ogg
|source=player
|description=While a crossbow with Quick Charge is loading
|id=crossbow.quick_charge.middle
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow quick charge one3.ogg
|sound2=Crossbow quick charge two3.ogg
|sound3=Crossbow quick charge three3.ogg
|source=player
|description=When a crossbow with Quick Charge stops loading
|id=crossbow.quick_charge.end
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|source=player
|description=When a crossbow fires
|id=crossbow.shoot
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|source=player
|description=When an arrow hits a block or entity
|id=random.bowhit
|volume=1.0
|pitch=1.09-1.3}}
{{Sound table
|sound=Firework launch.ogg
|source=ambient
|description=When a crossbow fires a firework rocket
|id=firework.launch
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a crossbow's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
==Data values==
=== ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Crossbow
|spritetype=item
|nameid=crossbow
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Crossbow
|spritetype=item
|nameid=crossbow
|id=575
|form=item
|foot=1}}
===Item data===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview" style="margin-top: 0;">
*{{nbt|compound|tag}}: The '''tag''' tag.
{{:Player.dat_format/Crossbow}}
</div>
{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].
==Achievements==
{{load achievements|Sniper Duel;Archer;Bullseye}}
==Advancements==
{{load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds;Arbalistic}}
==History==
{{History||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at [[MINECON Earth 2018]].}}
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.
|Crossbows can be enchanted with either the [[Quick Charge]] (Highest Level III), [[Piercing]] (Highest Level IV) or [[Multishot]] (Highest Level I).}}
{{History|||snap=18w47a|Crossbows can now be found inside loot [[chest]]s at the top of [[pillager outpost]]s.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] crossbows and enchanted crossbows.}}
{{History||1.16|snap=20w07a|[[File:Piglin with Crossbow.png|32px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}
{{History|||snap=20w16a|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}}
{{History||1.18|snap=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}}
{{History||1.19.4|snap=23w07a|The crossbow recipes are no longer unlocked by [[stick]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager [[trading]].}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.
|Crossbows are currently apart of [[Experimental Gameplay]].}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which use and [[drops|drop]] crossbows.}}
{{History|||snap=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}}
{{History||1.10.0|snap=beta 1.10.0.3|Crossbows are now fully implemented and separate from [[Experimental Gameplay]].
|Crossbows can now be found in [[pillager outpost]] [[chest]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Unenchanted and [[enchanting|enchanted]] crossbows can now be [[trading|bought]] from fletcher [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to [[trading|sell]] unenchanted crossbow, rather than 50% chance.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}
{{History|||snap=beta 1.16.0.57|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}}
{{History|PS4}}
{{History||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.}}
{{History|foot}}
==Issues==
{{issue list}}
==Trivia==
*Alongside [[pillager]]s, crossbows were inspired by ''[[Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|website=discord.com|date=March 11, 2021}}</ref>
*Crossbows [[enchanting|enchanted]] with [[Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
*Although Piercing allows arrows to bypass [[shield]]s, they can't get through the wither armor.
*The crossbow's first-person loading animation in [[Bedrock Edition]] is different from [[Java Edition]].
*Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks uncharged.<ref>{{bug|MC-137552}}</ref>
*In real life, crossbows don't shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.
==Gallery==
<gallery>
File:CrossbowMinecon.png|A crossbow shown at [[MINECON Earth 2018]].
File:PillagerMinecon.png|A [[pillager]] armed with a crossbow, shown at MINECON Earth 2018.
File:EquippingCrossbow.png|How the crossbow is equipped.
File:Enchanted_Crossbow.gif|An enchanted crossbow.
File:Steve_Charging_Crossbow.gif|Steve charging crossbow {{in|java}}.
File:Alex_Charging_Crossbow.gif|Alex charging crossbow {{in|java}}.
File:Pillager_Charging_Crossbow.gif|Pillager charging crossbow.
File:Piglin_Charging_Crossbow.gif|Piglin charging crossbow.
File:Crossbow_(MCD).png|The ''Minecraft Dungeons'' variant of the crossbow
</gallery>
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--crossbow Taking Inventory: Crossbow] – Minecraft.net on October 20, 2022
{{Items}}
[[Category:Combat]]
[[Category:Renewable resources]]
[[de:Armbrust]]
[[es:Ballesta]]
[[fr:Arbalète]]
[[it:Balestra]]
[[ja:クロスボウ]]
[[ko:쇠뇌]]
[[pl:Kusza]]
[[pt:Besta]]
[[ru:Арбалет]]
[[th:หน้าไม้]]
[[zh:弩]]</li><li>[[Gray Dye|Gray Dye]]<br/>{{Item
| image = Gray Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Gray dye'''{{fn|Known as '''Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Secondary colors|secondary color]] dye.
== Obtaining ==
=== Crafting ===
{{Crafting
|Black Dye
|White Dye
|Output=Gray Dye,2
|type=Material
|head=1
|showdescription=1
|showname=0
}}
{{Crafting
|Ink Sac;Black Dye;Ink Sac
|Bone Meal;Bone Meal;White Dye
|Output=Gray Dye,2
|type=Material
|description={{only|bedrock|education}}
|foot=1
}}
=== Trading ===
[[Wandering trader]]s sell 3 gray dye for an [[emerald]].{{only|bedrock}}
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Gray Dye}}
=== Trading ===
Journeyman-level villagers have a 20% chance to buy 12 gray dye for an emerald.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Gray Dye
|spritetype=item
|nameid=gray_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Gray Dye
|spritetype=item
|nameid=gray_dye
|aliasid=dye / 8
|id=403
|form=item
|translationkey=item.dye.gray.name
|foot=1}}
== Video ==
{{yt|wGalHy0_fj0}}
== History ==
{{History|java beta}}
{{History||1.2|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Gray dye can be now [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Gray dye is now [[crafting|crafted]] using [[black dye|black]] and [[white dye]]s, instead of [[ink sac]] and [[bone meal]].
|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}
{{History|||snap=18w44a|Gray dye can now change the text color on the [[sign]]s to gray.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell gray dyes.}}
{{History|||snap=19w11a|Gray dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Gray dye can now used to craft [[gray candle]]s.}}
{{History|||snap=21w19a|Gray dye can no longer be used to craft gray candles.}}
{{History|||snap=Pre-release 1|Gray dye can once again be used to craft gray candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Gray dye can now change the text color on [[hanging sign]]s to gray.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.8.0|snap=build 1|Gray dye can be [[craft]]ed with [[bone meal]] and an [[ink sac]], despite there being no way of obtaining ink sacs at the time.}}
{{History|||snap=build 3|Gray dye is now available in [[creative]] mode.}}
{{History||v0.9.0|snap=build 3|Gray dye can now be obtained in [[survival]] mode.}}
{{History|||snap=build 11|Gray dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Gray dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Gray dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Gray dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Gray dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Gray dye is now [[trading|sold]] by [[wandering trader]]s.
|Gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Gray dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of gray dye has been changed from <code>dye/8</code> to <code>gray_dye</code>.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}
{{History|PS4}}
{{History||1.90|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Notes ==
{{fnlist}}
== References ==
{{Reflist}}
{{Items}}
[[Category:Dyes]]
[[Category:Renewable resources]]
[[cs:Šedé barvivo]]
[[de:Grauer Farbstoff]]
[[es:Tinte gris]]
[[fr:Teinture grise]]
[[hu:Szürke festék]]
[[ja:灰色の染料]]
[[ko:회색 염료]]
[[nl:Grijze kleurstof]]
[[pl:Szary barwnik]]
[[pt:Corante cinza]]
[[ru:Серый краситель]]
[[zh:灰色染料]]</li></ul> | Added rain, which improves chances of catching a fish. During a rainstorm, each tick has a 1⁄300 chance to catch a fish, reducing the average time between catches from 346 ticks to 207 ticks, a 40% decrease. | ||||
| Java Edition | |||||
1.4.2{{Extension DPL}}<ul><li>[[Compass|Compass]]<br/>{{About|the item used to point to the world spawn or to a lodestone|the item used to point to the location of the player's last death|Recovery Compass}}
{{Item
| image = Compass.gif
| image2 = Lodestone Compass.gif
| renewable = Yes
| stackable = '''Compass:''' Yes (64)<br>'''Lodestone Compass:''' No
}}
A '''compass''' is an item used to point to the world spawn or to a [[lodestone]].
== Obtaining ==
=== Crafting ===
{{Crafting
|B1= Iron Ingot
|A2= Iron Ingot |B2= Redstone Dust |C2= Iron Ingot
|B3= Iron Ingot
|Output= Compass
|type= Tool
}}
=== Chest loot ===
{{LootChestItem|compass}}
=== Trading ===
{{IN|java}}, expert-level librarian [[villager]]s have a 50% chance to sell a single compass for 4 [[emerald]]s.
{{IN|bedrock}}, expert-level librarian villagers have a {{frac|1|3}} chance to sell a single compass for 4 emeralds.
== Usage ==
Normally, the compass' needle points toward the world [[Spawn#World spawn|spawn point]]. The compass points to spawn when viewed in any way, including as a dropped [[Item (entity)|item]], in a player's hand, in an inventory or the crafting table, or in an [[item frame]]. The direction the needle points to is relative to the player who is viewing it.
In [[the Nether]] or [[the End]], the compass' needle spins and points in random directions.
The compass can be used on a [[lodestone]], after which it is named lodestone compass by default and points to that lodestone as long as the compass is in the same dimension as the lodestone, but if the compass is taken to a different dimension, it spins randomly, as a normal compass would in the Nether or the End. If the lodestone is destroyed, it also spins randomly, even if the lodestone is replaced afterward. However, if a lodestone compass is placed in storage, the lodestone can be broken and replaced without the compass losing the attunement, as long as the compass remains in storage while the lodestone is missing.
A lodestone compass appears [[enchanting|enchanted]], similar to the [[Enchanted Golden Apple|enchanted golden apple]].
Using {{cmd|setworldspawn}} to change the world spawn also changes where the compass points.
=== Crafting ingredient ===
{{crafting usage|Compass, Compass.gif}}
=== Anvil usage ===
{{:Map/BE|position}}
=== Trading ===
A single compass can be sold to a journeyman-level cartographer villager for 1 [[emerald]].{{only|java}}
A single compass can be sold to an expert-level cartographer villager for 1 emerald as their sixth trade.{{only|bedrock}}
A compass is also part of the cost of [[explorer map]]s:
* An ocean explorer map and{{only|java|short=1}}/or{{only|bedrock|short=1}} a woodland explorer map can be bought from a journeyman-level cartographer for 12 emeralds and one compass, as part of their fifth trade.{{only|bedrock}}
* {{IN|java}}, apprentice-level cartographer villagers offer to sell an ocean explorer map for 13 emeralds and a compass, and journeyman-level cartographer villagers offer to sell a woodland explorer map for 14 emeralds and one compass.
=== Enchantments ===
A compass can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|}
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Lodestone lock1.ogg
|sound2=Lodestone lock2.ogg
|source=player
|subtitle=Lodestone Compass locks onto Lodestone
|description=When a compass is used on a lodestone
|id=item.lodestone_compass.lock
|translationkey=subtitles.item.lodestone_compass.lock
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 0.85 or 0.95 for each sound</ref>
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Lodestone lock1.ogg
|sound2=Lodestone lock2.ogg
|source=block
|description=When a compass is used on a lodestone
|id=lodestone_compass.link_compass_to_lodestone
|volume=1.0
|pitch=0.85-0.95
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Compass
|spritetype=item
|nameid=compass
|form=item
|translationkey=item.minecraft.compass,item.minecraft.lodestone_compass
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Compass
|spritetype=item
|nameid=compass
|id=391
|form=item}}
{{ID table
|displayname=Lodestone Compass
|spritename=lodestone-compass-be
|spritetype=item
|nameid=lodestone_compass
|aliasid=lodestonecompass
|id=602
|form=item
|translationkey=item.lodestonecompass.name
|foot=1}}
=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Compasses}}
</div>
{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].
== Advancements ==
{{load advancements|Country Lode}}
== History ==
{{History|java alpha}}
{{History||v1.1.0|[[File:Compass JE1.gif|32px]] Added compasses.
|They have 102 visually distinct frames due to how the texture is generated - see the section below.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Compasses can now be found in library [[chest]]s in the new [[strongholds]].}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–11 [[emerald]]s, making them [[renewable]].}}
{{History||1.4.2|snap=12w34a|Since the mapping system has been changed, a compass can now be used to [[crafting|craft]] an empty [[map]].}}
{{History||1.5|snap=13w02a|[[File:Compass JE2 BE2.gif|32px]] Compasses now, instead of splitting two textures, use the new animation feature included in texture packs. As a result, they are considerably less precise, having only 29 visually distinct frames. }}
{{History||1.8|snap=14w02a|Librarian villagers now sell 1 compass for 10–12 emeralds.}}
{{History||1.9|snap=15w31a|Compasses are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
{{History|||snap=15w43a|The average yield of compasses in [[stronghold]] library [[chest]]s has been increased.}}
{{History||1.11|snap=16w39a|Cartographer [[villager]]s have been added, who [[trading|buy]] compasses as their tier 2 trade.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 345.}}
{{History|||snap=18w11a|Compasses can now generate in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w48a|Compasses can now generate in chests in [[village]] cartographer houses.}}
{{History||1.16|snap=20w13a|[[File:Lodestone Compass JE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones.
|Compasses now point to the center of the spawn point block, instead of its north-west corner.}}
{{History|||snap=20w14a|Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position.
|Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}}
{{History|||snap=20w19a|Compasses no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}
{{History|||snap=20w22a|Compasses no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
{{History||1.17|snap=20w48a|[[File:Compass JE3.gif|32px]] [[File:Lodestone Compass JE2.gif|32px]] The textures of compass and lodestone compass have been changed.}}
{{History||1.19|snap=22w13a|Compasses may now be found in [[ancient city]] [[chest]]s.}}
{{History|||snap=22w14a|Compasses can now used to craft [[recovery compass]]es.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Compass BE1.png|32px]] Added compasses.
|Compasses currently have no function or legitimate method of obtaining them.}}
{{History||v0.8.0|snap=build 1|[[File:Compass JE2 BE2.gif|32px]] Added animated texture to compasses.
|Compasses are now functional and [[crafting|craftable]]. They have been added into the Creative Inventory.}}
{{History||v0.14.0|snap=build 1|Compasses must now be added to a [[map]] using an [[anvil]] to add the location marker.}}
{{History|pocket}}
{{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to apply position markers, with compasses just as [[Pocket Edition]] can in general.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–12 [[emerald]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.3|Cartographer villagers have been added, who [[trading|buy]] compasses as part of their tier 2 trade.
|Compasses used with emeralds can be used to buy explorer maps as part of cartographer villagers' fourth tiers trade.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Compasses can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Compasses can now be found in [[village]] cartographer house chests.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, cartographer [[villager]]s now [[trading|buy]] compassess as part of their fourth tier trades.
|Compasses used with [[emerald]]s can now be used to buy explorer maps as part of cartographer and fletcher villagers' third tier trades.
|Librarian villagers now have a {{frac|1|3}} chance to [[trading|sell]] compasses for 4 emeralds as part of their fourth tier trades.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Lodestone Compass BE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones.
|Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position.
|Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}}
{{History||1.16.100|snap=beta 1.16.100.56|Changed the ID {{code|lodestonecompass}} to {{code|lodestone_compass}}.}}
{{History||1.17.0|snap=beta 1.17.0.54|[[File:Compass JE3.gif|32px]] The texture of compass has been changed.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Lodestone Compass JE2.gif|32px]] The texture of lodestone compass has been changed.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}}
{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}}
{{History|foot}}
=== Texture generation prior to Java Edition 13w02a ===
{{:Procedural animated texture generation/Compasses}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
12w21a CompassPurchase.png|Purchasing a compass from a librarian [[villager]].
</gallery>
== See also ==
*[[Clock]]
*[[Tutorials/Navigation|Navigation]]
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--compass Taking Inventory: Compass] – Minecraft.net on August 15, 2019
{{Items}}
[[Category:Tools]]
[[Category:Renewable resources]]
[[cs:Kompas]]
[[de:Kompass]]
[[es:Brújula]]
[[fr:Boussole]]
[[hu:Iránytű]]
[[it:Bussola]]
[[ja:コンパス]]
[[ko:나침반]]
[[nl:Kompas]]
[[pl:Kompas]]
[[pt:Bússola]]
[[ru:Компас]]
[[uk:Компас]]
[[zh:指南针]]</li><li>[[Knowledge Book|Knowledge Book]]<br/>{{exclusive|java}}
{{Item
| image = Knowledge Book.png
| renewable = No
| stackable = No
| rarity = Epic
}}
A '''knowledge book''' is a utility item that reveals available [[crafting]] recipes to the player when {{control|used|use}}.
== Obtaining ==
Knowledge books can be obtained only by using [[commands]], as it is not found in the [[creative]] inventory; therefore, it is impossible to obtain in other modes such as [[survival]] and [[adventure]] except with commands.
For example, to give oneself a knowledge book that reveals the recipes for [[bucket]]s and [[flower pot]]s, use: {{cmd|give @s minecraft:knowledge_book{Recipes:["minecraft:bucket", "minecraft:flower_pot"]} }}.
== Usage ==
Knowledge books are used to reveal recipes to the player who uses it, by adding it to their [[recipe book]]. Using a knowledge book consumes it, removing it from the player's inventory.
Knowledge books are especially useful to mapmakers in conjunction with {{cmd|gamerule doLimitedCrafting true}}, because then any item is craftable only if its recipe is unlocked first.
== Sounds ==
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a knowledge book is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a knowledge book is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Knowledge Book
|spritetype=item
|nameid=knowledge_book
|form=item
|foot=1}}
=== Item data ===
Recipe books use the NBT tag <code>Recipes</code> to indicate the recipes they contain.
''The following NBT structure is provided to show how the <code>Recipes</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items and XP Orbs|here]].''
<div class="treeview" style="margin-top: 0;">
* {{nbt|compound}} Entity data
** {{nbt|compound|Item}}: The item
*** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.
**** {{nbt|list|Recipes}}: The list of recipes this book contains.
***** {{nbt|string}} the name of a recipe, for instance <code>minecraft:gold_nugget</code> or <code>minecraft:gold_ingot_from_nuggets</code>
</div>
== History ==
{{History|java}}
{{History||1.12|snap=17w13a|[[File:Knowledge Book JE1.png|32px]] Added knowledge books.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 453.}}
{{History||1.14|snap=18w43a|[[File:Knowledge Book JE2.png|32px]] The texture of knowledge books has now been changed.}}
{{History||1.20|snap=1.20 Release Candidate 1|Knowledge books can now be placed in [[chiseled bookshelf|chiseled bookshelves]].}}
{{History|Foot}}
== Issues ==
{{Issue list}}
== See also ==
* [[Book]]
* [[Enchanted Book]]
* {{cmd|recipe}} command
{{Items}}
[[Category:Non-renewable resources]]
[[de:Buch des Wissens]]
[[es:Enciclopedia]]
[[fr:Livre des connaissances]]
[[ja:知恵の本]]
[[ko:지식의 책]]
[[lzh:天工開物]]
[[pl:Księga wiedzy]]
[[pt:Enciclopédia]]
[[ru:Книга знаний]]
[[zh:知识之书]]</li></ul> | 12w37a | Fishing now gives the player experience with each fish caught. | |||
1.7.2{{Extension DPL}}<ul><li>[[Suspicious Stew|Suspicious Stew]]<br/>{{For|the block|Suspicious Sand}}
{{Item
| title = Suspicious Stew
| heals = {{hunger|6}}
| renewable = Yes
| stackable = No
|effects=See {{slink||Food}}
}}
'''Suspicious stew''' is a [[food]] item that can give the [[player]] a [[effect|status effect]] that depends on the [[flower]] used to craft it.
== Obtaining ==
{{IN|Bedrock}}, suspicious stew is the only food item in the game that can be obtained from the [[Creative]] inventory only by searching. However, it can be crafted and can also be found in [[shipwreck]] chests. Suspicious stew can be given with [[commands]] like {{cmd|give}}, but {{in|java}}, unless NBT data like that listed in the data values section is included, consuming it has no effect and still restores the same hunger points as a normal suspicious stew. In [[Bedrock Edition]], giving the player a suspicious stew through commands causes the stew to choose an allowable status effect at random.
=== Harvesting ===
Suspicious stew can be obtained by "milking" a brown [[mooshroom]] with a [[bowl]] after using a small flower on it. When a small flower is used on a brown mooshroom, the brown mooshrom produces a suspicious stew related to that small flower the next time it is milked with a bowl. Red mooshrooms do not produce suspicious stew. The brown mooshroom returns to producing [[mushroom stew]] until fed another small flower.
=== Crafting ===
{{Crafting
|Red Mushroom
|Brown Mushroom
|Bowl
|Any Flower
|Output=Suspicious Stew
|shapeless=true
|type=Foodstuff
}}
Suspicious stew is not listed in the recipe book. However, it can be quickly assembled by clicking the [[Mushroom Stew|mushroom stew]] recipe and adding one small flower to it.
=== Chest loot ===
{{LootChestItem|suspicious-stew}}
=== Mob loot ===
After being given a flower, a brown [[mooshroom]] can be "milked" for suspicious stew by {{control|using}} a [[bowl]] on it. The flower type determines the stew's effect using the same rule as a crafted stew. Milking a red mooshroom after feeding it a flower does not yield a suspicious stew specific to that flower.
=== Trading ===
{{IN|java}}, expert-level farmer [[villager]]s can offer either 1 or 2 suspicious stew trades, each stew for one [[emerald]].
{{IN|bedrock}}, expert-level farmer villager offers to sell suspicious stew for one emerald as well.
The [[trading]] interface does not indicate the type of suspicious stew being sold, but each trade entry consistently yields the same type of stew, so the player can remember or make a note of the types offered by a given villager, such as "this villager's first stew gives [[blindness]], and their second entry gives saturation".
== Usage ==
=== Food ===
{{see also|Tutorials/Hunger management}}
To eat suspicious stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} hunger and 7.2 hunger [[Hunger#Mechanics|saturation]] and gives a few seconds of a [[effect|status effect]] that varies depending on which flower was used to craft it. The effect is not displayed in the tooltip, texture, etc., meaning that the player cannot know in advance what the effect is without knowing which flower was used.
{{/Effects}}
The [[bowl]] is emptied and returned to the player after the suspicious stew has been eaten, and can be re-used to craft more stews. Unlike most foods, suspicious stew can be eaten even if the player's hunger bar is full.
The Saturation effect effectively makes those two stews a superfood: In those 6 or 7 ticks it can restore up to 6(7) hunger and 12(14) saturation points ''on top of'' their food value, for a total of at least {{hunger|12}} hunger, and effectively maximizing saturation. This is the largest amount of hunger and saturation the player can get from a single food item. Regeneration can restore up to {{Health|3}} health, and Poison or Wither can inflict up to {{Health|4}} damage.
Consuming suspicious stew is the only way to obtain the Saturation and Blindness effects in vanilla ''Minecraft'' without the use of commands.
== Sounds ==
=== Generic ===
{{Sound table/Entity/Food}}
=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Mooshroom eat1.ogg
|sound2=Mooshroom eat2.ogg
|sound3=Mooshroom eat3.ogg
|sound4=Mooshroom eat4.ogg
|subtitle=Mooshroom eats
|source=neutral
|description=Plays when a brown mooshroom is fed a flower.
|id=entity.mooshroom.eat
|translationkey=subtitles.entity.mooshroom.eat
|volume=2.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Mooshroom gets milked suspiciously
|source=neutral
|description=Plays when a brown mooshroom is milked with a bowl after being fed a flower.
|id=entity.mooshroom.suspicious_milk
|translationkey=subtitles.entity.mooshroom.suspicious_milk
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref>
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Mooshroom eat1.ogg
|sound2=Mooshroom eat2.ogg
|sound3=Mooshroom eat3.ogg
|sound4=Mooshroom eat4.ogg
|subtitle=Mooshroom eats
|source=Friendly Creatures
|description=When a brown mooshroom is fed a flower
|id=mob.mooshroom.eat
|volume=1.0/0.95/1.05
|pitch=0.8-1.2}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Mooshroom gets milked
|source=Friendly Creatures
|description=When a mooshroom is milked with a bowl
|id=mob.mooshroom.suspicious_milk
|volume=1.0/0.9/1.1
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Suspicious Stew
|spritetype=item
|nameid=suspicious_stew
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Suspicious Stew
|spritetype=item
|nameid=suspicious_stew
|id=590
|form=item
|foot=1}}
=== Item data ===
{{IN|je}}, suspicious stew uses the following NBT data:
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat format/Suspicious Stew}}
</div>
=== Metadata ===
{{IN|be}}, suspicious stew uses the following data values:
{{dvt|spritetype=item|sprite=suspicious-stew|{{EffectLink|Night Vision}} from {{BlockLink|Poppy}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Jump Boost}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Weakness}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Blindness}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Poison}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Saturation}} from {{BlockLink|Dandelion}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Saturation}} from {{BlockLink|Blue Orchid}}}}
{{dvt|spritetype=item|sprite=suspicious-stew|{{EffectLink|Fire Resistance}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Regeneration}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Wither}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Night Vision}} from {{BlockLink|Torchflower}}|foot=1}}
== Achievements ==
{{load achievements|Time for Stew}}
== Advancements ==
{{load advancements|A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Suspicious Stew JE1 BE1.png|32px]] Added suspicious stew.
|Suspicious stew is not obtainable in the [[Creative inventory]].}}
{{History|||snap=19w08a|Suspicious stew can be obtained by milking brown [[mooshroom]]s.}}
{{History|||snap=19w11a|[[Trading]] has been changed, expert-level farmer villagers now sell suspicious stew for an [[emerald]].}}
{{History||1.14.4|snap=Pre-Release 1|Suspicious stew made from [[poppies]] now gives [[Night Vision]] to the [[player]] instead of [[Speed]].}}
{{History||1.16|snap=Pre-release 1|Mooshrooms can now be milked for suspicious stew in Creative mode.<ref>{{bug|MC-90969}}</ref>}}
{{History||1.17|snap=21w13a|Suspicious stew can now be eaten even if the player is at full [[hunger]].}}
{{History||1.19|snap=22w13a|Suspicious stew may now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.3|snap=22w45a|Suspicious stew is now available in the [[Creative]] [[inventory]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Suspicious stew now drops when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History|||snap=1.19.4-pre1|[[Torchflower]]s can now be used to make suspicious stew.}}
{{History||1.20|snap=23w12a|The probability for the suspicious stew to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.}}
{{History|bedrock}}
{{History||1.13.0|snap=beta 1.13.0.9|[[File:Suspicious Stew JE1 BE1.png|32px]] Added suspicious stew.
|Suspicious stew is not obtainable in the Creative inventory.}}
{{History|||snap=beta 1.13.0.15|Master-level farmer [[villager]]s can now [[trading|sell]] suspicious stew.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, expert-level farmer villagers now sell suspicious stew for an [[emerald]].}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Suspicious stew now drops when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History||1.20.10|Added one type of suspicious stew to the Items tab in the Creative inventory.}}
{{History||1.20.30|snap=beta 1.20.20.20|Suspicious stew can no longer be found in the Creative inventory.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Trivia ==
* Suspicious stew was introduced because developers wanted a way of communicating that [[wikipedia:Lily_of_the_valley|lilies of the valley]] are poisonous.<ref>{{ytl|YUM7XiEX1DI|Items: Ten Things You Probably Didn't Know About Minecraft @ 3:32|Minecraft|November 29, 2019|t=212s}}</ref>
== References ==
{{Reflist}}
<references group="loot"/>
{{Items}}
[[Category:Food]]
[[de:Seltsame Suppe]]
[[es:Estofado sospechoso]]
[[fr:Soupe suspecte]]
[[ja:怪しげなシチュー]]
[[ko:수상한 스튜]]
[[nl:Geheimzinnige stoofpot]]
[[pl:Podejrzana potrawka]]
[[pt:Ensopado suspeito]]
[[ru:Подозрительный суп]]
[[th:สตูว์พิศวง]]
[[zh:迷之炖菜]]
[[Category:Renewable resources]]</li><li>[[Smarter Watch|Smarter Watch]]<br/>{{Joke feature}}{{Exclusive|Java}}{{Item
| title = Smarter Watch
| image = Smarter Watch.png
| renewable = No
| stackable = Yes (64)
}}
The '''Smarter Watch''' was a joke offhand [[item]].
== Usage ==
Smarter watches were "equipped" by having them placed into the offhand slot. Upon equipping, they would display the current time above the hotbar, in minutes and seconds, with one minute of in-game time being 5/6 of a real-time second, and one in-game hour being 5/6 of a real-time minute or 50 seconds.
The smarter watch would also notify the [[player]] of statistics milestones, alongside taken [[damage]], [[item]] specific info, [[crafting]] items and more.{{info needed|What exactly?}}
== Sounds ==
{{Sound table
|sound=Tick1.ogg
|sound2=Tick2.ogg
|subtitle=''None''
|source=player
|description=When a notification is displayed
|id=item.smarter_watch.notice
|translationkey=''None''
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=java
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Smarter Watch
|spritetype=item
|nameid=smarter_watch
|id=502
|form=item
|translationkey=item.smarterWatch.name
|foot=1}}
== History ==
{{History|java}}
{{History||1.RV|snap=1.RV-Pre1|[[File:Smarter_Watch_(item).png|32px]] [[File:Smarter Watch.png|32px]] Added the smarter watch.}}
{{History|foot}}
== Issues ==
Smarter Watches are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore issues relating to them will not be fixed.
== Gallery ==
<gallery>
TechGear.png|A [[player]] wearing the smarter watch, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
</gallery>
{{Items}}
{{Jokes}}
[[Category:Non-renewable resources]]
[[Category:Joke items]]
[[pt:Relógio inteligente]]</li></ul> | 13w36a | Fishing rewards and mechanics have been massively changed, with new rewards including enchanted books, saddles, enchanted fishing rods, name tags, and such. | |||
| Fishing now shows particles when a fish is approaching the bobber. | |||||
| There is now a chance of fishing "bad" items (junk) such as sticks, bones, and such. | |||||
1.9{{Extension DPL}}<ul><li>[[Ice Bomb|Ice Bomb]]<br/>{{education feature}}
{{exclusive|bedrock|education}}
{{ItemEntity
|image=Ice Bomb.png
|renewable=No (unless [[Material Reducer]] is available)<!-- Well, CHO are everywhere in sugar and charcoal, and sodium is in cobblestone... -->
|stackable=Yes (16)
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
}}
The '''ice bomb''' is an [[item]] that is used to freeze [[water]] into [[ice]].
== Obtaining ==
=== Lab Table ===
{| class="wikitable"
! Result
! Materials Needed
|-
!rowspan=2|{{slot|Ice Bomb}}<br>[[Ice Bomb]]
|{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}
|-
|<center>[[Compound#List_of_compounds|Sodium Acetate]] x4</center>
|}
== Usage ==
Ice bombs can be thrown by {{control|using}} them. They are affected by gravity.
Like with [[ender pearl]]s, there is a short cooldown before the player can throw another ice bomb. The cooldown is shown in the [[hotbar]] by a white overlay that shrinks before the player is able to use it again.
Ice bombs explode upon hitting most [[blocks]], including non-solid blocks, but not [[air]]. They also explode upon hitting other entities, but do not deal [[damage]], and unlike [[egg]]s and [[snowball]]s, their impact is not considered an attack and does no damage or knockback. When exploding, any [[water]] (including flowing water, but not [[waterlogged]] blocks) in a 3×3×3 cube around the ice bomb freezes into [[ice]]. Ice bombs can be used to contain and displace [[mobs]] in ice under water.
While [[endermen]] teleport away from arrows shot at them, they can be hit by ice bombs.
Throwing an ice bomb while underwater encloses the player in ice.
{| class="wikitable"
|+Ice bomb arrangement table
!y\x
!-2
!-1
!0
!1
!2
|-
!64
|Air
|Air
|Air
|Air
|Air
|-
!63
|Air
|Air
|Ice bomb
|Air
|Air
|-
!62
!Water
!Ice
!Ice
!Ice
!Water
|-
!61
!Water
!Ice
!Ice
!Ice
!Water
|-
!60
!Water
!Water
!Water
!Water
!Water
|}
== Sounds ==
{{Sound table
|type=bedrock
|sound=Zombie breaks door.ogg
|source=hostile
|description=When an ice bomb is created by a [[lab table]]
|id=mob.wither.break_block
|volume=0.5
|pitch=1.1/1.3}}
{{Sound table
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|source=block
|description=When an ice bomb impacts something
|id=random.glass
|volume=1.0
|pitch=1.4/1.6
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|firstcolumnname=Ice Bomb
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=ice-bomb
|spritetype=item
|nameid=ice_bomb
|id=595
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Ice Bomb
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritename=ice-bomb
|spritetype=entity
|nameid=ice_bomb
|id=106
|foot=1}}
== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}
{{History|education}}
{{History||1.0.27|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}
{{History|foot}}
== Trivia ==
* In real life, mixing a sufficient amount of sodium acetate in water does solidify it, but creates [[wikipedia:Sodium acetate#Heating pad|hot ice]] (sodium acetate trihydrate) instead of normal ice.
{{items}}
{{entities}}
{{Education Edition}}
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]
[[Category:Education Edition entities]]
[[pl:Lodowa bomba]]
[[de:Eisbombe]]
[[ja:氷の爆弾]]
[[ko:얼음 폭탄]]
[[lzh:冰丸]]
[[pt:Bomba de gelo]]
[[zh:冰弹]]</li><li>[[Lava|Lava]]<br/>{{About|the fluid|the [[bucket]]|Lava Bucket}}
{{Fluid
| image = Lava.gif
| image2 = Lava BE.gif
| invimage = Lava Bucket
| invimage2 = Lava
| renewable = Yes
| transparent = Yes
| light = Yes (15)
| tool = Bucket
| infinite = No
| flowrate = 30 [[tick]]s/block (Overworld, End)<br> 10 [[tick]]s/block (Nether)
| flowdistance = 4 blocks (Overworld, End)<br>8 blocks (Nether)
}}
'''Lava''' is a light-emitting [[fluid]] that causes fire [[damage]], mostly found in the [[altitude|lower reaches]] of the [[Overworld]] and [[the Nether]].
== Obtaining ==
Lava blocks do not exist as items (at least {{in|java}}), but can be retrieved with a [[Lava Bucket|bucket]]. {{IN|bedrock}}, they may be obtained as an item via glitches (in old versions), add-ons or inventory editing.
Lava may be obtained [[renewable resource|renewably]] from [[cauldron]]s, as [[pointed dripstone]] with a lava source above it can slowly fill a cauldron with lava.
=== Natural generation ===
During world generation, lava replaces [[air]] blocks generated in [[cave]]s and [[canyon]]s between Y=-55 and Y=-63. [[Aquifer]]s are sometimes filled with lava below Y=0. Lava does not replace air blocks inside [[mineshaft]]s, [[monster room]]s, [[amethyst geode]]s, or [[stronghold]]s.
Lava can also occur as lava flows from a single [[spring]] block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground.
Lava also generates as small [[lava lake]]s, which can be found above Y=0 within any [[biome]].
Two blocks of lava can also be found in plains, snowy plains, and desert [[village]] weaponsmith buildings, or one source in savanna village weaponsmith buildings.
Fifteen blocks of lava can be found in the [[end portal]] room of a [[stronghold]]: 3 along each side wall, and 9 below the portal frame.
Lava also generates in [[woodland mansion]]s: two blocks of lava generate in the "blacksmith room", and 25 blocks of lava generate in a secret "lava room".
In [[the Nether]], lava is more common than [[water]] in the [[Overworld]]. [[Terrain features#Lava sea|Seas of lava]] occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears [[Spring#Hidden lava|in single blocks]] inside [[netherrack]] formations. Lava is also generated as a single source in well rooms in [[nether fortress]]es. There are also large pockets of lava generated under y-19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y-32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined.
Lava generates as [[delta]] shapes, which can be found commonly in the [[basalt deltas]] biome. Lava also generates in [[ruined portal]]s and [[bastion remnant]]s.
=== Post-generation ===
Unlike [[Water#Source blocks|water source blocks]], new lava source blocks cannot be created in a space by two or more adjacent source blocks. However {{in|Java}}, if the [[game rule]] {{cd|lavaSourceConversion}} is set to {{cd|true}}, new lava source blocks can form in a similar way to water source blocks.
== Usage ==
=== Fuel ===
When used in a [[furnace]], a bucket of lava lasts 1000 seconds (100 items).
=== Burning ===
[[File:Inside Lava.png|thumb|What it looks like inside lava.]]
[[File:Under lava fire resistance.png|thumb|What it looks like inside lava using Fire Resistance {{in|java}}.]]
Most [[entity|entities]] take {{hp|4}} damage every half-second while in contact with lava, and are set on [[fire]]. An entity/player in lava will also have its {{code|remainingFireTicks}} set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it will only start counting down once the victim leaves the lava. Once the victim does exit the lava source, it will burn for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its {{code|remainingFireTicks}} decrease to 299, and entities take fire damage when {{code|remainingFireTicks}} is a multiple of 20 and greater than 0. If the victim touches water or [[rain]] falls on it, the fire is extinguished, but the lava continues to damage them directly.
In addition, a dense [[fog]] effect will be applied for players under lava to obscure vision. This can be slightly mitigated via the [[Fire Resistance]] effect.
An entity/player moving in lava has their horizontal movement speed reduced by 50% and their vertical movement speed reduced by 20%.
{{IN|bedrock}}, a player with the Fire Resistance effect or a total [[Fire Protection]] of 7 or higher does not catch fire.
[[Vex]]es, [[zoglin]]s, Nether [[mob]]s (excluding [[piglin]]s and [[hoglin]]s), [[Wither|withers]], [[Warden|wardens]], and players or mobs affected by the [[Fire Resistance]] effect are not damaged when touching lava.
The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently.
A player in lava lasts a few seconds before dying:
==== ''Java Edition'' ====
* 2.5 seconds with no armor
* 3.5 seconds with full leather armor, no enchantments
* 4 seconds with full gold armor, no enchantments
* 4.5 seconds with full chain armor, no enchantments
* 5.5 seconds with full iron armor, no enchantments
* 10.5 seconds with full diamond armor, no enchantments
* 11 seconds with full netherite armor, no enchantments
==== Bedrock Edition====
* 2.5 seconds with no armor
* 3.5 seconds with full leather armor, no enchantments
* 4.5 seconds with full gold armor, no enchantments
* 5 seconds with full chain armor, no enchantments
* 6.5 seconds with full iron armor, no enchantments
* 12.5 seconds with full diamond armor, no enchantments
* 12.5 seconds with full netherite armor, no enchantments
If the player is wearing armor enchanted with [[Fire Protection]], they can last even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it {{only|JE|short=1}}, so a player could survive indefinitely as long as they have food and their armor holds up (non-netherite armor is damaged by lava). This maximum bonus can be obtained by wearing 2 pieces of armor with [[Fire Protection|Fire Protection IV]] and 1 with [[Protection|Protection IV]], or 1 piece of armor with [[Fire Protection|Fire Protection IV]] and 3 with [[Protection|Protection IV]].
==== Fire spread ====
Lava can cause fires by turning air blocks to fire blocks.
In order for air above lava to turn to fire, a block adjacent to the air has to be [[Fire#Burning blocks|flammable]], or one of the wood-constructed [[Fire#Non-flammable blocks|non-flammable]] blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava.
The lava of any depth can start fires this way, whether or not it appears to have a current.
Additional conditions must be met, depending on the edition of Minecraft.
===== Java Edition =====
{{FakeImage|align=right|{{BlockGrid|scale=2|L=lava|w=Oak Planks|p=Orange Stained Glass|s=Light Gray Stained Glass|wwwwwwwww|wwsssssww|wspppppsw|wwspppsww|wwwsLswww|wwwwwwwww}}|Example for JE. The orange area represents areas<br>where air could catch flame if the<br>gray and orange areas contain<br>flammable blocks. The wood<br>is all at a safe distance.
}}
Air block must be in a 3×1×3 area right above the lava or in a 5×1×5 2 blocks above the lava.
Note that an air block in the 5x1x5 area will not catch on fire if the 3x1x3 area is completely filled, even if the latter is filled with flammable blocks.
===== Bedrock Edition =====
The block to be set on fire must be in a 3×3×3 cube centered on a lava block, above which there must be either air or an ignitable block.
=== Flow ===
{{See also|Fluid}}
Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a [[lava bucket|bucket]].
In the [[Overworld]] and [[the End]], lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In [[the Nether]], lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed as water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.)
Flowing lava destroys the following in its path: [[sapling]]s, [[cobweb]], [[tall grass]], [[dead bush]], [[wheat]], [[flower]]s, [[mushroom]]s, [[snow]] on ground (but snow blocks are immune), [[lily pad]]s, [[vines]], [[lever]]s, [[button]]s, all three types of [[torch]]es, [[redstone]], [[redstone repeater|repeaters]], [[end rod]]s, and [[rail]]s. [[Sugar cane]]s hold back lava, but disappear if the sugar cane's water source is destroyed by the lava. Lava also slows down entities, including those that are normally immune to lava damage.
Using redstone wire, a one-block lava flow can be redirected by supplying power to the source block, which causes it to reset the flow toward the now-nearest terrain depression. It cannot, however, be reversed. This re-calculation is made because of the redstone wire when toggled changes the block from redstone (on) to redstone (off). Whenever a block updates on any side of the lava, the lava re-calculates where to flow, but does not cut off its current direction of flow. In Bedrock Edition using the /setblock command can be used to create stationary lava without the use of barriers.
Flowing lava can push entities.
==== Flow arrangement tables ====
===== Overworld and the End =====
{| class="wikitable"
|+
|
|
|
!4
|
|
|
|-
|
|
!4
!3
!4
|
|
|-
|
!4
!3
!2
!3
!4
|
|-
!4
!3
!2
!1
!2
!3
!4
|-
|
!4
!3
!2
!3
!4
|
|-
|
|
!4
!3
!4
|
|
|-
|
|
|
!4
|
|
|
|}
{| class="wikitable"
|+
! colspan="2" |Range
!Height in blocks
|-
!1
|block
|1
|-
!2
|blocks
|0.75-1
|-
!3
|blocks
|0.5-0.75
|-
!4
|blocks
|0.25-0.5
|}
===== The Nether =====
{| class="wikitable"
|+
|
|
|
|
|
|
!7
|
|
|
|
|
|
|-
|
|
|
|
|
!7
!6
!7
|
|
|
|
|
|-
|
|
|
|
!7
!6
!5
!6
!7
|
|
|
|
|-
|
|
|
!7
!6
!5
!4
!5
!6
!7
|
|
|
|-
|
|
!7
!6
!5
!4
!3
!4
!5
!6
!7
|
|
|-
|
!7
!6
!5
!4
!3
!2
!3
!4
!5
!6
!7
|
|-
!7
!6
!5
!4
!3
!2
!1
!2
!3
!4
!5
!6
!7
|-
|
!7
!6
!5
!4
!3
!2
!3
!4
!5
!6
!7
|
|-
|
|
!7
!6
!5
!4
!3
!4
!5
!6
!7
|
|
|-
|
|
|
!7
!6
!5
!4
!5
!6
!7
|
|
|
|-
|
|
|
|
!7
!6
!5
!6
!7
|
|
|
|
|-
|
|
|
|
|
!7
!6
!7
|
|
|
|
|
|-
|
|
|
|
|
|
!7
|
|
|
|
|
|
|}
{| class="wikitable"
! colspan="2" |Range
!Height in blocks
|-
!1
|block
|1
|-
!2
|blocks
|0.75-1
|-
!3
|blocks
|0.625-0.75
|-
!4
|blocks
|0.5-0.625
|-
!5
|blocks
|0.375-0.5
|-
!6
|blocks
|0.25-0.375
|-
!7
|blocks
|0.125-0.25
|}
=== Lava and water ===
{{Main|Fluid#Mixing}}
Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. Lava can also generate basalt when above soul soil and touching blue ice.
=== Light source ===
Lava blocks emit a [[light]] level of 15.
=== Other ===
[[File:LavaDropletsExample.png|thumb|If there is lava flowing above a [[block]], the lava seeps through.]]
Lava above a non-transparent block (does ''not'' include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower.
Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once.
Any [[item (entity)|item]] dropped into lava is immediately destroyed, except for [[netherite]]-related items. [[Lodestone|Lodestones]], however, can be destroyed by lava despite containing netherite.<ref>{{bug|MC-176618|||WAI}}</ref>
Lava can be placed in an empty [[cauldron]].
If lava is above a non-transparent block supporting [[pointed dripstone]], dripping particles are created on the end. These can fill cauldrons with lava.
== Farming ==
{{main|Tutorials/Lava farming}}
Lava farms can be created by placing a lava source block on top of a solid block and a [[pointed dripstone]] and a [[cauldron]] underneath.
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Lava.ogg
|subtitle=Lava pops
|source=block
|description=Randomly
|id=block.lava.ambient
|translationkey=subtitles.block.lava.ambient
|volume=0.2-0.4
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Fizz.ogg
|subtitle=Lava hisses
|source=block
|description=When lava mixes with water, making a block
|id=block.lava.extinguish
|translationkey=subtitles.block.lava.extinguish
|volume=0.5
|pitch=1.8-3.4
|distance=16}}
{{Sound table
|sound=Lava pop.ogg
|subtitle=Lava pops
|source=block
|description=When a lava bubble particle spawns
|id=block.lava.pop
|translationkey=subtitles.block.lava.ambient
|volume=0.2-0.4
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When lava is placed with a bucket
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When lava is collected with a bucket
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fizz.ogg
|subtitle=Fire extinguishes
|description=When something [[freezing]] is dunked into lava
|source=block
|id=entity.generic.extinguish_fire
|translationkey=subtitles.entity.generic.extinguish_fire
|volume=0.7
|pitch=1.2-2.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Lava.ogg
|source=block
|description=Randomly
|id=liquid.lava
|volume=0.4-0.6
|pitch=0.9-1.05}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=When lava mixes with water, making a block
|id=random.fizz
|volume=0.5
|pitch=1.8-2.4}}
{{Sound table
|sound=Lava pop.ogg
|source=block
|description=When a lava bubble particle spawns
|id=liquid.lavapop
|volume=0.4-0.6
|pitch=0.9-1.05}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When lava is placed with a bucket
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When lava is collected with a bucket
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=When something freezing is dunked into lava
|id=random.fizz
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Lava
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=lava
|spritetype=block
|nameid=lava
|blocktags=strider_warm_blocks
|form=block
|foot=1}}
{{ID table
|firstcolumnname=Lava
|showfluidtags=y
|displayname=Fluid
|spritename=lava
|spritetype=block
|nameid=lava
|fluidtags=lava}}
{{ID table
|displayname=Flowing Fluid
|spritetype=block
|spritename=lava
|nameid=flowing_lava
|fluidtags=lava
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Lava
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Flowing
|spritename=lava
|spritetype=block
|nameid=flowing_lava
|id=10
|form=block}}
{{ID table
|displayname=Stationary
|spritename=lava
|spritetype=block
|nameid=lava
|id=11
|form=block
|foot=1}}
Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary. Lava springs are generated as flowing, and lava lakes are generated as stationary.
=== Block states ===
{{see also|Block states}}
{{/BS}}
=== Fluid states ===
{{see also|Block states}}
{{/FS}}
== Achievements ==
{{load achievements|Stayin' Frosty;Super Fuel;Feels Like Home}}
== Advancements ==
{{Load advancements|Hot Stuff;Feels Like Home}}
== History ==
{{main|/History}}
{{History|java classic}}
{{History||0.0.12a|snap=May 19, 2009|slink=Java Edition Classic 0.0.12a/Development#Lava test (May 19, 2009)|Lava is shown.}}
{{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Lava JE1.png|32px]] Added lava.
|The texture is transparent.
|Lava spreads by duplicating itself to open horizontal and downward squares.
|Lava is slower than [[water]] and can be easily outrun.
|Model has z-fighting with blocks below lava.}}
{{History||0.0.13a|[[File:Lava JE2.png|32px]] The texture has changed to be opaque.}}
{{History||0.0.13a_03|Lava lakes no longer generate.}}
{{History||0.0.15a|link=Java Edition Classic 0.0.15a (Multiplayer Test 1)|[[File:Lava JE3.png|32px]] The model is no longer shaded.}}
{{History||0.0.19a|[[File:Lava JE4.png|32px]] Added a [[Procedural animated texture generation|procedural animated texture]] to lava. Old texture is still retained for use as a [[animation placeholder texture|placeholder]].|Upscaled model 2% to fix z-fighting with blocks below lava. It's created lava or water models overlapping and z-fighting with each other.|Added lava layer to the bottom of the map.<!--as it traps the [[player]] and prevents the player from leaving unless [[water]] is let in and collides with it or if the player places a [[sand]] or [[gravel]] block, letting it [[drops|drop]] into the lava. If water is let into the area where the lava is, the lava becomes [[stone]], allowing the stone block to be removed to expose bedrock underneath.-->}}
{{History||0.0.20a_02|[[File:Lava JE5.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}
{{History||0.0.22a|[[File:Lava JE6.png|32px]] Lava's generated texture has changed - it now appears brighter overall.}}
{{History||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Lava has been shown to deal [[damage]].}}
{{History||0.24_SURVIVAL_TEST|Lava now deals damage.}}
{{History||0.26 SURVIVAL TEST|[[File:Lava JE7.png|32px]] UV mapping on side faces now has 11% v offset up.}}
{{History||0.28|[[File:Lava JE6.png|32px]] Fixed UV mapping.}}
{{History|java indev}}
{{History||0.31|snap=20091223-2|Lava is now luminous.}}
{{History|||snap=20100110|Lava now sets [[fire]] to flammable materials.}}
{{History|||snap=20100122|Added [[lava spawner]]s that spawn lava on sides and bottom.|It appears in the player's inventory in a stack of 5.
|Lava now flows, but more slowly than water.<ref>[[wordofnotch:347976621]]</ref>
|Dropped [[item]]s now burn in lava.
|Shot [[arrow]]s catch [[fire]] and not burn in lava.}}
{{History|||snap=20100124|Lava spawner can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the [[Indev house]] chests.}}
{{History|||snap=20100125-1|Lava now has [[particles|particle]] effects.}}
{{History|||snap=20100130|Re-added the infinite lava sea to the bottom of the map.}}
{{History||20100219|[[File:Lava JE8.png|32px]] The model is shaded again.}}
{{History|java infdev}}
{{History||20100227-1|Lava no longer flows due to changes in chunk handling for infinite worlds.}}
{{History||20100607|[[File:Lava JE9.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}
{{History||20100608|[[File:Lava JE8.png|32px]] Fixed UV mapping, once again.}}
{{History||20100615|[[File:Lava JE10.png|32px]] The model has been changed.
|Added flowing lava.
|Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block.
|Flowing lava flows in a single line toward the nearest terrain depression within four blocks.}}
{{History||20100616-1|[[File:Lava JE11.png|32px]] Added flowing lava texture for sides and vertex offset.
|Lava and flowing lava now have visual connection to blocks.|A large lava flow is now visible in the dark from a long distance.}}
{{History||20100617-2|[[File:Lava JE12.png|32px]] Removed vertex offset.
|Lava now flows 3 blocks horizontally instead of 7.
|Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with [[obsidian]].
|Removed the infinite lava sea at the bottom of the map.}}
{{History|java alpha}}
{{History||v1.0.2_02|Flowing of lava has been tweaked.}}
{{History||v1.0.4|Added [[ice]] and [[snow]], which lava can melt.}}
{{History||v1.0.15|Lava now sets nearby [[block]]s on [[fire]].}}
{{History||v1.2.0|snap=preview|Added [[the Nether]], which contains lava.}}
{{History||v1.2.2|Lava now flows further in the Nether.}}
{{History||v1.2.6|Added [[lava lake]]s, which can generate at any [[altitude]].}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Lava JE13.png|32px]] Changed [[lighting]].
|When lava is touched by [[rain]], it emits smoke [[particles]].
|Lava now generates in the blacksmiths of the newly added [[village]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added lava dripping.
|Lava blocks now form [[stone]] when falling directly onto [[water]] source blocks.}}
{{History|||snap=Beta 1.9 Prerelease 3|Lava now generates in the newly added [[end portal]] rooms of [[stronghold]]s.}}
{{History|||snap=Beta 1.9 Prerelease 5|Only in this version, it is possible to create an infinite lava source using a plus-sign shaped arrangement of [[block]]s with four lava source blocks flowing into a central empty block.}}
{{History|||snap=RC1|[[File:Lava JE14.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}
{{History||1.2.1|snap=12w05a|Lava (as well as the embers that pop out of it) now makes [[sound]]s. These sounds were in the game files for a long time, but they had not played in-game.}}
{{History||1.3.1|snap=12w21a|Lava can now be collected and dispensed by [[dispenser]]s containing buckets.}}
{{History||1.4.2|snap=12w38a|Flowing lava now has a constant [[sound]].}}
{{History||1.5|snap=13w02a|[[File:Lava JE15.png|32px]] The model of lava now uses animated texture files.
|There is now "hidden lava" in [[the Nether]].
|Lava now flows much more quickly in the Nether.}}
{{History||1.6.1|snap=13w18a|Lava no longer lingers after the source is removed.}}
{{History||1.7.2|snap=13w37a|Flowing lava, which previously could be destroyed by a few [[block]]s of [[TNT]], can no longer be destroyed by [[explosion]]s.}}
{{History||1.10|snap=16w21a|[[File:Lava JE16.png|32px]] [[File:Lava (bottom view) 16w21a.png|32px]] Lava is now [[color]]ed red ({{color|#ff0000}}) except for the bottom face.<ref>{{bug|MC-102511}}</ref>}}
{{History|||snap=16w21b|[[File:Lava JE15.png|32px]] Lava is no longer colored.
|Added 2 [[splash]]es referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".}}
{{History||1.11|snap=16w39a|Lava can now generate in [[woodland mansion]]s.}}
{{History||1.13|snap=18w15a|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.<ref>{{bug|MC-128233}}</ref>}}
{{History|||snap=18w16a|[[File:Lava JE15.png|32px]] Lava is no longer biome colored.}}
{{History||1.16|snap=20w09a|Lava now pushes [[Entity|entities]].}}
{{History|||snap=20w13a|Added [[strider]]s, which can be [[saddle]]d and ridden across lava.
|When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}}
{{History|||snap=20w16a|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.}}
{{History|||snap=Pre-release 3|Visibility under lava is now slightly better when under the effect of [[Fire Resistance]].}}
{{History||1.17|snap=20w45a|[[Cauldron]]s can now be filled with lava.}}
{{History|||snap=20w48a|Added a [[renewable]] way of obtaining lava through cauldrons and [[pointed dripstone]].}}
{{History|||snap=21w06a|Lava no longer replaces air below Y{{=}}11.}}
{{History|||snap=21w08a|Lava now replaces air below Y{{=}}-53.
|Lava [[spring]]s are able to generate below Y{{=}}0.}}
{{History|||snap=21w11a|[[Spectator]] mode players can now see through lava.<ref>{{bug|MC-71530|||Fixed}}</ref>}}
{{History|||snap=21w13a|Lava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation.}}
{{History|||snap=21w15a|The changes to lava generation in 21w06a and 21w08a have been reverted.}}
{{History||1.18|snap=Experimental Snapshot 1|The changes to lava generation in the 1.17 snapshots have been reintroduced.
|[[Aquifer]]s below Y{{=}}0 sometimes generate with lava instead of water.}}
{{History||1.19.3|snap=22w44a|Added [[game rule]] {{cd|lavaSourceConversion}}, which allows the formation of new lava source blocks when set to {{cd|true}}.}}
{{History|pocket alpha}}
{{History||v0.1.0|[[File:Lava BE1.png|32px]] Added lava.}}
{{History||v0.3.3|Lava no longer creates [[fire]], due to a game breaking spreading bug.}}
{{History||v0.7.0|Lava now lights flammable [[block]]s around it on fire.
|[[File:Lava BE2.png|32px]] [[File:Lava BE2.gif|32px]] Lava now has a flowing animation.}}
{{History||v0.8.0|snap=build 5|Lava flowing directly into [[water]] now actually spreads out over it.}}
{{History||v0.9.0|snap=build 1|Underground ponds of lava can now be found, making lava much more easy to obtain.
|Lava dripping [[particles]] have been added.
|Lava now generates in [[village]] blacksmiths and [[stronghold]] end portal rooms.}}
{{History||v0.12.1|snap=build 1|[[Player]]s are now able to [[swimming|swim]] in lava.
|Lava now generates in [[the Nether]].}}
{{History|||snap=build 6|[[File:Lava BE3.png|32px]] [[File:Lava BE3.gif|32px]] Lava is now brighter shaded.}}
{{History|||snap=build 8|Lava now cancels all fall [[damage]].}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Lava now generates in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Lava BE4.png|32px]] The texture for lava has been changed to match ''Java Edition''.}}
{{History||1.16.0|snap=beta 1.16.0.51|Lava can now push entities.}}
{{History|||snap=beta 1.16.0.57|Lava now generates as a [[delta]] that can be found in [[basalt deltas]].
|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.
|When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}}
{{History|||snap=beta 1.16.0.59|Lava can no longer push entities.}}
{{History||1.17.30|snap=beta 1.17.20.22|Lava can now push entities, once again.<ref>{{bug|MCPE-75124}}</ref>}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Lava JE12.png|32px]] Added lava.}}
{{History||xbox=TU12|[[File:Lava JE15.png|32px]] The texture for lava has been changed.
|Lava (as well as the embers that pop out of it) now makes [[sound]]s.}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|Lava can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Lava BE3.png|32px]] Added lava.}}
{{History|foot}}
=== Data history ===
{{History|java}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 10 and 11.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Trivia ==
* A player with [[Fire Resistance]] can swim in lava without taking damage, although the swimming speed does not become faster.
* A player cannot sprint-swim in lava.
* An arrow catches fire when shot into flowing lava, but not still lava.
* [[Water]] flows into lava-occupied blocks as though it were empty space, and vice versa.
* Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.{{only|bedrock}}<ref>{{bug|MCPE-17073}}</ref>
* A player sleeping in a bed cannot be damaged by lava.
* If the lava is changed to be transparent via a [[resource pack]], it does not become transparent.
* {{IN|bedrock}}, lava does not deactivate [[elytra]] like [[water]] does.
* Despite flowing identically to water while in [[the Nether]], it was not possible to create an infinite spring of lava before [[Java Edition 1.19.3|1.19.3]].
** Before Lava source conversion was implemented, the ''Minecraft: Combat Handbook'' (2014) stated the possibility to create infinite sources of lava by simply creating a cross shape with 4 nether bricks and placing lava in the middle. As expected, this turned out to be false, as confirmed by [[Nathan Adams|Dinnerbone]].<ref>[[bugtracker:MC-71088|MC-71088]]</ref>
* Geologically, lava in the Overworld is consistent with [[wikipedia:Felsic lava|felsic lava]], and lava in the Nether is consistent with [[wikipedia:mafic lava|mafic lava]]. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny.
* When lava source conversion was implemented, any text where lava was supposed to be said "lave" instead.
** A splash text now says "Made with 'lave'".
== Gallery ==
<gallery>
Lavameltpattern1.png|Lava's melting pattern for snow and ice.
Water and lava springs.png|A natural lava spring near a waterfall.
Cave Lava.png|The lava "ocean" layer of [[cave]]s.
Lavastreamwithores.png|A naturally-occurring stream of lava next to diamond and iron ore.
Spawn Point Lava Warning.png|The warning in [[Legacy Console Edition]] when trying to place lava near the spawn point.
Lave found close under the dessert.png|A running lava source (origin not seen) uncovered six blocks below the surface of desert terrain.
Lava with Night vision potion.png|The inside view of lava with the night vision effect.
Ladders Blocking Lava.png|Ladders can stop lava from flowing.
Lava flowing off cliff.png|A lava [[spring]].
Minecraft Surface LavaFall.png|Lava spreading into dirt.
Exposed Cavern Lava.png|Lava in a ravine.
Lava in Ravine.png|Lava found in a snowy [[ravine]].
BedrockLava.png|Lava generates on bedrock.
BedrockPostLavaRemoval.png| Lava being extinguished near bedrock.
LavaRiver.png| Lava pool and water pool meeting each other naturally.
Lavafall.png| Two lava springs meeting water in a savannah plateau.
Lava spring.png| Lava spreading in the Overworld.
Minecraft lavalake.png| A lava spring spreading into a lava lake.
Lava cane.png|Sugar cane growing with lava flowing around it.
TallLavafall.png|Tall lavafall flowing into ravine.
RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.
Underground Lava Lake.png|Another example of underground lava lake.
Lwava.png|Lava pouring from a cliff.
Extreme Hills Falls.png|Lava and water pouring from a cliff.
Lavalake.png|Lava and ores in a cave underground.
Cavern2.png|Lava texture in Classic [[0.0.21a_01]].
Lavaspring.png|Lava setting fire to [[grass]].
File:Mobbo Destroyed Village.jpeg|A [[village]] ravaged by lava.
File:Lava Moodlight.jpg|An officially licensed lava block moodlight.
</gallery>
== References ==
{{Reflist}}
== External links ==
*[https://www.minecraft.net/en-us/article/block-week-lava Block of the Week: Lava] – Minecraft.net on September 29, 2017
*[[wikipedia:Lava|Real-life lava on Wikipedia]]
*[[wikipedia:Magma|Real-life magma on Wikipedia]]
{{Blocks|natural}}
{{Items}}
[[Category:Fluids]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[Category:Light sources]]
[[cs:Láva]]
[[de:Lava]]
[[es:Lava]]
[[fr:Lave]]
[[hu:Láva]]
[[it:Lava]]
[[ja:溶岩]]
[[ko:용암]]
[[nl:Lava]]
[[pl:Lawa]]
[[pt:Lava]]
[[ru:Лава]]
[[th:ลาวา]]
[[tr:Lav]]
[[uk:Лава]]
[[zh:熔岩]]</li></ul> | 15w43c | The Lure enchantment no longer affects the chances of catching things, only the delay. | |||
| The Luck of the Sea enchantment is broken due to a typo in the new fishing loot table. | |||||
| Fished junk is now less damaged (0%–90% durability remaining) while treasure is more damaged (0%–25% durability remaining). | |||||
| Ink sacs can now be caught singly with weight 10 (formerly a stack of 10 with weight 1). | |||||
1.11{{Extension DPL}}<ul><li>[[Water Bucket|Water Bucket]]<br/>{{Item
| title = Water Bucket
| renewable = Yes
| image = Water Bucket.png
| stackable = No
}}
A '''water bucket''' is a [[bucket]] filled with [[water]].
== Obtaining ==
=== Interacting ===
To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket.
{{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket.
Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused.
=== Chest Loot ===
{{LootChestItem|water-bucket}}
== Usage ==
{{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed.
=== Dispensers ===
A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated.
=== Cauldrons ===
A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons.
=== Filling bucket with mobs ===
Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]].
=== Transportation ===
{{main|Tutorials/Elevators#Water elevators}}
Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing.
Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with water
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When the bucket is placed
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>
|pitch=1.0
|distance=16
|foot=1}}
{{el|je}}:
{{Sound table
|type=bedrock
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bucket is filled with water
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When a water bucket is emptied
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0
|foot=1}}
==Data values==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|aliasid=bucket / 8
|id=362
|form=item
|translationkey=item.bucketWater.name
|foot=1}}
== Advancements ==
{{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}}
==History==
{{History|java infdev}}
{{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|java alpha}}
{{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}}
{{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}}
{{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}}
{{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}}
{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}}
{{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}}
{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}}
{{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}}
{{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.
|Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}}
{{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}}
{{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}}
{{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}}
{{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.
|Water buckets were simply called "Bucket".}}
{{History||v0.7.4|Water buckets no longer stack to 64.}}
{{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s.
|Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}}
{{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}
{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|foot}}
==Issues==
{{issue list}}
==Gallery==
<gallery>
Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]].
</gallery>
==References==
{{Reflist}}
{{Items}}
[[Category:Renewable resources]]
[[Category:Tools]]
[[de:Wassereimer]]
[[ja:水入りバケツ]]
[[pt:Balde de água]]
[[th:ถังน้ำ]]
[[uk:Відро води]]
[[zh:水桶]]</li><li>[[Photo|Photo]]<br/>{{exclusive|education}}
{{Item
| image = Photo EE2.png
| renewable = No (unless [[portfolio]] is available)
| stackable =
}}
A '''photo''' is an [[item]] containing a picture taken with a [[camera]].<ref>{{cite|url=https://web.archive.org/web/20210925044841mp_/https://educommunity.minecraft.net/hc/en-us/articles/4407489082644-Feature-Walkthrough-Minecraft-Education-Edition-GOAT-Beta-version-1-17-30-| title = Feature Walkthrough Minecraft: Education Edition GOAT Beta (version 1.17.30)|website=Minecraft: Education Edition Support|date=September 24, 2021}}</ref><ref>{{cite|url=https://education.minecraft.net/en-us/blog/new-update-and-anniversary-for-mee| title = The GOAT Update Celebrates a Minecraft Milestone!|website=Minecraft: Education Edition|date=November 2, 2021}}</ref><ref>{{ytl|2Wd0J-EIfws|GOAT Release Playthrough|Minecraft: Education Edition|December 2, 2021}}</ref>
== Obtaining ==
A photo in a [[portfolio]] can be saved as a photo item by selecting the "Save to Inventory" button underneath it.
== Usage ==
Photos display an image when held in the hand or when placed in an [[item frame]], similarly to [[map]]s. Photos can have captions added to them by renaming them in an [[anvil]] or by adding a caption while they are in a portfolio. Photos can be added to [[book and quill]]s and portfolios by selecting the "Add Photo" button in the book and quill or portfolio.
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Photo
|spritetype=item
|nameid=photo_item
|id=?
|form=item
|foot=1}}
== History ==
{{History|education}}
{{History||1.17.30|snap=1.17.30.2|[[File:Photo EE1.png|32px]] Added photos.}}
{{History||1.17.30|snap=release|[[File:Photo EE2.png|32px]] Changed photo texture.}}
{{History|foot}}
== Gallery ==
<gallery>
Photo Item 1.png|A photo being placed in an item frame.
Photo Item 2.png|A photo being saved from a portfolio.
Photo Item 3.png|A photo being added to a book and quill.
</gallery>
== References ==
{{Reflist}}
{{Items}}
{{Education Edition}}
[[Category:Education Edition items]]
[[Category:Non-renewable resources]]
[[ja:写真]]
[[zh:相片]]</li></ul> | 16w38a | Ink sac chances have been changed from 10 chances for 1 ink sac to 1 chance for 10 ink sacs. | |||
1.13{{Extension DPL}}<ul><li>[[Cookie|Cookie]]<br/>{{Item
| title = Cookie
| image = Cookie.png
| heals = {{hunger|2}}
| renewable = Yes
| stackable = Yes (64)
}}
'''Cookies''' are [[food]] items that can be obtained in large quantities, but do not restore hunger or saturation significantly.
== Obtaining ==
=== Trading ===
Journeyman-level farmer [[villager]]s sell 18 cookies for 3 [[emerald]]s as part of their trades.
=== Crafting ===
{{Crafting
|A2= Wheat
|B2= Cocoa Beans
|C2= Wheat
|Output= Cookie,8
|type= Foodstuff
}}
=== Villager gifts ===
{{in|java}}, if the [[player]] has the [[Hero of the Village]] effect, a farmer villager may gift them a cookie.
== Usage ==
=== Food ===
To eat a cookie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger
[[Hunger#Mechanics|saturation]].
=== Parrots ===
Feeding a cookie to a [[parrot]] kills the parrot instantly, and causes it to give off [[Poison]] [[particles]] as it dies due to chocolate being toxic to parrots.
{{IN|Bedrock}}, feeding a cookie to a parrot inflicts the parrot with [[Fatal Poison]] for 1,000 seconds.
=== Composting ===
Placing a cookie into a [[composter]] has an 85% chance of raising the compost level by 1.
Considering the high yield of cookies (8 cookies from 1 cocoa bean and 2 wheats) and the higher chance to successfully compost a cookie (85%), it is more efficient to craft cookies to compost rather than using separate ingredients. For example, 100 wheats and 50 cocoa beans, which in total could yield only 13.92 bone meal on average, could be crafted into 400 cookies to yield 48.57 bone meal on average.
== Sounds ==
{{Sound table/Entity/Food}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cookie
|spritetype=item
|nameid=cookie
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cookie
|spritetype=item
|nameid=cookie
|id=271
|form=item
|foot=1}}
== History ==
{{History|java beta}}
{{History||1.4|[[File:Cookie JE1 BE1.png|32px]] Added cookies.
|Cookies restore {{hp|1}} and are currently the only stackable [[food]], up to 8 cookies per stack.}}
{{History||1.8|snap=Pre-release|Cookies can now be stacked to 64.
|Cookies now restore {{hunger|1}}.}}
{{History|java}}
{{History||1.3.1|snap=12w18a|Cocoa beans have become farmable, making cookies [[renewable resource|renewable]] and ''much'' cheaper.}}
{{History|||snap=12w19a|Cookies now restore {{hunger|2}} instead of {{hunger|1}}.}}
{{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 8–10 cookies for 1 [[emerald]].}}
{{History||1.8|snap=14w02a|Farmer villagers now sell 6 cookies for 1 emerald.}}
{{History||1.11|snap=16w33a|Farmer villagers now sell 6–10 cookies for 1 emerald.}}
{{History||1.12|snap=17w13a|Cookies can now be used to tame [[parrot]]s.}}
{{History|||snap=pre3|Cookies are no longer used to tame [[parrot]]s. Instead, a cookie now instantly kills a parrot.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 357.}}
{{History||1.14|snap=18w43a|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}}
{{History|||snap=19w03a|Placing a cookie into the new [[composter]] has a 80% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Cookies now have an 85% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w13a|Farmer villagers now give cookies to players under the [[Hero of the Village]] effect.}}
{{History|pocket alpha}}
{{History||v0.9.0|snap=build 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}}
{{History||v0.12.1|snap=build 1|Cookies now restore [[hunger]] instead of [[health]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|sell]] 6-10 cookies for 1 [[emerald]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Cookies can now be used to inflict a fatal [[Poison]] [[status effect]] to [[parrot]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Cookies can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 18 cookies for 3 [[emerald]]s as part of their third tier [[trading|trades]].}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
File:12w21a CookiePurchase.png|Cookies being obtained by [[trading]] with a farmer [[villager]].
File:Eating Steve.png|[[Steve]] eating a cookie.
File:Eating Alex.png|Alex eating a cookie.
</gallery>
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--cookie Taking Inventory: Cookie] – Minecraft.net on August 22, 2019
{{Items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[cs:Sušenka]]
[[de:Keks]]
[[es:Galleta]]
[[fr:Cookie]]
[[hu:Csokis süti]]
[[ja:クッキー]]
[[ko:쿠키]]
[[nl:Koekje]]
[[pl:Ciastko]]
[[pt:Biscoito]]
[[ru:Печенье]]
[[uk:Печиво]]
[[zh:曲奇]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}
{{Item
| image = Recovery Compass.gif
| renewable = No
| stackable = Yes (64)
}}
A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.
== Obtaining ==
=== Crafting ===
{{Crafting
|A1= Echo Shard |B1= Echo Shard |C1= Echo Shard
|A2= Echo Shard |B2= Compass |C2= Echo Shard
|A3= Echo Shard |B3= Echo Shard |C3= Echo Shard
|Output= Recovery Compass
|type= Tool
}}
== Usage ==
When held by a player, the recovery compass will point towards the spot where they previously died.
The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.
Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.
This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.
=== Enchantments ===
A recovery compass can receive the following [[enchantment]]s:
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Curse of Vanishing]]{{only|bedrock|short=1}}
|I
|{{Inventory slot|Anvil}}
|-
|}
== Data values ==
{{Missing information|section|data values for Bedrock Edition|type=data}}
=== ID ===
[[Java Edition|''Java Edition'']]:
{{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}
==History==
{{History|java}}
{{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
{{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
{{History|foot}}
==Issues==
{{issue list}}
==Gallery==
<gallery>
File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref>
</gallery>
==References==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023
{{Items}}
[[Category:Tools]]
[[Category:Non-renewable resources]]
[[de:Bergungskompass]]
[[es:Brújula de recuperación]]
[[fr:Boussole de récupération]]
[[ja:リカバリーコンパス]]
[[pl:Kompas powrotny]]
[[pt:Bússola de retomada]]
[[ru:Компас восстановления]]
[[th:เข็มทิศกู้คืน]]
[[uk:Компас відновлення]]
[[zh:追溯指针]]</li></ul> | 18w15a | Added nautilus shells, obtainable as a treasure item when fishing. | |||
1.14{{Extension DPL}}<ul><li>[[Bundle|Bundle]]<br/>{{Experimental feature|bundle}}
{{planned|BE}}
{{Item
| image = Bundle.png
| image2 = Bundle Filled.png
| rarity = Common
| renewable = No
| stackable = No
}}
A '''bundle''' is an [[item]] that can store up to a stack's worth of mixed [[item]] types within itself in a single [[inventory]] slot. Items that stack to 16 occupy more space within the bundle, and items that do not stack occupy the entire bundle without allowing space for any other items.
== Obtaining ==
=== Crafting ===
{{Crafting
|showdescription=1
|A1=String |B1=Rabbit Hide |C1=String
|A2=Rabbit Hide |C2=Rabbit Hide
|A3=Rabbit Hide |B3=Rabbit Hide |C3=Rabbit Hide
|Output=Bundle
|type=Tool
|description={{OnlyExperimental|bundle}}
}}
== Usage ==
<!--The tooltip does not reflect the current bundle "tooltip"-->
{{FakeImage|style=max-width:250px;
|1={{Slot|Stick,64}}{{Slot|Ender Pearl,16}}{{Slot|Iron Sword}}<br>{{Slot|Stick,1}}{{Slot|Ender Pearl,4}}{{Slot|Iron Sword,64}}<br>{{Slot|Filled Bundle[Stick x32/Ender Pearl x8]| title = Bundle|link=none}}
|2=Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside (bottom), which take up a total of {{Tooltip|(32×1)|32 Sticks}}+{{Tooltip|(8×4)|8 Ender Pearls}}=64 bundle slots.
}}
Bundles are used to store different [[item|item type]]s in the same [[inventory]] slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, [[egg]]s) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots.
Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.<ref>{{bug|MC-203567||Bundles can be placed inside of bundles|WAI}}</ref>
To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A.
Bundles can be {{ctrl|used}} inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When {{ctrl|used}} outside the inventory, it dumps all the items out into the world.
Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as ''<fullness>''/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an <span class="invslot">{{SlotSprite|Bundle full}}</span>.
[[Shulker box]]es cannot be placed inside of bundles.
[[File:MinecraftBundle.jpg|thumb|Hovering the mouse over a bundle filled with mob loot, nearly full, with 61 items.]]
== Sounds ==
{{Sound table
|sound=Bundle drop contents1.ogg
|sound2=Bundle drop contents2.ogg
|sound3=Bundle drop contents3.ogg
|subtitle=Bundle empties
|source=player
|description=When a bundle's items are thrown onto the ground
|id=item.bundle.drop_contents
|translationkey=subtitles.item.bundle.drop_contents
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 0.8-1.2 or 0.76-1.14 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Bundle insert1.ogg
|sound2=Bundle insert2.ogg
|sound3=Bundle insert3.ogg
|subtitle=Item packed
|source=player
|description=When items are placed into a bundle
|id=item.bundle.insert
|translationkey=subtitles.item.bundle.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 0.8-1.2, 0.76-1.14, or 0.84-1.26 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Bundle remove one1.ogg
|sound2=Bundle remove one2.ogg
|sound3=Bundle remove one3.ogg
|subtitle=Item unpacked
|source=player
|description=When items are removed from a bundle
|id=item.bundle.remove_one
|translationkey=subtitles.item.bundle.remove_one
|volume=0.8
|pitch=''varies' <ref group=sound>Can be 0.8-1.2, 0.84-1.26, or 0.88-1.32 for each sound</ref>
|distance=16
|foot=1}}
== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bundle
|spritetype=item
|nameid=bundle
|form=item
|foot=1}}
=== Item data ===
<div class="treeview" style="margin-top: 0;">
* {{nbt|compound|tag}}: The '''tag''' tag.
{{:Player.dat_format/Bundle}}
</div>
== History ==
{{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1846s}}|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Bundles are revealed at [[Minecraft Live 2020]]. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture.}}
{{History||October 16, 2021|link=https://clips.twitch.tv/AffluentEncouragingOryxPeteZaroll-cd8pIapkfD4PRHxO|Ulraf, a game developer on ''Minecraft'', states that bundles will not be included in [[Caves & Cliffs]].}}
{{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Bundles are announced to be added after [[The Wild Update]].}}
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a [[shulker box]]. Incomplete bundles have the full texture.}}
{{History|||snap=20w46a|[[File:Bundle JE2.png|32px]][[File:Bundle Filled JE2.png|32px]] The textures of bundles have been changed.
|Hovering over bundles now shows its contained items in special slots, similar to slots in the [[inventory]]. If the bundle is not full, it also has an empty slot with a plus on it.}}
{{History|||snap=20w48a|Bundles now show fullness as a number when [[advanced tooltips]] are enabled.
|{{ctrl|Using}} a bundle in the inventory now empties one item from the bundle instead of emptying all the contents out to the [[inventory]].
|{{ctrl|Using}} a bundle now throws out its entire content into the world.}}
{{History|||snap=20w49a|Bundle fullness is now always shown.
|Full bundles now show the blue bar instead of hiding it, to distinguish from empty bundles.}}
{{History|||snap=20w51a|Bundles now drop its contents when destroyed as an [[Item (entity)|item entity]].
|Bundle fullness has been changed from <code>Fullness: ''<fullness>'' / 64</code> to <code>''<fullness>''/64</code>
|The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them.
|When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X.}}
{{History|||snap=21w05a|The player now receives a tutorial when first having a bundle in the inventory.}}
{{History|||snap=21w19a|Bundles are now accessible only through commands.}}
{{History||1.18|snap=Experimental Snapshot 1|Bundles are now available in the creative inventory and can be crafted once again.}}
{{History|||snap=21w37a|Bundles are once again accessible only through commands.}}
{{History||1.19.3|snap=22w42a|Bundles have been made available once again, and have been moved behind their own datapack.}}
{{h|bedrock}}
{{h||1.19.50|snap=beta 1.19.50.21|Added bundle GUI textures in the Vanilla Packs.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Gallery ==
<gallery>
JE 1.17 Development Bundle.png|The original bundle UI
Bundle in Inventory.jpg|A bundle inventory in the inventory
</gallery>
== References ==
{{Reflist}}
{{Items}}
[[Category:Storage]]
[[Category:Tools]]
[[Category:Renewable resources]]
[[de:Bündel]]
[[es:Saco]]
[[fr:Sac]]
[[ja:バンドル]]
[[pl:Sakwa]]
[[pt:Trouxa]]
[[ru:Мешок]]
[[zh:收纳袋]]</li><li>[[Raw Iron|Raw Iron]]<br/>{{Item
| image = Raw Iron.png
| renewable = No
| stackable = Yes (64)
}}
'''Raw iron''' is a raw metal resource obtained from mining [[iron ore]].
== Obtaining ==
=== Mining ===
[[Iron ore]] and [[deepslate iron ore]] mined with a [[stone pickaxe]] or higher drops 1 unit of raw iron. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.
=== Crafting ===
{{Crafting
|showname=1
|Block of Raw Iron
|Output=Raw Iron,9
|type=Material
|foot=1
}}
== Usage ==
The primary usage of raw iron is smelting it into [[iron ingot]]s.
=== Crafting ===
{{crafting usage}}
=== Smelting ingredient ===
{{Smelting
|showname=2
|Raw Iron
|Iron Ingot
|0.7
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Iron
|spritetype=item
|nameid=raw_iron
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Iron
|spritetype=item
|nameid=raw_iron
|form=item
|id=505
|foot=1}}
== History ==
{{History|java}}
{{History||1.17|snap=21w14a|[[File:Raw Iron JE1.png|32px]] Added raw iron.}}
{{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Iron JE2.png|32px]] [[JAPPA]] shows a new raw iron texture.}}
{{History|||snap=21w15a|[[File:Raw Iron JE2.png|32px]] The texture of raw iron has been changed.
|Raw iron can now be used to craft [[block of raw iron]].}}
{{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Iron (pre-release).png|32px]] [[JAPPA]] shows a new raw iron texture again.}}
{{History|||snap=21w16a|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}
{{History|Bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Iron JE2.png|32px]] Added raw iron.}}
{{History|||snap=beta 1.17.0.52|Raw iron are now available without enabling [[experimental gameplay]].}}
{{History|||snap=beta 1.17.0.54|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}
{{History|foot}}
== Issues ==
{{Issue list}}
==Gallery==
<gallery>
JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 2.png|Jappa shows raw ore textures.
Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
</gallery>
{{Items}}
[[Category:Non-renewable resources]]
[[de:Roheisen]]
[[es:Hierro en bruto]]
[[fr:Fer brut]]
[[it:Ferro grezzo]]
[[ja:鉄の原石]]
[[lzh:砂鐵]]
[[pl:Surowe żelazo]]
[[pt:Ferro bruto]]
[[ru:Необработанное железо]]
[[uk:Необроблене залізо]]
[[zh:粗铁]]</li></ul> | 18w43a | Added bamboo, obtainable as a junk item when fishing in jungles. | |||
1.16{{Extension DPL}}<ul><li>[[:Category:Planned items|Category:Planned items]]<br/>All pages relating to items that have been officially announced, but are not yet in the game.
__EXPECTUNUSEDCATEGORY__
[[Category:Items]]
[[Category:Planned]]
[[pt:Itens planejados]]</li><li>[[Glow Stick|Glow Stick]]<br/>{{stub}}
{{education feature}}
{{Item
| image = White Glow Stick.png
| extratext = View [[#Gallery|all renders]]
| renewable = No
| durability = 95
| stackable = No
}}
'''Glow sticks''' are [[Chemistry Update|chemistry]]-related [[item]]s, which can be lit up in the player's hand for a limited time.
== Obtaining ==
{{iN|be}}, glow sticks cannot be obtained by the {{cmd|give}} command. They also cannot be obtained in [[Survival]]. Cheats must be enabled to obtain glow sticks in [[Survival]] mode, or in [[Education Edition]].
=== Crafting ===
{{Crafting
|showdescription=1
|ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]]
|A1= Polyethylene
|B1= Hydrogen Peroxide
|C1= Polyethylene
|A2= Polyethylene
|B2= White Dye; Orange Dye; Magenta Dye; Light Blue Dye; Yellow Dye; Lime Dye; Pink Dye; Gray Dye; Cyan Dye; Purple Dye; Blue Dye; Brown Dye; Green Dye; Red Dye
|C2= Polyethylene
|A3= Polyethylene
|B3= Luminol
|C3= Polyethylene
|Output= Matching Glow Stick
|description={{only|bedrock|education}}
|type= Miscellaneous
}}
<div style="display:none">
<!--
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
They don't need to be displayed on this page because they already intuitively list "Any Matching Dye".
-->
{{Crafting
|showdescription=1
|ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]]
|A1= Polyethylene
|B1= Hydrogen Peroxide
|C1= Polyethylene
|A2= Polyethylene
|B2= Bone Meal; Lapis Lazuli; Cocoa Beans
|C2= Polyethylene
|A3= Polyethylene
|B3= Luminol
|C3= Polyethylene
|Output= White Glow Stick; Blue Glow Stick; Brown Glow Stick
|description={{only|bedrock|Education}}
|type= Miscellaneous
}}
</div>
== Usage ==
While equipped, [[player]]s can {{control|use}} glow sticks to shake them, causing them to appear bright regardless of the [[light]] level. This is only an aesthetic change, as no light is emitted to the surrounding area. A particle effect is visible until the durability runs out. The glowstick's durability depletes while lit{{Info needed}}, in both Survival and Creative modes.
== Sounds ==
{{Sound table
|type=bedrock
|sound=Flint and steel click.ogg
|source=block
|description=While a glowstick is being activated
|id=fire.ignite
|volume=1.0
|pitch=0.5/0.7
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glow Stick
|spritename=glow-sticks
|spritetype=item
|nameid=glow_stick
|id=601
|form=item
|translationkey=item.glow_stick.black.name,item.glow_stick.red.name,item.glow_stick.green.name,item.glow_stick.brown.name,item.glow_stick.blue.name,item.glow_stick.purple.name,item.glow_stick.cyan.name,item.glow_stick.silver.name,item.glow_stick.gray.name,item.glow_stick.pink.name,item.glow_stick.lime.name,item.glow_stick.yellow.name,item.glow_stick.lightBlue.name,item.glow_stick.magenta.name,item.glow_stick.orange.name,item.glow_stick.white.name
|foot=1}}
===Metadata===
{{/DV}}
===Item data===
See [[Bedrock Edition level format/Item format]].
== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}}
{{History||1.14.60|snap=?|Making a glow stick results in an edible item called {{code|item.glow_stick.black.name}}.}}
{{History||?|Making a glow stick results in correct items again.
|Making a glow stick with dye has been made an upgrade{{info needed|what is this supposed to mean?}}
|Putting 2 glow sticks in a Crafting Table now outputs a correct glow stick.}}
{{History||1.17.0|snap=?|[[File:Missing Glow Stick.png|32px]] Two black glow sticks, using the [[missing texture]] if Education Edition is disabled, now generate in fake end portal rooms in [[mansion]]s instead of [[ender pearl]]s.}}
{{h||1.18.0|snap=beta 1.18.0.21|Glow sticks no longer generate in [[woodland mansion]]s.}}
{{History|education}}
{{History||1.0.27|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}}
{{History|foot}}
== Gallery ==
<gallery>
White Glow Stick.png|
Orange Glow Stick.png|
Magenta Glow Stick.png|
Light Blue Glow Stick.png|
Yellow Glow Stick.png|
Lime Glow Stick.png|
Pink Glow Stick.png|
Gray Glow Stick.png|
Cyan Glow Stick.png|
Purple Glow Stick.png|
Blue Glow Stick.png|
Brown Glow Stick.png|
Green Glow Stick.png|
Red Glow Stick.png|
</gallery>
== Trivia ==
* The glowing reaction of [[Wikipedia:Luminol|Luminol]] during oxidation exists in real life. It is used for detecting blood in crime scenes.
* Players cannot enchant glowsticks with Unbreaking or Mending, despite it having durability.
* The black and light gray glow sticks use the same texture as the red glow stick.{{verify|It seems they use the missing texture instead. Was this the case beforehand, and they only started using the missing texture later?}}
== Issues ==
{{issue list}}
{{items}}
{{Education Edition}}
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]
[[de:Knicklicht]]
[[ja:ケミカルライト]]
[[ko:발광봉]]
[[pt:Graveto Brilhante]]
[[ru:Химический источник света]]
[[zh:荧光棒]]</li></ul> | 20w12a | Treasure can now be obtained only through fishing in open water. | |||
| Open water is defined as a 5×4×5 area around the bobber, in which only air, water source blocks, or waterlogged blocks without collision can be present. | |||||
| Tripwire, bubble columns, and lily pads all invalidate open water. | |||||
| 20w13a | Open water is now calculated differently. | ||||
| Each layer in the area around the bobber is checked, and each layer must have only air or water (or similar). | |||||
| Bubble columns no longer invalidate water layer checks and lily pads no longer invalidate air layer checks. | |||||
| 20w21a | Lily Pads now are junk loot instead of treasure. | ||||
| Pocket Edition Alpha | |||||
| March 13, 2015 | Daniel Wustenhoff tweets an image of the player fishing. | ||||
v0.11.0{{Extension DPL}}<ul><li>[[Minecart|Minecart]]<br/>{{about|the rideable minecart in Minecraft|other uses|Minecart (disambiguation)|}}
{{distinguish|Minecraft}}
{{ItemEntity
|image=Minecart.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]''': 10
|drops={{ItemLink|Minecart}} (1)
|health={{hp|6}}
}}
A '''minecart''' is a train-like vehicle [[entity]] that runs on [[Rail (disambiguation)|rail]]s.
== Obtaining ==
Minecarts can be retrieved by {{control|attack|text=attacking}} them for some time. Minecarts can also be retrieved with one attack from a [[pickaxe]] provided the player's attack cooldown is reset. A minecart is also destroyed if it makes contact with a [[cactus]], or if shot with a [[bow]] and arrow.
=== Crafting ===
{{Crafting
|A2= Iron Ingot
|C2= Iron Ingot
|A3= Iron Ingot
|B3= Iron Ingot
|C3= Iron Ingot
|Output= Minecart
|type= Transportation
}}
=== Entity loot ===
[[Minecart with command block]]s can be given to the player with the {{cmd|/give}} command or through the creative inventory under certain conditions{{only|java}}; [[minecart with spawner]]s{{only|java}} are available only via the {{cmd|/summon}} command. Each drop 1 minecart when broken.
== Usage ==
[[File:RideableMinecart.png|thumb|right|A rideable minecart on rails surrounded by wood slabs]]
A minecart can be placed in the same manner as most blocks but can be placed only on top of a [[rail]]. Once placed, it may be derailed by pushing it off the end of the track. After this, it can be railed again by placing a rail directly below it or pushing it onto a track.
=== Crafting ingredient ===
{{crafting usage}}
=== Transportation ===
[[File:Steve Riding a Minecart.png|thumb|right|upright|[[Steve]] riding a minecart]]
{{see also|Transportation|Riding}}
Minecarts can be ridden by {{control|use|text=pressing the "use" control}} on them. Once inside, an external impulse may be needed to make the minecart start moving. The player can slowly move the minecart forward while riding it, by pressing {{control|forward}}. If a mob walks in front of an empty minecart, it is pulled into the cart.
After rolling off of the end of a track, a minecart can be pushed around on open blocks. If a minecart is pushed onto or falls onto tracks, it "snaps" to those tracks. When riding a minecart, if the minecart lands on a rail, the player does not take any fall damage. <!--Minecarts and arrows don't interact anymore.-->
Unlike with [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied minecart.<ref>{{Cite bug|MC|161251|Attempting to enter an occupied bed displays a message over the hotbar, but attempting to enter an occupied vehicle does not|date=September 18, 19|resolution=Works as Intended}}</ref>
=== Dismounting ===
Players can exit the minecart by pressing {{control|sneak}}. When a player or mob dismounts a minecart, either by choice, by breaking the minecart, or by passing over an [[activator rail]], the minecart tries to find a safe ejection destination one block away. First it checks the eight horizontally adjacent blocks in the following order of priority relative to direction of travel: right, left, rear right, rear left, front right, front left, rear, front. A valid destination has a block underneath with a solid (not necessarily full) top surface and a space with enough headroom and width for the passenger to fit in when standing at the center. The space can even contain liquid or have open trapdoors if the mob is slim enough, and presence of other mobs doesn't matter. If no valid destination exists on same horizontal level, the minecart then checks the blocks one above, then one below. For a player, the minecart also checks for crawlable destinations. If still none, the minecart chooses its own location. Once the minecart picks a destination, it actually ejects the passenger one block up in the air and the passenger settles down on its own. Under a low ceiling this may cause one tick of suffocation damage. The air drop exists to allow passengers to land on carpet or bottom slabs.
== Behavior ==
=== Speed ===
Minecarts have a predefined speed limit of exactly 8 blocks per second ''per axis of travel''. A minecart traveling diagonally can, therefore, travel up to 11.314 blocks per second.<ref>The square root of 8<sup>2</sup> + 8<sup>2</sup>. See [[wikipedia:Pythagorean theorem|Pythagorean theorem]].</ref> When a minecart comes to a turn it moves diagonally across that turn.
[[Powered rail]]s powered by redstone give minecarts a boost of speed. Speed is gradually decreased if there are no powered rails to assist its movement, and an unpowered powered rail slows down a minecart rapidly. The speed decreases at a faster rate when going uphill, compared to when moving horizontally. A minecart does not need powered rails to assist its movement down a hill.
<!-- Is this comparison to real-life physics necessary? - One unit of kinetic energy could be defined as the energy gained by a cart going down a one-block slope and lost by a cart when it goes up a one-block slope. If a 45-degree downward slope is connected directly into an upward slope, an initial height of 60 blocks results in a final height of 40 blocks, a loss of 20 units of potential energy. But if 20 sections of flat track are inserted between the slopes, the final height is 35. This implies that one unit of energy is lost for every 4 sections of horizontal track traveled with an initial stored energy of between 60 and 40. At much lower speeds, much less energy is lost, implying that the energy lost is a percentage of the cart's current energy. The above gives about 0.5% energy loss per section of track. One implication of this is that more energy lost when the cart has more energy, so a gradual slope should allow you to travel much farther distances than a steep slope followed by a long flat section. (This is different from real-life physics, where friction does not increase with velocity. However, it may be an attempt to mirror air resistance, which ''does'' increase with velocity.) -->
Anything in the way of the minecart brings it to a stop. Once a minecart has left the track, it rapidly decelerates within one or two blocks. When mobs touch a minecart, they affect it in the same way a player would, i.e. mobs that move up against a still cart set it in motion.
If a minecart is moving fast enough, it can skip across one block without a track and reattach to track on the other side, at significantly reduced energy and speed. A minecart's hitbox can skip turns if the minecart is boosted using enough powered rails.<ref>{{Cite bug|MC|179971|Minecart skips turns if too fast|date=April 22, 2020}}</ref>
The speed and momentum of a minecart can differ depending on whether or not it is empty, and in the case where a minecart has a container, the speed can differ depending on the quantity and type of items inside.
=== Merged minecarts ===
{{IN|java}}, two or more minecarts can be merged by pushing them into each other so that they overlap. Merged minecarts move as a collective, like a train, and can be useful for long-distance transport because while moving in a straight line, they ''do not need powered rails to keep their speed''.
To summarize:
* Minecarts can also be merged by ''dropping'' a minecart on another minecart.
* Merged minecarts do not lose speed while traveling on straight rails
* ''Corners'' in the rails might cause merged minecarts to unmerge.
* Minecarts with ''chest'' (even fully filled) can also be merged and also do ''not'' require powered rails.
=== Distance traveled by empty carts starting on a downward slope ===
This table shows the distance traveled by an unoccupied minecart on a downward slope, with a boost (or no boost). The most efficient way is to use only 1 boost at the bottom of the incline on the flat surface. Using 2 increases distance by about 20% or 1.5 blocks. All distance trends based on the height seem to be logarithmic.
The carts started from rest, on a slope Height blocks up.
{| class="wikitable" data-description="Distance traveled"
|-
! Height !! No Boost !! Bottom !! Bottom and Top !! All boosts on incline and bottom
|-
| 1 || 2.77m || 8.77 || 10.8 || 10.8
|-
| 2 || 4.59m || 9.59 || 10.83 || 13.37
|-
| 3 || 5.81m || 9.81 || 11.66 || 15.12
|-
| 4 || 7.04m || 10.04 || 12.46 || 16.95
|-
| 5 || 7.87m || 10.87 || 12.29<!--(Yes, it did actually travel less)--> || 17.95
|-
| 10 || 11.65m || 13.38 || 15.12 || 21.68
|-
| 100 || 15.87m || 17.05 || 17.54 || 25.34
|}
=== Collision ===
Minecarts are about the same size as a block (1×1). Because of this, a ladder, door, or trapdoor prevents it from falling down a 1×1 hole. Carts on [[rail]]s also ignore collision in certain situations. A cart traveling uphill, downhill, or on a curve with a block placed in front of it, goes through the block.<ref>{{Cite bug|MC|8004|Minecarts glitch through the stop block of a track that ends with a turn or a downward slope|date=January 20, 2013}}</ref>
A minecart that reaches the end of a rail up against an opaque solid block bounces back, but if the block is transparent then it stops. The minecart can even bounce against an opaque block from a standstill if the rail underneath is powered. A player or mob riding in a minecart does not collide with or suffocate in any transparent blocks but suffocates inside opaque blocks.
Minecarts are completely unaffected by [[ice]], [[packed ice]], and [[blue ice]]<ref>{{Cite bug|MC|8265|Minecarts don't slide on any sort of ice|date=January 25, 2013}}</ref>; they can also be destroyed by coming in contact with [[lava]] or [[fire]].
=== Mobs ===
{{missing information|section|some other mobs that cannot be picked up by minecarts}}
[[File:Minecart shake.gif|thumb|right|Minecart shaking due to being on top of an activator rail.]]
Mobs can ride minecarts, but cannot control them. Mobs cannot exit the minecart unless the minecart is destroyed or moves onto an active [[activator rail]].<ref>{{bug|MC-3866||Endermen, Tamed Wolves and Ocelots cannot teleport when in a Minecart|WAI}}</ref> However, {{in|bedrock}}, [[endermen]] are able to teleport out of minecarts.<ref>{{bug|MCPE-31761||Endermen can still teleport out of the boats and minecarts}}</ref>
A mob can ride a minecart when pushing by a moving minecart on rails {{in|java}} or when colliding with a minecart {{in|bedrock}}. It is easier to pick up a mob when a minecart is turning. {{IN|bedrock}}, [[armor stand]]s can also be picked up.
Most mobs can be picked up by minecarts, except [[ender dragon]]s, [[warden]]s, and [[wither]]s. {{IN|java}}, [[iron golem]]s cannot be picked up either.
A [[jockey]] riding a minecart automatically accelerates the minecart.<ref>{{bug|MC-71998||Minecarts that have passengers within them riding mobs can move automatically when not on rails}}</ref> Mobs in minecarts don't despawn, and don't count towards the mob cap.{{only|java}}<ref>{{bug|MC-182897||Some passenger mobs don't count to the mob cap|WAI}}</ref>
=== Boats ===
{{exclusive|java|section=yes}}
{{UsesBug|section=yes}}
Due to the bug {{bug|MC-113871}}, [[boat]]s can be captured by minecarts. When a boat is placed in a minecart, the minecart travels faster on rails, approximately as fast as on powered rails. The movement in the boat minecart is glitchy and moving forward with the W key moves the cart backward relative to the player, and vice versa for moving backward with the S key. The minecart also moves on the rail-less ground at a crawling speed, but it does not float in the water despite being in a boat.
Using this glitch can be far more resource-efficient since the boat minecart can move at the speed of a powered rail track on flat ground and on slopes. Another physics glitch with the boat minecart is the extreme reduction in friction when the minecart is on rails, which is similar to the lack of friction when a boat is riding on ice. This glitch can be done in Survival without cheats simply by pushing a minecart into a boat on the track. This bug is now patched.
== Sounds ==
{{Edition|Java}}:<br>
Minecarts use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />
{{Sound table
|sound=Minecart inside.ogg
|subtitle=MC-177078
|source=Friendly Creatures <ref group="sound" name="oddcats">{{Cite bug|MC|42132|The sounds of minecarts aren't controlled by the correct sound slider|date=December 13, 2013}}</ref>
|overridesource=1
|description=While the player is inside of a moving minecart
|id=entity.minecart.inside
|translationkey=-
|volume=0.0-0.75 <ref group=sound name=insidevolume>Based on horizontal speed; it is clamped between 0.0 and 0.75 and will not play if speed is less than 0.01</ref>
|pitch=1.0
|distance=16 (technical) / rider only (effective)}}
{{Sound table
|sound=Minecart inside underwater1.ogg
|sound2=Minecart inside underwater2.ogg
|sound3=Minecart inside underwater3.ogg
|subtitle=MC-204124
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|description=While inside of a moving minecart when the player's eye level is underwater
|id=entity.minecart.inside.underwater
|translationkey=-
|volume=0.0-0.75 <ref group=sound name=insidevolume/>
|pitch=1.0
|distance=16 (technical) / rider only (effective)}}
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls <ref group="sound">Shows far less often than it should - see {{bug|MC-181831}}</ref>
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|description=While a minecart is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart inside.ogg
|source=neutral
|description=While the player is inside of a moving minecart
|id=minecart.inside}}
{{Sound table
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart is moving
|id=minecart.base
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart
|spritetype=item
|nameid=minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|generatetranslationkeys=y
|firstcolumnname=Entity
|displayname=Minecart
|spritetype=entity
|nameid=minecart
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart
|spritetype=item
|nameid=minecart
|id=370
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart
|spritetype=entity
|nameid=minecart
|id=84
|foot=1}}
=== Entity data ===
Minecarts have entity data associated with them that contain various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]]
== Achievements ==
{{load achievements|On A Rail}}
== History ==
{{History|java infdev}}
{{History||20100618|[[File:Minecart JE1.png|32px]] [[File:Minecart (item) JE1.png|32px]] Added minecarts.
|Minecarts are not rideable but instead are used to store things in.
|Right-clicking minecarts opens them like a [[chest]] (with the container called "Minecart". Filling them up makes the [[dirt]] layer inside them rise.}}
{{History||20100624|[[File:Minecart JE2.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] The entity model and item texture of minecarts have been changed.
|The minecart mechanics have been changed to being rideable, removing their ability to store items.
| Minecarts now render a chest inside for unknown reasons.}}
{{History|java alpha}}
{{History||v1.0.4|[[File:Minecart JE3 BE1.png|32px]] Removed the phantom chest from minecarts.
|A [[sitting]] animation for riding minecarts has been added.}}
{{History||v1.0.14|Minecarts are now used to craft [[minecart with furnace]] and [[minecart with chest]].}}
{{History||v1.2.2|Minecarts now appear to other players and can be ridden in multiplayer.
|Minecarts are no longer fully solid - they no longer block movement, and can no longer be stood on top of.}}
{{History|java beta}}
{{History||1.5|Minecarts now break faster with hands.
|[[Powered rail]]s have been introduced, which enables minecarts to move automatically, although previous methods of boosting no longer works, or does not work as effectively.
|The [[detector rail]]s have been introduced for use in detecting minecarts. Prior to this update, carts were detected by using [[pressure plate]]s in line with cart tracks. This had the often undesirable effect of dramatically slowing or even stopping the minecart, which limited the use of this design mostly to boosters.}}
{{History||1.6|snap=Test Build 3|A minecart now transfers any [[Damage#Fall damage|fall damage]] it suffers onto its rider and is not destroyed upon impact.}}
{{History||1.8|snap=Pre-release|If the [[player]] punches a minecart when descending from a jump, it shows the [[Damage#Critical hit|critical hit]] animation. This also happens if the player punches the cart while still in it.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[Daniel Rosenfeld|C418]] posted a [[sound]] showing the sound that minecarts make.}}
{{History|||snap=Beta 1.9 Prerelease 6|The texture of minecarts has changed slightly.}}
{{History||1.3.1|snap=12w15a|Minecarts can now be shot out from [[dispenser]]s.}}
{{History|||snap=12w21b|The [[player]] no longer spawns on top/inside of the minecart after getting out. Instead, the player gets out a few [[block]]s away. Also, the player can nudge a stationary minecart while inside it to move onto a [[Powered Rail|powered rail]], etc.}}
{{History||1.4.2|snap=12w38b|[[Sound]]s for minecarts have been added.}}
{{History||1.5|snap=13w02a|Minecarts can now be edited with a third-party program to show any [[block]] inside of it (it does not take on the characteristics of this block), as well as make it take on the characteristics of any cart.
|Minecart types no longer all share the same [[entity]] ID – <code>Minecart</code> – and are no longer distinguished by a <code>Type</code> field. They have been given separate entity IDs.
|Minecarts are now used to craft [[TNT minecart]]s.}}
{{History|||snap=13w03a|Minecarts are now used to craft [[hopper minecart]]s.}}
{{History|||snap=13w06a|Added [[minecart with spawner]].}}
{{History||1.6.2|snap=release|A [[player]] in a moving minecart no longer turns with the minecart.}}
{{History||1.7.2|snap=13w39a|Added [[minecart with command block]].}}
{{History||1.8|snap=14w11a|Minecart physics have been changed - they now go faster and further, can derail at corners if going too fast and refuse to go uphill and they can also (if going fast enough) go over 1 [[block]].
|The collision and position handling of minecarts have been improved.}}
{{History|||snap=14w17a|All changes to old minecart physics used before 14w11a have been reverted.}}
{{History||1.9.1|snap=pre2|Extreme typos in minecarts with hoppers and chests, reading "''container.minecart'''' have been fixed.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartRideable</code> to <code>minecart</code>.
|The player's [[hunger]] bar is now visible when riding in a minecart.}}
{{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 328.}}
{{History||1.14|snap=18w43a|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}
{{History|||snap=19w13a|Minecarts now move much slower when pushed along standard [[rail]]s using the W key, even slower on unpowered golden rails, and cannot be pushed off of unpowered golden rails without the [[player]] looking at a certain angle.}}
{{History||1.16|snap=20w09a|Minecart now checks dismount position height against entity height.}}
{{History|||snap=20w16a<!--cannot confirm due to how assets are handled - assuming this due to MC-91163 fix version-->|Minecarts no longer have subtitles for movement.}}
{{History|||snap=20w18a|Mobs in minecarts no longer [[Spawn#Despawning|despawn]].}}
{{History||1.17|snap=20w45a|Minecarts can now move in [[water]].}}
{{History||1.19|snap=22w13a|Minecarts no longer drop when breaking a [[Minecart with Chest|minecart with chest]], [[Minecart with Hopper|hopper]], [[Minecart with Furnace|furnace]], or [[Minecart with TNT|TNT]].<ref>{{bug|MC-249493|||Fixed}}</ref>}}
{{History||1.20|snap=23w16a|Sniffers can now enter [[minecart]]s.}}
{{History|pocket alpha}}
{{History||v0.8.0|snap=build 2|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}
{{History|||snap=build 3|Minecarts now ride smoother.}}
{{History||v0.13.0|snap=build 1|[[Sound]]s for minecarts have been added.}}
{{History|||snap=build 2|Minecarts now stack on top of each other.}}
{{History||v0.14.0|snap=build 1|Minecarts can now be used to craft [[Minecart with Chest|storage]], [[Minecart with TNT|TNT]], and [[Minecart with Hopper|hopper minecart]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|Minecarts are now twice the speed than in other editions.}}
{{History||xbox=TU12|Minecarts are now slower.}}
{{History||xbox=TU13|ps=1.0|Minecarts are now faster again.}}
{{History||xbox=TU21|xbone=CU9|ps=1.14|The minecart limit has been increased.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Minecart [[sound]]s have been updated.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The texture of minecarts has been changed.}}
{{History|new 3DS}}
{{History||0.1.0|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart_(item)_JE2_BE1.png|32px]] Added minecarts.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* Minecarts appear to float above the track, as their model has no wheels.
* If the player views their inventory while riding in a minecart, they appear sitting down in mid-air.
* The player can teleport to another minecart while sitting in a minecart by right-clicking a minecart in their range. This can be used as an elevator to quickly rise up when minecarts are placed on top of each other.
* If the sound is muted in the options while riding a minecart, and then turned back up, the minecart no longer makes noise in the client until the player exits the minecart.
* If a saddled pig is riding a minecart, the player can ride the pig. Doing so causes the minecart to be able to ride freely at the player's walking speed. It is unknown whether this is a glitch.
* It seems that hunger does not deplete while inactive in a minecart (at least in normal difficulty).
* A minecart (alongside rails and powered rails) are used as Steve's Side-Special in the crossover fighting game Super Smash Bros. Ultimate.
== Gallery ==
<gallery>
Minecart fire pig.png|A pig inside a burning minecart
MinecartInfdev1.png|A Minecart opened in Minecraft Infdev
MinecartInfdev2.png|A Minecart filled in Minecraft Infdev
2ed Spawner Minecart Image and 1st Dispenser cart image.jpg|An image of two [[Minecart with Spawner]]s and unimplemented Minecart with Dispensers.
Minecart with chest and head thing.png|The first image [[Jens Bergensten|Jeb]] released.<ref>{{Tweet|jeb|289000646210904064}}</ref>
Pocket Edition v0.8.0 alpha Development minecarts.png|The first image of minecarts in {{edition|PE}}.
Minecart Booster.png|Minecart booster.
MinecartStack.png|Minecarts being stacked on each other.
Villager minecart.png|Villager in a minecart.
Minecartride.jpg|Player in minecart.
Blocks in Invisible Minecarts.png|Minecarts can be edited to show any block inside, and can also be edited to be invisible.
File:Minecart (Trails and Tales Summer Event) Render.png|A wooden minecart, featured in the [[Trails & Tales Event]].
File:Minecoins 5.png|Two minecarts, as depicted on [[Minecraft Marketplace|Minecoin]] gift cards.
</gallery>
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--minecart Taking Inventory: Minecart] – Minecraft.net on September 6, 2019
{{Items}}
{{entities}}
[[Category:Mechanics]]
[[cs:Vozík]]
[[de:Lore]]
[[es:Vagoneta]]
[[fr:Wagonnet]]
[[hu:Csille]]
[[it:Carrello da miniera]]
[[ja:トロッコ]]
[[ko:광산 수레]]
[[nl:Mijnkar]]
[[pl:Wagonik]]
[[pt:Carrinho de mina]]
[[ru:Вагонетка]]
[[th:รถราง]]
[[uk:Вагонетка]]
[[zh:矿车]]</li><li>[[Hopper|Hopper]]<br/>{{About|the block|the crash utility|Hopper (crash utility)}}
{{Block
|image=<gallery>
Hopper (D).png|Java
Hopper (D) BE.png|Bedrock
</gallery>
|extratext = View [[#Gallery|all renders]]
|transparent=Yes
|light=No
|tool=wooden pickaxe
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
A '''hopper''' is a low-capacity storage [[block]] that can be used to collect [[item (entity)|item entities]] directly above it, as well as to transfer [[item]]s into and out of other containers. A hopper can be locked with [[Redstone Dust|redstone power]] to stop it from moving items into or out of itself.
== Obtaining ==
=== Breaking ===
To obtain a hopper, {{control|mine}} it with a [[pickaxe]]. Using any other item to mine a hopper drops only its contents.
{{breaking row|horizontal=1|Hopper|Pickaxe|Wood|foot=1}}
===Crafting===
A hopper can be crafted from 5 iron ingots and a chest.
{{Crafting
|A1= Iron Ingot
|C1= Iron Ingot
|A2= Iron Ingot
|B2= Chest
|C2= Iron Ingot
|B3= Iron Ingot
|Output= Hopper
|type= Redstone
}}
==Usage==
{{see also|Tutorials/Hopper}}
[[File:Hopper aligment.png|Hoppers can face down or sideways.|thumb]]
A hopper can be used as a container, as a crafting ingredient, and as a redstone component.
A hopper has an "output" tube at its bottom that can face down or sideways and provides a visual indication of which block the hopper is set up to drop its items into, if that block has an inventory. To place a hopper, use the {{control|Place Block}} control while aiming at the surface to which its output should face (Hoppers ''do not'' orient themselves automatically). To place a hopper directly on the face of an already interactable block, the player can {{control|sneak}} while placing the hopper. Attempting to place a hopper aimed on the bottom face of a block instead faces downward. With some blocks, such as the [[furnace]] and [[brewing stand]], the hopper has multiple uses. A hopper does not change direction after placement, and it is not attached to the container it faces; the container can be removed or replaced, and the hopper remains unchanged.
Hoppers cannot be moved by [[piston]]s.{{only|java}} Despite not being a solid block, attached blocks such as [[rail]]s, [[lever]]s, [[tripwire]] and [[redstone]] dust can be placed on top of hoppers, but not on their sides.
===Container===
[[File:Hopper GUI.png|thumb|176px|Hopper GUI showing the hopper's five slots of inventory at the top and the player's inventory below.]]
A hopper can be used as a container and has 5 slots of inventory space.
To open the hopper GUI, use the {{control|use item|text=Use Item/Place Block}} [[control]]. To move items between the hopper inventory and the player inventory or hotbar while the hopper GUI is open, drag or shift-click the items. To exit the hopper GUI, use the {{key|Esc}} key, B button or circle button, depending on the device.
By default, the GUI of a hopper is labeled "Item Hopper". A hopper's GUI label can be changed by naming the hopper in an [[anvil]] before placing it, or, {{in|java}}, by using the [[Commands#data|data]] command (for example, to label a hopper at (0,64,0) "Steve's Hopper", use <code>/data merge block 0 64 0 {CustomName:'"Steve's Hopper"'}</code>).
{{IN|java}}, a hopper's GUI can be "locked" (or subsequently unlocked) by setting the hopper's <code>Lock</code> tag with the [[Commands#data|data]] command. If a hopper's <code>Lock</code> tag is not blank, the hopper cannot be accessed except by players holding an item with the same name as the <code>Lock</code> tag's text. For example, to lock a hopper at (0,64,0) so that only players holding an item named "Steve's Key" can access the hopper, use <code>/data merge block 0 64 0 {Lock:"Steve's Key"}</code>.
===Crafting ingredient===
A hopper can be used to craft a [[minecart with hopper]].
{{crafting usage}}
===Redstone component===
{{see also|Redstone circuit|Redstone components#Hopper}}
[[File:Hopper logic flowchart.png|thumb|Flowchart of hopper logic]]
While a hopper is ''not'' powered by redstone signals, it operates with three functions:
*'''Collect''' [[Item (entity)|item entities]] (free-floating items in the world) into its inventory from the space above it
*'''Pull''' a single item into its inventory from a container above it
*'''Push''' a single item from its own inventory into a container it faces
A hopper first attempts to push any items inside it. Afterward, it checks if the block above it is a type of container. If so, it attempts to pull from it. Otherwise, the hopper attempts to collect item entities. Notably, hoppers can push to and pull from other hoppers, forming '''hopper pipes''' or '''hopper chains''', which allow transporting items across several blocks and are further discussed below.
====Redstone signals====
When a hopper receives a redstone signal (and is considered to be "activated"), all three functions stop. To avoid confusion over the terms "activated" and "deactivated", powered hoppers are often described as being '''locked''' and unpowered hoppers described as being '''unlocked'''. Hoppers can be powered by [[Redstone_mechanics#Power|soft powered]] blocks, meaning a [[redstone dust]] trail pointing into a block touching the hopper locks it just as effectively as a [[redstone block]] or any other [[Redstone components#Power components|power component]] touching the hopper. When the hopper is unlocked during a redstone tick, it does not push or pull/collect during the same tick, but has a delay of 1 redstone tick instead.
While a locked hopper does not push or pull/collect items, it may still receive items from [[dispenser]]s, [[dropper]]s and other hoppers, and may have its items pulled out by another hopper beneath it. Hence, the item flow in a horizontal hopper pipe may be stopped by locking just one of the hoppers, but stopping a vertical hopper pipe requires locking two adjacent hoppers at the same time, such that both the pushing of the top one and the pulling of the bottom one are stopped.
A hopper does not output any redstone signals by itself, but its fullness can be read using a [[Redstone Comparator|redstone comparator]], which needs to be placed next to it and facing away from it. An empty hopper outputs a signal strength of 0 and a completely full hopper outputs a signal strength of 15. Notably, a single stackable item (16 or 64) outputs a signal strength of 1 and a single non-stackable item outputs a signal strength of 3.
{{IN|Java}}, if the hopper being read is part of a horizontal hopper pipe, the comparator can individually read each item passing through the chain, because items are pushed through the hoppers one by one at a speed that is manageable by the comparator. If there is an uninterrupted stream of items, the comparator does not switch off in between items. On the other hand, in a vertical hopper pipe, some of the hoppers may never produce a reading above 0, even with a continuous stream of items, because pushes and pulls both occur in the same game tick: The hoppers' items get pulled out a single game tick after they're pushed in and this isn't measurable by a comparator, because comparators need measurements lasting at least 1.5 redstone ticks to produce a reading.
====Collecting items====
A hopper collects items dropped on top of it if the space above the hopper not occupied by a storage block. Items are gathered from the entire 1 block space above the hopper, meaning that items sitting on partial blocks such as [[soul sand]] directly above a hopper can be collected.<ref>https://bugs.mojang.com/browse/MCPE-55824</ref> It is also possible for a hopper to collect items from inside a full, solid block, a situation that might come from items rising up through solid blocks or being [[commands/summon|summoned]]. Item entities are not collected when they are outside of the collection area however; for example, items on top of a stone block directly above a hopper are not collected. Collected items are placed in the leftmost empty slot of a hopper's inventory.
{{IN|java}}, if there is no container above the hopper, then the hopper collects dropped items in the order in which they landed on the hopper. This order is remembered even while a hopper is locked. For instance, if a hopper is locked under a carpet while a fully equipped [[armor stand]] is broken above it, then it always collects items in this order when it is unlocked: [[armor stand]], [[boots]], [[leggings]], [[chestplates]], [[helmets]]. This is due to the order in which these items land.{{Verify|Wouldn't this be due to the order in which the game creates the item entities that drop drop from the armor stand?}} {{IN|Bedrock}}, hoppers do not remember the order in which items land on the hopper. Instead, hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located. Items that drop from a broken armor stand are collected in a random order.<ref>https://bugs.mojang.com/browse/MCPE-120586</ref>
Hoppers usually check for dropped items every [[game tick]] and they can collect items even before they are picked up by a [[player]]{{Verify|Does this happen always, or sometimes, and in Java only or also in Bedrock?}} or destroyed by [[lava]]. However, {{In|Bedrock}} hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before attempting to collect again.
Hoppers collect groups of items all at once rather than collecting them as single items one at a time. As a result, hoppers can collect item entities much faster than they can pull items from a container. Pulling from a moving [[minecart with chest]] or [[minecart with hopper]] is even slower, since the minecart is not always above the hopper.
====Pushing and pulling items====
A hopper with a storage container above it (such as a [[furnace]], [[chest]], [[dropper]], [[composter]], or another hopper) attempts to pull from the container instead of checking for floating items above it, and hence can not collect items. A hopper always tries to push or pull items using the leftmost available slot. When a hopper is removing items from a chest, the items disappear from left to right. Similarly, when filling up a chest, the chest fills up from left to right. Hoppers prioritize pulling from the first slot of a container over pulling into the first hopper slot. If a hopper has stone in its first slot and nothing in its second while the container it is pulling from has chicken in its first slot but stone in the second, the hopper pulls the chicken from the first slot of the container into its empty second slot. However, if the hopper is unable to pull the chicken, such as if all slots are filled with stone, the hopper pulls the stone from the second slot of the container instead. Similarly, hoppers prioritize pushing from their first slot over pushing into the first slot of a container. If a hopper has stone in its first slot and chicken in its second while the container it is pushing to has chicken it its first slot but stone in the second, the hopper pushes stone from its first slot into the second slot of the container.
In [[Java Edition]] the checks done by a hopper while pulling generally require less processing than the checks done by a hopper attempting collection. Therefore, a chain of hoppers topped with storage containers rather than air/solid blocks has better performance (measured as milliseconds of processing per tick) and lower potential for processing lag. <ref name=":0">https://www.youtube.com/watch?v=LC3ZOOI1Rf0</ref> The performance improvement achieved is correlated with the number of storage slots the container has. Placing composters (with no storage slots but still with custom output logic) on top of hoppers provide the greatest efficiency, while double chests actually degrade performance, even when sharing each double chest across two hoppers.<ref name=":0" /> In [[Bedrock Edition]] a chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.<ref>https://cdn.discordapp.com/attachments/715523208530362389/890030941282631741/Redstone_MSPT_measure.xlsx</ref> This may be because, even though hoppers with containers on top do not check for items, they do check for hopper-minecarts and chest-minecarts to pull from, and that involves scanning the chunk entity list.<ref>{{bug|MCPE-109449}}</ref>
{{Schematic|caption='''Push then Pull'''
Chest A is full of items while the hopper and Chest B are empty.
|ch-$+A||-
|ho-$e|ch-$+B
}}
Item pushes and pulls are processed in the same game tick, but pushes are processed before pulls. In the schematic, the empty hopper first pulls an item from chest A as it cannot push anything into chest B. After the cooldown, the hopper first pushes its item into chest B before pulling another item from chest A, both pushing and pulling in the same tick, and the process repeats. The hopper stops pulling when A is empty, and stops pushing when B becomes full.
Hoppers also have a "transfer cooldown" time. After pulling and/or pushing items, a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before pulling or pushing again (a transfer rate of 2.5 items per second, barring lag). A hopper that has an item pushed into it from another hopper also starts a 4 tick cooldown period, regardless of whether it pushed or pulled items itself. Item entities can be collected at any time without affecting the transfer cooldown time. The transfer cooldown and the Bedrock Edition collection cooldown are independent of each other.
====Container interactions====
Some [[container]]s interact with hoppers in specific ways:
:;{{BlockLink|Composter}}
::Hoppers above composters can push compostable items into the composter's top face with a chance of increasing the level of the composter as if the player used the item on the composter. Items that are not compostable cannot be pushed into the composter. Hoppers below the composter can pull [[bone meal]] when the composter is in stage 8, emptying the composter and resetting it to stage 0. Hoppers to the side of a composter do not interact with it.
:;{{BlockLink|Brewing Stand}}
::A working hopper on the top face of a brewing stand deposits only into the ingredient slot and it can push only valid [[brewing]] ingredients. A hopper on side face of a brewing stand can deposit only [[blaze powder]] or filled bottles into the three brew slots. A hopper underneath a brewing stand always extracts from the three brew slots, whether brewing is finished or not—The hopper must be locked to allow potions to finish brewing.
:;{{BlockLink|Chest}}
:;{{BlockLink|Trapped Chest}}
::Large chests and large trapped chests are treated as a single container: A hopper depositing into a large chest fills up the entire chest and a hopper underneath a large chest empties the entire chest. Trapped chests being accessed by a player lock any adjacent hoppers, per the standard behavior of a hopper next to an active power source.
:;{{BlockLink|Furnace}}
:;{{BlockLink|Blast Furnace}}
:;{{BlockLink|Smoker}}
::A working hopper pointing into top of a furnace deposits only into the ingredient slot. It can push any item, including items that can't be smelted by the furnace. A hopper pointing into the side of a furnace deposits into the fuel slot, and only items that are usable as fuel. A hopper below a furnace pulls everything from the output slot and empty [[bucket]]s from the fuel slot left over from using [[lava bucket]]s as fuel. When a hopper removes items from a furnace, the experience points are 'stored' in the furnace until a player removes at least one smelted item, or the furnace block is broken.
:;{{BlockSprite|Hopper}} Hopper
::A sequence of three or more hoppers, each pushing items into the next, is called a '''hopper pipe'''. Working horizontal hopper pipes simply push items into each other at the expected rate of 2.5 items per second, but vertical hopper pipes are more complicated, as the hoppers are trying both to pull and to push. When a vertical pipe pulls from a single container, it simply transfers items at 2.5 items per second because the transfer rate is limited by the first hopper pulling items from the container. If a ''stack of items'' is in a vertical pipe, the items can be transferred twice as fast, because the hopper with the item stack is pushing items down while the hopper below it is also pulling items down.
:;{{EntityLink|Minecart with Chest}}
:;{{EntityLink|Minecart with Hopper}}
::Unlocked hoppers fill chest minecarts and hopper minecarts if any part of the entity's hitbox is within the hopper's target block-space. Hopper minecarts try to pull items from the hopper at high speed. Hoppers can pull items from minecarts above them so rails can be placed directly on the top faces of a hoppers. If a [[detector rail]] is in the right position, it could lock the hopper per standard redstone-hopper behavior.
:;{{BlockLink|Jukebox}}
::Hoppers can insert [[music disc]]s into jukeboxes, and extract the music discs after they finish playing.
:;{{BlockLink|Shulker Box}}
::Hoppers cannot put shulker boxes into other shulker boxes. This allows for the creation of certain [[Tutorials/Hopper#Potions and shulker boxes|item filters]].
::Otherwise, hoppers interact with shulker boxes normally.
:;{{BlockLink|Lectern}}
::Hoppers cannot remove or place books on lecterns. The redstone pulse emitted from a lectern when a page is turned can temporarily lock hoppers.
:;{{BlockLink|Ender Chest}}
::Hoppers cannot interact with ender chests in any way.
:;{{BlockLink|Barrel}}
:;{{BlockLink|Dispenser}}
:;{{BlockLink|Dropper}}
:;{{EntityLink|Boat with Chest}}
::Hoppers interact normally with barrels, dispensers, droppers, and boats with chests.
:;{{BlockLink|Chiseled Bookshelf}}
::Hoppers and minecart with hoppers can insert and remove books from the bookshelf. As with any other container, items are taken from the first slot that has an item that can fit in the hopper and are inserted into the first empty slot.
==Sounds==
===Generic===
{{Sound table/Block/Metal}}
===Unique===
{{Edition|Java}}:
{{Sound table
|sound=Door close.ogg
|sound2=Door open.ogg
|subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=block
|description=When a player attempts to open a hopper locked using the {{nbt|string|Lock}} tag
|id=block.chest.locked|idnote=<ref group=sound name=lock/>
|translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/>
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}: ''None''
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Hopper
|spritetype=block
|nameid=hopper
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=hopper
|spritetype=block
|nameid=hopper
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Hopper
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=hopper
|spritetype=block
|nameid=hopper
|id=154
|form=block
|itemform=item.hopper}}
{{ID table
|displayname=Item
|spritename=hopper
|spritetype=item
|nameid=hopper
|id=527
|form=item
|translationkey=tile.hopper.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=hopper
|spritetype=block
|nameid=Hopper
|foot=1}}
===Block states===
{{see also|Block states}}
{{/BS}}
===Block data===
A hopper has a block entity associated with it that holds additional data about the block.
{{el|java}}:
{{see also|Block entity format}}
{{/BE}}
{{el|bedrock}}:
:See [[Bedrock Edition level format/Block entity format]].
==Achievements==
{{load achievements|Freight Station;Smelt Everything}}
==Video==
<div style="text-align:center">{{yt|XO0IKUsGiG8}}</div>
==History==
{{History|java}}
{{History||1.5|snap=13w01a|[[File:Hopper (D) JE1.png|32px]] [[File:Hopper (N) JE1.png|32px]] [[File:Hopper (E) JE1.png|32px]] [[File:Hopper (S) JE1.png|32px]] [[File:Hopper (W) JE1.png|32px]] [[File:Hopper (U) JE1.png|32px]] Added hoppers.
|Hoppers with the [[damage]] value of 1, which are obtainable only through world editing, visually point in no direction. They functionally push items upward, however the behavior is inconsistent.
|[[File:Hopper (item) JE1.png|32px]] There is currently a temporary "work in progress" sprite for hoppers in the [[inventory]].
|Hoppers can be [[crafting|crafted]] from a [[chest]] and [[stone]] blocks with the following recipe:
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting Table
|A1= Stone
|C1= Stone
|A2= Stone
|B2= Chest
|C2= Stone
|B3= Stone
|Output= Hopper
}}
{{!}}}
}}
{{History|||snap=13w01b|[[Rail]]s can now be placed on top of hoppers.
|Hoppers no longer load [[item]]s into [[minecart]]s without [[chest]]s.}}
{{History|||snap=13w02a|[[File:Hopper (item) JE2 BE1.png|32px]] The [[inventory]] sprite of hoppers has been changed.
|[[File:Hopper (item) 13w02a.png|32px]] However, the [[item]] of hoppers appears bugged if [[drops|dropped]] or placed in an [[item frame]].<ref>{{bug|MC-6737}}</ref> This may be due to the game attempting to pull the item sprite from the hopper's equivalent spot in <samp>[[stitched_terrain.png]]</samp> (compare files: [[:File:13w02a stitched terrain.png|terrain]], [[:File:13w02a stitched items.png|items]]), a region which contains parts of the oak planks, end stone and iron bars textures.
|Applying a [[redstone]] signal to a hopper now deactivates the hopper until the signal is removed.
|Hoppers can no longer be used as [[fuel]] in a [[furnace]].
|Hoppers are now [[crafting|crafted]] using 5 [[iron ingot]]s rather than 5 [[stone]] blocks.
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting
|A1= Iron Ingot
|C1= Iron Ingot
|A2= Iron Ingot
|B2= Chest
|C2= Iron Ingot
|B3= Iron Ingot
|Output= Hopper
}}
{{!}}}
|Hoppers now pull only from the output slot of [[furnace]]s.
|Hoppers now output 1 signal strengh per 1/3 of a stack (21 [[item]]s) when interacting with a [[redstone comparator]].
|[[File:Hopper (D) JE2.png|32px]] [[File:Hopper (N) JE2.png|32px]] [[File:Hopper (E) JE2.png|32px]] [[File:Hopper (S) JE2.png|32px]] [[File:Hopper (W) JE2.png|32px]] [[File:Hopper (U) JE2.png|32px]] The texture of hoppers has been given a unique texture. Hoppers no longer use the [[cauldron]] texture. Note that the top texture does not rotate with facing direction.
|The preferred tool is now a pickaxe, rather than the axe.}}
{{History|||snap=13w02b|Hoppers now treat large [[chest]]s properly, no longer needing two hoppers connected to them to fill up the entire [[inventory]].
|Hoppers no longer take [[item]]s from containers when powered via a [[redstone]] current.
|Hoppers now display correctly as a [[drops|dropped]] or [[item frame|frame]] [[item]].}}
{{History|||snap=13w03a|Hoppers are now used to [[crafting|craft]] a [[minecart with hopper]].
|Hoppers can now empty a [[minecart with hopper]].}}
{{History|||snap=13w04a|The transfer rate of hoppers has been changed from 7 to 8 [[game tick]]s per [[item]] (2.5 items per second).}}
{{History||1.5.1|snap=pre|Hoppers now take empty [[bucket]]s out of furnace fuel slots.}}
{{History||1.7.2|snap=release|[[File:Hopper (D) JE3.png|32px]] [[File:Hopper (N) JE3.png|32px]] [[File:Hopper (E) JE3.png|32px]] [[File:Hopper (S) JE3.png|32px]] [[File:Hopper (W) JE3.png|32px]] [[File:Hopper (U) JE3.png|32px]] The UV of all blocks is broken on certain sides as a result of {{bug|MC-37106}} (few cases are listed on the wiki so far - this is a future project). This includes hoppers.}}
{{History||1.7.4|snap=13w47a|[[File:Hopper (D) JE4.png|32px]] [[File:Hopper (N) JE4.png|32px]] [[File:Hopper (E) JE4.png|32px]] [[File:Hopper (S) JE4.png|32px]] [[File:Hopper (W) JE4.png|32px]] [[File:Hopper (U) JE4.png|32px]] MC-37106 has been fixed, reverting hoppers to their pre-1.7.2 appearences.}}
{{History|||snap=13w48a|This version fixed {{bug|MC-190}}, which hoppers were allegedly subject to since their introduction. However, a comparison of hopper UV in 13w02a and 14w08a failed to reveal any visible differences, even accounting for the example images on the ticket. More research is needed on this matter.}}
{{History||1.8|snap=?|Hoppers no longer generate [[multiplayer]] lag when idle.}}
{{History|||snap=14w10a|[[File:Hopper (D) JE5.png|32px]] [[File:Hopper (N) JE5.png|32px]] [[File:Hopper (E) JE5.png|32px]] [[File:Hopper (S) JE5.png|32px]] [[File:Hopper (W) JE5.png|32px]] [[File:Missing Model JE2.png|32px]] Hoppers now use block models rather than having a hardcoded shape. This brings multiple changes: the inside texture now rotates with the hopper rather than being constant, the inside planes of hoppers are now shaded/have ambient occlusion, and some minor UV changes have occurred, notably on the smallest cuboid. The directionless hopper also [[Missing model|no longer has a model]].}}
{{History|||snap=14w26a|The directionless hopper has been removed.}}
{{History|||snap=14w31a|Hoppers now no longer use wood [[sound]]s.<ref>{{bug|MC-5991}}</ref>}}
{{History||1.9|snap=15w33c|A hopper now generates as a part of the [[end ship]] in the [[end city|end cities]].}}
{{History|||snap=15w41a|End ships no longer contain a hopper.}}
{{History|||snap=15w43a|[[Loot table]]s have been added; hoppers can now use loot tables.}}
{{History|||snap=15w43c|[[File:Hopper (D) JE6.png|32px]] [[File:Hopper (N) JE6.png|32px]] [[File:Hopper (E) JE6.png|32px]] [[File:Hopper (S) JE6.png|32px]] [[File:Hopper (W) JE6.png|32px]] The UV on the hopper model has changed, resulting in minor differences, particularly to the smallest cuboid. This is likely due to the fix for {{bug|MC-73401}}.}}
{{History|||snap=15w44a|[[File:Hopper (D) JE7.png|32px]] [[File:Hopper (N) JE7.png|32px]] [[File:Hopper (E) JE7.png|32px]] [[File:Hopper (S) JE7.png|32px]] [[File:Hopper (W) JE7.png|32px]] A mapping issue introduced in the previous snapshot for the sides of the large funnel region has been fixed. This may be due to the fix for {{bug|MC-50344}}.}}
{{History||1.9.1|snap=pre1|A hopper can now push into and pull [[item]]s from a blocked [[chest]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 154.}}
{{History||1.14|snap=18w43a|[[File:Hopper (D) JE8.png|32px]] [[File:Hopper (N) JE8.png|32px]] [[File:Hopper (E) JE8.png|32px]] [[File:Hopper (S) JE8.png|32px]] [[File:Hopper (W) JE8.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
{{History|||snap=19w03c|Hoppers now use correct cullface arguments, and some redundant faces have also been deleted.}}
{{History||1.19|snap=22w13a|Hoppers no longer drop when breaking a [[minecart with hopper]].}}
{{History||1.19.4|snap=23w07a|Hoppers can now interact with jukeboxes.}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers. Upward hoppers also exist.}}
{{History||v0.15.0|snap=build 1|Hoppers can now be moved by [[piston]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Hopper (D) BE.png|32px]] [[File:Hopper (N) BE.png|32px]] [[File:Hopper (E) BE.png|32px]] [[File:Hopper (S) BE.png|32px]] [[File:Hopper (W) BE.png|32px]] [[File:Hopper (U) BE.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
{{History||1.19.70|snap=beta 1.19.70.20|Hoppers can now collect items through all blocks that have a lower height than a full block.}}
{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Hopper (D) JE8.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
{{History||ps=1.91|Hoppers can now fill [[composter]]s.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}}
{{History|foot}}
==Issues==
{{Issue list}}
==Trivia==
* A [[wikipedia:Hopper (particulate collection container)|real-world hopper]] is a large, pyramidal or cone-shaped container used in industrial processes to hold particulate matter, like dust, gravel, nuts, seeds, etc., and can then dispense them from the bottom.
* A hopper can transfer 9000 items per hour, or 150 items per minute.
==Gallery==
=== Renders ===
<gallery>
Hopper (N).png
Hopper (E).png
Hopper (S).png
Hopper (W).png
</gallery>
<gallery>
Hopper (N) BE.png
Hopper (E) BE.png
Hopper (S) BE.png
Hopper (W) BE.png
</gallery>
=== Screenshots ===
<gallery>
File:Hopper screenshot 1.png|In snapshot 13w01a, the hopper item uses a 'WIP' sprite, though the item still read "Hopper".
File:13w02a Banner.png|The 13w02a Banner includes a [[minecart with TNT]] and a hopper.
</gallery>
==References==
{{Reflist}}
{{Redstone}}
{{Blocks|Utility}}
{{Items}}
[[Category:Mechanisms]]
[[Category:Redstone mechanics]]
[[Category:Mechanics]]
[[Category:Storage]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Block entities]]
[[cs:Násypka]]
[[de:Trichter]]
[[el:Hopper]]
[[es:Tolva]]
[[fr:Entonnoir]]
[[it:tramoggia]]
[[ja:ホッパー]]
[[ko:호퍼]]
[[nl:Trechter]]
[[pl:Lej]]
[[pt:Funil]]
[[ru:Загрузочная воронка]]
[[uk:Лійка]]
[[zh:漏斗]]</li></ul> | build 1 | Added fishing. | |||
v0.12.1{{Extension DPL}}<ul><li>[[Kelp|Kelp]]<br/>{{About|the plant|the dried variant|Dried Kelp}}
{{For}}
{{Block
|image=Kelp.gif
|invimage=Kelp
|transparent=Yes
|tool=Any
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
|light=No
|hardness=0}}
'''Kelp''' is an underwater plant that generates in most [[ocean]]s.
== Obtaining ==
=== Natural generation ===
Kelp naturally generates in any [[ocean]] [[biome]]s (except in [[Frozen Ocean|frozen]], [[Deep Frozen Ocean|deep frozen]] and [[Warm Ocean|warm]]), near and around [[seagrass]]. Each chunk has {{frac|1|18}} chance to generate a [[vegetation]] of kelp.
=== Breaking ===
Kelp can be mined instantly with any [[tool]] or with the player's fist. Removing water from the kelp block destroys the kelp. Breaking one part of a kelp stalk destroys all kelp [[block]]s above it. Each block drops a kelp [[item (entity)|item]].
=== Trading ===
Kelp can be bought from [[wandering trader]]s for 3 emeralds.
== Usage ==
Kelp can be placed underwater by hand, or anywhere by the use of [[commands]] such as {{cmd|setblock}}. Placing it by hand gives it a random {{code|age}} value between 0 and 24. Kelp can be placed only in [[water]] source blocks or downward-flowing water, not horizontally flowing water.
When placed in downward-flowing water, the flowing water transforms into a water source block,<ref>{{bug|MC-134229}}</ref> which is useful for faster [[bubble column]] elevator creation.
Any building block can be placed on top of a kelp plant, which is useful for building structures over a deep ocean without needing to build from the ocean floor (see also [[lily pad]]).
=== Cooking ingredient ===
{{smelting
| showname = 1
| Kelp
| Dried Kelp
| 0.1
}}
=== Composting ===
Placing kelp into a [[composter]] has a 30% chance of raising the compost level by 1.
=== Growth mechanics ===
Kelp can be planted on a broad variety of blocks. It grows underwater if it has either a source block of water or, {{in|Java}}, flowing water above it.<ref>{{bug|MC-133354}}</ref> Neither [[player]]s nor [[dispenser]]s can remove the water source block that kelp grows in without breaking the kelp first.
Kelp does not require any [[light]] level to grow. Kelp also grows without having [[sky]] access. [[Bone meal]] can be used to grow kelp by 1 block on each use.
Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing [[Debug screen|<kbd>F3</kbd>]]{{only|java}}. The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0).
When a kelp plant block is broken, the age of the kelp plant block underneath is randomized to a value from 0 to 24 and the kelp continues growing until it reaches age 25. It is possible to use this mechanic to cultivate a kelp plant to increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the top-most block of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches the water surface.
Each time it receives a [[random tick]], kelp has a 14% chance of growing.
If [[shears]] are used on the topmost block of kelp, that block automatically sets its {{cd|age}} value to {{cd|25}} and stop growing.{{only|JE}}
=== Farming ===
{{Main|Tutorials/Kelp farming}}
Kelp farming is similar to farming [[sugar cane]], although kelp must be placed underwater. Automation of harvest is easier because items float up in water.
== Sounds ==
=== Generic ===
{{Sound table/Block/Wet grass}}
=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Shear.ogg
|subtitle=Plant cropped
|source=block
|description=When the tip of kelp is cropped with [[Shears#Cropping growing plants|shears]]
|id=block.growing_plant.crop
|translationkey=subtitles.block.growing_plant.crop
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}: ''None''
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Kelp
|spritetype=block
|nameid=kelp}}
{{ID table
|displayname=Kelp Plant
|spritetype=block
|nameid=kelp_plant
|form=block
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Kelp
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=kelp
|spritetype=item
|nameid=kelp
|id=382
|form=item}}
{{ID table
|displayname=Block
|spritename=kelp
|spritetype=block
|nameid=kelp
|id=393
|form=block
|itemform=item.kelp
|translationkey=-
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== History ==
{{History|java classic}}
{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}}
{{History|java}}
{{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|Kelp plants were shown in a clip of [[MineCon Earth]].}}
{{History||1.13|snap=18w07a|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
{{History|||snap=18w07b|Kelp now behaves more like [[water]], meaning [[mob]]s can no longer spawn within the plant under water nor can they replenish their breath by [[swimming]] through it.}}
{{History|||snap=18w10a|[[File:Kelp JE2.gif|32px]] The texture for kelp has been overhauled.}}
{{History|||snap=18w14a|[[File:Kelp.gif|32px]] Top of the kelp textures have been shifted slightly downward.
|The generation rules for kelp have been changed, it now mainly generates in [[cold ocean]] [[biome]]s and can no longer generate in [[warm ocean]]s.}}
{{History|||snap=18w20a|The {{cd|kelp_top}} has been changed ID to {{cd|kelp}} and {{cd|kelp}} has been changed to {{cd|kelp_plant}}, for both the [[block]] and [[item]] forms.}}
{{History|||snap=pre2|Kelp is now destroyed by [[sponge]]s.<ref>{{bug|MC-127111}}</ref>}}
{{History|||snap=pre6|Added 5 new [[sound]] events that apply to kelp: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}}
{{History||1.14|snap=19w03a|Placing kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Kelp now has a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell kelp.}}
{{History||1.16|snap=20w11a|Kelp can now be grown with [[bone meal]].}}
{{History|||snap=20w13a|Kelp has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
{{History||1.17|snap=20w46a|Kelp no longer generates on magma blocks.<ref>{{Bug|MC-185605|resolution=Fixed}}</ref>}}
{{History||1.18|snap=21w37a|Kelp now stops growing if [[shears]] are used on the tip.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) BE1.png|32px]] Added kelp.}}
{{History|||snap=beta 1.2.20.1|[[File:Kelp (item) JE1 BE2.png|32px]] The kelp [[item]] texture has been updated to the {{el|je}}'s.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Kelp.gif|32px]] The texture of the kelp plant has been updated.}}
{{History||1.10.0|snap=beta 1.10.0.3|Kelp can now be bought from [[wandering trader]]s for 3 [[emerald]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Kelp can now be used to fill [[composter]]s.}}
{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Kelp.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* In real life, [[wikipedia:kelp|kelp]] is not considered a [[wikipedia:plant|plant]]. It is classified by scientists as a [[wikipedia:Brown algae|brown algae]].
** Kelp in real life absorbs nutrients directly from the water, instead of through its root-like structure, [[wikipedia:Holdfast (biology)|holdfast]], which merely attaches it to the seabed. This is in accordance with kelp being able to grow on almost any solid block in ''Minecraft''.
== Gallery ==
<gallery heights="60">
SeaPlantsMineConEarth2017.jpg|Kelp shown in a clip from MINECON Earth 2017.
Kelp in ocean with Jappa textures.jpg|Naturally generated kelp in an [[ocean]] biome.
Kelp on shoreline.png|Naturally generated kelp near the shore.
Ocean life.png|An ocean with kelp visible in the far distance.
Kelp on Land.png|Kelp placed outside of [[water]] using the {{cmd|setblock}} command before 18w07b.
Waterless kelp.png|What kelp looks like without water (water removed using a [[resource pack]]).
Coral reef at night.png|Kelp within a [[coral reef]].
Floating Kelp.png|Kelp that generated in mid-air due to an [[ocean monument]]'s water cutting through it.
Kelp in ocean.jpg|Multiple kelps.
Kelp 255 blocks tall.png|Without obstacles, kelp can grow all the way to building limit.
ArgoMajor Kelp.jpg|First image of kelp in ''Bedrock Edition''.
</gallery>
== References ==
{{reflist}}
{{Blocks|vegetation}}
{{Items}}
[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[de:Seetang]]
[[es:Alga]]
[[fr:Algue]]
[[ja:コンブ]]
[[ko:켈프]]
[[pl:Wodorosty]]
[[pt:Alga]]
[[ru:Ламинария]]
[[th:สาหร่ายทะเล]]
[[zh:海带]]</li><li>[[Prismarine Crystals|Prismarine Crystals]]<br/>{{Item
|type=
| renewable = Yes
| stackable = Yes (64)
}}
'''Prismarine crystals''' are items obtained by defeating [[guardian]]s or [[elder guardian]]s. They are used along with [[prismarine shard]]s to craft [[sea lantern]]s.
== Obtaining ==
=== Mob loot ===
[[Guardian]]s and [[elder guardian]]s have a 40% chance and {{frac|1|3}} chance, respectively, of dropping prismarine crystals upon death. The maximum drop count is increased by one per level of [[Looting]].
=== Mining ===
Prismarine crystals are dropped by [[sea lantern]]s when not using a [[Silk Touch]] tool. They drop 2–3 crystals each time, which can be increased to a maximum of 5 using the [[Fortune]] enchantment.
=== Natural generation ===
{{LootChestItem|prismarine-crystals}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Prismarine Crystals
|spritetype=item
|nameid=prismarine_crystals
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Prismarine Crystals
|spritetype=item
|nameid=prismarine_crystals
|id=549
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.8|snap=14w25a|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History||1.9|snap=15w43a|The chance of [[guardian]]s and [[elder guardian]]s dropping prismarine crystals upon [[death]] has been increased, from 33% to 40%.}}
{{History|||snap=15w43b|The chance of elder guardians [[drops|dropping]] crystals upon [[death]] has now been reverted back to 33%. However, the chance for guardians to drop them is still 40%.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 410.}}
{{History|||snap=18w10a|Prismarine crystals now generate in [[buried treasure]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
{{History|pocket alpha}}
{{History||v0.16.0|snap=build 1|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Prismarine crystals can now be found inside [[buried treasure]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
{{History|New 3DS}}
{{History||1.3.12|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[Category:Renewable resources]]
[[de:Prismarinkristalle]]
[[es:Cristales de prismarina]]
[[fr:Cristaux de prismarine]]
[[hu:Prizmarin kristály]]
[[ja:プリズマリンクリスタル]]
[[ko:프리즈머린 수정]]
[[lzh:海磷晶]]
[[nl:Prismarienkristallen]]
[[pl:Kryształy pryzmarynu]]
[[pt:Cristais de prismarinho]]
[[ru:Призмариновый кристалл]]
[[uk:Призмаринові кристали]]
[[zh:海晶砂粒]]</li></ul> | build 1 | Fishing rewards can now be enchanted upon capture (enchanted books, etc). | |||
| Fishing now reward experience. | |||||
v0.13.0{{Extension DPL}}<ul><li>[[Bread|Bread]]<br/>{{dungeons hatnote|type=item}}
{{Item
| title = Bread
| image = Bread.png
| renewable = Yes
| heals = {{hunger|5}}
| stackable = Yes (64)
}}
'''Bread''' is a [[food]] [[item]] that can be eaten by the [[player]].
== Obtaining ==
=== Crafting ===
{{Crafting
|A2=Wheat
|B2=Wheat
|C2=Wheat
|Output=Bread
|type=Foodstuff
}}
=== Chest loot ===
{{LootChestItem|bread}}
=== Trading ===
Novice-level farmer [[Villager|villagers]] sell 6 bread for one [[emerald]] as part of their [[Trading|trades]]. {{IN|java}} they only have a 40% chance of offering this trade.
=== Villager gifts ===
Farmer villagers may use wheat they have harvested to craft bread, which they can trade with other villagers.
Farmer villagers may throw bread at players under the [[Hero of the Village]] effect.{{only|java}}
== Usage ==
=== Food ===
{{see also|Tutorials/Hunger management|title1= Hunger management}}
Bread can be eaten with the use control while it is selected in the [[hotbar]]. Eating bread restores {{hunger|5}} [[hunger]] and 6.0 [[Hunger#Mechanics|hunger saturation]].
=== Breeding ===
Villagers can pick up bread items to become willing, allowing them to breed. Villagers require 3 bread to become willing.
=== Composting ===
Placing bread into a [[composter]] has an 85% chance of raising the compost level by 1. It is more efficient to compost [[wheat]] than bread made from wheat.
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bread
|spritetype=item
|nameid=bread
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bread
|spritetype=item
|nameid=bread
|id=261
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Bake Bread}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java indev}}
{{History||20100206|[[File:Bread JE1 BE1.png|32px]] Bread has been added, which now restores {{hp|5}}.}}
{{History||20100223|Bread now requires 3 [[wheat]] (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}
{{History|java infdev}}
{{History||?|Bread is no longer stackable.}}
{{History||20100625-2|Bread can now be found in the new [[dungeon]] [[chest]]s.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Bread is now stackable to 64.
|Bread now restores {{hunger|5}} instead of {{hp|5}}.
|[[Dungeon]] [[chests]] now contain more bread, now that it stacks.
|Bread can now be found in the new [[stronghold]] storerooms and [[mineshaft]] [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bread can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History||1.1|snap=12w01a|Bread can now be found in the new [[village]] blacksmith chests.}}
{{History||1.3.1|snap=12w16a|Bread can now be found in the new [[bonus chest]]s.}}
{{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 3–4 loaves of bread for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}
{{History||1.6.1|snap=13w16a|Bread can now be used to feed [[horse]]s.}}
{{History||1.8|snap=14w02a|Farmer [[villager]]s now [[trading|sell]] 2–4 loaves of bread for 1 [[emerald]].}}
{{History|||snap=14w26c|[[Horse]]s no longer can eat bread.}}
{{History||1.9|snap=15w44a|The average yield of bread from [[mineshaft]] and [[dungeon]] [[chest]]s has now been decreased.}}
{{History||1.11|snap=16w39a|Bread can now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 297.}}
{{History||1.14|snap=18w43a|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}}
{{History|||snap=18w48a|Bread can now generate inside chests in cartographer houses, tanneries and plains [[village]] houses.}}
{{History|||snap=18w49a|Bread can now generate inside chests in mason houses, and savanna and snowy [[village]] houses.}}
{{History|||snap=18w50a|Bread can now generate inside chests in village temples, toolsmith, and desert and taiga [[village]] houses.}}
{{History|||snap=19w03a|Placing bread into the new [[composter]] now has an 80% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Bread now has an 85% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w13a|Farmer villagers now give bread to players under the [[Hero of the Village]] effect.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Bread JE1 BE1.png|32px]] Added bread.}}
{{History||v0.5.0|Bread now restores {{hp|5}} instead of {{hp|2}}.}}
{{History||v0.8.0|snap=build 1|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}
{{History||v0.12.1|snap=build 1|Bread now restores [[hunger]] instead of [[health]].}}
{{History||v0.14.0|snap=build 1|Bread can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s now require bread to become willing, in order to [[breeding|breed]].
|Farmer [[villager]]s now [[trading|sell]] 2-4 loaves of bread for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bread can now be found in [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Bread can now be found inside [[bonus chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.
|Bread can now be found inside [[plains]] [[village]] houses [[chest]]s, plains tannery house chests, village cartographer house chests and plains weaponsmith chests.}}
{{History||1.11.0|snap=beta 1.11.0.1|Bread can now be found in village chests other than plains.
|Bread can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 6 bread for one [[emerald]].}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bread JE1 BE1.png|32px]] Added bread.}}
{{History||xbox=TU5|Bread is now stackable to 64.
|Bread now restores [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}}
{{History|new3DS}}
{{History||0.1.0|[[File:Bread JE2 BE2.png|32px]] Added bread.}}
{{History|foot}}
== Issues ==
{{issue list}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--bread Taking Inventory: Bread] – Minecraft.net on February 25, 2021
{{Items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[cs:Chléb]]
[[de:Brot]]
[[es:Pan]]
[[fr:Pain]]
[[hu:Kenyér]]
[[it:Pane]]
[[ja:パン]]
[[ko:빵]]
[[nl:Brood]]
[[pl:Chleb]]
[[pt:Pão]]
[[ru:Хлеб]]
[[th:ขนมปัง]]
[[uk:Хліб]]
[[zh:面包]]</li><li>[[Item|Item]]<br/>{{Many images}}
{{Redirect|Items|the old image file used to load item textures|items.png}}
{{About|inventory items|the entity|Item (entity)|the items that mobs and some entities leave behind on death|Drops|the command|Commands/item|other uses}} ''This article does not include block items, which you can find a list of [[:en:Block#List_of_blocks|here.]]''[[File:Minecraft Creative.png|thumb|300px|The Creative inventory is filled with a wide variety of items.]]
An '''item''' is an object that exists only within the [[player]]'s [[inventory]] and hands, or displayed in [[item frame]]s, [[glow item frame]]s, or [[armor stand]]s.
== Behavior ==
Some items, when {{control|used|use}}, place a [[block]] (ItemBlock) or [[entity]] (minecart, spawn eggs, etc.) version of themselves into the game world. Put simply, they are an item when in the [[inventory]], and a block when placed. For example, [[boat]]s turn into an entity when placed, and [[bed]]s turn into a group of blocks when placed. When selected in the [[hotbar]], items briefly display their names above the [[HUD]].
The only method by which an item can be properly displayed within the game environment is to place it into an [[item frame]].
If an item that does not become a block is dropped, it becomes an [[Item (entity)|entity]] represented by a sprite that floats above the ground for 5 minutes in a loaded [[chunk]] before despawning, unless the player walks over it to pick it up before it despawns, it is picked up by a mob, [[hopper]] or [[minecart with hopper]], or it is destroyed by [[fire]], [[lava]], [[cactus]], or [[explosion]]s.
A submerged object ascends towards the water’s edge. When the surface current is in motion, the object is propelled along with it.
Hoppers draw in any items that are placed above them.
Most items [[stack]] to 64, but some only stack to 16 and others not at all ''but'' all types of items can be stacked up to 127 through inventory editing.
== List of items ==
<!--potentially missing bedrock edition items-->
=== Items that create blocks, fluids or entities ===
{{columns-list|colwidth=16em|
* {{ItemLink|Acacia Boat}}
* {{ItemLink|Acacia Boat with Chest}}
* {{ItemLink|Armor Stand}}
* {{ItemLink|Bamboo Raft}}
* {{ItemLink|Bamboo Raft with Chest}}
* {{ItemLink|Beetroot Seeds}}
* {{ItemLink|Birch Boat}}
* {{ItemLink|Birch Boat with Chest}}
* {{ItemLink|Bottle o' Enchanting}}
* {{ItemLink|Bow}}
* {{ItemLink|Bucket}}
* {{ItemLink|Bucket of Axolotl}}
* {{ItemLink|Bucket of Cod}}
* {{ItemLink|Bucket of Pufferfish}}
* {{ItemLink|Bucket of Salmon}}
* {{ItemLink|Bucket of Tadpole}}
* {{ItemLink|Bucket of Tropical Fish}}
* {{ItemLink|Carrot}}
* {{ItemLink|Cherry Boat}}
* {{ItemLink|Cherry Boat with Chest}}
* {{ItemLink|Cocoa Beans}}
* {{ItemLink|Crossbow}}
* {{ItemLink|Dark Oak Boat}}
* {{ItemLink|Dark Oak Boat with Chest}}
* {{ItemLink|Egg}}
* {{ItemLink|End Crystal}}
* {{ItemLink|Ender Pearl}}
* {{ItemLink|Eye of Ender}}
* {{ItemLink|Fire Charge}}
* {{ItemLink|Firework Rocket}}
* {{ItemLink|Fishing Rod}}
* {{ItemLink|Flint and Steel}}
* {{ItemLink|Glow Berries}}
* {{ItemLink|Glow Item Frame}}
* {{ItemLink|Item Frame}}
* {{ItemLink|Jungle Boat}}
* {{ItemLink|Jungle Boat with Chest}}
* {{ItemLink|Kelp}}
* {{ItemLink|Lava Bucket}}
* {{ItemLink|Lead}}
* {{ItemLink|Lingering Potion}}
* {{ItemLink|Mangrove Boat}}
* {{ItemLink|Mangrove Boat with Chest}}
* {{ItemLink|Melon Seeds}}
* {{ItemLink|Minecart}}
* {{ItemLink|Minecart with Chest}}
* {{ItemLink|Minecart with Command Block}}
* {{ItemLink|Minecart with Furnace}}{{only|java|short=1}}
* {{ItemLink|Minecart with Hopper}}
* {{ItemLink|Minecart with TNT}}
* {{ItemLink|Nether Wart}}
* {{ItemLink|Oak Boat}}
* {{ItemLink|Oak Boat with Chest}}
* {{ItemLink|Painting}}
* {{ItemLink|Pitcher Pod}}
* {{ItemLink|Potato}}
* {{ItemLink|Powder Snow Bucket}}
* {{ItemLink|Pumpkin Seeds}}
* {{ItemLink|Redstone Dust}}
* {{ItemLink|Snowball}}
* {{ItemLink|Splash Potion}}
* {{ItemLink|Spruce Boat}}
* {{ItemLink|Spruce Boat with Chest}}
* {{ItemLink|String}}
* {{ItemLink|Sweet Berries}}
* {{ItemLink|Torchflower Seeds}}
* {{ItemLink|Trident}}
* {{ItemLink|Water Bucket}}
* {{ItemLink|Wheat Seeds}}
}}
=== Items with use in the world ===
These items, when highlighted in a player's hotbar (a.k.a "held"), held in the off hand, or equipped in an armor slot, can be used by either {{control|attack}} or {{control|use}}, or can serve a specific purpose (for example, offer the player advantage or disadvantage). Some can be used whenever, others only when aiming at specific blocks or entities.
{{columns-list|colwidth=16em|
* {{ItemLink|id=amethyst-shard|link=Amethyst Shard#Allay duplication|text=Amethyst Shard}} (to duplicate allays)
* {{ItemLink|Apple}}
* {{ItemLink|Arrow}}
* {{ItemLink|Baked Potato}}
* {{ItemLink|Beetroot}}
* {{ItemLink|Beetroot Soup}}
* {{ItemLink|Black Dye}}
* {{ItemLink|Blue Dye}}
* {{ItemLink|Bone}}
* {{ItemLink|Bone Meal}}
* {{ItemLink|Book}} (to interact with chiseled bookshelves)
* {{ItemLink|Book and Quill}}
* {{ItemLink|Bowl}}
* {{ItemLink|Bread}}
* {{ItemLink|Brown Dye}}
* {{ItemLink|Brush}}
* {{ItemLink|Bundle}}
* {{ItemLink|Carrot on a Stick}}
* {{ItemLink|Chainmail Boots}}
* {{ItemLink|Chainmail Chestplate}}
* {{ItemLink|Chainmail Helmet}}
* {{ItemLink|Chainmail Leggings}}
* {{ItemLink|Chorus Fruit}}
* {{ItemLink|Compass}}
* {{ItemLink|Cooked Chicken}}
* {{ItemLink|Cooked Cod}}
* {{ItemLink|Cooked Mutton}}
* {{ItemLink|Cooked Porkchop}}
* {{ItemLink|Cooked Rabbit}}
* {{ItemLink|Cooked Salmon}}
* {{ItemLink|Cookie}}
* {{ItemLink|Cyan Dye}}
* {{ItemLink|Debug Stick}}{{only|java|short=1}}
* {{ItemLink|Diamond Axe}}
* {{ItemLink|Diamond Boots}}
* {{ItemLink|Diamond Chestplate}}
* {{ItemLink|Diamond Helmet}}
* {{ItemLink|Diamond Hoe}}
* {{ItemLink|Diamond Horse Armor}}
* {{ItemLink|Diamond Leggings}}
* {{ItemLink|Diamond Pickaxe}}
* {{ItemLink|Diamond Shovel}}
* {{ItemLink|Diamond Sword}}
* {{ItemLink|Dried Kelp}}
* {{ItemLink|Elytra}}
* {{ItemLink|Empty Map}}
* {{ItemLink|Enchanted Book}} (to interact with chiseled bookshelves)
* {{ItemLink|Enchanted Golden Apple}}
* {{ItemLink|Goat Horn}}
* {{ItemLink|Glass Bottle}}
* {{ItemLink|Glow Ink Sac}}
* {{ItemLink|Gold Ingot}}
* {{ItemLink|Golden Apple}}
* {{ItemLink|Golden Axe}}
* {{ItemLink|Golden Boots}}
* {{ItemLink|Golden Carrot}}
* {{ItemLink|Golden Chestplate}}
* {{ItemLink|Golden Helmet}}
* {{ItemLink|Golden Hoe}}
* {{ItemLink|Golden Horse Armor}}
* {{ItemLink|Golden Leggings}}
* {{ItemLink|Golden Pickaxe}}
* {{ItemLink|Golden Shovel}}
* {{ItemLink|Golden Sword}}
* {{ItemLink|Gray Dye}}
* {{ItemLink|Green Dye}}
* {{ItemLink|Honeycomb}}
* {{ItemLink|Honey Bottle}}
* {{ItemLink|Ink Sac}}
* {{ItemLink|Iron Axe}}
* {{ItemLink|Iron Boots}}
* {{ItemLink|Iron Chestplate}}
* {{ItemLink|Iron Helmet}}
* {{ItemLink|Iron Hoe}}
* {{ItemLink|Iron Horse Armor}}
* {{ItemLink|id=iron-ingot|link=Iron Ingot#Healing iron golems|text=Iron Ingot}} (to heal iron golems)
* {{ItemLink|Iron Leggings}}
* {{ItemLink|Iron Pickaxe}}
* {{ItemLink|Iron Shovel}}
* {{ItemLink|Iron Sword}}
* {{ItemLink|Knowledge Book}}{{only|java|short=1}}
* {{ItemLink|Lapis Lazuli}} (as a dye){{only|bedrock|short=1}}
* {{ItemLink|Leather Boots}}
* {{ItemLink|Leather Cap}}
* {{ItemLink|Leather Horse Armor}}
* {{ItemLink|Leather Pants}}
* {{ItemLink|Leather Tunic}}
* {{ItemLink|Light Blue Dye}}
* {{ItemLink|Light Gray Dye}}
* {{ItemLink|Lime Dye}}
* {{ItemLink|Magenta Dye}}
* {{ItemLink|Map}} or [[Explorer Map]]
* {{ItemLink|Melon Slice}}
* {{ItemLink|Milk Bucket}}
* {{ItemLink|Mushroom Stew}}
* {{ItemLink|id=music-disc-5|Music Disc}} (5)
* {{ItemLink|id=music-disc-11|Music Disc}} (11)
* {{ItemLink|id=music-disc-13|Music Disc}} (13)
* {{ItemLink|id=music-disc-blocks|Music Disc}} (Blocks)
* {{ItemLink|id=music-disc-cat|Music Disc}} (Cat)
* {{ItemLink|id=music-disc-chirp|Music Disc}} (Chirp)
* {{ItemLink|id=music-disc-far|Music Disc}} (Far)
* {{ItemLink|id=music-disc-mall|Music Disc}} (Mall)
* {{ItemLink|id=music-disc-mellohi|Music Disc}} (Mellohi)
* {{ItemLink|id=music-disc-otherside|Music Disc}} (Otherside)
* {{ItemLink|id=music-disc-pigstep|Music Disc}} (Pigstep)
* {{ItemLink|id=music-disc-relic|Music Disc}} (Relic)
* {{ItemLink|id=music-disc-stal|Music Disc}} (Stal)
* {{ItemLink|id=music-disc-strad|Music Disc}} (Strad)
* {{ItemLink|id=music-disc-wait|Music Disc}} (Wait)
* {{ItemLink|id=music-disc-ward|Music Disc}} (Ward)
* {{ItemLink|Name Tag}}
* {{ItemLink|Netherite Axe}}
* {{ItemLink|Netherite Boots}}
* {{ItemLink|Netherite Chestplate}}
* {{ItemLink|Netherite Helmet}}
* {{ItemLink|Netherite Hoe}}
* {{ItemLink|Netherite Leggings}}
* {{ItemLink|Netherite Pickaxe}}
* {{ItemLink|Netherite Shovel}}
* {{ItemLink|Netherite Sword}}
* {{ItemLink|Orange Dye}}
* {{ItemLink|Pink Dye}}
* {{ItemLink|Poisonous Potato}}
* {{ItemLink|Potion|Potions}}
* {{ItemLink|Pufferfish|link=Pufferfish (item)}}
* {{ItemLink|Pumpkin Pie}}
* {{ItemLink|Purple Dye}}
* {{ItemLink|Rabbit Stew}}
* {{ItemLink|Raw Beef}}
* {{ItemLink|Raw Chicken}}
* {{ItemLink|Raw Cod}}
* {{ItemLink|Raw Mutton}}
* {{ItemLink|Raw Porkchop}}
* {{ItemLink|Raw Rabbit}}
* {{ItemLink|Raw Salmon}}
* {{ItemLink|Red Dye}}
* {{ItemLink|Rotten Flesh}}
* {{ItemLink|Saddle}}
* {{ItemLink|Shears}}
* {{ItemLink|Shield}}
* {{ItemLink|Spectral Arrow}}{{only|java|short=1}}
* {{ItemLink|Spider Eye}}
* {{ItemLink|Spyglass}}
* {{ItemLink|Steak}}
* {{ItemLink|Stone Axe}}
* {{ItemLink|Stone Hoe}}
* {{ItemLink|Stone Pickaxe}}
* {{ItemLink|Stone Shovel}}
* {{ItemLink|Stone Sword}}
* {{ItemLink|Sugar}}
* {{ItemLink|Suspicious Stew}}
* {{ItemLink|Tipped Arrow}}
* {{ItemLink|Totem of Undying}}
* {{ItemLink|Tropical Fish}}
* {{ItemLink|Turtle Shell}}
* {{ItemLink|Warped Fungus on a Stick}}
* {{ItemLink|Wheat}}
* {{ItemLink|White Dye}}
* {{ItemLink|Wooden Axe}}
* {{ItemLink|Wooden Hoe}}
* {{ItemLink|Wooden Pickaxe}}
* {{ItemLink|Wooden Shovel}}
* {{ItemLink|Wooden Sword}}
* {{ItemLink|Written Book}}
* {{ItemLink|Yellow Dye}}
}}
=== Items with indirect use in the world ===
The player cannot interact with or directly use these items; however, they are used for [[trading]], [[brewing]], [[enchanting]], or [[crafting]] ingredients for other items that do have direct uses. The exception is clocks, which are not used in any recipes but serve an informative function.
{{columns-list|colwidth=16em|
* {{ItemLink|Angler Pottery Sherd}}
* {{ItemLink|Archer Pottery Sherd}}
* {{ItemLink|Arms Up Pottery Sherd}}
* {{ItemLink|Banner Pattern}} (Bordure Indented){{only|BE|short=1}}
* {{ItemLink|Banner Pattern}} (Creeper Charge)
* {{ItemLink|Banner Pattern}} (Field Masoned){{only|BE|short=1}}
* {{ItemLink|Banner Pattern}} (Flower Charge)
* {{ItemLink|Banner Pattern}} (Globe)
* {{ItemLink|Banner Pattern}} (Skull Charge)
* {{ItemLink|Banner Pattern}} (Snout)
* {{ItemLink|Banner Pattern}} (Thing)
* {{ItemLink|Blade Pottery Sherd}}
* {{ItemLink|Blaze Powder}}
* {{ItemLink|Blaze Rod}}
* {{ItemLink|Brewer Pottery Sherd}}
* {{ItemLink|Brick}}
* {{ItemLink|Burn Pottery Sherd}}
* {{ItemLink|Charcoal}}
* {{ItemLink|Clay Ball}}
* {{ItemLink|Clock}}
* {{ItemLink|Coal}}
* {{ItemLink|Coast Armor Trim}}
* {{ItemLink|Copper Ingot}}
* {{ItemLink|Danger Pottery Sherd}}
* {{ItemLink|Diamond}}
* {{ItemLink|Disc Fragment}}
* {{ItemLink|Dragon's Breath}}
* {{ItemLink|Dune Armor Trim}}
* {{ItemLink|Echo Shard}}
* {{ItemLink|Emerald}}
* {{ItemLink|Explorer Pottery Sherd}}
* {{ItemLink|Eye Armor Trim}}
* {{ItemLink|Feather}}
* {{ItemLink|Fermented Spider Eye}}
* {{ItemLink|Firework Star}}
* {{ItemLink|Flint}}
* {{ItemLink|Friend Pottery Sherd}}
* {{ItemLink|Ghast Tear}}
* {{ItemLink|Glistering Melon Slice}}
* {{ItemLink|Glowstone Dust}}
* {{ItemLink|Gold Nugget}}
* {{ItemLink|Gunpowder}}
* {{ItemLink|Heart of the Sea}}
* {{ItemLink|Heart Pottery Sherd}}
* {{ItemLink|Heartbreak Pottery Sherd}}
* {{ItemLink|Host Armor Trim}}
* {{ItemLink|Howl Pottery Sherd}}
* {{ItemLink|Ink Sac}}
* {{ItemLink|Iron Ingot}}
* {{ItemLink|Iron Nugget}}
* {{ItemLink|Lapis Lazuli}}
* {{ItemLink|Leather}}
* {{ItemLink|Magma Cream}}
* {{ItemLink|Miner Pottery Sherd}}
* {{ItemLink|Mourner Pottery Sherd}}
* {{ItemLink|Nautilus Shell}}
* {{ItemLink|Nether Brick}}
* {{ItemLink|Nether Quartz}}
* {{ItemLink|Nether Star}}
* {{ItemLink|Netherite Ingot}}
* {{ItemLink|Netherite Scrap}}
* {{ItemLink|Netherite Upgrade}}
* {{ItemLink|Paper}}
* {{ItemLink|Phantom Membrane}}
* {{ItemLink|Plenty Pottery Sherd}}
* {{ItemLink|Popped Chorus Fruit}}
* {{ItemLink|Prismarine Crystals}}
* {{ItemLink|Prismarine Shard}}
* {{ItemLink|Prize Pottery Sherd}}
* {{ItemLink|Rabbit Hide}}
* {{ItemLink|Rabbit's Foot}}
* {{ItemLink|Raiser Armor Trim}}
* {{ItemLink|Raw Copper}}
* {{ItemLink|Raw Gold}}
* {{ItemLink|Raw Iron}}
* {{ItemLink|Recovery Compass}}
* {{ItemLink|Rib Armor Trim}}
* {{ItemLink|Scute}}
* {{ItemLink|Sentry Armor Trim}}
* {{ItemLink|Shaper Armor Trim}}
* {{ItemLink|Sheaf Pottery Sherd}}
* {{ItemLink|Shelter Pottery Sherd}}
* {{ItemLink|Shulker Shell}}
* {{ItemLink|Silence Armor Trim}}
* {{ItemLink|Skull Pottery Sherd}}
* {{ItemLink|Slimeball}}
* {{ItemLink|Snort Pottery Sherd}}
* {{ItemLink|Spire Armor Trim}}
* {{ItemLink|Stick}}
* {{ItemLink|Tide Armor Trim}}
* {{ItemLink|Vex Armor Trim}}
* {{ItemLink|Ward Armor Trim}}
* {{ItemLink|Wayfinder Armor Trim}}
* {{ItemLink|Wild Armor Trim}}
}}
=== Spawn eggs ===
Spawn eggs spawn the entity inside them. They cannot be obtained in Survival mode.{{columns-list|colwidth=16em|
* {{ItemLink|Allay Spawn Egg}}
* {{ItemLink|Axolotl Spawn Egg}}
* {{ItemLink|Bat Spawn Egg}}
* {{ItemLink|Bee Spawn Egg}}
* {{ItemLink|Blaze Spawn Egg}}
* {{ItemLink|Camel Spawn Egg}}
* {{ItemLink|Cat Spawn Egg}}
* {{ItemLink|Cave Spider Spawn Egg}}
* {{ItemLink|Chicken Spawn Egg}}
* {{ItemLink|Cod Spawn Egg}}
* {{ItemLink|Cow Spawn Egg}}
* {{ItemLink|Creeper Spawn Egg}}
* {{ItemLink|Dolphin Spawn Egg}}
* {{ItemLink|Donkey Spawn Egg}}
* {{ItemLink|Drowned Spawn Egg}}
* {{ItemLink|Elder Guardian Spawn Egg}}
* {{ItemLink|Ender Dragon Spawn Egg}}
* {{ItemLink|Enderman Spawn Egg}}
* {{ItemLink|Endermite Spawn Egg}}
* {{ItemLink|Evoker Spawn Egg}}
* {{ItemLink|Fox Spawn Egg}}
* {{ItemLink|Frog Spawn Egg}}
* {{ItemLink|Ghast Spawn Egg}}
* {{ItemLink|Glow Squid Spawn Egg}}
* {{ItemLink|Goat Spawn Egg}}
* {{ItemLink|Guardian Spawn Egg}}
* {{ItemLink|Hoglin Spawn Egg}}
* {{ItemLink|Horse Spawn Egg}}
* {{ItemLink|Husk Spawn Egg}}
* {{ItemLink|Iron Golem Spawn Egg}}
* {{ItemLink|Llama Spawn Egg}}
* {{ItemLink|Magma Cube Spawn Egg}}
* {{ItemLink|Mooshroom Spawn Egg}}
* {{ItemLink|Mule Spawn Egg}}
* {{ItemLink|Spawn NPC}}{{only|bedrock}}
* {{ItemLink|Ocelot Spawn Egg}}
* {{ItemLink|Panda Spawn Egg}}
* {{ItemLink|Parrot Spawn Egg}}
* {{ItemLink|Phantom Spawn Egg}}
* {{ItemLink|Pig Spawn Egg}}
* {{ItemLink|Piglin Spawn Egg}}
* {{ItemLink|Piglin Brute Spawn Egg}}
* {{ItemLink|Pillager Spawn Egg}}
* {{ItemLink|Polar Bear Spawn Egg}}
* {{ItemLink|Pufferfish Spawn Egg}}
* {{ItemLink|Rabbit Spawn Egg}}
* {{ItemLink|Ravager Spawn Egg}}
* {{ItemLink|Salmon Spawn Egg}}
* {{ItemLink|Sheep Spawn Egg}}
* {{ItemLink|Shulker Spawn Egg}}
* {{ItemLink|Silverfish Spawn Egg}}
* {{ItemLink|Skeleton Horse Spawn Egg}}
* {{ItemLink|Skeleton Spawn Egg}}
* {{ItemLink|Slime Spawn Egg}}
* {{ItemLink|Sniffer Spawn Egg}}
* {{ItemLink|Snow Golem Spawn Egg}}
* {{ItemLink|Spider Spawn Egg}}
* {{ItemLink|Squid Spawn Egg}}
* {{ItemLink|Stray Spawn Egg}}
* {{ItemLink|Strider Spawn Egg}}
* {{ItemLink|Tadpole Spawn Egg}}
* {{ItemLink|Trader Llama Spawn Egg}}
* {{ItemLink|Tropical Fish Spawn Egg}}
* {{ItemLink|Turtle Spawn Egg}}
* {{ItemLink|Vex Spawn Egg}}
* {{ItemLink|Villager Spawn Egg}}
* {{ItemLink|Vindicator Spawn Egg}}
* {{ItemLink|Wandering Trader Spawn Egg}}
* {{ItemLink|Warden Spawn Egg}}
* {{ItemLink|Witch Spawn Egg}}
* {{ItemLink|Wither Skeleton Spawn Egg}}
* {{ItemLink|Wither Spawn Egg}}
* {{ItemLink|Wolf Spawn Egg}}
* {{ItemLink|Zoglin Spawn Egg}}
* {{ItemLink|Zombie Horse Spawn Egg}}
* {{ItemLink|Zombie Spawn Egg}}
* {{ItemLink|Zombie Villager Spawn Egg}}
* {{ItemLink|Zombified Piglin Spawn Egg}}
}}
=== Education Edition only===
These items can be accessed only {{in|ee}}. The [[spawn egg|spawn agent]], [[portfolio]], and [[camera]] are obtainable through [[Creative]] mode and the {{cmd|give}} [[command]]. The [[Garbage]] item is only obtainable through unknown Lab Table recipes or via inventory editing.
{{columns-list|colwidth=16em|
* {{ItemLink|Agent Spawn Egg}}
* {{ItemLink|Antidote}}
* {{ItemLink|Black Balloon}}
* {{ItemLink|Bleach}}
* {{ItemLink|Blue Balloon}}
* {{ItemLink|Blue Glow Stick}}
* {{ItemLink|Blue Sparkler}}
* {{ItemLink|Board}}
* {{ItemLink|Brown Balloon}}
* {{ItemLink|Brown Glow Stick}}
* {{EntityLink|Camera}}
* {{ItemLink|Compound}}s
* {{ItemLink|Cyan Balloon}}
* {{ItemLink|Cyan Glow Stick}}
* {{ItemLink|Elixir}}
* {{ItemLink|Eye Drops}}
* {{ItemLink|Gray Balloon}}
* {{ItemLink|Gray Glow Stick}}
* {{ItemLink|Green Balloon}}
* {{ItemLink|Green Glow Stick}}
* {{ItemLink|Green Sparkler}}
* {{ItemLink|Ice Bomb}}
* {{ItemLink|Light Blue Balloon}}
* {{ItemLink|Light Blue Glow Stick}}
* {{ItemLink|Lime Balloon}}
* {{ItemLink|Lime Glow Stick}}
* {{ItemLink|Magenta Balloon}}
* {{ItemLink|Magenta Glow Stick}}
* {{ItemLink|Orange Balloon}}
* {{ItemLink|Orange Glow Stick}}
* {{ItemLink|Orange Sparkler}}
* {{ItemLink|Photo}}
* {{ItemLink|Pink Balloon}}
* {{ItemLink|Pink Glow Stick}}
* {{ItemLink|Portfolio}}
* {{ItemLink|Poster}}
* {{ItemLink|Purple Balloon}}
* {{ItemLink|Purple Glow Stick}}
* {{ItemLink|Purple Sparkler}}
* {{ItemLink|Red Balloon}}
* {{ItemLink|Red Glow Stick}}
* {{ItemLink|Red Sparkler}}
* {{ItemLink|Silver Balloon}}
* {{ItemLink|Slate}}
* {{ItemLink|Spawn NPC}}
* {{ItemLink|Super Fertilizer}}
* {{ItemLink|Tonic}}
* {{ItemLink|White Balloon}}
* {{ItemLink|White Glow Stick}}
* {{ItemLink|Yellow Balloon}}
* {{ItemLink|Yellow Glow Stick}}
}}
==Unimplemented items ==
Some items are unimplemented, or have been mentioned to be implemented in the future.
*{{ItemLink|Ruby}}
==Removed items ==
Removed items no longer exist in current versions of the game.
*{{ItemLink|Copper Horn}}
*{{ItemLink|Horse Saddle}}
*{{ItemLink|Studded Helmet}}
*{{ItemLink|Studded Chestplate}}
*{{ItemLink|Studded Leggings}}
*{{ItemLink|Studded Boots}}
*{{ItemLink|Quiver}}
==Joke items==
Joke items are only present in [[April Fools]] versions of the game.
{{columns-list|colwidth=16em|
*{{ItemLink|3D}}
*{{ItemLink|A Very Fine Item}}
*{{ItemLink|Ankle Monitor}}
*{{ItemLink|Arrow of Big}}
*{{ItemLink|Arrow of Small}}
*{{ItemLink|Banner Pattern (New Thing)}}
*{{ItemLink|Blue Key}}
*{{ItemLink|Bit}}
*{{ItemLink|Bottle of Entity}}
*{{ItemLink|Bottle of Void}}
*{{ItemLink|Tag (item)|Byte Tag}}
*{{ItemLink|Tag (item)|Compound Tag}}
*{{ItemLink|Tag (item)|Double Tag}}
*{{ItemLink|Tag (item)|Float Tag}}
*{{ItemLink|Footprint}}
*{{ItemLink|Tag (item)|Int Tag}}
*{{ItemLink|La Baguette}}
*{{ItemLink|Le Tricolore}}
*{{ItemLink|Tag (item)|Left Curly}}
*{{ItemLink|Tag (item)|Left Square}}
*{{ItemLink|Lingering Potion of Big}}
*{{ItemLink|Lingering Potion of Small}}
*{{ItemLink|Tag (item)|List Tag}}
*{{ItemLink|Tag (item)|Long Tag}}
*{{ItemLink|Longer String}}
*{{ItemLink|Dupe Hack|text=minecraft:dupe_hack}}
*{{ItemLink|Moon Cow Spawn Egg}}
*{{ItemLink|Tag (item)|Name}}
*{{ItemLink|Obsidian Boat}}
*{{ItemLink|Potion of Big}}
*{{ItemLink|Potion of Small}}
*{{ItemLink|Reality Vision}}
*{{ItemLink|Red Key}}
*{{ItemLink|Tag (item)|Right Curly}}
*{{ItemLink|Tag (item)|Right Square}}
*{{ItemLink|Tag (item)|Short Tag}}
*{{ItemLink|Smarter Watch}}
*{{ItemLink|Splash Bottle of Entity}}
*{{ItemLink|Splash Potion of Big}}
*{{ItemLink|Splash Potion of Small}}
*{{ItemLink|Tag (item)|Sssyntax Error}}
*{{ItemLink|Tag (item)|String Tag}}
*{{ItemLink|Tag (item)|Tag}}
*{{ItemLink|Yellow Key}}
}}
==Video==
{{yt|5khbViFTwz4}}
{{yt|YUM7XiEX1DI}}
==History==
===Item additions and removals===
{{Wip|section=1}}
{{History|Java Edition Classic}}
{{History||0.24_SURVIVAL_TEST|Added [[arrow]]s.
|Total items: 1 (+1, -0)}}
{{History|Java Edition Indev}}
{{History||0.31|snap=20091231-2|Added leather, studded, chainmail, and iron [[armor]], [[quiver]], [[apple]], [[shovel]], and [[sword]].
|Total items: 21 (+20, -0)}}
{{History|||snap=20100110|Added [[flint and steel]], [[axe]]s, [[pickaxe]]s, and [[bow]]s.
|Total items: 25 (+4, -0)}}
{{History|||snap=20100128|Added [[coal]], [[diamond]], [[gold ingot]], [[iron ingot]], and new wooden, stone and diamond swords, axes, pickaxes and shovels variants.
|Total items: 41 (+16, -0)}}
{{History|||snap=20100129|Added [[stick]].
|Total items: 42 (+1, -0)}}
{{History|||snap=20100130|Added golden swords, axes, pickaxes, and shovels; [[bowl]], [[mushroom stew]], [[gunpowder]], [[string]], and [[feather]].
|Total items: 51 (+9, -0)}}
{{History||20100206|Added [[bread]], [[hoes]], [[wheat seeds|seeds]], and [[wheat]].
|Total items: 55 (+4, -0)}}
{{History||20100212-1|Added gold and diamond armor.
|[[Studded Armor]] was removed between [[Indev 0.31 20100204-1]] and [[Indev 20100206]].
|Total items: 56 (+2, -1)}}
{{History||20100219|Added [[flint]], [[raw porkchop]], and [[cooked porkchop]].
|Total items: 59 (+3, -0)}}
{{History|Java Edition Infdev}}
{{History||20100227-1|Added [[golden apples]].
|Total items: 60 (+1, -0)}}
{{History||20100615|Added [[bucket]], [[water bucket]], and [[lava bucket]].
|Total items: 63 (+3, -0)}}
{{History||20100625-2|Added [[saddles]].
|Total items: 64 (+1, -0)}}
{{History|java Alpha}}
{{History||v1.0.5|Added [[snowballs]].
|Total items: 65 (+1, -0)}}
{{History||v1.0.8|Added [[leather]] and [[milk bucket]].
|Total items: 67 (+2 ,-0)}}
{{History||v1.0.11|Added [[paper]], [[book]], [[clay ball]], [[brick]], and [[slimeball]].
|Total items: 72 (+5, -0)}}
{{History||v1.0.14|Added [[eggs]], 2 new [[music discs]], [[minecart with furnace]], and [[minecart with chest]].
|Total items: 77 (+5, -0)}}
{{History||v1.1.0|Added [[compass]].
|Total items: 78 (+1, -0)}}
{{History||v1.1.1|Added [[fishing rod]].
|Total items: 79 (+1, -0)}}
{{History||v1.2.0|Added [[clock]], [[glowstone dust]], [[cooked cod]], and [[raw cod]].
|Total items: 83 (+4, -0)}}
{{History|java Beta}}
{{History||1.2|Added [[bone]], [[bone meal]], [[lapis lazuli]], [[cocoa beans]], [[ink sac]], [[charcoal]], [[dyes]], and [[sugar]].
|Total items: 91 (+8, -0)}}
{{History||1.4|Added [[cookie]].
|Total items: 92 (+1, -0)}}
{{History||1.6|Added [[maps]].
|Total items: 93 (+1, -0)}}
{{History||1.7|Added [[shears]].
|Total items: 94 (+1, -0)}}
{{History||1.8|snap=Pre-release|Added [[raw chicken]], [[cooked chicken]], [[raw beef]], [[steak]], [[ender pearls]], [[melon seeds]], [[melon slice]], [[pumpkin seeds]], and [[rotten flesh]].
|Total items: 103 (+9, -0)}}
{{History|Java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], and [[nether wart]].
|Total items: 107 (+4, -0)}}
{{History|||snap=Beta 1.9 Prerelease 2|Added [[blaze powder]], [[fermented spider eye]], [[glass bottle]], [[magma cream]], 9 new [[music disc]], and [[spider eye]].
|Total items: 121 (+14, -0)}}
{{History|||snap=Beta 1.9 Prerelease 3|Added [[eye of ender]].
|Total items: 122 (+1, -0)}}
{{History|||snap=Beta 1.9 Prerelease 4|Added [[glistering melon slice]], [[ghast tear]], [[potions]], and [[splash potions]].
|Total items: 126 (+4, -0)}}
{{History||1.1|snap=11w49a|Added 20 types of [[spawn eggs]].
|Total items: 146 (+20, -0)}}
{{History||1.2.1|snap=12w04a|Added [[bottle o' enchanting]], [[fire charge]], and [[ocelot]] spawn egg.
|Total items: 149 (+3, -0)}}
{{History||1.3.1|snap=12w17a|Added [[book and quill]] and [[written book]].
|Total items: 151 (+2, -0)}}
{{History|||snap=12w21a|Added [[emerald]] and [[enchanted golden apple]].
|Total items: 153 (+2, -0)}}
{{History|||snap=12w22a|Added 8 types of [[potion]].}}
{{History||1.4.2|snap=12w32a|Added potion and splash potion of [[night vision]].
|Total items: 156 (+2, -0)}}
{{History|||snap=12w34a|Added [[carrot]], [[golden carrot]], [[potato]], [[baked potato]], [[poisonous potato]], [[item frame]] and [[potion]] and [[splash potion]] of [[invisibility]].
|Total items: 162 (+7, -0)}}
{{History|||snap=12w36a|Added [[carrot on a stick]] and [[nether star]].
|Total items: 164 (+2, -0)}}
{{History|||snap=12w37a|Added [[pumpkin pie]].
|Total items: 165 (+1, -0)}}
{{History||1.4.4|snap=1.4.3|Added the [[music disc]] "wait".
|Total items: 166 (+1, -0)}}
{{History||1.4.6|snap=12w49a|Added [[enchanted book]], [[firework rocket]], and [[firework star]].
|Total items: 169 (+3, -0)}}
{{History||1.5|snap=13w01a|Added [[nether brick]] and [[nether quartz]].
|Total items: 171 (+2, -0)}}
{{History||1.6.1|snap=13w16a|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[horse saddle]].
|Total items: 177 (+6, -0)}}
{{History|||snap=13w16b|Added [[name tag]].
|Total items: 178 (+1, -0)}}
{{History|||snap=13w18a|Removed [[horse saddle]].
|Total items: 177 (+0, -1)}}
{{History||1.7.2|snap=13w36a|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].
|Total items: 182 (+5, -0)}}
{{History||1.8|snap=14w11a|Added [[endermite]] spawn egg.
|Total items: 183 (+1, -0)}}
{{History|||snap=14w25a|Added [[prismarine crystals]], [[prismarine shard]], and [[guardian]] spawn egg.
|Total items: 186 (+3, -0)}}
{{History|||snap=14w27a|Added [[raw mutton]], [[cooked mutton]], [[raw rabbit]], [[cooked rabbit]], potion and splash potion of [[leaping]], [[rabbit's foot]], [[rabbit hide]], [[rabbit]] spawn egg, and [[rabbit stew]].
|Total items: 196 (+10, -0)}}
{{History||1.9|snap=15w31a|Added [[spectral arrow]], 14 new tipped [[arrows]], [[beetroot]], [[beetroot seeds]], [[beetroot soup]], [[chorus fruit]], [[popped chorus fruit]], [[shulker]] spawn egg, splash water bottles, mundane, thick, and awkward splash potions.
|Total items: 220 (+24, -0)}}
{{History|||snap=15w33a|Added [[dragon's breath]] and [[lingering potion]]s.
|Total items: 238 (+18, -0)}}
{{History|||snap=15w33c|Added [[shield]].
|Total items: 239 (+1, -0)}}
{{History|||snap=15w41a|Added [[elytra]].
|Total items: 240 (+1, -0)}}
{{History|||snap=15w44a|Added [[end crystal]].
|Total items: 241 (+1, -0)}}
{{History|||snap=15w44b|Added potion of [[luck]] and uncraftable potion.
|Total items: 243 (+2, -0)}}
{{History||1.10|snap=16w20a|Added 10 new types of spawn eggs.
|Total items: 253 (+10, -0)}}
{{History||1.11|snap=16w32a|Added [[zombie villager]] spawn eggs.
|Total items: 254 (+1, -0)}}
{{History|||snap=16w39a|Added [[llama]], [[evoker]], [[vex]], and [[vindicator]] spawn eggs, [[shulker shell]], [[totem of undying]], and [[explorer map]].
|Total items: 261 (+7, -0)}}
{{History||1.11.1|snap=16w50a|Added [[iron nugget]].
|Total items: 262 (+1, -0)}}
{{History||1.12|snap=17w13a|Added [[knowledge book]] and [[parrot]] spawn egg.
|Total items: 264 (+2, -0)}}
{{History||1.13|snap=17w47a|Added [[bark]], [[mushroom blocks]], [[mushroom stem]], [[petrified oak slab]], [[smooth quartz]], [[smooth red sandstone]], [[smooth sandstone]], [[smooth stone]], and [[debug stick]].
|Total items: 273 (+9, -0)}}
{{History|||snap=18w07a|Added [[trident]] weapon, [[kelp]], [[dried kelp]], [[scute]], [[turtle shell]], [[potion of the turtle master]], [[Arrow#Tipped arrows|arrow of the turtle master]], [[turtle]] and [[phantom]] spawn eggs.
|Total items: 282 (+9, -0)}}
{{History|||snap=18w08b|Added 3 [[fish bucket]]s and spawn eggs for [[cod]], [[salmon]], and [[pufferfish]].
|Total items: 288 (+6, -0)}}
{{History|||snap=18w10a|Added spawn egg and bucket of [[tropical fish]], and buried treasure [[exploration map]].
|Total items: 291 (+3, -0)}}
{{History|||snap=18w11a|Added [[drowned]] spawn egg.
|Total items: 292 (+1, -0)}}
{{History|||snap=18w14a|Added [[phantom membrane]], potion and arrow of [[slow falling]].
|Total items: 295 (+3, -0)}}
{{History|||snap=18w15a|Added [[heart of the sea]] and [[nautilus shell]].
|Total items: 297 (+2, -0)}}
{{History||1.14|snap=18w43a|Added 4 [[banner pattern]]s, [[crossbow]], 4 new [[dyes]], [[illager beast]], [[panda]], and [[pillager]] spawn eggs, and [[suspicious stew]].
|Total items: 310 (+13, -0)}}
{{History|||snap=18w49a|Added [[sweet berries]].
|Total items: 311 (+1, -0)}}
{{History|||snap=19w05a|Added [[wandering trader]] and [[trader llama]] spawn eggs.
|Total items: 313 (+2, -0)}}
{{History|||snap=19w07a|Added [[fox]] spawn egg.
|Total items: 314 (+1 ,-0)}}
{{History|||snap=19w08a|Added leather [[horse armor]].
|Total items: 315 (+1, -0)}}
{{History|||snap=19w11a|Added a new "globe" banner pattern.
|Total items: 316 (+1, -0)}}
{{History||1.15|snap=19w34a|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.
|Total items: 317 (+1, -0)}}
{{History||1.16|snap=20w06a|Added [[netherite]] armor, [[axe]], [[shovel]], [[pickaxe]], and [[sword]], [[netherite ingot]], [[netherite scrap]], and [[hoglin]] spawn egg.
|Total items: 328 (+11, -0)}}
{{History|||snap=20w07a|Added [[piglin]] spawn egg.
|Total items: 329 (+1, -0)}}
{{History|||snap=20w13a|Added [[warped fungus on a stick]], and [[strider]] spawn egg.
|Total items: 331 (+2, -0)}}
{{History|||snap=20w14a|Added [[zoglin]] spawn egg.
|Total items: 332 (+1, -0)}}
{{History|||snap=20w15a|Added [[piglin banner pattern]].
|Total items: 333 (+1, -0)}}
{{History|||snap=20w16a|Added [[pigstep]] music disc.
|Total items: 334 (+1, -0)}}
{{History||1.16.2|snap=20w27a|Added [[piglin brute]] spawn egg.
|Total items: 335 (+1, -0)}}
{{History||1.17|snap=20w45a|Added [[amethyst shard]], [[bundle]], [[copper ingot]], and [[spyglass]].
|Total items: 339 (+4, -0)}}
{{History|||snap=20w46a|Added [[powder snow bucket]].
|Total items: 340 (+1, -0)}}
{{History|||snap=20w51a|Added [[axolotl]] spawn egg and bucket of [[axolotl]].
|Total items: 342 (+2, -0)}}
{{History|||snap=21w03a|Added [[glow item frame]], [[glow ink sac]] and [[glow squid]] spawn egg.
|Total items: 344 (+2, -0)}}
{{History|||snap=21w05a|Added [[glow berries]].
|Total items: 346 (+1, -0)}}
{{History|||snap=21w14a|Added [[raw copper]], [[raw iron]], and [[raw gold]].
|Total items: 348 (+3, -0)}}
{{History||1.18|snap=21w42a|Added the [[music disc]] "Otherside".
|Total items: 349 (+1, -0)}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[warden]] spawn egg.
|Total items: 350 (+1, -0)}}
{{History|||snap=22w11a|Added [[frog]] and [[tadpole]] spawn egg, [[bucket of tadpole]] and [[Boat|mangrove boat]].
|Removed [[warden]] spawn egg.
|Total items: 352 (+3, -1)}}
{{History|||snap=22w12a|Re-added [[warden]] spawn egg
|Added 7 types of [[boat with chest]].
|Total items: 360 (+8, -0)}}
{{History|||snap=22w13a|Added [[allay]] spawn egg.
|Total items: 361 (+1, -0)}}
{{History|||snap=22w14a|Added [[echo shard]] and [[recovery compass]].
|Total items: 363 (+2, -0)}}
{{History|||snap=22w16a|Added [[music disc 5]] and [[disc fragment]].
|Total items: 365 (+2, -0)}}
{{History|||snap=22w17a|Added the [[goat horn]].
|Total items: 366 (+1, -0)}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.
|Total items: 369 (+3, -0)}}
{{History||1.19.3|snap=22w44a|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.
|Total items: 373 (+4, -0)}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Added 12 [[smithing template]]s.
|Total items: 385 (+12, -0)}}
{{History|||snap=23w07a|Added cherry [[boat]] and [[boat with chest]]; 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].
|Total items: 394 (+9, -0)}}
{{History||1.20|snap=23w12a|Added [[pitcher pod]], 16 [[pottery shard]]s, and 5 [[smithing template]]s.
|Total items: 418 (+24, -0)}}
{{History|||snap=23w17a|Added Relic [[music disc]].
|Total items: 419 (+1, -0)}}
{{History|Pocket Alpha}}
{{History||v0.2.0|Added [[shears]]; stone [[shovel]], [[pickaxe]], [[axe]], and [[sword]].
|Total items: 5 (+5, -0)}}
{{History||v0.3.0|Added [[snowball]]s, [[stick]]s, [[yellow dye|dandelion yellow]], [[bowl]]s, [[sugar]]s, [[book]]s, [[paper]]s, [[coal]]s; wooden axe, shovel, pickaxe, and sword.
|Total items: 17 (+12, -0)}}
{{History||v0.3.2|Added [[charcoal]], [[gold ingot]], [[iron ingot]], [[diamond]]; diamond, gold, and iron pickaxe, axe, shovel, and sword.
|Total items: 33 (+16, -0)}}
{{History||v0.3.3|Added [[bow]], [[arrow]], [[bone]]s, [[bone meal]], [[flint]], and [[feather]].
|Total items: 39 (+6, -0)}}
{{History||v0.4.0|Added [[gunpowder]], [[flint and steel]], [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]], [[cooked porkchop]], [[wheat]], [[wheat seeds|seeds]], [[lapis lazuli]]; and 10 colors of [[dye]]s.
|Total items: 63 (+24, -0)}}
{{History||v0.5.0|Added [[melon seeds]].
|Total items: 64 (+1, -0)}}
{{History||v0.6.0|Added 5 variants of armor, [[nether brick]], and [[nether quartz]].
|Total items: 86 (+22, -0)}}
{{History||v0.7.0|Added [[bucket]] and its 3 other variants; 4 [[spawn egg]]s; and [[egg]]s.
|Total items: 95 (+9, -0)}}
{{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[potato]], [[baked potato]], [[carrot]], [[clock]], [[compass]], and [[redstone]].
|Total items: 102 (+7, -0)}}
{{History|||snap=build 2|Added [[beetroot seeds]], [[beetroot]], [[beetroot soup]], and [[minecart]].
|Total items: 106 (+4, -0)}}
{{History||v0.9.0|snap=build 1|Added 6 spawn eggs, [[emerald]], and [[slimeball]].
|Total items: 114 (+8, -0)}}
{{History||v0.11.0|snap=build 1|Added [[rotten flesh]], [[fishing rod]], [[raw fish]], [[cooked fish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], [[clownfish]], [[magma cream]]; [[squid]], [[bat]], [[cave spider]], [[magma cube]] and [[ghast]] spawn eggs.
|Total items: 128 (+14, -0)}}
{{History||v0.12.1|snap=build 1|Added [[glass bottle]]s; 12 [[potion]]s, 11 [[splash potion]]s; [[gold nugget]], [[golden carrot]], [[nether wart]], [[glistering melon slice]], [[golden apple]], [[enchanted golden apple]], [[rabbit's foot]], [[blaze rod]], [[blaze powder]], [[ghast tear]], [[spider eye]], [[fermented spider eye]], [[bottle o' enchanting]], [[poisonous potato]], [[enchanted book]]; [[zombie villager]], [[ocelot]] and [[blaze]] spawn eggs.
|Total items: 170 (+42, -0)}}
{{History||v0.13.0|snap=build 1|Added [[rabbit]] spawn egg, [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], and [[rabbit hide]].
|Total items: 175 (+5, -0)}}
{{History||v0.14.0|snap=build 1|Added [[map]]s, [[ender pearl]]s, and [[witch]] spawn egg.
|Total items: 178 (+3, -0)}}
{{History||v0.15.0|snap=build 1|Added [[raw mutton]], [[cooked mutton]], [[fire charge]]s; spawn eggs for [[horse]]s, [[zombie horse]], [[skeleton horse]], [[mule]], [[donkey]], [[stray]], [[husk]], and [[wither skeleton]]; [[name tag]]s, [[lead]]s, [[carrot on a stick]], [[tipped arrow]]s, and leather [[horse armor]].
|Total items: 194 (+16, -0)}}
{{History||v0.16.0|snap=build 1|Added [[prismarine crystals]], [[prismarine shard]]s; spawn eggs for [[guardian]], [[elder guardian]] (unavailable in the [[creative]] [[inventory]]), and [[NPC]] {{only|be|ee}}; and {{only|be|ee}} portfolio.
|Total items: 200 (+6, -0)}}
{{History|||snap=build 4|Added [[nether star]], potion of [[wither (effect)|decay]] {{only|be}} with its splash and arrow variant.
|Removed the NPC spawn egg.
|Total items: 203 (+4, -1)}}
{{History|Pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Added [[dragon's breath]], [[elytra]], [[end crystal]], [[chorus fruit]], [[ender pearl]], [[eye of ender]], [[popped chorus fruit]]; [[spawn eggs]] for [[shulker]]s, [[endermite]]s, and [[polar bear]]s; and 12 [[lingering potion]]s.
|Total items: 223 (+20, -0)}}
{{History|||snap=alpha 1.0.0.1|Added [[shulker shell]]s.
|Total items: 224 (+1, -0)}}
{{History||1.1.0|snap=alpha 1.1.0.0|Added [[totem of undying]], [[explorer map]], [[iron nugget]]; spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s, and [[vex]]es.
|Total items: 231 (+7, -0)}}
{{History|Bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.
|Total items: 249 (+18, -0)}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[trident]] and [[drowned]] spawn egg.
|Total items: 251 (+2, -0)}}
{{History|||snap=beta 1.2.14.2|Added 4 variants of [[bucket of fish]], [[dried kelp]]; and spawn eggs for [[cod]], [[pufferfish]], [[salmon]], and [[tropical fish]].
|Total items: 260 (+9, -0)}}
{{History|||snap=beta 1.2.20.1|Added [[heart of the sea]], [[nautilus shell]]s, and [[dolphin]] spawn egg.
|Total items: 263 (+3, -0)}}
{{History||1.5.0|snap=beta 1.5.0.4|Added [[scute]]s, [[turtle shell]]s; [[potion]] of the turtle master with it's [[splash potion]], [[lingering potion]]s, and [[arrow#tipped arrows|tipped arrow]] variants; and [[turtle]]s spawn egg.
|Total items: 270 (+7, -0)}}
{{History||1.6.0|snap=beta 1.6.0.1|Added [[phantom]] spawn egg.
|Total items: 271 (+1, -0)}}
{{History|||snap=beta 1.6.0.5|Added [[phantom membrane]]; potion of [[slow falling]] with it's splash, lingering, and tipped arrow variants.
|Total items: 276 (+5, -0)}}
{{History||1.8.0|snap=beta 1.8.0.8|Added spawn eggs for [[cat]]s and [[panda]]s.
|Total items: 278 (+2, -0)}}
{{History|||snap=beta 1.8.0.10|Added [[crossbow]] and 4 colors of [[dye]]s.
|Total items: 283 (+5, -0)}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]] spawn egg.
|Total items: 284 (+1, -0)}}
{{History||1.10.0|snap=beta 1.10.0.3|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]; spawn eggs for [[wandering trader]] and [[ravager|illager beast]].
|Total items: 294 (+10, -0)}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es spawn egg.
|Total items: 295 (+1, -0)}}
{{History|||snap=beta 1.13.0.9|Added [[suspicious stew]].
|Total items: 296 (+1, -0)}}
{{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.
|Total items: 299 (+3, -0)}}
{{History||1.16.0|snap=beta 1.15.0.51|Added potion of [[slowness]] '''iv''' with it's splash, lingering, and tipped arrow variants.
|Total items: 303 (+4, -0)}}
{{History|||snap=beta 1.16.0.51|Added [[netherite]] armor, [[netherite ingot]], [[netherite scrap]]; [[hoglin]] and [[piglin]] spawn eggs; and netherite [[hoe]], [[axe]], [[pickaxe]], [[shovel]], and [[sword]].
|Total items: 316 (+13, -0)}}
{{History|||snap=beta 1.16.0.57|Added piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]]; [[strider]] and [[zoglin]] spawn egg.
|Total items: 321 (+5, -0)}}
{{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]] spawn egg.
|Total items: 322 (+1, -0)}}
{{History||1.16.200|snap=beta 1.16.200.52|Added [[goat]] spawn egg and [[goat horn]]s.
|Total items: 324 (+2, -0)}}
{{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow bucket]].
|Total items: 325 (+1, -0)}}
{{History|||snap=beta 1.16.210.57|Added [[copper ingot]].
|Total items: 326 (+1, -0)}}
{{History|||snap=beta 1.16.210.59|Added [[glow squid]] spawn egg and [[glow ink sac]].
|Total items: 328 (+2, -0)}}
{{History|||snap=beta 1.16.210.60|Removed [[glow squid]] spawn egg and [[glow ink sac]].
|Total items: 326 (+0, -2)}}
{{History||1.16.220|snap=beta 1.16.220.50|Re-added [[glow squid]] spawn egg and [[glow ink sac]].
|Total items: 328 (+2, -0)}}
{{History|||snap=beta 1.16.220.52|Added [[glow berries]].
|Total items: 329 (+1, -0)}}
{{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]] spawn egg and bucket of [[axolotl]].
|Total items: 331 (+2, -0)}}
{{History|||snap=beta 1.17.0.50|Added [[amethyst shard]], [[raw metal]]s, and [[spyglass]].
|Total items: 336 (+5, -0)}}
{{History||1.18.0|snap=beta 1.18.0.22|Added otherside [[music disc]].
|Total items: 337 (+1, -0)}}
{{History||1.18.10|snap=beta 1.18.10.24|Added [[frog]] spawn egg, [[tadpole]] spawn egg, and [[Bucket of aquatic mob|bucket of tadpole]].
|Total items: 340 (+3, -0)}}
{{History||1.18.30|snap=beta 1.18.30.22|Added [[allay]] spawn egg.
|Total items: 341 (+1, -0)}}
{{History|||snap=beta 1.18.30.26|Added [[copper horn]].
|Total items: 342 (+1, -0)}}
{{History|||snap=beta 1.18.30.28|Added six [[Boat with Chest|boats with chests]].
|Total items: 348 (+6, -0)}}
{{History|||snap=beta 1.18.30.32|Added [[warden]] spawn egg.
|Total items: 349 (+1, -0)}}
{{History||1.19.0|snap=beta 1.19.0.20|Added [[Boat|mangrove boat]]s, and [[Boat with Chest|mangrove boat with chest]]s.
|Total items: 351 (+2, -0)}}
{{History|||snap=beta 1.19.0.24|Added [[Echo Shard|echo shards]], and [[recovery compass]]es.
|Removed [[copper horn]].
|Total items: 352 (+2, -1)}}
{{History|||snap=beta 1.19.0.28|Added [[Disc Fragment|disc fragments]], and [[music disc]] 5.
|Total items: 354 (+2, -0)}}
{{History||1.19.10|snap=beta 1.19.10.20|Added the trader [[llama]] spawn egg.
|Total items: 355 (+1, -0)}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.
|Total items: 358 (+3, -0)}}
{{History||1.19.60|snap=beta 1.19.60.20|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.
|Total items: 362 (+4, -0)}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.70.23|Added 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].
|Total items: 369 (+7, -0)}}
{{History|||snap=beta 1.19.80.20|Added cherry [[boat]] and [[boat with chest]];
|Total items: 371 (+2, -0)}}
{{History|||snap=beta 1.19.80.21|Added 12 [[smithing template]]s.
|Total items: 383 (+12, -0)}}
{{History|||snap=beta 1.19.80.22|Added 16 [[pottery shard]]s and 5 [[smithing template]]s.
|Total items: 404 (+21, -0)}}
{{History||1.20.0|snap=beta 1.20.0.20|Added [[pitcher pod]],
|Total items: 405 (+1, -0)}}
{{History|||snap=beta 1.20.0.22|Added Relic [[music disc]].
|Total items: 406 (+1, -0)}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added all items from and prior to [[Java Edition Beta 1.6]].
|Total items: 93 (+93, -0)}}
{{History||xbox=TU3|Added [[shear]]s.
|Total items: 94 (+1, -0)}}
{{History||xbox=TU5|Added [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].
|Total items: 117 (+23, -0)}}
{{History||xbox=TU7|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]].
|Total items: 130 (+13, -0)}}
{{History||xbox=TU9|Added 20 types of [[spawn egg]]s, [[fire charge]]s and [[nether brick]].
|Total items: 152 (+22, -0)}}
{{History||xbox=TU12|Added [[ocelot]] spawn egg.
|Total items: 153 (+1, -0)}}
{{History||xbox=TU14|ps=1.04|Added [[emerald]], [[nether quartz]], [[enchanted book]], [[enchanted golden apple]], [[potato]], [[baked potato]], [[poisonous potato]], [[carrot]], [[golden carrot]], [[carrot on a stick]], [[pumpkin pie]], [[potion of night vision]] and [[potion of invisibility]].
|Total items: 166 (+13, -0)}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Added [[firework rocket]]s, [[firework star]], [[nether star]], [[lead]], iron, gold and diamond [[horse armor]], [[name tag]], [[horse]], [[donkey]] and [[mule]] spawn eggs.
|Total items: 177 (+11, -0)}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|Added [[book and quill]].
|Total items: 178 (+1, -0)}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[potion]] of water breathing, [[raw salmon]], [[cooked salmon]], [[clownfish]], [[pufferfish]], [[blue orchid]], [[allium]],[[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]] (replaces rose), [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.
|Total items: 205 (+28, -1)}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[beetroot]], [[beetroot seeds]] and [[beetroot soup]].
|Total items: 208 (+3, -0)}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[chorus fruit]], [[popped chorus fruit]], [[dragon's breath]], [[elytra]], [[lingering potions]], water [[splash potion]], [[potion]] of luck, tipped [[arrow]]s and [[boat]]s made from '''spruce, birch, jungle, acacia and dark oak wood'''.
|Total items: 247 (+39, -0)}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Added [[shulker shell]]s and iron [[nugget]].
|Total items: 249 (+2, -0)}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Added [[explorer map]]s, [[Totem of Undying|totems of undying]] and spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s and [[zombie villager]]s.
|Total items: 258 (+9, -0)}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added leather [[horse armor]].
|Total items: 259 (+1, -0)}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Added [[trident]]s, [[dried kelp]], [[fish]] buckets, [[turtle shell]]s, [[heart of the sea]]s, [[nautilus shell]]s, [[scute]], [[phantom membrane]]s, slow falling [[potion]]s and tipped [[arrow]]s and [[explorer map|buried treasure explorer maps]].
|Total items: 275 (+16, -0)}}
{{History||xbox=none|ps=1.83|wiiu=none|Added white, blue, brown and black [[dye]]s and spawn eggs for [[panda]]s and [[cat]]s.
|Total items: 281 (+6, -0)}}
{{History||ps=1.90|Added [[crossbow]], [[banner pattern]]s and [[shield]]s.
|Total items: 284 (+3, -0)}}
{{History||ps=1.91|Added [[sweet berries]].
|Total items: 285 (+1, -0)}}
{{History|3DS}}
{{History||0.1.0|Added all items from and prior to [[Pocket Edition Alpha 0.15.0]].}}
{{History||1.3.12|Added [[prismarine shard]]s, [[prismarine crystals]], [[nether star]]s, [[potion]] of decay and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and tipped [[arrow]] variants, [[guardian]] and elder guardian spawn eggs.}}
{{History||1.7.10|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]] and spawn eggs of [[endermite]], [[polar Bear]] and [[shulker]].}}
{{History||1.9.19|Added [[explorer map]], [[totem of undying]], iron and gold [[nugget]]s and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}
{{History|MinecraftEdu}}
{{History||0.1|Added all items from and prior to [[Java Edition Beta 1.6]].}}
{{History||0.9652|Added [[shears]], [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].}}
{{History||0.97|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]], and [[fire charge]].}}
{{History||0.98|Added 20 types of [[spawn egg]]s.}}
{{History||0.982|Added [[ocelot]] spawn egg.}}
{{History||0.985|Added [[emerald]], [[enchanted golden apple]], [[book and quill]], [[written book]], and 8 types of [[potion]]s.}}
{{History||0.9847|Added [[carrot]], [[golden carrot]], [[carrot on a stick]], [[nether star]], [[potato]], [[baked potato]], [[poisonous potato]], [[pumpkin pie]], [[music disc]] “wait”, [[enchanted book]], [[firework rocket]], [[firework star]], and [[potion]] and [[splash potion]] of [[invisibility]] and [[night vision]].}}
{{History||1.5.1|snap=Build 1|Added [[block inspector]]{{only|MinecraftEdu}}, [[nether brick]], and [[nether quartz]].}}
{{History||1.6.4|snap=Build 1|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[name tag]].}}
{{History||1.7.10|snap=Build 1|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].}}
{{History||1.8.9|snap=Build 1|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[blue orchid]], [[allium]], [[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]], [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.}}
{{History|Education}}
{{History||1.0.0|snap=0.14.2|Added all items from and prior to [[Pocket Edition Alpha 0.16.0]].}}
{{History|||snap=release|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]], [[portfolio]] and spawn eggs of [[endermite]], [[polar Bear]], [[shulker]], and [[NPC]].}}
{{History||1.0.1|Added [[explorer map]], [[totem of undying]], iron [[nugget]], and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}
{{History||1.0.21|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.}}
{{History||1.0.27|Added [[compound]]s, [[bleach]], [[ice bomb]]s, [[super fertilizer]], [[medicine]], [[sparkler]]s and [[glow stick]]s.}}
{{History||1.4|Added [[trident]], [[dried kelp]], 4 buckets of [[Bucket of aquatic mob|fish]], [[heart of the sea]]s, [[nautilus shell]]s and spawn eggs for [[drowned]], [[dolphin]] and 4 types of [[fish]].}}
{{History||1.7|Added [[turtle shell]]s, [[scute]]s, [[phantom membrane]]s, turtle master and slow falling [[potion]] and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and [[tipped arrow]] variants and spawn eggs for [[turtle]]s, [[phantom]]s and [[agent]]s.}}
{{History||1.9|snap=1.8.0|Added [[crossbow]]s, 4 colors of [[dye]] and spawn eggs for [[cat]]s and [[panda]]s.}}
{{History||1.12.0|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]s and spawn eggs for [[pillager]]s, [[wandering trader]]s and [[ravager]]s.}}
{{History||1.14.31|snap=1.14.30|Added [[suspicious stew]], [[honeycomb]], [[honey bottle]]s and spawn eggs for [[fox]]es and [[bee]]s.}}
{{History||1.17.30|snap=1.17.30.2|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], [[powder snow bucket]], [[copper ingot]], [[glow ink sac]], [[glow berries]], [[bucket of axolotl]], [[amethyst shard]], [[raw metal]], [[spyglass]], slowness '''iv''' [[potion]]s and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[glow squid]]s and [[axolotl]]s.}}
{{History||1.18.32|snap=1.18.10.04|Added [[music disc]] “Otherside”.}}
{{History|earth}}
{{History||Release|Added all items from and prior to [[Bedrock Edition 1.12.0]].
|Added spawn eggs for [[Minecraft Earth:Cluckshroom|cluckshroom]] and [[Minecraft Earth:Moobloom|moobloom]].}}
{{History||0.2.0|Added [[glowstone dust]], and [[melon seeds]].}}
{{History|dungeons}}
{{History||1.1.1.0|snap=Dungeons Beta|Added all items from and prior to [[Bedrock Edition 1.14.0]].}}
{{History||1.2.0.0|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], slowness '''iv''' potions, and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, and [[zoglin]]s.}}
{{History||1.3.2.0|Added [[MCD:Baby Crossbows|baby crossbow]]s, [[battlestaff]], [[Minecraft Dungeons:Battlestaff of Terror|battlestaff of terror]], [[MCD:Corrupted Seeds|corrupted seeds]], [[MCD:Dual Crossbows|dual crossbows]], [[MCD:Growing Staff|growing staff]], and [[MCD:Spellbound Crossbows|spellbound crossbows]].}}
{{History|foot}}
===Other changes===
{{History|java Classic}}
{{History||0.24_SURVIVAL_TEST|Arrows were added as an object and were fired by pressing {{Key|Tab}}.}}
{{History|java indev}}
{{History||December 31, 2009|link={{tumblr|notch|310183062}}|Added the [[inventory]], and with it, the first "non-tile" items.
|[[Notch]] was hard at work making items and the inventory fully functional.<ref>{{tumblr|notch|310275237}}</ref><ref>{{tumblr|notch|310374080}}</ref>}}
{{History||0.31|snap=20100111-1|Because the crafting system did not exist at this point, items were automatically added to the inventory after creating a new world.<ref>{{ytl|_EaKUlR2kU4}}</ref>
|Apples were added, but they currently serve no function.}}
{{History|||snap=20100122|Can now place blocks on resource items
|Dropped items now experience gravity.}}
{{History|||snap=20100124|Can now drop a whole stack of items instead of just one at a time.}}
{{History|||snap=20100128|Items are now 3D.}}
{{History|||snap=20100129|Added crafting.
|Right-clicking drops one of a stack.}}
{{History|||snap=20100130|Crafting improved; now has 36 recipes.}}
{{History|java}}
{{History||1.3.1|snap=12w15a|Stackable items now stack outside inventory when thrown to the ground individually.}}
{{History||1.8|snap=14w25a|All items are now [[model]]s, some are still generated from item icons.
|Resource packs can make models for all items.}}
{{History||1.13|snap=17w49a|Items can be "tagged" with an ID.}}
{{History||1.15|snap=19w39a|Lighting of blocks in the inventory has been swapped from being dark on the right to being dark on the left.}}
{{History|||snap=19w40a|Lighting of blocks in the inventory is once again darker on the right, as it was before 19w39a.}}
{{History|bedrock}}
{{History||1.16.0|snap=beta 1.15.0.51|Dropped items now turn into a 3D model and spin.}}
{{History|foot}}
===April Fools items===
{{History|Java}}
{{History||15w14a|Added the [[Obsidian Boat|obsidian boat]].}}
{{History||1.RV-Pre1|Added [[Ankle Monitor|ankle monitor]]s, [[Reality Vision|reality vision glasses]] and the [[Smarter Watch|smarter watch]].}}
{{History||3D Shareware v1.34|Added the [[3D|3D item]] and the blue, red, and yellow [[key]]s.}}
{{History||20w14∞|Added the [[A Very Fine Item|very fine item]] and the [[footprint]]s.}}
{{History||23w13a or b|Added the [[Bottle of Entity|Bottle of entity]] and their splash variations, [[Bottle of Void|bottle of void]], [[potion of Big]] and [[Potion|Small]] and their splash, lingering, and arrow variations, [[La Baguette|la baguette]], [[Le Tricolore|le tricolore]], 17 [[tag (item)|tag item]]s, new thing [[banner pattern]], [[Dupe Hack|dupe hack]], and [[longer string]].}}
{{History|foot}}
==Issues==
{{Issue list}}
==See also==
*[[Item repair]]
*[[Item durability]]
*[[Item (entity)]]
==References==
{{reflist}}
{{Items}}
{{Environment}}
[[Category:Items]]
[[cs:Předmět]]
[[de:Gegenstand]]
[[el:Αντικείμενο]]
[[es:Objeto]]
[[fr:Objets]]
[[hu:Tárgyak]]
[[it:Oggetto]]
[[ja:アイテム]]
[[ko:아이템]]
[[nl:Voorwerp]]
[[pl:Przedmioty]]
[[pt:Item]]
[[ru:Предметы]]
[[th:ไอเทม]]
[[tr:Eşyalar]]
[[uk:Предмет]]
[[zh:物品]]</li></ul> | build 1 | Tripwire hooks are now obtainable from fishing. | |||
v0.15.0{{Extension DPL}}<ul><li>[[Emerald|Emerald]]<br/>{{About|the item|the currency in ''Minecraft Dungeons''|MCD:Emerald|the skin|MCD:Emerald (skin)|the ore|Emerald Ore|the mineral block|Block of Emerald}}
{{Item
| image = Emerald.png
| renewable = Yes
| stackable = Yes (64)
| rarity = Common}}
'''Emeralds''' are rare minerals that are used primarily as the currency for [[trading]] with [[villager]]s and [[wandering trader]]s. Naturally-occurring emeralds are rarer than [[diamond]]s.
== Obtaining ==
=== Trading ===
{{main|Trading}}
Emeralds can be obtained by trading with [[villager]]s, since they are the currency that villagers use for trading. Villagers either buy or sell specific goods for emeralds.
=== Mining ===
[[Emerald ore]] drops one emerald when mined using an iron or better [[pickaxe]]. If the pickaxe is enchanted with [[Fortune]], it may drop an extra emerald per level of Fortune, up to a maximum of 4 emeralds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself in ore form instead of an emerald.
=== Crafting ===
{{Crafting
|Block of Emerald
|Output= Emerald,9
|type= Material
}}
=== Smelting ===
{{Smelting
|Emerald Ore; Deepslate Emerald Ore
|Emerald
|1
}}
=== Natural generation ===
{{see also|Emerald Ore#Natural generation}}
Emeralds can generate in [[chest]]s in some [[village]] houses or other generated [[Generated structures|structures]].
{{needs update|inaccurate=1|section=1}}
{{LootChestItem|emerald}}
=== Drops ===
[[Vindicator]]s and [[evoker]]s drop 0–1 emeralds upon death. [[Looting]] increases the maximum emerald drop by one per level, for a maximum of 4 emeralds with Looting III.
[[Fox]]es that are holding emeralds also have a chance of 100% to drop the emerald they are holding upon death. Alternatively, the player can drop a food item to entice the fox to drop the emerald without killing it.
{{IN|bedrock}}, vindicators and [[pillager]]s spawned from [[raids]] can drop 0–1 emeralds. Depending on difficulty, vindicators and pillagers spawned from raids also have a chance of dropping additional emeralds. There is a 65% chance of dropping on easy and normal, and an 80% chance of dropping on hard. If this additional drop condition is met, different emerald counts can drop with different chances. There is a {{frac|10|39}} chance to drop an additional 0–1 emeralds, a {{frac|5|39}} chance to drop an additional 2–3, and a {{frac|2|39}} chance to drop an additional 4–5.
{{IN|bedrock}}, with Looting III, it is possible for a vindicator in a raid to drop up to 16 emeralds upon death (vindicator drops + raid drops + an additional drop<!-- emerald from 2/39 chance-->).
== Usage ==
=== Trading ===
{{main|Trading}}
Emeralds are primarily used as currency for [[trading]] with villagers and wandering traders. Trading is typically a faster way to obtain emeralds than by mining, as an emerald ore is rarer than a diamond ore.
=== Crafting ingredient ===
{{crafting usage}}
===Beacons===
Emeralds can be used to select powers from a [[beacon]]. The player must select one of the available powers and then insert an emerald into the item slot.
An emerald can be substituted for an [[iron ingot]], a [[gold ingot]], a [[diamond]] or a [[netherite ingot]] in a beacon.
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Emerald
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Emerald
|Emerald Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.
|tail=1
}}
;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|emerald}}
== Achievements ==
{{load achievements|The Haggler;Buy Low;Master Trader}}
== Advancements ==
{{load advancements|What a Deal!}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Emerald
|spritetype=item
|nameid=emerald
|itemtags=beacon_payment_items
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Emerald
|spritetype=item
|nameid=emerald
|id=512
|form=item
|foot=1}}
== History ==
{{History|java indev}}
{{History||0.31|snap=20100129|Added [[diamond]]s, referred to as emeralds in the code.}}
{{History|java}}
{{History||May 21, 2012|link={{tweet|jeb_|204619936616808451}}|[[File:Ruby pJE20120521.png|32px]] [[Jens Bergensten|Jeb]] released a screenshot of himself testing the [[trading]] system. At this time, what would become emeralds were [[History_of_textures/Unused_textures#Ruby|rubies]].<ref>http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082</ref>}}
{{History||1.3.1|snap=12w21a|[[File:Emerald JE1 BE1.png|32px]] Added emeralds and [[emerald ore]].
|Emeralds can be [[trading|traded]] with [[villager]]s in exchange for different [[item]]s.
|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing emeralds.
|[[File:Ruby JE1 BE1.png|32px]] The texture of [[History_of_textures/Unused_textures#Ruby|rubies]] can be found in the (at this time unused) file {{cd|items.png}}.<ref name="en_US 12w21">Snapshot 12w21a/b ''lang/en_US.lang'': '''item.ruby.name=Ruby'''</ref>}}
{{History|||snap=12w22a|[[Block of emerald]] has now been added, which is [[crafting|crafted]] from nine emeralds and can be placed as a decorative [[block]].
|Added [[jungle temple]]s, which contain loot [[chest]]s with emeralds.}}
{{History||1.4.2|snap=12w32a|As [[zombie villager]]s can now spawn and be cured, emeralds can now still be obtained in [[trading|trades]] even if [[generated structures]] are disabled.}}
{{history||1.9|snap=15w31a|Emeralds now generate in [[end city]] ship [[chest]]s.}}
{{history|||snap=15w43a|Emeralds now generate in [[igloo]] basement chests.}}
{{history|||snap=15w44a|The average yield of emeralds in [[desert temple]] chests has now been increased.}}
{{History||1.11|snap=16w39a|Added [[vindicator]]s and [[evoker]]s, which drop emeralds if killed by a player.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 388.}}
{{History|||snap=18w09a|Emeralds can now generate in the loot [[chest]]s of [[underwater ruins]].}}
{{History|||snap=18w10a|Emeralds can now generate in [[buried treasure]] chests.}}
{{History|||snap=18w11a|Emeralds can now generate in the chests of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.
|Added [[pillager]]s, which can [[drops|drop]] emeralds.}}
{{History|||snap=18w46a|Pillagers no longer drop emeralds.}}
{{History|||snap=18w48a|Emeralds now generate in chests in [[village]] tanneries, fisher cottages and plains village houses.}}
{{History|||snap=18w49a|Emeralds now generate in chests in [[village]] shepherd houses, mason houses, butcher shops, and savanna and snowy village houses.}}
{{History|||snap=18w50a|Emeralds now generate in chests in [[village]] fletcher houses, temples, and desert and taiga village houses.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with emeralds in their mouths.}}
{{History|||snap=19w08a|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again and it looks smaller.}}
{{History||1.17|snap=21w13a|The unused [[History_of_textures/Unused_textures#Ruby|rubies]] texture was removed.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Emeralds can now be used as an armor trim material.}}
{{History|||snap=23w07a|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}
{{History||1.20|snap=23w12a|The probability for the emerald to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8.|Emerald can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
{{History|||snap=23w16a|Emerald no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; emerald now is in the common loot.}}
{{History|pocket alpha}}
{{History||v0.9.0|snap=build 1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
{{History|||snap=build 5|Emeralds can now be used to craft [[blocks of emerald]].}}
{{History||v0.13.0|snap=build 1|Emeralds can now be found inside [[desert temple]] [[chest]]s.}}
{{History||v0.15.0|snap=build 1|Added [[jungle temple]]s, which contain loot chests with emeralds.}}
{{History||v0.16.0|snap=build 1|Emeralds can now be used to power [[beacon]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Emeralds can now be found in [[end city]] ship [[chest]]s.
|Emeralds can now be found in [[igloo]] basement chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Emeralds are now used as "currency" for [[villager]] [[trading]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Added [[evoker]]s and [[vindicator]]s, which [[drops|drop]] emeralds when killed.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Emeralds can now be found in some [[shipwreck]] [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Emeralds can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|Emeralds can now be used to [[trading|buy]] items from [[wandering trader]]s.
|Emeralds can now be found in [[plains]] [[village]] house and tannery [[chest]]s.
|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Emeralds can now be found in [[village]] [[chest]]s other than [[plains]].}}
{{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn from [[raid]]s can now [[drops|drop]] bonus emeralds.}}
{{History|||snap=beta 1.11.0.5|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] emeralds.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}
{{History|||snap=beta 1.19.80.21|Emeralds can now be used as an armor trim material.}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
{{History|Ps4}}
{{History||1.90|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}
{{History|new3DS}}
{{History||0.1.0|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
Villager trading preview.png|The first image of the trading system released by [[Jeb]]. What would become emeralds can be seen in the [[inventory]] space.
Emerald Ore 12w21a.png|A wall of [[emerald ore]] utilizing a previous texture in snapshot [[12w21a]].
Room of Emeralds.png|All forms of emeralds in one photo: emerald (in the form of [[emerald block|block]], [[emerald ore|ore]] and the emerald itself).
</gallery>
==Trivia==
*The [[History_of_textures/Unused_textures#Ruby|ruby]] was going to be the [[villager]] currency but was changed to emeralds before the update's release.
== References ==
{{Reflist}}
{{Items}}
[[Category:Renewable resources]]
[[cs:Smaragd]]
[[de:Smaragd]]
[[es:Esmeralda]]
[[fr:Émeraude]]
[[hu:Smaragd]]
[[it:Smeraldo]]
[[ja:エメラルド]]
[[ko:에메랄드]]
[[nl:Smaragd]]
[[pl:Szmaragd]]
[[pt:Esmeralda]]
[[ru:Изумруд]]
[[th:มรกต]]
[[tr:Zümrüt]]
[[uk:Смарагд]]
[[zh:绿宝石]]</li><li>[[Super Fertilizer|Super Fertilizer]]<br/>{{education feature}}
{{Item
| image = Super Fertilizer.png
| renewable = No
| stackable = Yes (64)
}}
'''Super fertilizer''' is a powerful form of [[bone meal]] that is created using ammonia and phosphorus.
== Obtaining ==
=== Lab table ===
{| class="wikitable"
! Result
! Materials Needed
|-
!rowspan=2|{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]
|{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element}}{{slot}}
|-
|<center>[[Compound|Ammonia]], [[Element|Phosphorus]]</center>
|}
== Usage ==
Super fertilizer can be used in the same way as normal bone meal. It produces more flowers in a larger area when used on [[grass block]]s compared to bone meal. When super fertilizer is used on a [[sapling]], a tree is instantly grown after one use, instead of multiple uses as with bone meal. Super fertilizer matures crops with just one single use.
Note that super fertilizer doesn't instantly a hanging [[mangrove propagule]], likely due to a bug.
== Sounds ==
{{Sound table
|type=bedrock
|sound=Gravel hit1.ogg
|sound2=Gravel hit2.ogg
|sound3=Gravel hit3.ogg
|sound4=Gravel hit4.ogg
|source=player
|description=When super fertilizer is created by a [[lab table]]
|id=step.gravel
|volume=1.0
|pitch=0.2/0.4}}
{{Sound table
|sound=Bonemeal1.ogg
|sound2=Bonemeal2.ogg
|sound3=Bonemeal3.ogg
|sound4=Bonemeal4.ogg
|sound5=Bonemeal5.ogg
|description=When super fertilizer is successfully used
|source=Blocks
|id=item.bone_meal.use
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Super Fertilizer
|spritetype=item
|nameid=rapid_fertilizer
|id=597
|form=item
|foot=1}}
== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}
{{History|education}}
{{History||1.0.27|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}
{{History|foot}}
{{items}}
{{Education Edition}}
[[Category:Plants]]
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]
[[de:Superdünger]]
[[ja:スーパー肥料]]
[[ko:슈퍼 비료]]
[[lzh:神肥]]
[[pl:Supernawóz]]
[[pt:Super fertilizante]]
[[uk:Супердобриво]]
[[zh:超级肥料]]</li></ul> | build 1 | Added name tags, which can be obtained from fishing. | |||
| Bedrock Edition | |||||
1.4.0{{Extension DPL}}<ul><li>[[Nether Quartz|Nether Quartz]]<br/>{{About|the item|the ore|Nether Quartz Ore|the mineral block|Block of Quartz|other uses|Quartz}}
{{Item
| image = Nether Quartz.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}
'''Nether quartz''' is a white mineral found in [[the Nether]].
== Obtaining ==
{{see also|Nether Quartz Ore#Natural generation}}
=== Mining ===
[[Nether quartz ore]] mined using a [[pickaxe]] drops one unit of Nether quartz. If the pickaxe is enchanted with [[Fortune]], it may drop an extra unit per level of Fortune, up to a maximum of four with Fortune III. If the pickaxe is enchanted with [[Silk Touch]], the ore drops itself.
=== Chest loot ===
{{LootChestItem|nether-quartz}}
=== Smelting ===
{{Smelting
|Nether Quartz Ore
|Nether Quartz
|0,2
}}
=== Bartering ===
[[Piglin]]s may [[barter]] 5–12 nether quartz when given a [[gold ingot]].
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Trading ===
Expert-level stone mason [[villagers]] have a {{frac|1|33}} chance to trade one [[emerald]] for 12 Nether quartz {{in|java}}. This trade is always offered {{in|bedrock}}.
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Nether Quartz
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Nether Quartz
|Quartz Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}
;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|nether quartz}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nether Quartz
|spritetype=item
|nameid=quartz
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Nether Quartz
|spritetype=item
|nameid=quartz
|id=524
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.5|snap=13w01a|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.
|Nether quartz is used to craft [[daylight sensor]]s and [[redstone comparator]]s.}}
{{History|||snap=January 4, 2013|slink=http://twitter.com/jeb_/status/287481098760499201|[[Jeb]] tweeted that Nether quartz would be used for more decorative uses as well.}}
{{History|||snap=January 7, 2013|slink=http://twitter.com/jeb_/status/288311932304371712|Jeb tweeted a picture of some [[block of quartz]] tests potentially being replacements for the lack of limestone/marble in the game.}}
{{History|||snap=13w02a|Added [[block of quartz]], which is [[crafting|crafted]] with Nether quartz.}}
{{History||1.8|snap=14w02a|Nether quartz can now be used to craft [[granite]] and [[diorite]].}}
{{History||1.11|snap=16w39a|Nether quartz is now used to craft [[observer]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeric ID was 406.}}
{{History||1.14|snap=18w43a|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}}
{{History|||snap=19w11a|Nether quartz is now [[trading|bought]] by [[villager]]s of the new mason profession.}}
{{History||1.16|snap=20w07a|Nether quartz now has a {{frac|1|109}} (~0.92%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–4, making it [[renewable resource|renewable]].}}
{{History|||snap=20w09a|Nether quartz now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w10a|Nether quartz now has a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 8-16.}}
{{History|||snap=20w11a|Nether quartz now has a {{frac|20|417}} (~4.80%) chance of being offered by piglins when bartering.}}
{{History|||snap=20w13a|Nether quartz now has a {{frac|20|424}} (~4.72%) chance of being offered by piglins when bartering.}}
{{History|||snap=20w16a|Nether quartz can now be found in [[bastion remnant]] chests.}}
{{History|||snap=20w20a|Nether quartz now has a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering.}}
{{History||1.16.2|snap=20w28a|Nether quartz now has a {{frac|20|459}} (~4.36%) chance of being offered by piglins when bartering, in a stack size of 5-12.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Nether quartz can now be used as an armor trim material.}}
{{History|pocket alpha}}
{{History||v0.6.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
{{History||v0.12.1|snap=build 1|Nether quartz is no longer available from the [[Nether reactor]] and is now available from [[the Nether]].}}
{{History||v0.13.0|snap=build 1|Nether quartz is now used to craft [[daylight sensor]]s.}}
{{History||v0.14.0|snap=build 1|Nether quartz can now be used to craft [[redstone comparator]]s.}}
{{History||v0.15.0|snap=build 1|Nether quartz is now used to craft [[observer]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.
|Between 20 and 26 nether quartz can now be [[trading|sold]] to stone mason [[villager]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, 12 Nether quartz can now be sold to stone mason villagers.}}
{{History||1.16.0|snap=beta 1.16.0.57|Nether Quartz can now be obtained from bartering with piglin.}}
{{History||1.19.80|snap=beta 1.19.80.21|Nether quartz can now be used as an armor trim material.}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* All of the sensor related items that are craftable (comparator, daylight sensor, observer) are crafted with some Nether quartz involved.
== References ==
{{reflist}}
{{items}}
[[Category:Renewable resources]]
[[cs:Netheritový křemen]]
[[de:Netherquarz]]
[[es:Cuarzo del Nether]]
[[fr:Quartz du Nether]]
[[hu:Alvilági kvarc]]
[[ja:ネザークォーツ]]
[[ko:네더 석영]]
[[nl:Netherkwarts]]
[[pl:Kwarc]]
[[pt:Quartzo do Nether]]
[[ru:Кварц Нижнего мира]]
[[uk:Пекельний кварц]]
[[zh:下界石英]]</li><li>[[A Very Fine Item|A Very Fine Item]]<br/>{{Joke feature}}
{{Item
| image = A Very Fine Item.png
| renewable = No
| stackable = Yes (64)
}}
'''A very fine item''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|isolation}} dimension.
== Appearance ==
The texture of a very fine item resembles the side face of a grass block with the words "Home Sweet Home" written on it. Unlike most items, its texture is 64x64 pixels, rather than the usual 16x16.
== Obtaining ==
=== Dimension ===
A very fine item can only be obtained from an item frame in the {{Code|isolation}} dimension. There is a maximum of 1 fine item that can be found legitimately in any world.
=== Cheats/Creative mode ===
This item can't be found in the creative inventory, but it can be middle-click duplicated in creative mode or given with the {{Code|code=give <target> minecraft:fine_item <amount>}} command.
== Usage ==
This item cannot be placed or used in any way other than a trophy. It can still be inserted and/or rotated inside of an item frame.
== Data values ==
=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=A Very Fine Item
|spritetype=item
|nameid=fine_item
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||20w14∞|[[File:A Very Fine Item.png|32px]] Added a very fine item.}}
{{History|foot}}
== Gallery ==
<gallery>
File:isolation biome.png|The Easter Egg dimension that the item spawns in.
</gallery>
== References ==
{{reflist}}
{{Items}}
{{Jokes}}
[[Category:Non-renewable resources]]
[[Category:Joke items]]
[[es:A Very Fine Item]]
[[pt:Um item muito bom]]</li></ul> | beta 1.2.20.1 | Added nautilus shells, obtainable as a treasure item when fishing. | |||
1.8.0{{Extension DPL}}<ul><li>[[Reality Vision|Reality Vision]]<br/>{{Joke feature}}
{{Item
| title = Reality Vision
| image = Reality Vision.png
| renewable = No
| stackable = Yes (64)
}}
The '''Reality vision''' was a joke [[helmet]].
== Usage ==
Reality vision was equipped via the [[helmet]] slot. When equipped, it showed a [[wikipedia:Mini-map|minimap]] in the bottom-center of the screen (which moved when the [[player]]'s camera moves). The minimap showed all [[chunk]]s that were currently rendered. The player's location was represented by a green [[beacon]] beam marker on the map.
It displayed a vision overlay (similar to the [[pumpkin]] overlay). The overlay would change to a new overlay if the player went into third person (unlike the pumpkin overlay), which made the screen appear like an old [[wikipedia:Television|television]] screen. The overlay was called <code>cantseeshit<!-- Do not change this; this is that word that is actually used-->captain.png</code> in the assets folder. It activated a [[Shaders|shader]] when equipped (<code>scan_pincushion</code>).
== Sounds ==
{{Sound table
|sound=Equipvr.ogg
|subtitle=''None''
|source=player
|description=When equipped
|id=item.reality_vision.use
|translationkey=''None''
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=java
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Reality Vision
|spritetype=item
|nameid=reality_vision
|id=500
|form=item
|translationkey=item.realityVision.name
|foot=1}}
== History ==
{{History|java}}
{{History||1.RV-Pre1|[[File:Reality_Vision_(item).png|32px]] [[File:Reality Vision.png|32px]] Added reality vision.}}
{{History|foot}}
== Issues ==
Reality Vision is an unsupported item due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed.
== Trivia ==
* [[Sign]]s display the text "OBEY" while equipped, a reference to the movie [[wikipedia:They Live|''They Live'']].
== Gallery ==
<gallery>
Sign2.png|The [[sign]] texture found in the game files.
OBEY.png|OBEY seen in a sign.
OBEY sign in 1.RV-Pre1..png|OBEY seen in a sign, but seen from a better perspective.
TechGear.png|A [[player]] wearing reality vision, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
</gallery>
{{Items}}
{{Jokes}}
[[Category:Non-renewable resources]]
[[Category:Joke items]]
[[pt:Visão da realidade]]
[[es:Reality Vision]]</li><li>[[Key|Key]]<br/>{{About|the joke item|the golem|Key Golem|in-game control keys|Controls}}
{{Exclusive|Java}}
{{Joke feature}}
{{Item
| image = <gallery>
Red Key.gif | Red
Yellow Key.gif | Yellow
Blue Key.gif | Blue
</gallery>
| renewable =
* Blue: No
* Red, Yellow: Yes
| stackable = Yes
}}
'''Keys''' were a joke item from [[Java Edition 3D Shareware v1.34]].
There are three different keys: '''red''', '''yellow''', and '''blue'''.
== Obtaining ==
=== Mobs ===
The red key was dropped by the [[wither]], the yellow key was dropped by [[ravager]]s, and the blue key was dropped by the [[elder guardian]].
=== Cheat codes ===
These keys were also obtainable by using the cheat code "IDKFA" when typing in chat.
=== Natural generation ===
{{LootChestItem|red-key,yellow-key,blue-key}}
== Data values ==
=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=Red Key
|spritetype=item
|nameid=red_key
|form=item}}
{{ID table
|displayname=Yellow Key
|spritetype=item
|nameid=yellow_key
|form=item}}
{{ID table
|displayname=Blue Key
|spritetype=item
|nameid=blue_key
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||3D Shareware v1.34|[[File:Red Key.gif|32px]] [[File:Yellow Key.gif|32px]] [[File:Blue Key.gif|32px]] Added red, yellow, and blue keys.}}
{{History|foot}}
== Trivia ==
*[[File:Green Key.png|32px]] A key with a similar appearance is present in ''The Europa Arcology Incident'', a game made by [[Notch]] in 2009.
{{Items}}
{{Jokes}}
[[Category:Joke items]]
[[pt:Chave]]</li></ul> | beta 1.8.0.8 | Fishing loot has been changed in jungles. When fishing in a jungle biome, the fish rewarded are now raw cod and raw salmon only. | |||
| Added bamboo, obtainable as a junk item when fishing in jungles. | |||||
| Cocoa bean can now be obtained as junk item when fishing in jungles. | |||||
| Legacy Console Edition | |||||
| TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added fishing. |
| TU31 | CU19 | 1.22 | Patch 3 | Fishing now has particle effects - bubbles appear moving toward the bobber, just before the player has something on the hook. This has the appearance of a fish swimming toward the hook. | |
| Treasure and junk items can now be caught while fishing. | |||||
Issues
Issues relating to "Fishing" are maintained on the bug tracker. Report issues there.
Trivia
- The maximum distance the player can get between the bobber and themselves is 33 blocks. Any further and the bobber and line disappears.
- If the players casts the bobber into a waterfall, the bobber floats up the waterfall until it reaches the top and remains there until the player either pulls it back in or catches fish on the line. If a fish is caught on the line, the bobber then falls down the waterfall.
- The player can catch fish even if occupying the same block space as the bobber.
- If the player casts the line into an End Portal, the line and bobber disappear, although it doesn't teleport to the Overworld/End.
- The player can switch from one fishing rod to another, at any time, even after hooking a fish or snagging something. This means that one rod can hook an item and another can reel it in, and the durability cost is subtracted from the rod currently equipped.[more information needed]
- The player can obtain the achievement 'Cow Tipper' from reeling in leather[BE only].
- If the bobber is too close to the land, the small splashes, as well as the trail of particles heading toward the bobber, can be seen on the land.
- The player is still able to fish while using the fishing rod in their off-hand slot.[JE only]
- When in third person mode, the fishing rod is hidden, but the line and bobber are still shown.