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For the furnace mechanic, see Smelting. For the smoke-producing block for cooking food, see Campfire.

Fire is a neutral non-solid block that can spread to nearby flammable blocks.

Soul fire is a turquoise variation of fire that is created when soul sand or soul soil is ignited.

Natural generation

Fire naturally generates across the terrain of the Nether. Soul fire generates exclusively in soul sand valley biomes in the Nether. However, it exclusively generates on soul soil; it does not generate on soul sand within either the same biome[1] nor in the Nether wastes biome.[2]

Post-generation

Lava generated next to flammable blocks can naturally ignite fires.

Fire spreads quickly across flammable blocks, and can spontaneously ignite when flammable blocks are near lava, even though many blocks that should be flammable cannot catch fire from nearby lava.

Lightning strikes can also set fires.

The explosion from sleeping in a bed in the Nether or the End creates fire, as does the explosion of a ghast fireball or the impact of a blaze fireball. Using a charged respawn anchor in the Overworld or the End also creates fire from the explosion.

Obtaining

Fire cannot be obtained as an item under any circumstances in Java Edition, though in Bedrock Edition both fire and soul fire may be obtained as an item via inventory editing.

Usage

Placement

SWPE fire1

Before a fire.

SWPE fire3

During the fire.

SWPE fire5

After a fire.

Fire can be placed using flint and steel or a fire charge. Fire ignited on soul sand or soul soil becomes soul fire.

When placed, a fire burns for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames die out. Water that touches fire extinguishes it.

It cannot be placed suspended in midair, even with commands.[3]

Burning entities

Players and many mobs burn when exposed to fire. Burning obstructs the player's view slightly. It inflicts damage at a rate of 1♥ per second unless the player or mob has Fire Resistance or a total Fire Protection of 7 or higher.‌[BE only] This is the same rate that the player gains health in Peaceful difficulty, so burning alone cannot kill the player in this mode. Soul fire deals damage at a rate of 2♥, making it more dangerous than normal fire. After leaving a fire source, the player or mob continues burning for some time depending on how long it was exposed to the fire (stored in a Fire tag shared by all entities).[more information needed] Players and mobs that are burning can be extinguished by rain, water or a cauldron, or by walking into powder snow.

Most dropped items that are in fire briefly catch fire and disappear. This includes the item forms of blocks that would not be flammable if placed, including obsidian. The only exceptions are these netherite-related items: netherite tools, netherite armor, blocks of netherite, netherite scrap, netherite ingots and ancient debris

If a mob that can drop meat dies while on fire, it drops the cooked version of it, with the exception of fish that is dropped by polar bears[JE only] or guardians and potatoes that are dropped by zombies.

Most Nether mobs are invulnerable to fire and cannot burn. Exceptions include skeletons, as well as piglins and hoglins. Zoglins are also invulnerable to fire.

Burning is not considered a status effect and therefore cannot be cured by milk.

Spread

Fire-safe-building

Safe building area around a fire

Fire spreads over flammable surfaces and can climb up walls, across floors and ceilings, and over small gaps. More precisely, a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downward, one block sideways (including diagonals), and four blocks upward of the original fire block (not the block the fire is on/next to). Therefore, if the player is using fire to build a fireplace, caution is needed. Blocks in the way do not prevent fire from igniting blocks above it—so even if the player protects a wooden roof with cobblestone between it and the fire, the fire ignores that cobblestone.

Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.

Unlike normal fire, soul fire cannot spread and does not burn any flammable blocks nearby.

Fire that naturally spreads into a valid nether portal frame activates the portal.

Flammable blocks

Fire can spread onto and burn away any flammable block (or in the case of TNT, ignite it). On the other hand, a fire that is not adjacent to any flammable block does not spread, even to another flammable block within the normal range.

In the following table, the higher the encouragement, the more quickly a block catches fire if the fire is available to spread there. The higher the flammability, the more quickly a block on fire burns away. These are relative values; actual flammability and burn time depends not only on these values, but on difficulty, rain, the age of the fire, and a certain amount of randomness due to block ticks, among other things.[more information needed] Fire spread is also reduced significantly if the flammable blocks are located in a rather humid biome. Humid biomes are swamp, mushroom island and jungle with all of their respective variants excluding jungle edge.

Block Encouragement Flammability Can catch fire
from lava
Logs
Stripped Logs
Wood
Stripped Wood
5 5 Yes
Block of Coal No
Overworld Planks
Wooden Slabs
Fence Gates
Fences
Wooden Stairs
Composter
Beehive
5 20 Yes
Target 15 20 No
TNT (ignites instead of vanishing)
Vines
15 100 Yes
Bookshelf
Lectern
Bee Nest
30 20 Yes
Leaves
Wool
30 60 Yes
Dried Kelp Block No
Carpets JE 60 20 Yes
BE 30 60
Hay Bale 60 20 No
Bamboo 60 60 Yes
Scaffolding No
Flowers, 1-block
Sweet Berry Bush
JE 60 100 No
BE 30
Flowers, 2-block
Grass, ferns, both 1-block and 2-block
Dead Bush
60 100 Yes
Bamboo Shoot[Bedrock Edition only] unknown unknown No

Non-flammable blocks

Non-flammable blocks can be lit but do not burn away, and such fire does not spread. Non-flammable blocks other than netherrack or magma blocks extinguish themselves after a few seconds. In the end, bedrock also does not extinguish itself.

If a block is a part of a flammable material, it catches fire from lava. However, certain blocks do not burn away:

Block Can catch fire
from lava
Can burn away
Bamboo Shoot JE Yes No
BE No Yes
Banners
Barrel
Campfire
Cartography Table
Chest
Crafting Table
Crimson Roots
Daylight Detector
Fletching Table
Jukebox
Loom
Mushroom Blocks
Nether Sprouts
Note Block
Smithing Table
Trapped Chest
Warped Roots
Wooden Doors of all types
Wooden Pressure Plates of all types
Wooden Trapdoors of all types
Wooden Signs of all types
Yes No
Wooden Buttons of all types JE No No
BE Yes
Bed JE Yes No
BE No
Wood-like blocks such as:
Grindstone
Ladder
Lever
Piston
Rails of all types
Redstone Torch
Saplings
Smoker
Torch
Tripwire Hook
... and all other non-flammable blocks
No No

Extinguishing

Fire burns out after a while when on a non-flammable block other than netherrack or magma blocks; however, punching or hitting the side of a burning block extinguishes the fire on that side, making the Fire extinguished sound (see below). Hitting fire while holding a tool does not reduce the tool's durability. Placing blocks on the fire also extinguishes it. Water and lava extinguish fires that they flow into, and thrown splash and lingering water bottles extinguish fires in the block hit and the four blocks horizontally surrounding it.

Mobs on fire are extinguished when in water or in a cauldron containing it. In the latter case, one layer of water disappears.

Fire extinguishes more quickly if nothing flammable is present, and soon after it consumes a flammable block immediately beneath it.

  • Fire has an age property that determines how it extinguishes, ranging from age 0 when the fire is set, and growing to age 15.[more information needed] For fire older than age 3, if nothing flammable is adjacent to the fire, or if the block below doesn't have a solid top surface, the fire is extinguished by the next block tick. At age 15, as long as there isn't a flammable block below the fire, a block tick has a 14 chance to extinguish the fire.

If a fire is exposed to rain, it extinguishes quickly.

  • Rain affects fire if it falls directly onto the fire, or into the four adjacent blocks. Specifically, no matter the age, any block tick has a 20–65% chance of rain extinguishing the fire, depending on the fire's age: 3 percentage points per age of the fire.
Infinite Fire

Fire burning on netherrack creates a perpetually burning fire.

Soul fire never extinguishes unless punched or when it receives a block update and finds there is no soul soil or soul sand below it.

Eternal fire

When lit, netherrack and magma blocks maintain fire forever, unless extinguished by any method except rain. Bedrock in the End also burns eternally. Soul fire burns eternally anywhere. Eternal fire cannot exist on the sides of these blocks.

The blocks that can support eternal fire are defined per-dimension, in the #infiniburn_overworld, #infiniburn_nether, and #infiniburn_end block tags.

If /gamerule doFireTick is false, fire lasts forever until it is put out by the player, and does not spread or affect flammable blocks.

Bees

Lighting fire to a beehive or bee nest causes the contained bees to be ejected from the block.

Piglins

Soul fire repels piglins. Like hoglins, they are not fire-resistant, which is unique among Nether mobs.

Sounds

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Fire cracklesBlocksRandomblock.fire.ambientsubtitles.block.fire.ambient??16
Fire extinguishedBlocksFire gets put out by hittingblock.fire.extinguishsubtitles.block.fire.extinguish??16
Fireball whooshesBlocksCreating with fire chargeitem.firecharge.usesubtitles.item.firecharge.use??16
Flint and Steel clickBlocksCreating with flint and steelitem.flintandsteel.usesubtitles.item.flintandsteel.use??16

Bedrock Edition:

Note red
This page would benefit from the addition of more sounds. 
Please remove this notice once you've added suitable sounds to the article.

Data values

ID

Java Edition:

NameIdentifierBlock tags (JE)Translation key
Firefirefireblock.minecraft.fire
Soul Firesoul_firefire
piglin_repellents
block.minecraft.soul_fire

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Firefire51tile.fire.name
Soul Firesoul_fire492tile.soul_fire.name

Block states

See also: Block states

Java Edition:
Fire:

Name Default value Allowed values Description
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Newly placed fire has an age of 0, and has a 13 chance of incrementing with each block tick.
This factor affects how the fire extinguishes.
eastfalsefalse
true
When true, fire texture shows on that face of the block to the east; false if there's a block below this fire.
northfalsefalse
true
When true, fire texture shows on that face of the block to the north; false if there's a block below this fire.
southfalsefalse
true
When true, fire texture shows on that face of the block to the south; false if there's a block below this fire.
upfalsefalse
true
When true, fire texture shows on that face of the block above; false if there's a block below this fire.
westfalsefalse
true
When true, fire texture shows on that face of the block to the west; false if there's a block below this fire.

Bedrock Edition:
Fire and Soul Fire:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
age0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Newly placed fire has an age of 0.
This factor affects how the fire extinguishes.

History

indev
0.31
{{Extension DPL}}<ul><li>[[Compass|Compass]]<br/>{{About|the item used to point to the world spawn or to a lodestone|the item used to point to the location of the player's last death|Recovery Compass}}
{{Item
| image = Compass.gif
| image2 = Lodestone Compass.gif
| renewable = Yes
| stackable = '''Compass:''' Yes (64)<br>'''Lodestone Compass:''' No
}}
A '''compass''' is an item used to point to the world spawn or to a [[lodestone]].

== Obtaining ==

=== Crafting ===

{{Crafting
                |B1= Iron Ingot
|A2= Iron Ingot |B2= Redstone Dust   |C2= Iron Ingot
                |B3= Iron Ingot
|Output= Compass
|type= Tool
}}

=== Chest loot ===

{{LootChestItem|compass}}

=== Trading ===

{{IN|java}}, expert-level librarian [[villager]]s have a 50% chance to sell a single compass for 4 [[emerald]]s.

{{IN|bedrock}}, expert-level librarian villagers have a {{frac|1|3}} chance to sell a single compass for 4 emeralds.

== Usage ==

Normally, the compass' needle points toward the world [[Spawn#World spawn|spawn point]]. The compass points to spawn when viewed in any way, including as a dropped [[Item (entity)|item]], in a player's hand, in an inventory or the crafting table, or in an [[item frame]]. The direction the needle points to is relative to the player who is viewing it.

In [[the Nether]] or [[the End]], the compass' needle spins and points in random directions.

The compass can be used on a [[lodestone]], after which it is named lodestone compass by default and points to that lodestone as long as the compass is in the same dimension as the lodestone, but if the compass is taken to a different dimension, it spins randomly, as a normal compass would in the Nether or the End. If the lodestone is destroyed, it also spins randomly, even if the lodestone is replaced afterward.  However, if a lodestone compass is placed in storage, the lodestone can be broken and replaced without the compass losing the attunement, as long as the compass remains in storage while the lodestone is missing.

A lodestone compass appears [[enchanting|enchanted]], similar to the [[Enchanted Golden Apple|enchanted golden apple]].

Using {{cmd|setworldspawn}} to change the world spawn also changes where the compass points.

=== Crafting ingredient ===

{{crafting usage|Compass, Compass.gif}}

=== Anvil usage ===

{{:Map/BE|position}}

=== Trading ===

A single compass can be sold to a journeyman-level cartographer villager for 1 [[emerald]].{{only|java}}

A single compass can be sold to an expert-level cartographer villager for 1 emerald as their sixth trade.{{only|bedrock}}
 
A compass is also part of the cost of [[explorer map]]s:

* An ocean explorer map and{{only|java|short=1}}/or{{only|bedrock|short=1}} a woodland explorer map can be bought from a journeyman-level cartographer for 12 emeralds and one compass, as part of their fifth trade.{{only|bedrock}}

* {{IN|java}}, apprentice-level cartographer villagers offer to sell an ocean explorer map for 13 emeralds and a compass, and journeyman-level cartographer villagers offer to sell a woodland explorer map for 14 emeralds and one compass.

=== Enchantments ===

A compass can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|}

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Lodestone lock1.ogg
|sound2=Lodestone lock2.ogg
|source=player
|subtitle=Lodestone Compass locks onto Lodestone
|description=When a compass is used on a lodestone
|id=item.lodestone_compass.lock
|translationkey=subtitles.item.lodestone_compass.lock
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 0.85 or 0.95 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Lodestone lock1.ogg
|sound2=Lodestone lock2.ogg
|source=block
|description=When a compass is used on a lodestone
|id=lodestone_compass.link_compass_to_lodestone
|volume=1.0
|pitch=0.85-0.95
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Compass
|spritetype=item
|nameid=compass
|form=item
|translationkey=item.minecraft.compass,item.minecraft.lodestone_compass
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Compass
|spritetype=item
|nameid=compass
|id=391
|form=item}}
{{ID table
|displayname=Lodestone Compass
|spritename=lodestone-compass-be
|spritetype=item
|nameid=lodestone_compass
|aliasid=lodestonecompass
|id=602
|form=item
|translationkey=item.lodestonecompass.name
|foot=1}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Compasses}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

== Advancements ==
{{load advancements|Country Lode}}

== History ==
{{History|java alpha}}
{{History||v1.1.0|[[File:Compass JE1.gif|32px]] Added compasses.
|They have 102 visually distinct frames due to how the texture is generated - see the section below.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Compasses can now be found in library [[chest]]s in the new [[strongholds]].}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–11 [[emerald]]s, making them [[renewable]].}}
{{History||1.4.2|snap=12w34a|Since the mapping system has been changed, a compass can now be used to [[crafting|craft]] an empty [[map]].}}
{{History||1.5|snap=13w02a|[[File:Compass JE2 BE2.gif|32px]] Compasses now, instead of splitting two textures, use the new animation feature included in texture packs. As a result, they are considerably less precise, having only 29 visually distinct frames. }}
{{History||1.8|snap=14w02a|Librarian villagers now sell 1 compass for 10–12 emeralds.}}
{{History||1.9|snap=15w31a|Compasses are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
{{History|||snap=15w43a|The average yield of compasses in [[stronghold]] library [[chest]]s has been increased.}}
{{History||1.11|snap=16w39a|Cartographer [[villager]]s have been added, who [[trading|buy]] compasses as their tier 2 trade.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 345.}}
{{History|||snap=18w11a|Compasses can now generate in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w48a|Compasses can now generate in chests in [[village]] cartographer houses.}}
{{History||1.16|snap=20w13a|[[File:Lodestone Compass JE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones.
|Compasses now point to the center of the spawn point block, instead of its north-west corner.}}
{{History|||snap=20w14a|Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position.
|Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}}
{{History|||snap=20w19a|Compasses no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}
{{History|||snap=20w22a|Compasses no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
{{History||1.17|snap=20w48a|[[File:Compass JE3.gif|32px]] [[File:Lodestone Compass JE2.gif|32px]] The textures of compass and lodestone compass have been changed.}}
{{History||1.19|snap=22w13a|Compasses may now be found in [[ancient city]] [[chest]]s.}}
{{History|||snap=22w14a|Compasses can now used to craft [[recovery compass]]es.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Compass BE1.png|32px]] Added compasses.
|Compasses currently have no function or legitimate method of obtaining them.}}
{{History||v0.8.0|snap=build 1|[[File:Compass JE2 BE2.gif|32px]] Added animated texture to compasses.
|Compasses are now functional and [[crafting|craftable]]. They have been added into the Creative Inventory.}}
{{History||v0.14.0|snap=build 1|Compasses must now be added to a [[map]] using an [[anvil]] to add the location marker.}}
{{History|pocket}}
{{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to apply position markers, with compasses just as [[Pocket Edition]] can in general.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–12 [[emerald]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.3|Cartographer villagers have been added, who [[trading|buy]] compasses as part of their tier 2 trade.
|Compasses used with emeralds can be used to buy explorer maps as part of cartographer villagers' fourth tiers trade.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Compasses can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Compasses can now be found in [[village]] cartographer house chests.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, cartographer [[villager]]s now [[trading|buy]] compassess as part of their fourth tier trades.
|Compasses used with [[emerald]]s can now be used to buy explorer maps as part of cartographer and fletcher villagers' third tier trades.
|Librarian villagers now have a {{frac|1|3}} chance to [[trading|sell]] compasses for 4 emeralds as part of their fourth tier trades.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Lodestone Compass BE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones.
|Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position.
|Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}}
{{History||1.16.100|snap=beta 1.16.100.56|Changed the ID {{code|lodestonecompass}} to {{code|lodestone_compass}}.}}
{{History||1.17.0|snap=beta 1.17.0.54|[[File:Compass JE3.gif|32px]] The texture of compass has been changed.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Lodestone Compass JE2.gif|32px]] The texture of lodestone compass has been changed.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}}
{{History|foot}}
	
=== Texture generation prior to Java Edition 13w02a ===
{{:Procedural animated texture generation/Compasses}}

== Issues ==
{{issue list}}

== Gallery ==

<gallery>
12w21a CompassPurchase.png|Purchasing a compass from a librarian [[villager]].
</gallery>

== See also ==
*[[Clock]]
*[[Tutorials/Navigation|Navigation]]

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--compass Taking Inventory: Compass] – Minecraft.net on August 15, 2019

{{Items}}

[[Category:Tools]]
[[Category:Renewable resources]]

[[cs:Kompas]]
[[de:Kompass]]
[[es:Brújula]]
[[fr:Boussole]]
[[hu:Iránytű]]
[[it:Bussola]]
[[ja:コンパス]]
[[ko:나침반]]
[[nl:Kompas]]
[[pl:Kompas]]
[[pt:Bússola]]
[[ru:Компас]]
[[uk:Компас]]
[[zh:指南针]]</li><li>[[Music Disc|Music Disc]]<br/>{{hatnote|"5" redirects here. For the versions, see [[1.5]] and [[Combat Test 5]].}}
{{hatnote|"11" redirects here. For the versions, see [[1.1]] and [[1.11]].}}
{{hatnote|"13" redirects here. For the versions, see [[1.3]] and [[1.13]].}}
{{redirect|Far|the phenomenon in Bedrock Edition or Java Edition Beta|Far Lands}}
{{distinguish|Disk}}
{{Item
| image = Music Disc 13.png
| extratext = View [[#Gallery|all renders]]
| renewable = 
* '''Pigstep, otherside, 5, Relic''': No
* '''All others''': Yes
| stackable = No
| rarity = Rare
}}

'''Music discs''' are a set of sixteen items that can be played in [[jukebox]]es.

==Obtaining==
===Crafting===
Disc 5 is the only disc that can be crafted, unlike all other discs. This disc can be crafted with [[Disc Fragment|its fragments]].

{{Crafting
|A1=Disc Fragment 5 |B1=Disc Fragment 5 |C1=Disc Fragment 5
|A2=Disc Fragment 5 |B2=Disc Fragment 5 |C2=Disc Fragment 5
|A3=Disc Fragment 5 |B3=Disc Fragment 5 |C3=Disc Fragment 5
|Output=Music Disc 5
|type=Aesthetic
}}

=== Chest loot===
{{LootChestItem|disc-13,disc-cat,disc-mellohi,disc-wait,disc-otherside,disc-pigstep}}

===Archaeology===
{{LootChestItem|disc-relic}}

===Mob loot===
When killed by any [[skeleton]] or [[stray]] (or [[wither skeleton]] if given a [[bow]] using commands), a [[creeper]] drops a random music disc in addition to its normal drops, with the exceptions of Pigstep, otherside, 5, and Relic.

Because [[TNT]] ignited by a flaming [[arrow]] attributes all resulting kills to the entity that fired the arrow, a skeleton igniting a TNT block due to holding a [[bow]] enchanted with [[Flame]], or shooting through [[lava]] or fire, also causes any creepers killed in the explosion to drop a disc.<ref>{{bug|MC-210303|||WAI}}</ref><ref>{{bug|MCPE-150884|||WAI}}</ref>

==Discs==
{{missing information|the Relic music disc}}
{{C418 agreement}}
{| class="wikitable sortable" style="width:100%" data-description="Disc listing"
!Item
!<span class="nowrap">In-game</span> name
! class="unsortable" |Composer
! class="unsortable" |Description
! class="unsortable" |Soundtrack title
!Soundtrack
! class="unsortable" scope="col" style="width:200px" |Track preview
!Length
|-
|style="text-align:center"{{sort|1|{{InvSprite|Music Disc 13}}}}
|13
|C418
|A somewhat unsettling, cave-themed ambient piece consisting mostly of echoed synthesized ambient sounds that closely resemble those that play in the game's caves, resonating metallic clinks, and quiet wind blowing. The entire track is wholly engulfed in reverb. At different points in the piece, muffled bow firings, a heavily reverbed hiss followed by a subsequent heavily reverbed explosion and echoed splashes can be heard in the background. The track goes silent for 13 seconds at the 1:30 mark.
|"Thirteen"
|''[[Minecraft - Volume Alpha]]'' No. 16
|[[File:13.ogg|noicon]]
|2:58
|-
|style="text-align:center"{{sort|2|{{InvSprite|Music Disc Cat}}}}
|cat
|C418
|A light, looping melody plays on a soft synth and is joined by a synth percussion beat. A toothlike synth plays a bass line and some harmonies throughout and is later accompanied by additional chiptune-like synths that provide more layers of harmony.

At 1:46, what sounds like an interpolation of part of the melody from the track "Minecraft" plays.

The four-note pattern at 2:04 can also be heard at the beginning of "far" and "dog".

|"Cat"
|''[[Minecraft - Volume Alpha]]'' No. 19
|[[File:Cat.ogg|noicon]]
|3:05
|-
|style="text-align:center"{{sort|3|{{InvSprite|Music Disc Blocks}}}}
|blocks
| C418
|An upbeat chiptune-style piece with a shuffling waltz rhythm.
|"Blocks"
|''[[Minecraft - Volume Beta]]'' No. 28
|[[File:Blocks.ogg|noicon]]
|5:45
|-
|style="text-align:center"{{sort|4|{{InvSprite|Music Disc Chirp}}}}
|chirp
|C418
|A retro tune with a sample from the 1970 MATTEL Bossa Nova Style Program Disc<ref name=":0">{{Ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> playing in the background, along with a vaporwave-like version of Mall.
|"Chirp"
|''[[Minecraft - Volume Beta]]'' No. 20
|[[File:Chirp.ogg|noicon]]
|3:05
|-
|style="text-align:center"{{sort|5|{{InvSprite|Music Disc Far}}}}
|far
|C418
|A calm, relaxing nature-like melody played on a watery echoing synth, accompanied by other synths playing chords.
| "Far"
|''[[Minecraft - Volume Beta]]'' No. 29
|[[File:Far.ogg|noicon]]
|2:54
|-
|style="text-align:center"{{sort|6|{{InvSprite|Music Disc Mall}}}}
|mall
|C418 
|Serene music played on a kalimba along with other instruments.
|"Mall"
|''[[Minecraft - Volume Beta]]'' No. 27
|[[File:Mall.ogg|noicon]]
|3:17
|-
|style="text-align:center"{{sort|7|{{InvSprite|Music Disc Mellohi}}}}
|mellohi 
|C418
|A slow, slightly melancholic waltz with a sample from a mellotron playing in the background. 
|"Mellohi" 
|''[[Minecraft - Volume Beta]]'' No. 22
|[[File:Mellohi.ogg|noicon]]
|1:36
|-
|style="text-align:center"{{sort|8|{{InvSprite|Music Disc Stal}}}}
|stal
|C418
|A moderate jazz-like piece played on a piano, saxophone, and double bass, with recorder interludes.
| "Stal" 
|''[[Minecraft - Volume Beta]]'' No. 23
|[[File:Stal.ogg|noicon]]
|2:30
|-
|style="text-align:center"{{sort|9|{{InvSprite|Music Disc Strad}}}}
|strad
|C418
|A tropical-sounding piece with the main melody being played on a {{w|steelpan}}, accompanied by a layered mix of strings, woodwinds, and soft synths, and supported by a glitchy electronic tribal percussion beat, ending on some melancholy {{w|melodica}} chords. Bits and pieces of the melody from "Minecraft" can be heard throughout, sometimes played on bells in the background. 
| "Strad"
|''[[Minecraft - Volume Beta]]'' No. 24
|[[File:Strad.ogg|noicon]]
|3:08
|-
|style="text-align:center"{{sort|10|{{InvSprite|Music Disc Ward}}}}
|ward
|C418 
|Starts off with an excerpt from Chopin's Funeral March<ref>{{w|File:Frederic_Chopin_Piano_Sonata_No.2_in_B_flat_minor_Op35_-_III_Marche_Funebre.ogg|Frédéric Chopin - Piano Sonata No.2 - III ''Marche Funèbre''}}</ref> played on a synth organ, but it is interrupted by vinyl static and switches to an electronic, upbeat tune with a dark undertone.
|"Ward"
|''[[Minecraft - Volume Beta]]'' No. 26 
|[[File:Ward.ogg|noicon]]
|4:11
|-
|style="text-align:center"{{sort|11|{{InvSprite|Music Disc 11}}}}
|11
|C418
| A recording that begins with vinyl static, followed by the sounds of someone walking on or breaking [[stone]] blocks, heavy breathing, and rustling. Haunting background noises are heard throughout the recording, resembling the ambient sound effects that play in the game's caves (and by extension, the sounds of the disc "13"). After the background noises quiet down for a moment, metallic clicking or scraping noises can be heard, followed by coughing, sounds of page-turning, then more clicking or scraping. The background noises resume more loudly, and the sounds of faster footsteps or breaking [[stone]] blocks can be heard, which accelerate until they are replaced with [[dirt]] sounds as the background noises approach. A loud, distorted noise is heard roughly a second before the recording abruptly stops. At this point, one hears only quiet beeping, vinyl static, and a hissing noise, and the track ends.
|— 
|—
|[[File:11.ogg|noicon]]
|1:11
|-
|style="text-align:center"{{sort|12|{{InvSprite|Music Disc Wait}}}}
|wait
|C418
| An upbeat remix of "Minecraft". It starts out with some quiet synth Latin percussion and some soft synths playing a melody, and then expands into a chiptune-esque song. This disc was originally named "where are we now".<ref name=":1">{{tweet|notch|119412635828629504|I had trouble getting Where Are We Now to play because of the spaces in the name. Working on it. :)|Sep 29, 2011}}</ref><ref name=":2">{{bug|MC-894}}</ref>
|"Wait"
|''[[Minecraft - Volume Beta]]'' No. 21
|[[File:where are we now.ogg|noicon]]
|3:58 (Fades at 3:51)
|-
|style="text-align:center"{{sort|14|{{InvSprite|Music Disc Otherside}}}}
|otherside
|Lena Raine
|Starts off as an uplifting and happy retro-style ostinato in a major key. Upon reaching the second half, the song changes to a minor key and progresses into a darker melody, eventually cutting off abruptly. A clock can be heard ticking quickly at the end.
|"otherside" 
|''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 7 
|[[File:Otherside.ogg|noicon]]
|3:15
|-
|style="text-align:center"{{sort|15|{{InvSprite|Music Disc 5}}}}
|5
|Samuel Åberg
|A recording that begins with static and a warped noise. After a moment of silence, there is the sound of a [[Flint and Steel|flint and steel]] lighting, [[fire]], a [[bat]], and then walking. The walking becomes heavier and metallic. The sound stops with sounds of breathing followed by a roar which warps into soft, relaxing music. The music soon transitions back, to the sound of footsteps, [[lava]] bubbling, and  [[Block of Amethyst|amethyst]]. A warped noise and a [[sculk shrieker]] can be heard activating. Then a coughing sound, something metallic and stone and sand sounds followed by another warped noise can be heard. Then, after a moment of silence, a heartbeat begins and a rising static can be heard in the background. Sounds of [[deepslate]] can then be heard, along with strange noises building up and abruptly stopping. A crescendo of overlapping warped sounds is followed then dies down. The footsteps begin again, much quieter now. A [[sculk sensor]] clicks, and a [[warden]] roars. The wardens roar warps and slows down, and then the disc ends.
|"Five"
|''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' No.4
|[[File:Five.ogg|noicon]]
|2:58
|-
|style="text-align:center"{{sort|13|{{InvSprite|Music Disc Pigstep}}}}
|Pigstep
|Lena Raine
|An intense, somewhat hip-hop-style beat beginning with a repeating tuba-like tune and dubstep-style drop, along with more mellow parts reminiscent of a radio.
|"Pigstep - Mono Mix"
|''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' No. 4
|[[File:Pigstep.ogg|noicon]]
|2:28
|-
|style="text-align:center"{{sort|16|{{InvSprite|Music Disc Relic}}}}
|Relic
|Aaron Cherof
|The recording begins with vinyl static and record grain before abruptly bursting out into an upbeat 8-bit tune of low audio quality. The main melody of "A Time of Legends" and "The Well of Fate" from the [[Minecraft Legends:Original Game Soundtrack|original soundtrack]] of [[Minecraft Legends]] is heard later, played on the same 8-bit synthesizer. Later in the song a bass is added to the noise. Slight record grain and warbled pitches can be heard throughout the song.
|"Relic"
|''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 5
|[[File:Relic.ogg|noicon]]
|3:38
|}

==Usage==
The music discs resemble older 78-{{tooltip|rpm|Revolutions per minute}} {{w|phonograph records}} from the early 20th century, which were often played in jukeboxes from that era. They are used in ''Minecraft'' in a similar fashion: A music disc can be played on a [[jukebox]] by holding the disc and right-clicking on the jukebox.

The in-game music disc tracks are all {{w|Monaural|monaural}} recordings. Tracks released for listening outside of the game are in {{w|Stereophonic_sound|stereo}}.

If the [[player]] places a [[Redstone Comparator|comparator]] besides a jukebox, the intensity of the redstone signal depends on the disc currently played, with the following values:
{| class="wikitable"
!Disc
!Intensity
|-
|(no disc)||{{BlockSprite|redstone-dust-dot-off}} 0
|-
|{{ItemSprite|music-disc-13}} ''13''||{{BlockSprite|redstone-dust-dot-on}} 1
|-
|{{ItemSprite|music-disc-cat}} ''cat''||{{BlockSprite|redstone-dust-dot-on}} 2
|-
|{{ItemSprite|music-disc-blocks}} ''blocks''||{{BlockSprite|redstone-dust-dot-on}} 3
|-
|{{ItemSprite|music-disc-chirp}} ''chirp''||{{BlockSprite|redstone-dust-dot-on}} 4
|-
|{{ItemSprite|music-disc-far}} ''far''||{{BlockSprite|redstone-dust-dot-on}} 5
|-
|{{ItemSprite|music-disc-mall}} ''mall''||{{BlockSprite|redstone-dust-dot-on}} 6
|-
|{{ItemSprite|music-disc-mellohi}} ''mellohi''||{{BlockSprite|redstone-dust-dot-on}} 7
|-
|{{ItemSprite|music-disc-stal}} ''stal''||{{BlockSprite|redstone-dust-dot-on}} 8
|-
|{{ItemSprite|music-disc-strad}} ''strad''||{{BlockSprite|redstone-dust-dot-on}} 9
|-
|{{ItemSprite|music-disc-ward}} ''ward''||{{BlockSprite|redstone-dust-dot-on}} 10
|-
|{{ItemSprite|music-disc-11}} ''11''||{{BlockSprite|redstone-dust-dot-on}} 11
|-
|{{ItemSprite|music-disc-wait}} ''wait''||{{BlockSprite|redstone-dust-dot-on}} 12
|-
|{{ItemSprite|music-disc-pigstep}} ''Pigstep''||{{BlockSprite|redstone-dust-dot-on}} 13
|-
|{{ItemSprite|music-disc-otherside}} ''otherside''<br>{{ItemSprite|music-disc-relic}} ''Relic''||{{BlockSprite|redstone-dust-dot-on}} 14
|-
|{{ItemSprite|music-disc-5}} ''5''||{{BlockSprite|redstone-dust-dot-on}} 15
|}

==Data values==
===ID===
{{JE}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|firstcolumnname=Track
|generatetranslationkeys=y
|displayname=C418 - 13
|spritename=music-disc-13
|spritetype=item
|nameid=music_disc_13
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - cat
|spritename=music-disc-cat
|spritetype=item
|nameid=music_disc_cat
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - blocks
|spritename=music-disc-blocks
|spritetype=item
|nameid=music_disc_blocks
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - chirp
|spritename=music-disc-chirp
|spritetype=item
|nameid=music_disc_chirp
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - far
|spritename=music-disc-far
|spritetype=item
|nameid=music_disc_far
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - mall
|spritename=music-disc-mall
|spritetype=item
|nameid=music_disc_mall
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - mellohi
|spritename=music-disc-mellohi
|spritetype=item
|nameid=music_disc_mellohi
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - stal
|spritename=music-disc-stal
|spritetype=item
|nameid=music_disc_stal
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - strad
|spritename=music-disc-strad
|spritetype=item
|nameid=music_disc_strad
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - ward
|spritename=music-disc-ward
|spritetype=item
|nameid=music_disc_ward
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - 11
|spritename=music-disc-11
|spritetype=item
|nameid=music_disc_11
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - wait
|spritename=music-disc-wait
|spritetype=item
|nameid=music_disc_wait
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=Lena Raine - otherside
|spritename=music-disc-otherside
|spritetype=item
|nameid=music_disc_otherside
|itemtags=music_discs
|form=item}}
{{ID table
|displayname=Samuel Åberg - 5
|spritename=music-disc-5
|spritetype=item
|nameid=music_disc_5
|itemtags=music_discs
|form=item}}
{{ID table
|displayname=Lena Raine - Pigstep
|spritename=music-disc-pigstep
|spritetype=item
|nameid=music_disc_pigstep
|itemtags=music_discs
|form=item}}
{{ID table
|displayname=Aaron Cherof - Relic
|spritename=music-disc-relic
|spritetype=item
|nameid=music_disc_relic
|itemtags=music_discs
|form=item
|foot=1}}

{{BE}}:
{{ID table
|edition=bedrock
|firstcolumnname=Track
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=C418 - 13
|spritename=music-disc-13
|spritetype=item
|nameid=music_disc_13
|aliasid=record_13
|id=541
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - cat
|spritename=music-disc-cat
|spritetype=item
|nameid=music_disc_cat
|aliasid=record_cat
|id=542
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - blocks
|spritename=music-disc-blocks
|spritetype=item
|nameid=music_disc_blocks
|aliasid=record_blocks
|id=543
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - chirp
|spritename=music-disc-chirp
|spritetype=item
|nameid=music_disc_chirp
|aliasid=record_chirp
|id=544
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - far
|spritename=music-disc-far
|spritetype=item
|nameid=music_disc_far
|aliasid=record_far
|id=545
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - mall
|spritename=music-disc-mall
|spritetype=item
|nameid=music_disc_mall
|aliasid=record_mall
|id=546
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - mellohi
|spritename=music-disc-mellohi
|spritetype=item
|nameid=music_disc_mellohi
|aliasid=record_mellohi
|id=547
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - stal
|spritename=music-disc-stal
|spritetype=item
|nameid=music_disc_stal
|aliasid=record_stal
|id=548
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - strad
|spritename=music-disc-strad
|spritetype=item
|nameid=music_disc_strad
|aliasid=record_strad
|id=549
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - ward
|spritename=music-disc-ward
|spritetype=item
|nameid=music_disc_ward
|aliasid=record_ward
|id=550
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - 11
|spritename=music-disc-11
|spritetype=item
|nameid=music_disc_11
|aliasid=record_11
|id=551
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - wait
|spritename=music-disc-wait
|spritetype=item
|nameid=music_disc_wait
|aliasid=record_wait
|id=552
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=Lena Raine - otherside
|spritename=music-disc-otherside
|spritetype=item
|nameid=music_disc_otherside
|aliasid=record_otherside
|id=634
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=Samuel Åberg - 5
|spritename=music-disc-5
|spritetype=item
|nameid=music_disc_5
|aliasid=record_5
|id=644
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=Lena Raine - Pigstep
|spritename=music-disc-pigstep
|spritetype=item
|nameid=music_disc_pigstep
|aliasid=record_pigstep
|id=628
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=Aaron Cherof - Relic
|spritename=music-disc-relic
|spritetype=item
|nameid=music_disc_relic
|aliasid=record_relic
|id=702
|form=item
|translationkey=item.record.name
|foot=1}}

===Raw music files===
{{in|je}}, the music disc files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the <samp>objects</samp> folder are hashed. To locate the music disc files, see [[Tutorials/Sound directory]].}}

{{in|be}}, it can be found in:

*Mobile versions: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/records/}}
*Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''<version>''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\records}}

All music disc files are in {{w|Vorbis|Ogg Vorbis}}.

{{fnlist}}

==Achievements==
{{load achievements|sound of music}}

==Advancements ==
{{load advancements|sound of music}}

==History==
{{History|java alpha}}
{{History||April 2010|link={{ytl|3Sthf0u94Cs}}|[[Daniel Rosenfeld|C418]] uploaded a video to {{w|YouTube}}, containing previews of many music tracks that were later added as records. (This video is no longer available.)}}
{{History||v1.0.14|[[File:Music Disc 13.png|32px]] "13" and [[File:Music Disc Cat.png|32px]] "cat" are the first records to be added to ''Minecraft''.
|Records are officially named "music discs". 
|"13" was an ambient track before this update.{{info needed|so did it play randomly like other music?}}
|Music discs have been added to [[dungeon]] chests.
|Music discs can also be [[drops|dropped]] by [[creeper]]s shot by [[skeleton]]s.}}
{{History|java beta}}
{{History||1.2_02|Before this update, gold "13" music discs were noticeably more common than green "cat" ones. Now, green "cat" discs are more often [[drops|dropped]].}}
{{History||August 1, 2011|link=https://twitter.com/C418/status/98174571756265473|C418 announces new music discs.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] 9 new music discs have been implemented, adding up to a total of 11 discs, although they are not [[drops|dropped]] by any [[creeper]]s. These are stored along with the first discs, 13.mus and cat.mus, (which have been decoded as 13.ogg and cat.ogg respectively). Before this update, there were 10 unused music files, now only one remains unused, which is the song "where are we now". "Where are we now" was not added with the rest of the new 9 music discs because of problems with the spaces in the name.<ref name=":1"></ref><ref name=":2"></ref>}}
{{History||1.1|snap=11w50a|All of the music discs, except for "11", can now be dropped by creepers killed by [[skeleton]]s.
|All music discs now have the same probability of being [[drops|dropped]].}}
{{History||1.4.4|snap=1.4.3|[[File:Music Disc Wait.png|32px]] The disc "where are we now" has been renamed to "wait" and made available in game.<ref name=":1"></ref><ref name=":2"></ref>
|The music disc "11" is now available in survival. It is dropped by [[creeper]]s in the same way as other discs.}}
{{History||1.5|snap=13w04a|Active [[jukebox]]es now give off a redstone signal when a [[Redstone Comparator|redstone comparator]] is placed behind it; its strength depends on the ID of the inserted disc.}}
{{History||1.6.1|snap=13w24a|Custom music discs can now be made using [[Resource Pack|resource pack]]s.
|Before this version, "cat" and "13" were the only discs in .ogg format, all the other discs were in .mus format, which was decrypted by ''Minecraft'' on-the-fly.}}
{{History||1.9|snap=15w44a|The average yield of music discs from [[dungeon]] chests has been decreased.}}
{{History||1.11|snap=16w39a|Music discs "cat" and "13" are now found in the new [[Woodland Mansion|woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|The IDs have been changed from {{code|record_$song}} to {{code|music_disc_$song}}.
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 2256 through 2267.}}
{{History||1.14|snap=18w43a|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.
|Music discs are now also [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}}
{{History||1.16|snap=20w16a|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep". 
|The "Pigstep" music disc cannot be dropped by creepers, and can be obtained only from [[Bastion Remnant|bastion remnant]]s. }}
{{History||1.16.2|snap=20w30a|The chance of finding the "Pigstep" music disc in bastion remnant chests has been increased from 3.3% to 5.6%.}}
{{History||1.18|snap=21w42a|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside". 
|The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}}
{{History||1.19|snap=22w13a|Music Disc "13", "cat" and "otherside" may now be found in [[ancient city]] [[chest]]s.}}
{{History|||snap=22w16a|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}}
{{History||1.19.1|snap=22w24a|Music discs are now essential to duplicate [[allay]]s.}}
{{History||1.20|snap=23w17a|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] [[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Wait.png|32px]] Added music discs.
|All of the music discs, except for "11", can be [[drops|dropped]] by [[creeper]]s killed by [[skeleton]]s.}}
{{History||?|The music disc "11" can now be dropped by creepers.}}
{{History||1.4.0|snap=beta 1.2.14.2|As a version exclusive, the music discs "mellohi" and "wait" can now be found inside [[Buried Treasure|buried treasure]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.
|Music discs now are [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep".}}
{{History||1.16.100|snap=beta 1.16.100.56|The IDs of music discs has been changed from {{code|record_<track>}} to {{code|music_disc_<track>}}.}}
{{History||1.18.0|snap=beta 1.18.0.22|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside". 
|The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}}
{{History||1.19.0|snap=beta 1.19.0.28|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}}
{{History||1.19.10|snap=beta 1.19.10.22|Music discs are now essential to duplicate [[allay]]s.}}
{{History||1.20.0|snap=beta 1.20.0.22|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] Added "13" and "cat" as music discs.}}
{{History||xbox=TU5|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Cat.png|32px]] Added the remaining 10 music discs.}}
{{History||xbox=TU12|[[File:Music Disc Wait.png|32px]] The "where are we now" music disc now uses the blue texture used in the [[Java Edition|PC]] version, opposed to the green "cat" texture it used to use.}}
{{History||xbox=TU22|xbone=CU10|ps=1.15|The "where are we now" music disc has been added to survival.}}
{{History||?|The "where are we now" music disc has been renamed to "wait".}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.}}
{{History|foot}}

==Gallery==
<gallery>
Music Disc 13.png|Music Disc<br>C418 - 13
Music Disc Cat.png|Music Disc<br>C418 - cat
Music Disc Blocks.png|Music Disc<br>C418 - blocks
Music Disc Chirp.png|Music Disc<br>C418 - chirp
Music Disc Far.png|Music Disc<br>C418 - far
Music Disc Mall.png|Music Disc<br>C418 - mall
Music Disc Mellohi.png|Music Disc<br>C418 - mellohi
Music Disc Stal.png|Music Disc<br>C418 - stal
Music Disc Strad.png|Music Disc<br>C418 - strad
Music Disc Ward.png|Music Disc<br>C418 - ward
Music Disc 11.png|Music Disc<br>C418 - 11
Music Disc Wait.png|Music Disc<br>C418 - wait
Music Disc Otherside.png|Music Disc<br>Lena Raine - otherside
Music Disc 5.png|Music Disc<br>Samuel Åberg - 5
Music Disc Pigstep.png|Music Disc<br>Lena Raine - Pigstep
Music Disc Relic.png|Music Disc<br>Aaron Cherof - Relic
</gallery>

==Issues==
{{issue list}}

==Trivia==

*Before [[Java Edition 1.13/Flattening|''The Flattening'']], data values used by music discs ranged from 2256 to 2267, while all other blocks/items used the first free data value available.
*The title "13" is a reference to the 13 cave ambience sounds that existed when the disc was added. Similar sounds can be heard throughout the track. 
**Because "13" was created in 2010, it actually uses older sound effects from earlier versions of the game for bow firing{{sound||Bow_Shooting_Old.ogg}}, arrow impacts{{sound||Arrow_Old.ogg}}, explosions{{sound||Explosion_Old.ogg}}, and water splashing{{sound||Water_Splash_Old.ogg}}, which have since been replaced. 
***The background noise also bears resemblance to a deeper version of the unused and removed [[Java_Edition_removed_features#Audio_loops|cave chimes]]{{sound||Cave_chimes.ogg}}. Before the explosion, there was also the sound of a creeper fuse{{sound||Creeper_fuse.ogg}} which is still used.
**C418 initially wanted the music disc to be found deep underground in a cave in-game, being played by some device.<ref>https://c418.org/albums/minecraft-volume-alpha/</ref>
*Exclusively on {{el|lce}}, an extra track called "dog" is appended to the "cat" music disc. Once "cat" is done playing and fades out, "dog" begins playing for another two minutes or so, making this version of "cat" the longest music disc in the game.
* "chirp" uses the same accompaniment samples as "The Orb of Dreamers" from the ''[[w:c:littlebigplanet:LittleBigPlanet (series)|LittleBigPlanet]]'' series.<ref>{{ytl|3Jnubcn2G-Y|Daniel Pemberton - The Orb Of Dreamers}}</ref> The samples come from the {{w|Optigan}} disc "Bossa Nova Style".<ref>{{ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> C418 stated that it was coincidental.<ref>{{tweet|1=c418|2=314472205109043200|3=Remember when people thought I plagiarized LittleBigPlanet music? Yeah, the Optigan is a lovely instrument that I will never utilize again.|4=March 20, 2013}}</ref>
*The texture used for the music disc "chirp" was previously used for the [[camera]] tripod texture prior to [[Pocket Edition v0.9.0 alpha]].
*The title "stal" is a Swedish word meaning ''stole'' in English and a Polish word meaning ''steel''.
*The music disc "11" is the only visibly damaged music disc.
**If the .ogg file for "11" is turned into a {{w|spectrogram}} in an audio editor, the static at the end displays what seems to be [[Player|Steve]]'s face and the numbers 12418. The numbers are a visual signature, where "C" is hexadecimal for "12", and combined with "418" creates "[[Daniel Rosenfeld|C418]]", the name of the producer of all of the music disc tracks except for "Pigstep", "otherside", "5" and "Relic".
**Within the disc are sounds, in order of appearance, of stone{{sound||Stone_dig4.ogg}}{{sound||Stone_dig1.ogg}}{{sound||Stone_dig3.ogg}}{{sound||Stone_dig2.ogg}} and dirt or gravel{{sound||Gravel_dig1.ogg}}{{sound||Gravel_dig4.ogg}}{{sound||Gravel_dig3.ogg}}{{sound||Gravel_dig2.ogg}}. At the time disc "11" was made, footstep sounds, placing sounds, and breaking sounds were the same for the respecive block. It is unknown exactly what the character was doing when these sounds were played.
** There is a track that is exclusive to the album ''[[Minecraft - Volume Beta]]'' called "Eleven", which has the same length of 1:11 and begins with the same vinyl static sound before being abruptly interrupted by a record scratching sound and switching to a new, calm piano piece.
**C418 once imagined that the "monster" chasing the person in "11" is himself "being a weird monster that occasionally records songs from strangers and then dies in '11'".<ref>{{tweet|c418|119413441793495040|Yes! I now imagine C418 being a weird monster that occasionally records songs from strangers. And then dies in 11|September 29, 2011}}</ref> 
**"11" causes jukeboxes to output a redstone signal strength of 11.
**Before [[Java Edition 1.13]], the [[data value]] of "11" was 11.
**[[Brandon Pearce]] stated that the [[warden]] mob is based on the "monster" heard at the end of "11".<ref>{{ytl|pH_6-ZVOUAk|Ask Mojang #11: All About Caves & Cliffs|Minecraft|OCtober 30, 2020}}</ref>
*The music disc "wait", originally titled "where are we now", was finally added to [[Java Edition 1.4.3]] after existing solely in the game's files for an unspecified amount of time.
** "wait" used the original title "where are we now" in older versions of the Legacy Console Edition.
*"Pigstep" is the only disc to have its name capitalized in-game, and it can only be found in [[Bastion Remnant|bastion remnant]]s. It is also the music disc with the fastest beat.
* "Pigstep" is a {{w|portmanteau}} of "piglin" and "dubstep".<ref>{{tweet|kuraine|1277309336532840448|I don't have any cool insight on the title, it's just dubstep for piglins.|June 26, 2020}} </ref>
*“5” is the only music disc that is crafted, as it requires 9 disc fragments in a 3×3 formation to craft.
**In disc “5”, there are some sounds taken from [[Minecraft Dungeons]] of the [[MCD:Endersent|Endersent]] {{sound||D6 sfx mob endersentIdleVocal-001.ogg}}, the [[Minecraft Dungeons:Vengeful Heart of Ender|Vengeful Heart of Ender]]{{Sound||D6 sfx mob finalFormMagicChimes-004.ogg}}, and relating to an [[MCD:Enderman|enderman]] {{sound||Sfx_mob_eventEnderman2D-001.ogg}}.
*** Other sounds can be heard. In order of appearance, these are: flint and steel clicking {{sound||Flint_and_steel_click.ogg}}, a bat{{sound||Bat_idle4.ogg}}{{sound||Bat_takeoff.ogg}}{{sound||Bat_loop.ogg}}, lava bubbling{{sound||Lava.ogg}}, [[amethyst cluster]] breaking{{sound||Amethyst_Cluster_break1.ogg}}, a [[sculk shrieker]]{{sound||Sculk shrieker shriek1.ogg}}, stone{{sound||Stone_hit6.ogg}}{{sound||Stone_hit5.ogg}}{{sound||Stone_hit4.ogg}}, sand{{sound||Sand_hit1.ogg}}{{sound||Sand_hit5.ogg}}, a sculk shrieker{{sound||Sculk shrieker shriek1.ogg}} overlaying a warden{{sound||Warden_ambient1.ogg}}, [[sculk sensor]] clicking{{sound||Sculk Sensor sculk clicking2.ogg}}, and a [[warden]] roaring{{sound||Warden_roar5.ogg}}.

==See also== 
*[[Music]] 

*[[Daniel Rosenfeld|C418]]
**''[[Minecraft - Volume Alpha]]''
**''[[Minecraft - Volume Beta]]''
*[[Lena Raine]] 
**''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' 
**''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' 
**''[[Minecraft: The Wild Update (Original Game Soundtrack)]]''
*[[Samuel Åberg]]
*[[Aaron Cherof]]

==References==
{{reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--music-disc Taking Inventory: Music Disc] – Minecraft.net on January 14, 2021

{{Items}}
{{Soundtrack}}

[[de:Schallplatte]]
[[es:Disco de música]]
[[fr:Disque de musique]]
[[ja:レコード]]
[[ko:음반]]
[[nl:Muziekplaat]]
[[pl:Płyta muzyczna]]
[[pt:Disco musical]]
[[ru:Пластинка]]
[[tr:Müzik Diski]]
[[zh:音乐唱片]]</li></ul>
20100109Fire JE1 Added fire.
The model of fire currently does not render the back faces; faces have to be seen from the front to be rendered.
Fire is placed directly like a block. It is not known if its texture was any different.
20100111-1Lava now sets fire to flammable materials.
All items and mobs can now catch fire.
Fire is now placed by flint and steel.
20100125-2Fire now has particle effects.
20100129Ores can now be smelted by using fire on dropped items.
20100219
{{Extension DPL}}<ul><li>[[Black Dye|Black Dye]]<br/>{{Item
| image = Black Dye.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Black dye''' is a [[Dye#Primary|primary color dye]] similar to an [[ink sac]].

== Obtaining ==

=== Trading ===
[[Wandering trader]]s have a chance to [[trading|trade]] 3 black dyes for 1 [[emerald]].{{only|java}}

=== Crafting ===
{{Crafting
  |head=1
  |showname=0
  |Ink Sac
  |Output=Black Dye
  |type=Material
}}
{{Crafting
  |Wither Rose
  |Output=Black Dye
  |type=Material
  |foot=1
}}

== Usage  ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Black Dye}}

=== Trading ===

Apprentice-level Shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 black dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Black Dye
|spritetype=item
|nameid=black_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Black Dye
|spritetype=item
|nameid=black_dye
|aliasid=dye / 16
|id=395
|form=item
|translationkey=item.dye.black_new.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.14|snap=18w43a|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
{{History|||snap=18w44a|Black dyes now can changed the text color on the [[sign]]s to black.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell black dyes.}}
{{History|||snap=19w11a|Black dyes can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.15|snap=Pre-release 1|Black dye can now be used to craft [[prismarine|dark prismarine]], just like [[Bedrock Edition]].}}
{{History||1.17|snap=20w45a|Black dyes can now used to craft newly added [[black candle]]s.}}
{{History|||snap=21w19a|Black dyes can no longer used to craft black candles.}}
{{History|||snap=Pre-release 1|Black dyes can once again used to craft black candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Black dyes now can change the text color on [[hanging sign]]s to black.}}

{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
{{History||1.11.0|snap=beta 1.11.0.4|Black dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{history||1.13.0|snap=beta 1.13.0.9|Black dye can now be [[crafting|crafted]] from [[flower|wither roses]].}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of black dye has been changed from <code>dye/16</code> to <code>black_dye</code>.}}

{{History|ps4}}
{{History||1.83|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[Category:Dyes]]
[[Category:Renewable resources]]

[[de:Schwarzer Farbstoff]]
[[es:Tinte negro]]
[[fr:Teinture noire]]
[[ja:黒色の染料]]
[[ko:검은색 염료]]
[[pl:Czarny barwnik]]
[[pt:Corante preto]]
[[th:สีย้อมสีดำ]]
[[zh:黑色染料]]</li><li>[[:Category:Minecraft: Story Mode items|Category:Minecraft: Story Mode items]]<br/>[[Category:Minecraft: Story Mode]]
[[Category:Items]]</li></ul>
Ores can no longer be smelted by using fire on dropped items with the introduction of furnaces.
infdev
20100617-2
{{Extension DPL}}<ul><li>[[Portfolio|Portfolio]]<br/>{{exclusive|education}}
{{Item
| image = Portfolio.png
| renewable = No
| stackable = Yes (64)
}}
A '''portfolio''' is an [[item]] that can save [[photo]]s taken with a [[camera]].<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>

== Obtaining ==
Portfolios can be obtained in the [[creative inventory]] or through the {{cmd|give}} command.

== Usage ==
[[File:Portfolio Interface.png|thumb|upright=1.5|The portfolio interface]]
Once a photo has been taken using the [[camera]], it appears in the portfolio. Once equipped, right-clicking brings up a two-page book of photos the [[player]] has taken, in chronological order. Captions can be added below each picture. Pressing the "Export Portfolio" button creates a .zip file with all photos as JPGs in a specified folder. The portfolio is also used to load custom items in [[Minecraft China]].

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Portfolio
|spritetype=item
|nameid=portfolio
|id=456
|form=item
|foot=1}}

== History ==
{{History|pocket alpha}}
{{History||v0.16.0|snap=build 1|[[File:Portfolio BE1.png|32px]] Added portfolios.}}
{{History|||snap=build 2|Portfolios have been removed.}}
{{History|bedrock}}
{{History||1.16.100|Data-driven portfolios, allowing for add-ons to create custom portfolios. Normal Portfolios are still unobtainable.}}
{{History|education}}
{{History||1.0|[[File:Portfolio BE1.png|32px]] Added portfolios.}}
{{History|foot}}

== References ==
{{Reflist}}

{{Items}}
{{Education Edition}}

[[Category:Non-renewable resources]]
[[Category:Education Edition items]]
[[Category:Storage]]

[[de:Fotoalbum]]
[[es:Portafolio]]
[[ja:ポートフォリオ]]
[[ko:포트폴리오]]
[[pl:Portfolio]]
[[pt:Portfólio]]
[[ru:Портфолио]]
[[uk:Портфоліо]]
[[zh:公文包]]</li><li>[[:Category:Fungi|Category:Fungi]]<br/>All pages covering blocks that are fungi.

[[Category:Blocks]]
[[Category:Items]]

[[ja:カテゴリ:菌類]]</li></ul>
Fire (placeholder texture) JE1 Added a backup fire texture for if the animation could not be loaded.
20100624
{{Extension DPL}}<ul><li>[[Dupe Hack|Dupe Hack]]<br/>{{for|the method to duplicate items and blocks|Tutorials/Block and item duplication}}
{{stub}}
{{Joke feature}}
{{exclusive|java}}{{item
| image = Missing Model.png
| rarity=Common
| stackable=No
|title=minecraft:dupe_hack|renewable=Yes}}
'''minecraft:dupe_hack''' is a joke item from [[Java Edition 23w13a_or_b]].

==Obtaining==

Once the <code>dupe_hack_occurrence_chance</code> vote is approved the '''dupe hack''' item has a random chance of dropping whenever an entity with chests is killed by a player, e.g. when destroying a [[Minecart with Chest|minecart with chest]] with a [[sword]].

It doesn't appear in the [[creative]] menu, not even when the [[Options#Controls|option]] "Operator Items Tab" is enabled, but can be given to the player with [[Commands/give|<code>/give</code>]] and other commands.

==Usage==
The dupe hack item can be used to create a limited amount of duplicate items by placing it on a [[crafting table]] with any other item. It has a random chance of breaking, controlled by the <code>dupe_hack_break_chance</code> vote. This limitation can be mostly bypassed by putting the items in an [[Ender Chest|ender chest]] first and duplicating the chest.

===Crafting ingredient===

{{Crafting
  |Any Item
  |Dupe Hack
  |Output=Any Item, 2
  |showdescription=1
  |description=The dupe hack item remains in the crafting grid after duplicating an item.
  |foot=1
}}

==Data values==
===ID===
{{edition|java}}:{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=minecraft:dupe_hack
|spritetype=item
|nameid=dupe_hack
|form=item|foot=1|spritename=missingno}}
==History==
{{History|java}}
{{History||23w13a_or_b|[[File:Missing Model.png|32px]] Added minecraft:dupe_hack.}}
{{History|foot}}

{{items}}
{{Jokes}}
<references />
[[ja:Dupe Hack]]
[[pt:Dupe Hack]]
[[Category:Joke items]]</li><li>[[Cauldron|Cauldron]]<br/>{{For|the boss in ''Minecraft Dungeons''|MCD:Corrupted Cauldron}}
{{Block
| extratext = View [[#Renders|all renders]]
| transparent = Yes
| light = Depends on contained liquid
| tool = wooden pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}

A '''cauldron''' is a [[block]] that can contain [[water]], [[lava]] or [[powder snow]] and, in certain situations, collect it from the environment. {{IN|bedrock}}, it can also hold [[potion]]s or dyed water. It also serves as a [[leatherworker]]'s [[job site block]].

== Obtaining ==
=== Breaking ===

A cauldron can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost.
{{breaking row|horizontal=1|Cauldron|Pickaxe|Wood}}

=== Natural generation ===

[[File:Natural Cauldron Table.png|A naturally occurring cauldron inside of a [[witch hut]].|thumb]]

A single empty cauldron is generated in each [[swamp hut]]. {{IN|be}}, the cauldrons generated there are {{frac|1|3}} to {{frac|2|3}} full of a random [[potion]].

A cauldron {{frac|2|3}} full of water is generated in each [[igloo]] basement.
[[File:MansionJailInner.png|thumb|Cauldron in [[woodland mansion]] jail.]]
Cauldrons can be found in a few rooms inside of [[woodland mansion]]s.

Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and snowy tundra [[village]] tannery houses.

A single filled cauldron can be found in plains village and desert village tannery houses.

{{IN|java}}, three filled cauldrons can be found in plains village tannery houses.

Cauldrons can also spawn in [[trail ruins]].

=== Crafting ===

A cauldron can be crafted from [[iron ingot]]s.
{{Crafting
|A1= Iron Ingot
|C1= Iron Ingot
|A2= Iron Ingot
|C2= Iron Ingot
|A3= Iron Ingot
|B3= Iron Ingot
|C3= Iron Ingot
|Output= Cauldron
|type= Brewing
}}

== Usage ==

=== Storage for substances ===
Cauldrons can hold a variety of substances. Fluids they cannot hold include [[milk]], [[Honey Bottle|honey]] and any food items that exist in [[bowl]]s; namely [[mushroom stew]], [[beetroot soup]], [[rabbit stew]] and [[suspicious stew]]. {{IN|java}}, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them.

==== Holding water ====
A cauldron can be filled with [[water]] by {{control|using}} a [[water bucket]] on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by {{control|using}} an empty [[bucket]] on the cauldron; this empties the cauldron. Despite containing water, using a [[fish bucket]] on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.<ref>{{bug|MC-129109|||WAI}}</ref>

A cauldron can also be filled by dumping a water bucket on the block above the cauldron. Once the water block is removed, the cauldron is filled to the full level with water.{{only|be}}

It can contain three levels of water. One level of water can be added to a cauldron by {{control|using}} a [[water bottle]] on it. One level of water can be removed from a cauldron, filling a water bottle, by {{control|using}} a [[glass bottle]] on it.

A cauldron slowly fills with [[water]] when [[rain]]ed upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during [[snowfall]].

Water can be stored in a cauldron even in [[the Nether]]. Water in a cauldron does not freeze in cold biomes.

Water in a cauldron does ''not'' absorb [[explosion]] damage; make [[sound]]s and [[particle]]s; absorb fall damage;<ref>{{bug|MC-176867|||WF}}</ref><ref>{{bug|MCPE-104572|||WF}}</ref> allow [[Riptide]] [[trident]]s to activate;<ref>{{bug|MC-145311|||WF}}</ref><ref>{{bug|MCPE-93111}}</ref> or damage [[endermen]], [[strider]]s, or [[blaze]]s.<ref>{{bug|MC-106813|||WF}}</ref> Cauldrons do ''not'' deal drowning damage to mobs inside of them<ref>{{bug|MC-152680}}</ref> and [[fish]] act as if there is no water inside it.<ref>{{bug|MC-126819|||WF}}</ref> The player ''cannot'' float or [[swim]] in it, as the water is about level with the player's waist. Jumping in a cauldron does ''not'' produce any bubble or water particles.

A cauldron placed below a down-facing [[pointed dripstone]] that has water placed a block above it slowly fills with water. The same works with [[lava]], allowing for infinite lava generation.

Attempting to add lava or potion to water empties the cauldron.{{only|be}} 


The water in a cauldron cannot be sucked up by a [[sponge]], whether the sponge is touching the cauldron or not. 

===== Applying dye to cauldron water =====
{{exclusive|bedrock|section=yes}}

{{IN|bedrock}}, leather armor is dyed through a cauldron, so a cauldron can hold dyed [[water]]. {{control|Using}} a dye on a cauldron filled with water colors the water, consuming the dye. Different dyes may be added to produce mixed colors. {{control|Using}} [[leather armor]] or [[leather horse armor]] on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed.

Attempting to add water, lava or potion to dyed water empties the cauldron.

==== Holding lava ====
[[File:Lava Cauldron.png|150px|thumb|Cauldron filled with lava]]

Cauldrons can be used to hold lava. {{IN|be|ee}}, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound. A cauldron filled with lava emits a light level of 15, similar to lava, and burns any [[entity]] inside of it; {{in|be|ee|short=1}}, this includes mobs that do not take damage from lava like [[zombified piglin]]s.

Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron.

A [[redstone comparator]] with a lava cauldron behind it outputs redstone signal strength of 3.<ref name=JavaLava>{{bug|MC-204393}}</ref><ref>{{bug|MCPE-104824}}</ref>

A cauldron placed below a down-facing [[pointed dripstone]] that has lava placed a block above it slowly fills with lava.

If a cauldron is filled by lava, using glass bottles on the cauldron does nothing.

==== Holding powder snow ====
[[Powder snow]] is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during [[snowfall]], if starting empty or with any layer of powder snow already inside. Up to three layers can be filled. When the cauldron is full, {{ctrl|interacting}} using a [[bucket]], creates a [[powder snow bucket]] and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing [[leather boots]] still fall through the powder snow.

A [[redstone comparator]] with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3.

Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as {{control|using}} the bucket on the cauldron instead places powder snow against it.

==== Filling cauldrons with potions ====
{{exclusive|bedrock|education|section=yes}}

{{IN|bedrock}}, a cauldron can hold normal [[potion]]s, [[splash potion]]s and [[lingering potion]]s. {{control|Using}} a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by one level. A glass bottle can then be {{control|used}} on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by one level.

{{control|Using}} an [[arrow]] on a cauldron that contains a potion transforms the arrow into a [[tipped arrow]] with that potion [[effect]], and reduce the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion tips up to 16 arrows, 2 levels up to 32, and a full cauldron can tip a full stack of arrows, resulting in 21.33 tipped arrows per potion.

Attempting to put [[water]], [[lava]] or a different potion into a cauldron with a potion causes an explosion sound, and the cauldron is emptied.

An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.

Using an empty bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty.

=== Removing dye from items ===

A cauldron with [[water]] can wash the dye off of leather [[armor]] and [[shulker box]]es, and can remove the top-most pattern layer of a [[banner]], by pressing {{control|use}} on the cauldron with the leather armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.

=== Changing profession ===
If a [[village]] has a cauldron that has not been claimed by a [[villager]], any villager that does not already have a profession or [[job site]] block may change their profession to [[leatherworker]].

=== Extinguishing fire ===

A cauldron with [[water]] or [[powder snow]] extinguishes [[entities]] on [[fire]] that fall into it and the entity emits black particles. This includes [[mob]]s, [[player]]s, [[item]]s (if they land in the cauldron before burning up), and flaming [[arrow]]s{{only|je|short=1}}. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron.

=== Redstone component ===
[[File:Cauldron transmission over piston.png|An example of a cauldron used in a [[redstone]] circuit.|thumb]]
{{see also|Redstone circuit}}

A cauldron can act as a power source for a [[redstone comparator]]. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update.

== Sounds ==
=== Generic ===
{{Sound table/Block/Normal}}

=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Pointed Dripstone drip water cauldron1.ogg
|sound2=Pointed Dripstone drip water cauldron2.ogg
|sound3=Pointed Dripstone drip water cauldron3.ogg
|sound4=Pointed Dripstone drip water cauldron4.ogg
|sound5=Pointed Dripstone drip water cauldron5.ogg
|sound6=Pointed Dripstone drip water cauldron6.ogg
|sound7=Pointed Dripstone drip water cauldron7.ogg
|sound8=Pointed Dripstone drip water cauldron8.ogg
|subtitle=Water drips
|source=block
|description=When dripping water from a pointed dripstone falls into a cauldron
|id=block.pointed_dripstone.drip_water_into_cauldron
|translationkey=subtitles.block.pointed_dripstone.drip_water_into_cauldron
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Pointed Dripstone drip lava cauldron1.ogg
|sound2=Pointed Dripstone drip lava cauldron2.ogg
|sound3=Pointed Dripstone drip lava cauldron3.ogg
|sound4=Pointed Dripstone drip lava cauldron4.ogg
|subtitle=Lava drips
|source=block
|description=When dripping lava from a pointed dripstone falls into a cauldron
|id=block.pointed_dripstone.drip_lava_into_cauldron
|translationkey=subtitles.block.pointed_dripstone.drip_lava_into_cauldron
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket1.ogg
|sound3=Empty water bucket2.ogg
|sound4=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When water from a bucket is placed in a cauldron <ref group=sound><code>empty1</code> plays twice as often as the other sounds</ref>
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>
|distance=16}}
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=block
|description=When water from a bucket is removed from a cauldron
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When lava is placed in a cauldron
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=block
|description=When lava is removed from a cauldron
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|subtitle=Bucket empties
|source=block
|description=When powder snow is placed in a cauldron
|id=item.bucket.empty_powder_snow
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|subtitle=Bucket fills
|source=block
|description=When powder snow is removed from a cauldron
|id=item.bucket.fill_powder_snow
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Bottle empty1.ogg
|sound2=Bottle empty2.ogg
|subtitle=Bottle empties
|source=block
|description=When water from a bottle is placed in a cauldron
|id=item.bottle.empty
|translationkey=subtitles.item.bottle.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bottle fill_water1.ogg
|sound2=Bottle fill_water2.ogg
|sound3=Bottle fill_water3.ogg
|sound4=Bottle fill_water4.ogg
|subtitle=Bottle fills
|source=block
|description=When water from a bottle is removed from a cauldron
|id=item.bottle.fill
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|subtitle=Leatherworker works
|source=neutral
|description=Randomly while a leatherworker is working
|id=entity.villager.work_leatherworker
|translationkey=subtitles.entity.villager.work_leatherworker
|volume=0.9
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Pointed Dripstone drip water cauldron1.ogg
|sound2=Pointed Dripstone drip water cauldron2.ogg
|sound3=Pointed Dripstone drip water cauldron3.ogg
|sound4=Pointed Dripstone drip water cauldron4.ogg
|sound5=Pointed Dripstone drip water cauldron5.ogg
|sound6=Pointed Dripstone drip water cauldron6.ogg
|sound7=Pointed Dripstone drip water cauldron7.ogg
|sound8=Pointed Dripstone drip water cauldron8.ogg
|source=block
|description=When dripping water from a pointed dripstone falls into a cauldron
|id=cauldron_drip.water<br>.pointed_dripstone
|volume=2.0
|pitch=0.9-1.0}}
{{Sound table
|sound=Pointed Dripstone drip lava cauldron1.ogg
|sound2=Pointed Dripstone drip lava cauldron2.ogg
|sound3=Pointed Dripstone drip lava cauldron3.ogg
|sound4=Pointed Dripstone drip lava cauldron4.ogg
|source=block
|description=When dripping lava from a pointed dripstone falls into a cauldron
|id=cauldron_drip.lava<br>.pointed_dripstone
|volume=2.0
|pitch=0.9-1.0}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=When a different liquid is put in a cauldron with a potion
|id=random.fizz
|volume=1.0
|pitch=0.6-0.8<wbr>{{Checkthecode}}[[Category:Pages with inaccurate sound pitch value]]}}
{{Sound table
|rowspan=8
|sound=Water Splash Old.ogg
|source=block
|description=When dye is added to a cauldron
|id=cauldron.adddye
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When armor is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When dye is removed from armor using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When all patterns are removed from a banner using a cauldron
|id=cauldron.cleanbanner
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
|id=cauldron.fillpotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.takepotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When water from a bucket or bottle is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When water from a bucket or bottle is removed from a cauldron <ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When lava is placed in a cauldron
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When lava is removed from a cauldron
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|source=block
|description=When powder snow is placed in a cauldron
|id=bucket.empty_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|source=player
|description=When powder snow is removed from a cauldron
|id=bucket.fill_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=Randomly while a leatherworker is working
|id=bucket.fill_water
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cauldron
|spritetype=block
|nameid=cauldron
|blocktags=cauldrons
|translationkey=block.minecraft.cauldron,item.minecraft.cauldron}}
{{ID table
|displayname=Lava Cauldron
|spritename=cauldron
|spritetype=block
|nameid=lava_cauldron
|blocktags=cauldrons
|form=block}}
{{ID table
|displayname=Powder Snow Cauldron
|spritename=cauldron
|spritetype=block
|nameid=powder_snow_cauldron
|blocktags=cauldrons
|form=block}}
{{ID table
|displayname=Water Cauldron
|spritename=cauldron
|spritetype=block
|nameid=water_cauldron
|blocktags=cauldrons
|form=block
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Type
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Normal block
|spritename=cauldron
|spritetype=block
|nameid=cauldron
|id=118
|form=block
|itemform=item.cauldron}}
{{ID table
|displayname=Brighting block
|spritename=cauldron
|spritetype=block
|nameid=lava_cauldron
|id=465
|form=block
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=cauldron
|spritetype=item
|nameid=cauldron
|id=432
|form=item
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=cauldron
|spritetype=block
|nameid=Cauldron
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===

{{IN|be}}, a cauldron has a block entity associated with it that holds additional data about the block.

See [[Bedrock Edition level format/Block entity format]].

== Achievements ==
{{load achievements|Tie Dye Outfit}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Cauldron JE1.png|32px]] Cauldrons are present in the code, but are not assigned to a [[block]] ID (and thus are unobtainable without [http://www.minecraftforum.net/topic/673742-19-pre2-cauldron-block/ mods] (archived link: [https://web.archive.org/web/20141222205821/https://dl.dropboxusercontent.com/u/19728555/cauldron.zip])).}}
{{History|||snap=Beta 1.9 Prerelease 3|[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons have been given a [[block]] ID, an [[item]] ID, and a [[crafting]] recipe.}}
{{History||1.2.1|snap=12w06a|Cauldrons have now become [[renewable]], due to [[zombie]]s sometimes dropping iron ingots.}}
{{History||1.4.2|snap=12w40a|Empty cauldrons can now be found in [[witch hut]]s.}}
{{History||1.5|snap=13w02a|[[File:Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter">{{bug|MC-6772}}</ref>}}
{{History|||snap=13w02b|[[File:Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}
{{History||1.8|snap=14w03a|[[File:Cauldron JE4.png|32px]] Cauldrons now appear completely opaque.<ref>{{bug|MC-44990}}</ref>}}
{{History|||snap=14w03b|[[File:Cauldron JE1.png|32px]] Cauldrons now render as normal again.}}
{{History|||snap=14w06a|Cauldrons now have extra planes inside the feet. These planes are now rendered solid, so the [[player]] cannot see through the [[water]].{{info needed|what exactly does this mean?}}}}
{{History|||snap=14w10a|[[File:Cauldron JE6.png|32px]] The cauldron's feet now have planes on all sides.}}
{{History||1.11|snap=16w39a|Cauldrons now generate naturally in jail cells in [[woodland mansion]]s.}}
{{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[planks]], cauldron and [[dandelion]] textures.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 118, and the [[item]]'s was 380.}}
{{History||1.14|snap=18w43a|[[File:Cauldron JE7.png|32px]]<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}
{{History|||snap=18w48a|Cauldrons now generate in the updated [[plains]] [[village]]s.}}
{{History|||snap=18w49a|Cauldrons now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}
{{History|||snap=18w50a|Cauldrons now generate in the updated [[desert]] and [[taiga]] villages.}}
{{History|||snap=19w03a|The numerous missing cullface arguments for the cauldron have been fixed.}}
{{History|||snap=19w11a|Cauldrons now serve as leatherworker [[villager]]s' job site block.}}
{{History|||snap=19w13a|The cauldron's hitbox has been fixed.<ref>{{bug|MC-129205}}</ref>}}
{{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment">{{bug|MC-204430}}</ref>
|This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}
{{History|||snap=20w48a|Cauldrons can now collect water and lava dripped by [[pointed dripstone]].}}
{{History|||snap=21w11a|[[Lava bucket]]s and [[powder snow bucket]]s can now be emptied into any filled cauldron.}}
{{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}
{{History||1.20|snap=23w12a|Cauldrons now generate in [[trail ruins]].}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.
|Cauldrons are generated naturally in [[witch hut]]s.}}
{{History||v0.15.0|snap=build 1|Cauldrons can now be moved by [[piston]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cauldrons now generate naturally in [[woodland mansion]]s, their fullness status is unknown.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cauldron BE2.png|32px]] The textures of cauldrons have been changed.
|Cauldrons now generate in tannery houses in [[village]]s.}}
{{History||?|[[File:Cauldron JE7.png|32px]] The textures of cauldrons have been changed.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cauldron JE1.png|32px]]{{verify|Was this the actually used model?}}[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[Water]] in a cauldron can now be [[dye]]d.
|[[Armor]] can be dyed in a cauldron filled with dyed water.
|Cauldrons can no longer be pushed by [[piston]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cauldron JE7.png|32px]]{{verify|Was this the actually used model?}}<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}
{{History|foot}}

=== Water cauldron ===
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] If made to work with a mod, cauldrons can be filled with a [[water bucket]].
|Cauldron water transparency appears inconsistent depending on hardware.}}
{{History||1.3.1|snap=12w22a|Cauldrons can now be filled with [[water]], if placed outside during [[rain]] or a [[thunderstorm]].}}
{{History||1.4.2|snap=12w34a|Holding a piece of [[Dyeing|dyed]] leather [[armor]] and right-clicking a [[water]]-filled cauldron now washes away all [[dye]]s applied to the leather armor.}}
{{History||1.5|snap=13w02a|[[File:Water Cauldron (level 1) JE2.png|32px]] [[File:Water Cauldron (level 2) JE2.png|32px]] [[File:Water Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter"/>}}
{{History|||snap=13w02b|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}
{{History||1.6.1|snap=13w18a|When used with a [[redstone comparator]], cauldrons now output a signal varying in strength according to the amount of water inside.}}
{{History||1.7.2|snap=13w43a|Cauldrons now extinguish burning [[entity|entities]].}}
{{History||1.8|snap=14w10a|[[File:Water Cauldron (level 1) JE4.png|32px]] [[File:Water Cauldron (level 2) JE4.png|32px]] [[File:Water Cauldron JE4.png|32px]] The cauldron's feet now have planes on all sides.}}
{{History|||snap=14w30a|Right-clicking a non-empty cauldron with a [[banner]] now removes the top-most pattern layer.}}
{{History||1.9|snap=15w43a|A cauldron now generates within [[igloo]] basements, {{frac|2|3}} full.}}
{{History|||snap=15w44a|A full cauldron can now be emptied with a [[bucket]], filling the bucket with [[water]].}}
{{History||1.11|snap=16w32a|When a cauldron washes a dyed item (leather [[armor]] or [[banner]]), it reduces its water level by 1.}}
{{History|||snap=16w33a|A [[water bottle]] is now able to add 1 [[water]] level to a cauldron.}}
{{History||1.13|snap=18w10d|[[Shulker box]]es can now be undyed in a cauldron.}}
{{History|||snap=18w15a|[[File:Water Cauldron (level 1) JE5.png|32px]] [[File:Water Cauldron (level 2) JE5.png|32px]] [[File:Water Cauldron JE5.png|32px]] [[Water]] in cauldrons is now white colored.<ref>{{bug|MC-128253}}</ref>}}
{{History|||snap=18w20b|[[File:Water Cauldron (level 1) JE6.png|32px]] [[File:Water Cauldron (level 2) JE6.png|32px]] [[File:Water Cauldron JE6.png|32px]] Cauldron water is now colored again, depending on the biome.
|[[File:Swamp Water Cauldron JE1.png|32px]] [[File:Warm Ocean Water Cauldron JE1.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE1.png|32px]] [[File:Cold Ocean Water Cauldron JE1.png|32px]] [[File:Frozen Ocean Water Cauldron JE1.png|32px]] This currently affects ocean temperature variants and swamps.
|[[File:Swamp Hills Water Cauldron JE1.png|32px]] Swampland M water has a yellowish color while in a cauldron.<ref>{{bug|MC-128558}}</ref>}}
{{History|||snap=pre3|[[File:Swamp Water Cauldron JE1.png|32px]] Swampland M water now has the same [[water]] color in cauldrons as regular [[swamp]]s.}}
{{History||1.14|snap=18w43a|[[File:Water Cauldron (level 1) JE7.png|32px]] [[File:Water Cauldron (level 2) JE7.png|32px]] [[File:Water Cauldron JE7.png|32px]]<br>[[File:Swamp Water Cauldron JE2.png|32px]] [[File:Warm Ocean Water Cauldron JE2.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE2.png|32px]] [[File:Cold Ocean Water Cauldron JE2.png|32px]] [[File:Frozen Ocean Water Cauldron JE2.png|32px]] The textures of cauldrons have been changed.}}
{{History|||snap=19w03a|The numerous missing cullface arguments for the water cauldron have been fixed.}}
{{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment"/>
|This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}
{{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]] Added water cauldrons.
|[[Water]] color in cauldrons can be changed by adding [[dye]]s. [[Item]]s dipped in the water are dyed that color.}}
{{History||v0.15.0|snap=build 1|Cauldrons are now used to dye leather [[horse armor]].
|Water cauldrons can now be moved by [[piston]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cauldrons now generate naturally in [[igloo]] basements.
|Cauldrons now extinguish burning [[entity|entities]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] The textures of cauldrons have been changed.}}
{{History||1.20.0|snap=beta 1.20.0.20|[[File:Water Cauldron (level 1) MCPE-170427.png|32px]] [[File:Water Cauldron (level 2) MCPE-170427.png|32px]] [[File:Water Cauldron MCPE-170427.png|32px]] [[Water]] in cauldrons now looks like lava.<ref>{{bug|MCPE-170427}}</ref>}}
{{History||1.20.10|snap=beta 1.20.10.20|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] Cauldron water now uses the correct texture.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]]{{verify|Were these the models used?}} Added water cauldrons.}}
{{History||xbox=TU12|[[Water]] is no longer removed from a [[water bucket]] when filling a cauldron in [[creative]] mode.}}
{{History||xbox=TU14|ps=1.04|Cauldrons fill with water if placed outside during [[rain]] or a [[thunderstorm]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Cauldrons with [[water]] in them extinguish burning [[entity|entities]], taking away one water level each time.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Added cauldrons.
|Water color in cauldrons can be changed by adding [[dye]]s.
|Cauldrons can be used to [[dye]] leather [[armor]].}}
{{History|foot}}

=== Lava cauldron ===
{{History|Java}}
{{History||1.17|snap=20w45a|[[File:Lava Cauldron JE1.png|32px]] Cauldrons can now be filled with [[lava]].}}
{{History|||snap=21w20a|Lava cauldrons now emits redstone signal strength of 3.<ref name=JavaLava/>}}

{{History|bedrock}}
{{History||1.9.0|snap=beta 1.9.0.2|[[File:Lava Cauldron BE1.png|32px]] Cauldrons can now be filled with lava.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Cauldron BE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}

{{History|console}}
{{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|[[File:Lava Cauldron LCE1.png|32px]] Cauldrons can now be filled with lava.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Cauldron LCE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}
{{History|foot}}

=== Powder Snow Cauldron ===
{{History|java}}
{{History||1.17|snap=20w46a|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
{{History||1.17.1|snap=Pre-release 1|Powder snow now fills twice as fast in a cauldron.}}

{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.52|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
{{History|foot}}

=== Potion cauldron ===
{{cleanup|Many potion cauldrons here are listed as being added in versions where said potion did not exist yet - please rearrange and add new history entries accordingly}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Arrran Cauldron 1.png|32px]] [[File:Arrran Cauldron 2.png|32px]] [[File:Arrran Cauldron 3.png|32px]] [[File:Arrran Cauldron 4.png|32px]] <br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons are intended to be used for the creation of [[potion]]s. 
|Cauldrons can be made to work with a mod, through which the following has been revealed:
* Applying a [[potion]] ingredient to a water cauldron cause it to change to a differently-colored [[lava]] texture, and adding any further potion ingredients to the filled cauldron cause the [[liquid]] to change color.
* Scooping out a potion with ingredients applied cause the potion to have an effect related to the ingredient, e.g. a potion brewed with a [[magma cream]] have [[Fire Resistance]] as an effect.}}
{{History|||snap=Beta 1.9 Prerelease 3|The system was deemed too complex and not user-friendly,<ref>{{Tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 29, 2011}}</ref> so the cauldron's ability to brew potions has been replaced with the [[brewing stand]].<ref>{{Tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref><ref>{{Tweet|jeb|119762786619359232|Look back at me! Your Cauldron is now a Brewing Stand. Anything's possible when working with interaction design.|September 30, 2011}}</ref> That brewing system is finalized and doesn't change in the rest of the pre-releases.}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]] Cauldrons can store [[potion]]s, and [[explosion|explode]] if potions are mixed.}}
{{History||v0.15.0|snap=build 1|Cauldrons are now used to make [[tipped arrow]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]] The textures of cauldrons filled with [[potion]]s have been changed.}}

{{History|console}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can now be filled with [[potion]]s and make an explosion [[sound]] if they are mixed.
|[[Effect]]s can now be applied to [[arrow]]s by using them on a potion-filled cauldron.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]]{{verify|Were these the models used?}} The textures of cauldrons filled with [[potion]]s have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can store [[potion]]s.
|Cauldrons make an explosion [[sound]] if potions are mixed, and the potions disappear.
|Potions inside cauldrons have a bubbling effect.}}
{{History|foot}}

===Cauldron "item"===
{{:Technical blocks/Cauldron}}

==Issues==

{{issue list}}

==Trivia==
*[[Arrow]]s "stick" to the [[water]] in a cauldron.
*The inside of a cauldron is 0.25 ({{frac|1|4}}) blocks tall.
*A cauldron holding water is the only way to have water in [[the Nether]] without the use of [[commands]].

==Renders== 
; Normal water
<gallery>
Water Cauldron (level 1).png | Level 1
Water Cauldron (level 2).png | Level 2
Water Cauldron.png | Level 3 - full
Water Cauldron (level 1) BE.png | Level 1 (Bedrock Edition)
Water Cauldron (level 2) BE.png | Level 2 (Bedrock Edition)
Water Cauldron BE.png | Level 3 - full (Bedrock Edition)
</gallery> 

;Dyed water {{Only|BE}}
<gallery>
Cauldron (filled with white water).png|White Water Cauldron
Cauldron (filled with light gray water).png|Light Gray Water Cauldron
Cauldron (filled with gray water).png|Gray Water Cauldron
Cauldron (filled with black water).png|Black Water Cauldron
Cauldron (filled with brown water).png|Brown Water Cauldron
Cauldron (filled with red water).png|Red Water Cauldron
Cauldron (filled with orange water).png|Orange Water Cauldron
Cauldron (filled with yellow water).png|Yellow Water Cauldron
Cauldron (filled with lime water).png|Lime Water Cauldron
Cauldron (filled with green water).png|Green Water Cauldron
Cauldron (filled with cyan water).png|Cyan Water Cauldron
Cauldron (filled with light blue water).png|Light Blue Water Cauldron
Cauldron (filled with blue water).png|Blue Water Cauldron
Cauldron (filled with purple water).png|Purple Water Cauldron
Cauldron (filled with magenta water).png|Magenta Water Cauldron
Cauldron (filled with pink water).png|Pink Water Cauldron
</gallery>

;Cauldrons filled with potions {{Only|BE}}
<gallery>
Night Vision Potion Cauldron.png|Night Vision Potion Cauldron
Invisibility Potion Cauldron.png|Invisibility Potion Cauldron
Jump Boost Potion Cauldron.png|Leaping Potion Cauldron
Fire Resistance Potion Cauldron.png|Fire Resistance Potion Cauldron
Speed Potion Cauldron.png|Swiftness Potion Cauldron
Slowness Potion Cauldron.png|Slowness Potion Cauldro
Turtle Master Potion Cauldron.png|Turtle Master Potion Cauldron
Water Breathing Potion Cauldron.png|Water Breathing Potion Cauldron
Instant Health Potion Cauldron.png|Healing Potion Cauldron
Instant Damage Potion Cauldron.png|Harming Potion Cauldron
Poison Potion Cauldron.png|Poison Potion Cauldron
Regeneration Potion Cauldron.png|Regeneration Potion Cauldron
Strength Potion Cauldron.png|Strength Potion Cauldron
Weakness Potion Cauldron.png|Weakness Potion Cauldron
Slow Falling Potion Cauldron.png|Slow Falling Potion Cauldron
Wither Potion Cauldron.png|Decay Potion Cauldron
</gallery> 

;Powder Snow
<gallery>
Powder Snow Cauldron (level 1).png | Level 1
Powder Snow Cauldron (level 2).png | Level 2
Powder Snow Cauldron.png | Level 3 - full
</gallery>

== Gallery==
<gallery>
The three stages of water height in cauldrons.png| All cauldron states in [[Java Edition]].
Cauldrons potion.png|All [[potion]]s in cauldrons.{{only|be|short=1}}
Cauldrons DyeWater.png|All cauldron [[water]] colors possible with one dye.{{only|be|short=1}}
Brewing Potions.png|How potions were brewed in [[Java Edition Beta 1.9 Prerelease 2|Beta 1.9 Pre-Release 2]] if enabled through a mod.
Dyed Water Cauldrons.jpg|Cauldrons filled with dyed water.
Potion Cauldron.jpg|A cauldron filled with potions.
Arrow Tipping 1.jpg|Using a cauldron to make [[tipped arrow]]s.
Arrow Tipping 2.jpg|Using a cauldron to make [[tipped arrow]]s.
Arrow Tipping 3.jpg|Using a cauldron to make [[tipped arrow]]s.
Snow Cauldron.jpg|A cauldron full of snow.
</gallery>

==References==
{{reflist|2}}

{{Blocks|Utility}}
{{items}}

[[Category:Natural blocks]]
[[Category:Job blocks]]
[[Category:Utility blocks]]
[[Category:Storage]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Light sources]]

[[cs:Kotel]]
[[de:Kessel]]
[[es:Caldero]]
[[fr:Chaudron]]
[[hu:Üst]]
[[it:Calderone]]
[[ja:大釜]]
[[ko:가마솥]]
[[nl:Ketel]]
[[pl:Kocioł]]
[[pt:Caldeirão]]
[[ru:Котёл]]
[[th:หม้อปรุงยา]]
[[uk:Казан]]
[[zh:炼药锅]]</li></ul>
Fire (placeholder texture) JE2 Changed the fire backup texture to read "FIRE TEX! HNST", which means "Fire texture! Honest".
Unknown
?Previously, it was possible for fire to exist without any real attachments to any blocks, resulting in it being completely invisible but still being a danger. This has been fixed such that it can no longer be placed in these positions nor come to be in one via changes to surrounding blocks, as it will immediately delete upon finding itself in such a situation.
alpha
v1.2.0
{{Extension DPL}}<ul><li>[[Suspicious Stew|Suspicious Stew]]<br/>{{For|the block|Suspicious Sand}}
{{Item
| title = Suspicious Stew
| heals = {{hunger|6}}
| renewable = Yes 
| stackable = No
|effects=See {{slink||Food}}
}}
'''Suspicious stew''' is a [[food]] item that can give the [[player]] a [[effect|status effect]] that depends on the [[flower]] used to craft it.

== Obtaining ==
{{IN|Bedrock}}, suspicious stew is the only food item in the game that can be obtained from the [[Creative]] inventory only by searching. However, it can be crafted and can also be found in [[shipwreck]] chests. Suspicious stew can be given with [[commands]] like {{cmd|give}}, but {{in|java}}, unless NBT data like that listed in the data values section is included, consuming it has no effect and still restores the same hunger points as a normal suspicious stew. In [[Bedrock Edition]], giving the player a suspicious stew through commands causes the stew to choose an allowable status effect at random.

=== Harvesting ===
Suspicious stew can be obtained by "milking" a brown [[mooshroom]] with a [[bowl]] after using a small flower on it. When a small flower is used on a brown mooshroom, the brown mooshrom produces a suspicious stew related to that small flower the next time it is milked with a bowl. Red mooshrooms do not produce suspicious stew. The brown mooshroom returns to producing [[mushroom stew]] until fed another small flower.

=== Crafting ===
{{Crafting
|Red Mushroom
|Brown Mushroom
|Bowl
|Any Flower
|Output=Suspicious Stew
|shapeless=true
|type=Foodstuff
}}
Suspicious stew is not listed in the recipe book. However, it can be quickly assembled by clicking the [[Mushroom Stew|mushroom stew]] recipe and adding one small flower to it.

=== Chest loot ===
{{LootChestItem|suspicious-stew}}

=== Mob loot ===
After being given a flower, a brown [[mooshroom]] can be "milked" for suspicious stew by {{control|using}} a [[bowl]] on it. The flower type determines the stew's effect using the same rule as a crafted stew. Milking a red mooshroom after feeding it a flower does not yield a suspicious stew specific to that flower.

=== Trading ===
{{IN|java}}, expert-level farmer [[villager]]s can offer either 1 or 2 suspicious stew trades, each stew for one [[emerald]].

{{IN|bedrock}}, expert-level farmer villager offers to sell suspicious stew for one emerald as well.

The [[trading]] interface does not indicate the type of suspicious stew being sold, but each trade entry consistently yields the same type of stew, so the player can remember or make a note of the types offered by a given villager, such as "this villager's first stew gives [[blindness]], and their second entry gives saturation".

== Usage ==
=== Food ===
{{see also|Tutorials/Hunger management}}
To eat suspicious stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} hunger and 7.2 hunger [[Hunger#Mechanics|saturation]] and gives a few seconds of a [[effect|status effect]] that varies depending on which flower was used to craft it. The effect is not displayed in the tooltip, texture, etc., meaning that the player cannot know in advance what the effect is without knowing which flower was used.

{{/Effects}}
The [[bowl]] is emptied and returned to the player after the suspicious stew has been eaten, and can be re-used to craft more stews. Unlike most foods, suspicious stew can be eaten even if the player's hunger bar is full.

The Saturation effect effectively makes those two stews a superfood: In those 6 or 7 ticks it can restore up to 6(7) hunger and 12(14) saturation points ''on top of'' their food value, for a total of at least {{hunger|12}} hunger, and effectively maximizing saturation. This is the largest amount of hunger and saturation the player can get from a single food item. Regeneration can restore up to {{Health|3}} health, and Poison or Wither can inflict up to {{Health|4}} damage.

Consuming suspicious stew is the only way to obtain the Saturation and Blindness effects in vanilla ''Minecraft'' without the use of commands.

== Sounds ==
=== Generic ===
{{Sound table/Entity/Food}}

=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Mooshroom eat1.ogg
|sound2=Mooshroom eat2.ogg
|sound3=Mooshroom eat3.ogg
|sound4=Mooshroom eat4.ogg
|subtitle=Mooshroom eats 
|source=neutral
|description=Plays when a brown mooshroom is fed a flower.
|id=entity.mooshroom.eat
|translationkey=subtitles.entity.mooshroom.eat
|volume=2.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Mooshroom gets milked suspiciously
|source=neutral
|description=Plays when a brown mooshroom is milked with a bowl after being fed a flower.
|id=entity.mooshroom.suspicious_milk
|translationkey=subtitles.entity.mooshroom.suspicious_milk
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Mooshroom eat1.ogg
|sound2=Mooshroom eat2.ogg
|sound3=Mooshroom eat3.ogg
|sound4=Mooshroom eat4.ogg
|subtitle=Mooshroom eats 
|source=Friendly Creatures
|description=When a brown mooshroom is fed a flower
|id=mob.mooshroom.eat
|volume=1.0/0.95/1.05
|pitch=0.8-1.2}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Mooshroom gets milked 
|source=Friendly Creatures
|description=When a mooshroom is milked with a bowl
|id=mob.mooshroom.suspicious_milk
|volume=1.0/0.9/1.1
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Suspicious Stew
|spritetype=item
|nameid=suspicious_stew
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Suspicious Stew
|spritetype=item
|nameid=suspicious_stew
|id=590
|form=item
|foot=1}}

=== Item data ===

{{IN|je}}, suspicious stew uses the following NBT data:
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat format/Suspicious Stew}}
</div>

=== Metadata ===
{{IN|be}}, suspicious stew uses the following data values:
{{dvt|spritetype=item|sprite=suspicious-stew|{{EffectLink|Night Vision}} from {{BlockLink|Poppy}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Jump Boost}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Weakness}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Blindness}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Poison}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Saturation}} from {{BlockLink|Dandelion}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Saturation}} from {{BlockLink|Blue Orchid}}}}
{{dvt|spritetype=item|sprite=suspicious-stew|{{EffectLink|Fire Resistance}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Regeneration}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Wither}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Night Vision}} from {{BlockLink|Torchflower}}|foot=1}}

== Achievements ==
{{load achievements|Time for Stew}}

== Advancements ==
{{load advancements|A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}}

== History ==
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Suspicious Stew JE1 BE1.png|32px]] Added suspicious stew.
|Suspicious stew is not obtainable in the [[Creative inventory]].}}
{{History|||snap=19w08a|Suspicious stew can be obtained by milking brown [[mooshroom]]s.}}
{{History|||snap=19w11a|[[Trading]] has been changed, expert-level farmer villagers now sell suspicious stew for an [[emerald]].}}
{{History||1.14.4|snap=Pre-Release 1|Suspicious stew made from [[poppies]] now gives [[Night Vision]] to the [[player]] instead of [[Speed]].}}
{{History||1.16|snap=Pre-release 1|Mooshrooms can now be milked for suspicious stew in Creative mode.<ref>{{bug|MC-90969}}</ref>}}
{{History||1.17|snap=21w13a|Suspicious stew can now be eaten even if the player is at full [[hunger]].}}
{{History||1.19|snap=22w13a|Suspicious stew may now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.3|snap=22w45a|Suspicious stew is now available in the [[Creative]] [[inventory]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Suspicious stew now drops when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History|||snap=1.19.4-pre1|[[Torchflower]]s can now be used to make suspicious stew.}}
{{History||1.20|snap=23w12a|The probability for the suspicious stew to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.}}

{{History|bedrock}}
{{History||1.13.0|snap=beta 1.13.0.9|[[File:Suspicious Stew JE1 BE1.png|32px]] Added suspicious stew.
|Suspicious stew is not obtainable in the Creative inventory.}}
{{History|||snap=beta 1.13.0.15|Master-level farmer [[villager]]s can now [[trading|sell]] suspicious stew.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, expert-level farmer villagers now sell suspicious stew for an [[emerald]].}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Suspicious stew now drops when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History||1.20.10|Added one type of suspicious stew to the Items tab in the Creative inventory.}}
{{History||1.20.30|snap=beta 1.20.20.20|Suspicious stew can no longer be found in the Creative inventory.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== Trivia ==
* Suspicious stew was introduced because developers wanted a way of communicating that [[wikipedia:Lily_of_the_valley|lilies of the valley]] are poisonous.<ref>{{ytl|YUM7XiEX1DI|Items: Ten Things You Probably Didn't Know About Minecraft @ 3:32|Minecraft|November 29, 2019|t=212s}}</ref>

== References ==
{{Reflist}}
<references group="loot"/>

{{Items}}

[[Category:Food]]

[[de:Seltsame Suppe]]
[[es:Estofado sospechoso]]
[[fr:Soupe suspecte]]
[[ja:怪しげなシチュー]]
[[ko:수상한 스튜]]
[[nl:Geheimzinnige stoofpot]]
[[pl:Podejrzana potrawka]]
[[pt:Ensopado suspeito]]
[[ru:Подозрительный суп]]
[[th:สตูว์พิศวง]]
[[zh:迷之炖菜]]
[[Category:Renewable resources]]</li><li>[[Stick|Stick]]<br/>{{for|other uses|Stick (disambiguation)}}
{{Item
| image = Stick.png
| renewable = Yes
| stackable = Yes (64)
}}

A '''stick''' is an item used for [[crafting]] many [[tools]] and [[item]]s.

== Obtaining ==

=== Crafting ===

{{Crafting
|B2= Any Planks
|B3= Any Planks
|Output= Stick,4
|type= Material
|head=1
}}
{{Crafting
|B2= Bamboo
|B3= Bamboo
|Output= Stick
|type= Material
|foot=1
}}

=== Fishing ===

Sticks can be obtained as a "junk" item while [[fishing]].

=== Block loot ===

[[Dead bush]]es drop between 0–2 sticks when destroyed.

All [[Leaves|leaf]] types have a 2% chance to drop between 1-2 sticks when broken. Using a tool with [[Fortune]] increase these chances to 2.2%, 2.5%, and 3.3% for Fortune I, II, and III respectively.

=== Entity loot ===

[[Witch]]es have a chance of dropping 0–6 sticks upon death. This is increased by 3 per level of [[Looting]], for a chance of 0-15 sticks.

[[Boat]]s and [[Boat with Chest|boats with chest]]s drop 2 sticks when falling from exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks.<ref>{{bug|MC-119369}}</ref>.

=== Chest loot ===

{{LootChestItem|stick}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Fuel ===

When used as a [[furnace]] fuel, a stick smelts 0.5 [[item]]s.

=== Trading ===

Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a {{frac|2|3}} chance to buy 32 sticks for an [[emerald]] in ''Java Edition'', and they always offer the trade in Bedrock Edition.

== Video ==

<div style="text-align:center">{{yt|SYoHAJBuoss}}</div>

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Stick
|spritetype=item
|nameid=stick
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Stick
|spritetype=item
|nameid=stick
|id=320
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100129|[[File:Stick JE1 BE1.png|32px]] Added sticks.
|Sticks are used to craft [[sign]]s, [[torch]]es, [[sword]]s, [[pickaxe]]s, [[axe]]s and [[shovel]]s.}}
{{History|||snap=20100130|Sticks are now used to craft [[bow]]s and [[arrow]]s.}}
{{History||20100206|Sticks are now used to craft [[hoe]]s.}}
{{History||20100219|Sticks can be used as fuel for the newly added [[furnace]].}}
{{History||20100223|Sticks are now used to craft [[painting]]s.}}
{{History|java infdev}}
{{History||20100607|Sticks are now used to craft [[ladder]]s.}}
{{History||20100618|Sticks are now used to craft [[rail]]s.}}
{{History|java alpha}}
{{History||v1.0.1|Sticks are now used to craft [[redstone torch]]es and [[lever]]s.}}
{{History||v1.0.6|2 sticks now drops from breaking [[boat]]s.}}
{{History||v1.0.17|Sticks are now used to craft [[fence]]s.}}
{{History||v1.1.1|Sticks are now used to craft [[fishing rod]]s.}}
{{History|java beta}}
{{History||1.5|Sticks are now used to craft [[powered rail]]s.}}
{{History||1.8|snap=Pre-release|Sticks are now used to craft [[fence gate]]s.}}
{{History|java}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft sticks.}}
{{History||1.3.1|snap=12w16a|Sticks are found in the new [[bonus chest]]s.}}
{{History|||snap=12w22a|Sticks are now used to craft [[tripwire hook]]s.}}
{{History|||snap=12w27a|Sticks no longer drops from breaking [[boat]]s.|Instead, it needs to fall certain heights to drop 2 sticks.}}
{{History||1.4.2|snap=12w34a|Sticks are now used to craft [[item frame]]s.}}
{{History|||snap=12w38b|[[Witch]]es now have a chance to drop sticks.}}
{{History||1.5|snap=13w02a|Sticks are now used to craft [[activator rail]]s.}}
{{History||1.7.2|snap=13w36a|Sticks can be obtained as one of the "junk" [[item]]s by [[fishing]].}}
{{History|||snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft sticks.}}
{{History||1.8|snap=14w30a|Sticks are now used to craft [[banner]]s.}}
{{History|||snap=14w32a|Sticks are now used to craft [[armor stand]]s.}}
{{History||1.9|snap=15w31a|Sticks are now dropped by [[dead bush]]es.}}
{{History|||snap=15w44a|Sticks are now found in [[bonus chest]]s for more than double the average yield.}}
{{History||1.13|snap=17w47a|Sticks can now be found in 70.5% of bonus chests in stacks of 1–12.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 280.}}
{{History||1.14|snap=18w43a|Sticks can now be crafted from [[bamboo]].
|Sticks can now be used to craft [[crossbow]]s.
|Sticks are now [[drops|dropped]] by [[leaves]].}}
{{History|||snap=18w48a|Sticks can now be used to craft [[grindstone]]s.
|Sticks can now be found in [[chest]]s in [[village]] cartographer houses.}}
{{History|||snap=18w50a|Sticks can now be found in village fletcher houses and toolsmith houses.}}
{{History|||snap=19w02a|Sticks can now be used to craft [[campfire]]s.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] sticks.}}
{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft sticks.
|Sticks can now be used to craft [[soul torch]]es.}}
{{History||1.17|snap=21w05a|Sticks are now dropped by [[azalea leaves]] and [[flowering azalea leaves]].}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft sticks.}}
{{History|||snap=22w13a|Sticks are now dropped by [[mangrove leaves]].}}
{{History||1.19.4|snap=23w07a|The [[crossbow]] and [[soul campfire]] recipes are no longer unlocked by sticks.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Sticks are now dropped by [[cherry leaves]].
|Sticks can now be used to craft [[brush]]es.
|Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History||1.20|snap=23w12a|The probability for the stick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stick JE1 BE1.png|32px]] Added sticks. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.0|Sticks are now [[craft]]able.
|Sticks can be used to [[craft]] wooden and stone [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s, [[ladder]]s, [[torch]]es, [[fence]]s and [[fence gate]]s.}}
{{History||v0.3.2|Sticks are now used to craft iron, gold and diamond [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.3.3|Sticks are now used to craft [[bow]]s.}}
{{History||v0.4.0|Sticks are now used to craft [[hoe]]s.}}
{{History||v0.5.0|Sticks are now used to craft [[painting]]s.}}
{{History||v0.6.0|Sticks are now used to craft [[sign]]s.}}
{{History||v0.8.0|snap=build 2|Sticks are now used to craft [[rail]]s and [[powered rail]]s.}}
{{History||v0.11.0|snap=build 1|Sticks are now used to craft [[fishing rod]]s.
|Sticks can now be found as a junk [[item]] from [[fishing]].}}
{{History||v0.12.1|snap=build 1|Sticks are now [[drops|dropped]] when [[dead bush]]es are [[breaking|destroyed]].}}
{{History||v0.13.0|snap=build 1|Sticks are now used to craft [[redstone torch]]es, [[lever]]s and [[tripwire hook]]s.}}
{{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] sticks.
|Sticks can now be used to craft [[item frame]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Sticks can now be used to craft [[armor stand]]s and [[banner]]s.
|Sticks can now generate inside [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Sticks can now be used to craft [[sparkler]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Sticks can now be crafted from [[bamboo]].}}
{{History|||snap=beta 1.8.0.10|Sticks can now be used to craft [[crossbow]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Sticks can now be used to craft [[barrel]]s, [[grindstone]]s, and [[campfire]]s.
|[[Leaves]] now have a chance of [[drops|dropping]] 0-2 sticks when [[breaking|destroyed]].}}
{{History||1.11.0|snap=beta 1.11.0.1|Sticks can now be found in [[village]] toolsmith and fletcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Sticks can now be [[trading|sold]] to fletcher [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.51|Sticks can now be used to craft [[soul torch]]es.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Sticks can now be used to craft [[brush]]es.
|Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History||1.20.10|snap=beta 1.20.10.20|Sticks are no longer used to craft barrels.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Stick JE1 BE1.png|32px]] Added sticks.}}
{{History|PS4}}
{{History||1.90|Sticks can now be [[drops|dropped]] by [[leaves]].}}

{{History|new3DS}}
{{History||0.1.0|[[File:Stick JE1 BE1.png|32px]] Added sticks.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==

* The stick is used in 49 recipes in ''Java Edition'', and 50 recipes in ''Bedrock Edition'', more than any other item in the game. [[Iron ingot]] takes second place with 35 recipes, and [[planks]] take third place with 34 recipes.
* To craft each recipe once, a player would need 111 sticks, including 1 for the [[redstone torch]] in an [[activator rail]], while using the extra tripwire hook for the [[crossbow]]. This would require 56 [[planks]], or 14 [[logs]], for the sticks, and an extra 29 planks for the [[tool|wooden tools]], [[tripwire hook]], [[signs]], [[fences]], [[fence gate]], [[grindstone]], and slabs for the [[barrel]]. This means that the player needs a total of 85 planks, or 22 logs, plus 6 more for the [[campfire]] and [[soul campfire]].

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--stick Taking Inventory: Stick] – Minecraft.net on April 2, 2020

{{Items}}

[[cs:Tyčka]]
[[de:Stock]]
[[es:Palo]]
[[fr:Bâton]]
[[hu:Bot]]
[[it:Bastone]]
[[ja:棒]]
[[ko:막대기]]
[[nl:Stok]]
[[pl:Patyk]]
[[pt:Graveto]]
[[ru:Палка]]
[[th:แท่งไม้]]
[[tr:Çubuk]]
[[uk:Палиця]]
[[zh:木棍]]
[[Category:Renewable resources]]</li></ul>
previewFire now generates in the Nether.
v1.2.6
{{Extension DPL}}<ul><li>[[Chorus Fruit|Chorus Fruit]]<br/>{{about|the fruit that drops from [[chorus tree]]s|the building material|Popped Chorus Fruit|other uses|Chorus}}
{{Item
| title = Chorus Fruit
| image = Chorus Fruit.png
| renewable = Yes
| heals = {{hunger|4}}
| stackable = Yes (64)
}}

'''Chorus fruit''' is a [[food]] [[item]] native to [[the End]] that can be eaten, or [[smelting|smelted]] into [[Popped Chorus Fruit|popped chorus fruit]]. It can be eaten even when the hunger bar is full, and eating it may teleport the [[player]] up to 8 blocks in any direction.

== Obtaining ==
{{see also|Tutorials/Chorus fruit farming}}

Chorus fruit can be obtained by breaking [[Chorus Plant (block)|chorus plant blocks]]. Each block of chorus plant has a 50% chance to drop a chorus fruit. This is not affected by [[Fortune]].<ref>{{bug|MC-198924||Chorus Fruit doesn't have a higher chance with Fortune|Invalid}}</ref>

== Usage ==
To eat chorus fruit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 hunger [[Hunger#Mechanics|saturation]].

Unlike most foods, chorus fruits can be eaten when the player has a full hunger bar.

The player may also be [[teleportation|teleported]]: up to 16 attempts are made to choose a random destination within ±8 on all three axes in the same manner as [[Enderman#Teleportation|enderman teleportation]], with the exception that the player may teleport into an area only 2 blocks high, or one block tall if the player is crawling. The player does not land in the average centroid of the block, but rather to any position within an 8-block range. The player will be teleported directly down to the ground regardless of the height it was used at if the player is too far from a valid destination.

The chorus fruit, unlike an [[Ender Pearl|ender pearl]], can teleport the player through [[solid block]]s. The algorithm tries to avoid [[fluid]]s; the player cannot teleport into a space occupied by [[water]] or [[lava]]. However, the player can be teleported onto dangerous blocks such as fire, cacti and magma blocks.<ref>{{bug|MC-102836||Enderman and chorus fruit can teleport to some dangerous places}}</ref>

If a teleport succeeds, a sound similar to an enderman teleporting plays originating from the teleportation origin location. Chorus fruit has a cooldown of 1 second before being able to be used again. The cooldown is represented by a white overlay on the chorus fruit in the hotbar. The cooldown is applied to all chorus fruits items, including those in the player's inventory and containers.<ref>{{bug|MC-88236|||WAI}}</ref>

Eating chorus fruit may teleport the player into areas protected by [[bedrock]], [[barrier|barrier blocks]], or other blocks that are otherwise unbreakable in [[Survival]] mode. However, it cannot teleport the player onto [[the Nether]] roof.<ref>{{bug|MC-84198|||Fixed}}</ref>

Chorus fruit is completely non-functional above the nether roof.

[[Fox]]es can also eat chorus fruit and the teleportation effect works the same as with players.

=== Smelting ingredient ===

{{smelting
|Chorus Fruit
|Popped Chorus Fruit
|0.1}}

== Sounds ==
===Generic===
{{Sound table/Entity/Food}}
===Unique===
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Teleport1.ogg
|sound2=Teleport2.ogg
|subtitle=Player teleports
|source=player
|description=When a player teleports by eating a chorus fruit
|id=item.chorus_fruit.teleport
|translationkey=subtitles.item.chorus_fruit.teleport
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Fox teleports
|source=Players & Friendly Creatures<wbr><ref group=sound>{{Bug|MC-257516||"Fox teleports" sound plays for both Players and Friendly Creatures sound categories}}</ref>|overridesource=1
|description=When a fox teleports by eating a chorus fruit
|id=entity.fox.teleport
|translationkey=subtitles.entity.fox.teleport
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Teleport1.ogg
|sound2=Teleport2.ogg
|source=hostile
|description=When something teleports by eating a chorus fruit
|id=mob.shulker.teleport
|volume=1.0
|pitch=1.0
|foot=1}}

==Data values ==

===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Chorus Fruit
|spritetype=item
|nameid=chorus_fruit
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Chorus Fruit
|spritetype=item
|nameid=chorus_fruit
|id=558
|form=item
|foot=1}}

==Advancements==
{{load advancements|Husbandry;A Balanced Diet}}

==History==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History|||snap=15w34c|A cooldown for using chorus fruit has now been added.}}
{{History|||snap=15w37a|The chorus fruit's teleportation range has now been reduced from ±32 to ±8.}}
{{History|||snap=15w50a|Added a [[sound]] for chorus fruit: <code>item.chorus_fruit.teleport</code>.}}
{{History||1.10|snap=16w21a|Chorus fruit can now teleport riders off their mounts.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 432.}}
{{History||1.14|snap=18w43a|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
{{History||1.20.2|snap=23w33a|Eating chorus fruit now resets fall distance.<ref>{{bug|MC-112133||Eating chorus fruit does not reset fall distance|Fixed}}</ref>}}

{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History|||snap=alpha 1.0.0.1|The cooldown of chorus fruit now has an animation.}}
{{History|bedrock}}
{{History||1.7.0|snap=beta 1.7.0.2|The category that chorus fruit are apart of in the [[Creative inventory]] has been changed from "Nature" to "Items".}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
{{History||1.13.0|snap=beta 1.13.0.15|Chorus fruit has been moved back to the "Nature" section in the Creative inventory.}}

{{History|console}}
{{History||xbox=TU46|xbone=CU36|switch=1.0.1|ps=1.38|wiiu=Patch 15|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}

{{History|new 3ds}}
{{History||1.7.10|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History|foot}}

==Issues==
{{issue list}}

==References==
{{reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--chorus-fruit Taking Inventory: Chorus Fruit] – Minecraft.net on November 5, 2020

{{Items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]

[[de:Chorusfrucht]]
[[es:Fruta chorus]]
[[fr:Chorus]]
[[ja:コーラスフルーツ]]
[[ko:후렴과]]
[[nl:Chorusfruit]]
[[pl:Owoc refrenusu]]
[[pt:Fruta do coro]]
[[ru:Плод коруса]]
[[uk:Фрукт хорусу]]
[[zh:紫颂果]]</li><li>[[:Category:Minecraft: Story Mode items|Category:Minecraft: Story Mode items]]<br/>[[Category:Minecraft: Story Mode]]
[[Category:Items]]</li></ul>
Lava can now cause surrounding flammable blocks to burn. Forest fires may start spontaneously if an above-ground lava pool is generated among trees during a biome's creation.
beta
1.2
{{Extension DPL}}<ul><li>[[:Category:Joke items|Category:Joke items]]<br/>[[Category:Joke features|Items]]
[[Category:Items]]</li><li>[[Mushroom Stew|Mushroom Stew]]<br/>{{Item
| title = Mushroom Stew
| image = Mushroom Stew.png
| renewable = Yes
| heals = {{hunger|6}}
| stackable = No
}}
'''Mushroom stew''' is a [[food]] item.

== Obtaining ==
=== Harvesting ===
Mushroom stew can be obtained by “milking” a [[mooshroom]] with an empty [[bowl]]. This is accomplished by {{Control|using}} a bowl on a mooshroom. The bowl gets replaced by the mushroom stew item. There is no cooldown for doing so.

If a stack of more than one bowl is used on a mooshroom, only one bowl is consumed, and the mushroom stew goes into an empty inventory slot, or is dropped if the player's inventory is full.

=== Crafting ===
{{Crafting
|Red Mushroom
|Brown Mushroom
|Bowl
|Output= Mushroom Stew
|type= Foodstuff
}}

== Usage ==
=== Food ===
{{see also|Tutorials/Hunger management|title1=Hunger management}}
To eat mushroom stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger 
[[Hunger#Mechanics|saturation]].

The bowl is returned to the player empty after the mushroom stew has been eaten, and can be reused to craft more, similarly to [[Rabbit Stew|rabbit stew]] and [[Beetroot Soup|beetroot soup]].

== Sounds ==
=== Generic ===
{{Sound table/Entity/Food}}
=== Unique ===
{{Edition|Java}}:
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Mooshroom gets milked 
|source=neutral
|description=When a mooshroom is milked with a bowl
|id=entity.mooshroom.milk
|translationkey=subtitles.entity.mooshroom.milk
|volume=1.0
|pitch=''varies'' <ref group=sound name=milkpitch>Can be 1.0, 0.9, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Mooshroom gets milked 
|source=Friendly Creatures
|description=When a mooshroom is milked with a bowl
|id=mob.mooshroom.suspicious_milk
|volume=1.0/0.9/1.1
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Mushroom Stew
|spritetype=item
|nameid=mushroom_stew
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Mushroom Stew
|spritetype=item
|nameid=mushroom_stew
|id=260
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==
{{History|java indev}}
{{History||0.31|snap=20100130|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.
|Restores {{hp|8}} [[health]].}}
{{History||20100206|Mushroom stew now restores {{hp|10}} health.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|[[Mushroom]] spreading mechanic added, making mushroom stew [[renewable]].}}
{{History||1.8|snap=Pre-release|Now restores {{hunger|8}} [[hunger]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|More fungi sources have now been introduced with the addition of the [[Mushroom Fields|mushroom biome]]. 
|A [[mooshroom]] can now be "milked" with a [[bowl]] to obtain mushroom stew.}}
{{History|||snap=Beta 1.9 Prerelease 3|Mushroom stew can now be crafted in the [[2×2 crafting grid]] in the [[inventory]]. Previously, the crafting recipe was shaped, now it's shapeless.}}
{{History||1.2.5|snap=release|The [[player]] milking a [[mooshroom]] with a stack of [[bowl]]s no longer results in receiving back a single bowl of mushroom stew.}}
{{History||1.4.2|snap=?|Mushroom stew now restores {{Hunger|6}} instead of {{Hunger|8}}.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 282.}}
{{History||1.14|snap=18w43a|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}
{{History||1.16|snap=Pre-release 1|Mooshrooms can now be milked for mushroom stew in Creative mode.<ref>{{Cite bug|MC|90969|Cannot get mushroom stew from mooshrooms / milk from cows in creative mode|date=October 19, 2015}}</ref>}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
{{History||v0.5.0|Mushroom stew now restores {{hp|8}} instead of {{hp|4}}.}}
{{History||v0.9.0|snap=build 1|A mooshroom can now be "milked" with a [[bowl]] to obtain mushroom stew.}}
{{History||v0.12.1|snap=build 1|Mushroom stew now restores [[hunger]] instead of [[health]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}

{{History|new3ds}}
{{History||0.1.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--mushroom-stew Taking Inventory: Mushroom Stew] – Minecraft.net on September 1, 2022

{{items}}

[[de:Pilzsuppe]]
[[es:Estofado de champiñones]]
[[fr:Soupe de champignons]]
[[hu:Gombaragu]]
[[ja:キノコシチュー]]
[[ko:버섯 스튜]]
[[nl:Paddenstoelenstoofpot]]
[[pl:Zupa grzybowa]]
[[pt:Ensopado de cogumelos]]
[[ru:Тушёные грибы]]
[[zh:蘑菇煲]]
[[Category:Food]]
[[Category:Renewable resources]]
<references /></li></ul>
Fire (placeholder texture) JE2 Added an unused[verify] second backup fire texture.
1.2_02
{{Extension DPL}}<ul><li>[[Prismarine Shard|Prismarine Shard]]<br/>{{Item
| renewable =  Yes
| stackable = Yes (64)
| type =
}}
A '''prismarine shard''' is an item obtained by defeating [[guardian]]s or [[elder guardian]]s. It can be used to craft various [[prismarine]] blocks as well as [[sea lantern]]s.

== Obtaining ==

Prismarine shards are dropped upon the death of [[guardian]]s and [[elder guardian]]s. From these mobs, 0–2 shards are dropped each time. This can be increased to a maximum of 5 with the [[Looting]] enchantment.

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Prismarine Shard
|spritetype=item
|nameid=prismarine_shard
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Prismarine Shard
|spritetype=item
|nameid=prismarine_shard
|aliasid=prismarineshard
|id=565
|form=item
|foot=1}}

== History ==

{{History|java}}
{{history||1.8|snap=14w25a|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 409.}}
{{History||1.14|snap=18w43a|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}

{{History|pocket alpha}}
{{History||v0.16.0|snap=build 1|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}

{{History|New 3DS}}
{{History||1.3.12|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{items}}

[[de:Prismarinscherbe]]
[[es:Fragmento de prismarina]]
[[fr:Éclat de prismarine]]
[[ja:プリズマリンの欠片]]
[[ko:프리즈머린 조각]]
[[nl:Prismarienscherf]]
[[pl:Odłamek pryzmarynu]]
[[pt:Pedaço de prismarinho]]
[[ru:Призмариновый осколок]]
[[uk:Призмариновий уламок]]
[[zh:海晶碎片]]
[[Category:Renewable resources]]</li><li>[[Nether Sprouts|Nether Sprouts]]<br/>{{Block
|title=Nether Sprouts
|image=Nether Sprouts.png
|image2=Nether Sprouts (texture) JE2 BE2.png
|transparent=Yes
|tool=shears
|light=No
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=Yes
}}

'''Nether sprouts''' are a non-solid fungi block that generate in [[warped forest]]s.

== Obtaining ==
=== Natural generation ===
Nether sprouts generate in [[warped forest]] biomes.

=== Breaking ===
Nether sprouts can be mined instantly with any item. The block also breaks if the block below is removed, or if [[water]] flows into its space. The block only drops if broken with [[shear]]s.

=== Post-generation ===
Applying [[bone meal]] to warped [[nylium]] creates nether sprouts on that block and surrounding nylium, along with both types of [[roots]] and [[fungi]].

== Usage ==
[[File:RootsSproutsPlaceBlock.png|thumb|All of the blocks that nether sprouts can be placed on.]]
Nether sprouts can be planted on the same blocks that [[fungus|fungi]] and [[roots]] can be placed on: [[nylium]], [[soul soil]], [[Grass Block|grass]], [[podzol]], [[mycelium]], [[Moss Block|moss]], [[dirt]], [[coarse dirt]], [[rooted dirt]], and [[farmland]]. However, they cannot be planted in [[flower pot]]s.

=== Composting ===
Placing nether sprouts into a [[composter]] has a 50% chance of raising the compost level by 1.

== Sounds ==
{{Sound table/Block/Nether sprouts}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|showforms=y
|displayname=Nether Sprouts
|spritetype=block
|nameid=nether_sprouts
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Nether Sprouts
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=nether-sprouts
|spritetype=block
|nameid=nether_sprouts
|id=493
|form=block
|itemform=item.nether_sprouts}}
{{ID table
|displayname=Item
|spritename=nether-sprouts
|spritetype=item
|nameid=nether_sprouts
|id=621
|form=item
|translationkey=tile.nether_sprouts.name
|foot=1}}

== History ==
{{History|java}}
{{History||1.16|snap=20w06a|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}}
{{History|||snap=20w10a|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (texture) JE2 BE2.png|24px]] The textures of the nether sprouts have now been changed.}}
{{History|||snap=20w15a|Nether sprouts can now be [[composter|composted]].}}
{{History|||snap=20w19a|Nether sprouts now only [[drops|drop]] if [[breaking|broken]] with [[shears]].}}
{{History|||snap=20w21a|[[File:Nether Sprouts (item) JE3 BE2.png|24px]] The [[inventory]] texture of the nether sprouts have now been changed.
|The [[block]] [[model]] of nether sprouts is now centered of the block rather than positioned randomly.}}
{{History||1.19.3|snap=22w44a|Nether sprouts now make sounds when being walked on.<ref>{{bug|MC-171621|||Fixed}}</ref>}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}}
{{History|||snap=beta 1.16.0.57|Nether sprouts can now be [[composter|composted]].}}
{{History|||snap=beta 1.16.0.59|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (item) JE3 BE2.png|24px]] The textures of the nether sprouts have now been changed.
|[[File:Nether Sprouts Glitched BE.png|32px]] Nether sprouts now appear with a glitched texture when [[breaking|broken]] in [[survival]] mode or when picking the [[block]] in [[creative]] mode. The [[item]] received is also nameless.<ref>{{bug|MCPE-74339}}</ref>}}
{{History|||snap=beta 1.16.0.63|Nether sprouts now give the [[player]] the correct item when broken in survival mode or when picking the block in creative mode.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Unlike other warped "plants", nether sprouts don't have a crimson equivalent. This is also the case with [[nether wart]], which lacks a warped equivalent.

== References ==
{{Reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Nether blocks]]
[[Category:Fungi]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]

[[de:Nethersprossen]]
[[de:Nethersprossen]]
[[es:Rastrojo del Nether]]
[[fr:Germes du Nether]]
[[ja:ネザースプラウト]]
[[pl:Netherowe kiełki]]
[[pt:Brotos do Nether]]
[[ru:Адские ростки]]
[[zh:下界苗]]</li></ul>
The ability for blocks to burn forever has been removed. Previously, a non-netherrack flammable block, like wood, may burn continuously when its sides are surrounded by nonflammable blocks, like stone or dirt.
1.6
{{Extension DPL}}<ul><li>[[Magma Cream|Magma Cream]]<br/>{{Item
| title = Magma Cream
| image = Magma Cream.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Magma cream''' is an [[item]] used in [[brewing]] to create [[potion]]s of [[Fire Resistance]], and to manually craft [[magma block]]s.

== Obtaining ==

=== Mob loot ===

==== Magma cubes ====

All but tiny-sized [[magma cube]]s drop 0–1 magma cream. The maximum amount of magma cream is increased by 1 per level of [[Looting]], for a maximum of 4 with Looting III.

=== Crafting ===

{{Crafting
|Blaze Powder
|Slimeball
|Output= Magma Cream
|type= Brewing
}}

=== Chest Loot ===
{{LootChestItem|magma-cream}}

== Usage ==

=== Brewing ingredient ===

{{brewing
  |showname=1
  |head=1
  |Magma Cream|Mundane Potion|base=Water Bottle
}}
{{brewing
  |foot=1
  |Magma Cream
  |Potion of Fire Resistance
}}

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Magma Cream
|spritetype=item
|nameid=magma_cream
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Magma Cream
|spritetype=item
|nameid=magma_cream
|id=430
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Magma Cream JE1.png|32px]] Added magma cream.}}
{{History|||snap=Beta 1.9 Prerelease 3|Magma cream can now be [[brewing|brewed]] in a [[water bottle]] to create a mundane [[potion]], or in an awkward potion to create a potion of [[Fire Resistance]].}}
{{History||1.1|snap=release|[[Magma cube]]s now [[drops|drop]] magma cream.}}
{{History||1.3.1|snap=1.3|[[File:Magma Cream JE2 BE1.png|32px]] The texture of magma cream has been changed.}}
{{History||1.10|snap=16w20a|Magma cream can now be [[crafting|crafted]] into [[magma block]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 378.}}
{{History||1.14|snap=18w43a|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
{{History||1.16|snap=20w07a|Magma cream has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–3.}}
{{History|||snap=20w09a|Magma cream now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w16a|Magma cream now generates in [[bastion remnant]]s chests.}}
{{History||1.16.2|snap=20w28a|Magma cream can no longer be obtained from bartering with piglins.}}
{{History|||snap=20w30a|The average yield of magma cream from bastion remnant chests has been slightly increased.}}

{{History|pocket edition alpha}}
{{History||v0.11.0|snap=build 1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.
|Magma cream is currently unobtainable.}}
{{History||v0.11.0|snap=build 8|[[Magma cube]]s now [[drops|drop]] magma cream.}}
{{History||v0.12.1|snap=build 1|Added magma cream to the [[Creative]] mode [[inventory]].
|Magma cream can now be [[crafting|crafted]].}}
{{History|pocket}}
{{History||1.1.3|snap=alpha 1.1.3.0|Magma cream can now be crafted into [[magma block]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.57|Magma cream can be obtained from bartering with piglins.
|Magma cream can now be found in [[bastion remnants]] chests.}}
{{History||1.16.100|snap=beta 1.16.100.54|Magma cream can no longer be obtained from [[barter]]ing with [[piglin]]s.}}

{{History|console}} 
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}
{{history|foot}}

== Issues ==

{{issue list}}

{{items}}

[[Category:Renewable resources]]

[[cs:Lávová pěna]]
[[de:Magmacreme]]
[[es:Crema de magma]]
[[fr:Crème de magma]]
[[hu:Magmakrém]]
[[ja:マグマクリーム]]
[[ko:마그마 크림]]
[[lzh:火漿膏]]
[[nl:Magmacrème]]
[[pl:Magmowy krem]]
[[pt:Creme de magma]]
[[ru:Лавовый крем]]
[[th:ครีมแมกม่า]]
[[uk:Магмовий крем]]
[[zh:岩浆膏]]</li><li>[[Phantom Membrane|Phantom Membrane]]<br/>{{Item
| title = Phantom Membrane
| image = Phantom Membrane.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Phantom membranes''' are items obtained from killing [[phantom]]s. They are used to repair [[elytra]] and brew [[Potion of Slow Falling|potions of Slow Falling]].

== Obtaining ==

=== Mob loot ===
[[Phantom]]s drop 0–1 phantom membrane when killed by a [[player]] or tamed [[wolf]]. [[Looting]] increases the maximum drops by 1 per level, for a maximum of 4 with Looting III.

=== Cat gifts ===
{{main|Cat#Gifts}}

Tamed [[cat]]s have a 70% chance to bring the player a gift when they wake up from a [[bed]], and the gift has a 3.22% chance to be a phantom membrane.

== Usage ==
=== Repairing ===

Phantom membranes can be used in an [[anvil]] to repair [[elytra]], restoring 108 durability points (25% of the pair's total durability) per membrane while preserving their [[enchantments]].

{| class="wikitable" data-description="Repairing elytra"
! scope="col" style="width:64px;" | Name
! Ingredients
! [[Anvil]] usage
|-
! scope="row" style="text-align: center;" | '''Elytra'''
| [[Elytra]] +<br>[[Phantom Membrane]]
| style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}
|-
|}

=== Brewing ingredient ===

Phantom membranes are used to [[brewing|brew]] [[Potion of Slow Falling|slow falling potions]] from an [[awkward potion]].

{{Brewing
 |Phantom Membrane
 |Potion of Slow Falling
 |showname=3
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Phantom Membrane
|spritetype=item
|nameid=phantom_membrane
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Phantom Membrane
|spritetype=item
|nameid=phantom_membrane
|id=574
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.13|snap=18w14a|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
{{History||1.14|snap=18w44a|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as [[Cat#Gifts|gifts]].}}
{{History|||snap=19w08a|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}

{{History|bedrock}}
{{History||1.6.0|snap=beta 1.6.0.5|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as gifts.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}

{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}
{{History|foot}}

== Issues ==
{{issue list}}

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--phantom-membrane Taking Inventory: Phantom Membrane] – Minecraft.net on August 2, 2019

{{items}}

[[de:Phantomhaut]]
[[fr:Membrane de Phantom]]
[[ja:ファントムの皮膜]]
[[ko:팬텀 막]]
[[pl:Błona fantoma]]
[[pt:Membrana de phantom]]
[[ru:Мембрана фантома]]
[[th:เนื้อเยื่อแฟนท่อม]]
[[uk:Перетинка фантома]]
[[zh:幻翼膜]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li></ul>
Test Build 3Fire spreading has been severely nerfed — infinite fire spread has been disabled.[4]
Java Edition
1.2.1
{{Extension DPL}}<ul><li>[[Super Fertilizer|Super Fertilizer]]<br/>{{education feature}}
{{Item
| image = Super Fertilizer.png
| renewable = No
| stackable = Yes (64)
}}
'''Super fertilizer''' is a powerful form of [[bone meal]] that is created using [[ammonia]] and [[phosphorus]].

== Obtaining ==

=== Lab table ===
{| class="wikitable"
! Result
! Materials Needed
|-
!rowspan=2|{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]
|{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element}}{{slot}}
|-
|<center>[[Compound|Ammonia]], [[Element|Phosphorus]]</center>
|}

== Usage ==

Super fertilizer can be used in the same way as bone meal. It produces more [[flowers]] in a larger area when used on [[grass block]]s compared to bone meal. When super fertilizer is used on a [[sapling]], a [[tree]] is instantly grown after one use, instead of multiple uses as with bone meal. Super fertilizer matures crops with a single use.

Note that super fertilizer does not instantly grow a hanging [[mangrove propagule]]. This could be a bug.

== Sounds ==
{{Sound table
|type=bedrock
|sound=Gravel hit1.ogg
|sound2=Gravel hit2.ogg
|sound3=Gravel hit3.ogg
|sound4=Gravel hit4.ogg
|source=player
|description=When super fertilizer is created by a [[lab table]]
|id=step.gravel
|volume=1.0
|pitch=0.2/0.4}}
{{Sound table
|sound=Bonemeal1.ogg
|sound2=Bonemeal2.ogg
|sound3=Bonemeal3.ogg
|sound4=Bonemeal4.ogg
|sound5=Bonemeal5.ogg
|description=When super fertilizer is successfully used
|source=Blocks
|id=item.bone_meal.use
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Super Fertilizer
|spritetype=item
|nameid=rapid_fertilizer
|id=597
|form=item
|foot=1}}

== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}

{{History|education}}
{{History||1.0.27|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}
{{History|foot}}

{{items}}
{{Education Edition}}

[[Category:Plants]]
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]

[[de:Superdünger]]
[[ja:スーパー肥料]]
[[ko:슈퍼 비료]]
[[lzh:神肥]]
[[pl:Supernawóz]]
[[pt:Super fertilizante]]
[[uk:Супердобриво]]
[[zh:超级肥料]]</li><li>[[Raw Porkchop|Raw Porkchop]]<br/>{{Item
| title = Raw Porkchop
| image = Raw Porkchop.png
| renewable = Yes
| heals = {{hunger|3}}
| stackable = Yes (64)
}}
A '''raw porkchop''' is a [[food]] item that can be eaten by the [[player]] or cooked to make a [[cooked porkchop]].

== Obtaining ==

=== Mob loot ===

==== Pigs ====

Adult [[pig]]s drop 1–3 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.

==== Hoglins ====

Adult [[hoglin]]s drop 2–4 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 7 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.

=== Chest loot ===

{{LootChestItem|raw-porkchop}}

== Usage ==

=== Food ===

To eat raw porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 0.6 [[Hunger#Mechanics|saturation]].

=== Smelting ingredient ===

{{Smelting
|showname=1
|Raw Porkchop
|Cooked Porkchop
|0.35
}}

=== Trading ===

{{IN|bedrock}}, novice-level butcher [[villager]]s have a {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchop for an [[emerald]] as part of their [[trading|trades]].

{{IN|java}}, novice-level butcher villagers have a 40% chance to buy 7 raw porkchop for an emerald.

=== Wolves ===

Raw porkchops can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

=== Piglins ===
[[Piglin|Piglins]] instantly pick up raw or [[Cooked Porkchop|cooked porkchops]] that are within 1 block of them, unless they have already picked up one within the last 10 seconds. Porkchops picked up are not dropped upon the piglin's death.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Porkchop
|spritetype=item
|nameid=porkchop
|itemtags=piglin_food
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Porkchop
|spritetype=item
|nameid=porkchop
|id=262
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Pork Chop}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java indev}}
{{History||20100219|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops. 
|Raw porkchops restore {{hp|3}} and do not stack in the [[inventory]].
|Raw porkchops are [[drops|dropped]] by [[pig]]s.}}
{{History|java beta}}
{{History||1.4|Raw porkchops can now be given to [[wolf|wolves]].}}
{{History||1.8|snap=Pre-release|Raw porkchops can now be stacked to 64.<ref>{{Tweet|jeb|103408168356421632|Some Minecraft food changes...}}</ref> 
|Raw porkchops now restore {{hunger|3}} to the [[Hunger|food bar]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Raw porkchops can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Raw porkchops can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 pork chops for 1 [[emerald]].}}
{{History|||snap=12w25a|[[Pig]]s now [[drops|drop]] 1–3 porkchops instead of 0–2.}}
{{History||1.4.2|snap=12w37a|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed; butcher villagers now [[trading|buy]] 14–18 porkchops for 1 emerald.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 319.}}
{{History||1.14|snap=18w43a|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
{{History|||snap=18w49a|Raw porkchops can now be found in [[chest]]s in [[village]] butcher shops.}}
{{History||1.16|snap=20w07a|Raw porkchops are dropped by the new [[hoglin]]s.
|Raw porkchops have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–5.}}
{{History|||snap=20w09a|Raw porkchops can no longer be obtained by bartering with piglins.}}
{{History|||snap=20w16a|Raw porkchops now generate in [[bastion remnants]] chests.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
{{History||v0.5.0|Raw porkchops now restore {{hp|3}} instead of {{hp|1}}.}}
{{History||v0.8.0|snap=build 1|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has that dark outline.}}
{{History||v0.12.1|snap=build 1|Raw porkchops now restore [[hunger]] instead of [[health]].}}
{{History||v0.16.2|[[Pig]]s now [[drops|drop]] 1–3 raw porkchops rather than 0–2.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|14–18 raw porkchops can now be [[trading|sold]] to butcher [[villager]]s for an [[emerald]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.3|Raw porkchops can now be found in [[village]] butcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchops.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
{{History||xbox=TU5|Raw porkchops are now stackable to 64 and fills [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Raw Porkchop JE2 BE2.png|32px]] Added raw porkchops.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
I Porkchop Minecraft JINX.jpg|Official T-shirt artwork "I Porkchop Minecraft" sold by [https://www.jinx.com JINX].
I Brake for Porkchop Bumper Sticker JINX.jpg|An official bumper sticker featuring a raw porkchop sold by JINX.
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020

{{Items}}

[[Category:Food]]

[[cs:Syrová kotleta]]
[[de:Rohes Schweinefleisch]]
[[es:Chuleta de cerdo cruda]]
[[fr:Côtelette de porc crue]]
[[hu:Nyers disznóhús]]
[[ja:生の豚肉]]
[[nl:Rauw varkensvlees]]
[[pl:Surowy schab]]
[[pt:Costeleta de porco crua]]
[[ru:Сырая свинина]]
[[uk:Сира свинина]]
[[zh:生猪排]]
[[Category:Renewable resources]]</li></ul>
12w06aWhen the player hits fire in creative, the block under the fire is no longer removed.
1.4.2
{{Extension DPL}}<ul><li>[[Bottle o' Enchanting|Bottle o' Enchanting]]<br/>{{ItemEntity
|image=Bottle o' Enchanting.gif
|imagesize=160px
|invimage=Bottle o' Enchanting
|stackable=Yes (64)
|renewable=Yes
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
|rarity=Uncommon
|networkid='''[[JE]]''': 75
}}

A '''bottle o' enchanting''' is a throwable item that releases [[experience]] orbs on impact.

== Obtaining ==

=== Trading ===
Master-level cleric [[villager]]s sell bottles o' enchanting for 3 emeralds as part of their trade.

=== Natural generation ===

{{LootChestItem|bottle-o'-enchanting}}

== Usage ==

A bottle o' enchanting can be thrown by pressing {{control|use}}. On impact, it drops [[experience]] orbs worth {{xp|3|11}} (average 7.0) and sends out blue particles.

== Sounds ==
{{Edition|Java}}:<br>
Bottles o' enchanting use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|subtitle=Bottle smashes
|source=neutral
|description=When a bottle o' enchanting impacts something
|id=entity.splash_potion.break
|translationkey=subtitles.entity.potion.splash
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|subtitle=Bottle thrown
|source=neutral
|description=When a bottle o' enchanting is thrown by a player
|id=entity.experience_bottle.throw
|translationkey=subtitles.entity.potion.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=block
|description=When a bottle o' enchanting is dispensed from a [[dispenser]]
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|source=block
|description=When a splash potion impacts something
|id=random.glass
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|source=player
|description=When a splash potion is thrown by a player
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|source=player
|description=When a splash potion is dispensed from a dispenser
|id=random.bow
|volume=1.0
|pitch=0.83-1.25
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Bottle o' Enchanting
|spritetype=item
|nameid=experience_bottle
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Thrown Bottle o' Enchanting
|spritetype=entity
|spritename=Bottle o' Enchanting
|nameid=experience_bottle
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bottle o' Enchanting
|spritetype=item
|nameid=experience_bottle
|id=508
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Bottle o' Enchanting
|spritetype=entity
|nameid=xp_bottle
|id=68
|foot=1}}

=== Entity data ===
{{see also|Chunk format}}

Thrown bottles o' enchanting have entity data that define various properties of the entity.

{{/ED}}

== History ==
<!--When were dispensers made able to fire these? Or was this always a thing?-->
{{History|java}}
{{History||1.2.1|snap=12w04a|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. 
|Bottles o' enchanting can currently be obtained only in [[creative]] mode.}}
{{History||1.3.1|snap=12w21a|With the implementation of the [[trading]] system, the [[player]] can now trade with priest [[villager]]s to obtain 2–4 bottles o' enchanting for 1 [[emerald]].}}
{{History||1.8|snap=14w02a|With the trading revamp, villagers no longer [[trading|sell]] bottles o' enchanting, making them again unobtainable in regular [[survival]].}}
{{History|||snap=14w31a|Cleric [[villager]]s now sell bottles o' enchanting for 3–11 [[emerald]]s each, making them [[renewable resource|renewable]] again.}}
{{History||1.9|snap=15w49a|Bottles o' enchanting, like all projectiles, now take thrower's motion into account.}}
{{History||1.11|snap=16w32a|The entity ID has now been changed from <code>ThrownExpBottle</code> to <code>xp_bottle</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 384.}}
{{History|||snap=18w11a|Bottles o' enchanting can now generate in [[shipwreck]] chests.}}
{{History|||snap=pre5|The entity ID has now been changed to <code>experience_bottle</code>.}}
{{History||1.14|snap=18w43a|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
{{History|||snap=18w47a|Bottles o' enchanting can now generate in [[pillager outpost]] chests.}}
{{History||1.19|snap=22w13a|Bottles o' enchanting may now be found in [[ancient city]] [[chest]]s.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. 
|Due to the lack of [[trading]], bottles o' enchanting are currently available only in [[creative]] mode, similar to [[Java Edition 12w04a|12w04a]] when it was first released.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|With [[villager]] [[trading]] added, it is now possible to obtain bottles o' enchanting legitimately.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has now been changed from <code>potion.experience</code> to <code>xp_bottle</code>.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Bottles o' enchanting can now be found inside [[shipwreck]] and [[buried treasure]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Bottles o' enchanting can now be found in [[pillager outpost]] chests.
|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed and bottles o' enchanting are now [[trading|sold]] by cleric [[villager]]s for 3 [[emerald]]s.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
|Bottle o' enchanting can be found in the Miscellaneous tab in the [[Creative inventory]].}}
{{History||xbox=TU12|Moved bottle o' enchanting to the Brewing tab in the Creative inventory.}}
{{History|PS4}}
{{History||1.90|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
|Bottles o' enchanting are not available within the [[Creative inventory]].}}
{{History||?|Added bottles o' enchanting to the Creative inventory.{{info needed|Which update did this occur?}}}}
{{History|foot}}

== Issues ==
{{issue list|Bottle o' Enchanting|Experience Bottle}}

== Gallery ==

<gallery>
Bottle O' Enchanting Splash.gif|Bottle o' enchanting splash animation on impact.
Bottle O' Enchanting villager.png|Players may trade with villagers to obtain bottles o' enchanting in survival mode.
</gallery>


{{Items}}
{{Entities}}

[[cs:Lektvar očarování]]
[[de:Erfahrungsfläschchen]]
[[es:Frasco con experiencia]]
[[fr:Fiole d'expérience]]
[[ja:エンチャントの瓶]]
[[ko:경험치 병]]
[[pl:Zaklęta butelka]]
[[pt:Frasco de experiência]]
[[ru:Зелье опыта]]
[[th:ขวดแห่งเวทมนตร์]]
[[zh:附魔之瓶]]</li><li>[[Helmet|Helmet]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{redirect|Cap|mob spawning caps|Spawn}}
{{redirect|Turtle Shell|the item dropped by maturing turtles|Scute}}
{{Item
| image = <gallery>
Leather Cap.png| Leather
Chainmail Helmet.png| Chainmail
Iron Helmet.png| Iron
Diamond Helmet.png| Diamond
Golden Helmet.png| Golden
Netherite Helmet.png| Netherite
Turtle Shell.png| Turtle Shell
</gallery>
| durability = 
* Leather: 55
* Chainmail: 165
* Iron: 165
* Golden: 77
* Diamond: 363
* Netherite: 407
* Turtle Shell: 275
| renewable = 
* '''Netherite''': No
* '''All others''': Yes
| stackable = No
}}
'''Helmets''' are a type of [[armor]] that covers the head of the player. There are seven types of helmets: '''leather cap''', '''chainmail helmet''', '''iron helmet''', '''diamond helmet''', '''gold helmet''', '''netherite helmet''', and '''turtle shell'''.

==Obtaining ==

===Crafting===

{{crafting
  |head=1
  |showname=0
  |showdescription=1
  |name=Helmet
   |A2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
   |B2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
   |C2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
    |A3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
    |C3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
  |description=
  |Output= Leather Cap;Golden Helmet;Iron Helmet;Diamond Helmet;Turtle Shell
  |type= Combat
}}
{{crafting
  |ignoreusage=1
  |name=[[Helmet]]
  |ingredients=Damaged matching helmet
  |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet
  |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet
  |Output= Leather Cap; Golden Helmet; Chainmail Helmet; Iron Helmet; Diamond Helmet; Turtle Shell; Netherite Helmet
  |description= The durability of the two helmets is added together, plus an extra 5% durability.
  |type= Combat
  |foot=1
}}

===Upgrading===

{{Smithing
|head=1
|Netherite Upgrade
|Diamond Helmet
|Netherite Ingot
|Netherite Helmet
|tail=1
}}

===Repairing===
====Grinding====
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Leather Cap]] or<br>2x Damaged [[Chainmail Helmet]] or<br>2x Damaged [[Iron Helmet]] or<br>2x Damaged [[Golden Helmet]] or<br>2x Damaged [[Diamond Helmet]] or<br>2x Damaged [[Netherite Helmet]] or<br>2x Damaged [[Turtle Shell]]
|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell
|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell
|Leather Cap; Chainmail Helmet; Iron Helmet; Golden Helmet; Diamond Helmet; Netherite Helmet; Turtle Shell
|description=The durability of the two helmets are added together, plus an extra 5% durability.
}}

====[[Anvil mechanics#Unit repair|Unit repair]]====
Helmets can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the helmet's maximum durability, rounded down.

===Mob loot===

If a [[zombie]], [[husk]], [[stray]] or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a helmet upon death. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.

{{IN|bedrock}}, [[vindicator]]s and [[pillager]]s spawned in [[raid]]s have a 8.3525% chance (10.28% on hard) to drop [[iron]] helmets. The dropped helmets are usually badly damaged, and have a 50% chance of being [[enchanted]] with a random [[enchantment]].

===Natural generation===
Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron helmet]].

===Chest loot===
{{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather cap.<ref>{{bug|MCPE-109048}}</ref>
{{LootChestItem|leather-cap,random-enchanted-leather-cap,chainmail-helmet,iron-helmet,level-enchanted-iron-helmet,golden-helmet,random-enchanted-golden-helmet,diamond-helmet,damaged-diamond-helmet,level-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet-2}}

===Trading===

{{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron helmet for 4 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail helmet for 1 emerald. Master-level armorers always sell an enchanted diamond helmet for 11-27 emeralds. Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather cap<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice.)</ref> for 5 emeralds. Master-level leatherworker villagers offer the same trade.

Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail helmet.

{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron helmet for 5 emeralds, {{frac|1|3}} chance to sell chainmail helmet at journeyman-level for an emerald, and 50% chance to sell enchanted diamond helmet for 8 emeralds at master-level. Apprentice-level leatherworker villagers have a 50% chance to sell leather cap for 5 emeralds as part of their trades, and 50% chance to sell an enchanted leather cap for 5 emeralds at the master level.

{{notelist|columns=1}}

==Usage ==

Helmets can be placed in the top armor slot of a player's [[inventory]] for activation.

===Defense points===

Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the number of defense points added by helmets.

{| class="wikitable" data-description="Helmet defense points"
|-
! scope="col" |Material
! scope="col" |
|-
! scope="row" |Leather
|{{armor|1}}
|-
! scope="row" |Golden
| rowspan="4" |{{armor|2}}
|-
! scope="row" |Chainmail
|-
! scope="row" |Iron
|-
! scope="row" |Turtle Shell
|-
! scope="row" |Diamond
| rowspan="2" |{{armor|3}}
|-
! scope="row" |Netherite
|}

===Knockback resistance===
A netherite helmet provides 10% knockback resistance.

===Durability===

The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.

Netherite armor is not damaged by [[lava]] or [[fire]] when worn.

{| class="wikitable" data-description="Helmet durability"
|-
!Material
!Durability
|-
! scope="row" |Leather
|55
|-
! scope="row" |Golden
|77
|-
! scope="row" |Chainmail
| rowspan="2" |165
|-
! scope="row" |Iron
|-
! scope="row" |Turtle Shell
|275
|-
! scope="row" |Diamond
|363
|-
! scope="row" |Netherite
|407
|}

====Repair====

Helmets may be [[item repair|repaired]] by using them along with some of their crafting material (leather, gold ingots, iron ingots, diamonds or netherite) in an [[anvil]]. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another helmet of like material.

===Enchantments===
A helmet can receive the following [[enchantment]]s. Note that while iron and chainmail have the same durability, chainmail has a higher [[Tutorials/Enchanting mechanics#Enchantability|enchantability]] than iron or diamond.
{| class="wikitable"
|-
!Enchantment !!Max Level !!Notes
|-
|[[Fire Protection]]|| IV ||<ref group="note" name="exclusive">Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
|-
|[[Projectile Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Blast Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Unbreaking]]||III
|
|-
|[[Respiration]]||III
|
|-
|[[Aqua Affinity]]||I
|
|-
|[[Thorns]]||III ||<ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
|[[Mending]]||I ||<ref group="note" name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
|-
|[[Curse of Binding]]||I ||<ref group="note" name="anvil2" />
|-
|[[Curse of Vanishing]]||I ||<ref group="note" name="anvil2" />
|}
{{notelist}}

===Turtle shell effect===

Equipping a {{ItemSprite|Turtle Shell}} turtle shell provides the {{EffectLink|Water Breathing}} status effect, allowing the player to remain underwater for an additional 10 seconds. The time that this effect lasts does not begin to count down until the player dives underwater, then the 10 seconds are counted down. The effect immediately recharges after exposure to air.

===Brewing ingredient===
A turtle shell can also be used as a potion brewing ingredient.
{{Brewing
 |Turtle Shell
 |Potion of the Turtle Master
 |Potion of the Turtle Master
 |Potion of the Turtle Master
 |showname=1
}}

===Smelting usage===

{{Smelting|showname=1|Iron Helmet;Chainmail Helmet;Golden Helmet|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' helmets and pick them up, examining them for 6 to 8 seconds. Piglins can wear other helmets but are not attracted to them. They prefer stronger helmets over weaker helmets, with one exception: They always prefer golden helmets, throwing out stronger helmets in favor of gold helmets. Enchanted helmets are preferred over unenchanted helmets.

==Sounds ==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When a leather helmet is equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When a chainmail helmet is equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When an iron helmet is equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When a gold helmet is equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When a diamond helmet is equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When a netherite helmet is equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Equip turtle shell.ogg
|subtitle=Turtle Shell thunks
|source=player
|description=When a turtle shell is equipped
|id=item.armor.equip_turtle
|translationkey=subtitles.item.armor.equip_turtle
|volume=1.0
|pitch=1.0/0.85/1.1
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a helmet's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When a leather helmet or a turtle shell is equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When a chain helmet is equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When an iron helmet is equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When a gold helmet is equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When a diamond helmet is equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When a netherite helmet is equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a leather helmet is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a leather helmet's dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a helmet's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

==Data values ==
=== ID===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Cap
|spritetype=item
|nameid=leather_helmet
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Helmet
|spritetype=item
|nameid=chainmail_helmet
|form=item}}
{{ID table
|displayname=Iron Helmet
|spritetype=item
|nameid=iron_helmet
|form=item}}
{{ID table
|displayname=Diamond Helmet
|spritetype=item
|nameid=diamond_helmet
|form=item}}
{{ID table
|displayname=Golden Helmet
|spritetype=item
|nameid=golden_helmet
|form=item}}
{{ID table
|displayname=Netherite Helmet
|spritetype=item
|nameid=netherite_helmet
|form=item}}
{{ID table
|displayname=Turtle Shell
|spritetype=item
|nameid=turtle_helmet
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Cap
|spritetype=item
|nameid=leather_helmet
|id=335
|form=item}}
{{ID table
|displayname=Chainmail Helmet
|spritetype=item
|nameid=chainmail_helmet
|id=339
|form=item}}
{{ID table
|displayname=Iron Helmet
|spritetype=item
|nameid=iron_helmet
|id=343
|form=item}}
{{ID table
|displayname=Diamond Helmet
|spritetype=item
|nameid=diamond_helmet
|id=347
|form=item}}
{{ID table
|displayname=Golden Helmet
|spritetype=item
|nameid=golden_helmet
|id=351
|form=item}}
{{ID table
|displayname=Netherite Helmet
|spritetype=item
|nameid=netherite_helmet
|id=609
|form=item}}
{{ID table
|displayname=Turtle Shell
|spritetype=item
|nameid=turtle_helmet
|id=573
|form=item
|foot=1}}

===Item data===
When leather caps are dyed, it has the following NBT:
<div class="treeview">
*{{nbt|compound|tag}}: Parent tag.
**{{nbt|compound|display}}: Display properties. 
***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>

==Achievements ==
{{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}

==Advancements ==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;A Furious Cocktail;How Did We Get Here}}

==History ==
{{History|java classic}}
{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested armor models on [[mob (entity)|mob]]. Only [[chestplate]]s and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.}}
{{History||0.24_SURVIVAL_TEST|[[File:Plate Helmet.png|32px]] Added [[Java_Edition_removed_features#Armor_in_Survival_Test|plate helmet]]s.
|[[File:Chainmail Helmet JE1.png|32px]] Added the model and the texture for unused [[Java_Edition_removed_features#Armor_in_Survival_Test|chain helmet]]s.
|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] Plate armor models have been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
{{History|java indev}}
{{History||0.31|snap=20091223-1|Plate and chain armor [[model]]s are no longer used.}}
{{History|||snap=20091231-2|[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Studded Helmet (item) JE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added [[item]]s of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail and plate (iron) helmets.
|The textures of leather helmets are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}
{{History||20100206|[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added items of golden and diamond helmets.
|Removed leather-chain helmets.}}
{{History||20100212-1|Added armor models.
|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}
{{History||20100218|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]] Added models of leather, chainmail, iron, gold, and diamond helmets.
|Helmets can now be [[crafting|crafted]] and worn.
|Helmets now function. All helmets give {{Armor|3}}. Helmets have limited [[item durability|durability]], with lower tier helmets less durable than higher tier helmets.}}
{{History|java alpha}}
{{History||v1.0.8|With the introduction of [[leather]], "Cloth Cap" has been renamed to "Leather Cap".
|Leather cap is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron helmets can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Helmets can now be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron helmets can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.2.1|snap=12w06a|[[Zombie]]s now drop iron helmets on rare occasions and [[zombie pigman|zombie pigmen]] now drop golden helmets.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear helmets.}}
{{History|||snap=12w21a|Chain helmets can now be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chain helmets for 5–6 emeralds.
|Blacksmith villagers now sell diamond helmets for 7 emeralds.
|Blacksmith villagers now sell iron helmets for 4–5 emeralds.
|Butchers now sell leather caps for 2–3 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor.}}
{{History|||snap=12w34a|Leather helmets can now be dyed by [[crafting]] a leather armor piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather armor on a [[cauldron]] with [[water]].
|[[File:Leather Cap JE2.png|32px]] [[File:Leather Cap (item) JE2.png|32px]] Default leather caps textures are now slightly darker.}}
{{History|||snap=12w36a|[[Dye]]d leather caps are now more saturated and have a slight tint of tan in respect to the default armor color.}}
{{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] Leather armor now has non-dyed parts on the cap. This has been implemented so that [[player]]s can distinguish between other types of helmets and similarly colored leather caps.}}
{{History||1.5|snap=13w04a|Helmets in the [[player]]'s hand can now be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with helmets.}}
{{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain helmets for 5–7 emeralds.
|Armorer villagers no longer sell diamond helmets.
|Armorer villagers now sell iron helmets for 4–6 emeralds.
|Leatherworkers no longer sell other leather caps.}}
{{History|||snap=14w05a|Helmets no longer turns red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Helmets are now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain helmets [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond helmets can now be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Helmet [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Helmet durability affecting value has been removed.
|Helmets now has an attribute controlling the defense points.}}
{{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for leather armor.}}
{{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor calculations have been changed, once again.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298, 302, 306, 310 and 314.}}
{{History|||snap=18w07a|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}
{{History|||snap=18w09a|Golden helmets now have a chance of generating in [[underwater ruins]].}}
{{History|||snap=18w11a|Enchanted leather caps can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|"Chain Helmet" has now been renamed to "Chainmail Helmet".}}
{{History||1.14|snap=18w43a|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.}}
{{History|||snap=18w48a|Leather caps can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=18w50a|Iron helmets can now be found on [[armor stand]]s in [[taiga]] villages.}}
{{History|||snap=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}
{{History|||snap=19w11a|Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively [[renewable resource|renewable]] again.
|Leatherworker villagers now sell randomly [[dye]]d leather caps.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail helmets to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Helmet JE1.png|32px]] [[File:Netherite Helmet (item) JE1.png|32px]] Added netherite helmets.}}
{{History|||snap=20w07a|[[File:Leather piglin helmet.png|32px]] [[File:Chainmail piglin helmet.png|32px]] [[File:Iron piglin helmet.png|32px]] [[File:Golden piglin helmet.png|32px]] [[File:Diamond piglin helmet.png|32px]] [[File:Netherite piglin helmet JE1.png|32px]] Added textures and [[model]]s for all helmets when they are used by [[piglin]]s.
|Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table.
|[[File:Turtle Shell piglin MC-172110.png|32px]] Turtle shells, when used by piglins and [[zombified piglin]]s, result in a [[missing texture]] when being displayed.<ref>{{Cite bug|MC|172110|Texture of turtle shells is missing when worn by a piglin or zombified piglin|date=February 14, 2020}}</ref>}}
{{History|||snap=20w09a|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.}}
{{History|||snap=20w10a|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] The texture of netherite helmets has been changed.
|[[File:Netherite piglin helmet.png|32px]] The texture of netherite helmets for [[piglin]]s has been changed.
|Netherite helmets can no longer be [[crafting|crafted]].
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}
{{History|||snap=20w16a|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}
{{History|||snap=pre3|The special helmet [[model]]s and textures created for [[piglin]]s have been removed except for leather helmets.}}
{{History||1.17|snap=20w48a|Wearing a leather helmet now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
{{History|||snap=21w13a|The two unused textures of the leather cap for [[piglin]]s<ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png</code></ref><ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png</code></ref> have been removed.}}
{{History||1.18.2|snap=22w03a|Netherite helmet knockback resistance is no longer random.}}
{{History||1.19|snap=22w17a|[[File:Leather Cap JE5.png|32px]] The texture of the leather cap item has been changed.|Changed the leather cap texture when worn so the center bar now extends to the bottom of the back face.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather helmets can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond helmets to netherite helmets now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather caps can now be trimmed using a smithing table.|Helmets can now have trims of the same material it is made out of.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
{{History||1.19.4|snap=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Helmets can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[head]]s/[[carved pumpkin]]s in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}

{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
{{History||v0.8.0|snap=build 2|[[File:Leather Cap (item) JE3 BE2.png|32px]] The leather helmet sprite has been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron helmets now naturally generate in [[village]] [[chest]]s and in [[stronghold]] altar chests.}}
{{History||v0.11.0|snap=build 11|Helmets now protect against [[damage]] from [[mob]]s only.}}
{{History||v0.12.1|snap=build 1|Helmets can now be worn by mobs.
|Chainmail helmets can now be obtained in [[survival]] mode from a mob wearing it.}}
{{History||?|Helmets no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History||v0.14.0|snap=build 1|[[File:Leather Cap JE3 BE2.png|32px]] The texture of leather helmets have been changed.
|Leather helmets can now be dyed.}}
{{History||v0.15.0|snap=build 1|Helmets can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron helmets and enchanted diamond helmets can now be found inside [[chest]]s within [[end city|end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Iron helmets and chainmail helmets are now [[trading|sold]] by armorer smith [[villager]]s via trading.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail helmets now generate in [[buried treasure]] chests.
|Enchanted leather helmets can now be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Golden helmets can now be found inside [[underwater ruins]] chests.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.
|Iron helmets now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather helmets can now be found inside plains village tannery chests.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron helmets now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather helmets can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.
|Iron helmets can now be found in [[village]] armorer chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets.
|Diamond helmets are now sold by armorer villagers.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer shows as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears properly dyed when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] Added netherite helmets.
|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.
|Helmets can now be obtained from [[piglin]]s that naturally spawn with golden helmets.}}
{{History|||snap=beta 1.16.0.57|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.
|Netherite helmets can no longer be [[crafting|crafted]].
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}
{{History|||snap=beta 1.16.0.63|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}
{{History|||snap=beta 1.16.200.53|Netherite helmets now gives a 90% reduction in knockback.}}
{{History||1.16.210|snap=beta 1.16.210.53|Wearing leather helmets now prevents [[Powder Snow#Freezing|freezing]] entirely.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.
|Added a quick equip for armor to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] The textures for leather helmets have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather helmets can now be [[dye]]d.
|[[Item repair]] can now repair helmets.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Helmets now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|PS4}}
{{History||1.90|[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmet items have been changed (except for the leather helmets).}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
{{History|foot}}
<gallery>
File:ArmorModel Aug 13 2009.jpg|First image of armor.
File:DinnerboneArmor.png|[[Dinnerbone]]'s first screenshot of dyed armor.
File:ArmorPE.png
</gallery>

;Armor durability from Indev until late Beta
{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"
|-
!Leather
!Golden
!Chainmail
!Iron
!Diamond
|-
|33
|66
|66
|132
|264
|}

==Issues ==

{{issue list}}

==Trivia ==
*Unlike the other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates.
*The turtle shell is the only helmet that is not part of a complete set.
* In Bedrock Edition, there exists a bug<ref>{{Cite bug|MCPE|109048|Efficiency 1 Leather Cap in Woodland Mansions|date=December 1, 2020}}</ref> that makes it possible to obtain a Leather Cap enchanted with Efficiency I from [[Woodland Mansion]] chests with a chance of 1.45%. The enchantment has no effect on the cap, however.

==Gallery ==
<gallery>
File:Zombie helmet.png|A zombie wearing a helmet in [[Survival Test]].
</gallery>
===Enchanted Helmets===
<gallery>
File:Enchanted Leather Cap (item).gif
File:Enchanted Chainmail Helmet (item).gif
File:Enchanted Iron Helmet (item).gif
File:Enchanted Golden Helmet (item).gif
File:Enchanted Diamond Helmet (item).gif
File:Enchanted Netherite Helmet (item).gif
File:Enchanted Turtle Shell (item).gif
</gallery>
<gallery>
File:Enchanted Leather Helmet.gif
File:Enchanted Chainmail Helmet.gif
File:Enchanted Iron Helmet.gif
File:Enchanted Golden Helmet.gif
File:Enchanted Diamond Helmet.gif
File:Enchanted Netherite Helmet.gif
File:Enchanted Turtle Shell.gif
</gallery>

==References ==
{{reflist}}

==External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--helmet Taking Inventory: Helmet] – Minecraft.net on February 20, 2020

{{Items}}

[[Category:Armor]]

[[es:Casco]]
[[ja:ヘルメット]]
[[ko:투구]]
[[pt:Capacete]]
[[pl:Hełm]]
[[zh:头盔]]</li></ul>
12w34aFire now spreads differently based on difficulty.
12w40aFirespread has been slightly nerfed again to prevent infinitely spreading fires.
1.5
{{Extension DPL}}<ul><li>[[Raw Gold|Raw Gold]]<br/>{{Item
| image = Raw Gold.png
| renewable = No
| stackable = Yes (64)
}}
'''Raw gold''' is a raw metal resource obtained from mining [[gold ore]].

== Obtaining ==
=== Mining ===
[[Gold ore]] and [[deepslate gold ore]] mined with an [[iron pickaxe]] or higher drops 1 unit of raw gold. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.

=== Crafting ===
{{Crafting
|showname=1
|Block of Raw Gold
|Output=Raw Gold,9
|type=Material
|foot=1
}}

== Usage ==
The primary usage of raw gold is smelting it into [[gold ingot]]s.

=== Crafting ===
{{crafting usage|Raw Gold}}

=== Smelting ingredient ===
{{Smelting
|showname=2
|Raw Gold
|Gold Ingot
|1.0
}}

=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to raw gold. They run toward any raw gold on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Advancements ==
{{load advancements|Oh Shiny}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Gold
|spritetype=item
|nameid=raw_gold
|itemtags=piglin_loved
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Gold
|spritetype=item
|nameid=raw_gold
|form=item
|id=506
|foot=1}}

== History ==
{{History|java}}
{{History||1.17|snap=21w14a|[[File:Raw Gold JE1.png|32px]] Added raw gold.}}
{{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Gold JE2.png|32px]] [[JAPPA]] shows a new raw gold texture.}}
{{History|||snap=21w15a|[[File:Raw Gold JE2.png|32px]] The texture of raw gold has been changed.
|Raw gold can now be used to craft [[block of raw gold]].}}
{{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Gold (pre-release).png|32px]] [[JAPPA]] shows a new raw gold texture again.}}
{{History|||snap=21w16a|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}}

{{History|Bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Gold JE2.png|32px]] Added raw gold.}}
{{History|||snap=beta 1.17.0.52|Raw gold are now available without enabling [[experimental gameplay]].}}
{{History|||snap=beta 1.17.0.54|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Gallery==
<gallery>
JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 2.png|Jappa shows raw ore textures.
Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
</gallery>

{{Items}}

[[Category:Non-renewable resources]]

[[de:Rohgold]]
[[es:Oro en bruto]]
[[fr:Or brut]]
[[ja:金の原石]]
[[pl:Surowe złoto]]
[[pt:Ouro bruto]]
[[ru:Необработанное золото]]
[[uk:Необроблене золото]]
[[zh:粗金]]</li><li>[[Bowl|Bowl]]<br/>{{Item
| image = Bowl.png‎
| renewable = Yes
| stackable = Yes (64)
}}
'''Bowls''' are containers that can hold certain [[food]]s.

== Obtaining ==
=== Crafting ===
{{Crafting
|A2= Any Planks
|C2= Any Planks     
|B3= Any Planks
|Output= Bowl,4
|type= Material
}}

=== Fishing ===
Bowls can be obtained as a "junk" item while [[fishing]].

=== Eating ===
A bowl containing food becomes an empty bowl when the food is eaten. 

=== Mob loot ===
When a [[turtle]] is killed by a [[Thunderstorm#Lightning|lightning bolt]], it drops 1 bowl.<ref name=BowlReport>{{Cite bug|MC|125562|Turtles drop bowls when killed by lightning|date=February 16, 2018}}</ref><ref>{{Cite bug|MCPE|57038| Turtles killed by lightning drop Bowls.|date=November 17, 2019}}</ref>

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Mooshrooms ===

{{control|use|text=Using}} a bowl on a [[mooshroom]] turns the bowl into [[mushroom stew]] or [[suspicious stew]]. The stew can then be consumed immediately and the process repeated, making this an excellent way to quickly restore depleted [[hunger]] and [[saturation]] with almost no cost or effort.

=== Fuel ===
Bowls can be used as a fuel in [[furnace]]s, smelting 0.5 items per bowl {{in|je}}, and 1 item per bowl {{in|be}}.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bowl
|spritetype=item
|nameid=bowl
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bowl
|spritetype=item
|nameid=bowl
|id=321
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100130|[[File:Bowl JE1 BE1.png|32px]] Added bowls.
|Bowls are used to craft [[mushroom soup]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be {{control|use|text=milked}} with a bowl.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bowls.}}
{{History||1.7.2|snap=13w36a|Bowls can now be obtained as one of the "junk" [[item]]s by [[fishing]].}}
{{History|||snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bowls.}}
{{History||1.8|snap=14w27a|Bowls are now used to craft [[rabbit stew]].}}
{{History||1.9|snap=15w31a|Bowls are now used to craft [[beetroot soup]].}}
{{History||1.11|snap=16w33a|Bowls can now be used to fuel [[furnace]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 281.}}
{{History|||snap=18w07a|[[Turtles]] drop 0 to 1 bowls if killed by [[lightning]].<ref name=BowlReport/>}}
{{History||1.14|snap=18w43a|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.
|Bowls are now used to craft [[suspicious stew]].}}
{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bowls.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bowls.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Bowl JE1 BE1.png|32px]] Added bowls. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.0|Bowls are now [[craft]]able. They still serve no purpose.}}
{{History||v0.4.0|Bowls are now used to craft [[mushroom stew]].}}
{{History||v0.5.0|Bowls now appear in the [[nether reactor]].}}
{{History||v0.8.0|snap=build 2|Bowls are now used to craft [[beetroot soup]].}}
{{History|||snap=build 7|Bowls can now be used as fuel in a [[furnace]].}}
{{History||v0.9.0|snap=build 1|Added bowls to [[creative]] mode.
|[[Mooshroom]]s can now be "milked" to obtain [[mushroom stew]].}}
{{History||v0.12.1|snap=build 1|Bowls are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|Bowls are now used to craft [[rabbit stew]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.}}
{{History||1.13.0|snap=beta 1.13.0.9|Bowls can now be used to craft [[suspicious stew]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bowl JE1 BE1.png|32px]] Added bowls.}}
{{History||xbox=TU9|Bowls now stack to 64.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Bowl JE1 BE1.png|32px]] Added bowls.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* {{in|be}}, bowls are actually more fuel efficient than [[stick]]s. If 6 wood planks are crafted into 8 bowls, 8 items can be [[smelt]]ed; but if those are crafted into 12 sticks, only 6 items can be smelted. This can be useful when the player only has access to Nether wood types, which cannot be used as fuel.

== See also ==
* [[Mushrooms]]

== References ==
{{reflist}}

== External Links ==
* {{Mcnet|taking-inventory--bowl|Taking Inventory: Bowl|April 25, 2019}}

{{Items}}

[[Category:Renewable resources]]

[[cs:Miska]]
[[de:Schüssel]]
[[es:Cuenco]]
[[fr:Bol]]
[[hu:Tál]]
[[it:Ciotola]]
[[ja:ボウル]]
[[ko:그릇]]
[[nl:Kom]]
[[pl:Miska]]
[[pt:Tigela]]
[[ru:Миска]]
[[th:ชาม]]
[[uk:Миска]]
[[zh:碗]]</li></ul>
13w02aThe texture of fire is now accessible. Before, the texture was hidden in the code and not accessible by any normal bases.
Following texture storage reforms, the usually-unobtainable fire block now appears completely invisible as an item.
13w02bFire is now visible as an item again.
?Mobs such as zombie pigmen no longer appear to be on fire in cases where mobs susceptible to fire would be.
1.8
{{Extension DPL}}<ul><li>[[Phantom Membrane|Phantom Membrane]]<br/>{{Item
| title = Phantom Membrane
| image = Phantom Membrane.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Phantom membranes''' are items obtained from killing [[phantom]]s. They are used to repair [[elytra]] and brew [[Potion of Slow Falling|potions of Slow Falling]].

== Obtaining ==

=== Mob loot ===
[[Phantom]]s drop 0–1 phantom membrane when killed by a [[player]] or tamed [[wolf]]. [[Looting]] increases the maximum drops by 1 per level, for a maximum of 4 with Looting III.

=== Cat gifts ===
{{main|Cat#Gifts}}

Tamed [[cat]]s have a 70% chance to bring the player a gift when they wake up from a [[bed]], and the gift has a 3.22% chance to be a phantom membrane.

== Usage ==
=== Repairing ===

Phantom membranes can be used in an [[anvil]] to repair [[elytra]], restoring 108 durability points (25% of the pair's total durability) per membrane while preserving their [[enchantments]].

{| class="wikitable" data-description="Repairing elytra"
! scope="col" style="width:64px;" | Name
! Ingredients
! [[Anvil]] usage
|-
! scope="row" style="text-align: center;" | '''Elytra'''
| [[Elytra]] +<br>[[Phantom Membrane]]
| style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}
|-
|}

=== Brewing ingredient ===

Phantom membranes are used to [[brewing|brew]] [[Potion of Slow Falling|slow falling potions]] from an [[awkward potion]].

{{Brewing
 |Phantom Membrane
 |Potion of Slow Falling
 |showname=3
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Phantom Membrane
|spritetype=item
|nameid=phantom_membrane
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Phantom Membrane
|spritetype=item
|nameid=phantom_membrane
|id=574
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.13|snap=18w14a|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
{{History||1.14|snap=18w44a|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as [[Cat#Gifts|gifts]].}}
{{History|||snap=19w08a|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}

{{History|bedrock}}
{{History||1.6.0|snap=beta 1.6.0.5|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as gifts.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}

{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}
{{History|foot}}

== Issues ==
{{issue list}}

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--phantom-membrane Taking Inventory: Phantom Membrane] – Minecraft.net on August 2, 2019

{{items}}

[[de:Phantomhaut]]
[[fr:Membrane de Phantom]]
[[ja:ファントムの皮膜]]
[[ko:팬텀 막]]
[[pl:Błona fantoma]]
[[pt:Membrana de phantom]]
[[ru:Мембрана фантома]]
[[th:เนื้อเยื่อแฟนท่อม]]
[[uk:Перетинка фантома]]
[[zh:幻翼膜]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li><li>[[Emerald|Emerald]]<br/>{{About|the item|the currency in ''Minecraft Dungeons''|MCD:Emerald|the skin|MCD:Emerald (skin)|the ore|Emerald Ore|the mineral block|Block of Emerald}}
{{Item
| image = Emerald.png
| renewable =  Yes
| stackable = Yes (64)
| rarity = Common}}
'''Emeralds''' are rare minerals that are used primarily as the currency for [[trading]] with [[villager]]s and [[wandering trader]]s. Naturally-occurring emeralds are rarer than [[diamond]]s.

== Obtaining ==

=== Trading (how emerald is renewable) ===
{{main|Trading}}
Emeralds can be obtained by trading with [[villager]]s, since they are the currency that villagers use for trading. Villagers either buy or sell specific goods for emeralds. Some villagers trade stuff that is renewable with emerald.

=== Mining ===
[[Emerald ore]] drops one emerald when mined using an iron or better [[pickaxe]]. If the pickaxe is enchanted with [[Fortune]], it may drop an extra emerald per level of Fortune, up to a maximum of 4 emeralds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself in ore form instead of an emerald.

=== Crafting ===

{{Crafting
|Block of Emerald
|Output= Emerald,9
|type= Material
}}

=== Smelting ===

{{Smelting
|Emerald Ore; Deepslate Emerald Ore
|Emerald
|1
}}

=== Natural generation ===
{{see also|Emerald Ore#Natural generation}}

Emeralds can generate in [[chest]]s in some [[village]] houses or other generated [[Generated structures|structures]].

{{needs update|inaccurate=1|section=1}}
{{LootChestItem|emerald}}

=== Drops ===
[[Vindicator]]s and [[evoker]]s drop 0–1 emeralds upon death. [[Looting]] increases the maximum emerald drop by one per level, for a maximum of 4 emeralds with Looting III.

[[Fox]]es that are holding emeralds also have a chance of 100% to drop the emerald they are holding upon death. Alternatively, the player can drop a food item to entice the fox to drop the emerald without killing it.

{{IN|bedrock}}, vindicators and [[pillager]]s spawned from [[raids]] can drop 0–1 emeralds. Depending on difficulty, vindicators and pillagers spawned from raids also have a chance of dropping additional emeralds. There is a 65% chance of dropping on easy and normal, and an 80% chance of dropping on hard. If this additional drop condition is met, different emerald counts can drop with different chances. There is a {{frac|10|39}} chance to drop an additional 0–1 emeralds, a {{frac|5|39}} chance to drop an additional 2–3, and a {{frac|2|39}} chance to drop an additional 4–5.

{{IN|bedrock}}, with Looting III, it is possible for a vindicator in a raid to drop up to 16 emeralds upon death (vindicator drops + raid drops + an additional drop<!-- emerald from 2/39 chance-->).

== Usage ==

=== Trading ===

{{main|Trading}}

Emeralds are primarily used as currency for [[trading]] with villagers and wandering traders. Trading is typically a faster way to obtain emeralds than by mining, as an emerald ore is rarer than a diamond ore.

=== Crafting ingredient ===
{{crafting usage}}

===Beacons===

Emeralds can be used to select powers from a [[beacon]]. The player must select one of the available powers and then insert an emerald into the item slot. 

An emerald can be substituted for an [[iron ingot]], a [[gold ingot]], a [[diamond]] or a [[netherite ingot]] in a beacon.

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Emerald
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Emerald
|Emerald Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|emerald}}

== Achievements ==

{{load achievements|The Haggler;Buy Low;Master Trader}}

== Advancements ==
{{load advancements|What a Deal!}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Emerald
|spritetype=item
|nameid=emerald
|itemtags=beacon_payment_items
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Emerald
|spritetype=item
|nameid=emerald
|id=512
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100129|Added [[diamond]]s, referred to as emeralds in the code.}}
{{History|java}}
{{History||May 21, 2012|link={{tweet|jeb_|204619936616808451}}|[[File:Ruby pJE20120521.png|32px]] [[Jens Bergensten|Jeb]] released a screenshot of himself testing the [[trading]] system. At this time, what would become emeralds were [[History_of_textures/Unused_textures#Ruby|rubies]].<ref>http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082</ref>}}
{{History||1.3.1|snap=12w21a|[[File:Emerald JE1 BE1.png|32px]] Added emeralds and [[emerald ore]].
|Emeralds can be [[trading|traded]] with [[villager]]s in exchange for different [[item]]s.
|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing emeralds.
|[[File:Ruby JE1 BE1.png|32px]] The texture of [[History_of_textures/Unused_textures#Ruby|rubies]] can be found in the (at this time unused) file {{cd|items.png}}.<ref name="en_US 12w21">Snapshot 12w21a/b ''lang/en_US.lang'': '''item.ruby.name=Ruby'''</ref>}}
{{History|||snap=12w22a|[[Block of emerald]] has now been added, which is [[crafting|crafted]] from nine emeralds and can be placed as a decorative [[block]].
|Added [[jungle temple]]s, which contain loot [[chest]]s with emeralds.}}
{{History||1.4.2|snap=12w32a|As [[zombie villager]]s can now spawn and be cured, emeralds can now still be obtained in [[trading|trades]] even if [[generated structures]] are disabled.}}
{{history||1.9|snap=15w31a|Emeralds now generate in [[end city]] ship [[chest]]s.}}
{{history|||snap=15w43a|Emeralds now generate in [[igloo]] basement chests.}}
{{history|||snap=15w44a|The average yield of emeralds in [[desert temple]] chests has now been increased.}}
{{History||1.11|snap=16w39a|Added [[vindicator]]s and [[evoker]]s, which drop emeralds if killed by a player.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 388.}}
{{History|||snap=18w09a|Emeralds can now generate in the loot [[chest]]s of [[underwater ruins]].}}
{{History|||snap=18w10a|Emeralds can now generate in [[buried treasure]] chests.}}
{{History|||snap=18w11a|Emeralds can now generate in the chests of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.
|Added [[pillager]]s, which can [[drops|drop]] emeralds.}}
{{History|||snap=18w46a|Pillagers no longer drop emeralds.}}
{{History|||snap=18w48a|Emeralds now generate in chests in [[village]] tanneries, fisher cottages and plains village houses.}}
{{History|||snap=18w49a|Emeralds now generate in chests in [[village]] shepherd houses, mason houses, butcher shops, and savanna and snowy village houses.}}
{{History|||snap=18w50a|Emeralds now generate in chests in [[village]] fletcher houses, temples, and desert and taiga village houses.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with emeralds in their mouths.}}
{{History|||snap=19w08a|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again and it looks smaller.}}
{{History||1.17|snap=21w13a|The unused [[History_of_textures/Unused_textures#Ruby|rubies]] texture was removed.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Emeralds can now be used as an armor trim material.}}
{{History|||snap=23w07a|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}
{{History||1.20|snap=23w12a|The probability for the emerald to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8.|Emerald can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
{{History|||snap=23w16a|Emerald no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; emerald now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.9.0|snap=build 1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
{{History|||snap=build 5|Emeralds can now be used to craft [[blocks of emerald]].}}
{{History||v0.13.0|snap=build 1|Emeralds can now be found inside [[desert temple]] [[chest]]s.}}
{{History||v0.15.0|snap=build 1|Added [[jungle temple]]s, which contain loot chests with emeralds.}}
{{History||v0.16.0|snap=build 1|Emeralds can now be used to power [[beacon]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Emeralds can now be found in [[end city]] ship [[chest]]s.
|Emeralds can now be found in [[igloo]] basement chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Emeralds are now used as "currency" for [[villager]] [[trading]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Added [[evoker]]s and [[vindicator]]s, which [[drops|drop]] emeralds when killed.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Emeralds can now be found in some [[shipwreck]] [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Emeralds can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|Emeralds can now be used to [[trading|buy]] items from [[wandering trader]]s.
|Emeralds can now be found in [[plains]] [[village]] house and tannery [[chest]]s.
|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Emeralds can now be found in [[village]] [[chest]]s other than [[plains]].}}
{{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn from [[raid]]s can now [[drops|drop]] bonus emeralds.}}
{{History|||snap=beta 1.11.0.5|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] emeralds.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}
{{History|||snap=beta 1.19.80.21|Emeralds can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
{{History|Ps4}}
{{History||1.90|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==

<gallery>
Villager trading preview.png|The first image of the trading system released by [[Jeb]]. What would become emeralds can be seen in the [[inventory]] space.
Emerald Ore 12w21a.png|A wall of [[emerald ore]] utilizing a previous texture in snapshot [[12w21a]].
Room of Emeralds.png|All forms of emeralds in one photo: emerald (in the form of [[emerald block|block]], [[emerald ore|ore]] and the emerald itself).
</gallery>

==Trivia==

*The [[History_of_textures/Unused_textures#Ruby|ruby]] was going to be the [[villager]] currency but was changed to emeralds before the update's release.

== References ==

{{Reflist}}

{{Items}}

[[Category:Renewable resources]]

[[cs:Smaragd]]
[[de:Smaragd]]
[[es:Esmeralda]]
[[fr:Émeraude]]
[[hu:Smaragd]]
[[it:Smeraldo]]
[[ja:エメラルド]]
[[ko:에메랄드]]
[[nl:Smaragd]]
[[pl:Szmaragd]]
[[pt:Esmeralda]]
[[ru:Изумруд]]
[[th:มรกต]]
[[tr:Zümrüt]]
[[uk:Смарагд]]
[[zh:绿宝石]]</li></ul>
14w17aFire JE2 The model of fire has been changed slightly - the sides are completely erect rather than slanted inward, however, the back faces of fire are still not visible.
14w25aFire JE3 The model of fire now incorrectly has ambient occlusion. One of the inner planes (furthest to the south) is now also missing.
The block form of fire (ID 51) has been removed. It can no longer exist in inventories, only as a block in the world.
With the removal of the block form of fire, chain armor is no longer craftable.
14w28bFire JE4 The model of fire has been changed, fixing the missing internal plane. However, it is still less symmetrical overall than it was prior to 14w25a, which is best seen looking from directly above.
14w31aFire JE5 Fire no longer has ambient occlusion.
1.9
{{Extension DPL}}<ul><li>[[Glow Stick|Glow Stick]]<br/>{{stub}}
{{education feature}}
{{Item
| image = White Glow Stick.png
| extratext = View [[#Gallery|all renders]]
| renewable = No
| durability = 95
| stackable = No
}}
'''Glow sticks''' are [[Chemistry Update|chemistry]]-related [[item]]s, which can be lit up in the player's hand for a limited time.

== Obtaining ==
{{iN|be}}, glow sticks cannot be obtained by the {{cmd|give}} command. They also cannot be obtained in [[Survival]]. Cheats must be enabled to obtain glow sticks in Survival mode, or in [[Minecraft Education]].

=== Crafting ===

{{Crafting
|showdescription=1
|ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]]
|A1= Polyethylene
|B1= Hydrogen Peroxide
|C1= Polyethylene
|A2= Polyethylene
|B2= White Dye; Orange Dye; Magenta Dye; Light Blue Dye; Yellow Dye; Lime Dye; Pink Dye; Gray Dye; Cyan Dye; Purple Dye; Blue Dye; Brown Dye; Green Dye; Red Dye
|C2= Polyethylene
|A3= Polyethylene
|B3= Luminol
|C3= Polyethylene
|Output= Matching Glow Stick
|description={{only|bedrock|education}}
|type= Miscellaneous
}}

<div style="display:none">

<!--
    This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
    They don't need to be displayed on this page because they already intuitively list "Any Matching Dye".
-->

{{Crafting
|showdescription=1
|ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]]
|A1= Polyethylene
|B1= Hydrogen Peroxide
|C1= Polyethylene
|A2= Polyethylene
|B2= Bone Meal; Lapis Lazuli; Cocoa Beans  
|C2= Polyethylene
|A3= Polyethylene
|B3= Luminol
|C3= Polyethylene
|Output= White Glow Stick; Blue Glow Stick; Brown Glow Stick
|description={{only|bedrock|Education}}
|type= Miscellaneous
}}
</div>

== Usage ==

While equipped, [[player]]s can {{control|use}} glow sticks to shake them, causing them to appear bright regardless of the [[light]] level. This is only an aesthetic change, as no light is emitted to the surrounding area. A [[particle]] effect is visible until the [[durability]] runs out. The glow stick's durability depletes while lit{{Info needed}}, in both Survival and Creative modes.

== Sounds ==
{{Sound table
|type=bedrock
|sound=Flint and steel click.ogg
|source=block
|description=While a glowstick is being activated
|id=fire.ignite
|volume=1.0
|pitch=0.5/0.7
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glow Stick
|spritename=glow-sticks
|spritetype=item
|nameid=glow_stick
|id=601
|form=item
|translationkey=item.glow_stick.black.name,item.glow_stick.red.name,item.glow_stick.green.name,item.glow_stick.brown.name,item.glow_stick.blue.name,item.glow_stick.purple.name,item.glow_stick.cyan.name,item.glow_stick.silver.name,item.glow_stick.gray.name,item.glow_stick.pink.name,item.glow_stick.lime.name,item.glow_stick.yellow.name,item.glow_stick.lightBlue.name,item.glow_stick.magenta.name,item.glow_stick.orange.name,item.glow_stick.white.name
|foot=1}}

===Metadata===
{{/DV}}

===Item data===

See [[Bedrock Edition level format/Item format]].

== History ==

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}}
{{History||1.14.60|snap=?|Making a glow stick results in an edible item called {{code|item.glow_stick.black.name}}.}}
{{History||?|Making a glow stick results in correct items again.
|Making a glow stick with dye has been made an upgrade{{info needed|what is this supposed to mean?}}
|Putting 2 glow sticks in a Crafting Table now outputs a correct glow stick.}}
{{History||1.17.0|snap=?|[[File:Missing Glow Stick.png|32px]] Two black glow sticks, using the [[missing texture]] if Education Edition is disabled, now generate in fake end portal rooms in [[mansion]]s instead of [[ender pearl]]s.}}
{{h||1.18.0|snap=beta 1.18.0.21|Glow sticks no longer generate in [[woodland mansion]]s.}}

{{History|education}}
{{History||1.0.27|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}}
{{History|foot}}

== Gallery ==
<gallery>
White Glow Stick.png|
Orange Glow Stick.png|
Magenta Glow Stick.png|
Light Blue Glow Stick.png|
Yellow Glow Stick.png|
Lime Glow Stick.png|
Pink Glow Stick.png|
Gray Glow Stick.png|
Cyan Glow Stick.png|
Purple Glow Stick.png|
Blue Glow Stick.png|
Brown Glow Stick.png|
Green Glow Stick.png|
Red Glow Stick.png|
</gallery>

== Trivia ==
* The glowing reaction of [[Wikipedia:Luminol|Luminol]] during oxidation exists in real life. It is used for detecting blood in crime scenes.
* Players cannot enchant glow sticks with Unbreaking or Mending, despite the items having [[durability]].
* The black and light gray glow sticks use the same texture as the red glow stick.{{verify|It seems they use the missing texture instead. Was this the case beforehand, and they only started using the missing texture later?}}

== Issues ==
{{issue list}}

{{items}}
{{Education Edition}}

[[Category:Non-renewable resources]]
[[Category:Education Edition items]]

[[de:Knicklicht]]
[[ja:ケミカルライト]]
[[ko:발광봉]]
[[pt:Graveto Brilhante]]
[[ru:Химический источник света]]
[[zh:荧光棒]]</li><li>[[Copper Horn|Copper Horn]]<br/>{{About|the removed item|the current item|Goat Horn}}
{{outdated feature|edition=bedrock}}
{{Item
| renewable = Yes
| stackable = No
}}

A '''copper horn''' was an [[item]] crafted from a [[goat horn]] and [[copper ingots]].

== Obtaining ==
=== Crafting ===
{{Crafting
 |ignoreusage=1
 |A2=Copper Ingot
 |B2=Goat Horn
 |B3=Copper Ingot
 |C2=Copper Ingot
 |Output=Copper Horn
}}

=== Natural generation ===
Copper horns were found in pillager outpost chests.

== Usage ==
Copper horns were used to play sounds. They took one second to use and had a four second cooldown. There were ten variations of copper horns, and each of them played three different sounds: when looking up, crouching, or neither of those. In total, there were thirty different sounds that could be played using copper horns. The sound a copper horn plays based on multiple conditions, which are in order as follows:
* If crouching, the bass tune was played.
* Else, if looking up (by 45 degrees), the harmony tune was played.
* Else, the melody tune was played.

== Sounds ==
Sound names in the item tooltip are created using the harmony, melody, and bass sounds in that order.

=== Harmony ===
{{Sound table
|type=bedrock
|sound=harmony0.ogg
|description="Great" ("Great Sky Falling")
|source=hostile
|id=horn.call.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony1.ogg
|description="Old" ("Old Hymn Resting")
|source=hostile
|id=horn.call.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony2.ogg
|description="Pure" ("Pure Water Desire")
|source=hostile
|id=horn.call.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony3.ogg
|description="Humble" ("Humble Fire Memory")
|source=hostile
|id=horn.call.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony4.ogg
|description="Dry" ("Dry Urge Anger")
|source=hostile
|id=horn.call.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony5.ogg
|description="Clear" ("Clear Temper Journey")
|source=hostile
|id=horn.call.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony6.ogg
|description="Fresh" ("Fresh Nest Thought")
|source=hostile
|id=horn.call.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony7.ogg
|description="Secret" ("Secret Lake Tear")
|source=hostile
|id=horn.call.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony8.ogg
|description="Fearless" ("Fearless River Gift")
|source=hostile
|id=horn.call.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony9.ogg
|description="Sweet" ("Sweet Moon Love")
|source=hostile
|id=horn.call.9
|volume=1.0
|pitch=1.0
|foot=1}}

=== Melody ===
{{Sound table
|type=bedrock
|sound=melody0.ogg
|description="Sky" ("Great Sky Falling")
|source=hostile
|id=horn.melody.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody1.ogg
|description="Hymn" ("Old Hymn Resting")
|source=hostile
|id=horn.melody.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody2.ogg
|description="Water" ("Pure Water Desire")
|source=hostile
|id=horn.melody.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody3.ogg
|description="Fire" ("Humble Fire Memory")
|source=hostile
|id=horn.melody.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody4.ogg
|description="Urge" ("Dry Urge Anger")
|source=hostile
|id=horn.melody.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody5.ogg
|description="Temper" ("Clear Temper Journey")
|source=hostile
|id=horn.melody.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody6.ogg
|description="Nest" ("Fresh Nest Thought")
|source=hostile
|id=horn.melody.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody7.ogg
|description="Lake" ("Secret Lake Tear")
|source=hostile
|id=horn.melody.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody8.ogg
|description="River" ("Fearless River Gift")
|source=hostile
|id=horn.melody.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody9.ogg
|description="Moon" ("Sweet Moon Love")
|source=hostile
|id=horn.melody.9
|volume=1.0
|pitch=1.0
|foot=1}}

=== Bass ===
{{Sound table
|type=bedrock
|sound=bass0.ogg
|description="Falling" ("Great Sky Falling")
|source=hostile
|id=horn.bass.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass1.ogg
|description="Resting" ("Old Hymn Resting")
|source=hostile
|id=horn.bass.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass2.ogg
|description="Desire" ("Pure Water Desire")
|source=hostile
|id=horn.bass.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass3.ogg
|description="Memory" ("Humble Fire Memory")
|source=hostile
|id=horn.bass.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass4.ogg
|description="Anger" ("Dry Urge Anger")
|source=hostile
|id=horn.bass.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass5.ogg
|description="Journey" ("Clear Temper Journey")
|source=hostile
|id=horn.bass.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass6.ogg
|description="Thought" ("Fresh Nest Thought")
|source=hostile
|id=horn.bass.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass7.ogg
|description="Tear" ("Secret Lake Tear")
|source=hostile
|id=horn.bass.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass8.ogg
|description="Gift" ("Fearless River Gift")
|source=hostile
|id=horn.bass.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass9.ogg
|description="Love" ("Sweet Moon Love")
|source=hostile
|id=horn.bass.9
|volume=1.0
|pitch=1.0
|foot=1}}

==Data Values==
===ID===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Copper Horn
|spritetype=item
|nameid=copper_horn
|form=item
|foot=1}}

== History ==
{{h|bedrock}}
{{h||Vanilla Experiments<br>(experimental)|link=1.18.30|snap=beta 1.18.30.26|[[File:Copper Horn BE1.png|32px]]Added copper horns.}}
{{h|||snap=beta 1.18.30.28|[[File:Copper Horn BE2.png|32px]]Changed the texture of copper horns.}}
{{h||1.19.0|snap=beta 1.19.0.24|Removed copper horns.}}
{{h|foot}}

== Trivia ==
* Copper horns were removed from the game as they didn't live up to the developers' design goals, and as such are no longer supported.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5540500564365| title = Minecraft Beta & Preview - 1.19.0.24/25|website=feedback.minecraft.net|date=April 14, 2022}}</ref>
* This is the first item in {{el|be}} to have been completely removed instead of just made unobtainable. This is likely due to the fact it never made it out of [[experimental gameplay]].
** If a world that contained this item is loaded into a newer version, the horn will disappear upon loading.

== References ==
{{reflist}}

{{Items}}
{{Removed features}}

[[Category:Renewable resources]]

[[de:Ziegenhorn]]
[[es:Cuerno de cobre]]
[[fr:Corne de chèvre]]
[[it:Corno di capra]]
[[lzh:銅號]]
[[pl:Kozi róg]]
[[pt:Chifre de cobre]]
[[ru:Козий рог]]
[[zh:铜制号角]]</li></ul>
15w31aFire JE6 Extra planes have been to the model of fire in the back. However, the outer texture planes appear to foot by a pixel.
The block states alt and flip of fire have been removed, and the state upper has been changed to the byte state up. However, the behavior of fire has remained unchanged.
15w33cFire JE7 The positioning of the outer planes of fire has been fixed.
15w38aFire's chance of extinguishing in the rain on its block tick has been decreased from 100% to a chance from 0–45% depending on its age state.
15w49aFire's chance of extinguishing in the rain on its block tick has been increased to 20–65% depending on its age state.
1.12
{{Extension DPL}}<ul><li>[[Rabbit Hide|Rabbit Hide]]<br/>{{Item
| title = Rabbit Hide
| image = Rabbit Hide.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Rabbit hide''' is an [[item]] dropped by [[rabbit]]s.

== Obtaining ==

===Mob loot===
[[Rabbit]]s drop 0–1 rabbit hide upon death. The maximum number of drops can be increased by 1 per level of [[Looting]] used, for a maximum of 0–4 rabbit hides with Looting III.

Some [[foxes]] spawn holding rabbit hides, which always drop upon death. Alternatively, the player can drop a food item, which causes the fox to drop the rabbit hide.

=== Cat gifts ===
{{main|Cat#Gifts}}

Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rabbit hide.

== Usage ==

Rabbit hide can be crafted into leather, or into bundles to store stacks of items.

=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===

Journeyman-level leatherworker [[villager]]s buy 9 rabbit hide for an [[emerald]] as part of their trades.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Rabbit Hide
|spritetype=item
|nameid=rabbit_hide
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Rabbit Hide
|spritetype=item
|nameid=rabbit_hide
|id=529
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483636993780232192}}|[[Ryan Holtz]] tweeted images of rabbit hide and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Rabbit Hide JE1.png|32px]]  Added rabbit hide.}}
{{History|||snap=14w33b|[[File:Rabbit Hide JE2 BE1.png|32px]] The texture of rabbit hide has been changed.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 415.}}
{{History||1.14|snap=18w43a|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
{{History|||snap=18w44a|Cats now offer rabbit hides as [[Cat#Gifts|gifts]].}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit hides in their mouths.}}
{{History|||snap=19w11a|Leatherworker [[villager]]s now [[trading|buy]] rabbit hides.}}
{{History||1.17|snap=20w45a|Rabbit hide can now be used to craft [[bundle]]s.}}
{{History|||snap=21w18a|Rabbit hide can no longer be used to craft bundles.}}
{{History||1.18|snap=Experimental Snapshot 1|Rabbit hide can now once again be used to craft bundles.}}
{{History|||snap=21w37a|Rabbit hide once again can no longer be used to craft bundles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Rabbit hide can now once again be used to craft bundles.}}

{{History|pocket alpha}}
{{History||v0.13.0|snap=build 1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give [[player]]s rabbit hide as a gift.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Rabbit hide can be [[trading|sold]] to leatherworker [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit hide.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:Rabbit Items 1 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>



{{items}}

[[de:Kaninchenfell]]
[[es:Piel de conejo]]
[[fr:Peau de lapin]]
[[hu:Nyúlbőr]]
[[it:Pelle di coniglio]]
[[ja:ウサギの皮]]
[[ko:토끼 가죽]]
[[nl:Konijnenhuid]]
[[pl:Królicza skóra]]
[[pt:Pele de coelho]]
[[ru:Кроличья шкурка]]
[[zh:兔子皮]]
[[Category:Renewable resources]]</li><li>[[String|String]]<br/>{{Block
| image = <gallery>
String JE2 BE2.png  | String
Tripwire (NESW).png | Tripwire
</gallery>
| extratext = View [[#Gallery|all renders]]
| transparent = Yes
| light = No
| tool = any
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''String''' is an item used in [[crafting]] recipes such as [[bow]]s, [[fishing rod]]s and [[lead]]s. When placed as a [[block]], string becomes '''tripwire''', which can be combined with [[Tripwire Hook|tripwire hooks]] to form a tripwire circuit.

== Obtaining==
String can be obtained from [[drop]]s, breaking [[cobweb]]s, [[fishing]], [[bartering]], and as gifts from [[cat]]s. String can be looted from [[jungle temple]]s, [[desert pyramid]] chests, and [[dungeon]]s.

===Breaking ===
Tripwire can be {{control|mine|text=mined}} instantly with any [[tool]], dropping string. Tripwire is also removed and drops string as an [[item]] when:
*[[Water]] flows into its space
* A [[piston]] pushes it or moves a [[block]] into its space
Tripwire is destroyed without dropping string if [[lava]] flows into its space.

A [[cobweb]] drops string when it is broken in these ways (see also {{section link|Cobweb|Usage}}):
*Breaking a cobweb with a [[sword]]
*Pushing a cobweb with a [[piston]]
*[[Water]] breaking a cobweb by flowing over it (flowing [[lava]] destroys cobwebs without leaving string)

===Natural generation===
Five pieces of tripwire generate naturally in every [[jungle temple]]. 

===Mob loot ===
[[Spider]]s and [[cave spider]]s drop 0–2 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 string with Looting III.

[[Strider]]s drop 2–5 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 2–8 string with Looting III.{{only|Java|short=1}}

[[Cat]]s drop 0–2 string upon death, unaffected by Looting.<ref>{{bug|MC-200707||Looting does not increase drops for iron golems and cats}}</ref>

===Chest loot===
{{LootChestItem|string}}

===Fishing===
String has a 0.6% ({{frac|3|500}}) chance of being caught when [[fishing]] with an unenchanted fishing rod. The chance decreases to 0.5% ({{frac|1|200}}), 0.4% ({{frac|1|250}}), and 0.3% ({{frac|3|1000}}) if the fishing rod is enchanted with [[Luck of the Sea]] at enchantment levels I, II, and III, respectively.

===Cat gifts===
{{main|Cat#Gifts}}

Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a string.

===Bartering ===
[[Piglin]]s may [[barter]] 3-9 string when given a [[gold ingot]].

== Usage==
String can be used as a crafting ingredient and tripwire can be used as a [[redstone circuit]] component. It can also be used to keep [[player]]s from ender-pearling through that space.

=== Crafting ingredient===
{{crafting usage}}

===Redstone component===
{{redirect|Tripwire|tripwire hooks|Tripwire Hook}}
{{see also|Redstone circuits}}

String can be placed as tripwire, which can be used to detect [[entity|entities]] as part of a tripwire circuit. [[Observer]]s can also be used with a tripwire to generate redstone signals. 

;Placement

To place tripwire, {{control|use}} string while pointing at a surface facing the space the tripwire should occupy.

{{Schematic | caption =
'''Tripwire Circuit'''
|SB|th-$w|tw-$ew|th-$e|SB
}}
:In order to activate [[tripwire hook]]s, tripwire must be part of a "tripwire circuit": a straight line of [[block]]s consisting of a block with a tripwire hook attached to it, a "tripwire line" (1 to 40 blocks of tripwire), and a second tripwire hook attached to another block. 

;Activation
Tripwire activates if almost any [[entity]] ([[player]]s, [[mob]]s, [[minecart]]s, [[boat]]s, [[item]]s, [[arrow]]s, etc.) intersects its collision mask. The tripwire remains active until there are no entities intersecting its collision mask. Thrown [[potion]]s, some arrows, thrown [[ender pearl]]s, and thrown [[eyes of ender]] do not activate tripwire.

;Behavior
An active tripwire updates adjacent [[block]]s (for example, it can activate a [[Tutorials/Block update detector|BUD circuit]]). Additionally, active tripwires that are part of valid tripwire circuits cause the attached tripwire hooks to activate (producing [[redstone]] power). Active tripwires do ''not'' themselves produce redstone power.

When tripwire is broken (including by being washed away by spreading [[water]] {{in|java}}) after being part of a valid tripwire circuit, it activates the attached tripwire hooks for 5 redstone ticks (10 game [[tick]]s, or 0.5 seconds barring lag). It does not produce the signal if it is broken using [[shear]]s.

===Trading===
Novice-level fisherman [[villager]]s have a 50% chance to buy 20 string as part of their first-tier trade.

Journeyman-level fletcher villagers buy 14 string for 1 [[emerald]] as part of their trade.

==Sounds==
=== Generic===
{{Sound table/Block/Normal}}

===Unique===
{{edition|java}}:
{{Sound table
|rowspan=3
|sound=Click.ogg
|subtitle=Tripwire attaches
|source=block
|description=When a tripwire line is completed
|id=block.tripwire.attach
|translationkey=subtitles.block.tripwire.attach
|volume=0.4
|pitch=0.7
|distance=16}}
{{Sound table
|subtitle=Tripwire clicks
|source=block
|description=When a tripwire line deactivates
|id=block.tripwire.click_off
|translationkey=subtitles.block.tripwire.click
|volume=0.4
|pitch=0.5
|distance=16}}
{{Sound table
|subtitle=Tripwire clicks
|source=block
|description=When a tripwire line activates
|id=block.tripwire.click_on
|translationkey=subtitles.block.tripwire.click
|volume=0.4
|pitch=0.6
|distance=16}}
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|subtitle=Tripwire detaches
|source=block
|description=When a tripwire hook in a tripwire line is destroyed
|id=block.tripwire.detach
|translationkey=subtitles.block.tripwire.detach
|volume=0.4
|pitch={{frac|12|11}}-{{frac|4|3}}
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|rowspan=3
|sound=Click.ogg
|source=block
|description=When a tripwire line is completed
|id=block.click
|volume=0.2
|pitch=0.7}}
{{Sound table
|type=bedrock
|source=block
|description=When a tripwire line deactivates
|id=random.click
|volume=0.2
|pitch=0.5}}
{{Sound table
|source=block
|description=When a tripwire line activates
|id=random.click
|volume=0.2
|pitch=0.6}}
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|source=block
|description=When a tripwire hook in a tripwire line is destroyed
|id=block.bowhit
|volume=0.4
|pitch=1.1-1.33
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Tripwire
|spritetype=block
|nameid=tripwire
|blocktags=wall_post_override
|form=block}}
{{ID table
|displayname=String
|spritetype=item
|nameid=string
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showaliasids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Tripwire
|spritetype=block
|nameid=trip_wire
|aliasid=tripWire
|id=132
|form=block
|itemform=trip_wire
|translationkey=tile.tripWire.name}}
{{ID table
|displayname=String
|spritetype=item
|nameid=string
|id=326
|form=item
|foot=1}}

===Block states===
{{see also|Block states}}

{{/BS}}

==Video==
<div style="text-align:center">
<span style="display:inline-block">{{yt|WUlhmu3JbcQ}}</span>
<span style="display:inline-block">{{yt|-7jEtrETxwc}}</span>
</div>

==History==
{{History|java indev}}
{{History||0.31|snap=20100129|[[File:String JE1 BE1.png|32px]] Added string.}}
{{History|||snap=20100130|[[Bow]]s can now be [[crafting|crafted]] using string.}}
{{History|||snap=20100201-2|[[Wool|Cloth]] can now be crafted using nine string.}}
{{History||20100219|[[Spider]]s now [[drops|drop]] string.}}
{{History|java infdev}}
{{History||20100625-2|String can now be found inside [[chest]]s in the new [[dungeon]]s.}}
{{History|java alpha}}
{{History||v1.1.1|String can now be used to craft [[fishing rod]]s.}}
{{History|java beta}}
{{History||1.5|Introduced [[cobweb]]s, which [[drops|drop]] string when [[breaking|broken]] with a [[sword]].}}
{{History||1.6.6|Wool is now crafted from four string rather than nine.}}
{{History||1.7|Cobwebs now drop string when broken using [[shears]].}}
{{History||1.8|snap=Pre-release|Cobwebs now generate naturally, making them a viable method to obtain string.}}
{{History|java}}
{{History||May 28, 2012|link=none|Tripwire was first revealed on [[Dinnerbone]]'s [[wikipedia:Twitter|Twitter]].<ref>{{tweet|Dinnerbone|207154562711289856|It's a tripwire, yeah.|May 28, 2012}}</ref><ref>{{tweet|Dinnerbone|207155073023868928|You place it yourself. String is now placeable|May 28, 2012}}</ref> Dinnerbone released a [{{ytl|mWuvXIzYcTc}} video] showing him experimenting with tripwire before its release.}}
{{History||1.3.1|snap=12w22a|String can now be placed on the ground as tripwire.}}
{{History|||snap=12w23a|Tripwire can now activated by most [[entity|entities]] (including [[arrow]]s).
|The max distance of tripwire has now been increased from 18 to 40 [[block]]s.
|Tripwire now has a translucent texture.}}
{{History||1.6.1|snap=13w18a|String can now be used to craft [[lead]]s.}}
{{History||1.8|snap=14w02a|String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s, at 15–20 string for 1 [[emerald]].}}
{{History|||snap=release|Tripwire is now translucent.}}
{{History||1.9|snap=15w44a|String now generates in [[desert temple]] [[chest]]s.
|The average yield of string in [[dungeon]] chests has now more than doubled.}}
{{History|||snap=15w49a|The <code>suspended</code> block state has now been removed from tripwire.}}
{{History||1.11|snap=16w39a|String can now be found in [[woodland mansion]] [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 132 and the [[item]]'s was 287.
|Tripwire can now be disarmed.}}
{{History||1.14|snap=18w43a|String can now be used to craft [[crossbow]]s and a [[loom]].
|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}
{{History|||snap=18w44a|[[Cat]]s now drop 0-2 string upon death.
|Cats now offer string as [[Cat#Gifts|gift]]s.}}
{{History|||snap=18w45a|String can now be used to craft [[scaffolding]].}}
{{History|||snap=18w47a|String can now be found inside [[pillager outpost]] [[chest]]s.}}
{{History||1.16|snap=20w09a|String can now be obtained through [[bartering]] with [[piglin]]s.}}
{{History|||snap=20w13a|[[Strider]]s now [[drops|drop]] string upon [[death]].}}
{{History|||snap=20w16a|String now generates in [[bastion remnant]] chests.}}
{{History||1.17|snap=20w45a|String can now be used to craft [[bundle]]s and [[candle]]s.}}
{{History|||snap=21w13a|The model of the tripwire has been tweaked that the underside texture is mirrored.}}
{{History|||snap=21w19a|String can no longer be used to craft bundles and candles.}}
{{History|||snap=Pre-release 1|String can once again used to craft candles.}}
{{History||1.18|snap=Experimental Snapshot 1|String can now once again be used to craft bundles.}}
{{History|||snap=21w37a|String once again can no longer be used to craft bundles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|String can now once again be used to craft bundles.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|String can now be used to craft [[brush]]es.}}
{{History|||snap=1.19.4-pre1|String can no longer be used to craft [[brush]]es.}}
{{History||1.20|snap=23w12a|String can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|String no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; string now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:String JE1 BE1.png|32px]] Added string. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.3|Added spiders, which drop string when they die.
|String can now be used to [[crafting|craft]] [[bow]]s.}}
{{History||v0.4.0|String can now be crafted into [[wool]].}}
{{History||v0.11.0|snap=build 1|String can now be used to craft [[fishing rod]]s.
|String can now be caught as a junk [[item]] from [[fishing]].}}
{{History||v0.13.0|snap=build 1|String can now be placed on the ground as a tripwire.
|String can now be found in [[desert temple]] [[chest]]s.}}
{{History||v0.15.0|snap=build 1|String can now be used to craft [[lead]]s.
|Tripwire now generates in [[jungle temple]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|15-20 String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s for an [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|String can now be found in [[woodland mansion]] [[chest]]s.
|[[Cobweb]]s can now be used to [[crafting|craft]] 9 string.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] string as gifts.
|String can now be used to craft [[scaffolding]].
|[[Cat]]s now [[drops|drop]] 0–2 string.}}
{{History|||snap=beta 1.8.0.10|String can now be used to craft [[crossbow]]s.}}
{{History||1.9.0|snap=beta 1.9.0.0|Tripwire string that is broken now activates, unless broken with [[shears]].}}
{{History||1.10.0|snap=beta 1.10.0.3|String can now be found in [[pillager outpost]] chests.
|String can now be used to craft a [[loom]].
|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, fisherman [[villager]]s now have a 50% chance to [[trading|buy]] 20 string as part of their first-tier trade.
|Fletcher villagers now buy 14 string for an [[emerald]] as their third-tier trade.}}
{{History||1.16.0|snap=beta 1.16.0.57|String can now be obtained through [[bartering]] with [[piglin]]s.
|Added [[strider]]s, which [[drops|drop]] string upon [[death]].
|String can now be found in [[bastion remnant]] chests.}}
{{History||1.17.10|snap=beta 1.17.10.22|String can now be used to craft [[candles]].}}
{{History||1.18.30|snap=beta 1.18.30.26|The ID of tripwire block is changed from <code>tripWire</code> to <code>trip_wire</code>}}
{{History||1.20.10|snap=beta 1.20.10.20|String can no longer be crafted from cobwebs.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:String JE1 BE1.png|32px]] Added string.}}
{{History||xbox=TU14|ps=1.04|String can now be placed on the ground as [[tripwire]].}}
{{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|Tripwires are now activated when [[breaking|broken]], unless broken with [[shears]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:String JE1 BE1.png|32px]] Added string.}}
{{History|foot}}

===Tripwire "item"===
{{:Technical blocks/Tripwire}}

== Issues ==
{{Issue list}}

== Gallery ==
<gallery>
Tripwire (NS).png|
Tripwire (N).png|
Tripwire (E).png|
Tripwire (S).png|
Tripwire (W).png|
Tripwire (EW).png|
Tripwire (NE).png|
Tripwire (ES).png|
Tripwire (SW).png|
Tripwire (NW).png|
Tripwire (ESW).png|
Tripwire (NSW).png|
Tripwire (NEW).png|
Tripwire (NES).png|
</gallery>

=== Screenshots ===
<gallery>
DinnerboneTripwireDev3.png|The first image of tripwires [[dinnerbonetweet:207154292593917952|released]] by Mojang.
DinnerboneTripwireDev4.png|An image [[dinnerbonetweet:207294114398605312|released]] by Mojang testing visibility of tripwires from a distance at night.
DinnerboneTripwireDev5.png|The same room viewed from the same angle, in daytime.
Dinnerbone String.png|Power lines made of suspended string blocks.
</gallery>

==References==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--string Taking Inventory: String] – Minecraft.net on May 14, 2020

{{Redstone}}
{{Items}}
{{Blocks|Utility}}

[[Category:Redstone mechanics]]
[[Category:Mechanics]]
[[Category:Mechanisms]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]

[[cs:Vlákno]]
[[de:Faden]]
[[es:Hilo]]
[[fr:Ficelle]]
[[hu:Fonál]]
[[it:Cordicella]]
[[ja:糸]]
[[ko:실]]
[[nl:Draad]]
[[pl:Nić]]
[[pt:Linha]]
[[ru:Нить]]
[[th:เส้นใย]]
[[uk:Нитка]]
[[zh:线]]</li></ul>
17w06aFire now burns infinitely on magma blocks.
1.13
{{Extension DPL}}<ul><li>[[Book|Book]]<br/>{{For}}
{{Item
| image = Book.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Books''' are items used in [[enchanting]] and [[crafting]].

== Obtaining ==

=== Block loot ===

Three books are dropped when a [[bookshelf]] is mined without [[Silk Touch]] or destroyed by an [[explosion]].

=== Crafting ===
{{crafting
|Paper
|Paper
|Paper
|Leather
|Output= Book
|type= Miscellaneous
}}

=== Chest loot ===

{{LootChestItem|book}}

=== Grindstones ===

Disenchanting an [[enchanted book]] at a [[grindstone]] yields a normal book and a small amount of experience.

=== Villager gifts ===

{{in|java}}, librarian [[villagers]] throw books at players under the [[Hero of the Village]] effect.

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book in the main hand will put the book inside the chiseled bookshelf.

=== Enchanting ===
Books can be made into [[enchanted book]]s by enchanting them on [[enchanting table]]s.

=== Trading ===

Librarian [[villager]]s can buy a single book as part of an [[enchanted book]] trade.

Apprentice-level Librarian villagers have a {{frac|2|3}} chance to buy 4 books for an [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}.

== Achievements ==
{{load achievements|Librarian;Enchanter}}


== Advancements ==
{{load advancements|Enchanter;The Power of Books}}

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a book is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a book is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|source=block
|description=When a book is placed in a chiseled bookshelf
|id=insert.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|source=block
|description=When a book is removed from a chiseled bookshelf
|id=pickup.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Book
|spritetype=item
|nameid=book
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Book
|spritetype=item
|nameid=book
|id=387
|itemtags=minecraft:bookshelf_books</code>
|form=item
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|UGJBUhxwKy0}}</div>

== History ==

{{History|java alpha}}
{{History||v1.0.11|[[File:Book JE1 BE1.png|32px]] Added books.
|The only use of books is crafting [[bookshelves]], which are only used as a purely decorative [[block]] until [[Beta 1.9 Prerelease 3]].}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Books are now found in the new [[stronghold]] library [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Books are now used to craft [[enchantment table]]s, gaining their first functional usage outside of decoration.}}
{{History||1.3.1|snap=12w17a|The crafting recipe is now shapeless, so books can now be crafted in the player's 2×2 [[crafting]] area, although the recipe now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.
|A book can now be crafted into a [[book and quill]], which can be used to create [[written book]]s.}}
{{History|||snap=12w21a|Librarian [[villager]]s now [[trading|buy]] 11–12 books for 1 [[emerald]].}}
{{History|||snap=12w22a|Librarian villagers now [[trading|sell]] [[enchanted book]]s for 5–64 emeralds and 1 book.}}
{{History||1.4.6|snap=12w49a|Books can now be enchanted into [[enchanted book]]s, and then combined together in an [[anvil]] with a [[tool]] to then enchant it.}}
{{History||1.8|snap=14w02a|Librarian villagers now buy 8–10 books for 1 [[emerald]].}}
{{History||1.9|snap=15w43a|Average yield of books in [[stronghold]] library chests has been substantially increased.}}
{{History||1.12|snap=17w13a|Added the [[knowledge book]], a green-colored book that grants the [[player]] a recipe for [[crafting]].
|The recipe tab on the [[crafting table]] GUI uses a red-colored book.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 340.}}
{{History|||snap=18w11a|Books now generate in [[shipwreck]] chests.}}
{{History||1.14|snap=18w43a|[[File:Book JE2 BE2.png|32px]] The texture of books has been changed.}}
{{History|||snap=18w48a|Books can now be obtain by disenchanting non-curse [[enchanted book]]s in a grindstone.|Books can now be found in chests in [[plains]] [[village]] houses.}}
{{History|||snap=18w50a|Books can now be found in chests in [[desert]] village houses.}}
{{History|||snap=19w13a|Librarian villagers now give books to players under the [[Hero of the Village]] effect.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Books now generate in [[ancient city]] chests.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books can now interact with [[chiseled bookshelves]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Book JE1 BE1.png|32px]] Added books. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.0|Books can be used to craft [[bookshelves]].}}
{{History||v0.5.0|Books can now be obtained after activating the [[nether reactor]].}}
{{History||v0.12.1|snap=build 1|The crafting recipe for books now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.
|Books are now used to craft [[enchanting table]]s.
|Books can now be enchanted into [[enchanted book]]s, and then combined together in an [[anvil]] with a [[tool]] to then enchant it.
|Books are no longer available from the [[nether reactor]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian villagers now [[trading|buy]] 8–10 books for 1 [[emerald]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|A book can now be crafted into a [[book and quill]], which can be used to create [[written book]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Books can now be found inside of the map room [[chest]] in [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Books can now be found in [[plains]] [[village]] chests.
|[[File:Book JE2 BE2.png|32px]] The texture of books has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Librarian [[villager]]s now [[trading|buy]] 4 books for an [[emerald]].}}
{{History||Wild Update<br>(Experimental)|link=Bedrock Edition 1.18.30|snap=beta 1.18.30.32|Books now generate in [[ancient city]] chests.}}
{{History||1.20<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Books can now interact with [[chiseled bookshelves]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Book JE1 BE1.png|32px]] Added books.}}
{{History||xbox=TU14|ps=1.04|The crafting recipe for books now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.}}
{{History|PS4}}
{{History||1.90|[[File:Book JE2 BE2.png|32px]] The texture of books has now been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Book JE1 BE1.png|32px]] Added books.}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==

* [[Enchanted Book]]
* [[Knowledge Book]]

== How book is renewable ==
The paper comes from sugar canes, which is renewable because it grows and the leather from killing cows, renewable because cows breed{{Items}}

[[Category:Renewable resources]]

[[cs:Kniha]]
[[de:Buch]]
[[es:Libro]]
[[fr:Livre]]
[[hu:Könyv]]
[[it:Libro]]
[[ja:本]]
[[ko:책]]
[[nl:Boek]]
[[pl:Książka]]
[[pt:Livro]]
[[ru:Книга]]
[[th:หนังสือ]]
[[uk:Книга]] 
[[zh:书]]</li><li>[[Shulker Shell|Shulker Shell]]<br/>{{Item
| image = Shulker Shell.png
|type=
|renewable = Yes
| stackable =  Yes (64)
}}

{{about|the item that drops from the mob|the mob |Shulker|the storage block|Shulker Box}}

'''Shulker shells''' are [[item]]s dropped by [[shulker]]s that are used solely to craft [[shulker box]]es.

== Obtaining ==
=== Mob loot ===
{{IN|bedrock}}, [[shulker]]s drop 0-1 shulker shells. The maximum can be increased by 1 per level of [[Looting]], which is 0-4 shells with Looting III.

{{IN|java}}, shulkers have a 50% chance of dropping a shulker shell when killed. This is increased by 6.25% per level of [[Looting]], for a maximum of 68.75% with Looting III.

== Usage ==
=== Crafting ingredient ===
{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Shulker Shell
|spritetype=item
|nameid=shulker_shell
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Shulker Shell
|spritetype=item
|nameid=shulker_shell
|id=566
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||1.11|snap=16w39a|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 450.}}
{{History||1.14|snap=18w43a|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}}
{{History||1.17|snap=20w45a|When a shulker is hit by a shulker bullet, the shulker can spawn another shulker depending on the amount of shulkers in the area, making shulker shells [[renewable resource|renewable]].}}

{{History|pocket}}
{{History||1.0.0|snap=alpha 1.0.0.1|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.
|Shulker shells currently have no purpose as [[shulker box]]es haven't been implemented yet.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Shulker shells can now be used to [[crafting|craft]] shulker boxes.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}}
{{History||1.18.30|snap=beta 1.18.30.22|Shulkers now have a chance to spawn another shulker when hit by a shulker projectile, making shulker shells [[renewable resource|renewable]].}}

{{History|console}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}}

{{History|new 3ds}}
{{History||1.7.10|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}}
{{History|foot}}

== Issues ==
{{Issue list}}

{{Items}}

[[de:Shulkerschale]]
[[es:Caparazón de shulker]]
[[fr:Carapace de Shulker]]
[[it:Guscio di shulker]]
[[ja:シュルカーの殻]]
[[ko:셜커 껍데기]]
[[nl:Shulkerschelp]]
[[pl:Skorupa Shulkera]]
[[pt:Casco de shulker]]
[[ru:Панцирь шалкера]]
[[th:เปลือกชัลเกอร์]]
[[zh:潜影壳]]</li></ul>
17w47aPrior to The Flattening, this block's numeral ID was 51.
September 28, 2019Soul fire is showcased at Minecon Live 2019.
December 3, 2019Maria Lemón confirms that fire set on soul sand is not soul fire.
1.16
{{Extension DPL}}<ul><li>[[Drinks|Drinks]]<br/>[[File:Drinking Steve.png|150px|right]] [[File:Drinking Alex.png|150px|right]]

'''Drinks''' are a narrow class of consumable [[item]]s that can be ingested by the player in an extremely similar manner to [[food]]. However, drinks are not encountered quite as commonly as food is, and they are not nearly as integral to survival gameplay. Drinks can generally be distinguished from food from the sounds they make upon consumption, the lack of particles emitted by them, and the fact that they leave behind an empty container after consumption. They also do not require the hunger bar to be depleted, and do not affect hunger or saturation values upon use (with the exception of [[honey bottle]]s).

Drinks are drunk by holding {{control|use item}} while having the drink [[item]] selected in the hotbar or in the off hand.

== Drinks ==

{{/table}}

== History ==
{{main|Milk#History|Potion#History|Honey Bottle#History}}
{{History|java alpha}}
{{History||v1.0.11|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Added water bottles and potions.}}
{{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}} 
{{History||v0.12.1|snap=build 1|Added water bottles and potions.}}
{{History|bedrock}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}} 
{{History|foot}}
{{Items}}

[[ja:飲み物]]
[[pt:Bebidas]]
[[Category:Food]]</li><li>[[Pumpkin Pie|Pumpkin Pie]]<br/>{{redirect|Pie|the other craftable dessert|Cake|the terrain features|Pile}}
{{Item
| title = Pumpkin Pie
| image = Pumpkin Pie.png
| renewable = Yes
| heals = {{hunger|8}}
| stackable = Yes (64)
}}

'''Pumpkin pie''' is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==
{{see also
 | Tutorials/Pumpkin and melon farming |title1= Pumpkin and melon farming
 | Tutorials/Sugar Cane farming |title2= Sugar cane farming
 | Tutorials/Egg farming |title3= Egg farming
}}

=== Crafting ===

{{Crafting
|Pumpkin
|Sugar
|Egg
|Output= Pumpkin Pie
|type=Foodstuff
}}

=== Trading ===

Apprentice-level farmer [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 4 pumpkin pies for an emerald as part of their trades.

{{in|java}}, farmer villagers throw pumpkin pies at players under the [[Hero of the Village]] effect.

=== Natural generation ===

{{LootChestItem|pumpkin-pie}}

== Usage ==

=== Food ===

{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat pumpkin pie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 4.8 [[:en:Hunger#Mechanics|saturation]].

=== Composting ===
Placing pumpkin pie into a [[composter]] raises the compost level by 1.

==Sounds==
{{Sound table/Entity/Food}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Pie
|spritetype=item
|nameid=pumpkin_pie
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Pie
|spritetype=item
|nameid=pumpkin_pie
|id=284
|form=item
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|IjeeTE117HM}}</div>

== History ==

{{History|java}}
{{History||September 11, 2012|link=http://twitter.com/jeb_/status/245503714167750656|The first screenshot of pumpkin pie was posted on [[Jens Bergensten|Jeb's]] Twitter.<ref>{{Tweet|jeb|245503714167750656}}</ref><ref>{{Tweet|jeb|245506498099298305}}</ref>}}
{{History||1.4.2|snap=12w37a|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pies.}}
{{History||1.8|snap=14w02a|Pumpkin pie can now be [[trading|bought]] from farmer [[villager]]s, at 2–3 pumpkin pies for 1 [[emerald]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 400.}}
{{History||1.14|snap=18w43a|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}
{{History|||snap=18w50a|Pumpkin pies now generate in chests in taiga [[village]] houses.}}
{{History|||snap=19w03a|Placing pumpkin pie into the new [[composter]] raises the compost level by 1.}}
{{History|||snap=19w13a|Farmer villagers now give pumpkin pies to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
{{History||v0.12.1|snap=build 1|Pumpkin pie now restores [[hunger]] instead of [[health]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Pumpkin pie can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.
|Pumpkin pie can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now have a 50% chance to [[trading|sell]] 4 pumpkin pies for an [[emerald]].}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==

<gallery>
File:Twitter Pumpkin Pie.png|The first screenshot of pumpkin pies, posted on Jeb's twitter.
</gallery>

== References ==

{{reflist}}


{{Items}}

[[cs:Dýňový koláč]]
[[de:Kürbiskuchen]]
[[es:Tarta de calabaza]]
[[fr:Tarte à la citrouille]]
[[it:Torta di zucca]]
[[ja:パンプキンパイ]]
[[ko:호박 파이]]
[[lzh:南瓜餅]]
[[nl:Pompoentaart]]
[[pl:Placek dyniowy]]
[[pt:Torta de abóbora]]
[[ru:Тыквенный пирог]]
[[zh:南瓜派]]
[[Category:Food]]
[[Category:Renewable resources]]</li></ul>
20w06aSoul Fire Added soul fire.
Fire no longer burns items.[5]
20w07aThe texture of soul fire has been changed. The color channel of transparent pixels is now filled to black.
Normal fire burns items again, and soul fire now burns items.
20w10aFire now has a proper hitbox like all other blocks.
Fire now produces fire particles when destroyed.
Fire can no longer be put out with swords or tridents in Creative mode.
The blockstates and info of fire can now be properly read via F3.
Fire can now be modified using debug sticks.
20w11aLoot tables have been added for fire.
Fire no longer produces particles when destroyed.
Soul sand is now capable of supporting fire on its top surface,[6] however this is regular fire, not soul fire.[7]
20w12aFire lit on top of soul sand is now soul fire.
A dedicated block tag is now used to determine what blocks support soul fire.
Pocket Edition Alpha
v0.1.0
{{Extension DPL}}<ul><li>[[Cooked Cod|Cooked Cod]]<br/>{{redirect|Cooked Fish|cooked salmon|Cooked Salmon}}
{{Item
| title = Cooked Cod
| image = Cooked Cod.png
| renewable = Yes
| heals = {{hunger|5}}
| stackable = Yes (64)
}}
'''Cooked cod''' is a food item obtained by cooking [[raw cod]].

== Obtaining ==

=== Mob loot ===
====Cod====
[[Cod]] always drops 1 [[Raw Cod|raw cod]] when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 cooked cod instead.
====Dolphins ====
When killed, [[Dolphin|dolphins]] drop 0–1 raw cod. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with Looting III. If killed while on fire, they drop cooked cod instead.
====Guardians and elder guardians====
[[Guardian]]s and [[elder guardian]]s have a 40% and 50% chance, respectively, to drop raw cod when killed. {{IN|java}}, cooked cod is dropped if a guardian is on fire when killed.

Guardians and elder guardians also drop a 2.5% chance to drop a random fish, with 60% of them being raw cod, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
====Polar bears====
[[Polar bear]]s have a 75% chance of dropping 0–2 raw cod when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked cod instead.
===Chest loot===
{{LootChestItem|cooked-cod}}

===Cooking===

Cooked cod can be obtained by cooking [[raw cod]] in a [[furnace]], [[smoker]], or [[campfire]]. 

{{smelting|Raw Cod|Cooked Cod|0,35}}

===Trading===

Novice-level Fisherman [[Villager|villagers]] have a 50% chance to sell 6 cooked cod for 6 raw cod and 1 [[emerald]].

== Usage ==

=== Food ===

To eat cooked cod, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].

=== Wolves ===

{{IN|Bedrock}}, cooked cod can be used to feed a wolf not at full health, healing by {{hp|5|mob=1}}. However, unlike other wolf food, cooked cod cannot be used to speed up the growth of baby wolves nor used to breed them.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Cod
|spritetype=item
|nameid=cooked_cod
|itemtags=fishes
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|showaliasids=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Cod
|spritetype=item
|nameid=cooked_cod
|aliasid=cooked_fish
|id=268
|form=item
|translationkey=item.cooked_fish.name
|foot=1}}

== Achievements ==

{{load achievements|Delicious Fish}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Video ==
<div style="text-align:center">{{yt|nPl0HUGPMcA}}</div>

== History ==

{{History|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish, which restores {{hp|5}}.}}
{{History|java beta}}
{{History||1.5|Cooking fish now gives the '''Delicious Fish''' [[achievement]].}}
{{History||1.8|snap=Pre-release|Cooked fish is now stackable to 64.
|Cooked fish now fills {{hunger|5}} instead of {{hp|5}}.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|buy]] 9–12 cooked fish for 1 [[emerald]].}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].
|Farmer villagers no longer buy cooked fish.}}
{{History|||snap=14w04a|The name of cooked fish has been corrected from <code>cooked_fished</code> to <code>cooked_fish</code>.}}
{{History|||snap=14w25a|Cooked fish are now obtainable rare [[drops]] from [[guardian]]s and [[elder guardians]].}}
{{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.
|"Cooked Fish" have been renamed to "Cooked Cod".
|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral ID were 349 and 350.}}
{{History|||snap=18w08b|[[Cod]], and other [[fish]], have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].
|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}
{{History|||snap=18w10a|Cooked cod now generates in [[buried treasure]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Cooked Cod JE3.png|32px]] The texture of cooked cod has been changed.}}
{{History|||snap=18w47b|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked cod has been changed, once again to match {{el|be}}.}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
{{History||v0.12.1|snap=build 1|Cooked fish now restores [[hunger]] instead of [[health]].}}
{{History||v0.16.0|snap=build 1|Cooked fish is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[Cod]] and other [[fish]] have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].
|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked fish has been changed.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked fish has been changed.}}
{{History||1.7.0|snap=beta 1.7.0.2|"Cooked Fish" has been renamed to "Cooked Cod".}}
{{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now have a 50% chance to [[trading|sell]] 6 cooked cod for 6 [[raw cod]] and 1 [[emerald]].}}
{{History||1.16.100|snap=beta 1.16.100.52|Cod now drop their cooked cod when killed with fire.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
{{History||xbox=TU5|Cooked fish is now stackable to 64.
|Cooked fish now fills [[hunger]] instead of [[health]].}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|"Cooked Fish" has been renamed to "Cooked Cod".
|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
{{History|foot}}

== Issues ==

{{Issue list}}

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Gebratener Kabeljau]]
[[es:Bacalao cocinado]]
[[ko:익힌 대구]]
[[pt:Bacalhau assado]]
[[ru:Жареная треска]]
[[th:Cod (ไอเทม)]]
[[zh:熟鳕鱼]]</li><li>[[Emerald|Emerald]]<br/>{{About|the item|the currency in ''Minecraft Dungeons''|MCD:Emerald|the skin|MCD:Emerald (skin)|the ore|Emerald Ore|the mineral block|Block of Emerald}}
{{Item
| image = Emerald.png
| renewable =  Yes
| stackable = Yes (64)
| rarity = Common}}
'''Emeralds''' are rare minerals that are used primarily as the currency for [[trading]] with [[villager]]s and [[wandering trader]]s. Naturally-occurring emeralds are rarer than [[diamond]]s.

== Obtaining ==

=== Trading (how emerald is renewable) ===
{{main|Trading}}
Emeralds can be obtained by trading with [[villager]]s, since they are the currency that villagers use for trading. Villagers either buy or sell specific goods for emeralds. Some villagers trade stuff that is renewable with emerald.

=== Mining ===
[[Emerald ore]] drops one emerald when mined using an iron or better [[pickaxe]]. If the pickaxe is enchanted with [[Fortune]], it may drop an extra emerald per level of Fortune, up to a maximum of 4 emeralds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself in ore form instead of an emerald.

=== Crafting ===

{{Crafting
|Block of Emerald
|Output= Emerald,9
|type= Material
}}

=== Smelting ===

{{Smelting
|Emerald Ore; Deepslate Emerald Ore
|Emerald
|1
}}

=== Natural generation ===
{{see also|Emerald Ore#Natural generation}}

Emeralds can generate in [[chest]]s in some [[village]] houses or other generated [[Generated structures|structures]].

{{needs update|inaccurate=1|section=1}}
{{LootChestItem|emerald}}

=== Drops ===
[[Vindicator]]s and [[evoker]]s drop 0–1 emeralds upon death. [[Looting]] increases the maximum emerald drop by one per level, for a maximum of 4 emeralds with Looting III.

[[Fox]]es that are holding emeralds also have a chance of 100% to drop the emerald they are holding upon death. Alternatively, the player can drop a food item to entice the fox to drop the emerald without killing it.

{{IN|bedrock}}, vindicators and [[pillager]]s spawned from [[raids]] can drop 0–1 emeralds. Depending on difficulty, vindicators and pillagers spawned from raids also have a chance of dropping additional emeralds. There is a 65% chance of dropping on easy and normal, and an 80% chance of dropping on hard. If this additional drop condition is met, different emerald counts can drop with different chances. There is a {{frac|10|39}} chance to drop an additional 0–1 emeralds, a {{frac|5|39}} chance to drop an additional 2–3, and a {{frac|2|39}} chance to drop an additional 4–5.

{{IN|bedrock}}, with Looting III, it is possible for a vindicator in a raid to drop up to 16 emeralds upon death (vindicator drops + raid drops + an additional drop<!-- emerald from 2/39 chance-->).

== Usage ==

=== Trading ===

{{main|Trading}}

Emeralds are primarily used as currency for [[trading]] with villagers and wandering traders. Trading is typically a faster way to obtain emeralds than by mining, as an emerald ore is rarer than a diamond ore.

=== Crafting ingredient ===
{{crafting usage}}

===Beacons===

Emeralds can be used to select powers from a [[beacon]]. The player must select one of the available powers and then insert an emerald into the item slot. 

An emerald can be substituted for an [[iron ingot]], a [[gold ingot]], a [[diamond]] or a [[netherite ingot]] in a beacon.

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Emerald
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Emerald
|Emerald Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|emerald}}

== Achievements ==

{{load achievements|The Haggler;Buy Low;Master Trader}}

== Advancements ==
{{load advancements|What a Deal!}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Emerald
|spritetype=item
|nameid=emerald
|itemtags=beacon_payment_items
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Emerald
|spritetype=item
|nameid=emerald
|id=512
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100129|Added [[diamond]]s, referred to as emeralds in the code.}}
{{History|java}}
{{History||May 21, 2012|link={{tweet|jeb_|204619936616808451}}|[[File:Ruby pJE20120521.png|32px]] [[Jens Bergensten|Jeb]] released a screenshot of himself testing the [[trading]] system. At this time, what would become emeralds were [[History_of_textures/Unused_textures#Ruby|rubies]].<ref>http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082</ref>}}
{{History||1.3.1|snap=12w21a|[[File:Emerald JE1 BE1.png|32px]] Added emeralds and [[emerald ore]].
|Emeralds can be [[trading|traded]] with [[villager]]s in exchange for different [[item]]s.
|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing emeralds.
|[[File:Ruby JE1 BE1.png|32px]] The texture of [[History_of_textures/Unused_textures#Ruby|rubies]] can be found in the (at this time unused) file {{cd|items.png}}.<ref name="en_US 12w21">Snapshot 12w21a/b ''lang/en_US.lang'': '''item.ruby.name=Ruby'''</ref>}}
{{History|||snap=12w22a|[[Block of emerald]] has now been added, which is [[crafting|crafted]] from nine emeralds and can be placed as a decorative [[block]].
|Added [[jungle temple]]s, which contain loot [[chest]]s with emeralds.}}
{{History||1.4.2|snap=12w32a|As [[zombie villager]]s can now spawn and be cured, emeralds can now still be obtained in [[trading|trades]] even if [[generated structures]] are disabled.}}
{{history||1.9|snap=15w31a|Emeralds now generate in [[end city]] ship [[chest]]s.}}
{{history|||snap=15w43a|Emeralds now generate in [[igloo]] basement chests.}}
{{history|||snap=15w44a|The average yield of emeralds in [[desert temple]] chests has now been increased.}}
{{History||1.11|snap=16w39a|Added [[vindicator]]s and [[evoker]]s, which drop emeralds if killed by a player.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 388.}}
{{History|||snap=18w09a|Emeralds can now generate in the loot [[chest]]s of [[underwater ruins]].}}
{{History|||snap=18w10a|Emeralds can now generate in [[buried treasure]] chests.}}
{{History|||snap=18w11a|Emeralds can now generate in the chests of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.
|Added [[pillager]]s, which can [[drops|drop]] emeralds.}}
{{History|||snap=18w46a|Pillagers no longer drop emeralds.}}
{{History|||snap=18w48a|Emeralds now generate in chests in [[village]] tanneries, fisher cottages and plains village houses.}}
{{History|||snap=18w49a|Emeralds now generate in chests in [[village]] shepherd houses, mason houses, butcher shops, and savanna and snowy village houses.}}
{{History|||snap=18w50a|Emeralds now generate in chests in [[village]] fletcher houses, temples, and desert and taiga village houses.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with emeralds in their mouths.}}
{{History|||snap=19w08a|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again and it looks smaller.}}
{{History||1.17|snap=21w13a|The unused [[History_of_textures/Unused_textures#Ruby|rubies]] texture was removed.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Emeralds can now be used as an armor trim material.}}
{{History|||snap=23w07a|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}
{{History||1.20|snap=23w12a|The probability for the emerald to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8.|Emerald can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
{{History|||snap=23w16a|Emerald no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; emerald now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.9.0|snap=build 1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
{{History|||snap=build 5|Emeralds can now be used to craft [[blocks of emerald]].}}
{{History||v0.13.0|snap=build 1|Emeralds can now be found inside [[desert temple]] [[chest]]s.}}
{{History||v0.15.0|snap=build 1|Added [[jungle temple]]s, which contain loot chests with emeralds.}}
{{History||v0.16.0|snap=build 1|Emeralds can now be used to power [[beacon]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Emeralds can now be found in [[end city]] ship [[chest]]s.
|Emeralds can now be found in [[igloo]] basement chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Emeralds are now used as "currency" for [[villager]] [[trading]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Added [[evoker]]s and [[vindicator]]s, which [[drops|drop]] emeralds when killed.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Emeralds can now be found in some [[shipwreck]] [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Emeralds can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|Emeralds can now be used to [[trading|buy]] items from [[wandering trader]]s.
|Emeralds can now be found in [[plains]] [[village]] house and tannery [[chest]]s.
|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Emeralds can now be found in [[village]] [[chest]]s other than [[plains]].}}
{{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn from [[raid]]s can now [[drops|drop]] bonus emeralds.}}
{{History|||snap=beta 1.11.0.5|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] emeralds.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}
{{History|||snap=beta 1.19.80.21|Emeralds can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
{{History|Ps4}}
{{History||1.90|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==

<gallery>
Villager trading preview.png|The first image of the trading system released by [[Jeb]]. What would become emeralds can be seen in the [[inventory]] space.
Emerald Ore 12w21a.png|A wall of [[emerald ore]] utilizing a previous texture in snapshot [[12w21a]].
Room of Emeralds.png|All forms of emeralds in one photo: emerald (in the form of [[emerald block|block]], [[emerald ore|ore]] and the emerald itself).
</gallery>

==Trivia==

*The [[History_of_textures/Unused_textures#Ruby|ruby]] was going to be the [[villager]] currency but was changed to emeralds before the update's release.

== References ==

{{Reflist}}

{{Items}}

[[Category:Renewable resources]]

[[cs:Smaragd]]
[[de:Smaragd]]
[[es:Esmeralda]]
[[fr:Émeraude]]
[[hu:Smaragd]]
[[it:Smeraldo]]
[[ja:エメラルド]]
[[ko:에메랄드]]
[[nl:Smaragd]]
[[pl:Szmaragd]]
[[pt:Esmeralda]]
[[ru:Изумруд]]
[[th:มรกต]]
[[tr:Zümrüt]]
[[uk:Смарагд]]
[[zh:绿宝石]]</li></ul></nowiki>
Added fire. It was invisible at the time.[8]
v0.3.3
{{Extension DPL}}<ul><li>[[Brush|Brush]]<br/>{{Item
|image=Brush.png
|rarity=Common
|renewable=Yes
|durability=64
|stackable=No
}}
A '''brush''' is a [[tool]] used in [[archaeology]] to excavate [[suspicious block]]s for different items.

==Obtaining==
===Crafting===
{{Crafting
|head=1
|showname=0
|showdescription=1
|B1=Feather
|B2=Copper Ingot
|B3=Stick
|Output=Brush
|type=Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Brush
|Damaged Brush
|Output=Brush
|description=The durability of the two brushes is added together, plus an extra 5% durability.
|type=Tool
}}

==Usage==
{{Main|Suspicious Block}}
{{Control|Using}} the brush on any block displays a brushing animation, slowing down the player and creating breaking [[particles]], but not actually damaging the block or brush. When continuously brushing a [[suspicious block]], a random item slowly emerges from it until it drops out, and the block turns into regular [[sand]] or regular [[gravel]], depleting 1 [[durability]] point on the brush. It takes 96 [[game tick]]s (4.8 seconds) to brush a single suspicious block. 

=== Enchantments ===
A brush can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}   
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}   
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}   
|}

== Sounds ==
{{Edition|Java}}:
{{Sound table
<!--All of these sounds are, in fact, different-->
|sound=Brushing sand1.ogg
|sound2=Brushing sand2.ogg
|sound3=Brushing sand3.ogg
|sound4=Brushing sand4.ogg
|subtitle=Brushing Sand
|source=block
|description=While a brush is brushing suspicious sand
|id=item.brush.brushing.sand
|translationkey=subtitles.item.brush.brushing.sand
|volume=0.6
|pitch=0.6
|distance=16}}
{{Sound table
|sound=Brushing gravel1.ogg
|sound2=Brushing gravel2.ogg
|sound3=Brushing gravel3.ogg
|sound4=Brushing gravel4.ogg
|subtitle=Brushing Gravel
|source=block
|description=While a brush is brushing suspicious gravel
|id=item.brush.brushing.gravel
|translationkey=subtitles.item.brush.brushing.gravel
|volume=0.6
|pitch=0.6
|distance=16}}
{{Sound table
|sound=Brushing generic1.ogg
|sound2=Brushing generic2.ogg
|sound3=Brushing generic3.ogg
|sound4=Brushing generic4.ogg
|subtitle=Brushing
|source=block
|description=While a brush is brushing any other block
|id=item.brush.brushing.generic
|translationkey=subtitles.item.brush.brushing.generic
|volume=0.6
|pitch=0.6
|distance=16}}
{{Sound table
|sound=Brushing sand completed1.ogg
|sound2=Brushing sand completed2.ogg
|sound3=Brushing sand completed3.ogg
|sound4=Brushing sand completed4.ogg
|sound5=Brushing sand completed5.ogg
|subtitle=Brushing Sand completed
|source=Players<ref group=sound name=badsource>{{Bug|MC-260202}}</ref>|overridesource=1
|description=When a brush finishes brushing suspicious sand
|id=item.brush.brushing.sand.complete
|translationkey=subtitles.item.brush.brushing.sand.complete
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Brushing gravel completed1.ogg
|sound2=Brushing gravel completed2.ogg
|sound3=Brushing gravel completed3.ogg
|sound4=Brushing gravel completed4.ogg
|subtitle=Brushing Gravel completed
|source=Players<ref group=sound name=badsource/>|overridesource=1
|description=When a brush finishes brushing suspicious gravel
|id=item.brush.brushing.gravel.complete
|translationkey=subtitles.item.brush.brushing.gravel.complete
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Brushing sand1.ogg
|sound2=Brushing sand2.ogg
|sound3=Brushing sand3.ogg
|sound4=Brushing sand4.ogg
|source=player
|description=While a brush is brushing suspicious sand
|id=brush.suspicious_sand
|volume=1.0
|pitch=0.8-1.0}}
{{Sound table
|sound=Brushing gravel1.ogg
|sound2=Brushing gravel2.ogg
|sound3=Brushing gravel3.ogg
|sound4=Brushing gravel4.ogg
|source=player
|description=While a brush is brushing suspicious gravel
|id=brush.suspicious_gravel
|volume=1.0
|pitch=0.8-1.0}}
{{Sound table
|sound=Brushing generic1.ogg
|sound2=Brushing generic2.ogg
|sound3=Brushing generic3.ogg
|sound4=Brushing generic4.ogg
|source=player
|description=While a brush is brushing any other block
|id=brush.generic
|volume=1.0
|pitch=0.8-1.0}}
{{Sound table
|sound=Brushing sand completed1.ogg
|sound2=Brushing sand completed2.ogg
|sound3=Brushing sand completed3.ogg
|sound4=Brushing sand completed4.ogg
|sound5=Brushing sand completed5.ogg
|source=player
|description=When a brush finishes brushing suspicious sand
|id=brush_completed.suspicious_sand
|volume=1.0
|pitch=0.8-1.0}}
{{Sound table
|sound=Brushing gravel completed1.ogg
|sound2=Brushing gravel completed2.ogg
|sound3=Brushing gravel completed3.ogg
|sound4=Brushing gravel completed4.ogg
|source=player
|description=When a brush finishes brushing suspicious gravel
|id=brush_completed.suspicious_gravel
|volume=1.0
|pitch=0.8-1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Brush
|spritetype=item
|nameid=brush
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Brush
|spritetype=item
|nameid=brush
|id=684
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Respecting the Remnants}}

== History ==
{{History||October 3, 2020|link=https://youtu.be/DBvZ2Iqmm3M?t=2178|[[File:Brush (pre-release 1).png|32px]][[File:Brush 2.png|32px]] Brushes were announced at [[Minecraft Live 2020]] with two variants.}}
{{History||?|link=https://youtu.be/klP9SrJFDU8?t=206|[[File:Brush (pre-release 2).png|32px]] Changed the brush's item texture.}}
{{History||February 10, 2023|[[File:Brush JE1 BE1.png|32px]] [[Sofia Dankis]] posted an article about upcoming archaeology features, including brushes.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}}
{{History|java}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Brush JE1 BE1.png|32px]] Added brushes with an updated texture behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].|The crafting recipe was originally three [[string]] and two [[stick]]s.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}{{Crafting Table
|A1 = String
|B1 = String
|C1 = String
|B2 = Stick
|B3 = Stick
|Output = Brush
|type = Tool
|ignoreusage=1}}
{{!}}}
}}
{{History|||snap=1.19.4 Pre-release 1|The crafting recipe for brushes has been changed:
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}{{Crafting Table
|B1 = Feather
|B2 = Copper Ingot
|B3 = Stick
|Output = Brush
|type = Tool
|ignoreusage=1}}
{{!}}}
}}
{{History||1.20|snap=23w12a|Brushes are now available without using the "Update 1.20" experimental data pack.
|Brushes can now brush [[suspicious gravel]].}}
{{History|||snap=23w14a|The brushing sound of brush is now controlled by the "Blocks" sound slider instead of the "Players" sound slider.}}
{{History|||snap=23w17a|The player now gets the [[advancement]] "Respecting the Remnants" when they use a brush on a [[suspicious block]] to obtain a [[pottery sherd]].}}

{{History|bedrock}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Brush JE1 BE1.png|32px]] Added brushes behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
|The crafting recipe is originally three [[string]] and two [[stick]]s.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}{{Crafting Table
|A1 = String
|B1 = String
|C1 = String
|B2 = Stick
|B3 = Stick
|Output = Brush
|type = Tool
|ignoreusage=1}}
{{!}}}
}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|The crafting recipe for brushes has been changed:
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}{{Crafting Table
|B1 = Feather
|B2 = Copper Ingot
|B3 = Stick
|Output = Brush
|type = Tool
|ignoreusage=1}}
{{!}}}
}}
{{History||1.20.0|snap=beta 1.20.0.21|Brushes are now available without using the "Next Major Update" experimental toggle.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== References ==
{{Reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/brush Taking Inventory: Brush] – Minecraft.net on July 6, 2023

{{Items}}

[[Category:Renewable resources]]

[[de:Pinsel]]
[[es:Pincel]]
[[ja:ブラシ]]
[[pt:Pincel]]
[[pl:Pędzel]]
[[uk:Щітка]]
[[zh:刷子]]</li><li>[[Door|Door]]<br/>{{About|the block|the music track|Minecraft - Volume Alpha}}
{{See also|Trapdoor}}
{{Block
| image = <gallery>
Iron Door.png|Java Edition
Iron Door BE.png|Bedrock Edition
</gallery>
| extratext = View [[#Gallery|all renders]]
| transparent = Partial
| light = No
| tntres = {{Blast resistance values|Wooden Door}} <small>(Wood)</small><br>{{Blast resistance values|Iron Door}}<small> (Iron)</small>
| hardness = {{Hardness values|Wooden Door}} <small>(Wood)</small><br>{{Hardness values|Iron Door}}<small> (Iron)</small>
| tool = axe
| tool2 = wooden pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = '''Overworld wood''': Yes<br>'''Nether wood''','''iron''': No
}}
A '''door''' is a block that can be used as a barrier that can be opened by hand or with [[redstone]].

== Obtaining ==
Doors can be found in any Overworld biome, and can also be crafted from any type of [[wood]] as well as materials found in [[the Nether]]. Some have built-in openings that are useful for determining the time of day.

=== Breaking ===
Wooden doors can be broken with anything, but [[axe]]s are fastest. An iron door can be broken with anything if the top half of the door is broken.<ref>{{bug|MC-189739}}</ref><ref>{{bug|MCPE-126620}}</ref> All doors drop themselves if they no longer have a block beneath them that can support them.
{{breaking row
|Oak Door, Spruce Door, Birch Door, Jungle Door, Acacia Door, Dark Oak Door, Mangrove Door, Cherry Door, Bamboo Door, Crimson Door, Warped Door; Iron Door
|textTrim=Door
|Axe;Pickaxe
|;
|item=1;1
|link=none;none
}}

A door is removed and drops itself as an item:

* if the block beneath the door is moved, removed, or destroyed
* if a [[piston]] tries to push the door (trying to pull a door does nothing) or moves a block into its space

=== Natural generation ===
Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in [[zombie village]]s.

;{{BlockSprite|Oak Door|text=Oak}}

Oak doors generate as part of:

* Plains [[village]]s
* [[Stronghold]]s
* Right-side-up [[shipwreck]]s

;{{BlockSprite|Spruce Door|text=Spruce}}

Spruce doors generate as part of:

* Taiga, snowy tundra and snowy taiga [[village]]s
* Right-side-up [[shipwreck]]s

;{{BlockSprite|Jungle Door|text=Jungle}}

Jungle doors generate as part of:

* Desert [[village]]s
* Right-side-up [[shipwreck]]s

;{{BlockSprite|Acacia Door|text=Acacia}}

Acacia doors generate as part of:

* Savanna [[village]]s
<!-- * Right-side-up [[shipwreck]]s{{only|BE}}{{need testing}} -->

;{{BlockSprite|Dark Oak Door|text=Dark oak}}

Dark oak doors generate as part of:

* Master bedroom closets in [[woodland mansion]]s
* Right-side-up [[shipwreck]]s

;{{BlockSprite|Iron Door|text=Iron}}

Iron doors generate as part of:

* Prison rooms in [[woodland mansion]]s
* [[Stronghold]]s with a stone [[button]] to open{{only|JE}}

=== Crafting ===
{{Crafting
|head=1
|name=[[Wood Door]]
|A1= Matching Planks
|B1= Matching Planks
|A2= Matching Planks
|B2= Matching Planks
|A3= Matching Planks
|B3= Matching Planks
|Output= Matching wood Door,3
|type= Redstone
}}
{{Crafting
|A1= Iron Ingot
|B1= Iron Ingot
|A2= Iron Ingot
|B2= Iron Ingot
|A3= Iron Ingot
|B3= Iron Ingot
|Output= Iron Door,3
|type= Redstone
|foot=1
}}

== Usage ==
Wooden doors can be opened and closed by players, [[villager]]s, [[wandering trader]]s{{only|bedrock|short=1}}<!--Wandering traders cannot open doors in java edition. -->, [[vindicator]]s{{only|java|short=1}}, and [[piglin]]s. Wooden doors can be broken by all variants of [[zombie]]s (except [[drowned]]) and [[vindicator]]s in Hard difficulty.

Iron doors can be opened only with redstone power.

=== Placement ===
Doors must be "attached" to a block beneath them. To place a door, {{control|use}} a door item while pointing at the top of the block it should be attached to. A door can be attached to:
* the '''top''' of any full solid [[opaque]] block ([[stone]], [[dirt]], [[blocks of gold]], etc.)
* the '''top''' of an upside-down [[slab]] or upside-down [[stairs]]
* the '''top''' of a [[slime block]] or downward-facing [[piston]]

More information about placement on transparent blocks can be found at [[Opacity/Placement]].

When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space.

By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side{{only|java}}, but the hinge is forced to other side by:
* Placing a door besides another door (creating a double door where both doors open away from each other)
* Placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block.

=== Behavior ===
[[Water]] and [[lava]] flow around doors. Lava can create [[fire]] in air blocks next to wooden doors as if the wooden doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava).

[[Mob]]s can spawn in a space occupied by a door.

The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.

When placed using the {{cmd|setblock}} command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.

=== Barrier ===
A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.

{{IN|Java}}, doors provide a breathable space if placed underwater. {{IN|bedrock}}, doors in water source blocks are [[waterlogging|waterlogged]] and do not displace water source blocks.

Doors are 0.1875 ({{frac|3|16}}) blocks thick (0.1825 {{in|bedrock}}). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>{{bug|MC-54255}} – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.

To open or close a wooden door, use the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do.

[[Villager]]s, [[wandering trader]]s,{{only|bedrock|short=1}} [[vindicator]]s{{only|java|short=1}}, [[piglin]]s and [[piglin brute]]s can open and close wooden doors when pathfinding.

Some [[zombie]]s can break wooden doors in [[Hard]] [[difficulty]]. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.{{only|java}} Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).

Iron doors can be opened only with redstone power (a [[button]], a [[redstone circuit]], etc.). Any mob can activate an iron door by stepping on a pressure plate or by triggering a tripwire.

=== Redstone component ===
{{see also|Redstone circuit}}

Both wood and iron doors can be controlled with redstone power.

A door is a redstone [[mechanism component]] and can be activated by:
* an adjacent active '''[[power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc.
* an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below
* a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the door
* powered '''[[redstone dust]]''' configured to point at the door or a directionless "dot" next to it; a door is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction.

All methods of activating a door can be applied to either the top or bottom parts of a door.

When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.

An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).

=== Fuel ===
Overworld wooden doors can be used as a [[Smelting#Fuel|fuel]] in [[furnace]]s, smelting 1 item per door.

=== Note blocks ===
Wooden doors can be placed under [[note block]]s to produce "bass" sound.

== Sounds ==
=== Generic ===
==== Iron ====
{{Sound table/Block/Metal}}

==== Normal wood ====
{{Sound table/Block/Wood}}

==== Cherry wood ====
{{Sound table/Block/Cherry wood}}

==== Bamboo wood ====
{{Sound table/Block/Bamboo wood}}

==== Nether wood ====
{{Sound table/Block/Nether wood}}

=== Unique ===
{{el|java}}:
{{Sound table
|sound=Iron Door open1.ogg
|sound2=Iron Door open2.ogg
|sound3=Iron Door open3.ogg
|sound4=Iron Door open4.ogg
|subtitle=Door creaks
|source=block
|description=When an iron door opens
|id=block.iron_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Iron Door close1.ogg
|sound2=Iron Door close2.ogg
|sound3=Iron Door close3.ogg
|sound4=Iron Door close4.ogg
|subtitle=Door creaks
|source=block
|description=When an iron door closes
|id=block.iron_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Wooden Door open3.ogg
|sound2=Wooden Door open4.ogg
|subtitle=Door creaks
|source=block
|description=When a wooden door opens
|id=block.wooden_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Wooden Door close2.ogg
|sound2=Wooden Door close5.ogg
|sound3=Wooden Door close6.ogg
|subtitle=Door creaks
|source=block
|description=When a wooden door closes
|id=block.wooden_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Cherry door toggle1.ogg
|sound2=Cherry door toggle2.ogg
|sound3=Cherry door toggle3.ogg
|sound4=Cherry door toggle4.ogg
|subtitle=Door creaks
|source=block
|description=When a cherry wood door opens
|id=block.cherry_wood_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|subtitle=Door creaks
|source=block
|description=When a cherry wood door closes
|id=block.cherry_wood_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Bamboo Door toggle1.ogg
|sound2=Bamboo Door toggle2.ogg
|sound3=Bamboo Door toggle3.ogg
|sound4=Bamboo Door toggle4.ogg
|subtitle=Door creaks
|source=block
|description=When a bamboo wood door opens
|id=block.bamboo_wood_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|subtitle=Door creaks
|source=block
|description=When a bamboo wood door closes
|id=block.bamboo_wood_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Nether Door toggle1.ogg
|sound2=Nether Door toggle2.ogg
|sound3=Nether Door toggle3.ogg
|sound4=Nether Door toggle4.ogg
|subtitle=Door creaks
|source=block
|description=When a Nether wood door opens
|id=block.nether_wood_door.open
|translationkey=subtitles.block.door.toggle
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|subtitle=Door creaks
|source=block
|description=When a Nether wood door closes
|id=block.nether_wood_door.close
|translationkey=subtitles.block.door.toggle
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Zombie hit wood1.ogg
|sound2=Zombie hit wood2.ogg
|sound3=Zombie hit wood3.ogg
|sound4=Zombie hit wood4.ogg
|subtitle=Door shakes
|source=hostile
|description=When a [[zombie]] attacks a door
|id=entity.zombie.attack_wooden_door
|translationkey=subtitles.entity.zombie.attack_wooden_door
|volume=2.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Zombie hit metal1.ogg
|sound2=Zombie hit metal2.ogg
|sound3=Zombie hit metal3.ogg
|subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref>
|source=None
|description=''Unused sound event''<ref group=sound>{{bug|MC-218122}}</ref>
|id=entity.zombie.attack_iron_door
|translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/>
|volume=''None''
|pitch=''None''
|distance=''None''}}
{{Sound table
|sound=Zombie breaks door.ogg
|subtitle=Door breaks
|source=hostile
|description=When a zombie breaks a door
|id=entity.zombie.break_wooden_door
|translationkey=subtitles.entity.zombie.break_wooden_door
|volume=2.0
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{el|bedrock}}:
{{Sound table
|type=bedrock
|sound=Iron Door open1.ogg
|sound2=Iron Door open2.ogg
|sound3=Iron Door open3.ogg
|sound4=Iron Door open4.ogg
|source=block
|description=When an iron door opens
|id=open.iron_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|sound=Iron Door close1.ogg
|sound2=Iron Door close2.ogg
|sound3=Iron Door close3.ogg
|sound4=Iron Door close4.ogg
|source=block
|description=When an iron door closes
|id=close.iron_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|sound=Wooden Door open3.ogg
|sound2=Wooden Door open4.ogg
|source=block
|description=When a wooden door opens
|id=open.wooden_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|sound=Wooden Door close2.ogg
|sound2=Wooden Door close5.ogg
|sound3=Wooden Door close6.ogg
|source=block
|description=When a wooden door closes
|id=close.wooden_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|rowspan=2
|sound=Cherry door toggle1.ogg
|sound2=Cherry door toggle2.ogg
|sound3=Cherry door toggle3.ogg
|sound4=Cherry door toggle4.ogg
|source=block
|description=When a cherry wood door opens
|id=open.cherry_wood_door
|volume=1.0
|pitch=0.9-1.0}}
{{Sound table
|source=block
|description=When a cherry wood door closes
|id=close.cherry_wood_door
|volume=1.0
|pitch=0.9-1.0}}
{{Sound table
|rowspan=2
|sound=Bamboo Door toggle1.ogg
|sound2=Bamboo Door toggle2.ogg
|sound3=Bamboo Door toggle3.ogg
|sound4=Bamboo Door toggle4.ogg
|source=block
|description=When a bamboo wood door opens
|id=open.bamboo_wood_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|source=block
|description=When a bamboo wood door closes
|id=close.bamboo_wood_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|rowspan=2
|sound=Nether Door toggle1.ogg
|sound2=Nether Door toggle2.ogg
|sound3=Nether Door toggle3.ogg
|sound4=Nether Door toggle4.ogg
|source=block
|description=When a Nether wood door opens
|id=open.nether_wood_door
|volume=1.0
|pitch=0.9-1.0}}
{{Sound table
|source=block
|description=When a Nether wood door closes
|id=close.nether_wood_door
|volume=1.0
|pitch=0.9-1.0}}
{{Sound table
|sound=Zombie hit wood1.ogg
|sound2=Zombie hit wood2.ogg
|sound3=Zombie hit wood3.ogg
|sound4=Zombie hit wood4.ogg
|source=hostile
|description=While a zombie is breaking a wooden door
|id=mob.zombie.wood
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Zombie breaks door.ogg
|source=hostile
|description=When a zombie breaks a wooden door
|id=mob.zombie.woodbreak
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Iron Door
|spritetype=block
|nameid=iron_door
|blocktags=doors
|itemtags=doors}}
{{ID table
|displayname=Oak Door
|spritetype=block
|nameid=oak_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Spruce Door
|spritetype=block
|nameid=spruce_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Birch Door
|spritetype=block
|nameid=birch_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Jungle Door
|spritetype=block
|nameid=jungle_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Acacia Door
|spritetype=block
|nameid=acacia_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Dark Oak Door
|spritetype=block
|nameid=dark_oak_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Mangrove Door
|spritetype=block
|nameid=mangrove_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Cherry Door
|spritetype=block
|nameid=cherry_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Bamboo Door
|spritetype=block
|nameid=bamboo_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Crimson Door
|spritetype=block
|nameid=crimson_door
|blocktags=doors, non_flammable_wood, wooden_doors
|itemtags=doors, non_flammable_wood, wooden_doors}}
{{ID table
|displayname=Warped Door
|spritetype=block
|nameid=warped_door
|blocktags=doors, non_flammable_wood, wooden_doors
|itemtags=doors, non_flammable_wood, wooden_doors
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|firstcolumnname=Door
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|spritename=iron-door
|displayname=Iron block
|spritetype=block
|nameid=iron_door
|id=71
|form=block
|itemform=item.iron_door}}
{{ID table
|spritename=oak-door
|displayname=Oak block
|spritetype=block
|nameid=wooden_door
|id=64
|form=block
|itemform=item.wooden_door
|translationkey=-}}
{{ID table
|spritename=spruce-door
|displayname=Spruce block
|spritetype=block
|nameid=spruce_door
|id=193
|form=block
|itemform=item.spruce_door
|translationkey=-}}
{{ID table
|spritename=birch-door
|displayname=Birch block
|spritetype=block
|nameid=birch_door
|id=194
|form=block
|itemform=item.birch_door
|translationkey=-}}
{{ID table
|spritename=jungle-door
|displayname=Jungle block
|spritetype=block
|nameid=jungle_door
|id=195
|form=block
|itemform=item.jungle_door
|translationkey=-}}
{{ID table
|spritename=acacia-door
|displayname=Acacia block
|spritetype=block
|nameid=acacia_door
|id=196
|form=block
|itemform=item.acacia_door
|translationkey=-}}
{{ID table
|spritename=dark-oak-door
|displayname=Dark Oak block
|spritetype=block
|nameid=dark_oak_door
|id=197
|form=block
|itemform=item.dark_oak_door
|translationkey=-}}
{{ID table
|spritename=mangrove-door
|displayname=Mangrove block
|spritetype=block
|nameid=mangrove_door
|id=-493
|form=block
|itemform=item.mangrove_door
|translationkey=-}}
{{ID table
|displayname=Cherry Door
|spritetype=block
|nameid=cherry_door
|id=-531
|itemtags=minecraft:door
|translationkey=item.cherry_door.name}}
{{ID table
|displayname=Bamboo Door
|spritetype=block
|nameid=bamboo_door
|id=-517
|itemtags=minecraft:door
|translationkey=item.bamboo_door.name}}
{{ID table
|spritename=crimson-door
|displayname=Crimson block
|spritetype=block
|nameid=crimson_door
|id=499
|form=block
|itemform=item.crimson_door}}
{{ID table
|spritename=warped-door
|displayname=Warped block
|spritetype=block
|nameid=warped_door
|id=500
|form=block
|itemform=item.warped_door}}
{{ID table
|spritename=iron-door
|displayname=Iron item
|spritetype=item
|nameid=iron_door
|id=372
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=oak-door
|displayname=Oak item
|spritetype=item
|nameid=wooden_door
|id=359
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=spruce-door
|displayname=Spruce item
|spritetype=item
|nameid=spruce_door
|id=553
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=birch-door
|displayname=Birch item
|spritetype=item
|nameid=birch_door
|id=554
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=jungle-door
|displayname=Jungle item
|spritetype=item
|nameid=jungle_door
|id=555
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=acacia-door
|displayname=Acacia item
|spritetype=item
|nameid=acacia_door
|id=556
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=dark-oak-door
|displayname=Dark Oak item
|spritetype=item
|nameid=dark_oak_door
|id=557
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=mangrove-door
|displayname=Mangrove item
|spritetype=item
|nameid=mangrove_door
|id=641
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=crimson-door
|displayname=Crimson item
|spritetype=item
|nameid=crimson_door
|id=616
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=warped-door
|displayname=Warped item
|spritetype=item
|nameid=warped_door
|id=617
|form=item
|itemtags=minecraft:door
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== Video ==
Note: The videos do not mention or state Crimson, Warped, Bamboo, or Cherry doors, since the videos were uploaded before 1.16.
<div style="text-align:center">
<span style="display:inline-block">{{yt|7jlIQcbHFts}}</span>
<span style="display:inline-block">{{yt|CC6ujEdvzQY}}</span>
</div>

== History ==
''For a history of changes to textures and models for each block state, see [[/Asset history]]''
{{History||3 June 2010|link=https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more|Notch states plans to implement doors.}}
{{History|java infdev}}{{History||20100607|[[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Oak Door (item) JE1.png|32px]] Added wooden doors.}}
{{History||20100608|Doors have been given smarter rotation logic.}}
{{History||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The models of doors have been changed to use door bottom half texture on sides instead of the wooden [[planks]] texture.}}
{{History||20100618|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]] The textures of doors have been changed.}}
{{History||20100624|[[File:Oak Door (Right) JE4 BE1.png|32px]] The model of door with right hinge has been changed to mirror and use textures of door with left hinge.}}
{{History|java alpha}}
{{History||v1.0.1|[[File:Iron Door JE1 BE1.png|32px]] [[File:Iron Door (Right) JE1 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added iron doors.
|[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of wooden doors in [[item]] form has been changed.
|Doors can now be controlled by redstone power.}}
{{History|java beta}}
{{History||1.7|Punching the back face of a left-hinge oak or iron door or the front face of a right-hinge door, as well as destroying a door, would [[Java Edition placeholder texture uses|create]] particles using the [[Placeholder texture#Texture atlas blank spaces|block placeholder texture]].}}
{{History||1.7.3|Doors no longer produce placeholder texture particles.}}
{{History||1.8|snap=Pre-release|Doors now occur naturally in [[village]]s and [[stronghold]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 6|Wooden doors are now broken faster using an [[axe]].
|Iron doors are broken much faster using a [[pickaxe]], and the [[mining]] speed is now [[tier]] dependent.}}
{{History|||snap=RC1|The opening and closing [[sound]]s for doors have been changed.}}
{{History||1.1|snap=11w47a|Double doors now open correctly.}}
{{History||1.2.1|snap=12w05b|[[Villager]]s can now open and close doors.}}
{{History|||snap=12w06a|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] Changed top model of door.
|[[Zombie]]s can now break wooden doors.
|Doors have been changed to properly detect if they are open or closed. Placing two [[pressure plate]]s directly in front of doors and stepping on them now opens them correctly.}}
{{History|||snap=12w07a|Zombies can no longer break iron doors.}}
{{History||1.4.2|snap=12w40a|Wooden doors can no longer be opened by attacking (left-click).}}
{{History||1.8|snap=December 13, 2013|slink=https://twitter.com/jeb_/status/411425952338808832|[[Jens Bergensten|Jeb]] tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.}}
{{History|||snap=14w02a|Doors are now stackable to 64.
|The [[crafting]] recipes of doors now yield 3 doors instead of 1.}}
{{History|||snap=14w10a|[[File:Oak Door JE5.png|32px]] [[File:Iron Door JE3.png|32px]] The models of doors have been changed.}}
{{History|||snap=August 8, 2014|slink=https://twitter.com/TheMogMiner/status/497751889102905344|[[Ryan Holtz|TheMogMiner]] tweeted an image showing new types of [[wood]] doors.}}
{{History|||snap=14w32d|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE1.png|32px]] [[File:Acacia Door JE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE1.png|32px]] [[File:Birch Door (item) JE1.png|32px]] [[File:Jungle Door (item) JE1.png|32px]] [[File:Acacia Door (item) JE1.png|32px]] [[File:Dark Oak Door (item) JE1.png|32px]] New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.}}
{{History|||snap=14w33a|[[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] The models of jungle and acacia doors no longer have inner faces in the holes in their models.
|[[File:Spruce Door (item) JE2.png|32px]] [[File:Birch Door (item) JE2.png|32px]] [[File:Jungle Door (item) JE2.png|32px]] [[File:Acacia Door (item) JE2.png|32px]] [[File:Dark Oak Door (item) JE2.png|32px]] [[Item]] textures of new doors have been changed to match the dimensions of oak and iron doors.
|The wooden door (''Door'') has been renamed to ''Oak Door''.}}
{{History|||snap=14w33b|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]][[File:Iron Door (item) JE2 BE2.png|32px]] All [[item]] textures for all doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.}}
{{History||1.9|snap=15w31a|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.}}
{{History|||snap=15w43a|Iron doors now have different [[sound]]s than wooden doors.
|Doors now have [[sound]]s for placing and different sounds for opening and closing - see sounds section.}}
{{History|||snap=15w47a|Doors now make [[sound]]s when placed,<ref>{{bug|MC-2844}} – "Doors have no placement sound." resolved as "Fixed"</ref> despite these apparently already being added in 15w43a.}}
{{History|||snap=15w49a|Doors are now placed facing left/right depending on which half of the [[block]] the [[player]] clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}}
{{History||1.10|snap=16w20a|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}}
{{History||1.11|snap=16w33a|Wooden doors can now be used to fuel [[furnace]]s.|Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.}}
{{History|||snap=16w39a|Dark oak doors and iron doors now generate in [[woodland mansion]]s.}}
{{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[wood planks]], jungle doors, [[cauldron]], and [[dandelion]] textures.}}
{{History||1.13|snap=17w47a|The oak door ID has been changed from <code>wooden_door</code> to <code>oak_door</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the [[item]]s' 324, 330, 427, 428, 429, 430 and 431.}}
{{History|||snap=18w11a|Doors now generate as part of the newly added [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Oak Door JE6.png|32px]] [[File:Spruce Door JE2.png|32px]] [[File:Birch Door JE3.png|32px]] [[File:Jungle Door JE4.png|32px]] [[File:Acacia Door JE4.png|32px]] [[File:Dark Oak Door JE3.png|32px]] [[File:Iron Door JE4.png|32px]] The textures of all doors have been changed.
|[[Vindicator]]s can now break doors.}}
{{History|||snap=18w47b|[[File:Spruce Door JE3.png|32px]] The textures of spruce doors have been changed.}}
{{History|||snap=18w49a|Added [[snowy tundra]] villages, which generate with spruce doors.}}
{{History|||snap=18w50a|The updated [[desert]] villages now generate with jungle doors instead of oak doors.}}
{{History|||snap=19w08a|[[File:Oak Door JE7.png|32px]] The texture of oak doors has been changed.}}
{{History|||snap=19w12b|Doors can now be placed on glass, ice, glowstone and sea lanterns.}}
{{History|||snap=19w13a|[[Evoker]]s and [[pillager]]s can now open doors during [[raid]]s.}}
{{History|||snap=19w14a|Pillagers can no longer open doors.}}
{{History||1.15|snap=19w39a|Iron doors must now be mined with a [[pickaxe]] for it to be dropped as an [[item]].}}
{{History||1.16|snap=20w06a|[[File:Crimson Door JE1.png|32px]] [[File:Warped Door JE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.}}
{{History|||snap=20w07a|Added [[piglin]]s, which can open and close doors.}}
{{History|||snap=20w19a|[[File:Crimson Door JE2.png|32px]] [[File:Warped Door JE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}
{{History||1.17|snap=21w11a|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}
{{History||1.18|snap=21w41a|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}}
{{History|||snap=Pre-release 5|[[File:Oak Door JE8.png|32px]] [[File:Spruce Door JE4.png|32px]] [[File:Birch Door JE4.png|32px]] [[File:Jungle Door JE5.png|32px]] [[File:Acacia Door JE5.png|32px]] [[File:Dark Oak Door JE4.png|32px]] [[File:Crimson Door JE3.png|32px]] [[File:Warped Door JE3.png|32px]] [[File:Iron Door JE5.png|32px]] Changed top and bottom models of door. Changed oak and iron doors textures.}}
{{History||1.19|snap=22w11a|[[File:Mangrove Door JE1.png|32px]][[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove door.}}
{{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove doors are now obtainable and renewable.}}
{{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Door JE1.png|32px]] Bamboo doors were shown on [[Minecraft Live 2022]].}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Door JE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Door JE1.png|32px]] [[File:Cherry Door (item) JE1.png|32px]] Added cherry doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=1.19.4-pre2|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Changed the texture of cherry doors.}}
{{History||1.20|snap=23w12a|Bamboo and cherry doors are now available without using the "Update 1.20" experimental datapack.}}

{{History|pocket alpha}}
{{History||v0.1.0|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] Added doors.
[[File:Oak Door (bottom texture) JE2 BE1.png|32px]] [[File:Iron Door (bottom texture) JE1 BE1.png|32px]] These are the textures defined for the door blocks in <samp>[[gui_blocks.png]]</samp>. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}}
{{History||v0.1.3|[[File:Oak Door BE2.png|32px]] [[File:Iron Door BE2.png|32px]] The models of doors have been changed to not display transparency on upper half.}}
{{History||v0.2.0|[[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added door inventory icons.
|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] The models of doors have been changed to display transparency on upper half.
|Wooden doors are now available in the inventory, including in [[Creative]].}}
{{History||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Iron Door BE3.png|32px]] The textures of iron doors have been changed.}}
{{History||v0.3.0|A crafting recipe for wooden doors has been added.
|Survival players no longer start out with an infinite stack of wooden doors in the inventory.}}
{{History||v0.3.2|Wooden doors now drop their item form when broken.}}
{{History||v0.5.0|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door BE4.png|32px]] The models of doors have been changed.
|Wooden doors can now be obtained after activating the [[nether reactor]].}}
{{History||v0.8.0|snap=build 2|[[File:Iron Door JE2 BE5.png|32px]] The textures of iron doors have been changed to before v0.2.1 alpha2.}}
{{History||v0.11.0|snap=build 1|''Door'' has been now renamed to ''Oak Door''.}}
{{History||v0.12.1|snap=build 1|Doors are now stackable to 64.
|The [[crafting]] recipes of doors now yield 3 doors instead of 1.
|[[Zombie]]s can now break down wooden doors.
|Oak doors can now be opened by [[villager]]s.
|Oak doors are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak doors.
|Iron doors are now available in the [[Creative]] [[inventory]].
|A [[crafting]] recipe for iron doors has been added.
|Redstone mechanics added, making iron doors able to function normally.}}
{{History|||snap=build 2|Spruce, birch, jungle, acacia, and dark oak doors can now be opened by [[villager]]s.}}
{{History|||snap=build 4|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] The [[item]] textures of oak and iron door has been changed.}}
{{History||v0.15.0|snap=build 1|Acacia doors now generate in [[savanna]] [[village]]s.
|Spruce doors now generate in [[taiga]] and [[snowy tundra]] villages.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Dark oak doors and iron doors now generate in [[woodland mansion]]s.
|Doors now have [[sound]]s when placed.<ref>{{bug|MCPE-10079}} – "Doors don't have a placement sound" resolved as "Fixed"</ref>}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Various wooden doors now generate in [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.
|Jungle doors now generate in the new [[desert]] [[village]]s.
|Added [[wandering trader]]s, which can open and close wooden doors.}}
{{History||1.11.0|snap=beta 1.11.0.7|[[Vindicator]]s can now break doors during [[raid]]s.}}
{{History||1.16.0|snap=beta 1.15.0.51|Zombies can no longer break iron doors.<ref>{{bug|MCPE-43725}}</ref>}}
{{History|||snap=beta 1.16.0.51|[[File:Crimson Door BE1.png|32px]] [[File:Warped Door BE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.
|Added [[piglin]]s, which can open and close doors.}}
{{History|||snap=beta 1.16.0.63|[[File:Crimson Door BE2.png|32px]] [[File:Warped Door BE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}}
{{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Door BE1.png|32px]] [[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove doors.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Door BE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.
|The doors now use the same opening and closing [[sound]] effects as ''[[Java Edition]]''.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Added cherry doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History||1.20.0|snap=beta 1.20.0.21|Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] [[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}}
{{History||xbox=TU5|Doors can be found in the Redstone & Transportation tab in the [[Creative inventory]].}}
{{History||xbox=TU14|ps=1.04|Doors being broken by [[zombie]]s now show [[damage]].
|Moved doors to the Building Blocks tab in the Creative inventory.}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] Added spruce, birch, and jungle door variants.
|The [[crafting]] recipes of doors now yield 3 doors instead of 1.
|The original wooden door (''Door'') has been renamed to ''Oak Door''.}}
{{History||xbox=TU27|xbone=CU15|ps=1.18|[[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Acacia and dark oak doors have been added to the [[Creative]] [[inventory]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[survival]] mode.}}
{{History||?| [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] Oak and iron door's inventory textures have been changed to match Java Edition}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Oak Door JE2.png|32px]] [[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}}
{{History|foot}}

<gallery>
Beta 1.7 punching oak door.png|From [[Java Edition Beta 1.7]] to Beta 1.7.2, doors produced [[placeholder texture]] particles when broken or punched on some sides.
</gallery>

Historical sounds:
{| class="wikitable"
! Sound
! From
! to
! Pitch
|-
| {{sound||Door closing old.ogg|Door opening old.ogg}}
| ?
| Sound Update
| ?
|-
| {{sound||Door open.ogg|Door close.ogg}}
| Sound Update
| 15w43a
| ?
|}

=== Door "items" ===
{{:Technical blocks/Doors}}

== Issues ==
{{Issue list}}

== Trivia ==

* Door models have an extra hinge on the opposite side of the actual functional hinge.<ref>{{bug|MC-106697|||WAI}}</ref>

== Gallery ==
<gallery>
Oak Door.png|Oak Door
Spruce Door.png|Spruce Door
Birch Door.png|Birch Door
Jungle Door.png|Jungle Door
Acacia Door.png|Acacia Door
Dark Oak Door.png|Dark Oak Door
Mangrove Door.png|Mangrove Door
Cherry Door.png|Cherry Door
Bamboo Door.png|Bamboo Door
Crimson Door.png|Crimson Door
Warped Door.png|Warped Door
Iron Door.png|Iron Door
Oak Door (item) JE4 BE3.png|Oak Door (item)
Spruce Door (item) JE4 BE2.png|Spruce Door (item)
Birch Door (item) JE4 BE2.png|Birch Door (item)
Jungle Door (item) JE5 BE3.png|Jungle Door (item)
Acacia Door (item) JE4 BE2.png|Acacia Door (item)
Dark Oak Door (item) JE4 BE2.png|Dark Oak Door (item)
Mangrove Door (item) JE1 BE1.png|Mangrove Door (item)
Cherry Door (item) JE2.png|Cherry Door (item)
Bamboo Door (item) JE1 BE1.png|Bamboo Door (item)
Crimson Door (item) JE2 BE2.png|Crimson Door (item)
Warped Door (item) JE2 BE2.png|Warped Door (item)
Iron Door (item) JE3 BE3.png|Iron Door (item)
</gallery>

=== Screenshots ===
<gallery>
Iron Door in Stronghold.png|Naturally occurring iron door in a [[stronghold]].
Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors.
Door Creeper.png|A creeper behind some dark oak doors.
Doortypes.png|All types of doors with their respective trapdoors.
FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug.
Jeb Crafting Doors.png|First image of three doors being crafted at once.
Jappa Closet.jpg|A closet made from oak doors.
</gallery>

=== Concept Art ===
<gallery>
Bamboo Wood and Door Concept Art.png|Bamboo door concept art.
Bamboo Door Prototype Textures.png|Bamboo door prototype textures.
</gallery>

== References ==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--door Taking Inventory: Door] – Minecraft.net on September 29, 2022

{{Redstone}}
{{Blocks|Utility}}
{{Items}}

[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Utility blocks]]
[[Category:Mechanics]]
[[Category:Redstone mechanics]]
[[Category:Mechanisms]]

[[cs:Dveře]]
[[de:Tür]]
[[el:Door]]
[[es:Puerta]]
[[fr:Porte]]
[[hu:Ajtók]]
[[it:Porta]]
[[ja:ドア]]
[[ko:문]]
[[nl:Deur]]
[[pl:Drzwi]]
[[pt:Porta]]
[[ru:Дверь]]
[[th:ประตู]]
[[uk:Двері]]
[[zh:门]]</li></ul>
Stone JE2 BE1 Fire has been replaced by reserved6 due to a bug in fire spreading mechanics that causes fire to spread to any block.
v0.7.0
{{Extension DPL}}<ul><li>[[:Category:Minecraft Legends resources|Category:Minecraft Legends resources]]<br/>[[Category:Minecraft Legends]]
[[Category:Items]]
[[pt:Categoria:Recursos do Minecraft Legends]]</li><li>[[Snowball|Snowball]]<br/>{{about|the throwable item|the enchantment in ''Minecraft Dungeons''|MCD:Snowball}}
{{ItemEntity
|image=Snowball.png
|renewable=Yes
|stackable=Yes (16)<br>
Yes (64){{upcoming|java Combat Tests}}
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
}}

'''Snowballs''' are throwable combat items that hit but do not damage most [[Mob|mobs]] on impact.

== Obtaining ==
{{see also|Tutorials/Snow farming}}

=== Mining ===
A [[shovel]] without the [[Silk Touch]] enchantment can get 4 snowballs by breaking a [[snow block]], and 1–8 snowballs by breaking or blasting [[snow layer]]s – one per layer. The [[Fortune]] enchantment does not affect these amounts.

{{IN|bedrock}}, snowballs are dropped from snow layers even when mined with a Silk Touch shovel.<ref>{{bug|MCPE-59729||Snow layers don't drop themselves when mined with a silk touch enchanted shovel}}</ref>

==== Explosions ====
Creeper and TNT [[explosion]]s leave snowballs in the resulting debris field if near snow.

==== Ravagers ====
{{IN|BE}}, Ravagers destroy snow layers, dropping snowballs.

==== Pistons ====
{{IN|BE}}, a block or piston head pushed into the position of snow layers destroys the snow layers, dropping snowballs. 1-3 layers drops 1 snowball, 4-5 layers drops 2 snowballs, 6-7 layers drops 3 snowballs and 8 layers drops 4 snowballs.

=== Mob loot ===
[[Snow golem]]s drop 0–15 snowballs upon death, unaffected by [[Looting]].

=== Chest loot ===
{{LootChestItem|snowball}}

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

=== Combat ===
[[File:Throwing a snowball on a pig.gif|300px|thumbnail|right|Throwing a snowball on a pig animation.]]
Snowballs can be thrown by {{control|using}} them. There is no charging time or cooldown for firing them,{{Until|java Combat Tests}} meaning they can be thrown as fast as the player can click.

Like other projectiles, snowballs are affected by gravity: their range is the same as those of [[egg]]s and [[ender pearl]]s, less than that of [[arrow]]s fired from [[bow]]s, and more than that of [[splash potion]]s. In [[Bedrock Edition]], players will receive damage and will be knockbacked.

Snowballs deal {{hp|3}} each to [[blaze]]s but they deal no damage to other mobs. Mobs still receive knockback and act the same as if they were being damaged (for example, [[zombified piglin]]s who are hit by snowballs become aggressive). Players {{in|BE}} receive knockback, while players {{in|JE}} are unaffected.<ref>{{bug|MC-3179|||WAI}}</ref>{{Until|java Combat Tests}}

When fighting the [[ender dragon]], [[end crystal]]s are able to be destroyed by snowballs being thrown at them.

Snowball, like other projectiles, can be used to distract the [[warden]]. A warden walks towards the location where the snowball lands to inspect it, giving the player time to escape. However, if snowballs are fired too frequently (at least twice in 5 seconds), the warden walks straight to the player instead.
In the new versions they can hit players but just only in bedrock
=== Dispenser ===
Snowballs can be fired from [[dispenser]]s.

== Sounds ==
{{Edition|Java}}:<br>
Thrown snowballs use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|rowspan=3
|sound=Bow shoot.ogg
|subtitle=Snowball flies
|source=neutral
|description=When a player throws a snowball
|id=entity.snowball.throw
|translationkey=subtitles.entity.snowball.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Snowball flies
|source=neutral
|description=When a snow golem shoots a snowball
|id=entity.snow_golem.shoot
|translationkey=subtitles.entity.snowball.throw
|volume=1.0
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=block
|description=When a dispenser shoots a snowball
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=3
|sound=Bow shoot.ogg
|source=player
|description=When a player throws a snowball
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|source=neutral
|description=When a snow golem shoots a snowball
|id=mob.snowgolem.shoot
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|source=player
|description=When a dispenser shoots a snowball
|id=random.bow
|volume=1.0
|pitch=0.83-1.25
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Snowball
|spritetype=item
|nameid=snowball
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|showentitytags=y
|generatetranslationkeys=y
|displayname=Snowball
|spritetype=entity
|nameid=snowball
|entitytags=impact_projectiles
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Snowball
|spritetype=item
|nameid=snowball
|id=374
|form=item
|foot=1}} 
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Snowball
|spritetype=entity
|nameid=snowball
|id=81
|foot=1}}

=== Entity Data ===
Snowballs have entity data that define various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Advancements ==
{{Load advancements|Bullseye}}

== Video ==
<div style="text-align:center">{{yt|2E-c9P8kyfg}}</div>

==History==
{{History|java alpha}}
{{History||v1.0.5|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.
|Snowballs are used to craft [[snow block]]s.
|Snowballs could stack up to 64.}}
{{History||v1.0.5_01|Snowballs now stack to 8.
|Added a new snowball [[sound]] effect.
|Harvesting snowballs now requires a [[shovel]].}}
{{History||v1.0.6|Snowballs now stack up to 16.
|Thrown snowballs no longer disappear.}}
{{History||v1.1.1|It is no longer possible to obtain more than four snowballs from a solid [[snow block]] (the [[player]] was previously able to obtain 4-6 snowballs per snow block allowing an infinite number of snowballs to be made).}}
{{History||v1.2.0|snap=preview|[[Fireball]]s use the same texture as the snowball.}}
{{History|java beta}}
{{History||1.2|Snowballs can now be fired by [[dispenser]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[Fireball]]s no longer use the snowball texture.}}
{{History|||snap=RC1|Snowball throwing sound was changed.}}
{{History||1.9|snap=15w32a|Snowballs no longer damage the [[ender dragon]].}}
{{History|||snap=15w36b|Snowballs now produce particles when thrown at an entity.}}
{{History|||snap=15w49a|Snowballs, as well as all projectiles, now take the thrower's motion into account when fired.}}
{{History||1.11|snap=16w32a|The entity ID has been changed from <code>Snowball</code> to <code>snowball</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 332.}}
{{History||1.14|snap=18w43a|[[File:Snowball JE2 BE2.png|32px]] The texture of snowballs has been changed.}}
{{History|||snap=18w49a|Snowballs can now be found in [[chest]]s in [[snowy tundra]] [[village]] houses.}}
{{History|||snap=19w08a|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed, once again.}}
{{History||1.16.2|snap=Pre-Release 1|Snowballs are now affected by [[bubble column]]s.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Snowballs now generate in [[ancient city]] chests.}}
{{History|upcoming java}}
{{History||Combat Tests|snap=Combat Test 4|Snowballs now stack to 64, once again.
|Snowballs now have 4-tick cooldown and are not rendered for the first 2 ticks to prevent screen flickering.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Snowball JE1 BE1.png|32px]] Added snowballs. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.0|Snowballs now drop as an item when mining [[snow block]]s and [[snow layer]]s.
|Snowballs can be used to craft [[snow block]]s.}}
{{History||v0.4.0|Snowballs can now be thrown.}}
{{History||v0.11.0|snap=build 14|Snowballs are now available in the [[creative]] inventory.}}
{{History||v0.12.0|Snowballs now deal [[damage]] to [[blaze]]s.}}
{{History||v0.12.1|snap=build 1|Added [[snow golem]]s, which [[drops|drop]] snowballs.}}
{{History|bedrock}}
{{History||1.2.0|Snowballs now deal knockback to [[player]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Snowball JE2 BE2.png|32px]] The texture of snowballs has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Snowballs can now be found in some [[snowy tundra]] [[village]] house [[chest]]s.}}
{{History|||snap=beta 1.11.0.5|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed, once again.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.}}
{{History||xbox=none|xbone=none|ps=1.90|switch=none|wiiu=none|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed.}}

{{History|3DS}}
{{History||0.1.0|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* A thrown snowball faces the player in the first-person view, while it appears horizontally rotated in third-person view. This is the case for all throwable items ([[ender pearl]]s, [[egg]]s, snowballs, and all throwable [[potion]]s).

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--snowball Taking Inventory: Snowball] – Minecraft.net on August 3, 2019

{{Items}}
{{entities}}

[[Category:Combat]]

[[cs:Sněhová koule]]
[[de:Schneeball]]
[[es:Bola de nieve]]
[[fr:Boule de neige]]
[[hu:Hógolyó]]
[[ja:雪玉]]
[[ko:눈덩이]]
[[nl:Sneeuwbal]]
[[pl:Śnieżka]]
[[pt:Bola de neve]]
[[ru:Снежок]]
[[th:บอลหิมะ]]
[[uk:Сніжок]]
[[zh:雪球]]</li></ul>
reserved6 has been replaced with fire, which now has better spreading mechanics.
Fire BE1 Fire currently, at times, renders incorrectly.[9]
v0.7.1
{{Extension DPL}}<ul><li>[[Book and Quill|Book and Quill]]<br/>{{For|the item produced after a Book and Quill is signed|Written Book}}
{{Item
| image = Book and Quill.png
| renewable = Yes 
| stackable = No
}}

A '''book and quill''' is an [[item]] used to write [[written book]]s.

== Obtaining ==

=== Crafting ===

{{Crafting
|Book
|Ink Sac
|Feather
|Output= Book and Quill
|type= Miscellaneous
}}

=== Natural generation ===

{{LootChestItem|book-and-quill}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Writing ===

By pressing {{control|use item}} or long pressing screen anywhere{{only|bedrock}} while holding a book and quill in their hand, the [[player]] can open a text editor GUI.

Using this GUI, the player can write a single book up to 100{{only|java}} or 50{{only|bedrock}} pages long, with up to 798 characters per page. The player can write up to 79,800{{only|java}} or 12,800{{only|bedrock}} characters inside the entire book. No page may be longer than 14 lines and each line can have a width of 114 pixels (see pixel width of each character [[Language#Font|here]]). 

The player has the ability to copy and paste into books. However, the paste does not work if the text being pasted is longer than a single page. Most Unicode characters are available in books, and they may be pasted in without issue.

In singleplayer, the world pauses while a book is being edited.{{only|java}}

=== Lecterns ===

One can place a book and quill or a [[written book]] on an empty [[lectern]].

The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. This is why lecterns are listed in the "redstone" tab in the [[creative inventory]].

=== Formatting codes ===
{{main|Formatting codes}}
{{exclusive|bedrock|section=1}}

Text in a book can be styled using codes starting with the {{key|§}} character (section sign).
* {{key|§}} + {{key|k}} creates randomly changing characters.
* {{key|§}} + {{key|l}} creates bold text.
* {{key|§}} + {{key|m}} creates strikethrough text.
* {{key|§}} + {{key|n}} creates underlined text.
* {{key|§}} + {{key|o}} creates italic text.
* {{key|§}} + {{key|0}} – {{key|f}} (hexadecimal) creates colored text. 
* {{key|§}} + {{key|r}} resets any of the previous styles so text after it appears normally.

If the [[player]] uses multiple codes, and continue typing past the end of a line, the next line exhibits only the last formatting code used.

=== Signing ===

Books can be signed by pressing the "Sign" button while in the interface. {{IN|java}}, when signed, a book bears the name of the player who wrote it and a title chosen upon signing. {{IN|bedrock}}, the book doesn't display the name of the player as the author; instead, the author can be any text the player wants. After it has been signed, it cannot be edited again – it has turned into a [[written book]].

Special characters can be used in the title, if typed from a keyboard that supports them. Alt codes do not work, and the {{key|§}} character cannot be typed even using a keyboard that implements it, meaning titles cannot be colored or formatted in-game. However, on Linux using the compose key to produce special characters does work.

The title of the book can be up to 16 characters long, and the player cannot paste into a title. A "workaround" for the 16-character limitation is to manually rename the book at an [[Anvil#Renaming|anvil]], which always costs 1 [[Experience|experience level]]. This can be done with either a written book or a book and quill – both versions will always display the changed name. If a custom name is removed from a written book, it will revert back to the title it was given during the signing process.

=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book and quill in the main hand will put the book inside the chiseled bookshelf.

=== Trading ===
{{IN|bedrock}}, expert-level librarian [[villager]]s buy 2 books and quills for one [[emerald]]. Book and quill is offered in two item slots due to being non-stackable.

{{IN|java}}, expert-level librarian villagers have a 50% chance to buy 2 books and quills for one emerald. The amount of books and quills needed is supposed to be 2, but due to the item being non-stackable, only one is needed for the trade.<ref>{{bug|MC-248042||Librarian's book and quill trade is always discounted to 1 since books are unstackable}}</ref>

== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|subtitle=Page rustles
|source=master
|description=When the page of a book is turned
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Page rustles
|source=block
|description=When the page of a book is turned on a lectern
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|subtitle=Book thumps
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|translationkey=subtitles.item.book.put
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a book and quill is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a book and quill is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|source=sound
|description=When the page of a book is turned
|id=item.book.page_turn
|volume=2.0
|pitch=1.0}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|volume=4.8
|pitch=1.0}}
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|source=block
|description=When a book and quill is placed in a chiseled bookshelf
|id=insert.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|source=block
|description=When a book and quill is removed from a chiseled bookshelf
|id=pickup.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Book and Quill
|spritetype=item
|nameid=writable_book
|itemtags=bookshelf_books, lectern_books
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Book and Quill
|spritetype=item
|nameid=writable_book
|id=510
|itemtags=minecraft:bookshelf_books, minecraft:lectern_books
|form=item
|foot=1}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview" style="margin-top: 0;">
* {{nbt|compound|tag}}: The '''tag''' tag.
{{:Player.dat_format/Writable Books}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

== Video ==

<div style="text-align:center">{{yt|DD_Z82wmGZA}}</div>

== History ==

{{History|java}}
{{History||1.3.1|snap=12w17a|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History||1.7.2|snap=13w36a|Books and quills can now be crafted with a [[written book]] to clone the written book.}}
{{History||1.8|snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy".
|The copying status of a book is now denoted in a separate line in the tooltip, beneath the author's name.
|Copies of copies cannot be copied.}}
{{History|||snap=14w25a|Books and quills now use JSON text components instead of plain text with the new <code>pages</code> tag
|Book and quills are now capable of using the <code>clickEvent</code> and <code>hoverEvent</code> tags.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 386.}}
{{History||1.14|snap=18w43a|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.
|Added support for editing anywhere in the book and quill.<ref name="MC-1578">{{bug|MC-1578}}</ref>
|Books and quills now have copy/paste support.<ref name="MC-1578"></ref>
|The page limit of books and quills has now been increased from 50 to 100 pages.}}
{{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] books and quills instead of written books.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books and quills can now interact with [[chiseled bookshelves]].}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History||1.4.0|snap=beta 1.2.14.2|Books and quills can now be found inside [[buried treasure]] [[chest]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|Pages within books and quills can now be turned using the controller bumper buttons.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Books and quills can now be [[trading|sold]] to librarian [[villager]]s.}}

{{History|console}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|switch=1.0.1|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History|PS4}}
{{History||1.90|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* The in-game restrictions on books are not hard limits. Third party editors or commands can make books have more than 100 pages{{only|java}} (2,147,483,639 pages), more than 256 characters per page (32,767 characters per page), can change author names, and can have colored titles, among other things. These books still function properly in vanilla ''Minecraft'', meaning the [[player]] may encounter such books on adventure maps or multiplayer servers.<ref>http://www.minecraftforum.net/topic/1189266-hacking-books</ref>
* If the player renames a book and quill in an anvil before signing it, it retains the name from the anvil instead of taking the name from signing.{{only|java}}

== Gallery ==
<gallery>
Jeb book.png|The first image of a book seen.<ref>https://web.archive.org/web/20120427014334/https://www.mojang.com/2012/04/minecraft-snapshot-12w17a/</ref>
Book and Quill Writing.png|The GUI of writing a book.
Book and Quill Signing.png|The GUI of signing a book.
Written Book tooltip.png|A signed book.
BookandQuillOperators12w17a.png|Display of styles used in a book. "e" and "f" are difficult to see.
Book and Quill in Pocket Edition.jpg|A book and quill {{in|be}}.
Java book and quill example with text.png|An example of text in a book and quill in [[Java Edition]].
Better Together Book.jpg|A book and quill in ''Bedrock Edition''.
</gallery>

== References ==
{{Reflist}}

== External links ==
* [http://www.minecraftforum.net/topic/1498339-132ssp-bookshop-your-books-anywhere/ Bookshop - Book Sharing And Editing Tool]
* [http://fsymbols.com/generators/wide/ Full-Width Text Generator]
* [http://fsymbols.com/generators/smallcaps/ Small Caps Text Generator]
* [http://www.minecraftforum.net/topic/1202590-revise-edit-signed-books-w-more-options-all-os-12w17a/ Revise - External Book Editor]

== See also ==
* [[Book]]
* [[Bookshelf]]
* [[Written Book]]

{{Items}}

[[Category:Renewable resources]]

[[cs:Rozepsaná kniha s brkem]]
[[de:Buch und Feder]]
[[el:Βιβλίο και Πένα]]
[[es:Libro y pluma]]
[[fr:Livre vierge]]
[[hu:Könyv és toll]]
[[it:Libro e penna]]
[[ja:本と羽根ペン]]
[[ko:책과 깃펜]]
[[nl:Boek en veer]]
[[pl:Książka z piórem]]
[[pt:Livro e pena]]
[[ru:Книга с пером]]
[[th:หนังสือกับปากกาขนนก]]
[[uk:Книга з пером]]
[[zh:书与笔]]</li><li>[[Cake|Cake]]<br/>{{Distinguish|Pumpkin Pie}}
{{Block
| title = Cake
| image = <gallery>
Cake.png|0 bites
Cake (1 bite).png|1 bite
Cake (2 bites).png|2 bites
Cake (3 bites).png|3 bites
Cake (4 bites).png|4 bites
Cake (5 bites).png|5 bites
Cake (6 bites).png|6 bites
</gallery>
|image2 = <gallery>
Cake with Candle.png|Unlit
Candle Cake (lit).png|Lit
</gallery>
| extratext = [[#Gallery|View all renders]]
| transparent = Yes
| light = '''Candle Cake''': Yes (3) when lit<br>'''Cake''': No
| tool = any
| renewable = Yes
| stackable = Yes (64){{only|bedrock|short=1}}<br>No{{only|java|short=1}}
| flammable = No
| lavasusceptible = No
}}

'''Cake''' is a [[food]] and a block that can be eaten by the player.

A '''cake with candle''' is a light-producing variation created when a [[candle]] is used on an uneaten cake.

== Obtaining ==

=== Breaking ===

Once the cake is placed, it cannot be recollected even with the use of [[Silk Touch]]. Candle cakes always drop their respective [[candle]] when broken.
{{breaking row|horizontal=1|Cake|drop=0}}

=== Chest loot ===
{{LootChestItem|cake}}

=== Crafting ===

{{Crafting
|A1=Milk Bucket
|B1=Milk Bucket
|C1=Milk Bucket
|A2=Sugar
|B2=Egg
|C2=Sugar
|A3=Wheat
|B3=Wheat
|C3=Wheat
|Output=Cake
|type=Foodstuff
|showdescription=1
|description= Empty [[bucket]]s remain in the crafting grid after crafting the cake.
}}

=== Trading ===

Expert-level farmer [[villager]]s can [[trading|sell]] cake for a single [[emerald]] each. The chance is {{frac|2|7}} {{in|je}}.

== Usage ==

{{see also|Tutorials/Hunger management}}

Unlike most [[food]], the cake cannot be eaten as an [[item]] in the hotbar. Before being eaten, it must first be placed on top of a solid [[block]]. Placing the cake on a slab also works, as the slab acts like a solid block. The cake instead floats half a block on top of the slab.

Each cake has seven "slices"; each use consumes one slice progressing inward from the west. A single slice restores {{hunger|2}} hunger and 0.4 hunger [[Hunger#Mechanics|saturation]]. Eating all seven slices of a cake restores {{hunger|14}} hunger and 2.8 hunger saturation.

Since eating a cake comes with no animation, the cake can be eaten at a rate of one slice per [[tick]]. Multiple [[player]]s can eat from the same cake at the same time. {{IN|java}}, eating cake makes no [[sound]], unlike other foods.

As a [[redstone]] component, when connected to a [[comparator]], a whole cake emits a signal strength of 14. The signal strength decreases two units with each slice.

Cake destroys [[Entity#Falling Blocks|falling blocks]] if placed under them, similar to a [[torch]].

=== Pandas ===
Some [[panda]]s move toward a dropped cake to pick up and eat it. Some may not, depending on the cake's location. 

=== Composting ===
Placing a cake into a [[composter]] raises the compost level by 1.

=== Piston interactivity ===
A cake is broken when pushed by a [[piston]], and it drops nothing.

=== Cakes with candles ===
[[File:Cake with Candle.png|thumb|upright|A cake with candle created by placing a candle on an uneaten cake.]]
{{control|Using}} a [[candle]] on an uneaten cake creates a candle cake of that color (including uncolored). Eating the cake causes the candle to drop. 

{{control|Using}} [[flint and steel]], [[fire charge]], or any flaming projectile on an unlit candle cake lights its candle. Lit candle cakes emit light level of 3. Clicking on the lit candle (but not the cake) extinguishes it.

== Sounds ==
=== Generic ===
{{Sound table/Block/Wool}}

=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Cake add_candle1.ogg
|sound2=Cake add_candle2.ogg
|sound3=Cake add_candle3.ogg
|subtitle=Cake squishes
|source=Blocks
|description=When a [[candle]] is placed on a cake
|id=block.cake.add_candle
|translationkey=subtitles.block.cake.add_candle
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Cake add_candle1.ogg
|sound2=Cake add_candle2.ogg
|sound3=Cake add_candle3.ogg
|source=block
|description=When a candle is placed on a cake
|id=cake.add_candle
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Burp.ogg
|source=player
|description=After a player eats a cake
|id=random.burp
|volume=0.5
|pitch=0.9-1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cake
|spritetype=block
|nameid=cake}}
{{ID table
|displayname=Cake with Candle
|spritename=candle-cake
|spritetype=block
|nameid=candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with White Candle
|spritename=white-candle-cake
|spritetype=block
|nameid=white_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Orange Candle
|spritename=orange-candle-cake
|spritetype=block
|nameid=orange_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Magenta Candle
|spritename=magenta-candle-cake
|spritetype=block
|nameid=magenta_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Light Blue Candle
|spritename=light-blue-candle-cake
|spritetype=block
|nameid=light_blue_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Yellow Candle
|spritename=yellow-candle-cake
|spritetype=block
|nameid=yellow_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Lime Candle
|spritename=lime-candle-cake
|spritetype=block
|nameid=lime_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Pink Candle
|spritename=pink-candle-cake
|spritetype=block
|nameid=pink_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Gray Candle
|spritename=gray-candle-cake
|spritetype=block
|nameid=gray_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Light Gray Candle
|spritename=light-gray-candle-cake
|spritetype=block
|nameid=light_gray_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Cyan Candle
|spritename=cyan-candle-cake
|spritetype=block
|nameid=cyan_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Purple Candle
|spritename=purple-candle-cake
|spritetype=block
|nameid=purple_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Blue Candle
|spritename=blue-candle-cake
|spritetype=block
|nameid=blue_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Brown Candle
|spritename=brown-candle-cake
|spritetype=block
|nameid=brown_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Green Candle
|spritename=green-candle-cake
|spritetype=block
|nameid=green_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Red Candle
|spritename=red-candle-cake
|spritetype=block
|nameid=red_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Black Candle
|spritename=black-candle-cake
|spritetype=block
|nameid=black_candle_cake
|blocktags=candle_cakes
|form=block
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Cake
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=cake
|spritetype=block
|nameid=cake
|id=92
|form=block
|itemform=item.cake}}
{{ID table
|displayname=Item
|spritename=cake
|spritetype=item
|nameid=cake
|id=417
|form=item}}
{{ID table
|displayname=Cake with Candle
|spritename=candle-cake
|spritetype=block
|nameid=candle_cake
|blocktags=candle_cakes
|form=block
|id=684}}
{{ID table
|displayname=Cake with White Candle
|spritename=white-candle-cake
|spritetype=block
|nameid=white_candle_cake
|blocktags=candle_cakes
|form=block
|id=685}}
{{ID table
|displayname=Cake with Orange Candle
|spritename=orange-candle-cake
|spritetype=block
|nameid=orange_candle_cake
|blocktags=candle_cakes
|form=block
|id=686}}
{{ID table
|displayname=Cake with Magenta Candle
|spritename=magenta-candle-cake
|spritetype=block
|nameid=magenta_candle_cake
|blocktags=candle_cakes
|form=block
|id=687}}
{{ID table
|displayname=Cake with Light Blue Candle
|spritename=light-blue-candle-cake
|spritetype=block
|nameid=light_blue_candle_cake
|blocktags=candle_cakes
|form=block
|id=688}}
{{ID table
|displayname=Cake with Yellow Candle
|spritename=yellow-candle-cake
|spritetype=block
|nameid=yellow_candle_cake
|blocktags=candle_cakes
|form=block
|id=689}}
{{ID table
|displayname=Cake with Lime Candle
|spritename=lime-candle-cake
|spritetype=block
|nameid=lime_candle_cake
|blocktags=candle_cakes
|form=block
|id=690}}
{{ID table
|displayname=Cake with Pink Candle
|spritename=pink-candle-cake
|spritetype=block
|nameid=pink_candle_cake
|blocktags=candle_cakes
|form=block
|id=691}}
{{ID table
|displayname=Cake with Gray Candle
|spritename=gray-candle-cake
|spritetype=block
|nameid=gray_candle_cake
|blocktags=candle_cakes
|form=block
|id=692}}
{{ID table
|displayname=Cake with Light Gray Candle
|spritename=light-gray-candle-cake
|spritetype=block
|nameid=light_gray_candle_cake
|blocktags=candle_cakes
|form=block
|id=693}}
{{ID table
|displayname=Cake with Cyan Candle
|spritename=cyan-candle-cake
|spritetype=block
|nameid=cyan_candle_cake
|blocktags=candle_cakes
|form=block
|id=694}}
{{ID table
|displayname=Cake with Purple Candle
|spritename=purple-candle-cake
|spritetype=block
|nameid=purple_candle_cake
|blocktags=candle_cakes
|form=block
|id=695}}
{{ID table
|displayname=Cake with Blue Candle
|spritename=blue-candle-cake
|spritetype=block
|nameid=blue_candle_cake
|blocktags=candle_cakes
|form=block
|id=696}}
{{ID table
|displayname=Cake with Brown Candle
|spritename=brown-candle-cake
|spritetype=block
|nameid=brown_candle_cake
|blocktags=candle_cakes
|form=block
|id=697}}
{{ID table
|displayname=Cake with Green Candle
|spritename=green-candle-cake
|spritetype=block
|nameid=green_candle_cake
|blocktags=candle_cakes
|form=block
|id=698}}
{{ID table
|displayname=Cake with Red Candle
|spritename=red-candle-cake
|spritetype=block
|nameid=red_candle_cake
|blocktags=candle_cakes
|form=block
|id=699}}
{{ID table
|displayname=Cake with Black Candle
|spritename=black-candle-cake
|spritetype=block
|nameid=black_candle_cake
|blocktags=candle_cakes
|form=block
|id=700
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Achievements ==
{{load achievements|The Lie;Birthday Song}}

== Advancements ==
{{load advancements|Birthday Song}}

== History ==
{{info needed section|{{bug|MC-45375}}}}
{{History|java beta}}
{{History||November 23, 2010|link={{tweet|notch|7118994444124160}}|[[Notch]] stated if ''Minecraft'' won the [[2010 Indie of the Year Awards]], he would add cake to ''Minecraft''.}}
{{History||1.2|[[File:Cake JE1.png|32px]] [[File:Cake (1 bite) JE1.png|32px]] [[File:Cake (2 bites) JE1.png|32px]] [[File:Cake (3 bites) JE1.png|32px]] [[File:Cake (4 bites) JE1.png|32px]] [[File:Cake (5 bites) JE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Since ''Minecraft'' won the title, cake has been added.
|Cake heals {{hp|18}}.
|[[File:Cake (6 bites) JE1.png|32px]] [[File:Cake (7 bites) JE1.png|32px]] Cakes with six and seven bites exist, but are not accessible.
|[[File:Cake (8 bites) JE1.png|32px]] [[File:Cake (9 bites) JE1.png|32px]] [[File:Cake (10 bites) JE1.png|32px]] [[File:Cake (11 bites) JE1.png|32px]] [[File:Cake (12 bites) JE1.png|32px]] [[File:Cake (13 bites) JE1.png|32px]] [[File:Cake (14 bites) JE1.png|32px]] [[File:Cake (15 bites) JE1.png|32px]]<br>[[File:Cake (8 bites) JE1 (facing NWU).png|32px]] [[File:Cake (9 bites) JE1 (facing NWU).png|32px]] [[File:Cake (10 bites) JE1 (facing NWU).png|32px]] [[File:Cake (11 bites) JE1 (facing NWU).png|32px]] [[File:Cake (12 bites) JE1 (facing NWU).png|32px]] [[File:Cake (13 bites) JE1 (facing NWU).png|32px]] [[File:Cake (14 bites) JE1 (facing NWU).png|32px]] [[File:Cake (15 bites) JE1 (facing NWU).png|32px]]<br>Cakes with eight through fifteen bites also exist. These have a glitched appearance, with misaligned cake textures as well as the block [[placeholder texture]] on the bottom (as the texture next to the bottom of the cake on [[terrain.png]], which it overflows to, is itself a placeholder).}}
{{History||1.5|[[Achievements/Java Edition|Achievements]] have been added, including "The Lie", which is rewarded when the [[player]] crafts a cake.}}
{{History||1.7|[[File:Cake (8 bites) JE2 (facing NWU).png|32px]] [[File:Cake (9 bites) JE2 (facing NWU).png|32px]] [[File:Cake (10 bites) JE2 (facing NWU).png|32px]] [[File:Cake (11 bites) JE2 (facing NWU).png|32px]] [[File:Cake (12 bites) JE2 (facing NWU).png|32px]] [[File:Cake (13 bites) JE2 (facing NWU).png|32px]] [[File:Cake (14 bites) JE2 (facing NWU).png|32px]] [[File:Cake (15 bites) JE2 (facing NWU).png|32px]]<br>The cake side texture shown from underneath has flipped to the other side.}}
{{History||1.8|snap=Pre-release|Cake now restores {{hunger|12}}.
|[[File:Cake (8 bites) JE3.png|32px]] [[File:Cake (9 bites) JE3.png|32px]] [[File:Cake (10 bites) JE3.png|32px]] [[File:Cake (11 bites) JE3.png|32px]] [[File:Cake (12 bites) JE3.png|32px]] [[File:Cake (13 bites) JE3.png|32px]] [[File:Cake (14 bites) JE3.png|32px]] [[File:Cake (15 bites) JE3.png|32px]]<br>Cakes with data 8 through 15 now use the red mushroom block texture with the addition of the red [[mushroom block]].
|Dropped cake items{{info needed|the proper item form, or the unobtainable one?}} no longer appear larger than normal blocks.}}
{{History|||snap=?|Cake is available both in item and block forms in the creative inventory.}}
{{History|java}}
{{History||1.0.0|snap=?|Cake blocks have been removed from creative.}}
{{History||1.2.1|snap=?|When cake is crafted, the empty [[bucket]]s are now moved to the [[player]]'s [[inventory]], rather than staying in the [[crafting]] grid.}}
{{History||1.5|snap=13w02a|[[File:Cake JE2.png|32px]] [[File:Cake (1 bite) JE2.png|32px]] [[File:Cake (2 bites) JE2.png|32px]] [[File:Cake (3 bites) JE2.png|32px]] [[File:Cake (4 bites) JE2.png|32px]] [[File:Cake (5 bites) JE2.png|32px]] [[File:Cake (6 bites) JE2.png|32px]] Cakes now use the inside texture for all orthogonal faces.
|[[File:Cake (8 bites) JE4.png|32px]] [[File:Cake (9 bites) JE4.png|32px]] [[File:Cake (10 bites) JE4.png|32px]] [[File:Cake (11 bites) JE4.png|32px]] [[File:Cake (12 bites) JE4.png|32px]] [[File:Cake (13 bites) JE4.png|32px]] [[File:Cake (14 bites) JE4.png|32px]] [[File:Cake (15 bites) JE4.png|32px]]<br>[[File:Cake (8 bites) JE4 (facing NWU).png|32px]] [[File:Cake (9 bites) JE4 (facing NWU).png|32px]] [[File:Cake (10 bites) JE4 (facing NWU).png|32px]] [[File:Cake (11 bites) JE4 (facing NWU).png|32px]] [[File:Cake (12 bites) JE4 (facing NWU).png|32px]] [[File:Cake (13 bites) JE4 (facing NWU).png|32px]] [[File:Cake (14 bites) JE4 (facing NWU).png|32px]] [[File:Cake (15 bites) JE4 (facing NWU).png|32px]]<br>With the advent of major changes in texture storage and architecture, overeaten cakes now display other parts of cakes as well as part of a crop texture.
|From this version up until 14w08a, overeaten cakes start to draw from the textures next to them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overeaten cakes change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
{{History|||snap=13w03a|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] Cakes now use the outside side texture for the sides again.<ref>{{bug|MC-7119}}</ref>
|[[File:Cake (8 bites) JE5.png|32px]] [[File:Cake (9 bites) JE5.png|32px]] [[File:Cake (10 bites) JE5.png|32px]] [[File:Cake (11 bites) JE5.png|32px]] [[File:Cake (12 bites) JE5.png|32px]] [[File:Cake (13 bites) JE5.png|32px]] [[File:Cake (14 bites) JE5.png|32px]] [[File:Cake (15 bites) JE5.png|32px]]<br>[[File:Cake (8 bites) JE5 (facing NWU).png|32px]] [[File:Cake (9 bites) JE5 (facing NWU).png|32px]] [[File:Cake (10 bites) JE5 (facing NWU).png|32px]] [[File:Cake (11 bites) JE5 (facing NWU).png|32px]] [[File:Cake (12 bites) JE5 (facing NWU).png|32px]] [[File:Cake (13 bites) JE5 (facing NWU).png|32px]] [[File:Cake (14 bites) JE5 (facing NWU).png|32px]] [[File:Cake (15 bites) JE5 (facing NWU).png|32px]]<br>Overeaten cakes now display a different part of the cake texture than before.}}
{{History|||snap=13w09a|[[File:Cake (8 bites) JE6.png|32px]] [[File:Cake (9 bites) JE6.png|32px]] [[File:Cake (10 bites) JE6.png|32px]] [[File:Cake (11 bites) JE6.png|32px]] [[File:Cake (12 bites) JE6.png|32px]] [[File:Cake (13 bites) JE6.png|32px]] [[File:Cake (14 bites) JE6.png|32px]] [[File:Cake (15 bites) JE6.png|32px]]<br>[[File:Cake (8 bites) JE6 (facing NWU).png|32px]] [[File:Cake (9 bites) JE6 (facing NWU).png|32px]] [[File:Cake (10 bites) JE6 (facing NWU).png|32px]] [[File:Cake (11 bites) JE6 (facing NWU).png|32px]] [[File:Cake (12 bites) JE6 (facing NWU).png|32px]] [[File:Cake (13 bites) JE6 (facing NWU).png|32px]] [[File:Cake (14 bites) JE6 (facing NWU).png|32px]] [[File:Cake (15 bites) JE6 (facing NWU).png|32px]]<br>Overeaten cakes now display a crop texture on the side.}}
{{History||1.6.1|snap=13w17a|[[File:Cake (8 bites) JE7.png|32px]] [[File:Cake (9 bites) JE7.png|32px]] [[File:Cake (10 bites) JE7.png|32px]] [[File:Cake (11 bites) JE7.png|32px]] [[File:Cake (12 bites) JE7.png|32px]] [[File:Cake (13 bites) JE7.png|32px]] [[File:Cake (14 bites) JE7.png|32px]] [[File:Cake (15 bites) JE7.png|32px]]<br>[[File:Cake (8 bites) JE7 (facing NWU).png|32px]] [[File:Cake (9 bites) JE7 (facing NWU).png|32px]] [[File:Cake (10 bites) JE7 (facing NWU).png|32px]] [[File:Cake (11 bites) JE7 (facing NWU).png|32px]] [[File:Cake (12 bites) JE7 (facing NWU).png|32px]] [[File:Cake (13 bites) JE7 (facing NWU).png|32px]] [[File:Cake (14 bites) JE7 (facing NWU).png|32px]] [[File:Cake (15 bites) JE7 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the powered [[redstone comparator]] texture.}}
{{History|||snap=13w18a|[[File:Cake (8 bites) JE8.png|32px]] [[File:Cake (9 bites) JE8.png|32px]] [[File:Cake (10 bites) JE8.png|32px]] [[File:Cake (11 bites) JE8.png|32px]] [[File:Cake (12 bites) JE8.png|32px]] [[File:Cake (13 bites) JE8.png|32px]] [[File:Cake (14 bites) JE8.png|32px]] [[File:Cake (15 bites) JE8.png|32px]]<br>[[File:Cake (8 bites) JE8 (facing NWU).png|32px]] [[File:Cake (9 bites) JE8 (facing NWU).png|32px]] [[File:Cake (10 bites) JE8 (facing NWU).png|32px]] [[File:Cake (11 bites) JE8 (facing NWU).png|32px]] [[File:Cake (12 bites) JE8 (facing NWU).png|32px]] [[File:Cake (13 bites) JE8 (facing NWU).png|32px]] [[File:Cake (14 bites) JE8 (facing NWU).png|32px]] [[File:Cake (15 bites) JE8 (facing NWU).png|32px]]<br>Overeaten cakes now display the [[carrots]] texture. The inside underside also uses the feet of the [[cauldron]].}}
{{History||1.7.2|snap=13w41a|[[File:Cake (8 bites) JE9.png|32px]] [[File:Cake (9 bites) JE9.png|32px]] [[File:Cake (10 bites) JE9.png|32px]] [[File:Cake (11 bites) JE9.png|32px]] [[File:Cake (12 bites) JE9.png|32px]] [[File:Cake (13 bites) JE9.png|32px]] [[File:Cake (14 bites) JE9.png|32px]] [[File:Cake (15 bites) JE9.png|32px]]<br>[[File:Cake (8 bites) JE9 (facing NWU).png|32px]] [[File:Cake (9 bites) JE9 (facing NWU).png|32px]] [[File:Cake (10 bites) JE9 (facing NWU).png|32px]] [[File:Cake (11 bites) JE9 (facing NWU).png|32px]] [[File:Cake (12 bites) JE9 (facing NWU).png|32px]] [[File:Cake (13 bites) JE9 (facing NWU).png|32px]] [[File:Cake (14 bites) JE9 (facing NWU).png|32px]] [[File:Cake (15 bites) JE9 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the block breaking texture, and the texture of the [[block of diamond]] inside.}}
{{History||1.8|snap=14w02a|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] Cakes with data values 7 and above now [[Missing model|have no model]].}}
{{History|||snap=14w28a|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately.
|Cake now emits a [[redstone comparator|comparator]] signal.
|When cake is crafted, empty [[bucket]]s now stay in the [[crafting table]].}}
{{History||1.9|snap=15w37a|Cake can no longer be eaten in survival with the primary attack (left-click).}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 92, and the item's 354.}}
{{History||1.14|snap=18w43a|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]<br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.
|Cakes can now be eaten by [[panda]]s when they are thrown to them.}}
{{History|||snap=19w03a|Placing a cake into the new [[composter]] now raises the compost level by 1.}}
{{History|||snap=19w08a|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s have been changed, this time to have a large cherry in the middle to match its block counterpart.}}
{{History||May 17–20, 2019|link=none|[[File:10 years cake render.png|32px]] Cakes now display a "10" above them, textured with [[white concrete]], to celebrate the 10 year anniversary of the first public version of ''Minecraft'' ([[0.0.11a]]) being released.}}
{{History||1.17|snap=20w45a|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE1.png|32px]] [[File:White Candle Cake (lit) JE1.png|32px]] [[File:Light Gray Candle Cake (lit) JE1.png|32px]] [[File:Gray Candle Cake (lit) JE1.png|32px]] [[File:Black Candle Cake (lit) JE1.png|32px]] [[File:Brown Candle Cake (lit) JE1.png|32px]] [[File:Red Candle Cake (lit) JE1.png|32px]] [[File:Orange Candle Cake (lit) JE1.png|32px]] [[File:Yellow Candle Cake (lit) JE1.png|32px]] [[File:Lime Candle Cake (lit) JE1.png|32px]] [[File:Green Candle Cake (lit) JE1.png|32px]] [[File:Cyan Candle Cake (lit) JE1.png|32px]] [[File:Light Blue Candle Cake (lit) JE1.png|32px]] [[File:Blue Candle Cake (lit) JE1.png|32px]] [[File:Purple Candle Cake (lit) JE1.png|32px]] [[File:Magenta Candle Cake (lit) JE1.png|32px]] [[File:Pink Candle Cake (lit) JE1.png|32px]] Added candle cakes.}}
{{History||1.17|snap=21w19a|The name of "Candle Cake" has been changed to "Cake with Candle".}}
{{History||1.17|snap=Pre-release 3|[[File:Candle Cake (lit) JE2.png|32px]] [[File:White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]][[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]]  [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Changed lit cake with candle textures.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.
|Cake restores {{hp|18}}.}}
{{History||v0.12.1|snap=build 1|Cake now restore {{hunger|12}}.}}
{{History||v0.14.0|snap=build 1|Cake can now be used to emit a [[redstone comparator|comparator]] signal.}}
{{History||v0.15.0|snap=?|Cake currently does not show its inside texture on two or more bites.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Farmer villagers now [[trading|sell]] cake for one [[emerald]].}}
{{History|bedrock}}
{{History||unknown|Cake is now stackable.}}
{{History||1.4.0|snap=beta 1.2.14.2|Cake can now be found inside [[buried treasure]] [[chest]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Cake, as a dropped [[item]], can now be eaten by [[panda]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cake BE2.png|32px]] [[File:Cake (1 bite) BE2.png|32px]] [[File:Cake (2 bites) BE2.png|32px]] [[File:Cake (3 bites) BE2.png|32px]] [[File:Cake (4 bites) BE2.png|32px]] [[File:Cake (5 bites) BE2.png|32px]] [[File:Cake (6 bites) BE2.png|32px]] <br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Cake can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Cake [[trading|sold]] by farmers now has a 50% chance to cost 8 [[emerald]]s.}}
{{History|||snap=beta 1.11.0.5|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s has been changed, once again.}}
{{History|||snap=beta 1.11.0.7|Cake [[trading|trades]] from farmer [[villager]]s have been reverted.}}
{{History||1.16.0|snap=beta 1.15.0.53|Cake now shows its inside texture on two or more bites.}}
{{History||1.17.10|snap=beta 1.17.10.22|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE2.png|32px]] [[File: White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]] [[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Added candle cakes.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}}
{{History||xbox=TU6|Cake has been made stackable, as a then-version exclusive.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]{{verify|Are these the textures/models used?}}<br>[[File:Cake (item) JE2 BE2.png|32px]] The single, lone texture of cake has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}}
{{History|foot}}

=== Cake "item" ===
{{:Technical blocks/Cake}}

== Issues ==

{{issue list}}

== Trivia ==

=== Interaction ===

* Because cake is only {{frac|7|8}} blocks wide, it is possible to stand on the edge of a [[block]] beneath a cake.
* It is possible to place cake on top of another cake by placing a cake on the ground, then placing another cake on the side of a block above and to the side of the first cake, similar to placing [[torch]]es on a [[chest]]. Eating the lower cake causes the upper cake to disappear, as does mining out the block of cake it is sitting on.
* It is also possible to place any block on top of cakes (including another cake) by [[sneaking]] and placing the block on top of a cake.
* [[Mob]]s on top of cakes rotate while attempting to move, a pathfinding oversight shared with [[fence]]s.
* If cake is placed in a hole one block deep, players can get across the hole without jumping, although a player standing on the cake must jump to get out of the hole.
* Cake can be used to create a functioning staircase, by placing a cake on each level of a 1 block by 1 block incline. This would be one of the most labor-intensive staircases available, given the requirements to craft a cake, compared to any other method of creating a staircase. This staircase is also extremely overpowered when combined with a horse being one of the fastest forms of travel.
*At some point, it was possible to push cakes into the void using pistons.<ref>https://www.youtube.com/watch?v=GxniEMGBXC4&t=340s</ref>

=== Miscellaneous ===
[[File:IOTY.png|thumb|100px|The 2010 Indie of the Year Awards logo.]]
* Cake was added to ''[[Minecraft]]'' following the ModDB [[2010 Indie of the Year Awards]]. [[Notch]] agreed to add cake to ''Minecraft'' if it won, which led to a campaign called "The Quest For Cake". ''Minecraft'' won 3 of the 7 awards, including the "Indie of the Year" award.
* Placing a cake makes the same sound as placing [[wool]].
* The player can place cake on top of a [[bed]], and while [[sleeping]], the cake shows on the player's screen as if it were on top of their head.
* The name of the achievement for crafting a cake is a reference to the internet meme "The Cake is a Lie", which originated from [[wikipedia:Valve Corporation|Valve Software's]] game, ''[[wikipedia:Portal (video game)#Plot|Portal]]''.
* On May 17, 2019, for the [https://www.minecraft.net/en-us/10th-anniversary 10th anniversary] of ''Minecraft'', the cake [[model]] was changed to display a "10" above it, made of [[white concrete]].
* Unlike most foods, cakes don't count towards the advancement "[[A Balanced Diet]]" {{in|java}}.<ref>{{bug|MC-117561}}</ref>

== Gallery ==
=== Renders ===
{{hidden begin}}
<div style="clear: both"></div>
<gallery>
Cake.png
Cake (1 bite).png
Cake (2 bites).png
Cake (3 bites).png
Cake (4 bites).png
Cake (5 bites).png
Cake (6 bites).png
</gallery>
<gallery>
Cake with Candle.png
Cake with White Candle.png
Cake with Light Gray Candle.png
Cake with Gray Candle.png
Cake with Black Candle.png
Cake with Brown Candle.png
Cake with Red Candle.png
Cake with Orange Candle.png
Cake with Yellow Candle.png
Cake with Lime Candle.png
Cake with Green Candle.png
Cake with Cyan Candle.png
Cake with Light Blue Candle.png
Cake with Blue Candle.png
Cake with Purple Candle.png
Cake with Magenta Candle.png
Cake with Pink Candle.png
</gallery>
<gallery>
Candle Cake (lit).png
White Candle Cake (lit).png
Light Gray Candle Cake (lit).png
Gray Candle Cake (lit).png
Black Candle Cake (lit).png
Brown Candle Cake (lit).png
Red Candle Cake (lit).png
Orange Candle Cake (lit).png
Yellow Candle Cake (lit).png
Lime Candle Cake (lit).png
Green Candle Cake (lit).png
Cyan Candle Cake (lit).png
Light Blue Candle Cake (lit).png
Blue Candle Cake (lit).png
Purple Candle Cake (lit).png
Magenta Candle Cake (lit).png
Pink Candle Cake (lit).png
</gallery>
{{hidden end}}
=== In-game ===
<gallery>
Cakes stacked.png|A cake placed on top of another.
Cakeeating.png|The sizes of cake when eaten.
10 Years Cake.jpg|The 10-years cake [[model]] placed in the world.
</gallery>

== References ==
{{Reflist}}

{{Blocks|Utility}}
{{Items}}

[[Category:Food]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]

[[cs:Dort]]
[[de:Kuchen]]
[[es:Tarta]]
[[fr:Gâteau]]
[[hu:Torta]]
[[it:Torta]]
[[ja:ケーキ]]
[[ko:케이크]]
[[nl:Taart]]
[[pl:Ciasto]]
[[pt:Bolo]]
[[ru:Торт]]
[[th:เค้ก]]
[[tr:Pasta]]
[[uk:Торт]]
[[zh:蛋糕]]</li></ul>
Fire BE Fire now renders correctly.
Fire now burns infinitely on netherrack.
v0.8.0
{{Extension DPL}}<ul><li>[[Minecart with Chest|Minecart with Chest]]<br/>{{ItemEntity
|image=Minecart with Chest.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]''': 10
|drops=1 {{ItemLink|Minecart with Chest}}<br> plus contents
|health={{hp|6}}
}}

A '''minecart with chest''' is a single [[chest]] inside a [[minecart]], and functions as such.

== Natural generation ==
Minecarts with chests containing loot naturally generate in [[mineshaft]]s, each on top of a piece of [[rail]].

== Obtaining ==
=== Crafting ===
{{Crafting|Chest|Minecart|Output=Minecart with Chest|type=Transportation}}

Minecarts with chests can be retrieved by attacking them. By doing so it drops as an [[item]] and any other contents of the chest are dropped as well.

==Usage==
[[File:Minecart with Chest GUI.png|thumb|176px|The GUI of a minecart with chest.]]
Minecarts with chests can be placed by {{control|use item|text=using its item}} on any type of [[rail]].

Chest minecarts' contents can be accessed by pressing {{control|use item}} button on them. The interaction makes no sounds and the chest does not show the opening or closing animation, unlike regular chests.

The boost that minecarts with chests gain from [[powered rail]]s is dependent on their load. For example, from a 1 powered rail starter track, an empty minecart with chest travels 64 blocks, but a full minecart with chest travels only 16 blocks (opposed to 80 blocks for an occupied normal minecart and 8 blocks for an empty normal minecart).

Another physical property of chest minecarts is their ability to be stacked. While three chests can fit in an area three blocks tall, up to four chest minecarts can fit in the same area. Like other minecarts, an unlimited number of minecarts with chests can exist in the same block space.

Minecarts with chests are also able to interact with [[hopper]]s. Hoppers can take items out from the minecart chest if they are below the track as the minecart rolls over it or put them in if the minecart rolls under a downward facing hopper. Hoppers can also input items if they are facing into the side of the minecart.

Opening or destroying a minecart with chest angers [[piglin]]s.

{{See also|Tutorials/Storage minecarts}}

When on top of [[detector rail]]s, nearby [[redstone comparators]] will give out redstone signals based on how full the minecarts with chests are.

== Sounds ==
{{Edition|Java}}:<br>
Minecarts with chests use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with chest is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with chest is moving
|id=minecart.base
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=item
|nameid=chest_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=entity
|nameid=chest_minecart
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=item
|nameid=chest_minecart
|id=389
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=entity
|nameid=chest_minecart
|id=98
|foot=1}}

===Entity data===
Minecarts with chests have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

==Achievements==
{{load achievements|Freight Station}}

== Video==

<div style="text-align:center">{{yt|2yVVMiQrCwo}}</div>

==History ==
[[File:Minecart with Chest BE3.png|thumb|The Minecart models in the Bedrock Edition were north or south on the sides. In the latest version, the front and rear sides are north or south. But the absolute orientation of the chest was not changed.]]
{{info needed section|In bedrock edition 1.16.100 it seems that chests in minecarts face sideways instead of forward - when was this changed?}}
{{History|java alpha}}
{{History||v1.0.14|[[File:Minecart with Chest JE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Minecarts with chests have been added.
|At this point, they are either called "chest minecarts" or "storage minecarts" because no in-game name was indicated.}}
{{History|java beta}}
{{History||1.0|"Minecart with Chest" has been first indicated as its name, via the new item tooltips.}}
{{History||1.8|snap=Pre-release|[[File:Minecart with Chest JE2.png|32px]] The [[model]] of the minecart with chest has been changed to match the new [[chest]] model. However, the [[chest]] is incorrectly offset.<ref>[[mcw:Issues/Beta 1.8pre2#Graphical]]</ref>}}
{{History|||snap=release|[[File:Minecart with Chest JE3 BE1.png|32px]] The model of minecarts with chests has been fixed.}}
{{History|java}}
{{History||1.5|snap=13w02a|Minecarts with chests now generate in [[mineshaft]]s in place of normal chests.}}
{{History||1.9|snap=15w43a|[[Loot table]]s have been added; minecarts with chests now use loot tables, and those in generated in [[mineshaft]]s now use loot tables.}}
{{History||1.9.1|snap=pre2|The title of the [[inventory]] has been changed from 'Chest minecart' to 'Minecart with Chest'.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartChest</code> to <code>chest_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 342.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
{{History||1.16.2|snap=Pre-release 1|[[Piglin]]s now become angry with players who open or destroy a chest minecart.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with chest is now shapeless.
|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}
{{History|||snap=build 3|Minecarts with chests now drop [[item]]s when destroyed in [[Creative]] mode.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecartchest</code> to <code>chest_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Minecart_with_Chest_JE3_BE1.png|32px]] [[File:Minecart_with_Chest_(item)_JE1_BE1.png|32px]] Added minecarts with chests.
|Minecarts with chests emit smoke [[particles]] when destroyed.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery ==
<gallery>
Compact Minecart Storage.png|A compact storage using chest minecarts (left) compared to chest storage in the same volume. Notice how chests cannot be placed next to each other, which is no longer the case after Java Edition 1.13.
GlitchedMinecartChest.png|This minecart with chest is trapped inside a block, due to a [[stronghold]] and a [[mineshaft]] that generated partially overlapping.
Minecartportal.png|A minecart with chest generated on top of an [[end portal frame]], because there is a mineshaft behind the wall.
Chest Minecart Stack.png|A large stack of chest minecarts.
</gallery>

==References==
{{Reflist}}

{{items}}
{{entities}}

[[Category:Mechanics]]
[[Category:Storage]]

[[cs:Nákladní vozík]]
[[de:Güterlore]]
[[es:Vagoneta con cofre]]
[[fr:Wagonnet de stockage]]
[[hu:Tárolócsille]]
[[it:Carrello da miniera]]
[[ja:チェスト付きのトロッコ]]
[[ko:상자가 실린 광산 수레]]
[[nl:Mijnkar met kist]]
[[pl:Wagonik ze skrzynią]]
[[pt:Carrinho de mina com baú]]
[[ru:Вагонетка с сундуком]]
[[uk:Вагонетка зі скринею]]
[[zh:运输矿车]]</li><li>[[Dragon's Breath|Dragon's Breath]]<br/>{{Item
| image = Dragon's Breath.png
| renewable = Yes
| stackable = Yes (64)
| rarity = Uncommon
}}

The '''dragon's breath''' is a [[brewing]] item that is used solely to make [[lingering potion]]s.

== Obtaining ==

The dragon's breath can be obtained by scooping  up the [[ender dragon]]'s breath attack or the purple [[area effect cloud|effect clouds]] caused by [[dragon fireball]]s in an empty [[glass bottle]].

== Usage ==

=== Brewing ingredient ===

Dragon's breath may be added to any splash potion to upgrade it to a lingering potion, which can be used to create a lasting [[Lingering Potion#Area Effect Cloud|area effect cloud]], or to craft [[Arrow#Tipped arrows|tipped arrows]].
{{brewing
  |name=[[Lingering Potion]]
  |showname=1
  |Dragon's Breath
  |Any Lingering Potion
  |base=Any Splash Potion}}

When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref>

== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Bottle fill dragon breath1.ogg
|sound2=Bottle fill dragon breath2.ogg
|subtitle=Bottle fills
|source=neutral
|description=Filling a glass bottle with dragon's breath
|id=item.bottle.fill_dragonbreath
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Bottle fill dragon breath1.ogg
|sound2=Bottle fill dragon breath2.ogg
|source=sound
|description=When a bottle is filled with dragon's breath
|id=bottle.dragonbreath
|volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0
|foot=1}}

== Achievements ==

{{Load achievements|You Need a Mint}}

== Advancements ==
{{load advancements|You Need a Mint}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Dragon's Breath
|spritetype=item
|nameid=dragon_breath
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Dragon's Breath
|spritetype=item
|nameid=dragon_breath
|id=560
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 437.}}
{{History||1.14|snap=18w43a|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}

{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}

{{History|console}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}

{{History|3ds}}
{{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* If the dragon's breath is used in a [[crafting]] recipe (using a [[mod]] or a [[data pack]]), it becomes an empty bottle instead of being entirely consumed.

== References ==
{{reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/dragon-s-breath Taking Inventory: Dragon's Breath] – Minecraft.net on June 9, 2023

{{Items}}

[[Category:Renewable resources]]

[[de:Drachenatem]]
[[fr:Souffle de dragon]]
[[it:Soffio di drago]]
[[ja:ドラゴンブレス]]
[[ko:드래곤의 숨결]]
[[nl:Drakenadem]]
[[pl:Oddech smoka]]
[[pt:Bafo do dragão]]
[[ru:Драконье дыхание]]
[[zh:龙息]]
[[Category:Brewing recipe]]</li></ul>
build 2Burning mobs now turn orange and emit large fire particles.
build 4Fire now ignites TNT more aggressively.
?Undead mobs now actually catch fire in sunlight, rather than just taking damage.
v0.9.0
{{Extension DPL}}<ul><li>[[A Very Fine Item|A Very Fine Item]]<br/>{{Joke feature}}
{{Item
| image = A Very Fine Item.png
| renewable = No
| stackable = Yes (64)
}}

'''A very fine item''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|isolation}} dimension.

== Appearance ==
The texture of a very fine item resembles the side face of a grass block with the words "Home Sweet Home" written on it. Unlike most items, its texture is 64x64 pixels, rather than the usual 16x16.

== Obtaining ==
=== Dimension ===
A very fine item can only be obtained from an item frame in the {{Code|isolation}} dimension. There is a maximum of 1 fine item that can be found legitimately in any world.

=== Cheats/Creative mode ===
This item can't be found in the creative inventory, but it can be middle-click duplicated in creative mode or given with the {{Code|code=give <target> minecraft:fine_item <amount>}} command.

== Usage ==
This item cannot be placed or used in any way other than a trophy. It can still be inserted and/or rotated inside of an item frame.

== Data values ==

=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=A Very Fine Item
|spritetype=item
|nameid=fine_item
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||20w14∞|[[File:A Very Fine Item.png|32px]] Added a very fine item.}}
{{History|foot}}

== Gallery ==
<gallery>
File:isolation biome.png|The Easter Egg dimension that the item spawns in.
</gallery>

== References ==
{{reflist}}

{{Items}}
{{Jokes}}

[[Category:Non-renewable resources]]
[[Category:Joke items]]

[[es:A Very Fine Item]]
[[pt:Um item muito bom]]</li><li>[[Stick|Stick]]<br/>{{for|other uses|Stick (disambiguation)}}
{{Item
| image = Stick.png
| renewable = Yes
| stackable = Yes (64)
}}

A '''stick''' is an item used for [[crafting]] many [[tools]] and [[item]]s.

== Obtaining ==

=== Crafting ===

{{Crafting
|B2= Any Planks
|B3= Any Planks
|Output= Stick,4
|type= Material
|head=1
}}
{{Crafting
|B2= Bamboo
|B3= Bamboo
|Output= Stick
|type= Material
|foot=1
}}

=== Fishing ===

Sticks can be obtained as a "junk" item while [[fishing]].

=== Block loot ===

[[Dead bush]]es drop between 0–2 sticks when destroyed.

All [[Leaves|leaf]] types have a 2% chance to drop between 1-2 sticks when broken. Using a tool with [[Fortune]] increase these chances to 2.2%, 2.5%, and 3.3% for Fortune I, II, and III respectively.

=== Entity loot ===

[[Witch]]es have a chance of dropping 0–6 sticks upon death. This is increased by 3 per level of [[Looting]], for a chance of 0-15 sticks.

[[Boat]]s and [[Boat with Chest|boats with chest]]s drop 2 sticks when falling from exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks.<ref>{{bug|MC-119369}}</ref>.

=== Chest loot ===

{{LootChestItem|stick}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Fuel ===

When used as a [[furnace]] fuel, a stick smelts 0.5 [[item]]s.

=== Trading ===

Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a {{frac|2|3}} chance to buy 32 sticks for an [[emerald]] in ''Java Edition'', and they always offer the trade in Bedrock Edition.

== Video ==

<div style="text-align:center">{{yt|SYoHAJBuoss}}</div>

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Stick
|spritetype=item
|nameid=stick
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Stick
|spritetype=item
|nameid=stick
|id=320
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100129|[[File:Stick JE1 BE1.png|32px]] Added sticks.
|Sticks are used to craft [[sign]]s, [[torch]]es, [[sword]]s, [[pickaxe]]s, [[axe]]s and [[shovel]]s.}}
{{History|||snap=20100130|Sticks are now used to craft [[bow]]s and [[arrow]]s.}}
{{History||20100206|Sticks are now used to craft [[hoe]]s.}}
{{History||20100219|Sticks can be used as fuel for the newly added [[furnace]].}}
{{History||20100223|Sticks are now used to craft [[painting]]s.}}
{{History|java infdev}}
{{History||20100607|Sticks are now used to craft [[ladder]]s.}}
{{History||20100618|Sticks are now used to craft [[rail]]s.}}
{{History|java alpha}}
{{History||v1.0.1|Sticks are now used to craft [[redstone torch]]es and [[lever]]s.}}
{{History||v1.0.6|2 sticks now drops from breaking [[boat]]s.}}
{{History||v1.0.17|Sticks are now used to craft [[fence]]s.}}
{{History||v1.1.1|Sticks are now used to craft [[fishing rod]]s.}}
{{History|java beta}}
{{History||1.5|Sticks are now used to craft [[powered rail]]s.}}
{{History||1.8|snap=Pre-release|Sticks are now used to craft [[fence gate]]s.}}
{{History|java}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft sticks.}}
{{History||1.3.1|snap=12w16a|Sticks are found in the new [[bonus chest]]s.}}
{{History|||snap=12w22a|Sticks are now used to craft [[tripwire hook]]s.}}
{{History|||snap=12w27a|Sticks no longer drops from breaking [[boat]]s.|Instead, it needs to fall certain heights to drop 2 sticks.}}
{{History||1.4.2|snap=12w34a|Sticks are now used to craft [[item frame]]s.}}
{{History|||snap=12w38b|[[Witch]]es now have a chance to drop sticks.}}
{{History||1.5|snap=13w02a|Sticks are now used to craft [[activator rail]]s.}}
{{History||1.7.2|snap=13w36a|Sticks can be obtained as one of the "junk" [[item]]s by [[fishing]].}}
{{History|||snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft sticks.}}
{{History||1.8|snap=14w30a|Sticks are now used to craft [[banner]]s.}}
{{History|||snap=14w32a|Sticks are now used to craft [[armor stand]]s.}}
{{History||1.9|snap=15w31a|Sticks are now dropped by [[dead bush]]es.}}
{{History|||snap=15w44a|Sticks are now found in [[bonus chest]]s for more than double the average yield.}}
{{History||1.13|snap=17w47a|Sticks can now be found in 70.5% of bonus chests in stacks of 1–12.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 280.}}
{{History||1.14|snap=18w43a|Sticks can now be crafted from [[bamboo]].
|Sticks can now be used to craft [[crossbow]]s.
|Sticks are now [[drops|dropped]] by [[leaves]].}}
{{History|||snap=18w48a|Sticks can now be used to craft [[grindstone]]s.
|Sticks can now be found in [[chest]]s in [[village]] cartographer houses.}}
{{History|||snap=18w50a|Sticks can now be found in village fletcher houses and toolsmith houses.}}
{{History|||snap=19w02a|Sticks can now be used to craft [[campfire]]s.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] sticks.}}
{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft sticks.
|Sticks can now be used to craft [[soul torch]]es.}}
{{History||1.17|snap=21w05a|Sticks are now dropped by [[azalea leaves]] and [[flowering azalea leaves]].}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft sticks.}}
{{History|||snap=22w13a|Sticks are now dropped by [[mangrove leaves]].}}
{{History||1.19.4|snap=23w07a|The [[crossbow]] and [[soul campfire]] recipes are no longer unlocked by sticks.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Sticks are now dropped by [[cherry leaves]].
|Sticks can now be used to craft [[brush]]es.
|Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History||1.20|snap=23w12a|The probability for the stick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stick JE1 BE1.png|32px]] Added sticks. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.0|Sticks are now [[craft]]able.
|Sticks can be used to [[craft]] wooden and stone [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s, [[ladder]]s, [[torch]]es, [[fence]]s and [[fence gate]]s.}}
{{History||v0.3.2|Sticks are now used to craft iron, gold and diamond [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.3.3|Sticks are now used to craft [[bow]]s.}}
{{History||v0.4.0|Sticks are now used to craft [[hoe]]s.}}
{{History||v0.5.0|Sticks are now used to craft [[painting]]s.}}
{{History||v0.6.0|Sticks are now used to craft [[sign]]s.}}
{{History||v0.8.0|snap=build 2|Sticks are now used to craft [[rail]]s and [[powered rail]]s.}}
{{History||v0.11.0|snap=build 1|Sticks are now used to craft [[fishing rod]]s.
|Sticks can now be found as a junk [[item]] from [[fishing]].}}
{{History||v0.12.1|snap=build 1|Sticks are now [[drops|dropped]] when [[dead bush]]es are [[breaking|destroyed]].}}
{{History||v0.13.0|snap=build 1|Sticks are now used to craft [[redstone torch]]es, [[lever]]s and [[tripwire hook]]s.}}
{{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] sticks.
|Sticks can now be used to craft [[item frame]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Sticks can now be used to craft [[armor stand]]s and [[banner]]s.
|Sticks can now generate inside [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Sticks can now be used to craft [[sparkler]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Sticks can now be crafted from [[bamboo]].}}
{{History|||snap=beta 1.8.0.10|Sticks can now be used to craft [[crossbow]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Sticks can now be used to craft [[barrel]]s, [[grindstone]]s, and [[campfire]]s.
|[[Leaves]] now have a chance of [[drops|dropping]] 0-2 sticks when [[breaking|destroyed]].}}
{{History||1.11.0|snap=beta 1.11.0.1|Sticks can now be found in [[village]] toolsmith and fletcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Sticks can now be [[trading|sold]] to fletcher [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.51|Sticks can now be used to craft [[soul torch]]es.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Sticks can now be used to craft [[brush]]es.
|Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History||1.20.10|snap=beta 1.20.10.20|Sticks are no longer used to craft barrels.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Stick JE1 BE1.png|32px]] Added sticks.}}
{{History|PS4}}
{{History||1.90|Sticks can now be [[drops|dropped]] by [[leaves]].}}

{{History|new3DS}}
{{History||0.1.0|[[File:Stick JE1 BE1.png|32px]] Added sticks.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==

* The stick is used in 49 recipes in ''Java Edition'', and 50 recipes in ''Bedrock Edition'', more than any other item in the game. [[Iron ingot]] takes second place with 35 recipes, and [[planks]] take third place with 34 recipes.
* To craft each recipe once, a player would need 111 sticks, including 1 for the [[redstone torch]] in an [[activator rail]], while using the extra tripwire hook for the [[crossbow]]. This would require 56 [[planks]], or 14 [[logs]], for the sticks, and an extra 29 planks for the [[tool|wooden tools]], [[tripwire hook]], [[signs]], [[fences]], [[fence gate]], [[grindstone]], and slabs for the [[barrel]]. This means that the player needs a total of 85 planks, or 22 logs, plus 6 more for the [[campfire]] and [[soul campfire]].

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--stick Taking Inventory: Stick] – Minecraft.net on April 2, 2020

{{Items}}

[[cs:Tyčka]]
[[de:Stock]]
[[es:Palo]]
[[fr:Bâton]]
[[hu:Bot]]
[[it:Bastone]]
[[ja:棒]]
[[ko:막대기]]
[[nl:Stok]]
[[pl:Patyk]]
[[pt:Graveto]]
[[ru:Палка]]
[[th:แท่งไม้]]
[[tr:Çubuk]]
[[uk:Палиця]]
[[zh:木棍]]
[[Category:Renewable resources]]</li></ul>
build 2Fire now burns out faster in jungle and roofed forest biomes.
v0.11.0
{{Extension DPL}}<ul><li>[[Paper|Paper]]<br/>{{Item
| image = Paper.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Paper''' is an item crafted from [[sugar cane]].

== Obtaining ==

=== Chest loot ===

{{LootChestItem|paper}}

=== Crafting ===

{{Crafting
|A2= Sugar Cane |B2= Sugar Cane |C2= Sugar Cane
|Output= Paper,3
|type= Miscellaneous
}}

=== Villagers ===
{{IN|java}}, cartographer [[Villager|villagers]] may give paper to players with the [[Hero of the Village]] effect.

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Anvil usage ===

{{:Map/BE|zoom}}

=== Trading ===

{{IN|bedrock}}, novice-level librarian and cartographer villagers buy 24 paper for an [[emerald]] as part of their trades.

{{IN|java}}, novice-level cartographer villagers always offer to buy 24 paper for an emerald, while novice-level librarians have a {{frac|2|3}} chance of offering the same trade.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Paper
|spritetype=item
|nameid=paper
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Paper
|spritetype=item
|nameid=paper
|id=386
|form=item
|foot=1}}

==History==

{{History|java alpha}}
{{History||v1.0.11|[[File:Paper JE1 BE1.png|32px]] Added paper, which can be used to craft [[book]]s.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|Paper can now be used to craft [[map]]s.}}
{{History||1.8|snap=Pre-release|Paper can now be found in the new [[stronghold]] library [[chest]]s.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Paper can now be [[trading|sold]] to librarian [[villager]]s, at 24–35 paper for 1 [[emerald]].}}
{{History||1.4.2|snap=12w34a|Paper can now be used to craft an empty [[map]].
|Maps start out at their closest zoom level and can be extended by adding more paper.}}
{{History||1.4.6|snap=12w49a|Paper can now be used to craft [[firework rocket]]s.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 24–46 paper for 1 [[emerald]].}}
{{History||1.9|snap=15w43a|The average yield of paper from [[stronghold]] library [[chest]]s has more than doubled.}}
{{History||1.11|snap=16w39a|Added cartographer [[villager]]s, which [[trading|buy]] paper as their tier 1 trade.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 339.}}
{{History|||snap=18w11a|Paper now generates in the [[chest]]s of some [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
|Paper can now be used to craft [[banner pattern]]s.}}
{{History|||snap=18w48a|Paper can now be found in chests in [[village]] cartographer houses.}}
{{History|||snap=19w02a|Paper can now be used to craft a [[cartography table]].}}
{{History|||snap=19w13a|Cartographer villagers now give paper to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Paper JE1 BE1.png|32px]] Added paper. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.0|Paper is now [[craft]]able, and can be used to craft [[book]]s.}}
{{History||v0.14.0|snap=build 1|Paper can now be used to craft empty [[map]]s and empty locator maps.
|Paper can now be used to zoom in maps, using [[anvil]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=?|The [[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to zoom in [[map]]s, just as [[Pocket Edition]] in general can.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|buy]] 24–36 paper for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.3|Added cartographer villagers, which [[trading|buy]] 24–36 paper as their tier 1 trade.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Paper can now be used to craft [[firework rocket]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Paper can now be found inside [[chest]]s of some [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
|Paper can now be found in cartographer house chests in [[village]]s.
|Paper can now be used to craft [[banner pattern]]s and [[cartography table]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Librarian and cartographer villagers now buy 24 paper for an [[emerald]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
{{History|foot}}

== Issues ==
{{issue list}}

== References ==
{{Reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/paper Taking Inventory: Paper] – Minecraft.net on August 4, 2023

{{Items}}

[[cs:Papír]]
[[de:Papier]]
[[es:Papel]]
[[fr:Papier]]
[[hu:Papír]]
[[ja:紙]]
[[ko:종이]]
[[nl:Papier]]
[[pl:Papier]]
[[pt:Papel]]
[[ru:Бумага]]
[[th:กระดาษ]]
[[uk:Папір]]
[[zh:纸]]
[[Category:Renewable resources]]</li><li>[[Kelp|Kelp]]<br/>{{About|the plant|the dried variant|Dried Kelp}}
{{For}}
{{Block
|image=Kelp.gif
|invimage=Kelp
|transparent=Yes
|tool=Any
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
|light=No
|hardness=0}}

'''Kelp''' is an underwater plant that generates in most [[ocean]]s.

== Obtaining ==

=== Natural generation ===

Kelp naturally generates in any [[ocean]] [[biome]]s (except in [[Frozen Ocean|frozen]], [[Deep Frozen Ocean|deep frozen]] and [[Warm Ocean|warm]]), near and around [[seagrass]]. Each chunk has {{frac|1|18}} chance to generate a [[vegetation]] of kelp.

=== Breaking ===

Kelp can be mined instantly with any [[tool]] or with the player's fist. Removing water from the kelp block destroys the kelp. Breaking one part of a kelp stalk destroys all kelp [[block]]s above it. Each block drops a kelp [[item (entity)|item]].

=== Trading ===

Kelp can be bought from [[wandering trader]]s for 3 emeralds.

== Usage ==

Kelp can be placed underwater by hand, or anywhere by the use of [[commands]] such as {{cmd|setblock}}. Placing it by hand gives it a random {{code|age}} value between 0 and 24. Kelp can be placed only in [[water]] source blocks or downward-flowing water, not horizontally flowing water.

When placed in downward-flowing water, the flowing water transforms into a water source block,<ref>{{bug|MC-134229}}</ref> which is useful for faster [[bubble column]] elevator creation.

Any building block can be placed on top of a kelp plant, which is useful for building structures over a deep ocean without needing to build from the ocean floor (see also [[lily pad]]).

=== Cooking ingredient ===

{{smelting
| showname = 1
| Kelp
| Dried Kelp
| 0.1
}}

=== Composting ===

Placing kelp into a [[composter]] has a 30% chance of raising the compost level by 1.

=== Growth mechanics ===

Kelp can be planted on a broad variety of blocks. It grows underwater if it has either a source block of water or, {{in|Java}}, flowing water above it.<ref>{{bug|MC-133354}}</ref> Neither [[player]]s nor [[dispenser]]s can remove the water source block that kelp grows in without breaking the kelp first.

Kelp does not require any [[light]] level to grow. Kelp also grows without having [[sky]] access. [[Bone meal]] can be used to grow kelp by 1 block on each use.

Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing [[Debug screen|<kbd>F3</kbd>]]{{only|java}}. The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0). 

When a kelp plant block is broken, the age of the kelp plant block underneath is randomized to a value from 0 to 24 and the kelp continues growing until it reaches age 25. It is possible to use this mechanic to cultivate a kelp plant to increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the top-most block of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches the water surface.

Each time it receives a [[random tick]], kelp has a 14% chance of growing.

If [[shears]] are used on the topmost block of kelp, that block automatically sets its {{cd|age}} value to {{cd|25}} and stop growing.{{only|JE}}

=== Farming ===
{{Main|Tutorials/Kelp farming}}
Kelp farming is similar to farming [[sugar cane]], although kelp must be placed underwater. Automation of harvest is easier because items float up in water.

== Sounds ==
=== Generic ===
{{Sound table/Block/Wet grass}}
=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Shear.ogg
|subtitle=Plant cropped
|source=block
|description=When the tip of kelp is cropped with [[Shears#Cropping growing plants|shears]]
|id=block.growing_plant.crop
|translationkey=subtitles.block.growing_plant.crop
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}: ''None''

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Kelp
|spritetype=block
|nameid=kelp}}
{{ID table
|displayname=Kelp Plant
|spritetype=block
|nameid=kelp_plant
|form=block
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Kelp
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=kelp
|spritetype=item
|nameid=kelp
|id=382
|form=item}}
{{ID table
|displayname=Block
|spritename=kelp
|spritetype=block
|nameid=kelp
|id=393
|form=block
|itemform=item.kelp
|translationkey=-
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== History ==
{{History|java classic}}
{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}}
{{History|java}}
{{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|Kelp plants were shown in a clip of [[MineCon Earth]].}}
{{History||1.13|snap=18w07a|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
{{History|||snap=18w07b|Kelp now behaves more like [[water]], meaning [[mob]]s can no longer spawn within the plant under water nor can they replenish their breath by [[swimming]] through it.}}
{{History|||snap=18w10a|[[File:Kelp JE2.gif|32px]] The texture for kelp has been overhauled.}}
{{History|||snap=18w14a|[[File:Kelp.gif|32px]] Top of the kelp textures have been shifted slightly downward.
|The generation rules for kelp have been changed, it now mainly generates in [[cold ocean]] [[biome]]s and can no longer generate in [[warm ocean]]s.}}
{{History|||snap=18w20a|The {{cd|kelp_top}} has been changed ID to {{cd|kelp}} and {{cd|kelp}} has been changed to {{cd|kelp_plant}}, for both the [[block]] and [[item]] forms.}}
{{History|||snap=pre2|Kelp is now destroyed by [[sponge]]s.<ref>{{bug|MC-127111}}</ref>}}
{{History|||snap=pre6|Added 5 new [[sound]] events that apply to kelp: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}}
{{History||1.14|snap=19w03a|Placing kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Kelp now has a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell kelp.}}
{{History||1.16|snap=20w11a|Kelp can now be grown with [[bone meal]].}}
{{History|||snap=20w13a|Kelp has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
{{History||1.17|snap=20w46a|Kelp no longer generates on magma blocks.<ref>{{Bug|MC-185605|resolution=Fixed}}</ref>}}
{{History||1.18|snap=21w37a|Kelp now stops growing if [[shears]] are used on the tip.}}

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) BE1.png|32px]] Added kelp.}}
{{History|||snap=beta 1.2.20.1|[[File:Kelp (item) JE1 BE2.png|32px]] The kelp [[item]] texture has been updated to the {{el|je}}'s.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Kelp.gif|32px]] The texture of the kelp plant has been updated.}}
{{History||1.10.0|snap=beta 1.10.0.3|Kelp can now be bought from [[wandering trader]]s for 3 [[emerald]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Kelp can now be used to fill [[composter]]s.}}

{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Kelp.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==
* In real life, [[wikipedia:kelp|kelp]] is not considered a [[wikipedia:plant|plant]]. It is classified by scientists as a [[wikipedia:Brown algae|brown algae]].
** Kelp in real life absorbs nutrients directly from the water, instead of through its root-like structure, [[wikipedia:Holdfast (biology)|holdfast]], which merely attaches it to the seabed. This is in accordance with kelp being able to grow on almost any solid block in ''Minecraft''.

== Gallery ==
<gallery heights="60">
SeaPlantsMineConEarth2017.jpg|Kelp shown in a clip from MINECON Earth 2017. 
Kelp in ocean with Jappa textures.jpg|Naturally generated kelp in an [[ocean]] biome.
Kelp on shoreline.png|Naturally generated kelp near the shore.
Ocean life.png|An ocean with kelp visible in the far distance.
Kelp on Land.png|Kelp placed outside of [[water]] using the {{cmd|setblock}} command before 18w07b.
Waterless kelp.png|What kelp looks like without water (water removed using a [[resource pack]]).
Coral reef at night.png|Kelp within a [[coral reef]].
Floating Kelp.png|Kelp that generated in mid-air due to an [[ocean monument]]'s water cutting through it.
Kelp in ocean.jpg|Multiple kelps.
Kelp 255 blocks tall.png|Without obstacles, kelp can grow all the way to building limit.
ArgoMajor Kelp.jpg|First image of kelp in ''Bedrock Edition''.
</gallery>

== References ==
{{reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]

[[de:Seetang]]
[[es:Alga]]
[[fr:Algue]]
[[ja:コンブ]]
[[ko:켈프]]
[[pl:Wodorosty]]
[[pt:Alga]]
[[ru:Ламинария]]
[[th:สาหร่ายทะเล]]
[[zh:海带]]</li></ul>
build 9Attacks from burning mobs can now catch fire to the victim.
build 14The burning animation has been removed from creative mode completely.
v0.12.1
{{Extension DPL}}<ul><li>[[A Very Fine Item|A Very Fine Item]]<br/>{{Joke feature}}
{{Item
| image = A Very Fine Item.png
| renewable = No
| stackable = Yes (64)
}}

'''A very fine item''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|isolation}} dimension.

== Appearance ==
The texture of a very fine item resembles the side face of a grass block with the words "Home Sweet Home" written on it. Unlike most items, its texture is 64x64 pixels, rather than the usual 16x16.

== Obtaining ==
=== Dimension ===
A very fine item can only be obtained from an item frame in the {{Code|isolation}} dimension. There is a maximum of 1 fine item that can be found legitimately in any world.

=== Cheats/Creative mode ===
This item can't be found in the creative inventory, but it can be middle-click duplicated in creative mode or given with the {{Code|code=give <target> minecraft:fine_item <amount>}} command.

== Usage ==
This item cannot be placed or used in any way other than a trophy. It can still be inserted and/or rotated inside of an item frame.

== Data values ==

=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=A Very Fine Item
|spritetype=item
|nameid=fine_item
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||20w14∞|[[File:A Very Fine Item.png|32px]] Added a very fine item.}}
{{History|foot}}

== Gallery ==
<gallery>
File:isolation biome.png|The Easter Egg dimension that the item spawns in.
</gallery>

== References ==
{{reflist}}

{{Items}}
{{Jokes}}

[[Category:Non-renewable resources]]
[[Category:Joke items]]

[[es:A Very Fine Item]]
[[pt:Um item muito bom]]</li><li>[[Redstone Dust|Redstone Dust]]<br/>{{Redirect|Redstone|the ore|Redstone Ore|the powered mineral block|Block of Redstone|other uses|Redstone (disambiguation)}}
{{Block
| group = Inactive (connected)
| 1-1= Inactive Redstone Wire (NESW).png
| 1-2 = Inactive Redstone Wire (NESW) BE.png
| group2 = Inactive (unconnected)
| 2-1 = Inactive Redstone Wire (unconnected).png
| 2-2 = Inactive Redstone Wire (unconnected).png
| group3 = Active (connected) 
| 3-1 = Active Redstone Wire (NESW).png
| 3-2 = Active Redstone Wire (NESW) BE.png
| group4 = Active (unconnected)
| 4-1 = Active Redstone Wire (unconnected).png
| 4-2 = Active Redstone Wire (unconnected).png
| image = Redstone Dust JE2 BE2.png
| extratext = [[#Gallery|View all renders]]
| transparent = Yes
| light = No
| tool = all
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Redstone dust''' is a mineral that can transmit [[Redstone circuit#Power|redstone power]] as a wire when placed as a [[block]]. It is also used in [[crafting]] and [[brewing]].

== Obtaining ==
=== Mining ===
{{see also|Redstone Ore#Natural generation}}
[[Redstone ore]] mined using an iron [[pickaxe]] or higher drops 4 or 5 redstone dust (or more with [[Fortune]], averaging at 6 redstone dust with Fortune III). If mined with [[Silk Touch]], the block drops itself instead of redstone dust.

=== Natural generation ===
15 lengths of redstone dust are naturally generated as part of the trap in each [[jungle pyramid]]. 5 lengths of redstone dust can be found in one type of jail cell room in a [[woodland mansion]]. In [[Ancient City|ancient cities]], multiple pieces of redstone dust can be found integrated into circuitry.

=== Breaking ===
Redstone dust can be broken instantly using any tool, or without a tool, and drops itself as an item.

Redstone dust is removed and drops as an item if:
* its attachment block is moved, removed, or destroyed
* [[water]] or [[lava]] flows into its space
* a [[piston]] tries to push it or moves a block into its space

=== Mob loot ===
[[Witch]]es have a chance of dropping 0–2 redstone dust upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 redstone dust.

=== Chest loot ===
{{LootChestItem|redstone}}

=== Crafting ===
Redstone dust can be crafted from [[blocks of redstone]].
{{Crafting
|Block of Redstone
|Output=Redstone Dust,9
|type=Redstone
}}

=== Smelting ===
{{Smelting
|showname=1
|Redstone Ore; Deepslate Redstone Ore
|Redstone Dust
|0.7
}}

=== Trading ===
{{IN|java}}, novice-level cleric [[villager]]s sell two redstone dust for one [[emerald]].

{{IN|bedrock}}, novice-level cleric villagers sell four redstone dust for one emerald.

=== Villager gifts ===
{{see also|Tutorials/Raid farming}}
{{IN|Java}}, when the player has the [[Hero of the Village]] status effect, clerics might throw that player a redstone dust as a gift.

== Usage ==
Redstone dust is used for [[#Brewing ingredient|brewing]], [[#Crafting ingredient|crafting]], and in redstone circuits by placing it on the ground to create [[#Redstone component|redstone wire]]. It can also be used to power redstone components.

=== Brewing ingredient ===
{{Brewing
  |head=1
  |Redstone Dust
  |Mundane Potion
  |base=Water Bottle
}}
{{Brewing
  |foot=1
  |name=Increased Duration
  |Redstone Dust
  |showbase=1
  |base=Potion of Fire Resistance; Potion of Invisibility; Potion of Night Vision; Potion of Poison; Potion of Regeneration; Potion of Slowness; Potion of Strength; Potion of Swiftness; Potion of Water Breathing; Potion of Weakness; Potion of Leaping; Potion of Slow Falling
}}

=== Crafting ingredient ===
{{crafting usage|Redstone Dust}}

=== {{anchor|Redstone dust}} Redstone component ===
When placed in the world, redstone dust becomes a block of "redstone wire"{{Info needed|other blco? BE?}}, which can transmit [[Redstone circuit#Power|redstone power]].

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Redstone Dust
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Redstone
|Redstone Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|redstone dust}}

=== Placement ===
[[File:Redstone wire as circuit component.png|Examples of redstone wire configuration. ''Top Left:'' Redstone wire connects diagonally vertically through non-opaque blocks. ''Top Right:'' Redstone wire does ''not'' connect diagonally vertically through opaque blocks. ''Center:'' Redstone wire gets darker as its power level drops, to a maximum of 15 blocks from a power source.|thumb]]
[[File:Redstone on Glowstone, Stairs, Slabs.png|Examples of redstone wire placements.|thumb]]
Redstone dust can be placed on [[opaque]] blocks as well as [[glowstone]], upside-down [[slab]]s, [[glass]], upside-down [[stairs]], and [[hopper]]s. It can also be placed on some transparent blocks; see [[Opacity/Placement]] for more information. It cannot be placed suspended in midair, even with commands, which is not unintentional.<ref>{{bug|MC-182709}}</ref>

Redstone wire configures itself to point toward adjacent redstone [[Redstone components#Power components|power components]] and [[Redstone components#Transmission components|transmission component]] connection points. Redstone wire also configures itself to point toward adjacent redstone wire one block higher or lower – unless there is a solid opaque block above the lower redstone wire.

If there is only one such adjacent redstone component, redstone wire configures itself into a {{BlockSprite|redstone-dust}} line pointing both at the neighbor and away from it. If there are two or more such adjacent components, redstone wire connects them in the form of {{BlockSprite|redstone-dust}}, {{BlockSprite|redstone-dust-upleft}}, {{BlockSprite|redstone-dust-t-up}}, or {{BlockSprite|redstone-dust-cross}} as needed.

When there are no adjacent components, a single redstone wire configures itself into a {{BlockSprite|redstone-dust-cross}} plus sign, which can provide power in all four directions. By right-clicking it can be changed into a {{BlockSprite|redstone-dust-dot}} dot, which does not provide power to any of the four directions.

{{IN|bedrock}}, redstone wire automatically configures itself to point toward adjacent blocks or [[Redstone components#Mechanism components|mechanism components]]. {{IN|java}}, it does not. If such a configuration is desired, the other neighbors of the redstone wire must be arranged to create it, i.e the redstone dust must be placed in a way that it would be pointed at the block’s location even if it were not there.

When redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update. This can create situations where a mechanism component remains activated when it shouldn't, or vice versa, until it receives an update from something else – a "feature" of redstone wire that can be used to make a [[BUD|block update detector]].

{{-}}

=== Behavior ===
{{Schematic|caption=

{{IN|be}}, the signal can go down from glass blocks.

 |||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
 |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
 |ts-$|SB|rd-$ew|RL||ts-$|SB|rd-$ew!|RL-!

}}{{Schematic|caption =

However, the signal can never go down from slabs.

 |||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
 |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
 |ts-$|ts-$|rd-$ew|RL||ts-$|ts-$|rd-$ew|RL
}}

Redstone wire can transmit power, which can be used to operate [[Redstone components#Mechanism components|mechanism components]] ([[door]]s, [[piston]]s, [[redstone lamp]]s, etc.).
Redstone wire can be "powered" by a number of methods:
* from an adjacent [[Redstone components#Power components|power component]] or a strongly-powered block
* from the output of a redstone repeater or redstone comparator
* from adjacent redstone wire. The powering dust can be a level higher or lower, but with restrictions:
** Redstone dust can be powered by redstone dust that is one level lower, or on an [[opaque]] block one level higher. A transparent block cannot{{only|java}} pass power downward.
** The block "between" the two dust blocks must be air or transparent. A solid block there "cuts" the connection between the higher and lower dust.

The "power level" of redstone dust can vary from 0 to 15. Most power components power-up adjacent redstone dust to power level 15, but a few ([[daylight sensor]]s, [[trapped chest]]s, and [[weighted pressure plate]]s) may create a lower power level. Redstone repeaters output power level 15 (when turned on), but [[redstone comparator]]s may output a lower power level.

{{Schematic | caption =

Redstone wire can transmit power up to 15 blocks.

 |rt-$!|rd-$ew!+15|rd-$ew!+14|rd-$ew!+13|rd-$ew!+12|rd-$ew!+11|rd-$ew!+10|rd-$ew!+9
 |rd-$ew!+8|rd-$ew!+7|rd-$ew!+6|rd-$ew!+5|rd-$ew!+4|rd-$ew!+3|rd-$ew!+2|rd-$ew!+1|rd-$ew+0

}}
Power level drops by 1 for every block of redstone wire it crosses. Thus, redstone wire can transmit power for no more than 15 blocks. To go further, the power level must be re-strengthened – typically with a redstone repeater.

Powered redstone wire on top of, or pointing at, an opaque block provides ''weak'' power to the block. A weakly-powered block cannot power other adjacent redstone wire, but can still power redstone repeaters and comparators, and activate adjacent mechanism components. Transparent blocks cannot be powered.

When redstone wire is unpowered, it appears dark red. When powered, it becomes bright red at power level 15, fading to darker shades with decreasing power. Powered redstone wire also produces "dust" [[particles]] of the same color.

While redstone wire always provides power to the directions it points into, it can still point into directions in which it cannot give power. If redstone wire comes in the form of a cross, the player can right-click to toggle it between a cross and dot. A redstone dot does not power anything adjacent to it, but powers the block under it.

== Sounds ==
{{Sound table/Block/Normal}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Redstone Dust
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=redstone-dust
|spritetype=block
|nameid=redstone_wire
|form=block}}
{{ID table
|displayname=Item
|spritename=redstone-dust
|spritetype=item
|nameid=redstone
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Redstone Dust
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=redstone-dust
|spritetype=block
|nameid=redstone_wire
|id=55
|form=block}}
{{ID table
|displayname=Item
|spritename=redstone-dust
|spritetype=item
|nameid=redstone
|id=373
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

{{LoadPage|Redstone Dust/Asset history|List of block state combinations|h4}}

== Achievements ==
{{load achievements|Dispense With This}}

== Video ==
{{Video note|These videos do not show all uses for redstone in crafting and all methods of obtaining. This video is also outdated, as of 1.13 Java Edition, redstone is now called Redstone Dust.}}

<div style="text-align:center">
<span style="display:inline-block">{{yt|zldqknGFWb4}}</span>
<span style="display:inline-block">{{yt|_IApwvCLJW8}}</span>
</div>

== History ==
{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding wire-type [[block]]s.}}
{{History|java alpha}}
{{History||v1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust as an [[item]].
|[[File:Inactive Redstone Wire (NS) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NE) JE1.png|32px]] [[File:Inactive Redstone Wire (ES) JE1.png|32px]] [[File:Inactive Redstone Wire (SW) JE1.png|32px]] [[File:Inactive Redstone Wire (NW) JE1.png|32px]] [[File:Inactive Redstone Wire (NEW) JE1.png|32px]] [[File:Inactive Redstone Wire (NES) JE1.png|32px]] [[File:Inactive Redstone Wire (ESW) JE1.png|32px]] [[File:Inactive Redstone Wire (NSW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]]<br>[[File:Active Redstone Wire (NS) JE1.png|32px]] [[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NE) JE1.png|32px]] [[File:Active Redstone Wire (ES) JE1.png|32px]] [[File:Active Redstone Wire (SW) JE1.png|32px]] [[File:Active Redstone Wire (NW) JE1.png|32px]] [[File:Active Redstone Wire (NEW) JE1.png|32px]] [[File:Active Redstone Wire (NES) JE1.png|32px]] [[File:Active Redstone Wire (ESW) JE1.png|32px]] [[File:Active Redstone Wire (NSW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] Added redstone dust as a placed [[block]]. 
|Redstone dust as a placed block has two power appearances; either completely on, or completely off.
|Redstone dust is used to craft [[redstone torch]]es.
|At this time, redstone has not been given an official name.}}
{{History||v1.0.2_01|Redstone dust now doesn't connect through solid [[block]]s diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}}
|Walking on redstone dust no longer [[breaking|breaks]] it.{{needs testing|may have been changed in v1.0.2|type=untestable}}
|Active redstone dust now gives off [[particles]].{{needs testing|may have been changed in v1.0.2|type=untestable}}}}
{{History||v1.1.0|Redstone is now used to craft [[compass]]es.}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Redstone is now used to craft [[clock]]s.}}
{{History|java beta}}
{{History||1.0|With the addition of inventory tooltips, the [[item]] form of redstone dust has been named "Redstone", and the usually unobtainable block form has been named "Redstone Dust".}}
{{History||1.2|Redstone is now used to craft [[dispenser]]s and [[note block]]s.}}
{{History||1.3|[[File:Inactive Redstone Wire (NS) JE2.png|32px]] [[File:Inactive Redstone Wire (EW) JE2.png|32px]] [[File:Inactive Redstone Wire (NE) JE2.png|32px]] [[File:Inactive Redstone Wire (ES) JE2.png|32px]] [[File:Inactive Redstone Wire (SW) JE2.png|32px]] [[File:Inactive Redstone Wire (NW) JE2.png|32px]] [[File:Inactive Redstone Wire (NEW) JE2.png|32px]] [[File:Inactive Redstone Wire (NES) JE2.png|32px]] [[File:Inactive Redstone Wire (ESW) JE2.png|32px]] [[File:Inactive Redstone Wire (NSW) JE2.png|32px]] [[File:Inactive Redstone Wire (NESW) JE2.png|32px]]<br>[[File:Active Redstone Wire (NS) JE2.png|32px]] [[File:Active Redstone Wire (EW) JE2.png|32px]] [[File:Active Redstone Wire (NE) JE2.png|32px]] [[File:Active Redstone Wire (ES) JE2.png|32px]] [[File:Active Redstone Wire (SW) JE2.png|32px]] [[File:Active Redstone Wire (NW) JE2.png|32px]] [[File:Active Redstone Wire (NEW) JE2.png|32px]] [[File:Active Redstone Wire (NES) JE2.png|32px]] [[File:Active Redstone Wire (ESW) JE2.png|32px]] [[File:Active Redstone Wire (NSW) JE2.png|32px]] [[File:Active Redstone Wire (NESW) JE2.png|32px]] Redstone wire gets darker the farther away it is from a source of power, using a dedicated [[tint]] system. Previously, it was fully on until it reached its limit.
|Its particles now appear gray due to not being tinted.
|Redstone is now used to craft [[redstone repeater]]s.}}
{{History||1.5|[[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] Fully off redstone wire is no longer black.
|Redstone dust can now be placed on [[snow]].
|Redstone is now used to craft [[powered rail]]s and [[detector rail]]s.}}
{{History||1.6.6|Redstone dust now checks if the block below has a solid top face or [[glowstone]], allowing it to be placed on it.}}
{{History||1.7|Redstone dust now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.
|Redstone can now be used to craft [[piston]]s.}}
{{History||1.8|snap=Pre-release|Redstone can now be found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Redstone can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]].
|Redstone can now be found in the new [[stronghold]] altar [[chest]]s.
|Redstone now extends the [[potion]]s of [[Fire Resistance]], [[Slowness]], [[Swiftness]], [[Poison]], [[Weakness]] and [[Strength]].}}
{{History|||snap=Beta 1.9 Prerelease 4|Redstone now extends the new potion of [[Regeneration]].}}
{{History|||snap=RC1|[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] <br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] Redstone dust placement on one [[block]] has been changed from a "+" to a "•" shape.}}
{{History||?|Redstone wire block particles are now correctly colored.}}
{{History||1.1|snap=11w49a|Fixed redstone update bug.{{more info}}}}
{{History||1.2.1|snap=12w06a|Redstone can now be placed on [[glowstone]].}}
{{History|||snap=12w07a|Redstone is now used to craft [[redstone lamp]]s.}}
{{History||1.3.1|snap=12w21a|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2–4 redstone for 1 [[emerald]], making them [[renewable]].}}
{{History|||snap=12w22a|Redstone dust now generates in [[jungle temple]]s.}}
{{History|||snap=12w25a|Redstone dust can now be placed on top of upside-down [[slabs]] and [[stairs]].}}
{{History||1.4.2|snap=12w34a|Redstone now extends the new [[potion]]s of [[Night Vision]] and [[Invisibility]].}}
{{History|||snap=12w38a|[[Witch]]es have been added, which sometimes [[drops|drop]] redstone when killed.}}
{{History||1.5|snap=13w01a|Redstone can now be used to craft [[blocks of redstone]] and [[dropper]]s.}}
{{History||1.7.2|snap=13w36a|Redstone now extends the new [[potion]] of [[Water Breathing]].}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: cleric [[villager]]s now [[trading|sell]] 1–4 redstone for 1 [[emerald]].}}
{{History|||snap=14w25a|Redstone dust no longer changes to [[obsidian]] next to water when [[lava]] flows into it.}}
{{History|||snap=14w27a|Redstone now extends the new [[potion]] of [[Leaping]].}}
{{History||1.9|snap=15w31a|[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE2.png|32px]] [[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] Some slight changes have been made to redstone wire's appearance - the dot now extends outward with two more pixels, and the south-facing section of bends, T shapes and crosses now has one fewer pixel. It also appears straighter and more continuous in straight wire form.
|Redstone can no longer be added to extended [[potion]]s or tier-II potions.}}
{{History|||snap=15w44a|The average yield of redstone from [[dungeon]] [[chest]]s has been cut by more than half.
|The average yield of redstone in [[mineshaft]] chests has been increased.}}
{{History|||snap=15w46a|The hitbox of redstone now covers only part of the surface of the [[block]] below, based on the orientation of the redstone.}}
{{History||1.11|snap=16w39a|Redstone dust can now be found in chests in [[woodland mansion]]s.
|Redstone can now used to craft [[observer]]s.}}
{{History||1.13|snap=17w47a|The [[item]] form of "Redstone" has been renamed to "Redstone Wire".
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 55, and the [[item]]'s 331.}}
{{History|||snap=17w48a|"Redstone" has been renamed to "Redstone Dust".}}
{{History|||snap=18w07a|Redstone now extends the new [[potion of the Turtle Master]].}}
{{History||1.14|snap=18w43a|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone dust has been changed.}}
{{History|||snap=18w50a|Redstone dust can now be found in chests in [[village]] temples.}}
{{History|||snap=19w12b|Redstone dust can now be placed on [[glass]], [[ice]] and [[sea lantern]]s.}}
{{History|||snap=19w13a|Cleric villagers now give redstone dust to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|Redstone dust now has a bottom texture.}}
{{History|||snap=20w09a|Redstone can now be used to craft [[target]]s.}}
{{History|||snap=20w18a|Redstone dust placement on one [[block]] has been changed from a "•" back to a "+" shape.
|Redstone dust's hitbox is now no longer strictly a cuboid, and more closely matches the shape of the wiring.<ref>{{bug|MC-137336}}</ref>
|Upward going redstone dust now has a hitbox on the side of the [[block]] too, rather than only on the floor.<ref>{{bug|MC-153508}}</ref>
|Unconnected redstone dust now has all direction block states set to "side".
|The direction block states of redstone dust are now properly set to "side" at the end of a redstone wire on both ends, rather than only the one with other redstone besides it.
|[[File:Inactive Redstone Wire (N).png|32px]] [[File:Inactive Redstone Wire (E).png|32px]] [[File:Inactive Redstone Wire (S).png|32px]] [[File:Inactive Redstone Wire (W).png|32px]]<br>[[File:Active Redstone Wire (N).png|32px]] [[File:Active Redstone Wire (E).png|32px]] [[File:Active Redstone Wire (S).png|32px]] [[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visually reaches halfway across the [[block]].}}
{{History|||snap=20w19a|Redstone dust now visually connects when going up [[soul sand]], 8-layer [[snow]] stacks and the back side of upside-down [[stairs]].
|[[Particles]] are now generated across the length of the redstone wire rather than the center of the [[block]].}}
{{History|||snap=20w21a|Redstone dust placement on one [[block]] is now toggleable between a "+" and a "•" shape, by {{control|interacting}} with it.}}
{{History||1.17|snap=21w08a|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
{{History||1.19|snap=22w13a|Redstone wire now generates in [[Ancient City|ancient cities]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Redstone dust can now be used as an armor trim material.}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone as an [[item]]. 
|Redstone is now [[drops|dropped]] when [[breaking|mined]] from [[redstone ore]].
|Redstone can be used to craft [[compass]]es and [[clock]]s.}}
{{History|||snap=build 2|Redstone can now be used to craft [[powered rail]]s.}}
{{History||v0.11.0|snap=build 1|Redstone is now used to craft [[redstone block]]s.}}
{{History||v0.12.1|snap=build 1|Redstone has been added to the [[Creative]] [[inventory]], but it still cannot be placed. }}
{{History||v0.13.0|snap=build 1|Redstone can now be placed.
|Redstone is now used to craft [[redstone lamp]]s, [[note block]]s, [[detector rail]]s and [[redstone torch]]es.}}
{{History||v0.14.0|snap=build 1|Redstone is now used to craft [[dispenser]]s and [[dropper]]s.}}
{{History||v0.15.0|snap=build 1|Redstone is now used to craft [[piston]]s and [[observer]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–4 redstone for an [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Redstone can now be found in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||?|[[File:Inactive Redstone Wire (NE) BE.png|32px]] [[File:Inactive Redstone Wire (ES) BE.png|32px]] [[File:Inactive Redstone Wire (SW) BE.png|32px]] [[File:Inactive Redstone Wire (NW) BE.png|32px]] [[File:Inactive Redstone Wire (NEW) BE.png|32px]] [[File:Inactive Redstone Wire (NES) BE.png|32px]] [[File:Inactive Redstone Wire (ESW) BE.png|32px]] [[File:Inactive Redstone Wire (NSW) BE.png|32px]] [[File:Inactive Redstone Wire (NESW) BE.png|32px]]<br>[[File:Active Redstone Wire (NE) BE.png|32px]] [[File:Active Redstone Wire (ES) BE.png|32px]] [[File:Active Redstone Wire (SW) BE.png|32px]] [[File:Active Redstone Wire (NW) BE.png|32px]] [[File:Active Redstone Wire (NEW) BE.png|32px]] [[File:Active Redstone Wire (NES) BE.png|32px]] [[File:Active Redstone Wire (ESW) BE.png|32px]] [[File:Active Redstone Wire (NSW) BE.png|32px]] [[File:Active Redstone Wire (NESW) BE.png|32px]]<br>Placed redstone now assumes its current appearance with a more solid center. Its linear state appearences are unknown.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Redstone can now be found in [[desert]] [[village]] temple [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] 4 redstone as part of their first tier [[trading|trade]].}}
{{History||1.16.210|snap=beta 1.16.210.57|"Redstone" has been renamed to "Redstone Dust".}}
{{History||1.17.0|snap=beta 1.16.230.52|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
{{History||1.19.0|snap=beta 1.19.0.26|Redstone wire now generates in [[Ancient City|ancient cities]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Redstone dust can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone.}}
{{History||xbox=TU3|Redstone now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
{{History||ps=1.95|Redstone can now be placed on [[glass]].}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust.}}
{{History|foot}}

=== Redstone wire "item" ===
{{:Technical blocks/Redstone Wire}}

== Gallery ==
=== Renders ===
; Java Edition
<gallery>
Inactive Redstone Wire (NESW).png | 
Inactive Redstone Wire (unconnected).png | 
Inactive Redstone Wire (NS).png | 
Inactive Redstone Wire (EW).png | 
Inactive Redstone Wire (NE).png | 
Inactive Redstone Wire (ES).png | 
Inactive Redstone Wire (SW).png | 
Inactive Redstone Wire (NW).png | 
Inactive Redstone Wire (NEW).png | 
Inactive Redstone Wire (NES).png | 
Inactive Redstone Wire (ESW).png | 
Inactive Redstone Wire (NSW).png
</gallery>
<gallery>
Active Redstone Wire (NESW).png | 
Active Redstone Wire (unconnected).png | 
Active Redstone Wire (NS).png | 
Active Redstone Wire (EW).png | 
Active Redstone Wire (NE).png | 
Active Redstone Wire (ES).png | 
Active Redstone Wire (SW).png | 
Active Redstone Wire (NW).png | 
Active Redstone Wire (NEW).png | 
Active Redstone Wire (NES).png | 
Active Redstone Wire (ESW).png | 
Active Redstone Wire (NSW).png
</gallery>

; Bedrock Edition
<gallery>
Inactive Redstone Wire (NESW) BE.png | 
Inactive Redstone Wire (NESW) BE.png | 
Inactive Redstone Wire (NS).png | 
Inactive Redstone Wire (EW).png | 
Inactive Redstone Wire (NE) BE.png | 
Inactive Redstone Wire (ES) BE.png | 
Inactive Redstone Wire (SW) BE.png | 
Inactive Redstone Wire (NW) BE.png | 
Inactive Redstone Wire (NEW) BE.png | 
Inactive Redstone Wire (NES) BE.png | 
Inactive Redstone Wire (ESW) BE.png | 
Inactive Redstone Wire (NSW) BE.png
</gallery>
<gallery>
Active Redstone Wire (NESW) BE.png | 
Active Redstone Wire (NESW) BE.png | 
Active Redstone Wire (NS).png | 
Active Redstone Wire (EW).png | 
Active Redstone Wire (NE) BE.png | 
Active Redstone Wire (ES) BE.png | 
Active Redstone Wire (SW) BE.png | 
Active Redstone Wire (NW) BE.png | 
Active Redstone Wire (NEW) BE.png | 
Active Redstone Wire (NES) BE.png | 
Active Redstone Wire (ESW) BE.png | 
Active Redstone Wire (NSW) BE.png
</gallery>

=== Screenshots ===
<gallery>
Slab Stair Redstone.png|First image of redstone dust on top of slabs and stairs.
File:Olivia Tinkering.jpeg|[[Olivia]] using a scarce amount of redstone dust.
File:23w32a.jpg|[[Sunny]] using a very long strip of redstone dust.
</gallery>

=== In other media ===
<gallery>
Powered By Redstone JINX.jpg|Official T-shirt artwork "Powered By Redstone" made by [https://www.jinx.com JINX].
File:Redstone Behind Chiseled Bookshelf Pixel Art.png|Pixel art of redstone dust.
</gallery>

== Issues ==
{{issue list|redstone|redstone dust|redstone wire}}

== Trivia ==
* Five updates for [[wikipedia:Windows 10 version history|Windows 10]] released from 2016 to 2018 were codenamed "Redstone", referencing ''Minecraft''.<ref>{{link|url=https://www.theverge.com/2015/4/7/8364355/microsoft-redstone-windows-updates|title=Microsoft plans ‘Redstone’ updates for Windows 10 in 2016|author=Tom Warren|website=The Verge|date=April 7, 2015}}</ref>
* The block has 1,296 possible block state combinations, the highest of all blocks as of 1.15.2, beating [[fire]]'s 512 and [[note block]]'s 800.
* According to {{el|ee}}, redstone dust contains radioactive [[element]]s.

== References ==
{{Reflist}}

{{Redstone}}
{{Blocks|Utility}}
{{Items}}

[[Category:Redstone mechanics]]
[[Category:Mechanisms]]
[[Category:Mechanics]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]
[[Category:Brewing recipe]]

[[cs:Rudit]]
[[de:Redstone]]
[[el:Σκόνη Κοκκινόπετρας]]
[[es:Polvo de redstone]]
[[fr:Poudre de redstone]]
[[hu:Redstone]]
[[it:Polvere di redstone]]
[[ja:レッドストーンダスト]]
[[ko:레드스톤 가루]]
[[nl:Redstonestof]]
[[pl:Redstone]]
[[pt:Pó de redstone]]
[[ru:Красная пыль]]
[[th:ผงเรดสโตน]]
[[tr:Kızıltaş]]
[[uk:Редстоун]]
[[zh:红石粉]]</li></ul></nowiki>
build 1Burning mobs now have a sizzling particle effect once extinguished.
Bedrock Edition
1.2.0
{{Extension DPL}}<ul><li>[[Minecart with Chest|Minecart with Chest]]<br/>{{ItemEntity
|image=Minecart with Chest.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]''': 10
|drops=1 {{ItemLink|Minecart with Chest}}<br> plus contents
|health={{hp|6}}
}}

A '''minecart with chest''' is a single [[chest]] inside a [[minecart]], and functions as such.

== Natural generation ==
Minecarts with chests containing loot naturally generate in [[mineshaft]]s, each on top of a piece of [[rail]].

== Obtaining ==
=== Crafting ===
{{Crafting|Chest|Minecart|Output=Minecart with Chest|type=Transportation}}

Minecarts with chests can be retrieved by attacking them. By doing so it drops as an [[item]] and any other contents of the chest are dropped as well.

==Usage==
[[File:Minecart with Chest GUI.png|thumb|176px|The GUI of a minecart with chest.]]
Minecarts with chests can be placed by {{control|use item|text=using its item}} on any type of [[rail]].

Chest minecarts' contents can be accessed by pressing {{control|use item}} button on them. The interaction makes no sounds and the chest does not show the opening or closing animation, unlike regular chests.

The boost that minecarts with chests gain from [[powered rail]]s is dependent on their load. For example, from a 1 powered rail starter track, an empty minecart with chest travels 64 blocks, but a full minecart with chest travels only 16 blocks (opposed to 80 blocks for an occupied normal minecart and 8 blocks for an empty normal minecart).

Another physical property of chest minecarts is their ability to be stacked. While three chests can fit in an area three blocks tall, up to four chest minecarts can fit in the same area. Like other minecarts, an unlimited number of minecarts with chests can exist in the same block space.

Minecarts with chests are also able to interact with [[hopper]]s. Hoppers can take items out from the minecart chest if they are below the track as the minecart rolls over it or put them in if the minecart rolls under a downward facing hopper. Hoppers can also input items if they are facing into the side of the minecart.

Opening or destroying a minecart with chest angers [[piglin]]s.

{{See also|Tutorials/Storage minecarts}}

When on top of [[detector rail]]s, nearby [[redstone comparators]] will give out redstone signals based on how full the minecarts with chests are.

== Sounds ==
{{Edition|Java}}:<br>
Minecarts with chests use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with chest is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with chest is moving
|id=minecart.base
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=item
|nameid=chest_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=entity
|nameid=chest_minecart
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=item
|nameid=chest_minecart
|id=389
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=entity
|nameid=chest_minecart
|id=98
|foot=1}}

===Entity data===
Minecarts with chests have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

==Achievements==
{{load achievements|Freight Station}}

== Video==

<div style="text-align:center">{{yt|2yVVMiQrCwo}}</div>

==History ==
[[File:Minecart with Chest BE3.png|thumb|The Minecart models in the Bedrock Edition were north or south on the sides. In the latest version, the front and rear sides are north or south. But the absolute orientation of the chest was not changed.]]
{{info needed section|In bedrock edition 1.16.100 it seems that chests in minecarts face sideways instead of forward - when was this changed?}}
{{History|java alpha}}
{{History||v1.0.14|[[File:Minecart with Chest JE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Minecarts with chests have been added.
|At this point, they are either called "chest minecarts" or "storage minecarts" because no in-game name was indicated.}}
{{History|java beta}}
{{History||1.0|"Minecart with Chest" has been first indicated as its name, via the new item tooltips.}}
{{History||1.8|snap=Pre-release|[[File:Minecart with Chest JE2.png|32px]] The [[model]] of the minecart with chest has been changed to match the new [[chest]] model. However, the [[chest]] is incorrectly offset.<ref>[[mcw:Issues/Beta 1.8pre2#Graphical]]</ref>}}
{{History|||snap=release|[[File:Minecart with Chest JE3 BE1.png|32px]] The model of minecarts with chests has been fixed.}}
{{History|java}}
{{History||1.5|snap=13w02a|Minecarts with chests now generate in [[mineshaft]]s in place of normal chests.}}
{{History||1.9|snap=15w43a|[[Loot table]]s have been added; minecarts with chests now use loot tables, and those in generated in [[mineshaft]]s now use loot tables.}}
{{History||1.9.1|snap=pre2|The title of the [[inventory]] has been changed from 'Chest minecart' to 'Minecart with Chest'.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartChest</code> to <code>chest_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 342.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
{{History||1.16.2|snap=Pre-release 1|[[Piglin]]s now become angry with players who open or destroy a chest minecart.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with chest is now shapeless.
|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}
{{History|||snap=build 3|Minecarts with chests now drop [[item]]s when destroyed in [[Creative]] mode.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecartchest</code> to <code>chest_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Minecart_with_Chest_JE3_BE1.png|32px]] [[File:Minecart_with_Chest_(item)_JE1_BE1.png|32px]] Added minecarts with chests.
|Minecarts with chests emit smoke [[particles]] when destroyed.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery ==
<gallery>
Compact Minecart Storage.png|A compact storage using chest minecarts (left) compared to chest storage in the same volume. Notice how chests cannot be placed next to each other, which is no longer the case after Java Edition 1.13.
GlitchedMinecartChest.png|This minecart with chest is trapped inside a block, due to a [[stronghold]] and a [[mineshaft]] that generated partially overlapping.
Minecartportal.png|A minecart with chest generated on top of an [[end portal frame]], because there is a mineshaft behind the wall.
Chest Minecart Stack.png|A large stack of chest minecarts.
</gallery>

==References==
{{Reflist}}

{{items}}
{{entities}}

[[Category:Mechanics]]
[[Category:Storage]]

[[cs:Nákladní vozík]]
[[de:Güterlore]]
[[es:Vagoneta con cofre]]
[[fr:Wagonnet de stockage]]
[[hu:Tárolócsille]]
[[it:Carrello da miniera]]
[[ja:チェスト付きのトロッコ]]
[[ko:상자가 실린 광산 수레]]
[[nl:Mijnkar met kist]]
[[pl:Wagonik ze skrzynią]]
[[pt:Carrinho de mina com baú]]
[[ru:Вагонетка с сундуком]]
[[uk:Вагонетка зі скринею]]
[[zh:运输矿车]]</li><li>[[:Category:Minecraft: Story Mode items|Category:Minecraft: Story Mode items]]<br/>[[Category:Minecraft: Story Mode]]
[[Category:Items]]</li></ul>
beta 1.2.0.2The unique fire animation has been removed from burning mobs (excluding blazes), and replaced with a stretched burning animation like that on Java Edition.
1.16.0
{{Extension DPL}}<ul><li>[[Hopper|Hopper]]<br/>{{About|the block|the crash utility|Hopper (crash utility)}}
{{Block
|image=<gallery>
Hopper (D).png|Java
Hopper (D) BE.png|Bedrock
</gallery>
|extratext = View [[#Gallery|all renders]]
|transparent=Yes
|light=No
|tool=wooden pickaxe
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
A '''hopper''' is a low-capacity storage [[block]] that can be used to collect [[item (entity)|item entities]] directly above it, as well as to transfer [[item]]s into and out of other containers. A hopper can be locked with [[Redstone Dust|redstone power]] to stop it from moving items into or out of itself.

== Obtaining ==
=== Breaking ===
To obtain a hopper, {{control|mine}} it with a [[pickaxe]]. Using any other item to mine a hopper drops only its contents.
{{breaking row|horizontal=1|Hopper|Pickaxe|Wood|foot=1}}

===Crafting===
A hopper can be crafted from 5 iron ingots and a chest.
{{Crafting
|A1= Iron Ingot
|C1= Iron Ingot
|A2= Iron Ingot
|B2= Chest
|C2= Iron Ingot
|B3= Iron Ingot
|Output= Hopper
|type= Redstone
}}

==Usage==
{{see also|Tutorials/Hopper}}
[[File:Hopper aligment.png|Hoppers can face down or sideways.|thumb]]

A hopper can be used as a container, as a crafting ingredient, and as a redstone component.

A hopper has an "output" tube at its bottom that can face down or sideways and provides a visual indication of which block the hopper is set up to drop its items into, if that block has an inventory. To place a hopper, use the {{control|Place Block}} control while aiming at the surface to which its output should face (Hoppers ''do not'' orient themselves automatically). To place a hopper directly on the face of an already interactable block, the player can {{control|sneak}} while placing the hopper. Attempting to place a hopper aimed on the bottom face of a block instead faces downward. With some blocks, such as the [[furnace]] and [[brewing stand]], the hopper has multiple uses. A hopper does not change direction after placement, and it is not attached to the container it faces; the container can be removed or replaced, and the hopper remains unchanged.

Hoppers cannot be moved by [[piston]]s.{{only|java}} Despite not being a solid block, attached blocks such as [[rail]]s, [[lever]]s, [[tripwire]] and [[redstone]] dust can be placed on top of hoppers, but not on their sides.

===Container===
[[File:Hopper GUI.png|thumb|176px|Hopper GUI showing the hopper's five slots of inventory at the top and the player's inventory below.]]

A hopper can be used as a container and has 5 slots of inventory space.

To open the hopper GUI, use the {{control|use item|text=Use Item/Place Block}} [[control]]. To move items between the hopper inventory and the player inventory or hotbar while the hopper GUI is open, drag or shift-click the items. To exit the hopper GUI, use the {{key|Esc}} key, B button or circle button, depending on the device.

By default, the GUI of a hopper is labeled "Item Hopper". A hopper's GUI label can be changed by naming the hopper in an [[anvil]] before placing it, or, {{in|java}}, by using the [[Commands#data|data]] command (for example, to label a hopper at (0,64,0) "Steve's Hopper", use <code>/data merge block 0 64 0 {CustomName:'"Steve's Hopper"'}</code>).

{{IN|java}}, a hopper's GUI can be "locked" (or subsequently unlocked) by setting the hopper's <code>Lock</code> tag with the [[Commands#data|data]] command. If a hopper's <code>Lock</code> tag is not blank, the hopper cannot be accessed except by players holding an item with the same name as the <code>Lock</code> tag's text. For example, to lock a hopper at (0,64,0) so that only players holding an item named "Steve's Key" can access the hopper, use <code>/data merge block 0 64 0 {Lock:"Steve's Key"}</code>.

===Crafting ingredient===
A hopper can be used to craft a [[minecart with hopper]].
{{crafting usage}}

===Redstone component===
{{see also|Redstone circuit|Redstone components#Hopper}}
[[File:Hopper logic flowchart.png|thumb|Flowchart of hopper logic]]

While a hopper is ''not'' powered by redstone signals, it operates with three functions:

*'''Collect''' [[Item (entity)|item entities]] (free-floating items in the world) into its inventory from the space above it
*'''Pull''' a single item into its inventory from a container above it
*'''Push''' a single item from its own inventory into a container it faces

A hopper first attempts to push any items inside it. Afterward, it checks if the block above it is a type of container. If so, it attempts to pull from it. Otherwise, the hopper attempts to collect item entities. Notably, hoppers can push to and pull from other hoppers, forming '''hopper pipes''' or '''hopper chains''', which allow transporting items across several blocks and are further discussed below.

====Redstone signals====
When a hopper receives a redstone signal (and is considered to be "activated"), all three functions stop. To avoid confusion over the terms "activated" and "deactivated", powered hoppers are often described as being '''locked''' and unpowered hoppers described as being '''unlocked'''. Hoppers can be powered by [[Redstone_mechanics#Power|soft powered]] blocks, meaning a [[redstone dust]] trail pointing into a block touching the hopper locks it just as effectively as a [[redstone block]] or any other [[Redstone components#Power components|power component]] touching the hopper. When the hopper is unlocked during a redstone tick, it does not push or pull/collect during the same tick, but has a delay of 1 redstone tick instead.

While a locked hopper does not push or pull/collect items, it may still receive items from [[dispenser]]s, [[dropper]]s and other hoppers, and may have its items pulled out by another hopper beneath it. Hence, the item flow in a horizontal hopper pipe may be stopped by locking just one of the hoppers, but stopping a vertical hopper pipe requires locking two adjacent hoppers at the same time, such that both the pushing of the top one and the pulling of the bottom one are stopped.  

A hopper does not output any redstone signals by itself, but its fullness can be read using a [[Redstone Comparator|redstone comparator]], which needs to be placed next to it and facing away from it. An empty hopper outputs a signal strength of 0 and a completely full hopper outputs a signal strength of 15. Notably, a single stackable item (16 or 64) outputs a signal strength of 1 and a single non-stackable item outputs a signal strength of 3.  

{{IN|Java}}, if the hopper being read is part of a horizontal hopper pipe, the comparator can individually read each item passing through the chain, because items are pushed through the hoppers one by one at a speed that is manageable by the comparator. If there is an uninterrupted stream of items, the comparator does not switch off in between items. On the other hand, in a vertical hopper pipe, some of the hoppers may never produce a reading above 0, even with a continuous stream of items, because pushes and pulls both occur in the same game tick: The hoppers' items get pulled out a single game tick after they're pushed in and this isn't measurable by a comparator, because comparators need measurements lasting at least 1.5 redstone ticks to produce a reading.  

====Collecting items====
A hopper collects items dropped on top of it if the space above the hopper not occupied by a storage block. Items are gathered from the entire 1 block space above the hopper, meaning that items sitting on partial blocks such as [[soul sand]] directly above a hopper can be collected.<ref>https://bugs.mojang.com/browse/MCPE-55824</ref> It is also possible for a hopper to collect items from inside a full, solid block, a situation that might come from items rising up through solid blocks or being [[commands/summon|summoned]]. Item entities are not collected when they are outside of the collection area however; for example, items on top of a stone block directly above a hopper are not collected. Collected items are placed in the leftmost empty slot of a hopper's inventory.

{{IN|java}}, if there is no container above the hopper, then the hopper collects dropped items in the order in which they landed on the hopper. This order is remembered even while a hopper is locked. For instance, if a hopper is locked under a carpet while a fully equipped [[armor stand]] is broken above it, then it always collects items in this order when it is unlocked: [[armor stand]], [[boots]], [[leggings]], [[chestplates]], [[helmets]]. This is due to the order in which these items land.{{Verify|Wouldn't this be due to the order in which the game creates the item entities that drop drop from the armor stand?}} {{IN|Bedrock}}, hoppers do not remember the order in which items land on the hopper. Instead, hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located. Items that drop from a broken armor stand are collected in a random order.<ref>https://bugs.mojang.com/browse/MCPE-120586</ref>

Hoppers usually check for dropped items every [[game tick]] and they can collect items even before they are picked up by a [[player]]{{Verify|Does this happen always, or sometimes, and in Java only or also in Bedrock?}} or destroyed by [[lava]]. However, {{In|Bedrock}} hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before attempting to collect again.

Hoppers collect groups of items all at once rather than collecting them as single items one at a time. As a result, hoppers can collect item entities much faster than they can pull items from a container. Pulling from a moving [[minecart with chest]] or [[minecart with hopper]] is even slower, since the minecart is not always above the hopper.

====Pushing and pulling items====
A hopper with a storage container above it (such as a [[furnace]], [[chest]], [[dropper]], [[composter]], or another hopper) attempts to pull from the container instead of checking for floating items above it, and hence can not collect items.  A hopper always tries to push or pull items using the leftmost available slot. When a hopper is removing items from a chest, the items disappear from left to right. Similarly, when filling up a chest, the chest fills up from left to right. Hoppers prioritize pulling from the first slot of a container over pulling into the first hopper slot. If a hopper has stone in its first slot and nothing in its second while the container it is pulling from has chicken in its first slot but stone in the second, the hopper pulls the chicken from the first slot of the container into its empty second slot. However, if the hopper is unable to pull the chicken, such as if all slots are filled with stone, the hopper pulls the stone from the second slot of the container instead. Similarly, hoppers prioritize pushing from their first slot over pushing into the first slot of a container. If a hopper has stone in its first slot and chicken in its second while the container it is pushing to has chicken it its first slot but stone in the second, the hopper pushes stone from its first slot into the second slot of the container.

In [[Java Edition]] the checks done by a hopper while pulling generally require less processing than the checks done by a hopper attempting collection. Therefore, a chain of hoppers topped with storage containers rather than air/solid blocks has better performance (measured as milliseconds of processing per tick) and lower potential for processing lag. <ref name=":0">https://www.youtube.com/watch?v=LC3ZOOI1Rf0</ref> The performance improvement achieved is correlated with the number of storage slots the container has. Placing composters (with no storage slots but still with custom output logic) on top of hoppers provide the greatest efficiency, while double chests actually degrade performance, even when sharing each double chest across two hoppers.<ref name=":0" /> In [[Bedrock Edition]] a chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.<ref>https://cdn.discordapp.com/attachments/715523208530362389/890030941282631741/Redstone_MSPT_measure.xlsx</ref> This may be because, even though hoppers with containers on top do not check for items, they do check for hopper-minecarts and chest-minecarts to pull from, and that involves scanning the chunk entity list.<ref>{{bug|MCPE-109449}}</ref>

{{Schematic|caption='''Push then Pull'''
Chest A is full of items while the hopper and Chest B are empty.
|ch-$+A||-
|ho-$e|ch-$+B
}}

Item pushes and pulls are processed in the same game tick, but pushes are processed before pulls. In the schematic, the empty hopper first pulls an item from chest A as it cannot push anything into chest B. After the cooldown, the hopper first pushes its item into chest B before pulling another item from chest A, both pushing and pulling in the same tick, and the process repeats. The hopper stops pulling when A is empty, and stops pushing when B becomes full.

Hoppers also have a "transfer cooldown" time. After pulling and/or pushing items, a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before pulling or pushing again (a transfer rate of 2.5 items per second, barring lag). A hopper that has an item pushed into it from another hopper also starts a 4 tick cooldown period, regardless of whether it pushed or pulled items itself. Item entities can be collected at any time without affecting the transfer cooldown time. The transfer cooldown and the Bedrock Edition collection cooldown are independent of each other.

====Container interactions====
Some [[container]]s interact with hoppers in specific ways:

:;{{BlockLink|Composter}}
::Hoppers above composters can push compostable items into the composter's top face with a chance of increasing the level of the composter as if the player used the item on the composter. Items that are not compostable cannot be pushed into the composter. Hoppers below the composter can pull [[bone meal]] when the composter is in stage 8, emptying the composter and resetting it to stage 0. Hoppers to the side of a composter do not interact with it.

:;{{BlockLink|Brewing Stand}}
::A working hopper on the top face of a brewing stand deposits only into the ingredient slot and it can push only valid [[brewing]] ingredients. A hopper on side face of a brewing stand can deposit only [[blaze powder]] or filled bottles into the three brew slots. A hopper underneath a brewing stand always extracts from the three brew slots, whether brewing is finished or not—The hopper must be locked to allow potions to finish brewing.

:;{{BlockLink|Chest}}
:;{{BlockLink|Trapped Chest}}
::Large chests and large trapped chests are treated as a single container: A hopper depositing into a large chest fills up the entire chest and a hopper underneath a large chest empties the entire chest. Trapped chests being accessed by a player lock any adjacent hoppers, per the standard behavior of a hopper next to an active power source.

:;{{BlockLink|Furnace}}
:;{{BlockLink|Blast Furnace}}
:;{{BlockLink|Smoker}}
::A working hopper pointing into top of a furnace deposits only into the ingredient slot. It can push any item, including items that can't be smelted by the furnace. A hopper pointing into the side of a furnace deposits into the fuel slot, and only items that are usable as fuel. A hopper below a furnace pulls everything from the output slot and empty [[bucket]]s from the fuel slot left over from using [[lava bucket]]s as fuel. When a hopper removes items from a furnace, the experience points are 'stored' in the furnace until a player removes at least one smelted item, or the furnace block is broken.

:;{{BlockSprite|Hopper}} Hopper
::A sequence of three or more hoppers, each pushing items into the next, is called a '''hopper pipe'''. Working horizontal hopper pipes simply push items into each other at the expected rate of 2.5 items per second, but vertical hopper pipes are more complicated, as the hoppers are trying both to pull and to push. When a vertical pipe pulls from a single container, it simply transfers items at 2.5 items per second because the transfer rate is limited by the first hopper pulling items from the container. If a ''stack of items'' is in a vertical pipe, the items can be transferred twice as fast, because the hopper with the item stack is pushing items down while the hopper below it is also pulling items down.

:;{{EntityLink|Minecart with Chest}}
:;{{EntityLink|Minecart with Hopper}}
::Unlocked hoppers fill chest minecarts and hopper minecarts if any part of the entity's hitbox is within the hopper's target block-space. Hopper minecarts try to pull items from the hopper at high speed. Hoppers can pull items from minecarts above them so rails can be placed directly on the top faces of a hoppers. If a [[detector rail]] is in the right position, it could lock the hopper per standard redstone-hopper behavior.

:;{{BlockLink|Jukebox}}
::Hoppers can insert [[music disc]]s into jukeboxes, and extract the music discs after they finish playing.

:;{{BlockLink|Shulker Box}}
::Hoppers cannot put shulker boxes into other shulker boxes. This allows for the creation of certain [[Tutorials/Hopper#Potions and shulker boxes|item filters]].
::Otherwise, hoppers interact with shulker boxes normally.

:;{{BlockLink|Lectern}}
::Hoppers cannot remove or place books on lecterns. The redstone pulse emitted from a lectern when a page is turned can temporarily lock hoppers.

:;{{BlockLink|Ender Chest}}
::Hoppers cannot interact with ender chests in any way.

:;{{BlockLink|Barrel}}
:;{{BlockLink|Dispenser}}
:;{{BlockLink|Dropper}}
:;{{EntityLink|Boat with Chest}}
::Hoppers interact normally with barrels, dispensers, droppers, and boats with chests.

:;{{BlockLink|Chiseled Bookshelf}}
::Hoppers and minecart with hoppers can insert and remove books from the bookshelf. As with any other container, items are taken from the first slot that has an item that can fit in the hopper and are inserted into the first empty slot.

==Sounds==
===Generic===
{{Sound table/Block/Metal}}
===Unique===
{{Edition|Java}}:
{{Sound table
|sound=Door close.ogg
|sound2=Door open.ogg
|subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=block
|description=When a player attempts to open a hopper locked using the {{nbt|string|Lock}} tag
|id=block.chest.locked|idnote=<ref group=sound name=lock/>
|translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/>
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}: ''None''

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Hopper
|spritetype=block
|nameid=hopper
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=hopper
|spritetype=block
|nameid=hopper
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Hopper
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=hopper
|spritetype=block
|nameid=hopper
|id=154
|form=block
|itemform=item.hopper}}
{{ID table
|displayname=Item
|spritename=hopper
|spritetype=item
|nameid=hopper
|id=527
|form=item
|translationkey=tile.hopper.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=hopper
|spritetype=block
|nameid=Hopper
|foot=1}}

===Block states===
{{see also|Block states}}

{{/BS}}

===Block data===
A hopper has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
:See [[Bedrock Edition level format/Block entity format]].

==Achievements==
{{load achievements|Freight Station;Smelt Everything}}

==Video==
<div style="text-align:center">{{yt|XO0IKUsGiG8}}</div>

==History==
{{History|java}}
{{History||1.5|snap=13w01a|[[File:Hopper (D) JE1.png|32px]] [[File:Hopper (N) JE1.png|32px]] [[File:Hopper (E) JE1.png|32px]] [[File:Hopper (S) JE1.png|32px]] [[File:Hopper (W) JE1.png|32px]] [[File:Hopper (U) JE1.png|32px]] Added hoppers.
|Hoppers with the [[damage]] value of 1, which are obtainable only through world editing, visually point in no direction. They functionally push items upward, however the behavior is inconsistent.
|[[File:Hopper (item) JE1.png|32px]] There is currently a temporary "work in progress" sprite for hoppers in the [[inventory]].
|Hoppers can be [[crafting|crafted]] from a [[chest]] and [[stone]] blocks with the following recipe:
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting Table
  |A1= Stone
  |C1= Stone
  |A2= Stone
  |B2= Chest
  |C2= Stone
  |B3= Stone
  |Output= Hopper
}}
{{!}}}
}}
{{History|||snap=13w01b|[[Rail]]s can now be placed on top of hoppers. 
|Hoppers no longer load [[item]]s into [[minecart]]s without [[chest]]s.}}
{{History|||snap=13w02a|[[File:Hopper (item) JE2 BE1.png|32px]] The [[inventory]] sprite of hoppers has been changed.
|[[File:Hopper (item) 13w02a.png|32px]] However, the [[item]] of hoppers appears bugged if [[drops|dropped]] or placed in an [[item frame]].<ref>{{bug|MC-6737}}</ref> This may be due to the game attempting to pull the item sprite from the hopper's equivalent spot in <samp>[[stitched_terrain.png]]</samp> (compare files: [[:File:13w02a stitched terrain.png|terrain]], [[:File:13w02a stitched items.png|items]]), a region which contains parts of the oak planks, end stone and iron bars textures.
|Applying a [[redstone]] signal to a hopper now deactivates the hopper until the signal is removed.
|Hoppers can no longer be used as [[fuel]] in a [[furnace]].
|Hoppers are now [[crafting|crafted]] using 5 [[iron ingot]]s rather than 5 [[stone]] blocks.
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting
|A1= Iron Ingot
|C1= Iron Ingot
|A2= Iron Ingot
|B2= Chest
|C2= Iron Ingot
|B3= Iron Ingot
|Output= Hopper
}}
{{!}}}
|Hoppers now pull only from the output slot of [[furnace]]s.
|Hoppers now output 1 signal strengh per 1/3 of a stack (21 [[item]]s) when interacting with a [[redstone comparator]].
|[[File:Hopper (D) JE2.png|32px]] [[File:Hopper (N) JE2.png|32px]] [[File:Hopper (E) JE2.png|32px]] [[File:Hopper (S) JE2.png|32px]] [[File:Hopper (W) JE2.png|32px]] [[File:Hopper (U) JE2.png|32px]] The texture of hoppers has been given a unique texture. Hoppers no longer use the [[cauldron]] texture. Note that the top texture does not rotate with facing direction.
|The preferred tool is now a pickaxe, rather than the axe.}}
{{History|||snap=13w02b|Hoppers now treat large [[chest]]s properly, no longer needing two hoppers connected to them to fill up the entire [[inventory]].
|Hoppers no longer take [[item]]s from containers when powered via a [[redstone]] current.
|Hoppers now display correctly as a [[drops|dropped]] or [[item frame|frame]] [[item]].}}
{{History|||snap=13w03a|Hoppers are now used to [[crafting|craft]] a [[minecart with hopper]].
|Hoppers can now empty a [[minecart with hopper]].}}
{{History|||snap=13w04a|The transfer rate of hoppers has been changed from 7 to 8 [[game tick]]s per [[item]] (2.5 items per second).}}
{{History||1.5.1|snap=pre|Hoppers now take empty [[bucket]]s out of furnace fuel slots.}}
{{History||1.7.2|snap=release|[[File:Hopper (D) JE3.png|32px]] [[File:Hopper (N) JE3.png|32px]] [[File:Hopper (E) JE3.png|32px]] [[File:Hopper (S) JE3.png|32px]] [[File:Hopper (W) JE3.png|32px]] [[File:Hopper (U) JE3.png|32px]] The UV of all blocks is broken on certain sides as a result of {{bug|MC-37106}} (few cases are listed on the wiki so far - this is a future project). This includes hoppers.}}
{{History||1.7.4|snap=13w47a|[[File:Hopper (D) JE4.png|32px]] [[File:Hopper (N) JE4.png|32px]] [[File:Hopper (E) JE4.png|32px]] [[File:Hopper (S) JE4.png|32px]] [[File:Hopper (W) JE4.png|32px]] [[File:Hopper (U) JE4.png|32px]] MC-37106 has been fixed, reverting hoppers to their pre-1.7.2 appearences.}}
{{History|||snap=13w48a|This version fixed {{bug|MC-190}}, which hoppers were allegedly subject to since their introduction. However, a comparison of hopper UV in 13w02a and 14w08a failed to reveal any visible differences, even accounting for the example images on the ticket. More research is needed on this matter.}}
{{History||1.8|snap=?|Hoppers no longer generate [[multiplayer]] lag when idle.}}
{{History|||snap=14w10a|[[File:Hopper (D) JE5.png|32px]] [[File:Hopper (N) JE5.png|32px]] [[File:Hopper (E) JE5.png|32px]] [[File:Hopper (S) JE5.png|32px]] [[File:Hopper (W) JE5.png|32px]] [[File:Missing Model JE2.png|32px]] Hoppers now use block models rather than having a hardcoded shape. This brings multiple changes: the inside texture now rotates with the hopper rather than being constant, the inside planes of hoppers are now shaded/have ambient occlusion, and some minor UV changes have occurred, notably on the smallest cuboid. The directionless hopper also [[Missing model|no longer has a model]].}}
{{History|||snap=14w26a|The directionless hopper has been removed.}}
{{History|||snap=14w31a|Hoppers now no longer use wood [[sound]]s.<ref>{{bug|MC-5991}}</ref>}}
{{History||1.9|snap=15w33c|A hopper now generates as a part of the [[end ship]] in the [[end city|end cities]].}}
{{History|||snap=15w41a|End ships no longer contain a hopper.}}
{{History|||snap=15w43a|[[Loot table]]s have been added; hoppers can now use loot tables.}}
{{History|||snap=15w43c|[[File:Hopper (D) JE6.png|32px]] [[File:Hopper (N) JE6.png|32px]] [[File:Hopper (E) JE6.png|32px]] [[File:Hopper (S) JE6.png|32px]] [[File:Hopper (W) JE6.png|32px]] The UV on the hopper model has changed, resulting in minor differences, particularly to the smallest cuboid. This is likely due to the fix for {{bug|MC-73401}}.}}
{{History|||snap=15w44a|[[File:Hopper (D) JE7.png|32px]] [[File:Hopper (N) JE7.png|32px]] [[File:Hopper (E) JE7.png|32px]] [[File:Hopper (S) JE7.png|32px]] [[File:Hopper (W) JE7.png|32px]] A mapping issue introduced in the previous snapshot for the sides of the large funnel region has been fixed. This may be due to the fix for {{bug|MC-50344}}.}}
{{History||1.9.1|snap=pre1|A hopper can now push into and pull [[item]]s from a blocked [[chest]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 154.}}
{{History||1.14|snap=18w43a|[[File:Hopper (D) JE8.png|32px]] [[File:Hopper (N) JE8.png|32px]] [[File:Hopper (E) JE8.png|32px]] [[File:Hopper (S) JE8.png|32px]] [[File:Hopper (W) JE8.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
{{History|||snap=19w03c|Hoppers now use correct cullface arguments, and some redundant faces have also been deleted.}}
{{History||1.19|snap=22w13a|Hoppers no longer drop when breaking a [[minecart with hopper]].}}
{{History||1.19.4|snap=23w07a|Hoppers can now interact with jukeboxes.}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers. Upward hoppers also exist.}}
{{History||v0.15.0|snap=build 1|Hoppers can now be moved by [[piston]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Hopper (D) BE.png|32px]] [[File:Hopper (N) BE.png|32px]] [[File:Hopper (E) BE.png|32px]] [[File:Hopper (S) BE.png|32px]] [[File:Hopper (W) BE.png|32px]] [[File:Hopper (U) BE.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
{{History||1.19.70|snap=beta 1.19.70.20|Hoppers can now collect items through all blocks that have a lower height than a full block.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Hopper (D) JE8.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
{{History||ps=1.91|Hoppers can now fill [[composter]]s.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}}
{{History|foot}}

==Issues==
{{Issue list}}

==Trivia==
* A [[wikipedia:Hopper (particulate collection container)|real-world hopper]] is a large, pyramidal or cone-shaped container used in industrial processes to hold particulate matter, like dust, gravel, nuts, seeds, etc., and can then dispense them from the bottom.
* A hopper can transfer 9000 items per hour, or 150 items per minute.

==Gallery==
=== Renders ===
<gallery>
Hopper (N).png
Hopper (E).png
Hopper (S).png
Hopper (W).png
</gallery>
<gallery>
Hopper (N) BE.png
Hopper (E) BE.png
Hopper (S) BE.png
Hopper (W) BE.png
</gallery>

=== Screenshots ===
<gallery>
File:Hopper screenshot 1.png|In snapshot 13w01a, the hopper item uses a 'WIP' sprite, though the item still read "Hopper".
File:13w02a Banner.png|The 13w02a Banner includes a [[minecart with TNT]]  and a hopper.
</gallery>

==References==
{{Reflist}}

{{Redstone}}
{{Blocks|Utility}}
{{Items}}

[[Category:Mechanisms]]
[[Category:Redstone mechanics]]
[[Category:Mechanics]]
[[Category:Storage]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Block entities]]

[[cs:Násypka]]
[[de:Trichter]]
[[el:Hopper]]
[[es:Tolva]]
[[fr:Entonnoir]]
[[it:tramoggia]]
[[ja:ホッパー]]
[[ko:호퍼]]
[[nl:Trechter]]
[[pl:Lej]]
[[pt:Funil]]
[[ru:Загрузочная воронка]]
[[uk:Лійка]]
[[zh:漏斗]]</li><li>[[Raw Porkchop|Raw Porkchop]]<br/>{{Item
| title = Raw Porkchop
| image = Raw Porkchop.png
| renewable = Yes
| heals = {{hunger|3}}
| stackable = Yes (64)
}}
A '''raw porkchop''' is a [[food]] item that can be eaten by the [[player]] or cooked to make a [[cooked porkchop]].

== Obtaining ==

=== Mob loot ===

==== Pigs ====

Adult [[pig]]s drop 1–3 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.

==== Hoglins ====

Adult [[hoglin]]s drop 2–4 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 7 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.

=== Chest loot ===

{{LootChestItem|raw-porkchop}}

== Usage ==

=== Food ===

To eat raw porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 0.6 [[Hunger#Mechanics|saturation]].

=== Smelting ingredient ===

{{Smelting
|showname=1
|Raw Porkchop
|Cooked Porkchop
|0.35
}}

=== Trading ===

{{IN|bedrock}}, novice-level butcher [[villager]]s have a {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchop for an [[emerald]] as part of their [[trading|trades]].

{{IN|java}}, novice-level butcher villagers have a 40% chance to buy 7 raw porkchop for an emerald.

=== Wolves ===

Raw porkchops can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

=== Piglins ===
[[Piglin|Piglins]] instantly pick up raw or [[Cooked Porkchop|cooked porkchops]] that are within 1 block of them, unless they have already picked up one within the last 10 seconds. Porkchops picked up are not dropped upon the piglin's death.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Porkchop
|spritetype=item
|nameid=porkchop
|itemtags=piglin_food
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Porkchop
|spritetype=item
|nameid=porkchop
|id=262
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Pork Chop}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java indev}}
{{History||20100219|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops. 
|Raw porkchops restore {{hp|3}} and do not stack in the [[inventory]].
|Raw porkchops are [[drops|dropped]] by [[pig]]s.}}
{{History|java beta}}
{{History||1.4|Raw porkchops can now be given to [[wolf|wolves]].}}
{{History||1.8|snap=Pre-release|Raw porkchops can now be stacked to 64.<ref>{{Tweet|jeb|103408168356421632|Some Minecraft food changes...}}</ref> 
|Raw porkchops now restore {{hunger|3}} to the [[Hunger|food bar]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Raw porkchops can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Raw porkchops can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 pork chops for 1 [[emerald]].}}
{{History|||snap=12w25a|[[Pig]]s now [[drops|drop]] 1–3 porkchops instead of 0–2.}}
{{History||1.4.2|snap=12w37a|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed; butcher villagers now [[trading|buy]] 14–18 porkchops for 1 emerald.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 319.}}
{{History||1.14|snap=18w43a|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
{{History|||snap=18w49a|Raw porkchops can now be found in [[chest]]s in [[village]] butcher shops.}}
{{History||1.16|snap=20w07a|Raw porkchops are dropped by the new [[hoglin]]s.
|Raw porkchops have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–5.}}
{{History|||snap=20w09a|Raw porkchops can no longer be obtained by bartering with piglins.}}
{{History|||snap=20w16a|Raw porkchops now generate in [[bastion remnants]] chests.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
{{History||v0.5.0|Raw porkchops now restore {{hp|3}} instead of {{hp|1}}.}}
{{History||v0.8.0|snap=build 1|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has that dark outline.}}
{{History||v0.12.1|snap=build 1|Raw porkchops now restore [[hunger]] instead of [[health]].}}
{{History||v0.16.2|[[Pig]]s now [[drops|drop]] 1–3 raw porkchops rather than 0–2.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|14–18 raw porkchops can now be [[trading|sold]] to butcher [[villager]]s for an [[emerald]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.3|Raw porkchops can now be found in [[village]] butcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchops.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
{{History||xbox=TU5|Raw porkchops are now stackable to 64 and fills [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Raw Porkchop JE2 BE2.png|32px]] Added raw porkchops.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
I Porkchop Minecraft JINX.jpg|Official T-shirt artwork "I Porkchop Minecraft" sold by [https://www.jinx.com JINX].
I Brake for Porkchop Bumper Sticker JINX.jpg|An official bumper sticker featuring a raw porkchop sold by JINX.
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020

{{Items}}

[[Category:Food]]

[[cs:Syrová kotleta]]
[[de:Rohes Schweinefleisch]]
[[es:Chuleta de cerdo cruda]]
[[fr:Côtelette de porc crue]]
[[hu:Nyers disznóhús]]
[[ja:生の豚肉]]
[[nl:Rauw varkensvlees]]
[[pl:Surowy schab]]
[[pt:Costeleta de porco crua]]
[[ru:Сырая свинина]]
[[uk:Сира свинина]]
[[zh:生猪排]]
[[Category:Renewable resources]]</li></ul>
beta 1.16.0.51Soul Fire BE Added soul fire.
beta 1.16.0.59Fire lit on top of soul sand is now soul fire.
beta 1.16.0.63Soul fire is now created when randomTickSpeed is set to 0.
Soul fire is now created when dofiretick is set to false.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Fire Added fire.
New Nintendo 3DS Edition
0.1.0
{{Extension DPL}}<ul><li>[[Lava Bucket|Lava Bucket]]<br/>{{Item
| title = Lava Bucket
| image = Lava Bucket.png
| renewable = Yes
| stackable = No 
}}
A '''lava bucket''' is a [[bucket]] filled with [[lava]].

== Obtaining ==
=== Interacting ===
To fill an empty [[bucket]] with lava, {{control|use}} it on a [[lava]] source block or lava in a [[cauldron]]. The block is consumed in the process. Flowing lava does not fill a bucket.

If there is a lava source above the [[pointed dripstone]] stalactite, there is a {{frac|15|256}} (~5.9%) chance for it to completely fill an empty cauldron within 10 blocks under the tip with lava after a [[random tick]]. This lava can then be scooped with a bucket, making it a renewable resource.

==Usage==
A lava bucket can be used to place down lava sources with the {{key|Use Item}} button. Doing so gives the player the bucket back. Lava buckets can be used to replace some transparent, non-full blocks such as [[tall grass]] and [[water]], both flowing and sources.

{{IN|java}}, lava buckets can be used to break [[Nether Portal (block)|Nether portal blocks]] by placing the lava on the side of a block next to the portal block.

=== Smelting ===
A lava bucket can be used as an efficient [[fuel]]. It has the longest burning value of 1000 seconds, compared to 800 seconds for a [[coal block]] (a lava bucket smelts 100 items, and a coal block smelts 80). After smelting starts, the lava bucket turns into an empty bucket.

=== Trading ===
{{IN|bedrock}}, journeyman-level armorer villagers buy a lava bucket for one [[emerald]] as part of their trades.

{{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy a lava bucket for one emerald.

=== Cauldrons === 
A lava bucket can be used to fill a [[cauldron]] with lava. The lava damages any entity standing inside the cauldron, unless the entity is immune to fire damage.<!-- ex: nether mobs--> Flowing water or waterlogging does not affect the lava in the cauldron.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with lava
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a lava bucket is emptied
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When a bucket is filled with lava
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When a lava bucket is emptied
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0
|foot=1}}

==Data values==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lava Bucket
|spritetype=item
|nameid=lava_bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lava Bucket
|spritetype=item
|nameid=lava_bucket
|aliasid=bucket / 10
|id=363
|form=item
|translationkey=item.bucketLava.name
|foot=1}}

== Achievements ==
{{load achievements|Super Fuel}}

== Advancements ==
{{Load advancements|Hot Stuff}}

==History==
{{History|java infdev}}
{{History||20100615|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History|java alpha}}
{{History||v1.1.0|Buckets of lava can now be used to fuel a [[furnace]] for 100 [[smelting|smelts]], consuming the [[lava]] and the [[bucket]]. This is the highest number of smelts of any single [[item]] in the game.}}
{{History||v1.2.6|{{control|use|text=Using}} a lava bucket on [[block]]s with GUIs ([[chest]]s, furnaces, etc.) no longer places the lava.}}
{{History|java}}
{{History||1.2.1|snap=1.2|Changed name from "Lava bucket" to "Lava Bucket".}}
{{History||1.3|snap=12w22a|[[Smelting]] in a [[furnace]] with a lava bucket now leaves an empty [[bucket]] for the [[player]] to retrieve.}}
{{History||1.8|snap=14w25a|A lava bucket is now shown as the icon when [[lava]] is used as a layer in [[Superflat]].}}
{{History||1.9|snap=15w50a|Added sounds for filling and pouring lava buckets.}}
{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 327.}}
{{History||1.14|snap=18w43a|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
{{History|||snap=19w11a|Armorer villagers can now [[trading|buy]] lava buckets.}}
{{History||1.17|snap=20w45a|Lava buckets can now be used to fill a [[cauldron]] with lava.}}
{{History|||snap=21w13a|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History||v0.7.4|Lava buckets can now be used as [[fuel]] in a [[furnace]].
|Lava buckets no longer stack to 64.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including lava buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.9.0|snap=beta 1.9.0.2|Lava bucket can now be used to fill a [[cauldron]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Lava buckets can now be [[trading|sold]] to armorer [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of lava buckets has been changed from <code>bucket/10</code> to <code>lava_bucket</code>.}}
{{History||1.17.0|snap=beta 1.16.230.54|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside lava buckets. They can also suck up the liquids if activated again, but do not fill up the [[bucket]]s with the liquid dropped due to a bug.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Trivia==
* One lava bucket has the highest number of [[smelting|smelts]] in the game at 100 items per bucket.
** This makes it 12.5 times more efficient than [[coal]] and [[charcoal]].
* A lava bucket is used as Steve's Down-Smash attack in the crossover fighting game Super Smash Bros. Ultimate.

{{Items}}

[[Category:Renewable resources]]
[[Category:Tools]]

[[de:Lavaeimer]]
[[ja:溶岩入りバケツ]]
[[pt:Balde de lava]]
[[th:ถังลาวา]]
[[uk:Відро лави]]
[[zh:熔岩桶]]</li><li>[[Crossbow|Crossbow]]<br/>{{For}}
{{Item
| title = Crossbow
| image = <gallery>
Crossbow.png | Crossbow
Crossbow Pull 0.png | Pull (state 0)
Crossbow Pull 1.png | Pull (state 1)
Crossbow Pull 2.png | Pull (state 2)
Arrow Loaded Crossbow.png | Arrow loaded
Firework Loaded Crossbow.png | Firework loaded
</gallery>
| rarity = Common
| renewable = Yes
| durability = 465{{only|JE|short=yes}}<br>464{{only|BE|short=1}}
| stackable = No
}}

A '''crossbow''' is a ranged [[weapon]] similar to a [[bow]] that uses [[arrow]]s or [[firework rocket|fireworks]] as ammunition.

== Obtaining ==
=== Crafting ===
{{Crafting
|A1=Stick|B1=Iron Ingot |C1=Stick
|A2=String|B2= Tripwire Hook|C2=String
|B3= Stick
|Output= Crossbow
|type= Combat
}}

=== Repairing ===
{{Grinding
|showdescription=1
|ingredients=2× Damaged [[Crossbow]] or<br>2× Damaged [[Arrow Loaded Crossbow]] or<br>2× Damaged [[Firework Loaded Crossbow]]
|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
|Crossbow; Arrow Loaded Crossbow; Firework Loaded Crossbow
|description=The [[item durability|durability]] of the two crossbows is added together, plus an extra 5% durability.‌
}}

{{Crafting
|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow
|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow
|Output=Crossbow
|type=Combat
|ignoreusage=1
|showdescription=1
|description=The durability of the two crossbows is added together, plus an extra 5% durability.‌ Any loaded ammunition is lost.
}}

=== Mob loot ===

==== Pillagers ====

When killed, a [[pillager]] has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random [[durability]]; the [[drop]] rate increases by 1% per [[level]] of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The [[drop]]ped crossbow can rarely (10% chance) be [[enchanted]] at level 5–19 regardless of being [[enchanted]] when it [[spawn]]ed.

Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.

==== Piglins ====
[[Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.

=== Chest loot ===

{{LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2}}

=== Trading ===

Journeyman-level Fletcher [[villager]]s offer to [[trading|sell]] an unenchanted crossbow for 3 [[emerald]]s.

Master-level Fletcher villagers have a {{frac|1|16}} (6.25%) chance of selling an [[enchanting|enchanted]] crossbow for 8 emeralds.{{only|bedrock}}

Master-level Fletcher villagers have {{frac|2|3}} chance of selling an enchanted crossbow for 7-22 emeralds.{{only|java}}

== Usage ==
<gallery>
Steve aiming with Crossbow.png|
Alex aiming with Crossbow.png|
Pillager Aiming with Crossbow BE.png|
Piglin with Crossbow targeting JE.png|
</gallery>

Despite using [[iron ingot]]s in their crafting recipe, crossbows cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>

=== Weapon ===
[[File:Crossbowcooldown.gif|thumb|right|Charging and shooting the crossbow {{in|bedrock}}.]]
Crossbows are similar to [[bow]]s, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight line.

Load them by {{control|using}} them, which makes the player move at sneak speed. Unlike bows, the [[arrow]] or [[firework rocket]] can be fired only if the player releases the use button after the crossbow is loaded{{Only|je}}  or if the crossbow finishes its loading animation {{Only|be}}. At this point, it ''must be used a second time'' to fire its bolt.

Once it has reached full charge, the [[player]]'s speed returns to normal. After that, shooting a charged crossbow does not delay any of the [[player]]'s current action like [[sprinting]] or [[swimming]].

The crossbow can even be placed in another [[inventory]] slot or into an [[item frame]] without the [[arrow]] or [[firework rocket]] being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.

In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their [[inventory]]:
* Arrows in the off-hand, or the selected [[hotbar]] slot if the crossbow is in the off-hand, are prioritized first. 
* If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected. 
Crossbows take 1.25 seconds (25 ticks) to load. 

The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type).

[[Endermen]] teleport away from projectile paths, so they cannot be hit with crossbow [[arrow]]s. However, they can still get harmed by [[firework rocket]] explosions, if they can't detect the firework rocket.

;Attack strength

''Java Edition'':

{| class="wikitable" style="text-align:center" data-description="Crossbow Damage Statistic"
|-
! Damage || Arrow || Max firework
|-
| {{ItemSprite|Crossbow|text= '''Minimum'''}}
| {{hp|7}}
| {{hp|11}}
|-
| {{ItemSprite|Crossbow|text= '''Average'''}}
| {{hp|9}}
| {{hp|14.5}}
|-
| {{ItemSprite|Crossbow|text= '''Maximum'''}}
| {{hp|11}}
| {{hp|18}}
|}

''Bedrock Edition''
* Always {{hp|9}}

=== Fireworks ===

[[Firework rocket]]s can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 [[durability]] points per shot.
{| class="wikitable" style="text-align:center"
! colspan="4" |Firework rocket range
|-
|Minimum
|Average
|Maximum
|Gunpowder
|-
|32m (20 ticks)
|40.8m (25.5 ticks)
|49.6m (31 ticks)
|1 ([[File:Gunpowder JE2 BE2.png|12x12px]])
|-
|48m (30 ticks)
|56.8m (35.5 ticks)
|65.6m (41 ticks)
| 2 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])
|-
|64m (40 ticks)
|72.8m (45.5 ticks)
|81.6m (51 ticks)
|3 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])
|}
Firework rockets also work with the [[Multishot]] enchantment, enabling the [[player]] to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.

A shot firework rocket explodes instantly when it hits a [[mob]] or [[block]].{{only|java}} If the firework rocket has no explosion effect, it deals no [[damage]]. The explosion of a firework rocket deals {{hp|5}} to {{hp|6}} points of damage, with one [[firework star]]. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's [[Firework Star#Effects|effect]]. Each additional firework star on the rocket deals an additional {{hp|1}} to {{hp|2}} points of damage, for a maximum of {{hp|11}} to {{hp|18}} with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The [[Piercing]] enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.{{only|java}} Unlike an arrow shot from a bow, the firework does not slow down under water.

=== Repair ===

Crossbows can be repaired in an [[anvil]] or [[grindstone]] by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot.

===Enchantments===
{| class="wikitable"
|+
!Name
!Description
!Max Level
|-
|[[Quick Charge]]
|Decreases the reloading time of the crossbow by {{code|level * 0.25}} seconds. Crossbows with [[Quick Charge]] III fire slightly faster than [[bow]]s. If [[commands]] are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only {{in|je}}.
|III
|-
|[[Multishot]]
| Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both [[arrow]]s and [[firework rocket]]s. Firing with this enchantment still uses only one projectile, and because of that, it is possible to recover only one of the three arrows shot from a Multishot crossbow. Multishot crossbows use 3 [[item durability|durability]] points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing.
|I
|-
|[[Piercing]]
|Makes [[arrow]]s shot from the crossbow pierce [[entity|entities]] they hit and continue their flight, which allows each arrow to hit up to {{code|level + 1}} entities. This is useful for targeting [[mob]]s closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Arrows fired in this manner also ignore [[Shield|shields]]. Mutually exclusive with Multishot.
|IV
|-
|[[Unbreaking]]
|Causes a <code>(Level /(Level+1)) * 100%</code> chance a shot fired does not reduce the [[item durability|durability]] of the crossbow.
|III
|-
|[[Mending]]
|Allows a certain proportion of [[experience]] orbs collected to contribute toward repairing the crossbow, rather than raising the [[player]]'s experience.
|I
|-
|[[Curse of Vanishing]]
| Causes the crossbow to disappear instead of dropping on the ground when the player dies. The {{cmd|gamerule keepInventory}} overrides this.
|I
|}

[[Multishot]] and [[Piercing]] are mutually exclusive. Normal methods of [[enchanting]] allow only one of them to be applied to a crossbow.

Crossbows can receive 3 unique [[enchanting|enchantment]]s, and have a base enchantability of 1. Enchantments specific to crossbows include [[Quick Charge]], Multishot and Piercing.

===Fuel===
Crossbows can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per crossbow.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Crossbow loading start.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a crossbow starts to load
|id=item.crossbow.loading_start
|translationkey=subtitles.item.crossbow.charge
|volume=0.15
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Crossbow quick charge one1.ogg
|sound2=Crossbow quick charge one2.ogg
|sound3=Crossbow quick charge one3.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a Quick Charge I crossbow starts to load <ref group=sound><code>quick1_3</code> occurs at half the frequency as the other sounds</ref>
|id=item.crossbow.quick_charge_1
|translationkey=subtitles.item.crossbow.charge
|volume=''varies'' <ref group=sound>0.325 for all except <code>quick1_1</code> (pitch=0.9), which is 0.25</ref>
|pitch=''varies'' <ref group=sound><code>quick1_1</code> can be 1.0 or 0.9; <code>quick1_2</code> can be 1.0 or 0.95; <code>quick1_3</code> can be 1.0</ref>
|distance=16}}
{{Sound table
|sound=Crossbow quick charge two1.ogg
|sound2=Crossbow quick charge two2.ogg
|sound3=Crossbow quick charge two3.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a Quick Charge II crossbow starts to load <ref group=sound name=quickchargefrequency><code>_1</code> occurs at {{frac|2|3}} the frequency as the other sounds</ref>
|id=item.crossbow.quick_charge_2
|translationkey=subtitles.item.crossbow.charge
|pitch=''varies'' <ref group=sound name=quickchargevolume />
|volume=''varies'' <ref group=sound name=quickchargepitch />
|distance=16}}
{{Sound table
|sound=Crossbow quick charge three1.ogg
|sound2=Crossbow quick charge three2.ogg
|sound3=Crossbow quick charge three3.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a Quick Charge III crossbow starts to load <ref group=sound name=quickchargefrequency />
|id=item.crossbow.quick_charge_3
|translationkey=subtitles.item.crossbow.charge
|volume=''varies'' <ref group=sound name=quickchargevolume>0.325 for all except <code>_1</code> (pitch=0.95), which is 0.25</ref>
|pitch=''varies'' <ref group=sound name=quickchargepitch><code>_1</code> can be 1.0 or 0.95; <code>_2</code> can be 1.0, 0.95, or 1.05; <code>_3</code> can be 1.0, 0.9, or 1.05</ref>
|distance=16}}
{{Sound table
|sound=Crossbow loading middle1.ogg
|sound2=Crossbow loading middle2.ogg
|sound3=Crossbow loading middle3.ogg
|sound4=Crossbow loading middle4.ogg
|subtitle=MC-203146
|source=player
|description=While a crossbow is loading <ref group=sound><code>loading_middle4</code> occurs at {{frac|1|4}} the frequency as the other sounds</ref>
|id=item.crossbow.loading_middle
|translationkey=-
|volume=0.325
|pitch=''varies'' <ref group=sound><code>loading_middle1</code> can be 1.0, 0.95, or 1.2; <code>loading_middle2</code> and <code>loading_middle3</code> can be 1.0, 0.9, or 1.05; <code>loading_middle4</code> can be 1.0</ref>
|distance=16}}
{{Sound table
|sound=Crossbow loading end.ogg
|subtitle=Crossbow loads
|source=dependent
|description=When a crossbow stops loading
|id=item.crossbow.loading_end
|translationkey=subtitles.item.crossbow.load
|volume=1.0
|pitch={{frac|13|15}}-1.2
|distance=16}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|subtitle=Crossbow fires
|source=dependent
|description=When a crossbow fires
|id=item.crossbow.shoot
|translationkey=subtitles.item.crossbow.shoot
|volume=0.8/0.9/0.9
|pitch=1.0/1.0/0.9 <ref group=sound>Multiplied by the loading percentage of the crossbow</ref>
|distance=16}}
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|subtitle=Arrow hits
|source=neutral
|description=When an arrow hits a block or entity
|id=item.crossbow.hit
|translationkey=subtitles.item.crossbow.hit
|volume=1.0
|pitch={{frac|12|11}}-{{frac|4|3}}
|distance=16}}
{{Sound table
|sound=Succesfull Hit.ogg
|subtitle=Player hit
|source=player
|description=When an arrow shot by a player hits another player
|id=entity.arrow.hit_player
|translationkey=subtitles.entity.arrow.hit_player
|volume=0.18
|pitch=0.45
|distance=16}}
{{Sound table
|sound=Firework launch.ogg
|subtitle=Firework launches
|source=ambient
|description=When a crossbow fires a firework rocket
|id=entity.firework_rocket.launch
|translationkey=subtitles.entity.firework_rocket.launch
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a crossbow's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Crossbow loading start.ogg
|source=player
|description=When a crossbow starts to load
|id=crossbow.loading.start
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow loading middle1.ogg
|sound2=Crossbow loading middle2.ogg
|sound3=Crossbow loading middle3.ogg
|sound4=Crossbow loading middle4.ogg
|source=player
|description=While a crossbow is loading and when a crossbow stops loading
|id=crossbow.loading.middle
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow loading end.ogg
|source=player
|description=''Unused sound event''
|id=crossbow.loading.end
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow quick charge one1.ogg
|sound2=Crossbow quick charge two1.ogg
|sound3=Crossbow quick charge three1.ogg
|source=player
|description=When a crossbow with Quick Charge starts to load
|id=crossbow.quick_charge.start
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow quick charge one2.ogg
|sound2=Crossbow quick charge two2.ogg
|sound3=Crossbow quick charge three2.ogg
|source=player
|description=While a crossbow with Quick Charge is loading
|id=crossbow.quick_charge.middle
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow quick charge one3.ogg
|sound2=Crossbow quick charge two3.ogg
|sound3=Crossbow quick charge three3.ogg
|source=player
|description=When a crossbow with Quick Charge stops loading
|id=crossbow.quick_charge.end
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|source=player
|description=When a crossbow fires
|id=crossbow.shoot
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|source=player
|description=When an arrow hits a block or entity
|id=random.bowhit
|volume=1.0
|pitch=1.09-1.3}}
{{Sound table
|sound=Firework launch.ogg
|source=ambient
|description=When a crossbow fires a firework rocket
|id=firework.launch
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a crossbow's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

==Data values==
=== ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Crossbow
|spritetype=item
|nameid=crossbow
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Crossbow
|spritetype=item
|nameid=crossbow
|id=575
|form=item
|foot=1}}

===Item data===

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview" style="margin-top: 0;">
*{{nbt|compound|tag}}: The '''tag''' tag.
{{:Player.dat_format/Crossbow}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

==Achievements==
{{load achievements|Sniper Duel;Archer;Bullseye}}

==Advancements==
{{load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds;Arbalistic}}

==History==
{{History||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at [[MINECON Earth 2018]].}}
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.
|Crossbows can be enchanted with either the [[Quick Charge]] (Highest Level III), [[Piercing]] (Highest Level IV) or [[Multishot]] (Highest Level I).}}
{{History|||snap=18w47a|Crossbows can now be found inside loot [[chest]]s at the top of [[pillager outpost]]s.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] crossbows and enchanted crossbows.}}
{{History||1.16|snap=20w07a|[[File:Piglin with Crossbow.png|32px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}
{{History|||snap=20w16a|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}}
{{History||1.18|snap=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}}
{{History||1.19.4|snap=23w07a|The crossbow recipes are no longer unlocked by [[stick]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager [[trading]].}}

{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.
|Crossbows are currently apart of [[Experimental Gameplay]].}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which use and [[drops|drop]] crossbows.}}
{{History|||snap=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}}
{{History||1.10.0|snap=beta 1.10.0.3|Crossbows are now fully implemented and separate from [[Experimental Gameplay]].
|Crossbows can now be found in [[pillager outpost]] [[chest]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Unenchanted and [[enchanting|enchanted]] crossbows can now be [[trading|bought]] from fletcher [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to [[trading|sell]] unenchanted crossbow, rather than 50% chance.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}
{{History|||snap=beta 1.16.0.57|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}}

{{History|PS4}}
{{History||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
*Alongside [[pillager]]s, crossbows were inspired by ''[[Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|website=discord.com|date=March 11, 2021}}</ref>
*Crossbows [[enchanting|enchanted]] with [[Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
*Although Piercing allows arrows to bypass [[shield]]s, they can't get through the wither armor.
*The crossbow's first-person loading animation in [[Bedrock Edition]] is different from [[Java Edition]].
*Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks uncharged.<ref>{{bug|MC-137552}}</ref>
*In real life, crossbows don't shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.

==Gallery==
<gallery>
File:CrossbowMinecon.png|A crossbow shown at [[MINECON Earth 2018]].
File:PillagerMinecon.png|A [[pillager]] armed with a crossbow, shown at MINECON Earth 2018.
File:EquippingCrossbow.png|How the crossbow is equipped.
File:Enchanted_Crossbow.gif|An enchanted crossbow.
File:Steve_Charging_Crossbow.gif|Steve charging crossbow {{in|java}}.
File:Alex_Charging_Crossbow.gif|Alex charging crossbow {{in|java}}.
File:Pillager_Charging_Crossbow.gif|Pillager charging crossbow.
File:Piglin_Charging_Crossbow.gif|Piglin charging crossbow.
File:Crossbow_(MCD).png|The ''Minecraft Dungeons'' variant of the crossbow
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--crossbow Taking Inventory: Crossbow] – Minecraft.net on October 20, 2022

{{Items}}

[[Category:Combat]]
[[Category:Renewable resources]]

[[de:Armbrust]]
[[es:Ballesta]]
[[fr:Arbalète]]
[[it:Balestra]]
[[ja:クロスボウ]]
[[ko:쇠뇌]]
[[pl:Kusza]]
[[pt:Besta]]
[[ru:Арбалет]]
[[th:หน้าไม้]]
[[zh:弩]]</li></ul>
Fire BE Added fire.

Issues

Issues relating to "Fire" are maintained on the bug tracker. Report issues there.

Trivia

  • Sometimes, in survival, when the player walks into a fire briefly and walk out quickly enough, the player takes minor damage, but does not stay on fire.
  • Fire uses two texture files, one for the inner fire and one for the outer fire.
  • Each end crystal continuously generates a block of fire at its location, if the crystal is placed or generated in The End. This fire is incapable of spreading.
  • While soul fire was not announced until MINECON Live 2019, a similar-looking blue fire was seen in the spin-off game Minecraft: Story Mode, several years earlier.
    • Minecraft Dungeons also has a similar feature whenever a wraith attacks.
      • There is also a purple fire seen in Minecraft Dungeons.
  • Soul fire can not be placed on any other block other than soul sand or soul soil, even if it's placed with /setblock.‌[Java Edition only]

Bedrock Edition

  • Burning mobs have the same animation as Java, yet differently scaled.
  • The fire spreading mechanic is based on how it would be prior to Java Edition Beta 1.6.
  • The sides of the fire model in this edition are rotated like in versions before Java Edition 1.8
  • When the player is on fire, there is a different burning animation on the screen than in Java Edition (it partially obstructs view when looking downward).
  • Players with Fire Resistance do not visibly burn when in fire sources.
  • Soul fire can be placed on other blocks with /setblock, but eventually extinguish.‌[Bedrock Edition only]

Gallery

Screenshots

References

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