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Fire Charge
Fire Charge JE2 BE2.png
Rarity color





Yes (64)

Network ID

JE: 64

Fire charges are combat items that light fires when used.



Chest lootEdit

Item Structure Container Quantity Chance
Java Edition
Fire Charge Ruined portal Chest 1 46.4%
Bedrock Edition
Fire Charge Ruined portal Chest 1 46.4%


Ingredients Crafting recipe
Blaze Powder +
Coal or
Charcoal +



Piglins may barter 1 fire charge when given a gold ingot.


Dispensing Fire Charge

Fire charges can be used as ammunition for dispensers, or as a substitute for flint and steel.

When used, it instantly lights a fire, similar to flint and steel. The fire charge is consumed in the process. It can prime TNT and light nether portals and campfires like flint and steel. However, it cannot be used to detonate creepers.

When a fire charge is fired from a dispenser, it acts like a blaze's fireball, flying in a straight line (with a random offset from the dispenser's line of sight). It places fire when it hits a block. It produces no explosive effect. If it hits a player or entity, it can deal up to 9      damage: 5    projectile damage, and 4   fire damage from being set on fire. These fireballs can prime minecarts with TNT. They cannot be deflected.

Crafting ingredientEdit

Name Ingredients Crafting recipe Description
Firework Star Gunpowder +
Matching Dye +
Fire Charge +
Glowstone Dust +

Up to eight dyes can be added.
One head, gold nugget, feather, or fire charge can be added.
Both the diamond and the glowstone dust can be added with any of the other ingredients.
White Firework Star or
Blue Firework Star or
Brown Firework Star or
Black Firework Star
Gunpowder +
Bone Meal or
Lapis Lazuli or
Cocoa Beans or
Ink Sac +
Fire Charge +
Glowstone Dust +

[Bedrock and Education editions only]
Up to eight dyes can be added.
One head, gold nugget, feather, or fire charge can be added.
Both the diamond and the glowstone dust can be added with any of the other ingredients.


Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Blaze shootsHostile CreaturesWhen fired from a dispenserentity.blaze.shootsubtitles.entity.blaze.shoot2.00.8 – 1.232
Fireball whooshesBlocksWhen used by handitem.firecharge.use[1]subtitles.item.firecharge.use[1]??16

Data valuesEdit


Java Edition:

NameNamespaced IDFormTranslation key
Fire Chargefire_chargeItemitem.minecraft.fire_charge
NameNamespaced IDEntity tags (JE)Translation key
Small Fireballsmall_fireballimpact_projectilesentity.minecraft.small_fireball

Bedrock Edition:

NameNamespaced IDAlias ID (BE)Numeric ID FormTranslation key
NameNamespaced IDNumeric ID Translation key

Entity dataEdit

See also: Chunk format

Shot fire charges have entity data that define various properties of the entity.

  • Entity data
    • Tags common to all entities
    • Tags common to all fireballs
    • Tags common to all projectiles
    •  Item: The item to render as, may be absent.
      • Tags common to all items


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
 We Need to Go Deeper
Build, light and enter a Nether Portal Ice Bucket ChallengeEnter the Nether.story/enter_the_nether
Hit the bullseye of a Target block from at least 30 meters away Take AimBe at least 30 blocks away when the center of a target is shot with a projectile horizontally by the player.adventure/bullseye



Java Edition
1.0.0Beta 1.9 Prerelease  Added the fire charge texture. It is currently only used by ghast and blaze fireballs, and does not exist as an item.
1.2.112w04aAdded fire charges, which use the above texture. They can be crafted only with coal.
12w05aFire charges can now be crafted with charcoal.
1.4.212w38bThe sound when using the fire charge has now been changed. It is now the same sound as when flint and steel is used.
1.4.612w49aFire charges can now be used to craft fireworks.
1.814w31aThe sound when using fire charges to set fire has now been changed. It is now the same sound as when it's fired from dispensers.
1.915w33cFire charges now appear purple and explode with dragon's breath when fired from dispensers.
15w44bFire charges once again appear as blaze fireballs when fired from dispensers.
1.1116w32aThe entity ID has now been changed from SmallFireball to small_fireball.
16w40aTags xTile, yTile, zTile, inTile and inGround have now been removed from the small fireball entity data.
The life tag is no longer used for anything, but still saved/read.
1.1317w47aPrior to The Flattening, this item's numeral ID was 385.
1.1418w43a  The texture of fire charges has now been changed.
1.1519w42aDispensed fire charges can now light campfires.
1.1620w07aFire charges have a 5109 (~4.59%) chance of being given by the new piglins when bartering, in a stack size of 1.
20w09aFire charges now have a 20226 (~8.82%) chance of being given by piglins when bartering, in a stack size of 1–5.
20w16aFire charges now generate in ruined portal chests.
Pocket Edition Alpha
v0.15.0build 1  Added fire charges.
Bedrock Edition
1.2.0beta charges can now be used to craft firework stars.
1.10.0beta  The texture of fire charges has now been changed.
1.16.0beta charges can now be obtained from bartering with piglin.
Fire charges can now be found in ruined portal chests.
1.16.100beta ID of fire charges has been changed from fireball to fire_charge.
Legacy Console Edition
TU9CU1 1.0 Patch 11.0.1  Added fire charges.
TU31CU19 1.22 Patch 3Fire charges now make sounds when igniting blocks.
1.90   The texture of fire charges has now been changed.
New Nintendo 3DS Edition
0.1.0  Added fire charges.


Issues relating to "Fire Charge" are maintained on the bug tracker. Report issues there.


  • The fireball entities, which are also known as "ghast fireballs," have the same texture as the small_fireball entity.
  • Their hit damage is actually fire damage, as seen by the fact that they do not deal damage to a player with Fire Resistance.
  • When a dispenser with a fire charge is placed with a block directly in front of it, the dispenser shoots through it and lights a fire on the other side.
  • A fire charge flies infinitely far until it hits a block or an entity, even if it is outside the player's render distance.
  • When shot from a dispenser, the fire charge starts out stationary and accelerates, as though it is falling rather than being launched. Fireballs shot by blazes, however, maintain the same speed all the way to the target.


See alsoEdit