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*There is a block in the Pocket Edition called [[.name]] that has the codename "Fire".
 
*There is a block in the Pocket Edition called [[.name]] that has the codename "Fire".
 
*Flaming Zombies will set you on fire if they hit you.
 
*Flaming Zombies will set you on fire if they hit you.
  +
*Fire will be animated but not give off light when placed in an item frame.
   
 
== Gallery ==
 
== Gallery ==

Revision as of 02:14, 18 May 2013

This article is about the Fire block in PC and XBOX. For The technical Pocket Edition block, see .name.
Fire
Fire.png
Renewable

Yes

Stackable

Yes (64)

Tool

Any tool

Blast resistance

0

Hardness

0

Luminant

Yes, 15

Transparent

Yes

Flammable

?

Catches fire from lava

?

Fire is a non-solid block which produces 15 units of light. It has animated faces on all four sides, and two more faces on the inside in an X shape. Fire blocks are only generated naturally in The Nether and in The End (on top of the bedrock that spawns on top of the pillars). The Player can create fire using a flint and steel or a fire charge. Ghasts and Blazes can also create fire, as can lava and lightning. Fire spreads naturally to other nearby flammable blocks, and it can be placed as a block in modded clients.

As a crafting ingredient

Main article: Chain Armor

Fire is used to craft chain armor, but it can only be legitimately obtained through trading or by killing zombies or skeletons that are wearing chain armor. It is also possible to obtain fire in a player's inventory by using the /give command, mods, or an inventory editor. Chain armor is crafted the same way as any other armor, and has slightly more durability than gold armor.

Ingredients Input » Output
Fire Template:Grid/Crafting Table Template:Grid/Crafting Table
Template:Grid/Crafting Table Template:Grid/Crafting Table

Behavior

Before a fire

During a fire

After a fire

Fire is not available for use in Classic mode. Flint and steel is one method used to place fire in the environment. When placed, fire will burn for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames will not spread, and will die out. Wooden planks, wooden slabs, wood, leaves, vines, tall grass, wool, fences, wooden stairs, and bookshelves are all flammable. If you place a bed in The End or Nether and try to sleep it will explode and create fire. Fire can melt ice, and TNT will detonate if exposed to fire. Fire will burn leaves slightly faster than the other flammable objects, suggesting the game has coding differences between some different types of flammable blocks. Many blocks do not burn away even though they may appear to catch fire. Two notable block types which do not burn away are wooden chests and crafting tables.

Mobs and players will catch fire when exposed to fire. Fire will obstruct the player's view slightly and they will slowly lose life at a rate of ½ heart per second. This is the same rate that the player gains health in peaceful mode, so fire alone will not kill you in this mode. Additionally, if one is wearing diamond armor and has a full hunger bar, said person will lose health slower in the fire block itself than when on fire.

Fire can be used to damage or kill mobs without causing them to become hostile to the player. Items or blocks falling into fire will catch light and quickly disappear. This trick can be used to dispose of unwanted materials, but it can also destroy valuable drops before they can be retrieved. Lava can set off TNT, but it may take several minutes to do so, and this usually gives time to clear the lava away before the TNT is triggered.

File:2011-10-10 20.27.01.png

A natural fire started by lava flowing into a tree

If a cow, pig, or chicken dies while taking fire damage, it will drop the cooked version of its usual meat; cows drop cooked steak(s), pigs drop cooked porkchop(s), and chickens drop a cooked chicken(s). This can be exploited by the player to not need to cook the meat. With a flint and steel, or a fire-enchanted weapon, all meat yielded will be cooked, and then eat the food there and then for its full potential.

Spread

Safe building area around a fire

Fire will spread over flammable surfaces, slowly causing all the blocks it can reach to burn away. Fire can climb up walls, across floors and ceilings, and over small gaps. More precisely, a fire (or still lava) block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downwards, one block sideways (including diagonals), and four blocks upwards of the original fire source.

Extinguishing

Fire will burn out after a while on its own, however the player may want to extinguish the fire as soon as possible to prevent damage. Punching or hitting the side of a burning block will extinguish the fire block 'attached' on that side. Hitting fire with a tool does not use up any uses for the tool. Placing water, sand, or gravel on the fire will also extinguish it. A player on fire can jump into water to extinguish themselves or use a bucket of water as a portable fire extinguisher by dumping the water at their feet to put out the fire instantly.

Eternal Fire

Netherrack, a block found in the Nether, will burn forever when set on fire, unless put out by lava, water or the player. It can therefore be a useful trap or defense material around the player's shelter; though the player should be reminded that while this is quite effective at killing hostile mobs, it's also a potential danger to passive mobs, the player themselves, and any dropped items that fall in the fire will be lost.

Lit Netherrack can be used as an alternative to torches. If the player is running low on coal, they can use Netherrack and flint and steel instead. Netherrack fire is brighter than a torch, and can be quickly extinguished. Note that rain won't put out Netherrack fire.

Bedrock in the end will also burn eternally.

History

i
January 9, 2010Fire was added and was placed directly like a block.
January 29, 2010Ores can be smelted by using fire on dropped items.
a
1.2.6Lava can cause surrounding flammable blocks to burn. Forest fires may start spontaneously if an above-ground lava pool is generated amongst trees during a biome's creation.
b
1.2_02Ability for blocks to burn forever was removed. Previously, a non-Netherrack flammable block, like wood, may burn continuously when its sides are surrounded by nonflammable blocks, like stone or dirt (the bottom is not necessary, though it is best not to have anything explicitly flammable underneath). A fire will only stay burning at the top of a flammable block, not on the sides or the bottom. Once the fire is burning, and has continued to do so for ten seconds or more without consuming the block beneath, one may remove all the adjacent blocks, and it will keep burning forever. If the block burns away, simply replace and reignite it, until it works.

It was also possible to make larger blocks of endless fire by putting flammable blocks diagonally adjacent to a block that is burning continuously. Since the already-burning block counts as nonflammable, it is already on fire, and the adjacent blocks may also burn continuously. By igniting multiple blocks this way, one could make a grid of diagonally-adjacent burning blocks.
1.6Fire spreading was severely nerfed - infinite fire spread was disabled.[1]
r
1.2.112w06aHitting fire in creative now doesn't remove the block under the fire.
1.4.212w34aFire spreads differently based on difficulty.
12w40aFirespread has been slightly nerfed again to prevent infinitely spreading fires.

Trivia

  • In the Pocket Edition, Fire was removed at update 0.3.3 because it would spread and destroy an entire world.
  • It is possible for lightning to light a surface on fire during thunderstorms, but it will almost immediately be put out by rain. In rare cases in SMP, fire may not get extinguished.
  • The texture for fire is not obtained from terrain.png; instead, the fire animation is calculated by code and drawn into the "FIRE TEX" area of the in-memory copy of terrain.png. Water, lava, and portal textures work similarly. This is why texture packs with greater than 16x16 pixel tiles have glitches; the area drawn on is not scaled to fit the larger texture.
  • Though Wood Planks and logs are flammable, they burn up very quickly, making them nearly useless when making a fireplace, bonfire, etc. The only block that burns forever is Netherrack, along with bedrock but only in the End.
  • On very slow computers, when one sets a fire on the side of a block, logs off, and then logs back into the world, for a brief moment, they will see "FIRE TEX HNST!" instead of the fire animation. Notch confirmed that this was purposeful, and "FIRE TEX HNST!" was translated to "Fire texture, honest!"
  • Entities, such as mobs or items, that are on fire do not emit any light. They also cannot set blocks around them on fire, even if they are flammable.
  • Most players choose not to make fireplaces in wooden houses, due to the fact that fire can burn down wood quickly.
  • The fire item is also used for an Undefined Item. This item can occur when a world with items of a mod is played without the mod. This item cannot be placed and will disappear when clicked on.
  • If you sprint over fire, the sound will be as if you're walking on wood, also, if you obtain fire with commands, mods, or inventory editing and place it, the sound is also wooden placement.
  • A Minecraft forest fire is much less dangerous than a real-life one. Burning trees in Minecraft can only create the usual one-meter fire blocks, as opposed to the multi-hundred-foot flames, convection winds, and flying embers that a powerful real-life wildfire can create.
  • Passing through a Nether Portal while on fire will no longer show the fire, but you will technically still be on fire.
  • There is a block in the Pocket Edition called .name that has the codename "Fire".
  • Flaming Zombies will set you on fire if they hit you.
  • Fire will be animated but not give off light when placed in an item frame.

Gallery

References